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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Weird Panopticon of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

Treasure: 100sp.
Trap: Illusion of monsters: Stirges (2)
2A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
4There is a pile of straw here.

5There are cracks in the wall here.

Encounter: Kobolds (8)
Treasure: None.
6There is a mold growing here.

Encounter: Kobolds (7)
Treasure: None.
 
7This area smells of rotting vegetation.

8

9

Encounter: Stirges (8)
Treasure: As per monster type.
 
10

11The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs.

12This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

 
13The air here is very cold.

14There is a pile of rags here.

Encounter: Spiders, Crab (3)
Treasure: None.
15A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
16

Encounter: Dwarves (3)
Treasure: As per monster type.
17

Trap: Poison gas: Save vs. Poison or die.
18Your nostrils are overwhelmed by a sulphurous smell.

 
19A haze of smoke hangs in the air.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20This area smells faintly of urine. There is a cracked flask here.

Encounter: Snakes, Cobra (1)
Treasure: None.
21

Treasure: 200sp, 40gp.
 
22The air here is very hot. There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
24The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 400sp, 30gp.
 
25A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26

Encounter: Snakes, Cobra (1)
Treasure: None.
27This area has a pleasant, earthy smell. There is a mold growing here.

 
28There is water dripping here.

Encounter: Acolytes (4)
Treasure: As per monster type.
29A chlorine-like smell assails your nostrils.

30There are cracks in the floor here.

 
31A cold air current blows through this area.

32This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33The air here smells of smoke. A haze of smoke hangs in the air. There is a bent copper coin lying here.

Treasure: 300sp, 30gp.
 
34The air here smells of smoke.

35

Encounter: Green Slimes (4)
Treasure: As per monster type.
36A haze of dust hangs in the air. This area is covered in cobwebs.

 
37A strong wind blows through this area. This area has a stale, fetid smell.

38A slight breeze blows through this area. This area is covered in cobwebs.

39It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
40This area has a pleasant, earthy smell.

41A slight breeze blows through this area.

42This area smells of rotting vegetation.

 
43

Encounter: Green Slimes (1)
Treasure: None.
44This area smells faintly of manure.

Encounter: Wolves (4)
Treasure: As per monster type.
45A slight, damp breeze blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
48A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Stirges (3)
Treasure: As per monster type.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50There are wax drippings here.

Treasure: 200sp.
51

 
52A strong, moaning wind blows through this area.

53There is a trickle of water here.

Encounter: Kobolds (10)
Treasure: None.
54It is misty here. There is water dripping here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55

56A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

57There is a small puddle of water here.

Encounter: Killer Bees (2)
Treasure: None.
 
58A metallic smell assails your nostrils.

59This area smells of rotting vegetation.

Encounter: Gnomes (2)
Treasure: As per monster type.
60

 
61

Encounter: Acolytes (7)
Treasure: As per monster type.
62

63There is a pile of ashes here.

Encounter: Kobolds (12)
Treasure: None.
 
64This area smells faintly of urine. The wall here is damp.

65This area has a stale, fetid smell. There are bones scattered here.

66There are several small stones here.

 
67There is a torch stub here.

68An acrid smell assails your nostrils.

69A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here.

 
70

Encounter: Green Slimes (4)
Treasure: None.
71

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
72This area has a pleasant, earthy smell. There is a torch stub here.

Treasure: 400sp.
 
73There is a putrid smell coming from something nearby. The wall here is damp.

74

75

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
76

77

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee