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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Pits of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (8)
Treasure: As per monster type.
2

Encounter: Kobolds (11)
Treasure: None.
3

Encounter: Green Slimes (3)
Treasure: None.
 
4There are bones scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
5A metallic smell assails your nostrils.

6The air here is very cold.

Encounter: Spiders, Crab (1)
Treasure: None.
 
7This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a broken bottle here.

Encounter: Traders (1)
Treasure: None.
8

Trap: 10' Pit: 1d6 points of damage if you fall in.
9It is foggy here, making it difficult to see.

 
10Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (8)
Treasure: None.
11There is a putrid smell coming from something nearby.

Encounter: Skeletons (11)
Treasure: None.
12There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Treasure: 600sp.
Trap: Illusion of monsters: Goblins (6)
 
13Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14

15There is a splintered club here.

 
16The air here is very hot. The air here smells of smoke.

17It is foggy here, making it difficult to see. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18The air here smells of smoke. There is a pile of dung here.

 
19

Encounter: Beetles, Fire (7)
Treasure: None.
20There is a mold growing here.

Encounter: Goblins (6)
Treasure: None.
21There is a salty, wet smell to this area.

 
22This area smells of rotting vegetation. The wall here is damp.

23This area has a pleasant, earthy smell.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24This area has a stale, fetid smell. This area is very dusty.

 
25The air here is very hot. There is a broken pole here.

26The smell of ozone assails your nostrils. This area is covered in cobwebs.

27A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

Treasure: 500sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
28

29

30This area is very dusty.

Treasure: 600sp, 30gp.
 
31

Treasure: 200sp.
32A chlorine-like smell assails your nostrils. There are fungi growing here.

33It is foggy here, making it difficult to see. There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34It is foggy here, making it difficult to see. There is a pile of ashes here.

35It is foggy here, making it difficult to see. This area is covered in cobwebs.

36Your nostrils are overwhelmed by a sulphurous smell.

 
37A cold air current blows through this area. There is a slimy coating on the ceiling here.

Treasure: 500sp, 40gp, 6 gems.
38A slight updraft blows through this area. An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (5)
Treasure: None.
39A metallic smell assails your nostrils. It is misty here.

 
40A strong, moaning wind blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it.

42The air here smells of smoke. There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43

44This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45This area smells faintly of urine. Guano covers this area.

 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area smells faintly of manure.

Encounter: Orcs (7)
Treasure: As per monster type.
48The air here is very cold. There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
 
49There is water dripping here.

Treasure: 400sp, 40gp.
50A cold air current blows through this area. There are sticks scattered here.

Treasure: 100sp.
51

Encounter: Goblins (5)
Treasure: None.
 
52A gusting breeze blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: None.
53A metallic smell assails your nostrils.

54

Treasure: 200sp.
 
55This area is covered in rubble and dirt.

Encounter: Acolytes (1)
Treasure: None.
56A strong updraft blows through this area.

57

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58

59A slight breeze blows through this area. There is a mold growing here.

60

Encounter: Skeletons (11)
Treasure: None.
 
61It is foggy here, making it difficult to see.

62A metallic smell assails your nostrils.

63A slight breeze blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
64There are cracks in the wall here.

65This area is covered in cobwebs.

66

 
67This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
68The air here is very hot. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69There is a small puddle of water here.

Encounter: Wolves (4)
Treasure: None.
 
70This area is very dusty.

71

72Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Traders (6)
Treasure: As per monster type.
 
73This area smells of rotting vegetation.

Treasure: 300sp.
Trap: Illusion of monsters: Acolytes (8)
74

75The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

 
76

Treasure: 200sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf