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| 1 | A haze of smoke hangs in the air. There are sticks scattered here. | 2 | This area smells faintly of manure. | 3 | A gusting breeze blows through this area. |
| 4 | There is a putrid smell coming from something nearby. There are food scraps scattered here. | 5 | A cold air current blows through this area. This area smells faintly of manure. There is a broken arrow here. Encounter: Kobolds (12) Treasure: None. | 6 | A slight downdraft blows through this area. There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Dwarves (2) Treasure: None. | 8 | There is a pile of dung here. | 9 | A strong, gusting wind blows through this area. There are cracks in the ceiling here. |
| 10 | Encounter: Green Slimes (2) Treasure: None. | 11 | This area smells of rotting vegetation. Encounter: Green Slimes (4) Treasure: As per monster type. | 12 | There is a slimy coating on the floor here. Treasure: 300sp, 20gp. |
| 13 | A haze of smoke hangs in the air. | 14 | A cold air current blows through this area. A haze of smoke hangs in the air. There is dried blood here. Encounter: Skeletons (7) Treasure: None. | 15 | |
| 16 | The air here is very hot. This area smells faintly of manure. Encounter: Killer Bees (5) Treasure: As per monster type. | 17 | A strong updraft blows through this area. Encounter: Dwarves (2) Treasure: None. | 18 | Guano covers this area. |
| 19 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Shrews, Giant (10) Treasure: None. | 21 | There is a salty, wet smell to this area. Encounter: Traders (8) Treasure: None. |
| 22 | 23 | A cold air current blows through this area. This area has a stale, fetid smell. There is a pick handle here. | 24 | ||
| 25 | The smell of ozone assails your nostrils. This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | Pottery shards are scattered here. | 27 | A strong, moaning wind blows through this area. There is a large puddle of water here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 28 | There is a torch stub here. | 29 | This area has a pleasant, earthy smell. | 30 | This area smells of rotting vegetation. There are dry leaves and twigs scattered here. Encounter: Killer Bees (1) Treasure: As per monster type. |
| 31 | The air here is very hot. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. | 32 | There is water dripping here. | 33 | Your nostrils are overwhelmed by a sulphurous smell. |
| 34 | Encounter: Skeletons (8) Treasure: None. | 35 | Treasure: 200sp, 40gp. | 36 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Treasure: 200sp, 30gp. |
| 37 | A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | There is a large puddle of water here. | 39 | Trap: Fog: Looks like poison gas, but harmless. |
| 40 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | There is water dripping here. Encounter: Wolves (6) Treasure: As per monster type. | 42 | A slight breeze blows through this area. An acrid smell assails your nostrils. There is a blunt javelin head here. |
| 43 | Encounter: Acolytes (8) Treasure: None. | 44 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | A slight, damp breeze blows through this area. There is a mold growing here. Encounter: Acolytes (5) Treasure: None. |
| 46 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 47 | A haze of smoke hangs in the air. Treasure: 300sp. | 48 | |
| 49 | A strong downdraft blows through this area. Encounter: Sprites (15) Treasure: As per monster type. | 50 | There is a putrid smell coming from something nearby. There are bones scattered here. Treasure: 400sp. | 51 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (6) Treasure: None. |
| 52 | This area has a stale, fetid smell. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 53 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 54 | |
| 55 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | 56 | Encounter: Beetles, Fire (2) Treasure: As per monster type. | 57 | Treasure: 100sp, 50gp. |
| 58 | This area smells faintly of manure. | 59 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Treasure: 200sp. | 60 | The air here is very hot. Guano covers this area. |
| 61 | This area smells faintly of manure. Treasure: 200sp, 40gp. | 62 | An acrid smell assails your nostrils. There is a small puddle of water here. Encounter: Dwarves (3) Treasure: As per monster type. | 63 | The air here is very hot. This area smells of rotting vegetation. There are scratches on the wall here. |
| 64 | The air here is very hot. Encounter: Bandits (1) Treasure: As per monster type. | 65 | There is a broken sword blade here. | 66 | This area smells faintly of urine. |
| 67 | Treasure: 500sp. Trap: Illusion of monsters: Skeletons (5) | 68 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 69 | |
| 70 | Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | 71 | The air here is very hot. | 72 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Killer Bees (7) Treasure: As per monster type. |
| 73 | Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 74 | There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | This area smells faintly of manure. There is a pick handle here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 76 | It is foggy here, making it difficult to see. There is water dripping here. | 77 | A cold air current blows through this area. | 78 | There are cracks in the ceiling here. |
| 79 | This area has a pleasant, earthy smell. There are fungi growing here. Encounter: Orcs (7) Treasure: None. |