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| 1 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here. Encounter: Skeletons (7) Treasure: As per monster type. | 2 | Treasure: 300sp, 60gp. | 3 | This area has a pleasant, earthy smell. Treasure: 500sp. |
| 4 | A cold air current blows through this area. | 5 | There is a putrid smell coming from something nearby. | 6 | The air here is very cold. An acrid smell assails your nostrils. There is a blunt javelin head here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Encounter: Kobolds (12) Treasure: As per monster type. | 8 | A strong, moaning wind blows through this area. Encounter: Sprites (8) Treasure: As per monster type. | 9 | A metallic smell assails your nostrils. There is a small puddle of water here. Treasure: 200sp. |
| 10 | There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | There is a putrid smell coming from something nearby. Encounter: Traders (1) Treasure: As per monster type. | 12 | Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 13 | 14 | This area is covered in cobwebs. | 15 | A slight downdraft blows through this area. Treasure: 100sp. | |
| 16 | A slight breeze blows through this area. There are cracks in the ceiling here. | 17 | This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 18 | |
| 19 | Trap: Poison gas: Save vs. Poison or die. | 20 | A slight breeze blows through this area. | 21 | There is a putrid smell coming from something nearby. There is a broken pole here. |
| 22 | This area smells of rotting vegetation. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 23 | The air here is very cold. The smell of ozone assails your nostrils. This area is covered in cobwebs. | 24 | The air here smells of smoke. There are fungi growing here. Trap: Poison gas: Save vs. Poison or die. |
| 25 | Encounter: Beetles, Fire (2) Treasure: None. | 26 | There are dry leaves and twigs scattered here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 27 | This area smells of rotting vegetation. Encounter: Wolves (2) Treasure: As per monster type. |
| 28 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 29 | A strong, moaning wind blows through this area. This area is covered in cobwebs. | 30 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp. |
| 31 | Encounter: Halflings (11) Treasure: As per monster type. | 32 | There is a candle stub here. Encounter: Lizards, Gecko (1) Treasure: None. | 33 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Encounter: Gnomes (3) Treasure: As per monster type. |
| 34 | A slight downdraft blows through this area. This area smells faintly of manure. | 35 | A slight breeze blows through this area. Treasure: 200sp. Trap: Illusion of monsters: Dwarves (1) | 36 | Trap: Poison gas: Save vs. Poison or die. |
| 37 | A slight breeze blows through this area. There is a mold growing here. Encounter: Traders (1) Treasure: As per monster type. | 38 | 39 | There is a pile of rags here. Encounter: Goblins (5) Treasure: None. | |
| 40 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here. | 41 | A slight breeze blows through this area. There is a splintered club here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 42 | A strong updraft blows through this area. |
| 43 | There is a mold growing here. | 44 | A strong, moaning wind blows through this area. | 45 | A strong, gusting wind blows through this area. |
| 46 | There is a blunt javelin head here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | This area smells of rotting vegetation. Encounter: Dwarves (3) Treasure: As per monster type. | 48 | This area smells faintly of manure. |
| 49 | There is a candle stub here. | 50 | A strong, moaning wind blows through this area. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 51 | Your nostrils are overwhelmed by a sulphurous smell. |
| 52 | Encounter: Killer Bees (1) Treasure: None. | 53 | There are cracks in the ceiling here. Encounter: Dwarves (5) Treasure: None. | 54 | It is foggy here, making it difficult to see. There is a pile of ashes here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | Trap: Fog: Looks like poison gas, but harmless. | 56 | There is water dripping here. | 57 | There is a pick handle here. |
| 58 | A haze of smoke hangs in the air. Encounter: Sprites (10) Treasure: As per monster type. | 59 | This area has a pleasant, earthy smell. There is a trickle of water here. | 60 | The air here is very cold. Encounter: Bandits (8) Treasure: As per monster type. |
| 61 | The air here smells of smoke. There is water dripping here. Encounter: Skeletons (11) Treasure: None. | 62 | This area has a stale, fetid smell. There are cracks in the ceiling here. | 63 | |
| 64 | Treasure: 200sp, 40gp. | 65 | A strong wind blows through this area. There is water dripping here. Encounter: Halflings (11) Treasure: None. | 66 | A haze of smoke hangs in the air. The wall here is damp. |
| 67 | A cold air current blows through this area. This area smells faintly of manure. There are sticks scattered here. | 68 | It is foggy here, making it difficult to see. The wall here is damp. Encounter: Killer Bees (4) Treasure: None. | 69 | The air here is very cold. There are rotting wood pieces here. Encounter: Killer Bees (9) Treasure: As per monster type. |
| 70 | A cold air current blows through this area. There is a rusted spike here. Treasure: 400sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |