This is an old revision of the document!
(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A slight, damp breeze blows through this area. A haze of dust hangs in the air. This area is very dusty. Encounter: Goblins (6) Treasure: None. | 2 | A strong, gusting wind blows through this area. | 3 | There are cracks in the floor here. |
| 4 | There are several small stones here. Treasure: 500sp. | 5 | The smell of ozone assails your nostrils. Treasure: 100sp, 3 gems. | 6 | |
| 7 | There is water dripping here. Treasure: 400sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 8 | A cold air current blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs. | 9 | |
| 10 | A haze of smoke hangs in the air. | 11 | There is a blunt javelin head here. Trap: Poison gas: Save vs. Poison or die. | 12 | There are cracks in the wall here. |
| 13 | A strong, gusting wind blows through this area. | 14 | Treasure: 600sp, 20gp, 6 gems. Trap: Illusion of monsters: Bandits (7) | 15 | There are dry leaves and twigs scattered here. |
| 16 | A strong downdraft blows through this area. There is a small puddle of water here. | 17 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 19 | A chlorine-like smell assails your nostrils. | 20 | A strong wind blows through this area. There is a pick handle here. Treasure: 100sp. | 21 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. |
| 22 | 23 | A chlorine-like smell assails your nostrils. Guano covers this area. | 24 | A haze of smoke hangs in the air. Encounter: Sprites (12) Treasure: As per monster type. | |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 50gp. | 26 | The air here is very hot. Guano covers this area. | 27 | Treasure: 300sp, 30gp. |
| 28 | 29 | It is foggy here, making it difficult to see. There is a pile of rags here. Encounter: Gnomes (3) Treasure: As per monster type. | 30 | The ceiling here is damp. Encounter: Traders (7) Treasure: None. | |
| 31 | The air here is very hot. A haze of dust hangs in the air. This area is covered in cobwebs. Treasure: 600sp, 30gp. Trap: Poison snake: 1 hit dice. | 32 | A haze of smoke hangs in the air. | 33 | There are rotting wood pieces here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 34 | There are several small stones here. Encounter: Goblins (7) Treasure: None. | 35 | There is a mold growing here. Encounter: Sprites (10) Treasure: As per monster type. | 36 | The air here is very hot. |
| 37 | A metallic smell assails your nostrils. Encounter: Killer Bees (9) Treasure: None. | 38 | The air here is very cold. This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | There are food scraps scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Encounter: Bandits (6) Treasure: As per monster type. | 41 | There is a salty, wet smell to this area. Treasure: 100sp, 30gp. Trap: Poison snake: 1 hit dice. | 42 | This area is covered in cobwebs. Treasure: 500sp. |
| 43 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp. | 44 | The air here is very hot. This area smells faintly of urine. | 45 | There are sticks scattered here. Treasure: 100sp. |
| 46 | This area is covered in cobwebs. | 47 | A chlorine-like smell assails your nostrils. There is a pile of dung here. | 48 | Encounter: Green Slimes (1) Treasure: As per monster type. |
| 49 | There is a pile of straw here. Trap: Poison gas: Save vs. Poison or die. | 50 | A strong updraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. | 51 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a broken pole here. Treasure: 500sp. |
| 52 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | A haze of smoke hangs in the air. | 54 | A slight breeze blows through this area. Encounter: Bandits (5) Treasure: As per monster type. |
| 55 | 56 | The air here smells of smoke. | 57 | The air here smells of smoke. | |
| 58 | The air here is very hot. This area smells faintly of manure. | 59 | This area has a stale, fetid smell. | 60 | |
| 61 | The smell of ozone assails your nostrils. | 62 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a trickle of water here. | 63 | Treasure: 500sp, 60gp. |
| 64 | Encounter: Snakes, Cobra (1) Treasure: None. | 65 | A gusting breeze blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (4) Treasure: None. | 66 | There are cracks in the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 67 | 68 | There are dry leaves and twigs scattered here. | 69 | There is a cracked hammer head here. | |
| 70 | 71 | This area smells faintly of manure. This area is covered in rubble and dirt. |