User Tools



adventuregenerator:gen

This is an old revision of the document!


 

 

 

 

 

The Tenebrous Labyrinth of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

Treasure: 400sp, 60gp.
2This area smells faintly of urine. There are bits of fur and hair scattered around here.

Encounter: Stirges (6)
Treasure: None.
3There is dried blood here.

 
4Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

5A strong updraft blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here.

6A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
7The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
8It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
9A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

 
10This area is covered in cobwebs.

11This area is covered in cobwebs.

12The air here is very cold. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Treasure: 300sp, 20gp.
 
13A strong updraft blows through this area.

14

Encounter: Kobolds (11)
Treasure: None.
15A strong updraft blows through this area.

 
16This area has a pleasant, earthy smell. There are cracks in the wall here.

17

Encounter: Orcs (5)
Treasure: None.
18There is a pile of dung here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
19The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

20

Encounter: Shrews, Giant (9)
Treasure: None.
21There is a corroded chain here.

 
22This area has a pleasant, earthy smell.

Encounter: Stirges (8)
Treasure: None.
23The air here is very cold.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
24

 
25This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26The air here is very cold. There is a bent and rusted iron bar here.

Encounter: Wolves (6)
Treasure: As per monster type.
27This area smells faintly of urine.

Encounter: Beetles, Fire (1)
Treasure: None.
 
28A slight, damp breeze blows through this area.

29There are dry leaves and twigs scattered here.

30There is a small puddle of water here.

 
31There is a splintered club here.

Encounter: Green Slimes (4)
Treasure: None.
32This area smells of rotting vegetation.

Encounter: Green Slimes (3)
Treasure: As per monster type.
33A haze of dust hangs in the air. The wall here is damp.

 
34Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35The smell of ozone assails your nostrils. There are cracks in the wall here.

36A cold air current blows through this area. There is a cracked hammer head here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
37A slight updraft blows through this area. There is a trickle of water here.

Encounter: Acolytes (2)
Treasure: As per monster type.
38The air here is very cold. There is a putrid smell coming from something nearby. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39

Encounter: Wolves (8)
Treasure: As per monster type.
 
40There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41

42

 
43A gusting breeze blows through this area. It is foggy here, making it difficult to see.

44A strong downdraft blows through this area. This area has a pleasant, earthy smell.

45This area has a pleasant, earthy smell.

 
46The air here is very hot.

47This area is very dusty.

Encounter: Gnomes (4)
Treasure: None.
48The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (7)
Treasure: None.
 
49There are dry leaves and twigs scattered here.

50There is a mold growing here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
51Teeth and fangs are scattered here.

 
52There are rotting wood pieces here.

53This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
55The wall here is damp.

56It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
57There is a slimy coating on the floor here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
58

Trap: Fog: Looks like poison gas, but harmless.
59There are food scraps scattered here.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
60The air here is very hot. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

 
61A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: None.
62A slight updraft blows through this area. This area smells faintly of urine.

63A cold air current blows through this area. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
64A gusting breeze blows through this area. The smell of ozone assails your nostrils. There is a pile of ashes here.

65

66

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
67There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

69There is water dripping here.

 
70

Encounter: Acolytes (2)
Treasure: None.
71

72Fog gathers and swirls on the floor, concealing it.

 
73This area is covered in rubble and dirt.

Treasure: 200sp.
74Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
75A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
76There are scratches on the wall here.

77There is a pile of dung here.

Encounter: Gnomes (6)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee