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| 1 | Encounter: Sprites (10) Treasure: As per monster type. | 2 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | A haze of smoke hangs in the air. |
| 4 | The smell of ozone assails your nostrils. Guano covers this area. | 5 | This area is very dusty. Encounter: Lizards, Gecko (2) Treasure: None. | 6 | A strong downdraft blows through this area. There is a pile of dung here. |
| 7 | There is a torn leather boot here. | 8 | Encounter: Halflings (11) Treasure: None. | 9 | |
| 10 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 11 | The air here is very hot. | 12 | There are scratches on the wall here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 13 | Encounter: Beetles, Fire (2) Treasure: As per monster type. | 14 | It is foggy here, making it difficult to see. There is a badly dented helmet here. Trap: Poison gas: Save vs. Poison or die. | 15 | |
| 16 | Treasure: 600sp, 10gp. | 17 | Treasure: 500sp, 50gp. | 18 | Encounter: Dwarves (5) Treasure: None. |
| 19 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a trickle of water here. | 20 | A slight, damp breeze blows through this area. This area smells faintly of manure. There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. | 21 | There is a blunt javelin head here. |
| 22 | Encounter: Green Slimes (2) Treasure: None. | 23 | Encounter: Traders (6) Treasure: As per monster type. | 24 | |
| 25 | There is a mold growing here. Encounter: Halflings (11) Treasure: As per monster type. | 26 | The hilt of a broken dagger is lying here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | A haze of dust hangs in the air. There is a torn sack here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 28 | There is a splintered club here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | There is a bent copper coin lying here. Treasure: 100sp, 60gp, 4 gems. Trap: Poison needle: Save vs. Poison or die. | 30 | |
| 31 | A haze of smoke hangs in the air. There are bones scattered here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 32 | There is water dripping here. | 33 | Fog gathers and swirls on the floor, concealing it. |
| 34 | An acrid smell assails your nostrils. There is a large puddle of water here. Encounter: Beetles, Fire (6) Treasure: None. | 35 | A slight, damp breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There is a pile of ashes here. |
| 37 | 38 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 39 | A cold air current blows through this area. There are dry leaves and twigs scattered here. Encounter: Killer Bees (9) Treasure: As per monster type. | |
| 40 | This area has a pleasant, earthy smell. Encounter: Bandits (3) Treasure: None. | 41 | This area is covered in rubble and dirt. Encounter: Green Slimes (1) Treasure: As per monster type. | 42 | Your nostrils are overwhelmed by a sulphurous smell. |
| 43 | This area has a pleasant, earthy smell. | 44 | A strong updraft blows through this area. | 45 | There is a putrid smell coming from something nearby. Encounter: Halflings (11) Treasure: As per monster type. |
| 46 | The air here is very cold. There are rotting wood pieces here. Treasure: 500sp, 20gp, 1 gems. | 47 | A strong wind blows through this area. This area is very dusty. Encounter: Halflings (12) Treasure: None. | 48 | A cold air current blows through this area. Treasure: 400sp, 60gp. |
| 49 | This area has a stale, fetid smell. A haze of dust hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | There are several small stones here. Encounter: Halflings (10) Treasure: As per monster type. | 51 | There is a salty, wet smell to this area. There is a broken arrow here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 52 | The air here is very hot. An acrid smell assails your nostrils. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 53 | A haze of smoke hangs in the air. Encounter: Bandits (6) Treasure: None. | 54 | An acrid smell assails your nostrils. There are rotting wood pieces here. |
| 55 | There is a torch stub here. Encounter: Snakes, Cobra (5) Treasure: None. | 56 | There are wax drippings here. | 57 | A metallic smell assails your nostrils. Encounter: Acolytes (6) Treasure: None. |
| 58 | A slight, damp breeze blows through this area. | 59 | There is water dripping here. | 60 | Treasure: 100sp, 60gp. |
| 61 | This area has a pleasant, earthy smell. There is a rusted spike here. | 62 | The smell of ozone assails your nostrils. | 63 | |
| 64 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. Encounter: Traders (8) Treasure: None. | 65 | A slight breeze blows through this area. The wall here is damp. | 66 | Encounter: Goblins (5) Treasure: As per monster type. |
| 67 | This area smells of rotting vegetation. Encounter: Halflings (4) Treasure: As per monster type. | 68 | This area smells faintly of manure. Teeth and fangs are scattered here. | 69 | |
| 70 | A slight, damp breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | 72 | A strong downdraft blows through this area. This area smells faintly of manure. There is a small puddle of water here. | |
| 73 | This area smells faintly of manure. There is a bent copper coin lying here. | 74 | Encounter: Sprites (8) Treasure: None. | 75 | A chlorine-like smell assails your nostrils. Encounter: Halflings (12) Treasure: As per monster type. |
| 76 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 77 | This area smells faintly of manure. The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 78 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a pile of rags here. Treasure: 400sp. |
| 79 | There is a trickle of water here. | 80 | A slight, damp breeze blows through this area. Encounter: Halflings (7) Treasure: None. | 81 | A haze of smoke hangs in the air. There is a torn leather boot here. Encounter: Traders (8) Treasure: As per monster type. |
| 82 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 83 | Encounter: Acolytes (4) Treasure: As per monster type. | 84 | This area smells faintly of urine. There is a badly dented helmet here. Treasure: 600sp, 40gp. |
| 85 | This area smells faintly of manure. | 86 | A haze of smoke hangs in the air. Treasure: 300sp. | 87 | This area is covered in rubble and dirt. Encounter: Killer Bees (1) Treasure: None. |
| 88 | This area smells faintly of manure. Encounter: Goblins (5) Treasure: As per monster type. | 89 | A strong, moaning wind blows through this area. This area smells faintly of urine. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 90 | A haze of smoke hangs in the air. This area is covered in cobwebs. |
| 91 | The air here is very hot. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 92 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. Encounter: Kobolds (9) Treasure: As per monster type. |