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| 1 | This area has a pleasant, earthy smell. Treasure: 500sp, 50gp. | 2 | A slight downdraft blows through this area. Treasure: 300sp. | 3 | |
| 4 | A metallic smell assails your nostrils. Encounter: Traders (1) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. | 6 | A slight updraft blows through this area. A haze of smoke hangs in the air. Encounter: Spiders, Crab (1) Treasure: None. |
| 7 | There is a trickle of water here. Encounter: Snakes, Cobra (2) Treasure: None. | 8 | There is a putrid smell coming from something nearby. Treasure: 500sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | It is foggy here, making it difficult to see. There is a cracked hammer head here. Encounter: Kobolds (12) Treasure: As per monster type. |
| 10 | This area smells faintly of manure. | 11 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 100sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | It is foggy here, making it difficult to see. |
| 13 | Treasure: 300sp, 10gp. | 14 | A gusting breeze blows through this area. There is a salty, wet smell to this area. There is a badly dented helmet here. | 15 | A cold air current blows through this area. |
| 16 | 17 | A strong, gusting wind blows through this area. | 18 | There is a small puddle of water here. | |
| 19 | 20 | A slight updraft blows through this area. | 21 | A metallic smell assails your nostrils. Encounter: Skeletons (8) Treasure: None. | |
| 22 | A cold air current blows through this area. It is foggy here, making it difficult to see. | 23 | Treasure: 400sp, 20gp. | 24 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a mold growing here. |
| 25 | Encounter: Green Slimes (3) Treasure: None. | 26 | This area has a stale, fetid smell. | 27 | |
| 28 | There is dried blood here. Treasure: 100sp, 2 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 29 | This area is very dusty. | 30 | There is a trickle of water here. Encounter: Acolytes (4) Treasure: None. |
| 31 | The air here is very hot. This area has a stale, fetid smell. Treasure: 500sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 32 | A strong wind blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs. | 33 | The air here is very cold. The ceiling here is damp. |
| 34 | A strong wind blows through this area. Treasure: 500sp, 50gp, 1 magic item. | 35 | 36 | A strong, gusting wind blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. | |
| 37 | This area is covered in cobwebs. Encounter: Wolves (11) Treasure: As per monster type. | 38 | There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten. | 39 | The air here is very hot. |
| 40 | This area has a pleasant, earthy smell. It is misty here. | 41 | A cold air current blows through this area. It is misty here. There is a small puddle of water here. | 42 | A metallic smell assails your nostrils. This area is very dusty. |
| 43 | There is a putrid smell coming from something nearby. There is a mold growing here. | 44 | A haze of dust hangs in the air. Teeth and fangs are scattered here. Treasure: 400sp. | 45 | A slight, damp breeze blows through this area. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 46 | There is dried blood here. Encounter: Green Slimes (4) Treasure: As per monster type. | 47 | There are food scraps scattered here. | 48 | The smell of ozone assails your nostrils. The wall here is damp. Encounter: Shrews, Giant (7) Treasure: As per monster type. |
| 49 | 50 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a torn sack here. | 51 | A metallic smell assails your nostrils. There is a mold growing here. | |
| 52 | A slight breeze blows through this area. A haze of smoke hangs in the air. Encounter: Wolves (4) Treasure: As per monster type. | 53 | A strong downdraft blows through this area. | 54 | An acrid smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 55 | There is a salty, wet smell to this area. Encounter: Bandits (6) Treasure: None. | 56 | There is a broken arrow here. Trap: Poison gas: Save vs. Poison or die. | 57 | This area is very dusty. |
| 58 | 59 | The air here is very hot. | 60 | Encounter: Goblins (6) Treasure: As per monster type. | |
| 61 | This area has a stale, fetid smell. | 62 | A slight updraft blows through this area. | 63 | A slight, damp breeze blows through this area. There is a torch stub here. Encounter: Sprites (8) Treasure: As per monster type. |
| 64 | There is a mold growing here. | 65 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 66 | The air here smells of smoke. |
| 67 | This area smells faintly of manure. There is a trickle of water here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 68 | There are dry leaves and twigs scattered here. | 69 | A strong wind blows through this area. Treasure: 600sp. |