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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ancient Tower of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are food scraps scattered here.

Encounter: Halflings (8)
Treasure: As per monster type.
2

3The air here is very hot. There is a broken pole here.

Encounter: Wolves (11)
Treasure: None.
 
4A strong, moaning wind blows through this area.

5

Encounter: Spiders, Crab (3)
Treasure: None.
6There are rotting wood pieces here.

Encounter: Orcs (5)
Treasure: None.
 
7There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Killer Bees (1)
Treasure: None.
8A strong downdraft blows through this area.

9It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
10

11There are cracks in the ceiling here.

12A haze of smoke hangs in the air. There are bones scattered here.

 
13A strong, moaning wind blows through this area.

14A cold air current blows through this area. There is a bent copper coin lying here.

15A strong, moaning wind blows through this area.

 
16The air here is very hot.

Encounter: Sprites (9)
Treasure: None.
17There is water dripping here.

18

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19This area is very dusty.

20A slight breeze blows through this area.

Encounter: Kobolds (7)
Treasure: None.
21Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (11)
Treasure: None.
 
22There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
24This area smells faintly of urine. A haze of dust hangs in the air. Pottery shards are scattered here.

Encounter: Halflings (13)
Treasure: None.
 
25A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Kobolds (11)
Treasure: None.
26The air here is very cold. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
27

 
28There is a slimy coating on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
29This area is covered in cobwebs.

30There are rotting wood pieces here.

 
31There is a putrid smell coming from something nearby.

Encounter: Stirges (10)
Treasure: As per monster type.
32It is misty here. There is a pile of rags here.

Treasure: 300sp.
33This area has a stale, fetid smell.

Treasure: 200sp, 5 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There are scratches on the wall here.

35Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Sprites (12)
Treasure: As per monster type.
36The hilt of a broken dagger is lying here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
37A strong downdraft blows through this area. A haze of smoke hangs in the air.

Treasure: 100sp, 30gp.
38There is a small puddle of water here.

Encounter: Halflings (11)
Treasure: None.
39There is a small puddle of water here.

 
40

41A metallic smell assails your nostrils.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42

 
43

Trap: Poison gas: Save vs. Poison or die.
44A cold air current blows through this area. There is a salty, wet smell to this area. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
46

Encounter: Halflings (13)
Treasure: None.
47There are cracks in the wall here.

Encounter: Wolves (11)
Treasure: As per monster type.
48It is misty here.

 
49There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50

Encounter: Goblins (6)
Treasure: As per monster type.
51A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Kobolds (7)
Treasure: None.
 
52This area smells faintly of manure.

53This area smells faintly of urine. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
54A strong wind blows through this area.

Treasure: 500sp, 60gp.
 
55A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
56This area smells faintly of urine. There is water dripping here.

57There is a mold growing here.

 
58A strong updraft blows through this area. The air here smells of smoke.

Encounter: Skeletons (11)
Treasure: None.
59

Encounter: Goblins (6)
Treasure: None.
60

 
61An acrid smell assails your nostrils. This area is covered in cobwebs.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee