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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here. | 2 | There is water dripping here. | 3 | Encounter: Acolytes (3) Treasure: As per monster type. |
| 4 | A cold air current blows through this area. Encounter: Spiders, Crab (4) Treasure: None. | 5 | There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 6 | This area has a pleasant, earthy smell. |
| 7 | The air here is very hot. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 8 | This area has a stale, fetid smell. Treasure: 600sp, 20gp. | 9 | There is a mold growing here. |
| 10 | There are bones scattered here. Treasure: 300sp, 50gp. | 11 | This area has a pleasant, earthy smell. There is a mold growing here. Treasure: 300sp, 60gp. | 12 | Encounter: Skeletons (7) Treasure: As per monster type. |
| 13 | Encounter: Kobolds (8) Treasure: As per monster type. | 14 | 15 | A strong updraft blows through this area. Encounter: Acolytes (8) Treasure: None. | |
| 16 | Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Encounter: Spiders, Crab (2) Treasure: None. | 17 | This area smells faintly of manure. Encounter: Stirges (4) Treasure: As per monster type. | 18 | A slight downdraft blows through this area. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 19 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | There are fungi growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | The ceiling here is damp. |
| 22 | Treasure: 400sp, 50gp. | 23 | 24 | Encounter: Halflings (9) Treasure: None. | |
| 25 | The smell of ozone assails your nostrils. Encounter: Green Slimes (2) Treasure: As per monster type. | 26 | A metallic smell assails your nostrils. Encounter: Lizards, Gecko (3) Treasure: None. | 27 | This area smells of rotting vegetation. This area is covered in cobwebs. |
| 28 | 29 | This area is covered in cobwebs. | 30 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Encounter: Green Slimes (3) Treasure: None. | |
| 31 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are sticks scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | Treasure: 400sp. | 33 | This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | The air here is very cold. Teeth and fangs are scattered here. Treasure: 100sp, 10gp. Trap: Poison snake: 1 hit dice. | 35 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. Encounter: Shrews, Giant (3) Treasure: None. | 36 | This area smells of rotting vegetation. Encounter: Orcs (2) Treasure: None. |
| 37 | This area smells faintly of urine. There is a mold growing here. | 38 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Snakes, Cobra (6) Treasure: None. | 39 | The hilt of a broken dagger is lying here. |
| 40 | A cold air current blows through this area. | 41 | This area smells of rotting vegetation. There is water dripping here. Encounter: Lizards, Gecko (2) Treasure: None. | 42 | The air here is very cold. Treasure: 500sp, 30gp. |
| 43 | Encounter: Stirges (8) Treasure: None. | 44 | There is a small puddle of water here. Treasure: 200sp. | 45 | This area is covered in rubble and dirt. Treasure: 200sp, 30gp. |
| 46 | It is foggy here, making it difficult to see. | 47 | There is a trickle of water here. Treasure: 300sp, 60gp. | 48 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. |
| 49 | A strong wind blows through this area. | 50 | Fog gathers and swirls on the floor, concealing it. | 51 | Treasure: 200sp, 30gp. |
| 52 | The ceiling here is damp. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 53 | There are scratches on the wall here. Treasure: 500sp, 50gp. | 54 | There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 55 | A haze of smoke hangs in the air. There are fungi growing here. Encounter: Snakes, Cobra (1) Treasure: None. | 56 | There is a putrid smell coming from something nearby. | 57 | This area is covered in cobwebs. Encounter: Stirges (10) Treasure: As per monster type. |
| 58 | Encounter: Skeletons (9) Treasure: None. | 59 | The air here is very hot. Treasure: 400sp, 50gp. | 60 | A strong wind blows through this area. This area smells faintly of manure. Encounter: Kobolds (7) Treasure: None. |
| 61 | A slight, damp breeze blows through this area. | 62 | This area has a pleasant, earthy smell. This area is very dusty. | 63 | A slight downdraft blows through this area. There is water dripping here. |
| 64 | 65 | A strong updraft blows through this area. Encounter: Halflings (10) Treasure: None. | 66 | Encounter: Bandits (4) Treasure: As per monster type. | |
| 67 | There is a pile of dung here. | 68 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is water dripping here. Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 69 | This area has a stale, fetid smell. Encounter: Kobolds (13) Treasure: As per monster type. |
| 70 | There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | The smell of ozone assails your nostrils. There is water dripping here. | 72 | There is water dripping here. |