User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Shrouded Citadel of Id Insinuation

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Bandits (5)
Treasure: None.
2A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (2)
Treasure: None.
3

 
4A haze of dust hangs in the air. Teeth and fangs are scattered here.

5This area smells faintly of manure. The ceiling here is damp.

6A cold air current blows through this area. There is a broken arrow here.

Encounter: Kobolds (14)
Treasure: As per monster type.
 
7This area is very dusty.

8There is a corroded chain here.

Treasure: 100sp.
9A slight, damp breeze blows through this area.

Encounter: Acolytes (4)
Treasure: None.
 
10The air here is very cold. A metallic smell assails your nostrils. It is misty here. There is a slimy coating on the ceiling here.

Treasure: 200sp, 10gp.
11There is a mold growing here.

12There is a salty, wet smell to this area. This area is very dusty.

Encounter: Wolves (8)
Treasure: None.
 
13This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
14

Encounter: Orcs (4)
Treasure: As per monster type.
15A metallic smell assails your nostrils. Pottery shards are scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
16The air here smells of smoke.

Encounter: Snakes, Cobra (3)
Treasure: None.
17There is a blunt javelin head here.

18There is a broken sword blade here.

Treasure: 600sp, 60gp.
 
19A strong, gusting wind blows through this area. It is misty here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20

21A slight breeze blows through this area.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
22

23A slight breeze blows through this area. There is water dripping here.

24It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
25This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
26This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
27This area has a pleasant, earthy smell. The wall here is damp.

 
28There is a badly dented helmet here.

Encounter: Stirges (9)
Treasure: As per monster type.
29A strong wind blows through this area. The ceiling here is damp.

30

 
31There are bones scattered here.

Encounter: Bandits (4)
Treasure: None.
32The smell of ozone assails your nostrils. There are wax drippings here.

33

Treasure: 600sp.
 
34Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

35

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
37There are dry leaves and twigs scattered here.

38A strong updraft blows through this area. This area has a pleasant, earthy smell.

39It is foggy here, making it difficult to see.

 
40Guano covers this area.

Encounter: Bandits (1)
Treasure: As per monster type.
41The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Wolves (10)
Treasure: As per monster type.
42

 
43There are food scraps scattered here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
44This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
45There is water dripping here.

Encounter: Traders (7)
Treasure: None.
 
46

47This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
48This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49Your nostrils are overwhelmed by a sulphurous smell.

50The air here is very hot. There is a pile of ashes here.

Encounter: Orcs (4)
Treasure: As per monster type.
51The smell of ozone assails your nostrils. There are sticks scattered here.

 
52A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here.

53There is a trickle of water here.

54The air here is very cold. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Treasure: 300sp.
 
55There are dry leaves and twigs scattered here.

56There are bones scattered here.

57The air here smells of smoke.

 
58A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Kobolds (10)
Treasure: None.
59It is misty here. There are cracks in the ceiling here.

60Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

 
61A strong, moaning wind blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

62There is a blunt javelin head here.

63

Encounter: Beetles, Fire (3)
Treasure: None.
 
64

65This area has a stale, fetid smell.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee