User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Uncanny Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are wax drippings here.

2A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There are rotting wood pieces here.

Treasure: 200sp, 50gp.
3The hilt of a broken dagger is lying here.

Encounter: Skeletons (6)
Treasure: None.
 
4The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There are cracks in the ceiling here.

 
7

8There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
9

Encounter: Acolytes (6)
Treasure: None.
 
10The air here smells of smoke. There is a pile of dung here.

Treasure: 400sp, 40gp.
11This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: As per monster type.
12The wall here is damp.

 
13A cold air current blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
14Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 10gp.
15A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
16Guano covers this area.

Treasure: 400sp, 30gp.
17

18

Encounter: Lizards, Gecko (1)
Treasure: None.
 
19The air here is very hot. This area smells of rotting vegetation.

20

21The air here is very hot. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22This area is very dusty.

23The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Green Slimes (2)
Treasure: None.
24There are bones scattered here.

Treasure: 600sp.
 
25Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

26A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
27A slight updraft blows through this area. Guano covers this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
28Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

29This area smells faintly of urine. There is a torn leather boot here.

30A strong, moaning wind blows through this area.

Treasure: 400sp.
 
31There is a splintered club here.

32The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

33A strong downdraft blows through this area.

Encounter: Goblins (2)
Treasure: None.
 
34Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: As per monster type.
35This area has a pleasant, earthy smell. This area is covered in cobwebs.

36A gusting breeze blows through this area. A haze of smoke hangs in the air.

 
37

38There is a pile of ashes here.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Sprites (15)
39There is a mold growing here.

Encounter: Wolves (9)
Treasure: None.
 
40The air here is very hot. There is a mold growing here.

41A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

42A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a broken bottle here.

 
43This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A cold air current blows through this area. There is a broken sword blade here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
45A slight, damp breeze blows through this area. There is a broken bottle here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
46There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
47There is a mold growing here.

Encounter: Acolytes (7)
Treasure: As per monster type.
48There is a broken pole here.

 
49A slight breeze blows through this area.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
50

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
51A strong updraft blows through this area. It is foggy here, making it difficult to see.

 
52This area is covered in cobwebs.

Encounter: Skeletons (11)
Treasure: As per monster type.
53The air here smells of smoke. There are cracks in the floor here.

54

Encounter: Kobolds (7)
Treasure: None.
 
55This area has a stale, fetid smell. There is a large puddle of water here.

56

Trap: Fog: Looks like poison gas, but harmless.
57A slight, damp breeze blows through this area.

 
58

59Fog gathers and swirls on the floor, concealing it.

60There are rotting wood pieces here.

 
61A slight breeze blows through this area.

62

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63The ceiling here is damp.

 
64

Treasure: 100sp.
65

Trap: Fog: Looks like poison gas, but harmless.
66

 
67A strong wind blows through this area.

Encounter: Orcs (3)
Treasure: None.
68The air here is very cold.

69Fog gathers and swirls on the floor, concealing it.

 
70A strong, moaning wind blows through this area. This area is very dusty.

71A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: As per monster type.
72Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Traders (8)
Treasure: None.
 
73This area is covered in cobwebs.

74Pottery shards are scattered here.

75A slight, damp breeze blows through this area. A metallic smell assails your nostrils. It is misty here. There is a mold growing here.

 
76

77There is a broken pole here.

78This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Wolves (6)
Treasure: None.
 
79A strong wind blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
80

81

Encounter: Dwarves (5)
Treasure: None.
 
82

Treasure: 100sp, 60gp.
83This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Bandits (7)
Treasure: None.
84It is misty here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
85Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
86

87It is foggy here, making it difficult to see.

 
88There are cracks in the wall here.

89This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
90A strong, moaning wind blows through this area. This area smells of rotting vegetation. The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
91This area is very dusty.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
92

Encounter: Traders (7)
Treasure: As per monster type.
93

 
94There is a pile of ashes here.

Encounter: Wolves (9)
Treasure: As per monster type.
95A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
96A slight downdraft blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

Treasure: 600sp.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee