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The Eldritch City of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

Treasure: 200sp, 30gp.
2

3It is foggy here, making it difficult to see.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Orcs (4)
 
4The wall here is damp.

Encounter: Dwarves (4)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. There are cracks in the wall here.

Encounter: Bandits (5)
Treasure: As per monster type.
6

 
7

Encounter: Acolytes (7)
Treasure: None.
8An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9A slight breeze blows through this area.

Encounter: Wolves (10)
Treasure: None.
 
10

11There is a torch stub here.

12A strong, moaning wind blows through this area.

 
13There is a broken arrow here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A slight downdraft blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

15The air here smells of smoke. There are wax drippings here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
16A slight, damp breeze blows through this area. This area smells faintly of manure. There is a bent copper coin lying here.

17A strong downdraft blows through this area.

18

Treasure: 600sp, 30gp.
 
19

20A strong, moaning wind blows through this area.

21A cold air current blows through this area. There is a pile of dung here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
22

23This area smells faintly of urine. There is a badly dented helmet here.

24

 
25

Encounter: Green Slimes (4)
Treasure: None.
26A strong, moaning wind blows through this area. This area has a stale, fetid smell.

27There is a salty, wet smell to this area. There is water dripping here.

Treasure: 100sp.
 
28There is a pile of rags here.

29Pottery shards are scattered here.

Encounter: Traders (3)
Treasure: As per monster type.
30There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

Encounter: Wolves (8)
Treasure: As per monster type.
32

Encounter: Wolves (6)
Treasure: As per monster type.
33This area smells faintly of manure.

 
34A slight, damp breeze blows through this area.

35A slight updraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Halflings (9)
Treasure: None.
36There is a large puddle of water here.

 
37

38There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
40There is a broken sword blade here.

41A cold air current blows through this area. There is a mold growing here.

Encounter: Dwarves (2)
Treasure: As per monster type.
42A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Halflings (10)
Treasure: As per monster type.
 
43This area smells faintly of urine. There is water dripping here.

Encounter: Acolytes (8)
Treasure: As per monster type.
44There is a bent and rusted iron bar here.

Encounter: Dwarves (5)
Treasure: None.
45There are wax drippings here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
46The air here smells of smoke.

47There is a putrid smell coming from something nearby.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48

Encounter: Traders (7)
Treasure: As per monster type.
 
49This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
50It is misty here. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
51There is a pile of dung here.

 
52A slight updraft blows through this area. This area smells of rotting vegetation. There is a torn sack here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
53

Encounter: Kobolds (11)
Treasure: None.
54The wall here is damp.

Encounter: Wolves (6)
Treasure: None.
 
55There is a pile of ashes here.

Encounter: Goblins (8)
Treasure: None.
56

Encounter: Snakes, Cobra (5)
Treasure: None.
57

Encounter: Lizards, Gecko (3)
Treasure: None.
 
58

59There is a salty, wet smell to this area. The ceiling here is damp.

60A strong, moaning wind blows through this area. This area smells faintly of manure. The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
61

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
62

Encounter: Dwarves (5)
Treasure: None.
63A strong wind blows through this area. This area has a stale, fetid smell.

 
64An acrid smell assails your nostrils. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
65

Encounter: Halflings (10)
Treasure: As per monster type.
66

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67

68

Encounter: Dwarves (6)
Treasure: None.
69It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
70There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71This area is covered in cobwebs.

72This area smells of rotting vegetation.

 
73

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee