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The Cold Mountain of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Dwarves (4)
Treasure: None.
2

Encounter: Dwarves (1)
Treasure: None.
3The air here is very hot. There is a bent copper coin lying here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
4The smell of ozone assails your nostrils.

Encounter: Bandits (2)
Treasure: None.
5There is a mold growing here.

Encounter: Gnomes (6)
Treasure: None.
6

 
7A strong downdraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8A strong wind blows through this area.

9There are bits of fur and hair scattered around here.

Encounter: Orcs (2)
Treasure: None.
 
10

11It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12This area smells faintly of manure. This area is covered in cobwebs.

 
13

14A strong, gusting wind blows through this area.

15

 
16A strong downdraft blows through this area. This area has a pleasant, earthy smell.

17A cold air current blows through this area.

Treasure: 100sp, 40gp.
Trap: Poison snake: 1 hit dice.
18

Encounter: Gnomes (3)
Treasure: None.
 
19A slight breeze blows through this area. An acrid smell assails your nostrils. There are rotting wood pieces here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
20There is a bent and rusted iron bar here.

21A strong, gusting wind blows through this area.

 
22

Encounter: Green Slimes (2)
Treasure: None.
23There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (4)
Treasure: As per monster type.
24A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a cracked flask here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
25

Treasure: 100sp.
26

27There is a pile of dung here.

 
28The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
29There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
30

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

32The air here smells of smoke.

33This area is very dusty.

 
34

Treasure: 200sp, 20gp.
35There is a slimy coating on the wall here.

36A cold air current blows through this area. There is a mold growing here.

 
37The air here smells of smoke. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: None.
39This area has a stale, fetid smell. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40

Encounter: Dwarves (3)
Treasure: As per monster type.
41The air here is very cold. There are cracks in the ceiling here.

42There is a pile of ashes here.

 
43A cold air current blows through this area. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44There is a mold growing here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45The air here is very hot. This area has a stale, fetid smell.

Encounter: Goblins (7)
Treasure: None.
 
46A cold air current blows through this area.

47The hilt of a broken dagger is lying here.

Encounter: Beetles, Fire (7)
Treasure: None.
48This area has a stale, fetid smell.

Encounter: Wolves (7)
Treasure: None.
 
49

Encounter: Sprites (10)
Treasure: As per monster type.
50

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
51This area is covered in rubble and dirt.

 
52

53There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
54A strong downdraft blows through this area. There are wax drippings here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
55

Encounter: Lizards, Gecko (1)
Treasure: None.
56It is foggy here, making it difficult to see. There is a cracked hammer head here.

57This area has a pleasant, earthy smell.

 
58This area has a pleasant, earthy smell. This area is covered in cobwebs.

59Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60There is water dripping here.

 
61Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

62There is a trickle of water here.

Encounter: Sprites (10)
Treasure: As per monster type.
63A cold air current blows through this area. This area is covered in cobwebs.

 
64

65This area has a pleasant, earthy smell. There is a badly dented helmet here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
66A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
67There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68There is a large puddle of water here.

69The air here is very hot. A metallic smell assails your nostrils. There is a broken sword blade here.

Treasure: 500sp.
 
70The wall here is damp.

Encounter: Stirges (4)
Treasure: None.
71There is a pile of ashes here.

72This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73The ceiling here is damp.

74A strong downdraft blows through this area. There is water dripping here.

Encounter: Traders (6)
Treasure: None.
75An acrid smell assails your nostrils. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76This area smells faintly of manure.

Treasure: 600sp, 30gp.
77There is a badly dented helmet here.

78There is a mold growing here.

 
79This area smells faintly of manure. A haze of dust hangs in the air. There is a bent and rusted iron bar here.

Treasure: 400sp, 20gp.
80A strong wind blows through this area. This area has a stale, fetid smell.

81There are food scraps scattered here.

Encounter: Kobolds (10)
Treasure: None.
 
82The smell of ozone assails your nostrils. There is a mold growing here.

83This area smells faintly of manure.

84There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
85

Encounter: Stirges (6)
Treasure: None.
86

Encounter: Traders (3)
Treasure: None.
87A gusting breeze blows through this area. There is a torn leather boot here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee