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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Black Haunts of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 600sp.
Trap: Illusion of monsters: Bandits (5)
3This area is covered in rubble and dirt.

 
4A strong downdraft blows through this area. There are food scraps scattered here.

5There is a pile of rags here.

Encounter: Wolves (6)
Treasure: As per monster type.
6There are sticks scattered here.

Treasure: 500sp, 30gp.
 
7A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Treasure: 400sp.
8

Treasure: 100sp, 20gp.
9There is a trickle of water here.

 
10This area smells faintly of manure.

Encounter: Spiders, Crab (3)
Treasure: None.
11A slight, damp breeze blows through this area. There is a pile of dung here.

12A haze of smoke hangs in the air.

Encounter: Goblins (7)
Treasure: None.
 
13A cold air current blows through this area. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14This area is covered in rubble and dirt.

Encounter: Stirges (8)
Treasure: None.
15

Encounter: Beetles, Fire (5)
Treasure: None.
 
16

Treasure: 200sp.
17

Encounter: Skeletons (8)
Treasure: None.
18It is foggy here, making it difficult to see.

 
19

20A metallic smell assails your nostrils.

Treasure: 100sp, 40gp.
21This area has a stale, fetid smell.

Treasure: 200sp.
 
22There is water dripping here.

23This area has a stale, fetid smell. There is a large puddle of water here.

24A strong wind blows through this area. There is a bent copper coin lying here.

 
25There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
26There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27There are dry leaves and twigs scattered here.

 
28

Encounter: Dwarves (2)
Treasure: As per monster type.
29The smell of ozone assails your nostrils.

30The wall here is damp.

Treasure: 600sp, 10gp.
 
31

32A strong wind blows through this area. This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
33There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
 
34

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
35

36There is a small puddle of water here.

Treasure: 400sp.
 
37The wall here is damp.

38

Treasure: 100sp, 40gp.
39This area smells of rotting vegetation.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
40A strong wind blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
41

42

Encounter: Halflings (5)
Treasure: As per monster type.
 
43A gusting breeze blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There is water dripping here.

45An acrid smell assails your nostrils.

 
46A metallic smell assails your nostrils.

47A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
48A strong wind blows through this area. There are food scraps scattered here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49A slight updraft blows through this area.

Encounter: Goblins (3)
Treasure: As per monster type.
50This area has a stale, fetid smell.

Treasure: 400sp, 3 gems.
51A slight breeze blows through this area.

 
52The air here is very cold.

53This area smells faintly of urine.

54It is foggy here, making it difficult to see. There are sticks scattered here.

 
55Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56This area smells faintly of urine. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57The air here is very cold. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
58Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
59The smell of ozone assails your nostrils.

Encounter: Bandits (5)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (9)
Treasure: None.
 
61This area is very dusty.

Encounter: Bandits (4)
Treasure: As per monster type.
62There is a corroded chain here.

Encounter: Wolves (9)
Treasure: As per monster type.
63It is foggy here, making it difficult to see.

 
64This area smells faintly of urine.

Encounter: Orcs (5)
Treasure: As per monster type.
65It is misty here.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
66It is foggy here, making it difficult to see.

 
67It is foggy here, making it difficult to see.

68The air here is very hot. This area smells faintly of manure.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
69A cold air current blows through this area. There is a pile of dung here.

Treasure: 200sp.
 
70A slight updraft blows through this area.

71The air here is very cold.

72The air here is very cold. This area smells faintly of urine. There is a pile of dung here.

 
73

74A slight downdraft blows through this area. This area has a pleasant, earthy smell.

75This area is covered in cobwebs.

 
76A slight breeze blows through this area.

77This area is very dusty.

Treasure: 600sp, 30gp.
78

Encounter: Dwarves (1)
Treasure: As per monster type.
 
79A haze of dust hangs in the air.

80

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
81A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

 
82There is a rusted spike here.

83There are dry leaves and twigs scattered here.

Encounter: Traders (3)
Treasure: None.
84

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee