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The Vanishing Citadel of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2

Encounter: Skeletons (6)
Treasure: None.
3It is foggy here, making it difficult to see. There is a torn leather boot here.

Encounter: Kobolds (8)
Treasure: None.
 
4

5This area smells faintly of manure.

6The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (4)
Treasure: None.
8There is a putrid smell coming from something nearby.

9There are rotting wood pieces here.

Encounter: Halflings (14)
Treasure: None.
 
10This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

11A strong, moaning wind blows through this area. An acrid smell assails your nostrils. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
13The air here is very cold. There are sticks scattered here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
14The air here is very cold. A chlorine-like smell assails your nostrils. The ceiling here is damp.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
15A gusting breeze blows through this area. This area has a pleasant, earthy smell.

 
16It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Dwarves (1)
Treasure: As per monster type.
17

18This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19A cold air current blows through this area. There are fungi growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
21A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Treasure: 600sp, 3 gems.
 
22This area smells of rotting vegetation. There is dried blood here.

23A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Sprites (8)
Treasure: As per monster type.
24A slight downdraft blows through this area. There are wax drippings here.

Encounter: Orcs (2)
Treasure: As per monster type.
 
25A slight breeze blows through this area. There are several small stones here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
26There is a salty, wet smell to this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
27

 
28A cold air current blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

29

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

 
31The air here smells of smoke.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
32The hilt of a broken dagger is lying here.

33There is a trickle of water here.

 
34A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a large puddle of water here.

Encounter: Kobolds (10)
Treasure: As per monster type.
35The air here is very hot. There is a cracked hammer head here.

36A cold air current blows through this area. There is a salty, wet smell to this area.

 
37Your nostrils are overwhelmed by a sulphurous smell.

38

Trap: Fog: Looks like poison gas, but harmless.
39A strong, gusting wind blows through this area. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40The air here is very hot. The air here smells of smoke. There is a pile of ashes here.

Encounter: Gnomes (3)
Treasure: As per monster type.
41

Treasure: 200sp.
42This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
43This area smells faintly of urine. There is a mold growing here.

44

45An acrid smell assails your nostrils.

Encounter: Kobolds (9)
Treasure: None.
 
46

47A slight breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
48This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
49This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: None.
50This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Wolves (6)
Treasure: As per monster type.
51The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
52The air here is very cold. This area smells of rotting vegetation.

53This area has a stale, fetid smell.

54This area smells of rotting vegetation.

Treasure: 200sp.
 
55The air here smells of smoke.

56A strong, moaning wind blows through this area.

57

Encounter: Stirges (6)
Treasure: None.
 
58This area is very dusty.

Encounter: Goblins (7)
Treasure: As per monster type.
59This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: None.
60The air here is very hot.

Treasure: 500sp, 20gp.
 
61A strong wind blows through this area.

Encounter: Dwarves (2)
Treasure: None.
62

63The air here is very cold.

Encounter: Stirges (5)
Treasure: None.
 
64This area smells faintly of manure.

65This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66A strong updraft blows through this area.

 
67Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
68

69Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70

71There are several small stones here.

Treasure: 400sp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
72A strong wind blows through this area. This area has a pleasant, earthy smell.

 
73There is a salty, wet smell to this area. This area is covered in cobwebs.

Treasure: 100sp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
74A slight downdraft blows through this area. A chlorine-like smell assails your nostrils.

75A slight, damp breeze blows through this area.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee