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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Uncanny Keep of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3There is a putrid smell coming from something nearby.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
4

5A metallic smell assails your nostrils.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6

Encounter: Killer Bees (4)
Treasure: None.
 
7This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
8Your nostrils are overwhelmed by a sulphurous smell.

9

Encounter: Gnomes (1)
Treasure: As per monster type.
 
10

11It is misty here. There is a slimy coating on the ceiling here.

Encounter: Wolves (11)
Treasure: None.
12

 
13There is water dripping here.

14A slight, damp breeze blows through this area. This area is very dusty.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15This area smells faintly of urine.

 
16There is water dripping here.

Encounter: Acolytes (2)
Treasure: None.
17This area smells faintly of manure. There is water dripping here.

Treasure: 100sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
18The air here is very hot. A haze of smoke hangs in the air.

Treasure: 600sp, 30gp.
 
19A cold air current blows through this area.

20A metallic smell assails your nostrils. It is misty here. This area is covered in cobwebs.

21A slight updraft blows through this area. This area smells faintly of manure.

Encounter: Green Slimes (4)
Treasure: None.
 
22This area has a stale, fetid smell.

23A slight downdraft blows through this area. Guano covers this area.

24A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a torn leather boot here.

Encounter: Wolves (3)
Treasure: As per monster type.
 
25A cold air current blows through this area. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A haze of smoke hangs in the air.

Treasure: 500sp.
Trap: Illusion of monsters: Orcs (5)
27This area is covered in cobwebs.

 
28

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29Pottery shards are scattered here.

Encounter: Shrews, Giant (4)
Treasure: None.
30

 
31A strong wind blows through this area. This area is very dusty.

32A strong downdraft blows through this area.

33There is a torch stub here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
34This area has a stale, fetid smell.

35A strong, moaning wind blows through this area.

36A haze of dust hangs in the air.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
37

38The air here is very hot. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39A strong, gusting wind blows through this area.

 
40A cold air current blows through this area. This area is covered in rubble and dirt.

41

Trap: 10' Pit: 1d6 points of damage if you fall in.
42The air here is very cold. There is a rusted spike here.

 
43A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There are rotting wood pieces here.

Encounter: Dwarves (5)
Treasure: As per monster type.
45The air here is very cold. There is dried blood here.

 
46There are bits of fur and hair scattered around here.

47The air here is very cold. This area is covered in cobwebs.

Encounter: Stirges (6)
Treasure: None.
48

 
49This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: None.
50There are cracks in the wall here.

51A strong wind blows through this area. There is water dripping here.

 
52

53There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

54There is a slimy coating on the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
55This area smells faintly of manure. There is water dripping here.

56This area smells faintly of manure.

57This area is very dusty.

Encounter: Spiders, Crab (1)
Treasure: None.
 
58A haze of smoke hangs in the air.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
59The hilt of a broken dagger is lying here.

60There are bits of fur and hair scattered around here.

 
61The air here is very hot. There is a mold growing here.

Treasure: 500sp, 10gp.
62Guano covers this area.

63An acrid smell assails your nostrils.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
64The air here smells of smoke.

Encounter: Shrews, Giant (6)
Treasure: None.
65The wall here is damp.

Treasure: 600sp.
66A slight, damp breeze blows through this area.

 
67A strong wind blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
68The air here is very cold. The ceiling here is damp.

Treasure: 400sp, 20gp, 6 gems.
69It is foggy here, making it difficult to see. There is a pile of ashes here.

 
70A slight, damp breeze blows through this area.

Treasure: 600sp.
71This area smells faintly of urine. There are dry leaves and twigs scattered here.

72

 
73

74

75

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
76There is a pile of rags here.

77

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee