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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A strong wind blows through this area. | 2 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | There is a rusted spike here. Encounter: Dwarves (3) Treasure: None. |
| 4 | A strong wind blows through this area. | 5 | A strong wind blows through this area. There is a candle stub here. Encounter: Wolves (5) Treasure: None. | 6 | There is a pile of ashes here. Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 7 | There is a broken arrow here. Trap: Fog: Looks like poison gas, but harmless. | 8 | The air here smells of smoke. It is foggy here, making it difficult to see. There are rotting wood pieces here. | 9 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 10 | 11 | There are sticks scattered here. | 12 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Wolves (10) Treasure: None. | |
| 13 | The air here is very hot. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 14 | A slight updraft blows through this area. It is foggy here, making it difficult to see. | 15 | There are cracks in the ceiling here. |
| 16 | The air here is very hot. This area smells faintly of manure. There are cracks in the wall here. Encounter: Green Slimes (4) Treasure: As per monster type. | 17 | There are sticks scattered here. | 18 | A gusting breeze blows through this area. |
| 19 | A slight breeze blows through this area. This area smells faintly of urine. There is a slimy coating on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | There is a salty, wet smell to this area. There is a cracked hammer head here. | 21 | |
| 22 | A cold air current blows through this area. This area is covered in cobwebs. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | This area smells faintly of manure. | 24 | A chlorine-like smell assails your nostrils. Encounter: Skeletons (7) Treasure: As per monster type. |
| 25 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 26 | A slight updraft blows through this area. Encounter: Halflings (8) Treasure: None. | 27 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. |
| 28 | There is a cracked hammer head here. Encounter: Traders (7) Treasure: None. | 29 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. Treasure: 300sp. | 30 | Treasure: 300sp, 10gp, 5 jewelry. |
| 31 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. | 32 | This area has a stale, fetid smell. Treasure: 500sp. | 33 | This area has a pleasant, earthy smell. Encounter: Gnomes (4) Treasure: None. |
| 34 | There is a cracked flask here. Encounter: Traders (6) Treasure: None. | 35 | There is a splintered club here. Encounter: Acolytes (6) Treasure: As per monster type. | 36 | There is a blunt javelin head here. Treasure: 400sp, 50gp. |
| 37 | A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here. Treasure: 300sp. | 38 | Treasure: 500sp. Trap: Illusion of monsters: Dwarves (1) | 39 | Fog gathers and swirls on the floor, concealing it. |
| 40 | The air here is very hot. Encounter: Killer Bees (9) Treasure: As per monster type. | 41 | A slight updraft blows through this area. The wall here is damp. Treasure: 200sp. | 42 | A strong, moaning wind blows through this area. |
| 43 | It is foggy here, making it difficult to see. | 44 | A strong, moaning wind blows through this area. There are scratches on the wall here. Encounter: Sprites (11) Treasure: None. | 45 | There are scratches on the wall here. |
| 46 | There is water dripping here. | 47 | A cold air current blows through this area. An acrid smell assails your nostrils. It is misty here. This area is covered in rubble and dirt. Encounter: Stirges (5) Treasure: As per monster type. | 48 | An acrid smell assails your nostrils. Encounter: Wolves (3) Treasure: None. |
| 49 | A haze of dust hangs in the air. The wall here is damp. Treasure: 300sp, 30gp, 1 magic item. Trap: Poison snake: 1 hit dice. | 50 | 51 | A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Pottery shards are scattered here. Treasure: 100sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 52 | A slight, damp breeze blows through this area. The air here smells of smoke. Encounter: Spiders, Crab (1) Treasure: None. | 53 | The air here is very cold. Encounter: Wolves (9) Treasure: As per monster type. | 54 | The air here is very hot. A haze of smoke hangs in the air. |
| 55 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 1 magic item. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 56 | 57 | Treasure: 400sp, 50gp. Trap: Poison snake: 1 hit dice. | |
| 58 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a cracked hammer head here. | 59 | A metallic smell assails your nostrils. | 60 | There is a putrid smell coming from something nearby. Encounter: Gnomes (3) Treasure: As per monster type. |
| 61 | There is a pile of ashes here. Encounter: Goblins (6) Treasure: None. | 62 | This area has a stale, fetid smell. A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 63 | This area has a pleasant, earthy smell. Treasure: 600sp. |
| 64 | The air here is very cold. This area smells faintly of urine. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 65 | A strong updraft blows through this area. It is foggy here, making it difficult to see. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 66 | Encounter: Wolves (6) Treasure: As per monster type. |
| 67 | This area smells faintly of manure. | 68 | Encounter: Dwarves (4) Treasure: As per monster type. | 69 | |
| 70 | Treasure: 200sp, 3 gems. | 71 | There is a pile of ashes here. | 72 | A strong, moaning wind blows through this area. There are food scraps scattered here. Encounter: Goblins (6) Treasure: As per monster type. |
| 73 | There is a torn leather boot here. Encounter: Dwarves (4) Treasure: As per monster type. | 74 | This area is covered in cobwebs. | 75 | Encounter: Bandits (3) Treasure: As per monster type. |
| 76 | A cold air current blows through this area. This area has a stale, fetid smell. This area is very dusty. | 77 | Trap: Poison gas: Save vs. Poison or die. | 78 | A strong, gusting wind blows through this area. |
| 79 | There is a torn sack here. | 80 | 81 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | |
| 82 | There is a bent copper coin lying here. Encounter: Acolytes (2) Treasure: None. | 83 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. The wall here is damp. |