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The Black Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area has a pleasant, earthy smell. There is water dripping here.

2A slight breeze blows through this area.

Encounter: Dwarves (5)
Treasure: None.
3It is foggy here, making it difficult to see. There are bones scattered here.

 
4

5This area smells of rotting vegetation.

6Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7A strong, gusting wind blows through this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
8This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
9

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
10Your nostrils are overwhelmed by a sulphurous smell.

11A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12This area has a stale, fetid smell.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
13A slight breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 300sp.
14A slight breeze blows through this area. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15There are rotting wood pieces here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
16It is foggy here, making it difficult to see.

17There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

 
19

20

21

 
22

23A strong, moaning wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: As per monster type.
24The air here is very cold. The air here smells of smoke. There are sticks scattered here.

 
25This area is covered in cobwebs.

26

Trap: Poison gas: Save vs. Poison or die.
27A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28

Encounter: Stirges (3)
Treasure: None.
29It is foggy here, making it difficult to see.

Treasure: 200sp.
30This area is very dusty.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
31

32

33

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34There is a pile of dung here.

Encounter: Halflings (14)
Treasure: As per monster type.
35A strong downdraft blows through this area. There are bones scattered here.

Encounter: Traders (4)
Treasure: As per monster type.
36There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
37A slight breeze blows through this area. It is foggy here, making it difficult to see.

38There is a trickle of water here.

Treasure: 100sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
39The air here is very hot. There is a pile of ashes here.

 
40This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: None.
42A cold air current blows through this area. An acrid smell assails your nostrils.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
43

Encounter: Kobolds (10)
Treasure: None.
44

45A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here.

 
46A metallic smell assails your nostrils. There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
47This area smells faintly of manure. A haze of smoke hangs in the air.

48A slight breeze blows through this area. There is a bent copper coin lying here.

 
49This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
50This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Treasure: 400sp.
51There is a slimy coating on the wall here.

 
52This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Traders (7)
Treasure: As per monster type.
54There is water dripping here.

Treasure: 400sp, 10gp.
 
55There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56This area smells faintly of urine.

57A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58

59This area has a pleasant, earthy smell. There is a small puddle of water here.

60The air here smells of smoke.

 
61The air here is very cold. The smell of ozone assails your nostrils. There is a mold growing here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
62

Encounter: Bandits (2)
Treasure: None.
63A cold air current blows through this area. This area is very dusty.

 
64

Treasure: 200sp.
65This area smells faintly of manure. It is misty here.

Encounter: Skeletons (8)
Treasure: As per monster type.
66Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67There is a mold growing here.

Encounter: Halflings (9)
Treasure: As per monster type.
68A haze of smoke hangs in the air.

69The air here is very cold. There are cracks in the ceiling here.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
71A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are fungi growing here.

72There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
73

74This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Killer Bees (2)
Treasure: None.
75A cold air current blows through this area. There are sticks scattered here.

 
76The air here smells of smoke.

77A strong, moaning wind blows through this area. There is a pile of ashes here.

78

 
79

80

81

 
82

83A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

84

Treasure: 500sp.
 
85This area smells of rotting vegetation. A haze of smoke hangs in the air.

86This area is covered in rubble and dirt.

Encounter: Kobolds (14)
Treasure: As per monster type.
87The air here is very hot. This area is covered in rubble and dirt.

 
88There is a pile of ashes here.

89Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
90This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a badly dented helmet here.

Encounter: Stirges (8)
Treasure: None.
 
91A cold air current blows through this area. An acrid smell assails your nostrils.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/gen.1698788865.txt.gz · Last modified: 2023/10/31 14:47 by lee