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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A slight breeze blows through this area. There are food scraps scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | It is foggy here, making it difficult to see. | 3 | A haze of smoke hangs in the air. There are scratches on the wall here. Encounter: Wolves (8) Treasure: None. |
| 4 | There is water dripping here. | 5 | A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a torn leather boot here. Treasure: 300sp, 50gp. | 6 | Encounter: Wolves (8) Treasure: None. |
| 7 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Acolytes (8) Treasure: None. | 8 | A metallic smell assails your nostrils. There is dried blood here. | 9 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. |
| 10 | Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. | 11 | There is a pile of dung here. Encounter: Beetles, Fire (2) Treasure: None. | 12 | There is a putrid smell coming from something nearby. Encounter: Green Slimes (3) Treasure: None. |
| 13 | This area smells faintly of urine. The ceiling here is damp. Encounter: Wolves (6) Treasure: None. | 14 | A slight, damp breeze blows through this area. | 15 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. |
| 16 | A strong, moaning wind blows through this area. Encounter: Halflings (16) Treasure: None. | 17 | This area is covered in cobwebs. | 18 | A strong updraft blows through this area. Encounter: Halflings (9) Treasure: None. |
| 19 | This area has a pleasant, earthy smell. Treasure: 200sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | A metallic smell assails your nostrils. There are several small stones here. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 21 | There is a putrid smell coming from something nearby. There is a pile of straw here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | 23 | A cold air current blows through this area. This area smells faintly of manure. There are scratches on the wall here. Encounter: Spiders, Crab (3) Treasure: None. | 24 | ||
| 25 | A strong, moaning wind blows through this area. There is a cracked flask here. | 26 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | 27 | The air here is very cold. The air here smells of smoke. This area is covered in cobwebs. |
| 28 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Kobolds (11) Treasure: As per monster type. | 29 | 30 | This area smells of rotting vegetation. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | |
| 31 | There is a torn sack here. Treasure: 500sp, 60gp. | 32 | A strong wind blows through this area. Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 | The air here is very cold. There are bits of fur and hair scattered around here. |
| 34 | The smell of ozone assails your nostrils. There is a torch stub here. Trap: Fog: Looks like poison gas, but harmless. | 35 | There is a putrid smell coming from something nearby. Encounter: Beetles, Fire (8) Treasure: None. | 36 | This area is covered in cobwebs. |
| 37 | It is foggy here, making it difficult to see. Treasure: 200sp, 5 jewelry. | 38 | There is a cracked hammer head here. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 39 | Treasure: 500sp, 30gp. |
| 40 | Encounter: Skeletons (9) Treasure: As per monster type. | 41 | There is a mold growing here. | 42 | A strong downdraft blows through this area. There is a slimy coating on the floor here. Treasure: 400sp, 30gp. |
| 43 | There is a splintered club here. | 44 | There is a slimy coating on the wall here. | 45 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 46 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 47 | This area smells faintly of manure. | 48 | This area smells of rotting vegetation. Encounter: Gnomes (1) Treasure: As per monster type. |
| 49 | There is a small puddle of water here. | 50 | Encounter: Goblins (4) Treasure: As per monster type. | 51 | |
| 52 | Encounter: Shrews, Giant (10) Treasure: As per monster type. | 53 | There is a badly dented helmet here. Encounter: Gnomes (5) Treasure: As per monster type. | 54 | A strong wind blows through this area. This area smells faintly of urine. There is a small puddle of water here. Treasure: 300sp. |
| 55 | There are scratches on the wall here. Treasure: 500sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | 57 | There is a corroded chain here. | |
| 58 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Encounter: Snakes, Cobra (3) Treasure: None. | 59 | A metallic smell assails your nostrils. There is a pile of ashes here. Encounter: Dwarves (6) Treasure: None. | 60 | The air here is very hot. There are fungi growing here. Encounter: Beetles, Fire (5) Treasure: None. |
| 61 | A slight breeze blows through this area. The wall here is damp. | 62 | This area smells faintly of urine. This area is covered in cobwebs. Encounter: Green Slimes (3) Treasure: None. | 63 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 64 | Fog gathers and swirls on the floor, concealing it. | 65 | This area smells faintly of urine. This area is covered in cobwebs. |