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The Uncanny Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

2A strong downdraft blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
3This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4A slight breeze blows through this area. This area is covered in cobwebs.

5The air here smells of smoke.

6

Encounter: Snakes, Cobra (4)
Treasure: None.
 
7The smell of ozone assails your nostrils. The wall here is damp.

8

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a broken pole here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
10

Encounter: Shrews, Giant (10)
Treasure: None.
11This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12This area smells faintly of manure. There is a broken pole here.

 
13A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
14A slight breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16There is a trickle of water here.

Encounter: Goblins (4)
Treasure: As per monster type.
17

18This area smells faintly of manure.

Encounter: Traders (2)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
20The air here smells of smoke. There is a large puddle of water here.

Encounter: Goblins (2)
Treasure: As per monster type.
21There are bits of fur and hair scattered around here.

Encounter: Stirges (5)
Treasure: None.
 
22Pottery shards are scattered here.

23A slight breeze blows through this area. This area smells of rotting vegetation.

24This area has a pleasant, earthy smell.

Encounter: Goblins (2)
Treasure: As per monster type.
 
25Fog gathers and swirls on the floor, concealing it. There is water dripping here.

26A strong, moaning wind blows through this area. This area is covered in cobwebs.

27There is water dripping here.

 
28The air here is very cold. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

29A haze of dust hangs in the air.

Encounter: Halflings (10)
Treasure: As per monster type.
30There is a pile of dung here.

 
31It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: None.
32A slight updraft blows through this area. There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

 
34

35A strong, gusting wind blows through this area.

36

 
37It is misty here. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A strong wind blows through this area.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
39The remnants of a rope are here, rotten.

 
40A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: None.
41This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

42A cold air current blows through this area.

Treasure: 300sp, 50gp.
 
43There are dry leaves and twigs scattered here.

Encounter: Sprites (11)
Treasure: None.
44The air here is very cold.

45

 
46

Treasure: 300sp, 1 jewelry.
47

Encounter: Sprites (12)
Treasure: As per monster type.
48It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
49This area smells faintly of manure.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
50The air here is very cold. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
51There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

53A slight downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

54

 
55There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
56This area has a pleasant, earthy smell. There are sticks scattered here.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee