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The Lonely Temple of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

Encounter: Spiders, Crab (2)
Treasure: None.
2

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
3There is a pile of straw here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
4There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
5A metallic smell assails your nostrils.

Encounter: Dwarves (4)
Treasure: As per monster type.
6A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Traders (7)
Treasure: None.
 
7

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9The air here smells of smoke.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
10

11This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Encounter: Acolytes (2)
Treasure: None.
12This area smells faintly of urine.

 
13A slight updraft blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
14It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Gnomes (3)
Treasure: None.
15The air here is very hot. The ceiling here is damp.

 
16

Encounter: Skeletons (3)
Treasure: As per monster type.
17This area has a stale, fetid smell.

Encounter: Goblins (8)
Treasure: As per monster type.
18The air here is very cold.

Encounter: Shrews, Giant (1)
Treasure: None.
 
19There is a broken arrow here.

20A strong updraft blows through this area. This area has a stale, fetid smell. This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
21The air here is very hot.

Treasure: 100sp.
Trap: Illusion of monsters: Beetles, Fire (6)
 
22A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken bottle here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
23A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is water dripping here.

24A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
25There are cracks in the floor here.

26A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

27A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
28There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
29A strong updraft blows through this area. A haze of smoke hangs in the air. There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Bandits (4)
Treasure: None.
 
31This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Encounter: Stirges (3)
Treasure: None.
32This area smells faintly of manure. There is a pile of rags here.

33

 
34It is foggy here, making it difficult to see. There is a pick handle here.

Encounter: Orcs (3)
Treasure: As per monster type.
35A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

36A metallic smell assails your nostrils. It is misty here. There is a cracked flask here.

 
37This area has a stale, fetid smell.

38An acrid smell assails your nostrils.

Encounter: Goblins (4)
Treasure: None.
39The air here smells of smoke.

 
40The air here smells of smoke. A haze of dust hangs in the air.

41The smell of ozone assails your nostrils.

42There is a large puddle of water here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
43A strong wind blows through this area.

Encounter: Orcs (2)
Treasure: None.
44

Encounter: Gnomes (6)
Treasure: None.
45There is a putrid smell coming from something nearby.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46A slight breeze blows through this area. There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
47There are rotting wood pieces here.

Encounter: Kobolds (8)
Treasure: None.
48There is a pile of ashes here.

 
49This area smells faintly of urine.

Encounter: Killer Bees (5)
Treasure: None.
50A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
51

 
52This area smells faintly of urine.

53A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54The air here smells of smoke. This area is covered in cobwebs.

 
55A haze of smoke hangs in the air.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Stirges (6)
56A strong wind blows through this area.

57A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There is a slimy coating on the wall here.

Encounter: Traders (6)
Treasure: As per monster type.
59

60A metallic smell assails your nostrils. There is water dripping here.

 
61A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Halflings (5)
Treasure: None.
62A slight, damp breeze blows through this area. This area smells of rotting vegetation.

63A slight, damp breeze blows through this area.

 
64Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 400sp.
65A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Dwarves (3)
Treasure: None.
66There is a pile of rags here.

 
67The air here smells of smoke. There is a candle stub here.

Treasure: 500sp, 5 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68This area is covered in cobwebs.

Encounter: Traders (3)
Treasure: As per monster type.
69Guano covers this area.

Encounter: Shrews, Giant (3)
Treasure: None.
 
70

Encounter: Goblins (8)
Treasure: As per monster type.
71There is water dripping here.

72Guano covers this area.

 
73A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here.

74There is a pile of straw here.

Encounter: Sprites (9)
Treasure: As per monster type.
75

 
76The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Traders (2)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee