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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Malevolent Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

2A slight, damp breeze blows through this area. This area smells faintly of manure.

3The air here is very hot.

 
4This area smells of rotting vegetation. There are bones scattered here.

5

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
6There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7

Treasure: 400sp, 40gp.
8This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9There is water dripping here.

Encounter: Killer Bees (4)
Treasure: None.
 
10This area smells of rotting vegetation.

Encounter: Green Slimes (2)
Treasure: As per monster type.
11The remnants of a rope are here, rotten.

Encounter: Gnomes (5)
Treasure: None.
12There is a pile of dung here.

 
13This area smells faintly of manure. A haze of smoke hangs in the air.

14This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A haze of smoke hangs in the air. There is a pile of straw here.

 
16The wall here is damp.

17An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

18

Encounter: Spiders, Crab (3)
Treasure: None.
 
19There is a slimy coating on the floor here.

Treasure: 400sp, 60gp.
20A cold air current blows through this area. There is a large puddle of water here.

Encounter: Acolytes (6)
Treasure: None.
21The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23The air here smells of smoke. A haze of smoke hangs in the air. This area is very dusty.

24

 
25Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

26

Treasure: 600sp.
27There are rotting wood pieces here.

Encounter: Kobolds (9)
Treasure: None.
 
28This area is covered in rubble and dirt.

Encounter: Goblins (6)
Treasure: As per monster type.
29A cold air current blows through this area.

30There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
31This area has a pleasant, earthy smell. There are food scraps scattered here.

32There is a pile of dung here.

33

Encounter: Gnomes (2)
Treasure: As per monster type.
 
34The air here is very hot.

Treasure: 600sp, 60gp.
35This area has a stale, fetid smell.

36There are scratches on the wall here.

 
37There is a corroded chain here.

38Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (6)
Treasure: None.
39The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

 
40There is a broken pole here.

41This area has a stale, fetid smell. There is a trickle of water here.

42

 
43This area is very dusty.

44This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a cracked flask here.

 
46

47An acrid smell assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
48A strong wind blows through this area. The air here smells of smoke.

Encounter: Dwarves (6)
Treasure: None.
 
49The remnants of a rope are here, rotten.

Treasure: 300sp, 10gp.
50The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

51

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
52A slight breeze blows through this area. There are rotting wood pieces here.

53The wall here is damp.

Encounter: Bandits (5)
Treasure: As per monster type.
54A slight breeze blows through this area. There are several small stones here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
55It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
56This area smells faintly of urine.

Encounter: Green Slimes (4)
Treasure: None.
57A strong wind blows through this area. There is a torn leather boot here.

 
58

59The air here is very hot. This area is very dusty.

Treasure: 400sp.
60

 
61There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
62There is water dripping here.

Encounter: Orcs (4)
Treasure: None.
63The air here smells of smoke. It is foggy here, making it difficult to see. There are sticks scattered here.

 
64

Trap: 10' Pit: 1d6 points of damage if you fall in.
65There is a broken bottle here.

Encounter: Gnomes (3)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee