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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A slight breeze blows through this area. Encounter: Green Slimes (2) Treasure: None. | 2 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. | 3 | A slight, damp breeze blows through this area. |
| 4 | Encounter: Green Slimes (3) Treasure: As per monster type. | 5 | Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. | 6 | There are several small stones here. |
| 7 | This area smells faintly of urine. There are cracks in the ceiling here. Treasure: 600sp. | 8 | A cold air current blows through this area. This area has a stale, fetid smell. There is a corroded chain here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | There is water dripping here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 10 | There is a mold growing here. | 11 | A metallic smell assails your nostrils. | 12 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Orcs (7) Treasure: None. |
| 13 | A haze of smoke hangs in the air. There is dried blood here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | There is a corroded chain here. Encounter: Green Slimes (3) Treasure: As per monster type. | 15 | |
| 16 | This area is covered in cobwebs. | 17 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 18 | |
| 19 | There is a pile of dung here. | 20 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 10gp. | 21 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Treasure: 100sp. |
| 22 | The smell of ozone assails your nostrils. | 23 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 24 | A haze of dust hangs in the air. This area is covered in cobwebs. |
| 25 | 26 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | ||
| 28 | The wall here is damp. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 | It is foggy here, making it difficult to see. There is a large puddle of water here. | 30 | There is a pile of dung here. |
| 31 | There are cracks in the wall here. Encounter: Orcs (8) Treasure: As per monster type. | 32 | A strong, moaning wind blows through this area. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 33 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. |
| 34 | Guano covers this area. Encounter: Kobolds (11) Treasure: None. | 35 | A cold air current blows through this area. | 36 | This area smells faintly of manure. |
| 37 | This area smells of rotting vegetation. This area is covered in cobwebs. | 38 | Encounter: Dwarves (1) Treasure: None. | 39 | This area smells faintly of manure. Treasure: 600sp, 50gp, 1 magic item. |
| 40 | A strong downdraft blows through this area. This area smells of rotting vegetation. There is a broken bottle here. Encounter: Skeletons (6) Treasure: As per monster type. | 41 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | A strong, moaning wind blows through this area. This area smells faintly of urine. There are dry leaves and twigs scattered here. |
| 43 | There is a badly dented helmet here. Encounter: Sprites (7) Treasure: As per monster type. | 44 | A slight, damp breeze blows through this area. Encounter: Traders (2) Treasure: As per monster type. | 45 | There are bits of fur and hair scattered around here. Trap: Poison gas: Save vs. Poison or die. |
| 46 | 47 | There are cracks in the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | Encounter: Gnomes (2) Treasure: None. | |
| 49 | A cold air current blows through this area. This area smells faintly of manure. | 50 | This area is covered in cobwebs. Encounter: Green Slimes (2) Treasure: None. | 51 | Pottery shards are scattered here. |
| 52 | There is a putrid smell coming from something nearby. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | Treasure: 100sp, 60gp. | 54 | This area smells faintly of manure. There is water dripping here. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. |
| 55 | It is foggy here, making it difficult to see. Encounter: Gnomes (3) Treasure: As per monster type. | 56 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | There are several small stones here. Encounter: Bandits (3) Treasure: None. |
| 58 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Stirges (6) Treasure: As per monster type. | 59 | 60 | ||
| 61 | A slight breeze blows through this area. The smell of ozone assails your nostrils. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | 63 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. | |
| 64 | 65 | 66 | There is a broken arrow here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | ||
| 67 | There is dried blood here. Encounter: Skeletons (8) Treasure: None. | 68 | This area is covered in cobwebs. Encounter: Skeletons (9) Treasure: None. | 69 | This area has a stale, fetid smell. This area is covered in cobwebs. |
| 70 | Trap: Poison gas: Save vs. Poison or die. | 71 | The air here is very cold. | 72 | The air here is very hot. This area is covered in cobwebs. |
| 73 | Encounter: Gnomes (5) Treasure: None. | 74 | There are rotting wood pieces here. Encounter: Kobolds (8) Treasure: As per monster type. | 75 | Treasure: 300sp, 10gp. |
| 76 | It is foggy here, making it difficult to see. | 77 | There is a slimy coating on the ceiling here. Treasure: 300sp. | 78 | There is water dripping here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 79 | A strong, gusting wind blows through this area. There is a blunt javelin head here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 80 | There is a putrid smell coming from something nearby. There is water dripping here. | 81 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 82 | There is a putrid smell coming from something nearby. | 83 |