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The Strange Sanctum of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
3The smell of ozone assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
4Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
6

Encounter: Beetles, Fire (1)
Treasure: None.
 
7This area smells faintly of urine.

Treasure: 300sp, 3 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: None.
9The air here smells of smoke.

Treasure: 300sp, 40gp.
 
10A haze of smoke hangs in the air.

11This area smells faintly of manure. There is a mold growing here.

12The air here is very hot.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
13It is misty here. There are rotting wood pieces here.

Encounter: Skeletons (5)
Treasure: None.
14A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Halflings (5)
Treasure: As per monster type.
15A gusting breeze blows through this area. An acrid smell assails your nostrils. There is a broken arrow here.

 
16This area has a stale, fetid smell.

Encounter: Bandits (7)
Treasure: None.
17A cold air current blows through this area. This area smells faintly of manure. There is a badly dented helmet here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is very dusty.

 
19

20This area smells faintly of urine.

21The air here smells of smoke.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
22The air here is very hot.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
23A slight, damp breeze blows through this area. This area is very dusty.

24There is a pile of rags here.

Encounter: Kobolds (8)
Treasure: None.
 
25

Encounter: Orcs (2)
Treasure: As per monster type.
26A strong wind blows through this area.

Encounter: Acolytes (7)
Treasure: None.
27There are cracks in the ceiling here.

Treasure: 100sp, 20gp.
 
28This area has a pleasant, earthy smell.

29A chlorine-like smell assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
30A strong updraft blows through this area. There are bones scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
31There is a torn leather boot here.

Encounter: Dwarves (2)
Treasure: As per monster type.
32A slight, damp breeze blows through this area. This area is very dusty.

33A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
 
34A gusting breeze blows through this area. This area smells of rotting vegetation.

35A cold air current blows through this area. A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

36A cold air current blows through this area. An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37The air here is very cold. A metallic smell assails your nostrils. A haze of smoke hangs in the air.

38There is a torn sack here.

39A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

 
40This area is covered in cobwebs.

41The air here is very cold. This area has a stale, fetid smell. There is a slimy coating on the wall here.

42This area is covered in cobwebs.

Treasure: 300sp.
 
43

Treasure: 600sp, 50gp.
44This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

45A strong wind blows through this area. There is a mold growing here.

Treasure: 400sp, 50gp.
 
46The air here is very hot.

47This area is covered in cobwebs.

48There is a salty, wet smell to this area. There are cracks in the floor here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell.

50A cold air current blows through this area. This area is covered in rubble and dirt.

51There are wax drippings here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
52

Encounter: Snakes, Cobra (6)
Treasure: None.
53The air here is very hot. There are sticks scattered here.

54The air here smells of smoke. There are dry leaves and twigs scattered here.

 
55A metallic smell assails your nostrils. There is a candle stub here.

56

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57The air here is very hot. This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
58A slight breeze blows through this area.

59This area is covered in cobwebs.

60It is foggy here, making it difficult to see. There is a small puddle of water here.

Treasure: 600sp, 60gp.
 
61There is a corroded chain here.

Encounter: Goblins (7)
Treasure: None.
62A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: As per monster type.
63A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
64The smell of ozone assails your nostrils. The wall here is damp.

Treasure: 200sp, 20gp.
65Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
66

 
67A cold air current blows through this area. This area has a stale, fetid smell. Teeth and fangs are scattered here.

68There are several small stones here.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee