User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Vanishing Panopticon of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a large puddle of water here.

Encounter: Wolves (3)
Treasure: None.
2The air here smells of smoke.

3The air here is very cold. There is a salty, wet smell to this area.

 
4There is a pick handle here.

5It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Kobolds (8)
Treasure: As per monster type.
6It is foggy here, making it difficult to see. There is water dripping here.

 
7This area is very dusty.

8A slight breeze blows through this area. An acrid smell assails your nostrils.

Treasure: 600sp, 60gp.
9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10There is a mold growing here.

11This area smells of rotting vegetation. There is water dripping here.

Treasure: 200sp, 2 gems.
12Guano covers this area.

 
13

14A strong wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

15A cold air current blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16A strong, moaning wind blows through this area.

17A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18This area has a pleasant, earthy smell.

 
19A cold air current blows through this area.

20The air here is very cold.

Encounter: Traders (4)
Treasure: None.
21

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
22Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
23A cold air current blows through this area. This area smells faintly of urine.

24A cold air current blows through this area. This area is covered in cobwebs.

 
25This area smells faintly of urine.

26

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27This area is covered in rubble and dirt.

 
28

Encounter: Kobolds (12)
Treasure: None.
29The air here is very cold. The smell of ozone assails your nostrils.

30There are scratches on the wall here.

 
31A cold air current blows through this area. This area smells of rotting vegetation.

Treasure: 200sp.
Trap: Illusion of monsters: Snakes, Cobra (3)
32It is foggy here, making it difficult to see.

Encounter: Wolves (7)
Treasure: As per monster type.
33The air here is very hot. There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
34

35This area has a stale, fetid smell.

36A slight breeze blows through this area.

 
37It is foggy here, making it difficult to see.

38A metallic smell assails your nostrils.

39

 
40This area has a stale, fetid smell. It is foggy here, making it difficult to see.

41

Treasure: 300sp.
42

Trap: Poison gas: Save vs. Poison or die.
 
43The air here is very hot. There are wax drippings here.

44There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45A strong downdraft blows through this area. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

Encounter: Wolves (7)
Treasure: None.
47

Trap: Fog: Looks like poison gas, but harmless.
48

 
49A slight, damp breeze blows through this area. There are cracks in the floor here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
50A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

 
52

Encounter: Traders (8)
Treasure: As per monster type.
53A strong updraft blows through this area. The ceiling here is damp.

Encounter: Orcs (5)
Treasure: As per monster type.
54This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Treasure: 200sp.
56

Trap: Fog: Looks like poison gas, but harmless.
57This area has a stale, fetid smell.

 
58Guano covers this area.

Treasure: 100sp, 20gp.
59

Encounter: Skeletons (8)
Treasure: None.
60The hilt of a broken dagger is lying here.

Encounter: Bandits (8)
Treasure: None.
 
61This area is covered in cobwebs.

62There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (2)
Treasure: None.
63There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is dried blood here.

 
64There is a mold growing here.

Encounter: Gnomes (6)
Treasure: As per monster type.
65Guano covers this area.

66

 
67A haze of smoke hangs in the air. Guano covers this area.

Treasure: 100sp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee