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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The air here is very cold. The hilt of a broken dagger is lying here. | 2 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. | 3 | The air here is very hot. Treasure: 200sp. |
| 4 | A slight breeze blows through this area. A haze of smoke hangs in the air. There is a blunt javelin head here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 6 | The air here smells of smoke. Pottery shards are scattered here. Encounter: Bandits (6) Treasure: None. |
| 7 | There is a trickle of water here. | 8 | Encounter: Sprites (8) Treasure: As per monster type. | 9 | Your nostrils are overwhelmed by a sulphurous smell. |
| 10 | The ceiling here is damp. Encounter: Bandits (2) Treasure: As per monster type. | 11 | A slight, damp breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | Trap: Fog: Looks like poison gas, but harmless. |
| 13 | A cold air current blows through this area. This area smells faintly of urine. This area is very dusty. | 14 | 15 | This area smells of rotting vegetation. Encounter: Dwarves (6) Treasure: As per monster type. | |
| 16 | 17 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | A strong updraft blows through this area. It is foggy here, making it difficult to see. Treasure: 200sp. | |
| 19 | A haze of smoke hangs in the air. Encounter: Skeletons (8) Treasure: As per monster type. | 20 | The air here is very hot. The wall here is damp. | 21 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. |
| 22 | A slight, damp breeze blows through this area. This area is covered in rubble and dirt. Treasure: 200sp. | 23 | A haze of dust hangs in the air. | 24 | The air here is very hot. |
| 25 | A metallic smell assails your nostrils. | 26 | Treasure: 400sp, 10gp. Trap: Poison snake: 1 hit dice. | 27 | There is water dripping here. |
| 28 | The air here is very hot. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. | 29 | This area has a pleasant, earthy smell. There is a splintered club here. Encounter: Green Slimes (3) Treasure: As per monster type. | 30 | This area is covered in cobwebs. Encounter: Green Slimes (2) Treasure: None. |
| 31 | There is a slimy coating on the ceiling here. Encounter: Skeletons (7) Treasure: None. | 32 | This area is covered in cobwebs. | 33 | A strong, moaning wind blows through this area. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. |
| 34 | An acrid smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 35 | This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | A slight downdraft blows through this area. A haze of smoke hangs in the air. There are bones scattered here. Encounter: Lizards, Gecko (1) Treasure: None. |
| 37 | A cold air current blows through this area. This area smells faintly of manure. | 38 | There is water dripping here. Encounter: Goblins (3) Treasure: None. | 39 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 40 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | This area has a stale, fetid smell. This area is covered in cobwebs. | 42 | This area is very dusty. |
| 43 | Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 44 | Treasure: 500sp, 40gp. Trap: Illusion of monsters: Gnomes (1) | 45 | This area is covered in rubble and dirt. Treasure: 400sp, 10gp. Trap: Illusion of monsters: Orcs (6) |
| 46 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 47 | There is a broken bottle here. Encounter: Dwarves (3) Treasure: None. | 48 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 49 | The air here smells of smoke. There is a broken arrow here. Treasure: 100sp. | 50 | This area is covered in cobwebs. Treasure: 300sp, 30gp. | 51 | A slight breeze blows through this area. It is misty here. Treasure: 400sp. |
| 52 | A haze of smoke hangs in the air. | 53 | There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | The smell of ozone assails your nostrils. There are wax drippings here. Encounter: Traders (3) Treasure: As per monster type. |
| 55 | A chlorine-like smell assails your nostrils. | 56 | This area smells faintly of manure. | 57 | It is misty here. There is water dripping here. |
| 58 | There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | There is a rusted spike here. Trap: Fog: Looks like poison gas, but harmless. | 60 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. |
| 61 | 62 | 63 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: As per monster type. | ||
| 64 | There is dried blood here. | 65 | 66 | There is a pile of ashes here. | |
| 67 | There is a broken sword blade here. | 68 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Goblins (5) Treasure: None. | 69 | There is a pile of straw here. Treasure: 600sp, 20gp, 2 jewelry. |
| 70 | This area has a stale, fetid smell. Encounter: Goblins (6) Treasure: None. |