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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Lost Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Killer Bees (3)
Treasure: None.
2

3

 
4

5

6

 
7A cold air current blows through this area.

8The wall here is damp.

Treasure: 400sp.
9A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
10It is foggy here, making it difficult to see.

Encounter: Traders (3)
Treasure: As per monster type.
11There are cracks in the floor here.

12

Encounter: Goblins (7)
Treasure: None.
 
13A strong wind blows through this area.

Encounter: Halflings (9)
Treasure: None.
14A slight, damp breeze blows through this area. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15This area has a pleasant, earthy smell.

Encounter: Goblins (5)
Treasure: None.
 
16A cold air current blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Killer Bees (6)
Treasure: None.
17

Encounter: Sprites (14)
Treasure: None.
18A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
19A strong updraft blows through this area.

20The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

 
22

23

Encounter: Bandits (5)
Treasure: As per monster type.
24The air here is very hot.

 
25The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26

Encounter: Halflings (11)
Treasure: As per monster type.
27This area smells of rotting vegetation.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
28This area has a stale, fetid smell. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Treasure: 100sp.
29

30A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

Treasure: 600sp.
 
31The ceiling here is damp.

Treasure: 300sp.
32A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: None.
33A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Stirges (6)
Treasure: As per monster type.
 
34A slight updraft blows through this area. There are cracks in the ceiling here.

Encounter: Kobolds (11)
Treasure: As per monster type.
35This area has a stale, fetid smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
36

 
37A cold air current blows through this area. This area is very dusty.

38This area has a pleasant, earthy smell. There is a large puddle of water here.

39This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
40There is a trickle of water here.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Beetles, Fire (4)
41

42A metallic smell assails your nostrils. There is a pick handle here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
43

Encounter: Wolves (5)
Treasure: As per monster type.
44There is a blunt javelin head here.

45

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
46A haze of smoke hangs in the air. This area is covered in cobwebs.

47This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48The air here is very cold.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
49

50The air here smells of smoke. The wall here is damp.

Encounter: Traders (6)
Treasure: None.
51There is a candle stub here.

 
52

53It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54This area smells faintly of urine.

Encounter: Shrews, Giant (6)
Treasure: None.
 
55The wall here is damp.

56

Encounter: Goblins (7)
Treasure: None.
57This area smells of rotting vegetation. There is a slimy coating on the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
58A strong downdraft blows through this area. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
59A strong downdraft blows through this area. This area smells faintly of manure.

60Guano covers this area.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
61The air here is very hot.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
62Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63There are sticks scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
64This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
65This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
66The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
67

Treasure: 500sp.
68This area smells faintly of manure. There is a trickle of water here.

69Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Skeletons (7)
Treasure: None.
 
70There is a pile of rags here.

Encounter: Goblins (7)
Treasure: None.
71

72

Encounter: Skeletons (9)
Treasure: As per monster type.
 
73A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
74

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
75There is a mold growing here.

 
76

77The air here is very cold. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
78A slight breeze blows through this area.

Treasure: 400sp, 20gp.
 
79This area smells faintly of urine. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
80The wall here is damp.

81A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here.

 
82The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
83There are dry leaves and twigs scattered here.

84Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
85A strong updraft blows through this area. Guano covers this area.

Treasure: 500sp, 60gp.
86This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee