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| 1 | There is a putrid smell coming from something nearby. There are cracks in the floor here. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 2 | A slight breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | A slight breeze blows through this area. This area smells faintly of urine. There is a bent and rusted iron bar here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | A strong updraft blows through this area. This area has a stale, fetid smell. There are cracks in the ceiling here. Treasure: 600sp. | 5 | This area is very dusty. Encounter: Lizards, Gecko (3) Treasure: None. | 6 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | This area has a pleasant, earthy smell. Encounter: Bandits (2) Treasure: None. | 8 | A gusting breeze blows through this area. Guano covers this area. | 9 | A slight downdraft blows through this area. This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 10 | A slight downdraft blows through this area. This area smells of rotting vegetation. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | Encounter: Stirges (4) Treasure: As per monster type. | 12 | This area is very dusty. |
| 13 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. | 14 | A slight breeze blows through this area. This area has a stale, fetid smell. | 15 | This area is very dusty. Encounter: Gnomes (2) Treasure: None. |
| 16 | Fog gathers and swirls on the floor, concealing it. | 17 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. This area is very dusty. | 18 | Encounter: Wolves (6) Treasure: None. |
| 19 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A cold air current blows through this area. There is a blunt javelin head here. | 21 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | There is a blunt javelin head here. | 23 | There are rotting wood pieces here. | 24 | The remnants of a rope are here, rotten. |
| 25 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | Fog gathers and swirls on the floor, concealing it. | 27 | There is a large puddle of water here. |
| 28 | This area smells faintly of manure. Encounter: Skeletons (9) Treasure: None. | 29 | There is a broken pole here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | There are bones scattered here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 31 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | This area smells of rotting vegetation. There is a pile of dung here. Encounter: Gnomes (2) Treasure: None. | 33 | Encounter: Acolytes (4) Treasure: As per monster type. |
| 34 | There are wax drippings here. | 35 | It is misty here. There is a corroded chain here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | A strong, gusting wind blows through this area. There is a pile of ashes here. Treasure: 300sp. |
| 37 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 20gp. | 39 | This area has a pleasant, earthy smell. |
| 40 | There is water dripping here. Encounter: Shrews, Giant (1) Treasure: None. | 41 | There is water dripping here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 42 | A strong updraft blows through this area. It is foggy here, making it difficult to see. |
| 43 | There is a pile of ashes here. | 44 | It is foggy here, making it difficult to see. There is a corroded chain here. Encounter: Kobolds (7) Treasure: None. | 45 | This area smells of rotting vegetation. There is a pile of dung here. Encounter: Beetles, Fire (7) Treasure: None. |
| 46 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. | 47 | 48 | There are cracks in the ceiling here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 49 | There are sticks scattered here. | 50 | There is a putrid smell coming from something nearby. There is a broken pole here. | 51 | There is a mold growing here. Treasure: 100sp, 60gp. |
| 52 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | There is a torn leather boot here. | 54 | It is foggy here, making it difficult to see. |
| 55 | A slight downdraft blows through this area. There are cracks in the wall here. | 56 | There is a broken arrow here. Encounter: Sprites (5) Treasure: None. | 57 | A cold air current blows through this area. Encounter: Wolves (7) Treasure: None. |
| 58 | This area smells of rotting vegetation. This area is very dusty. | 59 | This area is very dusty. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 60 | There are bones scattered here. Treasure: 200sp, 50gp. |
| 61 | A slight, damp breeze blows through this area. The wall here is damp. | 62 | 63 | ||
| 64 | There is water dripping here. Encounter: Gnomes (6) Treasure: None. | 65 | Treasure: 400sp. | 66 | There is a pile of ashes here. |
| 67 | There is a trickle of water here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 68 | There are cracks in the floor here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 | |
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