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| 1 | The air here smells of smoke. Encounter: Orcs (5) Treasure: None. | 2 | A metallic smell assails your nostrils. There are cracks in the floor here. Encounter: Killer Bees (8) Treasure: None. | 3 | This area smells faintly of urine. |
| 4 | Encounter: Wolves (12) Treasure: None. | 5 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. | 6 | |
| 7 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the wall here. | 8 | 9 | This area has a stale, fetid smell. This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | |
| 10 | The air here is very hot. Treasure: 300sp, 5 jewelry. | 11 | This area smells faintly of manure. There is a mold growing here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 12 | An acrid smell assails your nostrils. Encounter: Gnomes (5) Treasure: None. |
| 13 | There are rotting wood pieces here. Treasure: 500sp. | 14 | A strong, moaning wind blows through this area. Encounter: Stirges (2) Treasure: None. | 15 | Treasure: 100sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 16 | This area has a stale, fetid smell. Encounter: Kobolds (10) Treasure: None. | 17 | A strong wind blows through this area. There is a torch stub here. Encounter: Snakes, Cobra (4) Treasure: None. | 18 | Treasure: 500sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 19 | This area has a stale, fetid smell. | 20 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. Encounter: Lizards, Gecko (3) Treasure: None. | 21 | This area smells faintly of manure. There is a bent and rusted iron bar here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | 23 | 24 | |||
| 25 | 26 | 27 | This area has a pleasant, earthy smell. The wall here is damp. Encounter: Killer Bees (2) Treasure: None. | ||
| 28 | There is a putrid smell coming from something nearby. There is a corroded chain here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 29 | A haze of smoke hangs in the air. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | This area has a pleasant, earthy smell. Encounter: Bandits (8) Treasure: As per monster type. |
| 31 | This area is covered in cobwebs. | 32 | Encounter: Traders (4) Treasure: None. | 33 | There is a candle stub here. Trap: Poison gas: Save vs. Poison or die. |
| 34 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. | 35 | The wall here is damp. | 36 | There is a salty, wet smell to this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | There are dry leaves and twigs scattered here. | 38 | Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here. | 39 | This area has a pleasant, earthy smell. This area is covered in cobwebs. |
| 40 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Halflings (11) Treasure: As per monster type. | 41 | A chlorine-like smell assails your nostrils. There is a torn sack here. | 42 | This area smells faintly of manure. Encounter: Acolytes (5) Treasure: As per monster type. |
| 43 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. | 44 | 45 | This area smells faintly of manure. | |
| 46 | A haze of smoke hangs in the air. | 47 | There is a salty, wet smell to this area. | 48 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp, 20gp. Trap: Illusion of monsters: Lizards, Gecko (1) |
| 49 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. | 50 | A slight breeze blows through this area. Encounter: Dwarves (3) Treasure: None. | 51 | The air here is very cold. |
| 52 | Pottery shards are scattered here. Encounter: Gnomes (4) Treasure: None. | 53 | A slight breeze blows through this area. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | There is a pile of dung here. Encounter: Green Slimes (3) Treasure: None. |
| 55 | The remnants of a rope are here, rotten. | 56 | This area has a pleasant, earthy smell. There is a broken pole here. | 57 | Guano covers this area. Encounter: Orcs (3) Treasure: As per monster type. |
| 58 | 59 | This area is very dusty. Encounter: Kobolds (11) Treasure: None. | 60 | The air here is very cold. There is a torch stub here. | |
| 61 | The smell of ozone assails your nostrils. There is water dripping here. | 62 | A gusting breeze blows through this area. This area is covered in cobwebs. | 63 | The smell of ozone assails your nostrils. The wall here is damp. Encounter: Goblins (6) Treasure: As per monster type. |
| 64 | 65 | There are cracks in the floor here. | 66 | A cold air current blows through this area. This area is covered in cobwebs. | |
| 67 | This area has a pleasant, earthy smell. Encounter: Sprites (15) Treasure: As per monster type. | 68 | It is foggy here, making it difficult to see. | 69 | There is a pile of ashes here. |
| 70 | A slight, damp breeze blows through this area. | 71 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | Your nostrils are overwhelmed by a sulphurous smell. |
| 73 | There is a torch stub here. | 74 | The smell of ozone assails your nostrils. | 75 | It is foggy here, making it difficult to see. Encounter: Goblins (7) Treasure: None. |
| 76 | This area smells faintly of manure. | 77 | A strong, moaning wind blows through this area. The air here smells of smoke. There are cracks in the ceiling here. | 78 | The hilt of a broken dagger is lying here. |
| 79 | A haze of smoke hangs in the air. Treasure: 600sp. | 80 | Treasure: 200sp. | 81 | A strong wind blows through this area. This area has a stale, fetid smell. Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 82 | There is a pile of ashes here. Treasure: 300sp, 1 magic item. | 83 | There is a broken arrow here. Treasure: 200sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 84 | There is a torn sack here. |
| 85 | There is water dripping here. Encounter: Beetles, Fire (5) Treasure: None. | 86 | Guano covers this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 87 | A strong updraft blows through this area. This area smells of rotting vegetation. Treasure: 500sp. |
| 88 | An acrid smell assails your nostrils. There is a slimy coating on the wall here. Encounter: Acolytes (6) Treasure: As per monster type. | 89 | It is foggy here, making it difficult to see. | 90 | The air here is very cold. |