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| 1 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. Encounter: Dwarves (3) Treasure: As per monster type. | 2 | Encounter: Dwarves (2) Treasure: None. | 3 | A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here. |
| 4 | Encounter: Halflings (11) Treasure: As per monster type. | 5 | A slight breeze blows through this area. There is a blunt javelin head here. Encounter: Sprites (9) Treasure: As per monster type. | 6 | This area smells faintly of urine. There is a blunt javelin head here. |
| 7 | Treasure: 200sp, 2 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 8 | The smell of ozone assails your nostrils. The wall here is damp. | 9 | Encounter: Traders (6) Treasure: As per monster type. |
| 10 | This area smells of rotting vegetation. | 11 | A chlorine-like smell assails your nostrils. There are food scraps scattered here. | 12 | Fog gathers and swirls on the floor, concealing it. |
| 13 | It is foggy here, making it difficult to see. | 14 | 15 | There is a bent copper coin lying here. Treasure: 400sp. | |
| 16 | This area has a pleasant, earthy smell. There is a corroded chain here. Treasure: 200sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 17 | Encounter: Acolytes (3) Treasure: As per monster type. | 18 | This area smells of rotting vegetation. There is a rusted spike here. |
| 19 | The air here is very hot. This area has a stale, fetid smell. Encounter: Traders (7) Treasure: None. | 20 | 21 | Fog gathers and swirls on the floor, concealing it. Encounter: Kobolds (7) Treasure: As per monster type. | |
| 22 | 23 | Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | Encounter: Skeletons (7) Treasure: As per monster type. | |
| 25 | It is foggy here, making it difficult to see. This area is very dusty. | 26 | A strong wind blows through this area. | 27 | A strong wind blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. |
| 28 | A metallic smell assails your nostrils. | 29 | Encounter: Halflings (14) Treasure: As per monster type. | 30 | |
| 31 | 32 | This area has a stale, fetid smell. There is a pile of ashes here. | 33 | This area is covered in cobwebs. Encounter: Orcs (7) Treasure: None. | |
| 34 | There is a torn sack here. | 35 | Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 36 | |
| 37 | Encounter: Halflings (12) Treasure: As per monster type. | 38 | A chlorine-like smell assails your nostrils. Encounter: Lizards, Gecko (1) Treasure: None. | 39 | This area has a pleasant, earthy smell. There is a pick handle here. Encounter: Acolytes (7) Treasure: None. |
| 40 | A strong, moaning wind blows through this area. Encounter: Dwarves (3) Treasure: None. | 41 | It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (2) Treasure: None. | 42 | This area has a stale, fetid smell. This area is very dusty. Treasure: 600sp, 60gp. |
| 43 | 44 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | ||
| 46 | A strong wind blows through this area. There is water dripping here. | 47 | A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pick handle here. | 48 | This area is very dusty. |
| 49 | The smell of ozone assails your nostrils. There are cracks in the wall here. Encounter: Gnomes (6) Treasure: As per monster type. | 50 | The air here smells of smoke. | 51 | This area smells faintly of manure. The ceiling here is damp. Encounter: Skeletons (6) Treasure: None. |
| 52 | A haze of smoke hangs in the air. | 53 | This area smells faintly of urine. There is a pile of rags here. | 54 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (3) Treasure: None. |
| 55 | There is a torn sack here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | There are cracks in the floor here. Encounter: Sprites (17) Treasure: None. | 57 | A slight, damp breeze blows through this area. Encounter: Acolytes (8) Treasure: As per monster type. |
| 58 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Beetles, Fire (5) Treasure: None. | 59 | A strong wind blows through this area. | 60 | The air here is very hot. There are bones scattered here. |
| 61 | Pottery shards are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | It is foggy here, making it difficult to see. Encounter: Green Slimes (3) Treasure: As per monster type. | 63 | A slight breeze blows through this area. It is misty here. |
| 64 | This area has a pleasant, earthy smell. | 65 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (5) Treasure: None. |
| 67 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Encounter: Sprites (13) Treasure: None. |