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The Batrachian Caverns of the Misplaced Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

2A haze of smoke hangs in the air.

Encounter: Killer Bees (2)
Treasure: As per monster type.
3The smell of ozone assails your nostrils.

 
4Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (6)
Treasure: None.
5There is a slimy coating on the wall here.

6

Encounter: Bandits (2)
Treasure: As per monster type.
 
7There is a putrid smell coming from something nearby. There is a trickle of water here.

8A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

9This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

 
10A slight, damp breeze blows through this area.

11A cold air current blows through this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
12The air here is very hot. There are bits of fur and hair scattered around here.

 
13A slight downdraft blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14There is a broken arrow here.

Treasure: 500sp, 20gp.
15It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
16A strong wind blows through this area. There is a putrid smell coming from something nearby. The ceiling here is damp.

Encounter: Halflings (7)
Treasure: None.
17There is a salty, wet smell to this area. There is a pile of rags here.

18A haze of smoke hangs in the air. There is a splintered club here.

 
19A slight breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Halflings (5)
Treasure: None.
20The smell of ozone assails your nostrils. There is a cracked hammer head here.

21

 
22There are rotting wood pieces here.

23There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
24A haze of dust hangs in the air. There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
 
25

Encounter: Stirges (5)
Treasure: As per monster type.
26A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27The air here is very hot.

Encounter: Orcs (2)
Treasure: None.
 
28A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

29This area smells faintly of urine. It is misty here. There is a torn leather boot here.

30There are cracks in the ceiling here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
31The air here is very hot. This area has a pleasant, earthy smell. There is a badly dented helmet here.

32The air here smells of smoke. The ceiling here is damp.

Encounter: Skeletons (9)
Treasure: None.
33A gusting breeze blows through this area. A haze of smoke hangs in the air. There are several small stones here.

 
34It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Traders (4)
Treasure: None.
35This area smells faintly of manure.

Treasure: 200sp, 60gp.
36

Treasure: 500sp, 30gp.
 
37There is a pile of dung here.

Encounter: Dwarves (1)
Treasure: None.
38

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
40The air here is very hot. This area smells of rotting vegetation. It is misty here. There is water dripping here.

Encounter: Kobolds (11)
Treasure: None.
41There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

42An acrid smell assails your nostrils.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
43It is misty here.

Encounter: Green Slimes (4)
Treasure: None.
44There is a putrid smell coming from something nearby.

45The wall here is damp.

 
46

Treasure: 200sp, 10gp.
47A gusting breeze blows through this area. It is foggy here, making it difficult to see.

48A slight breeze blows through this area. This area is covered in cobwebs.

 
49A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong wind blows through this area. This area smells faintly of manure.

51There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

53This area is covered in cobwebs.

54There is a putrid smell coming from something nearby. There is a broken arrow here.

Treasure: 400sp, 4 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55There are rotting wood pieces here.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee