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The Malevolent Dungeons of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

2A strong wind blows through this area. There are sticks scattered here.

Encounter: Sprites (13)
Treasure: None.
3A strong wind blows through this area.

 
4The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Orcs (4)
Treasure: None.
5A cold air current blows through this area. An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
6The air here is very cold. This area is very dusty.

 
7There are bones scattered here.

8There is a salty, wet smell to this area.

Encounter: Kobolds (10)
Treasure: None.
9The air here is very hot. This area is very dusty.

 
10

Trap: Poison gas: Save vs. Poison or die.
11

Trap: Poison gas: Save vs. Poison or die.
12There is dried blood here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. Pottery shards are scattered here.

Encounter: Stirges (10)
Treasure: None.
14This area has a pleasant, earthy smell.

15The air here is very hot. There is a large puddle of water here.

 
16The air here is very hot. There are cracks in the wall here.

Encounter: Kobolds (8)
Treasure: As per monster type.
17The air here is very hot. There is water dripping here.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18This area has a stale, fetid smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
19A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
20There is a large puddle of water here.

Treasure: 600sp, 30gp.
21A slight, damp breeze blows through this area.

 
22

23A strong wind blows through this area.

24The smell of ozone assails your nostrils. Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25A strong, moaning wind blows through this area. The wall here is damp.

Encounter: Orcs (5)
Treasure: None.
26

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
27It is foggy here, making it difficult to see. There are sticks scattered here.

Treasure: 600sp.
Trap: Illusion of monsters: Traders (1)
 
28

29A metallic smell assails your nostrils. There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 500sp.
 
31There is a putrid smell coming from something nearby.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33This area smells of rotting vegetation. There is water dripping here.

 
34

35This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36

Treasure: 100sp, 20gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37This area smells of rotting vegetation.

38A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
39This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a pick handle here.

Encounter: Goblins (6)
Treasure: None.
 
40A strong, moaning wind blows through this area.

41There are cracks in the wall here.

42A strong downdraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

Encounter: Bandits (8)
Treasure: None.
 
43The air here is very hot. There is a slimy coating on the ceiling here.

44A metallic smell assails your nostrils.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45There is a slimy coating on the wall here.

 
46A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 200sp, 1 gems.
Trap: Illusion of monsters: Shrews, Giant (3)
47A metallic smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
48The smell of ozone assails your nostrils.

Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
49The air here is very cold.

50

51A strong, moaning wind blows through this area.

 
52This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
53Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (3)
Treasure: None.
54This area smells faintly of manure. It is foggy here, making it difficult to see.

 
55The air here is very hot. There are bones scattered here.

56The air here is very hot. There is a trickle of water here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
57This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (2)
Treasure: None.
 
58

59Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60This area smells of rotting vegetation.

 
61A slight breeze blows through this area. There is a rusted spike here.

Encounter: Sprites (9)
Treasure: None.
62The air here smells of smoke. Teeth and fangs are scattered here.

63A haze of smoke hangs in the air.

Encounter: Shrews, Giant (9)
Treasure: None.
 
64There is a pick handle here.

65It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee