User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Diabolical Pits of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
Trap: Poison snake: 1 hit dice.
2

3There is a broken bottle here.

 
4A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 30gp.
5This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
6

Treasure: 500sp.
 
7The wall here is damp.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
8This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (1)
Treasure: None.
9A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the floor here.

 
10A strong updraft blows through this area.

Encounter: Orcs (7)
Treasure: None.
11Fog gathers and swirls on the floor, concealing it.

12A strong wind blows through this area.

Encounter: Wolves (9)
Treasure: None.
 
13

14A slight, damp breeze blows through this area. This area smells faintly of manure.

15This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
16There is a rusted spike here.

Encounter: Acolytes (7)
Treasure: None.
17A slight downdraft blows through this area. This area smells faintly of manure.

Encounter: Snakes, Cobra (6)
Treasure: None.
18This area has a stale, fetid smell. There is a broken arrow here.

 
19It is foggy here, making it difficult to see. Guano covers this area.

20This area smells faintly of urine. There is a slimy coating on the floor here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
21A slight breeze blows through this area. The ceiling here is damp.

Encounter: Shrews, Giant (5)
Treasure: None.
 
22The smell of ozone assails your nostrils. There is a blunt javelin head here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
23This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (4)
Treasure: None.
24

 
25The air here is very cold. A haze of dust hangs in the air.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
26There is a salty, wet smell to this area.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
27

 
28

29Fog gathers and swirls on the floor, concealing it.

30This area smells faintly of urine.

Treasure: 300sp, 20gp.
 
31

32The air here is very cold. A chlorine-like smell assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: None.
33

 
34There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

36

 
37There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

38This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: None.
39

 
40

Encounter: Stirges (6)
Treasure: As per monster type.
41A strong, gusting wind blows through this area. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is water dripping here.

Treasure: 200sp, 40gp.
 
43This area smells faintly of urine.

44It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

45A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47A slight breeze blows through this area.

Encounter: Sprites (10)
Treasure: None.
48The wall here is damp.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49A strong updraft blows through this area. This area smells faintly of manure. There are food scraps scattered here.

50It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Treasure: 300sp, 50gp.
51This area has a stale, fetid smell.

 
52An acrid smell assails your nostrils. There is a broken arrow here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
53A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (2)
Treasure: None.
54

Encounter: Acolytes (1)
Treasure: None.
 
55It is foggy here, making it difficult to see. There are rotting wood pieces here.

56The air here is very cold. There is a badly dented helmet here.

Encounter: Wolves (8)
Treasure: None.
57

 
58A slight breeze blows through this area. This area has a stale, fetid smell.

59The wall here is damp.

Encounter: Bandits (1)
Treasure: None.
60This area smells of rotting vegetation. There are scratches on the wall here.

 
61

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
62

63There is a badly dented helmet here.

 
64There are cracks in the floor here.

Encounter: Wolves (3)
Treasure: None.
65The air here is very hot. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67The smell of ozone assails your nostrils. There is a large puddle of water here.

68

Encounter: Sprites (8)
Treasure: As per monster type.
69A haze of smoke hangs in the air. There is a blunt javelin head here.

Treasure: 300sp.
 
70

Encounter: Acolytes (8)
Treasure: None.
71There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72There is a mold growing here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
73There is a putrid smell coming from something nearby.

74Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
75A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Wolves (7)
Treasure: None.
 
76This area smells faintly of urine.

77A chlorine-like smell assails your nostrils.

78The air here is very cold. This area smells faintly of manure. There are bones scattered here.

Encounter: Stirges (2)
Treasure: None.
 
79There is water dripping here.

80There are cracks in the floor here.

Encounter: Bandits (1)
Treasure: As per monster type.
81Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
82The air here is very hot.

Encounter: Acolytes (8)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee