This is an old revision of the document!
(This tool is a little broken with the new site template. Sorry!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A strong wind blows through this area. A metallic smell assails your nostrils. | 2 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bones scattered here. Encounter: Sprites (11) Treasure: As per monster type. | 3 | This area is very dusty. Encounter: Goblins (4) Treasure: As per monster type. |
| 4 | There is a putrid smell coming from something nearby. There are cracks in the wall here. | 5 | There is a broken sword blade here. | 6 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | 8 | This area is covered in cobwebs. | 9 | Pottery shards are scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 10 | This area has a pleasant, earthy smell. | 11 | The air here is very cold. This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs. | 12 | Encounter: Gnomes (3) Treasure: As per monster type. |
| 13 | A slight breeze blows through this area. An acrid smell assails your nostrils. There is a pile of dung here. Encounter: Snakes, Cobra (6) Treasure: None. | 14 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | |
| 16 | This area is covered in cobwebs. Encounter: Orcs (5) Treasure: None. | 17 | This area has a stale, fetid smell. | 18 | The air here is very hot. There is water dripping here. Treasure: 300sp, 30gp. |
| 19 | A haze of dust hangs in the air. Treasure: 300sp. Trap: Illusion of monsters: Acolytes (1) | 20 | This area is covered in cobwebs. Encounter: Stirges (3) Treasure: As per monster type. | 21 | Encounter: Killer Bees (2) Treasure: As per monster type. |
| 22 | The air here is very cold. A haze of smoke hangs in the air. This area is very dusty. Encounter: Green Slimes (2) Treasure: None. | 23 | A metallic smell assails your nostrils. Encounter: Killer Bees (4) Treasure: As per monster type. | 24 | The air here is very cold. This area has a pleasant, earthy smell. There is a trickle of water here. Encounter: Stirges (3) Treasure: None. |
| 25 | 26 | The air here smells of smoke. Treasure: 100sp. Trap: Illusion of monsters: Skeletons (8) | 27 | This area smells faintly of manure. Encounter: Traders (6) Treasure: As per monster type. | |
| 28 | The air here is very cold. There is a putrid smell coming from something nearby. There is a rusted spike here. | 29 | 30 | A strong updraft blows through this area. There is a mold growing here. Encounter: Spiders, Crab (3) Treasure: None. | |
| 31 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Wolves (5) Treasure: As per monster type. | 32 | A strong wind blows through this area. This area has a stale, fetid smell. It is misty here. This area is covered in cobwebs. Treasure: 500sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs. Encounter: Shrews, Giant (8) Treasure: As per monster type. |
| 34 | The air here is very hot. This area smells faintly of urine. Treasure: 400sp. | 35 | This area smells faintly of urine. It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | |
| 37 | A cold air current blows through this area. Treasure: 600sp. | 38 | A slight, damp breeze blows through this area. | 39 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. |
| 40 | A slight, damp breeze blows through this area. Treasure: 600sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 42 | |
| 43 | A slight downdraft blows through this area. Treasure: 300sp, 1 magic item. | 44 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. Encounter: Stirges (1) Treasure: As per monster type. | 45 | |
| 46 | A strong downdraft blows through this area. This area smells of rotting vegetation. There is a mold growing here. | 47 | An acrid smell assails your nostrils. There is a large puddle of water here. Encounter: Beetles, Fire (7) Treasure: None. | 48 | This area is covered in cobwebs. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | There is a putrid smell coming from something nearby. This area is very dusty. Encounter: Bandits (7) Treasure: As per monster type. | 51 | The air here is very cold. This area smells of rotting vegetation. It is misty here. There is a broken sword blade here. |
| 52 | Encounter: Beetles, Fire (1) Treasure: As per monster type. | 53 | Your nostrils are overwhelmed by a sulphurous smell. | 54 | It is foggy here, making it difficult to see. There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. |
| 55 | A haze of smoke hangs in the air. There is a small puddle of water here. Encounter: Snakes, Cobra (4) Treasure: None. | 56 | There is a putrid smell coming from something nearby. There is a candle stub here. | 57 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. |
| 58 | 59 | A haze of smoke hangs in the air. There is a cracked hammer head here. Encounter: Dwarves (5) Treasure: As per monster type. | 60 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. Trap: Illusion of monsters: Bandits (8) | |
| 61 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Encounter: Bandits (7) Treasure: As per monster type. | 62 | It is foggy here, making it difficult to see. | 63 | This area smells faintly of manure. Treasure: 500sp. Trap: Poison snake: 1 hit dice. |
| 64 | An acrid smell assails your nostrils. There are cracks in the ceiling here. | 65 | This area is very dusty. Treasure: 500sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | Encounter: Sprites (7) Treasure: None. |
| 67 | There is a torch stub here. | 68 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. This area is very dusty. Encounter: Orcs (5) Treasure: None. | 69 | There are sticks scattered here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 70 | There is a mold growing here. Encounter: Gnomes (2) Treasure: As per monster type. | 71 | 72 | Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here. | |
| 73 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 74 | A slight, damp breeze blows through this area. There is a large puddle of water here. Treasure: 200sp, 40gp. Trap: Poison snake: 1 hit dice. | 75 | |
| 76 | Treasure: 100sp, 20gp. | 77 | There is a putrid smell coming from something nearby. Treasure: 200sp, 30gp. |