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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Killer Bees (2) Treasure: As per monster type. | 2 | There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 4 | The air here is very cold. Treasure: 500sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 5 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Traders (5) Treasure: None. |
| 7 | 8 | There is a salty, wet smell to this area. There is a candle stub here. | 9 | The air here is very hot. A haze of dust hangs in the air. | |
| 10 | 11 | A cold air current blows through this area. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 12 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Traders (5) Treasure: None. | |
| 13 | 14 | There is a pile of ashes here. Treasure: 400sp, 10gp. | 15 | A metallic smell assails your nostrils. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | |
| 16 | A strong downdraft blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here. Encounter: Goblins (4) Treasure: As per monster type. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 18 | It is foggy here, making it difficult to see. Treasure: 500sp, 20gp. |
| 19 | It is foggy here, making it difficult to see. Encounter: Acolytes (3) Treasure: None. | 20 | The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. The ceiling here is damp. | 21 | There is a torch stub here. |
| 22 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | A strong wind blows through this area. There is a broken sword blade here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 25 | The air here is very hot. A haze of smoke hangs in the air. | 26 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 27 | There is a rusted spike here. Encounter: Killer Bees (7) Treasure: None. |
| 28 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | There is a slimy coating on the floor here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | The air here is very hot. There is water dripping here. Encounter: Wolves (4) Treasure: As per monster type. | 32 | There are rotting wood pieces here. | 33 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 34 | There is a large puddle of water here. Encounter: Sprites (10) Treasure: As per monster type. | 35 | This area smells of rotting vegetation. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | The air here is very hot. There is a pile of ashes here. |
| 37 | Encounter: Kobolds (10) Treasure: As per monster type. | 38 | A metallic smell assails your nostrils. Encounter: Acolytes (6) Treasure: None. | 39 | A slight, damp breeze blows through this area. This area is covered in rubble and dirt. Encounter: Lizards, Gecko (3) Treasure: None. |
| 40 | Guano covers this area. | 41 | The smell of ozone assails your nostrils. There is a splintered club here. | 42 | A slight, damp breeze blows through this area. There is a pile of ashes here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | This area is covered in cobwebs. | 44 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 45 | Encounter: Skeletons (5) Treasure: None. |
| 46 | There are cracks in the wall here. Encounter: Traders (7) Treasure: None. | 47 | This area smells faintly of manure. There is a cracked flask here. Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 48 | This area smells faintly of urine. |
| 49 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. | 50 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. Encounter: Green Slimes (3) Treasure: As per monster type. | 51 | |
| 52 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Encounter: Skeletons (7) Treasure: None. | 53 | A slight breeze blows through this area. | 54 | There is water dripping here. Treasure: 400sp. |
| 55 | This area has a pleasant, earthy smell. Treasure: 200sp, 30gp. Trap: Illusion of monsters: Sprites (11) | 56 | This area has a stale, fetid smell. Guano covers this area. Encounter: Halflings (7) Treasure: None. | 57 | A cold air current blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 58 | This area smells faintly of manure. There is a candle stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | A cold air current blows through this area. |