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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Malevolent Milieu of Baneful Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. This area has a stale, fetid smell.

2The air here is very hot. This area has a pleasant, earthy smell. There is a corroded chain here.

3This area has a pleasant, earthy smell. There is a blunt javelin head here.

 
4It is foggy here, making it difficult to see. This area is covered in cobwebs.

5A slight, damp breeze blows through this area.

6This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: None.
 
7

8

Encounter: Traders (6)
Treasure: As per monster type.
9

 
10

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11Fog gathers and swirls on the floor, concealing it.

12There are cracks in the floor here.

 
13Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

14This area smells of rotting vegetation. There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15There is a salty, wet smell to this area. There is a torn leather boot here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16

Treasure: 600sp.
17A strong updraft blows through this area. There is a cracked flask here.

Encounter: Bandits (6)
Treasure: None.
18There is a broken pole here.

 
19There is dried blood here.

Encounter: Acolytes (3)
Treasure: None.
20This area smells of rotting vegetation.

Encounter: Traders (7)
Treasure: None.
21There is a pile of dung here.

 
22

23

24The wall here is damp.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
25This area has a stale, fetid smell.

26

Encounter: Lizards, Gecko (3)
Treasure: None.
27Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Goblins (5)
Treasure: None.
 
28The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

29This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

30This area smells faintly of manure. A haze of smoke hangs in the air. There is a splintered club here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
32

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33

 
34This area smells faintly of manure.

35

Encounter: Spiders, Crab (4)
Treasure: None.
36This area is very dusty.

 
37There is a pile of ashes here.

Encounter: Kobolds (13)
Treasure: As per monster type.
38Guano covers this area.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
39

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
40A slight updraft blows through this area. This area has a pleasant, earthy smell. There are wax drippings here.

Encounter: Dwarves (6)
Treasure: None.
41A strong updraft blows through this area. There is a blunt javelin head here.

42There is a pile of rags here.

Encounter: Halflings (8)
Treasure: As per monster type.
 
43There are cracks in the ceiling here.

Encounter: Shrews, Giant (1)
Treasure: None.
44There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
45Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
46

47An acrid smell assails your nostrils.

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
48A slight downdraft blows through this area. This area smells faintly of urine. There is a trickle of water here.

Encounter: Sprites (7)
Treasure: None.
 
49A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50

51

 
52There is a pile of ashes here.

53A metallic smell assails your nostrils.

54A metallic smell assails your nostrils.

Encounter: Goblins (6)
Treasure: As per monster type.
 
55There is a trickle of water here.

Treasure: 300sp.
56

57

 
58A slight breeze blows through this area. An acrid smell assails your nostrils.

59Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
60

 
61A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: As per monster type.
62Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
Trap: Illusion of monsters: Lizards, Gecko (1)
63This area has a pleasant, earthy smell. There is water dripping here.

 
64There is a torn leather boot here.

Encounter: Gnomes (5)
Treasure: As per monster type.
65A strong, moaning wind blows through this area.

Encounter: Traders (5)
Treasure: None.
66

Encounter: Killer Bees (8)
Treasure: None.
 
67There is a corroded chain here.

68A strong, moaning wind blows through this area.

69There is a bent copper coin lying here.

Encounter: Sprites (13)
Treasure: As per monster type.
 
70Teeth and fangs are scattered here.

71Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Treasure: 300sp, 50gp.
72This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: None.
 
73A cold air current blows through this area. It is foggy here, making it difficult to see.

74This area smells faintly of manure.

75A strong wind blows through this area. This area is very dusty.

Encounter: Goblins (4)
Treasure: As per monster type.
 
76It is foggy here, making it difficult to see. There are food scraps scattered here.

Treasure: 400sp.
77A cold air current blows through this area. There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
78This area smells faintly of urine. There is water dripping here.

Treasure: 200sp.
 
79The air here smells of smoke.

Encounter: Traders (4)
Treasure: As per monster type.
80

81A cold air current blows through this area. This area smells faintly of manure.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
82

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
83

84Guano covers this area.

 
85This area has a pleasant, earthy smell.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee