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| 1 | This area is covered in cobwebs. Encounter: Sprites (12) Treasure: None. | 2 | The air here is very hot. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. | 3 | Trap: Poison gas: Save vs. Poison or die. |
| 4 | There are bones scattered here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. Treasure: 400sp. | 6 | A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. |
| 7 | Encounter: Kobolds (11) Treasure: As per monster type. | 8 | 9 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 10 | The air here is very hot. This area is very dusty. Encounter: Wolves (6) Treasure: As per monster type. | 11 | There are bones scattered here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 12 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. Encounter: Traders (7) Treasure: None. |
| 13 | 14 | 15 | The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. | ||
| 16 | A strong updraft blows through this area. | 17 | It is foggy here, making it difficult to see. This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | There are food scraps scattered here. Treasure: 300sp, 20gp. Trap: Illusion of monsters: Gnomes (5) |
| 19 | 20 | Trap: Fog: Looks like poison gas, but harmless. | 21 | The air here is very hot. This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | |
| 22 | There are scratches on the wall here. | 23 | 24 | A cold air current blows through this area. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | |
| 25 | This area is very dusty. | 26 | A strong, gusting wind blows through this area. There are cracks in the wall here. | 27 | There is a pile of ashes here. |
| 28 | This area smells faintly of urine. A haze of smoke hangs in the air. | 29 | A strong, gusting wind blows through this area. | 30 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | Encounter: Beetles, Fire (2) Treasure: None. | 32 | A slight breeze blows through this area. This area has a stale, fetid smell. This area is very dusty. Treasure: 500sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 33 | This area has a stale, fetid smell. This area is covered in cobwebs. |
| 34 | This area has a stale, fetid smell. | 35 | Encounter: Kobolds (9) Treasure: None. | 36 | A strong wind blows through this area. |
| 37 | There is a pile of ashes here. | 38 | An acrid smell assails your nostrils. | 39 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 40 | This area smells faintly of manure. Encounter: Beetles, Fire (8) Treasure: None. | 41 | This area smells faintly of manure. | 42 | This area is very dusty. Treasure: 300sp. |
| 43 | 44 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Treasure: 100sp, 10gp. | 45 | The air here is very hot. There is a pile of dung here. | |
| 46 | There is a putrid smell coming from something nearby. There is a mold growing here. Encounter: Lizards, Gecko (2) Treasure: None. | 47 | This area is covered in cobwebs. | 48 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. |
| 49 | A slight breeze blows through this area. | 50 | The air here is very cold. This area has a stale, fetid smell. This area is covered in cobwebs. | 51 | This area is covered in rubble and dirt. Treasure: 600sp, 30gp. |
| 52 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are rotting wood pieces here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 53 | The air here is very cold. It is foggy here, making it difficult to see. There are bones scattered here. Encounter: Dwarves (4) Treasure: As per monster type. | 54 | The air here is very hot. |
| 55 | Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | Treasure: 100sp. | 57 | This area is very dusty. Encounter: Wolves (6) Treasure: None. |
| 58 | A strong downdraft blows through this area. Trap: Poison gas: Save vs. Poison or die. | 59 | A haze of dust hangs in the air. | 60 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |