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| 1 | The air here is very hot. This area smells of rotting vegetation. There is a broken arrow here. | 2 | A haze of smoke hangs in the air. Encounter: Skeletons (9) Treasure: None. | 3 | The air here smells of smoke. There is a mold growing here. |
| 4 | A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here. Encounter: Dwarves (1) Treasure: As per monster type. | 5 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 6 | |
| 7 | There is water dripping here. | 8 | A slight downdraft blows through this area. The air here smells of smoke. There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | This area has a stale, fetid smell. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 10 | It is foggy here, making it difficult to see. This area is very dusty. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 11 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | This area is covered in cobwebs. |
| 13 | A slight breeze blows through this area. Treasure: 400sp, 6 gems. Trap: Poison needle: Save vs. Poison or die. | 14 | An acrid smell assails your nostrils. | 15 | |
| 16 | 17 | Encounter: Snakes, Cobra (4) Treasure: None. | 18 | An acrid smell assails your nostrils. This area is covered in cobwebs. | |
| 19 | There is a small puddle of water here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 20 | A slight, damp breeze blows through this area. There is water dripping here. | 21 | A cold air current blows through this area. |
| 22 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | The ceiling here is damp. Encounter: Stirges (2) Treasure: As per monster type. | 24 | Your nostrils are overwhelmed by a sulphurous smell. |
| 25 | Encounter: Wolves (7) Treasure: As per monster type. | 26 | Encounter: Wolves (11) Treasure: None. | 27 | |
| 28 | 29 | Encounter: Shrews, Giant (3) Treasure: None. | 30 | There is a broken bottle here. Encounter: Acolytes (7) Treasure: None. | |
| 31 | A slight, damp breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | There is water dripping here. Treasure: 100sp, 50gp, 4 gems. Trap: Poison snake: 1 hit dice. | 33 | There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | There are cracks in the ceiling here. Treasure: 600sp, 20gp. | 35 | There is a small puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | The smell of ozone assails your nostrils. |
| 37 | A slight downdraft blows through this area. | 38 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Acolytes (5) Treasure: As per monster type. | 39 | A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Gnomes (5) Treasure: As per monster type. |
| 40 | A slight downdraft blows through this area. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 41 | Encounter: Green Slimes (2) Treasure: None. | 42 | This area smells of rotting vegetation. There are dry leaves and twigs scattered here. Encounter: Orcs (5) Treasure: As per monster type. |
| 43 | There are cracks in the ceiling here. | 44 | There is a trickle of water here. Encounter: Halflings (11) Treasure: None. | 45 | It is foggy here, making it difficult to see. There is a torch stub here. |
| 46 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Skeletons (7) Treasure: As per monster type. | 47 | 48 | There is a pile of dung here. Encounter: Traders (7) Treasure: As per monster type. | |
| 49 | An acrid smell assails your nostrils. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 50 | This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 51 | This area smells faintly of manure. |
| 52 | A strong, moaning wind blows through this area. There is a broken arrow here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 53 | This area smells of rotting vegetation. Encounter: Shrews, Giant (8) Treasure: None. | 54 | Fog gathers and swirls on the floor, concealing it. Encounter: Stirges (7) Treasure: None. |
| 55 | This area smells faintly of urine. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 56 | This area smells faintly of manure. | 57 | Your nostrils are overwhelmed by a sulphurous smell. |
| 58 | This area smells of rotting vegetation. There is a slimy coating on the floor here. | 59 | It is foggy here, making it difficult to see. There is water dripping here. Treasure: 200sp, 30gp. | 60 | |
| 61 | A slight updraft blows through this area. | 62 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Treasure: 500sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 63 | Encounter: Dwarves (6) Treasure: As per monster type. |
| 64 | The air here is very hot. There are food scraps scattered here. Encounter: Goblins (4) Treasure: None. | 65 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | A haze of dust hangs in the air. |
| 67 | This area is covered in cobwebs. Encounter: Orcs (5) Treasure: None. |