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| 1 | There is water dripping here. Encounter: Goblins (2) Treasure: None. | 2 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | This area has a pleasant, earthy smell. Encounter: Dwarves (6) Treasure: As per monster type. |
| 4 | A strong wind blows through this area. | 5 | Encounter: Green Slimes (4) Treasure: As per monster type. | 6 | The air here is very hot. This area smells faintly of manure. Treasure: 500sp, 40gp. |
| 7 | A metallic smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | A slight, damp breeze blows through this area. | 9 | Encounter: Orcs (4) Treasure: None. |
| 10 | A cold air current blows through this area. Treasure: 600sp. | 11 | A slight, damp breeze blows through this area. Teeth and fangs are scattered here. Treasure: 400sp, 40gp. | 12 | There is water dripping here. |
| 13 | It is misty here. There is a mold growing here. Encounter: Killer Bees (6) Treasure: None. | 14 | A strong updraft blows through this area. A metallic smell assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | A strong, gusting wind blows through this area. Encounter: Kobolds (10) Treasure: As per monster type. |
| 16 | A strong downdraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is water dripping here. | 17 | This area has a stale, fetid smell. There is a mold growing here. Encounter: Killer Bees (2) Treasure: None. | 18 | Treasure: 500sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 19 | A gusting breeze blows through this area. Encounter: Beetles, Fire (3) Treasure: None. | 20 | There is a trickle of water here. | 21 | A slight breeze blows through this area. |
| 22 | This area is covered in cobwebs. Encounter: Beetles, Fire (6) Treasure: None. | 23 | Encounter: Killer Bees (4) Treasure: None. | 24 | A cold air current blows through this area. Teeth and fangs are scattered here. |
| 25 | A cold air current blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | There is a blunt javelin head here. Encounter: Wolves (10) Treasure: As per monster type. | 27 | A strong, gusting wind blows through this area. Encounter: Killer Bees (8) Treasure: As per monster type. |
| 28 | This area has a pleasant, earthy smell. Treasure: 100sp, 50gp. | 29 | Encounter: Wolves (7) Treasure: None. | 30 | A slight, damp breeze blows through this area. There is a pile of rags here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 31 | A strong wind blows through this area. The smell of ozone assails your nostrils. Encounter: Shrews, Giant (2) Treasure: None. | 32 | There is a mold growing here. | 33 | Encounter: Killer Bees (2) Treasure: None. |
| 34 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 35 | The air here is very hot. There are cracks in the ceiling here. | 36 | An acrid smell assails your nostrils. Encounter: Kobolds (13) Treasure: As per monster type. |
| 37 | This area has a pleasant, earthy smell. There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 39 | The air here is very hot. There is a mold growing here. |
| 40 | This area smells faintly of manure. A haze of smoke hangs in the air. Teeth and fangs are scattered here. | 41 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a slimy coating on the ceiling here. Encounter: Shrews, Giant (7) Treasure: None. | 42 | |
| 43 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. Treasure: 500sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | The smell of ozone assails your nostrils. Encounter: Acolytes (7) Treasure: As per monster type. | 45 | Encounter: Dwarves (6) Treasure: None. |
| 46 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. | 47 | This area smells of rotting vegetation. | 48 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 49 | A slight breeze blows through this area. The ceiling here is damp. | 50 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 51 | There is a slimy coating on the floor here. Treasure: 600sp. |
| 52 | A slight updraft blows through this area. There are cracks in the ceiling here. | 53 | There is a trickle of water here. | 54 | Encounter: Gnomes (1) Treasure: As per monster type. |
| 55 | Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (3) Treasure: As per monster type. | 56 | A strong, moaning wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 57 | |
| 58 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here. | 59 | A slight, damp breeze blows through this area. This area is covered in cobwebs. | 60 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. | 62 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. | 63 | There is a blunt javelin head here. |
| 64 | Encounter: Stirges (4) Treasure: None. | 65 | There is water dripping here. Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | Encounter: Goblins (6) Treasure: None. |
| 67 | Encounter: Gnomes (3) Treasure: As per monster type. | 68 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. | 69 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty. |
| 70 | The wall here is damp. Treasure: 400sp. | 71 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | The air here smells of smoke. There is water dripping here. |
| 73 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 74 | The air here is very hot. There is a trickle of water here. Treasure: 300sp, 20gp. | 75 | |
| 76 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 77 | 78 | Encounter: Shrews, Giant (6) Treasure: As per monster type. | |
| 79 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |