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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unspeakable Panopticon of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight breeze blows through this area.

3

 
4A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 400sp.
5

Encounter: Spiders, Crab (1)
Treasure: None.
6This area smells faintly of manure. There is a large puddle of water here.

 
7

Encounter: Halflings (16)
Treasure: None.
8A strong, gusting wind blows through this area.

Treasure: 200sp, 30gp.
9A slight updraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Halflings (14)
Treasure: None.
 
10There are cracks in the floor here.

11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

 
13

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14This area smells faintly of urine.

15This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
16

17

18A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Green Slimes (2)
Treasure: None.
 
19A slight, damp breeze blows through this area. There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A haze of dust hangs in the air. The wall here is damp.

Encounter: Halflings (4)
Treasure: None.
21There is a trickle of water here.

 
22Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (10)
Treasure: None.
23There is a bent copper coin lying here.

Encounter: Sprites (9)
Treasure: As per monster type.
24There is a pile of dung here.

Encounter: Bandits (8)
Treasure: None.
 
25The air here is very cold. The wall here is damp.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
26

27

Treasure: 200sp, 20gp.
 
28

Treasure: 600sp.
29

30This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
 
31There is a broken arrow here.

32

Encounter: Skeletons (6)
Treasure: None.
33This area has a stale, fetid smell. There is a pile of dung here.

 
34

Encounter: Gnomes (3)
Treasure: None.
35A strong, gusting wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (15)
Treasure: None.
36A slight downdraft blows through this area. This area is covered in rubble and dirt.

 
37

38A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

39The air here is very hot.

Encounter: Traders (8)
Treasure: None.
 
40This area has a stale, fetid smell. There is a trickle of water here.

41There is a small puddle of water here.

Treasure: 300sp, 50gp.
42A cold air current blows through this area.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
43This area smells faintly of manure. There are cracks in the ceiling here.

44There are bones scattered here.

Encounter: Traders (4)
Treasure: None.
45A strong wind blows through this area. There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
46This area has a stale, fetid smell. There is a trickle of water here.

47There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
49There is water dripping here.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (2)
Treasure: None.
51

Encounter: Stirges (2)
Treasure: As per monster type.
 
52There are rotting wood pieces here.

Encounter: Snakes, Cobra (1)
Treasure: None.
53

54A slight breeze blows through this area. There are cracks in the ceiling here.

 
55A cold air current blows through this area. There are cracks in the ceiling here.

56

Trap: Fog: Looks like poison gas, but harmless.
57Guano covers this area.

Encounter: Wolves (10)
Treasure: None.
 
58A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

59

Encounter: Dwarves (3)
Treasure: None.
60A strong updraft blows through this area. An acrid smell assails your nostrils. This area is very dusty.

 
61This area smells faintly of urine. There are sticks scattered here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
62This area smells faintly of manure.

Encounter: Acolytes (7)
Treasure: As per monster type.
63A strong wind blows through this area. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
64This area is very dusty.

65This area has a pleasant, earthy smell.

Treasure: 400sp.
66

 
67This area smells faintly of urine. There are cracks in the floor here.

Encounter: Acolytes (6)
Treasure: None.
68

Encounter: Bandits (2)
Treasure: None.
69The air here is very hot. There is a bent and rusted iron bar here.

 
70There is water dripping here.

Encounter: Goblins (6)
Treasure: None.
71This area has a pleasant, earthy smell.

Encounter: Orcs (7)
Treasure: As per monster type.
72A slight breeze blows through this area.

Encounter: Traders (2)
Treasure: As per monster type.
 
73This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

74This area smells faintly of manure. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
75

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee