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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Bloodstained Manse of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2This area is very dusty.

Encounter: Killer Bees (1)
Treasure: As per monster type.
3The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
4It is foggy here, making it difficult to see. There is a large puddle of water here.

5There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
6

Treasure: 200sp, 40gp.
 
7

8It is misty here.

9There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
10There is a mold growing here.

11A slight, damp breeze blows through this area. There are scratches on the wall here.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A haze of smoke hangs in the air.

14There is a putrid smell coming from something nearby. There is water dripping here.

15This area has a stale, fetid smell.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
16There are cracks in the ceiling here.

Encounter: Sprites (12)
Treasure: None.
17

18This area smells of rotting vegetation.

Encounter: Green Slimes (3)
Treasure: None.
 
19Fog gathers and swirls on the floor, concealing it.

20A slight updraft blows through this area. There are fungi growing here.

Treasure: 600sp.
Trap: Illusion of monsters: Killer Bees (3)
21This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here.

23A metallic smell assails your nostrils. This area is very dusty.

24A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
25

Encounter: Traders (8)
Treasure: None.
26

Encounter: Acolytes (3)
Treasure: None.
27

Treasure: 100sp, 10gp.
 
28

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
29The air here is very cold. Pottery shards are scattered here.

Encounter: Dwarves (2)
Treasure: None.
30A strong wind blows through this area. There is a pile of rags here.

 
31Guano covers this area.

32This area smells faintly of urine.

33A slight, damp breeze blows through this area. This area is very dusty.

 
34

Treasure: 500sp, 20gp.
35

36

Encounter: Wolves (4)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell.

Encounter: Goblins (3)
Treasure: As per monster type.
38

Encounter: Kobolds (14)
Treasure: None.
39A slight breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Acolytes (6)
Treasure: None.
 
40A strong downdraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 10gp.
41A strong downdraft blows through this area. The wall here is damp.

42

Treasure: 600sp.
 
43A strong wind blows through this area.

44This area is very dusty.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45

Encounter: Kobolds (5)
Treasure: As per monster type.
 
46The air here is very hot. A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Sprites (11)
Treasure: None.
47The air here is very cold. The smell of ozone assails your nostrils.

48This area smells faintly of manure.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49Your nostrils are overwhelmed by a sulphurous smell.

50Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
51A slight updraft blows through this area. There is a broken pole here.

Treasure: 300sp, 50gp.
 
52A haze of smoke hangs in the air.

Treasure: 300sp, 20gp.
53The air here is very cold. There is a large puddle of water here.

54A strong, moaning wind blows through this area.

Treasure: 100sp, 50gp.
 
55This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56

57

 
58There are rotting wood pieces here.

Encounter: Stirges (3)
Treasure: As per monster type.
59A cold air current blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
60Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
61Fog gathers and swirls on the floor, concealing it. The wall here is damp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee