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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unspeakable Maze of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

3

 
4A strong, moaning wind blows through this area. This area has a stale, fetid smell.

5A haze of smoke hangs in the air.

6Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7

Treasure: 400sp, 50gp.
8

9

Encounter: Halflings (13)
Treasure: None.
 
10The air here smells of smoke. It is foggy here, making it difficult to see.

11

12This area has a stale, fetid smell.

 
13The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

14An acrid smell assails your nostrils.

15There is a splintered club here.

 
16

Encounter: Bandits (5)
Treasure: None.
17

18This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
19Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

20This area has a pleasant, earthy smell.

21Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23A cold air current blows through this area.

Encounter: Wolves (4)
Treasure: None.
24Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 200sp.
 
25There are cracks in the ceiling here.

Treasure: 100sp.
26

Encounter: Bandits (1)
Treasure: None.
27An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Orcs (5)
Treasure: None.
 
28Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

29There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
30A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a mold growing here.

Treasure: 500sp, 30gp.
 
31A strong, gusting wind blows through this area. The ceiling here is damp.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
32This area has a stale, fetid smell.

33The air here is very cold. There is a pick handle here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
34An acrid smell assails your nostrils. There are food scraps scattered here.

35The wall here is damp.

36A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

 
37This area has a pleasant, earthy smell.

38A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
39Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (11)
Treasure: None.
 
40A slight breeze blows through this area. The air here smells of smoke. There is water dripping here.

41Guano covers this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
42There are bits of fur and hair scattered around here.

Encounter: Skeletons (5)
Treasure: None.
 
43A cold air current blows through this area. There is a putrid smell coming from something nearby.

Encounter: Stirges (6)
Treasure: None.
44There is a slimy coating on the wall here.

Treasure: 300sp, 50gp.
45The air here is very cold. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Kobolds (5)
Treasure: As per monster type.
 
46A strong, moaning wind blows through this area.

Treasure: 400sp.
Trap: Illusion of monsters: Dwarves (1)
47

48There is a trickle of water here.

 
49This area smells faintly of manure. There are fungi growing here.

50There is a pile of dung here.

51The air here is very cold. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
52A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53A cold air current blows through this area. There is a pile of ashes here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
54The air here is very cold. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
55The air here smells of smoke.

Encounter: Wolves (9)
Treasure: None.
56This area smells of rotting vegetation.

57

 
58This area has a pleasant, earthy smell. There is a badly dented helmet here.

59A slight, damp breeze blows through this area. This area is covered in cobwebs.

60

Encounter: Goblins (8)
Treasure: None.
 
61This area smells of rotting vegetation. There is water dripping here.

62There are rotting wood pieces here.

Encounter: Dwarves (5)
Treasure: As per monster type.
63This area is covered in cobwebs.

 
64

Treasure: 300sp, 30gp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

66A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

 
67A haze of smoke hangs in the air.

Encounter: Goblins (7)
Treasure: As per monster type.
68A cold air current blows through this area.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
69This area smells faintly of manure. There is a small puddle of water here.

 
70A strong, moaning wind blows through this area.

Encounter: Kobolds (11)
Treasure: As per monster type.
71A slight updraft blows through this area. There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
72

Encounter: Green Slimes (3)
Treasure: None.
 
73

74A strong wind blows through this area. This area smells faintly of urine.

75

 
76This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77

78The remnants of a rope are here, rotten.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee