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The Nameless Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very cold.

3A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Halflings (9)
Treasure: None.
 
4

Treasure: 300sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5This area smells of rotting vegetation. There is a badly dented helmet here.

Treasure: 500sp.
Trap: Illusion of monsters: Kobolds (11)
6A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a blunt javelin head here.

 
7There is a badly dented helmet here.

Treasure: 100sp.
8

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9There is a putrid smell coming from something nearby. There is a badly dented helmet here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
10A slight breeze blows through this area.

11A strong wind blows through this area. There is a mold growing here.

12This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A slight, damp breeze blows through this area. This area smells faintly of manure.

Treasure: 500sp.
14This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (4)
Treasure: None.
15This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16This area is very dusty.

17

Encounter: Gnomes (2)
Treasure: As per monster type.
18This area has a stale, fetid smell. There is a candle stub here.

Trap: Poison gas: Save vs. Poison or die.
 
19The ceiling here is damp.

Encounter: Goblins (5)
Treasure: As per monster type.
20This area smells of rotting vegetation.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
21

Encounter: Stirges (10)
Treasure: None.
 
22

23A haze of smoke hangs in the air.

Treasure: 600sp.
24A slight breeze blows through this area. This area smells faintly of manure. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25There is a trickle of water here.

26

Treasure: 100sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
27

Encounter: Goblins (6)
Treasure: As per monster type.
 
28The air here is very hot. This area smells faintly of urine. There is a pile of dung here.

29A cold air current blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

30There is a slimy coating on the wall here.

Treasure: 600sp.
 
31The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32

33

 
34

Trap: Fog: Looks like poison gas, but harmless.
35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36The air here is very cold.

Treasure: 400sp, 30gp.
 
37The air here is very cold. There is a trickle of water here.

Treasure: 400sp.
38A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39A strong, gusting wind blows through this area. There are sticks scattered here.

 
40This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: As per monster type.
41

Encounter: Stirges (4)
Treasure: None.
42A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

 
43This area smells faintly of urine.

44There are scratches on the wall here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
45This area is very dusty.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
46

Treasure: 300sp.
47The air here smells of smoke. There is a broken sword blade here.

48There is a large puddle of water here.

 
49A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

50Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Sprites (3)
Treasure: None.
51

 
52This area is covered in cobwebs.

53

54There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

 
55There are cracks in the floor here.

Treasure: 200sp.
56This area smells faintly of urine. There is a pick handle here.

57Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
58

59A slight, damp breeze blows through this area. There is a bent copper coin lying here.

Encounter: Sprites (12)
Treasure: As per monster type.
60The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

 
61A strong updraft blows through this area.

62This area is covered in cobwebs.

Encounter: Killer Bees (2)
Treasure: None.
63There is a pick handle here.

 
64The air here is very hot. There is water dripping here.

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
65There are cracks in the wall here.

Encounter: Shrews, Giant (5)
Treasure: None.
66It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Stirges (5)
Treasure: None.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee