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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 2 | The air here smells of smoke. | 3 | |
| 4 | It is foggy here, making it difficult to see. Treasure: 300sp, 30gp. | 5 | Encounter: Sprites (11) Treasure: As per monster type. | 6 | There is a pick handle here. Encounter: Killer Bees (7) Treasure: As per monster type. |
| 7 | This area is very dusty. | 8 | There are dry leaves and twigs scattered here. Encounter: Orcs (8) Treasure: As per monster type. | 9 | There is water dripping here. Encounter: Sprites (6) Treasure: As per monster type. |
| 10 | A slight downdraft blows through this area. | 11 | There is dried blood here. Encounter: Sprites (13) Treasure: As per monster type. | 12 | This area smells of rotting vegetation. There are scratches on the wall here. Treasure: 200sp. |
| 13 | A metallic smell assails your nostrils. | 14 | Encounter: Orcs (6) Treasure: None. | 15 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. |
| 16 | Encounter: Skeletons (8) Treasure: None. | 17 | There are rotting wood pieces here. | 18 | A slight, damp breeze blows through this area. Treasure: 200sp, 50gp, 2 jewelry. |
| 19 | A slight, damp breeze blows through this area. | 20 | A gusting breeze blows through this area. | 21 | There is a putrid smell coming from something nearby. Encounter: Bandits (5) Treasure: As per monster type. |
| 22 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | There is a salty, wet smell to this area. This area is very dusty. Encounter: Dwarves (1) Treasure: As per monster type. | 24 | Encounter: Wolves (7) Treasure: As per monster type. |
| 25 | This area smells faintly of manure. There is a pile of dung here. Treasure: 500sp, 60gp. | 26 | The air here is very hot. Encounter: Killer Bees (3) Treasure: As per monster type. | 27 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |
| 28 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (3) Treasure: None. | 29 | Encounter: Halflings (8) Treasure: None. | 30 | This area is very dusty. Encounter: Wolves (4) Treasure: None. |
| 31 | A slight, damp breeze blows through this area. This area is very dusty. | 32 | 33 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 34 | Encounter: Lizards, Gecko (2) Treasure: None. | 35 | A slight updraft blows through this area. There is a blunt javelin head here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs. |
| 37 | The air here is very cold. A metallic smell assails your nostrils. There is a torn sack here. Encounter: Traders (1) Treasure: None. | 38 | The air here is very cold. Treasure: 200sp. | 39 | A haze of smoke hangs in the air. Encounter: Green Slimes (1) Treasure: None. |
| 40 | 41 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in cobwebs. | 42 | A metallic smell assails your nostrils. There is water dripping here. Encounter: Traders (5) Treasure: As per monster type. | |
| 43 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Encounter: Sprites (9) Treasure: None. | 44 | A slight downdraft blows through this area. | 45 | Trap: Poison gas: Save vs. Poison or die. |
| 46 | A strong, moaning wind blows through this area. | 47 | A slight breeze blows through this area. There is a pile of rags here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | A strong, gusting wind blows through this area. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 49 | It is foggy here, making it difficult to see. | 50 | 51 | ||
| 52 | There are rotting wood pieces here. Encounter: Orcs (6) Treasure: None. | 53 | This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. | 54 | The smell of ozone assails your nostrils. Treasure: 600sp. |
| 55 | The air here is very cold. | 56 | A strong, gusting wind blows through this area. | 57 | There are bones scattered here. Encounter: Bandits (5) Treasure: None. |
| 58 | A slight breeze blows through this area. This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | There is a mold growing here. Treasure: 300sp. | 60 | |
| 61 | There are cracks in the wall here. Treasure: 500sp, 40gp. | 62 | There is a trickle of water here. | 63 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 64 | The smell of ozone assails your nostrils. The wall here is damp. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 65 | 66 | ||
| 67 | A haze of dust hangs in the air. This area is covered in cobwebs. | 68 | 69 | There is water dripping here. | |
| 70 | There is a putrid smell coming from something nearby. | 71 | Treasure: 100sp. | 72 | This area has a pleasant, earthy smell. This area is very dusty. |
| 73 | 74 | Trap: Poison gas: Save vs. Poison or die. | 75 | This area is very dusty. Encounter: Spiders, Crab (1) Treasure: As per monster type. | |
| 76 | A strong updraft blows through this area. It is foggy here, making it difficult to see. There are food scraps scattered here. Trap: Fog: Looks like poison gas, but harmless. | 77 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |