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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is a trickle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | The air here is very cold. There is water dripping here. |
| 4 | This area smells faintly of manure. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 5 | The air here is very cold. A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | |
| 7 | There is a pile of dung here. Encounter: Wolves (11) Treasure: None. | 8 | Encounter: Wolves (6) Treasure: As per monster type. | 9 | The remnants of a rope are here, rotten. |
| 10 | The remnants of a rope are here, rotten. Encounter: Goblins (5) Treasure: As per monster type. | 11 | There is a broken sword blade here. Encounter: Orcs (7) Treasure: None. | 12 | There is a putrid smell coming from something nearby. Treasure: 500sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 13 | The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here. | 14 | There are sticks scattered here. Treasure: 200sp. | 15 | |
| 16 | A strong wind blows through this area. | 17 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 18 | Encounter: Killer Bees (5) Treasure: As per monster type. |
| 19 | This area is very dusty. Encounter: Sprites (11) Treasure: None. | 20 | This area has a stale, fetid smell. | 21 | A haze of smoke hangs in the air. |
| 22 | The air here is very cold. This area smells faintly of manure. | 23 | The air here smells of smoke. | 24 | This area is very dusty. |
| 25 | Fog gathers and swirls on the floor, concealing it. | 26 | There are bones scattered here. | 27 | |
| 28 | A slight updraft blows through this area. This area is very dusty. | 29 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | Encounter: Beetles, Fire (6) Treasure: None. | 33 | This area smells faintly of manure. |
| 34 | There are rotting wood pieces here. Treasure: 100sp, 60gp, 5 gems. | 35 | The air here is very hot. There is a broken sword blade here. | 36 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (7) Treasure: As per monster type. |
| 37 | This area is very dusty. | 38 | It is foggy here, making it difficult to see. There are sticks scattered here. | 39 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs. Treasure: 400sp. |
| 40 | This area has a stale, fetid smell. There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | A chlorine-like smell assails your nostrils. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 43 | A chlorine-like smell assails your nostrils. The wall here is damp. | 44 | 45 | This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Dwarves (2) Treasure: As per monster type. | |
| 46 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here. Encounter: Bandits (1) Treasure: None. | 47 | It is misty here. The wall here is damp. | 48 | There is a pile of rags here. Treasure: 600sp. |
| 49 | This area has a stale, fetid smell. There is a pile of ashes here. | 50 | Encounter: Shrews, Giant (3) Treasure: None. | 51 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: As per monster type. |
| 52 | This area smells of rotting vegetation. | 53 | There is a bent copper coin lying here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 54 | A gusting breeze blows through this area. Pottery shards are scattered here. Encounter: Goblins (6) Treasure: As per monster type. |
| 55 | There are rotting wood pieces here. | 56 | There is a blunt javelin head here. | 57 | A slight breeze blows through this area. There is a mold growing here. Encounter: Acolytes (8) Treasure: None. |
| 58 | 59 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | 60 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Beetles, Fire (4) Treasure: None. | |
| 61 | This area smells of rotting vegetation. |