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| 1 | A strong wind blows through this area. | 2 | The air here smells of smoke. There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 3 | |
| 4 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a rusted spike here. Encounter: Shrews, Giant (3) Treasure: None. | 5 | This area smells faintly of manure. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 6 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | The air here is very cold. There is a slimy coating on the floor here. | 8 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a broken pole here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 9 | This area smells of rotting vegetation. |
| 10 | 11 | 12 | Fog gathers and swirls on the floor, concealing it. | ||
| 13 | 14 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp. | 15 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 300sp, 50gp. | |
| 16 | The air here is very hot. A metallic smell assails your nostrils. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 17 | A slight, damp breeze blows through this area. Treasure: 300sp, 20gp. Trap: Poison snake: 1 hit dice. | 18 | A cold air current blows through this area. There is water dripping here. Encounter: Gnomes (1) Treasure: As per monster type. |
| 19 | There is a broken pole here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | The air here smells of smoke. There is a pile of straw here. Treasure: 600sp, 10gp. | 21 | A slight breeze blows through this area. There is a small puddle of water here. |
| 22 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | There is a small puddle of water here. Encounter: Traders (2) Treasure: As per monster type. | 24 | |
| 25 | This area has a pleasant, earthy smell. There are food scraps scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | There are dry leaves and twigs scattered here. Encounter: Wolves (10) Treasure: None. | 27 | The air here is very cold. The hilt of a broken dagger is lying here. Encounter: Wolves (7) Treasure: None. |
| 28 | A gusting breeze blows through this area. Encounter: Shrews, Giant (5) Treasure: None. | 29 | 30 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Encounter: Dwarves (1) Treasure: None. | |
| 31 | There is a putrid smell coming from something nearby. | 32 | There is dried blood here. Encounter: Goblins (4) Treasure: None. | 33 | There are sticks scattered here. |
| 34 | This area smells faintly of manure. There is a torn sack here. Encounter: Orcs (5) Treasure: As per monster type. | 35 | 36 | This area is covered in cobwebs. Encounter: Stirges (7) Treasure: None. | |
| 37 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 38 | This area has a pleasant, earthy smell. Encounter: Gnomes (4) Treasure: As per monster type. | 39 | This area is very dusty. Encounter: Spiders, Crab (4) Treasure: None. |
| 40 | A slight, damp breeze blows through this area. There are cracks in the ceiling here. Treasure: 600sp, 10gp. Trap: Illusion of monsters: Dwarves (6) | 41 | Encounter: Sprites (10) Treasure: As per monster type. | 42 | There is a small puddle of water here. |
| 43 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 44 | A slight updraft blows through this area. | 45 | The air here smells of smoke. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | This area smells faintly of urine. | 47 | This area has a pleasant, earthy smell. There is a pile of rags here. | 48 | There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | The air here is very hot. There are rotting wood pieces here. Encounter: Bandits (4) Treasure: None. | 51 | |
| 52 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are fungi growing here. | 53 | Encounter: Green Slimes (2) Treasure: As per monster type. | 54 | Encounter: Acolytes (3) Treasure: As per monster type. |
| 55 | Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | There are fungi growing here. |
| 58 | The ceiling here is damp. | 59 | The air here smells of smoke. There are cracks in the wall here. Treasure: 400sp. | 60 | This area is covered in rubble and dirt. |
| 61 | There is a putrid smell coming from something nearby. This area is very dusty. | 62 | There is a large puddle of water here. Encounter: Wolves (12) Treasure: None. | 63 | |
| 64 | Fog gathers and swirls on the floor, concealing it. | 65 | 66 | ||
| 67 | There are dry leaves and twigs scattered here. | 68 | There is a trickle of water here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 69 | Treasure: 500sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 70 | This area has a pleasant, earthy smell. | 71 | The air here is very cold. There are bones scattered here. | 72 | There are cracks in the floor here. Encounter: Traders (3) Treasure: None. |
| 73 | 74 | Encounter: Lizards, Gecko (3) Treasure: None. | 75 | There is a putrid smell coming from something nearby. There are cracks in the floor here. | |
| 76 | A cold air current blows through this area. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. | 77 | A strong downdraft blows through this area. An acrid smell assails your nostrils. There is a pile of dung here. Treasure: 400sp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. Treasure: 400sp, 30gp. |
| 79 | 80 | Encounter: Green Slimes (4) Treasure: None. | 81 | This area is covered in cobwebs. Encounter: Stirges (10) Treasure: None. | |