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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unvanquishable Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2A strong wind blows through this area. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There is a small puddle of water here.

 
4It is foggy here, making it difficult to see. There is water dripping here.

5A strong, moaning wind blows through this area. There are food scraps scattered here.

6This area smells of rotting vegetation. A haze of dust hangs in the air.

 
7An acrid smell assails your nostrils.

8A slight breeze blows through this area. This area smells of rotting vegetation. The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: As per monster type.
9The air here smells of smoke.

Encounter: Sprites (7)
Treasure: As per monster type.
 
10There is water dripping here.

11The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Encounter: Kobolds (11)
Treasure: None.
12The air here is very cold. Pottery shards are scattered here.

 
13A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: As per monster type.
14A slight updraft blows through this area. There is a pile of straw here.

Trap: Poison gas: Save vs. Poison or die.
15A strong updraft blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

 
16It is foggy here, making it difficult to see.

17

Encounter: Dwarves (6)
Treasure: As per monster type.
18This area smells faintly of manure. There are bones scattered here.

Encounter: Kobolds (12)
Treasure: None.
 
19This area has a pleasant, earthy smell. There is a large puddle of water here.

20The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.

21It is foggy here, making it difficult to see. There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
 
22There is a mold growing here.

Encounter: Sprites (10)
Treasure: As per monster type.
23The air here is very cold. The ceiling here is damp.

24This area smells faintly of manure. This area is covered in cobwebs.

 
25A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
26This area is very dusty.

27

Treasure: 500sp, 20gp.
 
28This area smells faintly of manure.

29The air here is very hot.

30The wall here is damp.

Encounter: Stirges (2)
Treasure: As per monster type.
 
31There is a pile of rags here.

Encounter: Kobolds (6)
Treasure: As per monster type.
32The air here is very hot.

33There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: None.
 
34

Treasure: 100sp.
35A slight breeze blows through this area. There is water dripping here.

36

Encounter: Dwarves (6)
Treasure: None.
 
37There is water dripping here.

38There is a putrid smell coming from something nearby. There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
39

Trap: Poison gas: Save vs. Poison or die.
 
40The air here is very hot.

41This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42This area smells faintly of manure. There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
43A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Halflings (13)
Treasure: As per monster type.
44There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
45This area smells of rotting vegetation.

 
46

47There is a putrid smell coming from something nearby.

Encounter: Killer Bees (4)
Treasure: As per monster type.
48Guano covers this area.

Treasure: 200sp.
 
49

50A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
51A cold air current blows through this area. This area is covered in rubble and dirt.

Treasure: 100sp, 10gp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52

Encounter: Acolytes (8)
Treasure: As per monster type.
53There is a salty, wet smell to this area.

54A strong wind blows through this area. There is a pile of rags here.

 
55There is a pile of straw here.

Encounter: Goblins (6)
Treasure: As per monster type.
56It is foggy here, making it difficult to see. There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57A slight breeze blows through this area. There is water dripping here.

Treasure: 100sp, 20gp.
 
58

59

60This area smells faintly of manure. There are rotting wood pieces here.

 
61

Encounter: Kobolds (10)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby. There is water dripping here.

63A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
64

65This area smells faintly of urine. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66

Encounter: Halflings (10)
Treasure: None.
 
67A strong, moaning wind blows through this area. This area smells faintly of manure. There is a candle stub here.

68A slight breeze blows through this area. The smell of ozone assails your nostrils.

Treasure: 300sp.
69The air here is very hot. There is a pile of ashes here.

Encounter: Halflings (10)
Treasure: As per monster type.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee