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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Catacombs of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2

Treasure: 300sp, 40gp.
3A strong wind blows through this area. Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4A slight breeze blows through this area.

5A slight updraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Stirges (1)
Treasure: None.
6A slight breeze blows through this area. There are cracks in the floor here.

 
7This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Kobolds (10)
Treasure: As per monster type.
8

Encounter: Halflings (11)
Treasure: None.
9A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
10There is a blunt javelin head here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
11The air here is very hot.

Treasure: 500sp.
12There is a pile of ashes here.

Treasure: 400sp, 10gp.
 
13Fog gathers and swirls on the floor, concealing it.

14This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 200sp.
15Your nostrils are overwhelmed by a sulphurous smell.

 
16A strong, gusting wind blows through this area.

17A slight breeze blows through this area.

Encounter: Stirges (9)
Treasure: None.
18An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
 
19

Encounter: Skeletons (9)
Treasure: None.
20An acrid smell assails your nostrils.

Encounter: Sprites (10)
Treasure: None.
21This area is covered in rubble and dirt.

 
22

Encounter: Sprites (4)
Treasure: None.
23This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 200sp, 50gp.
24Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (5)
Treasure: As per monster type.
 
25A slight breeze blows through this area. There is a salty, wet smell to this area. The hilt of a broken dagger is lying here.

26The air here is very hot. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27

Treasure: 100sp, 30gp.
 
28A strong, moaning wind blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
29There are rotting wood pieces here.

30The air here is very hot. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Orcs (5)
Treasure: As per monster type.
 
31There is a slimy coating on the floor here.

Encounter: Orcs (7)
Treasure: As per monster type.
32A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Green Slimes (3)
Treasure: None.
33

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
34Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Bandits (3)
Treasure: As per monster type.
35

36There is a mold growing here.

 
37

Encounter: Goblins (4)
Treasure: As per monster type.
38

Encounter: Stirges (4)
Treasure: None.
39The air here smells of smoke. This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: None.
 
40There is a splintered club here.

41Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Treasure: 500sp, 1 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42

Encounter: Kobolds (11)
Treasure: As per monster type.
 
43There are cracks in the floor here.

44A strong wind blows through this area. There is a splintered club here.

Treasure: 100sp, 60gp.
45There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
46The hilt of a broken dagger is lying here.

47There is a salty, wet smell to this area.

Encounter: Skeletons (6)
Treasure: None.
48A cold air current blows through this area.

 
49The air here is very cold. There is a mold growing here.

Encounter: Wolves (8)
Treasure: As per monster type.
50A slight breeze blows through this area.

51There are dry leaves and twigs scattered here.

 
52This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: As per monster type.
53The air here is very cold. Fog gathers and swirls on the floor, concealing it.

54The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (12)
Treasure: As per monster type.
 
55This area smells of rotting vegetation. There are several small stones here.

Treasure: 600sp.
56This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Encounter: Gnomes (6)
Treasure: As per monster type.
57

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58This area smells faintly of urine. It is foggy here, making it difficult to see. There are rotting wood pieces here.

59A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

 
61A cold air current blows through this area. There are wax drippings here.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf