User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ophidian Oubliette of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2

3There are cracks in the wall here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4There is a pile of rags here.

5Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

6There are cracks in the floor here.

 
7This area smells of rotting vegetation. There are scratches on the wall here.

8This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There is a salty, wet smell to this area. There is a pick handle here.

 
10There is a torn leather boot here.

Trap: Fog: Looks like poison gas, but harmless.
11

Trap: Fog: Looks like poison gas, but harmless.
12This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
13It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: None.
14There is a trickle of water here.

15There is a splintered club here.

 
16

17A haze of smoke hangs in the air. There are cracks in the floor here.

18This area is very dusty.

 
19A strong, moaning wind blows through this area. There is a large puddle of water here.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
20The air here smells of smoke. There are food scraps scattered here.

Encounter: Gnomes (2)
Treasure: None.
21The air here is very hot. This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
 
22This area has a pleasant, earthy smell. There is a pile of rags here.

Treasure: 400sp, 30gp.
23

Trap: Poison gas: Save vs. Poison or die.
24There are bones scattered here.

 
25There is a rusted spike here.

26A slight breeze blows through this area. This area has a pleasant, earthy smell.

27This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28The air here is very hot.

Encounter: Wolves (7)
Treasure: None.
29This area has a pleasant, earthy smell.

Encounter: Acolytes (6)
Treasure: None.
30A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Wolves (6)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp.
Trap: Illusion of monsters: Lizards, Gecko (3)
32A haze of dust hangs in the air. There is a mold growing here.

33There is a broken sword blade here.

Encounter: Skeletons (8)
Treasure: None.
 
34This area smells faintly of manure.

Encounter: Wolves (3)
Treasure: None.
35This area smells faintly of manure.

36This area has a stale, fetid smell.

 
37This area has a pleasant, earthy smell. This area is covered in cobwebs.

38There is a small puddle of water here.

Encounter: Sprites (11)
Treasure: None.
39This area smells of rotting vegetation.

Treasure: 100sp, 30gp.
 
40It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (4)
Treasure: None.
41This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
42There is a putrid smell coming from something nearby. There is a mold growing here.

 
43

44A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Halflings (13)
Treasure: As per monster type.
45A slight, damp breeze blows through this area.

Treasure: 400sp, 20gp.
 
46A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
47There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
48The air here smells of smoke.

Encounter: Wolves (9)
Treasure: As per monster type.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50

Trap: 10' Pit: 1d6 points of damage if you fall in.
51An acrid smell assails your nostrils. There are cracks in the floor here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
52There is a pile of dung here.

53

Encounter: Dwarves (4)
Treasure: As per monster type.
54

Treasure: 400sp, 30gp.
 
55The air here is very hot.

Encounter: Traders (6)
Treasure: As per monster type.
56Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Encounter: Stirges (9)
Treasure: As per monster type.
57The air here is very hot.

 
58A strong wind blows through this area.

Encounter: Orcs (8)
Treasure: As per monster type.
59The air here is very hot. There is a torn sack here.

60

 
61Teeth and fangs are scattered here.

62

63A slight updraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 300sp, 40gp.
 
64There is a small puddle of water here.

65

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66

Encounter: Shrews, Giant (9)
Treasure: None.
 
67This area smells faintly of manure.

68An acrid smell assails your nostrils. There is a small puddle of water here.

69

Encounter: Gnomes (2)
Treasure: As per monster type.
 
70This area is very dusty.

71

Encounter: Kobolds (11)
Treasure: None.
72This area is covered in cobwebs.

 
73There is a mold growing here.

Treasure: 100sp, 20gp.
74This area has a stale, fetid smell. A haze of smoke hangs in the air. There are several small stones here.

75A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
76

Treasure: 100sp.
77The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
79A strong, gusting wind blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
80The air here is very cold.

Encounter: Snakes, Cobra (5)
Treasure: None.
81This area has a stale, fetid smell.

Treasure: 600sp, 4 gems.
 
82

Encounter: Stirges (9)
Treasure: As per monster type.
83The remnants of a rope are here, rotten.

84This area has a stale, fetid smell.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee