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The Cold Dungeons of the Dweller in the Baneful Tower of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 100sp.
2A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

3A strong updraft blows through this area. There is a small puddle of water here.

Treasure: 100sp.
 
4

5This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
6

 
7Fog gathers and swirls on the floor, concealing it.

8

9This area has a pleasant, earthy smell.

 
10

11There is a corroded chain here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
12The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Skeletons (9)
Treasure: As per monster type.
14There is water dripping here.

Treasure: 300sp, 30gp.
15

 
16The air here smells of smoke. The ceiling here is damp.

Encounter: Beetles, Fire (2)
Treasure: None.
17There is water dripping here.

Encounter: Traders (2)
Treasure: None.
18A metallic smell assails your nostrils. There are rotting wood pieces here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
19A haze of dust hangs in the air. There is water dripping here.

20

21

 
22

23

24

 
25There are bones scattered here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26There is a slimy coating on the wall here.

27The air here is very hot.

 
28

29Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
30This area has a pleasant, earthy smell. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32Fog gathers and swirls on the floor, concealing it.

33There is a putrid smell coming from something nearby.

 
34There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35The air here is very hot.

Treasure: 600sp, 20gp.
36It is foggy here, making it difficult to see.

 
37A strong, gusting wind blows through this area. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38A cold air current blows through this area. There is a corroded chain here.

39Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
40

41There are cracks in the floor here.

42Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 20gp.
 
43The air here is very cold. This area smells of rotting vegetation.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44This area is covered in cobwebs.

Treasure: 500sp, 10gp.
45The air here is very hot. The air here smells of smoke. There is a trickle of water here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
46This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
47

Trap: Poison gas: Save vs. Poison or die.
48This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
49The air here is very cold. This area has a pleasant, earthy smell.

50A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52A slight downdraft blows through this area. This area has a stale, fetid smell.

53

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
54This area smells faintly of urine. There is a slimy coating on the ceiling here.

 
55There is a mold growing here.

56There is a pile of straw here.

57

 
58

59A slight, damp breeze blows through this area. There are rotting wood pieces here.

60

 
61The air here is very hot.

Encounter: Gnomes (6)
Treasure: As per monster type.
62A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63A haze of dust hangs in the air. There is water dripping here.

 
64The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (5)
Treasure: None.
65

Encounter: Wolves (6)
Treasure: None.
66A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
67A haze of smoke hangs in the air.

68Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (3)
Treasure: None.
69

 
70This area has a pleasant, earthy smell. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
71

Encounter: Skeletons (7)
Treasure: As per monster type.
72A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

 
73The wall here is damp.

Encounter: Kobolds (12)
Treasure: None.
74A haze of smoke hangs in the air. There is a bent copper coin lying here.

75A slight breeze blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
76The wall here is damp.

Encounter: Bandits (1)
Treasure: None.
77There is a pile of dung here.

Encounter: Acolytes (6)
Treasure: As per monster type.
78This area is very dusty.

 
79

Encounter: Stirges (8)
Treasure: As per monster type.
80There is water dripping here.

81The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

 
82This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
83There is a salty, wet smell to this area.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
84This area smells faintly of manure. There is water dripping here.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
85The ceiling here is damp.

86There are several small stones here.

Encounter: Wolves (5)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee