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1 | The air here is very cold. This area has a pleasant, earthy smell. There is water dripping here. | 2 | A slight breeze blows through this area. Encounter: Dwarves (5) Treasure: None. | 3 | It is foggy here, making it difficult to see. There are bones scattered here. |
4 | 5 | This area smells of rotting vegetation. | 6 | Fog gathers and swirls on the floor, concealing it. There is a pile of straw here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
7 | A strong, gusting wind blows through this area. Encounter: Dwarves (2) Treasure: As per monster type. | 8 | This area has a pleasant, earthy smell. Encounter: Skeletons (9) Treasure: As per monster type. | 9 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
10 | Your nostrils are overwhelmed by a sulphurous smell. | 11 | A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | This area has a stale, fetid smell. Encounter: Skeletons (5) Treasure: As per monster type. |
13 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 300sp. | 14 | A slight breeze blows through this area. This area is covered in cobwebs. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 15 | There are rotting wood pieces here. Encounter: Skeletons (5) Treasure: As per monster type. |
16 | It is foggy here, making it difficult to see. | 17 | There are bits of fur and hair scattered around here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | |
19 | 20 | 21 | |||
22 | 23 | A strong, moaning wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (4) Treasure: As per monster type. | 24 | The air here is very cold. The air here smells of smoke. There are sticks scattered here. | |
25 | This area is covered in cobwebs. | 26 | Trap: Poison gas: Save vs. Poison or die. | 27 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
28 | Encounter: Stirges (3) Treasure: None. | 29 | It is foggy here, making it difficult to see. Treasure: 200sp. | 30 | This area is very dusty. Encounter: Killer Bees (1) Treasure: As per monster type. |
31 | 32 | 33 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | ||
34 | There is a pile of dung here. Encounter: Halflings (14) Treasure: As per monster type. | 35 | A strong downdraft blows through this area. There are bones scattered here. Encounter: Traders (4) Treasure: As per monster type. | 36 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
37 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 38 | There is a trickle of water here. Treasure: 100sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 39 | The air here is very hot. There is a pile of ashes here. |
40 | This area is covered in cobwebs. Encounter: Skeletons (7) Treasure: As per monster type. | 41 | Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (4) Treasure: None. | 42 | A cold air current blows through this area. An acrid smell assails your nostrils. Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
43 | Encounter: Kobolds (10) Treasure: None. | 44 | 45 | A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here. | |
46 | A metallic smell assails your nostrils. There is a trickle of water here. Encounter: Lizards, Gecko (3) Treasure: None. | 47 | This area smells faintly of manure. A haze of smoke hangs in the air. | 48 | A slight breeze blows through this area. There is a bent copper coin lying here. |
49 | This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 50 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Treasure: 400sp. | 51 | There is a slimy coating on the wall here. |
52 | This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Encounter: Traders (7) Treasure: As per monster type. | 54 | There is water dripping here. Treasure: 400sp, 10gp. |
55 | There is a bent copper coin lying here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | This area smells faintly of urine. | 57 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
58 | 59 | This area has a pleasant, earthy smell. There is a small puddle of water here. | 60 | The air here smells of smoke. | |
61 | The air here is very cold. The smell of ozone assails your nostrils. There is a mold growing here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 62 | Encounter: Bandits (2) Treasure: None. | 63 | A cold air current blows through this area. This area is very dusty. |
64 | Treasure: 200sp. | 65 | This area smells faintly of manure. It is misty here. Encounter: Skeletons (8) Treasure: As per monster type. | 66 | Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
67 | There is a mold growing here. Encounter: Halflings (9) Treasure: As per monster type. | 68 | A haze of smoke hangs in the air. | 69 | The air here is very cold. There are cracks in the ceiling here. Treasure: 200sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
70 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 71 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are fungi growing here. | 72 | There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. |
73 | 74 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Killer Bees (2) Treasure: None. | 75 | A cold air current blows through this area. There are sticks scattered here. | |
76 | The air here smells of smoke. | 77 | A strong, moaning wind blows through this area. There is a pile of ashes here. | 78 | |
79 | 80 | 81 | |||
82 | 83 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 84 | Treasure: 500sp. | |
85 | This area smells of rotting vegetation. A haze of smoke hangs in the air. | 86 | This area is covered in rubble and dirt. Encounter: Kobolds (14) Treasure: As per monster type. | 87 | The air here is very hot. This area is covered in rubble and dirt. |
88 | There is a pile of ashes here. | 89 | Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 90 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a badly dented helmet here. Encounter: Stirges (8) Treasure: None. |
91 | A cold air current blows through this area. An acrid smell assails your nostrils. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |