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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forgotten Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. The wall here is damp.

2The smell of ozone assails your nostrils.

3The smell of ozone assails your nostrils.

Treasure: 400sp.
 
4

5There is water dripping here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
6There is a mold growing here.

Encounter: Goblins (6)
Treasure: None.
 
7A chlorine-like smell assails your nostrils.

Encounter: Traders (2)
Treasure: As per monster type.
8A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

9

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
10A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Skeletons (9)
Treasure: As per monster type.
11It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Wolves (10)
Treasure: None.
12This area smells faintly of urine.

 
13This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
14This area has a pleasant, earthy smell. This area is covered in cobwebs.

15There is a torn sack here.

Encounter: Stirges (9)
Treasure: None.
 
16Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (5)
Treasure: As per monster type.
17

18This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
19This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20This area smells of rotting vegetation.

21

Encounter: Orcs (7)
Treasure: None.
 
22This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (8)
Treasure: None.
23A strong wind blows through this area.

24The air here is very hot.

 
25

Encounter: Halflings (10)
Treasure: None.
26

Trap: Poison gas: Save vs. Poison or die.
27

 
28

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
29There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
30

Encounter: Killer Bees (10)
Treasure: None.
 
31There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32

Encounter: Kobolds (11)
Treasure: None.
33

Encounter: Sprites (7)
Treasure: As per monster type.
 
34

Treasure: 600sp, 40gp, 5 gems.
35This area is very dusty.

36There are sticks scattered here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
37There is a pile of dung here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
38

Encounter: Skeletons (7)
Treasure: As per monster type.
39A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
 
40There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: None.
41A cold air current blows through this area.

Encounter: Bandits (1)
Treasure: None.
42This area smells faintly of manure. It is foggy here, making it difficult to see. There is a torch stub here.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Halflings (16)
Treasure: None.
44A strong, moaning wind blows through this area. There is a candle stub here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
45The air here is very cold. This area smells faintly of urine.

 
46There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
47This area is covered in cobwebs.

48The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
49There are cracks in the wall here.

50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51A metallic smell assails your nostrils.

 
52Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: None.
53

Encounter: Wolves (7)
Treasure: None.
54This area smells faintly of urine. The ceiling here is damp.

 
55There is a rusted spike here.

Treasure: 500sp.
56This area is covered in cobwebs.

57This area smells faintly of urine. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
58There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59

60

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
61There is a trickle of water here.

62This area smells of rotting vegetation. There is a splintered club here.

Encounter: Bandits (5)
Treasure: As per monster type.
63

Encounter: Green Slimes (2)
Treasure: None.
 
64There is a putrid smell coming from something nearby. There is a candle stub here.

Encounter: Orcs (3)
Treasure: As per monster type.
65There is a putrid smell coming from something nearby.

Treasure: 100sp, 30gp.
66There is a broken arrow here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
67

68There is a mold growing here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
69A strong wind blows through this area.

 
70This area has a stale, fetid smell.

Encounter: Skeletons (7)
Treasure: As per monster type.
71

Encounter: Traders (2)
Treasure: None.
72A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Goblins (4)
Treasure: None.
 
73This area smells of rotting vegetation.

74

Encounter: Snakes, Cobra (5)
Treasure: None.
75Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
76The air here smells of smoke. The ceiling here is damp.

77A strong downdraft blows through this area. There is a pile of ashes here.

Treasure: 600sp.
78

 
79

Encounter: Sprites (6)
Treasure: None.
80A strong, moaning wind blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
81It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
82The air here is very cold. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
83The air here is very hot. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Encounter: Killer Bees (2)
Treasure: None.
84

Encounter: Killer Bees (10)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee