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The Unwholesome Abyss of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. The remnants of a rope are here, rotten.

2

3The air here is very hot.

 
4A cold air current blows through this area.

5

6There is a pile of dung here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
7There is a blunt javelin head here.

Encounter: Shrews, Giant (8)
Treasure: None.
8A strong wind blows through this area. This area smells faintly of manure.

Encounter: Dwarves (6)
Treasure: As per monster type.
9There are bones scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
10

Trap: 10' Pit: 1d6 points of damage if you fall in.
11There are sticks scattered here.

Encounter: Snakes, Cobra (4)
Treasure: None.
12There is water dripping here.

 
13There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A strong, gusting wind blows through this area. This area smells of rotting vegetation.

15The air here is very hot. The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16There are bits of fur and hair scattered around here.

Encounter: Acolytes (3)
Treasure: As per monster type.
17This area has a stale, fetid smell. The ceiling here is damp.

18A cold air current blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
20There is a large puddle of water here.

Encounter: Acolytes (4)
Treasure: As per monster type.
21The air here smells of smoke. This area is covered in cobwebs.

 
22There are fungi growing here.

23

24

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25A strong updraft blows through this area. There is a torn sack here.

26There are scratches on the wall here.

27This area smells faintly of urine.

 
28Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (4)
Treasure: As per monster type.
29It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
30A strong updraft blows through this area. This area is very dusty.

 
31The air here is very hot. Guano covers this area.

32This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
33This area smells of rotting vegetation.

Treasure: 600sp.
 
34

Treasure: 200sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35The smell of ozone assails your nostrils.

36An acrid smell assails your nostrils.

Treasure: 500sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37There is a corroded chain here.

38

Encounter: Shrews, Giant (2)
Treasure: None.
39

Encounter: Bandits (2)
Treasure: None.
 
40

41This area smells faintly of manure. There is dried blood here.

42

 
43A slight downdraft blows through this area.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Lizards, Gecko (2)
44A slight breeze blows through this area.

Encounter: Wolves (10)
Treasure: As per monster type.
45There are rotting wood pieces here.

Treasure: 400sp, 60gp.
 
46The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

47A haze of smoke hangs in the air.

48There are food scraps scattered here.

 
49This area is covered in cobwebs.

50There is water dripping here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51The air here is very cold. This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Encounter: Sprites (12)
Treasure: As per monster type.
 
52A slight breeze blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Dwarves (3)
Treasure: As per monster type.
53This area smells faintly of urine. There are wax drippings here.

54There is a broken sword blade here.

Encounter: Goblins (8)
Treasure: None.
 
55A slight breeze blows through this area. The air here smells of smoke.

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57There are wax drippings here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
58Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 300sp.
59

Encounter: Skeletons (9)
Treasure: None.
60The air here is very hot. This area smells of rotting vegetation.

 
61A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62Your nostrils are overwhelmed by a sulphurous smell. The remnants of a rope are here, rotten.

63This area smells faintly of manure. There is a cracked hammer head here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
64Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

65It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
66There is a pile of dung here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
67This area has a stale, fetid smell.

68This area smells faintly of manure. There is a pick handle here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
69The air here smells of smoke.

 
70The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
71

72

 
73This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (5)
Treasure: None.
74This area smells faintly of manure. Teeth and fangs are scattered here.

75

 
76

77

78

 
79

80A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

81Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

 
82A slight, damp breeze blows through this area. This area has a stale, fetid smell.

83

Encounter: Dwarves (5)
Treasure: As per monster type.
84

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
85

86A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Skeletons (10)
Treasure: As per monster type.
87This area has a pleasant, earthy smell.

 
88

Treasure: 200sp.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee