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| 1 | Encounter: Dwarves (4) Treasure: None. | 2 | Encounter: Dwarves (1) Treasure: None. | 3 | The air here is very hot. There is a bent copper coin lying here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 4 | The smell of ozone assails your nostrils. Encounter: Bandits (2) Treasure: None. | 5 | There is a mold growing here. Encounter: Gnomes (6) Treasure: None. | 6 | |
| 7 | A strong downdraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 8 | A strong wind blows through this area. | 9 | There are bits of fur and hair scattered around here. Encounter: Orcs (2) Treasure: None. |
| 10 | 11 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | This area smells faintly of manure. This area is covered in cobwebs. | |
| 13 | 14 | A strong, gusting wind blows through this area. | 15 | ||
| 16 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. | 17 | A cold air current blows through this area. Treasure: 100sp, 40gp. Trap: Poison snake: 1 hit dice. | 18 | Encounter: Gnomes (3) Treasure: None. |
| 19 | A slight breeze blows through this area. An acrid smell assails your nostrils. There are rotting wood pieces here. Encounter: Green Slimes (4) Treasure: As per monster type. | 20 | There is a bent and rusted iron bar here. | 21 | A strong, gusting wind blows through this area. |
| 22 | Encounter: Green Slimes (2) Treasure: None. | 23 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (4) Treasure: As per monster type. | 24 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a cracked flask here. Encounter: Wolves (9) Treasure: As per monster type. |
| 25 | Treasure: 100sp. | 26 | 27 | There is a pile of dung here. | |
| 28 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Orcs (5) Treasure: None. | 29 | There are scratches on the wall here. Trap: Fog: Looks like poison gas, but harmless. | 30 | Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 31 | A strong, moaning wind blows through this area. This area is covered in rubble and dirt. | 32 | The air here smells of smoke. | 33 | This area is very dusty. |
| 34 | Treasure: 200sp, 20gp. | 35 | There is a slimy coating on the wall here. | 36 | A cold air current blows through this area. There is a mold growing here. |
| 37 | The air here smells of smoke. There is a splintered club here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | There is a mold growing here. Encounter: Spiders, Crab (4) Treasure: None. | 39 | This area has a stale, fetid smell. There is a broken pole here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 40 | Encounter: Dwarves (3) Treasure: As per monster type. | 41 | The air here is very cold. There are cracks in the ceiling here. | 42 | There is a pile of ashes here. |
| 43 | A cold air current blows through this area. There is a large puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 44 | There is a mold growing here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | The air here is very hot. This area has a stale, fetid smell. Encounter: Goblins (7) Treasure: None. |
| 46 | A cold air current blows through this area. | 47 | The hilt of a broken dagger is lying here. Encounter: Beetles, Fire (7) Treasure: None. | 48 | This area has a stale, fetid smell. Encounter: Wolves (7) Treasure: None. |
| 49 | Encounter: Sprites (10) Treasure: As per monster type. | 50 | Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 51 | This area is covered in rubble and dirt. |
| 52 | 53 | There is a cracked flask here. Trap: Fog: Looks like poison gas, but harmless. | 54 | A strong downdraft blows through this area. There are wax drippings here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | |
| 55 | Encounter: Lizards, Gecko (1) Treasure: None. | 56 | It is foggy here, making it difficult to see. There is a cracked hammer head here. | 57 | This area has a pleasant, earthy smell. |
| 58 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 59 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | There is water dripping here. |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. | 62 | There is a trickle of water here. Encounter: Sprites (10) Treasure: As per monster type. | 63 | A cold air current blows through this area. This area is covered in cobwebs. |
| 64 | 65 | This area has a pleasant, earthy smell. There is a badly dented helmet here. Encounter: Green Slimes (4) Treasure: As per monster type. | 66 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (4) Treasure: As per monster type. | |
| 67 | There is a putrid smell coming from something nearby. Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | There is a large puddle of water here. | 69 | The air here is very hot. A metallic smell assails your nostrils. There is a broken sword blade here. Treasure: 500sp. |
| 70 | The wall here is damp. Encounter: Stirges (4) Treasure: None. | 71 | There is a pile of ashes here. | 72 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 73 | The ceiling here is damp. | 74 | A strong downdraft blows through this area. There is water dripping here. Encounter: Traders (6) Treasure: None. | 75 | An acrid smell assails your nostrils. There are bones scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 76 | This area smells faintly of manure. Treasure: 600sp, 30gp. | 77 | There is a badly dented helmet here. | 78 | There is a mold growing here. |
| 79 | This area smells faintly of manure. A haze of dust hangs in the air. There is a bent and rusted iron bar here. Treasure: 400sp, 20gp. | 80 | A strong wind blows through this area. This area has a stale, fetid smell. | 81 | There are food scraps scattered here. Encounter: Kobolds (10) Treasure: None. |
| 82 | The smell of ozone assails your nostrils. There is a mold growing here. | 83 | This area smells faintly of manure. | 84 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a splintered club here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 85 | Encounter: Stirges (6) Treasure: None. | 86 | Encounter: Traders (3) Treasure: None. | 87 | A gusting breeze blows through this area. There is a torn leather boot here. Encounter: Snakes, Cobra (3) Treasure: None. |