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| 1 | 2 | 3 | This area has a stale, fetid smell. There is a slimy coating on the ceiling here. Encounter: Stirges (1) Treasure: As per monster type. | ||
| 4 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here. Treasure: 500sp, 50gp, 1 magic item. | 5 | A slight, damp breeze blows through this area. | 6 | A slight updraft blows through this area. This area has a pleasant, earthy smell. |
| 7 | This area smells of rotting vegetation. | 8 | This area smells faintly of manure. Encounter: Sprites (8) Treasure: None. | 9 | Encounter: Wolves (4) Treasure: None. |
| 10 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 11 | A cold air current blows through this area. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 12 | Encounter: Beetles, Fire (1) Treasure: None. |
| 13 | A slight downdraft blows through this area. | 14 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 15 | Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 16 | Teeth and fangs are scattered here. Encounter: Orcs (5) Treasure: As per monster type. | 17 | Encounter: Dwarves (4) Treasure: None. | 18 | There is a broken sword blade here. Encounter: Beetles, Fire (1) Treasure: None. |
| 19 | There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 20 | The air here smells of smoke. | 21 | A slight updraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
| 22 | There are dry leaves and twigs scattered here. Encounter: Orcs (5) Treasure: None. | 23 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 600sp, 50gp, 2 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 24 | Encounter: Spiders, Crab (1) Treasure: None. |
| 25 | This area smells of rotting vegetation. A haze of dust hangs in the air. | 26 | An acrid smell assails your nostrils. | 27 | There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 28 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 29 | This area smells of rotting vegetation. There is a splintered club here. Encounter: Skeletons (5) Treasure: None. | 30 | A haze of smoke hangs in the air. |
| 31 | The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 33 | The hilt of a broken dagger is lying here. |
| 34 | There is a pile of dung here. Treasure: 400sp, 2 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 | Encounter: Acolytes (3) Treasure: None. | 36 | Treasure: 600sp, 20gp. |
| 37 | The air here is very cold. There is a mold growing here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 38 | Encounter: Traders (6) Treasure: As per monster type. | 39 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The wall here is damp. |
| 40 | The air here smells of smoke. Trap: Poison gas: Save vs. Poison or die. | 41 | This area smells of rotting vegetation. There are cracks in the floor here. | 42 | Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. | 44 | Encounter: Traders (4) Treasure: None. | 45 | There is a bent and rusted iron bar here. Encounter: Halflings (15) Treasure: As per monster type. |
| 46 | There are cracks in the floor here. | 47 | This area smells of rotting vegetation. There is water dripping here. Encounter: Goblins (4) Treasure: As per monster type. | 48 | There is a torn sack here. Treasure: 600sp, 50gp. |
| 49 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Wolves (6) Treasure: As per monster type. | 50 | A strong, gusting wind blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. Treasure: 300sp. | 51 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. |
| 52 | Encounter: Green Slimes (4) Treasure: None. | 53 | The air here smells of smoke. | 54 | Treasure: 400sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | There is water dripping here. | 56 | A strong wind blows through this area. There is dried blood here. Treasure: 300sp. | 57 | A gusting breeze blows through this area. There is dried blood here. |
| 58 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 59 | This area smells faintly of urine. There is a pile of rags here. Encounter: Skeletons (11) Treasure: As per monster type. | 60 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here. Treasure: 100sp, 50gp. |
| 61 | A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Encounter: Sprites (12) Treasure: As per monster type. | 62 | This area has a pleasant, earthy smell. There is a pick handle here. | 63 | A slight, damp breeze blows through this area. |
| 64 | Encounter: Dwarves (2) Treasure: None. | 65 | A gusting breeze blows through this area. It is misty here. There is a small puddle of water here. | 66 | A strong updraft blows through this area. This area has a pleasant, earthy smell. |
| 67 | This area smells faintly of manure. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 68 | A slight breeze blows through this area. Encounter: Killer Bees (9) Treasure: None. | 69 | A strong, moaning wind blows through this area. Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 70 | The ceiling here is damp. Encounter: Acolytes (7) Treasure: As per monster type. | 71 | There is a putrid smell coming from something nearby. There is a broken pole here. Encounter: Stirges (2) Treasure: As per monster type. | 72 | This area has a pleasant, earthy smell. The ceiling here is damp. |
| 73 | This area smells faintly of manure. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | Encounter: Traders (3) Treasure: As per monster type. | 75 | The air here is very cold. This area smells faintly of manure. This area is covered in rubble and dirt. Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 76 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. The remnants of a rope are here, rotten. Encounter: Killer Bees (6) Treasure: None. | 77 | Guano covers this area. | 78 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 79 | There is a cracked flask here. | 80 | A gusting breeze blows through this area. The wall here is damp. Encounter: Skeletons (11) Treasure: None. | 81 | Treasure: 600sp, 40gp. |
| 82 | The air here is very hot. There are cracks in the wall here. Encounter: Acolytes (2) Treasure: As per monster type. | 83 | A metallic smell assails your nostrils. There are fungi growing here. | 84 | The air here is very hot. There are rotting wood pieces here. |
| 85 | The air here is very cold. It is foggy here, making it difficult to see. |