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The Secret Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. There are bones scattered here.

Encounter: Kobolds (8)
Treasure: As per monster type.
2This area smells faintly of manure.

Treasure: 500sp.
3

Encounter: Gnomes (1)
Treasure: None.
 
4The air here is very cold. This area smells faintly of manure. There is dried blood here.

5This area is very dusty.

6The air here is very hot. There is a rusted spike here.

 
7A slight, damp breeze blows through this area. There are fungi growing here.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8A strong updraft blows through this area. There is a pile of dung here.

9

 
10There are food scraps scattered here.

Encounter: Skeletons (9)
Treasure: None.
11The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Kobolds (9)
Treasure: None.
12This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
13A strong, moaning wind blows through this area. There is a broken sword blade here.

Encounter: Stirges (6)
Treasure: None.
14An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15There are fungi growing here.

 
16

17This area has a pleasant, earthy smell. There are wax drippings here.

18

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19There are cracks in the wall here.

20There is water dripping here.

21A strong, gusting wind blows through this area.

 
22This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

23

Encounter: Green Slimes (3)
Treasure: None.
24The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the floor here.

Treasure: 500sp.
 
25A slight, damp breeze blows through this area. This area smells faintly of urine.

26This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27The air here is very cold.

 
28The wall here is damp.

Treasure: 300sp, 60gp.
29A cold air current blows through this area. This area has a stale, fetid smell. There is a rusted spike here.

30There are food scraps scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There is a mold growing here.

32A cold air current blows through this area. This area smells faintly of manure.

33

 
34This area smells faintly of urine.

35

36This area smells faintly of manure.

Treasure: 100sp.
 
37Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
38This area smells faintly of manure. A haze of dust hangs in the air.

39A slight, damp breeze blows through this area.

 
40Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (3)
Treasure: None.
41A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Green Slimes (1)
Treasure: As per monster type.
42

 
43

44

45

 
46

47The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Acolytes (1)
Treasure: As per monster type.
48

Encounter: Spiders, Crab (4)
Treasure: None.
 
49There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
50There is a cracked flask here.

51A cold air current blows through this area. There is a broken pole here.

 
52

53A slight breeze blows through this area. There is a candle stub here.

54This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
55A cold air current blows through this area.

Encounter: Orcs (8)
Treasure: As per monster type.
56This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Shrews, Giant (8)
Treasure: None.
57There is water dripping here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
58

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
59A cold air current blows through this area. This area is covered in cobwebs.

60The air here is very cold.

 
61It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62

Encounter: Beetles, Fire (1)
Treasure: None.
63A haze of smoke hangs in the air. There are cracks in the ceiling here.

 
64

65There is a torn leather boot here.

Encounter: Skeletons (7)
Treasure: As per monster type.
66

 
67

68A cold air current blows through this area. This area smells faintly of manure. There is water dripping here.

69This area smells faintly of urine. There is a bent copper coin lying here.

Treasure: 100sp, 20gp.
 
70There are rotting wood pieces here.

Encounter: Orcs (8)
Treasure: None.
71A slight updraft blows through this area.

Encounter: Beetles, Fire (4)
Treasure: None.
72There is a pile of rags here.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73There is a broken sword blade here.

74Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
75There is a bent copper coin lying here.

 
76A slight updraft blows through this area.

77

Encounter: Stirges (7)
Treasure: None.
78There is a candle stub here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
79This area smells of rotting vegetation.

Treasure: 200sp, 10gp.
80A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (3)
Treasure: None.
81

 
82

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
83Teeth and fangs are scattered here.

84A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
85A slight breeze blows through this area.

86There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
87There is a slimy coating on the ceiling here.

 
88A strong wind blows through this area. There is a putrid smell coming from something nearby.

89The wall here is damp.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee