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| 1 | The air here smells of smoke. Encounter: Gnomes (5) Treasure: As per monster type. | 2 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | The air here smells of smoke. There is a pile of rags here. |
| 4 | The air here is very hot. | 5 | There is a bent copper coin lying here. Treasure: 600sp, 40gp. | 6 | A cold air current blows through this area. There are fungi growing here. Treasure: 200sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 7 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Halflings (8) Treasure: As per monster type. | 8 | There is a badly dented helmet here. | 9 | A cold air current blows through this area. This area is covered in cobwebs. Encounter: Dwarves (2) Treasure: None. |
| 10 | A cold air current blows through this area. It is foggy here, making it difficult to see. There is a candle stub here. Treasure: 100sp, 1 gems. | 11 | A strong, moaning wind blows through this area. The air here smells of smoke. Encounter: Skeletons (7) Treasure: None. | 12 | A haze of smoke hangs in the air. Encounter: Goblins (7) Treasure: As per monster type. |
| 13 | This area is very dusty. | 14 | There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | 15 | A slight breeze blows through this area. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 16 | A strong wind blows through this area. | 17 | This area is very dusty. Treasure: 200sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | A cold air current blows through this area. |
| 19 | The air here is very hot. This area has a pleasant, earthy smell. Treasure: 100sp. | 20 | There is a torn leather boot here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 22 | This area smells faintly of manure. There is water dripping here. | 23 | There are cracks in the wall here. Encounter: Dwarves (2) Treasure: None. | 24 | This area smells faintly of manure. There are fungi growing here. Encounter: Stirges (7) Treasure: None. |
| 25 | The air here is very cold. There is a broken sword blade here. | 26 | A cold air current blows through this area. This area is covered in cobwebs. Encounter: Snakes, Cobra (5) Treasure: None. | 27 | |
| 28 | A chlorine-like smell assails your nostrils. Encounter: Sprites (13) Treasure: As per monster type. | 29 | There are several small stones here. | 30 | There are sticks scattered here. |
| 31 | 32 | 33 | A cold air current blows through this area. It is foggy here, making it difficult to see. Treasure: 100sp, 20gp. Trap: Poison snake: 1 hit dice. | ||
| 34 | This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: None. | 35 | This area smells faintly of urine. There is a broken sword blade here. Treasure: 600sp, 30gp, 4 jewelry. | 36 | Encounter: Dwarves (3) Treasure: As per monster type. |
| 37 | This area smells of rotting vegetation. This area is covered in cobwebs. Treasure: 100sp. | 38 | The air here is very hot. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 39 | A slight breeze blows through this area. This area smells faintly of manure. |
| 40 | 41 | This area is covered in cobwebs. Encounter: Skeletons (8) Treasure: None. | 42 | Trap: Fog: Looks like poison gas, but harmless. | |
| 43 | This area has a pleasant, earthy smell. There is a pile of straw here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | There are cracks in the ceiling here. | 45 | Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 46 | The air here is very cold. There is a cracked hammer head here. Encounter: Orcs (3) Treasure: As per monster type. | 47 | 48 | Trap: Poison gas: Save vs. Poison or die. | |
| 49 | Fog gathers and swirls on the floor, concealing it. | 50 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Stirges (2) Treasure: As per monster type. | 51 | This area has a stale, fetid smell. Treasure: 300sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 52 | 53 | This area is covered in cobwebs. Encounter: Spiders, Crab (4) Treasure: None. | 54 | A strong, moaning wind blows through this area. Guano covers this area. Treasure: 100sp, 60gp, 4 gems. | |
| 55 | A metallic smell assails your nostrils. This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 56 | There is a putrid smell coming from something nearby. There are cracks in the floor here. | 57 | A gusting breeze blows through this area. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 58 | There is water dripping here. | 59 | It is foggy here, making it difficult to see. | 60 | |
| 61 | This area smells of rotting vegetation. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 62 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Encounter: Stirges (1) Treasure: As per monster type. | 63 | There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | The smell of ozone assails your nostrils. There is water dripping here. Treasure: 600sp, 30gp. | 65 | This area has a stale, fetid smell. Treasure: 300sp. | 66 | A slight updraft blows through this area. Treasure: 300sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 67 | Encounter: Green Slimes (3) Treasure: As per monster type. | 68 | A slight, damp breeze blows through this area. There are rotting wood pieces here. Treasure: 100sp. | 69 | Encounter: Gnomes (6) Treasure: None. |
| 70 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 71 | 72 | This area has a stale, fetid smell. Encounter: Acolytes (3) Treasure: None. | |
| 73 | Encounter: Traders (5) Treasure: None. | 74 | A slight updraft blows through this area. A haze of dust hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 75 | This area smells faintly of manure. A haze of smoke hangs in the air. The wall here is damp. |
| 76 | Treasure: 200sp, 5 gems. Trap: Poison snake: 1 hit dice. | 77 | This area smells faintly of urine. Encounter: Sprites (11) Treasure: None. | 78 | This area smells of rotting vegetation. There are rotting wood pieces here. Encounter: Gnomes (5) Treasure: None. |
| 79 | Encounter: Snakes, Cobra (1) Treasure: None. | 80 | The air here is very hot. This area smells faintly of urine. Treasure: 400sp. Trap: Illusion of monsters: Killer Bees (7) | 81 | There is a blunt javelin head here. Encounter: Wolves (4) Treasure: None. |
| 82 | There is a blunt javelin head here. Treasure: 500sp, 20gp. |