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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The wall here is damp. Treasure: 100sp. Trap: Illusion of monsters: Traders (7) | 2 | It is foggy here, making it difficult to see. | 3 | The air here is very cold. Trap: Poison gas: Save vs. Poison or die. |
| 4 | This area has a stale, fetid smell. There is a slimy coating on the floor here. | 5 | This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | There is a cracked flask here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | Encounter: Green Slimes (4) Treasure: As per monster type. | 8 | Treasure: 100sp, 5 gems. | 9 | A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt. |
| 10 | 11 | A slight breeze blows through this area. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 12 | A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | |
| 13 | There is a slimy coating on the ceiling here. Encounter: Shrews, Giant (10) Treasure: None. | 14 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 15 | The air here is very hot. There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 16 | The air here smells of smoke. There is a mold growing here. Treasure: 600sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 17 | Guano covers this area. | 18 | The wall here is damp. |
| 19 | The smell of ozone assails your nostrils. There is a candle stub here. Treasure: 600sp. | 20 | It is misty here. This area is very dusty. | 21 | A slight downdraft blows through this area. A haze of smoke hangs in the air. The wall here is damp. Treasure: 300sp, 30gp. |
| 22 | This area smells faintly of urine. Trap: Poison gas: Save vs. Poison or die. | 23 | This area smells faintly of manure. Encounter: Stirges (2) Treasure: None. | 24 | There is water dripping here. Encounter: Shrews, Giant (8) Treasure: As per monster type. |
| 25 | Trap: Poison gas: Save vs. Poison or die. | 26 | It is foggy here, making it difficult to see. | 27 | There are food scraps scattered here. Encounter: Orcs (2) Treasure: As per monster type. |
| 28 | This area is covered in cobwebs. | 29 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 30 | A strong downdraft blows through this area. Treasure: 300sp, 1 magic item. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 31 | 32 | There is a putrid smell coming from something nearby. Guano covers this area. | 33 | Encounter: Stirges (6) Treasure: As per monster type. | |
| 34 | A chlorine-like smell assails your nostrils. Encounter: Orcs (7) Treasure: As per monster type. | 35 | A metallic smell assails your nostrils. Encounter: Beetles, Fire (5) Treasure: None. | 36 | There is water dripping here. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 37 | Treasure: 200sp, 60gp. | 38 | There is a putrid smell coming from something nearby. | 39 | There is water dripping here. Encounter: Acolytes (3) Treasure: As per monster type. |
| 40 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 41 | A strong wind blows through this area. The air here smells of smoke. The hilt of a broken dagger is lying here. Trap: Fog: Looks like poison gas, but harmless. | 42 | |
| 43 | It is foggy here, making it difficult to see. Treasure: 600sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 44 | Guano covers this area. Encounter: Shrews, Giant (5) Treasure: None. | 45 | There are cracks in the ceiling here. Encounter: Beetles, Fire (7) Treasure: None. |
| 46 | This area smells of rotting vegetation. A haze of smoke hangs in the air. Treasure: 400sp. | 47 | Encounter: Halflings (6) Treasure: As per monster type. | 48 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 50 | A cold air current blows through this area. Treasure: 200sp. | 51 | There is a mold growing here. |
| 52 | The ceiling here is damp. Encounter: Spiders, Crab (3) Treasure: As per monster type. |