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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | 2 | Encounter: Kobolds (10) Treasure: As per monster type. | 3 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | |
| 4 | This area smells of rotting vegetation. The ceiling here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | There is a mold growing here. | 6 | This area has a stale, fetid smell. Encounter: Wolves (2) Treasure: As per monster type. |
| 7 | An acrid smell assails your nostrils. This area is very dusty. Encounter: Shrews, Giant (6) Treasure: None. | 8 | This area smells faintly of urine. | 9 | Encounter: Dwarves (5) Treasure: As per monster type. |
| 10 | This area smells of rotting vegetation. | 11 | There is a putrid smell coming from something nearby. | 12 | Encounter: Lizards, Gecko (2) Treasure: None. |
| 13 | 14 | 15 | |||
| 16 | There is a badly dented helmet here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (12) Treasure: As per monster type. | 18 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. |
| 19 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. The ceiling here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | Treasure: 600sp, 20gp. |
| 22 | There are cracks in the wall here. | 23 | There is water dripping here. Treasure: 300sp. | 24 | Treasure: 100sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 25 | This area smells faintly of urine. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 | The air here is very cold. This area smells faintly of manure. Encounter: Kobolds (9) Treasure: As per monster type. | 27 | This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 28 | The air here is very hot. There is a mold growing here. Treasure: 400sp, 30gp. | 29 | The air here is very cold. There is a pile of dung here. | 30 | A strong updraft blows through this area. There is a mold growing here. Encounter: Shrews, Giant (5) Treasure: None. |
| 31 | This area has a stale, fetid smell. Encounter: Beetles, Fire (6) Treasure: None. | 32 | A haze of smoke hangs in the air. | 33 | A gusting breeze blows through this area. There are rotting wood pieces here. |
| 34 | It is foggy here, making it difficult to see. Encounter: Dwarves (6) Treasure: None. | 35 | This area is very dusty. | 36 | This area is covered in cobwebs. Treasure: 400sp, 20gp. |
| 37 | This area is very dusty. | 38 | A chlorine-like smell assails your nostrils. | 39 | A slight, damp breeze blows through this area. The air here smells of smoke. |
| 40 | Encounter: Traders (8) Treasure: None. | 41 | The wall here is damp. Encounter: Green Slimes (4) Treasure: None. | 42 | The wall here is damp. Encounter: Dwarves (2) Treasure: None. |
| 43 | 44 | A strong wind blows through this area. This area smells faintly of urine. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 45 | The air here is very hot. There is a trickle of water here. | |
| 46 | A slight, damp breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | There are scratches on the wall here. | 48 | There is a putrid smell coming from something nearby. |
| 49 | Encounter: Gnomes (6) Treasure: None. | 50 | An acrid smell assails your nostrils. Encounter: Bandits (4) Treasure: As per monster type. | 51 | The air here is very hot. It is foggy here, making it difficult to see. |
| 52 | This area has a pleasant, earthy smell. Encounter: Skeletons (7) Treasure: As per monster type. | 53 | This area is covered in cobwebs. Encounter: Traders (2) Treasure: None. | 54 | This area is very dusty. Treasure: 100sp. |
| 55 | There is a pile of dung here. | 56 | Encounter: Orcs (3) Treasure: As per monster type. | 57 | |
| 58 | A strong, moaning wind blows through this area. This area smells faintly of urine. Encounter: Skeletons (10) Treasure: None. | 59 | A strong wind blows through this area. There is a large puddle of water here. | 60 | |
| 61 | Encounter: Dwarves (1) Treasure: None. | 62 | There is a torn sack here. Encounter: Skeletons (9) Treasure: As per monster type. | 63 | A metallic smell assails your nostrils. There are cracks in the ceiling here. |
| 64 | Encounter: Shrews, Giant (7) Treasure: None. | 65 | This area smells of rotting vegetation. | 66 | The wall here is damp. Encounter: Green Slimes (3) Treasure: None. |
| 67 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | 68 | Encounter: Beetles, Fire (1) Treasure: As per monster type. | 69 | There is a torn sack here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 70 | 71 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 72 | ||
| 73 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here. | 74 | 75 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 76 | The air here is very cold. The hilt of a broken dagger is lying here. |