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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Secret Oubliette of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (6)
Treasure: None.
2There is a mold growing here.

Treasure: 500sp, 40gp.
3A chlorine-like smell assails your nostrils. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4

5There is water dripping here.

6The air here is very cold. This area smells faintly of manure. This area is very dusty.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Gnomes (4)
 
7There is a putrid smell coming from something nearby. There is a pile of ashes here.

8

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9There is a badly dented helmet here.

 
10

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11

Treasure: 600sp.
12The air here is very hot. This area smells faintly of manure.

 
13

Encounter: Snakes, Cobra (4)
Treasure: None.
14

Encounter: Wolves (5)
Treasure: As per monster type.
15This area is very dusty.

 
16It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17There is a slimy coating on the ceiling here.

18

Encounter: Beetles, Fire (1)
Treasure: None.
 
19A strong wind blows through this area.

20The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (7)
Treasure: None.
21This area smells of rotting vegetation.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
22There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
24The air here is very hot. There is a pile of rags here.

 
25A cold air current blows through this area.

Encounter: Killer Bees (4)
Treasure: As per monster type.
26There is a badly dented helmet here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
27The air here is very hot. This area is very dusty.

 
28A slight breeze blows through this area. There is a pick handle here.

Encounter: Acolytes (4)
Treasure: None.
29There are cracks in the wall here.

30There is a cracked flask here.

 
31The air here is very hot.

32A strong wind blows through this area.

33

 
34

35Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36There is a pile of ashes here.

 
37This area has a pleasant, earthy smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38The air here smells of smoke. There is a torch stub here.

Encounter: Stirges (7)
Treasure: As per monster type.
39

Trap: Poison gas: Save vs. Poison or die.
 
40

Trap: Poison gas: Save vs. Poison or die.
41

Treasure: 100sp, 30gp.
42This area has a stale, fetid smell. There is a slimy coating on the wall here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
43Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Treasure: 200sp.
44This area is very dusty.

45This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Traders (6)
Treasure: As per monster type.
 
46

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

48There is a trickle of water here.

 
49A metallic smell assails your nostrils. This area is covered in rubble and dirt.

50A slight breeze blows through this area. There is a mold growing here.

Encounter: Spiders, Crab (2)
Treasure: None.
51A strong wind blows through this area.

 
52This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: As per monster type.
53There is water dripping here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54A cold air current blows through this area.

 
55This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
56A cold air current blows through this area. This area smells faintly of manure. The wall here is damp.

Encounter: Stirges (3)
Treasure: None.
57There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

Encounter: Sprites (14)
Treasure: None.
 
58A strong downdraft blows through this area.

59The air here is very hot.

Encounter: Lizards, Gecko (1)
Treasure: None.
60

Treasure: 300sp.
 
61The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (14)
Treasure: None.
62A gusting breeze blows through this area. There is a pile of dung here.

63

Encounter: Lizards, Gecko (1)
Treasure: None.
 
64Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

65There is a slimy coating on the floor here.

66There is a small puddle of water here.

 
67This area has a pleasant, earthy smell.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee