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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The air here is very cold. This area is very dusty. Encounter: Bandits (8) Treasure: As per monster type. | 2 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | This area smells faintly of manure. The ceiling here is damp. |
| 4 | Treasure: 500sp, 50gp. | 5 | The wall here is damp. Encounter: Dwarves (6) Treasure: As per monster type. | 6 | A metallic smell assails your nostrils. |
| 7 | A metallic smell assails your nostrils. | 8 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | The air here is very cold. There are cracks in the wall here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 11 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Pottery shards are scattered here. Encounter: Stirges (9) Treasure: As per monster type. | 12 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty. |
| 13 | There are cracks in the wall here. | 14 | There is a putrid smell coming from something nearby. There is water dripping here. | 15 | This area smells of rotting vegetation. There is water dripping here. |
| 16 | There is a torch stub here. Encounter: Traders (1) Treasure: As per monster type. | 17 | There is a corroded chain here. | 18 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are scratches on the wall here. |
| 19 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. | 20 | This area smells faintly of manure. Encounter: Snakes, Cobra (1) Treasure: None. | 21 | A slight, damp breeze blows through this area. There is a pile of dung here. |
| 22 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here. | 23 | A slight, damp breeze blows through this area. There is a blunt javelin head here. Encounter: Green Slimes (4) Treasure: None. | 24 | This area is very dusty. Encounter: Acolytes (1) Treasure: As per monster type. |
| 25 | A cold air current blows through this area. This area is covered in cobwebs. | 26 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (4) Treasure: As per monster type. | 27 | The air here is very hot. There is a broken arrow here. Encounter: Wolves (8) Treasure: None. |
| 28 | 29 | There is a cracked hammer head here. | 30 | The air here is very hot. | |
| 31 | There is a pile of dung here. | 32 | Encounter: Acolytes (4) Treasure: None. | 33 | A strong updraft blows through this area. Encounter: Goblins (5) Treasure: As per monster type. |
| 34 | There is a mold growing here. | 35 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. | 36 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Stirges (6) Treasure: None. |
| 37 | There is a putrid smell coming from something nearby. Encounter: Traders (8) Treasure: None. | 38 | 39 | A cold air current blows through this area. A haze of smoke hangs in the air. Encounter: Halflings (11) Treasure: None. | |
| 40 | There is a pile of ashes here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 41 | This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | Treasure: 400sp, 50gp. |
| 43 | The air here is very hot. Encounter: Beetles, Fire (5) Treasure: None. | 44 | There are rotting wood pieces here. | 45 | A slight updraft blows through this area. An acrid smell assails your nostrils. There is dried blood here. Encounter: Bandits (7) Treasure: As per monster type. |
| 46 | A strong updraft blows through this area. This area is covered in cobwebs. | 47 | Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | A haze of dust hangs in the air. Encounter: Sprites (13) Treasure: As per monster type. |
| 49 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 50 | 51 | Encounter: Skeletons (6) Treasure: None. | |
| 52 | A slight downdraft blows through this area. | 53 | There are bones scattered here. | 54 | There is a putrid smell coming from something nearby. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 55 | Encounter: Orcs (6) Treasure: None. | 56 | There is a large puddle of water here. | 57 | A slight breeze blows through this area. Encounter: Shrews, Giant (7) Treasure: None. |
| 58 | There is a pile of rags here. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 59 | There is a slimy coating on the wall here. Encounter: Snakes, Cobra (1) Treasure: None. | 60 | A slight breeze blows through this area. This area is very dusty. Trap: Poison gas: Save vs. Poison or die. |
| 61 | Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. Encounter: Bandits (3) Treasure: As per monster type. | 63 | |
| 64 | There is a bent copper coin lying here. | 65 | A cold air current blows through this area. This area is covered in cobwebs. Treasure: 400sp. | 66 | The air here is very cold. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. |
| 67 | The air here is very hot. The remnants of a rope are here, rotten. | 68 | There are dry leaves and twigs scattered here. Encounter: Halflings (6) Treasure: None. | 69 | A metallic smell assails your nostrils. |
| 70 | A slight breeze blows through this area. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 72 | A haze of smoke hangs in the air. There is a torn leather boot here. |
| 73 | The air here is very hot. Encounter: Stirges (10) Treasure: None. | 74 | Encounter: Goblins (5) Treasure: As per monster type. | 75 | It is foggy here, making it difficult to see. There are cracks in the wall here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 76 | A strong, moaning wind blows through this area. Encounter: Shrews, Giant (8) Treasure: None. | 77 | This area smells faintly of urine. | 78 | The smell of ozone assails your nostrils. |
| 79 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Spiders, Crab (4) Treasure: None. | 80 | The air here is very hot. There are cracks in the wall here. | 81 | Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here. Encounter: Snakes, Cobra (2) Treasure: None. |
| 82 | 83 | A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 84 | There are cracks in the floor here. | |
| 85 | 86 |