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| 1 | This area smells of rotting vegetation. The wall here is damp. Encounter: Goblins (4) Treasure: None. | 2 | Encounter: Gnomes (5) Treasure: As per monster type. | 3 | A slight, damp breeze blows through this area. This area is covered in cobwebs. |
| 4 | A slight breeze blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here. Treasure: 400sp, 40gp, 6 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 5 | The air here is very hot. There is a mold growing here. | 6 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 7 | A slight breeze blows through this area. This area smells of rotting vegetation. There is a broken bottle here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | A cold air current blows through this area. Guano covers this area. | 9 | The air here is very hot. It is foggy here, making it difficult to see. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 10 | The air here is very cold. Treasure: 600sp, 20gp. Trap: Illusion of monsters: Bandits (6) | 11 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Killer Bees (1) Treasure: None. | 12 | A cold air current blows through this area. This area smells of rotting vegetation. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 13 | An acrid smell assails your nostrils. There is a broken pole here. Trap: Poison gas: Save vs. Poison or die. | 14 | 15 | Encounter: Lizards, Gecko (1) Treasure: None. | |
| 16 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the wall here. | 18 | This area smells faintly of manure. |
| 19 | A metallic smell assails your nostrils. | 20 | The air here is very cold. This area smells faintly of manure. Encounter: Traders (3) Treasure: As per monster type. | 21 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |
| 22 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | A strong wind blows through this area. There is a large puddle of water here. Encounter: Kobolds (9) Treasure: As per monster type. | 24 | |
| 25 | A slight breeze blows through this area. This area smells faintly of urine. Treasure: 100sp, 40gp. | 26 | Encounter: Stirges (1) Treasure: None. | 27 | A slight updraft blows through this area. This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 28 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 29 | An acrid smell assails your nostrils. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 30 | Encounter: Lizards, Gecko (3) Treasure: None. |
| 31 | A strong, moaning wind blows through this area. There is a mold growing here. | 32 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Goblins (5) Treasure: None. | 33 | A strong updraft blows through this area. There are several small stones here. Encounter: Halflings (8) Treasure: None. |
| 34 | A strong, moaning wind blows through this area. There is a pile of rags here. | 35 | The air here is very hot. There is dried blood here. | 36 | A slight breeze blows through this area. There is a bent and rusted iron bar here. Encounter: Acolytes (8) Treasure: None. |
| 37 | This area is covered in cobwebs. Encounter: Traders (8) Treasure: None. | 38 | The wall here is damp. | 39 | The air here is very hot. The smell of ozone assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 40 | 41 | There is a small puddle of water here. Encounter: Killer Bees (1) Treasure: None. | 42 | There are cracks in the wall here. | |
| 43 | A chlorine-like smell assails your nostrils. Encounter: Spiders, Crab (4) Treasure: None. | 44 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Green Slimes (1) Treasure: None. | 45 | A cold air current blows through this area. This area has a stale, fetid smell. There is a small puddle of water here. |
| 46 | 47 | There is a salty, wet smell to this area. Encounter: Killer Bees (4) Treasure: As per monster type. | 48 | This area smells faintly of manure. Encounter: Stirges (5) Treasure: As per monster type. | |
| 49 | A strong wind blows through this area. This area smells of rotting vegetation. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 50 | The air here is very hot. There is a slimy coating on the ceiling here. | 51 | A strong updraft blows through this area. There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | There are rotting wood pieces here. | 53 | A slight breeze blows through this area. This area smells faintly of urine. There is a small puddle of water here. Encounter: Gnomes (3) Treasure: None. | 54 | A strong, moaning wind blows through this area. There is a mold growing here. Treasure: 600sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 55 | This area is very dusty. | 56 | 57 | ||
| 58 | Treasure: 400sp, 10gp. | 59 | 60 | Encounter: Stirges (7) Treasure: None. | |
| 61 | A slight, damp breeze blows through this area. There is a broken pole here. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 62 | A slight, damp breeze blows through this area. There is water dripping here. Treasure: 300sp, 60gp. | 63 | It is foggy here, making it difficult to see. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |