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| 1 | Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 2 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. Treasure: 600sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 3 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. | 5 | A slight downdraft blows through this area. Guano covers this area. Encounter: Bandits (3) Treasure: As per monster type. | 6 | A haze of dust hangs in the air. |
| 7 | This area has a stale, fetid smell. There is a broken pole here. | 8 | A slight updraft blows through this area. There are bits of fur and hair scattered around here. | 9 | A cold air current blows through this area. Treasure: 300sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 10 | There is a torch stub here. | 11 | This area smells faintly of manure. There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | There are food scraps scattered here. |
| 13 | There is a pile of ashes here. | 14 | A cold air current blows through this area. This area is very dusty. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 15 | Treasure: 100sp, 60gp. Trap: Illusion of monsters: Halflings (11) |
| 16 | This area has a stale, fetid smell. There is a torch stub here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 17 | There is a salty, wet smell to this area. There is a splintered club here. Encounter: Bandits (8) Treasure: As per monster type. | 18 | The air here is very hot. A haze of smoke hangs in the air. The wall here is damp. |
| 19 | There is a mold growing here. | 20 | There is a torn leather boot here. Treasure: 400sp. | 21 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. |
| 22 | 23 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 24 | There is a blunt javelin head here. Encounter: Traders (5) Treasure: As per monster type. | |
| 25 | This area smells faintly of urine. The remnants of a rope are here, rotten. Treasure: 600sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | The air here smells of smoke. Pottery shards are scattered here. | 27 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. |
| 28 | Teeth and fangs are scattered here. | 29 | The air here is very cold. This area has a pleasant, earthy smell. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | A cold air current blows through this area. Encounter: Halflings (12) Treasure: None. |
| 31 | This area smells of rotting vegetation. Encounter: Sprites (14) Treasure: None. | 32 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is water dripping here. | 33 | A chlorine-like smell assails your nostrils. There is a pile of ashes here. Encounter: Acolytes (7) Treasure: None. |
| 34 | Trap: Fog: Looks like poison gas, but harmless. | 35 | There are bones scattered here. Encounter: Traders (5) Treasure: None. | 36 | |
| 37 | There is a broken sword blade here. Encounter: Halflings (9) Treasure: As per monster type. | 38 | A strong, moaning wind blows through this area. | 39 | There are scratches on the wall here. Encounter: Skeletons (9) Treasure: As per monster type. |
| 40 | A strong wind blows through this area. There is a putrid smell coming from something nearby. | 41 | A slight downdraft blows through this area. There is a cracked hammer head here. Treasure: 200sp. | 42 | |
| 43 | There is a mold growing here. | 44 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. Treasure: 500sp. | 45 | The air here is very hot. |
| 46 | There is a pick handle here. Encounter: Green Slimes (1) Treasure: As per monster type. | 47 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. | 48 | There are bits of fur and hair scattered around here. |
| 49 | A metallic smell assails your nostrils. Pottery shards are scattered here. | 50 | A slight, damp breeze blows through this area. There is a corroded chain here. | 51 | There are cracks in the ceiling here. Encounter: Kobolds (12) Treasure: As per monster type. |
| 52 | A strong updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Dwarves (1) Treasure: As per monster type. | 53 | A cold air current blows through this area. The air here smells of smoke. This area is covered in cobwebs. Treasure: 500sp. | 54 | A slight, damp breeze blows through this area. This area smells faintly of urine. The wall here is damp. |
| 55 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Encounter: Sprites (14) Treasure: None. | 56 | A haze of dust hangs in the air. There is a badly dented helmet here. | 57 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 58 | There is a broken pole here. | 59 | The air here is very cold. It is foggy here, making it difficult to see. Encounter: Skeletons (5) Treasure: As per monster type. | 60 | This area is covered in cobwebs. |
| 61 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Stirges (4) Treasure: None. | 62 | Encounter: Stirges (1) Treasure: As per monster type. | 63 | The wall here is damp. Encounter: Snakes, Cobra (2) Treasure: None. |
| 64 | This area is very dusty. | 65 | Encounter: Skeletons (6) Treasure: As per monster type. | 66 | Encounter: Green Slimes (1) Treasure: None. |
| 67 | The air here is very hot. This area has a stale, fetid smell. | 68 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 40gp. | 69 | Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 70 | A strong downdraft blows through this area. | 71 | A gusting breeze blows through this area. There is a trickle of water here. | 72 | This area is covered in cobwebs. |
| 73 | 74 | The smell of ozone assails your nostrils. Pottery shards are scattered here. Encounter: Green Slimes (2) Treasure: As per monster type. | 75 | This area smells faintly of manure. This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | |
| 76 | A metallic smell assails your nostrils. Encounter: Halflings (9) Treasure: As per monster type. | 77 | A cold air current blows through this area. There is a slimy coating on the wall here. Encounter: Goblins (7) Treasure: None. | 78 | Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 79 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 600sp, 60gp. | 80 | 81 | There is a badly dented helmet here. | |
| 82 | A slight updraft blows through this area. The air here smells of smoke. There is a trickle of water here. | 83 | The wall here is damp. | 84 | A haze of dust hangs in the air. This area is very dusty. Encounter: Skeletons (6) Treasure: As per monster type. |
| 85 | Fog gathers and swirls on the floor, concealing it. | 86 | 87 | There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |