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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Lonely Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The wall here is damp.

Treasure: 100sp.
Trap: Illusion of monsters: Traders (7)
2It is foggy here, making it difficult to see.

3The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
 
4This area has a stale, fetid smell. There is a slimy coating on the floor here.

5This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There is a cracked flask here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7

Encounter: Green Slimes (4)
Treasure: As per monster type.
8

Treasure: 100sp, 5 gems.
9A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

 
10

11A slight breeze blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
12A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
13There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: None.
14There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
15The air here is very hot. There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16The air here smells of smoke. There is a mold growing here.

Treasure: 600sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
17Guano covers this area.

18The wall here is damp.

 
19The smell of ozone assails your nostrils. There is a candle stub here.

Treasure: 600sp.
20It is misty here. This area is very dusty.

21A slight downdraft blows through this area. A haze of smoke hangs in the air. The wall here is damp.

Treasure: 300sp, 30gp.
 
22This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
23This area smells faintly of manure.

Encounter: Stirges (2)
Treasure: None.
24There is water dripping here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
25

Trap: Poison gas: Save vs. Poison or die.
26It is foggy here, making it difficult to see.

27There are food scraps scattered here.

Encounter: Orcs (2)
Treasure: As per monster type.
 
28This area is covered in cobwebs.

29A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
30A strong downdraft blows through this area.

Treasure: 300sp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31

32There is a putrid smell coming from something nearby. Guano covers this area.

33

Encounter: Stirges (6)
Treasure: As per monster type.
 
34A chlorine-like smell assails your nostrils.

Encounter: Orcs (7)
Treasure: As per monster type.
35A metallic smell assails your nostrils.

Encounter: Beetles, Fire (5)
Treasure: None.
36There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
37

Treasure: 200sp, 60gp.
38There is a putrid smell coming from something nearby.

39There is water dripping here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
40It is foggy here, making it difficult to see. This area is covered in cobwebs.

41A strong wind blows through this area. The air here smells of smoke. The hilt of a broken dagger is lying here.

Trap: Fog: Looks like poison gas, but harmless.
42

 
43It is foggy here, making it difficult to see.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44Guano covers this area.

Encounter: Shrews, Giant (5)
Treasure: None.
45There are cracks in the ceiling here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
46This area smells of rotting vegetation. A haze of smoke hangs in the air.

Treasure: 400sp.
47

Encounter: Halflings (6)
Treasure: As per monster type.
48Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
50A cold air current blows through this area.

Treasure: 200sp.
51There is a mold growing here.

 
52The ceiling here is damp.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee