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| 1 | A haze of smoke hangs in the air. There is dried blood here. | 2 | A chlorine-like smell assails your nostrils. There are scratches on the wall here. Encounter: Bandits (8) Treasure: None. | 3 | This area has a stale, fetid smell. |
| 4 | Treasure: 500sp, 50gp. | 5 | 6 | Encounter: Wolves (4) Treasure: As per monster type. | |
| 7 | Fog gathers and swirls on the floor, concealing it. | 8 | 9 | A haze of dust hangs in the air. There is a slimy coating on the floor here. Encounter: Killer Bees (10) Treasure: None. | |
| 10 | The wall here is damp. | 11 | A cold air current blows through this area. This area smells faintly of manure. There is a blunt javelin head here. Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 12 | Encounter: Snakes, Cobra (3) Treasure: None. |
| 13 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | The air here is very hot. This area is covered in cobwebs. | 15 | The air here is very hot. There is a pile of rags here. Encounter: Sprites (12) Treasure: None. |
| 16 | Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 17 | There are scratches on the wall here. Encounter: Beetles, Fire (4) Treasure: None. | 18 | It is foggy here, making it difficult to see. There are food scraps scattered here. Encounter: Stirges (10) Treasure: None. |
| 19 | The air here smells of smoke. | 20 | A slight, damp breeze blows through this area. There is a pile of ashes here. | 21 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are bits of fur and hair scattered around here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | The air here smells of smoke. Treasure: 200sp, 20gp, 1 magic item. | 23 | A cold air current blows through this area. | 24 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here. |
| 25 | Guano covers this area. Treasure: 500sp, 20gp. | 26 | The wall here is damp. | 27 | It is misty here. There is a mold growing here. |
| 28 | The air here is very hot. There is a broken arrow here. | 29 | Encounter: Dwarves (1) Treasure: None. | 30 | |
| 31 | 32 | This area smells faintly of manure. Encounter: Lizards, Gecko (3) Treasure: None. | 33 | A slight downdraft blows through this area. This area smells faintly of urine. Guano covers this area. | |
| 34 | A strong updraft blows through this area. This area has a pleasant, earthy smell. There is dried blood here. Encounter: Green Slimes (3) Treasure: None. | 35 | It is misty here. | 36 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. Encounter: Sprites (7) Treasure: As per monster type. |
| 37 | A strong wind blows through this area. Treasure: 300sp, 60gp. | 38 | There is a trickle of water here. Encounter: Halflings (12) Treasure: None. | 39 | |
| 40 | Encounter: Bandits (6) Treasure: As per monster type. | 41 | There is a salty, wet smell to this area. There is a corroded chain here. Encounter: Bandits (3) Treasure: None. | 42 | This area is covered in cobwebs. |
| 43 | The air here smells of smoke. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | A gusting breeze blows through this area. There is a torn sack here. | 45 | There is water dripping here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 46 | There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Goblins (3) Treasure: As per monster type. | 48 | This area has a pleasant, earthy smell. There are scratches on the wall here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 49 | A cold air current blows through this area. There is a pile of ashes here. Treasure: 300sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 50 | 51 | A haze of smoke hangs in the air. There are bones scattered here. | |
| 52 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. | 53 | 54 | A strong, moaning wind blows through this area. There is water dripping here. | |
| 55 | The air here is very hot. | 56 | The air here is very cold. This area smells of rotting vegetation. |