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The Hidden Manse of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (8)
Treasure: None.
2The remnants of a rope are here, rotten.

Encounter: Traders (5)
Treasure: None.
3A slight, damp breeze blows through this area. There is a badly dented helmet here.

 
4A gusting breeze blows through this area. It is foggy here, making it difficult to see.

5A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
6This area smells of rotting vegetation.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
7The air here smells of smoke. There is a bent copper coin lying here.

8

9A strong wind blows through this area.

Treasure: 400sp, 10gp, 2 jewelry.
 
10A strong wind blows through this area. This area smells faintly of manure.

11This area smells of rotting vegetation. There is water dripping here.

12

Trap: Poison gas: Save vs. Poison or die.
 
13It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
14

15There is water dripping here.

 
16A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Orcs (8)
Treasure: As per monster type.
17

Encounter: Acolytes (6)
Treasure: None.
18This area smells faintly of manure.

 
19Guano covers this area.

20

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
21A strong updraft blows through this area. This area has a stale, fetid smell. Guano covers this area.

 
22This area smells faintly of urine.

23There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

24

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25There are cracks in the floor here.

Encounter: Bandits (8)
Treasure: As per monster type.
26

27A strong wind blows through this area. This area smells faintly of manure.

 
28There are cracks in the wall here.

Encounter: Bandits (4)
Treasure: None.
29There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Encounter: Orcs (7)
Treasure: As per monster type.
30The air here is very hot. There is a slimy coating on the floor here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
31This area has a pleasant, earthy smell. Guano covers this area.

Treasure: 600sp.
32An acrid smell assails your nostrils.

33

Encounter: Orcs (2)
Treasure: As per monster type.
 
34A cold air current blows through this area.

Encounter: Sprites (9)
Treasure: As per monster type.
35

36This area has a pleasant, earthy smell. A haze of dust hangs in the air. Teeth and fangs are scattered here.

 
37A strong wind blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
38This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Stirges (4)
Treasure: None.
39There are bones scattered here.

Encounter: Halflings (10)
Treasure: None.
 
40A metallic smell assails your nostrils. The wall here is damp.

41There are bones scattered here.

Encounter: Beetles, Fire (6)
Treasure: None.
42A slight, damp breeze blows through this area.

Encounter: Traders (3)
Treasure: As per monster type.
 
43

44The wall here is damp.

45

Encounter: Halflings (8)
Treasure: None.
 
46The air here is very hot.

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47This area is covered in cobwebs.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
48

Encounter: Kobolds (10)
Treasure: None.
 
49There is a salty, wet smell to this area. A haze of smoke hangs in the air.

Treasure: 400sp, 10gp.
50A slight breeze blows through this area.

Encounter: Orcs (7)
Treasure: As per monster type.
51

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
52

Encounter: Stirges (4)
Treasure: None.
53This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
54This area smells of rotting vegetation. There are several small stones here.

 
55The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Orcs (2)
Treasure: As per monster type.
56A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

57This area has a stale, fetid smell.

 
58This area has a pleasant, earthy smell.

59A strong downdraft blows through this area. This area is covered in cobwebs.

60

 
61It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

63A cold air current blows through this area. This area has a stale, fetid smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
64A strong wind blows through this area. The wall here is damp.

Encounter: Dwarves (5)
Treasure: None.
65

66A metallic smell assails your nostrils.

 
67There is a trickle of water here.

Encounter: Sprites (13)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee