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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Shrouded Cyst of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

Encounter: Stirges (6)
Treasure: None.
2A slight breeze blows through this area.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3There are food scraps scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
4A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
5It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Goblins (4)
Treasure: As per monster type.
6This area is covered in cobwebs.

 
7It is foggy here, making it difficult to see. There is dried blood here.

8There is a pile of dung here.

Treasure: 200sp, 30gp.
9The smell of ozone assails your nostrils. There is a bent copper coin lying here.

 
10

11The air here is very hot.

12A metallic smell assails your nostrils. There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
 
13The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14A strong wind blows through this area. Guano covers this area.

15A slight, damp breeze blows through this area. This area smells faintly of manure. Guano covers this area.

 
16A strong downdraft blows through this area. This area smells faintly of manure.

17A metallic smell assails your nostrils.

18The air here is very hot.

 
19The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20There is a pile of dung here.

Encounter: Goblins (7)
Treasure: As per monster type.
21The air here is very cold.

 
22There is a putrid smell coming from something nearby. There are rotting wood pieces here.

23

24The air here is very hot. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
25There is a putrid smell coming from something nearby. There is a candle stub here.

Encounter: Wolves (6)
Treasure: As per monster type.
26This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Illusion of monsters: Stirges (4)
27There is a slimy coating on the wall here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
28

Encounter: Beetles, Fire (7)
Treasure: None.
29There are food scraps scattered here.

30

 
31A haze of smoke hangs in the air.

32A slight, damp breeze blows through this area.

33A cold air current blows through this area. The air here smells of smoke.

Encounter: Goblins (6)
Treasure: None.
 
34There is a blunt javelin head here.

Encounter: Dwarves (2)
Treasure: None.
35A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here.

36A strong downdraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.

 
37This area smells of rotting vegetation. There is a mold growing here.

38

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
39The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
40

Treasure: 500sp.
41This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
43A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

44A slight downdraft blows through this area. It is misty here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
45There is a slimy coating on the floor here.

Treasure: 300sp, 50gp.
 
46Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Wolves (4)
Treasure: None.
47Guano covers this area.

Encounter: Traders (8)
Treasure: None.
48There are cracks in the ceiling here.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
50There is water dripping here.

51

 
52

53The air here is very cold. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
54This area smells of rotting vegetation. This area is covered in cobwebs.

 
55A metallic smell assails your nostrils. A haze of smoke hangs in the air.

56A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
57A strong updraft blows through this area. There is a pile of ashes here.

Encounter: Bandits (5)
Treasure: None.
 
58There is water dripping here.

Encounter: Dwarves (6)
Treasure: As per monster type.
59A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
60This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 500sp.
62A strong, gusting wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

63It is foggy here, making it difficult to see. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64There are sticks scattered here.

65There is a putrid smell coming from something nearby. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
66A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67This area is very dusty.

68A strong updraft blows through this area. There is a bent and rusted iron bar here.

69There is a broken bottle here.

Trap: Fog: Looks like poison gas, but harmless.
 
70Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee