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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Fortress of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. There is a pile of ashes here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
2A gusting breeze blows through this area. There is a small puddle of water here.

Encounter: Orcs (5)
Treasure: As per monster type.
3

Treasure: 600sp.
 
4There are cracks in the ceiling here.

Treasure: 100sp, 60gp.
5The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
6

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
7Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (10)
Treasure: As per monster type.
8This area has a stale, fetid smell.

9There is a torn leather boot here.

 
10There is a pile of ashes here.

11A strong, moaning wind blows through this area.

Treasure: 600sp, 40gp.
12This area smells faintly of manure.

Encounter: Shrews, Giant (1)
Treasure: None.
 
13

Encounter: Kobolds (15)
Treasure: As per monster type.
14The air here is very cold. A haze of smoke hangs in the air.

15A strong downdraft blows through this area. This area smells faintly of manure. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16There is water dripping here.

17

Encounter: Bandits (6)
Treasure: As per monster type.
18A strong wind blows through this area.

 
19This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
20A gusting breeze blows through this area. The air here smells of smoke. There is water dripping here.

Treasure: 300sp, 30gp.
21

Encounter: Halflings (15)
Treasure: None.
 
22There are cracks in the ceiling here.

23There is a salty, wet smell to this area.

24

 
25

Treasure: 300sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26A slight breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

27There is dried blood here.

Encounter: Shrews, Giant (10)
Treasure: None.
 
28There is a small puddle of water here.

Encounter: Orcs (7)
Treasure: As per monster type.
29It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30The smell of ozone assails your nostrils. There are scratches on the wall here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
31There is a large puddle of water here.

Encounter: Spiders, Crab (3)
Treasure: None.
32A slight downdraft blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

33A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
34This area smells faintly of manure. There is a torn leather boot here.

Encounter: Dwarves (1)
Treasure: As per monster type.
35A slight downdraft blows through this area. The air here smells of smoke. There is a mold growing here.

Encounter: Orcs (7)
Treasure: As per monster type.
36The air here is very cold. The wall here is damp.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37The air here is very cold.

Encounter: Skeletons (7)
Treasure: As per monster type.
38The air here is very hot. This area smells faintly of urine.

Encounter: Goblins (5)
Treasure: As per monster type.
39A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
40A cold air current blows through this area. There is a torn leather boot here.

41The air here is very cold.

Encounter: Skeletons (9)
Treasure: As per monster type.
42A haze of dust hangs in the air.

 
43

Encounter: Spiders, Crab (4)
Treasure: None.
44This area is very dusty.

45A strong wind blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46This area smells of rotting vegetation. There is a cracked flask here.

Encounter: Kobolds (10)
Treasure: As per monster type.
47This area smells of rotting vegetation.

Encounter: Halflings (15)
Treasure: None.
48There are sticks scattered here.

 
49This area is very dusty.

Encounter: Sprites (10)
Treasure: As per monster type.
50A slight breeze blows through this area.

51

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52It is foggy here, making it difficult to see.

53There is water dripping here.

54This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: As per monster type.
 
55

Treasure: 100sp, 50gp, 3 gems.
Trap: Poison needle: Save vs. Poison or die.
56The air here is very cold.

Encounter: Sprites (4)
Treasure: As per monster type.
57A cold air current blows through this area.

 
58A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
59It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: As per monster type.
60The air here is very cold. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61The air here is very hot.

62There is a salty, wet smell to this area.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
63A strong, gusting wind blows through this area.

 
64A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Bandits (8)
Treasure: As per monster type.
65This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

66A haze of smoke hangs in the air. There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67There is a corroded chain here.

Encounter: Kobolds (9)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee