User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ebon Sanctum of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Goblins (5)
Treasure: None.
2

3A strong, moaning wind blows through this area.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4

Encounter: Skeletons (8)
Treasure: None.
5

Trap: Poison gas: Save vs. Poison or die.
6

Encounter: Halflings (11)
Treasure: None.
 
7The air here is very cold. This area has a stale, fetid smell.

Treasure: 600sp, 30gp.
8A strong updraft blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
9This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pick handle here.

 
10This area smells of rotting vegetation. Guano covers this area.

11

12A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a candle stub here.

 
13

Treasure: 400sp, 50gp.
14The air here is very cold.

Encounter: Goblins (8)
Treasure: None.
15

Encounter: Gnomes (3)
Treasure: None.
 
16This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

18There is a broken bottle here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
19A cold air current blows through this area. An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20A chlorine-like smell assails your nostrils. There is a pile of ashes here.

21

Encounter: Orcs (5)
Treasure: None.
 
22This area smells faintly of manure. This area is covered in rubble and dirt.

23There is a cracked hammer head here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
24There is a pile of ashes here.

 
25

Treasure: 500sp.
26There are cracks in the floor here.

27A strong wind blows through this area. The air here smells of smoke. There is a candle stub here.

Treasure: 400sp, 50gp.
 
28There is a splintered club here.

29The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
 
31A strong wind blows through this area. There is a badly dented helmet here.

32

Treasure: 200sp, 60gp.
33This area smells of rotting vegetation. There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

35

36There is a putrid smell coming from something nearby.

 
37A cold air current blows through this area. It is misty here.

Encounter: Skeletons (6)
Treasure: None.
38

39The air here is very cold.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
40This area smells faintly of manure. There is a small puddle of water here.

Treasure: 100sp, 30gp.
41The wall here is damp.

42

Encounter: Gnomes (2)
Treasure: As per monster type.
 
43This area has a pleasant, earthy smell. There are fungi growing here.

44A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
45A strong updraft blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
46This area is very dusty.

47This area has a pleasant, earthy smell.

48The air here is very cold. There is dried blood here.

 
49

Encounter: Goblins (3)
Treasure: None.
50A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51

 
52There is water dripping here.

53There are several small stones here.

Encounter: Gnomes (1)
Treasure: None.
54There are bones scattered here.

 
55A slight updraft blows through this area. There is a broken pole here.

56The air here is very hot. There are rotting wood pieces here.

Encounter: Acolytes (2)
Treasure: As per monster type.
57The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 200sp, 30gp, 2 jewelry.
 
58A slight downdraft blows through this area. There is a salty, wet smell to this area. There is a trickle of water here.

59There is a badly dented helmet here.

Encounter: Goblins (6)
Treasure: As per monster type.
60There is a broken arrow here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61There is a broken bottle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62The wall here is damp.

63

Encounter: Skeletons (8)
Treasure: None.
 
64A haze of smoke hangs in the air. There are cracks in the wall here.

65Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Goblins (5)
Treasure: None.
66An acrid smell assails your nostrils. There is a candle stub here.

 
67This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

68There is a torch stub here.

69

 
70Fog gathers and swirls on the floor, concealing it.

71

Treasure: 500sp, 50gp.
72This area smells faintly of manure. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Stirges (9)
Treasure: None.
 
73There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
74A slight, damp breeze blows through this area.

75The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
76This area smells faintly of manure. The wall here is damp.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
77A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78There is a putrid smell coming from something nearby.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
79

Treasure: 400sp.
80A strong, moaning wind blows through this area.

Encounter: Orcs (2)
Treasure: As per monster type.
81There is water dripping here.

 
82

83A cold air current blows through this area.

Encounter: Halflings (14)
Treasure: None.
84This area has a pleasant, earthy smell. There is a small puddle of water here.

 
85There is a torn sack here.

Encounter: Wolves (7)
Treasure: None.
86A slight breeze blows through this area. The wall here is damp.

87

Encounter: Goblins (5)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee