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The Tenebrous Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Encounter: Orcs (5)
Treasure: None.
2A metallic smell assails your nostrils. There are cracks in the floor here.

Encounter: Killer Bees (8)
Treasure: None.
3This area smells faintly of urine.

 
4

Encounter: Wolves (12)
Treasure: None.
5The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
6

 
7This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the wall here.

8

9This area has a stale, fetid smell. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
10The air here is very hot.

Treasure: 300sp, 5 jewelry.
11This area smells faintly of manure. There is a mold growing here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
12An acrid smell assails your nostrils.

Encounter: Gnomes (5)
Treasure: None.
 
13There are rotting wood pieces here.

Treasure: 500sp.
14A strong, moaning wind blows through this area.

Encounter: Stirges (2)
Treasure: None.
15

Treasure: 100sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
16This area has a stale, fetid smell.

Encounter: Kobolds (10)
Treasure: None.
17A strong wind blows through this area. There is a torch stub here.

Encounter: Snakes, Cobra (4)
Treasure: None.
18

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19This area has a stale, fetid smell.

20A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: None.
21This area smells faintly of manure. There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

23

24

 
25

26

27This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Killer Bees (2)
Treasure: None.
 
28There is a putrid smell coming from something nearby. There is a corroded chain here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29A haze of smoke hangs in the air. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

32

Encounter: Traders (4)
Treasure: None.
33There is a candle stub here.

Trap: Poison gas: Save vs. Poison or die.
 
34A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

35The wall here is damp.

36There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There are dry leaves and twigs scattered here.

38Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

39This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
40This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Halflings (11)
Treasure: As per monster type.
41A chlorine-like smell assails your nostrils. There is a torn sack here.

42This area smells faintly of manure.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
43Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

44

45This area smells faintly of manure.

 
46A haze of smoke hangs in the air.

47There is a salty, wet smell to this area.

48Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Lizards, Gecko (1)
 
49A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

50A slight breeze blows through this area.

Encounter: Dwarves (3)
Treasure: None.
51The air here is very cold.

 
52Pottery shards are scattered here.

Encounter: Gnomes (4)
Treasure: None.
53A slight breeze blows through this area. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: None.
 
55The remnants of a rope are here, rotten.

56This area has a pleasant, earthy smell. There is a broken pole here.

57Guano covers this area.

Encounter: Orcs (3)
Treasure: As per monster type.
 
58

59This area is very dusty.

Encounter: Kobolds (11)
Treasure: None.
60The air here is very cold. There is a torch stub here.

 
61The smell of ozone assails your nostrils. There is water dripping here.

62A gusting breeze blows through this area. This area is covered in cobwebs.

63The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Goblins (6)
Treasure: As per monster type.
 
64

65There are cracks in the floor here.

66A cold air current blows through this area. This area is covered in cobwebs.

 
67This area has a pleasant, earthy smell.

Encounter: Sprites (15)
Treasure: As per monster type.
68It is foggy here, making it difficult to see.

69There is a pile of ashes here.

 
70A slight, damp breeze blows through this area.

71A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72Your nostrils are overwhelmed by a sulphurous smell.

 
73There is a torch stub here.

74The smell of ozone assails your nostrils.

75It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: None.
 
76This area smells faintly of manure.

77A strong, moaning wind blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

78The hilt of a broken dagger is lying here.

 
79A haze of smoke hangs in the air.

Treasure: 600sp.
80

Treasure: 200sp.
81A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
82There is a pile of ashes here.

Treasure: 300sp, 1 magic item.
83There is a broken arrow here.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
84There is a torn sack here.

 
85There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: None.
86Guano covers this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
87A strong updraft blows through this area. This area smells of rotting vegetation.

Treasure: 500sp.
 
88An acrid smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Acolytes (6)
Treasure: As per monster type.
89It is foggy here, making it difficult to see.

90The air here is very cold.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee