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| 1 | A slight, damp breeze blows through this area. | 2 | This area smells of rotting vegetation. | 3 | Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 4 | 5 | An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Stirges (5) Treasure: None. | 6 | The smell of ozone assails your nostrils. There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. | |
| 7 | A metallic smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 8 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. | 9 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby. There is a candle stub here. |
| 10 | Encounter: Gnomes (4) Treasure: None. | 11 | A haze of dust hangs in the air. There are cracks in the ceiling here. | 12 | An acrid smell assails your nostrils. |
| 13 | Encounter: Sprites (10) Treasure: As per monster type. | 14 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 15 | |
| 16 | The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see. | 17 | A strong updraft blows through this area. There is a splintered club here. | 18 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air. Encounter: Sprites (12) Treasure: As per monster type. |
| 19 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | There is a mold growing here. | 21 | A slight, damp breeze blows through this area. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 22 | This area has a pleasant, earthy smell. | 23 | A cold air current blows through this area. An acrid smell assails your nostrils. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 25 | There are dry leaves and twigs scattered here. | 26 | A strong wind blows through this area. Encounter: Sprites (10) Treasure: None. | 27 | Encounter: Goblins (2) Treasure: As per monster type. |
| 28 | An acrid smell assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 30 | It is foggy here, making it difficult to see. Treasure: 200sp, 4 jewelry. |
| 31 | A haze of smoke hangs in the air. | 32 | There is a pile of ashes here. | 33 | A strong, moaning wind blows through this area. Treasure: 300sp, 30gp, 2 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 34 | This area is covered in cobwebs. | 35 | 36 | The ceiling here is damp. Treasure: 600sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 37 | A strong wind blows through this area. | 38 | Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (8) Treasure: As per monster type. | 39 | The air here is very cold. This area has a pleasant, earthy smell. |
| 40 | This area is very dusty. | 41 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | The smell of ozone assails your nostrils. Encounter: Skeletons (8) Treasure: None. |
| 43 | The air here is very hot. | 44 | 45 | There is water dripping here. | |
| 46 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (4) Treasure: None. | 47 | There are scratches on the wall here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | The air here is very hot. There is water dripping here. |
| 49 | There is a pile of ashes here. | 50 | The air here is very hot. Encounter: Bandits (8) Treasure: As per monster type. | 51 | There is a torch stub here. Encounter: Acolytes (6) Treasure: As per monster type. |
| 52 | There is a torn leather boot here. Treasure: 400sp. | 53 | A slight breeze blows through this area. This area smells faintly of urine. There is a pile of ashes here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 54 | Treasure: 300sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | Treasure: 200sp. | 56 | A strong wind blows through this area. Encounter: Gnomes (4) Treasure: None. | 57 | This area smells of rotting vegetation. Treasure: 500sp. |
| 58 | This area has a pleasant, earthy smell. There is dried blood here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A slight, damp breeze blows through this area. This area is very dusty. Encounter: Halflings (13) Treasure: None. |