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The Black Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There are fungi growing here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
2It is foggy here, making it difficult to see.

Encounter: Skeletons (9)
Treasure: As per monster type.
3There is a pile of dung here.

Encounter: Wolves (7)
Treasure: None.
 
4

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
5This area has a pleasant, earthy smell.

6There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
7A slight downdraft blows through this area.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Goblins (7)
8There are fungi growing here.

9This area smells faintly of urine.

 
10

Treasure: 300sp, 60gp.
11The air here is very hot. This area is very dusty.

12A metallic smell assails your nostrils.

 
13Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

14

Encounter: Wolves (7)
Treasure: As per monster type.
15

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
17

18Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
19A metallic smell assails your nostrils.

Encounter: Halflings (11)
Treasure: As per monster type.
20There are sticks scattered here.

21

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
22

23The wall here is damp.

24An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
26Guano covers this area.

27

 
28There are rotting wood pieces here.

29A slight updraft blows through this area. There is a corroded chain here.

30It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 600sp, 10gp, 6 gems.
 
31

32The air here is very cold. A haze of smoke hangs in the air.

33

 
34This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Wolves (3)
Treasure: As per monster type.
35There is a large puddle of water here.

Encounter: Wolves (8)
Treasure: None.
36It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Orcs (7)
Treasure: As per monster type.
38There is a putrid smell coming from something nearby.

Treasure: 100sp, 20gp.
39A strong downdraft blows through this area. Guano covers this area.

 
40There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (2)
Treasure: None.
41

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
42The air here smells of smoke. There is a slimy coating on the wall here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43

44The air here is very hot. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Treasure: 400sp, 30gp.
45

 
46

Encounter: Dwarves (2)
Treasure: None.
47

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48

 
49The air here smells of smoke. There are cracks in the ceiling here.

50The air here is very cold. It is foggy here, making it difficult to see. There are wax drippings here.

51A haze of smoke hangs in the air.

Encounter: Acolytes (6)
Treasure: None.
 
52A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53

54

Encounter: Sprites (14)
Treasure: As per monster type.
 
55

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Skeletons (8)
Treasure: None.
57There is a bent and rusted iron bar here.

 
58A slight, damp breeze blows through this area. There is a salty, wet smell to this area. The wall here is damp.

59There is a slimy coating on the floor here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
60

Encounter: Acolytes (2)
Treasure: None.
 
61

Treasure: 300sp, 20gp.
62

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area smells faintly of manure. There are scratches on the wall here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
64This area has a stale, fetid smell.

65A strong, moaning wind blows through this area.

66The air here is very hot. It is foggy here, making it difficult to see.

 
67The smell of ozone assails your nostrils.

Encounter: Stirges (1)
Treasure: None.
68This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Stirges (3)
Treasure: As per monster type.
69A strong updraft blows through this area.

Encounter: Sprites (14)
Treasure: As per monster type.
 
70

71A slight breeze blows through this area. A haze of dust hangs in the air. Teeth and fangs are scattered here.

72

Trap: Poison gas: Save vs. Poison or die.
 
73An acrid smell assails your nostrils.

Treasure: 400sp.
74It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
75A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a candle stub here.

 
76There is a bent copper coin lying here.

Treasure: 100sp, 20gp.
77A strong downdraft blows through this area. This area smells faintly of manure. There are cracks in the ceiling here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78There is a pick handle here.

Treasure: 100sp, 60gp, 2 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
79There is a splintered club here.

80There is a large puddle of water here.

Encounter: Sprites (9)
Treasure: As per monster type.
81Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
82

Encounter: Sprites (6)
Treasure: As per monster type.
83

84A strong updraft blows through this area.

 
85A haze of smoke hangs in the air.

86This area has a stale, fetid smell.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee