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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Ruins of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (5)
Treasure: None.
2The air here is very hot.

3This area smells faintly of manure. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
4There is a pile of straw here.

Encounter: Stirges (5)
Treasure: None.
5The air here is very hot. The smell of ozone assails your nostrils.

Encounter: Bandits (5)
Treasure: As per monster type.
6A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: None.
 
7

Treasure: 400sp.
8A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

9This area is very dusty.

 
10This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Traders (3)
Treasure: As per monster type.
11Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

12There is a pile of rags here.

 
13There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (3)
Treasure: None.
14A strong downdraft blows through this area. This area has a stale, fetid smell.

15

 
16

Encounter: Halflings (13)
Treasure: None.
17This area smells faintly of urine. There is water dripping here.

18

 
19This area has a stale, fetid smell.

Encounter: Bandits (3)
Treasure: As per monster type.
20This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 200sp, 50gp.
21This area smells of rotting vegetation. There is a torn sack here.

Treasure: 500sp.
 
22A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
23There are several small stones here.

Encounter: Goblins (4)
Treasure: As per monster type.
24A cold air current blows through this area.

Encounter: Kobolds (13)
Treasure: None.
 
25There is a pile of dung here.

26The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27There is a putrid smell coming from something nearby.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
28There is a putrid smell coming from something nearby. There is a corroded chain here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
29Pottery shards are scattered here.

30A strong wind blows through this area. This area smells faintly of urine. There is a splintered club here.

Encounter: Skeletons (12)
Treasure: As per monster type.
 
31The air here smells of smoke.

Encounter: Shrews, Giant (5)
Treasure: None.
32This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

Encounter: Goblins (3)
Treasure: None.
33Fog gathers and swirls on the floor, concealing it.

 
34A slight breeze blows through this area.

Encounter: Sprites (10)
Treasure: As per monster type.
35There is a putrid smell coming from something nearby.

36A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 60gp.
 
37The hilt of a broken dagger is lying here.

Encounter: Halflings (14)
Treasure: As per monster type.
38This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39There are dry leaves and twigs scattered here.

 
40A cold air current blows through this area. The wall here is damp.

41The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: None.
42A slight, damp breeze blows through this area.

Treasure: 400sp.
 
43Your nostrils are overwhelmed by a sulphurous smell.

44The air here is very hot. There are food scraps scattered here.

45This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

47

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
48This area smells faintly of manure. There is a pile of ashes here.

Treasure: 600sp.
 
49It is misty here.

50There is a pile of ashes here.

51This area is covered in cobwebs.

 
52A gusting breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Acolytes (5)
Treasure: As per monster type.
53A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Skeletons (7)
Treasure: As per monster type.
54

Encounter: Snakes, Cobra (4)
Treasure: None.
 
55A strong downdraft blows through this area. There is a large puddle of water here.

Encounter: Traders (6)
Treasure: As per monster type.
56

57

 
58

59

60

 
61A cold air current blows through this area.

Encounter: Acolytes (4)
Treasure: None.
62A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
63

Encounter: Lizards, Gecko (1)
Treasure: None.
 
64The air here smells of smoke. The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
65This area is very dusty.

Encounter: Orcs (6)
Treasure: None.
66It is foggy here, making it difficult to see.

 
67

Encounter: Stirges (1)
Treasure: None.
68An acrid smell assails your nostrils. Teeth and fangs are scattered here.

69This area smells faintly of manure. There is a mold growing here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
70

71A metallic smell assails your nostrils.

72There are cracks in the ceiling here.

 
73

74

Encounter: Goblins (4)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee