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The Malevolent Haunts of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
2The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
3

 
4There is a broken sword blade here.

Encounter: Shrews, Giant (7)
Treasure: None.
5There is a rusted spike here.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6There is a mold growing here.

Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7The air here is very hot. This area has a stale, fetid smell.

Encounter: Green Slimes (3)
Treasure: As per monster type.
8A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Kobolds (7)
Treasure: None.
9A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
10There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
11This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
12An acrid smell assails your nostrils. It is misty here.

 
13A strong, gusting wind blows through this area. The air here smells of smoke. There is a torn leather boot here.

14A metallic smell assails your nostrils.

15

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
16A strong wind blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

17Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18There is a splintered club here.

Encounter: Dwarves (6)
Treasure: None.
 
19The wall here is damp.

Encounter: Skeletons (12)
Treasure: None.
20There are dry leaves and twigs scattered here.

21This area is covered in rubble and dirt.

 
22Guano covers this area.

23This area smells of rotting vegetation.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
24This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
 
25

26

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27This area smells faintly of manure.

 
28A slight, damp breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (5)
Treasure: None.
29A slight breeze blows through this area. There is a bent and rusted iron bar here.

30The air here is very hot. There is a pile of straw here.

Treasure: 600sp, 20gp, 2 jewelry.
 
31This area smells faintly of manure. There are wax drippings here.

Encounter: Wolves (12)
Treasure: As per monster type.
32A strong wind blows through this area. This area smells faintly of urine. There is a broken bottle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33There is a putrid smell coming from something nearby. There is a pile of ashes here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
34

35This area is very dusty.

36

 
37This area smells faintly of manure.

38This area smells faintly of manure. There is a cracked hammer head here.

Encounter: Killer Bees (8)
Treasure: None.
39This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: None.
 
40There is a broken pole here.

Encounter: Shrews, Giant (9)
Treasure: None.
41The air here is very hot.

Encounter: Gnomes (5)
Treasure: As per monster type.
42This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43The air here is very hot. There is a pile of ashes here.

Treasure: 400sp.
44

45A slight, damp breeze blows through this area. There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
 
46A slight downdraft blows through this area.

47

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
48A metallic smell assails your nostrils. Teeth and fangs are scattered here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
49There is a pick handle here.

Encounter: Kobolds (9)
Treasure: None.
50Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

Encounter: Orcs (6)
Treasure: As per monster type.
51

 
52

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53There is a bent and rusted iron bar here.

Encounter: Kobolds (10)
Treasure: None.
54It is misty here. There is a pile of straw here.

Treasure: 200sp.
 
55This area is very dusty.

56A slight downdraft blows through this area. It is misty here. There is a torch stub here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
57There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58A cold air current blows through this area. A metallic smell assails your nostrils. There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

60

 
61This area smells faintly of manure. There are fungi growing here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
62The wall here is damp.

63It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Illusion of monsters: Traders (2)
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee