This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A haze of dust hangs in the air. This area is covered in cobwebs. | 2 | The wall here is damp. Encounter: Skeletons (7) Treasure: As per monster type. | 3 | Encounter: Traders (1) Treasure: As per monster type. |
| 4 | There is a salty, wet smell to this area. | 5 | This area is very dusty. | 6 | The smell of ozone assails your nostrils. It is misty here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | There is a salty, wet smell to this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | The remnants of a rope are here, rotten. Encounter: Halflings (9) Treasure: As per monster type. | 9 | Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 10 | A strong wind blows through this area. | 11 | A haze of smoke hangs in the air. Guano covers this area. Encounter: Green Slimes (4) Treasure: None. | 12 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. |
| 13 | 14 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. Encounter: Kobolds (14) Treasure: As per monster type. | 15 | The remnants of a rope are here, rotten. Encounter: Stirges (9) Treasure: None. | |
| 16 | 17 | There is a torn sack here. | 18 | The air here smells of smoke. There is a slimy coating on the ceiling here. Treasure: 100sp. | |
| 19 | This area smells faintly of urine. There are dry leaves and twigs scattered here. | 20 | The air here smells of smoke. There is a slimy coating on the floor here. | 21 | A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | Encounter: Orcs (4) Treasure: None. | 23 | There are sticks scattered here. | 24 | The air here is very hot. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | The air here is very hot. The wall here is damp. Encounter: Wolves (9) Treasure: None. | 26 | There is a putrid smell coming from something nearby. The wall here is damp. | 27 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (10) Treasure: As per monster type. |
| 28 | An acrid smell assails your nostrils. Encounter: Gnomes (4) Treasure: As per monster type. | 29 | A chlorine-like smell assails your nostrils. | 30 | The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air. There are rotting wood pieces here. Encounter: Spiders, Crab (3) Treasure: None. |
| 31 | A slight breeze blows through this area. The smell of ozone assails your nostrils. | 32 | Encounter: Halflings (9) Treasure: As per monster type. | 33 | The air here is very hot. A haze of dust hangs in the air. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 34 | A slight updraft blows through this area. Encounter: Lizards, Gecko (2) Treasure: None. | 35 | A slight updraft blows through this area. The smell of ozone assails your nostrils. There are cracks in the floor here. | 36 | The smell of ozone assails your nostrils. There is a broken pole here. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 37 | The air here is very cold. It is foggy here, making it difficult to see. | 38 | The air here is very cold. Guano covers this area. | 39 | |
| 40 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a trickle of water here. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 41 | A strong wind blows through this area. The air here smells of smoke. This area is very dusty. Encounter: Gnomes (3) Treasure: None. | 42 | There are cracks in the floor here. |
| 43 | A slight, damp breeze blows through this area. The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 44 | This area has a stale, fetid smell. This area is covered in rubble and dirt. Encounter: Bandits (8) Treasure: As per monster type. | 45 | |
| 46 | A strong updraft blows through this area. Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 | A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. |
| 49 | There are bits of fur and hair scattered around here. | 50 | This area has a stale, fetid smell. Encounter: Sprites (14) Treasure: None. | 51 | A slight downdraft blows through this area. It is misty here. Encounter: Spiders, Crab (2) Treasure: None. |
| 52 | 53 | The air here is very cold. | 54 | A slight breeze blows through this area. This area is covered in cobwebs. | |
| 55 | This area is covered in cobwebs. | 56 | 57 | A cold air current blows through this area. | |
| 58 | A haze of smoke hangs in the air. There are cracks in the floor here. Treasure: 100sp. | 59 | There are cracks in the wall here. | 60 | The air here is very cold. This area smells faintly of urine. |
| 61 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 62 | 63 | There is a torch stub here. | |
| 64 | This area smells faintly of manure. | 65 | Your nostrils are overwhelmed by a sulphurous smell. | 66 | A slight breeze blows through this area. There are scratches on the wall here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 67 | A slight breeze blows through this area. This area smells of rotting vegetation. | 68 | This area has a stale, fetid smell. | 69 | The air here is very hot. |
| 70 | There is a broken bottle here. Encounter: Shrews, Giant (4) Treasure: None. |