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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Bloodstained Cyst of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3The air here smells of smoke. There are bones scattered here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
4This area has a pleasant, earthy smell.

Treasure: 300sp.
5Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

6A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
7

8Guano covers this area.

Encounter: Traders (7)
Treasure: As per monster type.
9Guano covers this area.

 
10This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
11

12This area has a pleasant, earthy smell. Pottery shards are scattered here.

 
13The air here is very hot. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14This area has a pleasant, earthy smell.

15There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
16

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
17This area smells faintly of manure.

18A strong downdraft blows through this area.

Treasure: 600sp.
 
19This area is covered in rubble and dirt.

20It is misty here.

Encounter: Killer Bees (8)
Treasure: None.
21

Encounter: Sprites (11)
Treasure: None.
 
22Pottery shards are scattered here.

23This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
24

Treasure: 600sp.
 
25There is a pile of rags here.

26A cold air current blows through this area. This area is covered in cobwebs.

27This area smells faintly of manure.

Treasure: 500sp, 20gp.
 
28A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
29A slight breeze blows through this area. This area smells of rotting vegetation. The wall here is damp.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
31The remnants of a rope are here, rotten.

32A slight updraft blows through this area. There are dry leaves and twigs scattered here.

33A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
34

Treasure: 300sp.
35Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
36This area has a pleasant, earthy smell.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: As per monster type.
38

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
39

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
40The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41There are cracks in the ceiling here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
42

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area smells faintly of manure. Pottery shards are scattered here.

44It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
45

 
46There is a mold growing here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
47Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 300sp, 40gp.
48This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
49A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a rusted spike here.

50

51The hilt of a broken dagger is lying here.

Encounter: Halflings (8)
Treasure: None.
 
52There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

Encounter: Acolytes (4)
Treasure: As per monster type.
54The air here is very hot.

 
55The smell of ozone assails your nostrils. There is a pile of ashes here.

Encounter: Skeletons (9)
Treasure: As per monster type.
56

57A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

 
58A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59This area smells faintly of manure.

Encounter: Orcs (2)
Treasure: None.
60A gusting breeze blows through this area. This area smells faintly of manure. There are cracks in the wall here.

 
61

62Teeth and fangs are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63This area has a pleasant, earthy smell. There are scratches on the wall here.

Encounter: Killer Bees (3)
Treasure: None.
 
64Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

65It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 500sp, 40gp, 4 gems.
66There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
67This area smells faintly of urine. There is a mold growing here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
68The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
69Pottery shards are scattered here.

 
70

Treasure: 200sp.
71A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

72This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee