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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Scarlet City of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is dried blood here.

Encounter: Kobolds (11)
Treasure: As per monster type.
2

Encounter: Snakes, Cobra (5)
Treasure: None.
3Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4A cold air current blows through this area.

Encounter: Killer Bees (3)
Treasure: As per monster type.
5

6The air here is very cold.

 
7A strong, moaning wind blows through this area. There is a pile of dung here.

Treasure: 300sp.
8There is a slimy coating on the ceiling here.

9There is a pile of rags here.

Encounter: Traders (4)
Treasure: As per monster type.
 
10

11A strong, moaning wind blows through this area. There is a salty, wet smell to this area. A haze of smoke hangs in the air. The ceiling here is damp.

12The ceiling here is damp.

 
13

14This area smells of rotting vegetation. It is misty here.

Encounter: Wolves (4)
Treasure: None.
15

Encounter: Bandits (3)
Treasure: As per monster type.
 
16It is foggy here, making it difficult to see. There is water dripping here.

17A slight downdraft blows through this area.

18There is water dripping here.

 
19

20The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Wolves (3)
Treasure: None.
21A haze of smoke hangs in the air. There is a slimy coating on the floor here.

 
22This area smells faintly of urine. There is a bent copper coin lying here.

Treasure: 500sp.
23A haze of smoke hangs in the air.

24There is a rusted spike here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25

26There is water dripping here.

Encounter: Bandits (2)
Treasure: None.
27There is a salty, wet smell to this area. There are cracks in the ceiling here.

Encounter: Skeletons (10)
Treasure: None.
 
28The wall here is damp.

29There is a splintered club here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
30It is foggy here, making it difficult to see.

Treasure: 500sp, 60gp.
 
31This area smells faintly of urine. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
32

33It is foggy here, making it difficult to see.

 
34The air here is very cold. It is foggy here, making it difficult to see. There are sticks scattered here.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a mold growing here.

Encounter: Bandits (3)
Treasure: None.
36A slight downdraft blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There is a broken arrow here.

 
37The air here is very hot. This area is covered in cobwebs.

Treasure: 600sp.
38This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 300sp, 50gp.
39There is a broken sword blade here.

Encounter: Sprites (8)
Treasure: None.
 
40

Treasure: 200sp, 60gp.
41

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42This area smells faintly of urine. There is a rusted spike here.

 
43The air here is very cold.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44The air here is very cold.

Treasure: 100sp, 10gp.
45

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
46

Encounter: Beetles, Fire (3)
Treasure: None.
47A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Orcs (2)
Treasure: None.
48This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here.

 
49This area smells faintly of manure. There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
50There is dried blood here.

Treasure: 500sp.
51The air here is very hot.

 
52

Treasure: 600sp.
53This area smells faintly of manure. There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54

Encounter: Bandits (6)
Treasure: As per monster type.
 
55There is a mold growing here.

56The ceiling here is damp.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
57A haze of smoke hangs in the air.

Treasure: 200sp, 50gp.
 
58There is a pile of ashes here.

Encounter: Killer Bees (5)
Treasure: None.
59A slight downdraft blows through this area. The smell of ozone assails your nostrils. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60There is a putrid smell coming from something nearby. It is misty here.

Trap: Poison gas: Save vs. Poison or die.
 
61A slight updraft blows through this area. An acrid smell assails your nostrils.

62This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: None.
63Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
65A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Wolves (7)
Treasure: As per monster type.
66

Encounter: Acolytes (3)
Treasure: None.
 
67This area is very dusty.

Encounter: Gnomes (1)
Treasure: As per monster type.
68The air here is very hot. This area smells of rotting vegetation.

Encounter: Wolves (9)
Treasure: As per monster type.
69

Encounter: Sprites (9)
Treasure: None.
 
70There are scratches on the wall here.

71A slight, damp breeze blows through this area.

72This area smells faintly of urine. It is foggy here, making it difficult to see.

 
73This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74There are cracks in the floor here.

75

 
76This area is very dusty.

Treasure: 300sp.
77There are cracks in the floor here.

78A metallic smell assails your nostrils.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee