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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Batrachian Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2

3

 
4This area has a stale, fetid smell. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
5Guano covers this area.

6There is a pile of rags here.

Encounter: Wolves (11)
Treasure: None.
 
7

Treasure: 400sp, 50gp.
8There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
9A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
 
10A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

Treasure: 600sp.
11The air here smells of smoke. This area is covered in cobwebs.

12There is a small puddle of water here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area. There is a candle stub here.

Treasure: 200sp.
14There is a small puddle of water here.

Encounter: Acolytes (2)
Treasure: None.
15A slight, damp breeze blows through this area. There is a bent copper coin lying here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17It is misty here. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
18This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19The wall here is damp.

Encounter: Wolves (9)
Treasure: As per monster type.
20There are wax drippings here.

Treasure: 300sp, 30gp, 5 gems.
Trap: Illusion of monsters: Goblins (7)
21There is a trickle of water here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
22A haze of smoke hangs in the air.

23This area smells faintly of manure.

24This area smells faintly of urine.

 
25This area has a pleasant, earthy smell. This area is covered in cobwebs.

26

27A gusting breeze blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. There are several small stones here.

 
28This area is covered in cobwebs.

29A strong, moaning wind blows through this area. There is water dripping here.

30It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Illusion of monsters: Kobolds (11)
 
31

32This area is covered in cobwebs.

Encounter: Goblins (8)
Treasure: As per monster type.
33This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: None.
 
34

Encounter: Traders (4)
Treasure: As per monster type.
35This area is very dusty.

Encounter: Acolytes (3)
Treasure: None.
36Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

 
37This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: None.
38Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: As per monster type.
39A cold air current blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
40The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
41There is a large puddle of water here.

42A cold air current blows through this area. There is a broken bottle here.

 
43This area has a pleasant, earthy smell.

44There is a pile of ashes here.

Encounter: Stirges (7)
Treasure: None.
45

 
46A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Wolves (4)
Treasure: As per monster type.
47A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Gnomes (4)
Treasure: As per monster type.
48

Encounter: Orcs (6)
Treasure: None.
 
49A cold air current blows through this area.

50

51

 
52The air here is very cold. This area smells faintly of manure.

Treasure: 300sp, 10gp.
53This area has a pleasant, earthy smell. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
54There is a splintered club here.

Treasure: 600sp, 30gp.
 
55

Encounter: Acolytes (5)
Treasure: As per monster type.
56There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57The ceiling here is damp.

Encounter: Spiders, Crab (2)
Treasure: None.
 
58

59A slight breeze blows through this area. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60

Treasure: 300sp, 30gp.
 
61A slight updraft blows through this area. This area smells of rotting vegetation. There is water dripping here.

62There is a broken bottle here.

Encounter: Green Slimes (4)
Treasure: None.
63There are cracks in the ceiling here.

 
64

65The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
66The hilt of a broken dagger is lying here.

Treasure: 500sp.
 
67

Treasure: 500sp, 10gp.
68This area smells of rotting vegetation.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee