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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | The remnants of a rope are here, rotten. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 2 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. | 3 | This area is covered in cobwebs. |
| 4 | 5 | This area is covered in cobwebs. | 6 | There is a small puddle of water here. Encounter: Halflings (7) Treasure: As per monster type. | |
| 7 | The air here is very cold. | 8 | This area is very dusty. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 9 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. |
| 10 | An acrid smell assails your nostrils. There is a pile of dung here. Encounter: Beetles, Fire (4) Treasure: None. | 11 | A cold air current blows through this area. Treasure: 600sp. | 12 | There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 13 | There is a pile of rags here. | 14 | Encounter: Wolves (3) Treasure: None. | 15 | There is a putrid smell coming from something nearby. |
| 16 | The air here is very cold. There are rotting wood pieces here. | 17 | A slight, damp breeze blows through this area. This area smells faintly of urine. There is water dripping here. Encounter: Dwarves (5) Treasure: None. | 18 | |
| 19 | There is a salty, wet smell to this area. This area is covered in cobwebs. Treasure: 300sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | There is a salty, wet smell to this area. There is a bent copper coin lying here. Treasure: 100sp, 20gp. | 21 | This area smells of rotting vegetation. There is a mold growing here. Encounter: Goblins (5) Treasure: None. |
| 22 | 23 | 24 | A slight breeze blows through this area. A metallic smell assails your nostrils. Encounter: Acolytes (4) Treasure: None. | ||
| 25 | There is a mold growing here. | 26 | 27 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | |
| 28 | 29 | There is water dripping here. Encounter: Traders (6) Treasure: None. | 30 | A slight breeze blows through this area. This area smells faintly of urine. | |
| 31 | Encounter: Goblins (3) Treasure: As per monster type. | 32 | There are cracks in the floor here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | A cold air current blows through this area. There are scratches on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 34 | The ceiling here is damp. | 35 | The air here is very cold. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | |
| 37 | This area has a stale, fetid smell. Encounter: Orcs (7) Treasure: As per monster type. | 38 | The air here smells of smoke. There are wax drippings here. | 39 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Sprites (14) Treasure: None. | 41 | A strong wind blows through this area. There is a rusted spike here. | 42 | There are rotting wood pieces here. |
| 43 | A strong wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | A strong downdraft blows through this area. There are several small stones here. | 45 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp. |
| 46 | A strong wind blows through this area. There is a broken arrow here. | 47 | There is a rusted spike here. Encounter: Stirges (9) Treasure: None. | 48 | A slight breeze blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are scratches on the wall here. |
| 49 | A metallic smell assails your nostrils. There is a broken bottle here. | 50 | An acrid smell assails your nostrils. Treasure: 200sp, 10gp. | 51 | There is a torch stub here. |
| 52 | This area is covered in cobwebs. | 53 | This area has a stale, fetid smell. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 54 | Encounter: Goblins (3) Treasure: None. |
| 55 | The air here is very cold. A chlorine-like smell assails your nostrils. There is water dripping here. | 56 | The wall here is damp. Encounter: Traders (8) Treasure: None. | 57 | This area is covered in cobwebs. Encounter: Dwarves (2) Treasure: None. |
| 58 | There is a bent copper coin lying here. Encounter: Halflings (10) Treasure: None. | 59 | Encounter: Goblins (6) Treasure: As per monster type. | 60 | The air here is very hot. This area has a pleasant, earthy smell. There is a cracked hammer head here. |
| 61 | 62 | Teeth and fangs are scattered here. | 63 | The air here smells of smoke. This area is covered in cobwebs. | |
| 64 | There is a candle stub here. Encounter: Shrews, Giant (10) Treasure: As per monster type. |