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The Ebon Cyst of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

2

Treasure: 300sp, 4 gems.
3This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4A metallic smell assails your nostrils.

Encounter: Sprites (10)
Treasure: None.
5A gusting breeze blows through this area. This area smells of rotting vegetation.

6The smell of ozone assails your nostrils. There is a mold growing here.

 
7

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Treasure: 400sp, 40gp.
9The air here is very hot. There is a large puddle of water here.

 
10There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11There is a pile of straw here.

12There are fungi growing here.

Encounter: Acolytes (2)
Treasure: None.
 
13There are wax drippings here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14

Encounter: Sprites (6)
Treasure: As per monster type.
15

Treasure: 100sp, 40gp.
 
16

Encounter: Wolves (9)
Treasure: None.
17There is a torn sack here.

Encounter: Bandits (6)
Treasure: None.
18

 
19

20A slight, damp breeze blows through this area. There is a salty, wet smell to this area. Guano covers this area.

21This area has a pleasant, earthy smell.

Encounter: Kobolds (7)
Treasure: None.
 
22There is a small puddle of water here.

23

24A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
25Guano covers this area.

26This area smells faintly of manure.

27The smell of ozone assails your nostrils. A haze of dust hangs in the air.

Treasure: 200sp.
 
28This area smells faintly of manure. There is a broken bottle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Dwarves (6)
Treasure: As per monster type.
30This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air. There are rotting wood pieces here.

32A gusting breeze blows through this area.

33A strong, gusting wind blows through this area. This area is very dusty.

 
34A strong wind blows through this area. This area has a pleasant, earthy smell.

35A strong downdraft blows through this area. There is a mold growing here.

36The air here is very hot. The air here smells of smoke. There are scratches on the wall here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
37There are cracks in the ceiling here.

38A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 20gp, 4 gems.
39This area has a pleasant, earthy smell.

Encounter: Stirges (5)
Treasure: None.
 
40This area is very dusty.

Treasure: 500sp, 40gp, 1 magic item.
41The air here is very hot.

Treasure: 600sp, 10gp.
42There are dry leaves and twigs scattered here.

Treasure: 100sp.
 
43A strong downdraft blows through this area. There is a bent and rusted iron bar here.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Wolves (11)
44There is dried blood here.

45There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
46This area smells faintly of manure. There is a torn leather boot here.

Encounter: Wolves (6)
Treasure: As per monster type.
47There is a salty, wet smell to this area. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48Guano covers this area.

Encounter: Stirges (6)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell.

50This area is very dusty.

Treasure: 600sp.
51A strong, moaning wind blows through this area. There is a pile of ashes here.

 
52

Trap: Fog: Looks like poison gas, but harmless.
53This area is covered in cobwebs.

54There is a small puddle of water here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
55There is a trickle of water here.

Encounter: Killer Bees (8)
Treasure: None.
56There is a trickle of water here.

57There is water dripping here.

Treasure: 200sp.
 
58A strong wind blows through this area. There are bones scattered here.

59The air here is very hot.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Acolytes (5)
60

Trap: Fog: Looks like poison gas, but harmless.
 
61There are several small stones here.

62A gusting breeze blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There is a pile of dung here.

 
64This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: None.
65

66A haze of smoke hangs in the air. There are sticks scattered here.

Encounter: Traders (3)
Treasure: None.
 
67The air here is very hot.

68A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee