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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A cold air current blows through this area. Encounter: Goblins (5) Treasure: As per monster type. | 2 | The air here is very hot. There is water dripping here. | 3 | This area smells of rotting vegetation. Encounter: Green Slimes (1) Treasure: None. |
| 4 | A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. | 5 | The air here is very cold. There is a putrid smell coming from something nearby. Encounter: Wolves (10) Treasure: As per monster type. | 6 | The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here. |
| 7 | 8 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 9 | A slight breeze blows through this area. The air here smells of smoke. There is a pile of ashes here. | |
| 10 | There is a mold growing here. | 11 | There are wax drippings here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 12 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 13 | It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (1) Treasure: None. | 14 | Treasure: 500sp, 30gp, 4 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | A strong wind blows through this area. There is a salty, wet smell to this area. |
| 16 | There is a salty, wet smell to this area. There is a large puddle of water here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 17 | 18 | A slight, damp breeze blows through this area. There is a cracked hammer head here. | |
| 19 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Sprites (14) Treasure: None. | 20 | There is water dripping here. | 21 | There are food scraps scattered here. Treasure: 100sp, 30gp. |
| 22 | A slight, damp breeze blows through this area. There is a slimy coating on the ceiling here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 23 | 24 | There is a pile of rags here. Encounter: Traders (5) Treasure: None. | |
| 25 | The wall here is damp. Encounter: Goblins (5) Treasure: None. | 26 | Encounter: Lizards, Gecko (1) Treasure: None. | 27 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 28 | Encounter: Orcs (4) Treasure: As per monster type. | 29 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Treasure: 300sp. | 30 | A strong, moaning wind blows through this area. Treasure: 600sp, 60gp, 1 magic item. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 31 | It is foggy here, making it difficult to see. Encounter: Wolves (8) Treasure: None. | 32 | The wall here is damp. | 33 | Encounter: Halflings (13) Treasure: None. |
| 34 | This area has a pleasant, earthy smell. There is a pile of dung here. | 35 | There is a broken sword blade here. Encounter: Bandits (3) Treasure: None. | 36 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | The remnants of a rope are here, rotten. Treasure: 200sp, 10gp. | 38 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 39 | A strong updraft blows through this area. There are scratches on the wall here. Encounter: Bandits (7) Treasure: None. |
| 40 | There are cracks in the floor here. | 41 | Pottery shards are scattered here. | 42 | |
| 43 | 44 | Encounter: Skeletons (8) Treasure: As per monster type. | 45 | A metallic smell assails your nostrils. Encounter: Beetles, Fire (2) Treasure: As per monster type. | |
| 46 | This area has a pleasant, earthy smell. It is misty here. | 47 | 48 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 49 | The air here is very hot. This area smells faintly of urine. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | A cold air current blows through this area. This area has a pleasant, earthy smell. Treasure: 400sp, 1 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 51 | It is foggy here, making it difficult to see. Encounter: Goblins (7) Treasure: As per monster type. |
| 52 | A slight downdraft blows through this area. There is dried blood here. Encounter: Acolytes (2) Treasure: None. | 53 | The air here is very hot. There is a torn leather boot here. | 54 | Guano covers this area. |
| 55 | A slight, damp breeze blows through this area. | 56 | This area has a pleasant, earthy smell. | 57 | Encounter: Kobolds (7) Treasure: None. |
| 58 | The air here is very hot. This area smells faintly of manure. There is a pile of straw here. Treasure: 600sp, 60gp. | 59 | The air here is very hot. This area is very dusty. Encounter: Bandits (3) Treasure: None. | 60 | A metallic smell assails your nostrils. |
| 61 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | This area is covered in cobwebs. Treasure: 200sp. | 63 | |
| 64 | Treasure: 600sp. | 65 | This area smells faintly of urine. | 66 | |
| 67 | Encounter: Sprites (9) Treasure: As per monster type. | 68 | Encounter: Shrews, Giant (4) Treasure: As per monster type. | 69 | It is foggy here, making it difficult to see. There is a cracked flask here. Treasure: 400sp, 50gp. Trap: Illusion of monsters: Beetles, Fire (8) |