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| 1 | Encounter: Stirges (2) Treasure: None. | 2 | This area smells faintly of manure. Encounter: Bandits (3) Treasure: As per monster type. | 3 | A strong updraft blows through this area. This area is covered in cobwebs. Encounter: Orcs (6) Treasure: As per monster type. |
| 4 | The air here is very cold. The air here smells of smoke. There are sticks scattered here. Encounter: Sprites (10) Treasure: As per monster type. | 5 | A slight breeze blows through this area. There is a slimy coating on the wall here. | 6 | Treasure: 100sp, 30gp. |
| 7 | It is foggy here, making it difficult to see. | 8 | Pottery shards are scattered here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 9 | A strong updraft blows through this area. |
| 10 | A strong, gusting wind blows through this area. There is water dripping here. | 11 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | There are sticks scattered here. Encounter: Skeletons (5) Treasure: As per monster type. |
| 13 | Encounter: Beetles, Fire (7) Treasure: None. | 14 | Encounter: Lizards, Gecko (3) Treasure: None. | 15 | It is foggy here, making it difficult to see. This area is very dusty. |
| 16 | A strong updraft blows through this area. An acrid smell assails your nostrils. There are fungi growing here. | 17 | The air here is very cold. This area smells of rotting vegetation. | 18 | A slight breeze blows through this area. There is a pile of dung here. Encounter: Wolves (4) Treasure: None. |
| 19 | The air here is very hot. The air here smells of smoke. There is a trickle of water here. | 20 | There is a putrid smell coming from something nearby. Encounter: Halflings (7) Treasure: None. | 21 | There is a broken pole here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 22 | This area smells of rotting vegetation. The remnants of a rope are here, rotten. | 23 | This area smells faintly of urine. There is a blunt javelin head here. | 24 | This area smells of rotting vegetation. This area is very dusty. Encounter: Killer Bees (1) Treasure: None. |
| 25 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (10) Treasure: As per monster type. | 26 | There are dry leaves and twigs scattered here. Encounter: Gnomes (2) Treasure: As per monster type. | 27 | There is a torch stub here. |
| 28 | The wall here is damp. | 29 | 30 | Encounter: Traders (2) Treasure: As per monster type. | |
| 31 | There are sticks scattered here. Encounter: Stirges (4) Treasure: As per monster type. | 32 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. | 33 | There are dry leaves and twigs scattered here. Encounter: Dwarves (6) Treasure: As per monster type. |
| 34 | There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | 35 | An acrid smell assails your nostrils. Encounter: Skeletons (6) Treasure: As per monster type. | 36 | It is foggy here, making it difficult to see. Pottery shards are scattered here. |
| 37 | It is foggy here, making it difficult to see. | 38 | 39 | ||
| 40 | The air here is very cold. There is a corroded chain here. | 41 | Treasure: 400sp, 50gp. | 42 | There is a broken sword blade here. |
| 43 | There is water dripping here. Encounter: Sprites (7) Treasure: None. | 44 | Fog gathers and swirls on the floor, concealing it. | 45 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 46 | The smell of ozone assails your nostrils. There are cracks in the wall here. | 47 | Encounter: Skeletons (9) Treasure: As per monster type. | 48 | This area is very dusty. |
| 49 | This area has a pleasant, earthy smell. | 50 | Encounter: Traders (8) Treasure: None. | 51 | The air here smells of smoke. Treasure: 200sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 52 | This area is covered in cobwebs. Treasure: 600sp, 60gp, 1 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 54 | It is foggy here, making it difficult to see. This area is very dusty. Treasure: 300sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 55 | Encounter: Stirges (2) Treasure: None. | 56 | The air here is very cold. Encounter: Orcs (4) Treasure: As per monster type. | 57 | |
| 58 | The air here smells of smoke. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | This area has a stale, fetid smell. This area is covered in rubble and dirt. Encounter: Gnomes (1) Treasure: As per monster type. | 60 | Guano covers this area. Encounter: Halflings (11) Treasure: As per monster type. |
| 61 | A cold air current blows through this area. Guano covers this area. Treasure: 200sp, 20gp. | 62 | There is a pile of straw here. | 63 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 64 | This area smells faintly of manure. A haze of dust hangs in the air. Encounter: Goblins (6) Treasure: None. | 65 | The air here is very hot. Encounter: Sprites (10) Treasure: None. | 66 | |
| 67 | A metallic smell assails your nostrils. | 68 | There are sticks scattered here. Encounter: Stirges (1) Treasure: None. | 69 | There is a broken sword blade here. |
| 70 | There is a blunt javelin head here. | 71 | The wall here is damp. Encounter: Lizards, Gecko (1) Treasure: None. | 72 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here. |
| 73 | There are cracks in the wall here. Encounter: Traders (1) Treasure: None. | 74 | A cold air current blows through this area. Encounter: Bandits (3) Treasure: None. | 75 | The air here is very hot. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. |
| 76 | The smell of ozone assails your nostrils. There is a broken sword blade here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |