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The Lost Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

2A strong updraft blows through this area. The smell of ozone assails your nostrils.

3A cold air current blows through this area. It is foggy here, making it difficult to see. There is a splintered club here.

 
4A haze of smoke hangs in the air. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
5A haze of smoke hangs in the air.

6A slight updraft blows through this area. This area has a stale, fetid smell. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
7A slight breeze blows through this area.

8

9A strong wind blows through this area. There is a slimy coating on the floor here.

 
10The air here is very cold. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11A strong, gusting wind blows through this area. There is a bent and rusted iron bar here.

Treasure: 300sp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
12An acrid smell assails your nostrils.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
13The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Sprites (12)
Treasure: None.
14

15There is a torch stub here.

 
16The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17The air here is very cold. The ceiling here is damp.

Treasure: 300sp.
18

Encounter: Lizards, Gecko (1)
Treasure: None.
 
19An acrid smell assails your nostrils. There is a pile of rags here.

Encounter: Kobolds (11)
Treasure: None.
20

21There is a cracked flask here.

 
22Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23This area smells faintly of manure.

Encounter: Wolves (3)
Treasure: As per monster type.
24

Encounter: Snakes, Cobra (2)
Treasure: None.
 
25This area smells faintly of manure. There is dried blood here.

Treasure: 600sp, 60gp.
26A haze of smoke hangs in the air. There is a pile of dung here.

27This area smells of rotting vegetation.

 
28A cold air current blows through this area. There is water dripping here.

29A strong updraft blows through this area.

Treasure: 600sp, 40gp.
30A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31A slight downdraft blows through this area. This area is very dusty.

Encounter: Traders (4)
Treasure: As per monster type.
32This area is covered in cobwebs.

Treasure: 600sp, 30gp.
33A strong downdraft blows through this area. There is a rusted spike here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
34A strong, moaning wind blows through this area. This area has a stale, fetid smell.

35There is a putrid smell coming from something nearby. A haze of dust hangs in the air. The wall here is damp.

36The air here is very hot. An acrid smell assails your nostrils.

Encounter: Wolves (4)
Treasure: None.
 
37There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
38A strong, moaning wind blows through this area. The air here smells of smoke. There are food scraps scattered here.

39There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

Encounter: Wolves (5)
Treasure: None.
 
40There is a pile of ashes here.

Encounter: Wolves (5)
Treasure: None.
41There is a badly dented helmet here.

Treasure: 100sp, 20gp.
42A strong, gusting wind blows through this area. An acrid smell assails your nostrils.

Encounter: Kobolds (8)
Treasure: None.
 
43Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Encounter: Acolytes (3)
Treasure: As per monster type.
44A cold air current blows through this area. There is a candle stub here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
45

 
46

Encounter: Lizards, Gecko (2)
Treasure: None.
47A metallic smell assails your nostrils.

Encounter: Goblins (6)
Treasure: None.
48This area is covered in rubble and dirt.

Encounter: Green Slimes (4)
Treasure: None.
 
49The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
50Your nostrils are overwhelmed by a sulphurous smell.

51There is a small puddle of water here.

 
52This area has a pleasant, earthy smell. A haze of dust hangs in the air. There are bones scattered here.

53There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: As per monster type.
54A strong, gusting wind blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

 
55

56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57The air here smells of smoke. It is misty here. There is a mold growing here.

 
58This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Illusion of monsters: Skeletons (9)
59

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60This area smells faintly of urine.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
61A cold air current blows through this area. This area is covered in cobwebs.

62A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 40gp.
63There are cracks in the floor here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
64The air here is very cold. There is a broken arrow here.

Encounter: Wolves (3)
Treasure: As per monster type.
65A haze of smoke hangs in the air.

Encounter: Green Slimes (2)
Treasure: None.
66Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a corroded chain here.

 
67A haze of dust hangs in the air.

68A slight, damp breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. There is a cracked hammer head here.

Encounter: Halflings (8)
Treasure: None.
69A strong, moaning wind blows through this area.

Encounter: Sprites (6)
Treasure: As per monster type.
 
70A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

Encounter: Stirges (2)
Treasure: None.
71This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72

 
73The air here smells of smoke. There is water dripping here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
74

Treasure: 500sp.
75

 
76Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
77Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 10gp.
78A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

 
79There is a bent and rusted iron bar here.

Encounter: Killer Bees (9)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee