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| 1 | The hilt of a broken dagger is lying here. Encounter: Green Slimes (4) Treasure: As per monster type. | 2 | The air here is very hot. This area smells of rotting vegetation. There is a pile of straw here. Encounter: Skeletons (12) Treasure: As per monster type. | 3 | There is a putrid smell coming from something nearby. There are cracks in the wall here. |
| 4 | There is a slimy coating on the ceiling here. | 5 | The air here is very hot. Encounter: Kobolds (10) Treasure: None. | 6 | A slight breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 7 | This area smells faintly of manure. There is a small puddle of water here. Encounter: Kobolds (8) Treasure: As per monster type. | 8 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | Treasure: 300sp, 20gp. |
| 10 | This area smells faintly of manure. Treasure: 300sp, 50gp, 6 gems. | 11 | A haze of smoke hangs in the air. Treasure: 200sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | A metallic smell assails your nostrils. There is water dripping here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 13 | A slight updraft blows through this area. There is a blunt javelin head here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 14 | Treasure: 300sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | An acrid smell assails your nostrils. |
| 16 | 17 | A slight updraft blows through this area. It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Encounter: Orcs (2) Treasure: As per monster type. | 18 | Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 19 | This area smells of rotting vegetation. | 20 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | |
| 22 | 23 | The smell of ozone assails your nostrils. There are cracks in the ceiling here. Treasure: 100sp. | 24 | A haze of smoke hangs in the air. There is a splintered club here. Encounter: Spiders, Crab (4) Treasure: None. | |
| 25 | 26 | This area is very dusty. Encounter: Green Slimes (4) Treasure: None. | 27 | The air here is very hot. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | |
| 28 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. Encounter: Wolves (8) Treasure: As per monster type. | 29 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 30 | There is a bent and rusted iron bar here. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 31 | A slight, damp breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | 33 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. | |
| 34 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Wolves (4) Treasure: None. | 35 | The hilt of a broken dagger is lying here. Encounter: Dwarves (4) Treasure: None. | 36 | This area smells faintly of manure. |
| 37 | There is a torch stub here. | 38 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 39 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. |
| 40 | There is a putrid smell coming from something nearby. | 41 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | A slight breeze blows through this area. There is a mold growing here. |
| 43 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. | 44 | A strong wind blows through this area. There are sticks scattered here. Treasure: 100sp. | 45 | This area is covered in rubble and dirt. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 46 | A slight, damp breeze blows through this area. This area smells faintly of manure. There is a cracked hammer head here. | 47 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. | 48 | The air here is very cold. A haze of dust hangs in the air. |
| 49 | It is misty here. There are rotting wood pieces here. | 50 | The wall here is damp. Treasure: 500sp. | 51 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | Encounter: Halflings (7) Treasure: None. | 54 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (6) Treasure: As per monster type. |
| 55 | Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | There is a pile of dung here. Encounter: Orcs (6) Treasure: As per monster type. | 57 | Encounter: Dwarves (4) Treasure: As per monster type. |
| 58 | A strong, moaning wind blows through this area. The wall here is damp. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 59 | There is a splintered club here. Encounter: Traders (7) Treasure: None. | 60 | A strong wind blows through this area. |
| 61 | The air here is very cold. Guano covers this area. Encounter: Kobolds (13) Treasure: None. | 62 | Encounter: Kobolds (12) Treasure: As per monster type. | 63 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 64 | This area is very dusty. | 65 | This area has a stale, fetid smell. It is misty here. There are bits of fur and hair scattered around here. Encounter: Wolves (9) Treasure: As per monster type. | 66 | |
| 67 | The air here is very cold. | 68 | 69 | A strong, gusting wind blows through this area. There are wax drippings here. | |
| 70 | The wall here is damp. | 71 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 72 | Encounter: Sprites (14) Treasure: None. |
| 73 | A metallic smell assails your nostrils. Treasure: 200sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 74 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Spiders, Crab (2) Treasure: None. | 75 | Teeth and fangs are scattered here. Trap: Poison gas: Save vs. Poison or die. |