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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Encounter: Skeletons (7) Treasure: None. | 2 | 3 | A metallic smell assails your nostrils. Encounter: Killer Bees (9) Treasure: None. | |
| 4 | Encounter: Killer Bees (6) Treasure: None. | 5 | The remnants of a rope are here, rotten. | 6 | A chlorine-like smell assails your nostrils. Treasure: 500sp. Trap: Poison snake: 1 hit dice. |
| 7 | An acrid smell assails your nostrils. | 8 | This area smells faintly of manure. | 9 | Encounter: Halflings (14) Treasure: As per monster type. |
| 10 | There is a pile of ashes here. Encounter: Skeletons (8) Treasure: As per monster type. | 11 | There is a trickle of water here. Encounter: Halflings (7) Treasure: None. | 12 | The wall here is damp. |
| 13 | Encounter: Wolves (7) Treasure: None. | 14 | The air here smells of smoke. The remnants of a rope are here, rotten. | 15 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. |
| 16 | A cold air current blows through this area. This area smells faintly of urine. Treasure: 100sp, 10gp. | 17 | This area smells of rotting vegetation. Encounter: Acolytes (2) Treasure: None. | 18 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 19 | There is a putrid smell coming from something nearby. There is a pile of rags here. Encounter: Spiders, Crab (2) Treasure: None. | 20 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here. Encounter: Lizards, Gecko (2) Treasure: None. | 21 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | A strong wind blows through this area. This area smells of rotting vegetation. | 23 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (4) Treasure: None. | 24 | The air here is very hot. There is a putrid smell coming from something nearby. Encounter: Lizards, Gecko (2) Treasure: None. |
| 25 | This area has a stale, fetid smell. | 26 | A strong downdraft blows through this area. This area has a stale, fetid smell. There is a torch stub here. Encounter: Skeletons (9) Treasure: None. | 27 | This area smells of rotting vegetation. Treasure: 300sp, 30gp. |
| 28 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here. | 29 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | The air here is very cold. An acrid smell assails your nostrils. There are sticks scattered here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 32 | There is a torn leather boot here. Encounter: Kobolds (8) Treasure: As per monster type. | 33 | This area smells of rotting vegetation. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | The ceiling here is damp. Encounter: Green Slimes (1) Treasure: As per monster type. | 35 | This area smells faintly of manure. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 36 | A slight breeze blows through this area. |
| 37 | This area smells faintly of manure. | 38 | This area has a pleasant, earthy smell. Encounter: Dwarves (3) Treasure: None. | 39 | This area has a pleasant, earthy smell. Treasure: 300sp. Trap: Illusion of monsters: Acolytes (2) |
| 40 | There is a pile of rags here. Encounter: Traders (1) Treasure: As per monster type. | 41 | It is foggy here, making it difficult to see. | 42 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. |
| 43 | A haze of smoke hangs in the air. There is a torn sack here. | 44 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of straw here. | 45 | A slight, damp breeze blows through this area. There is a candle stub here. |
| 46 | A haze of smoke hangs in the air. | 47 | There is a badly dented helmet here. | 48 | There is a putrid smell coming from something nearby. There are food scraps scattered here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. |
| 49 | A slight updraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | The air here is very hot. This area smells faintly of manure. Encounter: Sprites (3) Treasure: None. | 51 | There are rotting wood pieces here. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 52 | A strong, moaning wind blows through this area. | 53 | Encounter: Spiders, Crab (4) Treasure: None. | 54 | This area has a pleasant, earthy smell. There is a pile of rags here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | This area smells of rotting vegetation. There are cracks in the wall here. | 56 | There is water dripping here. Encounter: Sprites (10) Treasure: As per monster type. | 57 | There is water dripping here. |
| 58 | There are rotting wood pieces here. | 59 | There is a pile of ashes here. Encounter: Wolves (8) Treasure: None. | 60 | There is a slimy coating on the floor here. Encounter: Snakes, Cobra (6) Treasure: None. |
| 61 | A cold air current blows through this area. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 62 | Encounter: Killer Bees (7) Treasure: As per monster type. | 63 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (4) Treasure: None. |
| 64 | The air here smells of smoke. Encounter: Sprites (10) Treasure: As per monster type. | 65 | A slight, damp breeze blows through this area. | 66 | The ceiling here is damp. Encounter: Sprites (18) Treasure: As per monster type. |
| 67 |