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The Lonely Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
2It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
3A strong downdraft blows through this area.

Treasure: 100sp, 60gp.
 
4The air here smells of smoke. There is a broken sword blade here.

Encounter: Traders (3)
Treasure: As per monster type.
5A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air.

Encounter: Orcs (7)
Treasure: As per monster type.
6

 
7There are cracks in the wall here.

8

Encounter: Bandits (1)
Treasure: None.
9The air here is very cold. There is a mold growing here.

 
10This area smells faintly of manure. There is a pile of ashes here.

11This area smells faintly of manure. This area is very dusty.

12There are rotting wood pieces here.

 
13A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of straw here.

14This area smells faintly of urine.

15Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 50gp.
 
16

17A cold air current blows through this area. This area smells faintly of urine.

18A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
19A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
20A strong, moaning wind blows through this area.

Treasure: 400sp, 10gp.
21A cold air current blows through this area. This area is covered in cobwebs.

 
22The air here is very hot. This area has a pleasant, earthy smell.

23A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Sprites (7)
Treasure: None.
 
25A strong updraft blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.
26Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

27Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 30gp.
 
28This area has a pleasant, earthy smell. There are fungi growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30There is a broken pole here.

Encounter: Sprites (11)
Treasure: None.
 
31There is a pile of ashes here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
32There is a mold growing here.

Encounter: Bandits (2)
Treasure: None.
33An acrid smell assails your nostrils. There are rotting wood pieces here.

 
34

Encounter: Killer Bees (1)
Treasure: As per monster type.
35Your nostrils are overwhelmed by a sulphurous smell.

36A chlorine-like smell assails your nostrils.

Encounter: Halflings (15)
Treasure: As per monster type.
 
37

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
38A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

39There are bits of fur and hair scattered around here.

 
40This area is covered in cobwebs.

Encounter: Stirges (9)
Treasure: As per monster type.
41It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 400sp.
42A slight, damp breeze blows through this area. There is a bent and rusted iron bar here.

Treasure: 200sp.
 
43

44There is a pile of rags here.

Encounter: Spiders, Crab (1)
Treasure: None.
45A strong, moaning wind blows through this area. There is a torn leather boot here.

 
46Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

47A slight downdraft blows through this area. This area smells faintly of manure.

Treasure: 300sp.
48

 
49Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

50A haze of smoke hangs in the air. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
51This area is very dusty.

 
52This area has a pleasant, earthy smell. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
53

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
54The air here is very cold. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55The air here smells of smoke. This area is covered in cobwebs.

Treasure: 600sp.
56

Encounter: Sprites (13)
Treasure: None.
57A slight breeze blows through this area. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
58The air here is very hot. The hilt of a broken dagger is lying here.

59

Treasure: 500sp.
60

 
61This area has a stale, fetid smell.

62A strong updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
63

Encounter: Gnomes (3)
Treasure: None.
 
64This area is covered in cobwebs.

65The wall here is damp.

Treasure: 500sp.
66

 
67A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Traders (6)
Treasure: None.
68This area has a stale, fetid smell. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69The air here is very cold. This area smells of rotting vegetation.

Encounter: Wolves (7)
Treasure: None.
 
70It is foggy here, making it difficult to see.

Encounter: Acolytes (6)
Treasure: As per monster type.
71

72

Treasure: 600sp.
 
73A metallic smell assails your nostrils.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee