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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forgotten Halls of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. There is water dripping here.

Encounter: Halflings (9)
Treasure: As per monster type.
2The ceiling here is damp.

Encounter: Wolves (6)
Treasure: None.
3There is a candle stub here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
4This area has a stale, fetid smell.

5A haze of smoke hangs in the air.

6

 
7A slight, damp breeze blows through this area. This area smells of rotting vegetation. The wall here is damp.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
8This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
9A strong, moaning wind blows through this area. This area is covered in cobwebs.

 
10

Encounter: Killer Bees (9)
Treasure: As per monster type.
11The air here is very hot. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
12A slight updraft blows through this area.

 
13This area smells faintly of manure. A haze of dust hangs in the air. This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: None.
14

15

Encounter: Orcs (3)
Treasure: None.
 
16There is a salty, wet smell to this area. There is water dripping here.

Treasure: 400sp, 10gp.
17

Encounter: Sprites (8)
Treasure: None.
18A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
19A strong, moaning wind blows through this area. There is a broken pole here.

Trap: Fog: Looks like poison gas, but harmless.
20The ceiling here is damp.

21Guano covers this area.

 
22Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

23This area is covered in cobwebs.

Encounter: Gnomes (5)
Treasure: As per monster type.
24There is a broken bottle here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
25

26A strong, gusting wind blows through this area.

27Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
28

29

Trap: Poison gas: Save vs. Poison or die.
30

Encounter: Traders (2)
Treasure: None.
 
31There is a pile of dung here.

32A gusting breeze blows through this area. An acrid smell assails your nostrils.

33There are rotting wood pieces here.

 
34

Encounter: Killer Bees (9)
Treasure: As per monster type.
35

Encounter: Sprites (11)
Treasure: As per monster type.
36There is a putrid smell coming from something nearby.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
39This area smells faintly of urine.

Treasure: 200sp, 60gp.
 
40This area has a stale, fetid smell.

Encounter: Acolytes (3)
Treasure: As per monster type.
41There is a slimy coating on the wall here.

42A slight breeze blows through this area.

 
43This area has a pleasant, earthy smell.

Treasure: 300sp, 60gp.
44Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. The wall here is damp.

45This area has a pleasant, earthy smell.

Encounter: Traders (2)
Treasure: As per monster type.
 
46This area smells of rotting vegetation.

Encounter: Killer Bees (6)
Treasure: None.
47The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48There is a pile of ashes here.

 
49A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
50This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Halflings (15)
Treasure: None.
51The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52The air here is very cold. There is a large puddle of water here.

53A slight, damp breeze blows through this area.

Encounter: Sprites (16)
Treasure: None.
54Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 40gp.
 
55This area smells of rotting vegetation. There is a torn sack here.

Treasure: 500sp, 60gp.
56This area smells faintly of manure. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
57The air here smells of smoke. There are bones scattered here.

 
58The ceiling here is damp.

59

Treasure: 500sp.
60The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Sprites (14)
Treasure: None.
 
61There is a putrid smell coming from something nearby. There is a cracked flask here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
62There is water dripping here.

63

 
64Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (14)
Treasure: As per monster type.
65A metallic smell assails your nostrils.

Encounter: Skeletons (8)
Treasure: As per monster type.
66An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
67The air here smells of smoke. There is a pile of straw here.

Treasure: 600sp.
68The air here is very hot.

69This area is covered in cobwebs.

Encounter: Killer Bees (4)
Treasure: None.
 
70An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

71There is a pile of dung here.

72There is a mold growing here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
73The air here is very cold. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
74A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Acolytes (3)
Treasure: As per monster type.
75This area smells faintly of urine.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee