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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is water dripping here. | 2 | 3 | Pottery shards are scattered here. Encounter: Green Slimes (4) Treasure: As per monster type. | |
| 4 | The air here smells of smoke. There is a large puddle of water here. Encounter: Snakes, Cobra (4) Treasure: None. | 5 | This area is covered in cobwebs. | 6 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | 8 | Trap: Poison gas: Save vs. Poison or die. | 9 | A cold air current blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There are sticks scattered here. | |
| 10 | Encounter: Halflings (7) Treasure: None. | 11 | There is a putrid smell coming from something nearby. Encounter: Killer Bees (2) Treasure: None. | 12 | The air here is very hot. Treasure: 400sp, 30gp. |
| 13 | It is foggy here, making it difficult to see. There are several small stones here. Encounter: Green Slimes (1) Treasure: None. | 14 | 15 | ||
| 16 | This area smells faintly of urine. | 17 | The air here smells of smoke. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 18 | This area smells faintly of manure. Encounter: Acolytes (5) Treasure: As per monster type. |
| 19 | A strong updraft blows through this area. Treasure: 300sp. | 20 | Treasure: 400sp. | 21 | There are bits of fur and hair scattered around here. Encounter: Wolves (9) Treasure: As per monster type. |
| 22 | Encounter: Bandits (2) Treasure: As per monster type. | 23 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Kobolds (11) Treasure: As per monster type. | 24 | This area smells of rotting vegetation. There is a mold growing here. Encounter: Kobolds (11) Treasure: None. |
| 25 | Trap: Fog: Looks like poison gas, but harmless. | 26 | It is foggy here, making it difficult to see. There is a slimy coating on the wall here. Encounter: Stirges (6) Treasure: As per monster type. | 27 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Treasure: 200sp, 20gp. |
| 28 | The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here. Encounter: Dwarves (1) Treasure: None. | 29 | The smell of ozone assails your nostrils. There is a mold growing here. | 30 | This area smells faintly of urine. It is misty here. |
| 31 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. | 32 | Trap: Poison gas: Save vs. Poison or die. | 33 | |
| 34 | Encounter: Gnomes (4) Treasure: As per monster type. | 35 | Encounter: Halflings (13) Treasure: As per monster type. | 36 | Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 37 | The smell of ozone assails your nostrils. There is a pile of ashes here. | 38 | Guano covers this area. Encounter: Wolves (11) Treasure: As per monster type. | 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 40 | 41 | There is a mold growing here. Treasure: 500sp. | 42 | This area smells of rotting vegetation. There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 43 | This area has a pleasant, earthy smell. There is a broken pole here. Treasure: 100sp, 30gp. | 44 | 45 | This area is very dusty. | |
| 46 | There is a cracked flask here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | 48 | A slight, damp breeze blows through this area. There are rotting wood pieces here. | |
| 49 | There is a pick handle here. Encounter: Goblins (4) Treasure: None. | 50 | There is a large puddle of water here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 51 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | There are bones scattered here. | 53 | There is a badly dented helmet here. Encounter: Acolytes (7) Treasure: As per monster type. | 54 | The air here is very cold. Encounter: Orcs (5) Treasure: As per monster type. |
| 55 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here. | 56 | This area has a pleasant, earthy smell. There are cracks in the wall here. Trap: Poison gas: Save vs. Poison or die. | 57 | The remnants of a rope are here, rotten. Encounter: Dwarves (2) Treasure: As per monster type. |
| 58 | 59 | There is water dripping here. | 60 | This area smells of rotting vegetation. Treasure: 400sp. | |
| 61 | A strong updraft blows through this area. Encounter: Kobolds (11) Treasure: As per monster type. | 62 | 63 | A haze of dust hangs in the air. Treasure: 500sp, 20gp. Trap: Poison snake: 1 hit dice. | |
| 64 | The air here smells of smoke. | 65 | There is water dripping here. | 66 | There are cracks in the ceiling here. Encounter: Bandits (8) Treasure: None. |
| 67 | There is a pile of straw here. Encounter: Goblins (4) Treasure: None. | 68 | There are cracks in the floor here. | 69 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 70 | 71 | The air here is very cold. This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are wax drippings here. Treasure: 600sp. | |
| 73 | Encounter: Traders (4) Treasure: None. | 74 | A strong wind blows through this area. | 75 | |
| 76 | A haze of smoke hangs in the air. | 77 | This area has a stale, fetid smell. | 78 | The air here smells of smoke. Encounter: Traders (3) Treasure: As per monster type. |