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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Squamous Panopticon of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

2A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
3Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A gusting breeze blows through this area. This area smells faintly of manure.

Encounter: Skeletons (9)
Treasure: As per monster type.
5A strong wind blows through this area. There are cracks in the ceiling here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
6A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7A strong, moaning wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

8There is a small puddle of water here.

9There is a mold growing here.

Encounter: Wolves (10)
Treasure: None.
 
10A haze of smoke hangs in the air.

Encounter: Kobolds (7)
Treasure: None.
11A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (4)
Treasure: None.
12There is a broken pole here.

Treasure: 300sp, 40gp, 1 magic item.
 
13This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Orcs (6)
Treasure: As per monster type.
14A strong wind blows through this area. There is a pile of straw here.

Encounter: Dwarves (3)
Treasure: None.
15This area is covered in rubble and dirt.

 
16A gusting breeze blows through this area. This area has a stale, fetid smell.

17A haze of smoke hangs in the air.

18There is a bent and rusted iron bar here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
19A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Encounter: Sprites (18)
Treasure: As per monster type.
20

Treasure: 500sp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21

Encounter: Dwarves (2)
Treasure: None.
 
22A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a splintered club here.

Encounter: Snakes, Cobra (5)
Treasure: None.
23The smell of ozone assails your nostrils.

24This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
25The air here is very cold.

26There is a salty, wet smell to this area. There is a mold growing here.

Encounter: Acolytes (8)
Treasure: None.
27There is a slimy coating on the wall here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
28There is a slimy coating on the wall here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
29There is water dripping here.

Encounter: Halflings (4)
Treasure: As per monster type.
30This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Stirges (4)
Treasure: None.
 
31Guano covers this area.

Encounter: Goblins (5)
Treasure: None.
32

33This area smells faintly of urine. There is a trickle of water here.

 
34There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Gnomes (3)
Treasure: None.
35A cold air current blows through this area. This area is covered in cobwebs.

36A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
37There is a torn sack here.

38

39There is a mold growing here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
40There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
41

Treasure: 400sp, 30gp.
42There is a putrid smell coming from something nearby. There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
43There is water dripping here.

44Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: None.
45

 
46A slight, damp breeze blows through this area. This area has a stale, fetid smell.

47This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: None.
48There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49This area smells faintly of manure. The hilt of a broken dagger is lying here.

50Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
52A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a pick handle here.

53This area has a stale, fetid smell. This area is very dusty.

54A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Bandits (4)
Treasure: As per monster type.
 
55There are wax drippings here.

56The air here is very hot. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (18)
Treasure: None.
57This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Stirges (4)
Treasure: None.
 
58This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

Encounter: Goblins (4)
Treasure: As per monster type.
59A slight breeze blows through this area. This area smells faintly of manure.

Treasure: 100sp, 10gp.
60This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
 
61This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
62An acrid smell assails your nostrils. A haze of smoke hangs in the air.

63There is a salty, wet smell to this area.

 
64There are several small stones here.

Treasure: 600sp, 50gp.
65

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
66This area has a pleasant, earthy smell. A haze of dust hangs in the air.

 
67A strong downdraft blows through this area.

Encounter: Sprites (18)
Treasure: As per monster type.
68A strong, moaning wind blows through this area.

69This area smells faintly of manure. There is a bent copper coin lying here.

Treasure: 400sp, 20gp.
 
70Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
71This area has a pleasant, earthy smell.

72The air here smells of smoke. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
 
73

Treasure: 100sp, 40gp.
74

Encounter: Skeletons (8)
Treasure: None.
75It is misty here. This area is covered in cobwebs.

 
76A slight, damp breeze blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
77A cold air current blows through this area.

78A cold air current blows through this area. The air here smells of smoke.

 
79There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
80This area has a stale, fetid smell. There is a pile of rags here.

81The air here is very hot. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (3)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee