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The Nameless Milieu of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here smells of smoke. This area is covered in cobwebs.

3There is a bent copper coin lying here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
4A strong updraft blows through this area. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (9)
Treasure: None.
5There are rotting wood pieces here.

Encounter: Sprites (11)
Treasure: None.
6

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7The air here is very cold. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Orcs (2)
Treasure: As per monster type.
8This area has a pleasant, earthy smell. This area is covered in cobwebs.

9A chlorine-like smell assails your nostrils. There is a torn leather boot here.

Encounter: Wolves (3)
Treasure: None.
 
10The air here is very hot.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
11There is a pile of rags here.

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
12This area smells of rotting vegetation. There are scratches on the wall here.

Encounter: Traders (5)
Treasure: None.
 
13The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see. There are cracks in the floor here.

14A slight, damp breeze blows through this area.

Encounter: Skeletons (8)
Treasure: As per monster type.
15A cold air current blows through this area. There is a mold growing here.

Encounter: Sprites (11)
Treasure: None.
 
16It is misty here. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17

18Your nostrils are overwhelmed by a sulphurous smell.

 
19

Encounter: Halflings (9)
Treasure: As per monster type.
20

Encounter: Acolytes (5)
Treasure: None.
21A slight downdraft blows through this area.

 
22There is a broken pole here.

Encounter: Kobolds (13)
Treasure: None.
23There is a pile of rags here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
24The air here is very hot. This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Encounter: Gnomes (4)
Treasure: As per monster type.
26This area is covered in cobwebs.

27A cold air current blows through this area.

 
28There is a slimy coating on the ceiling here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29

30A strong wind blows through this area.

 
31There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

Encounter: Traders (7)
Treasure: None.
33This area is covered in cobwebs.

 
34This area smells of rotting vegetation. There is a blunt javelin head here.

Encounter: Kobolds (15)
Treasure: None.
35

Trap: 10' Pit: 1d6 points of damage if you fall in.
36This area smells faintly of urine. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
37There is a mold growing here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
38A haze of smoke hangs in the air.

39There is water dripping here.

Encounter: Dwarves (6)
Treasure: None.
 
40An acrid smell assails your nostrils.

Encounter: Dwarves (1)
Treasure: None.
41An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

 
43It is foggy here, making it difficult to see. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
44A strong wind blows through this area. The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There are cracks in the ceiling here.

 
46Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
47

Encounter: Halflings (13)
Treasure: None.
48A gusting breeze blows through this area. There are dry leaves and twigs scattered here.

 
49This area smells faintly of manure.

50

Treasure: 400sp, 60gp.
51There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
52The smell of ozone assails your nostrils.

53This area smells faintly of urine.

54

 
55A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

Encounter: Kobolds (10)
Treasure: As per monster type.
56There is a pile of ashes here.

57

 
58There is a salty, wet smell to this area. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59

60Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Goblins (4)
Treasure: None.
 
61

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
62Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Trap: Poison gas: Save vs. Poison or die.
63A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
64The smell of ozone assails your nostrils. There is a pile of ashes here.

65A slight, damp breeze blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

66

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67This area has a pleasant, earthy smell.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68There is a mold growing here.

69

Treasure: 500sp.
 
70This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee