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| 1 | There are rotting wood pieces here. Encounter: Spiders, Crab (2) Treasure: None. | 2 | Encounter: Shrews, Giant (10) Treasure: As per monster type. | 3 | There is a pile of straw here. Encounter: Orcs (6) Treasure: As per monster type. |
| 4 | There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. | 5 | A metallic smell assails your nostrils. Encounter: Dwarves (4) Treasure: As per monster type. | 6 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here. Encounter: Traders (7) Treasure: None. |
| 7 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 8 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | The air here smells of smoke. Treasure: 200sp. Trap: Poison snake: 1 hit dice. |
| 10 | 11 | This area smells of rotting vegetation. The remnants of a rope are here, rotten. Encounter: Acolytes (2) Treasure: None. | 12 | This area smells faintly of urine. | |
| 13 | A slight updraft blows through this area. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 14 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Gnomes (3) Treasure: None. | 15 | The air here is very hot. The ceiling here is damp. |
| 16 | Encounter: Skeletons (3) Treasure: As per monster type. | 17 | This area has a stale, fetid smell. Encounter: Goblins (8) Treasure: As per monster type. | 18 | The air here is very cold. Encounter: Shrews, Giant (1) Treasure: None. |
| 19 | There is a broken arrow here. | 20 | A strong updraft blows through this area. This area has a stale, fetid smell. This area is very dusty. Encounter: Goblins (5) Treasure: None. | 21 | The air here is very hot. Treasure: 100sp. Trap: Illusion of monsters: Beetles, Fire (6) |
| 22 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken bottle here. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 23 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is water dripping here. | 24 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here. Encounter: Bandits (3) Treasure: As per monster type. |
| 25 | There are cracks in the floor here. | 26 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 27 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. |
| 28 | There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 29 | A strong updraft blows through this area. A haze of smoke hangs in the air. There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Bandits (4) Treasure: None. |
| 31 | This area smells of rotting vegetation. There is a bent and rusted iron bar here. Encounter: Stirges (3) Treasure: None. | 32 | This area smells faintly of manure. There is a pile of rags here. | 33 | |
| 34 | It is foggy here, making it difficult to see. There is a pick handle here. Encounter: Orcs (3) Treasure: As per monster type. | 35 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. | 36 | A metallic smell assails your nostrils. It is misty here. There is a cracked flask here. |
| 37 | This area has a stale, fetid smell. | 38 | An acrid smell assails your nostrils. Encounter: Goblins (4) Treasure: None. | 39 | The air here smells of smoke. |
| 40 | The air here smells of smoke. A haze of dust hangs in the air. | 41 | The smell of ozone assails your nostrils. | 42 | There is a large puddle of water here. Encounter: Spiders, Crab (1) Treasure: None. |
| 43 | A strong wind blows through this area. Encounter: Orcs (2) Treasure: None. | 44 | Encounter: Gnomes (6) Treasure: None. | 45 | There is a putrid smell coming from something nearby. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 46 | A slight breeze blows through this area. There is a salty, wet smell to this area. Trap: Fog: Looks like poison gas, but harmless. | 47 | There are rotting wood pieces here. Encounter: Kobolds (8) Treasure: None. | 48 | There is a pile of ashes here. |
| 49 | This area smells faintly of urine. Encounter: Killer Bees (5) Treasure: None. | 50 | A strong updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Kobolds (9) Treasure: As per monster type. | 51 | |
| 52 | This area smells faintly of urine. | 53 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | The air here smells of smoke. This area is covered in cobwebs. |
| 55 | A haze of smoke hangs in the air. Treasure: 600sp, 20gp. Trap: Illusion of monsters: Stirges (6) | 56 | A strong wind blows through this area. | 57 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | There is a slimy coating on the wall here. Encounter: Traders (6) Treasure: As per monster type. | 59 | 60 | A metallic smell assails your nostrils. There is water dripping here. | |
| 61 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is water dripping here. Encounter: Halflings (5) Treasure: None. | 62 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. | 63 | A slight, damp breeze blows through this area. |
| 64 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Treasure: 400sp. | 65 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here. Encounter: Dwarves (3) Treasure: None. | 66 | There is a pile of rags here. |
| 67 | The air here smells of smoke. There is a candle stub here. Treasure: 500sp, 5 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 68 | This area is covered in cobwebs. Encounter: Traders (3) Treasure: As per monster type. | 69 | Guano covers this area. Encounter: Shrews, Giant (3) Treasure: None. |
| 70 | Encounter: Goblins (8) Treasure: As per monster type. | 71 | There is water dripping here. | 72 | Guano covers this area. |
| 73 | A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here. | 74 | There is a pile of straw here. Encounter: Sprites (9) Treasure: As per monster type. | 75 | |
| 76 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Encounter: Traders (2) Treasure: As per monster type. |