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The Cold Pits of the Ophidian Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There are cracks in the floor here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
2A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3A slight breeze blows through this area. This area smells faintly of urine. There is a bent and rusted iron bar here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A strong updraft blows through this area. This area has a stale, fetid smell. There are cracks in the ceiling here.

Treasure: 600sp.
5This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
6A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7This area has a pleasant, earthy smell.

Encounter: Bandits (2)
Treasure: None.
8A gusting breeze blows through this area. Guano covers this area.

9A slight downdraft blows through this area. This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10A slight downdraft blows through this area. This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11

Encounter: Stirges (4)
Treasure: As per monster type.
12This area is very dusty.

 
13The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

14A slight breeze blows through this area. This area has a stale, fetid smell.

15This area is very dusty.

Encounter: Gnomes (2)
Treasure: None.
 
16Fog gathers and swirls on the floor, concealing it.

17There is a salty, wet smell to this area. It is foggy here, making it difficult to see. This area is very dusty.

18

Encounter: Wolves (6)
Treasure: None.
 
19A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A cold air current blows through this area. There is a blunt javelin head here.

21This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22There is a blunt javelin head here.

23There are rotting wood pieces here.

24The remnants of a rope are here, rotten.

 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26Fog gathers and swirls on the floor, concealing it.

27There is a large puddle of water here.

 
28This area smells faintly of manure.

Encounter: Skeletons (9)
Treasure: None.
29There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30There are bones scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Gnomes (2)
Treasure: None.
33

Encounter: Acolytes (4)
Treasure: As per monster type.
 
34There are wax drippings here.

35It is misty here. There is a corroded chain here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36A strong, gusting wind blows through this area. There is a pile of ashes here.

Treasure: 300sp.
 
37

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 20gp.
39This area has a pleasant, earthy smell.

 
40There is water dripping here.

Encounter: Shrews, Giant (1)
Treasure: None.
41There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
42A strong updraft blows through this area. It is foggy here, making it difficult to see.

 
43There is a pile of ashes here.

44It is foggy here, making it difficult to see. There is a corroded chain here.

Encounter: Kobolds (7)
Treasure: None.
45This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
46Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

47

48There are cracks in the ceiling here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49There are sticks scattered here.

50There is a putrid smell coming from something nearby. There is a broken pole here.

51There is a mold growing here.

Treasure: 100sp, 60gp.
 
52

Trap: 10' Pit: 1d6 points of damage if you fall in.
53There is a torn leather boot here.

54It is foggy here, making it difficult to see.

 
55A slight downdraft blows through this area. There are cracks in the wall here.

56There is a broken arrow here.

Encounter: Sprites (5)
Treasure: None.
57A cold air current blows through this area.

Encounter: Wolves (7)
Treasure: None.
 
58This area smells of rotting vegetation. This area is very dusty.

59This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
60There are bones scattered here.

Treasure: 200sp, 50gp.
 
61A slight, damp breeze blows through this area. The wall here is damp.

62

63

 
64There is water dripping here.

Encounter: Gnomes (6)
Treasure: None.
65

Treasure: 400sp.
66There is a pile of ashes here.

 
67There is a trickle of water here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
68There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69

 
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adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee