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The Bloodstained Vault of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
2A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Halflings (11)
Treasure: None.
3This area has a pleasant, earthy smell.

 
4There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Sprites (6)
Treasure: As per monster type.
5There is a putrid smell coming from something nearby. There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6This area is covered in cobwebs.

 
7It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Shrews, Giant (2)
Treasure: None.
8There is a badly dented helmet here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
9There are sticks scattered here.

Treasure: 100sp.
 
10A strong, moaning wind blows through this area. This area is very dusty.

11The air here is very hot. This area has a stale, fetid smell.

12This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
13There is a torn sack here.

14

Encounter: Orcs (5)
Treasure: None.
15A haze of dust hangs in the air. There are rotting wood pieces here.

 
16The wall here is damp.

17There is water dripping here.

18This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
19A strong, moaning wind blows through this area. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
20

21A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
22This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Dwarves (4)
Treasure: None.
24The air here smells of smoke. There is water dripping here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
25

26It is foggy here, making it difficult to see.

27The air here smells of smoke.

 
28There is a broken arrow here.

Treasure: 400sp, 4 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29

Encounter: Orcs (5)
Treasure: None.
30This area has a stale, fetid smell.

 
31This area is covered in cobwebs.

32

33The air here smells of smoke. There is water dripping here.

 
34

Encounter: Kobolds (9)
Treasure: None.
35There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

36There are bones scattered here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
37

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
38

39The air here is very cold. A chlorine-like smell assails your nostrils.

Encounter: Sprites (16)
Treasure: None.
 
40This area smells faintly of urine. A haze of smoke hangs in the air. There are sticks scattered here.

41There is a putrid smell coming from something nearby.

42A cold air current blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43The air here is very hot.

44This area has a pleasant, earthy smell. There is a small puddle of water here.

45

 
46There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
47It is foggy here, making it difficult to see. There is a pick handle here.

48The ceiling here is damp.

 
49A cold air current blows through this area. It is foggy here, making it difficult to see.

50

Encounter: Sprites (16)
Treasure: None.
51A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

 
52The air here is very hot. There is a cracked hammer head here.

53

54A strong, moaning wind blows through this area. There are rotting wood pieces here.

 
55The air here is very cold.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
56A strong, moaning wind blows through this area.

57The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

 
58There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
59A cold air current blows through this area. This area smells faintly of manure. There is a broken pole here.

Encounter: Traders (2)
Treasure: None.
60There is a slimy coating on the ceiling here.

 
61It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62There is a trickle of water here.

Encounter: Acolytes (5)
Treasure: None.
63This area smells faintly of manure. There is a broken pole here.

Encounter: Shrews, Giant (6)
Treasure: None.
 
64This area smells faintly of manure. There is a torn sack here.

Encounter: Halflings (8)
Treasure: As per monster type.
65A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Sprites (14)
Treasure: None.
66

 
67There is a putrid smell coming from something nearby. There is a torch stub here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
68This area smells faintly of manure.

69It is foggy here, making it difficult to see. There is a badly dented helmet here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70

Encounter: Skeletons (8)
Treasure: As per monster type.
71A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here.

72There is a pick handle here.

 
73There are several small stones here.

Encounter: Traders (5)
Treasure: None.
74The air here is very hot.

75

Encounter: Dwarves (5)
Treasure: None.
 
76It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
77A slight, damp breeze blows through this area. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
78

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
79A slight downdraft blows through this area. This area smells faintly of manure. There is water dripping here.

80

Encounter: Bandits (4)
Treasure: As per monster type.
81

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
82The air here is very hot. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
83Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
84There is a small puddle of water here.

Encounter: Acolytes (6)
Treasure: None.
 
85A cold air current blows through this area.

86This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: None.
87Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (8)
Treasure: None.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee