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The Lonely City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There are rotting wood pieces here.

2There is a pile of rags here.

Encounter: Orcs (5)
Treasure: As per monster type.
3A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Treasure: 500sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4This area has a stale, fetid smell.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Gnomes (1)
5There is water dripping here.

6There is a blunt javelin head here.

 
7There is a pile of straw here.

8A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight breeze blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Treasure: 400sp.
Trap: Illusion of monsters: Green Slimes (4)
 
10A slight updraft blows through this area. The hilt of a broken dagger is lying here.

Encounter: Wolves (10)
Treasure: None.
11This area smells faintly of manure.

12

Encounter: Skeletons (10)
Treasure: None.
 
13An acrid smell assails your nostrils. This area is covered in rubble and dirt.

14A slight, damp breeze blows through this area. There are scratches on the wall here.

15This area smells faintly of manure. This area is covered in rubble and dirt.

Treasure: 500sp.
 
16The air here is very cold. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

17It is foggy here, making it difficult to see.

Encounter: Stirges (3)
Treasure: None.
18

Encounter: Skeletons (10)
Treasure: As per monster type.
 
19There are fungi growing here.

Treasure: 400sp.
20

Encounter: Halflings (8)
Treasure: As per monster type.
21This area is covered in cobwebs.

 
22A slight, damp breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Bandits (8)
Treasure: As per monster type.
23A strong wind blows through this area. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 500sp.
24This area smells faintly of manure. There is a broken arrow here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
25It is foggy here, making it difficult to see. This area is covered in cobwebs.

26

Encounter: Skeletons (4)
Treasure: As per monster type.
27A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

 
28There is a pile of rags here.

Treasure: 600sp.
Trap: Illusion of monsters: Wolves (11)
29A haze of smoke hangs in the air. Teeth and fangs are scattered here.

30The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Halflings (5)
Treasure: None.
 
31

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32There is a slimy coating on the ceiling here.

33The air here is very hot. It is misty here.

Encounter: Green Slimes (3)
Treasure: None.
 
34

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There is a splintered club here.

36An acrid smell assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Goblins (2)
Treasure: None.
 
37This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 60gp.
38The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39The air here is very hot. A haze of smoke hangs in the air. There are cracks in the wall here.

 
40This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
41A slight downdraft blows through this area. There is a pile of ashes here.

Encounter: Bandits (2)
Treasure: As per monster type.
42The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. The ceiling here is damp.

 
43A strong downdraft blows through this area. There is a rusted spike here.

Encounter: Orcs (6)
Treasure: None.
44There is a pile of dung here.

Encounter: Gnomes (5)
Treasure: None.
45

 
46This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

47A metallic smell assails your nostrils. There are cracks in the floor here.

48

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

50A slight breeze blows through this area.

Encounter: Sprites (11)
Treasure: As per monster type.
51A cold air current blows through this area. An acrid smell assails your nostrils.

 
52It is foggy here, making it difficult to see.

53The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

Encounter: Stirges (9)
Treasure: As per monster type.
54Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
55A cold air current blows through this area. There are rotting wood pieces here.

Treasure: 500sp.
56This area smells of rotting vegetation.

Encounter: Killer Bees (8)
Treasure: None.
57A strong, moaning wind blows through this area. This area smells faintly of urine.

 
58A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

59This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
60This area smells of rotting vegetation. There is water dripping here.

 
61

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
64There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65The air here is very hot. The smell of ozone assails your nostrils.

66

 
67A slight, damp breeze blows through this area. There is a pile of ashes here.

Encounter: Snakes, Cobra (4)
Treasure: None.
68This area smells of rotting vegetation. This area is very dusty.

Treasure: 400sp, 30gp.
69It is foggy here, making it difficult to see.

 
70A strong, gusting wind blows through this area.

71

Trap: 10' Pit: 1d6 points of damage if you fall in.
72

Encounter: Green Slimes (2)
Treasure: None.
 
73This area has a stale, fetid smell.

Treasure: 100sp, 60gp.
74This area has a pleasant, earthy smell. There is a badly dented helmet here.

75This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76This area smells of rotting vegetation.

77Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee