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| 1 | This area smells faintly of manure. Trap: Poison gas: Save vs. Poison or die. | 2 | The air here smells of smoke. There is a cracked flask here. | 3 | Encounter: Bandits (4) Treasure: None. |
| 4 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 5 | 6 | A slight breeze blows through this area. This area has a stale, fetid smell. Treasure: 600sp. | |
| 7 | This area has a stale, fetid smell. There is water dripping here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 8 | A cold air current blows through this area. Encounter: Killer Bees (8) Treasure: As per monster type. | 9 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. |
| 10 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 11 | A slight breeze blows through this area. There is a broken pole here. Treasure: 500sp. | 12 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. |
| 13 | The air here is very hot. This area smells faintly of manure. | 14 | There is a putrid smell coming from something nearby. | 15 | |
| 16 | There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 17 | The ceiling here is damp. Treasure: 500sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | A strong wind blows through this area. Treasure: 300sp. |
| 19 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (2) Treasure: As per monster type. | 21 | A slight, damp breeze blows through this area. There are sticks scattered here. Encounter: Lizards, Gecko (1) Treasure: None. |
| 22 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 23 | A slight, damp breeze blows through this area. There are cracks in the floor here. | 24 | This area has a stale, fetid smell. Encounter: Skeletons (7) Treasure: As per monster type. |
| 25 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 600sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 26 | This area smells faintly of manure. Encounter: Goblins (5) Treasure: None. | 27 | The wall here is damp. Encounter: Bandits (5) Treasure: As per monster type. |
| 28 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | A strong, moaning wind blows through this area. | 30 | |
| 31 | 32 | The air here smells of smoke. Treasure: 500sp, 40gp. | 33 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. Treasure: 600sp, 5 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 34 | Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 35 | The air here is very hot. Encounter: Acolytes (6) Treasure: None. | 36 | A slight updraft blows through this area. A haze of smoke hangs in the air. |
| 37 | A strong updraft blows through this area. There are cracks in the ceiling here. Encounter: Kobolds (10) Treasure: None. | 38 | There are several small stones here. Encounter: Dwarves (3) Treasure: As per monster type. | 39 | |
| 40 | A slight downdraft blows through this area. This area has a stale, fetid smell. | 41 | 42 | There is a pile of rags here. | |
| 43 | 44 | 45 | There is a badly dented helmet here. | ||
| 46 | It is foggy here, making it difficult to see. There are fungi growing here. Encounter: Traders (5) Treasure: As per monster type. | 47 | 48 | ||
| 49 | Encounter: Spiders, Crab (2) Treasure: As per monster type. | 50 | The smell of ozone assails your nostrils. | 51 | Encounter: Sprites (13) Treasure: None. |
| 52 | Encounter: Goblins (4) Treasure: None. | 53 | There is a splintered club here. | 54 | It is foggy here, making it difficult to see. The ceiling here is damp. |
| 55 | The hilt of a broken dagger is lying here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 56 | It is foggy here, making it difficult to see. There is a broken sword blade here. | 57 | The air here smells of smoke. |
| 58 | The air here is very cold. This area has a stale, fetid smell. | 59 | The air here is very hot. | 60 | The air here is very hot. Pottery shards are scattered here. Encounter: Green Slimes (2) Treasure: None. |
| 61 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 62 | This area smells faintly of urine. There are cracks in the ceiling here. | 63 | There is a badly dented helmet here. Encounter: Killer Bees (5) Treasure: As per monster type. |
| 64 | There is a pile of rags here. Encounter: Kobolds (13) Treasure: None. | 65 | There is dried blood here. Trap: Fog: Looks like poison gas, but harmless. | 66 | There is a pile of ashes here. Treasure: 400sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 67 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. | 68 | A haze of smoke hangs in the air. This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 69 | The air here is very cold. |
| 70 | This area has a stale, fetid smell. There is a corroded chain here. Encounter: Halflings (13) Treasure: As per monster type. | 71 | The air here is very hot. There is a pile of ashes here. Treasure: 500sp, 20gp. |