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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | 2 | A strong, gusting wind blows through this area. An acrid smell assails your nostrils. | 3 | This area smells faintly of manure. Encounter: Killer Bees (10) Treasure: As per monster type. | |
| 4 | A metallic smell assails your nostrils. There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | The air here is very hot. This area has a stale, fetid smell. There are cracks in the ceiling here. Encounter: Stirges (6) Treasure: None. | 6 | There is a pile of rags here. |
| 7 | There is a salty, wet smell to this area. There are scratches on the wall here. Encounter: Wolves (7) Treasure: As per monster type. | 8 | 9 | A slight downdraft blows through this area. | |
| 10 | There is a salty, wet smell to this area. There is water dripping here. | 11 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Dwarves (3) Treasure: As per monster type. | 12 | Treasure: 400sp, 5 jewelry. |
| 13 | A haze of smoke hangs in the air. There are bones scattered here. | 14 | This area has a stale, fetid smell. Encounter: Dwarves (2) Treasure: None. | 15 | A strong, gusting wind blows through this area. Treasure: 100sp. |
| 16 | It is foggy here, making it difficult to see. | 17 | The air here is very hot. Encounter: Acolytes (4) Treasure: None. | 18 | There is a pile of dung here. |
| 19 | A strong, moaning wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | A strong wind blows through this area. The ceiling here is damp. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 | This area smells faintly of manure. There is a slimy coating on the floor here. |
| 22 | A haze of dust hangs in the air. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 25 | The air here is very hot. A haze of smoke hangs in the air. There is a broken bottle here. | 26 | A haze of dust hangs in the air. There are rotting wood pieces here. Encounter: Bandits (5) Treasure: None. | 27 | The air here is very cold. There are cracks in the floor here. |
| 28 | This area smells of rotting vegetation. The hilt of a broken dagger is lying here. | 29 | A cold air current blows through this area. A haze of smoke hangs in the air. Treasure: 600sp, 20gp. | 30 | There is water dripping here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 31 | There is a putrid smell coming from something nearby. Encounter: Traders (6) Treasure: None. | 32 | Encounter: Snakes, Cobra (2) Treasure: None. | 33 | A cold air current blows through this area. This area smells faintly of manure. There are cracks in the floor here. |
| 34 | The wall here is damp. | 35 | The air here is very hot. There is water dripping here. Encounter: Green Slimes (2) Treasure: None. | 36 | There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | There is a torch stub here. Encounter: Bandits (5) Treasure: As per monster type. | 38 | A gusting breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Guano covers this area. | 39 | A strong wind blows through this area. This area smells faintly of manure. |
| 40 | Encounter: Green Slimes (4) Treasure: As per monster type. | 41 | There is a broken arrow here. Encounter: Goblins (5) Treasure: As per monster type. | 42 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: None. | 44 | There is a pile of ashes here. | 45 | The air here is very hot. |
| 46 | 47 | The air here is very hot. There is a torn leather boot here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | There is a large puddle of water here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 49 | 50 | There are cracks in the wall here. | 51 | Encounter: Gnomes (6) Treasure: None. | |
| 52 | Encounter: Bandits (1) Treasure: None. | 53 | It is foggy here, making it difficult to see. Encounter: Dwarves (3) Treasure: None. | 54 | A slight, damp breeze blows through this area. Encounter: Skeletons (9) Treasure: None. |
| 55 | A slight updraft blows through this area. Encounter: Dwarves (2) Treasure: As per monster type. | 56 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 57 | Encounter: Sprites (11) Treasure: None. |
| 58 | There is water dripping here. | 59 | An acrid smell assails your nostrils. | 60 | This area has a stale, fetid smell. |
| 61 | This area has a pleasant, earthy smell. There is a broken pole here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 62 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. | 63 | This area has a pleasant, earthy smell. Encounter: Traders (3) Treasure: As per monster type. |
| 64 | This area smells faintly of urine. Treasure: 600sp. | 65 | This area smells faintly of manure. This area is very dusty. Encounter: Goblins (8) Treasure: None. | 66 | The air here smells of smoke. There are sticks scattered here. |
| 67 | There is a mold growing here. Encounter: Lizards, Gecko (2) Treasure: None. | 68 | A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 69 | A cold air current blows through this area. The wall here is damp. |
| 70 | 71 | Encounter: Acolytes (1) Treasure: None. |