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| 1 | There is a trickle of water here. Encounter: Orcs (3) Treasure: As per monster type. | 2 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | Encounter: Orcs (4) Treasure: As per monster type. |
| 4 | The wall here is damp. Treasure: 600sp. | 5 | 6 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 7 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | Encounter: Gnomes (3) Treasure: As per monster type. | 9 | Treasure: 400sp. |
| 10 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. Encounter: Gnomes (3) Treasure: As per monster type. | 11 | A metallic smell assails your nostrils. This area is covered in cobwebs. Treasure: 600sp, 30gp. Trap: Poison snake: 1 hit dice. | 12 | This area is very dusty. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 13 | There is a pile of rags here. | 14 | The air here is very cold. A haze of dust hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 15 | A slight breeze blows through this area. Encounter: Green Slimes (3) Treasure: None. |
| 16 | 17 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Encounter: Gnomes (3) Treasure: None. | |
| 19 | 20 | 21 | Encounter: Goblins (5) Treasure: None. | ||
| 22 | There are sticks scattered here. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 23 | There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | It is foggy here, making it difficult to see. |
| 25 | A strong, gusting wind blows through this area. Treasure: 100sp, 50gp. | 26 | There is a putrid smell coming from something nearby. There is a pile of ashes here. Treasure: 200sp, 40gp. | 27 | This area smells faintly of urine. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 28 | There is a broken pole here. Encounter: Wolves (5) Treasure: None. | 29 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | There are bones scattered here. Trap: Poison gas: Save vs. Poison or die. |
| 31 | A cold air current blows through this area. | 32 | A slight, damp breeze blows through this area. There is a pile of dung here. | 33 | A slight, damp breeze blows through this area. There is water dripping here. Treasure: 400sp, 20gp. |
| 34 | Encounter: Stirges (10) Treasure: None. | 35 | There is a putrid smell coming from something nearby. There is a pile of dung here. | 36 | This area has a stale, fetid smell. |
| 37 | A strong updraft blows through this area. This area has a pleasant, earthy smell. It is misty here. Encounter: Killer Bees (10) Treasure: None. | 38 | There are sticks scattered here. Encounter: Acolytes (6) Treasure: None. | 39 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 40 | Pottery shards are scattered here. | 41 | A strong updraft blows through this area. There is a mold growing here. | 42 | |
| 43 | There are food scraps scattered here. | 44 | 45 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. | |
| 46 | 47 | A cold air current blows through this area. There is a torn sack here. | 48 | There are rotting wood pieces here. | |
| 49 | Encounter: Sprites (14) Treasure: None. | 50 | The wall here is damp. Treasure: 300sp, 40gp. | 51 | The air here is very cold. |
| 52 | A cold air current blows through this area. | 53 | Encounter: Gnomes (1) Treasure: None. | 54 | This area smells faintly of manure. The hilt of a broken dagger is lying here. Encounter: Wolves (12) Treasure: None. |
| 55 | The air here is very cold. Encounter: Bandits (2) Treasure: None. | 56 | A strong, moaning wind blows through this area. Encounter: Traders (4) Treasure: As per monster type. | 57 | There are cracks in the wall here. |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. | 59 | There is a pile of straw here. Encounter: Sprites (12) Treasure: As per monster type. | 60 | |
| 61 | Encounter: Acolytes (1) Treasure: As per monster type. | 62 | There are bits of fur and hair scattered around here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 63 | There is a slimy coating on the wall here. Encounter: Kobolds (10) Treasure: None. |
| 64 | There is a mold growing here. | 65 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (3) Treasure: As per monster type. | 66 | A chlorine-like smell assails your nostrils. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 67 | 68 | 69 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | ||
| 70 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Encounter: Goblins (8) Treasure: None. | 71 | Encounter: Goblins (5) Treasure: As per monster type. | 72 | The air here is very hot. |
| 73 | 74 | A slight breeze blows through this area. There is a salty, wet smell to this area. There is a mold growing here. | 75 | ||
| 76 | A strong updraft blows through this area. Encounter: Halflings (8) Treasure: None. | 77 | This area smells faintly of manure. Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | 78 | Encounter: Green Slimes (2) Treasure: None. |
| 79 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 80 | Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. | 81 | There is a pile of dung here. |
| 82 | Encounter: Green Slimes (2) Treasure: As per monster type. | 83 | The air here is very hot. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 84 | A metallic smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 85 | There are bits of fur and hair scattered around here. | 86 | The air here smells of smoke. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 87 | Encounter: Shrews, Giant (2) Treasure: None. |
| 88 | This area is covered in cobwebs. | 89 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 90 | This area has a stale, fetid smell. Encounter: Traders (2) Treasure: As per monster type. |
| 91 | A slight, damp breeze blows through this area. Encounter: Traders (6) Treasure: As per monster type. | 92 | Encounter: Beetles, Fire (5) Treasure: None. |