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The Ancient Isle of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area.

2The air here smells of smoke. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
3

 
4A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Shrews, Giant (3)
Treasure: None.
5This area smells faintly of manure.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
6

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7The air here is very cold. There is a slimy coating on the floor here.

8A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
9This area smells of rotting vegetation.

 
10

11

12Fog gathers and swirls on the floor, concealing it.

 
13

14A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp.

15The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 300sp, 50gp.
 
16The air here is very hot. A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
17A slight, damp breeze blows through this area.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
18A cold air current blows through this area. There is water dripping here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
19There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20The air here smells of smoke. There is a pile of straw here.

Treasure: 600sp, 10gp.
21A slight breeze blows through this area. There is a small puddle of water here.

 
22A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23There is a small puddle of water here.

Encounter: Traders (2)
Treasure: As per monster type.
24

 
25This area has a pleasant, earthy smell. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26There are dry leaves and twigs scattered here.

Encounter: Wolves (10)
Treasure: None.
27The air here is very cold. The hilt of a broken dagger is lying here.

Encounter: Wolves (7)
Treasure: None.
 
28A gusting breeze blows through this area.

Encounter: Shrews, Giant (5)
Treasure: None.
29

30A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: None.
 
31There is a putrid smell coming from something nearby.

32There is dried blood here.

Encounter: Goblins (4)
Treasure: None.
33There are sticks scattered here.

 
34This area smells faintly of manure. There is a torn sack here.

Encounter: Orcs (5)
Treasure: As per monster type.
35

36This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: None.
 
37A strong downdraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
38This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
39This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: None.
 
40A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Dwarves (6)
41

Encounter: Sprites (10)
Treasure: As per monster type.
42There is a small puddle of water here.

 
43A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44A slight updraft blows through this area.

45The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46This area smells faintly of urine.

47This area has a pleasant, earthy smell. There is a pile of rags here.

48There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50The air here is very hot. There are rotting wood pieces here.

Encounter: Bandits (4)
Treasure: None.
51

 
52A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are fungi growing here.

53

Encounter: Green Slimes (2)
Treasure: As per monster type.
54

Encounter: Acolytes (3)
Treasure: As per monster type.
 
55Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57There are fungi growing here.

 
58The ceiling here is damp.

59The air here smells of smoke. There are cracks in the wall here.

Treasure: 400sp.
60This area is covered in rubble and dirt.

 
61There is a putrid smell coming from something nearby. This area is very dusty.

62There is a large puddle of water here.

Encounter: Wolves (12)
Treasure: None.
63

 
64Fog gathers and swirls on the floor, concealing it.

65

66

 
67There are dry leaves and twigs scattered here.

68There is a trickle of water here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
69

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70This area has a pleasant, earthy smell.

71The air here is very cold. There are bones scattered here.

72There are cracks in the floor here.

Encounter: Traders (3)
Treasure: None.
 
73

74

Encounter: Lizards, Gecko (3)
Treasure: None.
75There is a putrid smell coming from something nearby. There are cracks in the floor here.

 
76A cold air current blows through this area. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
77A strong downdraft blows through this area. An acrid smell assails your nostrils. There is a pile of dung here.

Treasure: 400sp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Treasure: 400sp, 30gp.
 
79

80

Encounter: Green Slimes (4)
Treasure: None.
81This area is covered in cobwebs.

Encounter: Stirges (10)
Treasure: None.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee