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| 1 | Teeth and fangs are scattered here. Encounter: Wolves (9) Treasure: None. | 2 | There is a putrid smell coming from something nearby. This area is very dusty. Encounter: Killer Bees (3) Treasure: As per monster type. | 3 | The air here is very hot. Encounter: Lizards, Gecko (3) Treasure: None. |
| 4 | This area is covered in cobwebs. | 5 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 6 | Guano covers this area. |
| 7 | The air here smells of smoke. There are cracks in the wall here. | 8 | It is misty here. Encounter: Dwarves (3) Treasure: As per monster type. | 9 | |
| 10 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. Treasure: 200sp, 10gp. | 11 | Encounter: Stirges (2) Treasure: None. | 12 | The air here is very hot. This area is very dusty. Encounter: Shrews, Giant (7) Treasure: None. |
| 13 | A strong downdraft blows through this area. A metallic smell assails your nostrils. There is a broken bottle here. | 14 | The air here is very cold. Encounter: Stirges (9) Treasure: As per monster type. | 15 | A haze of smoke hangs in the air. There is a cracked hammer head here. Encounter: Acolytes (5) Treasure: As per monster type. |
| 16 | There are scratches on the wall here. | 17 | There is a torch stub here. | 18 | |
| 19 | Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | This area smells of rotting vegetation. There is water dripping here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 21 | A slight breeze blows through this area. This area is covered in cobwebs. Treasure: 200sp, 60gp. |
| 22 | 23 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Sprites (14) Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. There is a large puddle of water here. Encounter: Dwarves (5) Treasure: None. | |
| 25 | The smell of ozone assails your nostrils. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | This area smells faintly of manure. | 27 | The air here is very cold. There is a pile of rags here. |
| 28 | 29 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 30 | This area has a stale, fetid smell. | |
| 31 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. | 32 | The air here is very cold. There is a pile of ashes here. Encounter: Sprites (10) Treasure: As per monster type. | 33 | There is water dripping here. Treasure: 300sp, 50gp, 1 gems. Trap: Illusion of monsters: Orcs (5) |
| 34 | There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 35 | 36 | ||
| 37 | There is water dripping here. Encounter: Skeletons (8) Treasure: As per monster type. | 38 | There is a mold growing here. | 39 | A strong downdraft blows through this area. This area smells faintly of urine. The ceiling here is damp. Encounter: Killer Bees (8) Treasure: As per monster type. |
| 40 | A slight downdraft blows through this area. | 41 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Goblins (5) Treasure: None. | 42 | There is a pile of ashes here. |
| 43 | There is dried blood here. | 44 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Spiders, Crab (1) Treasure: None. | 45 | An acrid smell assails your nostrils. There is a blunt javelin head here. |
| 46 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | There is a pile of ashes here. | 48 | There is a broken pole here. |
| 49 | Trap: Poison gas: Save vs. Poison or die. | 50 | It is foggy here, making it difficult to see. Encounter: Kobolds (10) Treasure: None. | 51 | This area smells of rotting vegetation. There are cracks in the ceiling here. Treasure: 200sp. |
| 52 | The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of dung here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | 54 | A cold air current blows through this area. The air here smells of smoke. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | |
| 55 | The smell of ozone assails your nostrils. Encounter: Skeletons (5) Treasure: None. | 56 | This area has a pleasant, earthy smell. Encounter: Goblins (5) Treasure: As per monster type. | 57 | There is water dripping here. |
| 58 | This area is covered in cobwebs. Treasure: 600sp, 60gp. | 59 | The air here is very hot. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 60 | A cold air current blows through this area. |
| 61 | Encounter: Spiders, Crab (4) Treasure: None. | 62 | There is water dripping here. Treasure: 300sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | There is a rusted spike here. Encounter: Snakes, Cobra (1) Treasure: None. |
| 64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 | A strong updraft blows through this area. |
| 67 | This area smells of rotting vegetation. Encounter: Orcs (3) Treasure: As per monster type. | 68 | A slight updraft blows through this area. Encounter: Gnomes (2) Treasure: As per monster type. |