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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is a pile of ashes here. | 2 | There is a candle stub here. Encounter: Spiders, Crab (4) Treasure: None. | 3 | |
| 4 | Encounter: Halflings (13) Treasure: None. | 5 | This area smells faintly of manure. | 6 | This area has a pleasant, earthy smell. |
| 7 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. | 8 | A haze of smoke hangs in the air. There is a corroded chain here. | 9 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. |
| 10 | There is a broken pole here. Encounter: Spiders, Crab (3) Treasure: None. | 11 | Treasure: 100sp, 60gp. | 12 | The air here is very hot. This area smells faintly of manure. Encounter: Goblins (4) Treasure: As per monster type. |
| 13 | This area is covered in rubble and dirt. | 14 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Dwarves (3) Treasure: None. |
| 16 | A slight breeze blows through this area. This area has a stale, fetid smell. Encounter: Orcs (5) Treasure: None. | 17 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 18 | A slight, damp breeze blows through this area. Encounter: Spiders, Crab (2) Treasure: None. |
| 19 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 20 | Fog gathers and swirls on the floor, concealing it. | 21 | This area smells faintly of manure. A haze of smoke hangs in the air. |
| 22 | Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 23 | The air here is very hot. There are fungi growing here. Encounter: Wolves (5) Treasure: None. | 24 | There is a pile of dung here. |
| 25 | An acrid smell assails your nostrils. There are wax drippings here. | 26 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | Encounter: Acolytes (3) Treasure: None. |
| 28 | There is a cracked hammer head here. | 29 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Dwarves (3) Treasure: As per monster type. | 30 | Encounter: Spiders, Crab (3) Treasure: None. |
| 31 | There is a pile of dung here. Encounter: Acolytes (7) Treasure: As per monster type. | 32 | This area has a stale, fetid smell. Treasure: 300sp, 20gp. | 33 | There is a pile of dung here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 34 | There is a slimy coating on the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Treasure: 100sp, 60gp. | 36 | The air here is very hot. There are cracks in the wall here. Encounter: Green Slimes (3) Treasure: None. |
| 37 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 | A slight updraft blows through this area. This area is covered in cobwebs. | 39 | |
| 40 | A gusting breeze blows through this area. There are cracks in the wall here. | 41 | A slight, damp breeze blows through this area. There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | A cold air current blows through this area. | 44 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Kobolds (10) Treasure: As per monster type. | 45 | Encounter: Orcs (8) Treasure: None. |
| 46 | The air here is very hot. Treasure: 300sp, 10gp. | 47 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | There is a putrid smell coming from something nearby. There is a cracked flask here. |
| 49 | 50 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 52 | A strong, gusting wind blows through this area. Encounter: Traders (5) Treasure: None. | 53 | This area smells faintly of manure. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | A strong downdraft blows through this area. There is a pile of ashes here. |
| 55 | Encounter: Halflings (8) Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 57 | There is a large puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (6) Treasure: None. | 59 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are several small stones here. | 60 | A slight breeze blows through this area. |
| 61 | The air here is very hot. The air here smells of smoke. There is a small puddle of water here. Encounter: Gnomes (6) Treasure: As per monster type. | 62 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Treasure: 200sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | |
| 64 | There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | 66 | ||
| 67 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 68 | 69 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. | |
| 70 | There is a mold growing here. Encounter: Snakes, Cobra (2) Treasure: None. | 71 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 72 | A gusting breeze blows through this area. Encounter: Killer Bees (1) Treasure: None. |
| 73 | 74 | This area smells of rotting vegetation. | 75 | A cold air current blows through this area. This area is covered in cobwebs. | |