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The Batrachian Manse of the Squamous Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Encounter: Stirges (2)
Treasure: As per monster type.
2There is a salty, wet smell to this area.

Encounter: Dwarves (5)
Treasure: As per monster type.
3There is a blunt javelin head here.

Trap: Poison gas: Save vs. Poison or die.
 
4There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
5There are several small stones here.

6A metallic smell assails your nostrils. There is a torch stub here.

Encounter: Acolytes (7)
Treasure: None.
 
7A strong downdraft blows through this area. There is water dripping here.

Encounter: Kobolds (11)
Treasure: None.
8A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
9A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

 
10

11This area smells faintly of urine. There is a broken arrow here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
12A cold air current blows through this area.

 
13There is a salty, wet smell to this area.

14

15There is a pile of ashes here.

 
16There are bones scattered here.

17The air here is very hot. A haze of smoke hangs in the air. This area is very dusty.

18A gusting breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
21This area smells faintly of urine.

 
22

Encounter: Stirges (10)
Treasure: None.
23The air here is very hot. There is water dripping here.

Encounter: Stirges (7)
Treasure: None.
24The air here smells of smoke.

 
25A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Gnomes (3)
Treasure: None.
26A strong, gusting wind blows through this area. There is a broken sword blade here.

27

 
28Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

29There is a trickle of water here.

30A cold air current blows through this area. The ceiling here is damp.

Encounter: Halflings (14)
Treasure: As per monster type.
 
31There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There is water dripping here.

Encounter: Shrews, Giant (1)
Treasure: None.
33

 
34It is foggy here, making it difficult to see. There are bones scattered here.

35This area smells faintly of urine. There are dry leaves and twigs scattered here.

Treasure: 100sp.
36A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
37It is foggy here, making it difficult to see. There is a cracked flask here.

38This area is very dusty.

Encounter: Stirges (1)
Treasure: None.
39A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
40This area has a stale, fetid smell.

Encounter: Goblins (7)
Treasure: As per monster type.
41

Encounter: Sprites (14)
Treasure: As per monster type.
42A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
43There is a salty, wet smell to this area. There are food scraps scattered here.

44

Encounter: Stirges (9)
Treasure: As per monster type.
45The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

Treasure: 500sp.
Trap: Illusion of monsters: Skeletons (8)
 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47Fog gathers and swirls on the floor, concealing it. Guano covers this area.

48This area has a stale, fetid smell. It is misty here. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
49A strong downdraft blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Gnomes (4)
50The air here is very cold. The air here smells of smoke.

Treasure: 300sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51

 
52

53A slight downdraft blows through this area.

54

 
55A strong updraft blows through this area. There is a pick handle here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
56A strong wind blows through this area. There is a trickle of water here.

Treasure: 300sp.
57This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Traders (4)
Treasure: None.
 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

60

Encounter: Bandits (3)
Treasure: None.
 
61There are rotting wood pieces here.

62A strong, moaning wind blows through this area.

63

Encounter: Bandits (1)
Treasure: As per monster type.
 
64This area has a pleasant, earthy smell. There are rotting wood pieces here.

65A strong downdraft blows through this area. This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

66A haze of smoke hangs in the air. This area is very dusty.

Encounter: Orcs (7)
Treasure: As per monster type.
 
67

Encounter: Wolves (5)
Treasure: As per monster type.
68The air here smells of smoke.

69The air here is very cold.

Encounter: Sprites (8)
Treasure: As per monster type.
 
70

Treasure: 100sp.
71There is water dripping here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
72An acrid smell assails your nostrils.

 
73

74The air here is very hot. This area smells of rotting vegetation.

Encounter: Orcs (5)
Treasure: As per monster type.
75Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
76There are cracks in the ceiling here.

Encounter: Orcs (7)
Treasure: As per monster type.
77There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee