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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Vault of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2

3Pottery shards are scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
4The air here smells of smoke. There is a large puddle of water here.

Encounter: Snakes, Cobra (4)
Treasure: None.
5This area is covered in cobwebs.

6A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7

8

Trap: Poison gas: Save vs. Poison or die.
9A cold air current blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There are sticks scattered here.

 
10

Encounter: Halflings (7)
Treasure: None.
11There is a putrid smell coming from something nearby.

Encounter: Killer Bees (2)
Treasure: None.
12The air here is very hot.

Treasure: 400sp, 30gp.
 
13It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Green Slimes (1)
Treasure: None.
14

15

 
16This area smells faintly of urine.

17The air here smells of smoke.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
18This area smells faintly of manure.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
19A strong updraft blows through this area.

Treasure: 300sp.
20

Treasure: 400sp.
21There are bits of fur and hair scattered around here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
22

Encounter: Bandits (2)
Treasure: As per monster type.
23A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: As per monster type.
24This area smells of rotting vegetation. There is a mold growing here.

Encounter: Kobolds (11)
Treasure: None.
 
25

Trap: Fog: Looks like poison gas, but harmless.
26It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Stirges (6)
Treasure: As per monster type.
27Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Treasure: 200sp, 20gp.
 
28The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Dwarves (1)
Treasure: None.
29The smell of ozone assails your nostrils. There is a mold growing here.

30This area smells faintly of urine. It is misty here.

 
31The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see.

32

Trap: Poison gas: Save vs. Poison or die.
33

 
34

Encounter: Gnomes (4)
Treasure: As per monster type.
35

Encounter: Halflings (13)
Treasure: As per monster type.
36

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
37The smell of ozone assails your nostrils. There is a pile of ashes here.

38Guano covers this area.

Encounter: Wolves (11)
Treasure: As per monster type.
39Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

41There is a mold growing here.

Treasure: 500sp.
42This area smells of rotting vegetation. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area has a pleasant, earthy smell. There is a broken pole here.

Treasure: 100sp, 30gp.
44

45This area is very dusty.

 
46There is a cracked flask here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

48A slight, damp breeze blows through this area. There are rotting wood pieces here.

 
49There is a pick handle here.

Encounter: Goblins (4)
Treasure: None.
50There is a large puddle of water here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There are bones scattered here.

53There is a badly dented helmet here.

Encounter: Acolytes (7)
Treasure: As per monster type.
54The air here is very cold.

Encounter: Orcs (5)
Treasure: As per monster type.
 
55A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

56This area has a pleasant, earthy smell. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
57The remnants of a rope are here, rotten.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
58

59There is water dripping here.

60This area smells of rotting vegetation.

Treasure: 400sp.
 
61A strong updraft blows through this area.

Encounter: Kobolds (11)
Treasure: As per monster type.
62

63A haze of dust hangs in the air.

Treasure: 500sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
64The air here smells of smoke.

65There is water dripping here.

66There are cracks in the ceiling here.

Encounter: Bandits (8)
Treasure: None.
 
67There is a pile of straw here.

Encounter: Goblins (4)
Treasure: None.
68There are cracks in the floor here.

69

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70

71The air here is very cold. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

Treasure: 600sp.
 
73

Encounter: Traders (4)
Treasure: None.
74A strong wind blows through this area.

75

 
76A haze of smoke hangs in the air.

77This area has a stale, fetid smell.

78The air here smells of smoke.

Encounter: Traders (3)
Treasure: As per monster type.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee