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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Strange Abyss of the Cold Ones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

2A slight, damp breeze blows through this area. There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3

Encounter: Wolves (5)
Treasure: None.
 
4

5

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
6

Encounter: Acolytes (2)
Treasure: As per monster type.
 
7An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

8

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10A cold air current blows through this area.

11This area smells faintly of urine. There are bones scattered here.

Treasure: 500sp, 40gp.
12

Treasure: 300sp.
 
13The air here is very hot. There are dry leaves and twigs scattered here.

14A strong downdraft blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Beetles, Fire (7)
Treasure: None.
15This area smells faintly of urine. It is misty here.

Treasure: 500sp, 60gp.
 
16Fog gathers and swirls on the floor, concealing it.

17

18A gusting breeze blows through this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air. The ceiling here is damp.

Treasure: 200sp.
20A metallic smell assails your nostrils. There is a pile of ashes here.

21This area has a stale, fetid smell.

 
22A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

23A cold air current blows through this area. The air here smells of smoke.

24

 
25A strong, gusting wind blows through this area.

Treasure: 600sp.
Trap: Illusion of monsters: Killer Bees (2)
26

27There is water dripping here.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Killer Bees (6)
 
28An acrid smell assails your nostrils.

Encounter: Gnomes (3)
Treasure: As per monster type.
29A metallic smell assails your nostrils.

Encounter: Dwarves (1)
Treasure: None.
30

Encounter: Snakes, Cobra (6)
Treasure: None.
 
31

32There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
33A slight downdraft blows through this area. This area has a pleasant, earthy smell.

 
34There is a putrid smell coming from something nearby. This area is covered in cobwebs.

35A gusting breeze blows through this area. This area is covered in cobwebs.

36

Encounter: Beetles, Fire (8)
Treasure: None.
 
37

38This area has a pleasant, earthy smell.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
40A haze of smoke hangs in the air. This area is very dusty.

41The air here smells of smoke.

42The air here is very hot. The wall here is damp.

 
43A slight breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (6)
Treasure: As per monster type.
44A slight updraft blows through this area. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
 
46A strong wind blows through this area.

47There is a pile of dung here.

48

 
49There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50The air here is very hot. The ceiling here is damp.

Encounter: Gnomes (4)
Treasure: None.
51The air here smells of smoke.

Encounter: Orcs (4)
Treasure: As per monster type.
 
52

Encounter: Orcs (7)
Treasure: None.
53This area smells faintly of manure.

54The air here smells of smoke.

 
55This area smells faintly of urine. There is a torn leather boot here.

56This area smells faintly of manure. This area is covered in rubble and dirt.

57The air here is very hot.

 
58The air here is very cold. The air here smells of smoke. There is a broken pole here.

Treasure: 600sp.
59

Treasure: 600sp, 50gp, 1 magic item.
60This area has a stale, fetid smell. The wall here is damp.

Treasure: 600sp.
 
61This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
62This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: As per monster type.
63The air here is very cold. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
64The wall here is damp.

65The air here is very cold. There is a corroded chain here.

Encounter: Stirges (9)
Treasure: As per monster type.
66It is foggy here, making it difficult to see.

 
67

68

69

 
70

71

72

 
73Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (1)
Treasure: None.
74

75There is a broken pole here.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
76

Encounter: Sprites (7)
Treasure: As per monster type.
77

Trap: 10' Pit: 1d6 points of damage if you fall in.
78This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79This area has a stale, fetid smell. Pottery shards are scattered here.

80A strong downdraft blows through this area.

Encounter: Killer Bees (4)
Treasure: As per monster type.
81This area smells faintly of manure.

Encounter: Green Slimes (4)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee