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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Strange Depths of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a mold growing here.

Treasure: 600sp.
2A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Kobolds (9)
Treasure: As per monster type.
3It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Encounter: Killer Bees (6)
Treasure: None.
 
4A cold air current blows through this area.

5There are rotting wood pieces here.

6There is a salty, wet smell to this area. There are rotting wood pieces here.

Treasure: 400sp, 10gp.
 
7A strong, moaning wind blows through this area.

8There are wax drippings here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
9There is a broken bottle here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
10

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11The hilt of a broken dagger is lying here.

12There is a pile of dung here.

 
13The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Stirges (8)
Treasure: As per monster type.
14

15The air here is very hot. There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: None.
 
16This area has a stale, fetid smell. The ceiling here is damp.

17A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
19This area is covered in cobwebs.

Encounter: Acolytes (2)
Treasure: None.
20A metallic smell assails your nostrils. This area is very dusty.

21The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
 
22There are fungi growing here.

Encounter: Stirges (3)
Treasure: None.
23The air here is very hot. The hilt of a broken dagger is lying here.

Treasure: 600sp, 1 magic item.
24This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
25It is foggy here, making it difficult to see. This area is covered in cobwebs.

26A slight, damp breeze blows through this area.

Encounter: Halflings (10)
Treasure: As per monster type.
27A strong wind blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
28

Encounter: Gnomes (5)
Treasure: As per monster type.
29This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Acolytes (7)
Treasure: None.
30A slight breeze blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
31It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (6)
Treasure: None.
33This area smells faintly of urine. Guano covers this area.

Encounter: Halflings (6)
Treasure: None.
 
34A strong updraft blows through this area. This area is covered in cobwebs.

35A strong wind blows through this area. There is a putrid smell coming from something nearby.

36A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 100sp.
 
37A cold air current blows through this area. A haze of smoke hangs in the air. There is a candle stub here.

Treasure: 300sp, 1 jewelry.
38

Encounter: Green Slimes (2)
Treasure: As per monster type.
39

 
40

41

42There is a splintered club here.

 
43There is a broken arrow here.

44This area has a pleasant, earthy smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
45There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
46This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 500sp.
Trap: Illusion of monsters: Spiders, Crab (3)
47A slight downdraft blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.

Encounter: Halflings (16)
Treasure: None.
48There are rotting wood pieces here.

 
49This area has a stale, fetid smell.

50The air here is very hot. This area is covered in cobwebs.

51A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
52A cold air current blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

53There is water dripping here.

54There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

56The air here is very hot. There is a mold growing here.

57This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58There is a slimy coating on the wall here.

Encounter: Bandits (2)
Treasure: None.
59

60

Trap: Poison gas: Save vs. Poison or die.
 
61The smell of ozone assails your nostrils.

62The air here is very cold. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
63An acrid smell assails your nostrils.

Encounter: Goblins (4)
Treasure: None.
 
64This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
65

66

Encounter: Dwarves (1)
Treasure: As per monster type.
 
67This area is covered in cobwebs.

Treasure: 400sp.
68There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
69This area is covered in cobwebs.

 
70This area has a stale, fetid smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
71A strong, gusting wind blows through this area. This area is covered in cobwebs.

72The air here is very hot. There is a pile of dung here.

 
73

Encounter: Acolytes (2)
Treasure: None.
74This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 400sp, 50gp.
75It is foggy here, making it difficult to see. There are bones scattered here.

 
76The air here smells of smoke. There is a trickle of water here.

77There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78The wall here is damp.

Encounter: Beetles, Fire (2)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee