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| 1 | The air here is very hot. A haze of smoke hangs in the air. | 2 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 3 | There is a salty, wet smell to this area. |
| 4 | There are fungi growing here. Encounter: Lizards, Gecko (2) Treasure: None. | 5 | A cold air current blows through this area. This area has a pleasant, earthy smell. There are several small stones here. Encounter: Halflings (8) Treasure: As per monster type. | 6 | The air here is very cold. The ceiling here is damp. |
| 7 | 8 | This area smells faintly of urine. Encounter: Killer Bees (4) Treasure: None. | 9 | Trap: Poison gas: Save vs. Poison or die. | |
| 10 | A gusting breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a trickle of water here. Encounter: Wolves (3) Treasure: As per monster type. | 11 | Teeth and fangs are scattered here. | 12 | The air here smells of smoke. A haze of smoke hangs in the air. |
| 13 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a torch stub here. Encounter: Dwarves (5) Treasure: None. | 14 | The air here is very cold. | 15 | A slight breeze blows through this area. This area has a pleasant, earthy smell. |
| 16 | A strong updraft blows through this area. There is a salty, wet smell to this area. Encounter: Halflings (8) Treasure: None. | 17 | There is a putrid smell coming from something nearby. | 18 | There are bits of fur and hair scattered around here. |
| 19 | A strong downdraft blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here. | 20 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (2) Treasure: None. |
| 22 | There is a slimy coating on the ceiling here. Encounter: Acolytes (1) Treasure: As per monster type. | 23 | An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. | 24 | |
| 25 | There is a broken sword blade here. | 26 | It is foggy here, making it difficult to see. Treasure: 400sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 27 | Encounter: Sprites (16) Treasure: As per monster type. |
| 28 | This area smells faintly of manure. There are scratches on the wall here. | 29 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | The air here is very cold. Treasure: 400sp, 20gp, 5 gems. |
| 31 | A strong updraft blows through this area. There is a pile of straw here. | 32 | The smell of ozone assails your nostrils. This area is covered in cobwebs. | 33 | |
| 34 | Encounter: Kobolds (10) Treasure: As per monster type. | 35 | There is a broken pole here. | 36 | This area has a stale, fetid smell. There is a pile of ashes here. |
| 37 | A strong updraft blows through this area. There are cracks in the floor here. Encounter: Orcs (7) Treasure: As per monster type. | 38 | The air here is very hot. This area smells of rotting vegetation. This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a torn leather boot here. |
| 40 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (5) Treasure: None. | 41 | The air here is very cold. | 42 | This area has a pleasant, earthy smell. There is a mold growing here. |
| 43 | 44 | Treasure: 500sp. | 45 | This area has a stale, fetid smell. | |
| 46 | There is a pile of ashes here. | 47 | This area smells of rotting vegetation. There is a slimy coating on the floor here. Encounter: Killer Bees (7) Treasure: As per monster type. | 48 | There is a mold growing here. Encounter: Orcs (7) Treasure: As per monster type. |
| 49 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 50 | It is foggy here, making it difficult to see. There are rotting wood pieces here. | 51 | Trap: Poison gas: Save vs. Poison or die. |
| 52 | There is a slimy coating on the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | A strong, moaning wind blows through this area. | 54 | Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | 56 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here. | 57 | This area is covered in cobwebs. | |
| 58 | The air here smells of smoke. There is water dripping here. | 59 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | A slight, damp breeze blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | This area smells faintly of urine. | 62 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | There are dry leaves and twigs scattered here. |
| 64 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. This area is very dusty. | 65 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp, 50gp. | 66 | This area has a stale, fetid smell. |
| 67 | A strong, moaning wind blows through this area. Encounter: Bandits (7) Treasure: None. | 68 | There is a salty, wet smell to this area. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | There is a putrid smell coming from something nearby. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Stirges (3) Treasure: None. | 71 | Encounter: Spiders, Crab (4) Treasure: None. | 72 | The air here is very cold. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 73 | A haze of smoke hangs in the air. Teeth and fangs are scattered here. | 74 | A strong, moaning wind blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | A strong wind blows through this area. This area smells of rotting vegetation. There are fungi growing here. |
| 76 | This area smells faintly of manure. It is foggy here, making it difficult to see. There are sticks scattered here. | 77 | Treasure: 500sp. |