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| 1 | Encounter: Wolves (7) Treasure: None. | 2 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 3 | Encounter: Skeletons (9) Treasure: As per monster type. |
| 4 | This area has a stale, fetid smell. Encounter: Kobolds (9) Treasure: As per monster type. | 5 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Bandits (7) Treasure: None. | 6 | The air here is very hot. There is water dripping here. |
| 7 | A slight breeze blows through this area. Encounter: Skeletons (12) Treasure: None. | 8 | Encounter: Dwarves (5) Treasure: As per monster type. | 9 | Encounter: Stirges (1) Treasure: As per monster type. |
| 10 | 11 | The ceiling here is damp. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | Treasure: 100sp. | |
| 13 | The air here smells of smoke. This area is very dusty. | 14 | Encounter: Killer Bees (2) Treasure: None. | 15 | Treasure: 500sp, 50gp, 1 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 16 | This area smells faintly of urine. It is foggy here, making it difficult to see. Encounter: Green Slimes (1) Treasure: As per monster type. | 17 | A strong, moaning wind blows through this area. There is a mold growing here. Encounter: Kobolds (11) Treasure: As per monster type. | 18 | A cold air current blows through this area. |
| 19 | There is a large puddle of water here. Encounter: Dwarves (6) Treasure: None. | 20 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | There is a mold growing here. Treasure: 100sp. |
| 22 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Encounter: Kobolds (12) Treasure: None. | 23 | This area smells of rotting vegetation. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 24 | This area is covered in cobwebs. Treasure: 200sp, 4 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 25 | A cold air current blows through this area. Treasure: 500sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 26 | 27 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 28 | A cold air current blows through this area. | 29 | Treasure: 200sp, 20gp. | 30 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | 32 | Treasure: 600sp. | 33 | Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 34 | An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. | 35 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 36 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Encounter: Goblins (3) Treasure: As per monster type. |
| 37 | The ceiling here is damp. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 | There are cracks in the floor here. Treasure: 300sp, 60gp. | 39 | Encounter: Wolves (6) Treasure: None. |
| 40 | A slight breeze blows through this area. There is a torch stub here. Encounter: Acolytes (2) Treasure: As per monster type. | 41 | There is a pile of rags here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 42 | A strong wind blows through this area. The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | 44 | The air here is very cold. | 45 | There is a slimy coating on the ceiling here. | |
| 46 | A slight breeze blows through this area. This area smells of rotting vegetation. Encounter: Halflings (9) Treasure: None. | 47 | Guano covers this area. | 48 | There is a rusted spike here. Encounter: Orcs (4) Treasure: As per monster type. |
| 49 | It is misty here. There is a slimy coating on the floor here. Encounter: Orcs (5) Treasure: None. | 50 | A strong, moaning wind blows through this area. There is water dripping here. | 51 | This area has a pleasant, earthy smell. |
| 52 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 53 | A chlorine-like smell assails your nostrils. There is a broken sword blade here. Trap: Fog: Looks like poison gas, but harmless. | 54 | Encounter: Goblins (4) Treasure: None. |
| 55 | It is foggy here, making it difficult to see. | 56 | A strong, gusting wind blows through this area. | 57 | An acrid smell assails your nostrils. Encounter: Killer Bees (10) Treasure: None. |
| 58 | A strong wind blows through this area. This area smells faintly of manure. There is a bent copper coin lying here. Encounter: Goblins (7) Treasure: As per monster type. | 59 | A slight breeze blows through this area. There is water dripping here. Treasure: 100sp, 40gp. | 60 | The air here smells of smoke. This area is very dusty. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (2) Treasure: None. | 62 | Fog gathers and swirls on the floor, concealing it. There is dried blood here. Treasure: 200sp, 20gp. | 63 | Treasure: 400sp. Trap: Poison snake: 1 hit dice. |
| 64 | There is a torn sack here. Encounter: Stirges (3) Treasure: None. | 65 | There is a slimy coating on the ceiling here. | 66 | |
| 67 | The air here is very cold. | 68 | Encounter: Wolves (6) Treasure: None. | 69 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. |
| 70 | The smell of ozone assails your nostrils. Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | This area smells faintly of manure. Encounter: Traders (2) Treasure: As per monster type. | 72 | There are cracks in the wall here. Treasure: 300sp. |
| 73 | This area has a pleasant, earthy smell. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Encounter: Acolytes (4) Treasure: None. | 75 | |
| 76 | There is a mold growing here. Encounter: Bandits (1) Treasure: As per monster type. | 77 | 78 | A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 79 | A slight downdraft blows through this area. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 80 | The air here is very cold. This area has a stale, fetid smell. This area is very dusty. | 81 | There are cracks in the floor here. |
| 82 | This area is covered in cobwebs. | 83 | There is a trickle of water here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 84 | The air here is very hot. There is a bent copper coin lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 85 | This area is covered in cobwebs. Encounter: Beetles, Fire (3) Treasure: None. | 86 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 87 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Kobolds (11) Treasure: None. |
| 88 | This area smells faintly of manure. Treasure: 100sp, 20gp. Trap: Illusion of monsters: Green Slimes (1) | 89 | Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 90 | This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. |
| 91 | A haze of smoke hangs in the air. | 92 | This area smells faintly of manure. There is a small puddle of water here. Encounter: Traders (3) Treasure: None. | 93 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |