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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Lonely Caverns of the Unspeakable Ones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Kobolds (10)
Treasure: As per monster type.
3A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

 
4This area smells of rotting vegetation. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There is a mold growing here.

6This area has a stale, fetid smell.

Encounter: Wolves (2)
Treasure: As per monster type.
 
7An acrid smell assails your nostrils. This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: None.
8This area smells faintly of urine.

9

Encounter: Dwarves (5)
Treasure: As per monster type.
 
10This area smells of rotting vegetation.

11There is a putrid smell coming from something nearby.

12

Encounter: Lizards, Gecko (2)
Treasure: None.
 
13

14

15

 
16There is a badly dented helmet here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (12)
Treasure: As per monster type.
18Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
19A strong downdraft blows through this area. The smell of ozone assails your nostrils. The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21

Treasure: 600sp, 20gp.
 
22There are cracks in the wall here.

23There is water dripping here.

Treasure: 300sp.
24

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
25This area smells faintly of urine.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26The air here is very cold. This area smells faintly of manure.

Encounter: Kobolds (9)
Treasure: As per monster type.
27This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
28The air here is very hot. There is a mold growing here.

Treasure: 400sp, 30gp.
29The air here is very cold. There is a pile of dung here.

30A strong updraft blows through this area. There is a mold growing here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
31This area has a stale, fetid smell.

Encounter: Beetles, Fire (6)
Treasure: None.
32A haze of smoke hangs in the air.

33A gusting breeze blows through this area. There are rotting wood pieces here.

 
34It is foggy here, making it difficult to see.

Encounter: Dwarves (6)
Treasure: None.
35This area is very dusty.

36This area is covered in cobwebs.

Treasure: 400sp, 20gp.
 
37This area is very dusty.

38A chlorine-like smell assails your nostrils.

39A slight, damp breeze blows through this area. The air here smells of smoke.

 
40

Encounter: Traders (8)
Treasure: None.
41The wall here is damp.

Encounter: Green Slimes (4)
Treasure: None.
42The wall here is damp.

Encounter: Dwarves (2)
Treasure: None.
 
43

44A strong wind blows through this area. This area smells faintly of urine.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
45The air here is very hot. There is a trickle of water here.

 
46A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There are scratches on the wall here.

48There is a putrid smell coming from something nearby.

 
49

Encounter: Gnomes (6)
Treasure: None.
50An acrid smell assails your nostrils.

Encounter: Bandits (4)
Treasure: As per monster type.
51The air here is very hot. It is foggy here, making it difficult to see.

 
52This area has a pleasant, earthy smell.

Encounter: Skeletons (7)
Treasure: As per monster type.
53This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: None.
54This area is very dusty.

Treasure: 100sp.
 
55There is a pile of dung here.

56

Encounter: Orcs (3)
Treasure: As per monster type.
57

 
58A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Skeletons (10)
Treasure: None.
59A strong wind blows through this area. There is a large puddle of water here.

60

 
61

Encounter: Dwarves (1)
Treasure: None.
62There is a torn sack here.

Encounter: Skeletons (9)
Treasure: As per monster type.
63A metallic smell assails your nostrils. There are cracks in the ceiling here.

 
64

Encounter: Shrews, Giant (7)
Treasure: None.
65This area smells of rotting vegetation.

66The wall here is damp.

Encounter: Green Slimes (3)
Treasure: None.
 
67A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

68

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
69There is a torn sack here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
70

71This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

72

 
73It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

74

75This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
76The air here is very cold. The hilt of a broken dagger is lying here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee