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| 1 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Pottery shards are scattered here. Treasure: 500sp, 50gp. | 2 | This area has a pleasant, earthy smell. There is a candle stub here. | 3 | There is water dripping here. |
| 4 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | Encounter: Halflings (8) Treasure: As per monster type. | 6 | There is a trickle of water here. |
| 7 | Encounter: Bandits (3) Treasure: As per monster type. | 8 | 9 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | |
| 10 | The air here smells of smoke. Treasure: 600sp. | 11 | An acrid smell assails your nostrils. There is a broken sword blade here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | Encounter: Green Slimes (4) Treasure: As per monster type. |
| 13 | A strong wind blows through this area. Encounter: Dwarves (1) Treasure: None. | 14 | This area smells faintly of urine. | 15 | There is a torn leather boot here. |
| 16 | The smell of ozone assails your nostrils. Encounter: Wolves (8) Treasure: As per monster type. | 17 | This area smells faintly of manure. Treasure: 600sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 18 | The air here is very hot. Treasure: 400sp, 20gp. |
| 19 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here. Treasure: 500sp, 30gp, 1 magic item. | 20 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | There is a pile of ashes here. Encounter: Killer Bees (4) Treasure: None. |
| 22 | Trap: Fog: Looks like poison gas, but harmless. | 23 | The air here is very hot. A chlorine-like smell assails your nostrils. | 24 | This area has a pleasant, earthy smell. There is a broken sword blade here. Treasure: 100sp. |
| 25 | The air here is very hot. | 26 | A strong wind blows through this area. | 27 | |
| 28 | This area smells faintly of manure. Teeth and fangs are scattered here. Treasure: 500sp, 40gp. | 29 | There are sticks scattered here. Encounter: Killer Bees (8) Treasure: As per monster type. | 30 | Encounter: Beetles, Fire (4) Treasure: None. |
| 31 | A metallic smell assails your nostrils. | 32 | A strong wind blows through this area. This area smells faintly of manure. There are scratches on the wall here. Encounter: Acolytes (3) Treasure: None. | 33 | There is a badly dented helmet here. Trap: Poison gas: Save vs. Poison or die. |
| 34 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 35 | There is water dripping here. Encounter: Lizards, Gecko (2) Treasure: None. | 36 | There is a torn sack here. |
| 37 | It is foggy here, making it difficult to see. | 38 | The air here smells of smoke. There are several small stones here. | 39 | This area has a pleasant, earthy smell. |
| 40 | 41 | 42 | |||
| 43 | 44 | 45 | The air here is very cold. There is a large puddle of water here. Encounter: Dwarves (2) Treasure: None. | ||
| 46 | This area smells of rotting vegetation. | 47 | This area smells faintly of manure. There are wax drippings here. | 48 | A slight breeze blows through this area. This area is very dusty. |
| 49 | There is a large puddle of water here. | 50 | There are cracks in the floor here. Encounter: Acolytes (1) Treasure: As per monster type. | 51 | A slight updraft blows through this area. A metallic smell assails your nostrils. |
| 52 | This area smells faintly of manure. Trap: Poison gas: Save vs. Poison or die. | 53 | There is a torn sack here. Encounter: Dwarves (5) Treasure: None. | 54 | Trap: Poison gas: Save vs. Poison or die. |
| 55 | There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | There is a rusted spike here. Treasure: 500sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | This area is very dusty. |
| 58 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | There are dry leaves and twigs scattered here. Encounter: Skeletons (4) Treasure: None. | 60 | There are rotting wood pieces here. |
| 61 | A slight downdraft blows through this area. Encounter: Dwarves (4) Treasure: As per monster type. | 62 | This area smells faintly of manure. There is water dripping here. | 63 | A slight downdraft blows through this area. There is water dripping here. Treasure: 100sp, 20gp. |
| 64 | This area smells of rotting vegetation. There is a slimy coating on the ceiling here. | 65 | Encounter: Stirges (4) Treasure: None. | 66 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken arrow here. |
| 67 | A slight breeze blows through this area. There is a badly dented helmet here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 68 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (5) Treasure: None. | 69 | This area smells faintly of manure. |
| 70 | 71 | A cold air current blows through this area. It is misty here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 72 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. | |
| 73 | There is a mold growing here. Encounter: Green Slimes (2) Treasure: As per monster type. | 74 | The air here is very hot. There are dry leaves and twigs scattered here. Encounter: Lizards, Gecko (2) Treasure: None. | 75 | Encounter: Shrews, Giant (5) Treasure: None. |
| 76 | There are rotting wood pieces here. | 77 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Encounter: Traders (5) Treasure: None. | 78 | This area smells faintly of manure. |
| 79 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 80 | This area has a pleasant, earthy smell. | 81 | A slight breeze blows through this area. |
| 82 | Encounter: Wolves (6) Treasure: None. | 83 | Encounter: Shrews, Giant (10) Treasure: As per monster type. | 84 | A strong, moaning wind blows through this area. Encounter: Sprites (13) Treasure: None. |
| 85 | A strong, moaning wind blows through this area. This area smells faintly of manure. | 86 | This area smells faintly of urine. There are cracks in the wall here. Encounter: Acolytes (6) Treasure: None. | 87 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 88 | A strong updraft blows through this area. There are bits of fur and hair scattered around here. |