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| 1 | A slight breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Stirges (1) Treasure: As per monster type. | 2 | A strong wind blows through this area. There is a mold growing here. | 3 | The air here smells of smoke. A haze of smoke hangs in the air. |
| 4 | There are bits of fur and hair scattered around here. Encounter: Green Slimes (4) Treasure: As per monster type. | 5 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. There is dried blood here. | 6 | There is a salty, wet smell to this area. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 7 | Treasure: 200sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 8 | 9 | The air here is very hot. This area smells faintly of manure. Encounter: Green Slimes (3) Treasure: None. | |
| 10 | 11 | 12 | It is foggy here, making it difficult to see. Encounter: Wolves (8) Treasure: None. | ||
| 13 | A slight downdraft blows through this area. Pottery shards are scattered here. Encounter: Gnomes (3) Treasure: As per monster type. | 14 | Encounter: Sprites (15) Treasure: As per monster type. | 15 | Encounter: Dwarves (5) Treasure: None. |
| 16 | This area is covered in rubble and dirt. Encounter: Green Slimes (3) Treasure: As per monster type. | 17 | A strong wind blows through this area. This area has a pleasant, earthy smell. | 18 | A strong downdraft blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 19 | A chlorine-like smell assails your nostrils. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 20 | Encounter: Skeletons (8) Treasure: None. | 21 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 22 | There is a cracked hammer head here. Treasure: 200sp, 20gp. | 23 | A slight updraft blows through this area. This area is very dusty. | 24 | Encounter: Green Slimes (4) Treasure: As per monster type. |
| 25 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | This area has a pleasant, earthy smell. There is a broken sword blade here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | |
| 28 | Encounter: Halflings (6) Treasure: None. | 29 | This area smells faintly of manure. Encounter: Dwarves (5) Treasure: None. | 30 | This area smells faintly of urine. |
| 31 | 32 | The smell of ozone assails your nostrils. | 33 | This area smells faintly of urine. There is a large puddle of water here. | |
| 34 | The air here is very hot. This area smells of rotting vegetation. There is a torn sack here. Encounter: Kobolds (11) Treasure: As per monster type. | 35 | A slight breeze blows through this area. There is a mold growing here. | 36 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt. |
| 37 | A slight breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. | 38 | The air here is very hot. This area smells of rotting vegetation. | 39 | The air here is very hot. There are cracks in the wall here. |
| 40 | A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here. | 41 | 42 | A slight breeze blows through this area. This area has a stale, fetid smell. | |
| 43 | An acrid smell assails your nostrils. The remnants of a rope are here, rotten. Treasure: 600sp, 50gp. | 44 | A slight, damp breeze blows through this area. There is a large puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp, 10gp. |
| 46 | This area smells of rotting vegetation. | 47 | The air here is very hot. A haze of dust hangs in the air. | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here. |
| 49 | Encounter: Goblins (7) Treasure: None. | 50 | This area smells faintly of urine. Encounter: Sprites (6) Treasure: As per monster type. | 51 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a candle stub here. |
| 52 | 53 | 54 | This area smells faintly of manure. There are food scraps scattered here. Treasure: 400sp. Trap: Illusion of monsters: Bandits (3) | ||
| 55 |