User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forgotten Citadel of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a splintered club here.

Trap: Poison gas: Save vs. Poison or die.
2A cold air current blows through this area. A chlorine-like smell assails your nostrils. There is a trickle of water here.

3A strong wind blows through this area. It is foggy here, making it difficult to see.

 
4

5Fog gathers and swirls on the floor, concealing it.

6There is a large puddle of water here.

 
7There is a mold growing here.

8

Trap: Fog: Looks like poison gas, but harmless.
9This area smells faintly of urine.

 
10This area has a pleasant, earthy smell. There is a pile of ashes here.

11There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12This area smells faintly of manure. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

 
13This area smells faintly of manure. There are rotting wood pieces here.

14There are rotting wood pieces here.

15A chlorine-like smell assails your nostrils. There is a torn sack here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16There is a putrid smell coming from something nearby.

17A haze of dust hangs in the air. There are bits of fur and hair scattered around here.

18There is water dripping here.

 
19A cold air current blows through this area. This area smells faintly of urine.

Encounter: Gnomes (4)
Treasure: As per monster type.
20There is a pick handle here.

Treasure: 600sp.
Trap: Illusion of monsters: Traders (2)
21

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
22The air here is very hot. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
23There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Treasure: 400sp, 10gp.
24

 
25The air here is very hot. A haze of smoke hangs in the air. There is a pick handle here.

26A strong updraft blows through this area. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

 
28The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: As per monster type.
29

30This area smells faintly of urine.

 
31This area smells faintly of urine. The remnants of a rope are here, rotten.

Encounter: Gnomes (6)
Treasure: As per monster type.
32Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33A cold air current blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

 
34A slight, damp breeze blows through this area.

35

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
36

 
37A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
38There is a slimy coating on the ceiling here.

Encounter: Wolves (7)
Treasure: As per monster type.
39This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: As per monster type.
 
40A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41There is a putrid smell coming from something nearby.

Treasure: 500sp.
42The air here is very cold. This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 600sp, 60gp.
 
43A slight, damp breeze blows through this area.

Encounter: Acolytes (4)
Treasure: None.
44The air here is very hot. Teeth and fangs are scattered here.

Treasure: 400sp, 30gp.
45There is water dripping here.

 
46The air here is very cold. There is a slimy coating on the floor here.

47The air here smells of smoke. There is a torn sack here.

48There are food scraps scattered here.

Encounter: Sprites (18)
Treasure: As per monster type.
 
49This area smells faintly of manure.

50A gusting breeze blows through this area. There are cracks in the floor here.

Treasure: 600sp.
Trap: Illusion of monsters: Spiders, Crab (2)
51This area has a stale, fetid smell. Guano covers this area.

 
52

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53A strong updraft blows through this area. It is misty here. There is a rusted spike here.

54A strong wind blows through this area. There is a pile of straw here.

Encounter: Sprites (14)
Treasure: None.
 
55This area smells faintly of urine. The hilt of a broken dagger is lying here.

56A gusting breeze blows through this area.

Encounter: Killer Bees (1)
Treasure: None.
57There is a putrid smell coming from something nearby. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
59The air here is very hot.

60

Encounter: Shrews, Giant (10)
Treasure: None.
 
61

Trap: Poison gas: Save vs. Poison or die.
62

Encounter: Wolves (6)
Treasure: As per monster type.
63

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Skeletons (5)
 
64

Encounter: Dwarves (6)
Treasure: None.
65The smell of ozone assails your nostrils. The remnants of a rope are here, rotten.

66A slight downdraft blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.

Encounter: Stirges (3)
Treasure: None.
 
67This area is covered in rubble and dirt.

68There is a splintered club here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
69A strong, moaning wind blows through this area. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70A haze of dust hangs in the air. This area is covered in rubble and dirt.

Encounter: Stirges (1)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee