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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Strange Milieu of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Goblins (6)
Treasure: None.
2The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There are wax drippings here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
4The air here is very hot. There are dry leaves and twigs scattered here.

5A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Treasure: 100sp.
6This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
7The smell of ozone assails your nostrils.

8Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9This area has a stale, fetid smell. There is a pile of dung here.

 
10The air here is very cold.

Encounter: Goblins (7)
Treasure: As per monster type.
11It is foggy here, making it difficult to see.

12This area smells faintly of manure. There is a pile of ashes here.

 
13There is a bent copper coin lying here.

14

15It is foggy here, making it difficult to see.

Encounter: Traders (1)
Treasure: None.
 
16A strong, moaning wind blows through this area. There is water dripping here.

17

Encounter: Green Slimes (2)
Treasure: As per monster type.
18A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
19The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Sprites (8)
Treasure: As per monster type.
20This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21The air here is very hot.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
22A slight breeze blows through this area.

Treasure: 400sp, 60gp, 2 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23

24The air here is very cold. There are wax drippings here.

 
25There are bones scattered here.

26There are rotting wood pieces here.

27

Encounter: Halflings (9)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
29

30There is a torch stub here.

 
31Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

32

Encounter: Acolytes (3)
Treasure: None.
33The air here is very hot.

Encounter: Sprites (9)
Treasure: As per monster type.
 
34

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A slight breeze blows through this area. The air here smells of smoke. This area is very dusty.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
36There is a mold growing here.

Encounter: Gnomes (6)
Treasure: None.
 
37This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: As per monster type.
38

39The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
 
40

41

Encounter: Beetles, Fire (5)
Treasure: None.
42

 
43There is a torn leather boot here.

Encounter: Traders (4)
Treasure: None.
44A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pick handle here.

45The air here is very cold. An acrid smell assails your nostrils. There is a torn sack here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
46

47This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

48

 
49An acrid smell assails your nostrils. The ceiling here is damp.

50

51There is a pile of dung here.

 
52There is a torn sack here.

Encounter: Stirges (7)
Treasure: As per monster type.
53This area smells of rotting vegetation. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: None.
54It is foggy here, making it difficult to see.

 
55The air here is very cold. There are sticks scattered here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56This area smells of rotting vegetation.

57This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
58A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: As per monster type.
60

Encounter: Green Slimes (2)
Treasure: None.
 
61This area has a pleasant, earthy smell. There is a broken arrow here.

62A strong wind blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a large puddle of water here.

63This area is very dusty.

Encounter: Kobolds (8)
Treasure: None.
 
64

Trap: Fog: Looks like poison gas, but harmless.
65Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee