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The Devouring Manse of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 400sp, 50gp, 3 gems.
Trap: Poison needle: Save vs. Poison or die.
2Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
3The air here is very hot. There is water dripping here.

Encounter: Kobolds (6)
Treasure: None.
 
4

Treasure: 600sp.
5A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
6The air here is very hot.

 
7There is a putrid smell coming from something nearby. There is a cracked flask here.

8A gusting breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
9This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
10

11

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12An acrid smell assails your nostrils.

Encounter: Bandits (5)
Treasure: As per monster type.
 
13It is foggy here, making it difficult to see. There is a cracked hammer head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14The air here is very hot. The smell of ozone assails your nostrils.

15

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16This area has a pleasant, earthy smell. The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17

18Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
19The air here is very hot. There are bones scattered here.

Encounter: Gnomes (4)
Treasure: As per monster type.
20A haze of smoke hangs in the air. This area is covered in cobwebs.

21There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22There are fungi growing here.

23A gusting breeze blows through this area.

24This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
25This area is covered in cobwebs.

26There are sticks scattered here.

Encounter: Sprites (13)
Treasure: As per monster type.
27There is a badly dented helmet here.

Trap: Poison gas: Save vs. Poison or die.
 
28A strong, gusting wind blows through this area.

Treasure: 200sp.
29A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
30A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: None.
 
31This area is covered in cobwebs.

Treasure: 400sp.
32A strong wind blows through this area.

Encounter: Bandits (4)
Treasure: None.
33A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: None.
 
34A cold air current blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
35It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Lizards, Gecko (1)
Treasure: None.
36A haze of dust hangs in the air. There is a broken arrow here.

 
37

38The air here is very hot. There is a mold growing here.

Encounter: Acolytes (5)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
40There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41This area has a pleasant, earthy smell.

42A cold air current blows through this area.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
43

Treasure: 400sp, 40gp.
44This area smells faintly of urine. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45There is a bent copper coin lying here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
46

47There is a pile of dung here.

48There is a large puddle of water here.

Treasure: 200sp.
 
49

Encounter: Acolytes (5)
Treasure: As per monster type.
50There are cracks in the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: None.
51This area smells faintly of manure. There is a mold growing here.

 
52There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53There are wax drippings here.

54This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
55The air here is very cold. This area has a stale, fetid smell.

Treasure: 200sp, 40gp.
56The air here is very hot.

Encounter: Gnomes (5)
Treasure: None.
57

 
58

Treasure: 200sp.
59This area has a pleasant, earthy smell.

Encounter: Skeletons (4)
Treasure: As per monster type.
60A strong wind blows through this area. There are rotting wood pieces here.

 
61A slight updraft blows through this area.

62This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63The smell of ozone assails your nostrils. There are fungi growing here.

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Halflings (12)
 
64A slight, damp breeze blows through this area. There are cracks in the floor here.

Treasure: 300sp, 2 jewelry.
65The air here is very cold. This area has a pleasant, earthy smell. There is a bent copper coin lying here.

66

Encounter: Beetles, Fire (4)
Treasure: None.
 
67It is foggy here, making it difficult to see.

68This area has a pleasant, earthy smell. It is misty here.

Encounter: Orcs (3)
Treasure: As per monster type.
69It is foggy here, making it difficult to see.

 
70The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71A strong, moaning wind blows through this area.

Encounter: Sprites (11)
Treasure: None.
72This area smells faintly of urine. There is a slimy coating on the floor here.

Trap: Poison gas: Save vs. Poison or die.
 
73This area is covered in cobwebs.

74A strong updraft blows through this area. There is a putrid smell coming from something nearby.

75Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Skeletons (11)
Treasure: None.
 
76

Encounter: Kobolds (6)
Treasure: As per monster type.
77

Encounter: Orcs (4)
Treasure: None.
78

 
79A slight breeze blows through this area. There is a large puddle of water here.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee