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The Lost Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are food scraps scattered here.

Encounter: Bandits (7)
Treasure: None.
2A cold air current blows through this area.

3An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
4It is foggy here, making it difficult to see.

5A strong updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here.

6There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
7This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
8There are rotting wood pieces here.

9The air here is very hot. There is a large puddle of water here.

 
10This area smells faintly of manure.

Encounter: Killer Bees (7)
Treasure: As per monster type.
11This area has a pleasant, earthy smell. There are rotting wood pieces here.

12There is a salty, wet smell to this area.

 
13The smell of ozone assails your nostrils.

Encounter: Acolytes (4)
Treasure: None.
14A metallic smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Acolytes (8)
Treasure: None.
15This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

 
16A slight downdraft blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
17This area is very dusty.

Encounter: Bandits (4)
Treasure: None.
18A strong downdraft blows through this area. There are cracks in the wall here.

 
19Guano covers this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
20A slight breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Kobolds (7)
Treasure: As per monster type.
21An acrid smell assails your nostrils. There is a broken arrow here.

Encounter: Bandits (6)
Treasure: None.
 
22A haze of smoke hangs in the air.

Encounter: Killer Bees (9)
Treasure: None.
23There are bones scattered here.

24It is foggy here, making it difficult to see. There are rotting wood pieces here.

 
25This area has a pleasant, earthy smell.

26The air here smells of smoke.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27This area is covered in rubble and dirt.

Encounter: Goblins (2)
Treasure: None.
 
28There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Treasure: 400sp, 50gp.
29A slight breeze blows through this area.

30A cold air current blows through this area.

Encounter: Bandits (4)
Treasure: None.
 
31The air here is very hot. This area smells of rotting vegetation.

Encounter: Kobolds (11)
Treasure: None.
32There is a large puddle of water here.

Encounter: Kobolds (12)
Treasure: None.
33The air here is very cold. A haze of smoke hangs in the air.

 
34There is a small puddle of water here.

35It is misty here. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
36This area has a pleasant, earthy smell.

Treasure: 600sp, 30gp.
 
37A strong, moaning wind blows through this area.

38A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40Your nostrils are overwhelmed by a sulphurous smell.

41

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
42This area smells faintly of manure. There is a cracked flask here.

 
43There is a pile of straw here.

Encounter: Dwarves (5)
Treasure: None.
44It is foggy here, making it difficult to see.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Shrews, Giant (9)
45A metallic smell assails your nostrils.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
46

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47

Encounter: Gnomes (2)
Treasure: None.
48There is a blunt javelin head here.

 
49

Encounter: Halflings (10)
Treasure: None.
50There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (3)
Treasure: None.
51There is a broken arrow here.

 
52A cold air current blows through this area. This area smells faintly of urine. There is a pile of ashes here.

53There are sticks scattered here.

Treasure: 300sp, 30gp.
54

Encounter: Goblins (3)
Treasure: As per monster type.
 
55A haze of smoke hangs in the air. There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
56This area has a pleasant, earthy smell.

57The air here is very hot.

Treasure: 500sp, 20gp.
 
58There is a mold growing here.

Treasure: 600sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59The air here is very cold. There are bones scattered here.

60This area smells faintly of urine.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
61

62This area is covered in cobwebs.

63A slight downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee