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| 1 | The smell of ozone assails your nostrils. Encounter: Gnomes (3) Treasure: None. | 2 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | There is dried blood here. |
| 4 | This area has a pleasant, earthy smell. | 5 | A cold air current blows through this area. It is foggy here, making it difficult to see. Encounter: Orcs (5) Treasure: None. | 6 | Fog gathers and swirls on the floor, concealing it. There is a torch stub here. |
| 7 | 8 | Encounter: Goblins (7) Treasure: As per monster type. | 9 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (1) Treasure: None. | |
| 10 | A haze of smoke hangs in the air. The wall here is damp. Treasure: 300sp, 60gp. | 11 | Encounter: Sprites (5) Treasure: None. | 12 | This area smells faintly of manure. There is a bent and rusted iron bar here. |
| 13 | 14 | There are sticks scattered here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 15 | A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a torn sack here. Encounter: Green Slimes (3) Treasure: None. | |
| 16 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. | 17 | This area has a pleasant, earthy smell. | 18 | The remnants of a rope are here, rotten. Encounter: Traders (6) Treasure: None. |
| 19 | This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. | 20 | A strong, gusting wind blows through this area. Encounter: Acolytes (5) Treasure: As per monster type. | 21 | The air here is very cold. There is a rusted spike here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | The air here is very hot. This area smells of rotting vegetation. There is water dripping here. | 23 | The air here is very hot. | 24 | It is misty here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 25 | A gusting breeze blows through this area. There is a badly dented helmet here. Treasure: 200sp, 30gp. | 26 | 27 | The wall here is damp. | |
| 28 | 29 | This area smells of rotting vegetation. There is a large puddle of water here. | 30 | This area has a pleasant, earthy smell. Encounter: Acolytes (7) Treasure: None. | |
| 31 | A cold air current blows through this area. Encounter: Orcs (6) Treasure: None. | 32 | There is a mold growing here. | 33 | This area has a pleasant, earthy smell. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. |
| 34 | The air here is very hot. A haze of smoke hangs in the air. There is a torch stub here. | 35 | Treasure: 400sp, 50gp, 2 gems. Trap: Poison snake: 1 hit dice. | 36 | |
| 37 | A strong wind blows through this area. A metallic smell assails your nostrils. | 38 | The ceiling here is damp. Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 39 | There is a trickle of water here. |
| 40 | Encounter: Skeletons (9) Treasure: As per monster type. | 41 | The air here smells of smoke. There is a pile of dung here. Encounter: Goblins (4) Treasure: None. | 42 | There is a small puddle of water here. |
| 43 | The ceiling here is damp. Encounter: Lizards, Gecko (3) Treasure: None. | 44 | There is a putrid smell coming from something nearby. | 45 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 46 | There is a pile of dung here. | 47 | Encounter: Shrews, Giant (8) Treasure: None. | 48 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a slimy coating on the wall here. |
| 49 | There is a corroded chain here. | 50 | This area has a stale, fetid smell. Guano covers this area. | 51 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. |
| 52 | 53 | The smell of ozone assails your nostrils. Treasure: 400sp, 40gp. | 54 | ||
| 55 | This area has a stale, fetid smell. | 56 | A slight breeze blows through this area. This area smells faintly of urine. There is a broken bottle here. Encounter: Wolves (8) Treasure: None. | 57 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Gnomes (3) Treasure: As per monster type. |
| 58 | It is foggy here, making it difficult to see. There is a blunt javelin head here. | 59 | 60 | ||
| 61 | A gusting breeze blows through this area. There is a salty, wet smell to this area. Encounter: Green Slimes (1) Treasure: As per monster type. | 62 | The air here is very cold. This area is covered in rubble and dirt. | 63 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 64 | The air here is very hot. This area smells faintly of manure. There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | The air here smells of smoke. This area is covered in cobwebs. | 66 | |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here. Encounter: Green Slimes (2) Treasure: As per monster type. |