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The Baneful Tower of the Dwellers in the Baneful Cyst of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. This area is covered in cobwebs.

2There is a salty, wet smell to this area. There is a bent and rusted iron bar here.

Encounter: Dwarves (1)
Treasure: None.
3Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

 
4This area has a pleasant, earthy smell. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
5There are several small stones here.

6A strong wind blows through this area. There is water dripping here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
7

8The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9

 
10

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11

Encounter: Sprites (15)
Treasure: As per monster type.
12This area has a stale, fetid smell.

 
13

14It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
15

Encounter: Sprites (8)
Treasure: None.
 
16

17A haze of smoke hangs in the air.

18A strong, moaning wind blows through this area.

 
19

20

Trap: Fog: Looks like poison gas, but harmless.
21A strong wind blows through this area.

 
22There is a blunt javelin head here.

Encounter: Halflings (11)
Treasure: None.
23A strong updraft blows through this area. This area smells faintly of manure. This area is covered in rubble and dirt.

24

 
25This area smells faintly of manure.

26The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (1)
Treasure: None.
27This area has a pleasant, earthy smell.

Encounter: Stirges (9)
Treasure: As per monster type.
 
28This area is covered in cobwebs.

29

30Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a slimy coating on the wall here.

 
31This area smells faintly of manure. There is a mold growing here.

32The air here is very hot. A haze of smoke hangs in the air.

Treasure: 500sp, 60gp.
Trap: Poison snake: 1 hit dice.
33The air here is very hot. There is dried blood here.

 
34The air here is very cold. There is water dripping here.

35The wall here is damp.

36This area is very dusty.

 
37This area smells of rotting vegetation.

38A cold air current blows through this area. There are fungi growing here.

Encounter: Gnomes (3)
Treasure: None.
39A strong downdraft blows through this area. The air here smells of smoke.

Encounter: Wolves (3)
Treasure: As per monster type.
 
40There are cracks in the ceiling here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
41A haze of smoke hangs in the air. This area is very dusty.

Treasure: 400sp.
42

 
43There is a trickle of water here.

Treasure: 100sp.
44There is water dripping here.

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
45A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
46This area is covered in cobwebs.

47There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
 
49

50Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Orcs (3)
Treasure: None.
51A cold air current blows through this area. This area smells faintly of urine.

 
52The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

53There is a bent copper coin lying here.

54This area smells faintly of urine.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
55This area smells of rotting vegetation. There are scratches on the wall here.

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56A gusting breeze blows through this area. There are bones scattered here.

57

 
58This area has a stale, fetid smell.

Treasure: 400sp, 60gp.
59An acrid smell assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: None.
60

 
61There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
62This area has a pleasant, earthy smell. The wall here is damp.

63A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Killer Bees (1)
Treasure: None.
 
64

Encounter: Traders (3)
Treasure: As per monster type.
65There are rotting wood pieces here.

66The air here is very hot. The smell of ozone assails your nostrils.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67There are cracks in the floor here.

Encounter: Traders (2)
Treasure: As per monster type.
68There are rotting wood pieces here.

69There is a salty, wet smell to this area. There is a bent copper coin lying here.

 
70There is a corroded chain here.

71There is a putrid smell coming from something nearby. There is a pile of rags here.

72There are bones scattered here.

 
73It is foggy here, making it difficult to see.

74This area smells faintly of urine. There are dry leaves and twigs scattered here.

Encounter: Bandits (3)
Treasure: As per monster type.
75A slight breeze blows through this area. There is a mold growing here.

Encounter: Stirges (2)
Treasure: None.
 
76This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

77This area is covered in cobwebs.

78This area smells of rotting vegetation.

Encounter: Wolves (9)
Treasure: As per monster type.
 
79The air here smells of smoke. There is a pile of rags here.

80A cold air current blows through this area. There are scratches on the wall here.

81This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a bent copper coin lying here.

Encounter: Killer Bees (5)
Treasure: None.
 
82

Encounter: Killer Bees (5)
Treasure: As per monster type.
83The air here is very cold. It is misty here. This area is covered in rubble and dirt.

84The air here is very hot. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
85A slight updraft blows through this area. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
86The ceiling here is damp.

87It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
88A slight breeze blows through this area. A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Goblins (6)
Treasure: None.
89A slight breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Stirges (8)
Treasure: None.
90There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
91This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Gnomes (6)
Treasure: As per monster type.
92

Encounter: Bandits (3)
Treasure: As per monster type.
93

 
94

Treasure: 200sp.
95

Encounter: Stirges (1)
Treasure: As per monster type.
96An acrid smell assails your nostrils. There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: None.
 
97Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

98Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (3)
Treasure: None.
99There are sticks scattered here.

Treasure: 600sp.
 
100Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

101

Encounter: Wolves (6)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee