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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Scarlet Mines of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
2The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
3

Encounter: Skeletons (5)
Treasure: As per monster type.
 
4A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 200sp, 40gp.
5

6The air here is very cold. There is a large puddle of water here.

 
7The air here is very hot.

8Your nostrils are overwhelmed by a sulphurous smell.

9There is a large puddle of water here.

 
10A strong wind blows through this area. This area is covered in cobwebs.

11A cold air current blows through this area.

12The air here smells of smoke.

 
13This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: None.
14A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15This area smells faintly of manure. The remnants of a rope are here, rotten.

 
16This area has a pleasant, earthy smell. There are rotting wood pieces here.

17A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

18This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
19A strong, moaning wind blows through this area. There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
20

Encounter: Orcs (6)
Treasure: None.
21

Trap: Poison gas: Save vs. Poison or die.
 
22This area has a stale, fetid smell. There is dried blood here.

Treasure: 300sp, 40gp.
23A slight breeze blows through this area. There are rotting wood pieces here.

24

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25The air here is very hot. A chlorine-like smell assails your nostrils.

Treasure: 400sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

27A metallic smell assails your nostrils.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
28There are cracks in the floor here.

Encounter: Skeletons (6)
Treasure: None.
29The air here is very hot. An acrid smell assails your nostrils.

30This area is covered in cobwebs.

 
31This area smells of rotting vegetation.

32There is a rusted spike here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
33A strong wind blows through this area. This area smells faintly of manure.

Treasure: 600sp, 30gp.
 
34This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
35This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

36A cold air current blows through this area. There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37The air here is very hot.

38There is water dripping here.

39It is foggy here, making it difficult to see.

Encounter: Stirges (2)
Treasure: As per monster type.
 
40There is a pile of rags here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
41A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

42There is a blunt javelin head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43The air here smells of smoke. It is foggy here, making it difficult to see. The wall here is damp.

44This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 300sp.
45

 
46Fog gathers and swirls on the floor, concealing it.

47A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

Treasure: 300sp.
48It is foggy here, making it difficult to see. There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
 
49There is a large puddle of water here.

50A gusting breeze blows through this area. There are scratches on the wall here.

51The air here is very hot.

 
52This area smells faintly of manure.

Encounter: Killer Bees (5)
Treasure: As per monster type.
53This area smells faintly of manure.

54

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

56

57

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58The air here is very cold. There is water dripping here.

Encounter: Sprites (16)
Treasure: As per monster type.
59A strong wind blows through this area. There is water dripping here.

60

Treasure: 500sp.
 
61

Encounter: Shrews, Giant (6)
Treasure: None.
62There is a slimy coating on the ceiling here.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Skeletons (9)
63The air here is very hot. The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
64

65

Encounter: Stirges (6)
Treasure: None.
66Fog gathers and swirls on the floor, concealing it.

 
67There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
68

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
69A slight downdraft blows through this area. The smell of ozone assails your nostrils.

 
70The air here is very cold. This area is covered in cobwebs.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee