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| 1 | A haze of smoke hangs in the air. There are sticks scattered here. Treasure: 400sp, 20gp. Trap: Poison snake: 1 hit dice. | 2 | 3 | A metallic smell assails your nostrils. There is a large puddle of water here. Encounter: Killer Bees (3) Treasure: None. | |
| 4 | A slight downdraft blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. Treasure: 300sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 | There is a pick handle here. | 6 | A slight updraft blows through this area. There are cracks in the ceiling here. |
| 7 | There is a slimy coating on the floor here. Treasure: 400sp, 50gp. | 8 | Encounter: Traders (5) Treasure: None. | 9 | This area smells of rotting vegetation. Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 10 | 11 | There is a pile of ashes here. Encounter: Kobolds (12) Treasure: None. | 12 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 13 | It is foggy here, making it difficult to see. There are sticks scattered here. | 14 | The air here smells of smoke. | 15 | This area has a pleasant, earthy smell. |
| 16 | There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (5) Treasure: None. | 18 | There is a large puddle of water here. Encounter: Stirges (4) Treasure: As per monster type. |
| 19 | A haze of dust hangs in the air. The ceiling here is damp. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | The air here is very hot. | 21 | A strong downdraft blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (1) Treasure: None. |
| 22 | This area smells of rotting vegetation. Pottery shards are scattered here. | 23 | There are sticks scattered here. Encounter: Orcs (7) Treasure: As per monster type. | 24 | A strong, moaning wind blows through this area. There is a pile of rags here. Encounter: Sprites (5) Treasure: As per monster type. |
| 25 | This area is very dusty. | 26 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 27 | A cold air current blows through this area. There are rotting wood pieces here. Treasure: 100sp. |
| 28 | There is a broken sword blade here. Encounter: Wolves (8) Treasure: None. | 29 | 30 | There are cracks in the ceiling here. Encounter: Beetles, Fire (4) Treasure: None. | |
| 31 | There is a pile of ashes here. | 32 | 33 | The wall here is damp. Encounter: Kobolds (12) Treasure: None. | |
| 34 | A strong, moaning wind blows through this area. The ceiling here is damp. Encounter: Traders (2) Treasure: As per monster type. | 35 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 36 | It is misty here. Treasure: 300sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 37 | This area is very dusty. | 38 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | This area is very dusty. |
| 40 | The air here is very cold. Encounter: Wolves (4) Treasure: None. | 41 | 42 | There is a splintered club here. Encounter: Kobolds (13) Treasure: None. | |
| 43 | A strong, moaning wind blows through this area. There is a small puddle of water here. | 44 | Guano covers this area. | 45 | A haze of smoke hangs in the air. There is a blunt javelin head here. Encounter: Bandits (3) Treasure: As per monster type. |
| 46 | A strong, gusting wind blows through this area. There are cracks in the wall here. | 47 | A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a broken bottle here. Encounter: Wolves (4) Treasure: None. | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here. |
| 49 | This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | Encounter: Goblins (4) Treasure: None. | 51 | A strong wind blows through this area. Encounter: Skeletons (7) Treasure: None. |
| 52 | 53 | The wall here is damp. Encounter: Orcs (4) Treasure: As per monster type. | 54 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. | |
| 55 | 56 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (6) Treasure: None. | 57 | A strong wind blows through this area. There is a pile of dung here. Treasure: 100sp, 20gp. | |
| 58 | The air here is very hot. There is water dripping here. | 59 | This area has a pleasant, earthy smell. | 60 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | A cold air current blows through this area. There is a slimy coating on the floor here. | 62 | This area smells faintly of manure. Treasure: 300sp. | 63 | It is foggy here, making it difficult to see. There are cracks in the wall here. Treasure: 500sp, 30gp. |