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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. This area is very dusty.

2This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Goblins (5)
Treasure: None.
3The air here smells of smoke. This area is covered in cobwebs.

Treasure: 500sp.
 
4The air here smells of smoke.

5There is a blunt javelin head here.

Encounter: Kobolds (5)
Treasure: None.
6

 
7The air here is very hot. There is a mold growing here.

8A metallic smell assails your nostrils.

9This area is covered in cobwebs.

 
10An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
11A strong, moaning wind blows through this area. Guano covers this area.

12A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
13

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

Treasure: 400sp, 60gp.
15Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
17The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

18

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
19A metallic smell assails your nostrils. There is a candle stub here.

20Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
21There is a small puddle of water here.

 
22This area smells faintly of urine. There are several small stones here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25A slight downdraft blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (3)
Treasure: None.
26The air here is very hot. This area smells faintly of urine.

Encounter: Gnomes (5)
Treasure: None.
27A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28This area has a pleasant, earthy smell.

Treasure: 200sp.
29This area smells faintly of urine. There is a torch stub here.

Encounter: Halflings (12)
Treasure: As per monster type.
30There is a putrid smell coming from something nearby. There is a mold growing here.

 
31There is a slimy coating on the wall here.

32There is a putrid smell coming from something nearby.

Encounter: Dwarves (3)
Treasure: None.
33This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

 
34The air here is very hot. There is a broken pole here.

Encounter: Skeletons (11)
Treasure: None.
35A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Dwarves (1)
Treasure: As per monster type.
36There is a small puddle of water here.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Gnomes (3)
39The air here is very hot.

 
40A strong, moaning wind blows through this area.

41The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
42It is misty here. There is a bent copper coin lying here.

Trap: Poison gas: Save vs. Poison or die.
 
43There are dry leaves and twigs scattered here.

44The air here is very cold.

Treasure: 100sp, 40gp.
45

 
46There is water dripping here.

Treasure: 100sp, 30gp.
47

48There is a badly dented helmet here.

 
49

Encounter: Stirges (4)
Treasure: As per monster type.
50An acrid smell assails your nostrils.

Encounter: Goblins (5)
Treasure: None.
51The ceiling here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
52

53

54The air here is very hot. There are cracks in the ceiling here.

 
55This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
56There is a trickle of water here.

57This area has a stale, fetid smell. There is a torn sack here.

 
58A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Goblins (5)
Treasure: None.
59Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Encounter: Dwarves (3)
Treasure: As per monster type.
60A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61The air here is very cold. This area smells of rotting vegetation. There are wax drippings here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
62A strong, gusting wind blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
63

Encounter: Gnomes (2)
Treasure: None.
 
64The wall here is damp.

65There is a mold growing here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
66

Encounter: Sprites (15)
Treasure: None.
 
67The air here is very hot. The air here smells of smoke. There is a cracked flask here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
68

Trap: Poison gas: Save vs. Poison or die.
69It is foggy here, making it difficult to see.

 
70A cold air current blows through this area. The remnants of a rope are here, rotten.

Encounter: Shrews, Giant (1)
Treasure: None.
71This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

72The air here is very hot. The air here smells of smoke. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Wolves (12)
Treasure: As per monster type.
 
73The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

74

Encounter: Stirges (2)
Treasure: None.
75The wall here is damp.

 
76

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf