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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There is a torn leather boot here.

Treasure: 400sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3The air here is very hot. There is a corroded chain here.

 
4A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5The air here is very hot.

6The air here is very cold.

Encounter: Shrews, Giant (7)
Treasure: None.
 
7A metallic smell assails your nostrils.

Encounter: Gnomes (2)
Treasure: As per monster type.
8

9This area is very dusty.

 
10The air here is very cold. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Stirges (9)
Treasure: As per monster type.
11This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A strong wind blows through this area. The smell of ozone assails your nostrils. There are bones scattered here.

 
13This area has a pleasant, earthy smell.

14This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
15There is a putrid smell coming from something nearby.

Treasure: 600sp.
 
16It is foggy here, making it difficult to see.

17

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18There is a bent copper coin lying here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
19The air here is very hot.

Encounter: Green Slimes (1)
Treasure: As per monster type.
20

21This area smells faintly of urine. There is a mold growing here.

 
22A strong, moaning wind blows through this area. There is a large puddle of water here.

23This area is covered in rubble and dirt.

24An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
25A haze of dust hangs in the air.

Encounter: Goblins (5)
Treasure: As per monster type.
26

27

 
28This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
29There are dry leaves and twigs scattered here.

30This area is covered in cobwebs.

 
31A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Kobolds (11)
Treasure: None.
32This area smells of rotting vegetation.

33An acrid smell assails your nostrils.

Encounter: Bandits (7)
Treasure: As per monster type.
 
34A strong, moaning wind blows through this area. This area has a stale, fetid smell. The wall here is damp.

35There are dry leaves and twigs scattered here.

Encounter: Dwarves (1)
Treasure: None.
36A haze of smoke hangs in the air. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37A gusting breeze blows through this area. This area has a stale, fetid smell. There is a bent copper coin lying here.

Treasure: 600sp.
38This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Sprites (14)
Treasure: None.
39A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

 
40There is a trickle of water here.

Encounter: Goblins (6)
Treasure: None.
41This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Bandits (4)
Treasure: As per monster type.
42A strong wind blows through this area.

 
43The air here smells of smoke.

44The air here is very cold. This area smells faintly of manure. It is misty here. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
45This area smells of rotting vegetation.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46There is a bent copper coin lying here.

47A slight breeze blows through this area. There are cracks in the floor here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
48This area has a stale, fetid smell. There is dried blood here.

 
49A strong, gusting wind blows through this area. There is a salty, wet smell to this area.

50There are several small stones here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51An acrid smell assails your nostrils.

Treasure: 400sp, 6 gems.
Trap: Poison needle: Save vs. Poison or die.
 
52This area is covered in cobwebs.

53This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (15)
Treasure: As per monster type.
54There are wax drippings here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55A strong, moaning wind blows through this area.

Encounter: Killer Bees (8)
Treasure: None.
56A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
57

Encounter: Skeletons (4)
Treasure: None.
 
58This area is covered in cobwebs.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
59A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 1 magic item.
 
61A slight, damp breeze blows through this area. This area smells faintly of urine. There are bones scattered here.

Encounter: Green Slimes (2)
Treasure: None.
62

63

 
64The air here is very cold. A haze of smoke hangs in the air.

65This area smells faintly of manure. This area is very dusty.

66Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67There is a slimy coating on the floor here.

68There is water dripping here.

69A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Stirges (5)
Treasure: None.
 
70This area smells faintly of manure. There is a pick handle here.

71Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

72The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 500sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73A strong updraft blows through this area. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee