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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Cold Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

2A cold air current blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Halflings (10)
Treasure: As per monster type.
3A strong, moaning wind blows through this area. A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Acolytes (1)
Treasure: None.
 
4

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6This area has a stale, fetid smell. There is dried blood here.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
7

Encounter: Orcs (5)
Treasure: As per monster type.
8There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is water dripping here.

9

Treasure: 400sp.
 
10A strong, moaning wind blows through this area.

11This area has a pleasant, earthy smell.

12There is a broken bottle here.

 
13The air here is very hot. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14It is foggy here, making it difficult to see. There is a torch stub here.

15This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Orcs (2)
Treasure: None.
 
16The air here smells of smoke. It is foggy here, making it difficult to see.

Treasure: 400sp, 20gp.
17

Encounter: Bandits (1)
Treasure: As per monster type.
18A slight updraft blows through this area. There is a torch stub here.

Encounter: Traders (5)
Treasure: None.
 
19There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
20

Treasure: 500sp.
21This area smells of rotting vegetation.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22A strong wind blows through this area.

Encounter: Stirges (9)
Treasure: As per monster type.
23A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

24A haze of dust hangs in the air. This area is very dusty.

Encounter: Dwarves (5)
Treasure: None.
 
25The wall here is damp.

Encounter: Traders (3)
Treasure: As per monster type.
26There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Treasure: 300sp, 60gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27There is a pile of rags here.

 
28There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
29A cold air current blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
30

 
31

Treasure: 400sp.
32

33

 
34This area smells faintly of manure. There is a pile of ashes here.

35There is a cracked hammer head here.

36A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the floor here.

 
37There is a cracked hammer head here.

Encounter: Stirges (9)
Treasure: None.
38

39There is a mold growing here.

 
40The air here is very hot. This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
41

42The ceiling here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
 
43Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

44This area smells faintly of manure.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
45The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
46

Encounter: Green Slimes (3)
Treasure: As per monster type.
47This area has a pleasant, earthy smell.

Treasure: 400sp.
48There is a mold growing here.

 
49This area has a stale, fetid smell.

50

51

 
52This area is covered in rubble and dirt.

Treasure: 600sp, 20gp.
53There is a putrid smell coming from something nearby.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
54There are scratches on the wall here.

 
55A slight updraft blows through this area. This area is very dusty.

Treasure: 300sp.
Trap: Illusion of monsters: Goblins (6)
56

Treasure: 100sp, 10gp.
57This area is covered in cobwebs.

 
58Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (6)
Treasure: As per monster type.
59It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
60An acrid smell assails your nostrils.

Encounter: Kobolds (8)
Treasure: None.
 
61

Treasure: 400sp.
62There are dry leaves and twigs scattered here.

63It is foggy here, making it difficult to see. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64There is a pile of ashes here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65There are rotting wood pieces here.

66

Encounter: Acolytes (6)
Treasure: None.
 
67

Encounter: Traders (4)
Treasure: As per monster type.
68A strong wind blows through this area. There are dry leaves and twigs scattered here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee