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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Halls of the Vanishing Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils.

Encounter: Green Slimes (1)
Treasure: None.
2The air here is very cold. Pottery shards are scattered here.

3Fog gathers and swirls on the floor, concealing it.

 
4There is a large puddle of water here.

5There is a pile of dung here.

Encounter: Traders (5)
Treasure: None.
6

 
7

8

9

 
10

11This area smells faintly of urine. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
12A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Orcs (7)
Treasure: None.
 
13There are dry leaves and twigs scattered here.

14This area smells faintly of manure.

Encounter: Killer Bees (4)
Treasure: As per monster type.
15The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
16

17This area has a stale, fetid smell. There are cracks in the floor here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
18There are cracks in the floor here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
19

Encounter: Wolves (10)
Treasure: As per monster type.
20

21The air here smells of smoke.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
22

23Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
24

Encounter: Gnomes (2)
Treasure: As per monster type.
 
25

26A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 400sp.
27It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
28An acrid smell assails your nostrils. There is a splintered club here.

29The air here smells of smoke.

30This area smells faintly of manure.

 
31A gusting breeze blows through this area. This area smells faintly of urine.

Treasure: 200sp.
32This area has a stale, fetid smell. It is misty here. There is a torn leather boot here.

33A metallic smell assails your nostrils. There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
34There is a cracked hammer head here.

Encounter: Skeletons (6)
Treasure: None.
35

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36The air here is very cold. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

38A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39The air here is very cold.

 
40There is a rusted spike here.

41There is a slimy coating on the floor here.

Encounter: Kobolds (6)
Treasure: As per monster type.
42

Encounter: Wolves (7)
Treasure: None.
 
43A slight updraft blows through this area. There is a salty, wet smell to this area. The remnants of a rope are here, rotten.

44The air here smells of smoke. There is a pile of straw here.

Encounter: Acolytes (4)
Treasure: None.
45A slight, damp breeze blows through this area.

 
46This area is covered in cobwebs.

47An acrid smell assails your nostrils.

Encounter: Sprites (7)
Treasure: As per monster type.
48A cold air current blows through this area. It is foggy here, making it difficult to see. There are wax drippings here.

 
49The wall here is damp.

50There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

51Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 10gp.
 
52

Encounter: Stirges (3)
Treasure: None.
53

Encounter: Traders (2)
Treasure: As per monster type.
54The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
55An acrid smell assails your nostrils. This area is covered in cobwebs.

56

Trap: Poison gas: Save vs. Poison or die.
57The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
58A strong updraft blows through this area. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

60The air here is very hot.

 
61The air here is very hot. A haze of smoke hangs in the air. There is a large puddle of water here.

62

63The air here is very hot. A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Gnomes (4)
Treasure: None.
 
64There is a cracked flask here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
65There is a mold growing here.

Encounter: Skeletons (5)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee