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The Devouring Isle of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
2This area is covered in cobwebs.

3Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
4There are food scraps scattered here.

5

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
6This area has a pleasant, earthy smell. The wall here is damp.

 
7This area smells faintly of urine.

Encounter: Acolytes (6)
Treasure: As per monster type.
8There are rotting wood pieces here.

Encounter: Green Slimes (3)
Treasure: None.
9This area smells of rotting vegetation. There are bones scattered here.

 
10Guano covers this area.

11

Encounter: Beetles, Fire (1)
Treasure: None.
12The air here is very cold. This area smells of rotting vegetation. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
13The air here is very hot. This area is covered in cobwebs.

14There is a trickle of water here.

15

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16A strong, moaning wind blows through this area. The ceiling here is damp.

17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (6)
Treasure: As per monster type.
18

 
19There is a pile of straw here.

20This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
21

Trap: Fog: Looks like poison gas, but harmless.
 
22

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24

 
25A haze of smoke hangs in the air. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: None.
26A strong downdraft blows through this area. There is water dripping here.

27Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28The air here is very cold. There is a slimy coating on the wall here.

Encounter: Halflings (13)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Traders (5)
Treasure: As per monster type.
30A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Goblins (7)
Treasure: None.
 
31

32There is a corroded chain here.

Encounter: Kobolds (8)
Treasure: As per monster type.
33A strong wind blows through this area.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
34There are cracks in the ceiling here.

Encounter: Traders (7)
Treasure: None.
35A strong wind blows through this area. An acrid smell assails your nostrils. This area is very dusty.

Treasure: 300sp, 40gp.
Trap: Poison snake: 1 hit dice.
36The air here smells of smoke.

 
37There is a slimy coating on the floor here.

38A strong updraft blows through this area. There is a large puddle of water here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
39There is a pile of rags here.

 
40A metallic smell assails your nostrils. The wall here is damp.

41A cold air current blows through this area. This area is very dusty.

42There are cracks in the floor here.

 
43There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
44An acrid smell assails your nostrils.

45The wall here is damp.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
46The air here is very cold. The air here smells of smoke.

47A metallic smell assails your nostrils. There is a large puddle of water here.

48There is a torn leather boot here.

 
49A slight updraft blows through this area. There are wax drippings here.

50A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

51A strong downdraft blows through this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Gnomes (1)
Treasure: None.
53A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
55A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

Treasure: 400sp.
56This area smells of rotting vegetation. A haze of dust hangs in the air.

57It is foggy here, making it difficult to see.

Encounter: Halflings (14)
Treasure: As per monster type.
 
58The air here is very hot.

59This area has a stale, fetid smell.

Treasure: 500sp.
60

Encounter: Dwarves (2)
Treasure: As per monster type.
 
61The air here is very hot.

Encounter: Goblins (6)
Treasure: As per monster type.
62The smell of ozone assails your nostrils.

63It is foggy here, making it difficult to see.

 
64There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
66The wall here is damp.

 
67

68

69This area smells of rotting vegetation. It is misty here.

Treasure: 500sp.
 
70This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are sticks scattered here.

71There is a putrid smell coming from something nearby. This area is covered in cobwebs.

72There are food scraps scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
73

Encounter: Kobolds (11)
Treasure: None.
74A cold air current blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
75There is a cracked hammer head here.

Treasure: 200sp, 20gp.
 
76There is a trickle of water here.

77The air here smells of smoke.

78The wall here is damp.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
79A haze of smoke hangs in the air.

Encounter: Wolves (5)
Treasure: As per monster type.
80

81A cold air current blows through this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
82A slight breeze blows through this area. A haze of smoke hangs in the air.

83

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
84The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Stirges (1)
Treasure: As per monster type.
 
85

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
86

87A slight updraft blows through this area. There is a small puddle of water here.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee