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The Malevolent Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils.

Encounter: Gnomes (3)
Treasure: None.
2A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There is dried blood here.

 
4This area has a pleasant, earthy smell.

5A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
6Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

 
7

8

Encounter: Goblins (7)
Treasure: As per monster type.
9This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: None.
 
10A haze of smoke hangs in the air. The wall here is damp.

Treasure: 300sp, 60gp.
11

Encounter: Sprites (5)
Treasure: None.
12This area smells faintly of manure. There is a bent and rusted iron bar here.

 
13

14There are sticks scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
15A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Green Slimes (3)
Treasure: None.
 
16This area has a stale, fetid smell. It is foggy here, making it difficult to see.

17This area has a pleasant, earthy smell.

18The remnants of a rope are here, rotten.

Encounter: Traders (6)
Treasure: None.
 
19This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
20A strong, gusting wind blows through this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
21The air here is very cold. There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22The air here is very hot. This area smells of rotting vegetation. There is water dripping here.

23The air here is very hot.

24It is misty here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
25A gusting breeze blows through this area. There is a badly dented helmet here.

Treasure: 200sp, 30gp.
26

27The wall here is damp.

 
28

29This area smells of rotting vegetation. There is a large puddle of water here.

30This area has a pleasant, earthy smell.

Encounter: Acolytes (7)
Treasure: None.
 
31A cold air current blows through this area.

Encounter: Orcs (6)
Treasure: None.
32There is a mold growing here.

33This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
34The air here is very hot. A haze of smoke hangs in the air. There is a torch stub here.

35

Treasure: 400sp, 50gp, 2 gems.
Trap: Poison snake: 1 hit dice.
36

 
37A strong wind blows through this area. A metallic smell assails your nostrils.

38The ceiling here is damp.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39There is a trickle of water here.

 
40

Encounter: Skeletons (9)
Treasure: As per monster type.
41The air here smells of smoke. There is a pile of dung here.

Encounter: Goblins (4)
Treasure: None.
42There is a small puddle of water here.

 
43The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
44There is a putrid smell coming from something nearby.

45

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46There is a pile of dung here.

47

Encounter: Shrews, Giant (8)
Treasure: None.
48There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

 
49There is a corroded chain here.

50This area has a stale, fetid smell. Guano covers this area.

51This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
52

53The smell of ozone assails your nostrils.

Treasure: 400sp, 40gp.
54

 
55This area has a stale, fetid smell.

56A slight breeze blows through this area. This area smells faintly of urine. There is a broken bottle here.

Encounter: Wolves (8)
Treasure: None.
57This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
58It is foggy here, making it difficult to see. There is a blunt javelin head here.

59

60

 
61A gusting breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
62The air here is very cold. This area is covered in rubble and dirt.

63

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
64The air here is very hot. This area smells faintly of manure. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65The air here smells of smoke. This area is covered in cobwebs.

66

 
67Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee