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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unvanquishable Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2There are cracks in the floor here.

3

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4This area smells of rotting vegetation. There is a cracked flask here.

5There is a salty, wet smell to this area.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
6This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
7

8A slight updraft blows through this area.

9Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

 
10The air here is very hot.

11There is a cracked flask here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
13The ceiling here is damp.

Encounter: Goblins (5)
Treasure: None.
14This area smells faintly of manure. There is a pile of rags here.

15A haze of smoke hangs in the air.

 
16A cold air current blows through this area. It is foggy here, making it difficult to see. There are wax drippings here.

17This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: None.
18This area is covered in cobwebs.

 
19There is a broken pole here.

Encounter: Sprites (9)
Treasure: As per monster type.
20There is a broken bottle here.

21A gusting breeze blows through this area. There is a blunt javelin head here.

Encounter: Kobolds (9)
Treasure: None.
 
22It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
23Fog gathers and swirls on the floor, concealing it.

24A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A slight, damp breeze blows through this area. There is a pile of rags here.

26

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
27

 
28

29Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (4)
Treasure: As per monster type.
30A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There are fungi growing here.

 
31There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32It is misty here.

33

 
34This area has a pleasant, earthy smell.

35This area has a stale, fetid smell.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36There are cracks in the wall here.

 
37This area smells faintly of manure. There is a badly dented helmet here.

Treasure: 300sp.
38The air here is very hot.

Encounter: Kobolds (13)
Treasure: As per monster type.
39This area smells of rotting vegetation.

 
40This area has a pleasant, earthy smell.

41The air here is very hot. There is water dripping here.

Treasure: 300sp, 60gp.
42The air here is very hot. This area smells faintly of manure. There is a candle stub here.

 
43A metallic smell assails your nostrils. This area is covered in cobwebs.

44

45There is a salty, wet smell to this area.

Encounter: Spiders, Crab (1)
Treasure: None.
 
46A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Stirges (2)
Treasure: As per monster type.
47A strong, moaning wind blows through this area. There is a torn leather boot here.

Treasure: 600sp.
48A strong updraft blows through this area. The smell of ozone assails your nostrils.

 
49This area is covered in cobwebs.

50A cold air current blows through this area.

Treasure: 100sp, 20gp.
51

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52

53The air here is very hot.

Encounter: Gnomes (3)
Treasure: As per monster type.
54A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a mold growing here.

 
55A cold air current blows through this area. The smell of ozone assails your nostrils.

Encounter: Wolves (6)
Treasure: As per monster type.
56

57It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Gnomes (2)
Treasure: None.
 
58

59

60A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a pile of ashes here.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee