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The Forgotten Milieu of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The wall here is damp.

Encounter: Stirges (7)
Treasure: None.
3There is water dripping here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
5There is a salty, wet smell to this area. There is a cracked flask here.

6There is a cracked hammer head here.

 
7A strong wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Gnomes (3)
Treasure: As per monster type.
8The air here smells of smoke.

Treasure: 600sp, 50gp.
9

 
10The air here is very hot. There is a putrid smell coming from something nearby. It is misty here.

11This area smells faintly of urine. This area is covered in cobwebs.

12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
14There is a splintered club here.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15The air here is very cold. This area has a stale, fetid smell. The wall here is damp.

 
16This area is very dusty.

17

18A slight downdraft blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

 
19This area smells of rotting vegetation.

Treasure: 200sp.
20It is foggy here, making it difficult to see.

Encounter: Orcs (6)
Treasure: As per monster type.
21The air here is very hot. There is a putrid smell coming from something nearby.

 
22There are cracks in the ceiling here.

23A haze of smoke hangs in the air.

Encounter: Sprites (9)
Treasure: As per monster type.
24

Encounter: Dwarves (2)
Treasure: None.
 
25There is a splintered club here.

Treasure: 100sp.
26This area smells faintly of manure. There are rotting wood pieces here.

27There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
28This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (9)
Treasure: None.
29The air here is very hot. There are food scraps scattered here.

30

 
31It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Goblins (6)
Treasure: None.
32There is dried blood here.

Encounter: Traders (7)
Treasure: None.
33Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
34

35There is a mold growing here.

36This area smells faintly of manure.

 
37Pottery shards are scattered here.

Encounter: Spiders, Crab (2)
Treasure: None.
38Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a broken pole here.

39

Trap: Fog: Looks like poison gas, but harmless.
 
40

Treasure: 600sp.
41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42It is foggy here, making it difficult to see.

 
43A slight, damp breeze blows through this area. There is a candle stub here.

44This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
46There is a salty, wet smell to this area.

Encounter: Stirges (7)
Treasure: As per monster type.
47A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
48This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
49A strong, moaning wind blows through this area.

50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51This area smells of rotting vegetation. There is a broken arrow here.

 
52This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
53A gusting breeze blows through this area. There is a pile of dung here.

Encounter: Acolytes (2)
Treasure: As per monster type.
54

 
55

56There is a pile of ashes here.

57There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
58There is a badly dented helmet here.

59A cold air current blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (11)
Treasure: As per monster type.
60This area is covered in cobwebs.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
61This area has a stale, fetid smell.

62There is water dripping here.

Treasure: 300sp.
63This area smells faintly of urine. There is a blunt javelin head here.

Treasure: 100sp, 60gp.
 
64Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
65

66This area smells faintly of urine.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
67A strong updraft blows through this area. The ceiling here is damp.

Treasure: 400sp, 50gp.
68

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee