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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Bandits (5) Treasure: None. | 2 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (2) Treasure: None. | 3 | |
| 4 | A haze of dust hangs in the air. Teeth and fangs are scattered here. | 5 | This area smells faintly of manure. The ceiling here is damp. | 6 | A cold air current blows through this area. There is a broken arrow here. Encounter: Kobolds (14) Treasure: As per monster type. |
| 7 | This area is very dusty. | 8 | There is a corroded chain here. Treasure: 100sp. | 9 | A slight, damp breeze blows through this area. Encounter: Acolytes (4) Treasure: None. |
| 10 | The air here is very cold. A metallic smell assails your nostrils. It is misty here. There is a slimy coating on the ceiling here. Treasure: 200sp, 10gp. | 11 | There is a mold growing here. | 12 | There is a salty, wet smell to this area. This area is very dusty. Encounter: Wolves (8) Treasure: None. |
| 13 | This area has a pleasant, earthy smell. Encounter: Dwarves (6) Treasure: As per monster type. | 14 | Encounter: Orcs (4) Treasure: As per monster type. | 15 | A metallic smell assails your nostrils. Pottery shards are scattered here. Encounter: Gnomes (4) Treasure: None. |
| 16 | The air here smells of smoke. Encounter: Snakes, Cobra (3) Treasure: None. | 17 | There is a blunt javelin head here. | 18 | There is a broken sword blade here. Treasure: 600sp, 60gp. |
| 19 | A strong, gusting wind blows through this area. It is misty here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | 21 | A slight breeze blows through this area. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 22 | 23 | A slight breeze blows through this area. There is water dripping here. | 24 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | |
| 25 | This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 26 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 27 | This area has a pleasant, earthy smell. The wall here is damp. |
| 28 | There is a badly dented helmet here. Encounter: Stirges (9) Treasure: As per monster type. | 29 | A strong wind blows through this area. The ceiling here is damp. | 30 | |
| 31 | There are bones scattered here. Encounter: Bandits (4) Treasure: None. | 32 | The smell of ozone assails your nostrils. There are wax drippings here. | 33 | Treasure: 600sp. |
| 34 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. | 35 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. |
| 37 | There are dry leaves and twigs scattered here. | 38 | A strong updraft blows through this area. This area has a pleasant, earthy smell. | 39 | It is foggy here, making it difficult to see. |
| 40 | Guano covers this area. Encounter: Bandits (1) Treasure: As per monster type. | 41 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Wolves (10) Treasure: As per monster type. | 42 | |
| 43 | There are food scraps scattered here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 44 | This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 45 | There is water dripping here. Encounter: Traders (7) Treasure: None. |
| 46 | 47 | This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 48 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. | 50 | The air here is very hot. There is a pile of ashes here. Encounter: Orcs (4) Treasure: As per monster type. | 51 | The smell of ozone assails your nostrils. There are sticks scattered here. |
| 52 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here. | 53 | There is a trickle of water here. | 54 | The air here is very cold. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. Treasure: 300sp. |
| 55 | There are dry leaves and twigs scattered here. | 56 | There are bones scattered here. | 57 | The air here smells of smoke. |
| 58 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Encounter: Kobolds (10) Treasure: None. | 59 | It is misty here. There are cracks in the ceiling here. | 60 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here. |
| 61 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. The ceiling here is damp. | 62 | There is a blunt javelin head here. | 63 | Encounter: Beetles, Fire (3) Treasure: None. |
| 64 | 65 | This area has a stale, fetid smell. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |