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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There are cracks in the ceiling here. Trap: Fog: Looks like poison gas, but harmless. | 2 | This area has a stale, fetid smell. | 3 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 4 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 5 | The remnants of a rope are here, rotten. Treasure: 300sp, 50gp. | 6 | The wall here is damp. Encounter: Sprites (14) Treasure: As per monster type. |
| 7 | Encounter: Halflings (9) Treasure: As per monster type. | 8 | This area smells faintly of urine. There is a pile of straw here. Encounter: Shrews, Giant (9) Treasure: None. | 9 | This area has a pleasant, earthy smell. Encounter: Skeletons (6) Treasure: As per monster type. |
| 10 | Encounter: Sprites (8) Treasure: None. | 11 | A haze of smoke hangs in the air. Treasure: 600sp, 10gp. Trap: Illusion of monsters: Sprites (13) | 12 | A slight downdraft blows through this area. There are food scraps scattered here. |
| 13 | A slight breeze blows through this area. There is water dripping here. Encounter: Beetles, Fire (5) Treasure: None. | 14 | A strong wind blows through this area. There is a splintered club here. | 15 | A strong, gusting wind blows through this area. Treasure: 300sp, 30gp. |
| 16 | Encounter: Halflings (8) Treasure: As per monster type. | 17 | A slight downdraft blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 18 | Treasure: 400sp, 10gp. |
| 19 | The air here smells of smoke. There is a large puddle of water here. | 20 | Encounter: Skeletons (8) Treasure: None. | 21 | The air here is very hot. |
| 22 | 23 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. | |
| 25 | It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 26 | It is foggy here, making it difficult to see. Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. | 27 | This area is very dusty. Treasure: 500sp, 50gp. |
| 28 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 29 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 30 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Skeletons (9) Treasure: As per monster type. |
| 31 | Trap: Poison gas: Save vs. Poison or die. | 32 | This area smells faintly of manure. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | There are bits of fur and hair scattered around here. |
| 34 | A slight updraft blows through this area. This area has a stale, fetid smell. There is a pick handle here. | 35 | There is a cracked hammer head here. | 36 | A strong downdraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 37 | The wall here is damp. Treasure: 600sp. | 38 | Trap: Fog: Looks like poison gas, but harmless. | 39 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. |
| 40 | The air here is very cold. This area smells faintly of manure. There are bones scattered here. | 41 | A strong wind blows through this area. The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | This area has a pleasant, earthy smell. There is a pick handle here. |
| 43 | Treasure: 500sp, 60gp. Trap: Poison snake: 1 hit dice. | 44 | Encounter: Snakes, Cobra (3) Treasure: None. | 45 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 46 | There is a pile of straw here. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 47 | Treasure: 300sp, 40gp. | 48 | Encounter: Gnomes (4) Treasure: As per monster type. |
| 49 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | Treasure: 500sp. | 51 | There is a pile of ashes here. |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here. Encounter: Wolves (11) Treasure: None. | 53 | It is foggy here, making it difficult to see. There is water dripping here. | 54 | A slight downdraft blows through this area. This area is covered in cobwebs. Encounter: Orcs (7) Treasure: As per monster type. |
| 55 | This area smells faintly of urine. This area is very dusty. | 56 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 57 | There are sticks scattered here. |
| 58 | This area has a stale, fetid smell. There is a pile of dung here. Treasure: 200sp, 10gp. | 59 | A haze of dust hangs in the air. | 60 | Encounter: Bandits (8) Treasure: None. |
| 61 | Treasure: 300sp. | 62 | The air here smells of smoke. There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | This area smells of rotting vegetation. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 64 | There is a salty, wet smell to this area. | 65 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a trickle of water here. Encounter: Acolytes (7) Treasure: As per monster type. |
| 67 | This area is very dusty. | 68 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | 69 | A strong, gusting wind blows through this area. Encounter: Dwarves (1) Treasure: None. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (9) Treasure: None. | 71 | There are rotting wood pieces here. Encounter: Bandits (6) Treasure: As per monster type. | 72 | A strong wind blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here. Encounter: Wolves (6) Treasure: As per monster type. |
| 73 | Encounter: Wolves (2) Treasure: None. | 74 | Encounter: Shrews, Giant (3) Treasure: None. |