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The Uncanny Halls of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2A slight breeze blows through this area.

Encounter: Dwarves (2)
Treasure: None.
3

 
4The air here is very hot.

Treasure: 100sp, 10gp.
5This area has a stale, fetid smell. There is a broken bottle here.

6The air here smells of smoke.

 
7This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: As per monster type.
8This area smells faintly of urine.

Encounter: Stirges (5)
Treasure: None.
9The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10This area is covered in cobwebs.

Encounter: Skeletons (5)
Treasure: As per monster type.
11A gusting breeze blows through this area. This area is covered in cobwebs.

12There is a pile of ashes here.

 
13There is a cracked flask here.

14There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A strong downdraft blows through this area. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16This area smells of rotting vegetation.

17

18

 
19This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20Your nostrils are overwhelmed by a sulphurous smell.

21A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Dwarves (3)
Treasure: None.
 
22

23There is a slimy coating on the wall here.

24Fog gathers and swirls on the floor, concealing it.

 
25This area smells faintly of manure. There are several small stones here.

Treasure: 500sp, 50gp.
26Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

27The air here smells of smoke.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
28This area smells faintly of manure. There are cracks in the ceiling here.

29A slight updraft blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

30

 
31

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32A strong, moaning wind blows through this area.

33A strong wind blows through this area.

Treasure: 300sp, 50gp, 2 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34A haze of dust hangs in the air.

35The wall here is damp.

36A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
37There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

Trap: Poison gas: Save vs. Poison or die.
39

Trap: Poison gas: Save vs. Poison or die.
 
40

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
41This area smells faintly of urine. There are bones scattered here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
42The air here is very hot.

 
43The air here is very cold. This area smells faintly of urine. There are sticks scattered here.

44

Treasure: 200sp, 10gp.
45

Encounter: Goblins (4)
Treasure: As per monster type.
 
46The air here is very hot.

47

Encounter: Goblins (7)
Treasure: As per monster type.
48There is water dripping here.

Encounter: Halflings (12)
Treasure: As per monster type.
 
49

50This area smells faintly of manure. There is a broken sword blade here.

51A strong wind blows through this area. There is a pile of straw here.

 
52

Treasure: 300sp.
Trap: Illusion of monsters: Halflings (6)
53This area has a pleasant, earthy smell.

54A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

 
55The air here smells of smoke.

Encounter: Killer Bees (5)
Treasure: As per monster type.
56There is a broken bottle here.

Encounter: Shrews, Giant (6)
Treasure: None.
57A haze of dust hangs in the air.

Encounter: Sprites (15)
Treasure: As per monster type.
 
58A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
59An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60The air here is very hot. The smell of ozone assails your nostrils.

 
61This area is very dusty.

Treasure: 400sp.
62There are food scraps scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
64There is a bent copper coin lying here.

65The air here is very hot. There is water dripping here.

Treasure: 400sp.

adventuregenerator/gen.1702148651.txt.gz · Last modified: 2023/12/09 11:04 by lee