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The Hidden Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Encounter: Gnomes (5)
Treasure: As per monster type.
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3The air here smells of smoke. There is a pile of rags here.

 
4The air here is very hot.

5There is a bent copper coin lying here.

Treasure: 600sp, 40gp.
6A cold air current blows through this area. There are fungi growing here.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Halflings (8)
Treasure: As per monster type.
8There is a badly dented helmet here.

9A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: None.
 
10A cold air current blows through this area. It is foggy here, making it difficult to see. There is a candle stub here.

Treasure: 100sp, 1 gems.
11A strong, moaning wind blows through this area. The air here smells of smoke.

Encounter: Skeletons (7)
Treasure: None.
12A haze of smoke hangs in the air.

Encounter: Goblins (7)
Treasure: As per monster type.
 
13This area is very dusty.

14There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
15A slight breeze blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16A strong wind blows through this area.

17This area is very dusty.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18A cold air current blows through this area.

 
19The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 100sp.
20There is a torn leather boot here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
22This area smells faintly of manure. There is water dripping here.

23There are cracks in the wall here.

Encounter: Dwarves (2)
Treasure: None.
24This area smells faintly of manure. There are fungi growing here.

Encounter: Stirges (7)
Treasure: None.
 
25The air here is very cold. There is a broken sword blade here.

26A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (5)
Treasure: None.
27

 
28A chlorine-like smell assails your nostrils.

Encounter: Sprites (13)
Treasure: As per monster type.
29There are several small stones here.

30There are sticks scattered here.

 
31

32

33A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
34This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
35This area smells faintly of urine. There is a broken sword blade here.

Treasure: 600sp, 30gp, 4 jewelry.
36

Encounter: Dwarves (3)
Treasure: As per monster type.
 
37This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 100sp.
38The air here is very hot. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
39A slight breeze blows through this area. This area smells faintly of manure.

 
40

41This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: None.
42

Trap: Fog: Looks like poison gas, but harmless.
 
43This area has a pleasant, earthy smell. There is a pile of straw here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44There are cracks in the ceiling here.

45

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
46The air here is very cold. There is a cracked hammer head here.

Encounter: Orcs (3)
Treasure: As per monster type.
47

48

Trap: Poison gas: Save vs. Poison or die.
 
49Fog gathers and swirls on the floor, concealing it.

50A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (2)
Treasure: As per monster type.
51This area has a stale, fetid smell.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
52

53This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
54A strong, moaning wind blows through this area. Guano covers this area.

Treasure: 100sp, 60gp, 4 gems.
 
55A metallic smell assails your nostrils. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
56There is a putrid smell coming from something nearby. There are cracks in the floor here.

57A gusting breeze blows through this area.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
58There is water dripping here.

59It is foggy here, making it difficult to see.

60

 
61This area smells of rotting vegetation.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
62A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (1)
Treasure: As per monster type.
63There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 600sp, 30gp.
65This area has a stale, fetid smell.

Treasure: 300sp.
66A slight updraft blows through this area.

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67

Encounter: Green Slimes (3)
Treasure: As per monster type.
68A slight, damp breeze blows through this area. There are rotting wood pieces here.

Treasure: 100sp.
69

Encounter: Gnomes (6)
Treasure: None.
 
70

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
71

72This area has a stale, fetid smell.

Encounter: Acolytes (3)
Treasure: None.
 
73

Encounter: Traders (5)
Treasure: None.
74A slight updraft blows through this area. A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75This area smells faintly of manure. A haze of smoke hangs in the air. The wall here is damp.

 
76

Treasure: 200sp, 5 gems.
Trap: Poison snake: 1 hit dice.
77This area smells faintly of urine.

Encounter: Sprites (11)
Treasure: None.
78This area smells of rotting vegetation. There are rotting wood pieces here.

Encounter: Gnomes (5)
Treasure: None.
 
79

Encounter: Snakes, Cobra (1)
Treasure: None.
80The air here is very hot. This area smells faintly of urine.

Treasure: 400sp.
Trap: Illusion of monsters: Killer Bees (7)
81There is a blunt javelin head here.

Encounter: Wolves (4)
Treasure: None.
 
82There is a blunt javelin head here.

Treasure: 500sp, 20gp.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee