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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Scarlet Shambles of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A strong, gusting wind blows through this area. An acrid smell assails your nostrils.

3This area smells faintly of manure.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
4A metallic smell assails your nostrils. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5The air here is very hot. This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Stirges (6)
Treasure: None.
6There is a pile of rags here.

 
7There is a salty, wet smell to this area. There are scratches on the wall here.

Encounter: Wolves (7)
Treasure: As per monster type.
8

9A slight downdraft blows through this area.

 
10There is a salty, wet smell to this area. There is water dripping here.

11A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Dwarves (3)
Treasure: As per monster type.
12

Treasure: 400sp, 5 jewelry.
 
13A haze of smoke hangs in the air. There are bones scattered here.

14This area has a stale, fetid smell.

Encounter: Dwarves (2)
Treasure: None.
15A strong, gusting wind blows through this area.

Treasure: 100sp.
 
16It is foggy here, making it difficult to see.

17The air here is very hot.

Encounter: Acolytes (4)
Treasure: None.
18There is a pile of dung here.

 
19A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20A strong wind blows through this area. The ceiling here is damp.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21This area smells faintly of manure. There is a slimy coating on the floor here.

 
22A haze of dust hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
23Fog gathers and swirls on the floor, concealing it.

24A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25The air here is very hot. A haze of smoke hangs in the air. There is a broken bottle here.

26A haze of dust hangs in the air. There are rotting wood pieces here.

Encounter: Bandits (5)
Treasure: None.
27The air here is very cold. There are cracks in the floor here.

 
28This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

29A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 600sp, 20gp.
30There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
31There is a putrid smell coming from something nearby.

Encounter: Traders (6)
Treasure: None.
32

Encounter: Snakes, Cobra (2)
Treasure: None.
33A cold air current blows through this area. This area smells faintly of manure. There are cracks in the floor here.

 
34The wall here is damp.

35The air here is very hot. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: None.
36There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There is a torch stub here.

Encounter: Bandits (5)
Treasure: As per monster type.
38A gusting breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Guano covers this area.

39A strong wind blows through this area. This area smells faintly of manure.

 
40

Encounter: Green Slimes (4)
Treasure: As per monster type.
41There is a broken arrow here.

Encounter: Goblins (5)
Treasure: As per monster type.
42

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: None.
44There is a pile of ashes here.

45The air here is very hot.

 
46

47The air here is very hot. There is a torn leather boot here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48There is a large puddle of water here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49

50There are cracks in the wall here.

51

Encounter: Gnomes (6)
Treasure: None.
 
52

Encounter: Bandits (1)
Treasure: None.
53It is foggy here, making it difficult to see.

Encounter: Dwarves (3)
Treasure: None.
54A slight, damp breeze blows through this area.

Encounter: Skeletons (9)
Treasure: None.
 
55A slight updraft blows through this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
56An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
57

Encounter: Sprites (11)
Treasure: None.
 
58There is water dripping here.

59An acrid smell assails your nostrils.

60This area has a stale, fetid smell.

 
61This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
62A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

63This area has a pleasant, earthy smell.

Encounter: Traders (3)
Treasure: As per monster type.
 
64This area smells faintly of urine.

Treasure: 600sp.
65This area smells faintly of manure. This area is very dusty.

Encounter: Goblins (8)
Treasure: None.
66The air here smells of smoke. There are sticks scattered here.

 
67There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
68A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69A cold air current blows through this area. The wall here is damp.

 
70

71

Encounter: Acolytes (1)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee