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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Squamous Sanctum of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Kobolds (8)
Treasure: As per monster type.
2

3This area smells of rotting vegetation. This area is covered in cobwebs.

 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5The air here smells of smoke. Guano covers this area.

Encounter: Halflings (14)
Treasure: As per monster type.
6

Encounter: Stirges (7)
Treasure: As per monster type.
 
7The smell of ozone assails your nostrils.

8A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

9There is a broken arrow here.

 
10

11It is misty here. There is a broken bottle here.

12The smell of ozone assails your nostrils. There is a badly dented helmet here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area.

14There are fungi growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15The air here is very hot. This area is covered in rubble and dirt.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

17There is a putrid smell coming from something nearby. The ceiling here is damp.

Encounter: Dwarves (5)
Treasure: As per monster type.
18

 
19This area smells faintly of urine.

Encounter: Bandits (7)
Treasure: As per monster type.
20A cold air current blows through this area.

21It is misty here. There is a blunt javelin head here.

 
22A haze of smoke hangs in the air. There is water dripping here.

23There is a salty, wet smell to this area. There is a trickle of water here.

Encounter: Orcs (4)
Treasure: None.
24A haze of smoke hangs in the air.

 
25There is a putrid smell coming from something nearby. This area is covered in cobwebs.

26There are rotting wood pieces here.

Treasure: 400sp, 30gp.
27

Treasure: 200sp.
 
28A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

29The air here smells of smoke.

30There are wax drippings here.

Encounter: Goblins (4)
Treasure: None.
 
31The air here is very hot. There is dried blood here.

Encounter: Kobolds (8)
Treasure: None.
32

33The air here smells of smoke. There are rotting wood pieces here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Orcs (7)
Treasure: None.
35A haze of dust hangs in the air.

36The air here is very cold.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
37A slight breeze blows through this area. This area smells of rotting vegetation.

38This area smells faintly of manure. It is foggy here, making it difficult to see. This area is very dusty.

39

Encounter: Orcs (4)
Treasure: As per monster type.
 
40A strong updraft blows through this area. It is foggy here, making it difficult to see. There is a broken sword blade here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41This area has a stale, fetid smell. There is a rusted spike here.

42This area smells of rotting vegetation. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43There is a corroded chain here.

44There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The air here is very hot. The wall here is damp.

Treasure: 200sp.
 
46A haze of smoke hangs in the air. There is a cracked flask here.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Beetles, Fire (7)
47There is a corroded chain here.

48This area smells faintly of urine. There are dry leaves and twigs scattered here.

 
49A strong updraft blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
50This area has a stale, fetid smell. There is a candle stub here.

Treasure: 300sp, 60gp.
51A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

 
52Your nostrils are overwhelmed by a sulphurous smell.

53The air here is very hot. This area is very dusty.

Encounter: Wolves (3)
Treasure: As per monster type.
54The air here is very cold.

Encounter: Green Slimes (4)
Treasure: None.
 
55A strong wind blows through this area. This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56A metallic smell assails your nostrils. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57There is a salty, wet smell to this area.

Encounter: Goblins (6)
Treasure: None.
 
58There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59This area is covered in cobwebs.

60This area smells faintly of manure.

 
61

62There are scratches on the wall here.

Encounter: Skeletons (7)
Treasure: As per monster type.
63A slight downdraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Sprites (13)
Treasure: As per monster type.
 
64This area has a stale, fetid smell.

65Fog gathers and swirls on the floor, concealing it.

66There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67

68This area has a pleasant, earthy smell. Guano covers this area.

69It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Halflings (14)
Treasure: None.
 
70This area smells faintly of urine. Teeth and fangs are scattered here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee