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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Fortress of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

2There are cracks in the floor here.

3Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
 
4There is water dripping here.

Encounter: Goblins (7)
Treasure: As per monster type.
5This area smells of rotting vegetation.

Encounter: Acolytes (4)
Treasure: None.
6This area is very dusty.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
7

Encounter: Snakes, Cobra (4)
Treasure: None.
8A cold air current blows through this area. The air here smells of smoke.

Encounter: Skeletons (7)
Treasure: As per monster type.
9There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10This area is covered in cobwebs.

11

Encounter: Acolytes (2)
Treasure: None.
12This area smells faintly of manure. There are rotting wood pieces here.

 
13

14A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15This area smells of rotting vegetation.

 
16There are cracks in the ceiling here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
17This area smells of rotting vegetation. There is a trickle of water here.

Treasure: 300sp.
Trap: Illusion of monsters: Shrews, Giant (9)
18

 
19There are dry leaves and twigs scattered here.

20

21There is a pile of ashes here.

 
22A cold air current blows through this area. There is a salty, wet smell to this area. There are bones scattered here.

23This area smells faintly of manure. There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
24A cold air current blows through this area.

Encounter: Sprites (6)
Treasure: As per monster type.
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26There is a putrid smell coming from something nearby.

27A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A slight updraft blows through this area. There is dried blood here.

29

Encounter: Sprites (11)
Treasure: None.
30A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
31There is a pile of ashes here.

Encounter: Halflings (15)
Treasure: As per monster type.
32A metallic smell assails your nostrils. Pottery shards are scattered here.

Encounter: Bandits (8)
Treasure: As per monster type.
33There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34

35A metallic smell assails your nostrils. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
36This area smells faintly of urine.

 
37The air here smells of smoke. There is a pile of rags here.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38This area smells of rotting vegetation.

39There is water dripping here.

Encounter: Bandits (8)
Treasure: None.
 
40This area smells faintly of manure. There is a blunt javelin head here.

41Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: None.
42A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

 
43This area has a pleasant, earthy smell.

44A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: None.
45There is a large puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
46The air here is very cold. There is a pile of dung here.

47A strong, moaning wind blows through this area.

Encounter: Bandits (6)
Treasure: As per monster type.
48A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: None.
 
49There are dry leaves and twigs scattered here.

Encounter: Traders (4)
Treasure: As per monster type.
50There is a pile of dung here.

Encounter: Kobolds (10)
Treasure: As per monster type.
51This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
53There is a mold growing here.

54

 
55Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56

57

 
58A strong, moaning wind blows through this area. There is a torch stub here.

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Dwarves (2)
59Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (4)
Treasure: None.
60A slight downdraft blows through this area.

Encounter: Skeletons (5)
Treasure: None.
 
61

Encounter: Halflings (12)
Treasure: As per monster type.
62Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 30gp.
63This area is covered in cobwebs.

 
64

Encounter: Wolves (10)
Treasure: As per monster type.
65A slight updraft blows through this area. There is a pile of ashes here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
66A strong updraft blows through this area. This area is covered in cobwebs.

Treasure: 200sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
67A cold air current blows through this area. This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68A strong downdraft blows through this area. Guano covers this area.

Treasure: 400sp, 30gp.
69Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (9)
Treasure: None.
 
70

Treasure: 500sp, 50gp, 1 jewelry.
Trap: Poison needle: Save vs. Poison or die.
71There is a badly dented helmet here.

72A strong, moaning wind blows through this area. There are rotting wood pieces here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf