This is an old revision of the document!
(This tool is a little broken with the new site template. Sorry!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A slight breeze blows through this area. An acrid smell assails your nostrils. There is a broken pole here. Encounter: Orcs (6) Treasure: None. | 2 | A slight updraft blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | There are rotting wood pieces here. Encounter: Dwarves (6) Treasure: As per monster type. |
| 4 | A strong, moaning wind blows through this area. There is a trickle of water here. Encounter: Gnomes (4) Treasure: None. | 5 | This area smells faintly of manure. There is a slimy coating on the ceiling here. | 6 | The air here is very cold. There are cracks in the floor here. Treasure: 100sp, 60gp. |
| 7 | This area smells faintly of urine. | 8 | There is a mold growing here. | 9 | A slight downdraft blows through this area. |
| 10 | This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 11 | This area has a stale, fetid smell. | 12 | This area smells faintly of urine. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Encounter: Bandits (3) Treasure: None. |
| 13 | Teeth and fangs are scattered here. Encounter: Sprites (14) Treasure: None. | 14 | There is a broken pole here. Treasure: 400sp, 20gp. | 15 | There is a torch stub here. |
| 16 | 17 | This area is covered in cobwebs. Encounter: Goblins (7) Treasure: As per monster type. | 18 | The air here is very cold. | |
| 19 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 20 | 21 | There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 22 | There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (4) Treasure: None. | 23 | There is a pile of dung here. | 24 | There are wax drippings here. Trap: Poison gas: Save vs. Poison or die. |
| 25 | There is a pick handle here. Treasure: 100sp. | 26 | A strong wind blows through this area. There is water dripping here. | 27 | There is a putrid smell coming from something nearby. |
| 28 | An acrid smell assails your nostrils. | 29 | This area smells faintly of manure. A haze of dust hangs in the air. The remnants of a rope are here, rotten. | 30 | There is a broken arrow here. |
| 31 | A cold air current blows through this area. There is water dripping here. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 32 | Pottery shards are scattered here. Encounter: Gnomes (2) Treasure: As per monster type. | 33 | This area has a stale, fetid smell. Treasure: 600sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 35 | Encounter: Sprites (9) Treasure: None. | 36 | There is a putrid smell coming from something nearby. The wall here is damp. |
| 37 | A slight breeze blows through this area. | 38 | There is water dripping here. Encounter: Orcs (5) Treasure: As per monster type. | 39 | Treasure: 400sp. |
| 40 | The air here is very hot. There is a torch stub here. Encounter: Halflings (12) Treasure: None. | 41 | There is a blunt javelin head here. Encounter: Bandits (2) Treasure: None. | 42 | A strong downdraft blows through this area. There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | This area is covered in cobwebs. | 44 | Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | The air here is very cold. There is water dripping here. |
| 46 | There is a mold growing here. Encounter: Kobolds (10) Treasure: As per monster type. | 47 | The air here is very cold. This area smells faintly of manure. The remnants of a rope are here, rotten. | 48 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (7) Treasure: As per monster type. |
| 49 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. | 50 | A strong updraft blows through this area. Treasure: 400sp, 10gp. | 51 | A slight updraft blows through this area. Encounter: Bandits (4) Treasure: As per monster type. |
| 52 | A slight downdraft blows through this area. There is a broken sword blade here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 53 | The smell of ozone assails your nostrils. Encounter: Traders (4) Treasure: As per monster type. | 54 | This area smells of rotting vegetation. |
| 55 | This area smells faintly of manure. There is a torn leather boot here. Encounter: Lizards, Gecko (2) Treasure: None. | 56 | There is a pile of dung here. Encounter: Dwarves (1) Treasure: None. | 57 | A slight updraft blows through this area. A haze of dust hangs in the air. Encounter: Snakes, Cobra (6) Treasure: None. |
| 58 | The air here is very hot. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Green Slimes (4) Treasure: As per monster type. | 59 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 60 | There is a pile of rags here. |
| 61 | A strong downdraft blows through this area. There is a pile of dung here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 62 | A cold air current blows through this area. The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | |
| 64 | A cold air current blows through this area. There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here. Encounter: Bandits (6) Treasure: As per monster type. | 65 | A metallic smell assails your nostrils. The wall here is damp. Trap: Poison gas: Save vs. Poison or die. | 66 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a bent copper coin lying here. Encounter: Gnomes (4) Treasure: As per monster type. |
| 67 | This area is very dusty. Encounter: Gnomes (2) Treasure: As per monster type. | 68 | A strong wind blows through this area. There is a trickle of water here. | 69 | The air here is very cold. Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 70 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here. Treasure: 600sp, 20gp. | 71 | There is a pile of dung here. | 72 | This area has a pleasant, earthy smell. There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 73 | A slight breeze blows through this area. | 74 | 75 | The air here is very cold. A chlorine-like smell assails your nostrils. There is a rusted spike here. Encounter: Stirges (1) Treasure: As per monster type. | |
| 76 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | 77 | This area is covered in cobwebs. Encounter: Traders (8) Treasure: As per monster type. | 78 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 79 | A metallic smell assails your nostrils. There is a broken sword blade here. Encounter: Gnomes (1) Treasure: As per monster type. |