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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Malevolent Abyss of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. A haze of smoke hangs in the air.

2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3A strong wind blows through this area. There are bits of fur and hair scattered around here.

 
4

Encounter: Orcs (2)
Treasure: As per monster type.
5

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
6This area is very dusty.

 
7This area smells faintly of manure. There is a broken pole here.

8The air here is very hot. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
9A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10A slight downdraft blows through this area.

Encounter: Stirges (10)
Treasure: None.
11The smell of ozone assails your nostrils. There are rotting wood pieces here.

12This area has a stale, fetid smell. It is misty here. There is a pick handle here.

 
13It is foggy here, making it difficult to see.

14

Treasure: 600sp.
15This area is covered in cobwebs.

Treasure: 400sp, 50gp.
 
16There is a large puddle of water here.

17A strong, moaning wind blows through this area. There are scratches on the wall here.

18

Encounter: Skeletons (8)
Treasure: As per monster type.
 
19This area has a stale, fetid smell.

20Pottery shards are scattered here.

Treasure: 400sp.
21A strong, moaning wind blows through this area.

 
22Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23

24This area smells of rotting vegetation.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
25Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: As per monster type.
26This area smells of rotting vegetation. A haze of smoke hangs in the air. There are sticks scattered here.

Encounter: Killer Bees (2)
Treasure: None.
27A cold air current blows through this area.

 
28A metallic smell assails your nostrils. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29There is a splintered club here.

Treasure: 500sp, 10gp.
30This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
31This area smells faintly of urine. This area is covered in cobwebs.

32

Treasure: 500sp, 60gp.
33The air here is very hot. A haze of smoke hangs in the air.

 
34A gusting breeze blows through this area. There is a salty, wet smell to this area.

35This area is very dusty.

Treasure: 200sp.
36Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
37A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (3)
Treasure: None.
38This area has a stale, fetid smell. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39This area smells faintly of manure.

 
40A strong wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Orcs (4)
Treasure: As per monster type.
42It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

 
43This area has a pleasant, earthy smell. There are rotting wood pieces here.

44A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
45This area smells faintly of urine. There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
 
46There is a pile of ashes here.

Encounter: Snakes, Cobra (6)
Treasure: None.
47There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
48A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
49A strong downdraft blows through this area. There is a rusted spike here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
50There are cracks in the floor here.

Encounter: Dwarves (3)
Treasure: None.
51

 
52A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

53The air here is very hot.

54This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
 
55

Encounter: Bandits (6)
Treasure: As per monster type.
56This area has a stale, fetid smell. There are cracks in the wall here.

Treasure: 300sp.
57The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (3)
Treasure: None.
 
58Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (7)
Treasure: None.
59A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

60A strong wind blows through this area.

Encounter: Wolves (9)
Treasure: As per monster type.
 
61Fog gathers and swirls on the floor, concealing it.

62The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a mold growing here.

63This area has a stale, fetid smell.

 
64

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
65There are scratches on the wall here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66The wall here is damp.

 
67Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
68This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69The wall here is damp.

 
70There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
71The air here is very hot.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

 
73It is misty here. There are cracks in the ceiling here.

74A cold air current blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee