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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A strong, moaning wind blows through this area. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 | This area is very dusty. Encounter: Killer Bees (1) Treasure: As per monster type. | 3 | The air here smells of smoke. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 4 | It is foggy here, making it difficult to see. There is a large puddle of water here. | 5 | There is a salty, wet smell to this area. Trap: Fog: Looks like poison gas, but harmless. | 6 | Treasure: 200sp, 40gp. |
| 7 | 8 | It is misty here. | 9 | There is a bent and rusted iron bar here. Encounter: Beetles, Fire (2) Treasure: None. | |
| 10 | There is a mold growing here. | 11 | A slight, damp breeze blows through this area. There are scratches on the wall here. Treasure: 400sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | There is a badly dented helmet here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 13 | A haze of smoke hangs in the air. | 14 | There is a putrid smell coming from something nearby. There is water dripping here. | 15 | This area has a stale, fetid smell. Encounter: Acolytes (7) Treasure: As per monster type. |
| 16 | There are cracks in the ceiling here. Encounter: Sprites (12) Treasure: None. | 17 | 18 | This area smells of rotting vegetation. Encounter: Green Slimes (3) Treasure: None. | |
| 19 | Fog gathers and swirls on the floor, concealing it. | 20 | A slight updraft blows through this area. There are fungi growing here. Treasure: 600sp. Trap: Illusion of monsters: Killer Bees (3) | 21 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 22 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here. | 23 | A metallic smell assails your nostrils. This area is very dusty. | 24 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Snakes, Cobra (1) Treasure: None. |
| 25 | Encounter: Traders (8) Treasure: None. | 26 | Encounter: Acolytes (3) Treasure: None. | 27 | Treasure: 100sp, 10gp. |
| 28 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 29 | The air here is very cold. Pottery shards are scattered here. Encounter: Dwarves (2) Treasure: None. | 30 | A strong wind blows through this area. There is a pile of rags here. |
| 31 | Guano covers this area. | 32 | This area smells faintly of urine. | 33 | A slight, damp breeze blows through this area. This area is very dusty. |
| 34 | Treasure: 500sp, 20gp. | 35 | 36 | Encounter: Wolves (4) Treasure: As per monster type. | |
| 37 | This area has a pleasant, earthy smell. Encounter: Goblins (3) Treasure: As per monster type. | 38 | Encounter: Kobolds (14) Treasure: None. | 39 | A slight breeze blows through this area. A metallic smell assails your nostrils. Encounter: Acolytes (6) Treasure: None. |
| 40 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Treasure: 600sp, 10gp. | 41 | A strong downdraft blows through this area. The wall here is damp. | 42 | Treasure: 600sp. |
| 43 | A strong wind blows through this area. | 44 | This area is very dusty. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | Encounter: Kobolds (5) Treasure: As per monster type. |
| 46 | The air here is very hot. A haze of smoke hangs in the air. There is a blunt javelin head here. Encounter: Sprites (11) Treasure: None. | 47 | The air here is very cold. The smell of ozone assails your nostrils. | 48 | This area smells faintly of manure. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. | 50 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 51 | A slight updraft blows through this area. There is a broken pole here. Treasure: 300sp, 50gp. |
| 52 | A haze of smoke hangs in the air. Treasure: 300sp, 20gp. | 53 | The air here is very cold. There is a large puddle of water here. | 54 | A strong, moaning wind blows through this area. Treasure: 100sp, 50gp. |
| 55 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | 57 | ||
| 58 | There are rotting wood pieces here. Encounter: Stirges (3) Treasure: As per monster type. | 59 | A cold air current blows through this area. Encounter: Snakes, Cobra (1) Treasure: None. | 60 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Snakes, Cobra (3) Treasure: None. |
| 61 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. |