User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ancient Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. It is foggy here, making it difficult to see. Guano covers this area.

2There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: As per monster type.
 
4A gusting breeze blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6A haze of smoke hangs in the air.

 
7An acrid smell assails your nostrils.

8This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (4)
Treasure: None.
9

 
10A chlorine-like smell assails your nostrils.

11There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
12It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13The air here smells of smoke.

Encounter: Wolves (12)
Treasure: As per monster type.
14

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
15A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here.

 
16A strong wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

17

Encounter: Shrews, Giant (9)
Treasure: None.
18This area has a pleasant, earthy smell.

 
19This area has a stale, fetid smell. There are food scraps scattered here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Wolves (8)
Treasure: As per monster type.
21This area has a pleasant, earthy smell. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

Encounter: Kobolds (10)
Treasure: None.
23This area is covered in cobwebs.

24There is water dripping here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
25

26There are dry leaves and twigs scattered here.

Encounter: Wolves (3)
Treasure: As per monster type.
27A slight breeze blows through this area. This area smells faintly of manure.

 
28A strong, moaning wind blows through this area. This area smells faintly of manure.

29There is a small puddle of water here.

30There is a pile of dung here.

Encounter: Goblins (6)
Treasure: None.
 
31The air here is very cold. It is foggy here, making it difficult to see.

32There is a cracked hammer head here.

Encounter: Sprites (13)
Treasure: As per monster type.
33A haze of smoke hangs in the air.

 
34Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A strong wind blows through this area. There is a putrid smell coming from something nearby.

36

Encounter: Shrews, Giant (10)
Treasure: None.
 
37The air here is very cold. There is a cracked hammer head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38There is a putrid smell coming from something nearby. There is a trickle of water here.

39A slight updraft blows through this area. There is a bent and rusted iron bar here.

 
40

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
41This area has a stale, fetid smell. This area is very dusty.

Treasure: 100sp, 10gp.
42There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
 
43

44A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
45

Encounter: Orcs (4)
Treasure: None.
 
46

47A cold air current blows through this area. This area smells of rotting vegetation.

48This area smells faintly of manure.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
49

Treasure: 100sp, 10gp.
50Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51There is a broken pole here.

 
52Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
53The air here smells of smoke. There is a pick handle here.

54A haze of dust hangs in the air.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
55A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: As per monster type.
56There is a broken pole here.

Encounter: Kobolds (12)
Treasure: None.
57There is a small puddle of water here.

 
58A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

59This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: None.
60A strong updraft blows through this area.

 
61A metallic smell assails your nostrils. Guano covers this area.

Encounter: Sprites (7)
Treasure: None.
62

Treasure: 100sp, 30gp.
63

 
64The air here smells of smoke. This area is covered in rubble and dirt.

Encounter: Dwarves (4)
Treasure: None.
65A cold air current blows through this area. This area has a pleasant, earthy smell. There is a splintered club here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
66A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
67The air here is very hot. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

68The hilt of a broken dagger is lying here.

Treasure: 600sp.
69A cold air current blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
70A metallic smell assails your nostrils. Pottery shards are scattered here.

71Fog gathers and swirls on the floor, concealing it. The wall here is damp.

72This area smells faintly of manure.

 
73There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74The air here is very hot. There is a pile of dung here.

75

 
76It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 600sp, 20gp.
77A cold air current blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Gnomes (5)
Treasure: As per monster type.
78The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Skeletons (6)
Treasure: None.
 
79

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80There is a putrid smell coming from something nearby. It is misty here. The remnants of a rope are here, rotten.

81This area has a stale, fetid smell. This area is very dusty.

 
82There are bits of fur and hair scattered around here.

Encounter: Stirges (7)
Treasure: None.
83This area has a pleasant, earthy smell. There is a cracked flask here.

Encounter: Skeletons (8)
Treasure: None.
84There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
 
85This area has a stale, fetid smell.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee