User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Bloodstained Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. There is a slimy coating on the floor here.

2

Encounter: Skeletons (7)
Treasure: None.
3A slight breeze blows through this area.

 
4Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
6The air here smells of smoke. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
7A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Bandits (6)
Treasure: None.
8This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

9

 
10This area smells faintly of manure. There is a broken pole here.

Encounter: Sprites (9)
Treasure: As per monster type.
11There is a slimy coating on the ceiling here.

Encounter: Gnomes (4)
Treasure: As per monster type.
12A strong, gusting wind blows through this area. This area smells faintly of manure.

 
13A slight updraft blows through this area. There are wax drippings here.

Encounter: Killer Bees (8)
Treasure: None.
14

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
15The air here is very cold. It is foggy here, making it difficult to see. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
16There is a putrid smell coming from something nearby. There is water dripping here.

17There is a cracked hammer head here.

Encounter: Spiders, Crab (1)
Treasure: None.
18This area smells faintly of urine.

Encounter: Traders (3)
Treasure: As per monster type.
 
19This area smells of rotting vegetation. There is a slimy coating on the floor here.

Encounter: Goblins (6)
Treasure: As per monster type.
20The air here is very cold.

21This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
22

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
23There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
24A strong updraft blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
 
25

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26There is a putrid smell coming from something nearby. There is a cracked flask here.

Encounter: Halflings (7)
Treasure: None.
27

Encounter: Goblins (5)
Treasure: None.
 
28The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A slight updraft blows through this area. This area smells of rotting vegetation.

30

 
31A strong wind blows through this area.

32This area has a stale, fetid smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
33There is a pile of dung here.

Encounter: Sprites (7)
Treasure: None.
 
34This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: As per monster type.
35An acrid smell assails your nostrils.

Encounter: Kobolds (12)
Treasure: As per monster type.
36A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A slight breeze blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
38The air here smells of smoke.

39

 
40There is a slimy coating on the wall here.

41

Encounter: Acolytes (2)
Treasure: As per monster type.
42A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Bandits (8)
Treasure: None.
 
43A strong downdraft blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 10gp.
44There are dry leaves and twigs scattered here.

45It is misty here. There is water dripping here.

 
46

47There is a small puddle of water here.

48A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Acolytes (5)
Treasure: None.
 
49There is a pick handle here.

50There is a mold growing here.

51This area has a stale, fetid smell.

 
52There is a large puddle of water here.

Encounter: Traders (2)
Treasure: As per monster type.
53A slight breeze blows through this area.

Encounter: Goblins (6)
Treasure: None.
54This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Stirges (7)
Treasure: As per monster type.
 
55A cold air current blows through this area.

56This area is very dusty.

57A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58A slight downdraft blows through this area. This area smells of rotting vegetation.

Treasure: 400sp, 10gp.
59There is a badly dented helmet here.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
61This area smells faintly of manure.

62This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Orcs (5)
Treasure: None.
63

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
64A haze of smoke hangs in the air. There is a torn leather boot here.

65There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
66The air here smells of smoke. The wall here is damp.

 
67A strong wind blows through this area. A chlorine-like smell assails your nostrils. There is a broken arrow here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
68This area smells faintly of urine.

69A gusting breeze blows through this area. There are cracks in the wall here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
70A metallic smell assails your nostrils.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
71This area has a stale, fetid smell. There is a corroded chain here.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee