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| 1 | It is misty here. There are rotting wood pieces here. | 2 | A strong wind blows through this area. An acrid smell assails your nostrils. There is a large puddle of water here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 3 | The ceiling here is damp. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 4 | This area is covered in cobwebs. | 5 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 6 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Guano covers this area. |
| 7 | This area smells of rotting vegetation. This area is covered in cobwebs. | 8 | 9 | ||
| 10 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: None. | 11 | This area smells faintly of urine. There is a mold growing here. | 12 | There is a torn sack here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 13 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 14 | 15 | This area is very dusty. Treasure: 300sp, 1 magic item. | |
| 16 | The air here smells of smoke. There is a torn sack here. Encounter: Acolytes (3) Treasure: None. | 17 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | |
| 19 | Treasure: 600sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | The air here is very cold. There is a badly dented helmet here. | 21 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a badly dented helmet here. Trap: Fog: Looks like poison gas, but harmless. |
| 22 | A slight breeze blows through this area. This area smells faintly of urine. Encounter: Wolves (7) Treasure: None. | 23 | There is a candle stub here. Encounter: Halflings (13) Treasure: As per monster type. | 24 | |
| 25 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | There is a pile of dung here. Encounter: Skeletons (7) Treasure: As per monster type. | 27 | The air here is very cold. A chlorine-like smell assails your nostrils. This area is covered in cobwebs. |
| 28 | The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see. | 29 | A cold air current blows through this area. There are wax drippings here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | Trap: Poison gas: Save vs. Poison or die. |
| 31 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 32 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 33 | Trap: Fog: Looks like poison gas, but harmless. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 35 | There are fungi growing here. Treasure: 200sp, 60gp. | 36 | The air here is very cold. |
| 37 | A cold air current blows through this area. There are dry leaves and twigs scattered here. Treasure: 300sp. | 38 | The air here is very cold. There is a pile of dung here. | 39 | A metallic smell assails your nostrils. There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here. Pottery shards are scattered here. | 41 | The remnants of a rope are here, rotten. | 42 | This area smells faintly of manure. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 43 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (5) Treasure: As per monster type. | 44 | A slight, damp breeze blows through this area. Encounter: Dwarves (4) Treasure: None. | 45 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 46 | This area has a stale, fetid smell. This area is very dusty. | 47 | Treasure: 100sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 48 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 49 | A strong downdraft blows through this area. This area smells faintly of manure. | 50 | The air here is very hot. There is a splintered club here. | 51 | A haze of smoke hangs in the air. Encounter: Stirges (4) Treasure: As per monster type. |
| 52 | Treasure: 100sp, 20gp. | 53 | The air here is very cold. | 54 | A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pile of ashes here. |
| 55 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. Encounter: Orcs (5) Treasure: As per monster type. | 56 | The air here is very hot. It is foggy here, making it difficult to see. There is a pile of rags here. Encounter: Beetles, Fire (4) Treasure: None. | 57 | The air here is very hot. There are several small stones here. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | 59 | This area has a stale, fetid smell. | 60 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a torch stub here. | |
| 61 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 62 | Treasure: 600sp, 10gp. | 63 | A gusting breeze blows through this area. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 64 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here. | 65 | This area is covered in cobwebs. Encounter: Goblins (3) Treasure: None. | 66 | Encounter: Goblins (4) Treasure: None. |