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The Lonely Vault of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

2

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3

 
4

5This area smells faintly of urine. There is a mold growing here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
6

 
7This area smells faintly of manure.

Encounter: Gnomes (4)
Treasure: None.
8A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
9It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 400sp, 40gp.
 
10Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Treasure: 400sp.
11There is a splintered club here.

12

 
13Guano covers this area.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (5)
Treasure: None.
15The air here is very hot.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16There are cracks in the ceiling here.

17There is a slimy coating on the floor here.

18This area smells faintly of urine. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: None.
 
19A metallic smell assails your nostrils. There is a cracked flask here.

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Halflings (16)
20There are rotting wood pieces here.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21This area smells faintly of manure. This area is very dusty.

 
22A slight updraft blows through this area. This area has a pleasant, earthy smell.

23This area smells of rotting vegetation. The remnants of a rope are here, rotten.

24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25The air here is very cold. This area has a pleasant, earthy smell.

Treasure: 400sp, 40gp.
26

27A strong wind blows through this area. The air here smells of smoke. The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
28

29The air here is very cold. This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Acolytes (1)
Treasure: None.
30A haze of smoke hangs in the air.

Encounter: Wolves (10)
Treasure: As per monster type.
 
31It is foggy here, making it difficult to see. The wall here is damp.

32A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (6)
Treasure: As per monster type.
33There is a badly dented helmet here.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
34Fog gathers and swirls on the floor, concealing it.

35Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Kobolds (10)
Treasure: None.
 
37There is a salty, wet smell to this area.

Encounter: Stirges (8)
Treasure: None.
38A strong wind blows through this area.

Encounter: Acolytes (8)
Treasure: None.
39

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
40

Encounter: Wolves (10)
Treasure: As per monster type.
41This area has a pleasant, earthy smell.

42It is foggy here, making it difficult to see. The ceiling here is damp.

 
43There is a mold growing here.

44

45The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
 
46This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
47This area smells faintly of manure.

Encounter: Skeletons (8)
Treasure: None.
48

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49A strong downdraft blows through this area. This area smells faintly of manure. The wall here is damp.

50Teeth and fangs are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51There is a small puddle of water here.

 
52The air here smells of smoke. This area is very dusty.

53This area has a pleasant, earthy smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
54There are dry leaves and twigs scattered here.

 
55

56There are rotting wood pieces here.

57

 
58A haze of dust hangs in the air. There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
59It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: None.
60

 
61A slight, damp breeze blows through this area.

62The air here is very hot.

63A strong, moaning wind blows through this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
64

Encounter: Skeletons (6)
Treasure: As per monster type.
65A haze of smoke hangs in the air.

66Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
67This area smells faintly of manure. This area is very dusty.

Encounter: Halflings (12)
Treasure: None.
68

69This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
70This area smells faintly of manure.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee