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The Haunted Tower of the Dweller in the Black Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
2This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3The ceiling here is damp.

Encounter: Kobolds (12)
Treasure: None.
 
4There is a slimy coating on the ceiling here.

5A haze of dust hangs in the air. There are bones scattered here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
6A haze of smoke hangs in the air.

 
7The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8Guano covers this area.

Encounter: Halflings (9)
Treasure: None.
9The smell of ozone assails your nostrils. There is a cracked hammer head here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
10A slight breeze blows through this area. There is a torch stub here.

Encounter: Bandits (8)
Treasure: None.
11A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

12

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
13There is a salty, wet smell to this area. There are food scraps scattered here.

14It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Wolves (3)
Treasure: None.
15

 
16A strong updraft blows through this area. The ceiling here is damp.

Encounter: Skeletons (6)
Treasure: None.
17This area is covered in cobwebs.

18This area smells faintly of manure. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19There is a slimy coating on the ceiling here.

20This area is covered in cobwebs.

21The air here is very hot. This area has a pleasant, earthy smell. There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22A slight downdraft blows through this area.

23The air here smells of smoke. There are scratches on the wall here.

Treasure: 300sp, 40gp.
24An acrid smell assails your nostrils.

 
25There is water dripping here.

26There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
27The hilt of a broken dagger is lying here.

 
28

29A strong downdraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30There is a corroded chain here.

Treasure: 100sp, 6 jewelry.
 
31The air here smells of smoke.

Encounter: Sprites (11)
Treasure: As per monster type.
32There is a torn sack here.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33

 
34The wall here is damp.

Encounter: Orcs (4)
Treasure: None.
35There is water dripping here.

36The air here is very cold. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area.

Encounter: Traders (7)
Treasure: As per monster type.
38The air here is very hot.

39A slight downdraft blows through this area. A metallic smell assails your nostrils.

 
40It is foggy here, making it difficult to see.

41

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
42

Treasure: 500sp.
 
43There is a cracked hammer head here.

Treasure: 200sp, 60gp, 5 gems.
44This area smells faintly of manure.

45This area is covered in cobwebs.

 
46

47There are fungi growing here.

48Your nostrils are overwhelmed by a sulphurous smell.

 
49This area has a stale, fetid smell.

50This area smells faintly of manure. The wall here is damp.

51A gusting breeze blows through this area.

Treasure: 200sp, 20gp.
 
52There is a mold growing here.

Encounter: Shrews, Giant (3)
Treasure: None.
53

54A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55A cold air current blows through this area. There is a trickle of water here.

56A strong downdraft blows through this area.

Encounter: Halflings (8)
Treasure: As per monster type.
57Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Treasure: 600sp, 10gp.
 
58There is a putrid smell coming from something nearby.

59The air here is very cold. There is a torn leather boot here.

60A gusting breeze blows through this area. An acrid smell assails your nostrils. This area is very dusty.

 
61A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Bandits (5)
62

63

 
64This area smells of rotting vegetation.

65The air here is very cold. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
66The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
67This area has a stale, fetid smell. A haze of dust hangs in the air. Guano covers this area.

68

69This area smells of rotting vegetation. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70A strong wind blows through this area. There is a trickle of water here.

Encounter: Kobolds (5)
Treasure: None.
71This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
72

Encounter: Snakes, Cobra (6)
Treasure: None.
 
73

74The air here is very cold. There are dry leaves and twigs scattered here.

75A slight, damp breeze blows through this area.

 
76The air here is very cold. There is water dripping here.

77The air here is very hot. This area has a stale, fetid smell. There is a mold growing here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79There is a trickle of water here.

80The air here is very cold.

81

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee