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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Tenebrous Mountain of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Orcs (8)
Treasure: None.
2

3Pottery shards are scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
4There is a badly dented helmet here.

5

Treasure: 500sp, 1 magic item.
6The air here is very cold. A metallic smell assails your nostrils.

Encounter: Halflings (5)
Treasure: None.
 
7A cold air current blows through this area.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
8A cold air current blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

9

Encounter: Orcs (4)
Treasure: As per monster type.
 
10There is a putrid smell coming from something nearby.

11A cold air current blows through this area. This area is covered in cobwebs.

12A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

 
13There is a pile of dung here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Traders (7)
Treasure: As per monster type.
15This area has a pleasant, earthy smell.

 
16There is water dripping here.

17There is a small puddle of water here.

Treasure: 500sp, 20gp.
18This area has a stale, fetid smell. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

20There is a blunt javelin head here.

21It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
22This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (5)
Treasure: As per monster type.
23

Encounter: Orcs (5)
Treasure: None.
24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26This area smells of rotting vegetation. It is misty here. There is a pile of ashes here.

27

Encounter: Halflings (7)
Treasure: As per monster type.
 
28

29A haze of smoke hangs in the air.

30There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
31The air here is very hot.

Treasure: 100sp, 10gp.
32Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

Encounter: Acolytes (2)
Treasure: As per monster type.
33The air here is very hot. There are cracks in the ceiling here.

Treasure: 400sp, 50gp.
 
34There is a badly dented helmet here.

35A slight, damp breeze blows through this area. This area has a stale, fetid smell.

36A gusting breeze blows through this area. A haze of dust hangs in the air.

 
37A slight downdraft blows through this area.

Encounter: Halflings (7)
Treasure: As per monster type.
38A strong updraft blows through this area. There is a torch stub here.

Encounter: Orcs (5)
Treasure: As per monster type.
39

 
40This area smells of rotting vegetation.

Treasure: 100sp, 30gp.
41An acrid smell assails your nostrils. There is dried blood here.

42This area smells faintly of manure.

 
43

Encounter: Bandits (1)
Treasure: As per monster type.
44The air here is very cold. It is foggy here, making it difficult to see.

Treasure: 600sp.
45The wall here is damp.

Encounter: Bandits (1)
Treasure: None.
 
46This area smells of rotting vegetation.

Treasure: 400sp.
47There is a putrid smell coming from something nearby.

48

Treasure: 300sp.
Trap: Illusion of monsters: Goblins (4)
 
49A strong, moaning wind blows through this area. Pottery shards are scattered here.

Encounter: Bandits (2)
Treasure: None.
50This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
51Guano covers this area.

Encounter: Bandits (6)
Treasure: None.
 
52A strong wind blows through this area. This area has a stale, fetid smell.

Treasure: 300sp, 30gp.
53

54This area has a pleasant, earthy smell. There is a trickle of water here.

 
55This area has a stale, fetid smell.

56This area smells faintly of manure. There is a mold growing here.

57

Encounter: Lizards, Gecko (2)
Treasure: None.
 
58There is a slimy coating on the floor here.

59There is a small puddle of water here.

60

Trap: Fog: Looks like poison gas, but harmless.
 
61There is water dripping here.

Encounter: Wolves (7)
Treasure: None.
62This area has a pleasant, earthy smell. There is a pile of dung here.

63

Treasure: 200sp.
 
64

65

Encounter: Green Slimes (3)
Treasure: None.
66This area is covered in rubble and dirt.

Treasure: 300sp.
 
67A strong updraft blows through this area. The air here smells of smoke. There are cracks in the floor here.

68A strong, moaning wind blows through this area. A haze of dust hangs in the air.

69It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
70This area is very dusty.

Encounter: Wolves (8)
Treasure: As per monster type.
71A haze of dust hangs in the air. There are several small stones here.

72A cold air current blows through this area. This area smells faintly of manure. There is a broken arrow here.

 
73A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Bandits (1)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee