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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is a mold growing here. Treasure: 100sp. | 2 | A strong wind blows through this area. Guano covers this area. | 3 | A metallic smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | The air here is very hot. There is a mold growing here. Encounter: Halflings (15) Treasure: None. | 5 | There are rotting wood pieces here. Encounter: Spiders, Crab (1) Treasure: None. | 6 | A strong updraft blows through this area. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | There is a large puddle of water here. Encounter: Green Slimes (2) Treasure: None. | 8 | 9 | This area smells of rotting vegetation. A haze of dust hangs in the air. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | |
| 10 | There is a torn leather boot here. Trap: Poison gas: Save vs. Poison or die. | 11 | This area smells faintly of urine. It is foggy here, making it difficult to see. Encounter: Kobolds (9) Treasure: None. | 12 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Orcs (4) Treasure: As per monster type. |
| 13 | 14 | This area has a pleasant, earthy smell. Encounter: Gnomes (6) Treasure: None. | 15 | Treasure: 200sp. Trap: Poison snake: 1 hit dice. | |
| 16 | There are sticks scattered here. Encounter: Beetles, Fire (4) Treasure: None. | 17 | There is a salty, wet smell to this area. | 18 | This area is covered in cobwebs. Encounter: Sprites (11) Treasure: As per monster type. |
| 19 | A haze of smoke hangs in the air. | 20 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 21 | The air here is very hot. A haze of smoke hangs in the air. |
| 22 | 23 | 24 | |||
| 25 | 26 | 27 | This area is covered in cobwebs. | ||
| 28 | It is foggy here, making it difficult to see. There is a trickle of water here. | 29 | There are fungi growing here. Treasure: 400sp. | 30 | There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | There is a trickle of water here. | 32 | 33 | A gusting breeze blows through this area. There are rotting wood pieces here. | |
| 34 | This area has a stale, fetid smell. There is a badly dented helmet here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 35 | 36 | A strong, gusting wind blows through this area. This area smells faintly of manure. | |
| 37 | There are rotting wood pieces here. | 38 | The air here is very hot. Guano covers this area. Treasure: 300sp, 40gp. | 39 | The air here is very hot. There are bits of fur and hair scattered around here. Trap: Fog: Looks like poison gas, but harmless. |
| 40 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a torn leather boot here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | There is a cracked flask here. | 42 | There is a broken sword blade here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. |
| 43 | Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 44 | This area is covered in rubble and dirt. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 45 | There is a mold growing here. Encounter: Gnomes (2) Treasure: None. |
| 46 | Encounter: Dwarves (5) Treasure: None. | 47 | A slight updraft blows through this area. This area is very dusty. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | A haze of smoke hangs in the air. Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | There is a pile of dung here. | 50 | This area has a pleasant, earthy smell. There is a broken arrow here. | 51 | A slight updraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
| 52 | The air here smells of smoke. A haze of smoke hangs in the air. There is a pile of ashes here. Encounter: Green Slimes (2) Treasure: As per monster type. | 53 | A slight, damp breeze blows through this area. Encounter: Goblins (6) Treasure: As per monster type. | 54 | |
| 55 | A slight breeze blows through this area. Treasure: 600sp, 40gp. Trap: Poison snake: 1 hit dice. | 56 | Encounter: Halflings (16) Treasure: None. | 57 | A strong, gusting wind blows through this area. There is a pile of dung here. |
| 58 | The air here is very hot. There is a splintered club here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A slight breeze blows through this area. | 60 | There is a corroded chain here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 61 | The air here is very hot. | 62 | Encounter: Kobolds (11) Treasure: As per monster type. | 63 | A strong updraft blows through this area. This area smells of rotting vegetation. |
| 64 | A haze of smoke hangs in the air. There is a pile of ashes here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | Encounter: Bandits (1) Treasure: As per monster type. | 66 | The air here is very cold. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 67 | It is foggy here, making it difficult to see. | 68 | This area smells faintly of urine. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 69 | There is a trickle of water here. |
| 70 | A slight, damp breeze blows through this area. There are rotting wood pieces here. Encounter: Acolytes (7) Treasure: None. | 71 | Encounter: Spiders, Crab (1) Treasure: None. | 72 | |
| 73 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Shrews, Giant (10) Treasure: None. | 74 | A haze of dust hangs in the air. Treasure: 300sp, 4 jewelry. | 75 | A cold air current blows through this area. |
| 76 | A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 77 | This area smells faintly of manure. Encounter: Gnomes (4) Treasure: As per monster type. |