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| 1 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 2 | The wall here is damp. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 3 | The air here is very hot. There are rotting wood pieces here. Trap: Fog: Looks like poison gas, but harmless. |
| 4 | 5 | An acrid smell assails your nostrils. There is a pile of dung here. | 6 | ||
| 7 | There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. | 8 | It is misty here. There is a badly dented helmet here. | 9 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | There are scratches on the wall here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | An acrid smell assails your nostrils. The wall here is damp. | 12 | A gusting breeze blows through this area. There is a small puddle of water here. |
| 13 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 14 | There are food scraps scattered here. Encounter: Traders (4) Treasure: None. | 15 | This area smells of rotting vegetation. Encounter: Wolves (6) Treasure: As per monster type. |
| 16 | Encounter: Dwarves (1) Treasure: As per monster type. | 17 | This area has a pleasant, earthy smell. Encounter: Killer Bees (2) Treasure: None. | 18 | A strong, gusting wind blows through this area. |
| 19 | This area has a stale, fetid smell. | 20 | There is a putrid smell coming from something nearby. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 21 | This area is covered in rubble and dirt. Encounter: Gnomes (5) Treasure: None. |
| 22 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Gnomes (5) Treasure: None. | 23 | Encounter: Orcs (7) Treasure: As per monster type. | 24 | Encounter: Kobolds (10) Treasure: None. |
| 25 | Guano covers this area. | 26 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Sprites (7) Treasure: None. | 27 | There is a pick handle here. |
| 28 | Treasure: 400sp, 30gp. Trap: Poison snake: 1 hit dice. | 29 | This area is covered in cobwebs. Encounter: Bandits (6) Treasure: None. | 30 | |
| 31 | This area is very dusty. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 32 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 33 | Treasure: 500sp, 40gp. |
| 34 | A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 35 | Encounter: Acolytes (3) Treasure: None. | 36 | This area smells faintly of manure. Treasure: 400sp, 60gp. |
| 37 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 38 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 39 | This area smells faintly of manure. A haze of dust hangs in the air. There is a mold growing here. |
| 40 | There are dry leaves and twigs scattered here. | 41 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Shrews, Giant (4) Treasure: None. | 42 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here. Treasure: 500sp, 50gp. |
| 43 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | This area smells faintly of manure. There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 45 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 46 | There is a slimy coating on the ceiling here. Treasure: 400sp, 20gp. | 47 | An acrid smell assails your nostrils. | 48 | This area is very dusty. Encounter: Bandits (5) Treasure: None. |
| 49 | It is misty here. There is dried blood here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 50 | Encounter: Shrews, Giant (3) Treasure: None. | 51 | The air here smells of smoke. There is a slimy coating on the floor here. |
| 52 | 53 | 54 | Your nostrils are overwhelmed by a sulphurous smell. | ||
| 55 | This area smells of rotting vegetation. | 56 | A strong wind blows through this area. Encounter: Killer Bees (4) Treasure: As per monster type. | 57 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. |
| 58 | 59 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. | |
| 61 | A strong, moaning wind blows through this area. Treasure: 600sp, 50gp. | 62 | Encounter: Skeletons (9) Treasure: None. | 63 | There is a pile of ashes here. Encounter: Wolves (6) Treasure: As per monster type. |
| 64 | Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here. | 65 | Encounter: Orcs (8) Treasure: As per monster type. | 66 | Encounter: Kobolds (10) Treasure: None. |
| 67 | A strong, moaning wind blows through this area. Encounter: Sprites (9) Treasure: None. | 68 | This area is very dusty. | 69 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Acolytes (5) Treasure: None. |
| 70 | A slight breeze blows through this area. There is a small puddle of water here. Encounter: Killer Bees (2) Treasure: None. | 71 | This area has a pleasant, earthy smell. | 72 | There is a salty, wet smell to this area. Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 73 | Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here. | 74 | The air here is very hot. There is a candle stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 75 | It is foggy here, making it difficult to see. Encounter: Gnomes (4) Treasure: None. |
| 76 | There is a slimy coating on the wall here. | 77 | It is misty here. There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 78 | This area smells faintly of manure. Treasure: 200sp. Trap: Poison snake: 1 hit dice. |
| 79 | There is a torn leather boot here. | 80 | There is a pile of ashes here. Encounter: Halflings (13) Treasure: None. | 81 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 82 | There is a pick handle here. Encounter: Snakes, Cobra (4) Treasure: None. | 83 | 84 | This area smells faintly of manure. It is misty here. There are several small stones here. | |
| 85 | 86 | Treasure: 100sp. | 87 | ||
| 88 | It is foggy here, making it difficult to see. There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 89 | There are cracks in the floor here. | 90 | Fog gathers and swirls on the floor, concealing it. |
| 91 | Encounter: Acolytes (7) Treasure: As per monster type. | 92 | Fog gathers and swirls on the floor, concealing it. There are wax drippings here. | 93 | Treasure: 200sp. |
| 94 | 95 | This area has a stale, fetid smell. A haze of smoke hangs in the air. | 96 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. | |
| 97 | A slight, damp breeze blows through this area. There is a pile of rags here. | 98 | The air here is very cold. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 99 | |
| 100 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 101 | There is a pile of ashes here. |