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The Devouring City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a torn sack here.

Encounter: Traders (6)
Treasure: As per monster type.
2A cold air current blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
3

 
4This area smells faintly of manure. There is a broken arrow here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
5A strong downdraft blows through this area. There are bits of fur and hair scattered around here.

Treasure: 600sp, 30gp.
6The air here is very cold. Teeth and fangs are scattered here.

 
7This area is very dusty.

8The air here is very hot. A haze of dust hangs in the air. The ceiling here is damp.

9A strong wind blows through this area. This area has a stale, fetid smell. Guano covers this area.

Treasure: 600sp, 30gp.
 
10This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
11Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 40gp.
12A strong, moaning wind blows through this area.

 
13

14The air here smells of smoke.

15A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: As per monster type.
 
16There is a splintered club here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
17

Encounter: Goblins (8)
Treasure: As per monster type.
18There are cracks in the ceiling here.

 
19A strong wind blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
20The air here is very hot. The air here smells of smoke.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
21An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

23There is water dripping here.

Treasure: 600sp, 40gp.
24A slight breeze blows through this area. This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
25There is a small puddle of water here.

26This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Treasure: 400sp.
27A haze of smoke hangs in the air.

 
28A slight downdraft blows through this area.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29This area smells faintly of urine. There is a trickle of water here.

30There is a cracked flask here.

 
31Fog gathers and swirls on the floor, concealing it.

32A metallic smell assails your nostrils. There is a mold growing here.

33A strong wind blows through this area. There are rotting wood pieces here.

 
34A strong updraft blows through this area.

35This area is very dusty.

Treasure: 200sp, 50gp.
36This area has a pleasant, earthy smell. There is dried blood here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
37A strong, moaning wind blows through this area.

38There is a pile of ashes here.

Encounter: Goblins (6)
Treasure: None.
39There is a bent copper coin lying here.

 
40The air here is very hot. This area has a pleasant, earthy smell. There is a large puddle of water here.

41

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Goblins (5)
42

 
43A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
44

Treasure: 500sp, 20gp, 6 jewelry.
45Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
46There are cracks in the wall here.

47This area smells faintly of manure.

Treasure: 500sp.
48A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

 
49A slight updraft blows through this area. There is a trickle of water here.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50

Trap: Poison gas: Save vs. Poison or die.
51

 
52This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: None.
53A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Gnomes (6)
Treasure: None.
54There is a broken arrow here.

 
55

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56A slight updraft blows through this area. There is a putrid smell coming from something nearby.

57

 
58A slight, damp breeze blows through this area. There is a torn sack here.

Encounter: Lizards, Gecko (3)
Treasure: None.
59There is a slimy coating on the ceiling here.

Encounter: Killer Bees (2)
Treasure: None.
60

Encounter: Spiders, Crab (3)
Treasure: None.
 
61There are bits of fur and hair scattered around here.

62There are cracks in the floor here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
63The air here is very hot. There are cracks in the floor here.

 
64A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

65This area has a stale, fetid smell.

66This area has a stale, fetid smell.

Encounter: Stirges (7)
Treasure: As per monster type.
 
67This area is covered in cobwebs.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee