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| 1 | The air here is very hot. This area is covered in cobwebs. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 2 | There is a pile of dung here. Encounter: Wolves (9) Treasure: None. | 3 | The air here is very cold. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 4 | The air here is very hot. | 5 | A slight downdraft blows through this area. Treasure: 400sp. | 6 | |
| 7 | 8 | There is a blunt javelin head here. | 9 | There is water dripping here. | |
| 10 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 11 | This area is covered in rubble and dirt. Encounter: Sprites (13) Treasure: As per monster type. | 12 | |
| 13 | 14 | There is a broken bottle here. Treasure: 400sp, 20gp. | 15 | This area is covered in cobwebs. | |
| 16 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. Treasure: 600sp. Trap: Illusion of monsters: Spiders, Crab (2) | 17 | This area has a pleasant, earthy smell. The wall here is damp. Encounter: Traders (6) Treasure: None. | 18 | The air here is very cold. Treasure: 600sp. |
| 19 | A strong downdraft blows through this area. | 20 | Encounter: Beetles, Fire (6) Treasure: None. | 21 | |
| 22 | It is foggy here, making it difficult to see. | 23 | 24 | There is a pile of straw here. Treasure: 500sp. | |
| 25 | This area is covered in cobwebs. Encounter: Halflings (12) Treasure: As per monster type. | 26 | The air here is very hot. It is misty here. Encounter: Spiders, Crab (4) Treasure: None. | 27 | Treasure: 600sp. Trap: Poison snake: 1 hit dice. |
| 28 | There are bones scattered here. | 29 | Fog gathers and swirls on the floor, concealing it. | 30 | This area smells faintly of manure. There is water dripping here. |
| 31 | A chlorine-like smell assails your nostrils. Treasure: 600sp, 40gp. Trap: Poison snake: 1 hit dice. | 32 | There is a mold growing here. Encounter: Killer Bees (7) Treasure: None. | 33 | This area has a stale, fetid smell. Encounter: Halflings (13) Treasure: As per monster type. |
| 34 | There is a putrid smell coming from something nearby. There is a broken pole here. Encounter: Bandits (6) Treasure: As per monster type. | 35 | 36 | ||
| 37 | This area has a stale, fetid smell. | 38 | This area has a stale, fetid smell. | 39 | Encounter: Spiders, Crab (1) Treasure: None. |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here. | 41 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Encounter: Shrews, Giant (2) Treasure: None. | 42 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is dried blood here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 43 | A strong downdraft blows through this area. The hilt of a broken dagger is lying here. Encounter: Orcs (7) Treasure: None. | 44 | Encounter: Spiders, Crab (1) Treasure: None. | 45 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Encounter: Wolves (10) Treasure: None. |
| 46 | This area has a pleasant, earthy smell. This area is very dusty. | 47 | A slight, damp breeze blows through this area. Encounter: Sprites (10) Treasure: None. | 48 | A strong, moaning wind blows through this area. Encounter: Acolytes (7) Treasure: As per monster type. |
| 49 | A slight breeze blows through this area. This area is very dusty. | 50 | A slight updraft blows through this area. There is a torch stub here. | 51 | Treasure: 500sp, 50gp. Trap: Poison snake: 1 hit dice. |
| 52 | This area smells faintly of urine. Trap: Fog: Looks like poison gas, but harmless. | 53 | There is a cracked hammer head here. Encounter: Bandits (5) Treasure: None. | 54 | There is a pile of dung here. |
| 55 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 56 | A cold air current blows through this area. Treasure: 400sp, 4 gems. Trap: Poison needle: Save vs. Poison or die. | 57 | This area has a pleasant, earthy smell. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 58 | There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | 60 | ||
| 61 | Treasure: 200sp, 40gp. | 62 | 63 | The air here is very hot. A metallic smell assails your nostrils. There is a large puddle of water here. Encounter: Bandits (4) Treasure: None. | |
| 64 | There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (8) Treasure: None. | 65 | There is a pile of ashes here. | 66 | A haze of dust hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 67 | The wall here is damp. Encounter: Halflings (13) Treasure: As per monster type. | 68 | A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of dung here. Encounter: Gnomes (2) Treasure: None. | 69 | This area smells faintly of urine. Encounter: Orcs (3) Treasure: None. |
| 70 | There are sticks scattered here. Encounter: Skeletons (9) Treasure: None. | 71 | It is foggy here, making it difficult to see. There is a pile of dung here. | 72 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here. |
| 73 | The air here smells of smoke. Teeth and fangs are scattered here. Trap: Poison gas: Save vs. Poison or die. | 74 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 75 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Snakes, Cobra (3) Treasure: None. |
| 76 | A slight breeze blows through this area. This area smells faintly of manure. Encounter: Beetles, Fire (7) Treasure: None. | 77 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. | 78 | |
| 79 | There is a salty, wet smell to this area. | 80 | A strong downdraft blows through this area. This area has a stale, fetid smell. There is a pick handle here. Treasure: 300sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 81 | A slight updraft blows through this area. There is water dripping here. Encounter: Lizards, Gecko (3) Treasure: None. |
| 82 | This area is covered in cobwebs. Encounter: Gnomes (1) Treasure: None. | 83 | A slight updraft blows through this area. The air here smells of smoke. | 84 | Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 85 | Treasure: 200sp, 50gp. | 86 | The air here is very cold. There are rotting wood pieces here. | 87 | A strong wind blows through this area. It is foggy here, making it difficult to see. |
| 88 |