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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Isle of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
3There is water dripping here.

 
4A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5This area has a stale, fetid smell.

6A strong, moaning wind blows through this area.

 
7

8There is a badly dented helmet here.

Encounter: Sprites (12)
Treasure: As per monster type.
9There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
10There is water dripping here.

11This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
12

Encounter: Skeletons (6)
Treasure: None.
 
13This area smells faintly of urine.

Encounter: Bandits (5)
Treasure: As per monster type.
14There are bones scattered here.

Encounter: Green Slimes (3)
Treasure: None.
15There is a broken sword blade here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
16A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17There are cracks in the floor here.

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
18A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
19

Encounter: Sprites (11)
Treasure: None.
20This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Skeletons (7)
Treasure: None.
21The wall here is damp.

 
22There are rotting wood pieces here.

23A cold air current blows through this area. This area is covered in cobwebs.

24A strong, moaning wind blows through this area. This area has a stale, fetid smell.

 
25The smell of ozone assails your nostrils. There are cracks in the floor here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
26A strong, gusting wind blows through this area.

27

Treasure: 400sp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
 
28A strong updraft blows through this area. This area has a pleasant, earthy smell.

29There are dry leaves and twigs scattered here.

30This area is covered in cobwebs.

 
31It is foggy here, making it difficult to see.

32This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
33There is a torn sack here.

Treasure: 600sp.
 
34This area has a pleasant, earthy smell. There is a pile of dung here.

35The air here is very cold. There is a broken pole here.

36A strong, moaning wind blows through this area.

Encounter: Killer Bees (4)
Treasure: None.
 
37It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39

Treasure: 600sp, 50gp.
 
40The air here is very hot.

Encounter: Beetles, Fire (5)
Treasure: None.
41

Trap: Fog: Looks like poison gas, but harmless.
42This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
43There is a pile of straw here.

Encounter: Sprites (3)
Treasure: None.
44The air here is very hot. There is a large puddle of water here.

45There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
46

Treasure: 400sp.
47

Encounter: Kobolds (6)
Treasure: As per monster type.
48

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
49There are cracks in the floor here.

Encounter: Killer Bees (4)
Treasure: None.
50A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Spiders, Crab (3)
Treasure: None.
51It is foggy here, making it difficult to see.

 
52Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (2)
Treasure: As per monster type.
53

Encounter: Killer Bees (3)
Treasure: As per monster type.
54A slight breeze blows through this area. The smell of ozone assails your nostrils.

 
55Your nostrils are overwhelmed by a sulphurous smell.

56This area smells faintly of manure. There is a cracked flask here.

57

 
58Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
59There are dry leaves and twigs scattered here.

Encounter: Kobolds (10)
Treasure: As per monster type.
60The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
61This area smells faintly of manure. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (1)
Treasure: None.
62The air here smells of smoke. There is a pile of rags here.

Treasure: 400sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf