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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Hidden Shambles of the Dwellers in the Ophidian Catacombs of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2The air here smells of smoke. There is a torch stub here.

Treasure: 500sp.
3A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

 
4

5The air here is very hot. This area is very dusty.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
6There is a pile of ashes here.

 
7There is a pick handle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8A strong updraft blows through this area.

Treasure: 600sp.
9There are several small stones here.

 
10The air here is very hot. This area is covered in rubble and dirt.

11

12A strong updraft blows through this area. There are food scraps scattered here.

Encounter: Wolves (10)
Treasure: None.
 
13A strong, moaning wind blows through this area.

Encounter: Goblins (4)
Treasure: None.
14The air here is very hot. This area has a stale, fetid smell. The remnants of a rope are here, rotten.

15This area has a pleasant, earthy smell.

Encounter: Sprites (13)
Treasure: As per monster type.
 
16It is foggy here, making it difficult to see. This area is covered in cobwebs.

17A strong wind blows through this area. An acrid smell assails your nostrils. There is water dripping here.

Encounter: Acolytes (6)
Treasure: As per monster type.
18Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19

20This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
21

Encounter: Bandits (3)
Treasure: As per monster type.
 
22

Encounter: Killer Bees (3)
Treasure: None.
23The air here is very hot. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

24

Encounter: Traders (3)
Treasure: None.
 
25The air here is very hot. There is a slimy coating on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A strong wind blows through this area. There is a broken sword blade here.

27A slight, damp breeze blows through this area. There is water dripping here.

 
28A gusting breeze blows through this area. This area is covered in cobwebs.

29A slight breeze blows through this area. There is a blunt javelin head here.

30Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Halflings (11)
Treasure: As per monster type.
 
31

Encounter: Goblins (5)
Treasure: As per monster type.
32The air here is very hot. There is a salty, wet smell to this area.

33The air here is very hot. A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
34There is a slimy coating on the wall here.

Treasure: 300sp, 30gp.
35Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36

 
37

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area has a pleasant, earthy smell. There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 600sp.
 
40The air here is very hot. This area is covered in cobwebs.

41This area has a pleasant, earthy smell. There are wax drippings here.

42There are bones scattered here.

Encounter: Traders (6)
Treasure: None.
 
43

44A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45

 
46A slight breeze blows through this area. This area has a stale, fetid smell. This area is very dusty.

Treasure: 100sp, 50gp.
47This area has a pleasant, earthy smell. There is dried blood here.

Encounter: Bandits (6)
Treasure: As per monster type.
48This area is covered in cobwebs.

 
49Your nostrils are overwhelmed by a sulphurous smell.

50This area smells faintly of manure. Guano covers this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
51A metallic smell assails your nostrils.

 
52This area has a pleasant, earthy smell.

53There is a small puddle of water here.

54

Encounter: Halflings (16)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

56A haze of smoke hangs in the air.

Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Gnomes (4)
57There is dried blood here.

Treasure: 300sp, 30gp, 2 gems.
 
58The air here is very hot. An acrid smell assails your nostrils. The wall here is damp.

Encounter: Bandits (5)
Treasure: As per monster type.
59A strong wind blows through this area. This area is very dusty.

60The remnants of a rope are here, rotten.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee