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The Lost Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

Treasure: 300sp.
2This area has a stale, fetid smell. This area is very dusty.

Encounter: Dwarves (2)
Treasure: As per monster type.
3

 
4This area is covered in cobwebs.

5

6

Encounter: Halflings (12)
Treasure: As per monster type.
 
7A strong updraft blows through this area. The air here smells of smoke.

8There is a slimy coating on the ceiling here.

9The smell of ozone assails your nostrils. There is a splintered club here.

 
10The air here is very hot.

11

Trap: Poison gas: Save vs. Poison or die.
12

 
13The air here is very hot. A chlorine-like smell assails your nostrils. The wall here is damp.

14

15This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16There is a putrid smell coming from something nearby.

17The air here is very cold. There is a torch stub here.

18

Trap: Poison gas: Save vs. Poison or die.
 
19This area has a pleasant, earthy smell. There is a trickle of water here.

Treasure: 100sp.
20A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (8)
Treasure: As per monster type.
21A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

24There is a broken bottle here.

 
25A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp.
26There is a slimy coating on the ceiling here.

27

 
28A strong, moaning wind blows through this area.

Encounter: Wolves (2)
Treasure: As per monster type.
29This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30This area is very dusty.

Treasure: 100sp.
 
31There is a bent and rusted iron bar here.

Encounter: Traders (4)
Treasure: None.
32The air here is very hot.

Encounter: Lizards, Gecko (2)
Treasure: None.
33There are bones scattered here.

 
34Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Treasure: 600sp.
35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36

Encounter: Wolves (7)
Treasure: As per monster type.
 
37The air here smells of smoke. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38There is a blunt javelin head here.

39

 
40An acrid smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: None.
41

Encounter: Green Slimes (3)
Treasure: None.
42There is a badly dented helmet here.

 
43

44

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45There are cracks in the wall here.

 
46There is dried blood here.

Encounter: Stirges (8)
Treasure: None.
47This area is covered in cobwebs.

48There is a slimy coating on the floor here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
49A slight breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
50

Trap: Fog: Looks like poison gas, but harmless.
51Pottery shards are scattered here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
52A metallic smell assails your nostrils. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
53

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
54The air here smells of smoke. There are rotting wood pieces here.

 
55

Trap: Fog: Looks like poison gas, but harmless.
56

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57This area smells of rotting vegetation.

 
58A slight downdraft blows through this area.

59The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Halflings (11)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee