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| 1 | A slight, damp breeze blows through this area. Treasure: 200sp, 30gp. | 2 | 3 | It is foggy here, making it difficult to see. Treasure: 500sp, 10gp. Trap: Illusion of monsters: Orcs (4) | |
| 4 | The wall here is damp. Encounter: Dwarves (4) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. There are cracks in the wall here. Encounter: Bandits (5) Treasure: As per monster type. | 6 | |
| 7 | Encounter: Acolytes (7) Treasure: None. | 8 | An acrid smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | A slight breeze blows through this area. Encounter: Wolves (10) Treasure: None. |
| 10 | 11 | There is a torch stub here. | 12 | A strong, moaning wind blows through this area. | |
| 13 | There is a broken arrow here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | A slight downdraft blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. | 15 | The air here smells of smoke. There are wax drippings here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 16 | A slight, damp breeze blows through this area. This area smells faintly of manure. There is a bent copper coin lying here. | 17 | A strong downdraft blows through this area. | 18 | Treasure: 600sp, 30gp. |
| 19 | 20 | A strong, moaning wind blows through this area. | 21 | A cold air current blows through this area. There is a pile of dung here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | |
| 22 | 23 | This area smells faintly of urine. There is a badly dented helmet here. | 24 | ||
| 25 | Encounter: Green Slimes (4) Treasure: None. | 26 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | 27 | There is a salty, wet smell to this area. There is water dripping here. Treasure: 100sp. |
| 28 | There is a pile of rags here. | 29 | Pottery shards are scattered here. Encounter: Traders (3) Treasure: As per monster type. | 30 | There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | Encounter: Wolves (8) Treasure: As per monster type. | 32 | Encounter: Wolves (6) Treasure: As per monster type. | 33 | This area smells faintly of manure. |
| 34 | A slight, damp breeze blows through this area. | 35 | A slight updraft blows through this area. A haze of smoke hangs in the air. There is water dripping here. Encounter: Halflings (9) Treasure: None. | 36 | There is a large puddle of water here. |
| 37 | 38 | There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Treasure: 300sp, 30gp. Trap: Poison snake: 1 hit dice. | |
| 40 | There is a broken sword blade here. | 41 | A cold air current blows through this area. There is a mold growing here. Encounter: Dwarves (2) Treasure: As per monster type. | 42 | A haze of dust hangs in the air. This area is covered in cobwebs. Encounter: Halflings (10) Treasure: As per monster type. |
| 43 | This area smells faintly of urine. There is water dripping here. Encounter: Acolytes (8) Treasure: As per monster type. | 44 | There is a bent and rusted iron bar here. Encounter: Dwarves (5) Treasure: None. | 45 | There are wax drippings here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 46 | The air here smells of smoke. | 47 | There is a putrid smell coming from something nearby. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | Encounter: Traders (7) Treasure: As per monster type. |
| 49 | This area is covered in cobwebs. Encounter: Bandits (1) Treasure: None. | 50 | It is misty here. There are scratches on the wall here. Trap: Poison gas: Save vs. Poison or die. | 51 | There is a pile of dung here. |
| 52 | A slight updraft blows through this area. This area smells of rotting vegetation. There is a torn sack here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 53 | Encounter: Kobolds (11) Treasure: None. | 54 | The wall here is damp. Encounter: Wolves (6) Treasure: None. |
| 55 | There is a pile of ashes here. Encounter: Goblins (8) Treasure: None. | 56 | Encounter: Snakes, Cobra (5) Treasure: None. | 57 | Encounter: Lizards, Gecko (3) Treasure: None. |
| 58 | 59 | There is a salty, wet smell to this area. The ceiling here is damp. | 60 | A strong, moaning wind blows through this area. This area smells faintly of manure. The ceiling here is damp. Encounter: Kobolds (8) Treasure: As per monster type. | |
| 61 | Encounter: Beetles, Fire (1) Treasure: As per monster type. | 62 | Encounter: Dwarves (5) Treasure: None. | 63 | A strong wind blows through this area. This area has a stale, fetid smell. |
| 64 | An acrid smell assails your nostrils. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. | 65 | Encounter: Halflings (10) Treasure: As per monster type. | 66 | Treasure: 300sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 67 | 68 | Encounter: Dwarves (6) Treasure: None. | 69 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | |
| 70 | There is a rusted spike here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | This area is covered in cobwebs. | 72 | This area smells of rotting vegetation. |
| 73 |