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The Batrachian Ruins of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (8)
Treasure: None.
2This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
3The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4

Treasure: 200sp, 40gp.
5A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Goblins (4)
Treasure: As per monster type.
6The air here is very cold. There are rotting wood pieces here.

 
7There are several small stones here.

8There are several small stones here.

Encounter: Bandits (7)
Treasure: None.
9It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
10There is a putrid smell coming from something nearby.

Treasure: 100sp, 20gp.
11The ceiling here is damp.

Encounter: Gnomes (4)
Treasure: As per monster type.
12Your nostrils are overwhelmed by a sulphurous smell.

 
13A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
14

15Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16

Encounter: Bandits (5)
Treasure: As per monster type.
17A slight downdraft blows through this area. There is a mold growing here.

Encounter: Dwarves (5)
Treasure: None.
18

Encounter: Gnomes (6)
Treasure: None.
 
19It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
21

 
22This area has a pleasant, earthy smell. There is water dripping here.

23The air here is very cold. This area is covered in cobwebs.

24

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Goblins (2)
Treasure: None.
26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Beetles, Fire (3)
Treasure: None.
 
28

29This area has a stale, fetid smell. It is misty here. There is a mold growing here.

30A cold air current blows through this area. This area has a stale, fetid smell. It is misty here.

Encounter: Gnomes (5)
Treasure: None.
 
31There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32A haze of dust hangs in the air.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

 
34A strong downdraft blows through this area. The ceiling here is damp.

Encounter: Bandits (4)
Treasure: As per monster type.
35A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Encounter: Acolytes (3)
Treasure: None.
36The air here is very hot. There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
 
37A strong, moaning wind blows through this area.

Treasure: 300sp.
38There is a putrid smell coming from something nearby. There is a pile of dung here.

39There is water dripping here.

 
40

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
41There is a pile of ashes here.

Treasure: 200sp, 30gp.
42A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
 
43A cold air current blows through this area. The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44This area smells faintly of manure.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
45

 
46

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There are rotting wood pieces here.

Treasure: 300sp, 1 gems, 2 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There is a small puddle of water here.

 
49There are rotting wood pieces here.

Treasure: 200sp.
Trap: Illusion of monsters: Snakes, Cobra (4)
50

51This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52

Treasure: 200sp, 60gp.
53

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
54A haze of dust hangs in the air.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
55A metallic smell assails your nostrils.

56A strong updraft blows through this area. This area has a stale, fetid smell.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee