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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Panopticon of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air. This area is covered in cobwebs.

2The wall here is damp.

Encounter: Skeletons (7)
Treasure: As per monster type.
3

Encounter: Traders (1)
Treasure: As per monster type.
 
4There is a salty, wet smell to this area.

5This area is very dusty.

6The smell of ozone assails your nostrils. It is misty here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8The remnants of a rope are here, rotten.

Encounter: Halflings (9)
Treasure: As per monster type.
9

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
10A strong wind blows through this area.

11A haze of smoke hangs in the air. Guano covers this area.

Encounter: Green Slimes (4)
Treasure: None.
12Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
13

14A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Kobolds (14)
Treasure: As per monster type.
15The remnants of a rope are here, rotten.

Encounter: Stirges (9)
Treasure: None.
 
16

17There is a torn sack here.

18The air here smells of smoke. There is a slimy coating on the ceiling here.

Treasure: 100sp.
 
19This area smells faintly of urine. There are dry leaves and twigs scattered here.

20The air here smells of smoke. There is a slimy coating on the floor here.

21A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Encounter: Orcs (4)
Treasure: None.
23There are sticks scattered here.

24The air here is very hot. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25The air here is very hot. The wall here is damp.

Encounter: Wolves (9)
Treasure: None.
26There is a putrid smell coming from something nearby. The wall here is damp.

27This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (10)
Treasure: As per monster type.
 
28An acrid smell assails your nostrils.

Encounter: Gnomes (4)
Treasure: As per monster type.
29A chlorine-like smell assails your nostrils.

30The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
31A slight breeze blows through this area. The smell of ozone assails your nostrils.

32

Encounter: Halflings (9)
Treasure: As per monster type.
33The air here is very hot. A haze of dust hangs in the air.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
34A slight updraft blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
35A slight updraft blows through this area. The smell of ozone assails your nostrils. There are cracks in the floor here.

36The smell of ozone assails your nostrils. There is a broken pole here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
37The air here is very cold. It is foggy here, making it difficult to see.

38The air here is very cold. Guano covers this area.

39

 
40A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a trickle of water here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
41A strong wind blows through this area. The air here smells of smoke. This area is very dusty.

Encounter: Gnomes (3)
Treasure: None.
42There are cracks in the floor here.

 
43A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Bandits (8)
Treasure: As per monster type.
45

 
46A strong updraft blows through this area.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

 
49There are bits of fur and hair scattered around here.

50This area has a stale, fetid smell.

Encounter: Sprites (14)
Treasure: None.
51A slight downdraft blows through this area. It is misty here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
52

53The air here is very cold.

54A slight breeze blows through this area. This area is covered in cobwebs.

 
55This area is covered in cobwebs.

56

57A cold air current blows through this area.

 
58A haze of smoke hangs in the air. There are cracks in the floor here.

Treasure: 100sp.
59There are cracks in the wall here.

60The air here is very cold. This area smells faintly of urine.

 
61A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62

63There is a torch stub here.

 
64This area smells faintly of manure.

65Your nostrils are overwhelmed by a sulphurous smell.

66A slight breeze blows through this area. There are scratches on the wall here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67A slight breeze blows through this area. This area smells of rotting vegetation.

68This area has a stale, fetid smell.

69The air here is very hot.

 
70There is a broken bottle here.

Encounter: Shrews, Giant (4)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee