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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Dark Ruins of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Bandits (8)
Treasure: As per monster type.
2A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3There is a small puddle of water here.

Encounter: Stirges (3)
Treasure: None.
 
4A chlorine-like smell assails your nostrils.

Treasure: 400sp.
5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6The air here is very hot. The air here smells of smoke.

 
7

8

9The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 500sp, 50gp.
 
10There are sticks scattered here.

11

12There are rotting wood pieces here.

Treasure: 200sp, 40gp.
 
13There are several small stones here.

Encounter: Gnomes (1)
Treasure: None.
14There are cracks in the ceiling here.

15The air here is very hot. This area smells of rotting vegetation. The remnants of a rope are here, rotten.

 
16A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
17A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
18A haze of smoke hangs in the air.

 
19There is a torn leather boot here.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
20A gusting breeze blows through this area.

Encounter: Goblins (5)
Treasure: None.
21This area has a pleasant, earthy smell.

 
22This area smells faintly of manure. There is a pile of dung here.

23This area is covered in rubble and dirt.

Encounter: Shrews, Giant (6)
Treasure: None.
24An acrid smell assails your nostrils. The hilt of a broken dagger is lying here.

 
25

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26

Encounter: Halflings (12)
Treasure: As per monster type.
27

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
28This area smells faintly of urine. The ceiling here is damp.

Treasure: 100sp, 5 gems.
29There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
30The air here smells of smoke. There is a pick handle here.

 
31The air here is very hot. This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
32A cold air current blows through this area.

33It is foggy here, making it difficult to see. This area is very dusty.

 
34A haze of smoke hangs in the air. This area is covered in cobwebs.

35A slight breeze blows through this area.

Encounter: Wolves (9)
Treasure: None.
36The air here is very hot.

 
37A slight breeze blows through this area. There is a salty, wet smell to this area. There is a pile of ashes here.

38It is misty here. There is a pile of ashes here.

39A slight breeze blows through this area. There is a mold growing here.

 
40The air here smells of smoke.

Treasure: 600sp.
41

Encounter: Acolytes (1)
Treasure: None.
42There is a pile of dung here.

 
43The air here smells of smoke.

44There are cracks in the floor here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
45The air here is very hot. The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46There is dried blood here.

Encounter: Sprites (10)
Treasure: None.
47There are cracks in the wall here.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48This area has a stale, fetid smell.

Encounter: Wolves (11)
Treasure: None.
 
49This area has a stale, fetid smell.

50This area is covered in cobwebs.

51

 
52There is a cracked hammer head here.

Treasure: 200sp, 10gp.
53

Encounter: Goblins (5)
Treasure: None.
54There is a putrid smell coming from something nearby. There is a blunt javelin head here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
55A haze of smoke hangs in the air.

Encounter: Gnomes (2)
Treasure: None.
56A cold air current blows through this area. This area smells of rotting vegetation. There is water dripping here.

57A strong, moaning wind blows through this area. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There are rotting wood pieces here.

Treasure: 600sp, 50gp.
59This area smells faintly of manure. There are cracks in the floor here.

60

 
61A strong, moaning wind blows through this area. There is water dripping here.

62There is a pick handle here.

Encounter: Wolves (6)
Treasure: None.
63There is a mold growing here.

 
64

65

66The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Traders (2)
Treasure: None.
 
67There is water dripping here.

Treasure: 500sp.
68

Trap: Poison gas: Save vs. Poison or die.
69An acrid smell assails your nostrils. There is a broken arrow here.

Encounter: Goblins (5)
Treasure: None.
 
70This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

71A haze of smoke hangs in the air. There is a pick handle here.

Encounter: Killer Bees (7)
Treasure: None.
72

 
73There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
74A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a splintered club here.

75There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76The smell of ozone assails your nostrils.

77There is a rusted spike here.

Encounter: Stirges (5)
Treasure: None.
78It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80There are food scraps scattered here.

81

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
82A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

83Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee