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The Weird Sanctum of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There are sticks scattered here.

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
2

3A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Killer Bees (3)
Treasure: None.
 
4A slight downdraft blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5There is a pick handle here.

6A slight updraft blows through this area. There are cracks in the ceiling here.

 
7There is a slimy coating on the floor here.

Treasure: 400sp, 50gp.
8

Encounter: Traders (5)
Treasure: None.
9This area smells of rotting vegetation.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
10

11There is a pile of ashes here.

Encounter: Kobolds (12)
Treasure: None.
12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13It is foggy here, making it difficult to see. There are sticks scattered here.

14The air here smells of smoke.

15This area has a pleasant, earthy smell.

 
16There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (5)
Treasure: None.
18There is a large puddle of water here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
19A haze of dust hangs in the air. The ceiling here is damp.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20The air here is very hot.

21A strong downdraft blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (1)
Treasure: None.
 
22This area smells of rotting vegetation. Pottery shards are scattered here.

23There are sticks scattered here.

Encounter: Orcs (7)
Treasure: As per monster type.
24A strong, moaning wind blows through this area. There is a pile of rags here.

Encounter: Sprites (5)
Treasure: As per monster type.
 
25This area is very dusty.

26Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27A cold air current blows through this area. There are rotting wood pieces here.

Treasure: 100sp.
 
28There is a broken sword blade here.

Encounter: Wolves (8)
Treasure: None.
29

30There are cracks in the ceiling here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
31There is a pile of ashes here.

32

33The wall here is damp.

Encounter: Kobolds (12)
Treasure: None.
 
34A strong, moaning wind blows through this area. The ceiling here is damp.

Encounter: Traders (2)
Treasure: As per monster type.
35This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
36It is misty here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37This area is very dusty.

38

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39This area is very dusty.

 
40The air here is very cold.

Encounter: Wolves (4)
Treasure: None.
41

42There is a splintered club here.

Encounter: Kobolds (13)
Treasure: None.
 
43A strong, moaning wind blows through this area. There is a small puddle of water here.

44Guano covers this area.

45A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
46A strong, gusting wind blows through this area. There are cracks in the wall here.

47A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a broken bottle here.

Encounter: Wolves (4)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

 
49This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50

Encounter: Goblins (4)
Treasure: None.
51A strong wind blows through this area.

Encounter: Skeletons (7)
Treasure: None.
 
52

53The wall here is damp.

Encounter: Orcs (4)
Treasure: As per monster type.
54A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

 
55

56The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (6)
Treasure: None.
57A strong wind blows through this area. There is a pile of dung here.

Treasure: 100sp, 20gp.
 
58The air here is very hot. There is water dripping here.

59This area has a pleasant, earthy smell.

60This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61A cold air current blows through this area. There is a slimy coating on the floor here.

62This area smells faintly of manure.

Treasure: 300sp.
63It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 500sp, 30gp.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee