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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forgotten City of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

2

3

 
4A strong, moaning wind blows through this area.

5

Treasure: 400sp.
Trap: Illusion of monsters: Acolytes (7)
6This area smells faintly of manure. This area is very dusty.

Encounter: Sprites (15)
Treasure: None.
 
7This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
8The air here smells of smoke. There is a mold growing here.

9Your nostrils are overwhelmed by a sulphurous smell.

 
10

Encounter: Goblins (6)
Treasure: As per monster type.
11The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

12Your nostrils are overwhelmed by a sulphurous smell.

 
13A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

14The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: None.
15

Encounter: Gnomes (3)
Treasure: As per monster type.
 
16The remnants of a rope are here, rotten.

Treasure: 200sp.
17

Encounter: Dwarves (1)
Treasure: As per monster type.
18A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Killer Bees (3)
Treasure: None.
 
19A strong wind blows through this area. There is a broken sword blade here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
20A slight downdraft blows through this area.

Treasure: 400sp.
21

Encounter: Halflings (15)
Treasure: As per monster type.
 
22There is water dripping here.

23

24There is a pile of straw here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
26

27

 
28The air here is very hot. This area is covered in rubble and dirt.

29The air here is very cold. Pottery shards are scattered here.

30This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
31It is misty here. Teeth and fangs are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32A gusting breeze blows through this area. There are scratches on the wall here.

33There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
 
34The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
35This area is very dusty.

36The air here is very hot. This area smells of rotting vegetation.

 
37There is a mold growing here.

38Fog gathers and swirls on the floor, concealing it. There is water dripping here.

39A slight breeze blows through this area. A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here.

 
40The air here is very hot.

41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42The air here is very hot. There is a mold growing here.

 
43There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
44The air here is very hot. This area smells faintly of urine. There is a slimy coating on the floor here.

Encounter: Kobolds (8)
Treasure: None.
45The air here is very hot. The air here smells of smoke.

 
46

Encounter: Acolytes (3)
Treasure: None.
47This area has a stale, fetid smell.

48A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
49This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 200sp.
50This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Killer Bees (8)
Treasure: None.
51A strong, moaning wind blows through this area. There are rotting wood pieces here.

 
52This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
53There are several small stones here.

54

Encounter: Orcs (3)
Treasure: None.
 
55It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: None.
56There are dry leaves and twigs scattered here.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Gnomes (3)
57There is a mold growing here.

Encounter: Killer Bees (5)
Treasure: None.
 
58It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: None.
60It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
61

Encounter: Bandits (3)
Treasure: None.
62This area is covered in cobwebs.

63

 
64

65There is a mold growing here.

Encounter: Orcs (8)
Treasure: As per monster type.
66

Encounter: Orcs (5)
Treasure: As per monster type.
 
67It is foggy here, making it difficult to see.

68This area has a pleasant, earthy smell. Pottery shards are scattered here.

Treasure: 400sp, 10gp, 1 magic item.
69An acrid smell assails your nostrils. There are sticks scattered here.

 
70

Encounter: Killer Bees (6)
Treasure: As per monster type.
71There is a putrid smell coming from something nearby.

72

Encounter: Sprites (7)
Treasure: As per monster type.
 
73There are cracks in the wall here.

74The air here smells of smoke.

Encounter: Gnomes (6)
Treasure: None.
75This area has a pleasant, earthy smell.

 
76The air here is very hot. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77

Encounter: Skeletons (8)
Treasure: As per monster type.
78Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 10gp.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee