This is an old revision of the document!
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | There are cracks in the floor here. Treasure: 300sp. | 2 | This area has a stale, fetid smell. This area is very dusty. Encounter: Dwarves (2) Treasure: As per monster type. | 3 | |
| 4 | This area is covered in cobwebs. | 5 | 6 | Encounter: Halflings (12) Treasure: As per monster type. | |
| 7 | A strong updraft blows through this area. The air here smells of smoke. | 8 | There is a slimy coating on the ceiling here. | 9 | The smell of ozone assails your nostrils. There is a splintered club here. |
| 10 | The air here is very hot. | 11 | Trap: Poison gas: Save vs. Poison or die. | 12 | |
| 13 | The air here is very hot. A chlorine-like smell assails your nostrils. The wall here is damp. | 14 | 15 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 16 | There is a putrid smell coming from something nearby. | 17 | The air here is very cold. There is a torch stub here. | 18 | Trap: Poison gas: Save vs. Poison or die. |
| 19 | This area has a pleasant, earthy smell. There is a trickle of water here. Treasure: 100sp. | 20 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. Encounter: Stirges (8) Treasure: As per monster type. | 21 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | 24 | There is a broken bottle here. | |
| 25 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Treasure: 400sp. | 26 | There is a slimy coating on the ceiling here. | 27 | |
| 28 | A strong, moaning wind blows through this area. Encounter: Wolves (2) Treasure: As per monster type. | 29 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | This area is very dusty. Treasure: 100sp. |
| 31 | There is a bent and rusted iron bar here. Encounter: Traders (4) Treasure: None. | 32 | The air here is very hot. Encounter: Lizards, Gecko (2) Treasure: None. | 33 | There are bones scattered here. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Treasure: 600sp. | 35 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | Encounter: Wolves (7) Treasure: As per monster type. |
| 37 | The air here smells of smoke. There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | There is a blunt javelin head here. | 39 | |
| 40 | An acrid smell assails your nostrils. Encounter: Beetles, Fire (8) Treasure: None. | 41 | Encounter: Green Slimes (3) Treasure: None. | 42 | There is a badly dented helmet here. |
| 43 | 44 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | There are cracks in the wall here. | |
| 46 | There is dried blood here. Encounter: Stirges (8) Treasure: None. | 47 | This area is covered in cobwebs. | 48 | There is a slimy coating on the floor here. Encounter: Halflings (13) Treasure: As per monster type. |
| 49 | A slight breeze blows through this area. Encounter: Green Slimes (1) Treasure: As per monster type. | 50 | Trap: Fog: Looks like poison gas, but harmless. | 51 | Pottery shards are scattered here. Encounter: Dwarves (3) Treasure: As per monster type. |
| 52 | A metallic smell assails your nostrils. The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 53 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | 54 | The air here smells of smoke. There are rotting wood pieces here. |
| 55 | Trap: Fog: Looks like poison gas, but harmless. | 56 | Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | This area smells of rotting vegetation. |
| 58 | A slight downdraft blows through this area. | 59 | The smell of ozone assails your nostrils. This area is very dusty. Encounter: Halflings (11) Treasure: None. |