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The Accursed Haunts of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

Encounter: Orcs (3)
Treasure: As per monster type.
2

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3

Encounter: Orcs (4)
Treasure: As per monster type.
 
4The wall here is damp.

Treasure: 600sp.
5

6

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8

Encounter: Gnomes (3)
Treasure: As per monster type.
9

Treasure: 400sp.
 
10A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Gnomes (3)
Treasure: As per monster type.
11A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
12This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
13There is a pile of rags here.

14The air here is very cold. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
15A slight breeze blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
16

17

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Gnomes (3)
Treasure: None.
 
19

20

21

Encounter: Goblins (5)
Treasure: None.
 
22There are sticks scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
23There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24It is foggy here, making it difficult to see.

 
25A strong, gusting wind blows through this area.

Treasure: 100sp, 50gp.
26There is a putrid smell coming from something nearby. There is a pile of ashes here.

Treasure: 200sp, 40gp.
27This area smells faintly of urine. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28There is a broken pole here.

Encounter: Wolves (5)
Treasure: None.
29

Trap: 10' Pit: 1d6 points of damage if you fall in.
30There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
31A cold air current blows through this area.

32A slight, damp breeze blows through this area. There is a pile of dung here.

33A slight, damp breeze blows through this area. There is water dripping here.

Treasure: 400sp, 20gp.
 
34

Encounter: Stirges (10)
Treasure: None.
35There is a putrid smell coming from something nearby. There is a pile of dung here.

36This area has a stale, fetid smell.

 
37A strong updraft blows through this area. This area has a pleasant, earthy smell. It is misty here.

Encounter: Killer Bees (10)
Treasure: None.
38There are sticks scattered here.

Encounter: Acolytes (6)
Treasure: None.
39This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
40Pottery shards are scattered here.

41A strong updraft blows through this area. There is a mold growing here.

42

 
43There are food scraps scattered here.

44

45A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
46

47A cold air current blows through this area. There is a torn sack here.

48There are rotting wood pieces here.

 
49

Encounter: Sprites (14)
Treasure: None.
50The wall here is damp.

Treasure: 300sp, 40gp.
51The air here is very cold.

 
52A cold air current blows through this area.

53

Encounter: Gnomes (1)
Treasure: None.
54This area smells faintly of manure. The hilt of a broken dagger is lying here.

Encounter: Wolves (12)
Treasure: None.
 
55The air here is very cold.

Encounter: Bandits (2)
Treasure: None.
56A strong, moaning wind blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.
57There are cracks in the wall here.

 
58Your nostrils are overwhelmed by a sulphurous smell.

59There is a pile of straw here.

Encounter: Sprites (12)
Treasure: As per monster type.
60

 
61

Encounter: Acolytes (1)
Treasure: As per monster type.
62There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
63There is a slimy coating on the wall here.

Encounter: Kobolds (10)
Treasure: None.
 
64There is a mold growing here.

65Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (3)
Treasure: As per monster type.
66A chlorine-like smell assails your nostrils.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
67

68

69Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
70This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Goblins (8)
Treasure: None.
71

Encounter: Goblins (5)
Treasure: As per monster type.
72The air here is very hot.

 
73

74A slight breeze blows through this area. There is a salty, wet smell to this area. There is a mold growing here.

75

 
76A strong updraft blows through this area.

Encounter: Halflings (8)
Treasure: None.
77This area smells faintly of manure. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
78

Encounter: Green Slimes (2)
Treasure: None.
 
79

Trap: 10' Pit: 1d6 points of damage if you fall in.
80Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
81There is a pile of dung here.

 
82

Encounter: Green Slimes (2)
Treasure: As per monster type.
83The air here is very hot.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
84A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85There are bits of fur and hair scattered around here.

86The air here smells of smoke.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
87

Encounter: Shrews, Giant (2)
Treasure: None.
 
88This area is covered in cobwebs.

89A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

90This area has a stale, fetid smell.

Encounter: Traders (2)
Treasure: As per monster type.
 
91A slight, damp breeze blows through this area.

Encounter: Traders (6)
Treasure: As per monster type.
92

Encounter: Beetles, Fire (5)
Treasure: None.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee