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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The hilt of a broken dagger is lying here. Encounter: Shrews, Giant (5) Treasure: None. | 2 | There is a putrid smell coming from something nearby. Treasure: 200sp, 40gp. | 3 | A strong, moaning wind blows through this area. This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 4 | There is a pile of ashes here. Encounter: Kobolds (12) Treasure: As per monster type. | 5 | This area smells faintly of manure. | 6 | There is a bent and rusted iron bar here. Treasure: 400sp, 40gp. Trap: Illusion of monsters: Halflings (15) |
| 7 | This area is very dusty. | 8 | 9 | ||
| 10 | 11 | 12 | |||
| 13 | There is a trickle of water here. | 14 | A slight breeze blows through this area. A haze of dust hangs in the air. Encounter: Traders (2) Treasure: None. | 15 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 16 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | This area has a stale, fetid smell. Encounter: Kobolds (9) Treasure: As per monster type. | 18 | There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | 20 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a torn sack here. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is a torch stub here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 22 | There is a mold growing here. | 23 | Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (1) Treasure: None. | 24 | There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | A gusting breeze blows through this area. There is a trickle of water here. | 26 | It is foggy here, making it difficult to see. Encounter: Sprites (9) Treasure: None. | 27 | The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 400sp, 3 gems. |
| 28 | 29 | There is a broken arrow here. | 30 | Trap: Fog: Looks like poison gas, but harmless. | |
| 31 | There is a slimy coating on the floor here. Treasure: 100sp, 50gp. | 32 | 33 | A slight breeze blows through this area. This area has a pleasant, earthy smell. | |
| 34 | 35 | The air here is very hot. There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | Encounter: Orcs (6) Treasure: As per monster type. | |
| 37 | A metallic smell assails your nostrils. Treasure: 400sp, 30gp. | 38 | 39 | A cold air current blows through this area. This area smells faintly of manure. There are bones scattered here. Encounter: Bandits (5) Treasure: None. | |
| 40 | A slight, damp breeze blows through this area. There is a large puddle of water here. Encounter: Dwarves (2) Treasure: None. | 41 | The air here is very cold. The ceiling here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | Encounter: Traders (6) Treasure: As per monster type. |
| 43 | A chlorine-like smell assails your nostrils. Encounter: Gnomes (1) Treasure: None. | 44 | This area is covered in rubble and dirt. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 45 | This area smells faintly of urine. It is foggy here, making it difficult to see. There are rotting wood pieces here. Trap: Fog: Looks like poison gas, but harmless. |
| 46 | The air here is very cold. This area has a pleasant, earthy smell. The wall here is damp. Encounter: Kobolds (10) Treasure: As per monster type. | 47 | Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 48 | |
| 49 | A strong updraft blows through this area. Encounter: Bandits (1) Treasure: As per monster type. | 50 | There is a pile of ashes here. | 51 | This area smells faintly of urine. Treasure: 600sp. |
| 52 | Treasure: 500sp. | 53 | Encounter: Bandits (6) Treasure: None. | 54 | |
| 55 | Encounter: Kobolds (10) Treasure: None. | 56 | This area has a pleasant, earthy smell. It is misty here. There is a large puddle of water here. | 57 | This area is covered in cobwebs. Treasure: 300sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 58 | There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | A strong, moaning wind blows through this area. This area is covered in rubble and dirt. Encounter: Snakes, Cobra (1) Treasure: None. | 60 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Poison gas: Save vs. Poison or die. |
| 61 | 62 | This area smells faintly of urine. Encounter: Goblins (3) Treasure: As per monster type. | 63 | There is a small puddle of water here. | |
| 64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | A slight, damp breeze blows through this area. There is a broken arrow here. Encounter: Skeletons (4) Treasure: As per monster type. | 66 | |
| 67 | The air here smells of smoke. Teeth and fangs are scattered here. | 68 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |