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The Accursed Sanctum of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

Treasure: 300sp, 30gp.
2Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3This area smells faintly of manure. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Skeletons (6)
Treasure: None.
 
4There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
5

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
6A strong, gusting wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7A cold air current blows through this area.

8There is a splintered club here.

9This area has a pleasant, earthy smell.

 
10

Encounter: Stirges (1)
Treasure: As per monster type.
11This area has a pleasant, earthy smell.

Encounter: Acolytes (5)
Treasure: As per monster type.
12This area has a pleasant, earthy smell. There are cracks in the floor here.

 
13There is a salty, wet smell to this area. There is a bent and rusted iron bar here.

14There is a pile of rags here.

15The air here is very hot.

 
16A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Orcs (4)
Treasure: As per monster type.
17A slight breeze blows through this area. A haze of smoke hangs in the air.

18A chlorine-like smell assails your nostrils.

Encounter: Sprites (14)
Treasure: As per monster type.
 
19A metallic smell assails your nostrils. It is misty here.

Encounter: Skeletons (10)
Treasure: None.
20

21This area smells faintly of urine. A haze of dust hangs in the air. There is a broken arrow here.

 
22The air here is very hot. There is a putrid smell coming from something nearby. There is a large puddle of water here.

Encounter: Orcs (5)
Treasure: As per monster type.
23The air here smells of smoke. This area is covered in cobwebs.

24

 
25

Encounter: Sprites (14)
Treasure: As per monster type.
26

27This area is covered in rubble and dirt.

 
28

Encounter: Halflings (13)
Treasure: As per monster type.
29The air here is very cold. This area smells faintly of manure. It is misty here.

30This area smells of rotting vegetation. This area is covered in cobwebs.

 
31There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
32There is a corroded chain here.

Treasure: 300sp, 30gp.
33This area is covered in cobwebs.

Treasure: 400sp.
 
34Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

35There is a rusted spike here.

36This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
37There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38

39There is a slimy coating on the ceiling here.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40A strong downdraft blows through this area. There is a torn sack here.

41

42This area smells faintly of manure. It is foggy here, making it difficult to see.

 
43A cold air current blows through this area. The air here smells of smoke.

44This area smells faintly of manure.

Encounter: Acolytes (6)
Treasure: None.
45

 
46This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
48The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (14)
Treasure: None.
 
49There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51

 
52A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

53A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Traders (7)
Treasure: As per monster type.
54The remnants of a rope are here, rotten.

 
55

56A slight, damp breeze blows through this area.

57A strong wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

 
58It is foggy here, making it difficult to see. There is a large puddle of water here.

59

Trap: 10' Pit: 1d6 points of damage if you fall in.
60Your nostrils are overwhelmed by a sulphurous smell.

 
61A strong downdraft blows through this area. This area has a pleasant, earthy smell.

62This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
63

 
64

Encounter: Wolves (6)
Treasure: None.
65

Trap: Poison gas: Save vs. Poison or die.
66There is a small puddle of water here.

Treasure: 600sp, 40gp.
 
67This area is covered in cobwebs.

68This area has a stale, fetid smell.

69Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

 
70

71The air here is very cold.

72This area is very dusty.

 
73This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
74There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75The air here is very hot. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76A slight, damp breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
77A cold air current blows through this area.

78A strong wind blows through this area. There is a pile of ashes here.

 
79Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
80A haze of smoke hangs in the air.

Encounter: Gnomes (4)
Treasure: None.
81A slight updraft blows through this area.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
82There is a bent and rusted iron bar here.

Encounter: Sprites (10)
Treasure: None.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee