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The Weird Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. The wall here is damp.

Encounter: Goblins (4)
Treasure: None.
2

Encounter: Gnomes (5)
Treasure: As per monster type.
3A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
4A slight breeze blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here.

Treasure: 400sp, 40gp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
5The air here is very hot. There is a mold growing here.

6This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
7A slight breeze blows through this area. This area smells of rotting vegetation. There is a broken bottle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8A cold air current blows through this area. Guano covers this area.

9The air here is very hot. It is foggy here, making it difficult to see. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10The air here is very cold.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Bandits (6)
11The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Killer Bees (1)
Treasure: None.
12A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
13An acrid smell assails your nostrils. There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
14

15

Encounter: Lizards, Gecko (1)
Treasure: None.
 
16There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the wall here.

18This area smells faintly of manure.

 
19A metallic smell assails your nostrils.

20The air here is very cold. This area smells faintly of manure.

Encounter: Traders (3)
Treasure: As per monster type.
21It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
22

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23A strong wind blows through this area. There is a large puddle of water here.

Encounter: Kobolds (9)
Treasure: As per monster type.
24

 
25A slight breeze blows through this area. This area smells faintly of urine.

Treasure: 100sp, 40gp.
26

Encounter: Stirges (1)
Treasure: None.
27A slight updraft blows through this area. This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28The air here is very hot. Fog gathers and swirls on the floor, concealing it.

29An acrid smell assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
30

Encounter: Lizards, Gecko (3)
Treasure: None.
 
31A strong, moaning wind blows through this area. There is a mold growing here.

32A strong downdraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: None.
33A strong updraft blows through this area. There are several small stones here.

Encounter: Halflings (8)
Treasure: None.
 
34A strong, moaning wind blows through this area. There is a pile of rags here.

35The air here is very hot. There is dried blood here.

36A slight breeze blows through this area. There is a bent and rusted iron bar here.

Encounter: Acolytes (8)
Treasure: None.
 
37This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: None.
38The wall here is damp.

39The air here is very hot. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

41There is a small puddle of water here.

Encounter: Killer Bees (1)
Treasure: None.
42There are cracks in the wall here.

 
43A chlorine-like smell assails your nostrils.

Encounter: Spiders, Crab (4)
Treasure: None.
44A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: None.
45A cold air current blows through this area. This area has a stale, fetid smell. There is a small puddle of water here.

 
46

47There is a salty, wet smell to this area.

Encounter: Killer Bees (4)
Treasure: As per monster type.
48This area smells faintly of manure.

Encounter: Stirges (5)
Treasure: As per monster type.
 
49A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
50The air here is very hot. There is a slimy coating on the ceiling here.

51A strong updraft blows through this area. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There are rotting wood pieces here.

53A slight breeze blows through this area. This area smells faintly of urine. There is a small puddle of water here.

Encounter: Gnomes (3)
Treasure: None.
54A strong, moaning wind blows through this area. There is a mold growing here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55This area is very dusty.

56

57

 
58

Treasure: 400sp, 10gp.
59

60

Encounter: Stirges (7)
Treasure: None.
 
61A slight, damp breeze blows through this area. There is a broken pole here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
62A slight, damp breeze blows through this area. There is water dripping here.

Treasure: 300sp, 60gp.
63It is foggy here, making it difficult to see. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee