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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Killer Bees (3) Treasure: None. | 2 | 3 | ||
| 4 | 5 | 6 | |||
| 7 | A cold air current blows through this area. | 8 | The wall here is damp. Treasure: 400sp. | 9 | A slight, damp breeze blows through this area. There is water dripping here. Encounter: Goblins (2) Treasure: As per monster type. |
| 10 | It is foggy here, making it difficult to see. Encounter: Traders (3) Treasure: As per monster type. | 11 | There are cracks in the floor here. | 12 | Encounter: Goblins (7) Treasure: None. |
| 13 | A strong wind blows through this area. Encounter: Halflings (9) Treasure: None. | 14 | A slight, damp breeze blows through this area. There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | This area has a pleasant, earthy smell. Encounter: Goblins (5) Treasure: None. |
| 16 | A cold air current blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here. Encounter: Killer Bees (6) Treasure: None. | 17 | Encounter: Sprites (14) Treasure: None. | 18 | A metallic smell assails your nostrils. Encounter: Snakes, Cobra (3) Treasure: None. |
| 19 | A strong updraft blows through this area. | 20 | The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. |
| 22 | 23 | Encounter: Bandits (5) Treasure: As per monster type. | 24 | The air here is very hot. | |
| 25 | The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | Encounter: Halflings (11) Treasure: As per monster type. | 27 | This area smells of rotting vegetation. Encounter: Killer Bees (10) Treasure: As per monster type. |
| 28 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten. Treasure: 100sp. | 29 | 30 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. Treasure: 600sp. | |
| 31 | The ceiling here is damp. Treasure: 300sp. | 32 | A haze of smoke hangs in the air. Encounter: Dwarves (3) Treasure: None. | 33 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. Encounter: Stirges (6) Treasure: As per monster type. |
| 34 | A slight updraft blows through this area. There are cracks in the ceiling here. Encounter: Kobolds (11) Treasure: As per monster type. | 35 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 36 | |
| 37 | A cold air current blows through this area. This area is very dusty. | 38 | This area has a pleasant, earthy smell. There is a large puddle of water here. | 39 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 40 | There is a trickle of water here. Treasure: 400sp, 30gp. Trap: Illusion of monsters: Beetles, Fire (4) | 41 | 42 | A metallic smell assails your nostrils. There is a pick handle here. Encounter: Shrews, Giant (5) Treasure: None. | |
| 43 | Encounter: Wolves (5) Treasure: As per monster type. | 44 | There is a blunt javelin head here. | 45 | Treasure: 600sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 46 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 47 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | The air here is very cold. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 49 | 50 | The air here smells of smoke. The wall here is damp. Encounter: Traders (6) Treasure: None. | 51 | There is a candle stub here. | |
| 52 | 53 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | This area smells faintly of urine. Encounter: Shrews, Giant (6) Treasure: None. | |
| 55 | The wall here is damp. | 56 | Encounter: Goblins (7) Treasure: None. | 57 | This area smells of rotting vegetation. There is a slimy coating on the floor here. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | A strong downdraft blows through this area. This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 59 | A strong downdraft blows through this area. This area smells faintly of manure. | 60 | Guano covers this area. Encounter: Shrews, Giant (1) Treasure: As per monster type. |
| 61 | The air here is very hot. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 62 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | There are sticks scattered here. Encounter: Dwarves (1) Treasure: As per monster type. |
| 64 | This area has a pleasant, earthy smell. There is a rusted spike here. Encounter: Green Slimes (4) Treasure: As per monster type. | 65 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: None. | 66 | The smell of ozone assails your nostrils. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 67 | Treasure: 500sp. | 68 | This area smells faintly of manure. There is a trickle of water here. | 69 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Skeletons (7) Treasure: None. |
| 70 | There is a pile of rags here. Encounter: Goblins (7) Treasure: None. | 71 | 72 | Encounter: Skeletons (9) Treasure: As per monster type. | |
| 73 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 74 | Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 75 | There is a mold growing here. |
| 76 | 77 | The air here is very cold. The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 78 | A slight breeze blows through this area. Treasure: 400sp, 20gp. | |
| 79 | This area smells faintly of urine. There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 80 | The wall here is damp. | 81 | A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here. |
| 82 | The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 83 | There are dry leaves and twigs scattered here. | 84 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 85 | A strong updraft blows through this area. Guano covers this area. Treasure: 500sp, 60gp. | 86 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here. |