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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Halls of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area.

2

Encounter: Kobolds (9)
Treasure: As per monster type.
3The hilt of a broken dagger is lying here.

 
4

5There are rotting wood pieces here.

Treasure: 200sp, 60gp.
6This area is very dusty.

Treasure: 300sp.
 
7There is water dripping here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8

Encounter: Orcs (7)
Treasure: None.
9There is a pile of dung here.

Treasure: 100sp.
 
10

11The air here is very cold. A haze of smoke hangs in the air.

12There is a broken arrow here.

Treasure: 300sp.
 
13There is a slimy coating on the ceiling here.

14Pottery shards are scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
15A slight updraft blows through this area. There is water dripping here.

 
16There are fungi growing here.

Encounter: Wolves (10)
Treasure: As per monster type.
17

18

Encounter: Traders (4)
Treasure: None.
 
19There is a pile of dung here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
20There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Sprites (12)
Treasure: As per monster type.
 
22There is a rusted spike here.

23

24There are rotting wood pieces here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25There is a large puddle of water here.

26

Treasure: 100sp, 40gp.
27The air here is very cold. This area is very dusty.

Treasure: 400sp, 10gp.
 
28A haze of smoke hangs in the air. There is water dripping here.

29

30

Treasure: 100sp.
 
31

Treasure: 500sp, 30gp.
32

Trap: 10' Pit: 1d6 points of damage if you fall in.
33

 
34This area is very dusty.

35There is water dripping here.

Encounter: Traders (6)
Treasure: As per monster type.
36The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
37This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Skeletons (8)
Treasure: As per monster type.
38

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
39There is a small puddle of water here.

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
40

41

Encounter: Lizards, Gecko (3)
Treasure: None.
42A strong downdraft blows through this area. A metallic smell assails your nostrils.

 
43A cold air current blows through this area. There is a corroded chain here.

Treasure: 600sp.
44A haze of smoke hangs in the air. There is a pile of ashes here.

45

 
46The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
47The air here is very hot. A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: As per monster type.
48The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49The air here is very hot. There is a pile of dung here.

50The air here is very hot. This area smells faintly of urine.

51

Treasure: 200sp, 30gp.
 
52There are rotting wood pieces here.

Encounter: Snakes, Cobra (2)
Treasure: None.
53It is foggy here, making it difficult to see. There is a small puddle of water here.

54Fog gathers and swirls on the floor, concealing it.

 
55

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
56A haze of smoke hangs in the air.

57There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (7)
Treasure: None.
 
58

Encounter: Halflings (9)
Treasure: None.
59Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Kobolds (11)
Treasure: None.
60The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs.

 
61This area smells faintly of manure. There is a pile of dung here.

Encounter: Bandits (6)
Treasure: None.
62This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63A slight updraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

 
64A gusting breeze blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

65

Encounter: Goblins (7)
Treasure: None.
66A cold air current blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
67There are sticks scattered here.

Encounter: Killer Bees (3)
Treasure: None.
68

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee