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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Bloodstained Temple of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2

3

 
4

5

6

 
7There is water dripping here.

8A strong updraft blows through this area. There is a salty, wet smell to this area. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9There is a pile of dung here.

 
10A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13

14A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
15There is a putrid smell coming from something nearby. There is a pile of straw here.

Treasure: 200sp, 30gp.
 
16Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

17

18It is foggy here, making it difficult to see.

 
19This area has a pleasant, earthy smell. There is a broken arrow here.

20

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
22There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

23The air here smells of smoke.

24There is a putrid smell coming from something nearby. This area is covered in cobwebs.

 
25This area is covered in cobwebs.

Encounter: Sprites (13)
Treasure: As per monster type.
26A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27

 
28Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (6)
Treasure: None.
29A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
30The air here is very cold. This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
31A metallic smell assails your nostrils.

Treasure: 400sp.
32A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

33A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
34This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Sprites (8)
Treasure: As per monster type.
35A strong updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Dwarves (5)
Treasure: None.
36There are rotting wood pieces here.

Treasure: 100sp.
 
37This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
38

Encounter: Beetles, Fire (4)
Treasure: None.
39It is foggy here, making it difficult to see.

Treasure: 100sp.
 
40The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

41A haze of smoke hangs in the air.

Encounter: Acolytes (6)
Treasure: As per monster type.
42There are cracks in the floor here.

 
43

Encounter: Acolytes (4)
Treasure: As per monster type.
44A strong, moaning wind blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

45This area smells of rotting vegetation.

 
46The air here is very hot. A haze of smoke hangs in the air.

Encounter: Green Slimes (4)
Treasure: None.
47A slight breeze blows through this area. The air here smells of smoke. There are food scraps scattered here.

48A slight, damp breeze blows through this area.

Treasure: 100sp, 60gp.
 
49A gusting breeze blows through this area. This area is covered in rubble and dirt.

50A strong updraft blows through this area. This area is covered in cobwebs.

51Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
52An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Sprites (9)
Treasure: As per monster type.
53Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Skeletons (4)
Treasure: As per monster type.
54This area smells faintly of urine.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
55There is a cracked flask here.

56The smell of ozone assails your nostrils. There is a corroded chain here.

Encounter: Traders (2)
Treasure: As per monster type.
57The smell of ozone assails your nostrils. There is a pile of ashes here.

Treasure: 200sp, 10gp.
 
58There are cracks in the wall here.

59A strong wind blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Kobolds (8)
Treasure: As per monster type.
60A strong wind blows through this area. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
61A cold air current blows through this area. There are sticks scattered here.

Encounter: Acolytes (5)
Treasure: As per monster type.
62A strong wind blows through this area. There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
63An acrid smell assails your nostrils. There is a bent copper coin lying here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
64Pottery shards are scattered here.

65There is water dripping here.

Treasure: 200sp, 20gp.
66There is a large puddle of water here.

 
67It is foggy here, making it difficult to see. There is a pile of ashes here.

68A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

69

 
70

71The air here is very hot. This area is covered in cobwebs.

72An acrid smell assails your nostrils.

 
73There is a broken bottle here.

74This area has a stale, fetid smell.

Encounter: Dwarves (2)
Treasure: As per monster type.
75A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
76

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
77A chlorine-like smell assails your nostrils.

78There is a pile of dung here.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Dwarves (6)
 
79A haze of dust hangs in the air. There is a trickle of water here.

80The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty.

81There are several small stones here.

 
82An acrid smell assails your nostrils. There are bones scattered here.

83This area smells faintly of urine.

Encounter: Traders (4)
Treasure: None.
84This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Traders (1)
Treasure: None.
 
85

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
86This area has a pleasant, earthy smell. This area is very dusty.

87A haze of dust hangs in the air. There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
 
88There are dry leaves and twigs scattered here.

Treasure: 600sp, 20gp.
89Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
90Guano covers this area.

Treasure: 300sp, 5 gems.
 
91

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
92

Encounter: Kobolds (12)
Treasure: None.
93There is a rusted spike here.

Encounter: Acolytes (6)
Treasure: None.
 
94There is a mold growing here.

95This area is covered in cobwebs.

96Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
97Fog gathers and swirls on the floor, concealing it.

98A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

99This area has a pleasant, earthy smell. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
100Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty.

101This area has a pleasant, earthy smell. There is a mold growing here.

102

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
103

104

Treasure: 500sp, 30gp.
105A strong, moaning wind blows through this area. There is a trickle of water here.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee