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| 1 | The air here is very cold. This area has a stale, fetid smell. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | A strong wind blows through this area. There is a mold growing here. | 3 | Fog gathers and swirls on the floor, concealing it. |
| 4 | The smell of ozone assails your nostrils. A haze of dust hangs in the air. There are sticks scattered here. Encounter: Stirges (6) Treasure: As per monster type. | 5 | Encounter: Kobolds (9) Treasure: None. | 6 | A slight, damp breeze blows through this area. There is a mold growing here. Encounter: Bandits (7) Treasure: As per monster type. |
| 7 | There is a pile of rags here. | 8 | A metallic smell assails your nostrils. | 9 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Stirges (4) Treasure: None. |
| 10 | The smell of ozone assails your nostrils. Treasure: 400sp, 10gp. Trap: Illusion of monsters: Traders (3) | 11 | This area smells of rotting vegetation. Encounter: Orcs (4) Treasure: None. | 12 | This area has a stale, fetid smell. There is a mold growing here. |
| 13 | Treasure: 300sp, 60gp, 1 magic item. | 14 | There is a splintered club here. Treasure: 500sp. | 15 | The air here smells of smoke. |
| 16 | 17 | Encounter: Green Slimes (1) Treasure: As per monster type. | 18 | There are several small stones here. | |
| 19 | Encounter: Spiders, Crab (2) Treasure: None. | 20 | A slight downdraft blows through this area. There is water dripping here. | 21 | A haze of smoke hangs in the air. |
| 22 | There is a salty, wet smell to this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | There is a salty, wet smell to this area. Encounter: Green Slimes (3) Treasure: As per monster type. | 24 | A slight breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are wax drippings here. Encounter: Killer Bees (7) Treasure: As per monster type. |
| 25 | Treasure: 300sp, 60gp. | 26 | 27 | There is a bent and rusted iron bar here. | |
| 28 | This area is very dusty. Treasure: 600sp. | 29 | The air here is very cold. | 30 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. |
| 31 | A cold air current blows through this area. Encounter: Beetles, Fire (6) Treasure: None. | 32 | A strong updraft blows through this area. There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | There is a mold growing here. | 35 | It is foggy here, making it difficult to see. The wall here is damp. | 36 | The air here is very hot. There is a broken pole here. |
| 37 | There is a trickle of water here. Encounter: Kobolds (9) Treasure: None. | 38 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 39 | A metallic smell assails your nostrils. The ceiling here is damp. |
| 40 | A slight breeze blows through this area. There are cracks in the floor here. | 41 | There is a broken pole here. | 42 | |
| 43 | A strong wind blows through this area. There is a mold growing here. | 44 | There is a candle stub here. | 45 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Stirges (8) Treasure: As per monster type. |
| 46 | A metallic smell assails your nostrils. There is water dripping here. Treasure: 600sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 47 | This area has a stale, fetid smell. There is a small puddle of water here. | 48 | A strong, moaning wind blows through this area. |
| 49 | 50 | 51 | There is water dripping here. Treasure: 600sp. | ||
| 52 | A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. | 53 | A strong downdraft blows through this area. There is a slimy coating on the ceiling here. Encounter: Dwarves (5) Treasure: None. | 54 | There is water dripping here. Encounter: Sprites (15) Treasure: None. |
| 55 | Treasure: 400sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | The air here is very hot. This area smells faintly of manure. Treasure: 500sp, 20gp. | 57 | Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 58 | There is a putrid smell coming from something nearby. | 59 | This area has a pleasant, earthy smell. | 60 | The air here is very cold. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | A slight breeze blows through this area. The ceiling here is damp. Trap: Poison gas: Save vs. Poison or die. | 62 | Treasure: 400sp. | 63 | Treasure: 200sp, 40gp, 6 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 64 | A slight, damp breeze blows through this area. Encounter: Stirges (5) Treasure: As per monster type. | 65 | Encounter: Bandits (1) Treasure: None. | 66 | |
| 67 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. | 68 | There is a mold growing here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 69 | It is foggy here, making it difficult to see. Encounter: Dwarves (1) Treasure: None. |
| 70 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. | 71 | 72 | There is water dripping here. | |
| 73 | This area has a stale, fetid smell. It is misty here. |