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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Vanishing Halls of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2There is a pile of dung here.

Treasure: 500sp, 40gp, 2 gems.
Trap: Poison needle: Save vs. Poison or die.
3A gusting breeze blows through this area.

Encounter: Killer Bees (10)
Treasure: None.
 
4Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

5There is water dripping here.

Encounter: Kobolds (9)
Treasure: None.
6There is a slimy coating on the ceiling here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
7

8It is foggy here, making it difficult to see. There is a broken bottle here.

9A strong wind blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
 
10A slight, damp breeze blows through this area.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
11A metallic smell assails your nostrils.

Encounter: Stirges (3)
Treasure: As per monster type.
12There is a large puddle of water here.

 
13There are dry leaves and twigs scattered here.

Encounter: Sprites (9)
Treasure: As per monster type.
14

15

 
16The air here smells of smoke. There is water dripping here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
17There are scratches on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area has a pleasant, earthy smell. There is a pile of rags here.

 
19

20This area is covered in rubble and dirt.

Encounter: Goblins (4)
Treasure: As per monster type.
21A slight breeze blows through this area. There is a mold growing here.

 
22A strong wind blows through this area. The wall here is damp.

23This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 600sp.
24

 
25

Encounter: Snakes, Cobra (6)
Treasure: None.
26This area has a stale, fetid smell.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28There is a mold growing here.

29Teeth and fangs are scattered here.

30A strong downdraft blows through this area. There are scratches on the wall here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
31A slight breeze blows through this area. There is a small puddle of water here.

32This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
33

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36

Encounter: Wolves (6)
Treasure: None.
 
37The air here is very cold.

Treasure: 100sp, 50gp.
38This area has a pleasant, earthy smell.

39This area smells faintly of urine. There is a broken arrow here.

Encounter: Dwarves (5)
Treasure: None.
 
40The wall here is damp.

Encounter: Green Slimes (4)
Treasure: As per monster type.
41There is a mold growing here.

42A slight breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
43There is a candle stub here.

Treasure: 100sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
44There is a torn leather boot here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
45A strong, moaning wind blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
46The smell of ozone assails your nostrils.

47This area is very dusty.

48This area is covered in cobwebs.

 
49This area smells of rotting vegetation.

50A strong wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of straw here.

Treasure: 600sp, 60gp.
51

Encounter: Snakes, Cobra (2)
Treasure: None.
 
52There are dry leaves and twigs scattered here.

53The air here is very cold. A haze of smoke hangs in the air. This area is very dusty.

54

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55

56

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
57This area smells faintly of manure.

 
58The air here smells of smoke.

59This area smells faintly of urine. There are cracks in the floor here.

Encounter: Dwarves (3)
Treasure: None.
60There are rotting wood pieces here.

Encounter: Stirges (10)
Treasure: None.
 
61A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 600sp, 60gp.
62A chlorine-like smell assails your nostrils.

Encounter: Gnomes (6)
Treasure: None.
63There is a putrid smell coming from something nearby. There are several small stones here.

 
64This area smells faintly of urine. There is a trickle of water here.

Encounter: Snakes, Cobra (5)
Treasure: None.
65There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Illusion of monsters: Kobolds (10)
66There is a badly dented helmet here.

Encounter: Skeletons (7)
Treasure: None.
 
67

Encounter: Green Slimes (4)
Treasure: None.
68A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

69

 
70

Trap: Poison gas: Save vs. Poison or die.
71

72It is foggy here, making it difficult to see.

 
73

74A metallic smell assails your nostrils. There are fungi growing here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee