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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Misplaced Dungeons of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Sprites (8)
Treasure: None.
2This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3The air here smells of smoke. This area is covered in cobwebs.

 
4

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
5The ceiling here is damp.

6

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
7There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: None.
8The air here smells of smoke. There are cracks in the wall here.

Encounter: Stirges (9)
Treasure: As per monster type.
9

Trap: Poison gas: Save vs. Poison or die.
 
10Fog gathers and swirls on the floor, concealing it. Guano covers this area.

11The air here is very cold. There are cracks in the ceiling here.

12There is a bent copper coin lying here.

Treasure: 600sp.
 
13The air here is very cold. This area is covered in cobwebs.

14There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

15This area smells faintly of manure.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16

17There is a corroded chain here.

18

Treasure: 600sp.
Trap: Illusion of monsters: Goblins (7)
 
19A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Acolytes (6)
Treasure: None.
20A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Acolytes (4)
Treasure: None.
21There are cracks in the ceiling here.

Treasure: 500sp, 10gp.
 
22This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: None.
23There is water dripping here.

24The air here is very hot. A haze of smoke hangs in the air.

Encounter: Traders (2)
Treasure: As per monster type.
 
25There is a pile of dung here.

Encounter: Wolves (8)
Treasure: As per monster type.
26The air here is very hot. There is a cracked flask here.

Encounter: Stirges (8)
Treasure: None.
27

 
28Fog gathers and swirls on the floor, concealing it.

29

30There is a putrid smell coming from something nearby. There is water dripping here.

 
31A slight, damp breeze blows through this area. Pottery shards are scattered here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: As per monster type.
33A slight downdraft blows through this area.

 
34

35

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
36This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37A gusting breeze blows through this area.

38It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: As per monster type.
39A slight breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40A gusting breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
41

Treasure: 300sp, 60gp.
42A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
43This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44

45

Encounter: Dwarves (4)
Treasure: None.
 
46There are cracks in the wall here.

47A strong updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48This area smells faintly of manure.

 
49The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Sprites (11)
Treasure: As per monster type.
50A strong downdraft blows through this area. It is foggy here, making it difficult to see. Pottery shards are scattered here.

Treasure: 600sp, 30gp.
51

 
52There are cracks in the ceiling here.

53

54A cold air current blows through this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
55A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Kobolds (9)
Treasure: None.
56A slight breeze blows through this area. There is water dripping here.

Encounter: Halflings (9)
Treasure: None.
57

Treasure: 300sp, 10gp.
 
58The air here is very cold. This area smells faintly of urine.

Encounter: Killer Bees (10)
Treasure: None.
59This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

60This area smells of rotting vegetation.

 
61

62There are cracks in the ceiling here.

63The air here is very hot. This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Sprites (14)
Treasure: None.
 
64There are dry leaves and twigs scattered here.

65There is a salty, wet smell to this area. There is a trickle of water here.

66This area smells faintly of urine. The wall here is damp.

 
67A strong wind blows through this area.

Encounter: Sprites (8)
Treasure: As per monster type.
68The air here is very cold.

Encounter: Spiders, Crab (2)
Treasure: None.
69There is a salty, wet smell to this area. There are bones scattered here.

Encounter: Skeletons (7)
Treasure: None.
 
70Guano covers this area.

71The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72Pottery shards are scattered here.

 
73A slight downdraft blows through this area. The ceiling here is damp.

74It is foggy here, making it difficult to see. There is a pile of rags here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee