User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Squamous Fane of the Dweller in the Misplaced Haunts of the 8 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

Encounter: Stirges (10)
Treasure: None.
2The air here is very hot.

3A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There are several small stones here.

 
4

Encounter: Gnomes (3)
Treasure: None.
5

Encounter: Dwarves (3)
Treasure: As per monster type.
6

Encounter: Goblins (6)
Treasure: None.
 
7This area smells faintly of manure.

Encounter: Shrews, Giant (10)
Treasure: None.
8A strong, moaning wind blows through this area.

Treasure: 200sp, 10gp.
9A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: As per monster type.
 
10Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

Encounter: Traders (7)
Treasure: None.
11A strong downdraft blows through this area. There is a pick handle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12The air here is very hot. There is a cracked hammer head here.

Treasure: 600sp.
 
13The ceiling here is damp.

Treasure: 300sp, 50gp.
14

15A gusting breeze blows through this area.

Encounter: Dwarves (1)
Treasure: None.
 
16There are cracks in the wall here.

17The air here is very hot. This area is covered in cobwebs.

18A cold air current blows through this area. There are fungi growing here.

Treasure: 400sp.
 
19The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (4)
Treasure: None.
20Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: As per monster type.
21The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A strong updraft blows through this area. This area smells faintly of manure. Guano covers this area.

23This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24A slight downdraft blows through this area. This area smells faintly of manure. There is a trickle of water here.

Treasure: 600sp.
 
25A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Sprites (11)
Treasure: None.
26The air here is very cold. This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: As per monster type.
27Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Dwarves (2)
Treasure: None.
 
28There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

29

Encounter: Goblins (4)
Treasure: As per monster type.
30A strong updraft blows through this area. There is a corroded chain here.

 
31This area smells faintly of manure. There is a pile of dung here.

Encounter: Orcs (5)
Treasure: As per monster type.
32There are cracks in the floor here.

Encounter: Sprites (9)
Treasure: As per monster type.
33The air here is very cold. A haze of smoke hangs in the air. The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34There is a pile of rags here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
35

Encounter: Lizards, Gecko (3)
Treasure: None.
36The air here is very hot.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
37A slight breeze blows through this area. It is foggy here, making it difficult to see.

38A cold air current blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (9)
Treasure: None.
39This area is covered in cobwebs.

 
40

41There is water dripping here.

42The air here is very cold. There is water dripping here.

 
43This area is covered in cobwebs.

44A haze of smoke hangs in the air. This area is very dusty.

Encounter: Killer Bees (1)
Treasure: None.
45There is water dripping here.

 
46This area has a pleasant, earthy smell.

Treasure: 200sp.
47A strong, gusting wind blows through this area.

48A strong, moaning wind blows through this area. There is a rusted spike here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
49There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
50Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Pottery shards are scattered here.

51There are cracks in the ceiling here.

Treasure: 500sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52There are rotting wood pieces here.

Treasure: 500sp, 20gp.
53

Encounter: Acolytes (4)
Treasure: As per monster type.
54

Encounter: Halflings (8)
Treasure: As per monster type.
 
55There are cracks in the floor here.

56

57It is misty here.

Treasure: 500sp.
 
58This area has a stale, fetid smell. There is a torch stub here.

59The air here is very hot.

Encounter: Skeletons (9)
Treasure: None.
60

Encounter: Goblins (5)
Treasure: None.
 
61There is a pile of rags here.

Treasure: 600sp, 60gp.
62There are cracks in the floor here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
63There is a corroded chain here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
64A slight breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Dwarves (1)
Treasure: None.
65A cold air current blows through this area. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: None.
66A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67A strong, moaning wind blows through this area. This area is covered in cobwebs.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee