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The Strange Dungeons of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Treasure: 300sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2There is a bent copper coin lying here.

Encounter: Gnomes (3)
Treasure: As per monster type.
3

 
4A slight breeze blows through this area.

5There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

6Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
7A cold air current blows through this area. The ceiling here is damp.

Encounter: Orcs (4)
Treasure: None.
8

9This area smells faintly of urine. There are dry leaves and twigs scattered here.

 
10A slight breeze blows through this area.

Encounter: Goblins (3)
Treasure: None.
11This area smells faintly of manure. A haze of smoke hangs in the air. Guano covers this area.

Treasure: 500sp, 30gp.
12There are cracks in the floor here.

Encounter: Sprites (6)
Treasure: As per monster type.
 
13This area has a stale, fetid smell.

14A cold air current blows through this area. The air here smells of smoke.

Encounter: Halflings (14)
Treasure: As per monster type.
15The air here is very hot. There is a small puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
16

17There is a putrid smell coming from something nearby.

Encounter: Gnomes (2)
Treasure: None.
18There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19This area is very dusty.

Encounter: Spiders, Crab (3)
Treasure: None.
20

Trap: Fog: Looks like poison gas, but harmless.
21The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: None.
 
22

23There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24A cold air current blows through this area. There is a mold growing here.

Encounter: Bandits (3)
Treasure: None.
 
25An acrid smell assails your nostrils.

26A strong, gusting wind blows through this area. There is a torch stub here.

Encounter: Shrews, Giant (9)
Treasure: None.
27A slight breeze blows through this area.

 
28There is water dripping here.

29The air here is very hot. There is a blunt javelin head here.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
31There is a cracked flask here.

Treasure: 100sp, 50gp.
32

Treasure: 600sp, 10gp.
33

Trap: Poison gas: Save vs. Poison or die.
 
34There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: None.
35A strong wind blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
36Fog gathers and swirls on the floor, concealing it.

 
37

38

39A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a torn sack here.

Treasure: 200sp, 6 jewelry.
 
40There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (3)
Treasure: None.
42This area is very dusty.

 
43The air here is very cold. This area smells faintly of manure.

44It is foggy here, making it difficult to see.

45This area is covered in cobwebs.

 
46A strong, moaning wind blows through this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
48

Encounter: Dwarves (5)
Treasure: None.
 
49A slight updraft blows through this area.

50It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 50gp.
 
52It is foggy here, making it difficult to see.

53This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Green Slimes (2)
Treasure: None.
54There is a mold growing here.

 
55There is a splintered club here.

Encounter: Skeletons (4)
Treasure: None.
56The air here is very cold.

57

Encounter: Killer Bees (2)
Treasure: None.
 
58There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
59

Treasure: 500sp, 10gp, 2 gems.
60A cold air current blows through this area. This area smells faintly of manure.

 
61There is a pile of dung here.

Encounter: Wolves (7)
Treasure: None.
62There is a putrid smell coming from something nearby. There is a pile of ashes here.

63This area has a pleasant, earthy smell. There are food scraps scattered here.

 
64A slight breeze blows through this area.

Encounter: Traders (2)
Treasure: As per monster type.
65A slight breeze blows through this area. There is a cracked flask here.

66A haze of smoke hangs in the air. There is a torch stub here.

 
67A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
68There is a pile of dung here.

Encounter: Kobolds (10)
Treasure: As per monster type.
69There are cracks in the wall here.

Encounter: Killer Bees (3)
Treasure: None.
 
70A chlorine-like smell assails your nostrils.

71There is a putrid smell coming from something nearby.

72A slight breeze blows through this area. The air here smells of smoke.

 
73There is water dripping here.

Treasure: 300sp, 30gp.
74A slight breeze blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
75An acrid smell assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
76A strong, gusting wind blows through this area. This area smells faintly of urine.

77A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Sprites (7)
Treasure: As per monster type.
78This area is very dusty.

 
79This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: As per monster type.
80There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
81

Encounter: Dwarves (4)
Treasure: As per monster type.
 
82

Trap: Fog: Looks like poison gas, but harmless.
83

84This area smells of rotting vegetation.

 
85Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
86A strong downdraft blows through this area. This area smells faintly of urine.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (4)
87

 
88

Encounter: Lizards, Gecko (3)
Treasure: None.
89The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee