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The Secret Panopticon of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils.

Encounter: Killer Bees (10)
Treasure: None.
2

Encounter: Orcs (4)
Treasure: As per monster type.
3A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

 
4There are cracks in the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: None.
5It is foggy here, making it difficult to see.

6The air here is very cold. The wall here is damp.

 
7A strong updraft blows through this area.

8A chlorine-like smell assails your nostrils. There is a pile of ashes here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9

 
10

11Guano covers this area.

12This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Wolves (12)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Shrews, Giant (9)
Treasure: None.
14The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Orcs (4)
Treasure: None.
15A slight updraft blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16

Encounter: Halflings (6)
Treasure: As per monster type.
17A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18The air here smells of smoke.

 
19A haze of smoke hangs in the air. There is a small puddle of water here.

Treasure: 100sp, 60gp.
20A cold air current blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
21A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 100sp, 20gp.
 
22The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

23There are several small stones here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
24There is a corroded chain here.

 
25A chlorine-like smell assails your nostrils.

26A cold air current blows through this area.

Treasure: 400sp.
27

Treasure: 500sp, 60gp.
 
28A gusting breeze blows through this area. This area is covered in cobwebs.

29A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (1)
Treasure: None.
30This area has a stale, fetid smell.

 
31A strong, gusting wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

32

Trap: Poison gas: Save vs. Poison or die.
33There are bits of fur and hair scattered around here.

 
34

Encounter: Dwarves (1)
Treasure: None.
35The air here is very hot.

Encounter: Snakes, Cobra (4)
Treasure: None.
36A strong, moaning wind blows through this area. There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
 
37Your nostrils are overwhelmed by a sulphurous smell.

38There is a mold growing here.

Encounter: Kobolds (11)
Treasure: None.
39

 
40A slight updraft blows through this area.

41There is a bent copper coin lying here.

Encounter: Bandits (5)
Treasure: As per monster type.
42It is foggy here, making it difficult to see. There are scratches on the wall here.

 
43Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There are cracks in the floor here.

 
46A strong updraft blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

47A cold air current blows through this area.

48

 
49The ceiling here is damp.

50This area has a stale, fetid smell. There are fungi growing here.

Encounter: Sprites (9)
Treasure: As per monster type.
51There are several small stones here.

Encounter: Orcs (3)
Treasure: None.
 
52A slight downdraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

Encounter: Kobolds (13)
Treasure: None.
54There is a putrid smell coming from something nearby.

 
55

Encounter: Traders (6)
Treasure: None.
56This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Goblins (6)
Treasure: As per monster type.
57Teeth and fangs are scattered here.

 
58A cold air current blows through this area. This area has a pleasant, earthy smell.

59Your nostrils are overwhelmed by a sulphurous smell.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee