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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Cold City of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

2The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

3This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Bandits (3)
Treasure: As per monster type.
 
4It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
5A strong wind blows through this area. There is a trickle of water here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
6

Encounter: Orcs (6)
Treasure: As per monster type.
 
7The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
8

9The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
10There is water dripping here.

Encounter: Stirges (3)
Treasure: As per monster type.
11The air here is very cold. There is a salty, wet smell to this area. Guano covers this area.

Treasure: 500sp, 1 magic item.
12The air here is very hot.

Encounter: Kobolds (9)
Treasure: None.
 
13A gusting breeze blows through this area.

14The air here smells of smoke. There are food scraps scattered here.

15This area has a stale, fetid smell. There is water dripping here.

 
16

Trap: Fog: Looks like poison gas, but harmless.
17The air here is very hot. A haze of smoke hangs in the air. There are cracks in the ceiling here.

18A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
19There is a bent copper coin lying here.

Treasure: 600sp, 5 gems.
Trap: Poison needle: Save vs. Poison or die.
20

Treasure: 600sp.
Trap: Illusion of monsters: Skeletons (8)
21There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22The wall here is damp.

23

Encounter: Stirges (10)
Treasure: As per monster type.
24

Treasure: 600sp, 60gp.
 
25A strong, moaning wind blows through this area. It is misty here. This area is very dusty.

26A slight updraft blows through this area. There is a pile of rags here.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27

 
28A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

29This area is very dusty.

30It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Orcs (3)
Treasure: None.
 
31

Encounter: Orcs (4)
Treasure: None.
32The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (4)
Treasure: None.
33

 
34

35The air here is very hot. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
36This area smells faintly of manure.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
37This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: As per monster type.
38

39This area smells of rotting vegetation.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
40The air here is very cold. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

41This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: None.
42This area is very dusty.

 
43This area smells of rotting vegetation.

44An acrid smell assails your nostrils.

45An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (3)
Treasure: None.
 
46An acrid smell assails your nostrils. There is water dripping here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
47This area smells faintly of manure. Guano covers this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
48

Encounter: Acolytes (3)
Treasure: None.
 
49This area is covered in cobwebs.

50

51There is a pile of rags here.

 
52There is a salty, wet smell to this area. There is water dripping here.

Treasure: 500sp, 10gp.
53There are cracks in the wall here.

54This area has a pleasant, earthy smell. There is a pile of dung here.

 
55

Encounter: Bandits (7)
Treasure: As per monster type.
56A haze of smoke hangs in the air.

57

 
58This area smells of rotting vegetation. It is foggy here, making it difficult to see.

59The ceiling here is damp.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
60A strong, gusting wind blows through this area. There is water dripping here.

Treasure: 300sp, 50gp.
 
61A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

 
64There is a pick handle here.

Encounter: Acolytes (8)
Treasure: None.
65A slight, damp breeze blows through this area.

66A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
67A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are fungi growing here.

68This area smells faintly of urine. There is a broken arrow here.

Encounter: Skeletons (9)
Treasure: None.
69The air here is very hot.

 
70A cold air current blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

71This area smells of rotting vegetation. There are scratches on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72A haze of dust hangs in the air.

 
73The smell of ozone assails your nostrils. There is a mold growing here.

Treasure: 300sp.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee