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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Uncanny Depths of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils.

Treasure: 600sp.
2A chlorine-like smell assails your nostrils. There is a torn sack here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
3This area has a pleasant, earthy smell.

 
4The air here smells of smoke. There is a blunt javelin head here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
5

Treasure: 500sp.
6

 
7There are sticks scattered here.

8A cold air current blows through this area. This area is very dusty.

Treasure: 600sp, 60gp, 6 gems.
9There are rotting wood pieces here.

 
10

11A strong wind blows through this area. This area smells faintly of urine. There is a candle stub here.

12The air here is very hot. This area has a pleasant, earthy smell.

 
13There are sticks scattered here.

14This area smells faintly of urine. This area is covered in rubble and dirt.

15

Encounter: Shrews, Giant (10)
Treasure: None.
 
16The smell of ozone assails your nostrils. There is a mold growing here.

17Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
19There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

21

Treasure: 100sp.
 
22A strong downdraft blows through this area.

23

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
24

Encounter: Beetles, Fire (5)
Treasure: None.
 
25A gusting breeze blows through this area.

26A slight, damp breeze blows through this area. Guano covers this area.

27The air here is very hot. This area smells faintly of manure.

Treasure: 300sp, 20gp.
 
28The air here is very hot. This area has a stale, fetid smell.

Treasure: 500sp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
29

Encounter: Skeletons (7)
Treasure: As per monster type.
30This area smells faintly of manure. There is a corroded chain here.

 
31A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Goblins (4)
Treasure: None.
32This area smells faintly of manure. There are rotting wood pieces here.

33This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
34This area has a stale, fetid smell. It is foggy here, making it difficult to see. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35A strong wind blows through this area.

36This area has a stale, fetid smell. Guano covers this area.

 
37

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38A gusting breeze blows through this area.

Encounter: Beetles, Fire (5)
Treasure: None.
39A strong wind blows through this area.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
40

41This area has a stale, fetid smell.

Encounter: Beetles, Fire (7)
Treasure: None.
42A slight updraft blows through this area. This area has a stale, fetid smell. A haze of dust hangs in the air.

 
43This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Acolytes (2)
Treasure: As per monster type.
44The air here is very hot. This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46The air here smells of smoke. There is a slimy coating on the wall here.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47This area smells faintly of manure. There are bones scattered here.

48The air here is very hot. This area smells of rotting vegetation.

Encounter: Goblins (4)
Treasure: As per monster type.
 
49

50This area smells faintly of urine.

Encounter: Kobolds (7)
Treasure: None.
51Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
52There is a salty, wet smell to this area.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Gnomes (2)
Treasure: None.
54A strong updraft blows through this area. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55A haze of smoke hangs in the air.

56The smell of ozone assails your nostrils. The ceiling here is damp.

57Guano covers this area.

Encounter: Stirges (3)
Treasure: As per monster type.
 
58

59A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Halflings (10)
Treasure: As per monster type.
60This area has a stale, fetid smell. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
61There are fungi growing here.

62This area is covered in cobwebs.

Treasure: 500sp.
63A slight breeze blows through this area.

Encounter: Stirges (9)
Treasure: As per monster type.
 
64It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
65

Encounter: Stirges (9)
Treasure: As per monster type.
66The air here is very hot. This area has a stale, fetid smell.

Treasure: 500sp.
Trap: Illusion of monsters: Kobolds (8)
 
67

68A strong wind blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

69There are food scraps scattered here.

 
70This area is covered in cobwebs.

71There is a pile of straw here.

Treasure: 500sp.
72A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Encounter: Halflings (10)
Treasure: As per monster type.
 
73

Treasure: 400sp.
74A strong downdraft blows through this area. This area is covered in rubble and dirt.

Encounter: Goblins (5)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee