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1 | This area has a pleasant, earthy smell. Guano covers this area. Treasure: 300sp, 10gp. | 2 | There is a bent and rusted iron bar here. | 3 | There is water dripping here. |
4 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Snakes, Cobra (5) Treasure: None. | 5 | The air here is very hot. There is a bent and rusted iron bar here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 6 | This area has a stale, fetid smell. There is a slimy coating on the ceiling here. |
7 | The air here is very hot. A chlorine-like smell assails your nostrils. There are bones scattered here. Treasure: 300sp, 40gp. | 8 | It is foggy here, making it difficult to see. | 9 | A cold air current blows through this area. This area has a stale, fetid smell. There is water dripping here. |
10 | A cold air current blows through this area. Encounter: Goblins (4) Treasure: None. | 11 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 12 | A strong, moaning wind blows through this area. There are scratches on the wall here. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
13 | Encounter: Sprites (8) Treasure: None. | 14 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | Trap: Poison gas: Save vs. Poison or die. |
16 | Encounter: Green Slimes (3) Treasure: None. | 17 | The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Acolytes (2) Treasure: As per monster type. | 18 | A strong wind blows through this area. This area has a stale, fetid smell. There is a mold growing here. |
19 | A slight breeze blows through this area. There is a small puddle of water here. Treasure: 200sp. | 20 | Encounter: Killer Bees (10) Treasure: None. | 21 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Encounter: Wolves (6) Treasure: None. |
22 | This area smells faintly of manure. There are food scraps scattered here. | 23 | 24 | This area smells faintly of urine. | |
25 | There is a candle stub here. Encounter: Acolytes (7) Treasure: As per monster type. | 26 | A cold air current blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. | 27 | A strong wind blows through this area. Encounter: Sprites (11) Treasure: As per monster type. |
28 | 29 | 30 | |||
31 | 32 | 33 | |||
34 | 35 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 36 | This area smells faintly of manure. There is a pile of ashes here. Encounter: Orcs (6) Treasure: None. | |
37 | A strong downdraft blows through this area. | 38 | Encounter: Gnomes (4) Treasure: None. | 39 | Your nostrils are overwhelmed by a sulphurous smell. |
40 | There is a slimy coating on the wall here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 41 | A slight breeze blows through this area. There is water dripping here. Encounter: Acolytes (2) Treasure: None. | 42 | Encounter: Bandits (1) Treasure: As per monster type. |
43 | A cold air current blows through this area. | 44 | The air here is very hot. A haze of smoke hangs in the air. Guano covers this area. Encounter: Green Slimes (4) Treasure: None. | 45 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
46 | A strong, moaning wind blows through this area. Encounter: Beetles, Fire (7) Treasure: None. | 47 | This area is covered in cobwebs. Encounter: Sprites (7) Treasure: As per monster type. | 48 | A slight, damp breeze blows through this area. |
49 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. | 50 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | A gusting breeze blows through this area. There is a pile of dung here. Treasure: 100sp, 30gp, 1 magic item. |
52 | 53 | Encounter: Beetles, Fire (6) Treasure: As per monster type. | 54 | There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. | |
55 | Encounter: Green Slimes (4) Treasure: None. | 56 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | A slight breeze blows through this area. This area smells of rotting vegetation. |
58 | A haze of dust hangs in the air. | 59 | Encounter: Acolytes (8) Treasure: None. | 60 | There is water dripping here. |
61 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | 63 | There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | |
64 | The air here is very hot. This area has a stale, fetid smell. There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 65 | Your nostrils are overwhelmed by a sulphurous smell. | 66 | A strong downdraft blows through this area. This area has a stale, fetid smell. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
67 | The air here is very cold. Encounter: Acolytes (7) Treasure: As per monster type. | 68 | A cold air current blows through this area. This area has a stale, fetid smell. Encounter: Snakes, Cobra (3) Treasure: None. | 69 | There are bones scattered here. Encounter: Killer Bees (4) Treasure: None. |
70 | An acrid smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 71 | This area smells of rotting vegetation. Encounter: Killer Bees (5) Treasure: As per monster type. | 72 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a broken arrow here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
73 | The air here smells of smoke. There is a bent copper coin lying here. | 74 | Encounter: Wolves (9) Treasure: None. | 75 | An acrid smell assails your nostrils. Encounter: Dwarves (4) Treasure: As per monster type. |
76 | The air here is very hot. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 77 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 78 | A slight breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. |
79 | Trap: Poison gas: Save vs. Poison or die. | 80 | This area smells faintly of urine. There are scratches on the wall here. | 81 | There is a slimy coating on the floor here. Encounter: Green Slimes (2) Treasure: None. |
82 | Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here. | 83 | This area smells of rotting vegetation. There are dry leaves and twigs scattered here. Encounter: Skeletons (9) Treasure: None. | 84 | A metallic smell assails your nostrils. There is a mold growing here. Treasure: 300sp, 40gp, 1 magic item. |