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| 1 | Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. Encounter: Halflings (15) Treasure: As per monster type. | 2 | A cold air current blows through this area. This area smells of rotting vegetation. Encounter: Gnomes (6) Treasure: As per monster type. | 3 | This area has a stale, fetid smell. This area is very dusty. Trap: Poison gas: Save vs. Poison or die. |
| 4 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | Encounter: Killer Bees (8) Treasure: As per monster type. | 6 | Treasure: 200sp. Trap: Illusion of monsters: Kobolds (11) |
| 7 | This area smells of rotting vegetation. There is a bent and rusted iron bar here. Treasure: 200sp, 30gp. Trap: Illusion of monsters: Bandits (1) | 8 | This area has a pleasant, earthy smell. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A slight updraft blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. |
| 10 | 11 | 12 | This area smells of rotting vegetation. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | ||
| 13 | 14 | This area smells of rotting vegetation. There is a pile of ashes here. Encounter: Traders (8) Treasure: None. | 15 | A strong wind blows through this area. This area smells faintly of urine. There is a trickle of water here. Encounter: Halflings (10) Treasure: As per monster type. | |
| 16 | Encounter: Dwarves (5) Treasure: As per monster type. | 17 | The air here is very hot. This area is very dusty. | 18 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here. |
| 19 | The remnants of a rope are here, rotten. | 20 | This area has a pleasant, earthy smell. This area is very dusty. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (8) Treasure: None. | 23 | Encounter: Skeletons (11) Treasure: None. | 24 | The air here is very hot. A chlorine-like smell assails your nostrils. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 25 | This area has a stale, fetid smell. There is a slimy coating on the floor here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 26 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | 27 | Encounter: Snakes, Cobra (5) Treasure: None. |
| 28 | This area smells faintly of urine. There is a slimy coating on the ceiling here. Encounter: Kobolds (8) Treasure: None. | 29 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 30 | A slight updraft blows through this area. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here. Encounter: Spiders, Crab (1) Treasure: None. |
| 31 | A strong, gusting wind blows through this area. Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | The air here smells of smoke. Encounter: Sprites (11) Treasure: None. | 33 | Encounter: Gnomes (6) Treasure: As per monster type. |
| 34 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. | 35 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 36 | Encounter: Green Slimes (2) Treasure: As per monster type. |
| 37 | Encounter: Skeletons (5) Treasure: As per monster type. | 38 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 39 | Encounter: Skeletons (9) Treasure: None. |
| 40 | A slight breeze blows through this area. This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | There is a slimy coating on the wall here. | 42 | |
| 43 | The air here is very hot. There are sticks scattered here. | 44 | Encounter: Killer Bees (1) Treasure: None. | 45 | It is foggy here, making it difficult to see. Treasure: 600sp, 30gp. |
| 46 | This area smells of rotting vegetation. The wall here is damp. Encounter: Sprites (15) Treasure: None. | 47 | The air here is very cold. Encounter: Snakes, Cobra (4) Treasure: None. | 48 | A haze of dust hangs in the air. Encounter: Halflings (14) Treasure: None. |
| 49 | This area smells faintly of manure. | 50 | A cold air current blows through this area. A metallic smell assails your nostrils. There is a mold growing here. | 51 | A strong wind blows through this area. There are cracks in the wall here. |
| 52 | Encounter: Bandits (1) Treasure: None. | 53 | This area has a stale, fetid smell. Encounter: Goblins (6) Treasure: None. | 54 | A metallic smell assails your nostrils. There is a large puddle of water here. Encounter: Sprites (10) Treasure: As per monster type. |
| 55 | There is a pile of dung here. | 56 | Treasure: 600sp, 30gp. | 57 | There is a broken bottle here. Encounter: Skeletons (9) Treasure: As per monster type. |
| 58 | The air here is very hot. There is a putrid smell coming from something nearby. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 59 | There is a putrid smell coming from something nearby. | 60 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here. |
| 61 | This area smells faintly of manure. Encounter: Sprites (10) Treasure: As per monster type. | 62 | A slight breeze blows through this area. Encounter: Killer Bees (9) Treasure: As per monster type. | 63 | |
| 64 | A cold air current blows through this area. Treasure: 400sp, 40gp. | 65 | There is a mold growing here. Treasure: 500sp, 60gp, 1 magic item. | 66 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. | 68 | It is misty here. | 69 | This area has a stale, fetid smell. |
| 70 | There is a pile of dung here. | 71 | 72 | Treasure: 500sp. | |
| 73 | A strong, moaning wind blows through this area. There is a trickle of water here. | 74 | 75 | This area is covered in cobwebs. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 76 | A slight breeze blows through this area. There are bones scattered here. | 77 | A slight breeze blows through this area. Encounter: Skeletons (6) Treasure: As per monster type. | 78 | Encounter: Green Slimes (2) Treasure: None. |
| 79 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here. | 80 | The wall here is damp. Encounter: Green Slimes (4) Treasure: None. | 81 | |
| 82 | There is water dripping here. | 83 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 100sp, 10gp. | 84 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 85 | There is a salty, wet smell to this area. | 86 | 87 | Your nostrils are overwhelmed by a sulphurous smell. | |