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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | It is foggy here, making it difficult to see. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 2 | A strong, gusting wind blows through this area. | 3 | Encounter: Halflings (11) Treasure: As per monster type. |
| 4 | The air here is very hot. A metallic smell assails your nostrils. A haze of dust hangs in the air. | 5 | There are cracks in the wall here. Treasure: 600sp, 50gp. | 6 | The air here is very hot. There is a broken sword blade here. Treasure: 600sp. |
| 7 | Encounter: Gnomes (2) Treasure: None. | 8 | Treasure: 300sp, 30gp. Trap: Poison snake: 1 hit dice. | 9 | |
| 10 | This area smells faintly of manure. | 11 | It is foggy here, making it difficult to see. There is water dripping here. Encounter: Kobolds (7) Treasure: None. | 12 | A strong downdraft blows through this area. There are rotting wood pieces here. |
| 13 | There are dry leaves and twigs scattered here. | 14 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 | There are fungi growing here. |
| 16 | There is a mold growing here. | 17 | This area smells faintly of urine. It is foggy here, making it difficult to see. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 18 | A slight, damp breeze blows through this area. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 19 | A slight updraft blows through this area. | 20 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Bandits (1) Treasure: None. | 21 | A strong, gusting wind blows through this area. This area is covered in cobwebs. Encounter: Skeletons (7) Treasure: None. |
| 22 | There is water dripping here. | 23 | There is a pile of rags here. Trap: Poison gas: Save vs. Poison or die. | 24 | Encounter: Dwarves (2) Treasure: None. |
| 25 | 26 | Encounter: Beetles, Fire (7) Treasure: As per monster type. | 27 | It is misty here. Treasure: 100sp, 40gp. | |
| 28 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | Guano covers this area. | 30 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Treasure: 400sp. |
| 31 | This area smells of rotting vegetation. There is a rusted spike here. Encounter: Beetles, Fire (4) Treasure: None. | 32 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here. | 33 | The air here smells of smoke. |
| 34 | This area smells faintly of manure. There is a candle stub here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 35 | A chlorine-like smell assails your nostrils. There is a splintered club here. Encounter: Gnomes (6) Treasure: As per monster type. | 36 | |
| 37 | There is a splintered club here. Encounter: Green Slimes (2) Treasure: None. | 38 | It is foggy here, making it difficult to see. | 39 | A strong, moaning wind blows through this area. This area is very dusty. Encounter: Shrews, Giant (1) Treasure: As per monster type. |
| 40 | It is foggy here, making it difficult to see. There is a slimy coating on the floor here. Encounter: Gnomes (1) Treasure: As per monster type. | 41 | The wall here is damp. | 42 | |
| 43 | This area has a pleasant, earthy smell. Treasure: 500sp, 10gp. | 44 | A strong, gusting wind blows through this area. Guano covers this area. | 45 | |
| 46 | 47 | 48 | |||
| 49 | 50 | A strong wind blows through this area. Encounter: Acolytes (5) Treasure: As per monster type. | 51 | There is dried blood here. Encounter: Gnomes (6) Treasure: As per monster type. | |
| 52 | A strong, gusting wind blows through this area. Guano covers this area. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 53 | There is a putrid smell coming from something nearby. Treasure: 600sp. | 54 | The hilt of a broken dagger is lying here. |
| 55 | This area smells of rotting vegetation. Encounter: Halflings (15) Treasure: As per monster type. | 56 | A cold air current blows through this area. A haze of dust hangs in the air. Encounter: Acolytes (5) Treasure: As per monster type. | 57 | There is a pile of dung here. Encounter: Goblins (4) Treasure: As per monster type. |
| 58 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is very dusty. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 59 | The smell of ozone assails your nostrils. | 60 | |
| 61 | There is a slimy coating on the ceiling here. | 62 | The air here is very hot. | 63 | There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. |
| 64 | A slight breeze blows through this area. The smell of ozone assails your nostrils. | 65 | The remnants of a rope are here, rotten. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 | Treasure: 600sp. |
| 67 | There is a small puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 68 | 69 | This area has a pleasant, earthy smell. There is a pile of dung here. | |
| 70 | A strong wind blows through this area. A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. There are cracks in the wall here. | 71 | Encounter: Wolves (12) Treasure: None. | 72 | A slight downdraft blows through this area. There is water dripping here. |