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The Ancient Dungeons of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
2This area smells of rotting vegetation.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3There is a badly dented helmet here.

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4Guano covers this area.

Encounter: Halflings (12)
Treasure: None.
5The air here is very cold. This area is very dusty.

6There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7There are cracks in the wall here.

8This area is very dusty.

Encounter: Traders (8)
Treasure: As per monster type.
9The air here is very cold. This area has a stale, fetid smell. There is a slimy coating on the wall here.

Treasure: 400sp, 10gp, 6 jewelry.
 
10

11A strong, gusting wind blows through this area. There is water dripping here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
12This area is covered in cobwebs.

 
13This area smells faintly of urine. Guano covers this area.

Encounter: Snakes, Cobra (4)
Treasure: None.
14There are sticks scattered here.

Encounter: Bandits (2)
Treasure: None.
15There is a blunt javelin head here.

 
16The air here is very hot. There is a pile of ashes here.

17A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 100sp.
18This area is very dusty.

Encounter: Beetles, Fire (8)
Treasure: None.
 
19This area is covered in rubble and dirt.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
20There is a badly dented helmet here.

Encounter: Kobolds (10)
Treasure: None.
21A chlorine-like smell assails your nostrils. There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22This area smells faintly of urine. This area is covered in cobwebs.

23There is a putrid smell coming from something nearby.

24A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25

26A slight, damp breeze blows through this area.

27A metallic smell assails your nostrils. There is a pile of ashes here.

 
28

29There is a cracked hammer head here.

30

Treasure: 300sp.
 
31This area is covered in cobwebs.

32A cold air current blows through this area. This area has a pleasant, earthy smell.

33This area has a pleasant, earthy smell. There is a pick handle here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
34There is a large puddle of water here.

Encounter: Green Slimes (4)
Treasure: None.
35The air here is very hot.

36This area is covered in cobwebs.

 
37

Encounter: Orcs (7)
Treasure: None.
38

39The air here is very cold. This area is covered in cobwebs.

 
40Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41

42A strong wind blows through this area. The ceiling here is damp.

 
43Pottery shards are scattered here.

Encounter: Shrews, Giant (5)
Treasure: None.
44This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45This area smells of rotting vegetation.

 
46Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

47The smell of ozone assails your nostrils.

48A slight updraft blows through this area. There are cracks in the floor here.

 
49

50A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

51This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
 
52A slight downdraft blows through this area. A haze of smoke hangs in the air.

Treasure: 200sp, 40gp.
53There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
54This area is covered in rubble and dirt.

 
55An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: As per monster type.
56This area has a pleasant, earthy smell.

57A slight updraft blows through this area.

 
58A metallic smell assails your nostrils. There is dried blood here.

59A strong wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
60There is a pile of rags here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
61It is foggy here, making it difficult to see.

Encounter: Wolves (11)
Treasure: None.
62

63The air here smells of smoke. This area is covered in cobwebs.

 
64There are cracks in the ceiling here.

Encounter: Traders (2)
Treasure: None.
65There are fungi growing here.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
67There are cracks in the ceiling here.

68A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69

 
70There are dry leaves and twigs scattered here.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
71A slight downdraft blows through this area.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee