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The Vanishing Maze of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 300sp.
2A slight downdraft blows through this area.

3It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
4A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6

 
7

Encounter: Snakes, Cobra (5)
Treasure: None.
8There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: As per monster type.
9The air here is very hot. This area smells faintly of manure. There are sticks scattered here.

Encounter: Acolytes (7)
Treasure: None.
 
10This area has a pleasant, earthy smell.

Treasure: 500sp.
11

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12This area smells faintly of manure. There is a pile of ashes here.

 
13

Encounter: Shrews, Giant (7)
Treasure: None.
14A slight breeze blows through this area. There is a rusted spike here.

15A gusting breeze blows through this area. There is a splintered club here.

 
16There is a pile of rags here.

17

18This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19This area has a pleasant, earthy smell. There is a broken arrow here.

20Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 600sp.
21A slight breeze blows through this area.

 
22There is a slimy coating on the floor here.

Encounter: Bandits (4)
Treasure: As per monster type.
23There are cracks in the floor here.

24A haze of smoke hangs in the air.

Encounter: Stirges (5)
Treasure: As per monster type.
 
25The air here smells of smoke. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26A slight breeze blows through this area. A haze of dust hangs in the air. There is a corroded chain here.

27This area is covered in cobwebs.

 
28

29A strong wind blows through this area. This area has a pleasant, earthy smell. There is a corroded chain here.

30This area smells faintly of manure. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

 
31

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There are cracks in the ceiling here.

33There is a candle stub here.

 
34This area has a stale, fetid smell. It is foggy here, making it difficult to see.

35This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
36There is a corroded chain here.

 
37The smell of ozone assails your nostrils.

Encounter: Orcs (8)
Treasure: As per monster type.
38There is a cracked flask here.

Treasure: 300sp.
39This area smells faintly of urine. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
40A strong downdraft blows through this area.

Encounter: Dwarves (6)
Treasure: As per monster type.
41

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42

 
43A strong wind blows through this area.

Encounter: Acolytes (8)
Treasure: As per monster type.
44It is foggy here, making it difficult to see.

Treasure: 200sp.
45It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Killer Bees (1)
Treasure: None.
 
46The air here smells of smoke.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
47The air here is very hot. An acrid smell assails your nostrils.

48It is foggy here, making it difficult to see.

 
49The wall here is damp.

50

51

 
52It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Sprites (9)
Treasure: None.
53There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: None.
54A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
55There is a cracked hammer head here.

Encounter: Lizards, Gecko (3)
Treasure: None.
56A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57A haze of smoke hangs in the air. There is water dripping here.

Encounter: Orcs (6)
Treasure: None.
 
58This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Treasure: 200sp, 50gp.
59A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Killer Bees (8)
Treasure: None.
60

 
61

62Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
 
64Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (2)
Treasure: None.
65

66The air here is very hot. There is a broken pole here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
67A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68This area is covered in cobwebs.

69This area has a stale, fetid smell. This area is covered in cobwebs.

 
70

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (9)
71

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee