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The Strange Citadel of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There are sticks scattered here.

2This area smells faintly of manure.

3A gusting breeze blows through this area.

 
4There is a putrid smell coming from something nearby. There are food scraps scattered here.

5A cold air current blows through this area. This area smells faintly of manure. There is a broken arrow here.

Encounter: Kobolds (12)
Treasure: None.
6A slight downdraft blows through this area. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Dwarves (2)
Treasure: None.
8There is a pile of dung here.

9A strong, gusting wind blows through this area. There are cracks in the ceiling here.

 
10

Encounter: Green Slimes (2)
Treasure: None.
11This area smells of rotting vegetation.

Encounter: Green Slimes (4)
Treasure: As per monster type.
12There is a slimy coating on the floor here.

Treasure: 300sp, 20gp.
 
13A haze of smoke hangs in the air.

14A cold air current blows through this area. A haze of smoke hangs in the air. There is dried blood here.

Encounter: Skeletons (7)
Treasure: None.
15

 
16The air here is very hot. This area smells faintly of manure.

Encounter: Killer Bees (5)
Treasure: As per monster type.
17A strong updraft blows through this area.

Encounter: Dwarves (2)
Treasure: None.
18Guano covers this area.

 
19A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: None.
21There is a salty, wet smell to this area.

Encounter: Traders (8)
Treasure: None.
 
22

23A cold air current blows through this area. This area has a stale, fetid smell. There is a pick handle here.

24

 
25The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26Pottery shards are scattered here.

27A strong, moaning wind blows through this area. There is a large puddle of water here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28There is a torch stub here.

29This area has a pleasant, earthy smell.

30This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
31The air here is very hot. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

32There is water dripping here.

33Your nostrils are overwhelmed by a sulphurous smell.

 
34

Encounter: Skeletons (8)
Treasure: None.
35

Treasure: 200sp, 40gp.
36A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 200sp, 30gp.
 
37A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38There is a large puddle of water here.

39

Trap: Fog: Looks like poison gas, but harmless.
 
40

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41There is water dripping here.

Encounter: Wolves (6)
Treasure: As per monster type.
42A slight breeze blows through this area. An acrid smell assails your nostrils. There is a blunt javelin head here.

 
43

Encounter: Acolytes (8)
Treasure: None.
44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Acolytes (5)
Treasure: None.
 
46A slight breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

47A haze of smoke hangs in the air.

Treasure: 300sp.
48

 
49A strong downdraft blows through this area.

Encounter: Sprites (15)
Treasure: As per monster type.
50There is a putrid smell coming from something nearby. There are bones scattered here.

Treasure: 400sp.
51This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (6)
Treasure: None.
 
52This area has a stale, fetid smell.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
53Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54

 
55

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
56

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
57

Treasure: 100sp, 50gp.
 
58This area smells faintly of manure.

59This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp.
60The air here is very hot. Guano covers this area.

 
61This area smells faintly of manure.

Treasure: 200sp, 40gp.
62An acrid smell assails your nostrils. There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: As per monster type.
63The air here is very hot. This area smells of rotting vegetation. There are scratches on the wall here.

 
64The air here is very hot.

Encounter: Bandits (1)
Treasure: As per monster type.
65There is a broken sword blade here.

66This area smells faintly of urine.

 
67

Treasure: 500sp.
Trap: Illusion of monsters: Skeletons (5)
68

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
69

 
70Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
71The air here is very hot.

72It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
73Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
74There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75This area smells faintly of manure. There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76It is foggy here, making it difficult to see. There is water dripping here.

77A cold air current blows through this area.

78There are cracks in the ceiling here.

 
79This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Orcs (7)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee