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| 1 | This area smells of rotting vegetation. This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 2 | A strong downdraft blows through this area. There is a pile of dung here. | 3 | There is water dripping here. Encounter: Snakes, Cobra (4) Treasure: None. |
| 4 | Encounter: Sprites (13) Treasure: As per monster type. | 5 | This area is covered in cobwebs. | 6 | A strong downdraft blows through this area. The ceiling here is damp. Encounter: Green Slimes (4) Treasure: None. |
| 7 | 8 | Guano covers this area. Encounter: Traders (1) Treasure: None. | 9 | A slight breeze blows through this area. Encounter: Beetles, Fire (8) Treasure: None. | |
| 10 | 11 | There is a salty, wet smell to this area. There are dry leaves and twigs scattered here. Encounter: Killer Bees (3) Treasure: None. | 12 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | |
| 13 | Fog gathers and swirls on the floor, concealing it. There are wax drippings here. | 14 | This area has a pleasant, earthy smell. Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | The air here is very cold. |
| 16 | An acrid smell assails your nostrils. | 17 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | It is foggy here, making it difficult to see. There is dried blood here. Encounter: Traders (8) Treasure: As per monster type. |
| 19 | It is foggy here, making it difficult to see. Encounter: Traders (7) Treasure: As per monster type. | 20 | The air here is very hot. There are rotting wood pieces here. Encounter: Dwarves (5) Treasure: As per monster type. | 21 | A haze of smoke hangs in the air. |
| 22 | 23 | There are dry leaves and twigs scattered here. Treasure: 500sp. | 24 | A strong wind blows through this area. There is a corroded chain here. Encounter: Killer Bees (4) Treasure: As per monster type. | |
| 25 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Encounter: Wolves (3) Treasure: As per monster type. | 26 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. | 27 | This area is very dusty. Treasure: 600sp. |
| 28 | There are several small stones here. | 29 | A slight updraft blows through this area. Treasure: 600sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here. |
| 31 | A gusting breeze blows through this area. There are cracks in the wall here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 32 | This area has a pleasant, earthy smell. | 33 | There is a broken pole here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. | 35 | The smell of ozone assails your nostrils. | 36 | There is a slimy coating on the ceiling here. |
| 37 | This area smells of rotting vegetation. There is a cracked flask here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | The air here is very hot. This area is covered in cobwebs. | 39 | A strong wind blows through this area. It is foggy here, making it difficult to see. There is a candle stub here. Treasure: 400sp. |
| 40 | There are cracks in the ceiling here. | 41 | This area has a stale, fetid smell. There is a mold growing here. | 42 | It is foggy here, making it difficult to see. The ceiling here is damp. |
| 43 | Trap: Poison gas: Save vs. Poison or die. | 44 | This area smells faintly of urine. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 45 | A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Orcs (5) Treasure: As per monster type. |
| 46 | Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | Encounter: Killer Bees (5) Treasure: None. | 48 | The air here is very hot. There is a salty, wet smell to this area. It is misty here. There is water dripping here. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 49 | This area is very dusty. | 50 | The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here. | 51 | This area is covered in rubble and dirt. |
| 52 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 53 | A gusting breeze blows through this area. Treasure: 200sp, 40gp. Trap: Illusion of monsters: Spiders, Crab (1) | 54 | Encounter: Orcs (3) Treasure: As per monster type. |
| 55 | There is a pile of ashes here. Treasure: 400sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 56 | There is a putrid smell coming from something nearby. Encounter: Traders (5) Treasure: As per monster type. | 57 | There is a broken pole here. Treasure: 400sp, 1 magic item. |
| 58 | The smell of ozone assails your nostrils. Encounter: Sprites (14) Treasure: As per monster type. | 59 | Fog gathers and swirls on the floor, concealing it. | 60 | A cold air current blows through this area. There are rotting wood pieces here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 61 | 62 | 63 | Treasure: 400sp. | ||
| 64 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp. | 65 | The air here is very hot. This area is very dusty. Treasure: 100sp. | 66 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 67 | There is a trickle of water here. | 68 | The air here smells of smoke. There are scratches on the wall here. Encounter: Bandits (1) Treasure: As per monster type. | 69 | A strong updraft blows through this area. |
| 70 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 71 | This area has a pleasant, earthy smell. There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. | 72 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Skeletons (5) Treasure: None. |
| 73 | The air here is very hot. This area smells of rotting vegetation. There is water dripping here. Treasure: 200sp, 1 magic item. Trap: Poison needle: Save vs. Poison or die. | 74 | Trap: Poison gas: Save vs. Poison or die. | 75 | A gusting breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs. Encounter: Traders (6) Treasure: None. |
| 76 | This area is very dusty. | 77 | The air here smells of smoke. There is a mold growing here. Treasure: 100sp. Trap: Illusion of monsters: Stirges (2) | 78 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 79 | There is a putrid smell coming from something nearby. | 80 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 81 | |
| 82 | It is foggy here, making it difficult to see. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 83 | There is a corroded chain here. | 84 | Trap: Poison gas: Save vs. Poison or die. |
| 85 | The air here is very hot. Encounter: Spiders, Crab (4) Treasure: None. | 86 |