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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Scarlet Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area has a stale, fetid smell.

2A cold air current blows through this area.

Treasure: 200sp, 60gp.
3There are cracks in the ceiling here.

Treasure: 400sp, 60gp.
 
4The air here is very cold.

Treasure: 100sp.
5

6The air here is very cold. A haze of smoke hangs in the air. There is a broken pole here.

 
7The smell of ozone assails your nostrils. Guano covers this area.

Treasure: 100sp, 40gp.
8It is misty here.

9This area is covered in cobwebs.

 
10

11A strong, moaning wind blows through this area. This area smells faintly of urine.

12There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Treasure: 600sp.
 
13There is a pile of straw here.

Treasure: 400sp.
14

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15There is a large puddle of water here.

 
16Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

Encounter: Stirges (3)
Treasure: None.
17A strong updraft blows through this area.

18A slight breeze blows through this area. There is a slimy coating on the floor here.

Trap: Poison gas: Save vs. Poison or die.
 
19There are cracks in the ceiling here.

20

Encounter: Sprites (7)
Treasure: As per monster type.
21There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22There is a corroded chain here.

23A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
24There are cracks in the wall here.

 
25There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26This area is very dusty.

Encounter: Bandits (5)
Treasure: None.
27The air here smells of smoke. There is a mold growing here.

Encounter: Orcs (7)
Treasure: None.
 
28There is a salty, wet smell to this area. There is a mold growing here.

Treasure: 400sp.
29This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A slight updraft blows through this area. The wall here is damp.

Encounter: Traders (2)
Treasure: None.
 
31

32

33

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
34This area smells faintly of manure. It is misty here.

Encounter: Acolytes (3)
Treasure: As per monster type.
35This area is covered in cobwebs.

Encounter: Sprites (5)
Treasure: As per monster type.
36The air here is very cold. This area has a pleasant, earthy smell.

Treasure: 500sp.
 
37Your nostrils are overwhelmed by a sulphurous smell.

38

Treasure: 400sp.
39There are rotting wood pieces here.

Encounter: Skeletons (9)
Treasure: None.
 
40The air here is very cold.

Encounter: Beetles, Fire (6)
Treasure: None.
41Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (6)
Treasure: None.
42A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
43There is a cracked flask here.

44A slight, damp breeze blows through this area.

45A slight breeze blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
46Guano covers this area.

47There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

48There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
49A haze of smoke hangs in the air.

50

51A strong updraft blows through this area. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52A cold air current blows through this area. A haze of dust hangs in the air. There is a slimy coating on the ceiling here.

53Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
54

 
55This area has a stale, fetid smell. It is foggy here, making it difficult to see.

56There is a mold growing here.

57This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 300sp, 20gp.
Trap: Illusion of monsters: Beetles, Fire (5)
 
58This area has a stale, fetid smell. This area is covered in cobwebs.

59

Encounter: Stirges (6)
Treasure: As per monster type.
60This area is covered in rubble and dirt.

 
61This area has a pleasant, earthy smell. A haze of dust hangs in the air.

62

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
63

Encounter: Stirges (3)
Treasure: None.
 
64

65The air here smells of smoke. There are bits of fur and hair scattered around here.

66There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

 
67A haze of dust hangs in the air.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee