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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Lost Maze of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
2The air here smells of smoke.

3

 
4It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
5

Encounter: Sprites (11)
Treasure: As per monster type.
6There is a pick handle here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
7This area is very dusty.

8There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: As per monster type.
9There is water dripping here.

Encounter: Sprites (6)
Treasure: As per monster type.
 
10A slight downdraft blows through this area.

11There is dried blood here.

Encounter: Sprites (13)
Treasure: As per monster type.
12This area smells of rotting vegetation. There are scratches on the wall here.

Treasure: 200sp.
 
13A metallic smell assails your nostrils.

14

Encounter: Orcs (6)
Treasure: None.
15There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

 
16

Encounter: Skeletons (8)
Treasure: None.
17There are rotting wood pieces here.

18A slight, damp breeze blows through this area.

Treasure: 200sp, 50gp, 2 jewelry.
 
19A slight, damp breeze blows through this area.

20A gusting breeze blows through this area.

21There is a putrid smell coming from something nearby.

Encounter: Bandits (5)
Treasure: As per monster type.
 
22It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23There is a salty, wet smell to this area. This area is very dusty.

Encounter: Dwarves (1)
Treasure: As per monster type.
24

Encounter: Wolves (7)
Treasure: As per monster type.
 
25This area smells faintly of manure. There is a pile of dung here.

Treasure: 500sp, 60gp.
26The air here is very hot.

Encounter: Killer Bees (3)
Treasure: As per monster type.
27It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
28Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (3)
Treasure: None.
29

Encounter: Halflings (8)
Treasure: None.
30This area is very dusty.

Encounter: Wolves (4)
Treasure: None.
 
31A slight, damp breeze blows through this area. This area is very dusty.

32

33A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

Encounter: Lizards, Gecko (2)
Treasure: None.
35A slight updraft blows through this area. There is a blunt javelin head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs.

 
37The air here is very cold. A metallic smell assails your nostrils. There is a torn sack here.

Encounter: Traders (1)
Treasure: None.
38The air here is very cold.

Treasure: 200sp.
39A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: None.
 
40

41This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

42A metallic smell assails your nostrils. There is water dripping here.

Encounter: Traders (5)
Treasure: As per monster type.
 
43Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Sprites (9)
Treasure: None.
44A slight downdraft blows through this area.

45

Trap: Poison gas: Save vs. Poison or die.
 
46A strong, moaning wind blows through this area.

47A slight breeze blows through this area. There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48A strong, gusting wind blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
49It is foggy here, making it difficult to see.

50

51

 
52There are rotting wood pieces here.

Encounter: Orcs (6)
Treasure: None.
53This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
54The smell of ozone assails your nostrils.

Treasure: 600sp.
 
55The air here is very cold.

56A strong, gusting wind blows through this area.

57There are bones scattered here.

Encounter: Bandits (5)
Treasure: None.
 
58A slight breeze blows through this area. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59There is a mold growing here.

Treasure: 300sp.
60

 
61There are cracks in the wall here.

Treasure: 500sp, 40gp.
62There is a trickle of water here.

63

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
65

66

 
67A haze of dust hangs in the air. This area is covered in cobwebs.

68

69There is water dripping here.

 
70There is a putrid smell coming from something nearby.

71

Treasure: 100sp.
72This area has a pleasant, earthy smell. This area is very dusty.

 
73

74

Trap: Poison gas: Save vs. Poison or die.
75This area is very dusty.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
76A strong updraft blows through this area. It is foggy here, making it difficult to see. There are food scraps scattered here.

Trap: Fog: Looks like poison gas, but harmless.
77Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee