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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring City of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
2This area has a stale, fetid smell.

3There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4This area smells faintly of manure. It is foggy here, making it difficult to see.

5The remnants of a rope are here, rotten.

Treasure: 300sp, 50gp.
6The wall here is damp.

Encounter: Sprites (14)
Treasure: As per monster type.
 
7

Encounter: Halflings (9)
Treasure: As per monster type.
8This area smells faintly of urine. There is a pile of straw here.

Encounter: Shrews, Giant (9)
Treasure: None.
9This area has a pleasant, earthy smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
10

Encounter: Sprites (8)
Treasure: None.
11A haze of smoke hangs in the air.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Sprites (13)
12A slight downdraft blows through this area. There are food scraps scattered here.

 
13A slight breeze blows through this area. There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: None.
14A strong wind blows through this area. There is a splintered club here.

15A strong, gusting wind blows through this area.

Treasure: 300sp, 30gp.
 
16

Encounter: Halflings (8)
Treasure: As per monster type.
17A slight downdraft blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

18

Treasure: 400sp, 10gp.
 
19The air here smells of smoke. There is a large puddle of water here.

20

Encounter: Skeletons (8)
Treasure: None.
21The air here is very hot.

 
22

23This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
25It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
26It is foggy here, making it difficult to see. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
27This area is very dusty.

Treasure: 500sp, 50gp.
 
28A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

29It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
30A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
31

Trap: Poison gas: Save vs. Poison or die.
32This area smells faintly of manure. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33There are bits of fur and hair scattered around here.

 
34A slight updraft blows through this area. This area has a stale, fetid smell. There is a pick handle here.

35There is a cracked hammer head here.

36A strong downdraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37The wall here is damp.

Treasure: 600sp.
38

Trap: Fog: Looks like poison gas, but harmless.
39This area has a pleasant, earthy smell. There are cracks in the ceiling here.

 
40The air here is very cold. This area smells faintly of manure. There are bones scattered here.

41A strong wind blows through this area. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42This area has a pleasant, earthy smell. There is a pick handle here.

 
43

Treasure: 500sp, 60gp.
Trap: Poison snake: 1 hit dice.
44

Encounter: Snakes, Cobra (3)
Treasure: None.
45It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46There is a pile of straw here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
47

Treasure: 300sp, 40gp.
48

Encounter: Gnomes (4)
Treasure: As per monster type.
 
49

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50

Treasure: 500sp.
51There is a pile of ashes here.

 
52Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Wolves (11)
Treasure: None.
53It is foggy here, making it difficult to see. There is water dripping here.

54A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.
 
55This area smells faintly of urine. This area is very dusty.

56This area has a pleasant, earthy smell. There is a pile of ashes here.

57There are sticks scattered here.

 
58This area has a stale, fetid smell. There is a pile of dung here.

Treasure: 200sp, 10gp.
59A haze of dust hangs in the air.

60

Encounter: Bandits (8)
Treasure: None.
 
61

Treasure: 300sp.
62The air here smells of smoke. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area smells of rotting vegetation.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
64There is a salty, wet smell to this area.

65

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
67This area is very dusty.

68A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

69A strong, gusting wind blows through this area.

Encounter: Dwarves (1)
Treasure: None.
 
70Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (9)
Treasure: None.
71There are rotting wood pieces here.

Encounter: Bandits (6)
Treasure: As per monster type.
72A strong wind blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
73

Encounter: Wolves (2)
Treasure: None.
74

Encounter: Shrews, Giant (3)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee