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| 1 | Treasure: 200sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 | A haze of smoke hangs in the air. | 3 | Encounter: Halflings (8) Treasure: None. |
| 4 | A strong wind blows through this area. There is a pile of ashes here. Encounter: Stirges (5) Treasure: As per monster type. | 5 | Treasure: 300sp, 40gp. | 6 | There is a pile of ashes here. |
| 7 | It is foggy here, making it difficult to see. There are rotting wood pieces here. | 8 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (3) Treasure: None. | 9 | A slight breeze blows through this area. This area smells faintly of urine. There is a broken arrow here. Treasure: 600sp. |
| 10 | A metallic smell assails your nostrils. There is a broken bottle here. | 11 | The smell of ozone assails your nostrils. Encounter: Sprites (9) Treasure: As per monster type. | 12 | There is a pile of straw here. Encounter: Spiders, Crab (1) Treasure: None. |
| 13 | This area has a pleasant, earthy smell. Encounter: Traders (1) Treasure: None. | 14 | A slight breeze blows through this area. There is a broken bottle here. | 15 | |
| 16 | The air here is very hot. There is a pick handle here. Encounter: Shrews, Giant (1) Treasure: None. | 17 | There is water dripping here. | 18 | |
| 19 | This area is covered in cobwebs. Treasure: 500sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 20 | 21 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Spiders, Crab (1) Treasure: None. | |
| 22 | Treasure: 600sp, 50gp. | 23 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Encounter: Killer Bees (2) Treasure: As per monster type. | 24 | A slight updraft blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here. Encounter: Goblins (7) Treasure: None. |
| 25 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 26 | There is a mold growing here. Encounter: Acolytes (7) Treasure: None. | 27 | There are scratches on the wall here. Encounter: Orcs (6) Treasure: None. |
| 28 | A cold air current blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | This area smells of rotting vegetation. | 30 | There is a putrid smell coming from something nearby. Treasure: 500sp. |
| 31 | There is a mold growing here. Treasure: 300sp. | 32 | There is a salty, wet smell to this area. There is a broken pole here. Encounter: Killer Bees (7) Treasure: None. | 33 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | There is a pile of rags here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 35 | This area smells faintly of manure. There is a mold growing here. Treasure: 300sp, 40gp. | 36 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. |
| 37 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Gnomes (1) Treasure: As per monster type. | 38 | Encounter: Goblins (7) Treasure: As per monster type. | 39 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 600sp, 50gp. |
| 40 | The wall here is damp. | 41 | There are wax drippings here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 42 | The smell of ozone assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. |
| 43 | This area has a pleasant, earthy smell. There is a cracked hammer head here. | 44 | A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here. Treasure: 600sp, 10gp. | 45 | This area is covered in cobwebs. |
| 46 | This area smells faintly of urine. There is a bent and rusted iron bar here. Treasure: 300sp. | 47 | The air here is very hot. | 48 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | 50 | Trap: Fog: Looks like poison gas, but harmless. | 51 | There is a torn sack here. | |
| 52 | The air here is very cold. There is a rusted spike here. | 53 | A gusting breeze blows through this area. This area has a stale, fetid smell. It is misty here. Encounter: Stirges (9) Treasure: None. | 54 | There is a cracked flask here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 55 | This area smells faintly of urine. There are cracks in the wall here. | 56 | There is a salty, wet smell to this area. Encounter: Dwarves (2) Treasure: None. | 57 | The wall here is damp. |
| 58 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 59 | There is a putrid smell coming from something nearby. Encounter: Wolves (8) Treasure: As per monster type. | 60 | |
| 61 | 62 | A cold air current blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 63 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Kobolds (9) Treasure: As per monster type. | |
| 64 | A strong updraft blows through this area. There are bones scattered here. Encounter: Orcs (5) Treasure: None. | 65 | There is a large puddle of water here. | 66 | A strong wind blows through this area. There is water dripping here. Encounter: Killer Bees (10) Treasure: None. |
| 67 | A cold air current blows through this area. This area is covered in cobwebs. | 68 | The air here is very hot. Treasure: 300sp. | 69 | A strong downdraft blows through this area. |
| 70 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 71 | Treasure: 500sp, 10gp. |