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The Lonely Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight breeze blows through this area. This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

Encounter: Sprites (9)
Treasure: As per monster type.
3The air here is very hot. It is foggy here, making it difficult to see. There are food scraps scattered here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
4This area smells faintly of manure.

5

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7There is a mold growing here.

8There is a pile of straw here.

9This area smells faintly of manure.

 
10The air here is very hot. There is a broken sword blade here.

11This area smells faintly of urine. There is a corroded chain here.

Treasure: 300sp, 10gp.
12

Treasure: 200sp, 50gp.
 
13This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

14A slight breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Goblins (4)
Treasure: None.
15

 
16

17The air here is very hot. This area smells faintly of urine. There is a rusted spike here.

Encounter: Dwarves (6)
Treasure: As per monster type.
18It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Orcs (8)
Treasure: None.
 
19It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Stirges (3)
Treasure: As per monster type.
20There is a corroded chain here.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Killer Bees (4)
21It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22A cold air current blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
23A cold air current blows through this area. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

24

 
25This area has a pleasant, earthy smell.

Treasure: 500sp.
26

Encounter: Acolytes (6)
Treasure: As per monster type.
27This area is very dusty.

 
28A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Gnomes (6)
Treasure: None.
29A strong downdraft blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Skeletons (8)
Treasure: As per monster type.
30Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Skeletons (8)
Treasure: None.
 
31The air here is very cold. This area smells of rotting vegetation.

Encounter: Wolves (8)
Treasure: None.
32

33Your nostrils are overwhelmed by a sulphurous smell.

 
34A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (2)
Treasure: As per monster type.
35

36

Encounter: Bandits (4)
Treasure: As per monster type.
 
37There is a slimy coating on the wall here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
38A strong, gusting wind blows through this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
39Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
 
40A slight, damp breeze blows through this area.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
41A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There is a broken pole here.

42The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: None.
 
43This area is covered in cobwebs.

44Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (6)
Treasure: As per monster type.
45The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp, 5 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: As per monster type.
47This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

48There is a candle stub here.

 
49This area is covered in cobwebs.

50There is water dripping here.

51There is a cracked hammer head here.

 
52This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53This area is covered in rubble and dirt.

54A strong updraft blows through this area.

Encounter: Shrews, Giant (1)
Treasure: None.
 
55

56There is a bent and rusted iron bar here.

57

 
58This area is covered in cobwebs.

Treasure: 300sp, 50gp.
59The air here smells of smoke. There are food scraps scattered here.

60There is a putrid smell coming from something nearby.

 
61

62A cold air current blows through this area.

63There are cracks in the wall here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
64This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65A slight downdraft blows through this area. This area smells faintly of manure. There is a small puddle of water here.

66A strong downdraft blows through this area. There are rotting wood pieces here.

 
67This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Treasure: 100sp, 4 gems.
68An acrid smell assails your nostrils. There is a rusted spike here.

69There are cracks in the ceiling here.

Encounter: Traders (4)
Treasure: As per monster type.
 
70This area is covered in rubble and dirt.

71The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72This area smells faintly of manure.

 
73The wall here is damp.

74A slight breeze blows through this area.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee