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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Hidden Abyss of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
2The air here is very hot. There is water dripping here.

3This area smells of rotting vegetation.

Encounter: Green Slimes (1)
Treasure: None.
 
4A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

5The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Wolves (10)
Treasure: As per monster type.
6The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.

 
7

8The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

9A slight breeze blows through this area. The air here smells of smoke. There is a pile of ashes here.

 
10There is a mold growing here.

11There are wax drippings here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
12

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: None.
14

Treasure: 500sp, 30gp, 4 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15A strong wind blows through this area. There is a salty, wet smell to this area.

 
16There is a salty, wet smell to this area. There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
17

18A slight, damp breeze blows through this area. There is a cracked hammer head here.

 
19This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Sprites (14)
Treasure: None.
20There is water dripping here.

21There are food scraps scattered here.

Treasure: 100sp, 30gp.
 
22A slight, damp breeze blows through this area. There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
23

24There is a pile of rags here.

Encounter: Traders (5)
Treasure: None.
 
25The wall here is damp.

Encounter: Goblins (5)
Treasure: None.
26

Encounter: Lizards, Gecko (1)
Treasure: None.
27This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
28

Encounter: Orcs (4)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Treasure: 300sp.
30A strong, moaning wind blows through this area.

Treasure: 600sp, 60gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31It is foggy here, making it difficult to see.

Encounter: Wolves (8)
Treasure: None.
32The wall here is damp.

33

Encounter: Halflings (13)
Treasure: None.
 
34This area has a pleasant, earthy smell. There is a pile of dung here.

35There is a broken sword blade here.

Encounter: Bandits (3)
Treasure: None.
36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37The remnants of a rope are here, rotten.

Treasure: 200sp, 10gp.
38Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
39A strong updraft blows through this area. There are scratches on the wall here.

Encounter: Bandits (7)
Treasure: None.
 
40There are cracks in the floor here.

41Pottery shards are scattered here.

42

 
43

44

Encounter: Skeletons (8)
Treasure: As per monster type.
45A metallic smell assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell. It is misty here.

47

48

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49The air here is very hot. This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp, 1 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: As per monster type.
 
52A slight downdraft blows through this area. There is dried blood here.

Encounter: Acolytes (2)
Treasure: None.
53The air here is very hot. There is a torn leather boot here.

54Guano covers this area.

 
55A slight, damp breeze blows through this area.

56This area has a pleasant, earthy smell.

57

Encounter: Kobolds (7)
Treasure: None.
 
58The air here is very hot. This area smells faintly of manure. There is a pile of straw here.

Treasure: 600sp, 60gp.
59The air here is very hot. This area is very dusty.

Encounter: Bandits (3)
Treasure: None.
60A metallic smell assails your nostrils.

 
61This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62This area is covered in cobwebs.

Treasure: 200sp.
63

 
64

Treasure: 600sp.
65This area smells faintly of urine.

66

 
67

Encounter: Sprites (9)
Treasure: As per monster type.
68

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
69It is foggy here, making it difficult to see. There is a cracked flask here.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Beetles, Fire (8)
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee