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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Shrouded Mountain of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are wax drippings here.

Treasure: 300sp.
2The air here is very hot.

3There are cracks in the floor here.

 
4

Encounter: Killer Bees (4)
Treasure: None.
5This area is very dusty.

6This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
7

Encounter: Kobolds (11)
Treasure: None.
8A strong wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
9The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

 
10An acrid smell assails your nostrils.

Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice.
11This area is covered in cobwebs.

12A cold air current blows through this area. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
13There is water dripping here.

14The hilt of a broken dagger is lying here.

Encounter: Skeletons (10)
Treasure: As per monster type.
15

Trap: Poison gas: Save vs. Poison or die.
 
16A haze of smoke hangs in the air.

Encounter: Bandits (5)
Treasure: None.
17This area smells faintly of manure. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18

 
19

20This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
21This area has a pleasant, earthy smell.

Encounter: Gnomes (1)
Treasure: None.
 
22A strong, gusting wind blows through this area.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23

24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25A strong, moaning wind blows through this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26There is a broken arrow here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
28This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: None.
29An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Sprites (16)
30Fog gathers and swirls on the floor, concealing it.

 
31

32This area has a pleasant, earthy smell. There is a broken bottle here.

33Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here.

 
34Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

35This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
36A cold air current blows through this area. There is a pile of dung here.

 
37This area is very dusty.

Encounter: Kobolds (11)
Treasure: None.
38A slight breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Stirges (6)
Treasure: None.
39There is a bent and rusted iron bar here.

 
40

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41There is a putrid smell coming from something nearby. There is dried blood here.

Treasure: 100sp, 50gp.
42A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (2)
Treasure: As per monster type.
 
43This area has a stale, fetid smell. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
44

45

 
46A slight updraft blows through this area. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
47There are cracks in the floor here.

Encounter: Dwarves (4)
Treasure: As per monster type.
48An acrid smell assails your nostrils.

Encounter: Kobolds (14)
Treasure: None.
 
49

Trap: 10' Pit: 1d6 points of damage if you fall in.
50Your nostrils are overwhelmed by a sulphurous smell.

51There is a putrid smell coming from something nearby. There are rotting wood pieces here.

 
52There is a pile of dung here.

53The air here is very cold. There is a torn leather boot here.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
54Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

 
55A strong, moaning wind blows through this area. This area smells faintly of manure. The wall here is damp.

56A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57

Encounter: Stirges (7)
Treasure: None.
 
58Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Encounter: Wolves (5)
Treasure: None.
59There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Treasure: 200sp.
 
61

Encounter: Spiders, Crab (1)
Treasure: None.
62

63

Trap: Poison gas: Save vs. Poison or die.
 
64This area has a stale, fetid smell. This area is very dusty.

65A slight, damp breeze blows through this area.

66The air here is very hot. There is water dripping here.

 
67

68This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee