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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Encounter: Orcs (4) Treasure: None. | 2 | 3 | There are rotting wood pieces here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 4 | A cold air current blows through this area. There is water dripping here. | 5 | The air here is very hot. The smell of ozone assails your nostrils. Encounter: Traders (7) Treasure: None. | 6 | Treasure: 100sp. |
| 7 | This area has a stale, fetid smell. This area is covered in cobwebs. | 8 | The air here is very hot. Encounter: Stirges (9) Treasure: As per monster type. | 9 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There are scratches on the wall here. Treasure: 200sp, 30gp. |
| 10 | 11 | There is a pile of dung here. | 12 | This area smells faintly of manure. | |
| 13 | There is a candle stub here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 14 | This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. | 15 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 16 | 17 | It is foggy here, making it difficult to see. Guano covers this area. Encounter: Dwarves (6) Treasure: As per monster type. | 18 | There is a candle stub here. | |
| 19 | A gusting breeze blows through this area. A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 20 | There is a badly dented helmet here. | 21 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Treasure: 100sp. |
| 22 | This area smells faintly of manure. There is dried blood here. Encounter: Orcs (6) Treasure: As per monster type. | 23 | Treasure: 200sp, 50gp. | 24 | This area smells faintly of manure. |
| 25 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here. Encounter: Kobolds (9) Treasure: None. | 26 | This area smells faintly of manure. There is a broken sword blade here. Trap: Fog: Looks like poison gas, but harmless. | 27 | This area has a stale, fetid smell. There are bits of fur and hair scattered around here. Treasure: 300sp, 60gp. |
| 28 | 29 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | Encounter: Sprites (9) Treasure: As per monster type. | |
| 31 | The air here is very hot. Encounter: Bandits (6) Treasure: None. | 32 | A slight, damp breeze blows through this area. | 33 | This area is covered in rubble and dirt. |
| 34 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. | 35 | There is a corroded chain here. Encounter: Orcs (7) Treasure: As per monster type. | 36 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The ceiling here is damp. Encounter: Acolytes (2) Treasure: None. |
| 37 | 38 | A strong updraft blows through this area. This area smells faintly of manure. | 39 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 40 | Pottery shards are scattered here. | 41 | This area has a pleasant, earthy smell. | 42 | The air here smells of smoke. |
| 43 | There is water dripping here. | 44 | A strong downdraft blows through this area. This area smells faintly of manure. | 45 | A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. |
| 46 | There is a broken arrow here. | 47 | 48 | ||
| 49 | 50 | 51 | This area has a stale, fetid smell. Encounter: Goblins (3) Treasure: None. | ||
| 52 | A strong wind blows through this area. | 53 | A haze of smoke hangs in the air. There is a mold growing here. | 54 | There is a salty, wet smell to this area. There is a mold growing here. Encounter: Orcs (7) Treasure: None. |
| 55 | A metallic smell assails your nostrils. There is a torn sack here. | 56 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | A haze of smoke hangs in the air. The wall here is damp. |
| 58 | This area is very dusty. Encounter: Gnomes (5) Treasure: None. | 59 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here. Treasure: 200sp, 30gp, 1 gems. | 60 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Dwarves (4) Treasure: As per monster type. |
| 61 | The air here is very cold. There is a pile of ashes here. | 62 | This area smells faintly of urine. There are rotting wood pieces here. | 63 | A strong wind blows through this area. The air here smells of smoke. This area is covered in cobwebs. Encounter: Kobolds (11) Treasure: None. |
| 64 | The air here is very cold. There is a broken pole here. Encounter: Dwarves (4) Treasure: None. | 65 | This area smells faintly of manure. This area is covered in cobwebs. | 66 | Encounter: Halflings (5) Treasure: As per monster type. |
| 67 | There are rotting wood pieces here. | 68 | There is a splintered club here. | 69 | There is a large puddle of water here. |
| 70 | 71 | This area has a pleasant, earthy smell. Encounter: Skeletons (10) Treasure: None. | 72 | This area is covered in cobwebs. Encounter: Beetles, Fire (4) Treasure: As per monster type. | |
| 73 | A strong downdraft blows through this area. This area is covered in rubble and dirt. Treasure: 100sp. | 74 | This area has a pleasant, earthy smell. There is a broken sword blade here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 76 | The smell of ozone assails your nostrils. There are rotting wood pieces here. | 77 | A cold air current blows through this area. The smell of ozone assails your nostrils. | 78 | A slight breeze blows through this area. Guano covers this area. |
| 79 | There are cracks in the floor here. Encounter: Goblins (5) Treasure: As per monster type. | 80 | There is a pile of dung here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 81 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 82 | Encounter: Skeletons (8) Treasure: As per monster type. | 83 | Encounter: Traders (3) Treasure: None. |