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The Tenebrous Sanctum of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
2There is water dripping here.

3Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
4Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Encounter: Beetles, Fire (2)
Treasure: None.
5

6It is misty here.

Encounter: Kobolds (11)
Treasure: None.
 
7

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8This area smells faintly of manure.

Encounter: Skeletons (5)
Treasure: As per monster type.
9There is a large puddle of water here.

Treasure: 400sp, 10gp, 1 magic item.
 
10There is a bent and rusted iron bar here.

11This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
12

 
13A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: As per monster type.
14A strong, moaning wind blows through this area. This area smells faintly of manure. There is a slimy coating on the floor here.

Treasure: 300sp, 60gp, 1 magic item.
15

Encounter: Orcs (6)
Treasure: None.
 
16

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
17A slight breeze blows through this area.

18This area has a pleasant, earthy smell. It is misty here. There is a pick handle here.

Encounter: Acolytes (2)
Treasure: None.
 
19A slight downdraft blows through this area.

Treasure: 500sp.
20

Treasure: 500sp.
21There is a large puddle of water here.

Treasure: 200sp.
 
22

Encounter: Sprites (13)
Treasure: None.
23A metallic smell assails your nostrils. There are rotting wood pieces here.

Encounter: Acolytes (4)
Treasure: As per monster type.
24This area is covered in cobwebs.

 
25

26A strong, gusting wind blows through this area. There is a broken bottle here.

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
28There is a cracked flask here.

29

Encounter: Skeletons (8)
Treasure: As per monster type.
30The wall here is damp.

Encounter: Sprites (12)
Treasure: As per monster type.
 
31

32

Trap: 10' Pit: 1d6 points of damage if you fall in.
33The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Illusion of monsters: Shrews, Giant (2)
 
34This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: None.
35It is foggy here, making it difficult to see. This area is covered in cobwebs.

36There are wax drippings here.

 
37A metallic smell assails your nostrils. There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
38The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Gnomes (3)
Treasure: None.
39A slight breeze blows through this area. There is water dripping here.

 
40This area smells of rotting vegetation. There is a small puddle of water here.

41This area is covered in cobwebs.

42There are cracks in the floor here.

 
43

44

45A cold air current blows through this area. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
46This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47A chlorine-like smell assails your nostrils. There is a pick handle here.

Encounter: Gnomes (3)
Treasure: As per monster type.
48An acrid smell assails your nostrils. There is a splintered club here.

 
49

50The air here is very hot. This area smells faintly of manure. There is a pile of dung here.

51Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
52This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53This area smells faintly of manure. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
54This area smells faintly of urine. The ceiling here is damp.

 
55The smell of ozone assails your nostrils.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Spiders, Crab (4)
56A strong, gusting wind blows through this area.

57There is a badly dented helmet here.

 
58There is a salty, wet smell to this area. There are bones scattered here.

59

Encounter: Wolves (3)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee