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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | There is a pile of dung here. Treasure: 500sp, 40gp, 2 gems. Trap: Poison needle: Save vs. Poison or die. | 3 | A gusting breeze blows through this area. Encounter: Killer Bees (10) Treasure: None. |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs. | 5 | There is water dripping here. Encounter: Kobolds (9) Treasure: None. | 6 | There is a slimy coating on the ceiling here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 7 | 8 | It is foggy here, making it difficult to see. There is a broken bottle here. | 9 | A strong wind blows through this area. Encounter: Goblins (5) Treasure: As per monster type. | |
| 10 | A slight, damp breeze blows through this area. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 11 | A metallic smell assails your nostrils. Encounter: Stirges (3) Treasure: As per monster type. | 12 | There is a large puddle of water here. |
| 13 | There are dry leaves and twigs scattered here. Encounter: Sprites (9) Treasure: As per monster type. | 14 | 15 | ||
| 16 | The air here smells of smoke. There is water dripping here. Encounter: Killer Bees (8) Treasure: As per monster type. | 17 | There are scratches on the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | This area has a pleasant, earthy smell. There is a pile of rags here. |
| 19 | 20 | This area is covered in rubble and dirt. Encounter: Goblins (4) Treasure: As per monster type. | 21 | A slight breeze blows through this area. There is a mold growing here. | |
| 22 | A strong wind blows through this area. The wall here is damp. | 23 | This area has a pleasant, earthy smell. There is a mold growing here. Treasure: 600sp. | 24 | |
| 25 | Encounter: Snakes, Cobra (6) Treasure: None. | 26 | This area has a stale, fetid smell. Treasure: 200sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 27 | This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 28 | There is a mold growing here. | 29 | Teeth and fangs are scattered here. | 30 | A strong downdraft blows through this area. There are scratches on the wall here. Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 31 | A slight breeze blows through this area. There is a small puddle of water here. | 32 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 33 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 34 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | Encounter: Wolves (6) Treasure: None. |
| 37 | The air here is very cold. Treasure: 100sp, 50gp. | 38 | This area has a pleasant, earthy smell. | 39 | This area smells faintly of urine. There is a broken arrow here. Encounter: Dwarves (5) Treasure: None. |
| 40 | The wall here is damp. Encounter: Green Slimes (4) Treasure: As per monster type. | 41 | There is a mold growing here. | 42 | A slight breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here. Encounter: Goblins (7) Treasure: As per monster type. |
| 43 | There is a candle stub here. Treasure: 100sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 44 | There is a torn leather boot here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 45 | A strong, moaning wind blows through this area. Encounter: Orcs (5) Treasure: As per monster type. |
| 46 | The smell of ozone assails your nostrils. | 47 | This area is very dusty. | 48 | This area is covered in cobwebs. |
| 49 | This area smells of rotting vegetation. | 50 | A strong wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of straw here. Treasure: 600sp, 60gp. | 51 | Encounter: Snakes, Cobra (2) Treasure: None. |
| 52 | There are dry leaves and twigs scattered here. | 53 | The air here is very cold. A haze of smoke hangs in the air. This area is very dusty. | 54 | Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 55 | 56 | Encounter: Shrews, Giant (3) Treasure: As per monster type. | 57 | This area smells faintly of manure. | |
| 58 | The air here smells of smoke. | 59 | This area smells faintly of urine. There are cracks in the floor here. Encounter: Dwarves (3) Treasure: None. | 60 | There are rotting wood pieces here. Encounter: Stirges (10) Treasure: None. |
| 61 | A cold air current blows through this area. A haze of smoke hangs in the air. Treasure: 600sp, 60gp. | 62 | A chlorine-like smell assails your nostrils. Encounter: Gnomes (6) Treasure: None. | 63 | There is a putrid smell coming from something nearby. There are several small stones here. |
| 64 | This area smells faintly of urine. There is a trickle of water here. Encounter: Snakes, Cobra (5) Treasure: None. | 65 | There are dry leaves and twigs scattered here. Treasure: 100sp. Trap: Illusion of monsters: Kobolds (10) | 66 | There is a badly dented helmet here. Encounter: Skeletons (7) Treasure: None. |
| 67 | Encounter: Green Slimes (4) Treasure: None. | 68 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a torch stub here. | 69 | |
| 70 | Trap: Poison gas: Save vs. Poison or die. | 71 | 72 | It is foggy here, making it difficult to see. | |
| 73 | 74 | A metallic smell assails your nostrils. There are fungi growing here. |