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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There are cracks in the floor here.

2

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3There is a mold growing here.

Treasure: 200sp, 6 gems.
 
4Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (5)
Treasure: None.
5This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
6

Encounter: Shrews, Giant (6)
Treasure: None.
 
7It is foggy here, making it difficult to see.

Encounter: Acolytes (5)
Treasure: None.
8A cold air current blows through this area. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
9Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
10A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (13)
Treasure: None.
11

12This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
13A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

14The air here is very hot. There are cracks in the floor here.

Encounter: Lizards, Gecko (3)
Treasure: None.
15

Treasure: 200sp.
 
16

17

18Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
19This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

20

Encounter: Snakes, Cobra (1)
Treasure: None.
21

Encounter: Killer Bees (1)
Treasure: None.
 
22

23There is a bent copper coin lying here.

Encounter: Goblins (2)
Treasure: As per monster type.
24There are wax drippings here.

 
25There are fungi growing here.

Encounter: Skeletons (6)
Treasure: As per monster type.
26

27A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
28

29There is a corroded chain here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
30There is a bent copper coin lying here.

 
31

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
32It is foggy here, making it difficult to see. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
33The air here smells of smoke.

 
34There is a bent and rusted iron bar here.

Encounter: Orcs (5)
Treasure: As per monster type.
35

Encounter: Halflings (9)
Treasure: None.
36This area smells of rotting vegetation. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Acolytes (6)
Treasure: As per monster type.
38Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39This area smells of rotting vegetation.

 
40

Encounter: Dwarves (3)
Treasure: As per monster type.
41

Encounter: Traders (2)
Treasure: As per monster type.
42

 
43A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
44A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

45

 
46

Treasure: 300sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47There is a slimy coating on the ceiling here.

48

Encounter: Bandits (6)
Treasure: As per monster type.
 
49A cold air current blows through this area.

50This area has a pleasant, earthy smell. There is a torn sack here.

51A strong, moaning wind blows through this area. The air here smells of smoke. Guano covers this area.

 
52

Treasure: 200sp, 10gp.
53There is a putrid smell coming from something nearby. There is a pile of straw here.

Encounter: Gnomes (5)
Treasure: None.
54A strong updraft blows through this area.

Treasure: 300sp.
 
55Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Encounter: Acolytes (3)
Treasure: As per monster type.
56

Encounter: Beetles, Fire (7)
Treasure: None.
57A slight breeze blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
58A strong, moaning wind blows through this area.

59

60The air here is very hot. The hilt of a broken dagger is lying here.

Treasure: 600sp, 40gp.
 
61Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Encounter: Killer Bees (3)
Treasure: None.
62There is a slimy coating on the wall here.

63There is a putrid smell coming from something nearby.

 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65The air here smells of smoke. It is misty here. There is a corroded chain here.

Encounter: Killer Bees (4)
Treasure: None.
66Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
67It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 100sp.
68A strong updraft blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
69There is a blunt javelin head here.

 
70There is a small puddle of water here.

71The air here is very cold. There are scratches on the wall here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
72

 
73A cold air current blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

74

75There are several small stones here.

 
76This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (1)
Treasure: None.
77This area smells faintly of manure. There is water dripping here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
78A haze of smoke hangs in the air. There is a candle stub here.

 
79There is a bent and rusted iron bar here.

80A metallic smell assails your nostrils. There is water dripping here.

81The air here is very cold. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
82A slight, damp breeze blows through this area.

83The air here is very cold. There are wax drippings here.

Treasure: 100sp, 10gp, 1 gems.
84A cold air current blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
85An acrid smell assails your nostrils. This area is covered in cobwebs.

86There are cracks in the wall here.

87It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Treasure: 400sp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf