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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is a mold growing here. Encounter: Shrews, Giant (8) Treasure: None. | 2 | 3 | ||
| 4 | A metallic smell assails your nostrils. There is a pick handle here. Treasure: 600sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 | A cold air current blows through this area. Treasure: 200sp, 4 gems. Trap: Poison needle: Save vs. Poison or die. | 6 | A slight downdraft blows through this area. |
| 7 | There are cracks in the floor here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 8 | A strong, moaning wind blows through this area. The wall here is damp. Treasure: 200sp. | 9 | Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. |
| 10 | The ceiling here is damp. Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 11 | The air here smells of smoke. There is a slimy coating on the ceiling here. | 12 | A strong, moaning wind blows through this area. Encounter: Stirges (7) Treasure: None. |
| 13 | A strong downdraft blows through this area. There is water dripping here. Treasure: 400sp, 5 jewelry. | 14 | There is a blunt javelin head here. | 15 | There is a putrid smell coming from something nearby. There is a mold growing here. |
| 16 | Treasure: 100sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | 18 | This area smells of rotting vegetation. | |
| 19 | There is a blunt javelin head here. | 20 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 21 | This area has a pleasant, earthy smell. Encounter: Skeletons (11) Treasure: None. |
| 22 | Treasure: 400sp. | 23 | 24 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Beetles, Fire (4) Treasure: As per monster type. | |
| 25 | A gusting breeze blows through this area. Encounter: Orcs (7) Treasure: None. | 26 | A slight breeze blows through this area. | 27 | A haze of smoke hangs in the air. There is a slimy coating on the floor here. Encounter: Traders (8) Treasure: As per monster type. |
| 28 | 29 | There are cracks in the wall here. Encounter: Halflings (16) Treasure: None. | 30 | There is a salty, wet smell to this area. Encounter: Dwarves (5) Treasure: As per monster type. | |
| 31 | Encounter: Sprites (8) Treasure: None. | 32 | 33 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Skeletons (6) Treasure: As per monster type. | |
| 34 | A cold air current blows through this area. This area has a stale, fetid smell. The wall here is damp. | 35 | There is a torch stub here. Encounter: Acolytes (2) Treasure: None. | 36 | Encounter: Gnomes (2) Treasure: As per monster type. |
| 37 | Treasure: 500sp. | 38 | A cold air current blows through this area. There is a candle stub here. | 39 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. Pottery shards are scattered here. Encounter: Stirges (7) Treasure: None. |
| 40 | There is a cracked hammer head here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | Encounter: Halflings (11) Treasure: None. | 42 | Treasure: 600sp. |
| 43 | 44 | There is water dripping here. Encounter: Goblins (6) Treasure: None. | 45 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. | |
| 46 | This area smells of rotting vegetation. Encounter: Orcs (6) Treasure: None. | 47 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | There is water dripping here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 49 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 | A cold air current blows through this area. This area is covered in rubble and dirt. | 51 | The air here is very hot. There are cracks in the ceiling here. |
| 52 | This area has a stale, fetid smell. | 53 | Encounter: Beetles, Fire (2) Treasure: As per monster type. | 54 | There is dried blood here. |
| 55 | A strong, gusting wind blows through this area. This area smells faintly of manure. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 56 | A strong wind blows through this area. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | It is foggy here, making it difficult to see. |
| 58 | There is a mold growing here. Treasure: 400sp. | 59 | 60 | There are cracks in the wall here. | |
| 61 | The wall here is damp. | 62 | A strong updraft blows through this area. | 63 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. |
| 64 | There is a salty, wet smell to this area. There is a pile of straw here. Encounter: Gnomes (5) Treasure: As per monster type. | 65 | This area has a pleasant, earthy smell. There is a broken sword blade here. | 66 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. Encounter: Kobolds (11) Treasure: None. |
| 67 | The air here is very hot. There is a pile of straw here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 68 | The ceiling here is damp. Treasure: 100sp, 30gp, 1 gems. Trap: Poison snake: 1 hit dice. | 69 | There is a putrid smell coming from something nearby. Encounter: Dwarves (3) Treasure: As per monster type. |
| 70 | The air here smells of smoke. Encounter: Acolytes (1) Treasure: None. | 71 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 72 | Encounter: Wolves (10) Treasure: As per monster type. |
| 73 | This area smells faintly of manure. A haze of dust hangs in the air. Encounter: Stirges (5) Treasure: As per monster type. | 74 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 75 | Encounter: Stirges (10) Treasure: None. |
| 76 | There are dry leaves and twigs scattered here. | 77 | 78 | A strong, moaning wind blows through this area. There is a cracked flask here. | |
| 79 | There is a salty, wet smell to this area. | 80 | The air here is very hot. | 81 | |
| 82 | There are food scraps scattered here. | 83 | There is a putrid smell coming from something nearby. |