This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is dried blood here. Encounter: Kobolds (11) Treasure: As per monster type. | 2 | Encounter: Snakes, Cobra (5) Treasure: None. | 3 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 4 | A cold air current blows through this area. Encounter: Killer Bees (3) Treasure: As per monster type. | 5 | 6 | The air here is very cold. | |
| 7 | A strong, moaning wind blows through this area. There is a pile of dung here. Treasure: 300sp. | 8 | There is a slimy coating on the ceiling here. | 9 | There is a pile of rags here. Encounter: Traders (4) Treasure: As per monster type. |
| 10 | 11 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. A haze of smoke hangs in the air. The ceiling here is damp. | 12 | The ceiling here is damp. | |
| 13 | 14 | This area smells of rotting vegetation. It is misty here. Encounter: Wolves (4) Treasure: None. | 15 | Encounter: Bandits (3) Treasure: As per monster type. | |
| 16 | It is foggy here, making it difficult to see. There is water dripping here. | 17 | A slight downdraft blows through this area. | 18 | There is water dripping here. |
| 19 | 20 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Wolves (3) Treasure: None. | 21 | A haze of smoke hangs in the air. There is a slimy coating on the floor here. | |
| 22 | This area smells faintly of urine. There is a bent copper coin lying here. Treasure: 500sp. | 23 | A haze of smoke hangs in the air. | 24 | There is a rusted spike here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 25 | 26 | There is water dripping here. Encounter: Bandits (2) Treasure: None. | 27 | There is a salty, wet smell to this area. There are cracks in the ceiling here. Encounter: Skeletons (10) Treasure: None. | |
| 28 | The wall here is damp. | 29 | There is a splintered club here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 30 | It is foggy here, making it difficult to see. Treasure: 500sp, 60gp. |
| 31 | This area smells faintly of urine. There are cracks in the wall here. Trap: Poison gas: Save vs. Poison or die. | 32 | 33 | It is foggy here, making it difficult to see. | |
| 34 | The air here is very cold. It is foggy here, making it difficult to see. There are sticks scattered here. Treasure: 600sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a mold growing here. Encounter: Bandits (3) Treasure: None. | 36 | A slight downdraft blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There is a broken arrow here. |
| 37 | The air here is very hot. This area is covered in cobwebs. Treasure: 600sp. | 38 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Treasure: 300sp, 50gp. | 39 | There is a broken sword blade here. Encounter: Sprites (8) Treasure: None. |
| 40 | Treasure: 200sp, 60gp. | 41 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | This area smells faintly of urine. There is a rusted spike here. |
| 43 | The air here is very cold. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | The air here is very cold. Treasure: 100sp, 10gp. | 45 | Encounter: Killer Bees (2) Treasure: As per monster type. |
| 46 | Encounter: Beetles, Fire (3) Treasure: None. | 47 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here. Encounter: Orcs (2) Treasure: None. | 48 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here. |
| 49 | This area smells faintly of manure. There is a corroded chain here. Trap: Poison gas: Save vs. Poison or die. | 50 | There is dried blood here. Treasure: 500sp. | 51 | The air here is very hot. |
| 52 | Treasure: 600sp. | 53 | This area smells faintly of manure. There is a splintered club here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | Encounter: Bandits (6) Treasure: As per monster type. |
| 55 | There is a mold growing here. | 56 | The ceiling here is damp. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 57 | A haze of smoke hangs in the air. Treasure: 200sp, 50gp. |
| 58 | There is a pile of ashes here. Encounter: Killer Bees (5) Treasure: None. | 59 | A slight downdraft blows through this area. The smell of ozone assails your nostrils. The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 | There is a putrid smell coming from something nearby. It is misty here. Trap: Poison gas: Save vs. Poison or die. |
| 61 | A slight updraft blows through this area. An acrid smell assails your nostrils. | 62 | This area is covered in cobwebs. Encounter: Green Slimes (1) Treasure: None. | 63 | Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 64 | This area is covered in cobwebs. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 65 | A strong wind blows through this area. It is foggy here, making it difficult to see. Encounter: Wolves (7) Treasure: As per monster type. | 66 | Encounter: Acolytes (3) Treasure: None. |
| 67 | This area is very dusty. Encounter: Gnomes (1) Treasure: As per monster type. | 68 | The air here is very hot. This area smells of rotting vegetation. Encounter: Wolves (9) Treasure: As per monster type. | 69 | Encounter: Sprites (9) Treasure: None. |
| 70 | There are scratches on the wall here. | 71 | A slight, damp breeze blows through this area. | 72 | This area smells faintly of urine. It is foggy here, making it difficult to see. |
| 73 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | There are cracks in the floor here. | 75 | |
| 76 | This area is very dusty. Treasure: 300sp. | 77 | There are cracks in the floor here. | 78 | A metallic smell assails your nostrils. |