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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Devouring Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. It is foggy here, making it difficult to see.

2There is water dripping here.

3There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
4The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5The ceiling here is damp.

Encounter: Killer Bees (1)
Treasure: None.
6

Encounter: Lizards, Gecko (3)
Treasure: None.
 
7There is a mold growing here.

8A slight, damp breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
9This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Orcs (6)
Treasure: None.
 
10A slight breeze blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
11This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
12This area is covered in cobwebs.

 
13There is dried blood here.

Encounter: Gnomes (5)
Treasure: None.
14

Treasure: 100sp.
15There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Gnomes (5)
Treasure: None.
 
16This area smells faintly of urine. There are cracks in the ceiling here.

Encounter: Orcs (7)
Treasure: As per monster type.
17Fog gathers and swirls on the floor, concealing it.

18This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
19There is a small puddle of water here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
20A strong, gusting wind blows through this area.

21

Encounter: Goblins (4)
Treasure: None.
 
22

Encounter: Gnomes (4)
Treasure: As per monster type.
23There is a broken sword blade here.

24The air here is very hot. This area smells faintly of manure.

 
25Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Gnomes (2)
Treasure: None.
26There is a pile of straw here.

Treasure: 100sp.
27

 
28The air here is very hot. Guano covers this area.

29There is a mold growing here.

30There is a pick handle here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
31

Encounter: Spiders, Crab (4)
Treasure: None.
32There are fungi growing here.

33There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34The air here is very cold. This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
36There is a salty, wet smell to this area. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

 
37The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
38There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
39This area is very dusty.

 
40The air here is very cold.

Treasure: 100sp.
Trap: Illusion of monsters: Killer Bees (2)
41It is foggy here, making it difficult to see.

42This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
43It is foggy here, making it difficult to see.

44This area is covered in cobwebs.

45

 
46It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

47The air here is very cold. An acrid smell assails your nostrils.

48A cold air current blows through this area. This area smells faintly of manure. This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
 
49A strong downdraft blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There are rotting wood pieces here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
50A chlorine-like smell assails your nostrils.

Treasure: 500sp, 30gp, 1 gems.
51It is misty here. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
52A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 200sp.
53Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

54There is dried blood here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55There is a pile of dung here.

56A gusting breeze blows through this area. The ceiling here is damp.

57Guano covers this area.

Encounter: Skeletons (6)
Treasure: None.
 
58A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

59A strong downdraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

60There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
62The air here is very hot. There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
63This area has a pleasant, earthy smell.

Treasure: 500sp.
 
64There is a cracked flask here.

65

66The air here smells of smoke.

Treasure: 600sp, 60gp, 4 jewelry.
Trap: Poison needle: Save vs. Poison or die.
 
67

68

Treasure: 300sp, 10gp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee