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The Diabolical Depths of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. There is a pile of dung here.

Encounter: Spiders, Crab (1)
Treasure: None.
2A strong, moaning wind blows through this area. There is a rusted spike here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
3A slight, damp breeze blows through this area.

 
4This area has a stale, fetid smell. This area is covered in cobwebs.

5A slight updraft blows through this area. Guano covers this area.

Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6This area smells faintly of manure. The hilt of a broken dagger is lying here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
7A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

8A slight breeze blows through this area. There are rotting wood pieces here.

9There are bones scattered here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
10

11A cold air current blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
12

 
13This area is very dusty.

14This area smells faintly of urine. There is a broken arrow here.

15This area smells faintly of manure. There is a candle stub here.

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
16A strong, moaning wind blows through this area.

Encounter: Killer Bees (6)
Treasure: None.
17There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
18The air here is very hot. There is a pile of ashes here.

 
19This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
20

Treasure: 600sp.
21A gusting breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22There are wax drippings here.

23A metallic smell assails your nostrils. There is water dripping here.

24The air here is very hot. This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Killer Bees (8)
Treasure: None.
 
25Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26

Encounter: Lizards, Gecko (2)
Treasure: None.
27A haze of smoke hangs in the air.

 
28There is water dripping here.

29A slight, damp breeze blows through this area. There are rotting wood pieces here.

30

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
31It is foggy here, making it difficult to see. There is a mold growing here.

32A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: None.
33There is a blunt javelin head here.

Encounter: Kobolds (9)
Treasure: None.
 
34A slight breeze blows through this area.

35A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
36There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37There is a bent and rusted iron bar here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
38This area smells of rotting vegetation. There is a corroded chain here.

39This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.
 
40A cold air current blows through this area. There are wax drippings here.

Trap: Poison gas: Save vs. Poison or die.
41There is a pile of ashes here.

Encounter: Halflings (6)
Treasure: As per monster type.
42This area has a pleasant, earthy smell.

 
43

Treasure: 300sp, 30gp.
44

Encounter: Skeletons (7)
Treasure: As per monster type.
45This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
46This area has a stale, fetid smell.

47The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

48There are food scraps scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
49This area smells faintly of manure.

50

51

Trap: Fog: Looks like poison gas, but harmless.
 
52A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53A strong, moaning wind blows through this area.

54There is a mold growing here.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55There are food scraps scattered here.

56The air here is very hot.

57A slight updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58This area smells faintly of manure. There is a trickle of water here.

Encounter: Snakes, Cobra (1)
Treasure: None.
59Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 500sp.
60This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61This area smells faintly of manure. This area is very dusty.

Encounter: Skeletons (9)
Treasure: None.
62

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Gnomes (2)
63This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Beetles, Fire (5)
Treasure: None.
 
64There is a mold growing here.

Encounter: Stirges (6)
Treasure: As per monster type.
65

Trap: 10' Pit: 1d6 points of damage if you fall in.
66The air here is very hot. This area has a stale, fetid smell. There is a bent and rusted iron bar here.

 
67There is a putrid smell coming from something nearby.

Encounter: Green Slimes (3)
Treasure: None.
68This area has a stale, fetid smell. A haze of smoke hangs in the air.

69It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 200sp, 60gp.
 
70

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71

72

 
73

Encounter: Gnomes (3)
Treasure: As per monster type.
74

Encounter: Wolves (6)
Treasure: None.
75Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Treasure: 500sp, 50gp.
 
76

Encounter: Dwarves (2)
Treasure: As per monster type.
77There is a torn leather boot here.

Treasure: 100sp, 20gp.
78Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

 
79An acrid smell assails your nostrils.

80Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (2)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee