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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Eldritch Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

Encounter: Shrews, Giant (9)
Treasure: None.
2

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
4A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.

5There are cracks in the ceiling here.

Encounter: Gnomes (5)
Treasure: As per monster type.
6A strong downdraft blows through this area. There is a broken pole here.

 
7A strong wind blows through this area. There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8There is a pile of ashes here.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
10

Treasure: 300sp.
11This area has a pleasant, earthy smell.

Treasure: 200sp, 1 magic item.
12There are cracks in the ceiling here.

Encounter: Kobolds (10)
Treasure: None.
 
13Fog gathers and swirls on the floor, concealing it.

14

15A strong, moaning wind blows through this area. There are cracks in the wall here.

 
16

Encounter: Halflings (7)
Treasure: As per monster type.
17A gusting breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Stirges (9)
Treasure: None.
18A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (12)
Treasure: None.
 
19This area smells faintly of manure. This area is covered in cobwebs.

20A haze of smoke hangs in the air. There is water dripping here.

21A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
23There are dry leaves and twigs scattered here.

24There is a broken bottle here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
25The air here is very cold. There is a salty, wet smell to this area.

26A slight downdraft blows through this area. There is water dripping here.

Treasure: 100sp, 20gp.
27

 
28This area smells faintly of urine.

29There is water dripping here.

30A strong, moaning wind blows through this area. This area smells faintly of urine.

 
31A slight, damp breeze blows through this area. There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
32There is a cracked flask here.

33

 
34There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
35A cold air current blows through this area. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36This area is covered in cobwebs.

Treasure: 200sp.
 
37A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

Treasure: 300sp, 60gp.
38Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
39A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
 
40This area smells of rotting vegetation. This area is covered in cobwebs.

41The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

42This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
 
43The air here is very hot.

Encounter: Shrews, Giant (8)
Treasure: None.
44There is a pile of ashes here.

Treasure: 100sp, 10gp.
45The air here is very cold. There are fungi growing here.

 
46

47This area has a stale, fetid smell.

Encounter: Gnomes (3)
Treasure: As per monster type.
48

 
49The air here is very hot. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50There is a putrid smell coming from something nearby.

51There are fungi growing here.

Encounter: Gnomes (5)
Treasure: None.
 
52A metallic smell assails your nostrils.

53

Encounter: Gnomes (3)
Treasure: As per monster type.
54

Treasure: 200sp, 5 gems.
 
55This area has a stale, fetid smell.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee