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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Secret Caverns of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

2This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (12)
Treasure: None.
3

 
4This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A strong downdraft blows through this area. There are cracks in the ceiling here.

Encounter: Skeletons (5)
Treasure: As per monster type.
6The wall here is damp.

Encounter: Orcs (3)
Treasure: None.
 
7The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
8This area is covered in cobwebs.

Treasure: 100sp.
9The air here is very hot. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
10A cold air current blows through this area. This area is covered in cobwebs.

11

12A slight breeze blows through this area.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
13There is a splintered club here.

14A cold air current blows through this area. There is water dripping here.

Encounter: Wolves (9)
Treasure: As per monster type.
15

Trap: Poison gas: Save vs. Poison or die.
 
16A strong, gusting wind blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A haze of smoke hangs in the air.

Treasure: 400sp, 30gp.
18

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
19The air here is very cold. This area is very dusty.

20A haze of smoke hangs in the air.

21This area smells faintly of manure. There is a rusted spike here.

Treasure: 300sp.
 
22

23

24

Treasure: 100sp.
 
25A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.

26This area smells faintly of urine.

Encounter: Stirges (10)
Treasure: As per monster type.
27There is a slimy coating on the wall here.

Encounter: Skeletons (8)
Treasure: None.
 
28

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29

30There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Goblins (3)
Treasure: None.
 
31

Treasure: 500sp.
32Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Stirges (5)
Treasure: As per monster type.
33

Treasure: 300sp.
 
34

Encounter: Gnomes (3)
Treasure: None.
35There are cracks in the wall here.

Encounter: Stirges (1)
Treasure: As per monster type.
36There is a slimy coating on the ceiling here.

 
37There is a salty, wet smell to this area.

38A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

39A slight, damp breeze blows through this area. This area smells of rotting vegetation. Pottery shards are scattered here.

Treasure: 600sp, 30gp.
 
40

Encounter: Kobolds (13)
Treasure: As per monster type.
41A slight breeze blows through this area. There is a putrid smell coming from something nearby.

42Your nostrils are overwhelmed by a sulphurous smell.

 
43A haze of dust hangs in the air. There are rotting wood pieces here.

44

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
45This area smells of rotting vegetation.

 
46There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
47

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is a salty, wet smell to this area.

 
49Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (4)
Treasure: None.
50A cold air current blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (2)
Treasure: None.
51A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

 
52A slight, damp breeze blows through this area.

Encounter: Sprites (9)
Treasure: As per monster type.
53It is foggy here, making it difficult to see.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee