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| 1 | This area is covered in rubble and dirt. Treasure: 200sp, 50gp. | 2 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 3 | The air here smells of smoke. Encounter: Wolves (9) Treasure: None. |
| 4 | 5 | There are scratches on the wall here. Encounter: Wolves (4) Treasure: None. | 6 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 7 | It is misty here. The wall here is damp. Encounter: Dwarves (1) Treasure: As per monster type. | 8 | There are sticks scattered here. Encounter: Orcs (4) Treasure: As per monster type. | 9 | This area smells of rotting vegetation. Treasure: 400sp. |
| 10 | This area smells faintly of manure. Treasure: 300sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 11 | Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 12 | The smell of ozone assails your nostrils. There are rotting wood pieces here. |
| 13 | This area is covered in cobwebs. Encounter: Killer Bees (10) Treasure: As per monster type. | 14 | There is a small puddle of water here. Encounter: Snakes, Cobra (2) Treasure: None. | 15 | |
| 16 | This area smells faintly of urine. There is a broken pole here. Encounter: Kobolds (5) Treasure: None. | 17 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | Treasure: 500sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 19 | 20 | Encounter: Spiders, Crab (2) Treasure: As per monster type. | 21 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (3) Treasure: None. | |
| 22 | The air here is very hot. There is a mold growing here. Encounter: Skeletons (5) Treasure: As per monster type. | 23 | A slight, damp breeze blows through this area. This area smells faintly of urine. | 24 | A cold air current blows through this area. There are cracks in the wall here. Treasure: 200sp, 20gp. |
| 25 | This area has a stale, fetid smell. | 26 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 27 | This area has a stale, fetid smell. There are food scraps scattered here. Trap: Fog: Looks like poison gas, but harmless. |
| 28 | The air here is very hot. A metallic smell assails your nostrils. There is a slimy coating on the floor here. | 29 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. | 30 | This area smells faintly of urine. |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. | 32 | There is dried blood here. | 33 | A metallic smell assails your nostrils. Encounter: Traders (7) Treasure: As per monster type. |
| 34 | This area smells faintly of urine. Treasure: 300sp, 60gp. | 35 | An acrid smell assails your nostrils. This area is very dusty. | 36 | There are sticks scattered here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 37 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Encounter: Bandits (7) Treasure: As per monster type. | 38 | There is a mold growing here. | 39 | There are dry leaves and twigs scattered here. |
| 40 | Encounter: Skeletons (5) Treasure: As per monster type. | 41 | This area smells faintly of manure. There is a candle stub here. | 42 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Poison gas: Save vs. Poison or die. | 44 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | The air here is very hot. |
| 46 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Pottery shards are scattered here. | 47 | There is a broken arrow here. Trap: Poison gas: Save vs. Poison or die. | 48 | A slight, damp breeze blows through this area. Treasure: 600sp, 40gp. |
| 49 | There is dried blood here. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 50 | 51 | This area smells faintly of manure. There are cracks in the floor here. Encounter: Dwarves (4) Treasure: None. | |
| 52 | It is foggy here, making it difficult to see. There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | The air here is very hot. An acrid smell assails your nostrils. There is a trickle of water here. | 54 | There is a badly dented helmet here. Encounter: Kobolds (10) Treasure: None. |
| 55 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | Encounter: Spiders, Crab (2) Treasure: None. | 57 | A cold air current blows through this area. This area smells faintly of urine. It is misty here. Encounter: Killer Bees (6) Treasure: None. |
| 58 | A slight breeze blows through this area. This area is very dusty. | 59 | 60 | There is a putrid smell coming from something nearby. There is a rusted spike here. | |
| 61 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Wolves (7) Treasure: None. | 62 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. | 63 | There is a slimy coating on the ceiling here. |
| 64 | This area smells faintly of manure. | 65 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Traders (4) Treasure: As per monster type. | 66 | There is a candle stub here. |