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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Tenebrous Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
3Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (4)
Treasure: As per monster type.
 
4The remnants of a rope are here, rotten.

5This area smells faintly of manure.

6The air here is very hot.

Encounter: Green Slimes (4)
Treasure: None.
 
7A slight breeze blows through this area. There is a blunt javelin head here.

8

Encounter: Killer Bees (9)
Treasure: As per monster type.
9This area is covered in cobwebs.

 
10A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
11

12Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
13It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
14A cold air current blows through this area.

15There are cracks in the floor here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
16A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
17The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18This area is covered in rubble and dirt.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
19A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20

21There is a badly dented helmet here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
22It is misty here. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23This area smells faintly of manure.

Treasure: 600sp, 40gp.
24This area smells of rotting vegetation. There is a mold growing here.

Encounter: Acolytes (2)
Treasure: None.
 
25This area smells of rotting vegetation. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
26

27There is a putrid smell coming from something nearby. There is a slimy coating on the floor here.

 
28This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
29This area has a stale, fetid smell. This area is covered in cobwebs.

30There is a torn leather boot here.

 
31This area smells faintly of manure. There is water dripping here.

Encounter: Dwarves (4)
Treasure: As per monster type.
32A slight updraft blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

33There is water dripping here.

Treasure: 500sp, 1 gems.
 
34

35The wall here is damp.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
36A cold air current blows through this area. This area has a stale, fetid smell.

 
37

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
38A slight breeze blows through this area. This area has a stale, fetid smell.

39A strong, moaning wind blows through this area.

 
40A strong downdraft blows through this area. There is a candle stub here.

41

42The air here smells of smoke.

 
43Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a trickle of water here.

45Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 400sp.
 
46This area is covered in cobwebs.

47There is a mold growing here.

48

Encounter: Dwarves (3)
Treasure: As per monster type.
 
49A haze of smoke hangs in the air.

50

Treasure: 100sp.
51A haze of smoke hangs in the air.

Encounter: Sprites (6)
Treasure: None.
 
52The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

53It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (8)
Treasure: None.
54A gusting breeze blows through this area.

 
55There is water dripping here.

Encounter: Wolves (7)
Treasure: None.
56There is a mold growing here.

57Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
58This area has a stale, fetid smell.

59Guano covers this area.

Encounter: Halflings (7)
Treasure: As per monster type.
60A strong, gusting wind blows through this area. This area has a stale, fetid smell.

Encounter: Stirges (1)
Treasure: None.
 
61

62The air here smells of smoke. There are bones scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
63

 
64A strong, moaning wind blows through this area.

65The air here smells of smoke.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
67A strong, gusting wind blows through this area. There are cracks in the ceiling here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
68There is a pile of rags here.

69

Treasure: 100sp.
Trap: Illusion of monsters: Goblins (6)
 
70A slight, damp breeze blows through this area.

71There is a splintered club here.

72Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
73There is a broken sword blade here.

74This area smells of rotting vegetation. There is a corroded chain here.

75A slight updraft blows through this area.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
76Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (7)
Treasure: As per monster type.
77A strong wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
78A strong, moaning wind blows through this area.

 
79

Treasure: 400sp.
80Fog gathers and swirls on the floor, concealing it.

81A slight downdraft blows through this area. There are food scraps scattered here.

 
82This area is covered in cobwebs.

83There are bones scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
84

 
85Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
86Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (5)
Treasure: As per monster type.
87This area smells faintly of manure.

Encounter: Orcs (8)
Treasure: As per monster type.
 
88A metallic smell assails your nostrils.

89A metallic smell assails your nostrils. The wall here is damp.

Encounter: Green Slimes (2)
Treasure: As per monster type.
90

 
91There is a broken sword blade here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee