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The Ancient Tower of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. There are cracks in the floor here.

Encounter: Skeletons (5)
Treasure: None.
2Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Sprites (8)
Treasure: None.
3Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
4A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Traders (4)
Treasure: As per monster type.
5A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
6The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
7

Encounter: Stirges (5)
Treasure: As per monster type.
8The air here is very hot. This area is covered in rubble and dirt.

Encounter: Acolytes (5)
Treasure: None.
9There are dry leaves and twigs scattered here.

 
10A slight updraft blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
11There is a pile of rags here.

Encounter: Sprites (8)
Treasure: None.
12

 
13There is a pile of rags here.

Encounter: Acolytes (8)
Treasure: None.
14There is a pile of dung here.

15There are sticks scattered here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16This area has a stale, fetid smell.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
17There are cracks in the ceiling here.

18The air here is very hot.

 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

20The air here is very cold.

21There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
22The air here is very hot. There is water dripping here.

23A strong updraft blows through this area.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
24A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Sprites (13)
Treasure: None.
 
25The air here is very cold. There is a large puddle of water here.

Encounter: Snakes, Cobra (5)
Treasure: None.
26

27There is a torn leather boot here.

 
28There is water dripping here.

29A cold air current blows through this area. This area smells faintly of manure. There is a pile of dung here.

30The air here is very hot. There is a pile of dung here.

 
31There is a cracked flask here.

Treasure: 300sp, 2 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32Fog gathers and swirls on the floor, concealing it.

33There is water dripping here.

 
34The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A slight breeze blows through this area. This area smells faintly of manure.

36A strong, moaning wind blows through this area. There is a rusted spike here.

Encounter: Kobolds (12)
Treasure: None.
 
37A slight breeze blows through this area. A haze of smoke hangs in the air. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38

39This area smells of rotting vegetation. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

41A cold air current blows through this area.

Encounter: Stirges (8)
Treasure: As per monster type.
42This area smells faintly of manure. There is a slimy coating on the ceiling here.

 
43A slight, damp breeze blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.

44Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45

Treasure: 600sp, 60gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46There is a torch stub here.

Encounter: Green Slimes (4)
Treasure: None.
47

Encounter: Halflings (10)
Treasure: None.
48The smell of ozone assails your nostrils. There is a cracked hammer head here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
49A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Halflings (14)
Treasure: As per monster type.
50This area smells faintly of manure. There is a cracked flask here.

51A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
52This area smells faintly of manure.

53There is a slimy coating on the floor here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
54A metallic smell assails your nostrils. There is a torn leather boot here.

 
55

56A haze of smoke hangs in the air.

57The hilt of a broken dagger is lying here.

Treasure: 600sp.
 
58There is a pile of ashes here.

59There are cracks in the wall here.

60This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
61This area smells faintly of urine. There is a pile of rags here.

Encounter: Skeletons (7)
Treasure: As per monster type.
62A strong, moaning wind blows through this area. This area smells faintly of urine. There is a slimy coating on the ceiling here.

63This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
64

Encounter: Bandits (3)
Treasure: As per monster type.
65A strong downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
66

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A strong, moaning wind blows through this area. There are cracks in the floor here.

68A strong wind blows through this area. The air here smells of smoke. It is misty here.

Encounter: Traders (1)
Treasure: As per monster type.
69

 
70

Encounter: Halflings (12)
Treasure: None.
71

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
72A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
73The air here is very hot. This area smells of rotting vegetation. There are wax drippings here.

Treasure: 200sp.
Trap: Illusion of monsters: Green Slimes (4)
74The air here is very hot. There are cracks in the wall here.

Encounter: Wolves (4)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee