User Tools



adventuregenerator:gen

This is an old revision of the document!


 

 

 

 

 

The Ebon Labyrinth of the Dweller in the Weird Tower of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2There is a torn sack here.

3There are dry leaves and twigs scattered here.

 
4A strong downdraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
5There are bits of fur and hair scattered around here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 400sp, 5 gems.
 
7This area has a stale, fetid smell.

8A strong, moaning wind blows through this area.

9There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
 
10A cold air current blows through this area. This area is covered in rubble and dirt.

11There is a cracked hammer head here.

12A cold air current blows through this area. There is a torn leather boot here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
13There is a salty, wet smell to this area.

14Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

15

Treasure: 400sp.
 
16This area smells faintly of urine. There are fungi growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17

Encounter: Wolves (3)
Treasure: None.
18A strong downdraft blows through this area. There is a large puddle of water here.

 
19Your nostrils are overwhelmed by a sulphurous smell.

20A slight updraft blows through this area.

Treasure: 400sp.
21A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
22

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
23

24There are bones scattered here.

 
25Your nostrils are overwhelmed by a sulphurous smell.

26

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27

 
28

Encounter: Dwarves (4)
Treasure: None.
29A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Killer Bees (5)
Treasure: As per monster type.
30There is a broken pole here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
31Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
32A strong, moaning wind blows through this area. There are scratches on the wall here.

33

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
34

Encounter: Shrews, Giant (1)
Treasure: None.
35The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36This area has a stale, fetid smell. There are wax drippings here.

 
37This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
38A strong updraft blows through this area.

39A strong, moaning wind blows through this area. It is misty here. There are bones scattered here.

 
40This area has a stale, fetid smell. There are sticks scattered here.

41

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42

Encounter: Traders (8)
Treasure: None.
 
43A haze of smoke hangs in the air. There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44A gusting breeze blows through this area.

Encounter: Wolves (8)
Treasure: As per monster type.
45There is a pile of ashes here.

 
46

Encounter: Kobolds (9)
Treasure: As per monster type.
47This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee