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| 1 | 2 | 3 | This area is covered in cobwebs. Encounter: Sprites (3) Treasure: None. | ||
| 4 | A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here. Encounter: Halflings (12) Treasure: As per monster type. | 5 | A cold air current blows through this area. This area has a stale, fetid smell. Encounter: Halflings (11) Treasure: None. | 6 | The air here is very cold. There is a putrid smell coming from something nearby. Guano covers this area. Encounter: Goblins (6) Treasure: As per monster type. |
| 7 | An acrid smell assails your nostrils. | 8 | There is a putrid smell coming from something nearby. There is a corroded chain here. Trap: Fog: Looks like poison gas, but harmless. | 9 | There is a splintered club here. |
| 10 | There is a rusted spike here. | 11 | There is a putrid smell coming from something nearby. There is a pile of ashes here. Treasure: 200sp. | 12 | There is a putrid smell coming from something nearby. There is a pile of ashes here. |
| 13 | This area smells faintly of manure. Treasure: 500sp. | 14 | This area smells faintly of manure. | 15 | Encounter: Bandits (2) Treasure: As per monster type. |
| 16 | There are several small stones here. | 17 | A slight, damp breeze blows through this area. | 18 | |
| 19 | This area is very dusty. Encounter: Wolves (11) Treasure: As per monster type. | 20 | There is a putrid smell coming from something nearby. | 21 | There is a splintered club here. Encounter: Goblins (6) Treasure: As per monster type. |
| 22 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 23 | The air here is very cold. There are rotting wood pieces here. | 24 | A metallic smell assails your nostrils. Encounter: Stirges (3) Treasure: None. |
| 25 | There is a pick handle here. Treasure: 300sp, 1 jewelry. | 26 | Encounter: Acolytes (6) Treasure: None. | 27 | Encounter: Dwarves (1) Treasure: None. |
| 28 | There is a small puddle of water here. | 29 | The air here is very hot. | 30 | Encounter: Acolytes (6) Treasure: As per monster type. |
| 31 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here. | 32 | There is a corroded chain here. | 33 | It is misty here. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 34 | There are scratches on the wall here. Treasure: 500sp, 10gp. | 35 | A chlorine-like smell assails your nostrils. There is a mold growing here. Encounter: Goblins (2) Treasure: None. | 36 | There is a pick handle here. Treasure: 300sp, 2 jewelry. |
| 37 | A slight breeze blows through this area. This area has a stale, fetid smell. | 38 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here. Encounter: Dwarves (4) Treasure: As per monster type. | 39 | |
| 40 | A slight breeze blows through this area. | 41 | A strong, moaning wind blows through this area. It is misty here. Encounter: Green Slimes (2) Treasure: None. | 42 | Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 43 | A strong, gusting wind blows through this area. Encounter: Acolytes (1) Treasure: As per monster type. | 44 | The air here is very hot. Encounter: Dwarves (6) Treasure: As per monster type. | 45 | The air here is very hot. Encounter: Dwarves (6) Treasure: None. |
| 46 | There are cracks in the floor here. | 47 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pick handle here. | 48 | |
| 49 | 50 | 51 | |||
| 52 | It is foggy here, making it difficult to see. Encounter: Skeletons (6) Treasure: As per monster type. | 53 | This area smells faintly of manure. Encounter: Stirges (10) Treasure: As per monster type. | 54 | Trap: Fog: Looks like poison gas, but harmless. |
| 55 | 56 | Encounter: Wolves (6) Treasure: None. | 57 | ||
| 58 | A strong, moaning wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 60 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Traders (8) Treasure: As per monster type. |
| 61 | Encounter: Green Slimes (1) Treasure: None. | 62 | 63 | There is a cracked hammer head here. Treasure: 500sp, 10gp. | |
| 64 | There is a large puddle of water here. | 65 | A slight breeze blows through this area. Encounter: Sprites (11) Treasure: None. | 66 | The air here is very cold. This area has a stale, fetid smell. There is a candle stub here. |
| 67 | This area has a pleasant, earthy smell. There is a large puddle of water here. Encounter: Sprites (9) Treasure: As per monster type. | 68 | The air here smells of smoke. Encounter: Gnomes (6) Treasure: None. | 69 | Encounter: Acolytes (2) Treasure: None. |
| 70 | A slight breeze blows through this area. Encounter: Killer Bees (7) Treasure: As per monster type. | 71 | A slight, damp breeze blows through this area. | 72 | A strong updraft blows through this area. Treasure: 500sp, 40gp, 5 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 73 | A slight, damp breeze blows through this area. There is a cracked flask here. Treasure: 300sp. | 74 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 75 | The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the wall here. Encounter: Gnomes (6) Treasure: None. |
| 76 | 77 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. Encounter: Traders (1) Treasure: None. | 78 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Treasure: 500sp, 10gp. | |
| 79 | Treasure: 500sp. | 80 | This area is covered in cobwebs. | 81 | The air here is very cold. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |