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| 1 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | There is water dripping here. Encounter: Snakes, Cobra (3) Treasure: None. | 3 | A slight breeze blows through this area. |
| 4 | A slight, damp breeze blows through this area. The wall here is damp. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 5 | This area has a stale, fetid smell. There is a badly dented helmet here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. |
| 7 | 8 | The air here is very hot. There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | ||
| 10 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 11 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | Treasure: 600sp, 1 magic item. Trap: Poison needle: Save vs. Poison or die. |
| 13 | A cold air current blows through this area. This area is covered in cobwebs. | 14 | 15 | This area has a pleasant, earthy smell. There are sticks scattered here. Encounter: Lizards, Gecko (2) Treasure: None. | |
| 16 | The air here is very cold. | 17 | There is a large puddle of water here. | 18 | There is a putrid smell coming from something nearby. There is a torn leather boot here. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 19 | There is a splintered club here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 20 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | A strong wind blows through this area. It is foggy here, making it difficult to see. Encounter: Sprites (9) Treasure: As per monster type. |
| 22 | There is a broken sword blade here. Encounter: Goblins (3) Treasure: None. | 23 | There is a broken sword blade here. | 24 | A slight breeze blows through this area. There are wax drippings here. |
| 25 | This area smells of rotting vegetation. There is a mold growing here. | 26 | There is a bent and rusted iron bar here. Encounter: Bandits (2) Treasure: None. | 27 | |
| 28 | There is a salty, wet smell to this area. There is a pick handle here. | 29 | A chlorine-like smell assails your nostrils. Encounter: Dwarves (5) Treasure: As per monster type. | 30 | There is a salty, wet smell to this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 31 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 32 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 33 | This area has a pleasant, earthy smell. Encounter: Killer Bees (9) Treasure: None. |
| 34 | It is foggy here, making it difficult to see. Treasure: 300sp. | 35 | The air here is very cold. There are food scraps scattered here. Treasure: 300sp, 40gp, 1 magic item. | 36 | Encounter: Killer Bees (8) Treasure: As per monster type. |
| 37 | A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a bent and rusted iron bar here. Encounter: Traders (5) Treasure: As per monster type. | 38 | There is a torch stub here. | 39 | |
| 40 | There is water dripping here. | 41 | Encounter: Killer Bees (10) Treasure: None. | 42 | |
| 43 | Encounter: Spiders, Crab (2) Treasure: None. | 44 | This area is covered in cobwebs. Treasure: 100sp, 20gp. | 45 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. |
| 46 | The air here is very hot. This area smells faintly of manure. The ceiling here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | Encounter: Lizards, Gecko (3) Treasure: None. | 48 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a pile of ashes here. |
| 49 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. | 50 | Encounter: Shrews, Giant (6) Treasure: None. | 51 | The ceiling here is damp. Encounter: Dwarves (3) Treasure: As per monster type. |
| 52 | A slight updraft blows through this area. The air here smells of smoke. | 53 | Encounter: Snakes, Cobra (3) Treasure: None. | 54 | A slight updraft blows through this area. |
| 55 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. Encounter: Goblins (2) Treasure: None. | 56 | A slight breeze blows through this area. There are cracks in the floor here. | 57 | The air here is very hot. A metallic smell assails your nostrils. |
| 58 | A slight downdraft blows through this area. A metallic smell assails your nostrils. There are cracks in the floor here. Treasure: 600sp. Trap: Illusion of monsters: Acolytes (8) | 59 | A strong updraft blows through this area. | 60 | A slight downdraft blows through this area. |
| 61 | Encounter: Green Slimes (3) Treasure: As per monster type. | 62 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a torch stub here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | Fog gathers and swirls on the floor, concealing it. |
| 64 | The air here is very cold. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | It is misty here. There is a mold growing here. | 66 | This area has a stale, fetid smell. This area is very dusty. Treasure: 300sp, 5 jewelry. |
| 67 | A strong, moaning wind blows through this area. Encounter: Orcs (6) Treasure: None. | 68 | A strong updraft blows through this area. | 69 | Encounter: Goblins (4) Treasure: None. |
| 70 | Encounter: Killer Bees (4) Treasure: As per monster type. | 71 | There are bits of fur and hair scattered around here. Treasure: 600sp. | 72 | There is a bent copper coin lying here. |
| 73 | Fog gathers and swirls on the floor, concealing it. | 74 | The air here smells of smoke. |