This is an old revision of the document!
(This tool is a little broken with the new site template. Sorry!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | 2 | There is a corroded chain here. | 3 | This area smells faintly of manure. A haze of smoke hangs in the air. Treasure: 200sp, 6 gems. | |
| 4 | Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (2) Treasure: As per monster type. | 5 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 6 | Encounter: Traders (1) Treasure: None. |
| 7 | A cold air current blows through this area. Treasure: 300sp. | 8 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 9 | This area has a pleasant, earthy smell. |
| 10 | A cold air current blows through this area. There is a large puddle of water here. | 11 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 12 | A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 13 | A slight breeze blows through this area. There are cracks in the ceiling here. Treasure: 400sp, 20gp. | 14 | 15 | An acrid smell assails your nostrils. Encounter: Green Slimes (3) Treasure: As per monster type. | |
| 16 | Teeth and fangs are scattered here. Trap: Fog: Looks like poison gas, but harmless. | 17 | There is a salty, wet smell to this area. Treasure: 500sp, 40gp. Trap: Poison snake: 1 hit dice. | 18 | This area has a stale, fetid smell. There is a mold growing here. Encounter: Gnomes (6) Treasure: As per monster type. |
| 19 | This area has a stale, fetid smell. There is a trickle of water here. | 20 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (3) Treasure: None. | 21 | There are rotting wood pieces here. Encounter: Gnomes (6) Treasure: As per monster type. |
| 22 | 23 | This area is very dusty. Encounter: Skeletons (9) Treasure: As per monster type. | 24 | Encounter: Skeletons (9) Treasure: None. | |
| 25 | There is a putrid smell coming from something nearby. Encounter: Bandits (6) Treasure: As per monster type. | 26 | Treasure: 200sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 27 | Treasure: 300sp, 50gp. |
| 28 | The air here is very hot. There is water dripping here. Treasure: 200sp, 20gp. Trap: Illusion of monsters: Beetles, Fire (8) | 29 | This area has a stale, fetid smell. There are rotting wood pieces here. | 30 | A slight updraft blows through this area. |
| 31 | A metallic smell assails your nostrils. Treasure: 400sp. | 32 | A strong updraft blows through this area. | 33 | There is a slimy coating on the floor here. |
| 34 | 35 | There is a salty, wet smell to this area. There is a candle stub here. | 36 | A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here. | |
| 37 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here. Encounter: Kobolds (9) Treasure: As per monster type. | 38 | A cold air current blows through this area. | 39 | Encounter: Wolves (11) Treasure: As per monster type. |
| 40 | The air here is very hot. | 41 | A strong updraft blows through this area. There are cracks in the ceiling here. Treasure: 100sp. | 42 | Encounter: Shrews, Giant (8) Treasure: None. |
| 43 | Treasure: 500sp. | 44 | The smell of ozone assails your nostrils. | 45 | The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 46 | 47 | 48 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a small puddle of water here. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | ||
| 49 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 50 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. | 51 | Encounter: Skeletons (9) Treasure: None. |
| 52 | A slight updraft blows through this area. | 53 | This area is covered in cobwebs. Treasure: 400sp. | 54 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. |
| 55 | The wall here is damp. | 56 | Encounter: Stirges (5) Treasure: As per monster type. | 57 | There is a cracked flask here. |
| 58 | There are scratches on the wall here. Encounter: Gnomes (5) Treasure: As per monster type. | 59 | Treasure: 100sp. | 60 | A cold air current blows through this area. Guano covers this area. |
| 61 | There are rotting wood pieces here. | 62 | The air here is very hot. The wall here is damp. Encounter: Shrews, Giant (6) Treasure: None. | 63 | |
| 64 | This area smells faintly of urine. There is a splintered club here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 65 | A cold air current blows through this area. An acrid smell assails your nostrils. Encounter: Stirges (3) Treasure: None. | 66 | This area smells of rotting vegetation. |
| 67 | Teeth and fangs are scattered here. | 68 | This area has a stale, fetid smell. | 69 | |
| 70 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. |