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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

2A metallic smell assails your nostrils.

3A slight breeze blows through this area.

Encounter: Acolytes (2)
Treasure: None.
 
4The air here smells of smoke. There is a torch stub here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
5There are bones scattered here.

6There is water dripping here.

 
7There are several small stones here.

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Acolytes (7)
8The air here is very hot. It is foggy here, making it difficult to see.

9The air here is very cold. There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
10This area is very dusty.

11

Encounter: Skeletons (7)
Treasure: None.
12

 
13The smell of ozone assails your nostrils.

14This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 300sp, 10gp.
15The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

 
16

17

Treasure: 200sp.
18There are bones scattered here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
19

Trap: Poison gas: Save vs. Poison or die.
20The air here smells of smoke. There is dried blood here.

21A cold air current blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

 
22A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

23This area is covered in cobwebs.

Treasure: 200sp.
24A strong wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
25There is a candle stub here.

Encounter: Gnomes (4)
Treasure: None.
26There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
27

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28

Encounter: Skeletons (7)
Treasure: None.
29The remnants of a rope are here, rotten.

30This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 100sp, 50gp.
 
31This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

32A strong, moaning wind blows through this area. This area smells of rotting vegetation.

33

 
34The air here is very hot. This area has a pleasant, earthy smell. There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35There is a bent and rusted iron bar here.

Encounter: Acolytes (3)
Treasure: As per monster type.
36

Encounter: Acolytes (8)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see. There are bones scattered here.

38A gusting breeze blows through this area. This area smells faintly of urine. The wall here is damp.

Encounter: Killer Bees (6)
Treasure: As per monster type.
39This area smells faintly of manure. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
40This area has a stale, fetid smell. There is a large puddle of water here.

41A slight breeze blows through this area. There is a splintered club here.

Encounter: Goblins (4)
Treasure: As per monster type.
42

 
43There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

45It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
46A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47A cold air current blows through this area. There is water dripping here.

Treasure: 200sp, 3 gems.
Trap: Illusion of monsters: Lizards, Gecko (2)
48This area smells of rotting vegetation.

Treasure: 600sp.
 
49There is a bent copper coin lying here.

50There is a blunt javelin head here.

51There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
53This area smells of rotting vegetation.

Encounter: Kobolds (8)
Treasure: As per monster type.
54It is foggy here, making it difficult to see.

Encounter: Skeletons (4)
Treasure: None.
 
55A strong, moaning wind blows through this area. This area smells of rotting vegetation.

56There is a salty, wet smell to this area. Guano covers this area.

57There is a torch stub here.

 
58

Encounter: Skeletons (10)
Treasure: None.
59There is water dripping here.

Encounter: Goblins (4)
Treasure: None.
60The air here is very cold.

Treasure: 100sp, 20gp.
Trap: Illusion of monsters: Killer Bees (3)
 
61A slight breeze blows through this area.

62There is a broken sword blade here.

Encounter: Stirges (7)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee