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The Eldritch City of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells of rotting vegetation. The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
3A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There is a torn sack here.

 
4This area has a stale, fetid smell.

5It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Kobolds (7)
Treasure: As per monster type.
6

Encounter: Acolytes (4)
Treasure: As per monster type.
 
7The ceiling here is damp.

Treasure: 500sp.
8This area smells of rotting vegetation. There is a pile of dung here.

9This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10

11

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12There are several small stones here.

Encounter: Dwarves (6)
Treasure: None.
 
13The air here is very hot. This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14There is a pile of rags here.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
15

 
16There is a salty, wet smell to this area. There is a mold growing here.

17A slight updraft blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
18This area smells faintly of urine.

Treasure: 400sp.
 
19There are cracks in the wall here.

Encounter: Wolves (5)
Treasure: None.
20A strong updraft blows through this area.

21A cold air current blows through this area. The smell of ozone assails your nostrils.

 
22

23Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

Encounter: Gnomes (3)
Treasure: None.
24This area has a pleasant, earthy smell. There is a splintered club here.

 
25A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
26A strong wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Sprites (11)
Treasure: None.
27It is misty here.

 
28A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

29A cold air current blows through this area. There is a small puddle of water here.

30A metallic smell assails your nostrils. There is a pile of rags here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
31A strong updraft blows through this area.

32The hilt of a broken dagger is lying here.

Encounter: Sprites (8)
Treasure: As per monster type.
33A strong, gusting wind blows through this area.

Encounter: Wolves (5)
Treasure: As per monster type.
 
34A haze of smoke hangs in the air. There is a bent copper coin lying here.

35This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Dwarves (3)
Treasure: As per monster type.
36

Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Snakes, Cobra (3)
 
37

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Kobolds (6)
Treasure: As per monster type.
39A haze of smoke hangs in the air. Pottery shards are scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
40A strong, moaning wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

41A slight breeze blows through this area. This area has a stale, fetid smell.

42

 
43This area smells faintly of urine.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
44

45It is foggy here, making it difficult to see.

 
46The air here is very hot.

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Halflings (7)
47A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
48A strong wind blows through this area. There is a pile of ashes here.

 
49A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here.

Encounter: Skeletons (8)
Treasure: None.
50A slight breeze blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Lizards, Gecko (2)
51A strong downdraft blows through this area.

 
52A metallic smell assails your nostrils.

Treasure: 400sp.
53

54

 
55It is foggy here, making it difficult to see. There is water dripping here.

56This area smells of rotting vegetation.

57Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
58There is a bent and rusted iron bar here.

59This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
60There is a pile of dung here.

 
61

62

Treasure: 400sp.
63It is foggy here, making it difficult to see.

 
64A slight breeze blows through this area.

65A slight breeze blows through this area. This area smells faintly of manure.

66

 
67A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

68A slight, damp breeze blows through this area.

Encounter: Traders (2)
Treasure: As per monster type.
69The hilt of a broken dagger is lying here.

 
70This area is covered in rubble and dirt.

71There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
72There is a putrid smell coming from something nearby. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
73There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74There is a large puddle of water here.

Treasure: 100sp.
Trap: Illusion of monsters: Beetles, Fire (7)
75The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
76

Treasure: 100sp, 30gp.
77

78The air here smells of smoke.

 
79There is a pile of rags here.

80There is water dripping here.

81A haze of smoke hangs in the air.

Treasure: 100sp, 50gp.
 
82

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee