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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 2 | This area has a stale, fetid smell. There is a candle stub here. | 3 | The wall here is damp. Encounter: Snakes, Cobra (1) Treasure: None. |
| 4 | Encounter: Halflings (9) Treasure: As per monster type. | 5 | There is a splintered club here. | 6 | This area smells faintly of manure. This area is covered in cobwebs. |
| 7 | A slight updraft blows through this area. This area has a stale, fetid smell. There is a mold growing here. Treasure: 300sp. | 8 | A metallic smell assails your nostrils. | 9 | This area has a pleasant, earthy smell. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | This area smells faintly of manure. This area is very dusty. Treasure: 300sp, 60gp. | 11 | This area is covered in cobwebs. | 12 | This area has a pleasant, earthy smell. |
| 13 | It is misty here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 14 | A cold air current blows through this area. It is foggy here, making it difficult to see. | 15 | The air here is very hot. A haze of dust hangs in the air. |
| 16 | 17 | This area smells faintly of urine. Teeth and fangs are scattered here. Treasure: 100sp. | 18 | ||
| 19 | Encounter: Skeletons (7) Treasure: None. | 20 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | This area is covered in rubble and dirt. Encounter: Acolytes (2) Treasure: As per monster type. |
| 22 | Encounter: Kobolds (8) Treasure: None. | 23 | Teeth and fangs are scattered here. Trap: Poison gas: Save vs. Poison or die. | 24 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 25 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 26 | There are fungi growing here. | 27 | The air here is very hot. There is a salty, wet smell to this area. There is a mold growing here. Encounter: Goblins (7) Treasure: None. |
| 28 | A slight breeze blows through this area. | 29 | Encounter: Sprites (8) Treasure: None. | 30 | There are bits of fur and hair scattered around here. Encounter: Killer Bees (5) Treasure: As per monster type. |
| 31 | 32 | A strong, moaning wind blows through this area. There is water dripping here. | 33 | The air here is very cold. There are cracks in the ceiling here. Encounter: Traders (7) Treasure: As per monster type. | |
| 34 | This area is covered in rubble and dirt. | 35 | A strong, moaning wind blows through this area. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | This area is covered in rubble and dirt. Encounter: Lizards, Gecko (3) Treasure: None. |
| 37 | There is a bent and rusted iron bar here. | 38 | This area smells faintly of manure. | 39 | It is foggy here, making it difficult to see. Guano covers this area. Treasure: 600sp. |
| 40 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 41 | It is misty here. There is a bent copper coin lying here. Encounter: Gnomes (3) Treasure: As per monster type. | 42 | Encounter: Stirges (10) Treasure: None. |
| 43 | A strong, moaning wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | This area has a stale, fetid smell. There are food scraps scattered here. Treasure: 600sp. | 45 | Treasure: 300sp, 50gp. |
| 46 | The air here is very hot. There is water dripping here. | 47 | It is misty here. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of dung here. |
| 49 | Encounter: Skeletons (10) Treasure: None. | 50 | This area is covered in rubble and dirt. Encounter: Killer Bees (7) Treasure: As per monster type. | 51 | |
| 52 | There is water dripping here. | 53 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a rusted spike here. Encounter: Gnomes (3) Treasure: As per monster type. |
| 55 | This area is covered in cobwebs. Encounter: Goblins (5) Treasure: None. | 56 | Encounter: Shrews, Giant (2) Treasure: As per monster type. | 57 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 400sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 58 | 59 | There is a salty, wet smell to this area. There are fungi growing here. Trap: Poison gas: Save vs. Poison or die. | 60 | Encounter: Snakes, Cobra (5) Treasure: None. | |
| 61 | There is a pile of straw here. Encounter: Killer Bees (7) Treasure: As per monster type. | 62 | A metallic smell assails your nostrils. The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |