User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Secret Vault of Forbidden Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. This area smells faintly of manure.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
2A strong, gusting wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3

Treasure: 500sp.
 
4Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (6)
Treasure: As per monster type.
5This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (4)
Treasure: None.
6This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
7A slight updraft blows through this area. The remnants of a rope are here, rotten.

Treasure: 500sp, 30gp.
8There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (2)
Treasure: None.
9A cold air current blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
 
10This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 500sp.
11

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12

 
13

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
14

Encounter: Dwarves (3)
Treasure: As per monster type.
15There is a cracked flask here.

 
16There is a salty, wet smell to this area.

17The air here smells of smoke.

18

 
19This area smells faintly of manure. There is a mold growing here.

Encounter: Stirges (8)
Treasure: As per monster type.
20There are dry leaves and twigs scattered here.

21Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

 
22The air here is very hot.

Encounter: Shrews, Giant (1)
Treasure: None.
23This area smells faintly of urine.

24The air here smells of smoke.

Encounter: Skeletons (8)
Treasure: None.
 
25

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26

Treasure: 400sp.
Trap: Illusion of monsters: Kobolds (9)
27Fog gathers and swirls on the floor, concealing it.

 
28A haze of dust hangs in the air.

Encounter: Orcs (5)
Treasure: As per monster type.
29There is a corroded chain here.

30There is a putrid smell coming from something nearby.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
31

Encounter: Acolytes (8)
Treasure: None.
32A strong downdraft blows through this area. A haze of dust hangs in the air.

33The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

 
34

35A slight downdraft blows through this area. There is a cracked flask here.

36This area has a stale, fetid smell.

Treasure: 200sp.
 
37This area has a stale, fetid smell.

Treasure: 300sp, 1 jewelry.
Trap: Poison snake: 1 hit dice.
38This area has a pleasant, earthy smell. A haze of dust hangs in the air. This area is covered in cobwebs.

39This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a bent copper coin lying here.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
40A metallic smell assails your nostrils.

41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
43The wall here is damp.

Treasure: 500sp, 30gp.
44

Encounter: Stirges (8)
Treasure: None.
45A slight, damp breeze blows through this area. There is a pile of rags here.

 
46There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
47There is water dripping here.

48A slight breeze blows through this area. There is a pile of rags here.

 
49A strong wind blows through this area. An acrid smell assails your nostrils. There is water dripping here.

Encounter: Sprites (12)
Treasure: As per monster type.
50

Encounter: Orcs (7)
Treasure: As per monster type.
51Pottery shards are scattered here.

 
52The air here is very cold. There is a broken bottle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53This area smells faintly of manure.

54

 
55There is a broken pole here.

56This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

57A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

 
58There is a pile of dung here.

Encounter: Acolytes (5)
Treasure: None.
59There are dry leaves and twigs scattered here.

Encounter: Gnomes (5)
Treasure: None.
60

Encounter: Stirges (2)
Treasure: None.
 
61A haze of dust hangs in the air. There is a torn leather boot here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
62

63The air here is very cold. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are food scraps scattered here.

 
64Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65A slight downdraft blows through this area. There are several small stones here.

66A strong wind blows through this area.

Treasure: 400sp, 1 magic item.
 
67This area is covered in cobwebs.

68This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: None.
69The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a blunt javelin head here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
70There is a pile of dung here.

71This area has a stale, fetid smell.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72A strong wind blows through this area. There is a pile of dung here.

 
73This area smells of rotting vegetation. There are cracks in the floor here.

74There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75A slight updraft blows through this area. This area smells faintly of manure.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
76The air here is very hot. This area smells faintly of manure.

Encounter: Killer Bees (3)
Treasure: As per monster type.
77There are wax drippings here.

78There are sticks scattered here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
79This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
80

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee