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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Oubliette of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Goblins (6)
Treasure: None.
2A strong wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Treasure: 600sp.
Trap: Illusion of monsters: Goblins (6)
 
4

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. The air here smells of smoke.

6A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
7A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

8

9

Encounter: Bandits (7)
Treasure: As per monster type.
 
10A slight downdraft blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11The smell of ozone assails your nostrils. This area is covered in cobwebs.

12There is a cracked flask here.

 
13This area smells faintly of manure. There are dry leaves and twigs scattered here.

14

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
15The air here is very cold. There are cracks in the ceiling here.

 
16A chlorine-like smell assails your nostrils. There is a large puddle of water here.

17Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 50gp.
18The air here is very cold. This area smells of rotting vegetation.

 
19This area smells faintly of manure.

20This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Gnomes (2)
Treasure: As per monster type.
21The air here is very cold. There are bits of fur and hair scattered around here.

 
22This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (4)
Treasure: None.
23The air here smells of smoke.

Encounter: Dwarves (2)
Treasure: None.
24The wall here is damp.

Encounter: Stirges (2)
Treasure: As per monster type.
 
25A haze of smoke hangs in the air.

Encounter: Sprites (9)
Treasure: As per monster type.
26A haze of smoke hangs in the air. There is a torch stub here.

Encounter: Orcs (3)
Treasure: None.
27Guano covers this area.

Encounter: Orcs (4)
Treasure: As per monster type.
 
28There are several small stones here.

29A strong wind blows through this area. Guano covers this area.

30A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here.

Encounter: Bandits (1)
Treasure: None.
 
31The air here smells of smoke. There is a mold growing here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
32A haze of smoke hangs in the air.

33A strong, gusting wind blows through this area.

Treasure: 100sp, 40gp.
 
34

35A strong updraft blows through this area. This area has a pleasant, earthy smell.

36

Treasure: 300sp.
 
37This area has a pleasant, earthy smell.

Encounter: Acolytes (5)
Treasure: None.
38

Encounter: Orcs (4)
Treasure: As per monster type.
39Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

 
40

Encounter: Dwarves (4)
Treasure: As per monster type.
41A strong, moaning wind blows through this area. There is a broken pole here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
42The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
 
43There is a splintered club here.

44

45

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

47A slight, damp breeze blows through this area. This area smells faintly of manure. Teeth and fangs are scattered here.

48

 
49The air here is very hot.

Encounter: Beetles, Fire (3)
Treasure: None.
50There is a blunt javelin head here.

Encounter: Acolytes (3)
Treasure: None.
51It is foggy here, making it difficult to see.

 
52The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53There is a putrid smell coming from something nearby.

54The air here is very cold. There is a putrid smell coming from something nearby. There are fungi growing here.

 
55There is a pile of rags here.

56A slight, damp breeze blows through this area.

Treasure: 200sp.
Trap: Illusion of monsters: Snakes, Cobra (6)
57

 
58A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59

Treasure: 500sp, 6 gems.
60

 
61This area smells faintly of manure. There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
62The air here smells of smoke.

63This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
64

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: None.
66There is water dripping here.

Treasure: 200sp.
 
67A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

68This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: As per monster type.
69There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
70

71

72This area smells of rotting vegetation. There are food scraps scattered here.

Treasure: 400sp, 5 gems.
 
73The air here is very hot. There is a mold growing here.

Treasure: 100sp.
74A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

75A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
76A cold air current blows through this area.

77There is a corroded chain here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78This area is covered in cobwebs.

 
79An acrid smell assails your nostrils. There is a broken pole here.

Treasure: 500sp.
Trap: Illusion of monsters: Bandits (3)
80Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

81

 
82It is foggy here, making it difficult to see.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee