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| 1 | A cold air current blows through this area. A metallic smell assails your nostrils. There is a small puddle of water here. | 2 | Encounter: Kobolds (10) Treasure: As per monster type. | 3 | The air here is very cold. This area has a stale, fetid smell. Encounter: Skeletons (7) Treasure: As per monster type. |
| 4 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Encounter: Traders (1) Treasure: As per monster type. | 5 | This area smells of rotting vegetation. There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. | 6 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 10gp. |
| 7 | A metallic smell assails your nostrils. Treasure: 500sp, 30gp. | 8 | It is misty here. Teeth and fangs are scattered here. Encounter: Skeletons (7) Treasure: None. | 9 | There is a bent and rusted iron bar here. |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here. | 11 | Encounter: Green Slimes (4) Treasure: As per monster type. | 12 | Encounter: Orcs (4) Treasure: None. |
| 13 | Encounter: Bandits (8) Treasure: None. | 14 | This area is covered in cobwebs. Encounter: Acolytes (5) Treasure: None. | 15 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Dwarves (4) Treasure: None. |
| 16 | There is a slimy coating on the wall here. | 17 | Encounter: Killer Bees (10) Treasure: None. | 18 | The air here smells of smoke. There is a torn leather boot here. Trap: Poison gas: Save vs. Poison or die. |
| 19 | This area smells of rotting vegetation. Teeth and fangs are scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | 21 | The hilt of a broken dagger is lying here. Encounter: Stirges (8) Treasure: None. | |
| 22 | This area has a stale, fetid smell. There are scratches on the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 | The air here is very hot. | 24 | This area is covered in cobwebs. Treasure: 200sp, 50gp. |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Encounter: Skeletons (7) Treasure: As per monster type. | 26 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. | 27 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 28 | There is water dripping here. Encounter: Skeletons (10) Treasure: As per monster type. | 29 | Encounter: Stirges (6) Treasure: None. | 30 | A slight breeze blows through this area. This area is covered in cobwebs. |
| 31 | 32 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 33 | There is a putrid smell coming from something nearby. Encounter: Killer Bees (7) Treasure: As per monster type. | |
| 34 | Encounter: Halflings (5) Treasure: None. | 35 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 36 | There are rotting wood pieces here. Treasure: 600sp. |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here. | 38 | 39 | The air here smells of smoke. | |
| 40 | Teeth and fangs are scattered here. | 41 | This area is covered in cobwebs. | 42 | A strong wind blows through this area. Treasure: 500sp, 30gp. |
| 43 | 44 | There is dried blood here. | 45 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Shrews, Giant (5) Treasure: None. | |
| 46 | A strong downdraft blows through this area. This area smells faintly of urine. Treasure: 500sp, 60gp. | 47 | The air here is very cold. The air here smells of smoke. Encounter: Kobolds (14) Treasure: As per monster type. | 48 | A chlorine-like smell assails your nostrils. There is a splintered club here. |
| 49 | There is a salty, wet smell to this area. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 50 | A strong wind blows through this area. Encounter: Halflings (12) Treasure: As per monster type. | 51 | Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. |
| 52 | There is a pile of dung here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | An acrid smell assails your nostrils. Encounter: Stirges (5) Treasure: As per monster type. | 54 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp. |
| 55 | This area smells faintly of manure. | 56 | 57 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 58 | A haze of dust hangs in the air. | 59 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here. | 60 | A gusting breeze blows through this area. There is water dripping here. |
| 61 | 62 | It is foggy here, making it difficult to see. | 63 | Treasure: 500sp, 4 gems. | |
| 64 | Treasure: 400sp, 10gp. | 65 | The air here is very cold. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 66 | This area has a stale, fetid smell. Encounter: Spiders, Crab (4) Treasure: None. |
| 67 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. Treasure: 200sp. | 68 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | There is a bent copper coin lying here. Treasure: 200sp, 60gp. |
| 70 | There is a putrid smell coming from something nearby. There is water dripping here. | 71 | A strong wind blows through this area. Treasure: 500sp, 20gp. | 72 | There are scratches on the wall here. Treasure: 400sp. |
| 73 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 75 | Treasure: 400sp, 10gp. |
| 76 | Encounter: Halflings (6) Treasure: As per monster type. | 77 | This area is very dusty. Encounter: Beetles, Fire (6) Treasure: None. | 78 | The air here is very cold. The smell of ozone assails your nostrils. There is dried blood here. |
| 79 | There is a broken bottle here. | 80 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 81 | A metallic smell assails your nostrils. There is a torch stub here. |
| 82 | It is misty here. Guano covers this area. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 83 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 84 | This area is covered in rubble and dirt. |
| 85 | This area smells faintly of manure. | 86 | This area smells faintly of urine. Encounter: Dwarves (1) Treasure: None. |