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| 1 | There are food scraps scattered here. Encounter: Bandits (7) Treasure: None. | 2 | A cold air current blows through this area. | 3 | An acrid smell assails your nostrils. Encounter: Snakes, Cobra (1) Treasure: As per monster type. |
| 4 | It is foggy here, making it difficult to see. | 5 | A strong updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here. | 6 | There is a putrid smell coming from something nearby. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 7 | This area has a stale, fetid smell. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 8 | There are rotting wood pieces here. | 9 | The air here is very hot. There is a large puddle of water here. |
| 10 | This area smells faintly of manure. Encounter: Killer Bees (7) Treasure: As per monster type. | 11 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | 12 | There is a salty, wet smell to this area. |
| 13 | The smell of ozone assails your nostrils. Encounter: Acolytes (4) Treasure: None. | 14 | A metallic smell assails your nostrils. This area is covered in rubble and dirt. Encounter: Acolytes (8) Treasure: None. | 15 | This area smells of rotting vegetation. There is a slimy coating on the ceiling here. |
| 16 | A slight downdraft blows through this area. Encounter: Gnomes (5) Treasure: As per monster type. | 17 | This area is very dusty. Encounter: Bandits (4) Treasure: None. | 18 | A strong downdraft blows through this area. There are cracks in the wall here. |
| 19 | Guano covers this area. Encounter: Lizards, Gecko (3) Treasure: None. | 20 | A slight breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. Encounter: Kobolds (7) Treasure: As per monster type. | 21 | An acrid smell assails your nostrils. There is a broken arrow here. Encounter: Bandits (6) Treasure: None. |
| 22 | A haze of smoke hangs in the air. Encounter: Killer Bees (9) Treasure: None. | 23 | There are bones scattered here. | 24 | It is foggy here, making it difficult to see. There are rotting wood pieces here. |
| 25 | This area has a pleasant, earthy smell. | 26 | The air here smells of smoke. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 27 | This area is covered in rubble and dirt. Encounter: Goblins (2) Treasure: None. |
| 28 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Treasure: 400sp, 50gp. | 29 | A slight breeze blows through this area. | 30 | A cold air current blows through this area. Encounter: Bandits (4) Treasure: None. |
| 31 | The air here is very hot. This area smells of rotting vegetation. Encounter: Kobolds (11) Treasure: None. | 32 | There is a large puddle of water here. Encounter: Kobolds (12) Treasure: None. | 33 | The air here is very cold. A haze of smoke hangs in the air. |
| 34 | There is a small puddle of water here. | 35 | It is misty here. The hilt of a broken dagger is lying here. Trap: Poison gas: Save vs. Poison or die. | 36 | This area has a pleasant, earthy smell. Treasure: 600sp, 30gp. |
| 37 | A strong, moaning wind blows through this area. | 38 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | There is a slimy coating on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. | 41 | Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 42 | This area smells faintly of manure. There is a cracked flask here. |
| 43 | There is a pile of straw here. Encounter: Dwarves (5) Treasure: None. | 44 | It is foggy here, making it difficult to see. Treasure: 400sp, 50gp. Trap: Illusion of monsters: Shrews, Giant (9) | 45 | A metallic smell assails your nostrils. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. |
| 46 | Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 | Encounter: Gnomes (2) Treasure: None. | 48 | There is a blunt javelin head here. |
| 49 | Encounter: Halflings (10) Treasure: None. | 50 | There is a putrid smell coming from something nearby. Encounter: Spiders, Crab (3) Treasure: None. | 51 | There is a broken arrow here. |
| 52 | A cold air current blows through this area. This area smells faintly of urine. There is a pile of ashes here. | 53 | There are sticks scattered here. Treasure: 300sp, 30gp. | 54 | Encounter: Goblins (3) Treasure: As per monster type. |
| 55 | A haze of smoke hangs in the air. There is a torch stub here. Trap: Poison gas: Save vs. Poison or die. | 56 | This area has a pleasant, earthy smell. | 57 | The air here is very hot. Treasure: 500sp, 20gp. |
| 58 | There is a mold growing here. Treasure: 600sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 59 | The air here is very cold. There are bones scattered here. | 60 | This area smells faintly of urine. Encounter: Skeletons (8) Treasure: As per monster type. |
| 61 | 62 | This area is covered in cobwebs. | 63 | A slight downdraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |