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The Ophidian Citadel of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Fog: Looks like poison gas, but harmless.
2There are sticks scattered here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
3

 
4A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Stirges (9)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
6

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8There are food scraps scattered here.

9A gusting breeze blows through this area. The wall here is damp.

 
10The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

11There is a badly dented helmet here.

Treasure: 300sp, 10gp.
12A slight, damp breeze blows through this area. This area smells faintly of urine. There is a pile of dung here.

 
13This area has a pleasant, earthy smell.

Encounter: Goblins (4)
Treasure: None.
14This area has a pleasant, earthy smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15

Encounter: Gnomes (1)
Treasure: None.
 
16A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17There is a candle stub here.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18

 
19Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

20A strong, gusting wind blows through this area.

Encounter: Shrews, Giant (8)
Treasure: None.
21This area is covered in cobwebs.

 
22A slight, damp breeze blows through this area.

Encounter: Stirges (5)
Treasure: None.
23

Encounter: Orcs (6)
Treasure: As per monster type.
24There is water dripping here.

 
25A slight downdraft blows through this area. Guano covers this area.

26The air here is very hot. There is water dripping here.

Treasure: 200sp.
27Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
28A slight breeze blows through this area. There is water dripping here.

29A slight updraft blows through this area. This area smells of rotting vegetation. There is a broken sword blade here.

Encounter: Goblins (4)
Treasure: As per monster type.
30The air here is very hot.

Encounter: Bandits (5)
Treasure: As per monster type.
 
31The air here is very hot.

32The smell of ozone assails your nostrils.

33This area has a stale, fetid smell. There is a broken sword blade here.

Treasure: 500sp, 50gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34A slight downdraft blows through this area. It is misty here. This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
35A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

36

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
37A strong downdraft blows through this area. This area smells faintly of manure. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38

39A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40The air here is very cold. This area is covered in cobwebs.

41A cold air current blows through this area.

Treasure: 200sp, 30gp.
42

Treasure: 400sp.
 
43This area is very dusty.

44The remnants of a rope are here, rotten.

Encounter: Wolves (8)
Treasure: As per monster type.
45This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
47

48This area smells faintly of urine. There is a mold growing here.

 
49A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
50The air here is very hot. There are bits of fur and hair scattered around here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51A cold air current blows through this area. There is a broken bottle here.

 
52

53This area smells of rotting vegetation. There is a mold growing here.

Treasure: 400sp, 50gp.
54It is foggy here, making it difficult to see. There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55There is a salty, wet smell to this area.

Encounter: Spiders, Crab (3)
Treasure: None.
56There is water dripping here.

57

Encounter: Skeletons (6)
Treasure: None.
 
58There are rotting wood pieces here.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59A strong, moaning wind blows through this area.

Treasure: 300sp, 20gp.
60

 
61There is a broken pole here.

62

63

 
64This area smells faintly of urine. There is a pile of rags here.

Encounter: Shrews, Giant (9)
Treasure: None.
65The air here is very hot. There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66There is a large puddle of water here.

 
67A strong, gusting wind blows through this area. This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (2)
68There are cracks in the wall here.

69This area is very dusty.

 
70There are rotting wood pieces here.

71A strong wind blows through this area. This area smells of rotting vegetation.

72Your nostrils are overwhelmed by a sulphurous smell.

 
73

Encounter: Stirges (8)
Treasure: None.
74The air here is very hot. Fog gathers and swirls on the floor, concealing it.

75There is a putrid smell coming from something nearby. This area is very dusty.

 
76This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Treasure: 400sp, 10gp.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee