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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the ceiling here. Encounter: Dwarves (6) Treasure: As per monster type. | 3 | The air here is very hot. There is a putrid smell coming from something nearby. |
| 4 | There is water dripping here. | 5 | An acrid smell assails your nostrils. | 6 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |
| 7 | The air here is very hot. A metallic smell assails your nostrils. There is a broken bottle here. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 8 | A slight breeze blows through this area. This area has a stale, fetid smell. Treasure: 600sp, 40gp. | 9 | There is a broken sword blade here. Treasure: 200sp, 10gp. |
| 10 | A slight breeze blows through this area. There is a torn leather boot here. | 11 | This area is covered in rubble and dirt. Encounter: Kobolds (11) Treasure: As per monster type. | 12 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (1) Treasure: None. |
| 13 | Treasure: 100sp. | 14 | This area smells faintly of manure. The wall here is damp. Encounter: Traders (5) Treasure: As per monster type. | 15 | This area smells of rotting vegetation. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 16 | Trap: Poison gas: Save vs. Poison or die. | 17 | There is a broken pole here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | Encounter: Green Slimes (3) Treasure: None. |
| 19 | The air here smells of smoke. | 20 | The air here is very cold. | 21 | A strong, moaning wind blows through this area. |
| 22 | This area has a stale, fetid smell. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 23 | There is a pile of ashes here. | 24 | A cold air current blows through this area. Treasure: 400sp, 50gp. |
| 25 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 27 | This area smells of rotting vegetation. |
| 28 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Encounter: Kobolds (12) Treasure: None. | 29 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | There is a putrid smell coming from something nearby. There is a pile of ashes here. Encounter: Bandits (6) Treasure: As per monster type. |
| 31 | 32 | This area smells faintly of urine. There is dried blood here. Encounter: Stirges (7) Treasure: As per monster type. | 33 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | |
| 34 | There are fungi growing here. | 35 | Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (6) Treasure: As per monster type. | 36 | |
| 37 | This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 38 | The air here is very cold. There is a salty, wet smell to this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | There are cracks in the ceiling here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 40 | The air here is very cold. A haze of smoke hangs in the air. Encounter: Gnomes (3) Treasure: As per monster type. | 41 | There is a small puddle of water here. | 42 | The air here is very cold. This area is very dusty. |
| 43 | This area is covered in cobwebs. Encounter: Sprites (9) Treasure: None. | 44 | This area smells faintly of manure. There is a pile of dung here. Encounter: Spiders, Crab (2) Treasure: None. | 45 | There is a mold growing here. Encounter: Acolytes (1) Treasure: As per monster type. |
| 46 | A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 47 | A slight breeze blows through this area. There is a bent and rusted iron bar here. Treasure: 100sp, 10gp. | 48 | A slight breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
| 49 | There is a slimy coating on the floor here. | 50 | There is a pile of dung here. | 51 | A slight, damp breeze blows through this area. There are bones scattered here. |
| 52 | This area is covered in cobwebs. | 53 | 54 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of dust hangs in the air. This area is covered in cobwebs. Encounter: Stirges (7) Treasure: None. | |
| 55 | There is a putrid smell coming from something nearby. There is a pick handle here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | This area is very dusty. | 57 | Trap: Poison gas: Save vs. Poison or die. |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (3) Treasure: As per monster type. | 59 | There are several small stones here. | 60 | There is a blunt javelin head here. |
| 61 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | A strong, moaning wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 63 | Encounter: Skeletons (9) Treasure: As per monster type. |
| 64 | Encounter: Dwarves (6) Treasure: None. | 65 | There are bits of fur and hair scattered around here. | 66 | Guano covers this area. Encounter: Acolytes (6) Treasure: As per monster type. |
| 67 | This area has a pleasant, earthy smell. There is a pile of dung here. Encounter: Kobolds (11) Treasure: As per monster type. | 68 | There is a candle stub here. | 69 | A cold air current blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | Teeth and fangs are scattered here. Encounter: Shrews, Giant (9) Treasure: None. | 71 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | There is a putrid smell coming from something nearby. There is water dripping here. |
| 73 | This area is covered in cobwebs. Treasure: 200sp. Trap: Illusion of monsters: Spiders, Crab (1) | 74 | This area has a pleasant, earthy smell. There is a rusted spike here. Encounter: Skeletons (7) Treasure: None. | 75 | The wall here is damp. Encounter: Killer Bees (8) Treasure: None. |
| 76 | This area has a stale, fetid smell. There is a candle stub here. Encounter: Beetles, Fire (7) Treasure: None. | 77 | A cold air current blows through this area. An acrid smell assails your nostrils. There is a slimy coating on the ceiling here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 78 | There is a putrid smell coming from something nearby. Encounter: Green Slimes (4) Treasure: None. |
| 79 | There is a cracked hammer head here. Encounter: Green Slimes (3) Treasure: As per monster type. |