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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Milieu of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
2

3An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Wolves (2)
Treasure: None.
 
4A metallic smell assails your nostrils. There is a pile of rags here.

Encounter: Kobolds (7)
Treasure: As per monster type.
5This area has a pleasant, earthy smell. There are cracks in the ceiling here.

6Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7The air here is very hot.

Encounter: Acolytes (5)
Treasure: As per monster type.
8A strong wind blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
9It is foggy here, making it difficult to see. Pottery shards are scattered here.

 
10The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

11A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. There is a small puddle of water here.

Treasure: 200sp.
12The smell of ozone assails your nostrils. There is a cracked hammer head here.

Treasure: 400sp.
 
13This area has a stale, fetid smell.

14A metallic smell assails your nostrils.

15There are bones scattered here.

 
16

Encounter: Stirges (2)
Treasure: As per monster type.
17A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

18The air here is very hot. A chlorine-like smell assails your nostrils. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
19The air here is very cold.

Encounter: Sprites (12)
Treasure: As per monster type.
20

Treasure: 600sp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21

Encounter: Traders (6)
Treasure: As per monster type.
 
22This area smells faintly of manure.

23A metallic smell assails your nostrils.

24There is a putrid smell coming from something nearby. There is a pick handle here.

 
25This area smells faintly of urine.

26

Encounter: Green Slimes (4)
Treasure: As per monster type.
27A strong wind blows through this area. There are rotting wood pieces here.

Encounter: Gnomes (5)
Treasure: None.
 
28

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
29Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A cold air current blows through this area.

 
31The air here smells of smoke. This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
32This area is very dusty.

33The air here is very cold.

Treasure: 500sp, 20gp.
 
34There are dry leaves and twigs scattered here.

Encounter: Sprites (11)
Treasure: None.
35A cold air current blows through this area. There is a pile of rags here.

Encounter: Traders (4)
Treasure: None.
36A strong wind blows through this area. There is water dripping here.

 
37The air here is very cold. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
38The air here is very hot.

Encounter: Bandits (1)
Treasure: None.
39There is a salty, wet smell to this area.

 
40There is a badly dented helmet here.

Treasure: 600sp, 10gp.
41The wall here is damp.

Treasure: 400sp, 10gp.
42

Encounter: Snakes, Cobra (3)
Treasure: None.
 
43The air here is very hot. The wall here is damp.

Encounter: Stirges (4)
Treasure: As per monster type.
44There is dried blood here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
45A haze of smoke hangs in the air. Guano covers this area.

Encounter: Dwarves (3)
Treasure: None.
 
46There are rotting wood pieces here.

47A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Treasure: 300sp, 20gp.
 
49There are rotting wood pieces here.

50This area smells faintly of urine. This area is covered in cobwebs.

51A slight, damp breeze blows through this area. The air here smells of smoke.

 
52It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: None.
53There is a trickle of water here.

54

Encounter: Stirges (4)
Treasure: None.
 
55This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
56This area has a pleasant, earthy smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
57A strong, moaning wind blows through this area.

 
58A strong, moaning wind blows through this area. This area smells faintly of manure.

59The air here smells of smoke.

Encounter: Stirges (10)
Treasure: As per monster type.
60

Encounter: Traders (8)
Treasure: As per monster type.
 
61A slight, damp breeze blows through this area. The wall here is damp.

62A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
63The air here is very hot. This area is covered in cobwebs.

 
64It is foggy here, making it difficult to see.

65A strong, gusting wind blows through this area.

66A strong, moaning wind blows through this area. This area has a stale, fetid smell. A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A strong, moaning wind blows through this area. The air here smells of smoke. Teeth and fangs are scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
68A strong wind blows through this area. This area smells faintly of manure. There is a pile of dung here.

69There is a pile of ashes here.

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Skeletons (12)
 
70

Encounter: Sprites (6)
Treasure: As per monster type.
71

72This area is covered in cobwebs.

 
73This area smells faintly of manure. This area is very dusty.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee