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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ophidian Citadel of Cold Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
2The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

3A slight, damp breeze blows through this area.

 
4

Encounter: Green Slimes (3)
Treasure: As per monster type.
5Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

6There are several small stones here.

 
7This area smells faintly of urine. There are cracks in the ceiling here.

Treasure: 600sp.
8A cold air current blows through this area. This area has a stale, fetid smell. There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There is water dripping here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
10There is a mold growing here.

11A metallic smell assails your nostrils.

12A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Orcs (7)
Treasure: None.
 
13A haze of smoke hangs in the air. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14There is a corroded chain here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
15

 
16This area is covered in cobwebs.

17A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

18

 
19There is a pile of dung here.

20Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 10gp.
21There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Treasure: 100sp.
 
22The smell of ozone assails your nostrils.

23There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24A haze of dust hangs in the air. This area is covered in cobwebs.

 
25

26

Trap: 10' Pit: 1d6 points of damage if you fall in.
27

 
28The wall here is damp.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29It is foggy here, making it difficult to see. There is a large puddle of water here.

30There is a pile of dung here.

 
31There are cracks in the wall here.

Encounter: Orcs (8)
Treasure: As per monster type.
32A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
33This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
34Guano covers this area.

Encounter: Kobolds (11)
Treasure: None.
35A cold air current blows through this area.

36This area smells faintly of manure.

 
37This area smells of rotting vegetation. This area is covered in cobwebs.

38

Encounter: Dwarves (1)
Treasure: None.
39This area smells faintly of manure.

Treasure: 600sp, 50gp, 1 magic item.
 
40A strong downdraft blows through this area. This area smells of rotting vegetation. There is a broken bottle here.

Encounter: Skeletons (6)
Treasure: As per monster type.
41

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A strong, moaning wind blows through this area. This area smells faintly of urine. There are dry leaves and twigs scattered here.

 
43There is a badly dented helmet here.

Encounter: Sprites (7)
Treasure: As per monster type.
44A slight, damp breeze blows through this area.

Encounter: Traders (2)
Treasure: As per monster type.
45There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
 
46

47There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48

Encounter: Gnomes (2)
Treasure: None.
 
49A cold air current blows through this area. This area smells faintly of manure.

50This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: None.
51Pottery shards are scattered here.

 
52There is a putrid smell coming from something nearby.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53

Treasure: 100sp, 60gp.
54This area smells faintly of manure. There is water dripping here.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
55It is foggy here, making it difficult to see.

Encounter: Gnomes (3)
Treasure: As per monster type.
56

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57There are several small stones here.

Encounter: Bandits (3)
Treasure: None.
 
58The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Stirges (6)
Treasure: As per monster type.
59

60

 
61A slight breeze blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62

63It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
64

65

66There is a broken arrow here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67There is dried blood here.

Encounter: Skeletons (8)
Treasure: None.
68This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: None.
69This area has a stale, fetid smell. This area is covered in cobwebs.

 
70

Trap: Poison gas: Save vs. Poison or die.
71The air here is very cold.

72The air here is very hot. This area is covered in cobwebs.

 
73

Encounter: Gnomes (5)
Treasure: None.
74There are rotting wood pieces here.

Encounter: Kobolds (8)
Treasure: As per monster type.
75

Treasure: 300sp, 10gp.
 
76It is foggy here, making it difficult to see.

77There is a slimy coating on the ceiling here.

Treasure: 300sp.
78There is water dripping here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
79A strong, gusting wind blows through this area. There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80There is a putrid smell coming from something nearby. There is water dripping here.

81This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82There is a putrid smell coming from something nearby.

83

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee