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The Scarlet Tower of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Halflings (15)
Treasure: As per monster type.
2A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Gnomes (6)
Treasure: As per monster type.
3This area has a stale, fetid smell. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5

Encounter: Killer Bees (8)
Treasure: As per monster type.
6

Treasure: 200sp.
Trap: Illusion of monsters: Kobolds (11)
 
7This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Bandits (1)
8This area has a pleasant, earthy smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight updraft blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

 
10

11

12This area smells of rotting vegetation. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13

14This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Traders (8)
Treasure: None.
15A strong wind blows through this area. This area smells faintly of urine. There is a trickle of water here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
16

Encounter: Dwarves (5)
Treasure: As per monster type.
17The air here is very hot. This area is very dusty.

18The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here.

 
19The remnants of a rope are here, rotten.

20This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (8)
Treasure: None.
23

Encounter: Skeletons (11)
Treasure: None.
24The air here is very hot. A chlorine-like smell assails your nostrils.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25This area has a stale, fetid smell. There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
26This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
27

Encounter: Snakes, Cobra (5)
Treasure: None.
 
28This area smells faintly of urine. There is a slimy coating on the ceiling here.

Encounter: Kobolds (8)
Treasure: None.
29

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
30A slight updraft blows through this area. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
31A strong, gusting wind blows through this area. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32The air here smells of smoke.

Encounter: Sprites (11)
Treasure: None.
33

Encounter: Gnomes (6)
Treasure: As per monster type.
 
34This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

35A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
36

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
37

Encounter: Skeletons (5)
Treasure: As per monster type.
38Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
39

Encounter: Skeletons (9)
Treasure: None.
 
40A slight breeze blows through this area. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41There is a slimy coating on the wall here.

42

 
43The air here is very hot. There are sticks scattered here.

44

Encounter: Killer Bees (1)
Treasure: None.
45It is foggy here, making it difficult to see.

Treasure: 600sp, 30gp.
 
46This area smells of rotting vegetation. The wall here is damp.

Encounter: Sprites (15)
Treasure: None.
47The air here is very cold.

Encounter: Snakes, Cobra (4)
Treasure: None.
48A haze of dust hangs in the air.

Encounter: Halflings (14)
Treasure: None.
 
49This area smells faintly of manure.

50A cold air current blows through this area. A metallic smell assails your nostrils. There is a mold growing here.

51A strong wind blows through this area. There are cracks in the wall here.

 
52

Encounter: Bandits (1)
Treasure: None.
53This area has a stale, fetid smell.

Encounter: Goblins (6)
Treasure: None.
54A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
55There is a pile of dung here.

56

Treasure: 600sp, 30gp.
57There is a broken bottle here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
58The air here is very hot. There is a putrid smell coming from something nearby.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59There is a putrid smell coming from something nearby.

60The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here.

 
61This area smells faintly of manure.

Encounter: Sprites (10)
Treasure: As per monster type.
62A slight breeze blows through this area.

Encounter: Killer Bees (9)
Treasure: As per monster type.
63

 
64A cold air current blows through this area.

Treasure: 400sp, 40gp.
65There is a mold growing here.

Treasure: 500sp, 60gp, 1 magic item.
66An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

 
67Your nostrils are overwhelmed by a sulphurous smell.

68It is misty here.

69This area has a stale, fetid smell.

 
70There is a pile of dung here.

71

72

Treasure: 500sp.
 
73A strong, moaning wind blows through this area. There is a trickle of water here.

74

75This area is covered in cobwebs.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
76A slight breeze blows through this area. There are bones scattered here.

77A slight breeze blows through this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
78

Encounter: Green Slimes (2)
Treasure: None.
 
79A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

80The wall here is damp.

Encounter: Green Slimes (4)
Treasure: None.
81

 
82There is water dripping here.

83Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 10gp.
84It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85There is a salty, wet smell to this area.

86

87Your nostrils are overwhelmed by a sulphurous smell.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee