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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. The hilt of a broken dagger is lying here.

2A slight downdraft blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

3The air here is very hot.

Treasure: 200sp.
 
4A slight breeze blows through this area. A haze of smoke hangs in the air. There is a blunt javelin head here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5Fog gathers and swirls on the floor, concealing it. This area is very dusty.

6The air here smells of smoke. Pottery shards are scattered here.

Encounter: Bandits (6)
Treasure: None.
 
7There is a trickle of water here.

8

Encounter: Sprites (8)
Treasure: As per monster type.
9Your nostrils are overwhelmed by a sulphurous smell.

 
10The ceiling here is damp.

Encounter: Bandits (2)
Treasure: As per monster type.
11A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

Trap: Fog: Looks like poison gas, but harmless.
 
13A cold air current blows through this area. This area smells faintly of urine. This area is very dusty.

14

15This area smells of rotting vegetation.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
16

17

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18A strong updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp.
 
19A haze of smoke hangs in the air.

Encounter: Skeletons (8)
Treasure: As per monster type.
20The air here is very hot. The wall here is damp.

21Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
22A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

Treasure: 200sp.
23A haze of dust hangs in the air.

24The air here is very hot.

 
25A metallic smell assails your nostrils.

26

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
27There is water dripping here.

 
28The air here is very hot. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

29This area has a pleasant, earthy smell. There is a splintered club here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
30This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: None.
 
31There is a slimy coating on the ceiling here.

Encounter: Skeletons (7)
Treasure: None.
32This area is covered in cobwebs.

33A strong, moaning wind blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
34An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
35This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36A slight downdraft blows through this area. A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
37A cold air current blows through this area. This area smells faintly of manure.

38There is water dripping here.

Encounter: Goblins (3)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
40

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41This area has a stale, fetid smell. This area is covered in cobwebs.

42This area is very dusty.

 
43

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
44

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Gnomes (1)
45This area is covered in rubble and dirt.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Orcs (6)
 
46

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
47There is a broken bottle here.

Encounter: Dwarves (3)
Treasure: None.
48A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49The air here smells of smoke. There is a broken arrow here.

Treasure: 100sp.
50This area is covered in cobwebs.

Treasure: 300sp, 30gp.
51A slight breeze blows through this area. It is misty here.

Treasure: 400sp.
 
52A haze of smoke hangs in the air.

53There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The smell of ozone assails your nostrils. There are wax drippings here.

Encounter: Traders (3)
Treasure: As per monster type.
 
55A chlorine-like smell assails your nostrils.

56This area smells faintly of manure.

57It is misty here. There is water dripping here.

 
58There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
60A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

 
61

62

63This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
64There is dried blood here.

65

66There is a pile of ashes here.

 
67There is a broken sword blade here.

68This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Goblins (5)
Treasure: None.
69There is a pile of straw here.

Treasure: 600sp, 20gp, 2 jewelry.
 
70This area has a stale, fetid smell.

Encounter: Goblins (6)
Treasure: None.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee