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The Malevolent Panopticon of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2This area smells of rotting vegetation.

3

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
4

5An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: None.
6The smell of ozone assails your nostrils. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
7A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
8Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

9A strong downdraft blows through this area. There is a putrid smell coming from something nearby. There is a candle stub here.

 
10

Encounter: Gnomes (4)
Treasure: None.
11A haze of dust hangs in the air. There are cracks in the ceiling here.

12An acrid smell assails your nostrils.

 
13

Encounter: Sprites (10)
Treasure: As per monster type.
14There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

15

 
16The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see.

17A strong updraft blows through this area. There is a splintered club here.

18There is a putrid smell coming from something nearby. A haze of dust hangs in the air.

Encounter: Sprites (12)
Treasure: As per monster type.
 
19A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20There is a mold growing here.

21A slight, damp breeze blows through this area.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
22This area has a pleasant, earthy smell.

23A cold air current blows through this area. An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
24This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
25There are dry leaves and twigs scattered here.

26A strong wind blows through this area.

Encounter: Sprites (10)
Treasure: None.
27

Encounter: Goblins (2)
Treasure: As per monster type.
 
28An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
30It is foggy here, making it difficult to see.

Treasure: 200sp, 4 jewelry.
 
31A haze of smoke hangs in the air.

32There is a pile of ashes here.

33A strong, moaning wind blows through this area.

Treasure: 300sp, 30gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34This area is covered in cobwebs.

35

36The ceiling here is damp.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A strong wind blows through this area.

38Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (8)
Treasure: As per monster type.
39The air here is very cold. This area has a pleasant, earthy smell.

 
40This area is very dusty.

41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42The smell of ozone assails your nostrils.

Encounter: Skeletons (8)
Treasure: None.
 
43The air here is very hot.

44

45There is water dripping here.

 
46There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (4)
Treasure: None.
47There are scratches on the wall here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48The air here is very hot. There is water dripping here.

 
49There is a pile of ashes here.

50The air here is very hot.

Encounter: Bandits (8)
Treasure: As per monster type.
51There is a torch stub here.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
52There is a torn leather boot here.

Treasure: 400sp.
53A slight breeze blows through this area. This area smells faintly of urine. There is a pile of ashes here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
54

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55

Treasure: 200sp.
56A strong wind blows through this area.

Encounter: Gnomes (4)
Treasure: None.
57This area smells of rotting vegetation.

Treasure: 500sp.
 
58This area has a pleasant, earthy smell. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Halflings (13)
Treasure: None.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee