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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | 2 | A slight, damp breeze blows through this area. There are rotting wood pieces here. | 3 | The air here is very hot. Encounter: Sprites (10) Treasure: None. | |
| 4 | There are cracks in the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | A haze of smoke hangs in the air. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | A strong downdraft blows through this area. Encounter: Wolves (9) Treasure: As per monster type. |
| 7 | A chlorine-like smell assails your nostrils. Encounter: Orcs (5) Treasure: As per monster type. | 8 | A chlorine-like smell assails your nostrils. The ceiling here is damp. | 9 | It is foggy here, making it difficult to see. Encounter: Bandits (5) Treasure: As per monster type. |
| 10 | The air here is very cold. This area has a pleasant, earthy smell. | 11 | Treasure: 200sp, 20gp. | 12 | It is foggy here, making it difficult to see. There is a pile of dung here. Encounter: Killer Bees (3) Treasure: As per monster type. |
| 13 | The air here is very cold. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | A slight, damp breeze blows through this area. | 15 | Fog gathers and swirls on the floor, concealing it. |
| 16 | A haze of dust hangs in the air. There are dry leaves and twigs scattered here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 17 | There is a torch stub here. Encounter: Green Slimes (1) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. There are rotting wood pieces here. |
| 19 | A strong, moaning wind blows through this area. Encounter: Halflings (10) Treasure: As per monster type. | 20 | A strong, moaning wind blows through this area. There is a candle stub here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 21 | This area smells faintly of manure. There is water dripping here. Treasure: 200sp, 20gp. |
| 22 | The air here is very cold. This area is covered in cobwebs. | 23 | The smell of ozone assails your nostrils. | 24 | |
| 25 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | A metallic smell assails your nostrils. There are cracks in the ceiling here. Treasure: 600sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 27 | An acrid smell assails your nostrils. Encounter: Green Slimes (1) Treasure: None. |
| 28 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 29 | This area smells faintly of manure. There is a pile of dung here. Encounter: Orcs (6) Treasure: As per monster type. | 30 | The hilt of a broken dagger is lying here. Encounter: Orcs (2) Treasure: As per monster type. |
| 31 | The smell of ozone assails your nostrils. There are cracks in the floor here. Encounter: Killer Bees (10) Treasure: As per monster type. | 32 | It is misty here. Encounter: Wolves (6) Treasure: As per monster type. | 33 | A slight breeze blows through this area. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | This area has a pleasant, earthy smell. Encounter: Halflings (9) Treasure: None. | 35 | This area smells of rotting vegetation. The wall here is damp. Treasure: 500sp, 60gp. | 36 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 38 | Encounter: Skeletons (9) Treasure: As per monster type. | 39 | There is a mold growing here. Treasure: 600sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |
| 40 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 41 | There is a mold growing here. Encounter: Goblins (5) Treasure: As per monster type. | 42 | |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 50gp. | 44 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | There is a salty, wet smell to this area. The wall here is damp. |
| 46 | A slight updraft blows through this area. There are cracks in the wall here. | 47 | There are bones scattered here. | 48 | This area smells of rotting vegetation. There is a badly dented helmet here. |
| 49 | The air here is very cold. | 50 | 51 | A slight, damp breeze blows through this area. Encounter: Dwarves (1) Treasure: As per monster type. | |
| 52 | There is a putrid smell coming from something nearby. The ceiling here is damp. | 53 | 54 | Treasure: 400sp, 60gp. | |
| 55 | The air here smells of smoke. There is a small puddle of water here. | 56 | It is misty here. Encounter: Acolytes (6) Treasure: None. | 57 | A strong wind blows through this area. There are cracks in the ceiling here. Encounter: Killer Bees (9) Treasure: As per monster type. |
| 58 | Encounter: Killer Bees (4) Treasure: As per monster type. | 59 | The air here smells of smoke. Encounter: Sprites (5) Treasure: As per monster type. | 60 | |
| 61 | 62 | A haze of smoke hangs in the air. Treasure: 500sp. | 63 | ||
| 64 | A cold air current blows through this area. This area smells of rotting vegetation. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 65 | This area smells faintly of manure. | 66 | It is foggy here, making it difficult to see. There are several small stones here. Encounter: Goblins (5) Treasure: None. |
| 67 | An acrid smell assails your nostrils. | 68 | This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: None. | 69 | Treasure: 200sp. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Skeletons (6) Treasure: None. | 71 | This area smells faintly of manure. This area is very dusty. | 72 | The air here is very cold. The smell of ozone assails your nostrils. |
| 73 | There is a putrid smell coming from something nearby. The wall here is damp. | 74 | A slight updraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 75 | The hilt of a broken dagger is lying here. Trap: Fog: Looks like poison gas, but harmless. |