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| 1 | A metallic smell assails your nostrils. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 2 | A strong downdraft blows through this area. Treasure: 300sp. | 3 | This area is covered in cobwebs. |
| 4 | The air here is very hot. There is a putrid smell coming from something nearby. There is a small puddle of water here. Encounter: Orcs (4) Treasure: None. | 5 | 6 | ||
| 7 | This area is very dusty. | 8 | This area smells faintly of manure. There is a slimy coating on the ceiling here. | 9 | A haze of smoke hangs in the air. There is water dripping here. Treasure: 400sp, 20gp. |
| 10 | This area smells faintly of urine. This area is very dusty. Encounter: Traders (3) Treasure: As per monster type. | 11 | There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | |
| 13 | This area smells faintly of urine. There is a torch stub here. | 14 | Your nostrils are overwhelmed by a sulphurous smell. | 15 | This area smells faintly of manure. There is a torch stub here. |
| 16 | This area is covered in cobwebs. | 17 | A strong, moaning wind blows through this area. There is a large puddle of water here. | 18 | There is a pile of straw here. Encounter: Goblins (7) Treasure: None. |
| 19 | The smell of ozone assails your nostrils. This area is very dusty. Treasure: 600sp, 50gp. | 20 | The hilt of a broken dagger is lying here. Encounter: Kobolds (11) Treasure: None. | 21 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. |
| 22 | A haze of smoke hangs in the air. | 23 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 24 | The air here smells of smoke. There is a large puddle of water here. Treasure: 300sp, 10gp. |
| 25 | 26 | Encounter: Spiders, Crab (1) Treasure: None. | 27 | There is a badly dented helmet here. | |
| 28 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 29 | There is a slimy coating on the ceiling here. | 30 | There are cracks in the ceiling here. |
| 31 | There is a putrid smell coming from something nearby. It is misty here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | There is a splintered club here. | 33 | This area has a stale, fetid smell. There are sticks scattered here. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. | 35 | Encounter: Sprites (6) Treasure: None. | 36 | Encounter: Orcs (7) Treasure: None. |
| 37 | A slight downdraft blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | Encounter: Sprites (7) Treasure: As per monster type. | 39 | A haze of dust hangs in the air. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 40 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | A strong wind blows through this area. There is a broken bottle here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. |
| 43 | 44 | The air here is very hot. There is a putrid smell coming from something nearby. There is a broken sword blade here. Encounter: Green Slimes (1) Treasure: As per monster type. | 45 | A haze of smoke hangs in the air. Encounter: Sprites (16) Treasure: None. | |
| 46 | A slight updraft blows through this area. The wall here is damp. | 47 | A slight, damp breeze blows through this area. There is water dripping here. Encounter: Bandits (6) Treasure: As per monster type. | 48 | This area smells of rotting vegetation. There is a bent copper coin lying here. Encounter: Orcs (3) Treasure: None. |
| 49 | 50 | Encounter: Orcs (5) Treasure: None. | 51 | ||
| 52 | Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. | 53 | Encounter: Stirges (7) Treasure: As per monster type. | 54 | This area smells faintly of urine. There is a rusted spike here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 55 | There are bones scattered here. | 56 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | This area smells faintly of urine. Treasure: 500sp, 60gp. |
| 58 | Encounter: Gnomes (2) Treasure: As per monster type. | 59 | A cold air current blows through this area. The smell of ozone assails your nostrils. Pottery shards are scattered here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 60 | This area smells faintly of urine. |
| 61 | Treasure: 200sp. | 62 | There are fungi growing here. | 63 | A slight, damp breeze blows through this area. |
| 64 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 65 | A strong, gusting wind blows through this area. Treasure: 500sp. | 66 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 40gp. Trap: Illusion of monsters: Bandits (5) |
| 67 | Encounter: Sprites (8) Treasure: As per monster type. | 68 | There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | 69 | The air here smells of smoke. There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 70 | The air here smells of smoke. There is a pile of rags here. | 71 | The air here is very hot. Encounter: Orcs (6) Treasure: None. |