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The Strange Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

Encounter: Dwarves (2)
Treasure: None.
2A gusting breeze blows through this area. This area smells of rotting vegetation.

Encounter: Stirges (6)
Treasure: As per monster type.
3

 
4This area has a stale, fetid smell. There is a broken sword blade here.

Encounter: Traders (8)
Treasure: None.
5This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (7)
Treasure: None.
6A gusting breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Goblins (4)
Treasure: None.
 
7This area smells of rotting vegetation.

8

Encounter: Gnomes (6)
Treasure: None.
9There is a putrid smell coming from something nearby.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
10The air here is very cold. There is a rusted spike here.

11

12

Trap: Fog: Looks like poison gas, but harmless.
 
13Teeth and fangs are scattered here.

Encounter: Shrews, Giant (9)
Treasure: None.
14A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

15Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
16There is a bent copper coin lying here.

Encounter: Spiders, Crab (1)
Treasure: None.
17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18There is a mold growing here.

 
19

20This area smells faintly of urine.

21A slight breeze blows through this area. There is a mold growing here.

 
22A haze of smoke hangs in the air.

23This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: As per monster type.
24The wall here is damp.

Encounter: Sprites (10)
Treasure: None.
 
25A gusting breeze blows through this area. This area has a stale, fetid smell.

26There is water dripping here.

27This area smells of rotting vegetation. There are scratches on the wall here.

Treasure: 600sp.
 
28There is a putrid smell coming from something nearby. There is a pick handle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29This area smells faintly of manure.

30It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
31

32There are cracks in the floor here.

Encounter: Halflings (9)
Treasure: None.
33A slight downdraft blows through this area. This area is very dusty.

 
34It is foggy here, making it difficult to see. This area is covered in cobwebs.

35Your nostrils are overwhelmed by a sulphurous smell.

36There is a pile of straw here.

 
37The air here is very hot.

Encounter: Dwarves (3)
Treasure: As per monster type.
38This area has a pleasant, earthy smell. Guano covers this area.

39A slight breeze blows through this area. This area smells of rotting vegetation. There is a torn sack here.

Treasure: 300sp.
 
40There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41A chlorine-like smell assails your nostrils.

42A slight, damp breeze blows through this area. This area smells faintly of urine.

 
43A strong, moaning wind blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
44There is a rusted spike here.

Trap: Poison gas: Save vs. Poison or die.
45The air here is very cold. The air here smells of smoke.

 
46The hilt of a broken dagger is lying here.

47

48An acrid smell assails your nostrils. There are several small stones here.

Encounter: Halflings (8)
Treasure: As per monster type.
 
49The air here is very cold.

Encounter: Shrews, Giant (6)
Treasure: None.
50

51A slight breeze blows through this area.

 
52There is a pile of straw here.

Encounter: Beetles, Fire (5)
Treasure: None.
53The smell of ozone assails your nostrils. There is a trickle of water here.

54An acrid smell assails your nostrils. Guano covers this area.

 
55This area smells faintly of manure. The remnants of a rope are here, rotten.

Encounter: Dwarves (2)
Treasure: As per monster type.
56

57This area smells faintly of urine.

Encounter: Skeletons (8)
Treasure: None.
 
58A strong wind blows through this area. It is misty here. There is water dripping here.

59

Encounter: Green Slimes (4)
Treasure: None.
60Teeth and fangs are scattered here.

Treasure: 600sp, 30gp.
 
61

62There is a bent copper coin lying here.

63The air here is very hot. The wall here is damp.

Treasure: 300sp.
 
64A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65This area smells faintly of manure.

Treasure: 100sp, 50gp, 5 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66A strong wind blows through this area.

 
67A strong wind blows through this area.

68This area smells faintly of manure. This area is covered in cobwebs.

69Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

 
70A strong wind blows through this area. A haze of dust hangs in the air. There is a corroded chain here.

Treasure: 600sp, 10gp.
71A strong, moaning wind blows through this area. There are fungi growing here.

72There are cracks in the wall here.

Encounter: Traders (6)
Treasure: None.
 
73A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

74A strong updraft blows through this area. There are scratches on the wall here.

Encounter: Bandits (7)
Treasure: As per monster type.
75Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76A strong, gusting wind blows through this area.

77This area smells of rotting vegetation. A haze of dust hangs in the air.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee