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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forgotten Depths of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a cracked hammer head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

3A gusting breeze blows through this area.

 
4

Treasure: 300sp.
5The air here is very cold. The wall here is damp.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
6

 
7A slight breeze blows through this area. This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8There are cracks in the ceiling here.

9

Encounter: Goblins (8)
Treasure: None.
 
10It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
11This area has a pleasant, earthy smell.

12This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Wolves (7)
Treasure: None.
 
13The air here is very cold. This area smells faintly of urine. There is a mold growing here.

14

Trap: Poison gas: Save vs. Poison or die.
15

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
16This area smells faintly of manure. There is a small puddle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
17Guano covers this area.

18This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (8)
Treasure: None.
 
19This area is very dusty.

Treasure: 500sp, 50gp.
20

21

 
22

23

24

 
25A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
26It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Traders (1)
Treasure: None.
27

 
28A gusting breeze blows through this area. A haze of smoke hangs in the air. There is water dripping here.

29

Encounter: Lizards, Gecko (2)
Treasure: None.
30There is a torn leather boot here.

Encounter: Gnomes (5)
Treasure: None.
 
31There are cracks in the ceiling here.

32A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: None.
33There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34There is a mold growing here.

35

Encounter: Dwarves (3)
Treasure: As per monster type.
36

Encounter: Bandits (8)
Treasure: As per monster type.
 
37This area smells of rotting vegetation.

38A cold air current blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

39The smell of ozone assails your nostrils. There are wax drippings here.

Treasure: 100sp.
 
40There is a pick handle here.

Encounter: Wolves (9)
Treasure: None.
41The air here is very cold. This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42There are bones scattered here.

 
43A slight breeze blows through this area. This area has a stale, fetid smell. There is water dripping here.

44Fog gathers and swirls on the floor, concealing it.

45A slight breeze blows through this area. There are rotting wood pieces here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
46A slight breeze blows through this area. This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: None.
47A chlorine-like smell assails your nostrils.

48The air here is very cold. An acrid smell assails your nostrils. The remnants of a rope are here, rotten.

 
49This area smells faintly of manure.

50A strong wind blows through this area.

51There is a pile of ashes here.

Treasure: 400sp.
 
52

53A strong wind blows through this area. There are scratches on the wall here.

54A cold air current blows through this area.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55A slight breeze blows through this area. This area has a stale, fetid smell. There is water dripping here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56A cold air current blows through this area. A metallic smell assails your nostrils.

57

 
58There are cracks in the floor here.

Encounter: Wolves (6)
Treasure: As per monster type.
59

Treasure: 100sp.
Trap: Illusion of monsters: Stirges (3)
60This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
61

62There are bones scattered here.

63

Trap: Poison gas: Save vs. Poison or die.
 
64

Encounter: Shrews, Giant (3)
Treasure: None.
65This area has a pleasant, earthy smell. There is a rusted spike here.

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Gnomes (6)
66A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67The air here smells of smoke. There is a rusted spike here.

68There is water dripping here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
69

Encounter: Beetles, Fire (4)
Treasure: None.
 
70A strong, moaning wind blows through this area.

71This area has a pleasant, earthy smell.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
72

 
73This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: None.
74There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
75This area has a pleasant, earthy smell. There is a splintered club here.

 
76A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

77A gusting breeze blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
78

Encounter: Wolves (6)
Treasure: As per monster type.
 
79There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80This area smells of rotting vegetation. A haze of smoke hangs in the air.

81It is misty here. There is a broken bottle here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
82This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
83

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
84A metallic smell assails your nostrils.

 
85There is a torn leather boot here.

86A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: None.
87An acrid smell assails your nostrils. There is a badly dented helmet here.

Treasure: 400sp, 20gp, 4 gems, 1 magic item.
Trap: Illusion of monsters: Kobolds (10)
 
88

Encounter: Goblins (3)
Treasure: None.
89A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Skeletons (6)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee