User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (6)
Treasure: As per monster type.
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3

Treasure: 600sp.
Trap: Illusion of monsters: Skeletons (6)
 
4The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Encounter: Goblins (4)
Treasure: None.
5This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are food scraps scattered here.

Encounter: Wolves (4)
Treasure: As per monster type.
6It is foggy here, making it difficult to see. There is a broken arrow here.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
7The air here is very hot. This area smells faintly of manure.

8It is foggy here, making it difficult to see. There are fungi growing here.

9This area has a stale, fetid smell.

 
10There is a pile of dung here.

11

Treasure: 400sp.
12A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

 
13A strong downdraft blows through this area. This area smells faintly of manure. Guano covers this area.

Treasure: 300sp.
14

Encounter: Orcs (8)
Treasure: As per monster type.
15This area smells faintly of manure. There is a mold growing here.

 
16Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (1)
Treasure: None.
17

18

Encounter: Traders (1)
Treasure: None.
 
19

Encounter: Sprites (9)
Treasure: None.
20Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: None.
21This area is covered in cobwebs.

 
22The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
23This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: As per monster type.
24The air here smells of smoke.

Encounter: Wolves (4)
Treasure: None.
 
25A cold air current blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
26There is a torn sack here.

Encounter: Kobolds (13)
Treasure: As per monster type.
27

 
28

29

30

 
31

32It is foggy here, making it difficult to see. There are cracks in the ceiling here.

33This area smells faintly of urine.

Treasure: 300sp, 10gp.
 
34This area smells of rotting vegetation. There is a large puddle of water here.

35The wall here is damp.

Encounter: Green Slimes (3)
Treasure: None.
36A strong, moaning wind blows through this area. There is a small puddle of water here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
37

38A strong updraft blows through this area. There is a cracked flask here.

Encounter: Snakes, Cobra (1)
Treasure: None.
39

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
40A slight, damp breeze blows through this area. This area smells faintly of manure. There is a rusted spike here.

41This area smells faintly of urine. There are dry leaves and twigs scattered here.

42There is water dripping here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
43A slight, damp breeze blows through this area. There are cracks in the wall here.

Encounter: Shrews, Giant (3)
Treasure: None.
44A metallic smell assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
45This area is covered in cobwebs.

 
46

Encounter: Green Slimes (4)
Treasure: None.
47

Encounter: Acolytes (1)
Treasure: None.
48This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Traders (5)
Treasure: As per monster type.
 
49A slight breeze blows through this area.

Treasure: 600sp.
50There is water dripping here.

Encounter: Acolytes (3)
Treasure: As per monster type.
51This area smells of rotting vegetation. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
52A cold air current blows through this area. There are bones scattered here.

Encounter: Sprites (14)
Treasure: None.
53Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (9)
Treasure: None.
54Guano covers this area.

 
55Your nostrils are overwhelmed by a sulphurous smell.

56There is a putrid smell coming from something nearby. There is a pile of dung here.

57There is a salty, wet smell to this area.

 
58A strong, moaning wind blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
59There is a salty, wet smell to this area. There is a pile of dung here.

60This area smells faintly of urine. There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
 
61Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
62A strong wind blows through this area. There are cracks in the floor here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
63The air here is very hot. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64This area is covered in cobwebs.

65This area is covered in cobwebs.

Treasure: 100sp.
66

 
67There is a pick handle here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68

Encounter: Beetles, Fire (4)
Treasure: None.
69A cold air current blows through this area.

Encounter: Halflings (8)
Treasure: As per monster type.
 
70It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Shrews, Giant (6)
Treasure: None.
71A cold air current blows through this area. There are sticks scattered here.

Encounter: Green Slimes (1)
Treasure: None.
72

 
73

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
74There is a bent copper coin lying here.

75There are sticks scattered here.

 
76This area smells of rotting vegetation. There are bones scattered here.

Encounter: Shrews, Giant (2)
Treasure: None.
77This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

78

 
79Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (5)
Treasure: None.
80This area has a stale, fetid smell.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
81There is a small puddle of water here.

Encounter: Skeletons (8)
Treasure: None.
 
82

83

84

Encounter: Gnomes (4)
Treasure: As per monster type.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee