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| 1 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There are rotting wood pieces here. | 2 | There is a pile of rags here. Encounter: Orcs (5) Treasure: As per monster type. | 3 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Treasure: 500sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 4 | This area has a stale, fetid smell. Treasure: 500sp, 10gp. Trap: Illusion of monsters: Gnomes (1) | 5 | There is water dripping here. | 6 | There is a blunt javelin head here. |
| 7 | There is a pile of straw here. | 8 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A slight breeze blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here. Treasure: 400sp. Trap: Illusion of monsters: Green Slimes (4) |
| 10 | A slight updraft blows through this area. The hilt of a broken dagger is lying here. Encounter: Wolves (10) Treasure: None. | 11 | This area smells faintly of manure. | 12 | Encounter: Skeletons (10) Treasure: None. |
| 13 | An acrid smell assails your nostrils. This area is covered in rubble and dirt. | 14 | A slight, damp breeze blows through this area. There are scratches on the wall here. | 15 | This area smells faintly of manure. This area is covered in rubble and dirt. Treasure: 500sp. |
| 16 | The air here is very cold. An acrid smell assails your nostrils. A haze of smoke hangs in the air. | 17 | It is foggy here, making it difficult to see. Encounter: Stirges (3) Treasure: None. | 18 | Encounter: Skeletons (10) Treasure: As per monster type. |
| 19 | There are fungi growing here. Treasure: 400sp. | 20 | Encounter: Halflings (8) Treasure: As per monster type. | 21 | This area is covered in cobwebs. |
| 22 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Bandits (8) Treasure: As per monster type. | 23 | A strong wind blows through this area. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 500sp. | 24 | This area smells faintly of manure. There is a broken arrow here. Encounter: Beetles, Fire (4) Treasure: None. |
| 25 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 26 | Encounter: Skeletons (4) Treasure: As per monster type. | 27 | A strong, moaning wind blows through this area. There is a slimy coating on the floor here. |
| 28 | There is a pile of rags here. Treasure: 600sp. Trap: Illusion of monsters: Wolves (11) | 29 | A haze of smoke hangs in the air. Teeth and fangs are scattered here. | 30 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Encounter: Halflings (5) Treasure: None. |
| 31 | Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 32 | There is a slimy coating on the ceiling here. | 33 | The air here is very hot. It is misty here. Encounter: Green Slimes (3) Treasure: None. |
| 34 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There is a splintered club here. | 36 | An acrid smell assails your nostrils. The hilt of a broken dagger is lying here. Encounter: Goblins (2) Treasure: None. |
| 37 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 60gp. | 38 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | The air here is very hot. A haze of smoke hangs in the air. There are cracks in the wall here. |
| 40 | This area has a pleasant, earthy smell. There is a pile of rags here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 41 | A slight downdraft blows through this area. There is a pile of ashes here. Encounter: Bandits (2) Treasure: As per monster type. | 42 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. The ceiling here is damp. |
| 43 | A strong downdraft blows through this area. There is a rusted spike here. Encounter: Orcs (6) Treasure: None. | 44 | There is a pile of dung here. Encounter: Gnomes (5) Treasure: None. | 45 | |
| 46 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. | 47 | A metallic smell assails your nostrils. There are cracks in the floor here. | 48 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 50 | A slight breeze blows through this area. Encounter: Sprites (11) Treasure: As per monster type. | 51 | A cold air current blows through this area. An acrid smell assails your nostrils. |
| 52 | It is foggy here, making it difficult to see. | 53 | The smell of ozone assails your nostrils. Teeth and fangs are scattered here. Encounter: Stirges (9) Treasure: As per monster type. | 54 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. |
| 55 | A cold air current blows through this area. There are rotting wood pieces here. Treasure: 500sp. | 56 | This area smells of rotting vegetation. Encounter: Killer Bees (8) Treasure: None. | 57 | A strong, moaning wind blows through this area. This area smells faintly of urine. |
| 58 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 59 | This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: None. | 60 | This area smells of rotting vegetation. There is water dripping here. |
| 61 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Dwarves (3) Treasure: As per monster type. |
| 64 | There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | The air here is very hot. The smell of ozone assails your nostrils. | 66 | |
| 67 | A slight, damp breeze blows through this area. There is a pile of ashes here. Encounter: Snakes, Cobra (4) Treasure: None. | 68 | This area smells of rotting vegetation. This area is very dusty. Treasure: 400sp, 30gp. | 69 | It is foggy here, making it difficult to see. |
| 70 | A strong, gusting wind blows through this area. | 71 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | Encounter: Green Slimes (2) Treasure: None. |
| 73 | This area has a stale, fetid smell. Treasure: 100sp, 60gp. | 74 | This area has a pleasant, earthy smell. There is a badly dented helmet here. | 75 | This area smells faintly of urine. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 76 | This area smells of rotting vegetation. | 77 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. |