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| 1 | Encounter: Goblins (6) Treasure: None. | 2 | A strong wind blows through this area. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 3 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. Treasure: 600sp. Trap: Illusion of monsters: Goblins (6) |
| 4 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. The air here smells of smoke. | 6 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. |
| 7 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | 8 | 9 | Encounter: Bandits (7) Treasure: As per monster type. | |
| 10 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 11 | The smell of ozone assails your nostrils. This area is covered in cobwebs. | 12 | There is a cracked flask here. |
| 13 | This area smells faintly of manure. There are dry leaves and twigs scattered here. | 14 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 15 | The air here is very cold. There are cracks in the ceiling here. |
| 16 | A chlorine-like smell assails your nostrils. There is a large puddle of water here. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp, 50gp. | 18 | The air here is very cold. This area smells of rotting vegetation. |
| 19 | This area smells faintly of manure. | 20 | This area has a stale, fetid smell. There is a trickle of water here. Encounter: Gnomes (2) Treasure: As per monster type. | 21 | The air here is very cold. There are bits of fur and hair scattered around here. |
| 22 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (4) Treasure: None. | 23 | The air here smells of smoke. Encounter: Dwarves (2) Treasure: None. | 24 | The wall here is damp. Encounter: Stirges (2) Treasure: As per monster type. |
| 25 | A haze of smoke hangs in the air. Encounter: Sprites (9) Treasure: As per monster type. | 26 | A haze of smoke hangs in the air. There is a torch stub here. Encounter: Orcs (3) Treasure: None. | 27 | Guano covers this area. Encounter: Orcs (4) Treasure: As per monster type. |
| 28 | There are several small stones here. | 29 | A strong wind blows through this area. Guano covers this area. | 30 | A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here. Encounter: Bandits (1) Treasure: None. |
| 31 | The air here smells of smoke. There is a mold growing here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 32 | A haze of smoke hangs in the air. | 33 | A strong, gusting wind blows through this area. Treasure: 100sp, 40gp. |
| 34 | 35 | A strong updraft blows through this area. This area has a pleasant, earthy smell. | 36 | Treasure: 300sp. | |
| 37 | This area has a pleasant, earthy smell. Encounter: Acolytes (5) Treasure: None. | 38 | Encounter: Orcs (4) Treasure: As per monster type. | 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here. |
| 40 | Encounter: Dwarves (4) Treasure: As per monster type. | 41 | A strong, moaning wind blows through this area. There is a broken pole here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 42 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. |
| 43 | There is a splintered club here. | 44 | 45 | Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 46 | 47 | A slight, damp breeze blows through this area. This area smells faintly of manure. Teeth and fangs are scattered here. | 48 | ||
| 49 | The air here is very hot. Encounter: Beetles, Fire (3) Treasure: None. | 50 | There is a blunt javelin head here. Encounter: Acolytes (3) Treasure: None. | 51 | It is foggy here, making it difficult to see. |
| 52 | The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | There is a putrid smell coming from something nearby. | 54 | The air here is very cold. There is a putrid smell coming from something nearby. There are fungi growing here. |
| 55 | There is a pile of rags here. | 56 | A slight, damp breeze blows through this area. Treasure: 200sp. Trap: Illusion of monsters: Snakes, Cobra (6) | 57 | |
| 58 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | Treasure: 500sp, 6 gems. | 60 | |
| 61 | This area smells faintly of manure. There are bits of fur and hair scattered around here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 62 | The air here smells of smoke. | 63 | This area has a pleasant, earthy smell. This area is covered in cobwebs. |
| 64 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | This area has a stale, fetid smell. Encounter: Spiders, Crab (4) Treasure: None. | 66 | There is water dripping here. Treasure: 200sp. |
| 67 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. | 68 | This area is covered in cobwebs. Encounter: Dwarves (2) Treasure: As per monster type. | 69 | There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. |
| 70 | 71 | 72 | This area smells of rotting vegetation. There are food scraps scattered here. Treasure: 400sp, 5 gems. | ||
| 73 | The air here is very hot. There is a mold growing here. Treasure: 100sp. | 74 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here. | 75 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Wolves (4) Treasure: As per monster type. |
| 76 | A cold air current blows through this area. | 77 | There is a corroded chain here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | This area is covered in cobwebs. |
| 79 | An acrid smell assails your nostrils. There is a broken pole here. Treasure: 500sp. Trap: Illusion of monsters: Bandits (3) | 80 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. | 81 | |
| 82 | It is foggy here, making it difficult to see. Treasure: 400sp, 60gp. Trap: Poison snake: 1 hit dice. |