This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | The air here smells of smoke. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 2 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | 3 | A strong, moaning wind blows through this area. There are cracks in the wall here. |
| 4 | The air here is very hot. There is a cracked flask here. Treasure: 400sp, 5 gems. | 5 | Teeth and fangs are scattered here. Treasure: 500sp. | 6 | This area smells faintly of manure. There is a broken pole here. |
| 7 | The air here is very cold. The air here smells of smoke. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | Fog gathers and swirls on the floor, concealing it. Encounter: Stirges (7) Treasure: None. | 9 | This area has a pleasant, earthy smell. |
| 10 | This area smells faintly of urine. Treasure: 200sp, 20gp. | 11 | It is foggy here, making it difficult to see. | 12 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a splintered club here. Encounter: Stirges (8) Treasure: As per monster type. |
| 13 | There are rotting wood pieces here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 14 | There is a corroded chain here. | 15 | There is a salty, wet smell to this area. Encounter: Wolves (5) Treasure: None. |
| 16 | This area has a stale, fetid smell. There is a trickle of water here. Encounter: Sprites (11) Treasure: None. | 17 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | There is a corroded chain here. Trap: Poison gas: Save vs. Poison or die. |
| 19 | Treasure: 600sp, 50gp. | 20 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | 21 | A metallic smell assails your nostrils. There is water dripping here. |
| 22 | The ceiling here is damp. | 23 | Treasure: 300sp. | 24 | Trap: Fog: Looks like poison gas, but harmless. |
| 25 | There is a mold growing here. Encounter: Acolytes (4) Treasure: None. | 26 | This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. | 27 | This area smells faintly of manure. The wall here is damp. |
| 28 | There is water dripping here. Encounter: Orcs (4) Treasure: As per monster type. | 29 | The ceiling here is damp. Treasure: 100sp. | 30 | The air here is very cold. A haze of dust hangs in the air. |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 32 | 33 | Guano covers this area. | |
| 34 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There is water dripping here. | 36 | A chlorine-like smell assails your nostrils. Teeth and fangs are scattered here. |
| 37 | Encounter: Dwarves (2) Treasure: As per monster type. | 38 | A strong, moaning wind blows through this area. This area is very dusty. Encounter: Wolves (9) Treasure: None. | 39 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 40 | The air here is very hot. There are bones scattered here. Encounter: Kobolds (6) Treasure: As per monster type. | 41 | The air here is very hot. There is a large puddle of water here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 42 | This area smells faintly of manure. Encounter: Dwarves (5) Treasure: None. |
| 43 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | The ceiling here is damp. Trap: Fog: Looks like poison gas, but harmless. | 45 | There is a broken sword blade here. |
| 46 | This area smells faintly of manure. This area is very dusty. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 47 | The wall here is damp. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 48 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. |
| 49 | A slight breeze blows through this area. | 50 | 51 | ||
| 52 | Encounter: Spiders, Crab (3) Treasure: None. | 53 | The air here is very hot. Guano covers this area. | 54 | A haze of smoke hangs in the air. Treasure: 100sp. |
| 55 | 56 | It is foggy here, making it difficult to see. There are bones scattered here. Treasure: 200sp. | 57 | There is a trickle of water here. Treasure: 100sp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 58 | There is a small puddle of water here. Treasure: 600sp, 10gp. | 59 | A slight breeze blows through this area. This area smells faintly of manure. | 60 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | This area is covered in cobwebs. | 62 | Teeth and fangs are scattered here. | 63 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a small puddle of water here. |
| 64 | This area smells of rotting vegetation. Treasure: 600sp. | 65 | A strong, gusting wind blows through this area. The wall here is damp. Encounter: Goblins (5) Treasure: As per monster type. | 66 | This area has a stale, fetid smell. |
| 67 | There is a putrid smell coming from something nearby. The wall here is damp. Encounter: Skeletons (8) Treasure: As per monster type. | 68 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | There is a salty, wet smell to this area. This area is covered in cobwebs. |
| 70 | A haze of smoke hangs in the air. Encounter: Acolytes (4) Treasure: As per monster type. | 71 | There are bones scattered here. | 72 | There is a bent and rusted iron bar here. |
| 73 | A cold air current blows through this area. There is water dripping here. | 74 | There are cracks in the floor here. Treasure: 200sp, 60gp. | 75 | There is water dripping here. Treasure: 300sp, 30gp. |
| 76 | Fog gathers and swirls on the floor, concealing it. | 77 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 78 | The air here is very hot. This area has a pleasant, earthy smell. There is a blunt javelin head here. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 79 | This area smells faintly of urine. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 80 | A cold air current blows through this area. | 81 | The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |