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The Ophidian Vault of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2It is foggy here, making it difficult to see.

Encounter: Orcs (3)
Treasure: None.
3A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4There is a candle stub here.

5

6A metallic smell assails your nostrils. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7A slight downdraft blows through this area. This area smells faintly of manure. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8

Encounter: Goblins (3)
Treasure: None.
9The smell of ozone assails your nostrils.

 
10

Encounter: Bandits (5)
Treasure: None.
11

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
12The air here is very hot.

 
13Fog gathers and swirls on the floor, concealing it.

14A strong downdraft blows through this area. There are fungi growing here.

15

 
16This area has a stale, fetid smell. There is water dripping here.

17It is foggy here, making it difficult to see.

18

 
19An acrid smell assails your nostrils. There is a mold growing here.

20There is a salty, wet smell to this area. The wall here is damp.

21The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 40gp.
 
22This area has a pleasant, earthy smell. There is water dripping here.

23There is a mold growing here.

Treasure: 200sp.
24

 
25The air here is very hot. A haze of smoke hangs in the air.

Encounter: Stirges (4)
Treasure: None.
26A cold air current blows through this area.

27

Encounter: Skeletons (4)
Treasure: None.
 
28This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
29A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a candle stub here.

Encounter: Sprites (9)
Treasure: None.
30The air here smells of smoke. There is a torn sack here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
31This area has a pleasant, earthy smell.

32

33

 
34A strong updraft blows through this area. This area is very dusty.

35A slight breeze blows through this area.

36

 
37This area smells of rotting vegetation. There is water dripping here.

Encounter: Acolytes (4)
Treasure: As per monster type.
38

Treasure: 500sp, 20gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
40There is a broken bottle here.

41An acrid smell assails your nostrils. There are rotting wood pieces here.

42Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (3)
Treasure: As per monster type.
44A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45

 
46A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp, 10gp, 1 magic item.
47A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48A strong, gusting wind blows through this area. It is misty here. There is a mold growing here.

 
49There is a broken arrow here.

Encounter: Snakes, Cobra (3)
Treasure: None.
50

51There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There is a pile of dung here.

Encounter: Skeletons (7)
Treasure: None.
53This area smells faintly of urine.

Encounter: Beetles, Fire (2)
Treasure: None.
54A slight updraft blows through this area.

Encounter: Wolves (8)
Treasure: None.
 
55There are cracks in the ceiling here.

Encounter: Gnomes (5)
Treasure: None.
56It is foggy here, making it difficult to see.

57Guano covers this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
58

Encounter: Bandits (3)
Treasure: None.
59There are sticks scattered here.

60This area is covered in cobwebs.

 
61An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
62

Trap: Poison gas: Save vs. Poison or die.
63

 
64This area has a pleasant, earthy smell.

65There is a cracked hammer head here.

Treasure: 400sp.
66This area is covered in cobwebs.

 
67There is a small puddle of water here.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee