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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There are wax drippings here. Treasure: 300sp. | 2 | The air here is very hot. | 3 | There are cracks in the floor here. |
| 4 | Encounter: Killer Bees (4) Treasure: None. | 5 | This area is very dusty. | 6 | This area is covered in cobwebs. Encounter: Kobolds (9) Treasure: As per monster type. |
| 7 | Encounter: Kobolds (11) Treasure: None. | 8 | A strong wind blows through this area. There are dry leaves and twigs scattered here. Encounter: Acolytes (3) Treasure: As per monster type. | 9 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. |
| 10 | An acrid smell assails your nostrils. Treasure: 500sp, 10gp. Trap: Poison snake: 1 hit dice. | 11 | This area is covered in cobwebs. | 12 | A cold air current blows through this area. Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. |
| 13 | There is water dripping here. | 14 | The hilt of a broken dagger is lying here. Encounter: Skeletons (10) Treasure: As per monster type. | 15 | Trap: Poison gas: Save vs. Poison or die. |
| 16 | A haze of smoke hangs in the air. Encounter: Bandits (5) Treasure: None. | 17 | This area smells faintly of manure. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | |
| 19 | 20 | This area is covered in cobwebs. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 21 | This area has a pleasant, earthy smell. Encounter: Gnomes (1) Treasure: None. | |
| 22 | A strong, gusting wind blows through this area. Treasure: 100sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | 24 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 25 | A strong, moaning wind blows through this area. There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | There is a broken arrow here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 28 | This area is covered in cobwebs. Encounter: Snakes, Cobra (2) Treasure: None. | 29 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 400sp, 60gp. Trap: Illusion of monsters: Sprites (16) | 30 | Fog gathers and swirls on the floor, concealing it. |
| 31 | 32 | This area has a pleasant, earthy smell. There is a broken bottle here. | 33 | Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here. | |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 35 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 36 | A cold air current blows through this area. There is a pile of dung here. |
| 37 | This area is very dusty. Encounter: Kobolds (11) Treasure: None. | 38 | A slight breeze blows through this area. This area is covered in rubble and dirt. Encounter: Stirges (6) Treasure: None. | 39 | There is a bent and rusted iron bar here. |
| 40 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | There is a putrid smell coming from something nearby. There is dried blood here. Treasure: 100sp, 50gp. | 42 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (2) Treasure: As per monster type. |
| 43 | This area has a stale, fetid smell. There is water dripping here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 44 | 45 | ||
| 46 | A slight updraft blows through this area. This area is covered in cobwebs. Encounter: Halflings (12) Treasure: None. | 47 | There are cracks in the floor here. Encounter: Dwarves (4) Treasure: As per monster type. | 48 | An acrid smell assails your nostrils. Encounter: Kobolds (14) Treasure: None. |
| 49 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 | Your nostrils are overwhelmed by a sulphurous smell. | 51 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. |
| 52 | There is a pile of dung here. | 53 | The air here is very cold. There is a torn leather boot here. Treasure: 400sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 54 | Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here. |
| 55 | A strong, moaning wind blows through this area. This area smells faintly of manure. The wall here is damp. | 56 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | Encounter: Stirges (7) Treasure: None. |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. Encounter: Wolves (5) Treasure: None. | 59 | There are wax drippings here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Treasure: 200sp. |
| 61 | Encounter: Spiders, Crab (1) Treasure: None. | 62 | 63 | Trap: Poison gas: Save vs. Poison or die. | |
| 64 | This area has a stale, fetid smell. This area is very dusty. | 65 | A slight, damp breeze blows through this area. | 66 | The air here is very hot. There is water dripping here. |
| 67 | 68 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here. |