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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Dark Manse of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Treasure: 200sp, 20gp.
2The air here is very hot.

3The air here is very hot. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Wolves (7)
Treasure: None.
 
4This area is covered in cobwebs.

Treasure: 100sp, 50gp.
5A gusting breeze blows through this area. There is dried blood here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
6The air here is very cold.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see.

Treasure: 400sp, 30gp.
8A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
9This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
10There is a mold growing here.

Treasure: 600sp, 4 gems.
11A gusting breeze blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 60gp.
 
13There is a mold growing here.

14A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Treasure: 300sp.
15There is water dripping here.

 
16There are dry leaves and twigs scattered here.

17

18This area smells faintly of urine. A haze of dust hangs in the air.

Encounter: Acolytes (1)
Treasure: None.
 
19A strong, moaning wind blows through this area.

Treasure: 300sp, 30gp.
20A slight breeze blows through this area. There is a mold growing here.

21Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
22

Treasure: 200sp.
23

Encounter: Stirges (8)
Treasure: As per monster type.
24This area smells faintly of urine.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
25This area is covered in cobwebs.

26

27A strong wind blows through this area. There is a pile of straw here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
28A slight updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: As per monster type.
29A slight, damp breeze blows through this area.

Encounter: Kobolds (10)
Treasure: None.
30

Encounter: Wolves (2)
Treasure: None.
 
31A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Killer Bees (4)
Treasure: As per monster type.
32This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
33There is a bent copper coin lying here.

 
34This area has a stale, fetid smell. There are several small stones here.

35There is a mold growing here.

36There are wax drippings here.

Treasure: 600sp.
 
37There is a badly dented helmet here.

Encounter: Goblins (6)
Treasure: As per monster type.
38

Encounter: Wolves (5)
Treasure: As per monster type.
39A strong, moaning wind blows through this area.

 
40A strong, moaning wind blows through this area.

41A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Bandits (5)
Treasure: None.
42This area has a stale, fetid smell.

Encounter: Halflings (12)
Treasure: None.
 
43Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 500sp, 30gp.
44The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
45The wall here is damp.

 
46A strong, moaning wind blows through this area. There are rotting wood pieces here.

Encounter: Skeletons (7)
Treasure: None.
47

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48A slight breeze blows through this area. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49A slight breeze blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
50There are dry leaves and twigs scattered here.

51

Encounter: Beetles, Fire (2)
Treasure: None.
 
52

Encounter: Orcs (3)
Treasure: None.
53A cold air current blows through this area. This area has a pleasant, earthy smell. It is misty here. There is a large puddle of water here.

54This area is very dusty.

Encounter: Bandits (6)
Treasure: None.
 
55There are bones scattered here.

56There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58A strong, moaning wind blows through this area.

59

60A slight breeze blows through this area.

Encounter: Halflings (9)
Treasure: None.
 
61There is a pile of rags here.

Encounter: Bandits (2)
Treasure: As per monster type.
62There is a pile of ashes here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
63There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64

Treasure: 400sp, 50gp.
65The air here is very hot. There is a pile of ashes here.

66A strong wind blows through this area. This area is very dusty.

Encounter: Stirges (3)
Treasure: As per monster type.
 
67The wall here is damp.

68A haze of dust hangs in the air. There are rotting wood pieces here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
70There are dry leaves and twigs scattered here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee