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The Tenebrous Citadel of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (2)
Treasure: None.
2This area smells faintly of manure.

Encounter: Bandits (3)
Treasure: As per monster type.
3A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: As per monster type.
 
4The air here is very cold. The air here smells of smoke. There are sticks scattered here.

Encounter: Sprites (10)
Treasure: As per monster type.
5A slight breeze blows through this area. There is a slimy coating on the wall here.

6

Treasure: 100sp, 30gp.
 
7It is foggy here, making it difficult to see.

8Pottery shards are scattered here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
9A strong updraft blows through this area.

 
10A strong, gusting wind blows through this area. There is water dripping here.

11It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12There are sticks scattered here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
13

Encounter: Beetles, Fire (7)
Treasure: None.
14

Encounter: Lizards, Gecko (3)
Treasure: None.
15It is foggy here, making it difficult to see. This area is very dusty.

 
16A strong updraft blows through this area. An acrid smell assails your nostrils. There are fungi growing here.

17The air here is very cold. This area smells of rotting vegetation.

18A slight breeze blows through this area. There is a pile of dung here.

Encounter: Wolves (4)
Treasure: None.
 
19The air here is very hot. The air here smells of smoke. There is a trickle of water here.

20There is a putrid smell coming from something nearby.

Encounter: Halflings (7)
Treasure: None.
21There is a broken pole here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
22This area smells of rotting vegetation. The remnants of a rope are here, rotten.

23This area smells faintly of urine. There is a blunt javelin head here.

24This area smells of rotting vegetation. This area is very dusty.

Encounter: Killer Bees (1)
Treasure: None.
 
25A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: As per monster type.
26There are dry leaves and twigs scattered here.

Encounter: Gnomes (2)
Treasure: As per monster type.
27There is a torch stub here.

 
28The wall here is damp.

29

30

Encounter: Traders (2)
Treasure: As per monster type.
 
31There are sticks scattered here.

Encounter: Stirges (4)
Treasure: As per monster type.
32This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

33There are dry leaves and twigs scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
34There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
35An acrid smell assails your nostrils.

Encounter: Skeletons (6)
Treasure: As per monster type.
36It is foggy here, making it difficult to see. Pottery shards are scattered here.

 
37It is foggy here, making it difficult to see.

38

39

 
40The air here is very cold. There is a corroded chain here.

41

Treasure: 400sp, 50gp.
42There is a broken sword blade here.

 
43There is water dripping here.

Encounter: Sprites (7)
Treasure: None.
44Fog gathers and swirls on the floor, concealing it.

45The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46The smell of ozone assails your nostrils. There are cracks in the wall here.

47

Encounter: Skeletons (9)
Treasure: As per monster type.
48This area is very dusty.

 
49This area has a pleasant, earthy smell.

50

Encounter: Traders (8)
Treasure: None.
51The air here smells of smoke.

Treasure: 200sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
52This area is covered in cobwebs.

Treasure: 600sp, 60gp, 1 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
54It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55

Encounter: Stirges (2)
Treasure: None.
56The air here is very cold.

Encounter: Orcs (4)
Treasure: As per monster type.
57

 
58The air here smells of smoke. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Gnomes (1)
Treasure: As per monster type.
60Guano covers this area.

Encounter: Halflings (11)
Treasure: As per monster type.
 
61A cold air current blows through this area. Guano covers this area.

Treasure: 200sp, 20gp.
62There is a pile of straw here.

63

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64This area smells faintly of manure. A haze of dust hangs in the air.

Encounter: Goblins (6)
Treasure: None.
65The air here is very hot.

Encounter: Sprites (10)
Treasure: None.
66

 
67A metallic smell assails your nostrils.

68There are sticks scattered here.

Encounter: Stirges (1)
Treasure: None.
69There is a broken sword blade here.

 
70There is a blunt javelin head here.

71The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
72This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here.

 
73There are cracks in the wall here.

Encounter: Traders (1)
Treasure: None.
74A cold air current blows through this area.

Encounter: Bandits (3)
Treasure: None.
75The air here is very hot.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
76The smell of ozone assails your nostrils. There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee