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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Nameless Isle of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2A strong, gusting wind blows through this area. This area is covered in cobwebs.

3A cold air current blows through this area. This area smells faintly of manure.

 
4

5This area smells faintly of manure.

Encounter: Halflings (9)
Treasure: As per monster type.
6A haze of smoke hangs in the air.

Encounter: Bandits (7)
Treasure: None.
 
7This area smells faintly of urine.

Encounter: Bandits (5)
Treasure: As per monster type.
8The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty.

9

 
10There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

11This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Skeletons (7)
Treasure: None.
12The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
13This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: As per monster type.
14This area has a stale, fetid smell. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15This area has a stale, fetid smell. There is a blunt javelin head here.

 
16A slight updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp, 30gp.
17This area smells faintly of urine. There is a large puddle of water here.

18

Encounter: Gnomes (6)
Treasure: None.
 
19The air here is very hot. An acrid smell assails your nostrils. There is a broken arrow here.

Encounter: Goblins (8)
Treasure: None.
20This area has a pleasant, earthy smell.

21

Encounter: Skeletons (9)
Treasure: As per monster type.
 
22This area smells faintly of urine.

23There are several small stones here.

24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A cold air current blows through this area. There is a pile of straw here.

Encounter: Skeletons (8)
Treasure: As per monster type.
26The air here is very hot. A chlorine-like smell assails your nostrils. There is water dripping here.

Treasure: 400sp, 30gp, 1 magic item.
27There is a trickle of water here.

 
28A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

29Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

Treasure: 400sp, 30gp.
30A strong wind blows through this area. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31

Encounter: Bandits (6)
Treasure: As per monster type.
32The smell of ozone assails your nostrils. There is a corroded chain here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33

 
34A cold air current blows through this area.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35This area has a stale, fetid smell. Guano covers this area.

36A slight breeze blows through this area.

 
37A strong wind blows through this area. This area smells faintly of manure.

Encounter: Shrews, Giant (8)
Treasure: None.
38A strong, gusting wind blows through this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
39A strong wind blows through this area. There are scratches on the wall here.

Encounter: Halflings (12)
Treasure: As per monster type.
 
40

41This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Skeletons (6)
Treasure: None.
42A strong downdraft blows through this area. This area smells of rotting vegetation.

 
43The air here is very hot.

Encounter: Snakes, Cobra (4)
Treasure: None.
44Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Treasure: 300sp.
45An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (3)
Treasure: None.
 
46There is water dripping here.

Encounter: Traders (7)
Treasure: As per monster type.
47There is a torn leather boot here.

Encounter: Sprites (12)
Treasure: None.
48There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

 
49

50A haze of dust hangs in the air.

51

Treasure: 600sp, 40gp.
 
52There are several small stones here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53

54This area has a pleasant, earthy smell. This area is very dusty.

 
55This area is very dusty.

56Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (1)
Treasure: None.
57A slight, damp breeze blows through this area. There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
58This area smells of rotting vegetation.

Treasure: 500sp.
59This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are rotting wood pieces here.

60There are rotting wood pieces here.

Treasure: 200sp.
 
61The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
62The air here is very hot. This area smells faintly of urine.

Encounter: Acolytes (3)
Treasure: None.
63A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
64Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

65There is water dripping here.

66

Encounter: Halflings (9)
Treasure: None.
 
67A metallic smell assails your nostrils. A haze of smoke hangs in the air.

68The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71There are sticks scattered here.

Treasure: 300sp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee