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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Strange Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2

3A strong wind blows through this area. There is a large puddle of water here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
4This area has a pleasant, earthy smell.

Encounter: Sprites (9)
Treasure: None.
5A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
6An acrid smell assails your nostrils. This area is very dusty.

 
7A cold air current blows through this area.

Encounter: Kobolds (10)
Treasure: None.
8A slight breeze blows through this area.

Encounter: Traders (2)
Treasure: None.
9Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Killer Bees (6)
 
10

11This area is very dusty.

12There is a broken pole here.

Treasure: 600sp, 20gp.
 
13The air here is very hot. There is a slimy coating on the ceiling here.

14

Encounter: Acolytes (5)
Treasure: As per monster type.
15The air here is very cold. Guano covers this area.

 
16A strong wind blows through this area.

Encounter: Acolytes (8)
Treasure: None.
17There are cracks in the ceiling here.

18The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
 
19A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

20

21There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
 
22This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

23The air here is very hot. This area has a pleasant, earthy smell. There is a pile of ashes here.

24A metallic smell assails your nostrils. This area is covered in cobwebs.

 
25There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
26The air here smells of smoke. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27A cold air current blows through this area.

Treasure: 600sp, 4 jewelry, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
 
28A chlorine-like smell assails your nostrils.

29There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Treasure: 600sp.
Trap: Illusion of monsters: Acolytes (5)
 
31It is foggy here, making it difficult to see. Pottery shards are scattered here.

32The air here is very cold. There is a small puddle of water here.

Encounter: Orcs (4)
Treasure: As per monster type.
33The air here is very hot. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34The air here is very cold. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35A cold air current blows through this area. This area is covered in cobwebs.

36The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There is a pile of ashes here.

Treasure: 200sp, 60gp.
38A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

39There is a salty, wet smell to this area. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Encounter: Bandits (1)
Treasure: None.
41This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Skeletons (7)
Treasure: None.
42

 
43

44

45This area has a stale, fetid smell.

 
46There is a mold growing here.

Encounter: Traders (6)
Treasure: None.
47

48A metallic smell assails your nostrils.

Encounter: Gnomes (2)
Treasure: None.
 
49This area smells of rotting vegetation.

Encounter: Goblins (6)
Treasure: As per monster type.
50This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (4)
Treasure: None.
51This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
 
52This area is covered in cobwebs.

Encounter: Shrews, Giant (9)
Treasure: None.
53

Encounter: Stirges (6)
Treasure: None.
54There is a torn leather boot here.

Encounter: Green Slimes (1)
Treasure: None.
 
55This area smells of rotting vegetation. There is a rusted spike here.

56A cold air current blows through this area.

57The air here smells of smoke.

 
58A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59There is a pile of ashes here.

60It is foggy here, making it difficult to see.

Treasure: 500sp.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee