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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Goblins (6) Treasure: None. | 2 | The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | There are wax drippings here. Encounter: Stirges (2) Treasure: As per monster type. |
| 4 | The air here is very hot. There are dry leaves and twigs scattered here. | 5 | A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a splintered club here. Treasure: 100sp. | 6 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. |
| 7 | The smell of ozone assails your nostrils. | 8 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | This area has a stale, fetid smell. There is a pile of dung here. |
| 10 | The air here is very cold. Encounter: Goblins (7) Treasure: As per monster type. | 11 | It is foggy here, making it difficult to see. | 12 | This area smells faintly of manure. There is a pile of ashes here. |
| 13 | There is a bent copper coin lying here. | 14 | 15 | It is foggy here, making it difficult to see. Encounter: Traders (1) Treasure: None. | |
| 16 | A strong, moaning wind blows through this area. There is water dripping here. | 17 | Encounter: Green Slimes (2) Treasure: As per monster type. | 18 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 19 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Sprites (8) Treasure: As per monster type. | 20 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | The air here is very hot. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 22 | A slight breeze blows through this area. Treasure: 400sp, 60gp, 2 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 23 | 24 | The air here is very cold. There are wax drippings here. | |
| 25 | There are bones scattered here. | 26 | There are rotting wood pieces here. | 27 | Encounter: Halflings (9) Treasure: As per monster type. |
| 28 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 60gp. | 29 | 30 | There is a torch stub here. | |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here. | 32 | Encounter: Acolytes (3) Treasure: None. | 33 | The air here is very hot. Encounter: Sprites (9) Treasure: As per monster type. |
| 34 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | A slight breeze blows through this area. The air here smells of smoke. This area is very dusty. Treasure: 300sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 36 | There is a mold growing here. Encounter: Gnomes (6) Treasure: None. |
| 37 | This area smells faintly of urine. A haze of smoke hangs in the air. Encounter: Bandits (4) Treasure: As per monster type. | 38 | 39 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Orcs (4) Treasure: As per monster type. | |
| 40 | 41 | Encounter: Beetles, Fire (5) Treasure: None. | 42 | ||
| 43 | There is a torn leather boot here. Encounter: Traders (4) Treasure: None. | 44 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pick handle here. | 45 | The air here is very cold. An acrid smell assails your nostrils. There is a torn sack here. Encounter: Gnomes (2) Treasure: As per monster type. |
| 46 | 47 | This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty. | 48 | ||
| 49 | An acrid smell assails your nostrils. The ceiling here is damp. | 50 | 51 | There is a pile of dung here. | |
| 52 | There is a torn sack here. Encounter: Stirges (7) Treasure: As per monster type. | 53 | This area smells of rotting vegetation. The wall here is damp. Encounter: Green Slimes (1) Treasure: None. | 54 | It is foggy here, making it difficult to see. |
| 55 | The air here is very cold. There are sticks scattered here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 56 | This area smells of rotting vegetation. | 57 | This area has a stale, fetid smell. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | This area is covered in cobwebs. Encounter: Stirges (7) Treasure: As per monster type. | 60 | Encounter: Green Slimes (2) Treasure: None. |
| 61 | This area has a pleasant, earthy smell. There is a broken arrow here. | 62 | A strong wind blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a large puddle of water here. | 63 | This area is very dusty. Encounter: Kobolds (8) Treasure: None. |
| 64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | Fog gathers and swirls on the floor, concealing it. |