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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The air here is very cold. There is a bent and rusted iron bar here. Encounter: Bandits (3) Treasure: As per monster type. | 2 | Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 3 | This area has a pleasant, earthy smell. There is a cracked flask here. |
| 4 | Treasure: 300sp, 20gp. | 5 | A metallic smell assails your nostrils. There is a pile of dung here. | 6 | There is a pile of dung here. Treasure: 500sp, 30gp, 4 gems. |
| 7 | 8 | It is foggy here, making it difficult to see. There is a pile of ashes here. | 9 | The air here is very cold. This area smells faintly of manure. It is foggy here, making it difficult to see. | |
| 10 | A strong wind blows through this area. There is a salty, wet smell to this area. | 11 | There is a salty, wet smell to this area. It is misty here. The wall here is damp. Encounter: Halflings (13) Treasure: As per monster type. | 12 | A haze of smoke hangs in the air. There is a pile of ashes here. Encounter: Acolytes (5) Treasure: As per monster type. |
| 13 | This area is covered in cobwebs. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 14 | There is a broken bottle here. Treasure: 500sp. | 15 | A strong, moaning wind blows through this area. There is a torn leather boot here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 16 | The air here is very cold. This area is covered in cobwebs. Encounter: Traders (7) Treasure: None. | 17 | There is a putrid smell coming from something nearby. Treasure: 100sp, 20gp. Trap: Poison snake: 1 hit dice. | 18 | There is a splintered club here. |
| 19 | 20 | A strong wind blows through this area. There are cracks in the wall here. Encounter: Kobolds (7) Treasure: None. | 21 | There is a cracked hammer head here. | |
| 22 | There is water dripping here. Encounter: Wolves (4) Treasure: As per monster type. | 23 | Your nostrils are overwhelmed by a sulphurous smell. | 24 | Guano covers this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 25 | A gusting breeze blows through this area. This area smells faintly of manure. | 26 | There are cracks in the ceiling here. Treasure: 600sp, 10gp. | 27 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Treasure: 400sp, 60gp. |
| 28 | An acrid smell assails your nostrils. | 29 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. Encounter: Wolves (6) Treasure: As per monster type. | 30 | Guano covers this area. |
| 31 | There is a splintered club here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | Encounter: Orcs (3) Treasure: As per monster type. |
| 34 | 35 | 36 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | ||
| 37 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | There is a pick handle here. Encounter: Green Slimes (4) Treasure: None. | 39 | A cold air current blows through this area. |
| 40 | Treasure: 500sp, 3 jewelry. Trap: Illusion of monsters: Shrews, Giant (10) | 41 | A slight breeze blows through this area. Encounter: Acolytes (1) Treasure: As per monster type. | 42 | |
| 43 | Encounter: Goblins (3) Treasure: As per monster type. | 44 | Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 45 | This area smells faintly of manure. It is foggy here, making it difficult to see. There are bones scattered here. |
| 46 | This area has a pleasant, earthy smell. Treasure: 600sp. | 47 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here. Encounter: Orcs (6) Treasure: As per monster type. | 48 | This area is covered in cobwebs. |
| 49 | There is water dripping here. Encounter: Sprites (11) Treasure: None. | 50 | This area has a pleasant, earthy smell. | 51 | A cold air current blows through this area. Treasure: 200sp. |
| 52 | This area is very dusty. | 53 | An acrid smell assails your nostrils. | 54 | This area smells faintly of manure. Encounter: Bandits (7) Treasure: As per monster type. |
| 55 | This area is very dusty. | 56 | Treasure: 300sp. | 57 | |
| 58 | The air here smells of smoke. Guano covers this area. | 59 | There are several small stones here. | 60 | The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the wall here. |
| 61 | This area has a stale, fetid smell. There is a mold growing here. | 62 | This area smells faintly of manure. There are cracks in the ceiling here. | 63 | There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. |
| 64 | There is a putrid smell coming from something nearby. Encounter: Skeletons (8) Treasure: None. | 65 | A strong, moaning wind blows through this area. | 66 | This area smells of rotting vegetation. This area is very dusty. |
| 67 | A slight updraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 68 | 69 | Trap: Poison gas: Save vs. Poison or die. | |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. Encounter: Kobolds (6) Treasure: As per monster type. | 71 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Kobolds (9) Treasure: None. | 72 | This area is covered in cobwebs. Treasure: 100sp. |
| 73 | This area is covered in cobwebs. Encounter: Halflings (7) Treasure: As per monster type. | 74 | Encounter: Orcs (3) Treasure: None. | 75 | A haze of smoke hangs in the air. |
| 76 | There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 77 | The ceiling here is damp. Treasure: 500sp, 30gp. | 78 | Pottery shards are scattered here. |
| 79 | There is a cracked flask here. Encounter: Bandits (1) Treasure: As per monster type. | 80 | This area smells faintly of manure. Treasure: 300sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 81 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 82 | The wall here is damp. Encounter: Acolytes (3) Treasure: None. | 83 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 84 | This area has a stale, fetid smell. The remnants of a rope are here, rotten. Encounter: Snakes, Cobra (1) Treasure: None. |
| 85 | A strong wind blows through this area. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. |