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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Cyst of the Accursed Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area. There is a broken arrow here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
2The air here is very hot. There is a torn sack here.

Encounter: Stirges (9)
Treasure: None.
3

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
4This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5This area has a pleasant, earthy smell. There is a bent copper coin lying here.

6A strong wind blows through this area. There are sticks scattered here.

Encounter: Traders (1)
Treasure: As per monster type.
 
7There is a bent copper coin lying here.

8This area is covered in cobwebs.

Treasure: 100sp, 6 gems.
Trap: Illusion of monsters: Sprites (11)
9

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
10

Encounter: Halflings (10)
Treasure: None.
11The air here is very cold. There is a torn leather boot here.

Encounter: Green Slimes (4)
Treasure: None.
12

 
13This area has a pleasant, earthy smell. Pottery shards are scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
14

Treasure: 500sp.
15

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
16A haze of smoke hangs in the air.

17A slight, damp breeze blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are sticks scattered here.

Treasure: 600sp.
18A haze of smoke hangs in the air. There are bones scattered here.

 
19There is a putrid smell coming from something nearby. There is a trickle of water here.

20It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 300sp.
21A chlorine-like smell assails your nostrils.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
22This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
23This area has a pleasant, earthy smell. There are cracks in the floor here.

24

 
25There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Illusion of monsters: Beetles, Fire (4)
26This area is covered in rubble and dirt.

Encounter: Acolytes (5)
Treasure: As per monster type.
27There is a small puddle of water here.

Encounter: Gnomes (1)
Treasure: None.
 
28This area has a stale, fetid smell. There is a corroded chain here.

29

30

 
31

32This area is covered in cobwebs.

Encounter: Acolytes (2)
Treasure: None.
33

 
34The wall here is damp.

Treasure: 600sp, 30gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
36The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37There are dry leaves and twigs scattered here.

38A chlorine-like smell assails your nostrils.

Encounter: Bandits (4)
Treasure: As per monster type.
39

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
40

Encounter: Stirges (10)
Treasure: As per monster type.
41There is a mold growing here.

Encounter: Skeletons (8)
Treasure: As per monster type.
42There is a bent copper coin lying here.

 
43It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
44A slight updraft blows through this area. This area smells of rotting vegetation. There is a blunt javelin head here.

45There is a putrid smell coming from something nearby.

Encounter: Halflings (14)
Treasure: None.
 
46The air here smells of smoke. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

48Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
Trap: Illusion of monsters: Kobolds (12)
 
49A strong, moaning wind blows through this area.

50There are wax drippings here.

51This area smells faintly of manure.

 
52This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here.

Treasure: 100sp.
Trap: Illusion of monsters: Traders (4)
53Fog gathers and swirls on the floor, concealing it.

54

Trap: Poison gas: Save vs. Poison or die.
 
55A gusting breeze blows through this area.

Treasure: 300sp.
56

57It is foggy here, making it difficult to see. There are cracks in the floor here.

 
58A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Kobolds (9)
Treasure: As per monster type.
59A haze of smoke hangs in the air. There is a torn sack here.

60A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: None.
 
61

Encounter: Skeletons (8)
Treasure: As per monster type.
62Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
63A cold air current blows through this area. An acrid smell assails your nostrils.

 
64There is a small puddle of water here.

65The air here is very cold. This area smells faintly of manure. Pottery shards are scattered here.

Treasure: 600sp, 60gp.
66There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 10gp.
68A slight downdraft blows through this area. Guano covers this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
69A strong, gusting wind blows through this area. There are rotting wood pieces here.

 
70There is a broken bottle here.

71This area has a pleasant, earthy smell. This area is very dusty.

72A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of straw here.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee