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The Shrouded City of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area.

2There is a small puddle of water here.

3There is a cracked hammer head here.

 
4This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
5

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
6There are cracks in the wall here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
7This area is covered in rubble and dirt.

8A slight downdraft blows through this area. The air here smells of smoke.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9

Encounter: Killer Bees (8)
Treasure: None.
 
10This area smells of rotting vegetation. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
11Your nostrils are overwhelmed by a sulphurous smell.

12The smell of ozone assails your nostrils.

 
13A strong updraft blows through this area. There are cracks in the ceiling here.

14The air here is very hot. This area smells faintly of manure.

15A slight updraft blows through this area. This area has a stale, fetid smell.

 
16A slight, damp breeze blows through this area. This area has a stale, fetid smell.

17A slight breeze blows through this area.

18A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Treasure: 400sp.
 
19A cold air current blows through this area. This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
20The air here is very hot. This area smells of rotting vegetation. There is a small puddle of water here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
21A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
22

Encounter: Lizards, Gecko (1)
Treasure: None.
23

24

 
25

Encounter: Halflings (8)
Treasure: None.
26A cold air current blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

27This area has a stale, fetid smell. There is a bent and rusted iron bar here.

 
28A slight downdraft blows through this area.

29There are food scraps scattered here.

30This area smells faintly of urine.

Encounter: Wolves (7)
Treasure: As per monster type.
 
31There is a putrid smell coming from something nearby.

32There are cracks in the wall here.

33A strong wind blows through this area. The wall here is damp.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
34

35This area smells faintly of urine.

Treasure: 600sp.
36

Treasure: 600sp, 20gp.
 
37This area smells of rotting vegetation.

38A strong, gusting wind blows through this area. The air here smells of smoke.

Encounter: Green Slimes (4)
Treasure: None.
39There is a cracked flask here.

 
40

Encounter: Halflings (11)
Treasure: None.
41This area smells faintly of urine. There are cracks in the wall here.

Encounter: Orcs (7)
Treasure: As per monster type.
42

 
43This area is covered in cobwebs.

44This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45There is water dripping here.

 
46There are cracks in the floor here.

Encounter: Gnomes (5)
Treasure: None.
47A slight updraft blows through this area. There is a putrid smell coming from something nearby.

48

 
49A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

50A cold air current blows through this area. There is a salty, wet smell to this area.

51The air here is very hot.

 
52There is a large puddle of water here.

Encounter: Spiders, Crab (2)
Treasure: None.
53

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
54This area has a stale, fetid smell. There is a broken sword blade here.

Encounter: Traders (7)
Treasure: None.
 
55Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

56

57A strong, moaning wind blows through this area. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a mold growing here.

Encounter: Goblins (4)
Treasure: None.
59There is a mold growing here.

60

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61This area is covered in rubble and dirt.

Encounter: Green Slimes (2)
Treasure: None.
62A slight breeze blows through this area. There is a broken bottle here.

63A cold air current blows through this area.

Encounter: Bandits (8)
Treasure: None.
 
64There is a slimy coating on the ceiling here.

Encounter: Stirges (10)
Treasure: As per monster type.
65This area is covered in cobwebs.

Encounter: Skeletons (4)
Treasure: None.
66A slight updraft blows through this area. A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
67This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (1)
Treasure: None.
68This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

69The smell of ozone assails your nostrils. There are bones scattered here.

 
70The smell of ozone assails your nostrils. There are cracks in the wall here.

Encounter: Goblins (3)
Treasure: None.
71

Treasure: 200sp.
72

 
73There is a salty, wet smell to this area.

74A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee