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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Lost Sanctum of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2

3The smell of ozone assails your nostrils.

 
4This area smells faintly of manure.

5There are cracks in the wall here.

Encounter: Halflings (10)
Treasure: As per monster type.
6This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Stirges (9)
Treasure: None.
 
7A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the wall here.

Encounter: Halflings (11)
Treasure: None.
8The air here is very cold.

Encounter: Sprites (14)
Treasure: As per monster type.
9This area has a stale, fetid smell.

 
10There is a pile of dung here.

Encounter: Kobolds (13)
Treasure: None.
11

12The air here is very hot.

Encounter: Killer Bees (1)
Treasure: None.
 
13The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Wolves (7)
Treasure: None.
14

15Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
16A haze of dust hangs in the air.

Encounter: Orcs (4)
Treasure: As per monster type.
17This area smells faintly of urine.

Treasure: 600sp, 60gp.
Trap: Poison snake: 1 hit dice.
18It is foggy here, making it difficult to see. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
19There is a pile of dung here.

Encounter: Orcs (4)
Treasure: As per monster type.
20

21A strong wind blows through this area.

Encounter: Shrews, Giant (3)
Treasure: None.
 
22A strong wind blows through this area. It is foggy here, making it difficult to see.

23

Encounter: Acolytes (3)
Treasure: None.
24The air here is very hot. It is foggy here, making it difficult to see. There is a pile of dung here.

 
25

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
26

27

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
28There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29The air here smells of smoke.

30A strong wind blows through this area. This area is very dusty.

Encounter: Traders (5)
Treasure: None.
 
31A strong updraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: None.
32The remnants of a rope are here, rotten.

33There is a putrid smell coming from something nearby. There is a rusted spike here.

 
34A haze of smoke hangs in the air. Guano covers this area.

35

36There is water dripping here.

 
37

38There is dried blood here.

Treasure: 200sp, 10gp.
39

 
40

Encounter: Orcs (5)
Treasure: None.
41A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

42

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
43

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Skeletons (6)
Treasure: As per monster type.
45The air here is very hot. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Killer Bees (3)
Treasure: None.
 
46A cold air current blows through this area. There is a mold growing here.

47

48There are cracks in the floor here.

 
49A slight breeze blows through this area. A haze of dust hangs in the air. There is a candle stub here.

50This area smells of rotting vegetation.

Treasure: 600sp, 50gp, 6 gems.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There are rotting wood pieces here.

Encounter: Acolytes (2)
Treasure: As per monster type.
53A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Encounter: Orcs (6)
Treasure: As per monster type.
54There is a broken pole here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
55

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There is a mold growing here.

57A haze of smoke hangs in the air. There is a mold growing here.

 
58A strong wind blows through this area.

Encounter: Sprites (9)
Treasure: None.
59An acrid smell assails your nostrils. This area is very dusty.

60An acrid smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: None.
 
61

Encounter: Wolves (4)
Treasure: As per monster type.
62This area has a stale, fetid smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
63The air here is very hot. There is a mold growing here.

Treasure: 400sp.
 
64A slight breeze blows through this area. A metallic smell assails your nostrils.

Treasure: 100sp, 50gp.
65This area smells faintly of urine. There is a slimy coating on the wall here.

Encounter: Wolves (8)
Treasure: None.
66A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Bandits (5)
Treasure: None.
 
67A slight, damp breeze blows through this area. There is a corroded chain here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
68The smell of ozone assails your nostrils.

69There is dried blood here.

 
70A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (9)
Treasure: None.
71A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

72This area has a pleasant, earthy smell.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
73There is a broken pole here.

Treasure: 200sp, 20gp.
74

75It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
76

77

78

Encounter: Killer Bees (3)
Treasure: None.
 
79The air here is very hot.

80A strong downdraft blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
81This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
82

83The ceiling here is damp.

84

 
85A strong, moaning wind blows through this area. There is a pick handle here.

Encounter: Halflings (8)
Treasure: None.
86A haze of smoke hangs in the air. There is water dripping here.

Encounter: Acolytes (4)
Treasure: None.
87There is a torch stub here.

Encounter: Stirges (3)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee