This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A haze of dust hangs in the air. Treasure: 500sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 | A strong, gusting wind blows through this area. This area is covered in cobwebs. | 3 | A cold air current blows through this area. This area smells faintly of manure. |
| 4 | 5 | This area smells faintly of manure. Encounter: Halflings (9) Treasure: As per monster type. | 6 | A haze of smoke hangs in the air. Encounter: Bandits (7) Treasure: None. | |
| 7 | This area smells faintly of urine. Encounter: Bandits (5) Treasure: As per monster type. | 8 | The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty. | 9 | |
| 10 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. | 11 | This area has a pleasant, earthy smell. This area is very dusty. Encounter: Skeletons (7) Treasure: None. | 12 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. |
| 13 | This area smells faintly of manure. Encounter: Goblins (4) Treasure: As per monster type. | 14 | This area has a stale, fetid smell. There are food scraps scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 | This area has a stale, fetid smell. There is a blunt javelin head here. |
| 16 | A slight updraft blows through this area. It is foggy here, making it difficult to see. Treasure: 200sp, 30gp. | 17 | This area smells faintly of urine. There is a large puddle of water here. | 18 | Encounter: Gnomes (6) Treasure: None. |
| 19 | The air here is very hot. An acrid smell assails your nostrils. There is a broken arrow here. Encounter: Goblins (8) Treasure: None. | 20 | This area has a pleasant, earthy smell. | 21 | Encounter: Skeletons (9) Treasure: As per monster type. |
| 22 | This area smells faintly of urine. | 23 | There are several small stones here. | 24 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | A cold air current blows through this area. There is a pile of straw here. Encounter: Skeletons (8) Treasure: As per monster type. | 26 | The air here is very hot. A chlorine-like smell assails your nostrils. There is water dripping here. Treasure: 400sp, 30gp, 1 magic item. | 27 | There is a trickle of water here. |
| 28 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. | 29 | Fog gathers and swirls on the floor, concealing it. There are fungi growing here. Treasure: 400sp, 30gp. | 30 | A strong wind blows through this area. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 31 | Encounter: Bandits (6) Treasure: As per monster type. | 32 | The smell of ozone assails your nostrils. There is a corroded chain here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | |
| 34 | A cold air current blows through this area. Treasure: 300sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 35 | This area has a stale, fetid smell. Guano covers this area. | 36 | A slight breeze blows through this area. |
| 37 | A strong wind blows through this area. This area smells faintly of manure. Encounter: Shrews, Giant (8) Treasure: None. | 38 | A strong, gusting wind blows through this area. Encounter: Skeletons (7) Treasure: As per monster type. | 39 | A strong wind blows through this area. There are scratches on the wall here. Encounter: Halflings (12) Treasure: As per monster type. |
| 40 | 41 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Encounter: Skeletons (6) Treasure: None. | 42 | A strong downdraft blows through this area. This area smells of rotting vegetation. | |
| 43 | The air here is very hot. Encounter: Snakes, Cobra (4) Treasure: None. | 44 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Treasure: 300sp. | 45 | An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. Encounter: Shrews, Giant (3) Treasure: None. |
| 46 | There is water dripping here. Encounter: Traders (7) Treasure: As per monster type. | 47 | There is a torn leather boot here. Encounter: Sprites (12) Treasure: None. | 48 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here. |
| 49 | 50 | A haze of dust hangs in the air. | 51 | Treasure: 600sp, 40gp. | |
| 52 | There are several small stones here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | 54 | This area has a pleasant, earthy smell. This area is very dusty. | |
| 55 | This area is very dusty. | 56 | Fog gathers and swirls on the floor, concealing it. Encounter: Stirges (1) Treasure: None. | 57 | A slight, damp breeze blows through this area. There is a small puddle of water here. Encounter: Snakes, Cobra (2) Treasure: None. |
| 58 | This area smells of rotting vegetation. Treasure: 500sp. | 59 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are rotting wood pieces here. | 60 | There are rotting wood pieces here. Treasure: 200sp. |
| 61 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 62 | The air here is very hot. This area smells faintly of urine. Encounter: Acolytes (3) Treasure: None. | 63 | A chlorine-like smell assails your nostrils. The wall here is damp. Encounter: Dwarves (6) Treasure: As per monster type. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. | 65 | There is water dripping here. | 66 | Encounter: Halflings (9) Treasure: None. |
| 67 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. | 68 | The smell of ozone assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 70 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | There are sticks scattered here. Treasure: 300sp. |