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| 1 | Treasure: 100sp. | 2 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. | 3 | A strong updraft blows through this area. There is a small puddle of water here. Treasure: 100sp. |
| 4 | 5 | This area is covered in cobwebs. Encounter: Wolves (6) Treasure: None. | 6 | ||
| 7 | Fog gathers and swirls on the floor, concealing it. | 8 | 9 | This area has a pleasant, earthy smell. | |
| 10 | 11 | There is a corroded chain here. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 12 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 13 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Skeletons (9) Treasure: As per monster type. | 14 | There is water dripping here. Treasure: 300sp, 30gp. | 15 | |
| 16 | The air here smells of smoke. The ceiling here is damp. Encounter: Beetles, Fire (2) Treasure: None. | 17 | There is water dripping here. Encounter: Traders (2) Treasure: None. | 18 | A metallic smell assails your nostrils. There are rotting wood pieces here. Encounter: Skeletons (6) Treasure: As per monster type. |
| 19 | A haze of dust hangs in the air. There is water dripping here. | 20 | 21 | ||
| 22 | 23 | 24 | |||
| 25 | There are bones scattered here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 | There is a slimy coating on the wall here. | 27 | The air here is very hot. |
| 28 | 29 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 30 | This area has a pleasant, earthy smell. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 31 | There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | Fog gathers and swirls on the floor, concealing it. | 33 | There is a putrid smell coming from something nearby. |
| 34 | There is a blunt javelin head here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | The air here is very hot. Treasure: 600sp, 20gp. | 36 | It is foggy here, making it difficult to see. |
| 37 | A strong, gusting wind blows through this area. There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | A cold air current blows through this area. There is a corroded chain here. | 39 | Fog gathers and swirls on the floor, concealing it. There is a pick handle here. Encounter: Sprites (12) Treasure: As per monster type. |
| 40 | 41 | There are cracks in the floor here. | 42 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 20gp. | |
| 43 | The air here is very cold. This area smells of rotting vegetation. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | This area is covered in cobwebs. Treasure: 500sp, 10gp. | 45 | The air here is very hot. The air here smells of smoke. There is a trickle of water here. Encounter: Halflings (9) Treasure: As per monster type. |
| 46 | This area smells of rotting vegetation. Trap: Poison gas: Save vs. Poison or die. | 47 | Trap: Poison gas: Save vs. Poison or die. | 48 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. |
| 49 | The air here is very cold. This area has a pleasant, earthy smell. | 50 | A strong, moaning wind blows through this area. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 51 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | A slight downdraft blows through this area. This area has a stale, fetid smell. | 53 | Treasure: 100sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 54 | This area smells faintly of urine. There is a slimy coating on the ceiling here. |
| 55 | There is a mold growing here. | 56 | There is a pile of straw here. | 57 | |
| 58 | 59 | A slight, damp breeze blows through this area. There are rotting wood pieces here. | 60 | ||
| 61 | The air here is very hot. Encounter: Gnomes (6) Treasure: As per monster type. | 62 | A strong, moaning wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | A haze of dust hangs in the air. There is water dripping here. |
| 64 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (5) Treasure: None. | 65 | Encounter: Wolves (6) Treasure: None. | 66 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. |
| 67 | A haze of smoke hangs in the air. | 68 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (3) Treasure: None. | 69 | |
| 70 | This area has a pleasant, earthy smell. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | Encounter: Skeletons (7) Treasure: As per monster type. | 72 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. |
| 73 | The wall here is damp. Encounter: Kobolds (12) Treasure: None. | 74 | A haze of smoke hangs in the air. There is a bent copper coin lying here. | 75 | A slight breeze blows through this area. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 76 | The wall here is damp. Encounter: Bandits (1) Treasure: None. | 77 | There is a pile of dung here. Encounter: Acolytes (6) Treasure: As per monster type. | 78 | This area is very dusty. |
| 79 | Encounter: Stirges (8) Treasure: As per monster type. | 80 | There is water dripping here. | 81 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. |
| 82 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 83 | There is a salty, wet smell to this area. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 84 | This area smells faintly of manure. There is water dripping here. Encounter: Skeletons (10) Treasure: As per monster type. |
| 85 | The ceiling here is damp. | 86 | There are several small stones here. Encounter: Wolves (5) Treasure: None. |