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The Bloodstained Haunts of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

2Guano covers this area.

3The air here is very hot.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4There is a small puddle of water here.

Encounter: Dwarves (6)
Treasure: None.
5A strong, gusting wind blows through this area. There is a pile of rags here.

6The air here is very cold. This area smells faintly of urine.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7There are dry leaves and twigs scattered here.

Encounter: Sprites (5)
Treasure: None.
8The air here is very hot. This area smells faintly of manure. A haze of dust hangs in the air. There is a pile of rags here.

9

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11A strong downdraft blows through this area.

Encounter: Traders (2)
Treasure: As per monster type.
12A slight, damp breeze blows through this area.

Encounter: Stirges (1)
Treasure: None.
 
13The air here smells of smoke.

14There is water dripping here.

Treasure: 200sp.
15

Encounter: Acolytes (6)
Treasure: As per monster type.
 
16There is a bent and rusted iron bar here.

Encounter: Bandits (5)
Treasure: None.
17There is a large puddle of water here.

Encounter: Stirges (4)
Treasure: None.
18This area has a pleasant, earthy smell.

 
19A metallic smell assails your nostrils. There is a cracked hammer head here.

20

Trap: Fog: Looks like poison gas, but harmless.
21A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
22This area has a pleasant, earthy smell. The ceiling here is damp.

23There are bones scattered here.

24This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

 
25A haze of smoke hangs in the air. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
26The remnants of a rope are here, rotten.

27There is water dripping here.

 
28A slight breeze blows through this area. This area smells of rotting vegetation.

29There are scratches on the wall here.

30A gusting breeze blows through this area.

 
31There is water dripping here.

32A cold air current blows through this area.

33A cold air current blows through this area. This area has a stale, fetid smell. A haze of dust hangs in the air. There is a slimy coating on the wall here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
34This area smells faintly of manure. There are cracks in the ceiling here.

35There is a salty, wet smell to this area. There is a splintered club here.

Trap: Poison gas: Save vs. Poison or die.
36There is a trickle of water here.

 
37There are cracks in the floor here.

Encounter: Shrews, Giant (7)
Treasure: None.
38This area smells faintly of manure.

39A gusting breeze blows through this area. The smell of ozone assails your nostrils. This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
41The air here is very cold. This area smells of rotting vegetation.

42This area smells faintly of manure. There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44This area smells faintly of manure. There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
45

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46A slight breeze blows through this area. The air here smells of smoke.

47There is a candle stub here.

48A strong, moaning wind blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
49

50A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Killer Bees (3)
Treasure: None.
51

Encounter: Lizards, Gecko (3)
Treasure: None.
 
52

53The air here smells of smoke. There is a pick handle here.

Encounter: Sprites (10)
Treasure: None.
54A haze of smoke hangs in the air. There is a small puddle of water here.

 
55Teeth and fangs are scattered here.

Encounter: Skeletons (6)
Treasure: As per monster type.
56A cold air current blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. Guano covers this area.

57

 
58A cold air current blows through this area. There are cracks in the floor here.

59This area has a stale, fetid smell. This area is covered in cobwebs.

60There is a pile of dung here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
61Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
62A slight downdraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here.

63This area has a stale, fetid smell. There is a cracked flask here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64The air here is very hot. This area is covered in cobwebs.

65This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
66The air here is very cold. Fog gathers and swirls on the floor, concealing it.

 
67Guano covers this area.

68There is a putrid smell coming from something nearby. There is a large puddle of water here.

69There are bones scattered here.

Encounter: Orcs (4)
Treasure: None.
 
70Pottery shards are scattered here.

71It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
72

Encounter: Shrews, Giant (5)
Treasure: None.
 
73There is a pile of straw here.

74

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee