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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Mines of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
2Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

3A strong, moaning wind blows through this area. There are cracks in the wall here.

 
4The air here is very hot. There is a cracked flask here.

Treasure: 400sp, 5 gems.
5Teeth and fangs are scattered here.

Treasure: 500sp.
6This area smells faintly of manure. There is a broken pole here.

 
7The air here is very cold. The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (7)
Treasure: None.
9This area has a pleasant, earthy smell.

 
10This area smells faintly of urine.

Treasure: 200sp, 20gp.
11It is foggy here, making it difficult to see.

12This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a splintered club here.

Encounter: Stirges (8)
Treasure: As per monster type.
 
13There are rotting wood pieces here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
14There is a corroded chain here.

15There is a salty, wet smell to this area.

Encounter: Wolves (5)
Treasure: None.
 
16This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Sprites (11)
Treasure: None.
17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
 
19

Treasure: 600sp, 50gp.
20This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

21A metallic smell assails your nostrils. There is water dripping here.

 
22The ceiling here is damp.

23

Treasure: 300sp.
24

Trap: Fog: Looks like poison gas, but harmless.
 
25There is a mold growing here.

Encounter: Acolytes (4)
Treasure: None.
26This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
27This area smells faintly of manure. The wall here is damp.

 
28There is water dripping here.

Encounter: Orcs (4)
Treasure: As per monster type.
29The ceiling here is damp.

Treasure: 100sp.
30The air here is very cold. A haze of dust hangs in the air.

 
31Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32

33Guano covers this area.

 
34This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There is water dripping here.

36A chlorine-like smell assails your nostrils. Teeth and fangs are scattered here.

 
37

Encounter: Dwarves (2)
Treasure: As per monster type.
38A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Wolves (9)
Treasure: None.
39Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
40The air here is very hot. There are bones scattered here.

Encounter: Kobolds (6)
Treasure: As per monster type.
41The air here is very hot. There is a large puddle of water here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42This area smells faintly of manure.

Encounter: Dwarves (5)
Treasure: None.
 
43

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
45There is a broken sword blade here.

 
46This area smells faintly of manure. This area is very dusty.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47The wall here is damp.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
48This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
49A slight breeze blows through this area.

50

51

 
52

Encounter: Spiders, Crab (3)
Treasure: None.
53The air here is very hot. Guano covers this area.

54A haze of smoke hangs in the air.

Treasure: 100sp.
 
55

56It is foggy here, making it difficult to see. There are bones scattered here.

Treasure: 200sp.
57There is a trickle of water here.

Treasure: 100sp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58There is a small puddle of water here.

Treasure: 600sp, 10gp.
59A slight breeze blows through this area. This area smells faintly of manure.

60

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61This area is covered in cobwebs.

62Teeth and fangs are scattered here.

63A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a small puddle of water here.

 
64This area smells of rotting vegetation.

Treasure: 600sp.
65A strong, gusting wind blows through this area. The wall here is damp.

Encounter: Goblins (5)
Treasure: As per monster type.
66This area has a stale, fetid smell.

 
67There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Skeletons (8)
Treasure: As per monster type.
68A strong, gusting wind blows through this area. A haze of smoke hangs in the air. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69There is a salty, wet smell to this area. This area is covered in cobwebs.

 
70A haze of smoke hangs in the air.

Encounter: Acolytes (4)
Treasure: As per monster type.
71There are bones scattered here.

72There is a bent and rusted iron bar here.

 
73A cold air current blows through this area. There is water dripping here.

74There are cracks in the floor here.

Treasure: 200sp, 60gp.
75There is water dripping here.

Treasure: 300sp, 30gp.
 
76Fog gathers and swirls on the floor, concealing it.

77A slight, damp breeze blows through this area. This area has a stale, fetid smell.

78The air here is very hot. This area has a pleasant, earthy smell. There is a blunt javelin head here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
79This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80A cold air current blows through this area.

81The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee