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The Black Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. A haze of smoke hangs in the air.

2Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
3There is a salty, wet smell to this area.

 
4There are fungi growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
5A cold air current blows through this area. This area has a pleasant, earthy smell. There are several small stones here.

Encounter: Halflings (8)
Treasure: As per monster type.
6The air here is very cold. The ceiling here is damp.

 
7

8This area smells faintly of urine.

Encounter: Killer Bees (4)
Treasure: None.
9

Trap: Poison gas: Save vs. Poison or die.
 
10A gusting breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Wolves (3)
Treasure: As per monster type.
11Teeth and fangs are scattered here.

12The air here smells of smoke. A haze of smoke hangs in the air.

 
13There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

Encounter: Dwarves (5)
Treasure: None.
14The air here is very cold.

15A slight breeze blows through this area. This area has a pleasant, earthy smell.

 
16A strong updraft blows through this area. There is a salty, wet smell to this area.

Encounter: Halflings (8)
Treasure: None.
17There is a putrid smell coming from something nearby.

18There are bits of fur and hair scattered around here.

 
19A strong downdraft blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here.

20

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (2)
Treasure: None.
 
22There is a slimy coating on the ceiling here.

Encounter: Acolytes (1)
Treasure: As per monster type.
23An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

24

 
25There is a broken sword blade here.

26It is foggy here, making it difficult to see.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
27

Encounter: Sprites (16)
Treasure: As per monster type.
 
28This area smells faintly of manure. There are scratches on the wall here.

29It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30The air here is very cold.

Treasure: 400sp, 20gp, 5 gems.
 
31A strong updraft blows through this area. There is a pile of straw here.

32The smell of ozone assails your nostrils. This area is covered in cobwebs.

33

 
34

Encounter: Kobolds (10)
Treasure: As per monster type.
35There is a broken pole here.

36This area has a stale, fetid smell. There is a pile of ashes here.

 
37A strong updraft blows through this area. There are cracks in the floor here.

Encounter: Orcs (7)
Treasure: As per monster type.
38The air here is very hot. This area smells of rotting vegetation. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a torn leather boot here.

 
40A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (5)
Treasure: None.
41The air here is very cold.

42This area has a pleasant, earthy smell. There is a mold growing here.

 
43

44

Treasure: 500sp.
45This area has a stale, fetid smell.

 
46There is a pile of ashes here.

47This area smells of rotting vegetation. There is a slimy coating on the floor here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
48There is a mold growing here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
49

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
50It is foggy here, making it difficult to see. There are rotting wood pieces here.

51

Trap: Poison gas: Save vs. Poison or die.
 
52There is a slimy coating on the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53A strong, moaning wind blows through this area.

54

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55

56A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here.

57This area is covered in cobwebs.

 
58The air here smells of smoke. There is water dripping here.

59A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61This area smells faintly of urine.

62There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63There are dry leaves and twigs scattered here.

 
64A strong updraft blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

65Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 50gp.
66This area has a stale, fetid smell.

 
67A strong, moaning wind blows through this area.

Encounter: Bandits (7)
Treasure: None.
68There is a salty, wet smell to this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69There is a putrid smell coming from something nearby. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (3)
Treasure: None.
71

Encounter: Spiders, Crab (4)
Treasure: None.
72The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73A haze of smoke hangs in the air. Teeth and fangs are scattered here.

74A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75A strong wind blows through this area. This area smells of rotting vegetation. There are fungi growing here.

 
76This area smells faintly of manure. It is foggy here, making it difficult to see. There are sticks scattered here.

77

Treasure: 500sp.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee