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| 1 | There is water dripping here. Encounter: Bandits (8) Treasure: As per monster type. | 2 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | There is a small puddle of water here. Encounter: Stirges (3) Treasure: None. |
| 4 | A chlorine-like smell assails your nostrils. Treasure: 400sp. | 5 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | The air here is very hot. The air here smells of smoke. |
| 7 | 8 | 9 | The smell of ozone assails your nostrils. There is water dripping here. Treasure: 500sp, 50gp. | ||
| 10 | There are sticks scattered here. | 11 | 12 | There are rotting wood pieces here. Treasure: 200sp, 40gp. | |
| 13 | There are several small stones here. Encounter: Gnomes (1) Treasure: None. | 14 | There are cracks in the ceiling here. | 15 | The air here is very hot. This area smells of rotting vegetation. The remnants of a rope are here, rotten. |
| 16 | A strong wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 17 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 18 | A haze of smoke hangs in the air. |
| 19 | There is a torn leather boot here. Treasure: 300sp, 20gp. Trap: Poison snake: 1 hit dice. | 20 | A gusting breeze blows through this area. Encounter: Goblins (5) Treasure: None. | 21 | This area has a pleasant, earthy smell. |
| 22 | This area smells faintly of manure. There is a pile of dung here. | 23 | This area is covered in rubble and dirt. Encounter: Shrews, Giant (6) Treasure: None. | 24 | An acrid smell assails your nostrils. The hilt of a broken dagger is lying here. |
| 25 | Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | Encounter: Halflings (12) Treasure: As per monster type. | 27 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 28 | This area smells faintly of urine. The ceiling here is damp. Treasure: 100sp, 5 gems. | 29 | There are cracks in the wall here. Trap: Poison gas: Save vs. Poison or die. | 30 | The air here smells of smoke. There is a pick handle here. |
| 31 | The air here is very hot. This area is covered in cobwebs. Encounter: Wolves (5) Treasure: As per monster type. | 32 | A cold air current blows through this area. | 33 | It is foggy here, making it difficult to see. This area is very dusty. |
| 34 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 35 | A slight breeze blows through this area. Encounter: Wolves (9) Treasure: None. | 36 | The air here is very hot. |
| 37 | A slight breeze blows through this area. There is a salty, wet smell to this area. There is a pile of ashes here. | 38 | It is misty here. There is a pile of ashes here. | 39 | A slight breeze blows through this area. There is a mold growing here. |
| 40 | The air here smells of smoke. Treasure: 600sp. | 41 | Encounter: Acolytes (1) Treasure: None. | 42 | There is a pile of dung here. |
| 43 | The air here smells of smoke. | 44 | There are cracks in the floor here. Encounter: Green Slimes (2) Treasure: As per monster type. | 45 | The air here is very hot. The smell of ozone assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | There is dried blood here. Encounter: Sprites (10) Treasure: None. | 47 | There are cracks in the wall here. Treasure: 300sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | This area has a stale, fetid smell. Encounter: Wolves (11) Treasure: None. |
| 49 | This area has a stale, fetid smell. | 50 | This area is covered in cobwebs. | 51 | |
| 52 | There is a cracked hammer head here. Treasure: 200sp, 10gp. | 53 | Encounter: Goblins (5) Treasure: None. | 54 | There is a putrid smell coming from something nearby. There is a blunt javelin head here. Encounter: Goblins (7) Treasure: As per monster type. |
| 55 | A haze of smoke hangs in the air. Encounter: Gnomes (2) Treasure: None. | 56 | A cold air current blows through this area. This area smells of rotting vegetation. There is water dripping here. | 57 | A strong, moaning wind blows through this area. The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | There are rotting wood pieces here. Treasure: 600sp, 50gp. | 59 | This area smells faintly of manure. There are cracks in the floor here. | 60 | |
| 61 | A strong, moaning wind blows through this area. There is water dripping here. | 62 | There is a pick handle here. Encounter: Wolves (6) Treasure: None. | 63 | There is a mold growing here. |
| 64 | 65 | 66 | The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Traders (2) Treasure: None. | ||
| 67 | There is water dripping here. Treasure: 500sp. | 68 | Trap: Poison gas: Save vs. Poison or die. | 69 | An acrid smell assails your nostrils. There is a broken arrow here. Encounter: Goblins (5) Treasure: None. |
| 70 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here. | 71 | A haze of smoke hangs in the air. There is a pick handle here. Encounter: Killer Bees (7) Treasure: None. | 72 | |
| 73 | There are rotting wood pieces here. Trap: Fog: Looks like poison gas, but harmless. | 74 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a splintered club here. | 75 | There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 76 | The smell of ozone assails your nostrils. | 77 | There is a rusted spike here. Encounter: Stirges (5) Treasure: None. | 78 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 79 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 80 | There are food scraps scattered here. | 81 | Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 82 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 83 | Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. |