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| 1 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. | 2 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | |
| 4 | 5 | This area smells faintly of urine. There is a mold growing here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 6 | ||
| 7 | This area smells faintly of manure. Encounter: Gnomes (4) Treasure: None. | 8 | A slight, damp breeze blows through this area. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 9 | It is foggy here, making it difficult to see. There are cracks in the wall here. Treasure: 400sp, 40gp. |
| 10 | Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. Treasure: 400sp. | 11 | There is a splintered club here. | 12 | |
| 13 | Guano covers this area. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 14 | There is a slimy coating on the wall here. Encounter: Snakes, Cobra (5) Treasure: None. | 15 | The air here is very hot. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 16 | There are cracks in the ceiling here. | 17 | There is a slimy coating on the floor here. | 18 | This area smells faintly of urine. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Orcs (8) Treasure: None. |
| 19 | A metallic smell assails your nostrils. There is a cracked flask here. Treasure: 400sp, 60gp. Trap: Illusion of monsters: Halflings (16) | 20 | There are rotting wood pieces here. Treasure: 300sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | This area smells faintly of manure. This area is very dusty. |
| 22 | A slight updraft blows through this area. This area has a pleasant, earthy smell. | 23 | This area smells of rotting vegetation. The remnants of a rope are here, rotten. | 24 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | The air here is very cold. This area has a pleasant, earthy smell. Treasure: 400sp, 40gp. | 26 | 27 | A strong wind blows through this area. The air here smells of smoke. The ceiling here is damp. Encounter: Kobolds (8) Treasure: As per monster type. | |
| 28 | 29 | The air here is very cold. This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Acolytes (1) Treasure: None. | 30 | A haze of smoke hangs in the air. Encounter: Wolves (10) Treasure: As per monster type. | |
| 31 | It is foggy here, making it difficult to see. The wall here is damp. | 32 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (6) Treasure: As per monster type. | 33 | There is a badly dented helmet here. Treasure: 500sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 34 | Fog gathers and swirls on the floor, concealing it. | 35 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here. Encounter: Kobolds (10) Treasure: None. |
| 37 | There is a salty, wet smell to this area. Encounter: Stirges (8) Treasure: None. | 38 | A strong wind blows through this area. Encounter: Acolytes (8) Treasure: None. | 39 | Encounter: Green Slimes (4) Treasure: As per monster type. |
| 40 | Encounter: Wolves (10) Treasure: As per monster type. | 41 | This area has a pleasant, earthy smell. | 42 | It is foggy here, making it difficult to see. The ceiling here is damp. |
| 43 | There is a mold growing here. | 44 | 45 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | |
| 46 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: None. | 47 | This area smells faintly of manure. Encounter: Skeletons (8) Treasure: None. | 48 | Treasure: 500sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 49 | A strong downdraft blows through this area. This area smells faintly of manure. The wall here is damp. | 50 | Teeth and fangs are scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | There is a small puddle of water here. |
| 52 | The air here smells of smoke. This area is very dusty. | 53 | This area has a pleasant, earthy smell. Encounter: Green Slimes (4) Treasure: As per monster type. | 54 | There are dry leaves and twigs scattered here. |
| 55 | 56 | There are rotting wood pieces here. | 57 | ||
| 58 | A haze of dust hangs in the air. There is water dripping here. Encounter: Gnomes (2) Treasure: None. | 59 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Snakes, Cobra (1) Treasure: None. | 60 | |
| 61 | A slight, damp breeze blows through this area. | 62 | The air here is very hot. | 63 | A strong, moaning wind blows through this area. Encounter: Dwarves (1) Treasure: As per monster type. |
| 64 | Encounter: Skeletons (6) Treasure: As per monster type. | 65 | A haze of smoke hangs in the air. | 66 | Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (3) Treasure: As per monster type. |
| 67 | This area smells faintly of manure. This area is very dusty. Encounter: Halflings (12) Treasure: None. | 68 | 69 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | |
| 70 | This area smells faintly of manure. |