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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring Haunts of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Killer Bees (2)
Treasure: As per monster type.
2There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4The air here is very cold.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6The air here smells of smoke. This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
 
7

8There is a salty, wet smell to this area. There is a candle stub here.

9The air here is very hot. A haze of dust hangs in the air.

 
10

11A cold air current blows through this area. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
12Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (5)
Treasure: None.
 
13

14There is a pile of ashes here.

Treasure: 400sp, 10gp.
15A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
16A strong downdraft blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here.

Encounter: Goblins (4)
Treasure: As per monster type.
17Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
18It is foggy here, making it difficult to see.

Treasure: 500sp, 20gp.
 
19It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: None.
20The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. The ceiling here is damp.

21There is a torch stub here.

 
22The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

23Fog gathers and swirls on the floor, concealing it.

24A strong wind blows through this area. There is a broken sword blade here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
25The air here is very hot. A haze of smoke hangs in the air.

26This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

27There is a rusted spike here.

Encounter: Killer Bees (7)
Treasure: None.
 
28

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31The air here is very hot. There is water dripping here.

Encounter: Wolves (4)
Treasure: As per monster type.
32There are rotting wood pieces here.

33

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
34There is a large puddle of water here.

Encounter: Sprites (10)
Treasure: As per monster type.
35This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36The air here is very hot. There is a pile of ashes here.

 
37

Encounter: Kobolds (10)
Treasure: As per monster type.
38A metallic smell assails your nostrils.

Encounter: Acolytes (6)
Treasure: None.
39A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
40Guano covers this area.

41The smell of ozone assails your nostrils. There is a splintered club here.

42A slight, damp breeze blows through this area. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area is covered in cobwebs.

44A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

45

Encounter: Skeletons (5)
Treasure: None.
 
46There are cracks in the wall here.

Encounter: Traders (7)
Treasure: None.
47This area smells faintly of manure. There is a cracked flask here.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48This area smells faintly of urine.

 
49A slight downdraft blows through this area. It is foggy here, making it difficult to see.

50The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
51

 
52The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Skeletons (7)
Treasure: None.
53A slight breeze blows through this area.

54There is water dripping here.

Treasure: 400sp.
 
55This area has a pleasant, earthy smell.

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Sprites (11)
56This area has a stale, fetid smell. Guano covers this area.

Encounter: Halflings (7)
Treasure: None.
57A cold air current blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58This area smells faintly of manure. There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A cold air current blows through this area.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee