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The Uncanny Maze of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Treasure: 200sp, 30gp.
2

Encounter: Orcs (7)
Treasure: None.
3A haze of smoke hangs in the air.

 
4Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
5A haze of smoke hangs in the air. There is a pile of dung here.

6There is water dripping here.

Encounter: Sprites (10)
Treasure: None.
 
7This area smells faintly of urine. There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
8

Treasure: 100sp.
9This area smells of rotting vegetation. There is a pile of ashes here.

Treasure: 100sp, 10gp.
 
10A metallic smell assails your nostrils.

11This area has a pleasant, earthy smell. There is a cracked flask here.

Encounter: Spiders, Crab (4)
Treasure: None.
12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 300sp, 10gp.
14There are bones scattered here.

Encounter: Stirges (9)
Treasure: None.
15

Encounter: Snakes, Cobra (4)
Treasure: None.
 
16The wall here is damp.

Treasure: 300sp, 60gp.
17A slight downdraft blows through this area.

18A strong wind blows through this area. A haze of smoke hangs in the air.

 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

20The air here is very hot.

21This area has a pleasant, earthy smell. There is a broken arrow here.

Treasure: 400sp, 50gp.
 
22A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

23The wall here is damp.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

Treasure: 500sp.
26

Encounter: Kobolds (10)
Treasure: None.
27

Encounter: Skeletons (11)
Treasure: None.
 
28A strong downdraft blows through this area. This area smells faintly of manure.

Encounter: Bandits (2)
Treasure: As per monster type.
29

Encounter: Dwarves (4)
Treasure: None.
30A strong, moaning wind blows through this area.

 
31A strong wind blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
32There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33There is a broken pole here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
34The air here is very hot. There is a corroded chain here.

Encounter: Gnomes (6)
Treasure: None.
35It is foggy here, making it difficult to see.

Encounter: Sprites (10)
Treasure: As per monster type.
36It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

38A slight downdraft blows through this area. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
39This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
40This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
41There is a candle stub here.

42A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43A slight breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Beetles, Fire (1)
Treasure: None.
44The wall here is damp.

45

 
46A slight breeze blows through this area. It is foggy here, making it difficult to see.

47

Encounter: Kobolds (10)
Treasure: None.
48There is a cracked flask here.

Encounter: Gnomes (5)
Treasure: None.
 
49A slight breeze blows through this area.

Treasure: 500sp.
50There are cracks in the floor here.

Encounter: Stirges (2)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
52

Encounter: Bandits (2)
Treasure: None.
53This area smells faintly of manure.

Encounter: Wolves (9)
Treasure: As per monster type.
54A haze of smoke hangs in the air. There is a blunt javelin head here.

 
55A haze of smoke hangs in the air.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
56

Encounter: Kobolds (12)
Treasure: None.
57This area smells faintly of urine. There is a corroded chain here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
58An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

Trap: Poison gas: Save vs. Poison or die.
59The air here is very cold. This area smells of rotting vegetation. There is a candle stub here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
60This area smells faintly of manure.

 
61The smell of ozone assails your nostrils. The wall here is damp.

62The air here is very cold. There is a broken arrow here.

63This area smells of rotting vegetation.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
64Fog gathers and swirls on the floor, concealing it.

65This area has a pleasant, earthy smell.

66A cold air current blows through this area. An acrid smell assails your nostrils.

 
67There is a torch stub here.

68There is a trickle of water here.

Encounter: Wolves (10)
Treasure: None.
69There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
70A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a splintered club here.

Encounter: Bandits (1)
Treasure: As per monster type.
71A slight, damp breeze blows through this area.

72A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
73There are dry leaves and twigs scattered here.

74The air here is very hot. A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75It is foggy here, making it difficult to see.

Treasure: 200sp, 30gp.
 
76A strong wind blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Stirges (9)
Treasure: None.
77A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Bandits (5)
Treasure: None.
78This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee