User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Ancient Sanctum of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

Treasure: 600sp.
2The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Stirges (5)
Treasure: As per monster type.
3This area has a pleasant, earthy smell.

 
4There is a broken bottle here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
5This area has a stale, fetid smell. There is a small puddle of water here.

6A gusting breeze blows through this area. This area smells faintly of manure.

Treasure: 500sp.
 
7The smell of ozone assails your nostrils.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8It is foggy here, making it difficult to see.

9Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

 
10A strong, gusting wind blows through this area. The air here smells of smoke. Guano covers this area.

11This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

 
13A strong, moaning wind blows through this area. A haze of dust hangs in the air.

14There are bits of fur and hair scattered around here.

15A strong updraft blows through this area.

 
16There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Killer Bees (9)
Treasure: None.
17

Encounter: Halflings (15)
Treasure: None.
18

 
19

20A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
21

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
22

23

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
24There is a mold growing here.

Encounter: Green Slimes (4)
Treasure: None.
 
25The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
26There is a putrid smell coming from something nearby.

27A cold air current blows through this area.

 
28There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
29A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Halflings (5)
Treasure: As per monster type.
30A slight breeze blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
31This area has a stale, fetid smell. This area is covered in cobwebs.

32This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33

Treasure: 200sp.
Trap: Illusion of monsters: Beetles, Fire (2)
 
34A slight, damp breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
35This area has a pleasant, earthy smell.

36Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37

Trap: 10' Pit: 1d6 points of damage if you fall in.
38This area smells faintly of urine. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39A slight, damp breeze blows through this area. There are food scraps scattered here.

 
40

41The air here is very hot.

Encounter: Spiders, Crab (3)
Treasure: None.
42

Encounter: Kobolds (10)
Treasure: None.
 
43There is a cracked hammer head here.

44A cold air current blows through this area. This area has a stale, fetid smell. There are bones scattered here.

Treasure: 300sp, 20gp, 6 gems.
Trap: Poison snake: 1 hit dice.
45

Encounter: Bandits (2)
Treasure: As per monster type.
 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area has a pleasant, earthy smell.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is a splintered club here.

Treasure: 400sp, 4 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50This area has a stale, fetid smell. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
51A haze of smoke hangs in the air. This area is covered in cobwebs.

 
52A strong wind blows through this area.

Treasure: 600sp.
53This area has a pleasant, earthy smell. There is a pile of ashes here.

54A slight, damp breeze blows through this area.

 
55An acrid smell assails your nostrils.

56A cold air current blows through this area. This area smells faintly of manure.

57The hilt of a broken dagger is lying here.

 
58A slight breeze blows through this area. This area is very dusty.

59This area is covered in rubble and dirt.

60A slight, damp breeze blows through this area. There is a pile of straw here.

 
61An acrid smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62This area smells of rotting vegetation. There is a splintered club here.

63A slight, damp breeze blows through this area. Guano covers this area.

 
64

Trap: Poison gas: Save vs. Poison or die.
65This area smells faintly of manure.

66A slight, damp breeze blows through this area.

 
67There is a rusted spike here.

Encounter: Dwarves (6)
Treasure: As per monster type.
68There are food scraps scattered here.

69This area smells of rotting vegetation. This area is covered in rubble and dirt.

 
70This area smells faintly of urine. A haze of smoke hangs in the air. There is a bent copper coin lying here.

71There is water dripping here.

72This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a pile of straw here.

 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee