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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Black Maze of Id Insinuation

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2A slight breeze blows through this area.

3The air here is very hot. A haze of smoke hangs in the air.

 
4A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a rusted spike here.

5A slight breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Stirges (7)
Treasure: None.
6The air here is very hot.

Encounter: Bandits (1)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
8It is foggy here, making it difficult to see. There is water dripping here.

9There is a broken pole here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
10There is a slimy coating on the wall here.

11

Treasure: 600sp, 2 gems.
12This area has a pleasant, earthy smell.

Encounter: Bandits (5)
Treasure: None.
 
13There is a rusted spike here.

Encounter: Bandits (3)
Treasure: None.
14

Trap: 10' Pit: 1d6 points of damage if you fall in.
15The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16

Treasure: 400sp, 40gp.
17This area smells faintly of manure.

18

 
19

Encounter: Goblins (4)
Treasure: As per monster type.
20

21

Trap: Fog: Looks like poison gas, but harmless.
 
22A cold air current blows through this area.

Encounter: Gnomes (4)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

24There are several small stones here.

 
25A slight updraft blows through this area. This area has a pleasant, earthy smell.

26A strong, gusting wind blows through this area. This area smells of rotting vegetation. Pottery shards are scattered here.

27A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Wolves (5)
Treasure: None.
 
28There is a putrid smell coming from something nearby. There are fungi growing here.

Encounter: Snakes, Cobra (3)
Treasure: None.
29This area has a pleasant, earthy smell. There is a torn leather boot here.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30

Treasure: 600sp.
 
31

32Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

33

Encounter: Dwarves (5)
Treasure: As per monster type.
 
34A cold air current blows through this area. There are bits of fur and hair scattered around here.

Encounter: Dwarves (6)
Treasure: As per monster type.
35There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
36There is a pile of straw here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
37

38A cold air current blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

39This area smells faintly of manure.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
40A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Acolytes (1)
Treasure: As per monster type.
41There are bones scattered here.

42This area smells of rotting vegetation.

 
43There is a blunt javelin head here.

Encounter: Goblins (5)
Treasure: As per monster type.
44It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 500sp.
Trap: Illusion of monsters: Kobolds (10)
45It is foggy here, making it difficult to see. There are scratches on the wall here.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
46A chlorine-like smell assails your nostrils.

47A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Stirges (4)
Treasure: None.
48A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Wolves (4)
Treasure: As per monster type.
 
49There is water dripping here.

50There are fungi growing here.

51A slight breeze blows through this area. The hilt of a broken dagger is lying here.

 
52

Encounter: Bandits (7)
Treasure: None.
53

Treasure: 100sp, 20gp.
54This area is very dusty.

 
55This area smells of rotting vegetation. This area is covered in cobwebs.

56This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Skeletons (11)
Treasure: None.
57There is a pile of rags here.

 
58A slight breeze blows through this area.

59A slight updraft blows through this area.

Encounter: Skeletons (7)
Treasure: None.
60The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
61A slight updraft blows through this area. There is a broken arrow here.

62There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: As per monster type.
63This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
64

65There is a slimy coating on the ceiling here.

Encounter: Skeletons (8)
Treasure: None.
66It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67There are dry leaves and twigs scattered here.

68A cold air current blows through this area. There is a rusted spike here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
69

 
70

71The air here smells of smoke. The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
72The air here is very cold. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Traders (3)
Treasure: As per monster type.
 
73A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

Encounter: Wolves (2)
Treasure: As per monster type.
74The air here is very cold. The air here smells of smoke. A haze of smoke hangs in the air. There is a corroded chain here.

75This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
76The air here is very cold. Teeth and fangs are scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee