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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Milieu of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

Encounter: Stirges (1)
Treasure: As per monster type.
 
4A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Treasure: 500sp, 50gp, 1 magic item.
5A slight, damp breeze blows through this area.

6A slight updraft blows through this area. This area has a pleasant, earthy smell.

 
7This area smells of rotting vegetation.

8This area smells faintly of manure.

Encounter: Sprites (8)
Treasure: None.
9

Encounter: Wolves (4)
Treasure: None.
 
10A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11A cold air current blows through this area.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12

Encounter: Beetles, Fire (1)
Treasure: None.
 
13A slight downdraft blows through this area.

14A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
15Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
16Teeth and fangs are scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
17

Encounter: Dwarves (4)
Treasure: None.
18There is a broken sword blade here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
19There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
20The air here smells of smoke.

21A slight updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
22There are dry leaves and twigs scattered here.

Encounter: Orcs (5)
Treasure: None.
23This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 600sp, 50gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24

Encounter: Spiders, Crab (1)
Treasure: None.
 
25This area smells of rotting vegetation. A haze of dust hangs in the air.

26An acrid smell assails your nostrils.

27There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

29This area smells of rotting vegetation. There is a splintered club here.

Encounter: Skeletons (5)
Treasure: None.
30A haze of smoke hangs in the air.

 
31The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33The hilt of a broken dagger is lying here.

 
34There is a pile of dung here.

Treasure: 400sp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35

Encounter: Acolytes (3)
Treasure: None.
36

Treasure: 600sp, 20gp.
 
37The air here is very cold. There is a mold growing here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
38

Encounter: Traders (6)
Treasure: As per monster type.
39A strong downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The wall here is damp.

 
40The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
41This area smells of rotting vegetation. There are cracks in the floor here.

42

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell.

44

Encounter: Traders (4)
Treasure: None.
45There is a bent and rusted iron bar here.

Encounter: Halflings (15)
Treasure: As per monster type.
 
46There are cracks in the floor here.

47This area smells of rotting vegetation. There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
48There is a torn sack here.

Treasure: 600sp, 50gp.
 
49This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: As per monster type.
50A strong, gusting wind blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.

Treasure: 300sp.
51The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
52

Encounter: Green Slimes (4)
Treasure: None.
53The air here smells of smoke.

54

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55There is water dripping here.

56A strong wind blows through this area. There is dried blood here.

Treasure: 300sp.
57A gusting breeze blows through this area. There is dried blood here.

 
58

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
59This area smells faintly of urine. There is a pile of rags here.

Encounter: Skeletons (11)
Treasure: As per monster type.
60This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 100sp, 50gp.
 
61A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Sprites (12)
Treasure: As per monster type.
62This area has a pleasant, earthy smell. There is a pick handle here.

63A slight, damp breeze blows through this area.

 
64

Encounter: Dwarves (2)
Treasure: None.
65A gusting breeze blows through this area. It is misty here. There is a small puddle of water here.

66A strong updraft blows through this area. This area has a pleasant, earthy smell.

 
67This area smells faintly of manure.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
68A slight breeze blows through this area.

Encounter: Killer Bees (9)
Treasure: None.
69A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
70The ceiling here is damp.

Encounter: Acolytes (7)
Treasure: As per monster type.
71There is a putrid smell coming from something nearby. There is a broken pole here.

Encounter: Stirges (2)
Treasure: As per monster type.
72This area has a pleasant, earthy smell. The ceiling here is damp.

 
73This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74

Encounter: Traders (3)
Treasure: As per monster type.
75The air here is very cold. This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
76A strong, moaning wind blows through this area. This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Encounter: Killer Bees (6)
Treasure: None.
77Guano covers this area.

78Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
79There is a cracked flask here.

80A gusting breeze blows through this area. The wall here is damp.

Encounter: Skeletons (11)
Treasure: None.
81

Treasure: 600sp, 40gp.
 
82The air here is very hot. There are cracks in the wall here.

Encounter: Acolytes (2)
Treasure: As per monster type.
83A metallic smell assails your nostrils. There are fungi growing here.

84The air here is very hot. There are rotting wood pieces here.

 
85The air here is very cold. It is foggy here, making it difficult to see.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee