User Tools



adventuregenerator:gen

This is an old revision of the document!


 

 

 

 

 

The Ophidian Isle of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Encounter: Killer Bees (2)
Treasure: None.
2This area smells of rotting vegetation.

Encounter: Goblins (2)
Treasure: None.
3

 
4A cold air current blows through this area. There is a cracked flask here.

5There is a broken arrow here.

6A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7The air here is very hot. This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Encounter: Gnomes (4)
Treasure: None.
8There are cracks in the floor here.

Encounter: Snakes, Cobra (5)
Treasure: None.
9

 
10There is a salty, wet smell to this area.

11

Encounter: Lizards, Gecko (3)
Treasure: None.
12The air here is very cold.

Treasure: 300sp.
 
13A slight updraft blows through this area. The air here smells of smoke.

Encounter: Bandits (4)
Treasure: As per monster type.
14There are food scraps scattered here.

15This area smells faintly of manure.

Encounter: Orcs (5)
Treasure: None.
 
16Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

17The air here smells of smoke. There are rotting wood pieces here.

Encounter: Kobolds (8)
Treasure: None.
18An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
20This area smells of rotting vegetation.

21

Treasure: 300sp.
 
22

Treasure: 300sp.
23It is foggy here, making it difficult to see.

24A slight, damp breeze blows through this area. This area smells of rotting vegetation.

 
25There is a mold growing here.

Encounter: Goblins (7)
Treasure: As per monster type.
26

27A slight breeze blows through this area. The wall here is damp.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29There is a small puddle of water here.

30It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

 
31A slight downdraft blows through this area. This area smells faintly of urine.

32This area is very dusty.

33There is a broken pole here.

 
34The air here smells of smoke.

Treasure: 300sp, 60gp.
35This area smells faintly of manure.

36

Encounter: Goblins (8)
Treasure: As per monster type.
 
37The air here is very cold. There is a mold growing here.

38The air here is very cold. This area is covered in rubble and dirt.

Encounter: Skeletons (5)
Treasure: As per monster type.
39A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40This area smells faintly of manure. There is water dripping here.

41A slight, damp breeze blows through this area.

42

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area smells faintly of manure. There is a corroded chain here.

Encounter: Green Slimes (4)
Treasure: None.
44The air here is very hot. This area smells faintly of manure.

Encounter: Traders (6)
Treasure: None.
45There is a splintered club here.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46It is misty here.

Encounter: Stirges (1)
Treasure: As per monster type.
47This area is covered in cobwebs.

48A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils.

 
49There is a torn leather boot here.

50This area is covered in cobwebs.

51It is foggy here, making it difficult to see. There is a broken sword blade here.

 
52A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53A cold air current blows through this area. A chlorine-like smell assails your nostrils. There are bits of fur and hair scattered around here.

54The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55

56A metallic smell assails your nostrils. This area is covered in cobwebs.

57This area is covered in cobwebs.

 
58This area is very dusty.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
59This area is very dusty.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Kobolds (10)
60There are rotting wood pieces here.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee