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| 1 | 2 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | This area is very dusty. Encounter: Orcs (3) Treasure: As per monster type. | |
| 4 | A haze of dust hangs in the air. There is a pile of dung here. | 5 | A strong wind blows through this area. Treasure: 500sp. | 6 | A slight, damp breeze blows through this area. Encounter: Gnomes (1) Treasure: As per monster type. |
| 7 | Treasure: 200sp, 50gp. | 8 | The air here is very hot. | 9 | There is a mold growing here. |
| 10 | It is misty here. There is a corroded chain here. | 11 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 12 | There is a cracked flask here. |
| 13 | There is a blunt javelin head here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 14 | There is a pile of dung here. | 15 | The air here is very hot. There is a putrid smell coming from something nearby. This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. |
| 16 | The air here smells of smoke. | 17 | There are dry leaves and twigs scattered here. Encounter: Goblins (6) Treasure: None. | 18 | There is water dripping here. |
| 19 | Encounter: Kobolds (8) Treasure: None. | 20 | This area smells of rotting vegetation. | 21 | This area smells faintly of urine. Guano covers this area. Encounter: Gnomes (2) Treasure: As per monster type. |
| 22 | A slight breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here. | 23 | A slight, damp breeze blows through this area. There are food scraps scattered here. | 24 | Guano covers this area. Encounter: Orcs (7) Treasure: As per monster type. |
| 25 | Treasure: 200sp, 40gp. | 26 | A slight breeze blows through this area. A haze of smoke hangs in the air. | 27 | A strong updraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (2) Treasure: As per monster type. |
| 28 | 29 | A cold air current blows through this area. There is a badly dented helmet here. | 30 | A strong downdraft blows through this area. This area is very dusty. Encounter: Killer Bees (10) Treasure: As per monster type. | |
| 31 | The air here smells of smoke. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 32 | A slight updraft blows through this area. A haze of smoke hangs in the air. Guano covers this area. Treasure: 300sp, 10gp. | 33 | Encounter: Bandits (7) Treasure: As per monster type. |
| 34 | The air here is very cold. There are cracks in the floor here. Trap: Poison gas: Save vs. Poison or die. | 35 | Encounter: Sprites (7) Treasure: As per monster type. | 36 | There are wax drippings here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 37 | A chlorine-like smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | There are dry leaves and twigs scattered here. | 39 | The hilt of a broken dagger is lying here. Trap: Poison gas: Save vs. Poison or die. |
| 40 | This area has a pleasant, earthy smell. | 41 | The wall here is damp. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 42 | A strong wind blows through this area. This area smells faintly of manure. Treasure: 500sp, 30gp, 6 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 43 | There is a salty, wet smell to this area. A haze of smoke hangs in the air. | 44 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 45 | A strong, moaning wind blows through this area. Encounter: Acolytes (7) Treasure: As per monster type. |
| 46 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a large puddle of water here. | 47 | This area has a pleasant, earthy smell. There is a large puddle of water here. Treasure: 300sp, 50gp. | 48 | There is a slimy coating on the floor here. Encounter: Beetles, Fire (7) Treasure: None. |
| 49 | The air here is very hot. | 50 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Treasure: 400sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 51 | A strong, moaning wind blows through this area. |
| 52 | A strong, moaning wind blows through this area. There are food scraps scattered here. Encounter: Gnomes (1) Treasure: As per monster type. | 53 | There is a mold growing here. | 54 | There is a broken pole here. |
| 55 | A strong downdraft blows through this area. This area smells faintly of manure. Treasure: 200sp, 50gp. Trap: Poison snake: 1 hit dice. | 56 | 57 | There is a putrid smell coming from something nearby. There is a rusted spike here. Treasure: 200sp, 5 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 58 | It is foggy here, making it difficult to see. There are fungi growing here. Encounter: Gnomes (2) Treasure: As per monster type. | 59 | There is a slimy coating on the wall here. Encounter: Goblins (4) Treasure: None. | 60 | Treasure: 400sp. |
| 61 | The air here is very cold. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a broken pole here. | 62 | A strong updraft blows through this area. There are several small stones here. | 63 | There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | The smell of ozone assails your nostrils. | 65 | Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here. Encounter: Killer Bees (8) Treasure: As per monster type. | 66 | A strong, moaning wind blows through this area. |
| 67 | A slight, damp breeze blows through this area. There are rotting wood pieces here. Treasure: 400sp, 30gp. | 68 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. |