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| 1 | A strong updraft blows through this area. | 2 | There is a small puddle of water here. | 3 | There is a cracked hammer head here. |
| 4 | This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. Trap: Fog: Looks like poison gas, but harmless. | 5 | Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 6 | There are cracks in the wall here. Encounter: Goblins (7) Treasure: As per monster type. |
| 7 | This area is covered in rubble and dirt. | 8 | A slight downdraft blows through this area. The air here smells of smoke. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | Encounter: Killer Bees (8) Treasure: None. |
| 10 | This area smells of rotting vegetation. The wall here is damp. Trap: Poison gas: Save vs. Poison or die. | 11 | Your nostrils are overwhelmed by a sulphurous smell. | 12 | The smell of ozone assails your nostrils. |
| 13 | A strong updraft blows through this area. There are cracks in the ceiling here. | 14 | The air here is very hot. This area smells faintly of manure. | 15 | A slight updraft blows through this area. This area has a stale, fetid smell. |
| 16 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 17 | A slight breeze blows through this area. | 18 | A strong, moaning wind blows through this area. This area is covered in rubble and dirt. Treasure: 400sp. |
| 19 | A cold air current blows through this area. This area is very dusty. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 20 | The air here is very hot. This area smells of rotting vegetation. There is a small puddle of water here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 21 | A slight breeze blows through this area. A haze of smoke hangs in the air. Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 22 | Encounter: Lizards, Gecko (1) Treasure: None. | 23 | 24 | ||
| 25 | Encounter: Halflings (8) Treasure: None. | 26 | A cold air current blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs. | 27 | This area has a stale, fetid smell. There is a bent and rusted iron bar here. |
| 28 | A slight downdraft blows through this area. | 29 | There are food scraps scattered here. | 30 | This area smells faintly of urine. Encounter: Wolves (7) Treasure: As per monster type. |
| 31 | There is a putrid smell coming from something nearby. | 32 | There are cracks in the wall here. | 33 | A strong wind blows through this area. The wall here is damp. Encounter: Gnomes (5) Treasure: As per monster type. |
| 34 | 35 | This area smells faintly of urine. Treasure: 600sp. | 36 | Treasure: 600sp, 20gp. | |
| 37 | This area smells of rotting vegetation. | 38 | A strong, gusting wind blows through this area. The air here smells of smoke. Encounter: Green Slimes (4) Treasure: None. | 39 | There is a cracked flask here. |
| 40 | Encounter: Halflings (11) Treasure: None. | 41 | This area smells faintly of urine. There are cracks in the wall here. Encounter: Orcs (7) Treasure: As per monster type. | 42 | |
| 43 | This area is covered in cobwebs. | 44 | This area smells faintly of manure. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | There is water dripping here. |
| 46 | There are cracks in the floor here. Encounter: Gnomes (5) Treasure: None. | 47 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. | 48 | |
| 49 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 50 | A cold air current blows through this area. There is a salty, wet smell to this area. | 51 | The air here is very hot. |
| 52 | There is a large puddle of water here. Encounter: Spiders, Crab (2) Treasure: None. | 53 | Encounter: Beetles, Fire (1) Treasure: As per monster type. | 54 | This area has a stale, fetid smell. There is a broken sword blade here. Encounter: Traders (7) Treasure: None. |
| 55 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 56 | 57 | A strong, moaning wind blows through this area. This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 58 | There is a mold growing here. Encounter: Goblins (4) Treasure: None. | 59 | There is a mold growing here. | 60 | Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 61 | This area is covered in rubble and dirt. Encounter: Green Slimes (2) Treasure: None. | 62 | A slight breeze blows through this area. There is a broken bottle here. | 63 | A cold air current blows through this area. Encounter: Bandits (8) Treasure: None. |
| 64 | There is a slimy coating on the ceiling here. Encounter: Stirges (10) Treasure: As per monster type. | 65 | This area is covered in cobwebs. Encounter: Skeletons (4) Treasure: None. | 66 | A slight updraft blows through this area. A metallic smell assails your nostrils. There is a mold growing here. Encounter: Spiders, Crab (3) Treasure: None. |
| 67 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (1) Treasure: None. | 68 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 69 | The smell of ozone assails your nostrils. There are bones scattered here. |
| 70 | The smell of ozone assails your nostrils. There are cracks in the wall here. Encounter: Goblins (3) Treasure: None. | 71 | Treasure: 200sp. | 72 | |
| 73 | There is a salty, wet smell to this area. | 74 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. |