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The Lost Mines of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
2

Encounter: Dwarves (2)
Treasure: None.
3A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.

 
4

Encounter: Halflings (11)
Treasure: As per monster type.
5A slight breeze blows through this area. There is a blunt javelin head here.

Encounter: Sprites (9)
Treasure: As per monster type.
6This area smells faintly of urine. There is a blunt javelin head here.

 
7

Treasure: 200sp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8The smell of ozone assails your nostrils. The wall here is damp.

9

Encounter: Traders (6)
Treasure: As per monster type.
 
10This area smells of rotting vegetation.

11A chlorine-like smell assails your nostrils. There are food scraps scattered here.

12Fog gathers and swirls on the floor, concealing it.

 
13It is foggy here, making it difficult to see.

14

15There is a bent copper coin lying here.

Treasure: 400sp.
 
16This area has a pleasant, earthy smell. There is a corroded chain here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17

Encounter: Acolytes (3)
Treasure: As per monster type.
18This area smells of rotting vegetation. There is a rusted spike here.

 
19The air here is very hot. This area has a stale, fetid smell.

Encounter: Traders (7)
Treasure: None.
20

21Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
22

23Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Skeletons (7)
Treasure: As per monster type.
 
25It is foggy here, making it difficult to see. This area is very dusty.

26A strong wind blows through this area.

27A strong wind blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
28A metallic smell assails your nostrils.

29

Encounter: Halflings (14)
Treasure: As per monster type.
30

 
31

32This area has a stale, fetid smell. There is a pile of ashes here.

33This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: None.
 
34There is a torn sack here.

35

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36

 
37

Encounter: Halflings (12)
Treasure: As per monster type.
38A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: None.
39This area has a pleasant, earthy smell. There is a pick handle here.

Encounter: Acolytes (7)
Treasure: None.
 
40A strong, moaning wind blows through this area.

Encounter: Dwarves (3)
Treasure: None.
41It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: None.
42This area has a stale, fetid smell. This area is very dusty.

Treasure: 600sp, 60gp.
 
43

44

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45

 
46A strong wind blows through this area. There is water dripping here.

47A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pick handle here.

48This area is very dusty.

 
49The smell of ozone assails your nostrils. There are cracks in the wall here.

Encounter: Gnomes (6)
Treasure: As per monster type.
50The air here smells of smoke.

51This area smells faintly of manure. The ceiling here is damp.

Encounter: Skeletons (6)
Treasure: None.
 
52A haze of smoke hangs in the air.

53This area smells faintly of urine. There is a pile of rags here.

54A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
55There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There are cracks in the floor here.

Encounter: Sprites (17)
Treasure: None.
57A slight, damp breeze blows through this area.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
58A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: None.
59A strong wind blows through this area.

60The air here is very hot. There are bones scattered here.

 
61Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: As per monster type.
63A slight breeze blows through this area. It is misty here.

 
64This area has a pleasant, earthy smell.

65This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (5)
Treasure: None.
 
67

Trap: 10' Pit: 1d6 points of damage if you fall in.
68Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Sprites (13)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee