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The Malevolent Pits of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2

Treasure: 200sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3A strong, moaning wind blows through this area. There is a splintered club here.

 
4A cold air current blows through this area. This area is covered in rubble and dirt.

5The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There are cracks in the floor here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
7The air here is very hot. This area smells of rotting vegetation. There is dried blood here.

8A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9The air here is very cold. There are several small stones here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
10There is a cracked hammer head here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11The air here is very hot. This area smells faintly of manure.

12A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

 
13A slight breeze blows through this area.

Encounter: Acolytes (1)
Treasure: None.
14

Encounter: Killer Bees (1)
Treasure: None.
15The air here is very hot. The air here smells of smoke.

 
16This area smells of rotting vegetation. There is a cracked flask here.

Encounter: Bandits (7)
Treasure: None.
17There are cracks in the floor here.

Encounter: Sprites (13)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
19

Encounter: Orcs (2)
Treasure: As per monster type.
20

21A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is misty here.

Trap: Poison gas: Save vs. Poison or die.
 
22The air here smells of smoke. There is a mold growing here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Wolves (8)
Treasure: None.
24The air here is very cold.

Encounter: Acolytes (3)
Treasure: None.
 
25

26There is water dripping here.

Encounter: Green Slimes (4)
Treasure: None.
27

Encounter: Gnomes (2)
Treasure: None.
 
28A strong downdraft blows through this area.

29The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A gusting breeze blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

 
31

Encounter: Traders (3)
Treasure: As per monster type.
32There are dry leaves and twigs scattered here.

33There is a bent and rusted iron bar here.

Treasure: 400sp, 30gp.
 
34This area is covered in cobwebs.

Encounter: Skeletons (4)
Treasure: None.
35Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Wolves (7)
Treasure: None.
36A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
37

38A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
39The air here is very cold. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40A haze of smoke hangs in the air.

41This area smells faintly of urine.

42

Encounter: Goblins (5)
Treasure: As per monster type.
 
43The air here is very cold. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There is a torch stub here.

Encounter: Traders (4)
Treasure: As per monster type.
45A haze of dust hangs in the air. There are cracks in the ceiling here.

Encounter: Wolves (10)
Treasure: None.
 
46The ceiling here is damp.

47A strong, moaning wind blows through this area.

48There is dried blood here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it.

50A strong wind blows through this area. Guano covers this area.

51The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There is a corroded chain here.

53A slight downdraft blows through this area. This area smells of rotting vegetation. The wall here is damp.

54The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55

56There is a mold growing here.

57A strong wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58A strong wind blows through this area. This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

59This area smells faintly of urine. This area is covered in cobwebs.

60There is a badly dented helmet here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
61

Encounter: Halflings (12)
Treasure: As per monster type.
62This area smells faintly of manure. There are rotting wood pieces here.

Encounter: Killer Bees (9)
Treasure: None.
63

Treasure: 400sp, 20gp, 3 gems.
 
64

Encounter: Gnomes (3)
Treasure: As per monster type.
65The ceiling here is damp.

66A slight, damp breeze blows through this area. There is a cracked flask here.

 
67A metallic smell assails your nostrils. This area is very dusty.

Encounter: Sprites (12)
Treasure: None.
68Guano covers this area.

Encounter: Traders (6)
Treasure: None.
69A slight, damp breeze blows through this area. There is a broken sword blade here.

Treasure: 200sp, 40gp.
 
70This area smells faintly of manure. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71There is a splintered club here.

72This area is covered in cobwebs.

Treasure: 400sp.
 
73This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74A strong wind blows through this area.

75

 
76A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77A chlorine-like smell assails your nostrils. There is a mold growing here.

Encounter: Skeletons (10)
Treasure: As per monster type.
78It is foggy here, making it difficult to see. There is a rusted spike here.

 
79There are cracks in the wall here.

80A slight, damp breeze blows through this area.

81A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
82This area has a pleasant, earthy smell.

adventuregenerator/gen.1702148651.txt.gz · Last modified: 2023/12/09 11:04 by lee