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| 1 | Treasure: 100sp. Trap: Illusion of monsters: Shrews, Giant (4) | 2 | Encounter: Dwarves (3) Treasure: As per monster type. | 3 | A slight breeze blows through this area. Treasure: 200sp, 50gp. |
| 4 | There is a rusted spike here. | 5 | A strong wind blows through this area. | 6 | The air here is very cold. There is water dripping here. Encounter: Kobolds (11) Treasure: As per monster type. |
| 7 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. | 9 | There are rotting wood pieces here. |
| 10 | This area is covered in rubble and dirt. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 11 | A strong wind blows through this area. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 12 | A slight breeze blows through this area. This area smells faintly of manure. |
| 13 | The air here smells of smoke. | 14 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | There is water dripping here. Encounter: Wolves (5) Treasure: None. |
| 16 | An acrid smell assails your nostrils. There is water dripping here. Treasure: 100sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 17 | A cold air current blows through this area. A metallic smell assails your nostrils. | 18 | |
| 19 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 20 | Trap: Poison gas: Save vs. Poison or die. | 21 | A strong, moaning wind blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 22 | 23 | The air here smells of smoke. This area is covered in cobwebs. | 24 | This area is covered in cobwebs. | |
| 25 | A cold air current blows through this area. | 26 | A strong downdraft blows through this area. There are cracks in the wall here. Encounter: Killer Bees (10) Treasure: As per monster type. | 27 | This area has a pleasant, earthy smell. |
| 28 | The air here is very hot. A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 29 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 30 | |
| 31 | The air here is very hot. There is a pick handle here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | 33 | A cold air current blows through this area. Treasure: 200sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 34 | It is foggy here, making it difficult to see. There is a cracked hammer head here. Encounter: Orcs (3) Treasure: None. | 35 | 36 | This area has a stale, fetid smell. There is a mold growing here. | |
| 37 | There is a slimy coating on the wall here. | 38 | A gusting breeze blows through this area. | 39 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. |
| 40 | This area smells faintly of manure. Treasure: 400sp, 40gp. | 41 | The air here is very cold. Treasure: 600sp. | 42 | The air here is very hot. This area has a stale, fetid smell. Treasure: 400sp, 20gp. |
| 43 | This area has a stale, fetid smell. There is a slimy coating on the wall here. Encounter: Shrews, Giant (4) Treasure: None. | 44 | 45 | The air here is very hot. The hilt of a broken dagger is lying here. Encounter: Beetles, Fire (7) Treasure: As per monster type. | |
| 46 | This area smells faintly of urine. There is a cracked flask here. Encounter: Killer Bees (8) Treasure: As per monster type. | 47 | This area is covered in cobwebs. | 48 | There is a torn leather boot here. Encounter: Wolves (6) Treasure: As per monster type. |
| 49 | There is water dripping here. | 50 | The air here is very hot. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 51 | A haze of dust hangs in the air. Pottery shards are scattered here. |
| 52 | A strong, gusting wind blows through this area. | 53 | Trap: Fog: Looks like poison gas, but harmless. | 54 | A slight breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp. Treasure: 300sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 55 | There is a torn leather boot here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 56 | The air here smells of smoke. Guano covers this area. | 57 | A slight, damp breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 58 | It is misty here. | 59 | 60 | The ceiling here is damp. | |
| 61 | This area is covered in cobwebs. | 62 | There are several small stones here. Treasure: 200sp. | 63 | A strong, moaning wind blows through this area. This area smells faintly of urine. |
| 64 | Encounter: Traders (2) Treasure: As per monster type. | 65 | This area has a stale, fetid smell. There is a broken sword blade here. | 66 | Treasure: 600sp, 4 gems. |
| 67 | Encounter: Stirges (6) Treasure: As per monster type. | 68 | Treasure: 500sp, 4 gems. Trap: Poison needle: Save vs. Poison or die. | 69 | The air here smells of smoke. Treasure: 400sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |