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The Diabolical Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
2A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 200sp, 2 gems.
 
4The air here is very cold.

5A strong downdraft blows through this area. This area smells faintly of manure.

6This area is very dusty.

 
7The air here smells of smoke. There is a broken bottle here.

Encounter: Bandits (6)
Treasure: None.
8The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

9There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
10

11This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12An acrid smell assails your nostrils.

Encounter: Kobolds (13)
Treasure: None.
 
13

14A cold air current blows through this area. There is a pick handle here.

15This area is very dusty.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
16

Treasure: 500sp, 60gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17There is a pick handle here.

18A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 
19Your nostrils are overwhelmed by a sulphurous smell.

20This area has a pleasant, earthy smell. This area is very dusty.

21The air here smells of smoke. There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
 
22A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

23Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
24There is water dripping here.

 
25

Trap: Poison gas: Save vs. Poison or die.
26There is a pile of dung here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27

Encounter: Sprites (5)
Treasure: As per monster type.
 
28There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29The air here is very cold. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A strong, moaning wind blows through this area.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
31

32

33

 
34

35

36A slight, damp breeze blows through this area. The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: None.
 
37

Treasure: 600sp, 40gp.
38This area has a pleasant, earthy smell. There are cracks in the floor here.

39There are rotting wood pieces here.

Treasure: 500sp, 10gp, 3 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40

Encounter: Stirges (7)
Treasure: As per monster type.
41There is a mold growing here.

42Your nostrils are overwhelmed by a sulphurous smell.

 
43This area smells faintly of urine.

Encounter: Acolytes (2)
Treasure: None.
44A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
45The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (10)
Treasure: None.
 
46There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47This area smells faintly of manure.

Encounter: Skeletons (10)
Treasure: As per monster type.
48This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 200sp.
 
49

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50The air here is very cold. This area has a pleasant, earthy smell. It is misty here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
51A slight, damp breeze blows through this area. There is a salty, wet smell to this area. The wall here is damp.

 
52

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53The air here is very hot.

54There is a large puddle of water here.

 
55There is a pile of ashes here.

56There is a slimy coating on the wall here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
57This area smells faintly of urine.

Encounter: Wolves (8)
Treasure: As per monster type.
 
58A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

59A slight, damp breeze blows through this area.

Encounter: Gnomes (2)
Treasure: None.
60The air here smells of smoke. There is a bent copper coin lying here.

 
61

62It is foggy here, making it difficult to see.

Encounter: Stirges (7)
Treasure: As per monster type.
63A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
64A slight, damp breeze blows through this area. There are rotting wood pieces here.

65There are bones scattered here.

Encounter: Beetles, Fire (3)
Treasure: None.
66This area smells faintly of manure. There is a trickle of water here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
67There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68This area has a pleasant, earthy smell. This area is covered in cobwebs.

69There are bits of fur and hair scattered around here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
70Guano covers this area.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
71A chlorine-like smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
72

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73The air here is very hot. There is a pile of dung here.

Treasure: 300sp, 40gp.
74A strong, moaning wind blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
75

 
76This area is covered in cobwebs.

77

Treasure: 500sp, 60gp.
78The air here smells of smoke.

 
79The wall here is damp.

80This area smells faintly of manure.

Encounter: Gnomes (3)
Treasure: None.
81There are bits of fur and hair scattered around here.

Treasure: 400sp, 30gp.
 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee