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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Secret Sanctum of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
2A slight breeze blows through this area. There is a pile of straw here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3

 
4There is a corroded chain here.

Encounter: Sprites (13)
Treasure: As per monster type.
5

Encounter: Acolytes (2)
Treasure: As per monster type.
6This area smells faintly of urine. The hilt of a broken dagger is lying here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7This area smells faintly of urine.

8Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
9There is a mold growing here.

 
10

Encounter: Acolytes (2)
Treasure: None.
11

12A strong wind blows through this area.

Treasure: 200sp.
 
13A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Orcs (4)
Treasure: None.
14There is a pile of rags here.

Treasure: 500sp, 20gp.
15A slight, damp breeze blows through this area.

 
16An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
17There is a slimy coating on the wall here.

18There is water dripping here.

 
19There is water dripping here.

20A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Wolves (7)
Treasure: As per monster type.
21

Encounter: Wolves (8)
Treasure: As per monster type.
 
22A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
23A strong wind blows through this area. There are rotting wood pieces here.

24There is a rusted spike here.

Treasure: 300sp, 50gp, 1 magic item.
 
25A strong wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (6)
Treasure: None.
26

27There is water dripping here.

 
28There are bones scattered here.

29

Encounter: Acolytes (2)
Treasure: As per monster type.
30The air here is very cold. Guano covers this area.

 
31A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

Treasure: 300sp, 10gp.
32

Encounter: Bandits (3)
Treasure: As per monster type.
33

 
34A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a large puddle of water here.

35The air here is very hot. There is a putrid smell coming from something nearby.

36

 
37A cold air current blows through this area. There is a corroded chain here.

Treasure: 200sp.
38

Encounter: Shrews, Giant (7)
Treasure: None.
39

Encounter: Orcs (5)
Treasure: As per monster type.
 
40

41A cold air current blows through this area. This area smells faintly of manure. There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
42

Encounter: Traders (2)
Treasure: As per monster type.
 
43A strong wind blows through this area.

44Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There is a broken sword blade here.

 
46The air here is very hot. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
47There are cracks in the ceiling here.

48Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
49A cold air current blows through this area. There is a pile of ashes here.

50A chlorine-like smell assails your nostrils.

Encounter: Kobolds (9)
Treasure: As per monster type.
51

 
52There is a putrid smell coming from something nearby.

Treasure: 500sp.
53Pottery shards are scattered here.

54There are dry leaves and twigs scattered here.

 
55This area is covered in cobwebs.

56Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

57Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (11)
Treasure: None.
 
58This area has a stale, fetid smell. It is foggy here, making it difficult to see.

59There is a torn sack here.

Encounter: Traders (8)
Treasure: None.
60A strong wind blows through this area. There is a torn sack here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
61There is a salty, wet smell to this area.

Trap: Poison gas: Save vs. Poison or die.
62A haze of dust hangs in the air. This area is covered in rubble and dirt.

63A strong, moaning wind blows through this area. There is a torch stub here.

Encounter: Shrews, Giant (4)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee