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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Halls of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

2This area smells faintly of manure.

3

 
4

5

Treasure: 200sp, 30gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6The air here is very hot. There is a blunt javelin head here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
7A cold air current blows through this area. This area has a pleasant, earthy smell. It is misty here. There is a pile of dung here.

8A slight, damp breeze blows through this area. There are fungi growing here.

Encounter: Traders (1)
Treasure: None.
9This area smells faintly of manure. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
 
10There is a bent and rusted iron bar here.

11

Encounter: Green Slimes (4)
Treasure: As per monster type.
12

Trap: Fog: Looks like poison gas, but harmless.
 
13A slight breeze blows through this area. This area is covered in cobwebs.

14There is a small puddle of water here.

15The wall here is damp.

 
16This area has a pleasant, earthy smell.

17There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18The air here is very hot. This area smells faintly of manure.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
19There is a small puddle of water here.

Encounter: Halflings (9)
Treasure: As per monster type.
20

Encounter: Traders (5)
Treasure: None.
21An acrid smell assails your nostrils. There is a torch stub here.

 
22A slight, damp breeze blows through this area.

Encounter: Stirges (6)
Treasure: As per monster type.
23A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24There is a slimy coating on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25

26A slight, damp breeze blows through this area. There are scratches on the wall here.

Encounter: Beetles, Fire (3)
Treasure: None.
27A gusting breeze blows through this area. A haze of dust hangs in the air.

 
28This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
29The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

30

Encounter: Green Slimes (1)
Treasure: None.
 
31A strong wind blows through this area. There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32There is a pile of ashes here.

33There is a broken arrow here.

Treasure: 200sp, 3 gems.
 
34A slight breeze blows through this area.

35Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
37A metallic smell assails your nostrils.

Treasure: 500sp.
38There are food scraps scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
39

Treasure: 600sp, 50gp.
 
40This area is covered in cobwebs.

41The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42There are dry leaves and twigs scattered here.

Encounter: Traders (3)
Treasure: None.
 
43The air here is very hot.

Treasure: 400sp.
44A strong updraft blows through this area. This area has a stale, fetid smell.

45The air here is very hot.

Treasure: 600sp, 40gp, 6 gems.
 
46This area has a pleasant, earthy smell.

47A strong updraft blows through this area. There is a broken arrow here.

Treasure: 600sp, 1 magic item.
Trap: Illusion of monsters: Shrews, Giant (6)
48A metallic smell assails your nostrils.

 
49The air here is very cold. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
50A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51There is a small puddle of water here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
52Teeth and fangs are scattered here.

Encounter: Killer Bees (4)
Treasure: None.
53This area has a pleasant, earthy smell.

Encounter: Green Slimes (1)
Treasure: As per monster type.
54The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs.

 
55Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Bandits (3)
Treasure: None.
56The air here is very hot. An acrid smell assails your nostrils. It is misty here. There is a torn sack here.

57There is a corroded chain here.

 
58There is a badly dented helmet here.

Encounter: Skeletons (8)
Treasure: None.
59A strong, moaning wind blows through this area. This area has a stale, fetid smell.

60A strong wind blows through this area.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61An acrid smell assails your nostrils. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
62There are cracks in the wall here.

63

 
64This area is covered in rubble and dirt.

65The wall here is damp.

Encounter: Wolves (7)
Treasure: None.
66

Encounter: Sprites (9)
Treasure: As per monster type.
 
67The air here is very cold. There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

68

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf