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| 1 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here. | 2 | A strong downdraft blows through this area. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 3 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | A slight breeze blows through this area. This area is covered in cobwebs. | 5 | The air here smells of smoke. | 6 | Encounter: Snakes, Cobra (4) Treasure: None. |
| 7 | The smell of ozone assails your nostrils. The wall here is damp. | 8 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a broken pole here. Encounter: Gnomes (4) Treasure: As per monster type. |
| 10 | Encounter: Shrews, Giant (10) Treasure: None. | 11 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | This area smells faintly of manure. There is a broken pole here. |
| 13 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 14 | A slight breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | There is a trickle of water here. Encounter: Goblins (4) Treasure: As per monster type. | 17 | 18 | This area smells faintly of manure. Encounter: Traders (2) Treasure: As per monster type. | |
| 19 | A haze of smoke hangs in the air. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 20 | The air here smells of smoke. There is a large puddle of water here. Encounter: Goblins (2) Treasure: As per monster type. | 21 | There are bits of fur and hair scattered around here. Encounter: Stirges (5) Treasure: None. |
| 22 | Pottery shards are scattered here. | 23 | A slight breeze blows through this area. This area smells of rotting vegetation. | 24 | This area has a pleasant, earthy smell. Encounter: Goblins (2) Treasure: As per monster type. |
| 25 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 26 | A strong, moaning wind blows through this area. This area is covered in cobwebs. | 27 | There is water dripping here. |
| 28 | The air here is very cold. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 29 | A haze of dust hangs in the air. Encounter: Halflings (10) Treasure: As per monster type. | 30 | There is a pile of dung here. |
| 31 | It is foggy here, making it difficult to see. Encounter: Gnomes (1) Treasure: None. | 32 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | |
| 34 | 35 | A strong, gusting wind blows through this area. | 36 | ||
| 37 | It is misty here. There are wax drippings here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | A strong wind blows through this area. Treasure: 600sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 39 | The remnants of a rope are here, rotten. |
| 40 | A haze of smoke hangs in the air. Encounter: Killer Bees (4) Treasure: None. | 41 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. | 42 | A cold air current blows through this area. Treasure: 300sp, 50gp. |
| 43 | There are dry leaves and twigs scattered here. Encounter: Sprites (11) Treasure: None. | 44 | The air here is very cold. | 45 | |
| 46 | Treasure: 300sp, 1 jewelry. | 47 | Encounter: Sprites (12) Treasure: As per monster type. | 48 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. |
| 49 | This area smells faintly of manure. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 50 | The air here is very cold. There is water dripping here. Encounter: Lizards, Gecko (2) Treasure: None. | 51 | There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | 53 | A slight downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs. | 54 | ||
| 55 | There is a torch stub here. Trap: Poison gas: Save vs. Poison or die. | 56 | This area has a pleasant, earthy smell. There are sticks scattered here. |