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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Dark Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. There is a bent and rusted iron bar here.

Encounter: Bandits (3)
Treasure: As per monster type.
2

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3This area has a pleasant, earthy smell. There is a cracked flask here.

 
4

Treasure: 300sp, 20gp.
5A metallic smell assails your nostrils. There is a pile of dung here.

6There is a pile of dung here.

Treasure: 500sp, 30gp, 4 gems.
 
7

8It is foggy here, making it difficult to see. There is a pile of ashes here.

9The air here is very cold. This area smells faintly of manure. It is foggy here, making it difficult to see.

 
10A strong wind blows through this area. There is a salty, wet smell to this area.

11There is a salty, wet smell to this area. It is misty here. The wall here is damp.

Encounter: Halflings (13)
Treasure: As per monster type.
12A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
13This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
14There is a broken bottle here.

Treasure: 500sp.
15A strong, moaning wind blows through this area. There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16The air here is very cold. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
17There is a putrid smell coming from something nearby.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
18There is a splintered club here.

 
19

20A strong wind blows through this area. There are cracks in the wall here.

Encounter: Kobolds (7)
Treasure: None.
21There is a cracked hammer head here.

 
22There is water dripping here.

Encounter: Wolves (4)
Treasure: As per monster type.
23Your nostrils are overwhelmed by a sulphurous smell.

24Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25A gusting breeze blows through this area. This area smells faintly of manure.

26There are cracks in the ceiling here.

Treasure: 600sp, 10gp.
27A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Treasure: 400sp, 60gp.
 
28An acrid smell assails your nostrils.

29This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Wolves (6)
Treasure: As per monster type.
30Guano covers this area.

 
31There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33

Encounter: Orcs (3)
Treasure: As per monster type.
 
34

35

36A strong, gusting wind blows through this area. This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There is a pick handle here.

Encounter: Green Slimes (4)
Treasure: None.
39A cold air current blows through this area.

 
40

Treasure: 500sp, 3 jewelry.
Trap: Illusion of monsters: Shrews, Giant (10)
41A slight breeze blows through this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
42

 
43

Encounter: Goblins (3)
Treasure: As per monster type.
44Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
45This area smells faintly of manure. It is foggy here, making it difficult to see. There are bones scattered here.

 
46This area has a pleasant, earthy smell.

Treasure: 600sp.
47This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Orcs (6)
Treasure: As per monster type.
48This area is covered in cobwebs.

 
49There is water dripping here.

Encounter: Sprites (11)
Treasure: None.
50This area has a pleasant, earthy smell.

51A cold air current blows through this area.

Treasure: 200sp.
 
52This area is very dusty.

53An acrid smell assails your nostrils.

54This area smells faintly of manure.

Encounter: Bandits (7)
Treasure: As per monster type.
 
55This area is very dusty.

56

Treasure: 300sp.
57

 
58The air here smells of smoke. Guano covers this area.

59There are several small stones here.

60The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the wall here.

 
61This area has a stale, fetid smell. There is a mold growing here.

62This area smells faintly of manure. There are cracks in the ceiling here.

63There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
64There is a putrid smell coming from something nearby.

Encounter: Skeletons (8)
Treasure: None.
65A strong, moaning wind blows through this area.

66This area smells of rotting vegetation. This area is very dusty.

 
67A slight updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
68

69

Trap: Poison gas: Save vs. Poison or die.
 
70Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Kobolds (6)
Treasure: As per monster type.
71A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Kobolds (9)
Treasure: None.
72This area is covered in cobwebs.

Treasure: 100sp.
 
73This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
74

Encounter: Orcs (3)
Treasure: None.
75A haze of smoke hangs in the air.

 
76There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
77The ceiling here is damp.

Treasure: 500sp, 30gp.
78Pottery shards are scattered here.

 
79There is a cracked flask here.

Encounter: Bandits (1)
Treasure: As per monster type.
80This area smells faintly of manure.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
81

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
82The wall here is damp.

Encounter: Acolytes (3)
Treasure: None.
83The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
85A strong wind blows through this area.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee