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This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unspeakable Milieu of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area.

2

Trap: 10' Pit: 1d6 points of damage if you fall in.
3There is a rusted spike here.

Encounter: Dwarves (3)
Treasure: None.
 
4A strong wind blows through this area.

5A strong wind blows through this area. There is a candle stub here.

Encounter: Wolves (5)
Treasure: None.
6There is a pile of ashes here.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
8The air here smells of smoke. It is foggy here, making it difficult to see. There are rotting wood pieces here.

9

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
10

11There are sticks scattered here.

12A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Wolves (10)
Treasure: None.
 
13The air here is very hot.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
14A slight updraft blows through this area. It is foggy here, making it difficult to see.

15There are cracks in the ceiling here.

 
16The air here is very hot. This area smells faintly of manure. There are cracks in the wall here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
17There are sticks scattered here.

18A gusting breeze blows through this area.

 
19A slight breeze blows through this area. This area smells faintly of urine. There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20There is a salty, wet smell to this area. There is a cracked hammer head here.

21

 
22A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23This area smells faintly of manure.

24A chlorine-like smell assails your nostrils.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
25

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
26A slight updraft blows through this area.

Encounter: Halflings (8)
Treasure: None.
27A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

 
28There is a cracked hammer head here.

Encounter: Traders (7)
Treasure: None.
29Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 300sp.
30

Treasure: 300sp, 10gp, 5 jewelry.
 
31A slight downdraft blows through this area. This area has a pleasant, earthy smell.

32This area has a stale, fetid smell.

Treasure: 500sp.
33This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: None.
 
34There is a cracked flask here.

Encounter: Traders (6)
Treasure: None.
35There is a splintered club here.

Encounter: Acolytes (6)
Treasure: As per monster type.
36There is a blunt javelin head here.

Treasure: 400sp, 50gp.
 
37A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

Treasure: 300sp.
38

Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (1)
39Fog gathers and swirls on the floor, concealing it.

 
40The air here is very hot.

Encounter: Killer Bees (9)
Treasure: As per monster type.
41A slight updraft blows through this area. The wall here is damp.

Treasure: 200sp.
42A strong, moaning wind blows through this area.

 
43It is foggy here, making it difficult to see.

44A strong, moaning wind blows through this area. There are scratches on the wall here.

Encounter: Sprites (11)
Treasure: None.
45There are scratches on the wall here.

 
46There is water dripping here.

47A cold air current blows through this area. An acrid smell assails your nostrils. It is misty here. This area is covered in rubble and dirt.

Encounter: Stirges (5)
Treasure: As per monster type.
48An acrid smell assails your nostrils.

Encounter: Wolves (3)
Treasure: None.
 
49A haze of dust hangs in the air. The wall here is damp.

Treasure: 300sp, 30gp, 1 magic item.
Trap: Poison snake: 1 hit dice.
50

51A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Pottery shards are scattered here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Spiders, Crab (1)
Treasure: None.
53The air here is very cold.

Encounter: Wolves (9)
Treasure: As per monster type.
54The air here is very hot. A haze of smoke hangs in the air.

 
55This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56

57

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
58A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a cracked hammer head here.

59A metallic smell assails your nostrils.

60There is a putrid smell coming from something nearby.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
61There is a pile of ashes here.

Encounter: Goblins (6)
Treasure: None.
62This area has a stale, fetid smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63This area has a pleasant, earthy smell.

Treasure: 600sp.
 
64The air here is very cold. This area smells faintly of urine.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
65A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
66

Encounter: Wolves (6)
Treasure: As per monster type.
 
67This area smells faintly of manure.

68

Encounter: Dwarves (4)
Treasure: As per monster type.
69

 
70

Treasure: 200sp, 3 gems.
71There is a pile of ashes here.

72A strong, moaning wind blows through this area. There are food scraps scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
73There is a torn leather boot here.

Encounter: Dwarves (4)
Treasure: As per monster type.
74This area is covered in cobwebs.

75

Encounter: Bandits (3)
Treasure: As per monster type.
 
76A cold air current blows through this area. This area has a stale, fetid smell. This area is very dusty.

77

Trap: Poison gas: Save vs. Poison or die.
78A strong, gusting wind blows through this area.

 
79There is a torn sack here.

80

81A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

 
82There is a bent copper coin lying here.

Encounter: Acolytes (2)
Treasure: None.
83A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. The wall here is damp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee