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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Black Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Killer Bees (6)
Treasure: As per monster type.
2This area has a stale, fetid smell.

3There is a small puddle of water here.

Treasure: 600sp, 40gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4A cold air current blows through this area. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5There is a pick handle here.

6There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
7The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
8This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 400sp.
9There is a bent copper coin lying here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
10A strong wind blows through this area. There is a bent and rusted iron bar here.

Encounter: Bandits (8)
Treasure: None.
11There is a large puddle of water here.

12

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
13The air here is very hot. A haze of smoke hangs in the air.

Treasure: 400sp.
14A strong updraft blows through this area.

Encounter: Spiders, Crab (3)
Treasure: None.
15There is a putrid smell coming from something nearby. There are fungi growing here.

 
16The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Green Slimes (1)
Treasure: None.
17There is a putrid smell coming from something nearby.

Treasure: 300sp.
Trap: Illusion of monsters: Green Slimes (3)
18

 
19

20

21

 
22

23There are sticks scattered here.

24

Encounter: Dwarves (2)
Treasure: As per monster type.
 
25A strong, moaning wind blows through this area. There are sticks scattered here.

26

27There is a trickle of water here.

Treasure: 200sp, 30gp.
 
28This area smells faintly of manure. There is a rusted spike here.

Encounter: Beetles, Fire (7)
Treasure: None.
29

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
30The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (7)
Treasure: None.
 
31A slight downdraft blows through this area.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
32There is a large puddle of water here.

33This area has a stale, fetid smell.

 
34

Encounter: Stirges (5)
Treasure: None.
35The air here smells of smoke.

36This area is very dusty.

 
37This area is very dusty.

Encounter: Goblins (6)
Treasure: As per monster type.
38A strong, moaning wind blows through this area.

39There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
40This area smells of rotting vegetation. There is water dripping here.

41A strong updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42The air here is very hot.

Encounter: Orcs (6)
Treasure: As per monster type.
 
43A cold air current blows through this area. This area has a pleasant, earthy smell. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: None.
45

Treasure: 300sp, 50gp.
 
46A haze of smoke hangs in the air.

Encounter: Wolves (5)
Treasure: None.
47A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
48There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

 
49A gusting breeze blows through this area. This area smells faintly of manure.

Encounter: Halflings (13)
Treasure: As per monster type.
50There are fungi growing here.

Treasure: 300sp.
51The air here is very hot. There are bones scattered here.

Encounter: Gnomes (1)
Treasure: None.
 
52A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Traders (8)
Treasure: As per monster type.
53A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

54

 
55A strong wind blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
56A slight breeze blows through this area. There is a salty, wet smell to this area.

57There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58A strong updraft blows through this area.

Encounter: Goblins (5)
Treasure: None.
59Guano covers this area.

Treasure: 600sp.
Trap: Illusion of monsters: Stirges (2)
60There is a pile of ashes here.

 
61There is a pick handle here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
62A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

63

 
64This area is covered in cobwebs.

65The air here is very hot.

Treasure: 500sp.
66A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: None.
 
67The air here is very hot. A haze of dust hangs in the air. This area is covered in rubble and dirt.

68

69A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (2)
Treasure: None.
 
70

Encounter: Bandits (1)
Treasure: As per monster type.
71There are dry leaves and twigs scattered here.

72A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a pick handle here.

Treasure: 400sp.
 
73A haze of dust hangs in the air.

Encounter: Stirges (2)
Treasure: As per monster type.
74

75There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. The wall here is damp.

 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee