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The Misplaced Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

2There is a large puddle of water here.

3There is a large puddle of water here.

 
4This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Killer Bees (7)
Treasure: None.
5A strong, moaning wind blows through this area.

6A strong, gusting wind blows through this area. This area has a stale, fetid smell.

 
7This area has a pleasant, earthy smell. There is water dripping here.

8There is a broken bottle here.

9The ceiling here is damp.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
10The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

11There is water dripping here.

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (10)
12

Encounter: Acolytes (7)
Treasure: None.
 
13This area smells of rotting vegetation.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14A haze of smoke hangs in the air.

Encounter: Gnomes (4)
Treasure: As per monster type.
15A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16This area smells of rotting vegetation.

Encounter: Traders (7)
Treasure: None.
17There is a bent and rusted iron bar here.

18There is a slimy coating on the floor here.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
19There are dry leaves and twigs scattered here.

20A cold air current blows through this area. An acrid smell assails your nostrils. There are cracks in the wall here.

Encounter: Bandits (3)
Treasure: As per monster type.
21This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
22A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A chlorine-like smell assails your nostrils.

Encounter: Killer Bees (3)
Treasure: None.
24Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
25This area smells faintly of manure.

Treasure: 600sp, 20gp.
26

Treasure: 100sp, 20gp.
27This area smells of rotting vegetation. There is water dripping here.

 
28This area has a stale, fetid smell. There are fungi growing here.

Encounter: Kobolds (7)
Treasure: As per monster type.
29It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Goblins (6)
Treasure: As per monster type.
30A metallic smell assails your nostrils. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area has a stale, fetid smell. The wall here is damp.

32A strong downdraft blows through this area. This area is covered in cobwebs.

33This area smells faintly of urine. There is a pile of dung here.

 
34A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 400sp.
35The wall here is damp.

Treasure: 400sp, 10gp.
36There are several small stones here.

Encounter: Gnomes (2)
Treasure: None.
 
37There is a trickle of water here.

38There is a putrid smell coming from something nearby. There are scratches on the wall here.

39Fog gathers and swirls on the floor, concealing it.

 
40A strong downdraft blows through this area. There are dry leaves and twigs scattered here.

41The air here is very cold. There is water dripping here.

Treasure: 300sp.
42Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (8)
Treasure: None.
 
43

Trap: Poison gas: Save vs. Poison or die.
44It is foggy here, making it difficult to see.

45There are cracks in the wall here.

 
46Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
47A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48

 
49A strong, moaning wind blows through this area. This area smells of rotting vegetation.

50The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
51

Encounter: Orcs (3)
Treasure: None.
 
52A chlorine-like smell assails your nostrils.

53This area smells faintly of urine. There are sticks scattered here.

54Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Encounter: Skeletons (5)
Treasure: None.
 
55A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Acolytes (5)
Treasure: None.
56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57There is a broken sword blade here.

 
58It is foggy here, making it difficult to see. There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A gusting breeze blows through this area.

60A slight, damp breeze blows through this area. There is a small puddle of water here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
61The remnants of a rope are here, rotten.

Encounter: Bandits (4)
Treasure: None.
62

63An acrid smell assails your nostrils. There is a torn sack here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
64The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (9)
Treasure: None.
65The smell of ozone assails your nostrils.

Encounter: Acolytes (1)
Treasure: None.
66The smell of ozone assails your nostrils. There is a splintered club here.

Encounter: Halflings (3)
Treasure: As per monster type.
 
67A slight breeze blows through this area. There is a mold growing here.

Encounter: Stirges (2)
Treasure: As per monster type.
68This area smells faintly of urine.

69There is a small puddle of water here.

 
70A haze of smoke hangs in the air.

Encounter: Wolves (11)
Treasure: As per monster type.
71There are rotting wood pieces here.

Encounter: Stirges (1)
Treasure: None.
72A slight updraft blows through this area. This area has a pleasant, earthy smell.

 
73This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

74This area smells of rotting vegetation. There are scratches on the wall here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
75This area is very dusty.

 
76A cold air current blows through this area. There is a mold growing here.

77

78It is foggy here, making it difficult to see.

 
79Guano covers this area.

Encounter: Shrews, Giant (5)
Treasure: None.
80There is a small puddle of water here.

Encounter: Stirges (1)
Treasure: None.
81

 
82This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee