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| 1 | 2 | The wall here is damp. Encounter: Stirges (7) Treasure: None. | 3 | There is water dripping here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 4 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 5 | There is a salty, wet smell to this area. There is a cracked flask here. | 6 | There is a cracked hammer head here. |
| 7 | A strong wind blows through this area. The smell of ozone assails your nostrils. Encounter: Gnomes (3) Treasure: As per monster type. | 8 | The air here smells of smoke. Treasure: 600sp, 50gp. | 9 | |
| 10 | The air here is very hot. There is a putrid smell coming from something nearby. It is misty here. | 11 | This area smells faintly of urine. This area is covered in cobwebs. | 12 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Dwarves (6) Treasure: As per monster type. | 14 | There is a splintered club here. Treasure: 600sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 15 | The air here is very cold. This area has a stale, fetid smell. The wall here is damp. |
| 16 | This area is very dusty. | 17 | 18 | A slight downdraft blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt. | |
| 19 | This area smells of rotting vegetation. Treasure: 200sp. | 20 | It is foggy here, making it difficult to see. Encounter: Orcs (6) Treasure: As per monster type. | 21 | The air here is very hot. There is a putrid smell coming from something nearby. |
| 22 | There are cracks in the ceiling here. | 23 | A haze of smoke hangs in the air. Encounter: Sprites (9) Treasure: As per monster type. | 24 | Encounter: Dwarves (2) Treasure: None. |
| 25 | There is a splintered club here. Treasure: 100sp. | 26 | This area smells faintly of manure. There are rotting wood pieces here. | 27 | There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. |
| 28 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (9) Treasure: None. | 29 | The air here is very hot. There are food scraps scattered here. | 30 | |
| 31 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Goblins (6) Treasure: None. | 32 | There is dried blood here. Encounter: Traders (7) Treasure: None. | 33 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 34 | 35 | There is a mold growing here. | 36 | This area smells faintly of manure. | |
| 37 | Pottery shards are scattered here. Encounter: Spiders, Crab (2) Treasure: None. | 38 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a broken pole here. | 39 | Trap: Fog: Looks like poison gas, but harmless. |
| 40 | Treasure: 600sp. | 41 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | It is foggy here, making it difficult to see. |
| 43 | A slight, damp breeze blows through this area. There is a candle stub here. | 44 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 200sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Encounter: Kobolds (9) Treasure: As per monster type. |
| 46 | There is a salty, wet smell to this area. Encounter: Stirges (7) Treasure: As per monster type. | 47 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. | 48 | This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Shrews, Giant (4) Treasure: None. |
| 49 | A strong, moaning wind blows through this area. | 50 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 | This area smells of rotting vegetation. There is a broken arrow here. |
| 52 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Treasure: 300sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 53 | A gusting breeze blows through this area. There is a pile of dung here. Encounter: Acolytes (2) Treasure: As per monster type. | 54 | |
| 55 | 56 | There is a pile of ashes here. | 57 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs. | |
| 58 | There is a badly dented helmet here. | 59 | A cold air current blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (11) Treasure: As per monster type. | 60 | This area is covered in cobwebs. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 61 | This area has a stale, fetid smell. | 62 | There is water dripping here. Treasure: 300sp. | 63 | This area smells faintly of urine. There is a blunt javelin head here. Treasure: 100sp, 60gp. |
| 64 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 65 | 66 | This area smells faintly of urine. Encounter: Spiders, Crab (2) Treasure: As per monster type. | |
| 67 | A strong updraft blows through this area. The ceiling here is damp. Treasure: 400sp, 50gp. | 68 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |