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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Forbidden Mines of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Halflings (9)
Treasure: None.
2The air here smells of smoke. There is a slimy coating on the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
3This area has a pleasant, earthy smell.

 
4

Treasure: 400sp, 20gp, 3 jewelry.
5The smell of ozone assails your nostrils. There is a small puddle of water here.

6This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a broken pole here.

Encounter: Sprites (6)
Treasure: As per monster type.
 
7Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: None.
8This area smells faintly of manure.

Encounter: Traders (6)
Treasure: None.
9Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
10This area smells faintly of manure. There is a slimy coating on the ceiling here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11A haze of smoke hangs in the air. There is a broken pole here.

Encounter: Traders (1)
Treasure: None.
12A chlorine-like smell assails your nostrils. There are sticks scattered here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13A strong, moaning wind blows through this area. The air here smells of smoke. There is a slimy coating on the wall here.

Encounter: Traders (4)
Treasure: None.
14

15

Encounter: Lizards, Gecko (3)
Treasure: None.
 
16It is foggy here, making it difficult to see.

Encounter: Stirges (8)
Treasure: As per monster type.
17

Treasure: 200sp, 20gp.
18There are rotting wood pieces here.

Encounter: Traders (2)
Treasure: None.
 
19This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

21A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
22

23This area has a pleasant, earthy smell.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24

Treasure: 200sp, 4 jewelry.
 
25Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

26There is a bent copper coin lying here.

27The air here is very cold.

 
28A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29There is a candle stub here.

30

Encounter: Goblins (4)
Treasure: As per monster type.
 
31A slight updraft blows through this area. There is a broken sword blade here.

32

Encounter: Goblins (5)
Treasure: As per monster type.
33Fog gathers and swirls on the floor, concealing it.

 
34A slight, damp breeze blows through this area.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
35A slight breeze blows through this area. This area smells faintly of manure. The wall here is damp.

36This area has a pleasant, earthy smell.

 
37The air here is very hot. A chlorine-like smell assails your nostrils.

Encounter: Wolves (9)
Treasure: As per monster type.
38

Encounter: Killer Bees (10)
Treasure: None.
39The remnants of a rope are here, rotten.

Treasure: 600sp, 40gp.
 
40There are food scraps scattered here.

Treasure: 600sp.
41There is a salty, wet smell to this area.

Encounter: Beetles, Fire (8)
Treasure: None.
42A haze of dust hangs in the air.

Treasure: 500sp.
 
43A strong, gusting wind blows through this area. There is a small puddle of water here.

44

45There is a mold growing here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
46

47Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

48

 
49

Encounter: Orcs (4)
Treasure: As per monster type.
50Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Treasure: 400sp, 20gp.
51It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
52A strong downdraft blows through this area.

Encounter: Killer Bees (6)
Treasure: As per monster type.
53Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
54

 
55

Encounter: Green Slimes (2)
Treasure: As per monster type.
56

57A strong wind blows through this area. This area smells of rotting vegetation.

 
58This area smells faintly of urine. This area is covered in rubble and dirt.

Treasure: 600sp.
59A strong wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp, 20gp.
60There is a large puddle of water here.

 
61There is a badly dented helmet here.

Trap: Fog: Looks like poison gas, but harmless.
62The air here smells of smoke.

Encounter: Gnomes (1)
Treasure: None.
63It is foggy here, making it difficult to see.

 
64

Encounter: Green Slimes (2)
Treasure: None.
65

Treasure: 600sp, 2 gems.
66A cold air current blows through this area. There is a large puddle of water here.

 
67A metallic smell assails your nostrils. This area is covered in cobwebs.

68There is a mold growing here.

Treasure: 400sp, 20gp.
69This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: None.
71A slight breeze blows through this area. This area is very dusty.

Encounter: Snakes, Cobra (3)
Treasure: None.
72There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

 
73The air here is very cold.

74

75There is dried blood here.

Encounter: Kobolds (11)
Treasure: None.
 
76

Encounter: Shrews, Giant (7)
Treasure: None.
77A gusting breeze blows through this area.

Encounter: Wolves (4)
Treasure: None.
78There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee