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| 1 | This area has a stale, fetid smell. | 2 | A strong wind blows through this area. There are sticks scattered here. Encounter: Sprites (13) Treasure: None. | 3 | A strong wind blows through this area. |
| 4 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Orcs (4) Treasure: None. | 5 | A cold air current blows through this area. An acrid smell assails your nostrils. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 6 | The air here is very cold. This area is very dusty. |
| 7 | There are bones scattered here. | 8 | There is a salty, wet smell to this area. Encounter: Kobolds (10) Treasure: None. | 9 | The air here is very hot. This area is very dusty. |
| 10 | Trap: Poison gas: Save vs. Poison or die. | 11 | Trap: Poison gas: Save vs. Poison or die. | 12 | There is dried blood here. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 13 | This area has a pleasant, earthy smell. Pottery shards are scattered here. Encounter: Stirges (10) Treasure: None. | 14 | This area has a pleasant, earthy smell. | 15 | The air here is very hot. There is a large puddle of water here. |
| 16 | The air here is very hot. There are cracks in the wall here. Encounter: Kobolds (8) Treasure: As per monster type. | 17 | The air here is very hot. There is water dripping here. Treasure: 100sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 18 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 19 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here. Treasure: 200sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 20 | There is a large puddle of water here. Treasure: 600sp, 30gp. | 21 | A slight, damp breeze blows through this area. |
| 22 | 23 | A strong wind blows through this area. | 24 | The smell of ozone assails your nostrils. Guano covers this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 25 | A strong, moaning wind blows through this area. The wall here is damp. Encounter: Orcs (5) Treasure: None. | 26 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 27 | It is foggy here, making it difficult to see. There are sticks scattered here. Treasure: 600sp. Trap: Illusion of monsters: Traders (1) |
| 28 | 29 | A metallic smell assails your nostrils. There is a torch stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Treasure: 500sp. | |
| 31 | There is a putrid smell coming from something nearby. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 32 | There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 33 | This area smells of rotting vegetation. There is water dripping here. |
| 34 | 35 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | Treasure: 100sp, 20gp, 4 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 37 | This area smells of rotting vegetation. | 38 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 39 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a pick handle here. Encounter: Goblins (6) Treasure: None. |
| 40 | A strong, moaning wind blows through this area. | 41 | There are cracks in the wall here. | 42 | A strong downdraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here. Encounter: Bandits (8) Treasure: None. |
| 43 | The air here is very hot. There is a slimy coating on the ceiling here. | 44 | A metallic smell assails your nostrils. Treasure: 500sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | There is a slimy coating on the wall here. |
| 46 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Treasure: 200sp, 1 gems. Trap: Illusion of monsters: Shrews, Giant (3) | 47 | A metallic smell assails your nostrils. There is a slimy coating on the wall here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 48 | The smell of ozone assails your nostrils. Treasure: 500sp, 10gp. Trap: Poison snake: 1 hit dice. |
| 49 | The air here is very cold. | 50 | 51 | A strong, moaning wind blows through this area. | |
| 52 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. | 53 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Spiders, Crab (3) Treasure: None. | 54 | This area smells faintly of manure. It is foggy here, making it difficult to see. |
| 55 | The air here is very hot. There are bones scattered here. | 56 | The air here is very hot. There is a trickle of water here. Encounter: Green Slimes (3) Treasure: As per monster type. | 57 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (2) Treasure: None. |
| 58 | 59 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | This area smells of rotting vegetation. | |
| 61 | A slight breeze blows through this area. There is a rusted spike here. Encounter: Sprites (9) Treasure: None. | 62 | The air here smells of smoke. Teeth and fangs are scattered here. | 63 | A haze of smoke hangs in the air. Encounter: Shrews, Giant (9) Treasure: None. |
| 64 | There is a pick handle here. | 65 | It is foggy here, making it difficult to see. There is water dripping here. Treasure: 200sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |