User Tools



adventuregenerator:gen

This is an old revision of the document!


 

 

 

 

 

The Secret Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

Encounter: Green Slimes (2)
Treasure: As per monster type.
2A strong wind blows through this area. This area has a pleasant, earthy smell.

3A slight downdraft blows through this area. This area smells faintly of urine.

Encounter: Beetles, Fire (5)
Treasure: None.
 
4

5A strong, moaning wind blows through this area.

Encounter: Acolytes (6)
Treasure: As per monster type.
6A strong, gusting wind blows through this area. There is a salty, wet smell to this area.

 
7A slight, damp breeze blows through this area.

Encounter: Sprites (17)
Treasure: As per monster type.
8A slight updraft blows through this area.

Encounter: Shrews, Giant (8)
Treasure: None.
9The air here is very cold. This area is very dusty.

 
10There are cracks in the wall here.

Encounter: Orcs (8)
Treasure: As per monster type.
11

12There is water dripping here.

Encounter: Dwarves (6)
Treasure: None.
 
13There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
14A strong, gusting wind blows through this area. There is a badly dented helmet here.

15A haze of smoke hangs in the air.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
16There is a cracked flask here.

17

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
18A slight breeze blows through this area. It is foggy here, making it difficult to see. The ceiling here is damp.

 
19A strong, moaning wind blows through this area.

20The wall here is damp.

Encounter: Lizards, Gecko (2)
Treasure: None.
21This area smells faintly of manure. There are rotting wood pieces here.

 
22A slight, damp breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 200sp.
23The smell of ozone assails your nostrils. There are cracks in the wall here.

24There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

 
25

Encounter: Bandits (3)
Treasure: None.
26It is foggy here, making it difficult to see.

27This area has a pleasant, earthy smell.

Encounter: Sprites (7)
Treasure: None.
 
28This area has a pleasant, earthy smell. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
29This area has a stale, fetid smell.

Encounter: Orcs (2)
Treasure: As per monster type.
30There is a bent and rusted iron bar here.

 
31

Encounter: Halflings (12)
Treasure: None.
32The ceiling here is damp.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33A slight breeze blows through this area. A haze of smoke hangs in the air.

 
34It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
35A slight breeze blows through this area. This area is covered in cobwebs.

36A slight downdraft blows through this area.

Encounter: Stirges (2)
Treasure: As per monster type.
 
37

Encounter: Goblins (2)
Treasure: As per monster type.
38Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (5)
Treasure: None.
39Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
40There are bits of fur and hair scattered around here.

Encounter: Dwarves (2)
Treasure: None.
41There is a slimy coating on the floor here.

42This area has a stale, fetid smell. There are rotting wood pieces here.

 
43

44It is foggy here, making it difficult to see. There is a large puddle of water here.

45There is a salty, wet smell to this area. There are bones scattered here.

Encounter: Orcs (8)
Treasure: As per monster type.
 
46

Trap: Poison gas: Save vs. Poison or die.
47The air here smells of smoke. The ceiling here is damp.

Treasure: 100sp, 50gp.
48A slight breeze blows through this area. This area has a pleasant, earthy smell.

 
49There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
50Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Sprites (6)
Treasure: As per monster type.
51

Encounter: Spiders, Crab (1)
Treasure: None.
 
52A slight updraft blows through this area. The ceiling here is damp.

53There is dried blood here.

54There is a pile of dung here.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee