User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Forgotten Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (11)
Treasure: None.
2The air here is very hot.

Treasure: 100sp.
3It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Halflings (15)
Treasure: None.
 
4There is a slimy coating on the wall here.

Treasure: 500sp.
5This area has a pleasant, earthy smell.

Encounter: Dwarves (4)
Treasure: As per monster type.
6

 
7This area has a stale, fetid smell.

8A strong, moaning wind blows through this area.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Wolves (11)
9

Treasure: 200sp.
 
10There are cracks in the floor here.

11It is foggy here, making it difficult to see. There is a corroded chain here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12

 
13Guano covers this area.

Encounter: Kobolds (8)
Treasure: As per monster type.
14

Trap: 10' Pit: 1d6 points of damage if you fall in.
15This area smells faintly of urine. There is a torn sack here.

 
16This area is covered in cobwebs.

17This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18A slight updraft blows through this area. This area is covered in cobwebs.

 
19This area smells faintly of manure. There is a mold growing here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20

Encounter: Wolves (7)
Treasure: As per monster type.
21This area smells faintly of urine. There is a broken sword blade here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
22An acrid smell assails your nostrils. There are rotting wood pieces here.

23Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Treasure: 500sp, 40gp.
24This area has a stale, fetid smell.

 
25A slight updraft blows through this area. This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
26A strong wind blows through this area.

27A slight breeze blows through this area.

Treasure: 100sp, 30gp, 5 gems.
 
28This area is covered in cobwebs.

29A strong, moaning wind blows through this area.

30There are dry leaves and twigs scattered here.

Treasure: 100sp.
 
31A strong, gusting wind blows through this area. This area smells faintly of urine.

32This area smells faintly of manure.

33This area smells faintly of urine. There is water dripping here.

 
34

Encounter: Halflings (12)
Treasure: None.
35This area has a pleasant, earthy smell. The ceiling here is damp.

36A strong updraft blows through this area. There are rotting wood pieces here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
37

38A gusting breeze blows through this area. There are cracks in the wall here.

39A strong, moaning wind blows through this area.

Encounter: Skeletons (4)
Treasure: None.
 
40

41

Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
42

Trap: Poison gas: Save vs. Poison or die.
 
43Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (3)
Treasure: None.
44There is a salty, wet smell to this area.

Treasure: 100sp, 40gp.
45

Encounter: Skeletons (5)
Treasure: As per monster type.
 
46

47There are cracks in the floor here.

Encounter: Orcs (5)
Treasure: None.
48A metallic smell assails your nostrils. There is water dripping here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
49

Treasure: 600sp.
50

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51Fog gathers and swirls on the floor, concealing it.

 
52The air here is very hot. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
53There is a badly dented helmet here.

54It is foggy here, making it difficult to see.

 
55A strong wind blows through this area.

Encounter: Green Slimes (3)
Treasure: As per monster type.
56There are cracks in the wall here.

Treasure: 400sp.
57The air here smells of smoke. This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: As per monster type.
 
58Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Treasure: 100sp.
59The air here smells of smoke.

60Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
 
61

62

Trap: Poison gas: Save vs. Poison or die.
63The air here is very hot. This area has a pleasant, earthy smell.

 
64There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
65A strong, moaning wind blows through this area.

66

 
67Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Shrews, Giant (6)
Treasure: None.
68There is a trickle of water here.

69

 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee