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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ophidian Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2A strong, moaning wind blows through this area. There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3This area smells faintly of manure. There is a rusted spike here.

Treasure: 200sp.
 
4

Encounter: Gnomes (4)
Treasure: As per monster type.
5A strong wind blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Traders (1)
Treasure: As per monster type.
6A cold air current blows through this area.

 
7A slight, damp breeze blows through this area. It is misty here.

Encounter: Acolytes (3)
Treasure: None.
8A haze of smoke hangs in the air. The wall here is damp.

9

Encounter: Goblins (5)
Treasure: None.
 
10Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11There are dry leaves and twigs scattered here.

12

Encounter: Killer Bees (1)
Treasure: None.
 
13There is a mold growing here.

14There is a pile of rags here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
15Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
 
16A strong, moaning wind blows through this area. There is a rusted spike here.

17The wall here is damp.

18A slight, damp breeze blows through this area.

 
19This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
20A strong, moaning wind blows through this area.

21

 
22A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23A metallic smell assails your nostrils.

24A haze of dust hangs in the air. There is water dripping here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
25A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
26The air here smells of smoke.

Encounter: Bandits (6)
Treasure: As per monster type.
27An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28

29An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

30This area is covered in cobwebs.

Treasure: 600sp.
Trap: Illusion of monsters: Wolves (6)
 
31There is a pile of dung here.

32This area has a stale, fetid smell.

Encounter: Traders (5)
Treasure: None.
33

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

35

36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There is a putrid smell coming from something nearby.

38The air here is very hot.

39There is a slimy coating on the floor here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
40It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Halflings (7)
41A strong wind blows through this area.

Encounter: Bandits (7)
Treasure: As per monster type.
42There is a trickle of water here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
43

44This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Stirges (10)
Treasure: None.
45This area smells faintly of manure. There is a slimy coating on the floor here.

 
46The air here is very cold. There are bits of fur and hair scattered around here.

47There is water dripping here.

Encounter: Bandits (8)
Treasure: None.
48There is a slimy coating on the ceiling here.

 
49A metallic smell assails your nostrils. There is a rusted spike here.

Encounter: Goblins (5)
Treasure: None.
50There is a badly dented helmet here.

Treasure: 600sp.
51A strong, moaning wind blows through this area.

 
52The ceiling here is damp.

53There is a blunt javelin head here.

54It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
55A slight, damp breeze blows through this area. There is a broken sword blade here.

56

57A gusting breeze blows through this area.

Encounter: Skeletons (5)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee