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| 1 | There is a salty, wet smell to this area. | 2 | Encounter: Kobolds (9) Treasure: As per monster type. | 3 | The hilt of a broken dagger is lying here. |
| 4 | 5 | There are rotting wood pieces here. Treasure: 200sp, 60gp. | 6 | This area is very dusty. Treasure: 300sp. | |
| 7 | There is water dripping here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 8 | Encounter: Orcs (7) Treasure: None. | 9 | There is a pile of dung here. Treasure: 100sp. |
| 10 | 11 | The air here is very cold. A haze of smoke hangs in the air. | 12 | There is a broken arrow here. Treasure: 300sp. | |
| 13 | There is a slimy coating on the ceiling here. | 14 | Pottery shards are scattered here. Encounter: Lizards, Gecko (2) Treasure: None. | 15 | A slight updraft blows through this area. There is water dripping here. |
| 16 | There are fungi growing here. Encounter: Wolves (10) Treasure: As per monster type. | 17 | 18 | Encounter: Traders (4) Treasure: None. | |
| 19 | There is a pile of dung here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 20 | There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Sprites (12) Treasure: As per monster type. |
| 22 | There is a rusted spike here. | 23 | 24 | There are rotting wood pieces here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 25 | There is a large puddle of water here. | 26 | Treasure: 100sp, 40gp. | 27 | The air here is very cold. This area is very dusty. Treasure: 400sp, 10gp. |
| 28 | A haze of smoke hangs in the air. There is water dripping here. | 29 | 30 | Treasure: 100sp. | |
| 31 | Treasure: 500sp, 30gp. | 32 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | |
| 34 | This area is very dusty. | 35 | There is water dripping here. Encounter: Traders (6) Treasure: As per monster type. | 36 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 37 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Encounter: Skeletons (8) Treasure: As per monster type. | 38 | Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 39 | There is a small puddle of water here. Treasure: 500sp, 10gp. Trap: Poison needle: Save vs. Poison or die. |
| 40 | 41 | Encounter: Lizards, Gecko (3) Treasure: None. | 42 | A strong downdraft blows through this area. A metallic smell assails your nostrils. | |
| 43 | A cold air current blows through this area. There is a corroded chain here. Treasure: 600sp. | 44 | A haze of smoke hangs in the air. There is a pile of ashes here. | 45 | |
| 46 | The smell of ozone assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 47 | The air here is very hot. A haze of smoke hangs in the air. Encounter: Green Slimes (1) Treasure: As per monster type. | 48 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | The air here is very hot. There is a pile of dung here. | 50 | The air here is very hot. This area smells faintly of urine. | 51 | Treasure: 200sp, 30gp. |
| 52 | There are rotting wood pieces here. Encounter: Snakes, Cobra (2) Treasure: None. | 53 | It is foggy here, making it difficult to see. There is a small puddle of water here. | 54 | Fog gathers and swirls on the floor, concealing it. |
| 55 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. | 57 | There is a bent and rusted iron bar here. Encounter: Shrews, Giant (7) Treasure: None. |
| 58 | Encounter: Halflings (9) Treasure: None. | 59 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Kobolds (11) Treasure: None. | 60 | The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs. |
| 61 | This area smells faintly of manure. There is a pile of dung here. Encounter: Bandits (6) Treasure: None. | 62 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | A slight updraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. |
| 64 | A gusting breeze blows through this area. The air here smells of smoke. There are cracks in the ceiling here. | 65 | Encounter: Goblins (7) Treasure: None. | 66 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is water dripping here. |
| 67 | There are sticks scattered here. Encounter: Killer Bees (3) Treasure: None. | 68 |