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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forgotten Halls of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are scratches on the wall here.

Treasure: 100sp.
2A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
4

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Treasure: 100sp.
6

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
7The air here is very hot.

Encounter: Skeletons (8)
Treasure: As per monster type.
8The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
9The air here smells of smoke. There is dried blood here.

Treasure: 200sp.
 
10

11The air here smells of smoke. There is a large puddle of water here.

Encounter: Skeletons (9)
Treasure: None.
12

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13The air here is very cold. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

15This area smells faintly of manure.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
16A metallic smell assails your nostrils. This area is very dusty.

Encounter: Kobolds (12)
Treasure: None.
17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18

Encounter: Kobolds (8)
Treasure: As per monster type.
 
19The air here is very hot. A haze of smoke hangs in the air.

20The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
21There is a large puddle of water here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
22Your nostrils are overwhelmed by a sulphurous smell.

23This area has a stale, fetid smell.

24There is a putrid smell coming from something nearby. There is a cracked flask here.

 
25Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (4)
Treasure: None.
26Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 600sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
27

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28The air here is very hot. There is a badly dented helmet here.

Trap: Poison gas: Save vs. Poison or die.
29

30Your nostrils are overwhelmed by a sulphurous smell.

 
31There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

33

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
34

35A slight, damp breeze blows through this area.

36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Treasure: 600sp, 10gp.
38

Encounter: Sprites (7)
Treasure: As per monster type.
39A slight, damp breeze blows through this area. There is a cracked hammer head here.

 
40There is a putrid smell coming from something nearby.

41A slight breeze blows through this area. There is a putrid smell coming from something nearby.

42

Encounter: Sprites (10)
Treasure: None.
 
43This area smells of rotting vegetation. A haze of smoke hangs in the air.

Treasure: 500sp.
Trap: Illusion of monsters: Traders (8)
44The air here is very hot.

45The air here is very hot. This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
46This area smells of rotting vegetation.

47A strong wind blows through this area.

Treasure: 100sp, 30gp.
48

 
49

Encounter: Dwarves (1)
Treasure: None.
50There is a broken arrow here.

51Fog gathers and swirls on the floor, concealing it.

 
52There are rotting wood pieces here.

53There is a pile of rags here.

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Spiders, Crab (1)
54A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
55A slight downdraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 200sp, 50gp.
56

Encounter: Acolytes (1)
Treasure: As per monster type.
57There is a pile of rags here.

Encounter: Goblins (5)
Treasure: None.
 
58There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Goblins (8)
Treasure: As per monster type.
59This area smells faintly of manure. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
60An acrid smell assails your nostrils. There is a corroded chain here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
61A slight breeze blows through this area.

62This area smells faintly of urine. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Kobolds (7)
Treasure: None.
63This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: As per monster type.
 
64This area is very dusty.

65This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: None.
66

 
67This area smells of rotting vegetation.

Treasure: 500sp.
Trap: Illusion of monsters: Traders (4)
68A strong updraft blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

69This area is covered in cobwebs.

 
70A slight breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
71There are rotting wood pieces here.

Treasure: 100sp, 30gp.
72This area smells faintly of urine. There are sticks scattered here.

 
73There is a bent copper coin lying here.

Encounter: Spiders, Crab (1)
Treasure: None.
74A slight breeze blows through this area. There is a torn leather boot here.

Encounter: Halflings (10)
Treasure: As per monster type.
75A haze of smoke hangs in the air. This area is covered in cobwebs.

 
76

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee