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| 1 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | A strong, moaning wind blows through this area. Encounter: Snakes, Cobra (4) Treasure: None. | 3 | A strong, gusting wind blows through this area. |
| 4 | Encounter: Gnomes (2) Treasure: None. | 5 | This area smells of rotting vegetation. | 6 | This area smells of rotting vegetation. There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | A slight breeze blows through this area. This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 8 | There are rotting wood pieces here. | 9 | This area smells of rotting vegetation. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 10 | Treasure: 400sp, 40gp. | 11 | 12 | There is water dripping here. Encounter: Sprites (14) Treasure: None. | |
| 13 | This area has a stale, fetid smell. | 14 | There are bits of fur and hair scattered around here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | There is water dripping here. |
| 16 | 17 | A haze of smoke hangs in the air. Encounter: Orcs (5) Treasure: None. | 18 | There is a putrid smell coming from something nearby. Treasure: 200sp. | |
| 19 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | The air here is very hot. There is water dripping here. Treasure: 300sp, 10gp, 3 jewelry. Trap: Illusion of monsters: Orcs (2) |
| 22 | 23 | Your nostrils are overwhelmed by a sulphurous smell. | 24 | A slight breeze blows through this area. There is a large puddle of water here. Treasure: 100sp. | |
| 25 | The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | There is a salty, wet smell to this area. Encounter: Goblins (3) Treasure: None. | 27 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here. |
| 28 | 29 | 30 | |||
| 31 | 32 | 33 | A strong updraft blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Lizards, Gecko (1) Treasure: None. | ||
| 34 | Encounter: Dwarves (4) Treasure: None. | 35 | Encounter: Orcs (3) Treasure: As per monster type. | 36 | A cold air current blows through this area. There is water dripping here. |
| 37 | This area smells faintly of urine. There is a small puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | The air here is very hot. | 39 | This area smells of rotting vegetation. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 40 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | The air here is very hot. There is water dripping here. | 42 | There is a pick handle here. Treasure: 400sp, 30gp. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | Encounter: Kobolds (11) Treasure: None. | 45 | The air here smells of smoke. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Killer Bees (3) Treasure: As per monster type. |
| 46 | There is a broken sword blade here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 47 | Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (3) Treasure: None. | 48 | A cold air current blows through this area. The air here smells of smoke. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | There is a splintered club here. Treasure: 200sp. | 50 | A strong updraft blows through this area. Encounter: Skeletons (7) Treasure: As per monster type. | 51 | This area is covered in rubble and dirt. |
| 52 | There is a slimy coating on the wall here. Encounter: Shrews, Giant (5) Treasure: None. | 53 | A strong wind blows through this area. There is a cracked hammer head here. | 54 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 100sp. |
| 55 | Encounter: Acolytes (3) Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. There is a cracked hammer head here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 | The wall here is damp. Treasure: 200sp. |
| 58 | This area smells faintly of manure. It is misty here. Teeth and fangs are scattered here. Encounter: Skeletons (7) Treasure: None. | 59 | A strong, gusting wind blows through this area. Encounter: Bandits (3) Treasure: As per monster type. | 60 | The air here is very hot. The air here smells of smoke. Guano covers this area. |
| 61 | There is a salty, wet smell to this area. Encounter: Beetles, Fire (1) Treasure: None. | 62 | Encounter: Wolves (9) Treasure: As per monster type. | 63 | There is a mold growing here. |
| 64 | A cold air current blows through this area. There is a torch stub here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 65 | There is a pile of rags here. | 66 | Your nostrils are overwhelmed by a sulphurous smell. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 68 | Encounter: Traders (7) Treasure: As per monster type. | 69 | A chlorine-like smell assails your nostrils. |
| 70 | There is a pile of ashes here. Encounter: Kobolds (11) Treasure: As per monster type. | 71 | Treasure: 100sp, 40gp. | 72 | This area is very dusty. |
| 73 | The air here smells of smoke. Trap: Poison gas: Save vs. Poison or die. | 74 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp. | 75 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 76 | Encounter: Green Slimes (1) Treasure: None. | 77 | An acrid smell assails your nostrils. Encounter: Orcs (7) Treasure: None. | 78 | This area has a stale, fetid smell. There is a candle stub here. Trap: Poison gas: Save vs. Poison or die. |
| 79 | 80 | This area is very dusty. Encounter: Green Slimes (4) Treasure: As per monster type. | 81 | This area is covered in cobwebs. Treasure: 300sp. | |