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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Lonely Panopticon of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

2Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

3There is a salty, wet smell to this area.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
4The air here is very cold.

5

6

Encounter: Halflings (14)
Treasure: None.
 
7A strong, moaning wind blows through this area. There is a pile of dung here.

Treasure: 400sp.
8There are scratches on the wall here.

9A haze of smoke hangs in the air. There are several small stones here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
10There are cracks in the ceiling here.

11

Treasure: 400sp.
12There is a pick handle here.

 
13A slight downdraft blows through this area. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14

15A strong, moaning wind blows through this area. There is a pile of rags here.

 
16A slight breeze blows through this area. There is a broken arrow here.

Encounter: Gnomes (4)
Treasure: As per monster type.
17There is a putrid smell coming from something nearby.

18There is a torn sack here.

Treasure: 300sp, 40gp.
 
19The air here is very hot. There is a pile of rags here.

20There is a slimy coating on the wall here.

21A strong, moaning wind blows through this area. The wall here is damp.

 
22There are several small stones here.

23

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
24The air here is very hot. There is a pile of rags here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
25A slight breeze blows through this area.

Encounter: Skeletons (4)
Treasure: None.
26The ceiling here is damp.

27The air here is very hot. This area smells faintly of manure. Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: None.
 
28There is a trickle of water here.

Encounter: Wolves (3)
Treasure: None.
29There are dry leaves and twigs scattered here.

30A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
31A chlorine-like smell assails your nostrils. There is a candle stub here.

Treasure: 500sp.
32A slight breeze blows through this area.

33It is foggy here, making it difficult to see.

Encounter: Bandits (3)
Treasure: None.
 
34

35There is a slimy coating on the ceiling here.

Encounter: Green Slimes (4)
Treasure: None.
36The air here is very hot. This area is covered in rubble and dirt.

Treasure: 400sp.
 
37There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A strong wind blows through this area.

39The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Halflings (6)
Treasure: As per monster type.
 
40

41A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Wolves (5)
Treasure: None.
42

 
43There is a large puddle of water here.

Encounter: Kobolds (9)
Treasure: None.
44A metallic smell assails your nostrils. There is a torn sack here.

Encounter: Bandits (1)
Treasure: As per monster type.
45

Encounter: Halflings (8)
Treasure: As per monster type.
 
46The air here smells of smoke. The wall here is damp.

47There is a cracked flask here.

Encounter: Acolytes (7)
Treasure: None.
48There are cracks in the ceiling here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
49It is foggy here, making it difficult to see. There are wax drippings here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50

51A slight updraft blows through this area.

 
52A gusting breeze blows through this area. A haze of smoke hangs in the air. There are fungi growing here.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
53There is a salty, wet smell to this area. There is a small puddle of water here.

54

 
55A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
56A strong wind blows through this area.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57A chlorine-like smell assails your nostrils. There is a corroded chain here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
58This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
59A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

60

 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A strong, gusting wind blows through this area. This area smells faintly of manure. There are scratches on the wall here.

63

 
64

65This area has a stale, fetid smell. Pottery shards are scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
66A haze of dust hangs in the air. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
 
67

Trap: Fog: Looks like poison gas, but harmless.
68The hilt of a broken dagger is lying here.

69

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70There is a broken bottle here.

71

72There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
73

Encounter: Acolytes (8)
Treasure: As per monster type.
74It is misty here.

Treasure: 300sp.
75The air here is very cold. This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
 
76A metallic smell assails your nostrils.

Encounter: Kobolds (11)
Treasure: As per monster type.
77There is a cracked flask here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78The air here is very hot. This area smells faintly of manure.

Encounter: Traders (1)
Treasure: None.
 
79

Treasure: 400sp, 50gp.
80

Encounter: Skeletons (7)
Treasure: None.
81There is a pile of ashes here.

Encounter: Stirges (5)
Treasure: None.
 
82There is a pile of dung here.

83A chlorine-like smell assails your nostrils. There is a pile of dung here.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
84A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

 
85

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee