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| 1 | Treasure: 500sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | Fog gathers and swirls on the floor, concealing it. | 3 | This area has a pleasant, earthy smell. Encounter: Gnomes (6) Treasure: As per monster type. |
| 4 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | 5 | A strong wind blows through this area. There is a cracked hammer head here. Treasure: 100sp, 30gp. | 6 | There is a bent copper coin lying here. Encounter: Dwarves (6) Treasure: None. |
| 7 | Encounter: Beetles, Fire (6) Treasure: As per monster type. | 8 | 9 | There is a pile of straw here. | |
| 10 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. | 11 | There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | The smell of ozone assails your nostrils. There is a pile of straw here. Encounter: Halflings (8) Treasure: As per monster type. |
| 13 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 14 | This area smells of rotting vegetation. There is a broken pole here. Encounter: Acolytes (2) Treasure: As per monster type. | 15 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the ceiling here. Treasure: 400sp. |
| 16 | The air here is very hot. Pottery shards are scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | This area has a stale, fetid smell. There are sticks scattered here. | 18 | This area is very dusty. |
| 19 | This area smells of rotting vegetation. | 20 | This area has a stale, fetid smell. There are cracks in the floor here. | 21 | The wall here is damp. |
| 22 | A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | A slight breeze blows through this area. Treasure: 100sp. | 24 | Encounter: Halflings (14) Treasure: As per monster type. |
| 25 | This area smells faintly of urine. | 26 | Trap: Poison gas: Save vs. Poison or die. | 27 | There is a broken pole here. |
| 28 | The air here is very hot. This area smells faintly of urine. Encounter: Dwarves (6) Treasure: As per monster type. | 29 | 30 | This area has a pleasant, earthy smell. There is a trickle of water here. | |
| 31 | A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Gnomes (2) Treasure: As per monster type. | 32 | 33 | A gusting breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp. Treasure: 100sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 34 | There is a pile of rags here. Treasure: 500sp, 40gp. | 35 | This area is covered in cobwebs. Treasure: 200sp. | 36 | A slight downdraft blows through this area. |
| 37 | A haze of dust hangs in the air. Encounter: Halflings (11) Treasure: None. | 38 | 39 | There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. | 41 | 42 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 43 | This area has a stale, fetid smell. Encounter: Acolytes (1) Treasure: As per monster type. | 44 | A strong wind blows through this area. Treasure: 600sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | |
| 46 | Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 47 | A cold air current blows through this area. There are dry leaves and twigs scattered here. Encounter: Halflings (10) Treasure: As per monster type. | 48 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 49 | Encounter: Acolytes (5) Treasure: None. | 50 | The air here smells of smoke. There is a small puddle of water here. | 51 | A haze of dust hangs in the air. There is a broken pole here. |
| 52 | This area has a pleasant, earthy smell. | 53 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | 54 | Encounter: Acolytes (6) Treasure: As per monster type. |
| 55 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | There is a broken sword blade here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 57 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 58 | A gusting breeze blows through this area. There are dry leaves and twigs scattered here. | 59 | This area smells of rotting vegetation. There is a candle stub here. Treasure: 100sp, 1 gems. | 60 | There is a blunt javelin head here. |
| 61 | There is a pile of straw here. Encounter: Acolytes (4) Treasure: None. | 62 | A haze of smoke hangs in the air. Treasure: 600sp, 10gp. | 63 | There is a putrid smell coming from something nearby. |
| 64 | There is a broken pole here. Encounter: Gnomes (1) Treasure: None. | 65 | The smell of ozone assails your nostrils. A haze of dust hangs in the air. There is dried blood here. Treasure: 600sp. | 66 | A slight breeze blows through this area. |
| 67 | A strong wind blows through this area. | 68 | A slight breeze blows through this area. Encounter: Wolves (7) Treasure: As per monster type. | 69 | A slight, damp breeze blows through this area. Encounter: Skeletons (6) Treasure: As per monster type. |
| 70 | This area is covered in cobwebs. Encounter: Halflings (9) Treasure: As per monster type. | 71 | A chlorine-like smell assails your nostrils. The wall here is damp. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 72 | This area smells faintly of urine. Treasure: 100sp. |
| 73 | There is a salty, wet smell to this area. There is a large puddle of water here. | 74 | There is a broken pole here. Treasure: 200sp. | 75 | There is a badly dented helmet here. Encounter: Green Slimes (2) Treasure: None. |
| 76 | There is a trickle of water here. | 77 | 78 | A strong wind blows through this area. | |
| 79 | 80 | The air here is very hot. There are bits of fur and hair scattered around here. Encounter: Sprites (10) Treasure: As per monster type. | 81 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here. Encounter: Acolytes (7) Treasure: As per monster type. | |
| 82 | Encounter: Gnomes (2) Treasure: None. | 83 | It is foggy here, making it difficult to see. There are cracks in the floor here. Treasure: 200sp, 40gp. Trap: Illusion of monsters: Lizards, Gecko (2) |