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| 1 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 2 | This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | The ceiling here is damp. Encounter: Kobolds (12) Treasure: None. |
| 4 | There is a slimy coating on the ceiling here. | 5 | A haze of dust hangs in the air. There are bones scattered here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 6 | A haze of smoke hangs in the air. |
| 7 | The air here is very hot. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | Guano covers this area. Encounter: Halflings (9) Treasure: None. | 9 | The smell of ozone assails your nostrils. There is a cracked hammer head here. Encounter: Halflings (13) Treasure: As per monster type. |
| 10 | A slight breeze blows through this area. There is a torch stub here. Encounter: Bandits (8) Treasure: None. | 11 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 12 | Encounter: Shrews, Giant (4) Treasure: As per monster type. |
| 13 | There is a salty, wet smell to this area. There are food scraps scattered here. | 14 | It is foggy here, making it difficult to see. There are several small stones here. Encounter: Wolves (3) Treasure: None. | 15 | |
| 16 | A strong updraft blows through this area. The ceiling here is damp. Encounter: Skeletons (6) Treasure: None. | 17 | This area is covered in cobwebs. | 18 | This area smells faintly of manure. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 19 | There is a slimy coating on the ceiling here. | 20 | This area is covered in cobwebs. | 21 | The air here is very hot. This area has a pleasant, earthy smell. There is a candle stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | A slight downdraft blows through this area. | 23 | The air here smells of smoke. There are scratches on the wall here. Treasure: 300sp, 40gp. | 24 | An acrid smell assails your nostrils. |
| 25 | There is water dripping here. | 26 | There is a small puddle of water here. Encounter: Lizards, Gecko (1) Treasure: None. | 27 | The hilt of a broken dagger is lying here. |
| 28 | 29 | A strong downdraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | There is a corroded chain here. Treasure: 100sp, 6 jewelry. | |
| 31 | The air here smells of smoke. Encounter: Sprites (11) Treasure: As per monster type. | 32 | There is a torn sack here. Treasure: 500sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | |
| 34 | The wall here is damp. Encounter: Orcs (4) Treasure: None. | 35 | There is water dripping here. | 36 | The air here is very cold. There are dry leaves and twigs scattered here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 37 | A strong, moaning wind blows through this area. Encounter: Traders (7) Treasure: As per monster type. | 38 | The air here is very hot. | 39 | A slight downdraft blows through this area. A metallic smell assails your nostrils. |
| 40 | It is foggy here, making it difficult to see. | 41 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 42 | Treasure: 500sp. |
| 43 | There is a cracked hammer head here. Treasure: 200sp, 60gp, 5 gems. | 44 | This area smells faintly of manure. | 45 | This area is covered in cobwebs. |
| 46 | 47 | There are fungi growing here. | 48 | Your nostrils are overwhelmed by a sulphurous smell. | |
| 49 | This area has a stale, fetid smell. | 50 | This area smells faintly of manure. The wall here is damp. | 51 | A gusting breeze blows through this area. Treasure: 200sp, 20gp. |
| 52 | There is a mold growing here. Encounter: Shrews, Giant (3) Treasure: None. | 53 | 54 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 55 | A cold air current blows through this area. There is a trickle of water here. | 56 | A strong downdraft blows through this area. Encounter: Halflings (8) Treasure: As per monster type. | 57 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. Treasure: 600sp, 10gp. |
| 58 | There is a putrid smell coming from something nearby. | 59 | The air here is very cold. There is a torn leather boot here. | 60 | A gusting breeze blows through this area. An acrid smell assails your nostrils. This area is very dusty. |
| 61 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Treasure: 400sp, 40gp. Trap: Illusion of monsters: Bandits (5) | 62 | 63 | ||
| 64 | This area smells of rotting vegetation. | 65 | The air here is very cold. This area is covered in cobwebs. Encounter: Dwarves (3) Treasure: As per monster type. | 66 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (3) Treasure: None. |
| 67 | This area has a stale, fetid smell. A haze of dust hangs in the air. Guano covers this area. | 68 | 69 | This area smells of rotting vegetation. There is a rusted spike here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 70 | A strong wind blows through this area. There is a trickle of water here. Encounter: Kobolds (5) Treasure: None. | 71 | This area has a pleasant, earthy smell. The ceiling here is damp. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 72 | Encounter: Snakes, Cobra (6) Treasure: None. |
| 73 | 74 | The air here is very cold. There are dry leaves and twigs scattered here. | 75 | A slight, damp breeze blows through this area. | |
| 76 | The air here is very cold. There is water dripping here. | 77 | The air here is very hot. This area has a stale, fetid smell. There is a mold growing here. Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 79 | There is a trickle of water here. | 80 | The air here is very cold. | 81 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |