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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Vault of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2The air here is very hot.

3This area has a pleasant, earthy smell.

 
4This area smells faintly of manure. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

6This area smells of rotting vegetation. This area is covered in cobwebs.

 
7This area smells faintly of urine.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
8A strong, moaning wind blows through this area. This area smells faintly of manure.

9A strong downdraft blows through this area.

Treasure: 600sp, 10gp.
 
10This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Acolytes (5)
Treasure: As per monster type.
11

12Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (14)
Treasure: As per monster type.
 
13

Encounter: Stirges (6)
Treasure: As per monster type.
14An acrid smell assails your nostrils. This area is very dusty.

15This area smells faintly of urine.

Encounter: Goblins (8)
Treasure: As per monster type.
 
16

Encounter: Halflings (6)
Treasure: None.
17This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Green Slimes (2)
Treasure: As per monster type.
18

Encounter: Traders (5)
Treasure: None.
 
19The remnants of a rope are here, rotten.

20There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21A metallic smell assails your nostrils.

 
22The air here is very cold. An acrid smell assails your nostrils.

23There are dry leaves and twigs scattered here.

24A strong wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 500sp, 30gp.
 
25This area is very dusty.

Encounter: Snakes, Cobra (4)
Treasure: None.
26There are sticks scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
27

 
28A strong wind blows through this area. This area is covered in rubble and dirt.

Treasure: 600sp, 30gp.
29There is a mold growing here.

30A slight, damp breeze blows through this area. There are cracks in the ceiling here.

 
31This area smells faintly of urine. There is a mold growing here.

32This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33Your nostrils are overwhelmed by a sulphurous smell.

 
34Fog gathers and swirls on the floor, concealing it.

35The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

36There is a salty, wet smell to this area. There is a broken pole here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see.

38The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Green Slimes (4)
Treasure: None.
39The air here is very cold. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Bandits (2)
Treasure: None.
 
40The air here smells of smoke.

Treasure: 500sp, 60gp.
41A cold air current blows through this area. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42

Encounter: Dwarves (3)
Treasure: As per monster type.
 
43

Trap: Fog: Looks like poison gas, but harmless.
44

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There is a slimy coating on the wall here.

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Lizards, Gecko (2)
 
46The air here is very hot. This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: None.
47Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

48A strong updraft blows through this area. An acrid smell assails your nostrils. There is water dripping here.

 
49A strong wind blows through this area.

50There is a pile of ashes here.

51A slight breeze blows through this area. Guano covers this area.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52The air here is very hot. This area is covered in cobwebs.

53A strong downdraft blows through this area. There is a broken pole here.

54It is misty here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
55A slight, damp breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (4)
Treasure: As per monster type.
57

 
58A gusting breeze blows through this area. A metallic smell assails your nostrils. There is a small puddle of water here.

59

60A metallic smell assails your nostrils.

Encounter: Bandits (6)
Treasure: None.
 
61This area has a stale, fetid smell.

62Fog gathers and swirls on the floor, concealing it. Guano covers this area.

63

 
64There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
65There is water dripping here.

66A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67This area smells faintly of urine. There is water dripping here.

Encounter: Kobolds (10)
Treasure: As per monster type.
68

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
69A gusting breeze blows through this area. The air here smells of smoke.

 
70There is a bent copper coin lying here.

71

72There is a splintered club here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
73A slight downdraft blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Stirges (2)
Treasure: As per monster type.
74A cold air current blows through this area. The smell of ozone assails your nostrils.

Encounter: Sprites (12)
Treasure: None.
75The air here smells of smoke. It is misty here.

 
76There are dry leaves and twigs scattered here.

77The air here is very hot.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee