This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A strong, gusting wind blows through this area. There are fungi growing here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 2 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of ashes here. Treasure: 600sp. | 3 | This area has a stale, fetid smell. Encounter: Kobolds (10) Treasure: As per monster type. |
| 4 | 5 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a large puddle of water here. Encounter: Beetles, Fire (5) Treasure: None. | 6 | Encounter: Lizards, Gecko (3) Treasure: None. | |
| 7 | There are dry leaves and twigs scattered here. | 8 | The air here smells of smoke. | 9 | The air here is very hot. There is a large puddle of water here. |
| 10 | This area has a pleasant, earthy smell. There is a cracked hammer head here. | 11 | There is a corroded chain here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 12 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | This area smells of rotting vegetation. Trap: Fog: Looks like poison gas, but harmless. | 14 | The air here is very cold. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | A chlorine-like smell assails your nostrils. Encounter: Goblins (6) Treasure: As per monster type. |
| 16 | The air here is very cold. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | A slight downdraft blows through this area. This area is covered in cobwebs. Encounter: Orcs (4) Treasure: None. | 18 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | A slight updraft blows through this area. | 20 | This area is very dusty. Encounter: Goblins (6) Treasure: As per monster type. | 21 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (6) Treasure: None. |
| 22 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | It is foggy here, making it difficult to see. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 24 | There is a badly dented helmet here. Encounter: Sprites (14) Treasure: As per monster type. |
| 25 | This area is covered in cobwebs. | 26 | 27 | ||
| 28 | 29 | The air here is very hot. A chlorine-like smell assails your nostrils. There are sticks scattered here. | 30 | There is a large puddle of water here. Treasure: 500sp, 10gp. Trap: Illusion of monsters: Green Slimes (4) | |
| 31 | A strong wind blows through this area. It is foggy here, making it difficult to see. Encounter: Orcs (7) Treasure: None. | 32 | Encounter: Goblins (6) Treasure: As per monster type. | 33 | This area smells faintly of manure. Encounter: Stirges (6) Treasure: None. |
| 34 | This area smells faintly of urine. Encounter: Sprites (9) Treasure: As per monster type. | 35 | This area is very dusty. | 36 | There is a splintered club here. Encounter: Bandits (3) Treasure: None. |
| 37 | This area smells faintly of manure. Encounter: Traders (5) Treasure: None. | 38 | The air here is very hot. Treasure: 200sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 39 | A cold air current blows through this area. It is foggy here, making it difficult to see. |
| 40 | 41 | This area is very dusty. | 42 | Encounter: Bandits (2) Treasure: None. | |
| 43 | There is a pile of dung here. Encounter: Sprites (14) Treasure: None. | 44 | Encounter: Snakes, Cobra (2) Treasure: None. | 45 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. The wall here is damp. Encounter: Dwarves (6) Treasure: None. |
| 46 | The air here is very hot. Encounter: Killer Bees (5) Treasure: None. | 47 | This area has a pleasant, earthy smell. Encounter: Green Slimes (2) Treasure: As per monster type. | 48 | There is water dripping here. Encounter: Gnomes (2) Treasure: As per monster type. |
| 49 | Guano covers this area. | 50 | A cold air current blows through this area. There are dry leaves and twigs scattered here. Encounter: Dwarves (3) Treasure: As per monster type. | 51 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (3) Treasure: None. |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | The ceiling here is damp. | 54 | |
| 55 | There is water dripping here. | 56 | Encounter: Goblins (5) Treasure: None. | 57 | Encounter: Traders (7) Treasure: None. |
| 58 | A slight breeze blows through this area. It is foggy here, making it difficult to see. Treasure: 600sp. Trap: Illusion of monsters: Bandits (4) | 59 | A slight, damp breeze blows through this area. Encounter: Shrews, Giant (4) Treasure: None. |