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The Unspeakable Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Wolves (7)
Treasure: None.
2This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
3

Encounter: Skeletons (9)
Treasure: As per monster type.
 
4This area has a stale, fetid smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
5This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: None.
6The air here is very hot. There is water dripping here.

 
7A slight breeze blows through this area.

Encounter: Skeletons (12)
Treasure: None.
8

Encounter: Dwarves (5)
Treasure: As per monster type.
9

Encounter: Stirges (1)
Treasure: As per monster type.
 
10

11The ceiling here is damp.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12

Treasure: 100sp.
 
13The air here smells of smoke. This area is very dusty.

14

Encounter: Killer Bees (2)
Treasure: None.
15

Treasure: 500sp, 50gp, 1 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: As per monster type.
17A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Kobolds (11)
Treasure: As per monster type.
18A cold air current blows through this area.

 
19There is a large puddle of water here.

Encounter: Dwarves (6)
Treasure: None.
20There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21There is a mold growing here.

Treasure: 100sp.
 
22A strong downdraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Kobolds (12)
Treasure: None.
23This area smells of rotting vegetation.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
24This area is covered in cobwebs.

Treasure: 200sp, 4 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25A cold air current blows through this area.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
26

27

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A cold air current blows through this area.

29

Treasure: 200sp, 20gp.
30Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

32

Treasure: 600sp.
33

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

35

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
36This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
37The ceiling here is damp.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38There are cracks in the floor here.

Treasure: 300sp, 60gp.
39

Encounter: Wolves (6)
Treasure: None.
 
40A slight breeze blows through this area. There is a torch stub here.

Encounter: Acolytes (2)
Treasure: As per monster type.
41There is a pile of rags here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
42A strong wind blows through this area. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43

44The air here is very cold.

45There is a slimy coating on the ceiling here.

 
46A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Halflings (9)
Treasure: None.
47Guano covers this area.

48There is a rusted spike here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
49It is misty here. There is a slimy coating on the floor here.

Encounter: Orcs (5)
Treasure: None.
50A strong, moaning wind blows through this area. There is water dripping here.

51This area has a pleasant, earthy smell.

 
52It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
53A chlorine-like smell assails your nostrils. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.
54

Encounter: Goblins (4)
Treasure: None.
 
55It is foggy here, making it difficult to see.

56A strong, gusting wind blows through this area.

57An acrid smell assails your nostrils.

Encounter: Killer Bees (10)
Treasure: None.
 
58A strong wind blows through this area. This area smells faintly of manure. There is a bent copper coin lying here.

Encounter: Goblins (7)
Treasure: As per monster type.
59A slight breeze blows through this area. There is water dripping here.

Treasure: 100sp, 40gp.
60The air here smells of smoke. This area is very dusty.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
61Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (2)
Treasure: None.
62Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Treasure: 200sp, 20gp.
63

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
64There is a torn sack here.

Encounter: Stirges (3)
Treasure: None.
65There is a slimy coating on the ceiling here.

66

 
67The air here is very cold.

68

Encounter: Wolves (6)
Treasure: None.
69There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

 
70The smell of ozone assails your nostrils. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71This area smells faintly of manure.

Encounter: Traders (2)
Treasure: As per monster type.
72There are cracks in the wall here.

Treasure: 300sp.
 
73This area has a pleasant, earthy smell. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Encounter: Acolytes (4)
Treasure: None.
75

 
76There is a mold growing here.

Encounter: Bandits (1)
Treasure: As per monster type.
77

78A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79A slight downdraft blows through this area.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
80The air here is very cold. This area has a stale, fetid smell. This area is very dusty.

81There are cracks in the floor here.

 
82This area is covered in cobwebs.

83There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
84The air here is very hot. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
85This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: None.
86

Trap: Pendulum blade from ceiling: 1d8 points of damage.
87A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (11)
Treasure: None.
 
88This area smells faintly of manure.

Treasure: 100sp, 20gp.
Trap: Illusion of monsters: Green Slimes (1)
89

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
90This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
91A haze of smoke hangs in the air.

92This area smells faintly of manure. There is a small puddle of water here.

Encounter: Traders (3)
Treasure: None.
93The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee