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The Batrachian Cyst

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2

3A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

 
4The air here is very hot. This area has a stale, fetid smell. This area is very dusty.

5The air here is very cold. A metallic smell assails your nostrils.

Treasure: 400sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6A strong downdraft blows through this area. There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
7This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
8

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9The wall here is damp.

Encounter: Killer Bees (2)
Treasure: None.
 
10

Treasure: 100sp, 10gp.
11

Encounter: Shrews, Giant (8)
Treasure: None.
12

 
13

14The air here is very hot.

15There is a broken arrow here.

 
16The air here is very hot.

17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18There are dry leaves and twigs scattered here.

 
19

Encounter: Green Slimes (2)
Treasure: As per monster type.
20This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
21The smell of ozone assails your nostrils. There is water dripping here.

 
22

23A metallic smell assails your nostrils. There are cracks in the wall here.

Encounter: Sprites (5)
Treasure: As per monster type.
24A strong, moaning wind blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Skeletons (9)
Treasure: None.
 
25There is a putrid smell coming from something nearby. Pottery shards are scattered here.

26This area has a pleasant, earthy smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
27This area smells faintly of manure. There is a cracked hammer head here.

 
28

29A haze of smoke hangs in the air. There is a cracked hammer head here.

30A slight breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
31A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
32A strong downdraft blows through this area. Guano covers this area.

Encounter: Skeletons (9)
Treasure: None.
33A cold air current blows through this area. A haze of dust hangs in the air. There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34There is a salty, wet smell to this area. The wall here is damp.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35

Encounter: Skeletons (8)
Treasure: As per monster type.
36There is water dripping here.

Treasure: 200sp, 2 gems.
 
37This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (5)
Treasure: As per monster type.
38There is a mold growing here.

Treasure: 100sp.
39A slight breeze blows through this area. This area has a stale, fetid smell.

 
40It is foggy here, making it difficult to see.

Treasure: 500sp, 40gp, 2 gems.
41

42The air here smells of smoke. There are scratches on the wall here.

Encounter: Goblins (5)
Treasure: None.
 
43

Encounter: Green Slimes (4)
Treasure: As per monster type.
44There is a salty, wet smell to this area.

Encounter: Acolytes (2)
Treasure: As per monster type.
45There are cracks in the floor here.

 
46

Treasure: 200sp.
47A strong updraft blows through this area. There is a slimy coating on the wall here.

Encounter: Spiders, Crab (2)
Treasure: None.
48

 
49The air here is very cold.

50

51A metallic smell assails your nostrils. Pottery shards are scattered here.

 
52

Treasure: 300sp.
53A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Dwarves (5)
Treasure: As per monster type.
54This area has a pleasant, earthy smell.

 
55A slight updraft blows through this area.

Encounter: Beetles, Fire (7)
Treasure: None.
56

57A slight, damp breeze blows through this area. This area smells faintly of manure. There is a candle stub here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
58This area has a stale, fetid smell. There is a torn sack here.

59

Treasure: 300sp, 20gp, 1 magic item.
60

 
61The air here is very cold.

62There is a small puddle of water here.

63

 
64The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (12)
Treasure: As per monster type.
65The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66A gusting breeze blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here.

Encounter: Beetles, Fire (6)
Treasure: None.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee