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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Scarlet Ruins of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight, damp breeze blows through this area. There are rotting wood pieces here.

3The air here is very hot.

Encounter: Sprites (10)
Treasure: None.
 
4There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5A haze of smoke hangs in the air. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6A strong downdraft blows through this area.

Encounter: Wolves (9)
Treasure: As per monster type.
 
7A chlorine-like smell assails your nostrils.

Encounter: Orcs (5)
Treasure: As per monster type.
8A chlorine-like smell assails your nostrils. The ceiling here is damp.

9It is foggy here, making it difficult to see.

Encounter: Bandits (5)
Treasure: As per monster type.
 
10The air here is very cold. This area has a pleasant, earthy smell.

11

Treasure: 200sp, 20gp.
12It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
13The air here is very cold. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A slight, damp breeze blows through this area.

15Fog gathers and swirls on the floor, concealing it.

 
16A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
17There is a torch stub here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
19A strong, moaning wind blows through this area.

Encounter: Halflings (10)
Treasure: As per monster type.
20A strong, moaning wind blows through this area. There is a candle stub here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
21This area smells faintly of manure. There is water dripping here.

Treasure: 200sp, 20gp.
 
22The air here is very cold. This area is covered in cobwebs.

23The smell of ozone assails your nostrils.

24

 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26A metallic smell assails your nostrils. There are cracks in the ceiling here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27An acrid smell assails your nostrils.

Encounter: Green Slimes (1)
Treasure: None.
 
28This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

29This area smells faintly of manure. There is a pile of dung here.

Encounter: Orcs (6)
Treasure: As per monster type.
30The hilt of a broken dagger is lying here.

Encounter: Orcs (2)
Treasure: As per monster type.
 
31The smell of ozone assails your nostrils. There are cracks in the floor here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
32It is misty here.

Encounter: Wolves (6)
Treasure: As per monster type.
33A slight breeze blows through this area. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34This area has a pleasant, earthy smell.

Encounter: Halflings (9)
Treasure: None.
35This area smells of rotting vegetation. The wall here is damp.

Treasure: 500sp, 60gp.
36Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

 
37Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

38

Encounter: Skeletons (9)
Treasure: As per monster type.
39There is a mold growing here.

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
40A slight downdraft blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
41There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
42

 
43Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 50gp.
44It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There is a salty, wet smell to this area. The wall here is damp.

 
46A slight updraft blows through this area. There are cracks in the wall here.

47There are bones scattered here.

48This area smells of rotting vegetation. There is a badly dented helmet here.

 
49The air here is very cold.

50

51A slight, damp breeze blows through this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
52There is a putrid smell coming from something nearby. The ceiling here is damp.

53

54

Treasure: 400sp, 60gp.
 
55The air here smells of smoke. There is a small puddle of water here.

56It is misty here.

Encounter: Acolytes (6)
Treasure: None.
57A strong wind blows through this area. There are cracks in the ceiling here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
58

Encounter: Killer Bees (4)
Treasure: As per monster type.
59The air here smells of smoke.

Encounter: Sprites (5)
Treasure: As per monster type.
60

 
61

62A haze of smoke hangs in the air.

Treasure: 500sp.
63

 
64A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
65This area smells faintly of manure.

66It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Goblins (5)
Treasure: None.
 
67An acrid smell assails your nostrils.

68This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: None.
69

Treasure: 200sp.
 
70Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Skeletons (6)
Treasure: None.
71This area smells faintly of manure. This area is very dusty.

72The air here is very cold. The smell of ozone assails your nostrils.

 
73There is a putrid smell coming from something nearby. The wall here is damp.

74A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75The hilt of a broken dagger is lying here.

Trap: Fog: Looks like poison gas, but harmless.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee