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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Traders (5)
Treasure: As per monster type.
2

3There is a broken arrow here.

Treasure: 300sp, 60gp.
 
4

5A cold air current blows through this area. A haze of dust hangs in the air. The ceiling here is damp.

6The air here is very cold.

 
7This area is very dusty.

Encounter: Killer Bees (7)
Treasure: As per monster type.
8This area smells of rotting vegetation.

9Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (7)
Treasure: As per monster type.
 
10

11There is a slimy coating on the ceiling here.

12A cold air current blows through this area. A haze of dust hangs in the air. There are scratches on the wall here.

Encounter: Green Slimes (1)
Treasure: None.
 
13There are cracks in the ceiling here.

Encounter: Traders (7)
Treasure: None.
14The smell of ozone assails your nostrils. There is a pile of dung here.

15

 
16An acrid smell assails your nostrils. There is a cracked flask here.

Encounter: Sprites (11)
Treasure: None.
17

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18

 
19A cold air current blows through this area. Guano covers this area.

20A gusting breeze blows through this area. This area has a pleasant, earthy smell. There are several small stones here.

21The air here smells of smoke. The wall here is damp.

 
22A slight updraft blows through this area. This area has a stale, fetid smell. There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23The air here is very cold.

Treasure: 500sp, 20gp.
24An acrid smell assails your nostrils. There are bones scattered here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
25

Encounter: Halflings (10)
Treasure: None.
26A slight breeze blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

27The remnants of a rope are here, rotten.

Encounter: Halflings (14)
Treasure: As per monster type.
 
28The smell of ozone assails your nostrils.

29This area is covered in cobwebs.

30The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
31This area smells faintly of manure. This area is covered in cobwebs.

32The remnants of a rope are here, rotten.

Encounter: Orcs (3)
Treasure: None.
33Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

 
34

35It is misty here.

36There is a pile of ashes here.

Treasure: 100sp.
Trap: Illusion of monsters: Halflings (17)
 
37

38There is a torn leather boot here.

Encounter: Goblins (3)
Treasure: None.
39The air here is very hot.

 
40A strong wind blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Acolytes (6)
Treasure: None.
41A cold air current blows through this area. This area is very dusty.

42

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

44This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Green Slimes (2)
Treasure: None.
45Guano covers this area.

 
46It is misty here.

47It is foggy here, making it difficult to see.

Encounter: Stirges (6)
Treasure: None.
48There are cracks in the wall here.

Treasure: 100sp, 60gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49

Encounter: Skeletons (7)
Treasure: As per monster type.
50There is a slimy coating on the wall here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.

Treasure: 500sp, 30gp.
 
52

53

54

Treasure: 300sp.
Trap: Illusion of monsters: Killer Bees (8)
 
55A haze of smoke hangs in the air.

Treasure: 500sp.
56This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (5)
Treasure: None.
57

Treasure: 500sp.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee