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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A gusting breeze blows through this area. There is a pile of ashes here. Encounter: Killer Bees (2) Treasure: As per monster type. | 2 | A gusting breeze blows through this area. There is a small puddle of water here. Encounter: Orcs (5) Treasure: As per monster type. | 3 | Treasure: 600sp. |
| 4 | There are cracks in the ceiling here. Treasure: 100sp, 60gp. | 5 | The ceiling here is damp. Encounter: Lizards, Gecko (3) Treasure: None. | 6 | Encounter: Killer Bees (8) Treasure: As per monster type. |
| 7 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (10) Treasure: As per monster type. | 8 | This area has a stale, fetid smell. | 9 | There is a torn leather boot here. |
| 10 | There is a pile of ashes here. | 11 | A strong, moaning wind blows through this area. Treasure: 600sp, 40gp. | 12 | This area smells faintly of manure. Encounter: Shrews, Giant (1) Treasure: None. |
| 13 | Encounter: Kobolds (15) Treasure: As per monster type. | 14 | The air here is very cold. A haze of smoke hangs in the air. | 15 | A strong downdraft blows through this area. This area smells faintly of manure. There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 16 | There is water dripping here. | 17 | Encounter: Bandits (6) Treasure: As per monster type. | 18 | A strong wind blows through this area. |
| 19 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 20 | A gusting breeze blows through this area. The air here smells of smoke. There is water dripping here. Treasure: 300sp, 30gp. | 21 | Encounter: Halflings (15) Treasure: None. |
| 22 | There are cracks in the ceiling here. | 23 | There is a salty, wet smell to this area. | 24 | |
| 25 | Treasure: 300sp, 5 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 | A slight breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 27 | There is dried blood here. Encounter: Shrews, Giant (10) Treasure: None. |
| 28 | There is a small puddle of water here. Encounter: Orcs (7) Treasure: As per monster type. | 29 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | The smell of ozone assails your nostrils. There are scratches on the wall here. Encounter: Goblins (8) Treasure: As per monster type. |
| 31 | There is a large puddle of water here. Encounter: Spiders, Crab (3) Treasure: None. | 32 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is a pile of ashes here. | 33 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here. Encounter: Killer Bees (1) Treasure: As per monster type. |
| 34 | This area smells faintly of manure. There is a torn leather boot here. Encounter: Dwarves (1) Treasure: As per monster type. | 35 | A slight downdraft blows through this area. The air here smells of smoke. There is a mold growing here. Encounter: Orcs (7) Treasure: As per monster type. | 36 | The air here is very cold. The wall here is damp. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 37 | The air here is very cold. Encounter: Skeletons (7) Treasure: As per monster type. | 38 | The air here is very hot. This area smells faintly of urine. Encounter: Goblins (5) Treasure: As per monster type. | 39 | A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty. Encounter: Snakes, Cobra (5) Treasure: None. |
| 40 | A cold air current blows through this area. There is a torn leather boot here. | 41 | The air here is very cold. Encounter: Skeletons (9) Treasure: As per monster type. | 42 | A haze of dust hangs in the air. |
| 43 | Encounter: Spiders, Crab (4) Treasure: None. | 44 | This area is very dusty. | 45 | A strong wind blows through this area. This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | This area smells of rotting vegetation. There is a cracked flask here. Encounter: Kobolds (10) Treasure: As per monster type. | 47 | This area smells of rotting vegetation. Encounter: Halflings (15) Treasure: None. | 48 | There are sticks scattered here. |
| 49 | This area is very dusty. Encounter: Sprites (10) Treasure: As per monster type. | 50 | A slight breeze blows through this area. | 51 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | It is foggy here, making it difficult to see. | 53 | There is water dripping here. | 54 | This area is covered in cobwebs. Encounter: Goblins (3) Treasure: As per monster type. |
| 55 | Treasure: 100sp, 50gp, 3 gems. Trap: Poison needle: Save vs. Poison or die. | 56 | The air here is very cold. Encounter: Sprites (4) Treasure: As per monster type. | 57 | A cold air current blows through this area. |
| 58 | A slight breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. | 59 | It is foggy here, making it difficult to see. Encounter: Green Slimes (4) Treasure: As per monster type. | 60 | The air here is very cold. There is a rusted spike here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 61 | The air here is very hot. | 62 | There is a salty, wet smell to this area. Treasure: 100sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 63 | A strong, gusting wind blows through this area. |
| 64 | A strong, moaning wind blows through this area. This area is very dusty. Encounter: Bandits (8) Treasure: As per monster type. | 65 | This area smells of rotting vegetation. The hilt of a broken dagger is lying here. | 66 | A haze of smoke hangs in the air. There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 67 | There is a corroded chain here. Encounter: Kobolds (9) Treasure: As per monster type. |