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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forbidden Panopticon of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. Guano covers this area.

Treasure: 300sp, 10gp.
2There is a bent and rusted iron bar here.

3There is water dripping here.

 
4A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Snakes, Cobra (5)
Treasure: None.
5The air here is very hot. There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
6This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

 
7The air here is very hot. A chlorine-like smell assails your nostrils. There are bones scattered here.

Treasure: 300sp, 40gp.
8It is foggy here, making it difficult to see.

9A cold air current blows through this area. This area has a stale, fetid smell. There is water dripping here.

 
10A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: None.
11The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

12A strong, moaning wind blows through this area. There are scratches on the wall here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
13

Encounter: Sprites (8)
Treasure: None.
14

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15

Trap: Poison gas: Save vs. Poison or die.
 
16

Encounter: Green Slimes (3)
Treasure: None.
17The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Acolytes (2)
Treasure: As per monster type.
18A strong wind blows through this area. This area has a stale, fetid smell. There is a mold growing here.

 
19A slight breeze blows through this area. There is a small puddle of water here.

Treasure: 200sp.
20

Encounter: Killer Bees (10)
Treasure: None.
21A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Wolves (6)
Treasure: None.
 
22This area smells faintly of manure. There are food scraps scattered here.

23

24This area smells faintly of urine.

 
25There is a candle stub here.

Encounter: Acolytes (7)
Treasure: As per monster type.
26A cold air current blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

27A strong wind blows through this area.

Encounter: Sprites (11)
Treasure: As per monster type.
 
28

29

30

 
31

32

33

 
34

35

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36This area smells faintly of manure. There is a pile of ashes here.

Encounter: Orcs (6)
Treasure: None.
 
37A strong downdraft blows through this area.

38

Encounter: Gnomes (4)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell.

 
40There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
41A slight breeze blows through this area. There is water dripping here.

Encounter: Acolytes (2)
Treasure: None.
42

Encounter: Bandits (1)
Treasure: As per monster type.
 
43A cold air current blows through this area.

44The air here is very hot. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Green Slimes (4)
Treasure: None.
45A slight breeze blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (7)
Treasure: None.
47This area is covered in cobwebs.

Encounter: Sprites (7)
Treasure: As per monster type.
48A slight, damp breeze blows through this area.

 
49This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

50

Trap: 10' Pit: 1d6 points of damage if you fall in.
51A gusting breeze blows through this area. There is a pile of dung here.

Treasure: 100sp, 30gp, 1 magic item.
 
52

53

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
54There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
55

Encounter: Green Slimes (4)
Treasure: None.
56A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57A slight breeze blows through this area. This area smells of rotting vegetation.

 
58A haze of dust hangs in the air.

59

Encounter: Acolytes (8)
Treasure: None.
60There is water dripping here.

 
61It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

63There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
64The air here is very hot. This area has a stale, fetid smell. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65Your nostrils are overwhelmed by a sulphurous smell.

66A strong downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
67The air here is very cold.

Encounter: Acolytes (7)
Treasure: As per monster type.
68A cold air current blows through this area. This area has a stale, fetid smell.

Encounter: Snakes, Cobra (3)
Treasure: None.
69There are bones scattered here.

Encounter: Killer Bees (4)
Treasure: None.
 
70An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71This area smells of rotting vegetation.

Encounter: Killer Bees (5)
Treasure: As per monster type.
72A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a broken arrow here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
73The air here smells of smoke. There is a bent copper coin lying here.

74

Encounter: Wolves (9)
Treasure: None.
75An acrid smell assails your nostrils.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
76The air here is very hot. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
77A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

78A slight breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
79

Trap: Poison gas: Save vs. Poison or die.
80This area smells faintly of urine. There are scratches on the wall here.

81There is a slimy coating on the floor here.

Encounter: Green Slimes (2)
Treasure: None.
 
82Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

83This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Skeletons (9)
Treasure: None.
84A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 300sp, 40gp, 1 magic item.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: 2023/10/31 14:48 by lee