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The Cold Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3This area is very dusty.

Encounter: Orcs (3)
Treasure: As per monster type.
 
4A haze of dust hangs in the air. There is a pile of dung here.

5A strong wind blows through this area.

Treasure: 500sp.
6A slight, damp breeze blows through this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
7

Treasure: 200sp, 50gp.
8The air here is very hot.

9There is a mold growing here.

 
10It is misty here. There is a corroded chain here.

11Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
12There is a cracked flask here.

 
13There is a blunt javelin head here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14There is a pile of dung here.

15The air here is very hot. There is a putrid smell coming from something nearby. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
16The air here smells of smoke.

17There are dry leaves and twigs scattered here.

Encounter: Goblins (6)
Treasure: None.
18There is water dripping here.

 
19

Encounter: Kobolds (8)
Treasure: None.
20This area smells of rotting vegetation.

21This area smells faintly of urine. Guano covers this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
22A slight breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

23A slight, damp breeze blows through this area. There are food scraps scattered here.

24Guano covers this area.

Encounter: Orcs (7)
Treasure: As per monster type.
 
25

Treasure: 200sp, 40gp.
26A slight breeze blows through this area. A haze of smoke hangs in the air.

27A strong updraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (2)
Treasure: As per monster type.
 
28

29A cold air current blows through this area. There is a badly dented helmet here.

30A strong downdraft blows through this area. This area is very dusty.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
31The air here smells of smoke.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
32A slight updraft blows through this area. A haze of smoke hangs in the air. Guano covers this area.

Treasure: 300sp, 10gp.
33

Encounter: Bandits (7)
Treasure: As per monster type.
 
34The air here is very cold. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
35

Encounter: Sprites (7)
Treasure: As per monster type.
36There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37A chlorine-like smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38There are dry leaves and twigs scattered here.

39The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
40This area has a pleasant, earthy smell.

41The wall here is damp.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42A strong wind blows through this area. This area smells faintly of manure.

Treasure: 500sp, 30gp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43There is a salty, wet smell to this area. A haze of smoke hangs in the air.

44This area has a pleasant, earthy smell. There is a pile of ashes here.

45A strong, moaning wind blows through this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
46A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a large puddle of water here.

47This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 300sp, 50gp.
48There is a slimy coating on the floor here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
49The air here is very hot.

50The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51A strong, moaning wind blows through this area.

 
52A strong, moaning wind blows through this area. There are food scraps scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
53There is a mold growing here.

54There is a broken pole here.

 
55A strong downdraft blows through this area. This area smells faintly of manure.

Treasure: 200sp, 50gp.
Trap: Poison snake: 1 hit dice.
56

57There is a putrid smell coming from something nearby. There is a rusted spike here.

Treasure: 200sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Gnomes (2)
Treasure: As per monster type.
59There is a slimy coating on the wall here.

Encounter: Goblins (4)
Treasure: None.
60

Treasure: 400sp.
 
61The air here is very cold. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a broken pole here.

62A strong updraft blows through this area. There are several small stones here.

63There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64The smell of ozone assails your nostrils.

65Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
66A strong, moaning wind blows through this area.

 
67A slight, damp breeze blows through this area. There are rotting wood pieces here.

Treasure: 400sp, 30gp.
68The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee