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The Scarlet Panopticon of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

2There is water dripping here.

3There is water dripping here.

Treasure: 200sp, 50gp.
 
4The air here is very hot. A chlorine-like smell assails your nostrils.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
5A chlorine-like smell assails your nostrils.

6A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7There is a pile of ashes here.

8The air here is very hot. There is water dripping here.

9

Encounter: Skeletons (5)
Treasure: As per monster type.
 
10

11A strong updraft blows through this area.

Encounter: Bandits (3)
Treasure: As per monster type.
12Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (1)
Treasure: None.
 
13There is water dripping here.

Encounter: Wolves (10)
Treasure: As per monster type.
14This area smells faintly of urine.

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15

 
16The air here is very hot. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17This area has a pleasant, earthy smell.

Encounter: Wolves (7)
Treasure: None.
18

 
19There is water dripping here.

20There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
21There is a salty, wet smell to this area. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
22

Encounter: Dwarves (3)
Treasure: As per monster type.
23A haze of smoke hangs in the air.

Treasure: 600sp, 10gp.
Trap: Poison snake: 1 hit dice.
24This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
25An acrid smell assails your nostrils.

26A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
27

Encounter: Sprites (12)
Treasure: As per monster type.
 
28A strong updraft blows through this area. There is a mold growing here.

Encounter: Skeletons (8)
Treasure: As per monster type.
29A cold air current blows through this area. This area smells faintly of urine.

30

 
31Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (4)
Treasure: None.
32This area smells faintly of urine. There is a pick handle here.

33There is water dripping here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
34

Treasure: 500sp.
35A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of dung here.

36A slight breeze blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. There is a trickle of water here.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
37There is a broken bottle here.

Encounter: Acolytes (4)
Treasure: None.
38There is a putrid smell coming from something nearby.

39The air here is very cold. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
40This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41This area is very dusty.

42The air here is very hot. This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
43The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

Trap: Fog: Looks like poison gas, but harmless.
45The air here is very cold. There is a blunt javelin head here.

 
46

47A slight, damp breeze blows through this area.

Encounter: Sprites (8)
Treasure: None.
48A strong, moaning wind blows through this area.

 
49A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

50

Encounter: Sprites (11)
Treasure: As per monster type.
51The air here is very cold. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There is a badly dented helmet here.

Encounter: Kobolds (10)
Treasure: None.
53This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
54There are several small stones here.

 
55A strong wind blows through this area. There are wax drippings here.

56A cold air current blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

57A gusting breeze blows through this area. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58A slight downdraft blows through this area.

Treasure: 300sp, 40gp.
59

60A haze of smoke hangs in the air. There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61This area has a pleasant, earthy smell.

62

Encounter: Spiders, Crab (3)
Treasure: None.
63This area smells of rotting vegetation.

Encounter: Goblins (6)
Treasure: As per monster type.
 
64A strong downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
65A haze of smoke hangs in the air.

66Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
68The wall here is damp.

Treasure: 100sp.
69The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71

Encounter: Goblins (4)
Treasure: As per monster type.
72There are cracks in the floor here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Snakes, Cobra (4)
 
73

Encounter: Bandits (7)
Treasure: None.
74A strong wind blows through this area.

75A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee