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The Baneful Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. There is a broken pole here.

2A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Encounter: Killer Bees (5)
Treasure: None.
3The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (4)
Treasure: As per monster type.
 
4The air here is very hot.

5This area smells faintly of manure. This area is covered in rubble and dirt.

6

Encounter: Acolytes (3)
Treasure: None.
 
7

8

Encounter: Lizards, Gecko (2)
Treasure: None.
9This area is covered in cobwebs.

 
10There is a blunt javelin head here.

11There are cracks in the ceiling here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
12Your nostrils are overwhelmed by a sulphurous smell.

 
13The air here is very hot. This area smells faintly of manure.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
15

Encounter: Stirges (3)
Treasure: None.
 
16There is dried blood here.

17Fog gathers and swirls on the floor, concealing it.

18A cold air current blows through this area. There is a bent and rusted iron bar here.

Encounter: Killer Bees (7)
Treasure: None.
 
19Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (7)
Treasure: As per monster type.
20

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
21The air here is very hot. There is a putrid smell coming from something nearby.

 
22There is a pick handle here.

23

24

 
25The air here is very hot. There is a pile of dung here.

26A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
27A strong updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Sprites (11)
Treasure: None.
 
28The air here is very hot.

29It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A gusting breeze blows through this area.

 
31The wall here is damp.

Treasure: 300sp.
32A metallic smell assails your nostrils. There is a small puddle of water here.

33Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
34There is a cracked flask here.

35There is a putrid smell coming from something nearby.

36This area smells faintly of urine.

Encounter: Spiders, Crab (4)
Treasure: None.
 
37A slight, damp breeze blows through this area.

Encounter: Traders (4)
Treasure: None.
38A strong updraft blows through this area.

Treasure: 400sp.
39There are food scraps scattered here.

 
40

Encounter: Dwarves (4)
Treasure: As per monster type.
41This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

42A slight updraft blows through this area. The hilt of a broken dagger is lying here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
43There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
44A cold air current blows through this area. This area is covered in cobwebs.

45

Encounter: Traders (4)
Treasure: None.
 
46

47A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48

 
49

50This area smells faintly of manure.

51

Encounter: Lizards, Gecko (3)
Treasure: None.
 
52Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Halflings (13)
Treasure: None.
53This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
54A slight breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

 
55This area is very dusty.

Encounter: Skeletons (5)
Treasure: As per monster type.
56It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Skeletons (6)
Treasure: None.
57

Encounter: Killer Bees (10)
Treasure: None.
 
58It is foggy here, making it difficult to see. There is a trickle of water here.

59A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: None.
60This area is covered in rubble and dirt.

 
61This area is covered in cobwebs.

62A cold air current blows through this area. It is foggy here, making it difficult to see. There are scratches on the wall here.

63This area has a stale, fetid smell.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
64This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
65A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

66

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
67This area is covered in cobwebs.

68This area has a stale, fetid smell. There is a splintered club here.

Treasure: 400sp, 20gp.
69The smell of ozone assails your nostrils.

Encounter: Traders (2)
Treasure: As per monster type.
 
70The air here is very hot. There is a splintered club here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
71A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72This area smells of rotting vegetation.

 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee