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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | A slight breeze blows through this area. | 3 | The air here is very hot. A haze of smoke hangs in the air. |
| 4 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a rusted spike here. | 5 | A slight breeze blows through this area. This area is covered in rubble and dirt. Encounter: Stirges (7) Treasure: None. | 6 | The air here is very hot. Encounter: Bandits (1) Treasure: As per monster type. |
| 7 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Stirges (5) Treasure: As per monster type. | 8 | It is foggy here, making it difficult to see. There is water dripping here. | 9 | There is a broken pole here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 10 | There is a slimy coating on the wall here. | 11 | Treasure: 600sp, 2 gems. | 12 | This area has a pleasant, earthy smell. Encounter: Bandits (5) Treasure: None. |
| 13 | There is a rusted spike here. Encounter: Bandits (3) Treasure: None. | 14 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | Treasure: 400sp, 40gp. | 17 | This area smells faintly of manure. | 18 | |
| 19 | Encounter: Goblins (4) Treasure: As per monster type. | 20 | 21 | Trap: Fog: Looks like poison gas, but harmless. | |
| 22 | A cold air current blows through this area. Encounter: Gnomes (4) Treasure: None. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | There are several small stones here. |
| 25 | A slight updraft blows through this area. This area has a pleasant, earthy smell. | 26 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. Pottery shards are scattered here. | 27 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt. Encounter: Wolves (5) Treasure: None. |
| 28 | There is a putrid smell coming from something nearby. There are fungi growing here. Encounter: Snakes, Cobra (3) Treasure: None. | 29 | This area has a pleasant, earthy smell. There is a torn leather boot here. Treasure: 200sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | Treasure: 600sp. |
| 31 | 32 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. | 33 | Encounter: Dwarves (5) Treasure: As per monster type. | |
| 34 | A cold air current blows through this area. There are bits of fur and hair scattered around here. Encounter: Dwarves (6) Treasure: As per monster type. | 35 | There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. | 36 | There is a pile of straw here. Encounter: Dwarves (1) Treasure: As per monster type. |
| 37 | 38 | A cold air current blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here. | 39 | This area smells faintly of manure. Encounter: Killer Bees (1) Treasure: As per monster type. | |
| 40 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty. Encounter: Acolytes (1) Treasure: As per monster type. | 41 | There are bones scattered here. | 42 | This area smells of rotting vegetation. |
| 43 | There is a blunt javelin head here. Encounter: Goblins (5) Treasure: As per monster type. | 44 | It is foggy here, making it difficult to see. The wall here is damp. Treasure: 500sp. Trap: Illusion of monsters: Kobolds (10) | 45 | It is foggy here, making it difficult to see. There are scratches on the wall here. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. |
| 46 | A chlorine-like smell assails your nostrils. | 47 | A slight, damp breeze blows through this area. The air here smells of smoke. Encounter: Stirges (4) Treasure: None. | 48 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Encounter: Wolves (4) Treasure: As per monster type. |
| 49 | There is water dripping here. | 50 | There are fungi growing here. | 51 | A slight breeze blows through this area. The hilt of a broken dagger is lying here. |
| 52 | Encounter: Bandits (7) Treasure: None. | 53 | Treasure: 100sp, 20gp. | 54 | This area is very dusty. |
| 55 | This area smells of rotting vegetation. This area is covered in cobwebs. | 56 | This area has a stale, fetid smell. There is a small puddle of water here. Encounter: Skeletons (11) Treasure: None. | 57 | There is a pile of rags here. |
| 58 | A slight breeze blows through this area. | 59 | A slight updraft blows through this area. Encounter: Skeletons (7) Treasure: None. | 60 | The air here smells of smoke. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 61 | A slight updraft blows through this area. There is a broken arrow here. | 62 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Wolves (7) Treasure: As per monster type. | 63 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. |
| 64 | 65 | There is a slimy coating on the ceiling here. Encounter: Skeletons (8) Treasure: None. | 66 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 67 | There are dry leaves and twigs scattered here. | 68 | A cold air current blows through this area. There is a rusted spike here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 69 | |
| 70 | 71 | The air here smells of smoke. The wall here is damp. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 72 | The air here is very cold. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Traders (3) Treasure: As per monster type. | |
| 73 | A slight, damp breeze blows through this area. Teeth and fangs are scattered here. Encounter: Wolves (2) Treasure: As per monster type. | 74 | The air here is very cold. The air here smells of smoke. A haze of smoke hangs in the air. There is a corroded chain here. | 75 | This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 76 | The air here is very cold. Teeth and fangs are scattered here. Encounter: Spiders, Crab (1) Treasure: None. |