User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Cold Ruins of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
2This area has a pleasant, earthy smell.

Encounter: Bandits (4)
Treasure: As per monster type.
3There is a large puddle of water here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
4A slight downdraft blows through this area. There are cracks in the floor here.

5A slight, damp breeze blows through this area. There is water dripping here.

6The air here is very cold.

Encounter: Halflings (7)
Treasure: As per monster type.
 
7

8A strong wind blows through this area.

Treasure: 200sp, 40gp.
9The air here is very hot. An acrid smell assails your nostrils. There are scratches on the wall here.

 
10There are bones scattered here.

11This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

 
13

Encounter: Dwarves (6)
Treasure: None.
14This area smells of rotting vegetation.

Encounter: Wolves (6)
Treasure: None.
15A haze of dust hangs in the air.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
16A slight breeze blows through this area. There is a salty, wet smell to this area. A haze of smoke hangs in the air.

Encounter: Gnomes (3)
Treasure: None.
17A cold air current blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
18This area smells faintly of manure. There is a torn leather boot here.

 
19

Encounter: Orcs (4)
Treasure: As per monster type.
20A metallic smell assails your nostrils. There are sticks scattered here.

21There is a candle stub here.

 
22There are sticks scattered here.

23This area has a stale, fetid smell. There is a mold growing here.

Encounter: Sprites (12)
Treasure: None.
24There are cracks in the ceiling here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 100sp.
26This area is covered in cobwebs.

27

 
28There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (1)
Treasure: None.
29A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here.

30

 
31This area smells of rotting vegetation.

32There is a slimy coating on the floor here.

Treasure: 400sp.
33The air here is very hot. This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: As per monster type.
 
34It is foggy here, making it difficult to see. There is a pile of dung here.

35The air here is very cold. A metallic smell assails your nostrils. There is a pile of rags here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
36A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There are scratches on the wall here.

 
37

38A slight, damp breeze blows through this area.

39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
40This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are bones scattered here.

41There is a putrid smell coming from something nearby. It is misty here. There is water dripping here.

Treasure: 100sp, 50gp.
42A slight, damp breeze blows through this area. This area smells of rotting vegetation.

 
43There is a pile of ashes here.

Treasure: 600sp.
44This area smells faintly of urine.

Encounter: Kobolds (8)
Treasure: None.
45This area smells of rotting vegetation. This area is covered in cobwebs.

 
46There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
47There are scratches on the wall here.

48A metallic smell assails your nostrils. There is a pile of dung here.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49

50A strong downdraft blows through this area.

51There is water dripping here.

Encounter: Green Slimes (2)
Treasure: None.
 
52The air here is very hot.

53

Encounter: Dwarves (3)
Treasure: As per monster type.
54An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
55

Treasure: 100sp, 20gp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: 2023/10/31 14:48 by lee