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The Forgotten Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3The air here smells of smoke. This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
4Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

5A slight downdraft blows through this area. Guano covers this area.

Encounter: Bandits (3)
Treasure: As per monster type.
6A haze of dust hangs in the air.

 
7This area has a stale, fetid smell. There is a broken pole here.

8A slight updraft blows through this area. There are bits of fur and hair scattered around here.

9A cold air current blows through this area.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10There is a torch stub here.

11This area smells faintly of manure. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12There are food scraps scattered here.

 
13There is a pile of ashes here.

14A cold air current blows through this area. This area is very dusty.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
15

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Halflings (11)
 
16This area has a stale, fetid smell. There is a torch stub here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
17There is a salty, wet smell to this area. There is a splintered club here.

Encounter: Bandits (8)
Treasure: As per monster type.
18The air here is very hot. A haze of smoke hangs in the air. The wall here is damp.

 
19There is a mold growing here.

20There is a torn leather boot here.

Treasure: 400sp.
21This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
 
22

23A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

24There is a blunt javelin head here.

Encounter: Traders (5)
Treasure: As per monster type.
 
25This area smells faintly of urine. The remnants of a rope are here, rotten.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26The air here smells of smoke. Pottery shards are scattered here.

27It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
28Teeth and fangs are scattered here.

29The air here is very cold. This area has a pleasant, earthy smell. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A cold air current blows through this area.

Encounter: Halflings (12)
Treasure: None.
 
31This area smells of rotting vegetation.

Encounter: Sprites (14)
Treasure: None.
32There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is water dripping here.

33A chlorine-like smell assails your nostrils. There is a pile of ashes here.

Encounter: Acolytes (7)
Treasure: None.
 
34

Trap: Fog: Looks like poison gas, but harmless.
35There are bones scattered here.

Encounter: Traders (5)
Treasure: None.
36

 
37There is a broken sword blade here.

Encounter: Halflings (9)
Treasure: As per monster type.
38A strong, moaning wind blows through this area.

39There are scratches on the wall here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
40A strong wind blows through this area. There is a putrid smell coming from something nearby.

41A slight downdraft blows through this area. There is a cracked hammer head here.

Treasure: 200sp.
42

 
43There is a mold growing here.

44A strong downdraft blows through this area. The smell of ozone assails your nostrils.

Treasure: 500sp.
45The air here is very hot.

 
46There is a pick handle here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
47A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

48There are bits of fur and hair scattered around here.

 
49A metallic smell assails your nostrils. Pottery shards are scattered here.

50A slight, damp breeze blows through this area. There is a corroded chain here.

51There are cracks in the ceiling here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
52A strong updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Dwarves (1)
Treasure: As per monster type.
53A cold air current blows through this area. The air here smells of smoke. This area is covered in cobwebs.

Treasure: 500sp.
54A slight, damp breeze blows through this area. This area smells faintly of urine. The wall here is damp.

 
55The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Sprites (14)
Treasure: None.
56A haze of dust hangs in the air. There is a badly dented helmet here.

57

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a broken pole here.

59The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Skeletons (5)
Treasure: As per monster type.
60This area is covered in cobwebs.

 
61The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Stirges (4)
Treasure: None.
62

Encounter: Stirges (1)
Treasure: As per monster type.
63The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
64This area is very dusty.

65

Encounter: Skeletons (6)
Treasure: As per monster type.
66

Encounter: Green Slimes (1)
Treasure: None.
 
67The air here is very hot. This area has a stale, fetid smell.

68A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 40gp.
69Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70A strong downdraft blows through this area.

71A gusting breeze blows through this area. There is a trickle of water here.

72This area is covered in cobwebs.

 
73

74The smell of ozone assails your nostrils. Pottery shards are scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
75This area smells faintly of manure. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
 
76A metallic smell assails your nostrils.

Encounter: Halflings (9)
Treasure: As per monster type.
77A cold air current blows through this area. There is a slimy coating on the wall here.

Encounter: Goblins (7)
Treasure: None.
78

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
79This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 600sp, 60gp.
80

81There is a badly dented helmet here.

 
82A slight updraft blows through this area. The air here smells of smoke. There is a trickle of water here.

83The wall here is damp.

84A haze of dust hangs in the air. This area is very dusty.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
85Fog gathers and swirls on the floor, concealing it.

86

87There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee