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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | 2 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. | 3 | ||
| 4 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | 5 | A haze of smoke hangs in the air. | 6 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | Treasure: 400sp, 50gp. | 8 | 9 | Encounter: Halflings (13) Treasure: None. | |
| 10 | The air here smells of smoke. It is foggy here, making it difficult to see. | 11 | 12 | This area has a stale, fetid smell. | |
| 13 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. | 14 | An acrid smell assails your nostrils. | 15 | There is a splintered club here. |
| 16 | Encounter: Bandits (5) Treasure: None. | 17 | 18 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is very dusty. Encounter: Beetles, Fire (6) Treasure: As per monster type. | |
| 19 | Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here. | 20 | This area has a pleasant, earthy smell. | 21 | Fog gathers and swirls on the floor, concealing it. There is a torn sack here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | A cold air current blows through this area. Encounter: Wolves (4) Treasure: None. | 24 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Treasure: 200sp. |
| 25 | There are cracks in the ceiling here. Treasure: 100sp. | 26 | Encounter: Bandits (1) Treasure: None. | 27 | An acrid smell assails your nostrils. There is a mold growing here. Encounter: Orcs (5) Treasure: None. |
| 28 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. | 29 | There is a small puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 30 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a mold growing here. Treasure: 500sp, 30gp. |
| 31 | A strong, gusting wind blows through this area. The ceiling here is damp. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 32 | This area has a stale, fetid smell. | 33 | The air here is very cold. There is a pick handle here. Encounter: Spiders, Crab (2) Treasure: None. |
| 34 | An acrid smell assails your nostrils. There are food scraps scattered here. | 35 | The wall here is damp. | 36 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is covered in cobwebs. |
| 37 | This area has a pleasant, earthy smell. | 38 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 39 | Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (11) Treasure: None. |
| 40 | A slight breeze blows through this area. The air here smells of smoke. There is water dripping here. | 41 | Guano covers this area. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 42 | There are bits of fur and hair scattered around here. Encounter: Skeletons (5) Treasure: None. |
| 43 | A cold air current blows through this area. There is a putrid smell coming from something nearby. Encounter: Stirges (6) Treasure: None. | 44 | There is a slimy coating on the wall here. Treasure: 300sp, 50gp. | 45 | The air here is very cold. This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Kobolds (5) Treasure: As per monster type. |
| 46 | A strong, moaning wind blows through this area. Treasure: 400sp. Trap: Illusion of monsters: Dwarves (1) | 47 | 48 | There is a trickle of water here. | |
| 49 | This area smells faintly of manure. There are fungi growing here. | 50 | There is a pile of dung here. | 51 | The air here is very cold. A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 52 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | A cold air current blows through this area. There is a pile of ashes here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 54 | The air here is very cold. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
| 55 | The air here smells of smoke. Encounter: Wolves (9) Treasure: None. | 56 | This area smells of rotting vegetation. | 57 | |
| 58 | This area has a pleasant, earthy smell. There is a badly dented helmet here. | 59 | A slight, damp breeze blows through this area. This area is covered in cobwebs. | 60 | Encounter: Goblins (8) Treasure: None. |
| 61 | This area smells of rotting vegetation. There is water dripping here. | 62 | There are rotting wood pieces here. Encounter: Dwarves (5) Treasure: As per monster type. | 63 | This area is covered in cobwebs. |
| 64 | Treasure: 300sp, 30gp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 66 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here. |
| 67 | A haze of smoke hangs in the air. Encounter: Goblins (7) Treasure: As per monster type. | 68 | A cold air current blows through this area. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 69 | This area smells faintly of manure. There is a small puddle of water here. |
| 70 | A strong, moaning wind blows through this area. Encounter: Kobolds (11) Treasure: As per monster type. | 71 | A slight updraft blows through this area. There is a salty, wet smell to this area. Trap: Fog: Looks like poison gas, but harmless. | 72 | Encounter: Green Slimes (3) Treasure: None. |
| 73 | 74 | A strong wind blows through this area. This area smells faintly of urine. | 75 | ||
| 76 | This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 77 | 78 | The remnants of a rope are here, rotten. | |