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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Cold Fortress of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Orcs (4)
Treasure: None.
2

3There are rotting wood pieces here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4A cold air current blows through this area. There is water dripping here.

5The air here is very hot. The smell of ozone assails your nostrils.

Encounter: Traders (7)
Treasure: None.
6

Treasure: 100sp.
 
7This area has a stale, fetid smell. This area is covered in cobwebs.

8The air here is very hot.

Encounter: Stirges (9)
Treasure: As per monster type.
9This area smells of rotting vegetation. A haze of smoke hangs in the air. There are scratches on the wall here.

Treasure: 200sp, 30gp.
 
10

11There is a pile of dung here.

12This area smells faintly of manure.

 
13There is a candle stub here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
14This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

15A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
16

17It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Dwarves (6)
Treasure: As per monster type.
18There is a candle stub here.

 
19A gusting breeze blows through this area. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
20There is a badly dented helmet here.

21Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 100sp.
 
22This area smells faintly of manure. There is dried blood here.

Encounter: Orcs (6)
Treasure: As per monster type.
23

Treasure: 200sp, 50gp.
24This area smells faintly of manure.

 
25A slight downdraft blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Kobolds (9)
Treasure: None.
26This area smells faintly of manure. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.
27This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Treasure: 300sp, 60gp.
 
28

29A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

Encounter: Sprites (9)
Treasure: As per monster type.
 
31The air here is very hot.

Encounter: Bandits (6)
Treasure: None.
32A slight, damp breeze blows through this area.

33This area is covered in rubble and dirt.

 
34Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

35There is a corroded chain here.

Encounter: Orcs (7)
Treasure: As per monster type.
36This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Acolytes (2)
Treasure: None.
 
37

38A strong updraft blows through this area. This area smells faintly of manure.

39

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40Pottery shards are scattered here.

41This area has a pleasant, earthy smell.

42The air here smells of smoke.

 
43There is water dripping here.

44A strong downdraft blows through this area. This area smells faintly of manure.

45A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

 
46There is a broken arrow here.

47

48

 
49

50

51This area has a stale, fetid smell.

Encounter: Goblins (3)
Treasure: None.
 
52A strong wind blows through this area.

53A haze of smoke hangs in the air. There is a mold growing here.

54There is a salty, wet smell to this area. There is a mold growing here.

Encounter: Orcs (7)
Treasure: None.
 
55A metallic smell assails your nostrils. There is a torn sack here.

56

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57A haze of smoke hangs in the air. The wall here is damp.

 
58This area is very dusty.

Encounter: Gnomes (5)
Treasure: None.
59This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Treasure: 200sp, 30gp, 1 gems.
60There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
61The air here is very cold. There is a pile of ashes here.

62This area smells faintly of urine. There are rotting wood pieces here.

63A strong wind blows through this area. The air here smells of smoke. This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: None.
 
64The air here is very cold. There is a broken pole here.

Encounter: Dwarves (4)
Treasure: None.
65This area smells faintly of manure. This area is covered in cobwebs.

66

Encounter: Halflings (5)
Treasure: As per monster type.
 
67There are rotting wood pieces here.

68There is a splintered club here.

69There is a large puddle of water here.

 
70

71This area has a pleasant, earthy smell.

Encounter: Skeletons (10)
Treasure: None.
72This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
73A strong downdraft blows through this area. This area is covered in rubble and dirt.

Treasure: 100sp.
74This area has a pleasant, earthy smell. There is a broken sword blade here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76The smell of ozone assails your nostrils. There are rotting wood pieces here.

77A cold air current blows through this area. The smell of ozone assails your nostrils.

78A slight breeze blows through this area. Guano covers this area.

 
79There are cracks in the floor here.

Encounter: Goblins (5)
Treasure: As per monster type.
80There is a pile of dung here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
81

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
82

Encounter: Skeletons (8)
Treasure: As per monster type.
83

Encounter: Traders (3)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee