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The Strange Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

2

Encounter: Dwarves (3)
Treasure: None.
3The air here smells of smoke. This area is very dusty.

 
4The air here is very hot. This area smells of rotting vegetation. There is a mold growing here.

Treasure: 400sp, 2 jewelry.
5A strong wind blows through this area. There are cracks in the ceiling here.

6This area smells faintly of urine.

Encounter: Sprites (15)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see.

Encounter: Sprites (11)
Treasure: None.
8The air here smells of smoke.

Encounter: Killer Bees (10)
Treasure: As per monster type.
9

Encounter: Wolves (7)
Treasure: As per monster type.
 
10

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
11

Encounter: Stirges (1)
Treasure: None.
12This area has a pleasant, earthy smell. There is water dripping here.

 
13A gusting breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Treasure: 500sp.
14A slight downdraft blows through this area. There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: None.
15There are cracks in the ceiling here.

 
16There are bits of fur and hair scattered around here.

Encounter: Acolytes (4)
Treasure: None.
17There are cracks in the wall here.

18A cold air current blows through this area.

 
19

20A cold air current blows through this area. This area smells faintly of manure.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
21A haze of smoke hangs in the air. This area is covered in cobwebs.

 
22

23This area has a stale, fetid smell.

Encounter: Killer Bees (10)
Treasure: None.
24This area has a stale, fetid smell. This area is very dusty.

Encounter: Stirges (4)
Treasure: None.
 
25This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
26The air here is very hot. The ceiling here is damp.

27There is a pile of ashes here.

 
28

29There are bones scattered here.

30

 
31

32This area has a stale, fetid smell.

33

Encounter: Sprites (9)
Treasure: As per monster type.
 
34Teeth and fangs are scattered here.

35

Encounter: Acolytes (5)
Treasure: As per monster type.
36This area smells faintly of urine.

Encounter: Wolves (6)
Treasure: None.
 
37

38

39It is foggy here, making it difficult to see. There is a trickle of water here.

 
40This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41

42

 
43There is a large puddle of water here.

44This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
45A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
46A gusting breeze blows through this area. Pottery shards are scattered here.

47A strong, moaning wind blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
48

 
49A gusting breeze blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
50A strong wind blows through this area. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51A cold air current blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
52A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Stirges (4)
Treasure: As per monster type.
53A metallic smell assails your nostrils. There is a pile of ashes here.

54The air here is very cold.

 
55

56The air here is very hot.

Encounter: Halflings (7)
Treasure: As per monster type.
57There are fungi growing here.

 
58There is a pile of ashes here.

Treasure: 100sp.
59A cold air current blows through this area. This area is covered in cobwebs.

60This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
61It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Acolytes (5)
Treasure: None.
62

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63A slight updraft blows through this area. A haze of dust hangs in the air. This area is very dusty.

 
64There is a pile of rags here.

Encounter: Kobolds (9)
Treasure: None.
65There is a putrid smell coming from something nearby.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66A strong, gusting wind blows through this area. There is a mold growing here.

Treasure: 400sp.
 
67A strong, gusting wind blows through this area. This area smells of rotting vegetation.

Encounter: Kobolds (12)
Treasure: As per monster type.
68A strong updraft blows through this area.

69

Encounter: Spiders, Crab (3)
Treasure: None.
 
70

71This area has a stale, fetid smell. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
72The air here is very hot. This area has a stale, fetid smell.

Encounter: Green Slimes (4)
Treasure: None.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee