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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken bottle here.

2There is water dripping here.

Treasure: 100sp, 10gp.
3A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (2)
Treasure: None.
 
4The air here is very cold. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
5Your nostrils are overwhelmed by a sulphurous smell.

6There is a broken sword blade here.

Treasure: 600sp, 60gp, 1 magic item.
 
7There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
8A slight breeze blows through this area. This area smells faintly of urine. There is a candle stub here.

9

Treasure: 500sp, 60gp.
 
10A strong wind blows through this area. There is water dripping here.

Encounter: Skeletons (9)
Treasure: None.
11

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
12

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
13

14A metallic smell assails your nostrils. There are rotting wood pieces here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
15The air here is very hot. A haze of smoke hangs in the air. Guano covers this area.

 
16The air here is very hot. There is a broken sword blade here.

17This area smells of rotting vegetation. Guano covers this area.

18

 
19The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

20The air here is very cold. This area has a stale, fetid smell. There are sticks scattered here.

21A strong wind blows through this area. A haze of smoke hangs in the air. There is water dripping here.

 
22

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Gnomes (2)
Treasure: As per monster type.
24There is water dripping here.

 
25The air here is very cold.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
26The air here is very hot. This area is covered in cobwebs.

27This area smells faintly of manure.

 
28A cold air current blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
29A cold air current blows through this area. There are fungi growing here.

Encounter: Shrews, Giant (3)
Treasure: None.
30This area smells of rotting vegetation.

 
31A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Sprites (10)
Treasure: None.
32A chlorine-like smell assails your nostrils.

33

 
34The air here smells of smoke. There is a bent copper coin lying here.

Encounter: Bandits (1)
Treasure: As per monster type.
35There is a rusted spike here.

36A strong, moaning wind blows through this area.

 
37There is water dripping here.

38

Encounter: Orcs (6)
Treasure: None.
39There is a blunt javelin head here.

 
40There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: None.
41

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
42The smell of ozone assails your nostrils.

 
43

Encounter: Orcs (3)
Treasure: As per monster type.
44

Treasure: 200sp, 20gp.
45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

47A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Stirges (2)
Treasure: As per monster type.
48

 
49There is a broken arrow here.

Encounter: Acolytes (1)
Treasure: None.
50This area is very dusty.

51

 
52Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

53This area smells faintly of manure.

Encounter: Skeletons (6)
Treasure: As per monster type.
54There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55This area smells faintly of manure. There is a slimy coating on the wall here.

56A strong wind blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Sprites (9)
Treasure: As per monster type.
57A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: None.
59A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
60A strong downdraft blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Killer Bees (7)
Treasure: None.
 
61

Treasure: 100sp, 2 gems.
62An acrid smell assails your nostrils. There is a splintered club here.

Encounter: Goblins (7)
Treasure: None.
63

 
64A slight, damp breeze blows through this area. This area has a stale, fetid smell.

65The air here is very hot. It is foggy here, making it difficult to see. There is a pile of dung here.

66A slight breeze blows through this area.

 
67A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

68

69

 
70The smell of ozone assails your nostrils.

Encounter: Traders (4)
Treasure: As per monster type.
71

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72

Treasure: 100sp.
 
73

Trap: Fog: Looks like poison gas, but harmless.
74An acrid smell assails your nostrils.

75A slight updraft blows through this area.

Treasure: 600sp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
76

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee