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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | There are cracks in the floor here. | 3 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 4 | This area smells of rotting vegetation. There is a cracked flask here. | 5 | There is a salty, wet smell to this area. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 6 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (3) Treasure: None. |
| 7 | 8 | A slight updraft blows through this area. | 9 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. | |
| 10 | The air here is very hot. | 11 | There is a cracked flask here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | There is water dripping here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 13 | The ceiling here is damp. Encounter: Goblins (5) Treasure: None. | 14 | This area smells faintly of manure. There is a pile of rags here. | 15 | A haze of smoke hangs in the air. |
| 16 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are wax drippings here. | 17 | This area smells faintly of manure. Encounter: Green Slimes (1) Treasure: None. | 18 | This area is covered in cobwebs. |
| 19 | There is a broken pole here. Encounter: Sprites (9) Treasure: As per monster type. | 20 | There is a broken bottle here. | 21 | A gusting breeze blows through this area. There is a blunt javelin head here. Encounter: Kobolds (9) Treasure: None. |
| 22 | It is foggy here, making it difficult to see. This area is very dusty. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | A slight, damp breeze blows through this area. There is a pile of rags here. | 26 | Treasure: 100sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 27 | |
| 28 | 29 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (4) Treasure: As per monster type. | 30 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There are fungi growing here. | |
| 31 | There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | It is misty here. | 33 | |
| 34 | This area has a pleasant, earthy smell. | 35 | This area has a stale, fetid smell. Treasure: 600sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 36 | There are cracks in the wall here. |
| 37 | This area smells faintly of manure. There is a badly dented helmet here. Treasure: 300sp. | 38 | The air here is very hot. Encounter: Kobolds (13) Treasure: As per monster type. | 39 | This area smells of rotting vegetation. |
| 40 | This area has a pleasant, earthy smell. | 41 | The air here is very hot. There is water dripping here. Treasure: 300sp, 60gp. | 42 | The air here is very hot. This area smells faintly of manure. There is a candle stub here. |
| 43 | A metallic smell assails your nostrils. This area is covered in cobwebs. | 44 | 45 | There is a salty, wet smell to this area. Encounter: Spiders, Crab (1) Treasure: None. | |
| 46 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here. Encounter: Stirges (2) Treasure: As per monster type. | 47 | A strong, moaning wind blows through this area. There is a torn leather boot here. Treasure: 600sp. | 48 | A strong updraft blows through this area. The smell of ozone assails your nostrils. |
| 49 | This area is covered in cobwebs. | 50 | A cold air current blows through this area. Treasure: 100sp, 20gp. | 51 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 52 | 53 | The air here is very hot. Encounter: Gnomes (3) Treasure: As per monster type. | 54 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a mold growing here. | |
| 55 | A cold air current blows through this area. The smell of ozone assails your nostrils. Encounter: Wolves (6) Treasure: As per monster type. | 56 | 57 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Gnomes (2) Treasure: None. | |
| 58 | 59 | 60 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a pile of ashes here. | ||