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| 1 | This area has a stale, fetid smell. There are cracks in the wall here. Encounter: Green Slimes (2) Treasure: As per monster type. | 2 | This area smells of rotting vegetation. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 3 | There is a badly dented helmet here. Treasure: 400sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 4 | Guano covers this area. Encounter: Halflings (12) Treasure: None. | 5 | The air here is very cold. This area is very dusty. | 6 | There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | There are cracks in the wall here. | 8 | This area is very dusty. Encounter: Traders (8) Treasure: As per monster type. | 9 | The air here is very cold. This area has a stale, fetid smell. There is a slimy coating on the wall here. Treasure: 400sp, 10gp, 6 jewelry. |
| 10 | 11 | A strong, gusting wind blows through this area. There is water dripping here. Encounter: Green Slimes (4) Treasure: As per monster type. | 12 | This area is covered in cobwebs. | |
| 13 | This area smells faintly of urine. Guano covers this area. Encounter: Snakes, Cobra (4) Treasure: None. | 14 | There are sticks scattered here. Encounter: Bandits (2) Treasure: None. | 15 | There is a blunt javelin head here. |
| 16 | The air here is very hot. There is a pile of ashes here. | 17 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here. Treasure: 100sp. | 18 | This area is very dusty. Encounter: Beetles, Fire (8) Treasure: None. |
| 19 | This area is covered in rubble and dirt. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 20 | There is a badly dented helmet here. Encounter: Kobolds (10) Treasure: None. | 21 | A chlorine-like smell assails your nostrils. There are cracks in the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | This area smells faintly of urine. This area is covered in cobwebs. | 23 | There is a putrid smell coming from something nearby. | 24 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | 26 | A slight, damp breeze blows through this area. | 27 | A metallic smell assails your nostrils. There is a pile of ashes here. | |
| 28 | 29 | There is a cracked hammer head here. | 30 | Treasure: 300sp. | |
| 31 | This area is covered in cobwebs. | 32 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 33 | This area has a pleasant, earthy smell. There is a pick handle here. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 34 | There is a large puddle of water here. Encounter: Green Slimes (4) Treasure: None. | 35 | The air here is very hot. | 36 | This area is covered in cobwebs. |
| 37 | Encounter: Orcs (7) Treasure: None. | 38 | 39 | The air here is very cold. This area is covered in cobwebs. | |
| 40 | Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | 42 | A strong wind blows through this area. The ceiling here is damp. | |
| 43 | Pottery shards are scattered here. Encounter: Shrews, Giant (5) Treasure: None. | 44 | This area smells of rotting vegetation. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | This area smells of rotting vegetation. |
| 46 | Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. | 47 | The smell of ozone assails your nostrils. | 48 | A slight updraft blows through this area. There are cracks in the floor here. |
| 49 | 50 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. | 51 | This area smells of rotting vegetation. Trap: Fog: Looks like poison gas, but harmless. | |
| 52 | A slight downdraft blows through this area. A haze of smoke hangs in the air. Treasure: 200sp, 40gp. | 53 | There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. | 54 | This area is covered in rubble and dirt. |
| 55 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Gnomes (6) Treasure: As per monster type. | 56 | This area has a pleasant, earthy smell. | 57 | A slight updraft blows through this area. |
| 58 | A metallic smell assails your nostrils. There is dried blood here. | 59 | A strong wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 60 | There is a pile of rags here. Encounter: Shrews, Giant (7) Treasure: As per monster type. |
| 61 | It is foggy here, making it difficult to see. Encounter: Wolves (11) Treasure: None. | 62 | 63 | The air here smells of smoke. This area is covered in cobwebs. | |
| 64 | There are cracks in the ceiling here. Encounter: Traders (2) Treasure: None. | 65 | There are fungi growing here. Treasure: 300sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 66 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (2) Treasure: None. |
| 67 | There are cracks in the ceiling here. | 68 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | |
| 70 | There are dry leaves and twigs scattered here. Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 71 | A slight downdraft blows through this area. |