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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Unwholesome Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The hilt of a broken dagger is lying here.

Encounter: Shrews, Giant (5)
Treasure: None.
2There is a putrid smell coming from something nearby.

Treasure: 200sp, 40gp.
3A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
4There is a pile of ashes here.

Encounter: Kobolds (12)
Treasure: As per monster type.
5This area smells faintly of manure.

6There is a bent and rusted iron bar here.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Halflings (15)
 
7This area is very dusty.

8

9

 
10

11

12

 
13There is a trickle of water here.

14A slight breeze blows through this area. A haze of dust hangs in the air.

Encounter: Traders (2)
Treasure: None.
15This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
16The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17This area has a stale, fetid smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
18There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19

20A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is a torch stub here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
22There is a mold growing here.

23Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (1)
Treasure: None.
24There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25A gusting breeze blows through this area. There is a trickle of water here.

26It is foggy here, making it difficult to see.

Encounter: Sprites (9)
Treasure: None.
27The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 400sp, 3 gems.
 
28

29There is a broken arrow here.

30

Trap: Fog: Looks like poison gas, but harmless.
 
31There is a slimy coating on the floor here.

Treasure: 100sp, 50gp.
32

33A slight breeze blows through this area. This area has a pleasant, earthy smell.

 
34

35The air here is very hot. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36

Encounter: Orcs (6)
Treasure: As per monster type.
 
37A metallic smell assails your nostrils.

Treasure: 400sp, 30gp.
38

39A cold air current blows through this area. This area smells faintly of manure. There are bones scattered here.

Encounter: Bandits (5)
Treasure: None.
 
40A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Dwarves (2)
Treasure: None.
41The air here is very cold. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42

Encounter: Traders (6)
Treasure: As per monster type.
 
43A chlorine-like smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: None.
44This area is covered in rubble and dirt.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
45This area smells faintly of urine. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
 
46The air here is very cold. This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Kobolds (10)
Treasure: As per monster type.
47

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48

 
49A strong updraft blows through this area.

Encounter: Bandits (1)
Treasure: As per monster type.
50There is a pile of ashes here.

51This area smells faintly of urine.

Treasure: 600sp.
 
52

Treasure: 500sp.
53

Encounter: Bandits (6)
Treasure: None.
54

 
55

Encounter: Kobolds (10)
Treasure: None.
56This area has a pleasant, earthy smell. It is misty here. There is a large puddle of water here.

57This area is covered in cobwebs.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
58There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (1)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
 
61

62This area smells faintly of urine.

Encounter: Goblins (3)
Treasure: As per monster type.
63There is a small puddle of water here.

 
64

Trap: Fog: Looks like poison gas, but harmless.
65A slight, damp breeze blows through this area. There is a broken arrow here.

Encounter: Skeletons (4)
Treasure: As per monster type.
66

 
67The air here smells of smoke. Teeth and fangs are scattered here.

68

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee