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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is a pile of ashes here. Treasure: 100sp. Trap: Illusion of monsters: Stirges (2) | 2 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 3 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 4 | There is a pile of straw here. | 5 | There are cracks in the wall here. Encounter: Kobolds (8) Treasure: None. | 6 | There is a mold growing here. Encounter: Kobolds (7) Treasure: None. |
| 7 | This area smells of rotting vegetation. | 8 | 9 | Encounter: Stirges (8) Treasure: As per monster type. | |
| 10 | 11 | The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs. | 12 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. | |
| 13 | The air here is very cold. | 14 | There is a pile of rags here. Encounter: Spiders, Crab (3) Treasure: None. | 15 | A cold air current blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. |
| 16 | Encounter: Dwarves (3) Treasure: As per monster type. | 17 | Trap: Poison gas: Save vs. Poison or die. | 18 | Your nostrils are overwhelmed by a sulphurous smell. |
| 19 | A haze of smoke hangs in the air. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | This area smells faintly of urine. There is a cracked flask here. Encounter: Snakes, Cobra (1) Treasure: None. | 21 | Treasure: 200sp, 40gp. |
| 22 | The air here is very hot. There is a salty, wet smell to this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 | A slight, damp breeze blows through this area. This area smells faintly of urine. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 24 | The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of ashes here. Treasure: 400sp, 30gp. |
| 25 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | Encounter: Snakes, Cobra (1) Treasure: None. | 27 | This area has a pleasant, earthy smell. There is a mold growing here. |
| 28 | There is water dripping here. Encounter: Acolytes (4) Treasure: As per monster type. | 29 | A chlorine-like smell assails your nostrils. | 30 | There are cracks in the floor here. |
| 31 | A cold air current blows through this area. | 32 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | The air here smells of smoke. A haze of smoke hangs in the air. There is a bent copper coin lying here. Treasure: 300sp, 30gp. |
| 34 | The air here smells of smoke. | 35 | Encounter: Green Slimes (4) Treasure: As per monster type. | 36 | A haze of dust hangs in the air. This area is covered in cobwebs. |
| 37 | A strong wind blows through this area. This area has a stale, fetid smell. | 38 | A slight breeze blows through this area. This area is covered in cobwebs. | 39 | It is foggy here, making it difficult to see. There is water dripping here. Encounter: Beetles, Fire (2) Treasure: None. |
| 40 | This area has a pleasant, earthy smell. | 41 | A slight breeze blows through this area. | 42 | This area smells of rotting vegetation. |
| 43 | Encounter: Green Slimes (1) Treasure: None. | 44 | This area smells faintly of manure. Encounter: Wolves (4) Treasure: As per monster type. | 45 | A slight, damp breeze blows through this area. Encounter: Goblins (6) Treasure: As per monster type. |
| 46 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 48 | A strong, moaning wind blows through this area. There are cracks in the ceiling here. Encounter: Stirges (3) Treasure: As per monster type. |
| 49 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | There are wax drippings here. Treasure: 200sp. | 51 | |
| 52 | A strong, moaning wind blows through this area. | 53 | There is a trickle of water here. Encounter: Kobolds (10) Treasure: None. | 54 | It is misty here. There is water dripping here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 55 | 56 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 57 | There is a small puddle of water here. Encounter: Killer Bees (2) Treasure: None. | |
| 58 | A metallic smell assails your nostrils. | 59 | This area smells of rotting vegetation. Encounter: Gnomes (2) Treasure: As per monster type. | 60 | |
| 61 | Encounter: Acolytes (7) Treasure: As per monster type. | 62 | 63 | There is a pile of ashes here. Encounter: Kobolds (12) Treasure: None. | |
| 64 | This area smells faintly of urine. The wall here is damp. | 65 | This area has a stale, fetid smell. There are bones scattered here. | 66 | There are several small stones here. |
| 67 | There is a torch stub here. | 68 | An acrid smell assails your nostrils. | 69 | A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here. |
| 70 | Encounter: Green Slimes (4) Treasure: None. | 71 | Encounter: Shrews, Giant (1) Treasure: As per monster type. | 72 | This area has a pleasant, earthy smell. There is a torch stub here. Treasure: 400sp. |
| 73 | There is a putrid smell coming from something nearby. The wall here is damp. | 74 | 75 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 76 | 77 |