User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Bloodstained Pits of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Pottery shards are scattered here.

Treasure: 500sp, 50gp.
2This area has a pleasant, earthy smell. There is a candle stub here.

3There is water dripping here.

 
4It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5

Encounter: Halflings (8)
Treasure: As per monster type.
6There is a trickle of water here.

 
7

Encounter: Bandits (3)
Treasure: As per monster type.
8

9It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
10The air here smells of smoke.

Treasure: 600sp.
11An acrid smell assails your nostrils. There is a broken sword blade here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
13A strong wind blows through this area.

Encounter: Dwarves (1)
Treasure: None.
14This area smells faintly of urine.

15There is a torn leather boot here.

 
16The smell of ozone assails your nostrils.

Encounter: Wolves (8)
Treasure: As per monster type.
17This area smells faintly of manure.

Treasure: 600sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
18The air here is very hot.

Treasure: 400sp, 20gp.
 
19This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Treasure: 500sp, 30gp, 1 magic item.
20

Trap: 10' Pit: 1d6 points of damage if you fall in.
21There is a pile of ashes here.

Encounter: Killer Bees (4)
Treasure: None.
 
22

Trap: Fog: Looks like poison gas, but harmless.
23The air here is very hot. A chlorine-like smell assails your nostrils.

24This area has a pleasant, earthy smell. There is a broken sword blade here.

Treasure: 100sp.
 
25The air here is very hot.

26A strong wind blows through this area.

27

 
28This area smells faintly of manure. Teeth and fangs are scattered here.

Treasure: 500sp, 40gp.
29There are sticks scattered here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
30

Encounter: Beetles, Fire (4)
Treasure: None.
 
31A metallic smell assails your nostrils.

32A strong wind blows through this area. This area smells faintly of manure. There are scratches on the wall here.

Encounter: Acolytes (3)
Treasure: None.
33There is a badly dented helmet here.

Trap: Poison gas: Save vs. Poison or die.
 
34A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

35There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
36There is a torn sack here.

 
37It is foggy here, making it difficult to see.

38The air here smells of smoke. There are several small stones here.

39This area has a pleasant, earthy smell.

 
40

41

42

 
43

44

45The air here is very cold. There is a large puddle of water here.

Encounter: Dwarves (2)
Treasure: None.
 
46This area smells of rotting vegetation.

47This area smells faintly of manure. There are wax drippings here.

48A slight breeze blows through this area. This area is very dusty.

 
49There is a large puddle of water here.

50There are cracks in the floor here.

Encounter: Acolytes (1)
Treasure: As per monster type.
51A slight updraft blows through this area. A metallic smell assails your nostrils.

 
52This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
53There is a torn sack here.

Encounter: Dwarves (5)
Treasure: None.
54

Trap: Poison gas: Save vs. Poison or die.
 
55There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There is a rusted spike here.

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57This area is very dusty.

 
58

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59There are dry leaves and twigs scattered here.

Encounter: Skeletons (4)
Treasure: None.
60There are rotting wood pieces here.

 
61A slight downdraft blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
62This area smells faintly of manure. There is water dripping here.

63A slight downdraft blows through this area. There is water dripping here.

Treasure: 100sp, 20gp.
 
64This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

65

Encounter: Stirges (4)
Treasure: None.
66This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken arrow here.

 
67A slight breeze blows through this area. There is a badly dented helmet here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
68The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: None.
69This area smells faintly of manure.

 
70

71A cold air current blows through this area. It is misty here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
72Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

 
73There is a mold growing here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
74The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
75

Encounter: Shrews, Giant (5)
Treasure: None.
 
76There are rotting wood pieces here.

77There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Traders (5)
Treasure: None.
78This area smells faintly of manure.

 
79The air here is very hot. Fog gathers and swirls on the floor, concealing it.

80This area has a pleasant, earthy smell.

81A slight breeze blows through this area.

 
82

Encounter: Wolves (6)
Treasure: None.
83

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
84A strong, moaning wind blows through this area.

Encounter: Sprites (13)
Treasure: None.
 
85A strong, moaning wind blows through this area. This area smells faintly of manure.

86This area smells faintly of urine. There are cracks in the wall here.

Encounter: Acolytes (6)
Treasure: None.
87A slight breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
88A strong updraft blows through this area. There are bits of fur and hair scattered around here.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee