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| 1 | A strong updraft blows through this area. There is a cracked flask here. Encounter: Skeletons (7) Treasure: None. | 2 | The air here is very cold. This area smells of rotting vegetation. There are rotting wood pieces here. Treasure: 600sp, 10gp. | 3 | The air here is very cold. This area smells faintly of urine. There are bits of fur and hair scattered around here. |
| 4 | 5 | 6 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Green Slimes (4) Treasure: None. | ||
| 7 | A cold air current blows through this area. There is a pile of ashes here. Encounter: Acolytes (4) Treasure: None. | 8 | A haze of smoke hangs in the air. | 9 | A slight, damp breeze blows through this area. |
| 10 | 11 | The smell of ozone assails your nostrils. This area is very dusty. | 12 | ||
| 13 | There is a pile of dung here. | 14 | This area smells of rotting vegetation. Guano covers this area. | 15 | This area is covered in cobwebs. Treasure: 100sp. |
| 16 | A cold air current blows through this area. The air here smells of smoke. | 17 | A slight downdraft blows through this area. Encounter: Halflings (12) Treasure: As per monster type. | 18 | This area smells faintly of urine. This area is very dusty. Encounter: Killer Bees (2) Treasure: None. |
| 19 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (10) Treasure: None. | 20 | Treasure: 500sp, 50gp. | 21 | The air here is very cold. A chlorine-like smell assails your nostrils. Guano covers this area. Encounter: Shrews, Giant (6) Treasure: As per monster type. |
| 22 | A cold air current blows through this area. There are fungi growing here. | 23 | The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 24 | This area has a pleasant, earthy smell. |
| 25 | A cold air current blows through this area. Encounter: Goblins (4) Treasure: None. | 26 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | 27 | Encounter: Acolytes (3) Treasure: As per monster type. |
| 28 | There are bones scattered here. Encounter: Dwarves (1) Treasure: As per monster type. | 29 | A cold air current blows through this area. Encounter: Shrews, Giant (6) Treasure: None. | 30 | A strong, gusting wind blows through this area. |
| 31 | The smell of ozone assails your nostrils. It is misty here. This area is covered in cobwebs. | 32 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. | 33 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 34 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are food scraps scattered here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | There is a torn leather boot here. | 36 | There is a cracked flask here. |
| 37 | There is a broken bottle here. | 38 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | 41 | A chlorine-like smell assails your nostrils. | 42 | Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. | |
| 43 | There is water dripping here. Treasure: 200sp, 60gp. | 44 | There is dried blood here. Treasure: 600sp. | 45 | There is a torn sack here. Encounter: Dwarves (2) Treasure: As per monster type. |
| 46 | A gusting breeze blows through this area. Treasure: 200sp. | 47 | 48 | This area smells faintly of urine. There is water dripping here. Treasure: 400sp. | |
| 49 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Treasure: 600sp, 3 gems. | 50 | Trap: Poison gas: Save vs. Poison or die. | 51 | This area smells faintly of manure. There are cracks in the floor here. |
| 52 | A haze of smoke hangs in the air. This area is very dusty. Encounter: Halflings (17) Treasure: None. | 53 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 54 | There are cracks in the floor here. |
| 55 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is dried blood here. Encounter: Kobolds (9) Treasure: As per monster type. | 56 | A metallic smell assails your nostrils. There is a slimy coating on the floor here. Encounter: Dwarves (5) Treasure: None. | 57 | A cold air current blows through this area. This area smells faintly of manure. There are food scraps scattered here. Encounter: Acolytes (2) Treasure: As per monster type. |
| 58 | Encounter: Dwarves (1) Treasure: As per monster type. | 59 | 60 | A metallic smell assails your nostrils. Encounter: Bandits (7) Treasure: As per monster type. | |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | There is a putrid smell coming from something nearby. Treasure: 600sp. Trap: Illusion of monsters: Sprites (11) | 63 | A strong, gusting wind blows through this area. Encounter: Gnomes (3) Treasure: As per monster type. |
| 64 | This area has a stale, fetid smell. There are rotting wood pieces here. | 65 | This area has a pleasant, earthy smell. | 66 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Sprites (11) Treasure: None. |
| 67 | 68 | There is a broken arrow here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 | ||
| 70 | 71 | Encounter: Bandits (6) Treasure: As per monster type. | 72 | A cold air current blows through this area. | |
| 73 | 74 | There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 75 | ||
| 76 | Treasure: 100sp. | 77 | This area has a stale, fetid smell. Encounter: Wolves (7) Treasure: As per monster type. | 78 | It is foggy here, making it difficult to see. There is a broken arrow here. Encounter: Wolves (10) Treasure: As per monster type. |