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| 1 | This area is covered in cobwebs. Treasure: 100sp, 2 gems. | 2 | A cold air current blows through this area. There is a pile of rags here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 3 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | Encounter: Stirges (1) Treasure: As per monster type. | 5 | 6 | ||
| 7 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (4) Treasure: As per monster type. | 8 | There are cracks in the ceiling here. Encounter: Killer Bees (6) Treasure: As per monster type. | 9 | A slight downdraft blows through this area. Encounter: Killer Bees (4) Treasure: None. |
| 10 | The air here smells of smoke. Trap: Poison gas: Save vs. Poison or die. | 11 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. | 12 | The air here smells of smoke. There is a pile of straw here. Encounter: Sprites (10) Treasure: As per monster type. |
| 13 | A slight updraft blows through this area. This area has a stale, fetid smell. There is a small puddle of water here. | 14 | Treasure: 200sp. | 15 | This area smells faintly of manure. There is a torn leather boot here. Treasure: 200sp, 50gp. |
| 16 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 19 | This area has a pleasant, earthy smell. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 20 | There is a splintered club here. Encounter: Lizards, Gecko (2) Treasure: None. | 21 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 22 | There is a small puddle of water here. | 23 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 24 | A cold air current blows through this area. A haze of smoke hangs in the air. Encounter: Stirges (7) Treasure: None. |
| 25 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 26 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 40gp. | 27 | A slight breeze blows through this area. There is a badly dented helmet here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 28 | An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 29 | The air here is very cold. There is a mold growing here. Treasure: 500sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | The ceiling here is damp. |
| 31 | It is foggy here, making it difficult to see. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 33 | This area has a stale, fetid smell. |
| 34 | A slight breeze blows through this area. It is misty here. There is a slimy coating on the wall here. Encounter: Sprites (13) Treasure: None. | 35 | A strong, moaning wind blows through this area. Encounter: Bandits (3) Treasure: None. | 36 | |
| 37 | There are fungi growing here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 38 | Encounter: Bandits (2) Treasure: None. | 39 | This area smells faintly of manure. There are rotting wood pieces here. |
| 40 | A strong updraft blows through this area. | 41 | There is a pile of ashes here. | 42 | A cold air current blows through this area. Treasure: 500sp, 10gp. |
| 43 | A gusting breeze blows through this area. | 44 | A metallic smell assails your nostrils. Encounter: Traders (5) Treasure: As per monster type. | 45 | A strong, moaning wind blows through this area. There is a rusted spike here. |
| 46 | This area smells of rotting vegetation. | 47 | This area has a pleasant, earthy smell. There are rotting wood pieces here. Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | There is a cracked hammer head here. Encounter: Bandits (1) Treasure: As per monster type. |
| 49 | Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 50 | Guano covers this area. | 51 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 52 | There is a pick handle here. Treasure: 500sp, 30gp. | 53 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 54 | The wall here is damp. |
| 55 | A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. | 56 | This area is covered in cobwebs. | 57 | There is a torn leather boot here. Treasure: 400sp, 30gp. |
| 58 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 59 | Encounter: Orcs (6) Treasure: None. | 60 | A haze of dust hangs in the air. This area is covered in cobwebs. Encounter: Bandits (8) Treasure: As per monster type. |
| 61 | A slight, damp breeze blows through this area. Treasure: 400sp. | 62 | 63 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a badly dented helmet here. Encounter: Stirges (6) Treasure: None. | |
| 64 | A slight downdraft blows through this area. This area smells of rotting vegetation. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 65 | The air here is very hot. Encounter: Dwarves (5) Treasure: As per monster type. | 66 | A cold air current blows through this area. It is foggy here, making it difficult to see. There is a slimy coating on the wall here. Trap: Poison gas: Save vs. Poison or die. |
| 67 | The air here is very cold. It is foggy here, making it difficult to see. Encounter: Orcs (3) Treasure: As per monster type. | 68 | A strong updraft blows through this area. It is foggy here, making it difficult to see. There is dried blood here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | Encounter: Beetles, Fire (6) Treasure: None. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. | 71 | The air here is very hot. This area is very dusty. Encounter: Beetles, Fire (3) Treasure: None. | 72 | A strong downdraft blows through this area. There are fungi growing here. |