User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Uncanny Dungeons of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

Treasure: 100sp.
2A strong wind blows through this area. Guano covers this area.

3A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4The air here is very hot. There is a mold growing here.

Encounter: Halflings (15)
Treasure: None.
5There are rotting wood pieces here.

Encounter: Spiders, Crab (1)
Treasure: None.
6A strong updraft blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7There is a large puddle of water here.

Encounter: Green Slimes (2)
Treasure: None.
8

9This area smells of rotting vegetation. A haze of dust hangs in the air. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
10There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
11This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Kobolds (9)
Treasure: None.
12This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
 
13

14This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: None.
15

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
16There are sticks scattered here.

Encounter: Beetles, Fire (4)
Treasure: None.
17There is a salty, wet smell to this area.

18This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

20

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
21The air here is very hot. A haze of smoke hangs in the air.

 
22

23

24

 
25

26

27This area is covered in cobwebs.

 
28It is foggy here, making it difficult to see. There is a trickle of water here.

29There are fungi growing here.

Treasure: 400sp.
30There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There is a trickle of water here.

32

33A gusting breeze blows through this area. There are rotting wood pieces here.

 
34This area has a stale, fetid smell. There is a badly dented helmet here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
35

36A strong, gusting wind blows through this area. This area smells faintly of manure.

 
37There are rotting wood pieces here.

38The air here is very hot. Guano covers this area.

Treasure: 300sp, 40gp.
39The air here is very hot. There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
 
40This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41There is a cracked flask here.

42There is a broken sword blade here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
43

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
44This area is covered in rubble and dirt.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
45There is a mold growing here.

Encounter: Gnomes (2)
Treasure: None.
 
46

Encounter: Dwarves (5)
Treasure: None.
47A slight updraft blows through this area. This area is very dusty.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48A haze of smoke hangs in the air. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49There is a pile of dung here.

50This area has a pleasant, earthy smell. There is a broken arrow here.

51A slight updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
52The air here smells of smoke. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
53A slight, damp breeze blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
54

 
55A slight breeze blows through this area.

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
56

Encounter: Halflings (16)
Treasure: None.
57A strong, gusting wind blows through this area. There is a pile of dung here.

 
58The air here is very hot. There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A slight breeze blows through this area.

60There is a corroded chain here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61The air here is very hot.

62

Encounter: Kobolds (11)
Treasure: As per monster type.
63A strong updraft blows through this area. This area smells of rotting vegetation.

 
64A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65

Encounter: Bandits (1)
Treasure: As per monster type.
66The air here is very cold. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67It is foggy here, making it difficult to see.

68This area smells faintly of urine. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
69There is a trickle of water here.

 
70A slight, damp breeze blows through this area. There are rotting wood pieces here.

Encounter: Acolytes (7)
Treasure: None.
71

Encounter: Spiders, Crab (1)
Treasure: None.
72

 
73Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Shrews, Giant (10)
Treasure: None.
74A haze of dust hangs in the air.

Treasure: 300sp, 4 jewelry.
75A cold air current blows through this area.

 
76A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
77This area smells faintly of manure.

Encounter: Gnomes (4)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee