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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Goblins (5) Treasure: None. | 2 | 3 | A strong, moaning wind blows through this area. Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 4 | Encounter: Skeletons (8) Treasure: None. | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | Encounter: Halflings (11) Treasure: None. |
| 7 | The air here is very cold. This area has a stale, fetid smell. Treasure: 600sp, 30gp. | 8 | A strong updraft blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the wall here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 9 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pick handle here. |
| 10 | This area smells of rotting vegetation. Guano covers this area. | 11 | 12 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a candle stub here. | |
| 13 | Treasure: 400sp, 50gp. | 14 | The air here is very cold. Encounter: Goblins (8) Treasure: None. | 15 | Encounter: Gnomes (3) Treasure: None. |
| 16 | This area smells faintly of urine. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. | 18 | There is a broken bottle here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 19 | A cold air current blows through this area. An acrid smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | A chlorine-like smell assails your nostrils. There is a pile of ashes here. | 21 | Encounter: Orcs (5) Treasure: None. |
| 22 | This area smells faintly of manure. This area is covered in rubble and dirt. | 23 | There is a cracked hammer head here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 24 | There is a pile of ashes here. |
| 25 | Treasure: 500sp. | 26 | There are cracks in the floor here. | 27 | A strong wind blows through this area. The air here smells of smoke. There is a candle stub here. Treasure: 400sp, 50gp. |
| 28 | There is a splintered club here. | 29 | The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are cracks in the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here. Trap: Poison gas: Save vs. Poison or die. |
| 31 | A strong wind blows through this area. There is a badly dented helmet here. | 32 | Treasure: 200sp, 60gp. | 33 | This area smells of rotting vegetation. There is a torn sack here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 34 | 35 | 36 | There is a putrid smell coming from something nearby. | ||
| 37 | A cold air current blows through this area. It is misty here. Encounter: Skeletons (6) Treasure: None. | 38 | 39 | The air here is very cold. Encounter: Skeletons (8) Treasure: As per monster type. | |
| 40 | This area smells faintly of manure. There is a small puddle of water here. Treasure: 100sp, 30gp. | 41 | The wall here is damp. | 42 | Encounter: Gnomes (2) Treasure: As per monster type. |
| 43 | This area has a pleasant, earthy smell. There are fungi growing here. | 44 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 300sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 45 | A strong updraft blows through this area. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 46 | This area is very dusty. | 47 | This area has a pleasant, earthy smell. | 48 | The air here is very cold. There is dried blood here. |
| 49 | Encounter: Goblins (3) Treasure: None. | 50 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 51 | |
| 52 | There is water dripping here. | 53 | There are several small stones here. Encounter: Gnomes (1) Treasure: None. | 54 | There are bones scattered here. |
| 55 | A slight updraft blows through this area. There is a broken pole here. | 56 | The air here is very hot. There are rotting wood pieces here. Encounter: Acolytes (2) Treasure: As per monster type. | 57 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Treasure: 200sp, 30gp, 2 jewelry. |
| 58 | A slight downdraft blows through this area. There is a salty, wet smell to this area. There is a trickle of water here. | 59 | There is a badly dented helmet here. Encounter: Goblins (6) Treasure: As per monster type. | 60 | There is a broken arrow here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 61 | There is a broken bottle here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | The wall here is damp. | 63 | Encounter: Skeletons (8) Treasure: None. |
| 64 | A haze of smoke hangs in the air. There are cracks in the wall here. | 65 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. Encounter: Goblins (5) Treasure: None. | 66 | An acrid smell assails your nostrils. There is a candle stub here. |
| 67 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. | 68 | There is a torch stub here. | 69 | |
| 70 | Fog gathers and swirls on the floor, concealing it. | 71 | Treasure: 500sp, 50gp. | 72 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a trickle of water here. Encounter: Stirges (9) Treasure: None. |
| 73 | There is a salty, wet smell to this area. Trap: Fog: Looks like poison gas, but harmless. | 74 | A slight, damp breeze blows through this area. | 75 | The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. Encounter: Kobolds (7) Treasure: As per monster type. |
| 76 | This area smells faintly of manure. The wall here is damp. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 77 | A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 78 | There is a putrid smell coming from something nearby. Treasure: 500sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 79 | Treasure: 400sp. | 80 | A strong, moaning wind blows through this area. Encounter: Orcs (2) Treasure: As per monster type. | 81 | There is water dripping here. |
| 82 | 83 | A cold air current blows through this area. Encounter: Halflings (14) Treasure: None. | 84 | This area has a pleasant, earthy smell. There is a small puddle of water here. | |
| 85 | There is a torn sack here. Encounter: Wolves (7) Treasure: None. | 86 | A slight breeze blows through this area. The wall here is damp. | 87 | Encounter: Goblins (5) Treasure: None. |