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| 1 | The wall here is damp. Treasure: 200sp, 60gp. | 2 | There are rotting wood pieces here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 3 | A strong downdraft blows through this area. There is a rusted spike here. |
| 4 | The ceiling here is damp. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 5 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | Treasure: 400sp. |
| 7 | 8 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 9 | A strong wind blows through this area. | |
| 10 | 11 | The air here is very cold. There is a corroded chain here. | 12 | The air here is very hot. | |
| 13 | A metallic smell assails your nostrils. | 14 | Encounter: Wolves (6) Treasure: As per monster type. | 15 | Encounter: Wolves (8) Treasure: As per monster type. |
| 16 | The smell of ozone assails your nostrils. | 17 | Encounter: Sprites (11) Treasure: As per monster type. | 18 | A strong updraft blows through this area. The air here smells of smoke. There is water dripping here. |
| 19 | Trap: Fog: Looks like poison gas, but harmless. | 20 | 21 | ||
| 22 | Guano covers this area. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 23 | A chlorine-like smell assails your nostrils. It is misty here. This area is covered in cobwebs. Treasure: 600sp, 40gp. | 24 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. |
| 25 | The air here is very hot. There is a putrid smell coming from something nearby. Treasure: 200sp. | 26 | This area smells faintly of urine. | 27 | This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Gnomes (5) Treasure: As per monster type. |
| 28 | A cold air current blows through this area. | 29 | 30 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 31 | 32 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 33 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | |
| 34 | A strong wind blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 35 | Treasure: 500sp. | 36 | There are cracks in the ceiling here. Treasure: 400sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 37 | 38 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. | 39 | This area smells faintly of urine. There is a badly dented helmet here. Encounter: Bandits (1) Treasure: As per monster type. | |
| 40 | There are dry leaves and twigs scattered here. Encounter: Wolves (9) Treasure: None. | 41 | There is a torn sack here. Encounter: Halflings (10) Treasure: As per monster type. | 42 | A slight updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of ashes here. Treasure: 500sp, 20gp. |
| 43 | The wall here is damp. | 44 | A strong, gusting wind blows through this area. Pottery shards are scattered here. | 45 | A strong, gusting wind blows through this area. There are cracks in the wall here. |
| 46 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a pile of ashes here. Encounter: Green Slimes (2) Treasure: None. | 47 | The air here is very hot. This area has a pleasant, earthy smell. There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 48 | There is a salty, wet smell to this area. Encounter: Spiders, Crab (2) Treasure: None. |
| 49 | Encounter: Orcs (2) Treasure: None. | 50 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 51 | Encounter: Kobolds (11) Treasure: None. |
| 52 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | A strong, moaning wind blows through this area. The ceiling here is damp. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |