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The Lonely Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There are cracks in the ceiling here.

3There is a pile of dung here.

Encounter: Halflings (15)
Treasure: None.
 
4A slight breeze blows through this area. The ceiling here is damp.

5A strong, gusting wind blows through this area.

Encounter: Goblins (7)
Treasure: None.
6There is a salty, wet smell to this area.

Encounter: Bandits (1)
Treasure: None.
 
7A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Halflings (7)
Treasure: None.
8A strong wind blows through this area.

9

Treasure: 300sp, 20gp.
 
10A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
11A haze of smoke hangs in the air.

12

Treasure: 600sp.
 
13The air here smells of smoke.

14The air here smells of smoke.

Encounter: Shrews, Giant (10)
Treasure: None.
15

Encounter: Lizards, Gecko (3)
Treasure: None.
 
16This area smells faintly of manure.

Treasure: 500sp, 50gp.
17There is a rusted spike here.

18A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Goblins (5)
Treasure: None.
 
19

20

21

 
22

23

24There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Halflings (6)
Treasure: As per monster type.
27Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
28A strong, moaning wind blows through this area.

29A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

30A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Encounter: Bandits (4)
Treasure: As per monster type.
32This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

33There is a candle stub here.

Encounter: Orcs (6)
Treasure: None.
 
34A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (3)
Treasure: None.
35This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
36This area smells faintly of manure.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
37A haze of smoke hangs in the air. There are fungi growing here.

38This area is covered in rubble and dirt.

39There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 200sp.
 
40A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

41

42Guano covers this area.

Encounter: Sprites (7)
Treasure: As per monster type.
 
43The ceiling here is damp.

Encounter: Traders (1)
Treasure: As per monster type.
44This area smells of rotting vegetation. There is a broken arrow here.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
45There is a slimy coating on the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

Encounter: Orcs (7)
Treasure: As per monster type.
47

Treasure: 600sp, 40gp, 6 gems.
48The air here is very cold.

 
49The smell of ozone assails your nostrils. There are cracks in the wall here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
50

Encounter: Gnomes (4)
Treasure: None.
51This area has a pleasant, earthy smell. There are scratches on the wall here.

Encounter: Goblins (5)
Treasure: None.
 
52There is a trickle of water here.

53A strong, moaning wind blows through this area. There is a broken arrow here.

54The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

 
55A slight updraft blows through this area. A haze of smoke hangs in the air.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
56This area smells faintly of manure. There is a pile of dung here.

57There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

 
58There is a bent copper coin lying here.

Trap: Poison gas: Save vs. Poison or die.
59The air here smells of smoke. There are sticks scattered here.

60

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
61The air here is very hot. The air here smells of smoke.

Encounter: Sprites (6)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby.

Encounter: Kobolds (8)
Treasure: None.
63A slight breeze blows through this area. An acrid smell assails your nostrils. There is dried blood here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
64Guano covers this area.

Encounter: Traders (2)
Treasure: None.
65This area has a pleasant, earthy smell.

66Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
67Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

68This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
69The air here is very hot. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

 
70A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: As per monster type.
72

 
73

Encounter: Green Slimes (4)
Treasure: As per monster type.
74

Treasure: 200sp, 50gp.
75There are dry leaves and twigs scattered here.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
76There is a torn leather boot here.

Treasure: 400sp.
77The air here is very hot. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Dwarves (1)
Treasure: None.
 
79A cold air current blows through this area.

Encounter: Skeletons (10)
Treasure: As per monster type.
80A gusting breeze blows through this area.

Treasure: 200sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
81A strong, gusting wind blows through this area.

Encounter: Kobolds (8)
Treasure: None.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee