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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Orcs (8) Treasure: None. | 2 | 3 | Pottery shards are scattered here. Encounter: Lizards, Gecko (2) Treasure: None. | |
| 4 | There is a badly dented helmet here. | 5 | Treasure: 500sp, 1 magic item. | 6 | The air here is very cold. A metallic smell assails your nostrils. Encounter: Halflings (5) Treasure: None. |
| 7 | A cold air current blows through this area. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 8 | A cold air current blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here. | 9 | Encounter: Orcs (4) Treasure: As per monster type. |
| 10 | There is a putrid smell coming from something nearby. | 11 | A cold air current blows through this area. This area is covered in cobwebs. | 12 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here. |
| 13 | There is a pile of dung here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 14 | A strong, moaning wind blows through this area. There are sticks scattered here. Encounter: Traders (7) Treasure: As per monster type. | 15 | This area has a pleasant, earthy smell. |
| 16 | There is water dripping here. | 17 | There is a small puddle of water here. Treasure: 500sp, 20gp. | 18 | This area has a stale, fetid smell. It is misty here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. | 20 | There is a blunt javelin head here. | 21 | It is foggy here, making it difficult to see. Encounter: Dwarves (2) Treasure: As per monster type. |
| 22 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (5) Treasure: As per monster type. | 23 | Encounter: Orcs (5) Treasure: None. | 24 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | This area smells of rotting vegetation. It is misty here. There is a pile of ashes here. | 27 | Encounter: Halflings (7) Treasure: As per monster type. |
| 28 | 29 | A haze of smoke hangs in the air. | 30 | There is a salty, wet smell to this area. There are dry leaves and twigs scattered here. Encounter: Goblins (2) Treasure: As per monster type. | |
| 31 | The air here is very hot. Treasure: 100sp, 10gp. | 32 | Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. Encounter: Acolytes (2) Treasure: As per monster type. | 33 | The air here is very hot. There are cracks in the ceiling here. Treasure: 400sp, 50gp. |
| 34 | There is a badly dented helmet here. | 35 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 36 | A gusting breeze blows through this area. A haze of dust hangs in the air. |
| 37 | A slight downdraft blows through this area. Encounter: Halflings (7) Treasure: As per monster type. | 38 | A strong updraft blows through this area. There is a torch stub here. Encounter: Orcs (5) Treasure: As per monster type. | 39 | |
| 40 | This area smells of rotting vegetation. Treasure: 100sp, 30gp. | 41 | An acrid smell assails your nostrils. There is dried blood here. | 42 | This area smells faintly of manure. |
| 43 | Encounter: Bandits (1) Treasure: As per monster type. | 44 | The air here is very cold. It is foggy here, making it difficult to see. Treasure: 600sp. | 45 | The wall here is damp. Encounter: Bandits (1) Treasure: None. |
| 46 | This area smells of rotting vegetation. Treasure: 400sp. | 47 | There is a putrid smell coming from something nearby. | 48 | Treasure: 300sp. Trap: Illusion of monsters: Goblins (4) |
| 49 | A strong, moaning wind blows through this area. Pottery shards are scattered here. Encounter: Bandits (2) Treasure: None. | 50 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. | 51 | Guano covers this area. Encounter: Bandits (6) Treasure: None. |
| 52 | A strong wind blows through this area. This area has a stale, fetid smell. Treasure: 300sp, 30gp. | 53 | 54 | This area has a pleasant, earthy smell. There is a trickle of water here. | |
| 55 | This area has a stale, fetid smell. | 56 | This area smells faintly of manure. There is a mold growing here. | 57 | Encounter: Lizards, Gecko (2) Treasure: None. |
| 58 | There is a slimy coating on the floor here. | 59 | There is a small puddle of water here. | 60 | Trap: Fog: Looks like poison gas, but harmless. |
| 61 | There is water dripping here. Encounter: Wolves (7) Treasure: None. | 62 | This area has a pleasant, earthy smell. There is a pile of dung here. | 63 | Treasure: 200sp. |
| 64 | 65 | Encounter: Green Slimes (3) Treasure: None. | 66 | This area is covered in rubble and dirt. Treasure: 300sp. | |
| 67 | A strong updraft blows through this area. The air here smells of smoke. There are cracks in the floor here. | 68 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. | 69 | It is foggy here, making it difficult to see. There is water dripping here. Encounter: Snakes, Cobra (3) Treasure: None. |
| 70 | This area is very dusty. Encounter: Wolves (8) Treasure: As per monster type. | 71 | A haze of dust hangs in the air. There are several small stones here. | 72 | A cold air current blows through this area. This area smells faintly of manure. There is a broken arrow here. |
| 73 | A haze of smoke hangs in the air. There are cracks in the wall here. Encounter: Bandits (1) Treasure: As per monster type. |