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| 1 | A cold air current blows through this area. Treasure: 300sp, 30gp. | 2 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | This area smells faintly of manure. A haze of smoke hangs in the air. There is water dripping here. Encounter: Skeletons (6) Treasure: None. |
| 4 | There is water dripping here. Encounter: Gnomes (2) Treasure: As per monster type. | 5 | Encounter: Beetles, Fire (7) Treasure: As per monster type. | 6 | A strong, gusting wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | A cold air current blows through this area. | 8 | There is a splintered club here. | 9 | This area has a pleasant, earthy smell. |
| 10 | Encounter: Stirges (1) Treasure: As per monster type. | 11 | This area has a pleasant, earthy smell. Encounter: Acolytes (5) Treasure: As per monster type. | 12 | This area has a pleasant, earthy smell. There are cracks in the floor here. |
| 13 | There is a salty, wet smell to this area. There is a bent and rusted iron bar here. | 14 | There is a pile of rags here. | 15 | The air here is very hot. |
| 16 | A strong, moaning wind blows through this area. There is a large puddle of water here. Encounter: Orcs (4) Treasure: As per monster type. | 17 | A slight breeze blows through this area. A haze of smoke hangs in the air. | 18 | A chlorine-like smell assails your nostrils. Encounter: Sprites (14) Treasure: As per monster type. |
| 19 | A metallic smell assails your nostrils. It is misty here. Encounter: Skeletons (10) Treasure: None. | 20 | 21 | This area smells faintly of urine. A haze of dust hangs in the air. There is a broken arrow here. | |
| 22 | The air here is very hot. There is a putrid smell coming from something nearby. There is a large puddle of water here. Encounter: Orcs (5) Treasure: As per monster type. | 23 | The air here smells of smoke. This area is covered in cobwebs. | 24 | |
| 25 | Encounter: Sprites (14) Treasure: As per monster type. | 26 | 27 | This area is covered in rubble and dirt. | |
| 28 | Encounter: Halflings (13) Treasure: As per monster type. | 29 | The air here is very cold. This area smells faintly of manure. It is misty here. | 30 | This area smells of rotting vegetation. This area is covered in cobwebs. |
| 31 | There is a torch stub here. Trap: Poison gas: Save vs. Poison or die. | 32 | There is a corroded chain here. Treasure: 300sp, 30gp. | 33 | This area is covered in cobwebs. Treasure: 400sp. |
| 34 | Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here. | 35 | There is a rusted spike here. | 36 | This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. |
| 37 | There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | 39 | There is a slimy coating on the ceiling here. Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 40 | A strong downdraft blows through this area. There is a torn sack here. | 41 | 42 | This area smells faintly of manure. It is foggy here, making it difficult to see. | |
| 43 | A cold air current blows through this area. The air here smells of smoke. | 44 | This area smells faintly of manure. Encounter: Acolytes (6) Treasure: None. | 45 | |
| 46 | This area smells faintly of urine. Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 48 | The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (14) Treasure: None. |
| 49 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | |
| 52 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 53 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a broken sword blade here. Encounter: Traders (7) Treasure: As per monster type. | 54 | The remnants of a rope are here, rotten. |
| 55 | 56 | A slight, damp breeze blows through this area. | 57 | A strong wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a slimy coating on the wall here. | |
| 58 | It is foggy here, making it difficult to see. There is a large puddle of water here. | 59 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | Your nostrils are overwhelmed by a sulphurous smell. |
| 61 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. | 62 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 63 | |
| 64 | Encounter: Wolves (6) Treasure: None. | 65 | Trap: Poison gas: Save vs. Poison or die. | 66 | There is a small puddle of water here. Treasure: 600sp, 40gp. |
| 67 | This area is covered in cobwebs. | 68 | This area has a stale, fetid smell. | 69 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. |
| 70 | 71 | The air here is very cold. | 72 | This area is very dusty. | |
| 73 | This area is very dusty. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 74 | There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 75 | The air here is very hot. There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 76 | A slight, damp breeze blows through this area. Encounter: Green Slimes (1) Treasure: None. | 77 | A cold air current blows through this area. | 78 | A strong wind blows through this area. There is a pile of ashes here. |
| 79 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 80 | A haze of smoke hangs in the air. Encounter: Gnomes (4) Treasure: None. | 81 | A slight updraft blows through this area. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 82 | There is a bent and rusted iron bar here. Encounter: Sprites (10) Treasure: None. |