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The Vanishing Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of dung here.

2This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Bandits (2)
Treasure: As per monster type.
3A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Bandits (4)
Treasure: None.
 
4There are rotting wood pieces here.

5The air here is very cold. This area smells faintly of manure.

6An acrid smell assails your nostrils.

 
7A slight downdraft blows through this area. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8

9

Encounter: Beetles, Fire (2)
Treasure: None.
 
10

11This area has a stale, fetid smell. There are cracks in the floor here.

Encounter: Halflings (12)
Treasure: As per monster type.
12A metallic smell assails your nostrils. There are cracks in the ceiling here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
13There are cracks in the floor here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
15Fog gathers and swirls on the floor, concealing it.

 
16There are fungi growing here.

17

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
18A slight, damp breeze blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
19This area smells of rotting vegetation.

20This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (7)
Treasure: None.
21A slight, damp breeze blows through this area. This area smells faintly of manure. This area is very dusty.

 
22There are several small stones here.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Bandits (4)
23A slight, damp breeze blows through this area. There is a small puddle of water here.

Encounter: Orcs (3)
Treasure: As per monster type.
24An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

 
25There are dry leaves and twigs scattered here.

Encounter: Killer Bees (6)
Treasure: None.
26There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
27A haze of dust hangs in the air. There is a large puddle of water here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
28This area is covered in cobwebs.

Encounter: Snakes, Cobra (5)
Treasure: None.
29A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30It is foggy here, making it difficult to see.

Encounter: Wolves (6)
Treasure: As per monster type.
 
31There is a pile of dung here.

Treasure: 100sp.
32The air here is very cold. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
33Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
34This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Kobolds (10)
Treasure: None.
35It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Stirges (10)
Treasure: As per monster type.
36

Encounter: Gnomes (6)
Treasure: As per monster type.
 
37There is a putrid smell coming from something nearby.

38

Encounter: Acolytes (8)
Treasure: None.
39

Encounter: Orcs (5)
Treasure: As per monster type.
 
40This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Kobolds (10)
Treasure: None.
41A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

42A slight breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Green Slimes (1)
Treasure: None.
 
43A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: None.
44This area smells faintly of manure.

Encounter: Kobolds (7)
Treasure: None.
45There is a small puddle of water here.

Encounter: Wolves (3)
Treasure: As per monster type.
 
46A cold air current blows through this area. This area smells faintly of manure. There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: None.
47

48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49This area has a stale, fetid smell. There are cracks in the ceiling here.

50

51There is a pile of ashes here.

Encounter: Halflings (6)
Treasure: None.
 
52The ceiling here is damp.

53There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
54There are cracks in the ceiling here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
55This area has a stale, fetid smell. This area is covered in cobwebs.

56There is a blunt javelin head here.

Encounter: Kobolds (5)
Treasure: As per monster type.
57The air here smells of smoke. A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: As per monster type.
 
58It is foggy here, making it difficult to see.

59A slight breeze blows through this area.

60Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
61

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
62Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
64The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 100sp, 10gp.
65The air here is very cold.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
66It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67There are dry leaves and twigs scattered here.

68There is a mold growing here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
69The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

 
70A strong, moaning wind blows through this area.

Treasure: 200sp.
71This area is covered in cobwebs.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72A strong updraft blows through this area. There is a blunt javelin head here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
73

74There is a torn sack here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
75There is water dripping here.

Encounter: Traders (1)
Treasure: As per monster type.
 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee