User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Lonely Citadel of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
2

Encounter: Stirges (6)
Treasure: As per monster type.
3

Encounter: Shrews, Giant (9)
Treasure: None.
 
4This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

5A metallic smell assails your nostrils.

Treasure: 600sp.
6A slight, damp breeze blows through this area.

 
7There is dried blood here.

8A strong wind blows through this area. This area smells faintly of urine.

9A strong, gusting wind blows through this area. This area is covered in cobwebs.

 
10There is a rusted spike here.

Treasure: 200sp, 40gp, 2 gems, 4 jewelry.
11

12It is misty here. There is water dripping here.

Treasure: 200sp, 40gp.
 
13The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14

Encounter: Goblins (4)
Treasure: As per monster type.
15A cold air current blows through this area.

Treasure: 600sp.
 
16There are cracks in the wall here.

17

Encounter: Wolves (9)
Treasure: As per monster type.
18A metallic smell assails your nostrils.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
19A cold air current blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

20There is water dripping here.

21Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
22

Encounter: Green Slimes (2)
Treasure: As per monster type.
23

24

Encounter: Sprites (11)
Treasure: As per monster type.
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27There is a putrid smell coming from something nearby. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
28An acrid smell assails your nostrils.

29It is foggy here, making it difficult to see.

Encounter: Orcs (8)
Treasure: None.
30There is a pile of dung here.

 
31

32A metallic smell assails your nostrils.

33There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
 
34It is foggy here, making it difficult to see.

Treasure: 200sp.
35The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Orcs (5)
Treasure: As per monster type.
36There is a bent copper coin lying here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
37The air here is very cold. A haze of smoke hangs in the air.

38

Treasure: 300sp.
39The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a splintered club here.

 
40This area smells faintly of manure. There are bits of fur and hair scattered around here.

41A slight, damp breeze blows through this area. Guano covers this area.

Treasure: 300sp.
42

 
43The air here is very hot. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44This area has a stale, fetid smell.

45There is water dripping here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
46A cold air current blows through this area. There is a pile of rags here.

47

Encounter: Acolytes (1)
Treasure: As per monster type.
48A slight breeze blows through this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49This area smells of rotting vegetation.

50A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
51A slight breeze blows through this area.

 
52

53

Encounter: Sprites (13)
Treasure: As per monster type.
54

 
55A slight breeze blows through this area. A metallic smell assails your nostrils.

56Fog gathers and swirls on the floor, concealing it.

57This area smells of rotting vegetation.

 
58This area smells of rotting vegetation. The wall here is damp.

Encounter: Orcs (7)
Treasure: None.
59This area has a stale, fetid smell. It is foggy here, making it difficult to see.

60This area is very dusty.

 
61Teeth and fangs are scattered here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
62This area smells faintly of manure.

Encounter: Halflings (10)
Treasure: None.
63It is foggy here, making it difficult to see.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
64

65A slight breeze blows through this area.

66

 
67A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

68This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Dwarves (4)
Treasure: As per monster type.
69This area smells of rotting vegetation.

Encounter: Kobolds (9)
Treasure: None.
 
70

71It is foggy here, making it difficult to see. There are wax drippings here.

Encounter: Acolytes (4)
Treasure: None.
72A gusting breeze blows through this area.

 
73There are cracks in the wall here.

74It is foggy here, making it difficult to see. There is a pile of dung here.

75There is a torn sack here.

 
76This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
77There are rotting wood pieces here.

78A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (5)
Treasure: None.
 
79There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Encounter: Orcs (4)
Treasure: As per monster type.
80A strong, moaning wind blows through this area. The air here smells of smoke.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee