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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Vault of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a large puddle of water here.

Encounter: Bandits (7)
Treasure: As per monster type.
2This area is covered in cobwebs.

3

Treasure: 500sp.
 
4There is a cracked flask here.

Encounter: Dwarves (3)
Treasure: As per monster type.
5

Encounter: Green Slimes (3)
Treasure: As per monster type.
6There is a trickle of water here.

 
7This area smells faintly of urine. This area is very dusty.

Encounter: Bandits (5)
Treasure: As per monster type.
8

Encounter: Orcs (3)
Treasure: As per monster type.
9The hilt of a broken dagger is lying here.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
10There is a salty, wet smell to this area. There are rotting wood pieces here.

11A cold air current blows through this area.

12A haze of smoke hangs in the air. There is a bent copper coin lying here.

Encounter: Halflings (5)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 400sp.
14

15This area smells faintly of urine. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Halflings (6)
Treasure: None.
 
16

Encounter: Kobolds (7)
Treasure: None.
17A haze of smoke hangs in the air. There is a pile of rags here.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
18There is a rusted spike here.

Treasure: 400sp.
 
19A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pick handle here.

20There are wax drippings here.

21This area is covered in cobwebs.

 
22There are bones scattered here.

23A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25This area has a pleasant, earthy smell.

26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Skeletons (3)
Treasure: None.
 
28

Encounter: Traders (3)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 400sp.
Trap: Illusion of monsters: Halflings (7)
30This area is covered in cobwebs.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

32A strong updraft blows through this area. There is a salty, wet smell to this area. There is a large puddle of water here.

Encounter: Acolytes (8)
Treasure: As per monster type.
33The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
 
34

35This area is covered in cobwebs.

36A strong, gusting wind blows through this area.

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
37A strong wind blows through this area. A metallic smell assails your nostrils. There is dried blood here.

38A slight breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
39

Encounter: Goblins (5)
Treasure: As per monster type.
 
40A slight breeze blows through this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
41Your nostrils are overwhelmed by a sulphurous smell.

42A strong updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A haze of smoke hangs in the air. There is water dripping here.

44

Encounter: Spiders, Crab (3)
Treasure: None.
45

Encounter: Skeletons (4)
Treasure: None.
 
46There is a cracked flask here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
47This area has a stale, fetid smell. There are bones scattered here.

Encounter: Kobolds (9)
Treasure: None.
48This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50This area has a pleasant, earthy smell.

Encounter: Killer Bees (10)
Treasure: As per monster type.
51This area has a stale, fetid smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
52It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53A slight breeze blows through this area.

54This area smells faintly of manure. There is a broken bottle here.

 
55A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

56The air here is very hot. The ceiling here is damp.

57A slight updraft blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

 
58A slight updraft blows through this area. This area smells of rotting vegetation.

59A cold air current blows through this area. This area is very dusty.

60A haze of smoke hangs in the air. Guano covers this area.

Encounter: Goblins (6)
Treasure: None.
 
61A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

62A slight updraft blows through this area. There is a torch stub here.

Encounter: Sprites (9)
Treasure: None.
63

Encounter: Bandits (5)
Treasure: None.
 
64There is a pile of dung here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
65A strong, moaning wind blows through this area. There is a pile of straw here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
66

Trap: Fog: Looks like poison gas, but harmless.
 
67It is foggy here, making it difficult to see. There is a blunt javelin head here.

68It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: None.
69A slight breeze blows through this area.

 
70Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
71This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee