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| 1 | A strong updraft blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here. Encounter: Bandits (3) Treasure: None. | 2 | 3 | This area is covered in cobwebs. Treasure: 400sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 4 | There is a small puddle of water here. Encounter: Dwarves (3) Treasure: None. | 5 | This area has a pleasant, earthy smell. The ceiling here is damp. | 6 | A cold air current blows through this area. This area has a pleasant, earthy smell. |
| 7 | Fog gathers and swirls on the floor, concealing it. | 8 | There are several small stones here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | There is water dripping here. |
| 10 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | A slight breeze blows through this area. There is a pick handle here. Treasure: 500sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 12 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 13 | This area smells of rotting vegetation. | 14 | There is a salty, wet smell to this area. This area is covered in cobwebs. Encounter: Stirges (8) Treasure: None. | 15 | |
| 16 | Treasure: 100sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 17 | The air here is very hot. There are rotting wood pieces here. | 18 | Encounter: Traders (2) Treasure: None. |
| 19 | A gusting breeze blows through this area. An acrid smell assails your nostrils. | 20 | An acrid smell assails your nostrils. There is a slimy coating on the ceiling here. Encounter: Goblins (7) Treasure: None. | 21 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is dried blood here. |
| 22 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Stirges (4) Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. There is a rusted spike here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | There are cracks in the ceiling here. | 26 | There are dry leaves and twigs scattered here. Encounter: Orcs (4) Treasure: None. | 27 | There is water dripping here. Encounter: Bandits (2) Treasure: As per monster type. |
| 28 | This area smells of rotting vegetation. Treasure: 100sp. | 29 | A strong, moaning wind blows through this area. | 30 | This area has a stale, fetid smell. There is a mold growing here. Encounter: Gnomes (4) Treasure: As per monster type. |
| 31 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a torn leather boot here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | The air here is very hot. | 33 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. |
| 34 | This area has a stale, fetid smell. There is water dripping here. | 35 | The air here is very cold. A chlorine-like smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 36 | |
| 37 | Encounter: Goblins (8) Treasure: None. | 38 | A haze of dust hangs in the air. There is a cracked flask here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | The air here is very cold. This area has a pleasant, earthy smell. There is a pile of rags here. Trap: Poison gas: Save vs. Poison or die. |
| 40 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Treasure: 100sp. | 41 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | There is water dripping here. Encounter: Beetles, Fire (6) Treasure: None. |
| 43 | Fog gathers and swirls on the floor, concealing it. There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | A haze of dust hangs in the air. Encounter: Orcs (4) Treasure: As per monster type. | 45 | There are rotting wood pieces here. |
| 46 | There is a putrid smell coming from something nearby. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | 47 | An acrid smell assails your nostrils. There are sticks scattered here. | 48 | There are bits of fur and hair scattered around here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 49 | Fog gathers and swirls on the floor, concealing it. | 50 | The air here is very cold. | 51 | This area has a stale, fetid smell. Encounter: Skeletons (6) Treasure: None. |
| 52 | Trap: Poison gas: Save vs. Poison or die. | 53 | 54 | Encounter: Halflings (12) Treasure: None. | |
| 55 | 56 | This area smells faintly of urine. This area is covered in cobwebs. Encounter: Kobolds (7) Treasure: None. | 57 | There are bits of fur and hair scattered around here. | |
| 58 | 59 | The wall here is damp. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 60 | This area has a pleasant, earthy smell. | |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Kobolds (11) Treasure: None. | 62 | This area smells faintly of manure. | 63 | A strong updraft blows through this area. The ceiling here is damp. |
| 64 | Encounter: Dwarves (2) Treasure: None. | 65 | There is a pile of ashes here. Encounter: Stirges (9) Treasure: None. | 66 | This area has a stale, fetid smell. There is dried blood here. |
| 67 | The air here is very hot. There is a mold growing here. Treasure: 600sp, 60gp. | 68 | Encounter: Wolves (6) Treasure: None. | 69 | This area is covered in cobwebs. Treasure: 200sp, 50gp. |
| 70 | This area has a pleasant, earthy smell. |