User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Hidden Haunts of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The remnants of a rope are here, rotten.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
2Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

3This area is covered in cobwebs.

 
4

5This area is covered in cobwebs.

6There is a small puddle of water here.

Encounter: Halflings (7)
Treasure: As per monster type.
 
7The air here is very cold.

8This area is very dusty.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
9A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
10An acrid smell assails your nostrils. There is a pile of dung here.

Encounter: Beetles, Fire (4)
Treasure: None.
11A cold air current blows through this area.

Treasure: 600sp.
12There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
13There is a pile of rags here.

14

Encounter: Wolves (3)
Treasure: None.
15There is a putrid smell coming from something nearby.

 
16The air here is very cold. There are rotting wood pieces here.

17A slight, damp breeze blows through this area. This area smells faintly of urine. There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
18

 
19There is a salty, wet smell to this area. This area is covered in cobwebs.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20There is a salty, wet smell to this area. There is a bent copper coin lying here.

Treasure: 100sp, 20gp.
21This area smells of rotting vegetation. There is a mold growing here.

Encounter: Goblins (5)
Treasure: None.
 
22

23

24A slight breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Acolytes (4)
Treasure: None.
 
25There is a mold growing here.

26

27The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
28

29There is water dripping here.

Encounter: Traders (6)
Treasure: None.
30A slight breeze blows through this area. This area smells faintly of urine.

 
31

Encounter: Goblins (3)
Treasure: As per monster type.
32There are cracks in the floor here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33A cold air current blows through this area. There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34The ceiling here is damp.

35The air here is very cold. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36

 
37This area has a stale, fetid smell.

Encounter: Orcs (7)
Treasure: As per monster type.
38The air here smells of smoke. There are wax drippings here.

39A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
40Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (14)
Treasure: None.
41A strong wind blows through this area. There is a rusted spike here.

42There are rotting wood pieces here.

 
43A strong wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44A strong downdraft blows through this area. There are several small stones here.

45Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
 
46A strong wind blows through this area. There is a broken arrow here.

47There is a rusted spike here.

Encounter: Stirges (9)
Treasure: None.
48A slight breeze blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are scratches on the wall here.

 
49A metallic smell assails your nostrils. There is a broken bottle here.

50An acrid smell assails your nostrils.

Treasure: 200sp, 10gp.
51There is a torch stub here.

 
52This area is covered in cobwebs.

53This area has a stale, fetid smell.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
54

Encounter: Goblins (3)
Treasure: None.
 
55The air here is very cold. A chlorine-like smell assails your nostrils. There is water dripping here.

56The wall here is damp.

Encounter: Traders (8)
Treasure: None.
57This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: None.
 
58There is a bent copper coin lying here.

Encounter: Halflings (10)
Treasure: None.
59

Encounter: Goblins (6)
Treasure: As per monster type.
60The air here is very hot. This area has a pleasant, earthy smell. There is a cracked hammer head here.

 
61

62Teeth and fangs are scattered here.

63The air here smells of smoke. This area is covered in cobwebs.

 
64There is a candle stub here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee