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| 1 | A strong wind blows through this area. A haze of smoke hangs in the air. Encounter: Goblins (7) Treasure: As per monster type. | 2 | There are sticks scattered here. | 3 | This area smells faintly of manure. Treasure: 600sp. |
| 4 | This area has a pleasant, earthy smell. | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | A metallic smell assails your nostrils. There is a pile of straw here. Encounter: Skeletons (7) Treasure: None. | 9 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (8) Treasure: None. |
| 10 | Encounter: Beetles, Fire (8) Treasure: As per monster type. | 11 | A slight breeze blows through this area. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | There is a pile of ashes here. Treasure: 100sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 13 | Encounter: Snakes, Cobra (6) Treasure: None. | 14 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. | 15 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. |
| 16 | An acrid smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | There are wax drippings here. | 18 | Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 19 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A cold air current blows through this area. | 21 | |
| 22 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | 24 | ||
| 25 | This area has a pleasant, earthy smell. There is a large puddle of water here. | 26 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | |
| 28 | This area has a pleasant, earthy smell. Treasure: 600sp, 50gp. | 29 | There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | 32 | Trap: Poison gas: Save vs. Poison or die. | 33 | ||
| 34 | A haze of smoke hangs in the air. Encounter: Acolytes (1) Treasure: As per monster type. | 35 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Gnomes (2) Treasure: None. | 36 | There are food scraps scattered here. Encounter: Halflings (13) Treasure: None. |
| 37 | An acrid smell assails your nostrils. It is misty here. There is a torch stub here. Treasure: 600sp, 50gp. | 38 | The air here is very hot. | 39 | Treasure: 400sp, 60gp. |
| 40 | There is a trickle of water here. Encounter: Sprites (12) Treasure: None. | 41 | It is foggy here, making it difficult to see. Encounter: Orcs (5) Treasure: None. | 42 | There are food scraps scattered here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 43 | 44 | There is a salty, wet smell to this area. There is a mold growing here. | 45 | This area has a pleasant, earthy smell. | |
| 46 | Treasure: 500sp. | 47 | Encounter: Traders (8) Treasure: None. | 48 | There is a broken pole here. |
| 49 | A chlorine-like smell assails your nostrils. Treasure: 300sp. | 50 | This area smells of rotting vegetation. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 51 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. |
| 52 | The air here smells of smoke. There is a rusted spike here. Treasure: 400sp. | 53 | 54 | The air here is very hot. The smell of ozone assails your nostrils. There are sticks scattered here. | |
| 55 | This area has a pleasant, earthy smell. | 56 | There are bones scattered here. | 57 | Trap: Fog: Looks like poison gas, but harmless. |
| 58 | There is a badly dented helmet here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. Encounter: Shrews, Giant (9) Treasure: None. | 60 | The air here is very hot. Encounter: Bandits (5) Treasure: As per monster type. |
| 61 | 62 | 63 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | ||
| 64 | Treasure: 500sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |