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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Secret Manse of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area is very dusty.

Encounter: Bandits (8)
Treasure: As per monster type.
2It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3This area smells faintly of manure. The ceiling here is damp.

 
4

Treasure: 500sp, 50gp.
5The wall here is damp.

Encounter: Dwarves (6)
Treasure: As per monster type.
6A metallic smell assails your nostrils.

 
7A metallic smell assails your nostrils.

8There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10The air here is very cold. There are cracks in the wall here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
11This area has a stale, fetid smell. It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Stirges (9)
Treasure: As per monster type.
12A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

 
13There are cracks in the wall here.

14There is a putrid smell coming from something nearby. There is water dripping here.

15This area smells of rotting vegetation. There is water dripping here.

 
16There is a torch stub here.

Encounter: Traders (1)
Treasure: As per monster type.
17There is a corroded chain here.

18A slight, damp breeze blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are scratches on the wall here.

 
19A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

20This area smells faintly of manure.

Encounter: Snakes, Cobra (1)
Treasure: None.
21A slight, damp breeze blows through this area. There is a pile of dung here.

 
22This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

23A slight, damp breeze blows through this area. There is a blunt javelin head here.

Encounter: Green Slimes (4)
Treasure: None.
24This area is very dusty.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
25A cold air current blows through this area. This area is covered in cobwebs.

26The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (4)
Treasure: As per monster type.
27The air here is very hot. There is a broken arrow here.

Encounter: Wolves (8)
Treasure: None.
 
28

29There is a cracked hammer head here.

30The air here is very hot.

 
31There is a pile of dung here.

32

Encounter: Acolytes (4)
Treasure: None.
33A strong updraft blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
 
34There is a mold growing here.

35The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
36A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (6)
Treasure: None.
 
37There is a putrid smell coming from something nearby.

Encounter: Traders (8)
Treasure: None.
38

39A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Halflings (11)
Treasure: None.
 
40There is a pile of ashes here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
41This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42

Treasure: 400sp, 50gp.
 
43The air here is very hot.

Encounter: Beetles, Fire (5)
Treasure: None.
44There are rotting wood pieces here.

45A slight updraft blows through this area. An acrid smell assails your nostrils. There is dried blood here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
46A strong updraft blows through this area. This area is covered in cobwebs.

47

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48A haze of dust hangs in the air.

Encounter: Sprites (13)
Treasure: As per monster type.
 
49The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

50

51

Encounter: Skeletons (6)
Treasure: None.
 
52A slight downdraft blows through this area.

53There are bones scattered here.

54There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55

Encounter: Orcs (6)
Treasure: None.
56There is a large puddle of water here.

57A slight breeze blows through this area.

Encounter: Shrews, Giant (7)
Treasure: None.
 
58There is a pile of rags here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
59There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (1)
Treasure: None.
60A slight breeze blows through this area. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
61Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

Encounter: Bandits (3)
Treasure: As per monster type.
63

 
64There is a bent copper coin lying here.

65A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 400sp.
66The air here is very cold. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
67The air here is very hot. The remnants of a rope are here, rotten.

68There are dry leaves and twigs scattered here.

Encounter: Halflings (6)
Treasure: None.
69A metallic smell assails your nostrils.

 
70A slight breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

72A haze of smoke hangs in the air. There is a torn leather boot here.

 
73The air here is very hot.

Encounter: Stirges (10)
Treasure: None.
74

Encounter: Goblins (5)
Treasure: As per monster type.
75It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
76A strong, moaning wind blows through this area.

Encounter: Shrews, Giant (8)
Treasure: None.
77This area smells faintly of urine.

78The smell of ozone assails your nostrils.

 
79This area smells of rotting vegetation. There are bones scattered here.

Encounter: Spiders, Crab (4)
Treasure: None.
80The air here is very hot. There are cracks in the wall here.

81Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
82

83A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
84There are cracks in the floor here.

 
85

86

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee