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| 1 | Encounter: Stirges (8) Treasure: None. | 2 | This area smells of rotting vegetation. Trap: Fog: Looks like poison gas, but harmless. | 3 | The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 4 | Treasure: 200sp, 40gp. | 5 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Goblins (4) Treasure: As per monster type. | 6 | The air here is very cold. There are rotting wood pieces here. |
| 7 | There are several small stones here. | 8 | There are several small stones here. Encounter: Bandits (7) Treasure: None. | 9 | It is foggy here, making it difficult to see. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 10 | There is a putrid smell coming from something nearby. Treasure: 100sp, 20gp. | 11 | The ceiling here is damp. Encounter: Gnomes (4) Treasure: As per monster type. | 12 | Your nostrils are overwhelmed by a sulphurous smell. |
| 13 | A strong, moaning wind blows through this area. The remnants of a rope are here, rotten. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 14 | 15 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 16 | Encounter: Bandits (5) Treasure: As per monster type. | 17 | A slight downdraft blows through this area. There is a mold growing here. Encounter: Dwarves (5) Treasure: None. | 18 | Encounter: Gnomes (6) Treasure: None. |
| 19 | It is foggy here, making it difficult to see. There is a rusted spike here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A haze of dust hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 21 | |
| 22 | This area has a pleasant, earthy smell. There is water dripping here. | 23 | The air here is very cold. This area is covered in cobwebs. | 24 | Encounter: Killer Bees (8) Treasure: As per monster type. |
| 25 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Encounter: Goblins (2) Treasure: None. | 26 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here. Encounter: Beetles, Fire (3) Treasure: None. |
| 28 | 29 | This area has a stale, fetid smell. It is misty here. There is a mold growing here. | 30 | A cold air current blows through this area. This area has a stale, fetid smell. It is misty here. Encounter: Gnomes (5) Treasure: None. | |
| 31 | There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | A haze of dust hangs in the air. Treasure: 100sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 33 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here. |
| 34 | A strong downdraft blows through this area. The ceiling here is damp. Encounter: Bandits (4) Treasure: As per monster type. | 35 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here. Encounter: Acolytes (3) Treasure: None. | 36 | The air here is very hot. There are fungi growing here. Trap: Poison gas: Save vs. Poison or die. |
| 37 | A strong, moaning wind blows through this area. Treasure: 300sp. | 38 | There is a putrid smell coming from something nearby. There is a pile of dung here. | 39 | There is water dripping here. |
| 40 | Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 41 | There is a pile of ashes here. Treasure: 200sp, 30gp. | 42 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 100sp. |
| 43 | A cold air current blows through this area. The ceiling here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | This area smells faintly of manure. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 45 | |
| 46 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | There are rotting wood pieces here. Treasure: 300sp, 1 gems, 2 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 48 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There is a small puddle of water here. |
| 49 | There are rotting wood pieces here. Treasure: 200sp. Trap: Illusion of monsters: Snakes, Cobra (4) | 50 | 51 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 52 | Treasure: 200sp, 60gp. | 53 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 54 | A haze of dust hangs in the air. Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 55 | A metallic smell assails your nostrils. | 56 | A strong updraft blows through this area. This area has a stale, fetid smell. |