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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring Abyss of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area. There are fungi growing here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
2A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 600sp.
3This area has a stale, fetid smell.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
4

5The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Beetles, Fire (5)
Treasure: None.
6

Encounter: Lizards, Gecko (3)
Treasure: None.
 
7There are dry leaves and twigs scattered here.

8The air here smells of smoke.

9The air here is very hot. There is a large puddle of water here.

 
10This area has a pleasant, earthy smell. There is a cracked hammer head here.

11There is a corroded chain here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
14The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A chlorine-like smell assails your nostrils.

Encounter: Goblins (6)
Treasure: As per monster type.
 
16The air here is very cold. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: None.
18

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19A slight updraft blows through this area.

20This area is very dusty.

Encounter: Goblins (6)
Treasure: As per monster type.
21It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: None.
 
22

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
24There is a badly dented helmet here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
25This area is covered in cobwebs.

26

27

 
28

29The air here is very hot. A chlorine-like smell assails your nostrils. There are sticks scattered here.

30There is a large puddle of water here.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Green Slimes (4)
 
31A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Orcs (7)
Treasure: None.
32

Encounter: Goblins (6)
Treasure: As per monster type.
33This area smells faintly of manure.

Encounter: Stirges (6)
Treasure: None.
 
34This area smells faintly of urine.

Encounter: Sprites (9)
Treasure: As per monster type.
35This area is very dusty.

36There is a splintered club here.

Encounter: Bandits (3)
Treasure: None.
 
37This area smells faintly of manure.

Encounter: Traders (5)
Treasure: None.
38The air here is very hot.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
39A cold air current blows through this area. It is foggy here, making it difficult to see.

 
40

41This area is very dusty.

42

Encounter: Bandits (2)
Treasure: None.
 
43There is a pile of dung here.

Encounter: Sprites (14)
Treasure: None.
44

Encounter: Snakes, Cobra (2)
Treasure: None.
45A slight, damp breeze blows through this area. This area smells of rotting vegetation. The wall here is damp.

Encounter: Dwarves (6)
Treasure: None.
 
46The air here is very hot.

Encounter: Killer Bees (5)
Treasure: None.
47This area has a pleasant, earthy smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
48There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
49Guano covers this area.

50A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Dwarves (3)
Treasure: As per monster type.
51Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (3)
Treasure: None.
 
52Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53The ceiling here is damp.

54

 
55There is water dripping here.

56

Encounter: Goblins (5)
Treasure: None.
57

Encounter: Traders (7)
Treasure: None.
 
58A slight breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Illusion of monsters: Bandits (4)
59A slight, damp breeze blows through this area.

Encounter: Shrews, Giant (4)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee