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| 1 | This area is covered in rubble and dirt. Encounter: Wolves (7) Treasure: None. | 2 | The air here is very hot. A chlorine-like smell assails your nostrils. There is water dripping here. Treasure: 600sp. | 3 | The smell of ozone assails your nostrils. |
| 4 | There is a putrid smell coming from something nearby. Pottery shards are scattered here. | 5 | A haze of smoke hangs in the air. | 6 | A cold air current blows through this area. The air here smells of smoke. |
| 7 | A haze of smoke hangs in the air. Guano covers this area. Encounter: Killer Bees (3) Treasure: None. | 8 | There is a bent copper coin lying here. Encounter: Stirges (5) Treasure: None. | 9 | |
| 10 | A haze of smoke hangs in the air. Encounter: Shrews, Giant (9) Treasure: None. | 11 | This area is covered in cobwebs. | 12 | A strong wind blows through this area. This area smells faintly of manure. There is water dripping here. Encounter: Skeletons (8) Treasure: None. |
| 13 | A strong, moaning wind blows through this area. | 14 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | This area is very dusty. |
| 16 | A haze of smoke hangs in the air. There is a candle stub here. Encounter: Traders (5) Treasure: As per monster type. | 17 | There are bits of fur and hair scattered around here. Trap: Poison gas: Save vs. Poison or die. | 18 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 19 | There is a pile of dung here. | 20 | A haze of dust hangs in the air. | 21 | A strong, gusting wind blows through this area. There is a mold growing here. |
| 22 | The wall here is damp. | 23 | There are cracks in the wall here. Encounter: Bandits (5) Treasure: As per monster type. | 24 | There are wax drippings here. |
| 25 | Treasure: 400sp, 20gp. | 26 | This area smells faintly of urine. Encounter: Sprites (13) Treasure: None. | 27 | Encounter: Sprites (14) Treasure: As per monster type. |
| 28 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 29 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Encounter: Stirges (1) Treasure: As per monster type. | 30 | This area smells faintly of urine. There is a torch stub here. Treasure: 100sp, 60gp, 4 gems. |
| 31 | Encounter: Kobolds (11) Treasure: As per monster type. | 32 | Encounter: Spiders, Crab (4) Treasure: None. | 33 | Pottery shards are scattered here. Encounter: Orcs (4) Treasure: As per monster type. |
| 34 | The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | The air here is very cold. There is a pile of ashes here. | 36 | There is a pile of dung here. |
| 37 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (2) Treasure: None. | 38 | An acrid smell assails your nostrils. Guano covers this area. | 39 | There is a small puddle of water here. |
| 40 | This area has a pleasant, earthy smell. Encounter: Skeletons (7) Treasure: None. | 41 | 42 | This area has a stale, fetid smell. | |
| 43 | 44 | There is a torch stub here. Treasure: 400sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | A slight breeze blows through this area. This area smells faintly of urine. There is a corroded chain here. | |
| 46 | 47 | A slight downdraft blows through this area. Encounter: Sprites (8) Treasure: None. | 48 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. | |
| 49 | A slight breeze blows through this area. This area has a pleasant, earthy smell. | 50 | A slight updraft blows through this area. The ceiling here is damp. Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 51 | Encounter: Halflings (13) Treasure: As per monster type. |
| 52 | This area has a pleasant, earthy smell. The wall here is damp. | 53 | 54 | This area is very dusty. | |
| 55 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | The air here is very hot. | 57 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. |
| 58 | There is a pile of dung here. | 59 | 60 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | |
| 61 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 62 | There is a trickle of water here. | 63 | This area has a pleasant, earthy smell. |
| 64 | It is foggy here, making it difficult to see. Encounter: Traders (7) Treasure: As per monster type. | 65 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. | 66 | Encounter: Goblins (6) Treasure: None. |
| 67 | 68 | Treasure: 200sp, 30gp. |