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| 1 | There is a putrid smell coming from something nearby. There are fungi growing here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 2 | It is foggy here, making it difficult to see. Encounter: Skeletons (9) Treasure: As per monster type. | 3 | There is a pile of dung here. Encounter: Wolves (7) Treasure: None. |
| 4 | Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. | 5 | This area has a pleasant, earthy smell. | 6 | There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: None. |
| 7 | A slight downdraft blows through this area. Treasure: 300sp, 60gp. Trap: Illusion of monsters: Goblins (7) | 8 | There are fungi growing here. | 9 | This area smells faintly of urine. |
| 10 | Treasure: 300sp, 60gp. | 11 | The air here is very hot. This area is very dusty. | 12 | A metallic smell assails your nostrils. |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here. | 14 | Encounter: Wolves (7) Treasure: As per monster type. | 15 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. | 17 | 18 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. | |
| 19 | A metallic smell assails your nostrils. Encounter: Halflings (11) Treasure: As per monster type. | 20 | There are sticks scattered here. | 21 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 22 | 23 | The wall here is damp. | 24 | An acrid smell assails your nostrils. There is a mold growing here. Encounter: Green Slimes (3) Treasure: As per monster type. | |
| 25 | This area has a pleasant, earthy smell. There is a pile of rags here. Trap: Fog: Looks like poison gas, but harmless. | 26 | Guano covers this area. | 27 | |
| 28 | There are rotting wood pieces here. | 29 | A slight updraft blows through this area. There is a corroded chain here. | 30 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. Treasure: 600sp, 10gp, 6 gems. |
| 31 | 32 | The air here is very cold. A haze of smoke hangs in the air. | 33 | ||
| 34 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Wolves (3) Treasure: As per monster type. | 35 | There is a large puddle of water here. Encounter: Wolves (8) Treasure: None. | 36 | It is foggy here, making it difficult to see. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 37 | A slight breeze blows through this area. This area smells faintly of urine. Encounter: Orcs (7) Treasure: As per monster type. | 38 | There is a putrid smell coming from something nearby. Treasure: 100sp, 20gp. | 39 | A strong downdraft blows through this area. Guano covers this area. |
| 40 | There is a putrid smell coming from something nearby. Encounter: Shrews, Giant (2) Treasure: None. | 41 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 42 | The air here smells of smoke. There is a slimy coating on the wall here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 43 | 44 | The air here is very hot. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Treasure: 400sp, 30gp. | 45 | ||
| 46 | Encounter: Dwarves (2) Treasure: None. | 47 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | |
| 49 | The air here smells of smoke. There are cracks in the ceiling here. | 50 | The air here is very cold. It is foggy here, making it difficult to see. There are wax drippings here. | 51 | A haze of smoke hangs in the air. Encounter: Acolytes (6) Treasure: None. |
| 52 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | 54 | Encounter: Sprites (14) Treasure: As per monster type. | |
| 55 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | A haze of smoke hangs in the air. There is a pile of ashes here. Encounter: Skeletons (8) Treasure: None. | 57 | There is a bent and rusted iron bar here. |
| 58 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. The wall here is damp. | 59 | There is a slimy coating on the floor here. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 60 | Encounter: Acolytes (2) Treasure: None. |
| 61 | Treasure: 300sp, 20gp. | 62 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | This area smells faintly of manure. There are scratches on the wall here. Encounter: Bandits (6) Treasure: As per monster type. |
| 64 | This area has a stale, fetid smell. | 65 | A strong, moaning wind blows through this area. | 66 | The air here is very hot. It is foggy here, making it difficult to see. |
| 67 | The smell of ozone assails your nostrils. Encounter: Stirges (1) Treasure: None. | 68 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Stirges (3) Treasure: As per monster type. | 69 | A strong updraft blows through this area. Encounter: Sprites (14) Treasure: As per monster type. |
| 70 | 71 | A slight breeze blows through this area. A haze of dust hangs in the air. Teeth and fangs are scattered here. | 72 | Trap: Poison gas: Save vs. Poison or die. | |
| 73 | An acrid smell assails your nostrils. Treasure: 400sp. | 74 | It is foggy here, making it difficult to see. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 75 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a candle stub here. |
| 76 | There is a bent copper coin lying here. Treasure: 100sp, 20gp. | 77 | A strong downdraft blows through this area. This area smells faintly of manure. There are cracks in the ceiling here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | There is a pick handle here. Treasure: 100sp, 60gp, 2 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 79 | There is a splintered club here. | 80 | There is a large puddle of water here. Encounter: Sprites (9) Treasure: As per monster type. | 81 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 82 | Encounter: Sprites (6) Treasure: As per monster type. | 83 | 84 | A strong updraft blows through this area. | |
| 85 | A haze of smoke hangs in the air. | 86 | This area has a stale, fetid smell. |