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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils.

Treasure: 500sp, 10gp.
2The air here is very hot. There is a corroded chain here.

3This area is covered in cobwebs.

 
4This area has a pleasant, earthy smell.

Encounter: Sprites (9)
Treasure: As per monster type.
5The air here is very hot.

6This area is very dusty.

Encounter: Goblins (3)
Treasure: As per monster type.
 
7There is a cracked hammer head here.

8This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a splintered club here.

Encounter: Snakes, Cobra (5)
Treasure: None.
9

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
10The air here is very cold. It is foggy here, making it difficult to see. There is a splintered club here.

11A strong updraft blows through this area. Pottery shards are scattered here.

Encounter: Skeletons (8)
Treasure: As per monster type.
12This area has a stale, fetid smell.

 
13There is a mold growing here.

14There is a pile of rags here.

15

 
16There is a putrid smell coming from something nearby. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17A cold air current blows through this area. There are wax drippings here.

Encounter: Sprites (9)
Treasure: None.
18A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

 
19A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
20There is a broken pole here.

21

 
22There is a mold growing here.

23This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Wolves (12)
Treasure: As per monster type.
24A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp, 30gp.
 
25The air here is very hot.

Encounter: Snakes, Cobra (5)
Treasure: None.
26

27

 
28There is a broken arrow here.

29

30Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31An acrid smell assails your nostrils.

Encounter: Halflings (6)
Treasure: None.
32The air here is very hot. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

33This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34A haze of dust hangs in the air.

35A slight breeze blows through this area. There is a cracked flask here.

Treasure: 100sp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36A strong, gusting wind blows through this area. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
37

38There is a small puddle of water here.

39

 
40This area has a stale, fetid smell. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41

42

Encounter: Bandits (5)
Treasure: None.
 
43

44There are bones scattered here.

Encounter: Kobolds (10)
Treasure: As per monster type.
45This area smells faintly of manure. There are bones scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
46A strong wind blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Kobolds (11)
Treasure: None.
47This area smells of rotting vegetation. There are cracks in the floor here.

48A strong, moaning wind blows through this area.

 
49This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
50A slight breeze blows through this area.

51This area smells faintly of urine. There is dried blood here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
52

Encounter: Snakes, Cobra (5)
Treasure: None.
53There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54There are sticks scattered here.

 
55The air here is very hot. A chlorine-like smell assails your nostrils. There is a pile of rags here.

Encounter: Skeletons (9)
Treasure: As per monster type.
56

57A strong downdraft blows through this area.

Treasure: 500sp, 5 jewelry.
 
58This area is very dusty.

59A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60

 
61

Encounter: Green Slimes (4)
Treasure: As per monster type.
62There are dry leaves and twigs scattered here.

Encounter: Kobolds (7)
Treasure: As per monster type.
63The air here is very cold.

 
64The air here is very cold.

Encounter: Kobolds (12)
Treasure: As per monster type.
65

66It is misty here.

Treasure: 200sp.
Trap: Illusion of monsters: Goblins (5)
 
67There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
68

Encounter: Stirges (5)
Treasure: None.
69The air here is very cold. This area has a stale, fetid smell.

Encounter: Wolves (6)
Treasure: As per monster type.
 
70It is misty here. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71There are fungi growing here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
73A strong, moaning wind blows through this area. The air here smells of smoke.

74The smell of ozone assails your nostrils. There is a pile of ashes here.

75This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
76Your nostrils are overwhelmed by a sulphurous smell. It is misty here. This area is very dusty.

77This area smells faintly of manure. It is foggy here, making it difficult to see.

78This area has a stale, fetid smell. There are food scraps scattered here.

 
79It is foggy here, making it difficult to see.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee