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The Lonely Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. There is a cracked flask here.

Encounter: Skeletons (7)
Treasure: None.
2The air here is very cold. This area smells of rotting vegetation. There are rotting wood pieces here.

Treasure: 600sp, 10gp.
3The air here is very cold. This area smells faintly of urine. There are bits of fur and hair scattered around here.

 
4

5

6This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: None.
 
7A cold air current blows through this area. There is a pile of ashes here.

Encounter: Acolytes (4)
Treasure: None.
8A haze of smoke hangs in the air.

9A slight, damp breeze blows through this area.

 
10

11The smell of ozone assails your nostrils. This area is very dusty.

12

 
13There is a pile of dung here.

14This area smells of rotting vegetation. Guano covers this area.

15This area is covered in cobwebs.

Treasure: 100sp.
 
16A cold air current blows through this area. The air here smells of smoke.

17A slight downdraft blows through this area.

Encounter: Halflings (12)
Treasure: As per monster type.
18This area smells faintly of urine. This area is very dusty.

Encounter: Killer Bees (2)
Treasure: None.
 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (10)
Treasure: None.
20

Treasure: 500sp, 50gp.
21The air here is very cold. A chlorine-like smell assails your nostrils. Guano covers this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
22A cold air current blows through this area. There are fungi growing here.

23The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
24This area has a pleasant, earthy smell.

 
25A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: None.
26A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

27

Encounter: Acolytes (3)
Treasure: As per monster type.
 
28There are bones scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
29A cold air current blows through this area.

Encounter: Shrews, Giant (6)
Treasure: None.
30A strong, gusting wind blows through this area.

 
31The smell of ozone assails your nostrils. It is misty here. This area is covered in cobwebs.

32A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

33A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
34A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are food scraps scattered here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35There is a torn leather boot here.

36There is a cracked flask here.

 
37There is a broken bottle here.

38This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

41A chlorine-like smell assails your nostrils.

42Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
43There is water dripping here.

Treasure: 200sp, 60gp.
44There is dried blood here.

Treasure: 600sp.
45There is a torn sack here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
46A gusting breeze blows through this area.

Treasure: 200sp.
47

48This area smells faintly of urine. There is water dripping here.

Treasure: 400sp.
 
49This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 600sp, 3 gems.
50

Trap: Poison gas: Save vs. Poison or die.
51This area smells faintly of manure. There are cracks in the floor here.

 
52A haze of smoke hangs in the air. This area is very dusty.

Encounter: Halflings (17)
Treasure: None.
53Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54There are cracks in the floor here.

 
55A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is dried blood here.

Encounter: Kobolds (9)
Treasure: As per monster type.
56A metallic smell assails your nostrils. There is a slimy coating on the floor here.

Encounter: Dwarves (5)
Treasure: None.
57A cold air current blows through this area. This area smells faintly of manure. There are food scraps scattered here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
58

Encounter: Dwarves (1)
Treasure: As per monster type.
59

60A metallic smell assails your nostrils.

Encounter: Bandits (7)
Treasure: As per monster type.
 
61Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Illusion of monsters: Sprites (11)
63A strong, gusting wind blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
64This area has a stale, fetid smell. There are rotting wood pieces here.

65This area has a pleasant, earthy smell.

66This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: None.
 
67

68There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69

 
70

71

Encounter: Bandits (6)
Treasure: As per monster type.
72A cold air current blows through this area.

 
73

74There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
75

 
76

Treasure: 100sp.
77This area has a stale, fetid smell.

Encounter: Wolves (7)
Treasure: As per monster type.
78It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Wolves (10)
Treasure: As per monster type.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee