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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Cold Ruins of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Skeletons (7)
Treasure: None.
2

3A metallic smell assails your nostrils.

Encounter: Killer Bees (9)
Treasure: None.
 
4

Encounter: Killer Bees (6)
Treasure: None.
5The remnants of a rope are here, rotten.

6A chlorine-like smell assails your nostrils.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
7An acrid smell assails your nostrils.

8This area smells faintly of manure.

9

Encounter: Halflings (14)
Treasure: As per monster type.
 
10There is a pile of ashes here.

Encounter: Skeletons (8)
Treasure: As per monster type.
11There is a trickle of water here.

Encounter: Halflings (7)
Treasure: None.
12The wall here is damp.

 
13

Encounter: Wolves (7)
Treasure: None.
14The air here smells of smoke. The remnants of a rope are here, rotten.

15Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

 
16A cold air current blows through this area. This area smells faintly of urine.

Treasure: 100sp, 10gp.
17This area smells of rotting vegetation.

Encounter: Acolytes (2)
Treasure: None.
18

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
19There is a putrid smell coming from something nearby. There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: None.
20A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: None.
21This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22A strong wind blows through this area. This area smells of rotting vegetation.

23This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: None.
24The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
25This area has a stale, fetid smell.

26A strong downdraft blows through this area. This area has a stale, fetid smell. There is a torch stub here.

Encounter: Skeletons (9)
Treasure: None.
27This area smells of rotting vegetation.

Treasure: 300sp, 30gp.
 
28A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

29A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
31The air here is very cold. An acrid smell assails your nostrils. There are sticks scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
32There is a torn leather boot here.

Encounter: Kobolds (8)
Treasure: As per monster type.
33This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34The ceiling here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
35This area smells faintly of manure. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
36A slight breeze blows through this area.

 
37This area smells faintly of manure.

38This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: None.
39This area has a pleasant, earthy smell.

Treasure: 300sp.
Trap: Illusion of monsters: Acolytes (2)
 
40There is a pile of rags here.

Encounter: Traders (1)
Treasure: As per monster type.
41It is foggy here, making it difficult to see.

42The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
 
43A haze of smoke hangs in the air. There is a torn sack here.

44This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of straw here.

45A slight, damp breeze blows through this area. There is a candle stub here.

 
46A haze of smoke hangs in the air.

47There is a badly dented helmet here.

48There is a putrid smell coming from something nearby. There are food scraps scattered here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
49A slight updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50The air here is very hot. This area smells faintly of manure.

Encounter: Sprites (3)
Treasure: None.
51There are rotting wood pieces here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
52A strong, moaning wind blows through this area.

53

Encounter: Spiders, Crab (4)
Treasure: None.
54This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55This area smells of rotting vegetation. There are cracks in the wall here.

56There is water dripping here.

Encounter: Sprites (10)
Treasure: As per monster type.
57There is water dripping here.

 
58There are rotting wood pieces here.

59There is a pile of ashes here.

Encounter: Wolves (8)
Treasure: None.
60There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
61A cold air current blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
62

Encounter: Killer Bees (7)
Treasure: As per monster type.
63Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (4)
Treasure: None.
 
64The air here smells of smoke.

Encounter: Sprites (10)
Treasure: As per monster type.
65A slight, damp breeze blows through this area.

66The ceiling here is damp.

Encounter: Sprites (18)
Treasure: As per monster type.
 
67

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee