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The Squamous Caverns of the 7 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area.

Encounter: Sprites (11)
Treasure: As per monster type.
2There is a salty, wet smell to this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
3Fog gathers and swirls on the floor, concealing it.

 
4A gusting breeze blows through this area.

5The air here is very cold. This area has a stale, fetid smell. There is a broken sword blade here.

Treasure: 600sp.
6

 
7A metallic smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Goblins (2)
Treasure: As per monster type.
8

9The air here is very cold. There is a pile of dung here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
10This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
11A haze of smoke hangs in the air. There is a small puddle of water here.

12A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
13A slight, damp breeze blows through this area.

14There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15Guano covers this area.

 
16There are sticks scattered here.

Encounter: Stirges (6)
Treasure: As per monster type.
17There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area has a stale, fetid smell. There is a small puddle of water here.

 
19

Encounter: Killer Bees (5)
Treasure: None.
20The air here is very cold. This area has a pleasant, earthy smell.

21

 
22

Treasure: 200sp.
23The air here is very cold. This area smells faintly of manure.

24This area has a stale, fetid smell. This area is covered in cobwebs.

 
25There is a pile of dung here.

26A cold air current blows through this area. This area smells of rotting vegetation.

27A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: None.
 
28A slight updraft blows through this area. There is a broken bottle here.

Treasure: 100sp.
Trap: Illusion of monsters: Bandits (1)
29A strong updraft blows through this area. There is a pile of dung here.

30

Encounter: Shrews, Giant (8)
Treasure: None.
 
31

Encounter: Kobolds (11)
Treasure: None.
32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A cold air current blows through this area.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34There is a trickle of water here.

Treasure: 400sp, 50gp.
35The wall here is damp.

36There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
 
37A strong wind blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
38This area has a stale, fetid smell.

Encounter: Traders (7)
Treasure: None.
39There is a broken bottle here.

Encounter: Bandits (1)
Treasure: None.
 
40This area has a pleasant, earthy smell. The wall here is damp.

41A slight breeze blows through this area. The air here smells of smoke. There is a splintered club here.

42The air here smells of smoke.

Encounter: Goblins (3)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp, 50gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44The air here is very hot. There is a pile of straw here.

Encounter: Acolytes (5)
Treasure: As per monster type.
45There is a slimy coating on the ceiling here.

 
46

47

48There are rotting wood pieces here.

 
49A slight downdraft blows through this area. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50There is a mold growing here.

51The air here is very hot.

Encounter: Gnomes (6)
Treasure: None.
 
52

Encounter: Traders (6)
Treasure: None.
53A slight breeze blows through this area.

54It is foggy here, making it difficult to see.

 
55This area smells faintly of urine. There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
56

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
57A cold air current blows through this area. This area smells faintly of urine.

 
58It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: None.
59A slight breeze blows through this area.

Encounter: Bandits (2)
Treasure: None.
60There is a torch stub here.

 
61The wall here is damp.

62It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

63This area is covered in cobwebs.

 
64

Encounter: Wolves (3)
Treasure: None.
65The air here is very hot. The air here smells of smoke. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67The air here is very hot.

Encounter: Killer Bees (9)
Treasure: As per monster type.
68The air here is very cold. This area has a pleasant, earthy smell. There is a candle stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69The air here smells of smoke.

 
70

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee