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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (6) Treasure: None. | 2 | There is a mold growing here. Treasure: 500sp, 40gp. | 3 | A chlorine-like smell assails your nostrils. There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | 5 | There is water dripping here. | 6 | The air here is very cold. This area smells faintly of manure. This area is very dusty. Treasure: 400sp, 40gp. Trap: Illusion of monsters: Gnomes (4) | |
| 7 | There is a putrid smell coming from something nearby. There is a pile of ashes here. | 8 | Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 9 | There is a badly dented helmet here. |
| 10 | Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | Treasure: 600sp. | 12 | The air here is very hot. This area smells faintly of manure. |
| 13 | Encounter: Snakes, Cobra (4) Treasure: None. | 14 | Encounter: Wolves (5) Treasure: As per monster type. | 15 | This area is very dusty. |
| 16 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | There is a slimy coating on the ceiling here. | 18 | Encounter: Beetles, Fire (1) Treasure: None. |
| 19 | A strong wind blows through this area. | 20 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (7) Treasure: None. | 21 | This area smells of rotting vegetation. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 22 | There is a broken arrow here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | A strong, moaning wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 24 | The air here is very hot. There is a pile of rags here. |
| 25 | A cold air current blows through this area. Encounter: Killer Bees (4) Treasure: As per monster type. | 26 | There is a badly dented helmet here. Encounter: Green Slimes (1) Treasure: As per monster type. | 27 | The air here is very hot. This area is very dusty. |
| 28 | A slight breeze blows through this area. There is a pick handle here. Encounter: Acolytes (4) Treasure: None. | 29 | There are cracks in the wall here. | 30 | There is a cracked flask here. |
| 31 | The air here is very hot. | 32 | A strong wind blows through this area. | 33 | |
| 34 | 35 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | There is a pile of ashes here. | |
| 37 | This area has a pleasant, earthy smell. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | The air here smells of smoke. There is a torch stub here. Encounter: Stirges (7) Treasure: As per monster type. | 39 | Trap: Poison gas: Save vs. Poison or die. |
| 40 | Trap: Poison gas: Save vs. Poison or die. | 41 | Treasure: 100sp, 30gp. | 42 | This area has a stale, fetid smell. There is a slimy coating on the wall here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 43 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Treasure: 200sp. | 44 | This area is very dusty. | 45 | This area smells faintly of urine. It is foggy here, making it difficult to see. Encounter: Traders (6) Treasure: As per monster type. |
| 46 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | 48 | There is a trickle of water here. | |
| 49 | A metallic smell assails your nostrils. This area is covered in rubble and dirt. | 50 | A slight breeze blows through this area. There is a mold growing here. Encounter: Spiders, Crab (2) Treasure: None. | 51 | A strong wind blows through this area. |
| 52 | This area is covered in cobwebs. Encounter: Wolves (8) Treasure: As per monster type. | 53 | There is water dripping here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 | A cold air current blows through this area. |
| 55 | This area is very dusty. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 56 | A cold air current blows through this area. This area smells faintly of manure. The wall here is damp. Encounter: Stirges (3) Treasure: None. | 57 | There is a putrid smell coming from something nearby. Teeth and fangs are scattered here. Encounter: Sprites (14) Treasure: None. |
| 58 | A strong downdraft blows through this area. | 59 | The air here is very hot. Encounter: Lizards, Gecko (1) Treasure: None. | 60 | Treasure: 300sp. |
| 61 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (14) Treasure: None. | 62 | A gusting breeze blows through this area. There is a pile of dung here. | 63 | Encounter: Lizards, Gecko (1) Treasure: None. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. | 65 | There is a slimy coating on the floor here. | 66 | There is a small puddle of water here. |
| 67 | This area has a pleasant, earthy smell. |