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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Uncanny Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

Encounter: Shrews, Giant (8)
Treasure: None.
2

3

 
4A metallic smell assails your nostrils. There is a pick handle here.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5A cold air current blows through this area.

Treasure: 200sp, 4 gems.
Trap: Poison needle: Save vs. Poison or die.
6A slight downdraft blows through this area.

 
7There are cracks in the floor here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
8A strong, moaning wind blows through this area. The wall here is damp.

Treasure: 200sp.
9Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

 
10The ceiling here is damp.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
11The air here smells of smoke. There is a slimy coating on the ceiling here.

12A strong, moaning wind blows through this area.

Encounter: Stirges (7)
Treasure: None.
 
13A strong downdraft blows through this area. There is water dripping here.

Treasure: 400sp, 5 jewelry.
14There is a blunt javelin head here.

15There is a putrid smell coming from something nearby. There is a mold growing here.

 
16

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17

18This area smells of rotting vegetation.

 
19There is a blunt javelin head here.

20

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
21This area has a pleasant, earthy smell.

Encounter: Skeletons (11)
Treasure: None.
 
22

Treasure: 400sp.
23

24This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
25A gusting breeze blows through this area.

Encounter: Orcs (7)
Treasure: None.
26A slight breeze blows through this area.

27A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Encounter: Traders (8)
Treasure: As per monster type.
 
28

29There are cracks in the wall here.

Encounter: Halflings (16)
Treasure: None.
30There is a salty, wet smell to this area.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
31

Encounter: Sprites (8)
Treasure: None.
32

33Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
34A cold air current blows through this area. This area has a stale, fetid smell. The wall here is damp.

35There is a torch stub here.

Encounter: Acolytes (2)
Treasure: None.
36

Encounter: Gnomes (2)
Treasure: As per monster type.
 
37

Treasure: 500sp.
38A cold air current blows through this area. There is a candle stub here.

39A strong downdraft blows through this area. It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Stirges (7)
Treasure: None.
 
40There is a cracked hammer head here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41

Encounter: Halflings (11)
Treasure: None.
42

Treasure: 600sp.
 
43

44There is water dripping here.

Encounter: Goblins (6)
Treasure: None.
45This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
46This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: None.
47This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48There is water dripping here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
49A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50A cold air current blows through this area. This area is covered in rubble and dirt.

51The air here is very hot. There are cracks in the ceiling here.

 
52This area has a stale, fetid smell.

53

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
54There is dried blood here.

 
55A strong, gusting wind blows through this area. This area smells faintly of manure.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
56A strong wind blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57It is foggy here, making it difficult to see.

 
58There is a mold growing here.

Treasure: 400sp.
59

60There are cracks in the wall here.

 
61The wall here is damp.

62A strong updraft blows through this area.

63

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
64There is a salty, wet smell to this area. There is a pile of straw here.

Encounter: Gnomes (5)
Treasure: As per monster type.
65This area has a pleasant, earthy smell. There is a broken sword blade here.

66Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Kobolds (11)
Treasure: None.
 
67The air here is very hot. There is a pile of straw here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
68The ceiling here is damp.

Treasure: 100sp, 30gp, 1 gems.
Trap: Poison snake: 1 hit dice.
69There is a putrid smell coming from something nearby.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
70The air here smells of smoke.

Encounter: Acolytes (1)
Treasure: None.
71

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72

Encounter: Wolves (10)
Treasure: As per monster type.
 
73This area smells faintly of manure. A haze of dust hangs in the air.

Encounter: Stirges (5)
Treasure: As per monster type.
74

Trap: 10' Pit: 1d6 points of damage if you fall in.
75

Encounter: Stirges (10)
Treasure: None.
 
76There are dry leaves and twigs scattered here.

77

78A strong, moaning wind blows through this area. There is a cracked flask here.

 
79There is a salty, wet smell to this area.

80The air here is very hot.

81

 
82There are food scraps scattered here.

83There is a putrid smell coming from something nearby.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee