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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | 2 | A slight breeze blows through this area. | 3 | ||
| 4 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. Treasure: 400sp. | 5 | Encounter: Spiders, Crab (1) Treasure: None. | 6 | This area smells faintly of manure. There is a large puddle of water here. |
| 7 | Encounter: Halflings (16) Treasure: None. | 8 | A strong, gusting wind blows through this area. Treasure: 200sp, 30gp. | 9 | A slight updraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a candle stub here. Encounter: Halflings (14) Treasure: None. |
| 10 | There are cracks in the floor here. | 11 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. |
| 13 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | This area smells faintly of urine. | 15 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. |
| 16 | 17 | 18 | A strong, moaning wind blows through this area. This area is very dusty. Encounter: Green Slimes (2) Treasure: None. | ||
| 19 | A slight, damp breeze blows through this area. There is a bent copper coin lying here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A haze of dust hangs in the air. The wall here is damp. Encounter: Halflings (4) Treasure: None. | 21 | There is a trickle of water here. |
| 22 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (10) Treasure: None. | 23 | There is a bent copper coin lying here. Encounter: Sprites (9) Treasure: As per monster type. | 24 | There is a pile of dung here. Encounter: Bandits (8) Treasure: None. |
| 25 | The air here is very cold. The wall here is damp. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 26 | 27 | Treasure: 200sp, 20gp. | |
| 28 | Treasure: 600sp. | 29 | 30 | This area is very dusty. Encounter: Goblins (5) Treasure: None. | |
| 31 | There is a broken arrow here. | 32 | Encounter: Skeletons (6) Treasure: None. | 33 | This area has a stale, fetid smell. There is a pile of dung here. |
| 34 | Encounter: Gnomes (3) Treasure: None. | 35 | A strong, gusting wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (15) Treasure: None. | 36 | A slight downdraft blows through this area. This area is covered in rubble and dirt. |
| 37 | 38 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. | 39 | The air here is very hot. Encounter: Traders (8) Treasure: None. | |
| 40 | This area has a stale, fetid smell. There is a trickle of water here. | 41 | There is a small puddle of water here. Treasure: 300sp, 50gp. | 42 | A cold air current blows through this area. Treasure: 300sp, 30gp. Trap: Poison needle: Save vs. Poison or die. |
| 43 | This area smells faintly of manure. There are cracks in the ceiling here. | 44 | There are bones scattered here. Encounter: Traders (4) Treasure: None. | 45 | A strong wind blows through this area. There is water dripping here. Encounter: Goblins (4) Treasure: As per monster type. |
| 46 | This area has a stale, fetid smell. There is a trickle of water here. | 47 | There is a corroded chain here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. Encounter: Killer Bees (3) Treasure: As per monster type. |
| 49 | There is water dripping here. Treasure: 100sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 50 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Dwarves (2) Treasure: None. | 51 | Encounter: Stirges (2) Treasure: As per monster type. |
| 52 | There are rotting wood pieces here. Encounter: Snakes, Cobra (1) Treasure: None. | 53 | 54 | A slight breeze blows through this area. There are cracks in the ceiling here. | |
| 55 | A cold air current blows through this area. There are cracks in the ceiling here. | 56 | Trap: Fog: Looks like poison gas, but harmless. | 57 | Guano covers this area. Encounter: Wolves (10) Treasure: None. |
| 58 | A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. | 59 | Encounter: Dwarves (3) Treasure: None. | 60 | A strong updraft blows through this area. An acrid smell assails your nostrils. This area is very dusty. |
| 61 | This area smells faintly of urine. There are sticks scattered here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 62 | This area smells faintly of manure. Encounter: Acolytes (7) Treasure: As per monster type. | 63 | A strong wind blows through this area. There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. |
| 64 | This area is very dusty. | 65 | This area has a pleasant, earthy smell. Treasure: 400sp. | 66 | |
| 67 | This area smells faintly of urine. There are cracks in the floor here. Encounter: Acolytes (6) Treasure: None. | 68 | Encounter: Bandits (2) Treasure: None. | 69 | The air here is very hot. There is a bent and rusted iron bar here. |
| 70 | There is water dripping here. Encounter: Goblins (6) Treasure: None. | 71 | This area has a pleasant, earthy smell. Encounter: Orcs (7) Treasure: As per monster type. | 72 | A slight breeze blows through this area. Encounter: Traders (2) Treasure: As per monster type. |
| 73 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here. | 74 | This area smells faintly of manure. There is water dripping here. Encounter: Green Slimes (3) Treasure: As per monster type. | 75 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 76 |