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The Vanishing Labyrinth of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Skeletons (7)
Treasure: As per monster type.
2

Treasure: 300sp, 60gp.
3This area has a pleasant, earthy smell.

Treasure: 500sp.
 
4A cold air current blows through this area.

5There is a putrid smell coming from something nearby.

6The air here is very cold. An acrid smell assails your nostrils. There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Kobolds (12)
Treasure: As per monster type.
8A strong, moaning wind blows through this area.

Encounter: Sprites (8)
Treasure: As per monster type.
9A metallic smell assails your nostrils. There is a small puddle of water here.

Treasure: 200sp.
 
10There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11There is a putrid smell coming from something nearby.

Encounter: Traders (1)
Treasure: As per monster type.
12Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13

14This area is covered in cobwebs.

15A slight downdraft blows through this area.

Treasure: 100sp.
 
16A slight breeze blows through this area. There are cracks in the ceiling here.

17This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
18

 
19

Trap: Poison gas: Save vs. Poison or die.
20A slight breeze blows through this area.

21There is a putrid smell coming from something nearby. There is a broken pole here.

 
22This area smells of rotting vegetation.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
23The air here is very cold. The smell of ozone assails your nostrils. This area is covered in cobwebs.

24The air here smells of smoke. There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
 
25

Encounter: Beetles, Fire (2)
Treasure: None.
26There are dry leaves and twigs scattered here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27This area smells of rotting vegetation.

Encounter: Wolves (2)
Treasure: As per monster type.
 
28Fog gathers and swirls on the floor, concealing it. There is water dripping here.

29A strong, moaning wind blows through this area. This area is covered in cobwebs.

30A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
 
31

Encounter: Halflings (11)
Treasure: As per monster type.
32There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: None.
33This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
34A slight downdraft blows through this area. This area smells faintly of manure.

35A slight breeze blows through this area.

Treasure: 200sp.
Trap: Illusion of monsters: Dwarves (1)
36

Trap: Poison gas: Save vs. Poison or die.
 
37A slight breeze blows through this area. There is a mold growing here.

Encounter: Traders (1)
Treasure: As per monster type.
38

39There is a pile of rags here.

Encounter: Goblins (5)
Treasure: None.
 
40This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

41A slight breeze blows through this area. There is a splintered club here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42A strong updraft blows through this area.

 
43There is a mold growing here.

44A strong, moaning wind blows through this area.

45A strong, gusting wind blows through this area.

 
46There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47This area smells of rotting vegetation.

Encounter: Dwarves (3)
Treasure: As per monster type.
48This area smells faintly of manure.

 
49There is a candle stub here.

50A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
51Your nostrils are overwhelmed by a sulphurous smell.

 
52

Encounter: Killer Bees (1)
Treasure: None.
53There are cracks in the ceiling here.

Encounter: Dwarves (5)
Treasure: None.
54It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Trap: Fog: Looks like poison gas, but harmless.
56There is water dripping here.

57There is a pick handle here.

 
58A haze of smoke hangs in the air.

Encounter: Sprites (10)
Treasure: As per monster type.
59This area has a pleasant, earthy smell. There is a trickle of water here.

60The air here is very cold.

Encounter: Bandits (8)
Treasure: As per monster type.
 
61The air here smells of smoke. There is water dripping here.

Encounter: Skeletons (11)
Treasure: None.
62This area has a stale, fetid smell. There are cracks in the ceiling here.

63

 
64

Treasure: 200sp, 40gp.
65A strong wind blows through this area. There is water dripping here.

Encounter: Halflings (11)
Treasure: None.
66A haze of smoke hangs in the air. The wall here is damp.

 
67A cold air current blows through this area. This area smells faintly of manure. There are sticks scattered here.

68It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Killer Bees (4)
Treasure: None.
69The air here is very cold. There are rotting wood pieces here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
70A cold air current blows through this area. There is a rusted spike here.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee