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| 1 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Killer Bees (6) Treasure: As per monster type. | 2 | Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here. | 3 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of rags here. |
| 4 | 5 | This area smells faintly of urine. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 6 | A metallic smell assails your nostrils. | |
| 7 | There are rotting wood pieces here. | 8 | An acrid smell assails your nostrils. There is a pile of straw here. | 9 | The air here is very hot. There is water dripping here. |
| 10 | This area smells faintly of urine. Encounter: Spiders, Crab (1) Treasure: None. | 11 | There is a broken pole here. | 12 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | Treasure: 200sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 14 | There is a putrid smell coming from something nearby. There is a rusted spike here. | 15 | The smell of ozone assails your nostrils. |
| 16 | A slight, damp breeze blows through this area. Pottery shards are scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | The air here is very hot. This area has a stale, fetid smell. The remnants of a rope are here, rotten. | 18 | A slight breeze blows through this area. The wall here is damp. Encounter: Kobolds (13) Treasure: As per monster type. |
| 19 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 20 | A strong updraft blows through this area. Encounter: Kobolds (11) Treasure: None. | 21 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Kobolds (10) Treasure: None. |
| 22 | Encounter: Acolytes (3) Treasure: As per monster type. | 23 | There are bits of fur and hair scattered around here. | 24 | Encounter: Wolves (9) Treasure: As per monster type. |
| 25 | A slight downdraft blows through this area. Teeth and fangs are scattered here. | 26 | This area smells faintly of urine. | 27 | This area has a pleasant, earthy smell. Encounter: Orcs (6) Treasure: None. |
| 28 | This area smells faintly of manure. Treasure: 400sp, 1 jewelry. | 29 | Treasure: 400sp, 30gp. | 30 | A slight downdraft blows through this area. There is a broken bottle here. |
| 31 | There is a cracked hammer head here. | 32 | This area smells faintly of manure. It is misty here. | 33 | This area is covered in rubble and dirt. Encounter: Spiders, Crab (3) Treasure: None. |
| 34 | The air here smells of smoke. There is a splintered club here. | 35 | 36 | There is a bent copper coin lying here. | |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. | 38 | A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | This area has a pleasant, earthy smell. Treasure: 500sp. |
| 40 | A metallic smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 41 | The air here is very cold. There is a salty, wet smell to this area. A haze of dust hangs in the air. There is a mold growing here. Encounter: Bandits (6) Treasure: None. | 42 | A strong, gusting wind blows through this area. |
| 43 | There is a broken pole here. Encounter: Dwarves (3) Treasure: None. | 44 | The air here is very hot. | 45 | This area smells of rotting vegetation. Treasure: 500sp. |
| 46 | The air here is very cold. There is water dripping here. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 47 | Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Encounter: Sprites (12) Treasure: As per monster type. |
| 49 | There is a badly dented helmet here. | 50 | There are fungi growing here. | 51 | |
| 52 | A strong updraft blows through this area. | 53 | A slight updraft blows through this area. There is a mold growing here. | 54 | This area smells faintly of manure. There are rotting wood pieces here. Treasure: 300sp, 1 gems. |
| 55 | This area is very dusty. Encounter: Wolves (10) Treasure: As per monster type. | 56 | Encounter: Goblins (3) Treasure: None. | 57 | There are cracks in the ceiling here. |
| 58 | The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Halflings (9) Treasure: None. | 59 | 60 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | |
| 61 | An acrid smell assails your nostrils. Encounter: Green Slimes (3) Treasure: None. | 62 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. |
| 64 | This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Orcs (5) Treasure: As per monster type. | 65 | Encounter: Skeletons (7) Treasure: None. | 66 | This area has a stale, fetid smell. Encounter: Dwarves (4) Treasure: As per monster type. |
| 67 | There is a putrid smell coming from something nearby. There is water dripping here. | 68 | There are rotting wood pieces here. | 69 | Treasure: 500sp. |