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| 1 | A slight downdraft blows through this area. Encounter: Sprites (11) Treasure: As per monster type. | 2 | There is a salty, wet smell to this area. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 3 | Fog gathers and swirls on the floor, concealing it. |
| 4 | A gusting breeze blows through this area. | 5 | The air here is very cold. This area has a stale, fetid smell. There is a broken sword blade here. Treasure: 600sp. | 6 | |
| 7 | A metallic smell assails your nostrils. This area is covered in rubble and dirt. Encounter: Goblins (2) Treasure: As per monster type. | 8 | 9 | The air here is very cold. There is a pile of dung here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | |
| 10 | This area is very dusty. Encounter: Green Slimes (3) Treasure: As per monster type. | 11 | A haze of smoke hangs in the air. There is a small puddle of water here. | 12 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty. Treasure: 300sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |
| 13 | A slight, damp breeze blows through this area. | 14 | There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | Guano covers this area. |
| 16 | There are sticks scattered here. Encounter: Stirges (6) Treasure: As per monster type. | 17 | There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | This area has a stale, fetid smell. There is a small puddle of water here. |
| 19 | Encounter: Killer Bees (5) Treasure: None. | 20 | The air here is very cold. This area has a pleasant, earthy smell. | 21 | |
| 22 | Treasure: 200sp. | 23 | The air here is very cold. This area smells faintly of manure. | 24 | This area has a stale, fetid smell. This area is covered in cobwebs. |
| 25 | There is a pile of dung here. | 26 | A cold air current blows through this area. This area smells of rotting vegetation. | 27 | A haze of smoke hangs in the air. Encounter: Bandits (4) Treasure: None. |
| 28 | A slight updraft blows through this area. There is a broken bottle here. Treasure: 100sp. Trap: Illusion of monsters: Bandits (1) | 29 | A strong updraft blows through this area. There is a pile of dung here. | 30 | Encounter: Shrews, Giant (8) Treasure: None. |
| 31 | Encounter: Kobolds (11) Treasure: None. | 32 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | A cold air current blows through this area. Treasure: 200sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 34 | There is a trickle of water here. Treasure: 400sp, 50gp. | 35 | The wall here is damp. | 36 | There is a blunt javelin head here. Trap: Fog: Looks like poison gas, but harmless. |
| 37 | A strong wind blows through this area. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 38 | This area has a stale, fetid smell. Encounter: Traders (7) Treasure: None. | 39 | There is a broken bottle here. Encounter: Bandits (1) Treasure: None. |
| 40 | This area has a pleasant, earthy smell. The wall here is damp. | 41 | A slight breeze blows through this area. The air here smells of smoke. There is a splintered club here. | 42 | The air here smells of smoke. Encounter: Goblins (3) Treasure: As per monster type. |
| 43 | It is foggy here, making it difficult to see. There is water dripping here. Treasure: 500sp, 50gp, 1 magic item. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 44 | The air here is very hot. There is a pile of straw here. Encounter: Acolytes (5) Treasure: As per monster type. | 45 | There is a slimy coating on the ceiling here. |
| 46 | 47 | 48 | There are rotting wood pieces here. | ||
| 49 | A slight downdraft blows through this area. There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | There is a mold growing here. | 51 | The air here is very hot. Encounter: Gnomes (6) Treasure: None. |
| 52 | Encounter: Traders (6) Treasure: None. | 53 | A slight breeze blows through this area. | 54 | It is foggy here, making it difficult to see. |
| 55 | This area smells faintly of urine. There are wax drippings here. Trap: Fog: Looks like poison gas, but harmless. | 56 | Treasure: 600sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 57 | A cold air current blows through this area. This area smells faintly of urine. |
| 58 | It is foggy here, making it difficult to see. Encounter: Goblins (5) Treasure: None. | 59 | A slight breeze blows through this area. Encounter: Bandits (2) Treasure: None. | 60 | There is a torch stub here. |
| 61 | The wall here is damp. | 62 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. | 63 | This area is covered in cobwebs. |
| 64 | Encounter: Wolves (3) Treasure: None. | 65 | The air here is very hot. The air here smells of smoke. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 66 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 67 | The air here is very hot. Encounter: Killer Bees (9) Treasure: As per monster type. | 68 | The air here is very cold. This area has a pleasant, earthy smell. There is a candle stub here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | The air here smells of smoke. |
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