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| 1 | There is a slimy coating on the wall here. | 2 | There is a pile of straw here. Encounter: Spiders, Crab (1) Treasure: None. | 3 | Encounter: Bandits (2) Treasure: None. |
| 4 | 5 | The air here smells of smoke. The wall here is damp. Encounter: Beetles, Fire (7) Treasure: None. | 6 | Encounter: Bandits (3) Treasure: None. | |
| 7 | There is a blunt javelin head here. Encounter: Dwarves (5) Treasure: None. | 8 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Treasure: 400sp. | 9 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There is a corroded chain here. |
| 10 | A strong, gusting wind blows through this area. There is dried blood here. | 11 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 12 | |
| 13 | There is a blunt javelin head here. Encounter: Acolytes (8) Treasure: As per monster type. | 14 | Treasure: 100sp, 50gp. | 15 | Encounter: Dwarves (4) Treasure: None. |
| 16 | This area is covered in cobwebs. | 17 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Treasure: 100sp. | 18 | The air here is very hot. |
| 19 | This area is covered in cobwebs. Encounter: Snakes, Cobra (5) Treasure: None. | 20 | The wall here is damp. Encounter: Halflings (8) Treasure: None. | 21 | There is a bent copper coin lying here. Trap: Poison gas: Save vs. Poison or die. |
| 22 | There is a rusted spike here. | 23 | A haze of dust hangs in the air. There is a pile of ashes here. Encounter: Green Slimes (2) Treasure: None. | 24 | |
| 25 | It is foggy here, making it difficult to see. Treasure: 300sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 26 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. | 27 | |
| 28 | This area has a pleasant, earthy smell. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | There is a slimy coating on the floor here. Treasure: 300sp. | 30 | A haze of smoke hangs in the air. There are fungi growing here. |
| 31 | There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | It is foggy here, making it difficult to see. There are food scraps scattered here. | 33 | This area smells faintly of manure. This area is very dusty. |
| 34 | There is a corroded chain here. Encounter: Gnomes (1) Treasure: As per monster type. | 35 | There is a badly dented helmet here. | 36 | There is a mold growing here. |
| 37 | A slight, damp breeze blows through this area. Encounter: Acolytes (8) Treasure: None. | 38 | It is foggy here, making it difficult to see. There is a pile of dung here. | 39 | A cold air current blows through this area. It is misty here. There are cracks in the floor here. Treasure: 300sp. |
| 40 | It is foggy here, making it difficult to see. | 41 | A cold air current blows through this area. There is a mold growing here. | 42 | There is a slimy coating on the wall here. |
| 43 | This area is covered in cobwebs. | 44 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | Encounter: Beetles, Fire (2) Treasure: None. |
| 46 | There is a mold growing here. Encounter: Spiders, Crab (4) Treasure: None. | 47 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Killer Bees (2) Treasure: As per monster type. | 48 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 49 | The air here is very cold. | 50 | 51 | A haze of smoke hangs in the air. Encounter: Killer Bees (10) Treasure: As per monster type. | |
| 52 | The air here is very hot. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | This area smells faintly of manure. There is a broken sword blade here. Treasure: 300sp. | 54 | This area smells faintly of manure. The wall here is damp. Encounter: Dwarves (3) Treasure: None. |
| 55 | This area is covered in cobwebs. | 56 | There is a large puddle of water here. Encounter: Kobolds (9) Treasure: As per monster type. | 57 | Encounter: Wolves (8) Treasure: None. |
| 58 | 59 | The air here is very hot. | 60 | Encounter: Goblins (3) Treasure: None. | |
| 61 | A slight, damp breeze blows through this area. Encounter: Green Slimes (1) Treasure: None. | 62 | The air here is very cold. This area smells faintly of urine. There is a mold growing here. | 63 | The air here is very hot. There is a broken arrow here. Treasure: 100sp, 60gp, 4 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 64 | There are cracks in the ceiling here. | 65 | The air here is very cold. This area smells faintly of manure. | 66 | The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. There is a broken pole here. |
| 67 | 68 | There are rotting wood pieces here. | 69 | A slight, damp breeze blows through this area. There are wax drippings here. Encounter: Skeletons (7) Treasure: None. | |
| 70 | Treasure: 100sp, 30gp. | 71 | A cold air current blows through this area. It is foggy here, making it difficult to see. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. | 72 | There is a broken bottle here. Encounter: Skeletons (11) Treasure: None. |
| 73 | A slight downdraft blows through this area. Encounter: Stirges (2) Treasure: As per monster type. | 74 | There are cracks in the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 75 | This area smells faintly of urine. There are cracks in the floor here. |