This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | 2 | A slight breeze blows through this area. This area smells of rotting vegetation. Encounter: Killer Bees (6) Treasure: None. | 3 | This area smells faintly of manure. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 4 | There is a cracked hammer head here. | 5 | This area is covered in cobwebs. | 6 | Encounter: Beetles, Fire (1) Treasure: None. |
| 7 | This area smells faintly of urine. The wall here is damp. | 8 | Guano covers this area. Treasure: 300sp, 4 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 9 | A strong wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty. Encounter: Traders (3) Treasure: None. |
| 10 | It is foggy here, making it difficult to see. Treasure: 600sp, 3 gems. | 11 | Trap: Poison gas: Save vs. Poison or die. | 12 | There is a salty, wet smell to this area. Teeth and fangs are scattered here. Encounter: Sprites (15) Treasure: As per monster type. |
| 13 | 14 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Acolytes (1) Treasure: None. | 15 | The air here is very cold. | |
| 16 | This area smells faintly of manure. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 18 | The air here is very cold. Encounter: Wolves (10) Treasure: As per monster type. |
| 19 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 20 | A slight breeze blows through this area. Encounter: Halflings (11) Treasure: None. | 21 | A haze of dust hangs in the air. |
| 22 | A slight, damp breeze blows through this area. Treasure: 200sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 23 | There are sticks scattered here. | 24 | A slight updraft blows through this area. This area is covered in cobwebs. |
| 25 | A gusting breeze blows through this area. Encounter: Gnomes (4) Treasure: None. | 26 | The air here is very hot. This area smells of rotting vegetation. | 27 | There is a pile of straw here. |
| 28 | A chlorine-like smell assails your nostrils. There is water dripping here. Encounter: Lizards, Gecko (2) Treasure: None. | 29 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | Trap: Poison gas: Save vs. Poison or die. |
| 31 | There is dried blood here. Encounter: Bandits (2) Treasure: None. | 32 | This area smells faintly of manure. Encounter: Green Slimes (4) Treasure: None. | 33 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are several small stones here. | 35 | A slight, damp breeze blows through this area. | 36 | This area has a stale, fetid smell. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 37 | This area smells faintly of urine. There are sticks scattered here. Encounter: Bandits (6) Treasure: None. | 38 | A strong, moaning wind blows through this area. This area smells faintly of manure. | 39 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here. Encounter: Killer Bees (7) Treasure: None. |
| 40 | This area smells faintly of manure. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten. Encounter: Goblins (4) Treasure: As per monster type. | 41 | Encounter: Skeletons (9) Treasure: As per monster type. | 42 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here. Encounter: Traders (6) Treasure: None. |
| 43 | This area smells faintly of manure. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | A slight breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (4) Treasure: None. | 45 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here. Encounter: Killer Bees (7) Treasure: As per monster type. |
| 46 | A slight downdraft blows through this area. Encounter: Halflings (10) Treasure: As per monster type. | 47 | The air here is very cold. Trap: Poison gas: Save vs. Poison or die. | 48 | The air here is very hot. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | 50 | An acrid smell assails your nostrils. There is a slimy coating on the wall here. | 51 | This area has a pleasant, earthy smell. There is a pile of dung here. Treasure: 600sp, 20gp, 1 jewelry. Trap: Illusion of monsters: Spiders, Crab (3) | |
| 52 | Encounter: Skeletons (7) Treasure: None. | 53 | This area smells of rotting vegetation. Encounter: Killer Bees (10) Treasure: None. | 54 | |
| 55 | This area has a pleasant, earthy smell. There is a broken pole here. | 56 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | Encounter: Killer Bees (4) Treasure: As per monster type. |
| 58 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A strong updraft blows through this area. There is a salty, wet smell to this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Acolytes (6) Treasure: None. |
| 61 | A haze of smoke hangs in the air. Treasure: 100sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 62 | The air here is very hot. |