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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | A strong, moaning wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | 3 | The smell of ozone assails your nostrils. | |
| 4 | This area smells faintly of manure. | 5 | There are cracks in the wall here. Encounter: Halflings (10) Treasure: As per monster type. | 6 | This area has a stale, fetid smell. There is a trickle of water here. Encounter: Stirges (9) Treasure: None. |
| 7 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the wall here. Encounter: Halflings (11) Treasure: None. | 8 | The air here is very cold. Encounter: Sprites (14) Treasure: As per monster type. | 9 | This area has a stale, fetid smell. |
| 10 | There is a pile of dung here. Encounter: Kobolds (13) Treasure: None. | 11 | 12 | The air here is very hot. Encounter: Killer Bees (1) Treasure: None. | |
| 13 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a mold growing here. Encounter: Wolves (7) Treasure: None. | 14 | 15 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | |
| 16 | A haze of dust hangs in the air. Encounter: Orcs (4) Treasure: As per monster type. | 17 | This area smells faintly of urine. Treasure: 600sp, 60gp. Trap: Poison snake: 1 hit dice. | 18 | It is foggy here, making it difficult to see. There are scratches on the wall here. Trap: Poison gas: Save vs. Poison or die. |
| 19 | There is a pile of dung here. Encounter: Orcs (4) Treasure: As per monster type. | 20 | 21 | A strong wind blows through this area. Encounter: Shrews, Giant (3) Treasure: None. | |
| 22 | A strong wind blows through this area. It is foggy here, making it difficult to see. | 23 | Encounter: Acolytes (3) Treasure: None. | 24 | The air here is very hot. It is foggy here, making it difficult to see. There is a pile of dung here. |
| 25 | Treasure: 100sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 26 | 27 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | |
| 28 | There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | The air here smells of smoke. | 30 | A strong wind blows through this area. This area is very dusty. Encounter: Traders (5) Treasure: None. |
| 31 | A strong updraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs. Encounter: Beetles, Fire (3) Treasure: None. | 32 | The remnants of a rope are here, rotten. | 33 | There is a putrid smell coming from something nearby. There is a rusted spike here. |
| 34 | A haze of smoke hangs in the air. Guano covers this area. | 35 | 36 | There is water dripping here. | |
| 37 | 38 | There is dried blood here. Treasure: 200sp, 10gp. | 39 | ||
| 40 | Encounter: Orcs (5) Treasure: None. | 41 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 42 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 43 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 44 | A slight breeze blows through this area. This area smells faintly of urine. Encounter: Skeletons (6) Treasure: As per monster type. | 45 | The air here is very hot. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here. Encounter: Killer Bees (3) Treasure: None. |
| 46 | A cold air current blows through this area. There is a mold growing here. | 47 | 48 | There are cracks in the floor here. | |
| 49 | A slight breeze blows through this area. A haze of dust hangs in the air. There is a candle stub here. | 50 | This area smells of rotting vegetation. Treasure: 600sp, 50gp, 6 gems. | 51 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | There are rotting wood pieces here. Encounter: Acolytes (2) Treasure: As per monster type. | 53 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. Encounter: Orcs (6) Treasure: As per monster type. | 54 | There is a broken pole here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 55 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | There is a mold growing here. | 57 | A haze of smoke hangs in the air. There is a mold growing here. |
| 58 | A strong wind blows through this area. Encounter: Sprites (9) Treasure: None. | 59 | An acrid smell assails your nostrils. This area is very dusty. | 60 | An acrid smell assails your nostrils. Encounter: Beetles, Fire (7) Treasure: None. |
| 61 | Encounter: Wolves (4) Treasure: As per monster type. | 62 | This area has a stale, fetid smell. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 63 | The air here is very hot. There is a mold growing here. Treasure: 400sp. |
| 64 | A slight breeze blows through this area. A metallic smell assails your nostrils. Treasure: 100sp, 50gp. | 65 | This area smells faintly of urine. There is a slimy coating on the wall here. Encounter: Wolves (8) Treasure: None. | 66 | A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here. Encounter: Bandits (5) Treasure: None. |
| 67 | A slight, damp breeze blows through this area. There is a corroded chain here. Encounter: Killer Bees (8) Treasure: As per monster type. | 68 | The smell of ozone assails your nostrils. | 69 | There is dried blood here. |
| 70 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (9) Treasure: None. | 71 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. | 72 | This area has a pleasant, earthy smell. Encounter: Skeletons (10) Treasure: As per monster type. |
| 73 | There is a broken pole here. Treasure: 200sp, 20gp. | 74 | 75 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | |
| 76 | 77 | 78 | Encounter: Killer Bees (3) Treasure: None. | ||
| 79 | The air here is very hot. | 80 | A strong downdraft blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. | 81 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 82 | 83 | The ceiling here is damp. | 84 | ||
| 85 | A strong, moaning wind blows through this area. There is a pick handle here. Encounter: Halflings (8) Treasure: None. | 86 | A haze of smoke hangs in the air. There is water dripping here. Encounter: Acolytes (4) Treasure: None. | 87 | There is a torch stub here. Encounter: Stirges (3) Treasure: None. |