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| 1 | A strong downdraft blows through this area. There is a broken pole here. | 2 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. Encounter: Killer Bees (5) Treasure: None. | 3 | The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (4) Treasure: As per monster type. |
| 4 | The air here is very hot. | 5 | This area smells faintly of manure. This area is covered in rubble and dirt. | 6 | Encounter: Acolytes (3) Treasure: None. |
| 7 | 8 | Encounter: Lizards, Gecko (2) Treasure: None. | 9 | This area is covered in cobwebs. | |
| 10 | There is a blunt javelin head here. | 11 | There are cracks in the ceiling here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 12 | Your nostrils are overwhelmed by a sulphurous smell. |
| 13 | The air here is very hot. This area smells faintly of manure. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 14 | This area has a stale, fetid smell. Trap: Fog: Looks like poison gas, but harmless. | 15 | Encounter: Stirges (3) Treasure: None. |
| 16 | There is dried blood here. | 17 | Fog gathers and swirls on the floor, concealing it. | 18 | A cold air current blows through this area. There is a bent and rusted iron bar here. Encounter: Killer Bees (7) Treasure: None. |
| 19 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (7) Treasure: As per monster type. | 20 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 21 | The air here is very hot. There is a putrid smell coming from something nearby. |
| 22 | There is a pick handle here. | 23 | 24 | ||
| 25 | The air here is very hot. There is a pile of dung here. | 26 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: None. | 27 | A strong updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. Encounter: Sprites (11) Treasure: None. |
| 28 | The air here is very hot. | 29 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | A gusting breeze blows through this area. |
| 31 | The wall here is damp. Treasure: 300sp. | 32 | A metallic smell assails your nostrils. There is a small puddle of water here. | 33 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. |
| 34 | There is a cracked flask here. | 35 | There is a putrid smell coming from something nearby. | 36 | This area smells faintly of urine. Encounter: Spiders, Crab (4) Treasure: None. |
| 37 | A slight, damp breeze blows through this area. Encounter: Traders (4) Treasure: None. | 38 | A strong updraft blows through this area. Treasure: 400sp. | 39 | There are food scraps scattered here. |
| 40 | Encounter: Dwarves (4) Treasure: As per monster type. | 41 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. | 42 | A slight updraft blows through this area. The hilt of a broken dagger is lying here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 43 | There are bones scattered here. Trap: Poison gas: Save vs. Poison or die. | 44 | A cold air current blows through this area. This area is covered in cobwebs. | 45 | Encounter: Traders (4) Treasure: None. |
| 46 | 47 | A haze of smoke hangs in the air. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | ||
| 49 | 50 | This area smells faintly of manure. | 51 | Encounter: Lizards, Gecko (3) Treasure: None. | |
| 52 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Encounter: Halflings (13) Treasure: None. | 53 | This area smells of rotting vegetation. This area is covered in cobwebs. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 54 | A slight breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. |
| 55 | This area is very dusty. Encounter: Skeletons (5) Treasure: As per monster type. | 56 | It is foggy here, making it difficult to see. There is a small puddle of water here. Encounter: Skeletons (6) Treasure: None. | 57 | Encounter: Killer Bees (10) Treasure: None. |
| 58 | It is foggy here, making it difficult to see. There is a trickle of water here. | 59 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Goblins (4) Treasure: None. | 60 | This area is covered in rubble and dirt. |
| 61 | This area is covered in cobwebs. | 62 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are scratches on the wall here. | 63 | This area has a stale, fetid smell. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 64 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 65 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 66 | Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 67 | This area is covered in cobwebs. | 68 | This area has a stale, fetid smell. There is a splintered club here. Treasure: 400sp, 20gp. | 69 | The smell of ozone assails your nostrils. Encounter: Traders (2) Treasure: As per monster type. |
| 70 | The air here is very hot. There is a splintered club here. Encounter: Green Slimes (2) Treasure: As per monster type. | 71 | A metallic smell assails your nostrils. The hilt of a broken dagger is lying here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | This area smells of rotting vegetation. |