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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Baneful Mines of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a blunt javelin head here.

Treasure: 300sp, 50gp.
2This area has a pleasant, earthy smell.

3Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4It is foggy here, making it difficult to see.

5This area smells of rotting vegetation. There are scratches on the wall here.

6It is misty here.

Encounter: Dwarves (3)
Treasure: None.
 
7This area has a stale, fetid smell. There is a torn sack here.

Encounter: Spiders, Crab (1)
Treasure: None.
8

9There are scratches on the wall here.

 
10It is foggy here, making it difficult to see.

11There are dry leaves and twigs scattered here.

Encounter: Wolves (5)
Treasure: None.
12A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Kobolds (8)
Treasure: None.
 
13A strong wind blows through this area. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14

15A strong, moaning wind blows through this area.

 
16

17A strong, moaning wind blows through this area. There is a torn leather boot here.

Trap: Fog: Looks like poison gas, but harmless.
18

 
19The air here is very hot. The smell of ozone assails your nostrils. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21Guano covers this area.

 
22There is a pile of straw here.

Encounter: Spiders, Crab (1)
Treasure: None.
23

Trap: Poison gas: Save vs. Poison or die.
24This area smells faintly of manure. This area is covered in cobwebs.

 
25The air here is very hot. This area has a pleasant, earthy smell.

26This area has a pleasant, earthy smell.

27Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28

Trap: Poison gas: Save vs. Poison or die.
29

30Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
31This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
32

Treasure: 100sp.
33

 
34

Encounter: Beetles, Fire (5)
Treasure: None.
35

Trap: Poison gas: Save vs. Poison or die.
36It is foggy here, making it difficult to see.

Encounter: Sprites (9)
Treasure: As per monster type.
 
37The air here is very hot. This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: As per monster type.
38The air here is very hot. This area smells faintly of manure. There is a splintered club here.

39

Treasure: 500sp.
 
40Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Wolves (6)
Treasure: As per monster type.
41A strong wind blows through this area. This area has a pleasant, earthy smell.

42

 
43There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
44It is misty here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45A slight downdraft blows through this area. This area smells faintly of urine. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46This area has a pleasant, earthy smell.

47This area smells faintly of urine. There is a large puddle of water here.

Encounter: Bandits (5)
Treasure: None.
48A haze of dust hangs in the air.

Encounter: Beetles, Fire (4)
Treasure: None.
 
49

50A metallic smell assails your nostrils. There is a pick handle here.

Encounter: Bandits (3)
Treasure: None.
51A haze of smoke hangs in the air. There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
 
52There is a pick handle here.

Encounter: Shrews, Giant (10)
Treasure: None.
53This area smells faintly of manure. There is a cracked hammer head here.

54A cold air current blows through this area. A chlorine-like smell assails your nostrils.

 
55

Treasure: 300sp.
56There is a slimy coating on the floor here.

Encounter: Gnomes (3)
Treasure: As per monster type.
57There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Treasure: 100sp, 60gp.
 
58There are fungi growing here.

Encounter: Wolves (8)
Treasure: As per monster type.
59The ceiling here is damp.

Encounter: Sprites (7)
Treasure: As per monster type.
60

Encounter: Sprites (12)
Treasure: None.
 
61A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

Treasure: 500sp, 40gp.
62A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

63

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
64There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Encounter: Sprites (13)
Treasure: None.
65Pottery shards are scattered here.

Encounter: Dwarves (6)
Treasure: None.
66

 
67

68

69

 
70

71This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 30gp.
72Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
 
73There is a pile of dung here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
74Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75This area smells of rotting vegetation.

 
76There is a pile of ashes here.

77A strong wind blows through this area. Pottery shards are scattered here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
78There are fungi growing here.

 
79A slight breeze blows through this area.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
80

Treasure: 600sp.
81This area has a pleasant, earthy smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
82A slight downdraft blows through this area.

83This area has a pleasant, earthy smell.

Encounter: Killer Bees (3)
Treasure: None.
84

 
85

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
86

87

 
88The remnants of a rope are here, rotten.

Trap: 10' Pit: 1d6 points of damage if you fall in.
89This area is covered in cobwebs.

Treasure: 100sp, 40gp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee