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The Tenebrous Keep of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. A haze of smoke hangs in the air.

Encounter: Goblins (7)
Treasure: As per monster type.
2There are sticks scattered here.

3This area smells faintly of manure.

Treasure: 600sp.
 
4This area has a pleasant, earthy smell.

5

Trap: Poison gas: Save vs. Poison or die.
6A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A metallic smell assails your nostrils. There is a pile of straw here.

Encounter: Skeletons (7)
Treasure: None.
9Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (8)
Treasure: None.
 
10

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
11A slight breeze blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12There is a pile of ashes here.

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13

Encounter: Snakes, Cobra (6)
Treasure: None.
14A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
15A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

 
16An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17There are wax drippings here.

18

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
19There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A cold air current blows through this area.

21

 
22A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

24

 
25This area has a pleasant, earthy smell. There is a large puddle of water here.

26There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

 
28This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
29There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

32

Trap: Poison gas: Save vs. Poison or die.
33

 
34A haze of smoke hangs in the air.

Encounter: Acolytes (1)
Treasure: As per monster type.
35A slight, damp breeze blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Gnomes (2)
Treasure: None.
36There are food scraps scattered here.

Encounter: Halflings (13)
Treasure: None.
 
37An acrid smell assails your nostrils. It is misty here. There is a torch stub here.

Treasure: 600sp, 50gp.
38The air here is very hot.

39

Treasure: 400sp, 60gp.
 
40There is a trickle of water here.

Encounter: Sprites (12)
Treasure: None.
41It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
42There are food scraps scattered here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
43

44There is a salty, wet smell to this area. There is a mold growing here.

45This area has a pleasant, earthy smell.

 
46

Treasure: 500sp.
47

Encounter: Traders (8)
Treasure: None.
48There is a broken pole here.

 
49A chlorine-like smell assails your nostrils.

Treasure: 300sp.
50This area smells of rotting vegetation.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
51A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
52The air here smells of smoke. There is a rusted spike here.

Treasure: 400sp.
53

54The air here is very hot. The smell of ozone assails your nostrils. There are sticks scattered here.

 
55This area has a pleasant, earthy smell.

56There are bones scattered here.

57

Trap: Fog: Looks like poison gas, but harmless.
 
58There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (9)
Treasure: None.
60The air here is very hot.

Encounter: Bandits (5)
Treasure: As per monster type.
 
61

62

63

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee