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| 1 | This area has a pleasant, earthy smell. Treasure: 200sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | There is water dripping here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 3 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. |
| 4 | Encounter: Dwarves (3) Treasure: None. | 5 | A cold air current blows through this area. The wall here is damp. Encounter: Bandits (8) Treasure: None. | 6 | |
| 7 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Encounter: Halflings (10) Treasure: None. | 8 | Trap: Fog: Looks like poison gas, but harmless. | 9 | An acrid smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 10 | A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 11 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | Guano covers this area. Treasure: 400sp, 1 magic item. |
| 13 | The air here is very hot. There is a large puddle of water here. | 14 | A chlorine-like smell assails your nostrils. Encounter: Wolves (6) Treasure: None. | 15 | There are bones scattered here. |
| 16 | A haze of smoke hangs in the air. | 17 | A strong, gusting wind blows through this area. There are cracks in the floor here. Treasure: 400sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is water dripping here. |
| 19 | There is a torn leather boot here. Treasure: 600sp, 10gp. | 20 | A haze of smoke hangs in the air. Encounter: Bandits (7) Treasure: As per monster type. | 21 | A strong wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a bent copper coin lying here. |
| 22 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a pile of rags here. | 23 | A haze of smoke hangs in the air. | 24 | There is dried blood here. Encounter: Bandits (3) Treasure: As per monster type. |
| 25 | A slight, damp breeze blows through this area. | 26 | There is water dripping here. | 27 | This area has a pleasant, earthy smell. Treasure: 300sp. |
| 28 | A cold air current blows through this area. It is foggy here, making it difficult to see. Treasure: 200sp, 50gp. | 29 | There is a mold growing here. | 30 | There are fungi growing here. |
| 31 | The air here is very hot. There are fungi growing here. | 32 | This area has a stale, fetid smell. The wall here is damp. Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 33 | Encounter: Beetles, Fire (7) Treasure: As per monster type. |
| 34 | 35 | A gusting breeze blows through this area. The ceiling here is damp. Treasure: 300sp, 60gp. | 36 | A cold air current blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a mold growing here. | |
| 37 | A slight updraft blows through this area. An acrid smell assails your nostrils. There is a trickle of water here. | 38 | This area smells faintly of manure. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 39 | A slight breeze blows through this area. There is water dripping here. Treasure: 500sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 40 | There is a pile of straw here. | 41 | This area smells faintly of urine. This area is covered in rubble and dirt. | 42 | A strong wind blows through this area. There is a small puddle of water here. Encounter: Traders (8) Treasure: None. |
| 43 | Encounter: Kobolds (11) Treasure: None. | 44 | There are rotting wood pieces here. | 45 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. |
| 46 | It is foggy here, making it difficult to see. | 47 | Trap: Poison gas: Save vs. Poison or die. | 48 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 49 | 50 | The air here is very cold. There is a salty, wet smell to this area. | 51 | The air here is very hot. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. There are sticks scattered here. | |
| 52 | This area has a stale, fetid smell. | 53 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 54 | Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 55 | There is a pile of dung here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 56 | Treasure: 600sp, 60gp. | 57 | There are fungi growing here. Encounter: Traders (5) Treasure: None. |
| 58 | Encounter: Sprites (8) Treasure: As per monster type. | 59 | This area smells faintly of manure. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 | The air here is very hot. |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Encounter: Traders (7) Treasure: As per monster type. | 62 | There are rotting wood pieces here. | 63 | A strong, moaning wind blows through this area. Treasure: 400sp. Trap: Illusion of monsters: Kobolds (7) |
| 64 | This area smells faintly of manure. There is a blunt javelin head here. | 65 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Encounter: Orcs (3) Treasure: As per monster type. | 66 | A slight breeze blows through this area. There is a trickle of water here. |
| 67 | Trap: Fog: Looks like poison gas, but harmless. | 68 | This area smells faintly of manure. There is water dripping here. Encounter: Acolytes (5) Treasure: None. | 69 | The air here is very cold. There are cracks in the wall here. Treasure: 500sp. |
| 70 | There is a putrid smell coming from something nearby. There is a small puddle of water here. | 71 | Encounter: Lizards, Gecko (1) Treasure: None. | 72 | The air here is very hot. This area smells of rotting vegetation. |
| 73 | Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (2) Treasure: None. | 74 | A cold air current blows through this area. | 75 | There are sticks scattered here. |
| 76 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. | 77 | There are wax drippings here. | 78 | There are several small stones here. Encounter: Halflings (8) Treasure: As per monster type. |
| 79 | This area smells faintly of urine. Trap: 10' Pit: 1d6 points of damage if you fall in. | 80 | 81 | A chlorine-like smell assails your nostrils. There is a mold growing here. | |
| 82 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |