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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ophidian Keep of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3The air here is very cold. There is water dripping here.

 
4This area smells faintly of manure.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
5The air here is very cold. A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6

 
7There is a pile of dung here.

Encounter: Wolves (11)
Treasure: None.
8

Encounter: Wolves (6)
Treasure: As per monster type.
9The remnants of a rope are here, rotten.

 
10The remnants of a rope are here, rotten.

Encounter: Goblins (5)
Treasure: As per monster type.
11There is a broken sword blade here.

Encounter: Orcs (7)
Treasure: None.
12There is a putrid smell coming from something nearby.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
13The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here.

14There are sticks scattered here.

Treasure: 200sp.
15

 
16A strong wind blows through this area.

17Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
19This area is very dusty.

Encounter: Sprites (11)
Treasure: None.
20This area has a stale, fetid smell.

21A haze of smoke hangs in the air.

 
22The air here is very cold. This area smells faintly of manure.

23The air here smells of smoke.

24This area is very dusty.

 
25Fog gathers and swirls on the floor, concealing it.

26There are bones scattered here.

27

 
28A slight updraft blows through this area. This area is very dusty.

29This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

Encounter: Beetles, Fire (6)
Treasure: None.
33This area smells faintly of manure.

 
34There are rotting wood pieces here.

Treasure: 100sp, 60gp, 5 gems.
35The air here is very hot. There is a broken sword blade here.

36A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (7)
Treasure: As per monster type.
 
37This area is very dusty.

38It is foggy here, making it difficult to see. There are sticks scattered here.

39A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 400sp.
 
40This area has a stale, fetid smell. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41A chlorine-like smell assails your nostrils. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
43A chlorine-like smell assails your nostrils. The wall here is damp.

44

45This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Bandits (1)
Treasure: None.
47It is misty here. The wall here is damp.

48There is a pile of rags here.

Treasure: 600sp.
 
49This area has a stale, fetid smell. There is a pile of ashes here.

50

Encounter: Shrews, Giant (3)
Treasure: None.
51A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
52This area smells of rotting vegetation.

53There is a bent copper coin lying here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
54A gusting breeze blows through this area. Pottery shards are scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
55There are rotting wood pieces here.

56There is a blunt javelin head here.

57A slight breeze blows through this area. There is a mold growing here.

Encounter: Acolytes (8)
Treasure: None.
 
58

59The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
60The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (4)
Treasure: None.
 
61This area smells of rotting vegetation.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee