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The Lonely Isle of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3This area has a pleasant, earthy smell.

Treasure: 300sp.
 
4It is foggy here, making it difficult to see.

Encounter: Bandits (7)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. The air here smells of smoke.

6There is a rusted spike here.

 
7The air here is very cold. There is a mold growing here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
8The wall here is damp.

9This area smells faintly of manure.

Treasure: 400sp.
 
10Pottery shards are scattered here.

11This area smells faintly of manure. There is water dripping here.

12A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
13

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
14A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
15

 
16

17This area has a pleasant, earthy smell.

18

Trap: Fog: Looks like poison gas, but harmless.
 
19A strong updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Gnomes (5)
Treasure: None.
21There is a bent copper coin lying here.

Encounter: Traders (4)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell.

23This area smells faintly of manure. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24It is foggy here, making it difficult to see.

Treasure: 600sp.
 
25A haze of smoke hangs in the air. This area is covered in cobwebs.

26A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27The air here is very hot.

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Beetles, Fire (5)
 
28

Encounter: Orcs (4)
Treasure: None.
29It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
30

Encounter: Killer Bees (2)
Treasure: None.
 
31This area has a pleasant, earthy smell.

Encounter: Skeletons (6)
Treasure: None.
32A slight breeze blows through this area. A haze of smoke hangs in the air.

33An acrid smell assails your nostrils. There is a pile of rags here.

 
34Fog gathers and swirls on the floor, concealing it.

35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36The air here is very hot.

 
37This area smells faintly of manure.

Encounter: Orcs (6)
Treasure: As per monster type.
38A slight downdraft blows through this area. This area smells of rotting vegetation.

Encounter: Halflings (13)
Treasure: As per monster type.
39

Treasure: 500sp, 40gp.
 
40This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Goblins (2)
Treasure: None.
41The air here is very hot.

Encounter: Stirges (3)
Treasure: As per monster type.
42There is a pick handle here.

 
43This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is water dripping here.

44A haze of smoke hangs in the air. There is a mold growing here.

45

 
46This area is covered in cobwebs.

47A slight, damp breeze blows through this area.

48A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (1)
Treasure: None.
 
49

50There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

51There are several small stones here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
52A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Treasure: 500sp, 60gp.
53This area smells faintly of urine. There are scratches on the wall here.

54The air here is very cold. There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
 
55The air here is very cold. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

56Pottery shards are scattered here.

57There are cracks in the ceiling here.

Treasure: 100sp, 20gp.
 
58This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: None.
59

Encounter: Orcs (5)
Treasure: As per monster type.
60Fog gathers and swirls on the floor, concealing it.

 
61This area is very dusty.

Encounter: Wolves (9)
Treasure: As per monster type.
62The smell of ozone assails your nostrils. There is a splintered club here.

Treasure: 400sp, 50gp.
63There is dried blood here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
64A haze of smoke hangs in the air. There is a slimy coating on the wall here.

65A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Green Slimes (3)
Treasure: None.
66The air here is very hot. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a torn leather boot here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

68This area has a pleasant, earthy smell.

69A cold air current blows through this area.

 
70A haze of smoke hangs in the air.

71A slight breeze blows through this area. This area smells faintly of urine.

72There is dried blood here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
73There is a broken bottle here.

74A haze of dust hangs in the air.

75The air here is very cold. There is water dripping here.

 
76A haze of dust hangs in the air. There is a torn sack here.

77

Encounter: Gnomes (4)
Treasure: None.
78This area smells faintly of manure.

 
79

80This area has a stale, fetid smell.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee