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| 1 | Encounter: Beetles, Fire (6) Treasure: None. | 2 | It is foggy here, making it difficult to see. | 3 | This area has a pleasant, earthy smell. This area is very dusty. |
| 4 | It is foggy here, making it difficult to see. There are bones scattered here. Treasure: 400sp. | 5 | A cold air current blows through this area. There are cracks in the ceiling here. Treasure: 600sp. | 6 | The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 8 | This area is covered in cobwebs. | 9 | There is dried blood here. Encounter: Halflings (8) Treasure: As per monster type. |
| 10 | This area smells faintly of urine. | 11 | A slight breeze blows through this area. | 12 | There is a torch stub here. |
| 13 | A haze of dust hangs in the air. There is a splintered club here. | 14 | A slight downdraft blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs. | 15 | |
| 16 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. Treasure: 600sp, 10gp. | 18 | A strong wind blows through this area. There is a splintered club here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 19 | The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the ceiling here. Encounter: Beetles, Fire (1) Treasure: None. | 20 | It is foggy here, making it difficult to see. Encounter: Kobolds (10) Treasure: None. | 21 | A haze of smoke hangs in the air. There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 22 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | A strong, moaning wind blows through this area. The ceiling here is damp. Encounter: Bandits (5) Treasure: As per monster type. | 24 | There is a broken pole here. |
| 25 | There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | There is a broken arrow here. | 27 | Trap: Poison gas: Save vs. Poison or die. |
| 28 | A slight downdraft blows through this area. There is a blunt javelin head here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | The air here smells of smoke. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | Encounter: Acolytes (1) Treasure: None. |
| 31 | The air here is very cold. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. | 32 | 33 | A haze of smoke hangs in the air. | |
| 34 | There is a salty, wet smell to this area. There are bones scattered here. | 35 | This area smells faintly of urine. | 36 | |
| 37 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Encounter: Dwarves (5) Treasure: As per monster type. | 38 | There is a torn sack here. Encounter: Skeletons (7) Treasure: As per monster type. | 39 | There is water dripping here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 40 | A slight breeze blows through this area. There are food scraps scattered here. Encounter: Lizards, Gecko (1) Treasure: None. | 41 | A slight, damp breeze blows through this area. There are fungi growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 | This area has a pleasant, earthy smell. There is a trickle of water here. Encounter: Gnomes (3) Treasure: As per monster type. |
| 43 | A chlorine-like smell assails your nostrils. | 44 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. | 45 | A slight downdraft blows through this area. This area smells faintly of urine. There are bones scattered here. Encounter: Shrews, Giant (2) Treasure: None. |
| 46 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 47 | The air here is very cold. This area has a stale, fetid smell. Encounter: Skeletons (8) Treasure: As per monster type. | 48 | A chlorine-like smell assails your nostrils. Treasure: 300sp. |
| 49 | There are several small stones here. Encounter: Skeletons (9) Treasure: As per monster type. | 50 | A slight, damp breeze blows through this area. | 51 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 52 | Encounter: Kobolds (10) Treasure: As per monster type. | 53 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. | 54 | There are cracks in the wall here. |
| 55 | The smell of ozone assails your nostrils. There is a pile of ashes here. Encounter: Goblins (8) Treasure: None. | 56 | A strong wind blows through this area. This area smells faintly of urine. There are cracks in the floor here. | 57 | This area smells faintly of urine. Encounter: Skeletons (7) Treasure: As per monster type. |
| 58 | A strong, gusting wind blows through this area. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | Encounter: Acolytes (1) Treasure: None. | 60 | There is water dripping here. |
| 61 | This area has a stale, fetid smell. There are fungi growing here. | 62 | Encounter: Traders (1) Treasure: As per monster type. | 63 | Teeth and fangs are scattered here. Encounter: Halflings (9) Treasure: None. |
| 64 | A haze of smoke hangs in the air. Treasure: 400sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 65 | A cold air current blows through this area. There are food scraps scattered here. | 66 | |
| 67 | A strong wind blows through this area. This area is very dusty. Encounter: Acolytes (5) Treasure: As per monster type. | 68 | This area has a pleasant, earthy smell. | 69 | There is a putrid smell coming from something nearby. Treasure: 400sp. |
| 70 | There is water dripping here. Encounter: Acolytes (4) Treasure: None. |