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| 1 | There is a torn leather boot here. | 2 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. | 3 | There are bones scattered here. Encounter: Bandits (3) Treasure: As per monster type. |
| 4 | The air here is very cold. There are cracks in the ceiling here. Encounter: Bandits (7) Treasure: None. | 5 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There are cracks in the floor here. | 6 | Encounter: Snakes, Cobra (3) Treasure: None. |
| 7 | There is a slimy coating on the ceiling here. | 8 | The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. | 9 | |
| 10 | Encounter: Kobolds (7) Treasure: As per monster type. | 11 | Encounter: Sprites (13) Treasure: None. | 12 | This area smells of rotting vegetation. There are cracks in the wall here. |
| 13 | There are food scraps scattered here. Encounter: Orcs (5) Treasure: None. | 14 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here. | 15 | |
| 16 | Treasure: 400sp, 30gp, 4 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 17 | This area smells faintly of urine. | 18 | There is water dripping here. Encounter: Gnomes (3) Treasure: None. |
| 19 | An acrid smell assails your nostrils. Encounter: Kobolds (14) Treasure: None. | 20 | Fog gathers and swirls on the floor, concealing it. | 21 | The wall here is damp. |
| 22 | Treasure: 400sp, 50gp, 1 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | Your nostrils are overwhelmed by a sulphurous smell. | 24 | Your nostrils are overwhelmed by a sulphurous smell. |
| 25 | 26 | It is foggy here, making it difficult to see. Encounter: Killer Bees (2) Treasure: None. | 27 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a torn sack here. | |
| 28 | 29 | A slight updraft blows through this area. | 30 | ||
| 31 | There is water dripping here. | 32 | There is a pile of rags here. Encounter: Kobolds (8) Treasure: As per monster type. | 33 | This area has a pleasant, earthy smell. The wall here is damp. |
| 34 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | A cold air current blows through this area. Encounter: Orcs (4) Treasure: As per monster type. | 36 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Wolves (7) Treasure: As per monster type. |
| 37 | 38 | Encounter: Skeletons (6) Treasure: As per monster type. | 39 | There is a pile of straw here. | |
| 40 | 41 | This area smells faintly of manure. Encounter: Halflings (8) Treasure: None. | 42 | Encounter: Sprites (8) Treasure: As per monster type. | |
| 43 | 44 | A slight, damp breeze blows through this area. Encounter: Shrews, Giant (10) Treasure: None. | 45 | Encounter: Skeletons (6) Treasure: As per monster type. | |
| 46 | There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. | 47 | Encounter: Halflings (6) Treasure: As per monster type. | 48 | |
| 49 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 50 | This area has a pleasant, earthy smell. | 51 | A slight, damp breeze blows through this area. Treasure: 400sp, 40gp. Trap: Illusion of monsters: Bandits (7) |
| 52 | There are several small stones here. | 53 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There are bones scattered here. | 54 | |
| 55 | 56 | A slight breeze blows through this area. There are cracks in the ceiling here. Encounter: Bandits (6) Treasure: None. | 57 | A slight breeze blows through this area. Encounter: Dwarves (4) Treasure: None. | |
| 58 | There are cracks in the ceiling here. Encounter: Goblins (7) Treasure: None. | 59 | This area has a stale, fetid smell. Guano covers this area. | 60 | A strong downdraft blows through this area. A haze of smoke hangs in the air. There is water dripping here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 61 | A strong, moaning wind blows through this area. | 62 | Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here. | 63 | Encounter: Halflings (11) Treasure: None. |
| 64 | Encounter: Acolytes (2) Treasure: As per monster type. | 65 | A slight, damp breeze blows through this area. This area smells faintly of urine. There is a broken bottle here. Encounter: Kobolds (5) Treasure: None. | 66 | Encounter: Skeletons (7) Treasure: As per monster type. |
| 67 | There is dried blood here. Treasure: 600sp, 60gp. | 68 | Trap: Poison gas: Save vs. Poison or die. | 69 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 70 | Encounter: Halflings (12) Treasure: As per monster type. | 71 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Green Slimes (4) Treasure: As per monster type. | 72 | Encounter: Halflings (13) Treasure: None. |
| 73 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (5) Treasure: As per monster type. | 74 | 75 | A haze of smoke hangs in the air. There is a pile of ashes here. | |