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The Vanishing Labyrinth of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a bent copper coin lying here.

Encounter: Traders (7)
Treasure: As per monster type.
2

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
3

 
4The air here is very hot. This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: As per monster type.
5A cold air current blows through this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6A strong updraft blows through this area. This area is very dusty.

 
7This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8The air here is very cold. It is foggy here, making it difficult to see. There are rotting wood pieces here.

9The air here is very cold.

Encounter: Halflings (12)
Treasure: None.
 
10

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
12There is a salty, wet smell to this area. There are cracks in the ceiling here.

 
13There are dry leaves and twigs scattered here.

14This area has a stale, fetid smell. It is misty here.

15A slight, damp breeze blows through this area. The air here smells of smoke. There is a large puddle of water here.

 
16There are rotting wood pieces here.

Encounter: Stirges (2)
Treasure: As per monster type.
17

Encounter: Shrews, Giant (8)
Treasure: None.
18

Encounter: Traders (4)
Treasure: None.
 
19

20There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21

 
22An acrid smell assails your nostrils.

23This area has a stale, fetid smell. Guano covers this area.

24The air here is very cold. There are cracks in the wall here.

 
25A strong downdraft blows through this area. This area is very dusty.

26A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
27A strong, moaning wind blows through this area.

Encounter: Bandits (1)
Treasure: None.
 
28

29There is a candle stub here.

30A slight breeze blows through this area. The air here smells of smoke.

 
31There is a putrid smell coming from something nearby.

32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33

 
34A metallic smell assails your nostrils. There is a blunt javelin head here.

35There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
36This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
37There is a putrid smell coming from something nearby. There are rotting wood pieces here.

38

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
39There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40There are bones scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
41It is foggy here, making it difficult to see. There are food scraps scattered here.

42

Encounter: Wolves (5)
Treasure: As per monster type.
 
43A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: None.
44The air here is very hot. This area smells faintly of manure.

45A strong wind blows through this area. There is a small puddle of water here.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Gnomes (6)
 
46

47

48The air here is very cold. There is a large puddle of water here.

 
49The air here is very hot.

Treasure: 100sp.
50

51This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Wolves (6)
Treasure: As per monster type.
 
52This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
53This area smells faintly of manure.

54A strong downdraft blows through this area.

Encounter: Acolytes (5)
Treasure: None.
 
55It is foggy here, making it difficult to see. There is water dripping here.

56A cold air current blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
57A haze of smoke hangs in the air.

Encounter: Traders (7)
Treasure: None.
 
58There is a small puddle of water here.

59A strong downdraft blows through this area. A haze of dust hangs in the air. Guano covers this area.

Encounter: Stirges (8)
Treasure: As per monster type.
60

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
61The air here is very cold. There is a broken pole here.

62

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
64

Trap: Fog: Looks like poison gas, but harmless.
65

Encounter: Acolytes (8)
Treasure: None.
66There is a salty, wet smell to this area. There is a mold growing here.

 
67It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
68The air here is very hot. A metallic smell assails your nostrils.

69

Treasure: 500sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70There is a mold growing here.

71The air here is very hot. There is a broken sword blade here.

Encounter: Kobolds (12)
Treasure: None.
72A slight updraft blows through this area. This area has a stale, fetid smell. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee