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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Shrouded Cyst of the 9 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

2This area is covered in cobwebs.

Encounter: Kobolds (12)
Treasure: As per monster type.
3

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4A slight, damp breeze blows through this area. The ceiling here is damp.

Treasure: 200sp, 40gp, 3 gems.
Trap: Illusion of monsters: Acolytes (4)
5The air here is very hot. A chlorine-like smell assails your nostrils. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6

 
7There are bones scattered here.

8A haze of smoke hangs in the air. There are scratches on the wall here.

9

 
10

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
11There is a putrid smell coming from something nearby. There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12A slight updraft blows through this area. There are cracks in the ceiling here.

 
13This area smells faintly of manure. It is foggy here, making it difficult to see.

14The air here is very cold. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

15

Treasure: 500sp, 50gp.
 
16The smell of ozone assails your nostrils.

Encounter: Kobolds (13)
Treasure: None.
17

Treasure: 100sp.
18A haze of smoke hangs in the air.

Encounter: Dwarves (6)
Treasure: None.
 
19There is a broken arrow here.

Encounter: Traders (5)
Treasure: None.
20The wall here is damp.

Encounter: Gnomes (1)
Treasure: As per monster type.
21This area smells faintly of manure.

Encounter: Beetles, Fire (2)
Treasure: None.
 
22

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24

 
25There is a mold growing here.

Encounter: Gnomes (4)
Treasure: None.
26This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Traders (8)
Treasure: None.
27A strong, gusting wind blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
28A strong wind blows through this area.

29A slight updraft blows through this area. This area has a pleasant, earthy smell.

30

 
31

Trap: 10' Pit: 1d6 points of damage if you fall in.
32A strong updraft blows through this area. There is a candle stub here.

33There is a pile of dung here.

Treasure: 600sp, 4 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34This area smells faintly of manure.

35

Trap: 10' Pit: 1d6 points of damage if you fall in.
36There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
37

Encounter: Gnomes (1)
Treasure: As per monster type.
38This area smells of rotting vegetation. There are cracks in the ceiling here.

39The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
41There are cracks in the floor here.

Encounter: Lizards, Gecko (1)
Treasure: None.
42There are fungi growing here.

 
43A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

Treasure: 600sp, 50gp.
44

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
45The air here is very cold.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
46The air here is very cold. This area has a stale, fetid smell. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area has a pleasant, earthy smell.

48This area has a stale, fetid smell.

 
49A slight, damp breeze blows through this area. There are bones scattered here.

50There are sticks scattered here.

Encounter: Goblins (4)
Treasure: None.
51This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52

Treasure: 400sp.
53This area has a stale, fetid smell.

54A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
55There is a pile of straw here.

56This area is covered in cobwebs.

57

 
58

59

60

 
61

62

Encounter: Skeletons (5)
Treasure: As per monster type.
63This area smells faintly of manure. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 200sp, 40gp, 4 gems.
Trap: Poison snake: 1 hit dice.
 
64The air here is very cold. This area smells faintly of manure.

65There is a mold growing here.

Treasure: 400sp, 60gp.
66This area smells of rotting vegetation. There are fungi growing here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68A slight, damp breeze blows through this area. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69The smell of ozone assails your nostrils. There is a trickle of water here.

 
70

71The remnants of a rope are here, rotten.

Encounter: Halflings (13)
Treasure: None.
72This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
73The air here smells of smoke.

Encounter: Stirges (3)
Treasure: None.
74

Encounter: Beetles, Fire (5)
Treasure: None.
75

Encounter: Skeletons (7)
Treasure: As per monster type.
 
76

Encounter: Stirges (10)
Treasure: As per monster type.
77The air here is very hot.

Encounter: Green Slimes (1)
Treasure: None.
78Fog gathers and swirls on the floor, concealing it.

 
79There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
81

 
82An acrid smell assails your nostrils.

Encounter: Halflings (8)
Treasure: None.
83The air here is very hot. There is a salty, wet smell to this area.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
84The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee