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The Misplaced Keep of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

2

Trap: Poison gas: Save vs. Poison or die.
3

Encounter: Bandits (3)
Treasure: As per monster type.
 
4It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Traders (5)
Treasure: As per monster type.
5This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6A haze of dust hangs in the air. There is a pile of dung here.

 
7There is a slimy coating on the floor here.

8The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (5)
Treasure: None.
9A haze of smoke hangs in the air.

 
10A slight, damp breeze blows through this area.

11A cold air current blows through this area. This area has a stale, fetid smell. There are cracks in the wall here.

12The air here is very cold. There are several small stones here.

Treasure: 600sp, 60gp.
 
13A haze of smoke hangs in the air.

Encounter: Gnomes (2)
Treasure: As per monster type.
14This area is covered in rubble and dirt.

15

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
16A slight breeze blows through this area.

Treasure: 500sp, 40gp, 6 gems, 1 magic item.
17The ceiling here is damp.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
18

Encounter: Goblins (4)
Treasure: None.
 
19A strong, moaning wind blows through this area. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Encounter: Stirges (5)
Treasure: None.
20

21A strong wind blows through this area. There is a pile of ashes here.

 
22This area smells faintly of urine.

23The smell of ozone assails your nostrils.

Encounter: Bandits (2)
Treasure: As per monster type.
24A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
26The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Bandits (8)
Treasure: None.
27A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Kobolds (11)
Treasure: None.
 
28A strong updraft blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
29A strong, moaning wind blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
30The smell of ozone assails your nostrils.

 
31A strong downdraft blows through this area.

32

33Guano covers this area.

Encounter: Wolves (9)
Treasure: None.
 
34This area has a stale, fetid smell. It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 500sp, 30gp.
35

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
36

 
37Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
38

Encounter: Skeletons (8)
Treasure: As per monster type.
39A strong wind blows through this area. There is a cracked flask here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
40

41There is a slimy coating on the floor here.

Encounter: Kobolds (8)
Treasure: None.
42This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
43The wall here is damp.

44The air here smells of smoke. There is a mold growing here.

45The air here is very hot.

 
46A metallic smell assails your nostrils.

47This area smells faintly of manure. This area is very dusty.

Treasure: 100sp.
48This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (2)
Treasure: None.
50

51This area smells of rotting vegetation.

 
52The air here is very cold. There is a salty, wet smell to this area.

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
53It is misty here. There are fungi growing here.

54

Encounter: Skeletons (9)
Treasure: None.
 
55

56

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57The air here is very cold.

Encounter: Wolves (10)
Treasure: None.
 
58

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
59There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60There are dry leaves and twigs scattered here.

Encounter: Orcs (7)
Treasure: None.
 
61There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
62There is a broken pole here.

63The air here is very hot. This area is covered in rubble and dirt.

 
64Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
65The air here is very cold.

Treasure: 100sp, 10gp.
66A slight breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
67A slight breeze blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

Treasure: 200sp.
68A cold air current blows through this area. There is a pile of dung here.

69The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
70The air here smells of smoke.

71A slight, damp breeze blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
72There is water dripping here.

 
73A chlorine-like smell assails your nostrils.

74There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
76This area has a pleasant, earthy smell. Pottery shards are scattered here.

77The air here is very cold. There are cracks in the floor here.

78

Trap: Poison gas: Save vs. Poison or die.
 
79

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80This area is covered in cobwebs.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
81There is a putrid smell coming from something nearby. There is a torch stub here.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee