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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | 2 | Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | The air here smells of smoke. There are bones scattered here. Encounter: Sprites (14) Treasure: As per monster type. | |
| 4 | This area has a pleasant, earthy smell. Treasure: 300sp. | 5 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 6 | A chlorine-like smell assails your nostrils. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 7 | 8 | Guano covers this area. Encounter: Traders (7) Treasure: As per monster type. | 9 | Guano covers this area. | |
| 10 | This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: None. | 11 | 12 | This area has a pleasant, earthy smell. Pottery shards are scattered here. | |
| 13 | The air here is very hot. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | This area has a pleasant, earthy smell. | 15 | There is water dripping here. Encounter: Beetles, Fire (8) Treasure: None. |
| 16 | Encounter: Beetles, Fire (8) Treasure: As per monster type. | 17 | This area smells faintly of manure. | 18 | A strong downdraft blows through this area. Treasure: 600sp. |
| 19 | This area is covered in rubble and dirt. | 20 | It is misty here. Encounter: Killer Bees (8) Treasure: None. | 21 | Encounter: Sprites (11) Treasure: None. |
| 22 | Pottery shards are scattered here. | 23 | This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: None. | 24 | Treasure: 600sp. |
| 25 | There is a pile of rags here. | 26 | A cold air current blows through this area. This area is covered in cobwebs. | 27 | This area smells faintly of manure. Treasure: 500sp, 20gp. |
| 28 | A slight breeze blows through this area. Encounter: Orcs (5) Treasure: As per monster type. | 29 | A slight breeze blows through this area. This area smells of rotting vegetation. The wall here is damp. Treasure: 200sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 31 | The remnants of a rope are here, rotten. | 32 | A slight updraft blows through this area. There are dry leaves and twigs scattered here. | 33 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 34 | Treasure: 300sp. | 35 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 36 | This area has a pleasant, earthy smell. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 37 | This area is covered in cobwebs. Encounter: Traders (4) Treasure: As per monster type. | 38 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 39 | Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 40 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | There are cracks in the ceiling here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 42 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | This area smells faintly of manure. Pottery shards are scattered here. | 44 | It is foggy here, making it difficult to see. There is water dripping here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 45 | |
| 46 | There is a mold growing here. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 47 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Treasure: 300sp, 40gp. | 48 | This area has a pleasant, earthy smell. There are bones scattered here. Encounter: Bandits (3) Treasure: As per monster type. |
| 49 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a rusted spike here. | 50 | 51 | The hilt of a broken dagger is lying here. Encounter: Halflings (8) Treasure: None. | |
| 52 | There is a large puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | Encounter: Acolytes (4) Treasure: As per monster type. | 54 | The air here is very hot. |
| 55 | The smell of ozone assails your nostrils. There is a pile of ashes here. Encounter: Skeletons (9) Treasure: As per monster type. | 56 | 57 | A metallic smell assails your nostrils. The remnants of a rope are here, rotten. | |
| 58 | A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | This area smells faintly of manure. Encounter: Orcs (2) Treasure: None. | 60 | A gusting breeze blows through this area. This area smells faintly of manure. There are cracks in the wall here. |
| 61 | 62 | Teeth and fangs are scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | This area has a pleasant, earthy smell. There are scratches on the wall here. Encounter: Killer Bees (3) Treasure: None. | |
| 64 | Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here. | 65 | It is foggy here, making it difficult to see. There are cracks in the wall here. Treasure: 500sp, 40gp, 4 gems. | 66 | There are dry leaves and twigs scattered here. Trap: Fog: Looks like poison gas, but harmless. |
| 67 | This area smells faintly of urine. There is a mold growing here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 68 | The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. | 69 | Pottery shards are scattered here. |
| 70 | Treasure: 200sp. | 71 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. | 72 | This area smells of rotting vegetation. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 73 | Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. |