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The Lonely Manse of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air. There is water dripping here.

Treasure: 500sp, 10gp.
2

Treasure: 300sp, 5 gems.
3A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
4

5

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
6

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
7

8There is a pile of rags here.

Treasure: 400sp.
9This area smells faintly of manure.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10This area is covered in cobwebs.

11The air here is very cold. There is a candle stub here.

Encounter: Wolves (5)
Treasure: As per monster type.
12There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
13A chlorine-like smell assails your nostrils. There is a badly dented helmet here.

14The smell of ozone assails your nostrils. There are rotting wood pieces here.

Encounter: Kobolds (10)
Treasure: None.
15A strong downdraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

 
16

17The air here is very hot. There is a trickle of water here.

18The ceiling here is damp.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
19There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20There is water dripping here.

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
21This area has a pleasant, earthy smell. There is a small puddle of water here.

Treasure: 500sp.
 
22The air here is very hot. This area has a pleasant, earthy smell.

23It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

24There is dried blood here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
25It is misty here.

26

Encounter: Halflings (15)
Treasure: As per monster type.
27A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Goblins (5)
Treasure: None.
 
28It is foggy here, making it difficult to see. There are rotting wood pieces here.

29

30This area is very dusty.

Treasure: 300sp.
 
31This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

32It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (8)
Treasure: None.
33A cold air current blows through this area. This area smells of rotting vegetation. There is water dripping here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
34The air here is very cold. Guano covers this area.

Encounter: Bandits (2)
Treasure: None.
35This area smells of rotting vegetation. There are rotting wood pieces here.

36There are wax drippings here.

 
37This area is covered in cobwebs.

38This area smells of rotting vegetation.

39This area has a stale, fetid smell.

 
40This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
42The wall here is damp.

 
43

44A metallic smell assails your nostrils.

45

 
46

47The air here smells of smoke. There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49A slight updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: None.
50

51Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

 
52

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53This area smells of rotting vegetation. A haze of smoke hangs in the air.

54Teeth and fangs are scattered here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
55The smell of ozone assails your nostrils. It is misty here.

Encounter: Goblins (4)
Treasure: As per monster type.
56

Encounter: Goblins (3)
Treasure: None.
57

 
58This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: None.
59A cold air current blows through this area. There is a torn leather boot here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
60This area smells faintly of manure. This area is covered in rubble and dirt.

 
61A strong wind blows through this area. This area has a stale, fetid smell. There are fungi growing here.

62This area smells faintly of manure. There is a broken bottle here.

Treasure: 200sp.
63A chlorine-like smell assails your nostrils. There is a blunt javelin head here.

 
64The air here is very hot.

Treasure: 600sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65There is a small puddle of water here.

Encounter: Orcs (5)
Treasure: As per monster type.
66The air here is very hot. Guano covers this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
67There is a blunt javelin head here.

68The air here smells of smoke. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

69Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
70The air here is very cold. This area has a stale, fetid smell. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
71The air here is very hot.

72Fog gathers and swirls on the floor, concealing it.

 
73It is foggy here, making it difficult to see.

Encounter: Goblins (3)
Treasure: None.
74This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75A slight breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
76This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Goblins (8)
Treasure: None.
77There is a salty, wet smell to this area. There is a broken pole here.

Encounter: Gnomes (6)
Treasure: None.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee