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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The air here smells of smoke. Treasure: 300sp, 20gp. Trap: Illusion of monsters: Traders (8) | 2 | A slight breeze blows through this area. This area smells faintly of manure. There is a mold growing here. | 3 | Encounter: Shrews, Giant (6) Treasure: None. |
| 4 | 5 | There is a putrid smell coming from something nearby. Encounter: Dwarves (2) Treasure: As per monster type. | 6 | The ceiling here is damp. | |
| 7 | It is foggy here, making it difficult to see. There is a rusted spike here. Encounter: Acolytes (3) Treasure: As per monster type. | 8 | 9 | A metallic smell assails your nostrils. Guano covers this area. | |
| 10 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. | 11 | There are cracks in the ceiling here. Trap: Poison gas: Save vs. Poison or die. | 12 | This area smells faintly of manure. Encounter: Spiders, Crab (1) Treasure: None. |
| 13 | A cold air current blows through this area. There is a salty, wet smell to this area. | 14 | A strong updraft blows through this area. This area has a pleasant, earthy smell. There is a torn leather boot here. | 15 | The air here is very cold. There is a pile of dung here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 16 | Treasure: 100sp. | 17 | There are bits of fur and hair scattered around here. | 18 | A metallic smell assails your nostrils. There is a bent and rusted iron bar here. Encounter: Lizards, Gecko (1) Treasure: None. |
| 19 | 20 | The air here smells of smoke. There is a slimy coating on the ceiling here. | 21 | The air here is very hot. There is a putrid smell coming from something nearby. Treasure: 400sp, 20gp. | |
| 22 | This area smells faintly of manure. There are food scraps scattered here. Encounter: Traders (3) Treasure: As per monster type. | 23 | An acrid smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 | There are food scraps scattered here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 25 | The air here smells of smoke. The ceiling here is damp. Encounter: Sprites (7) Treasure: None. | 26 | There is a torch stub here. | 27 | Encounter: Traders (6) Treasure: None. |
| 28 | This area is very dusty. | 29 | A slight, damp breeze blows through this area. This area smells faintly of manure. Encounter: Sprites (5) Treasure: As per monster type. | 30 | A slight breeze blows through this area. This area smells of rotting vegetation. There is a torn leather boot here. Treasure: 100sp, 30gp. |
| 31 | 32 | This area has a stale, fetid smell. It is misty here. Treasure: 400sp. | 33 | Treasure: 400sp, 10gp. | |
| 34 | 35 | A haze of dust hangs in the air. | 36 | A cold air current blows through this area. This area smells faintly of manure. | |
| 37 | A cold air current blows through this area. | 38 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a rusted spike here. Encounter: Traders (7) Treasure: As per monster type. | 39 | There is a large puddle of water here. Encounter: Traders (6) Treasure: As per monster type. |
| 40 | Encounter: Kobolds (8) Treasure: None. | 41 | The air here smells of smoke. Guano covers this area. | 42 | This area smells faintly of manure. |
| 43 | Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (4) Treasure: As per monster type. | 44 | This area is very dusty. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 45 | The air here is very hot. This area smells faintly of manure. |
| 46 | This area is covered in cobwebs. | 47 | 48 | It is foggy here, making it difficult to see. There is a blunt javelin head here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 49 | The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here. Encounter: Wolves (8) Treasure: None. | 50 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Spiders, Crab (2) Treasure: None. | 51 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here. Encounter: Traders (7) Treasure: None. |
| 52 | Encounter: Traders (6) Treasure: None. | 53 | Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 54 | Trap: Poison gas: Save vs. Poison or die. |
| 55 | A slight downdraft blows through this area. Treasure: 500sp. Trap: Illusion of monsters: Dwarves (4) | 56 | There is a mold growing here. | 57 | A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. |
| 58 | There is a pick handle here. Encounter: Lizards, Gecko (2) Treasure: None. | 59 | A slight, damp breeze blows through this area. Treasure: 500sp, 10gp. | 60 | This area smells faintly of urine. |
| 61 | There is a small puddle of water here. Treasure: 600sp, 50gp. | 62 | The air here is very hot. | 63 | This area is very dusty. Encounter: Gnomes (6) Treasure: As per monster type. |
| 64 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Bandits (3) Treasure: None. | 65 | This area is covered in cobwebs. | 66 | A slight updraft blows through this area. This area smells of rotting vegetation. Encounter: Sprites (9) Treasure: As per monster type. |