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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. There is a slimy coating on the floor here.

2

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
3This area is very dusty.

Encounter: Wolves (7)
Treasure: As per monster type.
 
4A slight breeze blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
5This area has a pleasant, earthy smell.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Shrews, Giant (9)
6This area smells faintly of urine.

 
7Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (4)
Treasure: As per monster type.
8This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Encounter: Goblins (8)
Treasure: None.
9

Encounter: Stirges (7)
Treasure: As per monster type.
 
10The air here is very cold.

Treasure: 100sp.
11Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
12A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Stirges (4)
Treasure: As per monster type.
 
13A strong, moaning wind blows through this area. There are bones scattered here.

14There are sticks scattered here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
15There is a putrid smell coming from something nearby.

 
16Fog gathers and swirls on the floor, concealing it.

17This area smells of rotting vegetation. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Encounter: Skeletons (5)
Treasure: None.
18The air here is very hot.

Encounter: Gnomes (1)
Treasure: None.
 
19

20A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

21The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

 
22There are dry leaves and twigs scattered here.

Treasure: 300sp.
23The air here is very cold. This area has a pleasant, earthy smell. There is a badly dented helmet here.

Encounter: Dwarves (2)
Treasure: None.
24

 
25

26This area smells faintly of manure. There is a pile of straw here.

27

 
28

29

30

 
31

32The air here is very hot. There is a putrid smell coming from something nearby. There is a mold growing here.

33

Encounter: Beetles, Fire (2)
Treasure: None.
 
34It is foggy here, making it difficult to see. This area is covered in cobwebs.

35

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37An acrid smell assails your nostrils.

38The air here smells of smoke. There is a cracked flask here.

39It is foggy here, making it difficult to see. There is water dripping here.

 
40

Trap: Poison gas: Save vs. Poison or die.
41There is a pile of ashes here.

42A strong, moaning wind blows through this area. There is a mold growing here.

 
43A cold air current blows through this area. This area smells faintly of manure.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44A haze of smoke hangs in the air.

Encounter: Stirges (8)
Treasure: As per monster type.
45There is dried blood here.

Treasure: 300sp.
 
46

47The air here is very cold. A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Goblins (4)
Treasure: As per monster type.
48The air here is very hot. Pottery shards are scattered here.

 
49A strong downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Stirges (3)
Treasure: As per monster type.
50A strong, gusting wind blows through this area. This area is covered in cobwebs.

51The air here is very cold. This area smells faintly of urine. There are fungi growing here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
52There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
53This area has a pleasant, earthy smell. Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54A cold air current blows through this area. The remnants of a rope are here, rotten.

 
55This area has a pleasant, earthy smell.

Encounter: Halflings (11)
Treasure: As per monster type.
56This area has a pleasant, earthy smell.

Encounter: Bandits (6)
Treasure: As per monster type.
57This area has a pleasant, earthy smell.

 
58There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
59There is a pile of dung here.

60A metallic smell assails your nostrils.

 
61A strong, moaning wind blows through this area.

62It is foggy here, making it difficult to see.

Encounter: Sprites (5)
Treasure: None.
63

 
64This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
65A haze of smoke hangs in the air. There is water dripping here.

66A slight breeze blows through this area. A haze of smoke hangs in the air. There is a pile of rags here.

 
67This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68A haze of smoke hangs in the air.

Encounter: Stirges (8)
Treasure: None.
69A haze of smoke hangs in the air. There is a badly dented helmet here.

Encounter: Skeletons (9)
Treasure: None.
 
70This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: As per monster type.
71There is a corroded chain here.

72The air here is very cold. This area smells faintly of manure.

 
73There is a splintered club here.

74This area is very dusty.

Encounter: Skeletons (8)
Treasure: As per monster type.
75This area has a pleasant, earthy smell.

 
76A strong wind blows through this area.

77A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a bent and rusted iron bar here.

78This area smells faintly of manure.

 
79There is water dripping here.

80There is a torn leather boot here.

81There is a torn sack here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
82There is a putrid smell coming from something nearby.

Encounter: Gnomes (1)
Treasure: As per monster type.
83

84A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee