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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Dark Milieu of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Killer Bees (6)
Treasure: None.
3This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4There is a cracked hammer head here.

5This area is covered in cobwebs.

6

Encounter: Beetles, Fire (1)
Treasure: None.
 
7This area smells faintly of urine. The wall here is damp.

8Guano covers this area.

Treasure: 300sp, 4 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9A strong wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Traders (3)
Treasure: None.
 
10It is foggy here, making it difficult to see.

Treasure: 600sp, 3 gems.
11

Trap: Poison gas: Save vs. Poison or die.
12There is a salty, wet smell to this area. Teeth and fangs are scattered here.

Encounter: Sprites (15)
Treasure: As per monster type.
 
13

14This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
15The air here is very cold.

 
16This area smells faintly of manure.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
18The air here is very cold.

Encounter: Wolves (10)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air. This area is covered in cobwebs.

20A slight breeze blows through this area.

Encounter: Halflings (11)
Treasure: None.
21A haze of dust hangs in the air.

 
22A slight, damp breeze blows through this area.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23There are sticks scattered here.

24A slight updraft blows through this area. This area is covered in cobwebs.

 
25A gusting breeze blows through this area.

Encounter: Gnomes (4)
Treasure: None.
26The air here is very hot. This area smells of rotting vegetation.

27There is a pile of straw here.

 
28A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
29This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

Trap: Poison gas: Save vs. Poison or die.
 
31There is dried blood here.

Encounter: Bandits (2)
Treasure: None.
32This area smells faintly of manure.

Encounter: Green Slimes (4)
Treasure: None.
33

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are several small stones here.

35A slight, damp breeze blows through this area.

36This area has a stale, fetid smell. Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37This area smells faintly of urine. There are sticks scattered here.

Encounter: Bandits (6)
Treasure: None.
38A strong, moaning wind blows through this area. This area smells faintly of manure.

39A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Killer Bees (7)
Treasure: None.
 
40This area smells faintly of manure. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Encounter: Goblins (4)
Treasure: As per monster type.
41

Encounter: Skeletons (9)
Treasure: As per monster type.
42A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

Encounter: Traders (6)
Treasure: None.
 
43This area smells faintly of manure. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A slight breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (4)
Treasure: None.
45A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
46A slight downdraft blows through this area.

Encounter: Halflings (10)
Treasure: As per monster type.
47The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
48The air here is very hot. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49

50An acrid smell assails your nostrils. There is a slimy coating on the wall here.

51This area has a pleasant, earthy smell. There is a pile of dung here.

Treasure: 600sp, 20gp, 1 jewelry.
Trap: Illusion of monsters: Spiders, Crab (3)
 
52

Encounter: Skeletons (7)
Treasure: None.
53This area smells of rotting vegetation.

Encounter: Killer Bees (10)
Treasure: None.
54

 
55This area has a pleasant, earthy smell. There is a broken pole here.

56

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
58It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A strong updraft blows through this area. There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Acolytes (6)
Treasure: None.
 
61A haze of smoke hangs in the air.

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
62The air here is very hot.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee