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| 1 | A metallic smell assails your nostrils. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 2 | Encounter: Skeletons (6) Treasure: None. | 3 | It is foggy here, making it difficult to see. There is a torn leather boot here. Encounter: Kobolds (8) Treasure: None. |
| 4 | 5 | This area smells faintly of manure. | 6 | The air here is very cold. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 7 | The remnants of a rope are here, rotten. Encounter: Snakes, Cobra (4) Treasure: None. | 8 | There is a putrid smell coming from something nearby. | 9 | There are rotting wood pieces here. Encounter: Halflings (14) Treasure: None. |
| 10 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty. | 11 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. Encounter: Dwarves (6) Treasure: As per monster type. |
| 13 | The air here is very cold. There are sticks scattered here. Encounter: Killer Bees (10) Treasure: As per monster type. | 14 | The air here is very cold. A chlorine-like smell assails your nostrils. The ceiling here is damp. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 15 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. |
| 16 | It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Dwarves (1) Treasure: As per monster type. | 17 | 18 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 19 | A cold air current blows through this area. There are fungi growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A slight, damp breeze blows through this area. There is water dripping here. Encounter: Spiders, Crab (2) Treasure: None. | 21 | A haze of smoke hangs in the air. Teeth and fangs are scattered here. Treasure: 600sp, 3 gems. |
| 22 | This area smells of rotting vegetation. There is dried blood here. | 23 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Sprites (8) Treasure: As per monster type. | 24 | A slight downdraft blows through this area. There are wax drippings here. Encounter: Orcs (2) Treasure: As per monster type. |
| 25 | A slight breeze blows through this area. There are several small stones here. Encounter: Green Slimes (3) Treasure: As per monster type. | 26 | There is a salty, wet smell to this area. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 27 | |
| 28 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. | 29 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | |
| 31 | The air here smells of smoke. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 32 | The hilt of a broken dagger is lying here. | 33 | There is a trickle of water here. |
| 34 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a large puddle of water here. Encounter: Kobolds (10) Treasure: As per monster type. | 35 | The air here is very hot. There is a cracked hammer head here. | 36 | A cold air current blows through this area. There is a salty, wet smell to this area. |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. | 38 | Trap: Fog: Looks like poison gas, but harmless. | 39 | A strong, gusting wind blows through this area. There are wax drippings here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | The air here is very hot. The air here smells of smoke. There is a pile of ashes here. Encounter: Gnomes (3) Treasure: As per monster type. | 41 | Treasure: 200sp. | 42 | This area is very dusty. Trap: Poison gas: Save vs. Poison or die. |
| 43 | This area smells faintly of urine. There is a mold growing here. | 44 | 45 | An acrid smell assails your nostrils. Encounter: Kobolds (9) Treasure: None. | |
| 46 | 47 | A slight breeze blows through this area. Encounter: Spiders, Crab (4) Treasure: None. | 48 | This area smells faintly of manure. There are dry leaves and twigs scattered here. | |
| 49 | This area is covered in cobwebs. Encounter: Dwarves (2) Treasure: None. | 50 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Encounter: Wolves (6) Treasure: As per monster type. | 51 | The remnants of a rope are here, rotten. Encounter: Snakes, Cobra (4) Treasure: None. |
| 52 | The air here is very cold. This area smells of rotting vegetation. | 53 | This area has a stale, fetid smell. | 54 | This area smells of rotting vegetation. Treasure: 200sp. |
| 55 | The air here smells of smoke. | 56 | A strong, moaning wind blows through this area. | 57 | Encounter: Stirges (6) Treasure: None. |
| 58 | This area is very dusty. Encounter: Goblins (7) Treasure: As per monster type. | 59 | This area is covered in cobwebs. Encounter: Orcs (6) Treasure: None. | 60 | The air here is very hot. Treasure: 500sp, 20gp. |
| 61 | A strong wind blows through this area. Encounter: Dwarves (2) Treasure: None. | 62 | 63 | The air here is very cold. Encounter: Stirges (5) Treasure: None. | |
| 64 | This area smells faintly of manure. | 65 | This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | A strong updraft blows through this area. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (4) Treasure: As per monster type. | 68 | 69 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 70 | 71 | There are several small stones here. Treasure: 400sp, 1 magic item. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 72 | A strong wind blows through this area. This area has a pleasant, earthy smell. | |
| 73 | There is a salty, wet smell to this area. This area is covered in cobwebs. Treasure: 100sp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 74 | A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. | 75 | A slight, damp breeze blows through this area. |