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The Tenebrous Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (5)
Treasure: None.
2This area has a pleasant, earthy smell.

Encounter: Wolves (4)
Treasure: None.
3The wall here is damp.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Traders (3)
Treasure: None.
5This area smells faintly of urine.

Encounter: Spiders, Crab (1)
Treasure: None.
6The air here is very cold. There is a putrid smell coming from something nearby. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7A gusting breeze blows through this area. Guano covers this area.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8The air here is very hot.

Encounter: Bandits (1)
Treasure: None.
9

Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10A strong wind blows through this area. It is misty here.

11A slight updraft blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
12This area is covered in rubble and dirt.

Encounter: Wolves (5)
Treasure: None.
 
13This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A chlorine-like smell assails your nostrils. There is a pile of dung here.

15There is a cracked hammer head here.

Trap: Fog: Looks like poison gas, but harmless.
 
16

Encounter: Stirges (5)
Treasure: As per monster type.
17This area has a stale, fetid smell.

18

 
19

20There are dry leaves and twigs scattered here.

Encounter: Acolytes (2)
Treasure: None.
21A slight updraft blows through this area. There is water dripping here.

Treasure: 300sp, 10gp.
 
22A slight downdraft blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
23This area has a stale, fetid smell.

Treasure: 400sp, 10gp.
24A gusting breeze blows through this area.

 
25There are wax drippings here.

Encounter: Acolytes (3)
Treasure: As per monster type.
26

27

Treasure: 500sp, 50gp.
 
28

29A strong, gusting wind blows through this area.

30There is a blunt javelin head here.

Encounter: Wolves (4)
Treasure: None.
 
31

32This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
33

 
34There is a cracked flask here.

35Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

36Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

 
37

38The wall here is damp.

Encounter: Kobolds (11)
Treasure: As per monster type.
39A slight, damp breeze blows through this area.

Encounter: Orcs (3)
Treasure: None.
 
40The air here is very cold. The ceiling here is damp.

41It is foggy here, making it difficult to see. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43This area has a pleasant, earthy smell. There is a pile of dung here.

44The air here is very hot. There is a badly dented helmet here.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Stirges (1)
45This area is very dusty.

 
46There is a putrid smell coming from something nearby. It is misty here. There is a bent and rusted iron bar here.

47A cold air current blows through this area. This area smells faintly of urine. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48

 
49The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50

Encounter: Bandits (8)
Treasure: None.
51There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
52This area is covered in cobwebs.

53This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
54The air here is very hot. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
55The air here is very cold. There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56There are cracks in the ceiling here.

57There is a large puddle of water here.

 
58The air here is very hot. Teeth and fangs are scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
59

Encounter: Skeletons (8)
Treasure: None.
60A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
61

Encounter: Skeletons (9)
Treasure: As per monster type.
62There is water dripping here.

Treasure: 100sp.
63

 
64A cold air current blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Killer Bees (9)
Treasure: As per monster type.
65A strong, moaning wind blows through this area. There is water dripping here.

66A chlorine-like smell assails your nostrils. There is a small puddle of water here.

 
67

68There are dry leaves and twigs scattered here.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee