This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | Encounter: Sprites (8) Treasure: None. | 2 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | The air here smells of smoke. This area is covered in cobwebs. |
| 4 | Treasure: 300sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 5 | The ceiling here is damp. | 6 | Encounter: Green Slimes (4) Treasure: As per monster type. |
| 7 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (2) Treasure: None. | 8 | The air here smells of smoke. There are cracks in the wall here. Encounter: Stirges (9) Treasure: As per monster type. | 9 | Trap: Poison gas: Save vs. Poison or die. |
| 10 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. | 11 | The air here is very cold. There are cracks in the ceiling here. | 12 | There is a bent copper coin lying here. Treasure: 600sp. |
| 13 | The air here is very cold. This area is covered in cobwebs. | 14 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. | 15 | This area smells faintly of manure. Treasure: 100sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 16 | 17 | There is a corroded chain here. | 18 | Treasure: 600sp. Trap: Illusion of monsters: Goblins (7) | |
| 19 | A metallic smell assails your nostrils. There is a small puddle of water here. Encounter: Acolytes (6) Treasure: None. | 20 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a pile of dung here. Encounter: Acolytes (4) Treasure: None. | 21 | There are cracks in the ceiling here. Treasure: 500sp, 10gp. |
| 22 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Encounter: Orcs (8) Treasure: None. | 23 | There is water dripping here. | 24 | The air here is very hot. A haze of smoke hangs in the air. Encounter: Traders (2) Treasure: As per monster type. |
| 25 | There is a pile of dung here. Encounter: Wolves (8) Treasure: As per monster type. | 26 | The air here is very hot. There is a cracked flask here. Encounter: Stirges (8) Treasure: None. | 27 | |
| 28 | Fog gathers and swirls on the floor, concealing it. | 29 | 30 | There is a putrid smell coming from something nearby. There is water dripping here. | |
| 31 | A slight, damp breeze blows through this area. Pottery shards are scattered here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 32 | The air here smells of smoke. Encounter: Green Slimes (1) Treasure: As per monster type. | 33 | A slight downdraft blows through this area. |
| 34 | 35 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 36 | This area has a stale, fetid smell. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 37 | A gusting breeze blows through this area. | 38 | It is foggy here, making it difficult to see. Encounter: Goblins (4) Treasure: As per monster type. | 39 | A slight breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | A gusting breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 41 | Treasure: 300sp, 60gp. | 42 | A haze of smoke hangs in the air. Encounter: Snakes, Cobra (3) Treasure: None. |
| 43 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | 45 | Encounter: Dwarves (4) Treasure: None. | |
| 46 | There are cracks in the wall here. | 47 | A strong updraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | This area smells faintly of manure. |
| 49 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Sprites (11) Treasure: As per monster type. | 50 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. Pottery shards are scattered here. Treasure: 600sp, 30gp. | 51 | |
| 52 | There are cracks in the ceiling here. | 53 | 54 | A cold air current blows through this area. Encounter: Killer Bees (1) Treasure: As per monster type. | |
| 55 | A slight breeze blows through this area. A haze of smoke hangs in the air. Encounter: Kobolds (9) Treasure: None. | 56 | A slight breeze blows through this area. There is water dripping here. Encounter: Halflings (9) Treasure: None. | 57 | Treasure: 300sp, 10gp. |
| 58 | The air here is very cold. This area smells faintly of urine. Encounter: Killer Bees (10) Treasure: None. | 59 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. | 60 | This area smells of rotting vegetation. |
| 61 | 62 | There are cracks in the ceiling here. | 63 | The air here is very hot. This area has a stale, fetid smell. There is a pile of dung here. Encounter: Sprites (14) Treasure: None. | |
| 64 | There are dry leaves and twigs scattered here. | 65 | There is a salty, wet smell to this area. There is a trickle of water here. | 66 | This area smells faintly of urine. The wall here is damp. |
| 67 | A strong wind blows through this area. Encounter: Sprites (8) Treasure: As per monster type. | 68 | The air here is very cold. Encounter: Spiders, Crab (2) Treasure: None. | 69 | There is a salty, wet smell to this area. There are bones scattered here. Encounter: Skeletons (7) Treasure: None. |
| 70 | Guano covers this area. | 71 | The air here is very cold. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | Pottery shards are scattered here. |
| 73 | A slight downdraft blows through this area. The ceiling here is damp. | 74 | It is foggy here, making it difficult to see. There is a pile of rags here. |