User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Vanishing Labyrinth of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
2

Trap: 10' Pit: 1d6 points of damage if you fall in.
3This area has a stale, fetid smell. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4This area has a pleasant, earthy smell. There is a broken sword blade here.

Encounter: Kobolds (6)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. There is a badly dented helmet here.

Encounter: Dwarves (5)
Treasure: As per monster type.
6A strong wind blows through this area. This area smells faintly of urine.

Encounter: Kobolds (8)
Treasure: None.
 
7There is a salty, wet smell to this area. There are scratches on the wall here.

Encounter: Acolytes (3)
Treasure: None.
8A cold air current blows through this area. The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
9A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
 
10

Encounter: Sprites (14)
Treasure: As per monster type.
11A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

12This area smells faintly of manure.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
13An acrid smell assails your nostrils. There is a trickle of water here.

14An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Stirges (2)
Treasure: As per monster type.
15There is a slimy coating on the ceiling here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A slight updraft blows through this area. There are rotting wood pieces here.

18There is a mold growing here.

 
19This area smells faintly of urine. It is foggy here, making it difficult to see.

20This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

21A haze of smoke hangs in the air. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22There is a salty, wet smell to this area. There is a torn sack here.

23This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
24This area smells of rotting vegetation. This area is very dusty.

 
25A cold air current blows through this area. The ceiling here is damp.

26A strong, gusting wind blows through this area. This area is covered in cobwebs.

Encounter: Stirges (1)
Treasure: None.
27

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28The air here smells of smoke.

29There is a bent and rusted iron bar here.

30

 
31

Encounter: Killer Bees (10)
Treasure: None.
32A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: None.
33There is a salty, wet smell to this area. There is a cracked hammer head here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34Guano covers this area.

Encounter: Bandits (2)
Treasure: None.
35A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: None.
36There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
37There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: None.
38

39This area has a stale, fetid smell. This area is covered in cobwebs.

 
40This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

Treasure: 500sp, 30gp.
42The hilt of a broken dagger is lying here.

Encounter: Traders (2)
Treasure: None.
 
43There are cracks in the floor here.

Encounter: Killer Bees (5)
Treasure: None.
44

45

Treasure: 200sp.
 
46

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47

48

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
50The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: None.
51There are cracks in the floor here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
52

53A strong downdraft blows through this area. A metallic smell assails your nostrils.

54This area has a stale, fetid smell.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
55There are scratches on the wall here.

56

Encounter: Lizards, Gecko (1)
Treasure: None.
57There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
 
58

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59A slight downdraft blows through this area. There is a mold growing here.

60A chlorine-like smell assails your nostrils. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (1)
Treasure: None.
62

Encounter: Orcs (6)
Treasure: As per monster type.
63A haze of dust hangs in the air.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
64An acrid smell assails your nostrils.

65The air here is very hot. There is a large puddle of water here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66A strong wind blows through this area. This area has a stale, fetid smell.

 
67The air here is very cold. There are rotting wood pieces here.

68A metallic smell assails your nostrils.

69There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70A strong downdraft blows through this area.

Encounter: Wolves (11)
Treasure: As per monster type.
71

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee