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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (1) Treasure: As per monster type. | 2 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | This area has a stale, fetid smell. There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 4 | This area has a pleasant, earthy smell. There is a broken sword blade here. Encounter: Kobolds (6) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. There is a badly dented helmet here. Encounter: Dwarves (5) Treasure: As per monster type. | 6 | A strong wind blows through this area. This area smells faintly of urine. Encounter: Kobolds (8) Treasure: None. |
| 7 | There is a salty, wet smell to this area. There are scratches on the wall here. Encounter: Acolytes (3) Treasure: None. | 8 | A cold air current blows through this area. The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 9 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Poison gas: Save vs. Poison or die. |
| 10 | Encounter: Sprites (14) Treasure: As per monster type. | 11 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here. | 12 | This area smells faintly of manure. Encounter: Acolytes (3) Treasure: As per monster type. |
| 13 | An acrid smell assails your nostrils. There is a trickle of water here. | 14 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Encounter: Stirges (2) Treasure: As per monster type. | 15 | There is a slimy coating on the ceiling here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 16 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | A slight updraft blows through this area. There are rotting wood pieces here. | 18 | There is a mold growing here. |
| 19 | This area smells faintly of urine. It is foggy here, making it difficult to see. | 20 | This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. | 21 | A haze of smoke hangs in the air. The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 22 | There is a salty, wet smell to this area. There is a torn sack here. | 23 | This area has a pleasant, earthy smell. Teeth and fangs are scattered here. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 24 | This area smells of rotting vegetation. This area is very dusty. |
| 25 | A cold air current blows through this area. The ceiling here is damp. | 26 | A strong, gusting wind blows through this area. This area is covered in cobwebs. Encounter: Stirges (1) Treasure: None. | 27 | Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 28 | The air here smells of smoke. | 29 | There is a bent and rusted iron bar here. | 30 | |
| 31 | Encounter: Killer Bees (10) Treasure: None. | 32 | A haze of smoke hangs in the air. Encounter: Lizards, Gecko (1) Treasure: None. | 33 | There is a salty, wet smell to this area. There is a cracked hammer head here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 34 | Guano covers this area. Encounter: Bandits (2) Treasure: None. | 35 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Encounter: Lizards, Gecko (3) Treasure: None. | 36 | There is a mold growing here. Encounter: Spiders, Crab (4) Treasure: None. |
| 37 | There is a putrid smell coming from something nearby. There is a pile of dung here. Encounter: Lizards, Gecko (1) Treasure: None. | 38 | 39 | This area has a stale, fetid smell. This area is covered in cobwebs. | |
| 40 | This area smells of rotting vegetation. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | Treasure: 500sp, 30gp. | 42 | The hilt of a broken dagger is lying here. Encounter: Traders (2) Treasure: None. |
| 43 | There are cracks in the floor here. Encounter: Killer Bees (5) Treasure: None. | 44 | 45 | Treasure: 200sp. | |
| 46 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | 48 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 50 | The air here is very hot. There are dry leaves and twigs scattered here. Encounter: Green Slimes (4) Treasure: None. | 51 | There are cracks in the floor here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 52 | 53 | A strong downdraft blows through this area. A metallic smell assails your nostrils. | 54 | This area has a stale, fetid smell. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | |
| 55 | There are scratches on the wall here. | 56 | Encounter: Lizards, Gecko (1) Treasure: None. | 57 | There is a broken pole here. Trap: Poison gas: Save vs. Poison or die. |
| 58 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | A slight downdraft blows through this area. There is a mold growing here. | 60 | A chlorine-like smell assails your nostrils. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 61 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Green Slimes (1) Treasure: None. | 62 | Encounter: Orcs (6) Treasure: As per monster type. | 63 | A haze of dust hangs in the air. Encounter: Gnomes (5) Treasure: As per monster type. |
| 64 | An acrid smell assails your nostrils. | 65 | The air here is very hot. There is a large puddle of water here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | A strong wind blows through this area. This area has a stale, fetid smell. |
| 67 | The air here is very cold. There are rotting wood pieces here. | 68 | A metallic smell assails your nostrils. | 69 | There is a large puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | A strong downdraft blows through this area. Encounter: Wolves (11) Treasure: As per monster type. | 71 |