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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Cold City of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3

 
4

5

6

 
7

8

Encounter: Spiders, Crab (3)
Treasure: None.
9An acrid smell assails your nostrils. There is a broken arrow here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
10There is a splintered club here.

11

12

Encounter: Green Slimes (2)
Treasure: None.
 
13

Encounter: Kobolds (11)
Treasure: As per monster type.
14

Encounter: Halflings (10)
Treasure: As per monster type.
15There is a trickle of water here.

Encounter: Dwarves (6)
Treasure: None.
 
16

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17This area has a pleasant, earthy smell. There are rotting wood pieces here.

18There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19There are cracks in the wall here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
20

21

 
22This area smells of rotting vegetation. There are scratches on the wall here.

23There is a badly dented helmet here.

Encounter: Kobolds (10)
Treasure: None.
24A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
25A slight updraft blows through this area. The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
26A strong wind blows through this area. This area smells faintly of manure. It is misty here.

Encounter: Gnomes (5)
Treasure: As per monster type.
27A slight breeze blows through this area. Pottery shards are scattered here.

 
28There is a small puddle of water here.

Encounter: Halflings (9)
Treasure: As per monster type.
29A slight updraft blows through this area. Guano covers this area.

30There are cracks in the floor here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
31

Encounter: Killer Bees (2)
Treasure: None.
32

Encounter: Bandits (3)
Treasure: None.
33A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Gnomes (4)
Treasure: None.
 
34A strong wind blows through this area. There is a bent and rusted iron bar here.

Treasure: 500sp.
35A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36A strong, moaning wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (11)
Treasure: None.
 
37

Encounter: Skeletons (4)
Treasure: None.
38The ceiling here is damp.

39There is a cracked hammer head here.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40A slight updraft blows through this area. This area has a stale, fetid smell. There is a mold growing here.

41A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

42A slight downdraft blows through this area.

Treasure: 300sp.
 
43This area smells of rotting vegetation.

44It is misty here. There is a broken pole here.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
45There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46This area smells faintly of urine. There is a trickle of water here.

Encounter: Killer Bees (4)
Treasure: None.
47

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
48There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
49It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: None.
50Your nostrils are overwhelmed by a sulphurous smell.

51A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Encounter: Orcs (4)
Treasure: None.
 
52The air here smells of smoke. This area is very dusty.

53A cold air current blows through this area. The smell of ozone assails your nostrils. There are fungi growing here.

54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55This area is covered in cobwebs.

Treasure: 100sp, 30gp.
56A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Encounter: Wolves (10)
Treasure: None.
 
58The air here is very cold.

Encounter: Spiders, Crab (3)
Treasure: None.
59There is a torch stub here.

Encounter: Dwarves (6)
Treasure: None.
60A strong updraft blows through this area. This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

Encounter: Orcs (6)
Treasure: As per monster type.
63A haze of smoke hangs in the air.

 
64

65This area is covered in cobwebs.

Encounter: Killer Bees (8)
Treasure: As per monster type.
66This area has a stale, fetid smell.

 
67This area is very dusty.

Treasure: 400sp, 30gp.
68A slight downdraft blows through this area. There are cracks in the wall here.

69A metallic smell assails your nostrils.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
70There is a pile of dung here.

Encounter: Killer Bees (2)
Treasure: None.
71A slight breeze blows through this area. There is a bent and rusted iron bar here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72A slight downdraft blows through this area.

 
73There are fungi growing here.

74This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
75

 
76

Treasure: 600sp, 30gp.
77The air here is very cold. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
79There is a pile of dung here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
80

Encounter: Goblins (5)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee