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The Unwholesome Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. This area smells faintly of urine.

2The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3This area is covered in cobwebs.

 
4There are dry leaves and twigs scattered here.

5It is foggy here, making it difficult to see.

6This area is covered in cobwebs.

 
7Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 30gp.
8This area smells of rotting vegetation. There is a cracked hammer head here.

Encounter: Traders (8)
Treasure: None.
9This area has a pleasant, earthy smell. There is a small puddle of water here.

 
10Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Treasure: 600sp, 20gp.
11This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
12A slight, damp breeze blows through this area. The wall here is damp.

 
13

14This area smells of rotting vegetation. There is a torch stub here.

15A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Orcs (6)
Treasure: None.
 
16This area has a stale, fetid smell.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
17Guano covers this area.

Treasure: 500sp, 60gp.
18

 
19

20The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

Encounter: Sprites (10)
Treasure: As per monster type.
21A cold air current blows through this area. This area smells of rotting vegetation.

 
22This area smells faintly of manure.

23A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are several small stones here.

Treasure: 100sp, 60gp.
24

 
25Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (3)
Treasure: None.
26A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (2)
Treasure: As per monster type.
27A haze of smoke hangs in the air.

Encounter: Halflings (10)
Treasure: None.
 
28There is a pile of dung here.

Encounter: Gnomes (2)
Treasure: None.
29The air here is very hot. There are bits of fur and hair scattered around here.

30

 
31A slight, damp breeze blows through this area.

32This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A strong, moaning wind blows through this area. There is a pile of dung here.

35The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell.

 
37There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Stirges (6)
Treasure: None.
38There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

39The air here is very cold. A haze of smoke hangs in the air. There are rotting wood pieces here.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40It is foggy here, making it difficult to see.

Treasure: 300sp.
41

Trap: Poison gas: Save vs. Poison or die.
42It is foggy here, making it difficult to see.

Encounter: Wolves (4)
Treasure: As per monster type.
 
43A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (7)
Treasure: None.
44This area smells of rotting vegetation.

45There is a trickle of water here.

 
46A cold air current blows through this area. This area is covered in cobwebs.

47A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
48A strong, moaning wind blows through this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
49There is a slimy coating on the wall here.

Encounter: Skeletons (8)
Treasure: None.
50A strong downdraft blows through this area. A haze of smoke hangs in the air.

51This area smells faintly of urine.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
52The air here is very hot. There is a broken arrow here.

Treasure: 400sp, 40gp.
53There is a torch stub here.

Encounter: Spiders, Crab (1)
Treasure: None.
54

Encounter: Bandits (4)
Treasure: None.
 
55The air here smells of smoke.

56There is a broken pole here.

57A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
58This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59The air here is very hot. The ceiling here is damp.

60

 
61A slight updraft blows through this area. The air here smells of smoke. There is a pile of rags here.

62A slight breeze blows through this area. This area smells faintly of urine.

63Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee