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The Ophidian Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Treasure: 100sp, 2 gems.
2A cold air current blows through this area. There is a pile of rags here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4

Encounter: Stirges (1)
Treasure: As per monster type.
5

6

 
7There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (4)
Treasure: As per monster type.
8There are cracks in the ceiling here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
9A slight downdraft blows through this area.

Encounter: Killer Bees (4)
Treasure: None.
 
10The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
11A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

12The air here smells of smoke. There is a pile of straw here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
13A slight updraft blows through this area. This area has a stale, fetid smell. There is a small puddle of water here.

14

Treasure: 200sp.
15This area smells faintly of manure. There is a torn leather boot here.

Treasure: 200sp, 50gp.
 
16

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
20There is a splintered club here.

Encounter: Lizards, Gecko (2)
Treasure: None.
21A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
22There is a small puddle of water here.

23Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

24A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Stirges (7)
Treasure: None.
 
25This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
26An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 40gp.
27A slight breeze blows through this area. There is a badly dented helmet here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
28An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
29The air here is very cold. There is a mold growing here.

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30The ceiling here is damp.

 
31It is foggy here, making it difficult to see. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
33This area has a stale, fetid smell.

 
34A slight breeze blows through this area. It is misty here. There is a slimy coating on the wall here.

Encounter: Sprites (13)
Treasure: None.
35A strong, moaning wind blows through this area.

Encounter: Bandits (3)
Treasure: None.
36

 
37There are fungi growing here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
38

Encounter: Bandits (2)
Treasure: None.
39This area smells faintly of manure. There are rotting wood pieces here.

 
40A strong updraft blows through this area.

41There is a pile of ashes here.

42A cold air current blows through this area.

Treasure: 500sp, 10gp.
 
43A gusting breeze blows through this area.

44A metallic smell assails your nostrils.

Encounter: Traders (5)
Treasure: As per monster type.
45A strong, moaning wind blows through this area. There is a rusted spike here.

 
46This area smells of rotting vegetation.

47This area has a pleasant, earthy smell. There are rotting wood pieces here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is a cracked hammer head here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
49

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50Guano covers this area.

51

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
52There is a pick handle here.

Treasure: 500sp, 30gp.
53This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54The wall here is damp.

 
55A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

56This area is covered in cobwebs.

57There is a torn leather boot here.

Treasure: 400sp, 30gp.
 
58Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59

Encounter: Orcs (6)
Treasure: None.
60A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: As per monster type.
 
61A slight, damp breeze blows through this area.

Treasure: 400sp.
62

63A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a badly dented helmet here.

Encounter: Stirges (6)
Treasure: None.
 
64A slight downdraft blows through this area. This area smells of rotting vegetation.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
65The air here is very hot.

Encounter: Dwarves (5)
Treasure: As per monster type.
66A cold air current blows through this area. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
67The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Orcs (3)
Treasure: As per monster type.
68A strong updraft blows through this area. It is foggy here, making it difficult to see. There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69

Encounter: Beetles, Fire (6)
Treasure: None.
 
70Your nostrils are overwhelmed by a sulphurous smell.

71The air here is very hot. This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: None.
72A strong downdraft blows through this area. There are fungi growing here.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee