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The Ancient Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. There is a pile of ashes here.

2There is a broken sword blade here.

3Guano covers this area.

 
4Guano covers this area.

Encounter: Goblins (8)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Guano covers this area.

6A gusting breeze blows through this area. There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
7A cold air current blows through this area.

Treasure: 300sp, 40gp.
Trap: Poison snake: 1 hit dice.
8

9It is foggy here, making it difficult to see. Pottery shards are scattered here.

Treasure: 200sp, 60gp, 5 gems.
 
10There is a trickle of water here.

11A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12This area smells of rotting vegetation.

Encounter: Stirges (3)
Treasure: As per monster type.
 
13There are cracks in the wall here.

14A metallic smell assails your nostrils.

Encounter: Kobolds (10)
Treasure: As per monster type.
15There are rotting wood pieces here.

 
16There is a putrid smell coming from something nearby. There is a cracked hammer head here.

17A slight updraft blows through this area.

18A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
19There are cracks in the wall here.

20

21This area smells faintly of urine. A haze of smoke hangs in the air.

 
22The air here is very hot. There are cracks in the floor here.

23There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
24

Encounter: Skeletons (5)
Treasure: None.
 
25This area has a pleasant, earthy smell. This area is very dusty.

26A haze of smoke hangs in the air.

27This area smells of rotting vegetation.

 
28The air here is very hot. There is a bent and rusted iron bar here.

Encounter: Dwarves (3)
Treasure: As per monster type.
29There is a broken pole here.

Encounter: Gnomes (6)
Treasure: None.
30This area has a stale, fetid smell. There is a mold growing here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
31There are dry leaves and twigs scattered here.

32

Encounter: Wolves (6)
Treasure: None.
33The air here is very cold. This area has a stale, fetid smell.

 
34A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

35The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36There are cracks in the ceiling here.

Encounter: Killer Bees (8)
Treasure: None.
 
37This area has a pleasant, earthy smell.

Treasure: 100sp, 10gp.
38It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
39The air here is very hot. There is a pile of ashes here.

Encounter: Goblins (5)
Treasure: None.
 
40This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
41The air here smells of smoke. There is a badly dented helmet here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42This area smells faintly of manure. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43

44There is a putrid smell coming from something nearby. There is a corroded chain here.

45

Encounter: Traders (8)
Treasure: None.
 
46The air here smells of smoke. There is a pile of ashes here.

Encounter: Shrews, Giant (8)
Treasure: None.
47There is a pile of ashes here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
48A haze of smoke hangs in the air. There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it. This area is very dusty.

50The air here smells of smoke.

51This area is covered in cobwebs.

 
52This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 600sp, 20gp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53This area has a stale, fetid smell.

Treasure: 600sp.
54There is a pile of rags here.

 
55Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
56This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Illusion of monsters: Skeletons (11)
57The air here is very hot. There are sticks scattered here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
58There is a mold growing here.

Encounter: Acolytes (5)
Treasure: None.
59A strong wind blows through this area. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60The air here is very cold.

Encounter: Killer Bees (5)
Treasure: None.
 
61

Encounter: Traders (2)
Treasure: None.
62This area has a stale, fetid smell. This area is very dusty.

63There are dry leaves and twigs scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
64This area is very dusty.

65

Treasure: 300sp.
66There is a pile of ashes here.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
67This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
68

69This area has a stale, fetid smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
70Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: As per monster type.
71A strong wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

72

 
73

74There is a putrid smell coming from something nearby.

75Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Wolves (8)
Treasure: None.
 
76The air here is very hot.

Encounter: Bandits (6)
Treasure: As per monster type.
77A strong wind blows through this area. The ceiling here is damp.

78There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79A cold air current blows through this area. This area smells of rotting vegetation. This area is very dusty.

Encounter: Acolytes (7)
Treasure: As per monster type.
80It is foggy here, making it difficult to see.

81There is a putrid smell coming from something nearby.

Encounter: Gnomes (1)
Treasure: None.
 
82Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Skeletons (5)
Treasure: None.
83A strong, gusting wind blows through this area. The wall here is damp.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee