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The Tenebrous Shambles of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2Fog gathers and swirls on the floor, concealing it.

3This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
4A slight updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

5A strong wind blows through this area. There is a cracked hammer head here.

Treasure: 100sp, 30gp.
6There is a bent copper coin lying here.

Encounter: Dwarves (6)
Treasure: None.
 
7

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
8

9There is a pile of straw here.

 
10A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
11There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12The smell of ozone assails your nostrils. There is a pile of straw here.

Encounter: Halflings (8)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

14This area smells of rotting vegetation. There is a broken pole here.

Encounter: Acolytes (2)
Treasure: As per monster type.
15This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Treasure: 400sp.
 
16The air here is very hot. Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17This area has a stale, fetid smell. There are sticks scattered here.

18This area is very dusty.

 
19This area smells of rotting vegetation.

20This area has a stale, fetid smell. There are cracks in the floor here.

21The wall here is damp.

 
22A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23A slight breeze blows through this area.

Treasure: 100sp.
24

Encounter: Halflings (14)
Treasure: As per monster type.
 
25This area smells faintly of urine.

26

Trap: Poison gas: Save vs. Poison or die.
27There is a broken pole here.

 
28The air here is very hot. This area smells faintly of urine.

Encounter: Dwarves (6)
Treasure: As per monster type.
29

30This area has a pleasant, earthy smell. There is a trickle of water here.

 
31A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
32

33A gusting breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34There is a pile of rags here.

Treasure: 500sp, 40gp.
35This area is covered in cobwebs.

Treasure: 200sp.
36A slight downdraft blows through this area.

 
37A haze of dust hangs in the air.

Encounter: Halflings (11)
Treasure: None.
38

39There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40Your nostrils are overwhelmed by a sulphurous smell.

41

42A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43This area has a stale, fetid smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
44A strong wind blows through this area.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45

 
46Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
47A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Halflings (10)
Treasure: As per monster type.
48A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
49

Encounter: Acolytes (5)
Treasure: None.
50The air here smells of smoke. There is a small puddle of water here.

51A haze of dust hangs in the air. There is a broken pole here.

 
52This area has a pleasant, earthy smell.

53

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
54

Encounter: Acolytes (6)
Treasure: As per monster type.
 
55

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There is a broken sword blade here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
57

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
58A gusting breeze blows through this area. There are dry leaves and twigs scattered here.

59This area smells of rotting vegetation. There is a candle stub here.

Treasure: 100sp, 1 gems.
60There is a blunt javelin head here.

 
61There is a pile of straw here.

Encounter: Acolytes (4)
Treasure: None.
62A haze of smoke hangs in the air.

Treasure: 600sp, 10gp.
63There is a putrid smell coming from something nearby.

 
64There is a broken pole here.

Encounter: Gnomes (1)
Treasure: None.
65The smell of ozone assails your nostrils. A haze of dust hangs in the air. There is dried blood here.

Treasure: 600sp.
66A slight breeze blows through this area.

 
67A strong wind blows through this area.

68A slight breeze blows through this area.

Encounter: Wolves (7)
Treasure: As per monster type.
69A slight, damp breeze blows through this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
70This area is covered in cobwebs.

Encounter: Halflings (9)
Treasure: As per monster type.
71A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
72This area smells faintly of urine.

Treasure: 100sp.
 
73There is a salty, wet smell to this area. There is a large puddle of water here.

74There is a broken pole here.

Treasure: 200sp.
75There is a badly dented helmet here.

Encounter: Green Slimes (2)
Treasure: None.
 
76There is a trickle of water here.

77

78A strong wind blows through this area.

 
79

80The air here is very hot. There are bits of fur and hair scattered around here.

Encounter: Sprites (10)
Treasure: As per monster type.
81A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
82

Encounter: Gnomes (2)
Treasure: None.
83It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Lizards, Gecko (2)

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee