This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The ceiling here is damp. | 2 | This area smells faintly of urine. There is water dripping here. | 3 | |
| 4 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. | 5 | Treasure: 300sp, 10gp. | 6 | There is a small puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | It is misty here. Encounter: Bandits (5) Treasure: None. | 8 | 9 | An acrid smell assails your nostrils. | |
| 10 | A strong, moaning wind blows through this area. This area is covered in cobwebs. | 11 | This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 12 | |
| 13 | The smell of ozone assails your nostrils. | 14 | This area smells faintly of manure. Treasure: 500sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | A slight, damp breeze blows through this area. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 16 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Encounter: Dwarves (6) Treasure: None. | 17 | A gusting breeze blows through this area. Encounter: Shrews, Giant (7) Treasure: None. | 18 | |
| 19 | This area smells faintly of urine. There is water dripping here. | 20 | This area has a pleasant, earthy smell. There is a pick handle here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | The air here is very hot. There are wax drippings here. Treasure: 300sp. |
| 22 | The air here is very cold. There are cracks in the wall here. | 23 | A strong updraft blows through this area. Encounter: Wolves (11) Treasure: As per monster type. | 24 | Treasure: 500sp. |
| 25 | There is a broken sword blade here. Encounter: Sprites (14) Treasure: As per monster type. | 26 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | This area smells of rotting vegetation. |
| 28 | Encounter: Bandits (4) Treasure: As per monster type. | 29 | This area smells faintly of urine. | 30 | |
| 31 | 32 | 33 | Treasure: 200sp, 40gp. Trap: Illusion of monsters: Orcs (5) | ||
| 34 | A strong, gusting wind blows through this area. | 35 | A slight, damp breeze blows through this area. A haze of dust hangs in the air. Encounter: Green Slimes (1) Treasure: None. | 36 | There is a pile of dung here. |
| 37 | Encounter: Shrews, Giant (7) Treasure: None. | 38 | Encounter: Sprites (11) Treasure: As per monster type. | 39 | |
| 40 | Treasure: 600sp. | 41 | There is a candle stub here. | 42 | A cold air current blows through this area. Pottery shards are scattered here. |
| 43 | A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 45 | There are bits of fur and hair scattered around here. |
| 46 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | The air here is very hot. This area is covered in cobwebs. Encounter: Goblins (5) Treasure: As per monster type. | 48 | A haze of smoke hangs in the air. |
| 49 | The wall here is damp. | 50 | A strong updraft blows through this area. There is a bent and rusted iron bar here. | 51 | Treasure: 600sp. |
| 52 | The smell of ozone assails your nostrils. There is water dripping here. Treasure: 500sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | The air here is very hot. There is a slimy coating on the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 54 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here. |
| 55 | The air here is very hot. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 56 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. | 57 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Encounter: Goblins (4) Treasure: None. | 59 | The air here is very hot. There is water dripping here. | 60 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 61 | This area smells faintly of manure. This area is covered in cobwebs. | 62 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 63 | There are fungi growing here. |
| 64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | 66 | Encounter: Green Slimes (2) Treasure: As per monster type. | |
| 67 |