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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Black Pits of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

2

3

 
4

5

6

 
7An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8This area has a stale, fetid smell.

Treasure: 500sp, 10gp.
9A haze of smoke hangs in the air. There is a cracked flask here.

Treasure: 200sp.
 
10

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
11This area has a pleasant, earthy smell.

Encounter: Bandits (2)
Treasure: As per monster type.
12There is a cracked flask here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
13There are wax drippings here.

14A strong wind blows through this area. There is a broken arrow here.

Encounter: Bandits (2)
Treasure: None.
15This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: None.
 
16There are rotting wood pieces here.

Encounter: Kobolds (5)
Treasure: None.
17This area smells faintly of manure. This area is covered in rubble and dirt.

18There is water dripping here.

 
19

20A haze of smoke hangs in the air. This area is covered in cobwebs.

21There is a large puddle of water here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
22This area smells faintly of manure. There are rotting wood pieces here.

23

Encounter: Skeletons (5)
Treasure: As per monster type.
24There is a broken sword blade here.

 
25

Encounter: Sprites (15)
Treasure: None.
26

Treasure: 200sp, 10gp.
27

 
28A slight breeze blows through this area.

Encounter: Killer Bees (8)
Treasure: As per monster type.
29A slight updraft blows through this area. There is a broken pole here.

30This area has a stale, fetid smell. There is a broken arrow here.

 
31This area has a pleasant, earthy smell.

32This area is very dusty.

33There is a pick handle here.

Encounter: Sprites (10)
Treasure: None.
 
34It is foggy here, making it difficult to see. There is a broken sword blade here.

35

Trap: Poison gas: Save vs. Poison or die.
36

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
37This area smells faintly of manure. There are cracks in the floor here.

Encounter: Stirges (9)
Treasure: None.
38

39A strong downdraft blows through this area.

 
40The air here is very hot. This area has a stale, fetid smell.

Encounter: Wolves (6)
Treasure: As per monster type.
41

Encounter: Halflings (13)
Treasure: As per monster type.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A slight, damp breeze blows through this area. This area smells faintly of manure. The wall here is damp.

Encounter: Stirges (6)
Treasure: None.
44A slight updraft blows through this area. This area is covered in rubble and dirt.

Encounter: Kobolds (12)
Treasure: None.
45It is foggy here, making it difficult to see.

 
46A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (15)
Treasure: As per monster type.
47The air here is very hot. There is a slimy coating on the floor here.

Encounter: Acolytes (1)
Treasure: None.
48There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
49The air here is very hot. An acrid smell assails your nostrils.

50

51

Encounter: Sprites (12)
Treasure: As per monster type.
 
52This area smells faintly of urine.

53Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Treasure: 100sp.
54There is a pile of ashes here.

 
55

56This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
58There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is a badly dented helmet here.

Encounter: Beetles, Fire (4)
Treasure: None.
59The air here is very cold. This area smells faintly of manure. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
60There are fungi growing here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
61A cold air current blows through this area. There is dried blood here.

Encounter: Goblins (4)
Treasure: None.
62The air here is very hot.

63This area is covered in rubble and dirt.

Encounter: Skeletons (6)
Treasure: None.
 
64A slight, damp breeze blows through this area.

65A strong updraft blows through this area.

66A strong downdraft blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Sprites (12)
Treasure: None.
 
67Guano covers this area.

68The remnants of a rope are here, rotten.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
69This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
70There is a trickle of water here.

Treasure: 100sp.
71A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
72A haze of smoke hangs in the air.

 
73A strong downdraft blows through this area. There are rotting wood pieces here.

74A slight breeze blows through this area. The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
75A metallic smell assails your nostrils.

 
76

Encounter: Skeletons (6)
Treasure: None.
77Your nostrils are overwhelmed by a sulphurous smell.

78This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
79It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80

Treasure: 500sp, 1 gems.
Trap: Poison snake: 1 hit dice.
81A strong wind blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
82A strong updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
83This area smells faintly of urine. There is a pile of rags here.

84There is a broken sword blade here.

 
85The air here is very hot.

Treasure: 200sp.
86

Encounter: Snakes, Cobra (1)
Treasure: None.
87There is a putrid smell coming from something nearby. There is a torn sack here.

 
88A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

89A strong, moaning wind blows through this area. This area smells faintly of manure.

90There is a mold growing here.

Encounter: Sprites (12)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee