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| 1 | There is a mold growing here. | 2 | There is water dripping here. | 3 | There is water dripping here. Treasure: 200sp, 50gp. |
| 4 | The air here is very hot. A chlorine-like smell assails your nostrils. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 5 | A chlorine-like smell assails your nostrils. | 6 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | There is a pile of ashes here. | 8 | The air here is very hot. There is water dripping here. | 9 | Encounter: Skeletons (5) Treasure: As per monster type. |
| 10 | 11 | A strong updraft blows through this area. Encounter: Bandits (3) Treasure: As per monster type. | 12 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (1) Treasure: None. | |
| 13 | There is water dripping here. Encounter: Wolves (10) Treasure: As per monster type. | 14 | This area smells faintly of urine. Treasure: 300sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | |
| 16 | The air here is very hot. There is dried blood here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | This area has a pleasant, earthy smell. Encounter: Wolves (7) Treasure: None. | 18 | |
| 19 | There is water dripping here. | 20 | There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 21 | There is a salty, wet smell to this area. The wall here is damp. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 22 | Encounter: Dwarves (3) Treasure: As per monster type. | 23 | A haze of smoke hangs in the air. Treasure: 600sp, 10gp. Trap: Poison snake: 1 hit dice. | 24 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Lizards, Gecko (1) Treasure: None. |
| 25 | An acrid smell assails your nostrils. | 26 | A metallic smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 27 | Encounter: Sprites (12) Treasure: As per monster type. |
| 28 | A strong updraft blows through this area. There is a mold growing here. Encounter: Skeletons (8) Treasure: As per monster type. | 29 | A cold air current blows through this area. This area smells faintly of urine. | 30 | |
| 31 | Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (4) Treasure: None. | 32 | This area smells faintly of urine. There is a pick handle here. | 33 | There is water dripping here. Encounter: Wolves (7) Treasure: As per monster type. |
| 34 | Treasure: 500sp. | 35 | A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of dung here. | 36 | A slight breeze blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. There is a trickle of water here. Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 37 | There is a broken bottle here. Encounter: Acolytes (4) Treasure: None. | 38 | There is a putrid smell coming from something nearby. | 39 | The air here is very cold. A haze of smoke hangs in the air. Encounter: Shrews, Giant (10) Treasure: As per monster type. |
| 40 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | This area is very dusty. | 42 | The air here is very hot. This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 43 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. Trap: Fog: Looks like poison gas, but harmless. | 45 | The air here is very cold. There is a blunt javelin head here. |
| 46 | 47 | A slight, damp breeze blows through this area. Encounter: Sprites (8) Treasure: None. | 48 | A strong, moaning wind blows through this area. | |
| 49 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here. | 50 | Encounter: Sprites (11) Treasure: As per monster type. | 51 | The air here is very cold. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | There is a badly dented helmet here. Encounter: Kobolds (10) Treasure: None. | 53 | This area is very dusty. Encounter: Lizards, Gecko (3) Treasure: None. | 54 | There are several small stones here. |
| 55 | A strong wind blows through this area. There are wax drippings here. | 56 | A cold air current blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. | 57 | A gusting breeze blows through this area. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 58 | A slight downdraft blows through this area. Treasure: 300sp, 40gp. | 59 | 60 | A haze of smoke hangs in the air. There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 61 | This area has a pleasant, earthy smell. | 62 | Encounter: Spiders, Crab (3) Treasure: None. | 63 | This area smells of rotting vegetation. Encounter: Goblins (6) Treasure: As per monster type. |
| 64 | A strong downdraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 65 | A haze of smoke hangs in the air. | 66 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 67 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp. | 68 | The wall here is damp. Treasure: 100sp. | 69 | The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 70 | There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | Encounter: Goblins (4) Treasure: As per monster type. | 72 | There are cracks in the floor here. Treasure: 300sp, 60gp. Trap: Illusion of monsters: Snakes, Cobra (4) |
| 73 | Encounter: Bandits (7) Treasure: None. | 74 | A strong wind blows through this area. | 75 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Spiders, Crab (3) Treasure: As per monster type. |