This is an old revision of the document!
(This tool is a little broken with the new site template. Sorry!)
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | Treasure: 400sp, 50gp, 3 gems. Trap: Poison needle: Save vs. Poison or die. | 2 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | 3 | The air here is very hot. There is water dripping here. Encounter: Kobolds (6) Treasure: None. |
| 4 | Treasure: 600sp. | 5 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 6 | The air here is very hot. |
| 7 | There is a putrid smell coming from something nearby. There is a cracked flask here. | 8 | A gusting breeze blows through this area. Encounter: Orcs (5) Treasure: As per monster type. | 9 | This area has a stale, fetid smell. Trap: Fog: Looks like poison gas, but harmless. |
| 10 | 11 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | An acrid smell assails your nostrils. Encounter: Bandits (5) Treasure: As per monster type. | |
| 13 | It is foggy here, making it difficult to see. There is a cracked hammer head here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | The air here is very hot. The smell of ozone assails your nostrils. | 15 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 16 | This area has a pleasant, earthy smell. The ceiling here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | 18 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | |
| 19 | The air here is very hot. There are bones scattered here. Encounter: Gnomes (4) Treasure: As per monster type. | 20 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 21 | There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | There are fungi growing here. | 23 | A gusting breeze blows through this area. | 24 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. |
| 25 | This area is covered in cobwebs. | 26 | There are sticks scattered here. Encounter: Sprites (13) Treasure: As per monster type. | 27 | There is a badly dented helmet here. Trap: Poison gas: Save vs. Poison or die. |
| 28 | A strong, gusting wind blows through this area. Treasure: 200sp. | 29 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | 30 | A cold air current blows through this area. This area is covered in cobwebs. Encounter: Skeletons (7) Treasure: None. |
| 31 | This area is covered in cobwebs. Treasure: 400sp. | 32 | A strong wind blows through this area. Encounter: Bandits (4) Treasure: None. | 33 | A cold air current blows through this area. It is foggy here, making it difficult to see. Encounter: Spiders, Crab (3) Treasure: None. |
| 34 | A cold air current blows through this area. Encounter: Orcs (5) Treasure: As per monster type. | 35 | It is foggy here, making it difficult to see. There is a torn sack here. Encounter: Lizards, Gecko (1) Treasure: None. | 36 | A haze of dust hangs in the air. There is a broken arrow here. |
| 37 | 38 | The air here is very hot. There is a mold growing here. Encounter: Acolytes (5) Treasure: None. | 39 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | |
| 40 | There is a salty, wet smell to this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | This area has a pleasant, earthy smell. | 42 | A cold air current blows through this area. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 43 | Treasure: 400sp, 40gp. | 44 | This area smells faintly of urine. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | There is a bent copper coin lying here. Encounter: Snakes, Cobra (6) Treasure: None. |
| 46 | 47 | There is a pile of dung here. | 48 | There is a large puddle of water here. Treasure: 200sp. | |
| 49 | Encounter: Acolytes (5) Treasure: As per monster type. | 50 | There are cracks in the ceiling here. Encounter: Lizards, Gecko (1) Treasure: None. | 51 | This area smells faintly of manure. There is a mold growing here. |
| 52 | There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | There are wax drippings here. | 54 | This area is covered in cobwebs. Encounter: Beetles, Fire (7) Treasure: As per monster type. |
| 55 | The air here is very cold. This area has a stale, fetid smell. Treasure: 200sp, 40gp. | 56 | The air here is very hot. Encounter: Gnomes (5) Treasure: None. | 57 | |
| 58 | Treasure: 200sp. | 59 | This area has a pleasant, earthy smell. Encounter: Skeletons (4) Treasure: As per monster type. | 60 | A strong wind blows through this area. There are rotting wood pieces here. |
| 61 | A slight updraft blows through this area. | 62 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | The smell of ozone assails your nostrils. There are fungi growing here. Treasure: 200sp, 40gp. Trap: Illusion of monsters: Halflings (12) |
| 64 | A slight, damp breeze blows through this area. There are cracks in the floor here. Treasure: 300sp, 2 jewelry. | 65 | The air here is very cold. This area has a pleasant, earthy smell. There is a bent copper coin lying here. | 66 | Encounter: Beetles, Fire (4) Treasure: None. |
| 67 | It is foggy here, making it difficult to see. | 68 | This area has a pleasant, earthy smell. It is misty here. Encounter: Orcs (3) Treasure: As per monster type. | 69 | It is foggy here, making it difficult to see. |
| 70 | The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | A strong, moaning wind blows through this area. Encounter: Sprites (11) Treasure: None. | 72 | This area smells faintly of urine. There is a slimy coating on the floor here. Trap: Poison gas: Save vs. Poison or die. |
| 73 | This area is covered in cobwebs. | 74 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. | 75 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Skeletons (11) Treasure: None. |
| 76 | Encounter: Kobolds (6) Treasure: As per monster type. | 77 | Encounter: Orcs (4) Treasure: None. | 78 | |
| 79 | A slight breeze blows through this area. There is a large puddle of water here. |