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The Unvanquishable Oubliette of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is misty here. There are sticks scattered here.

2It is foggy here, making it difficult to see. There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There is a small puddle of water here.

Encounter: Goblins (2)
Treasure: None.
 
4A metallic smell assails your nostrils.

5This area is covered in cobwebs.

6

 
7

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8A cold air current blows through this area.

9This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10

11This area smells faintly of manure. There are dry leaves and twigs scattered here.

12

 
13This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
14Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
15This area smells faintly of manure.

 
16

Treasure: 500sp.
17There is water dripping here.

18A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

 
19

Treasure: 300sp.
20

Encounter: Traders (1)
Treasure: As per monster type.
21An acrid smell assails your nostrils.

Encounter: Halflings (8)
Treasure: As per monster type.
 
22A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Sprites (17)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
24A haze of smoke hangs in the air.

Treasure: 600sp, 50gp.
 
25There is water dripping here.

Encounter: Bandits (4)
Treasure: As per monster type.
26A gusting breeze blows through this area. This area has a stale, fetid smell.

27

Encounter: Lizards, Gecko (3)
Treasure: None.
 
28This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a broken pole here.

Encounter: Halflings (7)
Treasure: As per monster type.
29

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A strong, moaning wind blows through this area.

 
31The air here is very hot. This area is covered in cobwebs.

32

Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (4)
33A haze of smoke hangs in the air.

Encounter: Stirges (10)
Treasure: None.
 
34A slight breeze blows through this area. Teeth and fangs are scattered here.

35There are bits of fur and hair scattered around here.

36There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
37There are rotting wood pieces here.

Encounter: Goblins (7)
Treasure: As per monster type.
38It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
39This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

 
40There are cracks in the wall here.

41This area smells faintly of manure. Guano covers this area.

Treasure: 300sp, 10gp.
42

Encounter: Goblins (3)
Treasure: None.
 
43

Encounter: Bandits (2)
Treasure: As per monster type.
44There is a pile of rags here.

45

 
46

47This area smells faintly of manure.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48A haze of dust hangs in the air.

Treasure: 100sp.
 
49The air here is very hot. This area has a pleasant, earthy smell.

50There is a slimy coating on the wall here.

51This area has a stale, fetid smell. There are cracks in the ceiling here.

 
52A metallic smell assails your nostrils.

Encounter: Skeletons (5)
Treasure: As per monster type.
53A strong, moaning wind blows through this area.

Encounter: Traders (6)
Treasure: As per monster type.
54

Encounter: Traders (3)
Treasure: None.
 
55There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56A haze of smoke hangs in the air. The wall here is damp.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
57There is a corroded chain here.

 
58

Treasure: 100sp.
59A slight, damp breeze blows through this area.

60Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee