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1 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 2 | Treasure: 200sp, 5 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 3 | A strong, moaning wind blows through this area. There is a splintered club here. |
4 | A cold air current blows through this area. This area is covered in rubble and dirt. | 5 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | There are cracks in the floor here. Encounter: Skeletons (9) Treasure: As per monster type. |
7 | The air here is very hot. This area smells of rotting vegetation. There is dried blood here. | 8 | A cold air current blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | The air here is very cold. There are several small stones here. Treasure: 400sp, 60gp. Trap: Poison snake: 1 hit dice. |
10 | There is a cracked hammer head here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 11 | The air here is very hot. This area smells faintly of manure. | 12 | A strong, moaning wind blows through this area. This area is covered in rubble and dirt. |
13 | A slight breeze blows through this area. Encounter: Acolytes (1) Treasure: None. | 14 | Encounter: Killer Bees (1) Treasure: None. | 15 | The air here is very hot. The air here smells of smoke. |
16 | This area smells of rotting vegetation. There is a cracked flask here. Encounter: Bandits (7) Treasure: None. | 17 | There are cracks in the floor here. Encounter: Sprites (13) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. |
19 | Encounter: Orcs (2) Treasure: As per monster type. | 20 | 21 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is misty here. Trap: Poison gas: Save vs. Poison or die. | |
22 | The air here smells of smoke. There is a mold growing here. Treasure: 100sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Wolves (8) Treasure: None. | 24 | The air here is very cold. Encounter: Acolytes (3) Treasure: None. |
25 | 26 | There is water dripping here. Encounter: Green Slimes (4) Treasure: None. | 27 | Encounter: Gnomes (2) Treasure: None. | |
28 | A strong downdraft blows through this area. | 29 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a large puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. There is water dripping here. |
31 | Encounter: Traders (3) Treasure: As per monster type. | 32 | There are dry leaves and twigs scattered here. | 33 | There is a bent and rusted iron bar here. Treasure: 400sp, 30gp. |
34 | This area is covered in cobwebs. Encounter: Skeletons (4) Treasure: None. | 35 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Encounter: Wolves (7) Treasure: None. | 36 | A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. |
37 | 38 | A haze of dust hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 39 | The air here is very cold. This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
40 | A haze of smoke hangs in the air. | 41 | This area smells faintly of urine. | 42 | Encounter: Goblins (5) Treasure: As per monster type. |
43 | The air here is very cold. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | There is a torch stub here. Encounter: Traders (4) Treasure: As per monster type. | 45 | A haze of dust hangs in the air. There are cracks in the ceiling here. Encounter: Wolves (10) Treasure: None. |
46 | The ceiling here is damp. | 47 | A strong, moaning wind blows through this area. | 48 | There is dried blood here. Encounter: Orcs (6) Treasure: As per monster type. |
49 | Fog gathers and swirls on the floor, concealing it. | 50 | A strong wind blows through this area. Guano covers this area. | 51 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. |
52 | There is a corroded chain here. | 53 | A slight downdraft blows through this area. This area smells of rotting vegetation. The wall here is damp. | 54 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
55 | 56 | There is a mold growing here. | 57 | A strong wind blows through this area. This area has a pleasant, earthy smell. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
58 | A strong wind blows through this area. This area has a stale, fetid smell. There is a slimy coating on the ceiling here. | 59 | This area smells faintly of urine. This area is covered in cobwebs. | 60 | There is a badly dented helmet here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
61 | Encounter: Halflings (12) Treasure: As per monster type. | 62 | This area smells faintly of manure. There are rotting wood pieces here. Encounter: Killer Bees (9) Treasure: None. | 63 | Treasure: 400sp, 20gp, 3 gems. |
64 | Encounter: Gnomes (3) Treasure: As per monster type. | 65 | The ceiling here is damp. | 66 | A slight, damp breeze blows through this area. There is a cracked flask here. |
67 | A metallic smell assails your nostrils. This area is very dusty. Encounter: Sprites (12) Treasure: None. | 68 | Guano covers this area. Encounter: Traders (6) Treasure: None. | 69 | A slight, damp breeze blows through this area. There is a broken sword blade here. Treasure: 200sp, 40gp. |
70 | This area smells faintly of manure. There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | There is a splintered club here. | 72 | This area is covered in cobwebs. Treasure: 400sp. |
73 | This area has a pleasant, earthy smell. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 74 | A strong wind blows through this area. | 75 | |
76 | A metallic smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 77 | A chlorine-like smell assails your nostrils. There is a mold growing here. Encounter: Skeletons (10) Treasure: As per monster type. | 78 | It is foggy here, making it difficult to see. There is a rusted spike here. |
79 | There are cracks in the wall here. | 80 | A slight, damp breeze blows through this area. | 81 | A slight, damp breeze blows through this area. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
82 | This area has a pleasant, earthy smell. |