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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Dwarves (6)
Treasure: As per monster type.
3The air here is very hot. There is a putrid smell coming from something nearby.

 
4There is water dripping here.

5An acrid smell assails your nostrils.

6Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
7The air here is very hot. A metallic smell assails your nostrils. There is a broken bottle here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
8A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 600sp, 40gp.
9There is a broken sword blade here.

Treasure: 200sp, 10gp.
 
10A slight breeze blows through this area. There is a torn leather boot here.

11This area is covered in rubble and dirt.

Encounter: Kobolds (11)
Treasure: As per monster type.
12The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (1)
Treasure: None.
 
13

Treasure: 100sp.
14This area smells faintly of manure. The wall here is damp.

Encounter: Traders (5)
Treasure: As per monster type.
15This area smells of rotting vegetation.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
16

Trap: Poison gas: Save vs. Poison or die.
17There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

Encounter: Green Slimes (3)
Treasure: None.
 
19The air here smells of smoke.

20The air here is very cold.

21A strong, moaning wind blows through this area.

 
22This area has a stale, fetid smell.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
23There is a pile of ashes here.

24A cold air current blows through this area.

Treasure: 400sp, 50gp.
 
25A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

27This area smells of rotting vegetation.

 
28A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Kobolds (12)
Treasure: None.
29

Trap: 10' Pit: 1d6 points of damage if you fall in.
30There is a putrid smell coming from something nearby. There is a pile of ashes here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
31

32This area smells faintly of urine. There is dried blood here.

Encounter: Stirges (7)
Treasure: As per monster type.
33Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
34There are fungi growing here.

35Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (6)
Treasure: As per monster type.
36

 
37This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
38The air here is very cold. There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39There are cracks in the ceiling here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
40The air here is very cold. A haze of smoke hangs in the air.

Encounter: Gnomes (3)
Treasure: As per monster type.
41There is a small puddle of water here.

42The air here is very cold. This area is very dusty.

 
43This area is covered in cobwebs.

Encounter: Sprites (9)
Treasure: None.
44This area smells faintly of manure. There is a pile of dung here.

Encounter: Spiders, Crab (2)
Treasure: None.
45There is a mold growing here.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
46A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
47A slight breeze blows through this area. There is a bent and rusted iron bar here.

Treasure: 100sp, 10gp.
48A slight breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
49There is a slimy coating on the floor here.

50There is a pile of dung here.

51A slight, damp breeze blows through this area. There are bones scattered here.

 
52This area is covered in cobwebs.

53

54A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: None.
 
55There is a putrid smell coming from something nearby. There is a pick handle here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
56This area is very dusty.

57

Trap: Poison gas: Save vs. Poison or die.
 
58Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (3)
Treasure: As per monster type.
59There are several small stones here.

60There is a blunt javelin head here.

 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
63

Encounter: Skeletons (9)
Treasure: As per monster type.
 
64

Encounter: Dwarves (6)
Treasure: None.
65There are bits of fur and hair scattered around here.

66Guano covers this area.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
67This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Kobolds (11)
Treasure: As per monster type.
68There is a candle stub here.

69A cold air current blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70Teeth and fangs are scattered here.

Encounter: Shrews, Giant (9)
Treasure: None.
71This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72There is a putrid smell coming from something nearby. There is water dripping here.

 
73This area is covered in cobwebs.

Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (1)
74This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Skeletons (7)
Treasure: None.
75The wall here is damp.

Encounter: Killer Bees (8)
Treasure: None.
 
76This area has a stale, fetid smell. There is a candle stub here.

Encounter: Beetles, Fire (7)
Treasure: None.
77A cold air current blows through this area. An acrid smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
78There is a putrid smell coming from something nearby.

Encounter: Green Slimes (4)
Treasure: None.
 
79There is a cracked hammer head here.

Encounter: Green Slimes (3)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee