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The Diabolical Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Treasure: 300sp, 60gp.
2There is a mold growing here.

Encounter: Beetles, Fire (8)
Treasure: None.
3This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4There are bones scattered here.

5

6There is a bent and rusted iron bar here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
7The air here is very cold. This area is covered in cobwebs.

8This area smells faintly of manure. It is foggy here, making it difficult to see.

9There is a slimy coating on the floor here.

 
10A slight updraft blows through this area. There are cracks in the ceiling here.

11A gusting breeze blows through this area.

12A slight breeze blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
13A strong, moaning wind blows through this area.

14The air here is very hot. The smell of ozone assails your nostrils. This area is covered in cobwebs.

15There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a broken arrow here.

 
16The smell of ozone assails your nostrils.

17There is a badly dented helmet here.

18A haze of smoke hangs in the air.

 
19A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

Encounter: Goblins (5)
Treasure: None.
20There is a slimy coating on the floor here.

Encounter: Spiders, Crab (4)
Treasure: None.
21This area smells of rotting vegetation.

 
22The wall here is damp.

Encounter: Stirges (1)
Treasure: As per monster type.
23This area smells faintly of urine. Pottery shards are scattered here.

24Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25A cold air current blows through this area.

26The air here smells of smoke. The wall here is damp.

27This area is covered in cobwebs.

 
28A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Halflings (3)
Treasure: As per monster type.
29This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
30This area smells faintly of urine. The ceiling here is damp.

Encounter: Beetles, Fire (2)
Treasure: None.
 
31

32This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
33There is a slimy coating on the floor here.

Encounter: Orcs (6)
Treasure: None.
 
34There are cracks in the wall here.

Encounter: Green Slimes (2)
Treasure: None.
35This area has a stale, fetid smell.

36There is a small puddle of water here.

Encounter: Kobolds (10)
Treasure: None.
 
37It is foggy here, making it difficult to see.

38The air here is very hot. Guano covers this area.

Treasure: 100sp.
39There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40A chlorine-like smell assails your nostrils.

41A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

42Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43There is a rusted spike here.

Treasure: 600sp, 1 magic item.
Trap: Illusion of monsters: Acolytes (3)
44

Encounter: Orcs (7)
Treasure: As per monster type.
45The air here is very hot. This area has a pleasant, earthy smell. There is a pile of ashes here.

 
46

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47A slight breeze blows through this area. It is misty here. There is a broken pole here.

Encounter: Beetles, Fire (3)
Treasure: None.
48It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
49

Encounter: Dwarves (3)
Treasure: None.
50An acrid smell assails your nostrils.

51The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
52There are cracks in the floor here.

53This area has a pleasant, earthy smell.

54

 
55

56This area is very dusty.

57The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
58Your nostrils are overwhelmed by a sulphurous smell.

59There are dry leaves and twigs scattered here.

60

 
61The air here smells of smoke. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
62The air here is very hot. This area is covered in cobwebs.

63

Treasure: 200sp, 20gp.
 
64There is a torn sack here.

65

66

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67

Encounter: Dwarves (5)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee