User Tools



adventuregenerator:gen

This is an old revision of the document!


 

 

 

 

 

The Diabolical Fortress of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

2The air here smells of smoke. There are wax drippings here.

3

 
4There is a putrid smell coming from something nearby.

5The air here is very cold.

Encounter: Halflings (13)
Treasure: As per monster type.
6There are dry leaves and twigs scattered here.

Encounter: Stirges (10)
Treasure: None.
 
7This area is very dusty.

8This area smells faintly of manure. There is a slimy coating on the ceiling here.

9It is foggy here, making it difficult to see. There is a broken sword blade here.

 
10The air here is very hot. This area smells of rotting vegetation. There are wax drippings here.

11The air here is very cold. The ceiling here is damp.

Encounter: Sprites (13)
Treasure: None.
12A strong wind blows through this area. The hilt of a broken dagger is lying here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
13There are cracks in the wall here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
14There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15The wall here is damp.

 
16

17

Encounter: Kobolds (13)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. There are bones scattered here.

 
19A cold air current blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20A strong, moaning wind blows through this area. There is water dripping here.

21This area is covered in cobwebs.

 
22This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
23

Encounter: Goblins (6)
Treasure: As per monster type.
24

Encounter: Acolytes (4)
Treasure: As per monster type.
 
25The air here is very cold. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26There is a broken sword blade here.

Encounter: Snakes, Cobra (1)
Treasure: None.
27

Encounter: Snakes, Cobra (2)
Treasure: None.
 
28There are cracks in the wall here.

29

30There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
 
31

Encounter: Wolves (6)
Treasure: None.
32The air here is very hot.

33There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A slight breeze blows through this area.

Treasure: 500sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Bandits (8)
Treasure: None.
36The air here smells of smoke.

 
37

38This area has a stale, fetid smell.

Treasure: 500sp, 60gp.
39A strong, gusting wind blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
40It is misty here.

Encounter: Lizards, Gecko (2)
Treasure: None.
41A strong updraft blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
42This area smells faintly of urine.

 
43A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

44Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45

 
46Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Stirges (1)
Treasure: As per monster type.
47The air here smells of smoke.

48

Encounter: Wolves (4)
Treasure: None.
 
49There are several small stones here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
50There is a torn leather boot here.

Encounter: Traders (3)
Treasure: None.
51A gusting breeze blows through this area. There is a cracked flask here.

 
52It is foggy here, making it difficult to see. There is a large puddle of water here.

Treasure: 200sp, 50gp.
53The air here is very hot.

Encounter: Shrews, Giant (8)
Treasure: None.
54The air here is very hot.

 
55A haze of smoke hangs in the air.

56This area smells of rotting vegetation.

Encounter: Snakes, Cobra (3)
Treasure: None.
57

 
58A strong downdraft blows through this area. A haze of dust hangs in the air. This area is covered in rubble and dirt.

Encounter: Goblins (6)
Treasure: None.
59A haze of smoke hangs in the air.

60A metallic smell assails your nostrils.

Encounter: Killer Bees (7)
Treasure: None.
 
61This area smells faintly of urine.

Encounter: Lizards, Gecko (2)
Treasure: None.
62A slight, damp breeze blows through this area. This area smells of rotting vegetation. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A haze of smoke hangs in the air. The ceiling here is damp.

 
64There is a candle stub here.

Encounter: Sprites (9)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee