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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is a putrid smell coming from something nearby. Encounter: Stirges (6) Treasure: None. | 2 | A slight breeze blows through this area. Treasure: 600sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 3 | There are food scraps scattered here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 4 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 5 | It is foggy here, making it difficult to see. There is a trickle of water here. Encounter: Goblins (4) Treasure: As per monster type. | 6 | This area is covered in cobwebs. |
| 7 | It is foggy here, making it difficult to see. There is dried blood here. | 8 | There is a pile of dung here. Treasure: 200sp, 30gp. | 9 | The smell of ozone assails your nostrils. There is a bent copper coin lying here. |
| 10 | 11 | The air here is very hot. | 12 | A metallic smell assails your nostrils. There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | |
| 13 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | A strong wind blows through this area. Guano covers this area. | 15 | A slight, damp breeze blows through this area. This area smells faintly of manure. Guano covers this area. |
| 16 | A strong downdraft blows through this area. This area smells faintly of manure. | 17 | A metallic smell assails your nostrils. | 18 | The air here is very hot. |
| 19 | The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | There is a pile of dung here. Encounter: Goblins (7) Treasure: As per monster type. | 21 | The air here is very cold. |
| 22 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. | 23 | 24 | The air here is very hot. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | |
| 25 | There is a putrid smell coming from something nearby. There is a candle stub here. Encounter: Wolves (6) Treasure: As per monster type. | 26 | This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Illusion of monsters: Stirges (4) | 27 | There is a slimy coating on the wall here. Encounter: Goblins (5) Treasure: As per monster type. |
| 28 | Encounter: Beetles, Fire (7) Treasure: None. | 29 | There are food scraps scattered here. | 30 | |
| 31 | A haze of smoke hangs in the air. | 32 | A slight, damp breeze blows through this area. | 33 | A cold air current blows through this area. The air here smells of smoke. Encounter: Goblins (6) Treasure: None. |
| 34 | There is a blunt javelin head here. Encounter: Dwarves (2) Treasure: None. | 35 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here. | 36 | A strong downdraft blows through this area. A haze of smoke hangs in the air. There is water dripping here. |
| 37 | This area smells of rotting vegetation. There is a mold growing here. | 38 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 39 | The air here is very hot. There are dry leaves and twigs scattered here. Encounter: Sprites (11) Treasure: As per monster type. |
| 40 | Treasure: 500sp. | 41 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 43 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. | 44 | A slight downdraft blows through this area. It is misty here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 45 | There is a slimy coating on the floor here. Treasure: 300sp, 50gp. |
| 46 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Wolves (4) Treasure: None. | 47 | Guano covers this area. Encounter: Traders (8) Treasure: None. | 48 | There are cracks in the ceiling here. Treasure: 600sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 49 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 50 | There is water dripping here. | 51 | |
| 52 | 53 | The air here is very cold. A haze of smoke hangs in the air. Teeth and fangs are scattered here. Trap: Fog: Looks like poison gas, but harmless. | 54 | This area smells of rotting vegetation. This area is covered in cobwebs. | |
| 55 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. | 56 | A slight, damp breeze blows through this area. There are cracks in the ceiling here. Trap: Poison gas: Save vs. Poison or die. | 57 | A strong updraft blows through this area. There is a pile of ashes here. Encounter: Bandits (5) Treasure: None. |
| 58 | There is water dripping here. Encounter: Dwarves (6) Treasure: As per monster type. | 59 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here. Trap: Poison gas: Save vs. Poison or die. | 60 | This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 61 | This area has a pleasant, earthy smell. This area is very dusty. Treasure: 500sp. | 62 | A strong, gusting wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs. | 63 | It is foggy here, making it difficult to see. There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | There are sticks scattered here. | 65 | There is a putrid smell coming from something nearby. There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | 66 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 67 | This area is very dusty. | 68 | A strong updraft blows through this area. There is a bent and rusted iron bar here. | 69 | There is a broken bottle here. Trap: Fog: Looks like poison gas, but harmless. |
| 70 | Fog gathers and swirls on the floor, concealing it. |