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| 1 | The smell of ozone assails your nostrils. Encounter: Killer Bees (10) Treasure: None. | 2 | Encounter: Orcs (4) Treasure: As per monster type. | 3 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here. |
| 4 | There are cracks in the ceiling here. Encounter: Shrews, Giant (10) Treasure: None. | 5 | It is foggy here, making it difficult to see. | 6 | The air here is very cold. The wall here is damp. |
| 7 | A strong updraft blows through this area. | 8 | A chlorine-like smell assails your nostrils. There is a pile of ashes here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | |
| 10 | 11 | Guano covers this area. | 12 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Wolves (12) Treasure: As per monster type. | |
| 13 | This area has a pleasant, earthy smell. There is a rusted spike here. Encounter: Shrews, Giant (9) Treasure: None. | 14 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Guano covers this area. Encounter: Orcs (4) Treasure: None. | 15 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 16 | Encounter: Halflings (6) Treasure: As per monster type. | 17 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | The air here smells of smoke. |
| 19 | A haze of smoke hangs in the air. There is a small puddle of water here. Treasure: 100sp, 60gp. | 20 | A cold air current blows through this area. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 21 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. Treasure: 100sp, 20gp. |
| 22 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. | 23 | There are several small stones here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 24 | There is a corroded chain here. |
| 25 | A chlorine-like smell assails your nostrils. | 26 | A cold air current blows through this area. Treasure: 400sp. | 27 | Treasure: 500sp, 60gp. |
| 28 | A gusting breeze blows through this area. This area is covered in cobwebs. | 29 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Green Slimes (1) Treasure: None. | 30 | This area has a stale, fetid smell. |
| 31 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 32 | Trap: Poison gas: Save vs. Poison or die. | 33 | There are bits of fur and hair scattered around here. |
| 34 | Encounter: Dwarves (1) Treasure: None. | 35 | The air here is very hot. Encounter: Snakes, Cobra (4) Treasure: None. | 36 | A strong, moaning wind blows through this area. There is a pick handle here. Trap: Poison gas: Save vs. Poison or die. |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. | 38 | There is a mold growing here. Encounter: Kobolds (11) Treasure: None. | 39 | |
| 40 | A slight updraft blows through this area. | 41 | There is a bent copper coin lying here. Encounter: Bandits (5) Treasure: As per monster type. | 42 | It is foggy here, making it difficult to see. There are scratches on the wall here. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | There are cracks in the floor here. |
| 46 | A strong updraft blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. | 47 | A cold air current blows through this area. | 48 | |
| 49 | The ceiling here is damp. | 50 | This area has a stale, fetid smell. There are fungi growing here. Encounter: Sprites (9) Treasure: As per monster type. | 51 | There are several small stones here. Encounter: Orcs (3) Treasure: None. |
| 52 | A slight downdraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | Encounter: Kobolds (13) Treasure: None. | 54 | There is a putrid smell coming from something nearby. |
| 55 | Encounter: Traders (6) Treasure: None. | 56 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty. Encounter: Goblins (6) Treasure: As per monster type. | 57 | Teeth and fangs are scattered here. |
| 58 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 59 | Your nostrils are overwhelmed by a sulphurous smell. |