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The Strange Temple of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The hilt of a broken dagger is lying here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
2The air here is very hot. This area smells of rotting vegetation. There is a pile of straw here.

Encounter: Skeletons (12)
Treasure: As per monster type.
3There is a putrid smell coming from something nearby. There are cracks in the wall here.

 
4There is a slimy coating on the ceiling here.

5The air here is very hot.

Encounter: Kobolds (10)
Treasure: None.
6A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
7This area smells faintly of manure. There is a small puddle of water here.

Encounter: Kobolds (8)
Treasure: As per monster type.
8A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

Treasure: 300sp, 20gp.
 
10This area smells faintly of manure.

Treasure: 300sp, 50gp, 6 gems.
11A haze of smoke hangs in the air.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12A metallic smell assails your nostrils. There is water dripping here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
13A slight updraft blows through this area. There is a blunt javelin head here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
14

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15An acrid smell assails your nostrils.

 
16

17A slight updraft blows through this area. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Orcs (2)
Treasure: As per monster type.
18

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
19This area smells of rotting vegetation.

20A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21

 
22

23The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Treasure: 100sp.
24A haze of smoke hangs in the air. There is a splintered club here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
25

26This area is very dusty.

Encounter: Green Slimes (4)
Treasure: None.
27The air here is very hot. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
28Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Wolves (8)
Treasure: As per monster type.
29

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
30There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

33An acrid smell assails your nostrils. A haze of smoke hangs in the air.

 
34This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Wolves (4)
Treasure: None.
35The hilt of a broken dagger is lying here.

Encounter: Dwarves (4)
Treasure: None.
36This area smells faintly of manure.

 
37There is a torch stub here.

38This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
39A gusting breeze blows through this area. The smell of ozone assails your nostrils.

 
40There is a putrid smell coming from something nearby.

41The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A slight breeze blows through this area. There is a mold growing here.

 
43The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
44A strong wind blows through this area. There are sticks scattered here.

Treasure: 100sp.
45This area is covered in rubble and dirt.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
46A slight, damp breeze blows through this area. This area smells faintly of manure. There is a cracked hammer head here.

47It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

48The air here is very cold. A haze of dust hangs in the air.

 
49It is misty here. There are rotting wood pieces here.

50The wall here is damp.

Treasure: 500sp.
51A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

Encounter: Halflings (7)
Treasure: None.
54Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
55Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56There is a pile of dung here.

Encounter: Orcs (6)
Treasure: As per monster type.
57

Encounter: Dwarves (4)
Treasure: As per monster type.
 
58A strong, moaning wind blows through this area. The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
59There is a splintered club here.

Encounter: Traders (7)
Treasure: None.
60A strong wind blows through this area.

 
61The air here is very cold. Guano covers this area.

Encounter: Kobolds (13)
Treasure: None.
62

Encounter: Kobolds (12)
Treasure: As per monster type.
63This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
64This area is very dusty.

65This area has a stale, fetid smell. It is misty here. There are bits of fur and hair scattered around here.

Encounter: Wolves (9)
Treasure: As per monster type.
66

 
67The air here is very cold.

68

69A strong, gusting wind blows through this area. There are wax drippings here.

 
70The wall here is damp.

71The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72

Encounter: Sprites (14)
Treasure: None.
 
73A metallic smell assails your nostrils.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
75Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee