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| 1 | A chlorine-like smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 2 | There is a bent copper coin lying here. | 3 | There are scratches on the wall here. |
| 4 | There is a mold growing here. Encounter: Skeletons (8) Treasure: None. | 5 | A strong wind blows through this area. Guano covers this area. Encounter: Snakes, Cobra (2) Treasure: None. | 6 | A slight updraft blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Bandits (6) Treasure: None. |
| 7 | There are cracks in the ceiling here. Treasure: 600sp, 30gp. | 8 | 9 | There is a trickle of water here. | |
| 10 | A strong, gusting wind blows through this area. This area smells faintly of manure. The ceiling here is damp. Encounter: Gnomes (6) Treasure: None. | 11 | Fog gathers and swirls on the floor, concealing it. | 12 | A slight breeze blows through this area. |
| 13 | Encounter: Stirges (9) Treasure: As per monster type. | 14 | There is a pile of straw here. Encounter: Kobolds (9) Treasure: None. | 15 | The air here is very cold. Encounter: Skeletons (4) Treasure: None. |
| 16 | Treasure: 500sp, 50gp, 1 gems. | 17 | There is a salty, wet smell to this area. | 18 | A strong, moaning wind blows through this area. This area smells faintly of urine. A haze of dust hangs in the air. This area is very dusty. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 19 | The air here is very hot. It is foggy here, making it difficult to see. | 20 | The smell of ozone assails your nostrils. The ceiling here is damp. Encounter: Snakes, Cobra (6) Treasure: None. | 21 | There are cracks in the wall here. |
| 22 | Treasure: 300sp, 40gp. | 23 | There is a pick handle here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 24 | This area smells of rotting vegetation. This area is very dusty. |
| 25 | A cold air current blows through this area. Encounter: Dwarves (4) Treasure: As per monster type. | 26 | There is water dripping here. Encounter: Bandits (5) Treasure: As per monster type. | 27 | |
| 28 | 29 | This area is very dusty. Encounter: Killer Bees (1) Treasure: As per monster type. | 30 | A slight, damp breeze blows through this area. The ceiling here is damp. Encounter: Green Slimes (4) Treasure: As per monster type. | |
| 31 | There is a slimy coating on the wall here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 32 | The air here is very hot. | 33 | A strong, gusting wind blows through this area. This area smells faintly of manure. There is a splintered club here. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 34 | The hilt of a broken dagger is lying here. Treasure: 500sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | The air here is very hot. An acrid smell assails your nostrils. | 36 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 37 | It is foggy here, making it difficult to see. There is water dripping here. | 38 | A slight breeze blows through this area. | 39 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | A slight breeze blows through this area. Encounter: Traders (7) Treasure: As per monster type. | 41 | This area is covered in cobwebs. | 42 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Encounter: Goblins (6) Treasure: None. |
| 43 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 44 | Encounter: Green Slimes (4) Treasure: As per monster type. | 45 | The air here is very cold. There are sticks scattered here. Encounter: Stirges (8) Treasure: None. |
| 46 | 47 | A haze of smoke hangs in the air. Treasure: 600sp. | 48 | This area smells faintly of urine. There are sticks scattered here. | |
| 49 | A strong updraft blows through this area. The wall here is damp. | 50 | A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Green Slimes (3) Treasure: None. | 51 | |
| 52 | A strong wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | There are cracks in the floor here. | 54 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. |
| 55 | A slight breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. Encounter: Gnomes (6) Treasure: None. | 56 | Encounter: Halflings (9) Treasure: None. | 57 | A cold air current blows through this area. This area has a pleasant, earthy smell. |
| 58 | Treasure: 300sp. Trap: Illusion of monsters: Stirges (1) | 59 | A strong, gusting wind blows through this area. Guano covers this area. Treasure: 400sp, 30gp. Trap: Poison snake: 1 hit dice. | 60 | There is dried blood here. Treasure: 500sp. Trap: Illusion of monsters: Stirges (8) |
| 61 | There is water dripping here. Encounter: Bandits (1) Treasure: As per monster type. | 62 | This area smells faintly of urine. Encounter: Snakes, Cobra (4) Treasure: None. | 63 | |
| 64 | 65 | The air here is very hot. Encounter: Killer Bees (5) Treasure: As per monster type. | 66 | A metallic smell assails your nostrils. The wall here is damp. | |
| 67 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 68 | The air here is very cold. The smell of ozone assails your nostrils. There are bones scattered here. Treasure: 100sp. | 69 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. The wall here is damp. Treasure: 400sp, 60gp. Trap: Poison snake: 1 hit dice. |
| 70 | Encounter: Kobolds (9) Treasure: As per monster type. | 71 | Treasure: 200sp, 3 gems. | 72 | This area is very dusty. |
| 73 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | Treasure: 400sp, 50gp. | 75 | There is a candle stub here. |
| 76 | A cold air current blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 77 | A metallic smell assails your nostrils. | 78 | There is a pile of rags here. |
| 79 | A slight, damp breeze blows through this area. | 80 | This area smells of rotting vegetation. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 81 | |
| 82 | There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 83 | This area smells faintly of urine. The hilt of a broken dagger is lying here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 84 | There is a mold growing here. Encounter: Green Slimes (2) Treasure: None. |
| 85 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 86 | The air here is very cold. This area smells faintly of manure. | 87 | A metallic smell assails your nostrils. |