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| 1 | 2 | The air here is very hot. The smell of ozone assails your nostrils. | 3 | There is a trickle of water here. | |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. | 5 | A metallic smell assails your nostrils. There is a bent and rusted iron bar here. Treasure: 500sp. | 6 | The smell of ozone assails your nostrils. Treasure: 600sp, 10gp. |
| 7 | A metallic smell assails your nostrils. There is a pile of dung here. | 8 | There is a pile of straw here. | 9 | This area is very dusty. |
| 10 | Teeth and fangs are scattered here. Encounter: Goblins (4) Treasure: None. | 11 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 10gp. | 12 | Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. Encounter: Killer Bees (2) Treasure: As per monster type. |
| 13 | It is foggy here, making it difficult to see. The remnants of a rope are here, rotten. | 14 | 15 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 16 | This area smells of rotting vegetation. There is a pile of dung here. Treasure: 300sp, 60gp. | 17 | 18 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 19 | A strong, moaning wind blows through this area. Encounter: Acolytes (7) Treasure: As per monster type. | 20 | There is a cracked hammer head here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There is a broken pole here. |
| 22 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | A chlorine-like smell assails your nostrils. There is a broken pole here. | 24 | Encounter: Lizards, Gecko (1) Treasure: None. |
| 25 | 26 | It is misty here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | There are wax drippings here. | |
| 28 | There is a pile of dung here. Encounter: Acolytes (2) Treasure: None. | 29 | A strong, gusting wind blows through this area. There are rotting wood pieces here. | 30 | Trap: Poison gas: Save vs. Poison or die. |
| 31 | It is misty here. There is a trickle of water here. | 32 | The air here is very hot. This area has a pleasant, earthy smell. | 33 | A slight, damp breeze blows through this area. Encounter: Snakes, Cobra (2) Treasure: None. |
| 34 | There are several small stones here. Encounter: Traders (5) Treasure: As per monster type. | 35 | A gusting breeze blows through this area. This area smells faintly of urine. Treasure: 300sp. Trap: Illusion of monsters: Kobolds (10) | 36 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (6) Treasure: None. | 38 | Treasure: 400sp, 40gp. | 39 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | It is foggy here, making it difficult to see. | 41 | A slight, damp breeze blows through this area. There is a slimy coating on the ceiling here. | 42 | This area smells faintly of manure. |
| 43 | There are cracks in the wall here. | 44 | The air here is very hot. | 45 | This area smells faintly of manure. Guano covers this area. Encounter: Gnomes (5) Treasure: None. |
| 46 | There is a large puddle of water here. Encounter: Dwarves (6) Treasure: None. | 47 | The wall here is damp. | 48 | |
| 49 | This area has a pleasant, earthy smell. There is a pile of straw here. Encounter: Acolytes (8) Treasure: None. | 50 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Acolytes (1) Treasure: None. | 51 | This area has a stale, fetid smell. There are sticks scattered here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 52 | A strong updraft blows through this area. Encounter: Dwarves (5) Treasure: None. | 53 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Killer Bees (5) Treasure: As per monster type. | 54 | There is a mold growing here. |
| 55 | Encounter: Killer Bees (7) Treasure: None. | 56 | The air here is very hot. There is a salty, wet smell to this area. There is a pile of dung here. | 57 | Encounter: Sprites (11) Treasure: As per monster type. |
| 58 | Encounter: Skeletons (6) Treasure: None. | 59 | This area smells faintly of manure. There are cracks in the wall here. Encounter: Skeletons (9) Treasure: As per monster type. | 60 | Encounter: Traders (4) Treasure: None. |
| 61 | The air here is very hot. There is water dripping here. Encounter: Stirges (7) Treasure: None. | 62 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Traders (3) Treasure: None. | 63 | Treasure: 100sp, 6 jewelry. Trap: Poison needle: Save vs. Poison or die. |
| 64 | 65 | A slight breeze blows through this area. The air here smells of smoke. Encounter: Spiders, Crab (4) Treasure: None. | 66 | ||
| 67 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a small puddle of water here. Encounter: Gnomes (4) Treasure: As per monster type. | 68 | The air here is very hot. This area has a pleasant, earthy smell. | 69 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 70 | Encounter: Dwarves (4) Treasure: None. | 71 | A strong downdraft blows through this area. The air here smells of smoke. There is a blunt javelin head here. | 72 | The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Treasure: 300sp, 50gp. Trap: Illusion of monsters: Wolves (7) |
| 73 | This area has a stale, fetid smell. There is a large puddle of water here. Treasure: 500sp, 20gp. | 74 | The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 75 | The air here is very hot. This area has a pleasant, earthy smell. |