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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Shambles of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

2There is a candle stub here.

Encounter: Spiders, Crab (4)
Treasure: None.
3

 
4

Encounter: Halflings (13)
Treasure: None.
5This area smells faintly of manure.

6This area has a pleasant, earthy smell.

 
7This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
8A haze of smoke hangs in the air. There is a corroded chain here.

9Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

 
10There is a broken pole here.

Encounter: Spiders, Crab (3)
Treasure: None.
11

Treasure: 100sp, 60gp.
12The air here is very hot. This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: As per monster type.
 
13This area is covered in rubble and dirt.

14

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: None.
 
16A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Orcs (5)
Treasure: None.
17A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

18A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
 
19A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
20Fog gathers and swirls on the floor, concealing it.

21This area smells faintly of manure. A haze of smoke hangs in the air.

 
22

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23The air here is very hot. There are fungi growing here.

Encounter: Wolves (5)
Treasure: None.
24There is a pile of dung here.

 
25An acrid smell assails your nostrils. There are wax drippings here.

26

Trap: 10' Pit: 1d6 points of damage if you fall in.
27

Encounter: Acolytes (3)
Treasure: None.
 
28There is a cracked hammer head here.

29A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Dwarves (3)
Treasure: As per monster type.
30

Encounter: Spiders, Crab (3)
Treasure: None.
 
31There is a pile of dung here.

Encounter: Acolytes (7)
Treasure: As per monster type.
32This area has a stale, fetid smell.

Treasure: 300sp, 20gp.
33There is a pile of dung here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
34There is a slimy coating on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Treasure: 100sp, 60gp.
36The air here is very hot. There are cracks in the wall here.

Encounter: Green Slimes (3)
Treasure: None.
 
37A strong downdraft blows through this area. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38A slight updraft blows through this area. This area is covered in cobwebs.

39

 
40A gusting breeze blows through this area. There are cracks in the wall here.

41A slight, damp breeze blows through this area. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A cold air current blows through this area.

44This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (10)
Treasure: As per monster type.
45

Encounter: Orcs (8)
Treasure: None.
 
46The air here is very hot.

Treasure: 300sp, 10gp.
47A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48There is a putrid smell coming from something nearby. There is a cracked flask here.

 
49

50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52A strong, gusting wind blows through this area.

Encounter: Traders (5)
Treasure: None.
53This area smells faintly of manure.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54A strong downdraft blows through this area. There is a pile of ashes here.

 
55

Encounter: Halflings (8)
Treasure: As per monster type.
56A haze of smoke hangs in the air. This area is covered in cobwebs.

57There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (6)
Treasure: None.
59A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are several small stones here.

60A slight breeze blows through this area.

 
61The air here is very hot. The air here smells of smoke. There is a small puddle of water here.

Encounter: Gnomes (6)
Treasure: As per monster type.
62A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63

 
64There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65

66

 
67A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

68

69A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

 
70There is a mold growing here.

Encounter: Snakes, Cobra (2)
Treasure: None.
71A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A gusting breeze blows through this area.

Encounter: Killer Bees (1)
Treasure: None.
 
73

74This area smells of rotting vegetation.

75A cold air current blows through this area. This area is covered in cobwebs.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee