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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Tower of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There are rotting wood pieces here.

2

3A cold air current blows through this area. There are sticks scattered here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
4There is a cracked flask here.

Encounter: Goblins (4)
Treasure: As per monster type.
5The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (11)
Treasure: As per monster type.
6Guano covers this area.

 
7This area has a stale, fetid smell. There are rotting wood pieces here.

8

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9It is foggy here, making it difficult to see.

 
10

11Fog gathers and swirls on the floor, concealing it.

12

 
13Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

14This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (5)
Treasure: None.
15A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
16The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. The ceiling here is damp.

17This area smells faintly of manure. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
18This area has a pleasant, earthy smell.

 
19A gusting breeze blows through this area. There is water dripping here.

Treasure: 100sp.
20

Trap: Fog: Looks like poison gas, but harmless.
21There is a salty, wet smell to this area. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
22This area has a stale, fetid smell.

Treasure: 200sp.
23Guano covers this area.

Encounter: Goblins (5)
Treasure: None.
24This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Stirges (2)
Treasure: None.
 
25

Encounter: Kobolds (6)
Treasure: None.
26A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

27It is foggy here, making it difficult to see. There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28This area smells faintly of manure.

29A cold air current blows through this area.

30

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
31This area has a stale, fetid smell. There are wax drippings here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
32The air here smells of smoke.

33The air here is very cold. This area is very dusty.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
34The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Encounter: Goblins (5)
Treasure: As per monster type.
35A slight, damp breeze blows through this area.

36A slight, damp breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37The air here is very hot.

Encounter: Wolves (5)
Treasure: None.
38Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (8)
Treasure: None.
39The ceiling here is damp.

 
40

Encounter: Halflings (14)
Treasure: None.
41It is misty here.

Treasure: 300sp, 6 jewelry.
Trap: Poison needle: Save vs. Poison or die.
42A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

 
43

Treasure: 300sp, 1 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44

45

 
46

47

48

 
49A strong wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: None.
50There are rotting wood pieces here.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Acolytes (7)
51

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52The air here is very hot. There is a large puddle of water here.

53This area smells of rotting vegetation. A haze of smoke hangs in the air.

54

 
55Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
56A haze of smoke hangs in the air. There is a torn leather boot here.

Treasure: 200sp, 10gp.
57

 
58There is a salty, wet smell to this area. Pottery shards are scattered here.

Encounter: Beetles, Fire (4)
Treasure: None.
59A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

60A cold air current blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
61A strong, moaning wind blows through this area. There is dried blood here.

62A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

63

Treasure: 400sp, 20gp.
 
64There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65The air here smells of smoke.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66This area smells of rotting vegetation.

Encounter: Orcs (3)
Treasure: As per monster type.
 
67The air here is very cold.

68A metallic smell assails your nostrils.

Treasure: 500sp, 40gp.
69There is a pile of straw here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
70

71

Encounter: Traders (1)
Treasure: None.
72This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Stirges (4)
Treasure: As per monster type.
74This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Spiders, Crab (2)
Treasure: None.
75A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
76

77The air here is very hot.

Encounter: Killer Bees (2)
Treasure: None.
78

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79The air here is very hot. It is foggy here, making it difficult to see. There is a trickle of water here.

80This area smells faintly of manure.

81A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
82

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf