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The Shrouded Manse of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: None.
2The air here smells of smoke. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
3A gusting breeze blows through this area.

 
4A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Orcs (6)
Treasure: As per monster type.
5A slight updraft blows through this area. There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
6It is foggy here, making it difficult to see. There is a pile of rags here.

 
7

Trap: Fog: Looks like poison gas, but harmless.
8A slight breeze blows through this area. There is a broken sword blade here.

Encounter: Bandits (3)
Treasure: None.
9A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Bandits (3)
Treasure: As per monster type.
11It is foggy here, making it difficult to see. This area is covered in cobwebs.

12A haze of smoke hangs in the air. There is a broken bottle here.

Encounter: Bandits (8)
Treasure: None.
 
13There are several small stones here.

Encounter: Goblins (3)
Treasure: As per monster type.
14This area is covered in cobwebs.

15

Treasure: 400sp.
 
16

Encounter: Beetles, Fire (1)
Treasure: None.
17An acrid smell assails your nostrils. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18The air here is very hot. There are bones scattered here.

 
19This area has a pleasant, earthy smell. There are rotting wood pieces here.

Treasure: 200sp, 30gp.
20A strong wind blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

21

 
22Your nostrils are overwhelmed by a sulphurous smell.

23This area smells faintly of manure. There is a broken sword blade here.

24A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Stirges (10)
Treasure: None.
 
25The air here is very hot. The air here smells of smoke.

26Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
27The air here is very cold. This area smells faintly of urine. The wall here is damp.

 
28The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29

Encounter: Lizards, Gecko (1)
Treasure: None.
30The air here is very hot.

 
31

32This area smells of rotting vegetation. There is water dripping here.

33There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
34This area is very dusty.

35There is a broken bottle here.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36A strong downdraft blows through this area. This area has a stale, fetid smell.

 
37

Encounter: Acolytes (3)
Treasure: As per monster type.
38

39A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Wolves (8)
Treasure: None.
 
40A metallic smell assails your nostrils.

Encounter: Dwarves (4)
Treasure: As per monster type.
41A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42

 
43

44This area smells of rotting vegetation.

Encounter: Lizards, Gecko (2)
Treasure: None.
45The air here smells of smoke.

Encounter: Stirges (8)
Treasure: As per monster type.
 
46This area is very dusty.

47The air here is very hot. This area has a pleasant, earthy smell.

48

 
49

50A slight breeze blows through this area. Guano covers this area.

51There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
52Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

53

54The smell of ozone assails your nostrils. There are cracks in the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
55It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Spiders, Crab (3)
Treasure: None.
56A strong wind blows through this area. This area is covered in cobwebs.

57This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a putrid smell coming from something nearby. The wall here is damp.

59The air here is very cold. This area has a pleasant, earthy smell.

60There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
 
61A haze of smoke hangs in the air. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
62There is a putrid smell coming from something nearby. Guano covers this area.

63

 
64There is water dripping here.

65This area has a pleasant, earthy smell. There are bones scattered here.

66

Trap: Fog: Looks like poison gas, but harmless.
 
67The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see.

68There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
69A metallic smell assails your nostrils.

Encounter: Skeletons (8)
Treasure: None.
 
70The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (3)
Treasure: None.
71The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
72There is a large puddle of water here.

 
73This area smells faintly of manure.

74A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75This area is covered in rubble and dirt.

 
76

Treasure: 100sp.
77A strong downdraft blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
78The air here is very hot. There is a small puddle of water here.

 
79Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

80This area smells faintly of manure.

Encounter: Green Slimes (4)
Treasure: None.
81Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
82A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 10gp.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee