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The Eldritch Halls of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There are several small stones here.

Encounter: Sprites (11)
Treasure: None.
2A cold air current blows through this area.

3A cold air current blows through this area. There are bones scattered here.

Treasure: 300sp.
 
4This area has a stale, fetid smell.

5

6A slight breeze blows through this area. There is a bent copper coin lying here.

 
7This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

8The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: None.
9A strong, gusting wind blows through this area.

 
10A strong updraft blows through this area.

Treasure: 600sp, 60gp.
11A strong, moaning wind blows through this area.

12This area has a pleasant, earthy smell.

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
14It is foggy here, making it difficult to see. There are wax drippings here.

Encounter: Snakes, Cobra (4)
Treasure: None.
15Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Dwarves (3)
Treasure: None.
 
16It is foggy here, making it difficult to see.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17Fog gathers and swirls on the floor, concealing it.

18A haze of smoke hangs in the air.

 
19The wall here is damp.

Treasure: 400sp, 60gp.
20Your nostrils are overwhelmed by a sulphurous smell.

21This area has a pleasant, earthy smell. There is a torch stub here.

 
22This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 300sp.
23There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: As per monster type.
 
25There is a mold growing here.

26It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27This area smells faintly of urine.

Encounter: Traders (6)
Treasure: As per monster type.
 
28There is a bent and rusted iron bar here.

Encounter: Bandits (3)
Treasure: None.
29Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30It is foggy here, making it difficult to see.

 
31A cold air current blows through this area.

32The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

33The air here is very cold. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

 
34The air here is very hot.

Encounter: Sprites (12)
Treasure: None.
35

36There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
 
37A gusting breeze blows through this area.

Treasure: 200sp, 30gp.
38There is water dripping here.

39This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40The air here is very hot. This area smells faintly of manure. There is water dripping here.

41There are bits of fur and hair scattered around here.

42The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
43

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44This area has a pleasant, earthy smell.

Treasure: 300sp, 60gp.
45

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46

Encounter: Traders (6)
Treasure: As per monster type.
47A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

48A strong, moaning wind blows through this area.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49This area smells of rotting vegetation. There is a large puddle of water here.

50It is foggy here, making it difficult to see.

51The air here is very cold.

 
52There is water dripping here.

53It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
54

Treasure: 300sp, 1 magic item.
 
55A slight breeze blows through this area. There are cracks in the wall here.

Treasure: 600sp, 50gp.
56There is a pile of rags here.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Beetles, Fire (3)
57A slight, damp breeze blows through this area. There are cracks in the ceiling here.

 
58There are wax drippings here.

Encounter: Skeletons (7)
Treasure: None.
59This area smells faintly of urine. It is foggy here, making it difficult to see. There are fungi growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60A strong wind blows through this area. This area has a pleasant, earthy smell.

 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62The air here is very hot. There are cracks in the wall here.

63The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

 
64The air here is very hot. This area is very dusty.

Encounter: Halflings (13)
Treasure: None.
65This area is covered in cobwebs.

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
 
67A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Stirges (3)
Treasure: None.
68

Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice.
69The air here is very hot.

Encounter: Sprites (11)
Treasure: As per monster type.
 
70Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (3)
Treasure: As per monster type.
71This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: None.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee