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| 1 | A strong, moaning wind blows through this area. Encounter: Killer Bees (2) Treasure: None. | 2 | This area smells of rotting vegetation. Encounter: Goblins (2) Treasure: None. | 3 | |
| 4 | A cold air current blows through this area. There is a cracked flask here. | 5 | There is a broken arrow here. | 6 | A cold air current blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | The air here is very hot. This area has a pleasant, earthy smell. Teeth and fangs are scattered here. Encounter: Gnomes (4) Treasure: None. | 8 | There are cracks in the floor here. Encounter: Snakes, Cobra (5) Treasure: None. | 9 | |
| 10 | There is a salty, wet smell to this area. | 11 | Encounter: Lizards, Gecko (3) Treasure: None. | 12 | The air here is very cold. Treasure: 300sp. |
| 13 | A slight updraft blows through this area. The air here smells of smoke. Encounter: Bandits (4) Treasure: As per monster type. | 14 | There are food scraps scattered here. | 15 | This area smells faintly of manure. Encounter: Orcs (5) Treasure: None. |
| 16 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 17 | The air here smells of smoke. There are rotting wood pieces here. Encounter: Kobolds (8) Treasure: None. | 18 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Orcs (5) Treasure: As per monster type. |
| 19 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 20 | This area smells of rotting vegetation. | 21 | Treasure: 300sp. |
| 22 | Treasure: 300sp. | 23 | It is foggy here, making it difficult to see. | 24 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. |
| 25 | There is a mold growing here. Encounter: Goblins (7) Treasure: As per monster type. | 26 | 27 | A slight breeze blows through this area. The wall here is damp. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 28 | Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 29 | There is a small puddle of water here. | 30 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. |
| 31 | A slight downdraft blows through this area. This area smells faintly of urine. | 32 | This area is very dusty. | 33 | There is a broken pole here. |
| 34 | The air here smells of smoke. Treasure: 300sp, 60gp. | 35 | This area smells faintly of manure. | 36 | Encounter: Goblins (8) Treasure: As per monster type. |
| 37 | The air here is very cold. There is a mold growing here. | 38 | The air here is very cold. This area is covered in rubble and dirt. Encounter: Skeletons (5) Treasure: As per monster type. | 39 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | This area smells faintly of manure. There is water dripping here. | 41 | A slight, damp breeze blows through this area. | 42 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | This area smells faintly of manure. There is a corroded chain here. Encounter: Green Slimes (4) Treasure: None. | 44 | The air here is very hot. This area smells faintly of manure. Encounter: Traders (6) Treasure: None. | 45 | There is a splintered club here. Treasure: 200sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 46 | It is misty here. Encounter: Stirges (1) Treasure: As per monster type. | 47 | This area is covered in cobwebs. | 48 | A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils. |
| 49 | There is a torn leather boot here. | 50 | This area is covered in cobwebs. | 51 | It is foggy here, making it difficult to see. There is a broken sword blade here. |
| 52 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. There are bits of fur and hair scattered around here. | 54 | The air here is very cold. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 55 | 56 | A metallic smell assails your nostrils. This area is covered in cobwebs. | 57 | This area is covered in cobwebs. | |
| 58 | This area is very dusty. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 59 | This area is very dusty. Treasure: 400sp, 50gp. Trap: Illusion of monsters: Kobolds (10) | 60 | There are rotting wood pieces here. |