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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unwholesome Depths of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There is a trickle of water here.

Encounter: Green Slimes (1)
Treasure: None.
2The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There is a bent copper coin lying here.

 
4

Encounter: Traders (7)
Treasure: As per monster type.
5There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
6A strong wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

 
7

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8There is a pile of ashes here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
9

 
10This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Halflings (4)
Treasure: None.
11

12A strong, moaning wind blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

 
13It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Beetles, Fire (6)
Treasure: None.
14A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There is a mold growing here.

15A chlorine-like smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
17The air here is very cold. There is a putrid smell coming from something nearby.

18The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
19

Encounter: Sprites (17)
Treasure: As per monster type.
20

Encounter: Killer Bees (2)
Treasure: None.
21

Encounter: Dwarves (4)
Treasure: As per monster type.
 
22There are dry leaves and twigs scattered here.

23The air here is very hot. This area is very dusty.

Treasure: 200sp, 20gp.
24There is a putrid smell coming from something nearby. There is a pile of rags here.

 
25

26

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27This area has a stale, fetid smell. There is water dripping here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
28

29This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
Trap: Illusion of monsters: Halflings (13)
32This area smells faintly of manure. It is foggy here, making it difficult to see. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33There is a salty, wet smell to this area. There is a small puddle of water here.

 
34The smell of ozone assails your nostrils.

Encounter: Dwarves (1)
Treasure: As per monster type.
35The air here is very hot.

Encounter: Halflings (6)
Treasure: As per monster type.
36A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Shrews, Giant (3)
Treasure: None.
 
37There is a pick handle here.

38The air here is very hot. This area is covered in cobwebs.

Treasure: 400sp.
39There is a torn leather boot here.

 
40

Trap: Fog: Looks like poison gas, but harmless.
41The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
42The air here is very hot.

 
43This area smells faintly of urine. There is a broken bottle here.

Treasure: 500sp, 60gp, 1 gems.
44The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
45

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46The air here is very hot.

Encounter: Killer Bees (7)
Treasure: None.
47A strong, gusting wind blows through this area. This area is covered in cobwebs.

48Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
49The air here is very hot. There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50The smell of ozone assails your nostrils.

51This area smells faintly of manure. Guano covers this area.

 
52

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
53It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
54A slight updraft blows through this area. There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
56It is misty here.

Treasure: 300sp, 30gp.
57

 
58A gusting breeze blows through this area.

Encounter: Orcs (4)
Treasure: None.
59

Encounter: Beetles, Fire (2)
Treasure: None.
60

Encounter: Stirges (5)
Treasure: None.
 
61

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee