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The Lonely Sanctum of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Teeth and fangs are scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
2There is a cracked flask here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
3

 
4There is a putrid smell coming from something nearby. There is a candle stub here.

5The wall here is damp.

Encounter: Green Slimes (1)
Treasure: None.
6

 
7A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (2)
Treasure: None.
8This area has a stale, fetid smell.

9This area smells of rotting vegetation. There are fungi growing here.

Encounter: Orcs (6)
Treasure: None.
 
10Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (3)
Treasure: As per monster type.
11A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Encounter: Traders (3)
Treasure: None.
12The air here is very hot.

Encounter: Stirges (5)
Treasure: None.
 
13

14

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15An acrid smell assails your nostrils.

 
16A strong downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17Fog gathers and swirls on the floor, concealing it.

18A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Acolytes (6)
Treasure: None.
 
19There is a slimy coating on the floor here.

20A gusting breeze blows through this area.

21The air here is very hot. There are rotting wood pieces here.

 
22

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Acolytes (4)
23A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 500sp.
24The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp.
 
25This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
26A strong, gusting wind blows through this area.

27

Treasure: 400sp.
 
28A slight updraft blows through this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29Your nostrils are overwhelmed by a sulphurous smell.

30A slight breeze blows through this area. There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
 
31There is a salty, wet smell to this area. There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32A slight breeze blows through this area.

33This area has a stale, fetid smell. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34There is water dripping here.

Encounter: Stirges (7)
Treasure: None.
35This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36There is a pile of straw here.

 
37

38

39A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Traders (1)
Treasure: None.
 
40A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
41

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43

44A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Wolves (6)
Treasure: As per monster type.
45This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

Encounter: Goblins (7)
Treasure: As per monster type.
47This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
48This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49A slight breeze blows through this area.

50There is a salty, wet smell to this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
51

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

53There is a slimy coating on the floor here.

54This area has a stale, fetid smell. This area is very dusty.

Treasure: 400sp, 30gp.
 
55The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

56Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (4)
Treasure: None.
57

Encounter: Kobolds (11)
Treasure: None.
 
58This area smells faintly of manure.

59

60

Treasure: 500sp, 50gp.
 
61

Encounter: Goblins (4)
Treasure: As per monster type.
62

Encounter: Beetles, Fire (4)
Treasure: None.
63The air here is very cold.

Encounter: Skeletons (5)
Treasure: None.
 
64An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee