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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Baneful Fane of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Wolves (10)
Treasure: As per monster type.
2The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A gusting breeze blows through this area.

 
4A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp.
5

6Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

 
7An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
9The air here is very cold. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
10This area is very dusty.

Encounter: Kobolds (11)
Treasure: None.
11

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
13

14This area smells faintly of manure.

15An acrid smell assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
16This area is very dusty.

Encounter: Acolytes (6)
Treasure: As per monster type.
17The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: As per monster type.
18This area smells faintly of manure. There is a cracked flask here.

Treasure: 100sp, 1 magic item.
 
19Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

20There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Bandits (2)
Treasure: None.
21

Encounter: Acolytes (2)
Treasure: None.
 
22A strong wind blows through this area.

23The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Treasure: 400sp, 60gp, 1 magic item.
24

 
25There is a pile of ashes here.

26

27A slight breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Sprites (16)
 
28The air here is very hot. It is misty here. There is a slimy coating on the ceiling here.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
30This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: As per monster type.
 
31

32A strong downdraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
33There is a torn leather boot here.

 
34Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Bandits (8)
Treasure: As per monster type.
35This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
36A strong updraft blows through this area. There are cracks in the ceiling here.

Treasure: 300sp, 50gp.
 
37The air here is very cold. It is foggy here, making it difficult to see. This area is covered in cobwebs.

38The air here is very hot.

Encounter: Beetles, Fire (3)
Treasure: None.
39A strong updraft blows through this area. The wall here is damp.

Treasure: 600sp, 4 jewelry.
 
40It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
41A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A haze of dust hangs in the air. Guano covers this area.

Treasure: 100sp, 30gp.
 
43A strong, moaning wind blows through this area. This area smells faintly of urine. There are scratches on the wall here.

Encounter: Stirges (3)
Treasure: As per monster type.
44This area smells faintly of manure. There is a pile of ashes here.

45The air here smells of smoke.

 
46

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

48A chlorine-like smell assails your nostrils.

 
49This area smells faintly of urine.

Encounter: Spiders, Crab (2)
Treasure: None.
50

51

 
52Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

53This area has a stale, fetid smell. This area is very dusty.

Treasure: 300sp.
54Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

 
55Guano covers this area.

56A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
57There is a trickle of water here.

Treasure: 400sp.
 
58The remnants of a rope are here, rotten.

Treasure: 600sp, 60gp.
59

Encounter: Bandits (7)
Treasure: As per monster type.
60A slight, damp breeze blows through this area. There is a corroded chain here.

 
61A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: As per monster type.
62A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

63There is a badly dented helmet here.

 
64A strong updraft blows through this area. This area is covered in cobwebs.

Treasure: 300sp, 30gp.
65This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
66There is a large puddle of water here.

Encounter: Sprites (8)
Treasure: As per monster type.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee