User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Secret Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Wolves (9)
Treasure: As per monster type.
2There are bits of fur and hair scattered around here.

3

Encounter: Dwarves (6)
Treasure: None.
 
4A slight breeze blows through this area.

Treasure: 300sp, 10gp.
5A cold air current blows through this area. This area smells faintly of manure.

6

Treasure: 600sp.
 
7This area has a stale, fetid smell.

8

Treasure: 300sp.
9The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10

Encounter: Goblins (4)
Treasure: None.
11

12The air here is very cold.

 
13The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
15

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
16This area has a stale, fetid smell. There are rotting wood pieces here.

17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18The air here smells of smoke. There is a slimy coating on the floor here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
19There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20A slight, damp breeze blows through this area.

21There is a pile of dung here.

 
22Fog gathers and swirls on the floor, concealing it.

23The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

24

 
25

26

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
27A slight breeze blows through this area. There are cracks in the floor here.

Encounter: Kobolds (14)
Treasure: As per monster type.
 
28

29A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30

Treasure: 100sp.
 
31A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

32

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
33

Trap: Fog: Looks like poison gas, but harmless.
 
34Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Orcs (3)
Treasure: As per monster type.
35

36Your nostrils are overwhelmed by a sulphurous smell.

 
37A strong wind blows through this area. This area smells of rotting vegetation. There is a candle stub here.

Encounter: Orcs (3)
Treasure: As per monster type.
38The air here is very hot. This area has a pleasant, earthy smell.

39The air here is very cold. There is a trickle of water here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
40An acrid smell assails your nostrils.

41A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
42There is a pile of ashes here.

 
43There are bits of fur and hair scattered around here.

Treasure: 200sp, 60gp.
44A strong downdraft blows through this area.

Encounter: Halflings (16)
Treasure: As per monster type.
45

 
46

47Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

48

 
49There is a broken arrow here.

50A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
51A haze of smoke hangs in the air. This area is very dusty.

 
52This area smells faintly of urine.

Treasure: 600sp.
53There is a mold growing here.

54

Treasure: 500sp.
 
55

Encounter: Killer Bees (9)
Treasure: None.
56The air here is very hot. There is a putrid smell coming from something nearby. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57

Encounter: Goblins (7)
Treasure: None.
 
58There is dried blood here.

Treasure: 500sp.
59The air here smells of smoke.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
60There is a splintered club here.

Encounter: Shrews, Giant (8)
Treasure: None.
 
61The air here smells of smoke.

62This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63

Encounter: Skeletons (7)
Treasure: None.
 
64There is water dripping here.

65The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66A slight breeze blows through this area. There is a trickle of water here.

Encounter: Sprites (10)
Treasure: None.
 
67A strong, moaning wind blows through this area. Guano covers this area.

Encounter: Stirges (8)
Treasure: None.
68The air here smells of smoke.

Treasure: 300sp.
Trap: Illusion of monsters: Dwarves (4)
69A strong wind blows through this area. This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
70This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Wolves (4)
Treasure: As per monster type.
71This area has a pleasant, earthy smell. There is a pick handle here.

Treasure: 200sp, 50gp, 3 jewelry.
Trap: Poison needle: Save vs. Poison or die.
72

 
73

Treasure: 100sp.
74There is a putrid smell coming from something nearby. The ceiling here is damp.

75

Trap: Poison gas: Save vs. Poison or die.
 
76

Encounter: Stirges (7)
Treasure: None.
77A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a bent copper coin lying here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78A slight, damp breeze blows through this area. The ceiling here is damp.

 
79The wall here is damp.

80There is a splintered club here.

81A slight, damp breeze blows through this area.

Treasure: 500sp, 30gp.
 
82

83A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Kobolds (10)
Treasure: None.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee