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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Shrouded Temple of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There is a bent copper coin lying here.

2There are scratches on the wall here.

3The air here is very cold. There is water dripping here.

 
4This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Kobolds (12)
Treasure: As per monster type.
5This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: As per monster type.
6The air here is very cold. The wall here is damp.

Encounter: Skeletons (7)
Treasure: None.
 
7This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Wolves (6)
Treasure: None.
8A strong updraft blows through this area. An acrid smell assails your nostrils.

9This area has a pleasant, earthy smell.

Encounter: Traders (8)
Treasure: As per monster type.
 
10

11

Encounter: Beetles, Fire (5)
Treasure: None.
12A cold air current blows through this area.

 
13The air here is very cold. This area has a pleasant, earthy smell.

14A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
15This area smells faintly of manure.

Encounter: Wolves (8)
Treasure: None.
 
16This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

17The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are scratches on the wall here.

Encounter: Gnomes (5)
Treasure: As per monster type.
18

 
19Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
20

Encounter: Sprites (12)
Treasure: None.
21A gusting breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
22

23The air here is very cold.

24The air here is very cold.

 
25It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Goblins (5)
Treasure: As per monster type.
26A slight, damp breeze blows through this area. There is a pile of dung here.

Encounter: Stirges (3)
Treasure: As per monster type.
27A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Sprites (8)
Treasure: As per monster type.
 
28A cold air current blows through this area. The air here smells of smoke. There are fungi growing here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
29This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

 
31

Trap: Fog: Looks like poison gas, but harmless.
32There are cracks in the floor here.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
33A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
34A slight, damp breeze blows through this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
35The air here is very hot. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
36This area has a pleasant, earthy smell.

Encounter: Wolves (3)
Treasure: As per monster type.
 
37

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38This area is covered in cobwebs.

Encounter: Acolytes (6)
Treasure: As per monster type.
39A strong, moaning wind blows through this area.

Encounter: Wolves (10)
Treasure: As per monster type.
 
40

41This area smells faintly of urine. There are cracks in the wall here.

42This area has a pleasant, earthy smell. Pottery shards are scattered here.

 
43This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 400sp, 10gp.
44

45Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

 
46

Encounter: Traders (4)
Treasure: As per monster type.
47The air here is very hot.

48It is misty here. There is a broken arrow here.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is dried blood here.

50

51This area is very dusty.

 
52This area smells of rotting vegetation.

53This area has a stale, fetid smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
54There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
 
55

Treasure: 500sp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56There is a torn sack here.

Encounter: Gnomes (1)
Treasure: None.
57A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (1)
Treasure: None.
 
58The air here is very cold. The smell of ozone assails your nostrils.

Encounter: Skeletons (8)
Treasure: As per monster type.
59A cold air current blows through this area. There is a slimy coating on the wall here.

60This area smells faintly of urine. The ceiling here is damp.

 
61This area has a pleasant, earthy smell. There is a cracked flask here.

62

Treasure: 500sp, 40gp.
63An acrid smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp, 50gp.
 
64The smell of ozone assails your nostrils.

Encounter: Skeletons (9)
Treasure: None.
65A metallic smell assails your nostrils. There is a splintered club here.

Encounter: Acolytes (1)
Treasure: As per monster type.
66The air here smells of smoke. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A slight breeze blows through this area. There is a cracked hammer head here.

68This area is covered in rubble and dirt.

69This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
70

71The air here smells of smoke. There is a cracked flask here.

72

Encounter: Wolves (7)
Treasure: As per monster type.
 
73A cold air current blows through this area. The air here smells of smoke.

Encounter: Skeletons (6)
Treasure: As per monster type.
74A slight breeze blows through this area.

Encounter: Gnomes (6)
Treasure: None.
75

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
76The air here is very hot. A haze of smoke hangs in the air.

77There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

Treasure: 300sp.
78There is a torn leather boot here.

 
79This area has a pleasant, earthy smell.

80A metallic smell assails your nostrils.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee