User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Weird Citadel of the Dwellers in the Cold Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. An acrid smell assails your nostrils. There is a broken pole here.

Encounter: Orcs (6)
Treasure: None.
2A slight updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3There are rotting wood pieces here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
4A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Gnomes (4)
Treasure: None.
5This area smells faintly of manure. There is a slimy coating on the ceiling here.

6The air here is very cold. There are cracks in the floor here.

Treasure: 100sp, 60gp.
 
7This area smells faintly of urine.

8There is a mold growing here.

9A slight downdraft blows through this area.

 
10This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
11This area has a stale, fetid smell.

12This area smells faintly of urine. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Bandits (3)
Treasure: None.
 
13Teeth and fangs are scattered here.

Encounter: Sprites (14)
Treasure: None.
14There is a broken pole here.

Treasure: 400sp, 20gp.
15There is a torch stub here.

 
16

17This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
18The air here is very cold.

 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

20

21There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (4)
Treasure: None.
23There is a pile of dung here.

24There are wax drippings here.

Trap: Poison gas: Save vs. Poison or die.
 
25There is a pick handle here.

Treasure: 100sp.
26A strong wind blows through this area. There is water dripping here.

27There is a putrid smell coming from something nearby.

 
28An acrid smell assails your nostrils.

29This area smells faintly of manure. A haze of dust hangs in the air. The remnants of a rope are here, rotten.

30There is a broken arrow here.

 
31A cold air current blows through this area. There is water dripping here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
32Pottery shards are scattered here.

Encounter: Gnomes (2)
Treasure: As per monster type.
33This area has a stale, fetid smell.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

35

Encounter: Sprites (9)
Treasure: None.
36There is a putrid smell coming from something nearby. The wall here is damp.

 
37A slight breeze blows through this area.

38There is water dripping here.

Encounter: Orcs (5)
Treasure: As per monster type.
39

Treasure: 400sp.
 
40The air here is very hot. There is a torch stub here.

Encounter: Halflings (12)
Treasure: None.
41There is a blunt javelin head here.

Encounter: Bandits (2)
Treasure: None.
42A strong downdraft blows through this area. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43This area is covered in cobwebs.

44Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45The air here is very cold. There is water dripping here.

 
46There is a mold growing here.

Encounter: Kobolds (10)
Treasure: As per monster type.
47The air here is very cold. This area smells faintly of manure. The remnants of a rope are here, rotten.

48Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
49It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

50A strong updraft blows through this area.

Treasure: 400sp, 10gp.
51A slight updraft blows through this area.

Encounter: Bandits (4)
Treasure: As per monster type.
 
52A slight downdraft blows through this area. There is a broken sword blade here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
53The smell of ozone assails your nostrils.

Encounter: Traders (4)
Treasure: As per monster type.
54This area smells of rotting vegetation.

 
55This area smells faintly of manure. There is a torn leather boot here.

Encounter: Lizards, Gecko (2)
Treasure: None.
56There is a pile of dung here.

Encounter: Dwarves (1)
Treasure: None.
57A slight updraft blows through this area. A haze of dust hangs in the air.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
58The air here is very hot. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
59This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
60There is a pile of rags here.

 
61A strong downdraft blows through this area. There is a pile of dung here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
62A cold air current blows through this area. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63

 
64A cold air current blows through this area. There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here.

Encounter: Bandits (6)
Treasure: As per monster type.
65A metallic smell assails your nostrils. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
66A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a bent copper coin lying here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
67This area is very dusty.

Encounter: Gnomes (2)
Treasure: As per monster type.
68A strong wind blows through this area. There is a trickle of water here.

69The air here is very cold.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
70A slight breeze blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

Treasure: 600sp, 20gp.
71There is a pile of dung here.

72This area has a pleasant, earthy smell. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73A slight breeze blows through this area.

74

75The air here is very cold. A chlorine-like smell assails your nostrils. There is a rusted spike here.

Encounter: Stirges (1)
Treasure: As per monster type.
 
76Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

77This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: As per monster type.
78

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79A metallic smell assails your nostrils. There is a broken sword blade here.

Encounter: Gnomes (1)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee