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| 1 | This area is covered in cobwebs. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 2 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Halflings (11) Treasure: None. | 3 | This area has a pleasant, earthy smell. |
| 4 | There is a putrid smell coming from something nearby. This area is very dusty. Encounter: Sprites (6) Treasure: As per monster type. | 5 | There is a putrid smell coming from something nearby. There is a corroded chain here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | This area is covered in cobwebs. |
| 7 | It is foggy here, making it difficult to see. There is a large puddle of water here. Encounter: Shrews, Giant (2) Treasure: None. | 8 | There is a badly dented helmet here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 9 | There are sticks scattered here. Treasure: 100sp. |
| 10 | A strong, moaning wind blows through this area. This area is very dusty. | 11 | The air here is very hot. This area has a stale, fetid smell. | 12 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. |
| 13 | There is a torn sack here. | 14 | Encounter: Orcs (5) Treasure: None. | 15 | A haze of dust hangs in the air. There are rotting wood pieces here. |
| 16 | The wall here is damp. | 17 | There is water dripping here. | 18 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. |
| 19 | A strong, moaning wind blows through this area. There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. | 20 | 21 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Bandits (5) Treasure: As per monster type. | |
| 22 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | A cold air current blows through this area. This area smells of rotting vegetation. Encounter: Dwarves (4) Treasure: None. | 24 | The air here smells of smoke. There is water dripping here. Encounter: Sprites (12) Treasure: As per monster type. |
| 25 | 26 | It is foggy here, making it difficult to see. | 27 | The air here smells of smoke. | |
| 28 | There is a broken arrow here. Treasure: 400sp, 4 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 | Encounter: Orcs (5) Treasure: None. | 30 | This area has a stale, fetid smell. |
| 31 | This area is covered in cobwebs. | 32 | 33 | The air here smells of smoke. There is water dripping here. | |
| 34 | Encounter: Kobolds (9) Treasure: None. | 35 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are fungi growing here. | 36 | There are bones scattered here. Encounter: Wolves (6) Treasure: As per monster type. |
| 37 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 38 | 39 | The air here is very cold. A chlorine-like smell assails your nostrils. Encounter: Sprites (16) Treasure: None. | |
| 40 | This area smells faintly of urine. A haze of smoke hangs in the air. There are sticks scattered here. | 41 | There is a putrid smell coming from something nearby. | 42 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | The air here is very hot. | 44 | This area has a pleasant, earthy smell. There is a small puddle of water here. | 45 | |
| 46 | There is a pile of ashes here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 47 | It is foggy here, making it difficult to see. There is a pick handle here. | 48 | The ceiling here is damp. |
| 49 | A cold air current blows through this area. It is foggy here, making it difficult to see. | 50 | Encounter: Sprites (16) Treasure: None. | 51 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. |
| 52 | The air here is very hot. There is a cracked hammer head here. | 53 | 54 | A strong, moaning wind blows through this area. There are rotting wood pieces here. | |
| 55 | The air here is very cold. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 56 | A strong, moaning wind blows through this area. | 57 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. |
| 58 | There are cracks in the ceiling here. Trap: Fog: Looks like poison gas, but harmless. | 59 | A cold air current blows through this area. This area smells faintly of manure. There is a broken pole here. Encounter: Traders (2) Treasure: None. | 60 | There is a slimy coating on the ceiling here. |
| 61 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | There is a trickle of water here. Encounter: Acolytes (5) Treasure: None. | 63 | This area smells faintly of manure. There is a broken pole here. Encounter: Shrews, Giant (6) Treasure: None. |
| 64 | This area smells faintly of manure. There is a torn sack here. Encounter: Halflings (8) Treasure: As per monster type. | 65 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. Encounter: Sprites (14) Treasure: None. | 66 | |
| 67 | There is a putrid smell coming from something nearby. There is a torch stub here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 68 | This area smells faintly of manure. | 69 | It is foggy here, making it difficult to see. There is a badly dented helmet here. Treasure: 200sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 70 | Encounter: Skeletons (8) Treasure: As per monster type. | 71 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here. | 72 | There is a pick handle here. |
| 73 | There are several small stones here. Encounter: Traders (5) Treasure: None. | 74 | The air here is very hot. | 75 | Encounter: Dwarves (5) Treasure: None. |
| 76 | It is foggy here, making it difficult to see. There is a slimy coating on the floor here. Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 77 | A slight, damp breeze blows through this area. There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 78 | Treasure: 200sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 79 | A slight downdraft blows through this area. This area smells faintly of manure. There is water dripping here. | 80 | Encounter: Bandits (4) Treasure: As per monster type. | 81 | Encounter: Killer Bees (1) Treasure: As per monster type. |
| 82 | The air here is very hot. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 83 | Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 84 | There is a small puddle of water here. Encounter: Acolytes (6) Treasure: None. |
| 85 | A cold air current blows through this area. | 86 | This area smells faintly of manure. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (2) Treasure: None. | 87 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (8) Treasure: None. |