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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unvanquishable Shambles of the Black Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The ceiling here is damp.

2This area smells faintly of urine. There is water dripping here.

3

 
4A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

5

Treasure: 300sp, 10gp.
6There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7It is misty here.

Encounter: Bandits (5)
Treasure: None.
8

9An acrid smell assails your nostrils.

 
10A strong, moaning wind blows through this area. This area is covered in cobwebs.

11This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
12

 
13The smell of ozone assails your nostrils.

14This area smells faintly of manure.

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
16A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Dwarves (6)
Treasure: None.
17A gusting breeze blows through this area.

Encounter: Shrews, Giant (7)
Treasure: None.
18

 
19This area smells faintly of urine. There is water dripping here.

20This area has a pleasant, earthy smell. There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21The air here is very hot. There are wax drippings here.

Treasure: 300sp.
 
22The air here is very cold. There are cracks in the wall here.

23A strong updraft blows through this area.

Encounter: Wolves (11)
Treasure: As per monster type.
24

Treasure: 500sp.
 
25There is a broken sword blade here.

Encounter: Sprites (14)
Treasure: As per monster type.
26There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27This area smells of rotting vegetation.

 
28

Encounter: Bandits (4)
Treasure: As per monster type.
29This area smells faintly of urine.

30

 
31

32

33

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Orcs (5)
 
34A strong, gusting wind blows through this area.

35A slight, damp breeze blows through this area. A haze of dust hangs in the air.

Encounter: Green Slimes (1)
Treasure: None.
36There is a pile of dung here.

 
37

Encounter: Shrews, Giant (7)
Treasure: None.
38

Encounter: Sprites (11)
Treasure: As per monster type.
39

 
40

Treasure: 600sp.
41There is a candle stub here.

42A cold air current blows through this area. Pottery shards are scattered here.

 
43A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
45There are bits of fur and hair scattered around here.

 
46A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47The air here is very hot. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
48A haze of smoke hangs in the air.

 
49The wall here is damp.

50A strong updraft blows through this area. There is a bent and rusted iron bar here.

51

Treasure: 600sp.
 
52The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53The air here is very hot. There is a slimy coating on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here.

 
55The air here is very hot.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
56A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

57Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

 
58Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: None.
59The air here is very hot. There is water dripping here.

60Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
61This area smells faintly of manure. This area is covered in cobwebs.

62

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
63There are fungi growing here.

 
64

Trap: Fog: Looks like poison gas, but harmless.
65

66

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
67

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee