This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. | 2 | A slight, damp breeze blows through this area. This area smells faintly of manure. | 3 | The air here is very hot. |
| 4 | This area smells of rotting vegetation. There are bones scattered here. | 5 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 6 | There is dried blood here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | Treasure: 400sp, 40gp. | 8 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | There is water dripping here. Encounter: Killer Bees (4) Treasure: None. |
| 10 | This area smells of rotting vegetation. Encounter: Green Slimes (2) Treasure: As per monster type. | 11 | The remnants of a rope are here, rotten. Encounter: Gnomes (5) Treasure: None. | 12 | There is a pile of dung here. |
| 13 | This area smells faintly of manure. A haze of smoke hangs in the air. | 14 | This area smells of rotting vegetation. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | A haze of smoke hangs in the air. There is a pile of straw here. |
| 16 | The wall here is damp. | 17 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 18 | Encounter: Spiders, Crab (3) Treasure: None. |
| 19 | There is a slimy coating on the floor here. Treasure: 400sp, 60gp. | 20 | A cold air current blows through this area. There is a large puddle of water here. Encounter: Acolytes (6) Treasure: None. | 21 | The air here is very cold. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 22 | The air here is very cold. Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 | The air here smells of smoke. A haze of smoke hangs in the air. This area is very dusty. | 24 | |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here. | 26 | Treasure: 600sp. | 27 | There are rotting wood pieces here. Encounter: Kobolds (9) Treasure: None. |
| 28 | This area is covered in rubble and dirt. Encounter: Goblins (6) Treasure: As per monster type. | 29 | A cold air current blows through this area. | 30 | There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | This area has a pleasant, earthy smell. There are food scraps scattered here. | 32 | There is a pile of dung here. | 33 | Encounter: Gnomes (2) Treasure: As per monster type. |
| 34 | The air here is very hot. Treasure: 600sp, 60gp. | 35 | This area has a stale, fetid smell. | 36 | There are scratches on the wall here. |
| 37 | There is a corroded chain here. | 38 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Encounter: Snakes, Cobra (6) Treasure: None. | 39 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. |
| 40 | There is a broken pole here. | 41 | This area has a stale, fetid smell. There is a trickle of water here. | 42 | |
| 43 | This area is very dusty. | 44 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a cracked flask here. |
| 46 | 47 | An acrid smell assails your nostrils. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 48 | A strong wind blows through this area. The air here smells of smoke. Encounter: Dwarves (6) Treasure: None. | |
| 49 | The remnants of a rope are here, rotten. Treasure: 300sp, 10gp. | 50 | The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 51 | Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 52 | A slight breeze blows through this area. There are rotting wood pieces here. | 53 | The wall here is damp. Encounter: Bandits (5) Treasure: As per monster type. | 54 | A slight breeze blows through this area. There are several small stones here. Encounter: Stirges (6) Treasure: As per monster type. |
| 55 | It is foggy here, making it difficult to see. The ceiling here is damp. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 56 | This area smells faintly of urine. Encounter: Green Slimes (4) Treasure: None. | 57 | A strong wind blows through this area. There is a torn leather boot here. |
| 58 | 59 | The air here is very hot. This area is very dusty. Treasure: 400sp. | 60 | ||
| 61 | There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 62 | There is water dripping here. Encounter: Orcs (4) Treasure: None. | 63 | The air here smells of smoke. It is foggy here, making it difficult to see. There are sticks scattered here. |
| 64 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 65 | There is a broken bottle here. Encounter: Gnomes (3) Treasure: As per monster type. |