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The Unspeakable Cyst of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Bandits (3)
Treasure: None.
2

3This area is covered in cobwebs.

Treasure: 400sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: None.
5This area has a pleasant, earthy smell. The ceiling here is damp.

6A cold air current blows through this area. This area has a pleasant, earthy smell.

 
7Fog gathers and swirls on the floor, concealing it.

8There are several small stones here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9There is water dripping here.

 
10A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11A slight breeze blows through this area. There is a pick handle here.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13This area smells of rotting vegetation.

14There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: None.
15

 
16

Treasure: 100sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
17The air here is very hot. There are rotting wood pieces here.

18

Encounter: Traders (2)
Treasure: None.
 
19A gusting breeze blows through this area. An acrid smell assails your nostrils.

20An acrid smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Goblins (7)
Treasure: None.
21A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is dried blood here.

 
22This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Stirges (4)
Treasure: As per monster type.
24This area has a pleasant, earthy smell. There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25There are cracks in the ceiling here.

26There are dry leaves and twigs scattered here.

Encounter: Orcs (4)
Treasure: None.
27There is water dripping here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
28This area smells of rotting vegetation.

Treasure: 100sp.
29A strong, moaning wind blows through this area.

30This area has a stale, fetid smell. There is a mold growing here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a torn leather boot here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32The air here is very hot.

33A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

 
34This area has a stale, fetid smell. There is water dripping here.

35The air here is very cold. A chlorine-like smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
36

 
37

Encounter: Goblins (8)
Treasure: None.
38A haze of dust hangs in the air. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39The air here is very cold. This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
40A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
41There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
43Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44A haze of dust hangs in the air.

Encounter: Orcs (4)
Treasure: As per monster type.
45There are rotting wood pieces here.

 
46There is a putrid smell coming from something nearby. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
47An acrid smell assails your nostrils. There are sticks scattered here.

48There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it.

50The air here is very cold.

51This area has a stale, fetid smell.

Encounter: Skeletons (6)
Treasure: None.
 
52

Trap: Poison gas: Save vs. Poison or die.
53

54

Encounter: Halflings (12)
Treasure: None.
 
55

56This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Kobolds (7)
Treasure: None.
57There are bits of fur and hair scattered around here.

 
58

59The wall here is damp.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
60This area has a pleasant, earthy smell.

 
61Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (11)
Treasure: None.
62This area smells faintly of manure.

63A strong updraft blows through this area. The ceiling here is damp.

 
64

Encounter: Dwarves (2)
Treasure: None.
65There is a pile of ashes here.

Encounter: Stirges (9)
Treasure: None.
66This area has a stale, fetid smell. There is dried blood here.

 
67The air here is very hot. There is a mold growing here.

Treasure: 600sp, 60gp.
68

Encounter: Wolves (6)
Treasure: None.
69This area is covered in cobwebs.

Treasure: 200sp, 50gp.
 
70This area has a pleasant, earthy smell.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee