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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring Fane of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The wall here is damp.

Encounter: Wolves (6)
Treasure: None.
2The air here is very hot. This area has a stale, fetid smell.

Treasure: 400sp.
3Pottery shards are scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
4A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Encounter: Orcs (2)
Treasure: As per monster type.
5The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Stirges (8)
Treasure: As per monster type.
6A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
7

Encounter: Gnomes (2)
Treasure: As per monster type.
8A strong downdraft blows through this area. It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Gnomes (1)
Treasure: As per monster type.
9This area is covered in rubble and dirt.

 
10A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (7)
Treasure: As per monster type.
11The air here is very cold. There is a bent copper coin lying here.

12This area smells faintly of manure.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13The air here is very hot.

14A strong, gusting wind blows through this area.

Treasure: 400sp, 50gp.
15A cold air current blows through this area. There is a blunt javelin head here.

Encounter: Orcs (5)
Treasure: None.
 
16This area is covered in cobwebs.

17There is water dripping here.

18

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

20The ceiling here is damp.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21This area has a pleasant, earthy smell. This area is very dusty.

 
22There is a pile of ashes here.

Encounter: Skeletons (5)
Treasure: As per monster type.
23This area has a stale, fetid smell.

Treasure: 100sp, 60gp.
24There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

26

27A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There is a bent copper coin lying here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
28

Treasure: 100sp.
29This area is very dusty.

30Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
 
31This area is covered in cobwebs.

Treasure: 600sp.
32This area has a stale, fetid smell.

33It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

 
34This area smells faintly of manure. There is a pile of ashes here.

35This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

36A slight downdraft blows through this area.

Treasure: 100sp.
 
37A gusting breeze blows through this area. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38There is a pile of dung here.

39

 
40The air here is very cold.

41

42Your nostrils are overwhelmed by a sulphurous smell.

 
43There is a cracked hammer head here.

Encounter: Beetles, Fire (5)
Treasure: None.
44There is a mold growing here.

Encounter: Skeletons (10)
Treasure: None.
45This area smells faintly of urine.

 
46A cold air current blows through this area. Pottery shards are scattered here.

47

Treasure: 300sp, 10gp.
48A strong wind blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
 
49A metallic smell assails your nostrils.

Encounter: Sprites (14)
Treasure: None.
50This area has a pleasant, earthy smell. There is a candle stub here.

Encounter: Traders (4)
Treasure: As per monster type.
51

Encounter: Sprites (13)
Treasure: As per monster type.
 
52

Encounter: Traders (1)
Treasure: As per monster type.
53A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
54

Encounter: Lizards, Gecko (3)
Treasure: None.
 
55A strong downdraft blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
56This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
57There is a putrid smell coming from something nearby.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
58A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
59Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
60The air here is very hot. This area has a pleasant, earthy smell.

 
61There are bones scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
62Your nostrils are overwhelmed by a sulphurous smell.

63This area has a pleasant, earthy smell. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
64This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
65A slight, damp breeze blows through this area.

Encounter: Stirges (2)
Treasure: As per monster type.
66A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
67There is a broken pole here.

68This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69A metallic smell assails your nostrils. There is a bent and rusted iron bar here.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee