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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A slight updraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | 3 | ||
| 4 | This area has a stale, fetid smell. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. | 5 | Guano covers this area. | 6 | There is a pile of rags here. Encounter: Wolves (11) Treasure: None. |
| 7 | Treasure: 400sp, 50gp. | 8 | There are dry leaves and twigs scattered here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 9 | A strong updraft blows through this area. This area is covered in cobwebs. Encounter: Orcs (5) Treasure: None. |
| 10 | A strong, moaning wind blows through this area. The remnants of a rope are here, rotten. Treasure: 600sp. | 11 | The air here smells of smoke. This area is covered in cobwebs. | 12 | There is a small puddle of water here. Encounter: Skeletons (6) Treasure: As per monster type. |
| 13 | A slight, damp breeze blows through this area. There is a candle stub here. Treasure: 200sp. | 14 | There is a small puddle of water here. Encounter: Acolytes (2) Treasure: None. | 15 | A slight, damp breeze blows through this area. There is a bent copper coin lying here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 16 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | It is misty here. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 18 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 19 | The wall here is damp. Encounter: Wolves (9) Treasure: As per monster type. | 20 | There are wax drippings here. Treasure: 300sp, 30gp, 5 gems. Trap: Illusion of monsters: Goblins (7) | 21 | There is a trickle of water here. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 22 | A haze of smoke hangs in the air. | 23 | This area smells faintly of manure. | 24 | This area smells faintly of urine. |
| 25 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 26 | 27 | A gusting breeze blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. There are several small stones here. | |
| 28 | This area is covered in cobwebs. | 29 | A strong, moaning wind blows through this area. There is water dripping here. | 30 | It is foggy here, making it difficult to see. Treasure: 500sp. Trap: Illusion of monsters: Kobolds (11) |
| 31 | 32 | This area is covered in cobwebs. Encounter: Goblins (8) Treasure: As per monster type. | 33 | This area is covered in cobwebs. Encounter: Bandits (7) Treasure: None. | |
| 34 | Encounter: Traders (4) Treasure: As per monster type. | 35 | This area is very dusty. Encounter: Acolytes (3) Treasure: None. | 36 | Fog gathers and swirls on the floor, concealing it. There is a rusted spike here. |
| 37 | This area is covered in cobwebs. Encounter: Acolytes (7) Treasure: None. | 38 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Green Slimes (2) Treasure: As per monster type. | 39 | A cold air current blows through this area. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 40 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 41 | There is a large puddle of water here. | 42 | A cold air current blows through this area. There is a broken bottle here. |
| 43 | This area has a pleasant, earthy smell. | 44 | There is a pile of ashes here. Encounter: Stirges (7) Treasure: None. | 45 | |
| 46 | A slight, damp breeze blows through this area. There is a mold growing here. Encounter: Wolves (4) Treasure: As per monster type. | 47 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Gnomes (4) Treasure: As per monster type. | 48 | Encounter: Orcs (6) Treasure: None. |
| 49 | A cold air current blows through this area. | 50 | 51 | ||
| 52 | The air here is very cold. This area smells faintly of manure. Treasure: 300sp, 10gp. | 53 | This area has a pleasant, earthy smell. The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 54 | There is a splintered club here. Treasure: 600sp, 30gp. |
| 55 | Encounter: Acolytes (5) Treasure: As per monster type. | 56 | There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | The ceiling here is damp. Encounter: Spiders, Crab (2) Treasure: None. |
| 58 | 59 | A slight breeze blows through this area. There is a cracked flask here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | Treasure: 300sp, 30gp. | |
| 61 | A slight updraft blows through this area. This area smells of rotting vegetation. There is water dripping here. | 62 | There is a broken bottle here. Encounter: Green Slimes (4) Treasure: None. | 63 | There are cracks in the ceiling here. |
| 64 | 65 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 66 | The hilt of a broken dagger is lying here. Treasure: 500sp. | |
| 67 | Treasure: 500sp, 10gp. | 68 | This area smells of rotting vegetation. |