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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. | 2 | A cold air current blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | |
| 4 | Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 5 | The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. | 6 | This area smells faintly of manure. There is a candle stub here. |
| 7 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp. | 8 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | A strong, gusting wind blows through this area. Guano covers this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | A haze of smoke hangs in the air. There is a trickle of water here. Encounter: Bandits (7) Treasure: None. | 11 | There is a torch stub here. | 12 | A slight breeze blows through this area. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. |
| 13 | This area smells faintly of manure. It is misty here. The ceiling here is damp. | 14 | There are bones scattered here. Encounter: Stirges (5) Treasure: As per monster type. | 15 | A strong updraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here. |
| 16 | There are food scraps scattered here. Encounter: Wolves (6) Treasure: As per monster type. | 17 | It is foggy here, making it difficult to see. Guano covers this area. Encounter: Traders (8) Treasure: As per monster type. | 18 | There is a cracked flask here. |
| 19 | A haze of smoke hangs in the air. There is a rusted spike here. | 20 | It is foggy here, making it difficult to see. Treasure: 400sp, 10gp. | 21 | There is a broken pole here. Encounter: Stirges (8) Treasure: None. |
| 22 | This area is very dusty. Treasure: 100sp. | 23 | There is a pile of straw here. | 24 | The air here is very hot. Encounter: Skeletons (7) Treasure: None. |
| 25 | There is a mold growing here. | 26 | A slight breeze blows through this area. This area is very dusty. | 27 | A strong updraft blows through this area. |
| 28 | Fog gathers and swirls on the floor, concealing it. | 29 | This area smells faintly of manure. The remnants of a rope are here, rotten. Treasure: 200sp. | 30 | There is a putrid smell coming from something nearby. There is a small puddle of water here. |
| 31 | 32 | There is a pile of rags here. | 33 | There is a pile of straw here. | |
| 34 | A cold air current blows through this area. There is a torn sack here. | 35 | Encounter: Orcs (7) Treasure: None. | 36 | This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Beetles, Fire (8) Treasure: None. |
| 37 | This area has a pleasant, earthy smell. There is a bent copper coin lying here. Encounter: Orcs (5) Treasure: None. | 38 | There is a putrid smell coming from something nearby. This area is very dusty. | 39 | There is a mold growing here. |
| 40 | There are dry leaves and twigs scattered here. Encounter: Killer Bees (4) Treasure: None. | 41 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Encounter: Killer Bees (7) Treasure: None. | 42 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Treasure: 100sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |
| 43 | A strong wind blows through this area. Encounter: Skeletons (6) Treasure: None. | 44 | There is a torch stub here. Encounter: Lizards, Gecko (2) Treasure: None. | 45 | The air here is very cold. |
| 46 | A strong wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. | 47 | This area is covered in cobwebs. | 48 | |
| 49 | This area smells faintly of urine. It is foggy here, making it difficult to see. Encounter: Sprites (10) Treasure: As per monster type. | 50 | A slight breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are sticks scattered here. Treasure: 600sp, 5 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | There is a corroded chain here. |
| 52 | This area smells faintly of urine. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 53 | It is foggy here, making it difficult to see. Encounter: Bandits (7) Treasure: None. | 54 | |
| 55 | There are bits of fur and hair scattered around here. Encounter: Shrews, Giant (8) Treasure: None. | 56 | A strong, gusting wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | It is foggy here, making it difficult to see. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 58 | This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | A metallic smell assails your nostrils. | 60 | Encounter: Acolytes (1) Treasure: None. |