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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is misty here. There are rotting wood pieces here.

2A strong wind blows through this area. An acrid smell assails your nostrils. There is a large puddle of water here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
3The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
4This area is covered in cobwebs.

5A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

6A slight breeze blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

 
7This area smells of rotting vegetation. This area is covered in cobwebs.

8

9

 
10There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: None.
11This area smells faintly of urine. There is a mold growing here.

12There is a torn sack here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
13There is a salty, wet smell to this area. This area is covered in cobwebs.

14

15This area is very dusty.

Treasure: 300sp, 1 magic item.
 
16The air here smells of smoke. There is a torn sack here.

Encounter: Acolytes (3)
Treasure: None.
17There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18

 
19

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20The air here is very cold. There is a badly dented helmet here.

21A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a badly dented helmet here.

Trap: Fog: Looks like poison gas, but harmless.
 
22A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Wolves (7)
Treasure: None.
23There is a candle stub here.

Encounter: Halflings (13)
Treasure: As per monster type.
24

 
25This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26There is a pile of dung here.

Encounter: Skeletons (7)
Treasure: As per monster type.
27The air here is very cold. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

 
28The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see.

29A cold air current blows through this area. There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

Trap: Poison gas: Save vs. Poison or die.
 
31The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

32This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
33

Trap: Fog: Looks like poison gas, but harmless.
 
34Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
35There are fungi growing here.

Treasure: 200sp, 60gp.
36The air here is very cold.

 
37A cold air current blows through this area. There are dry leaves and twigs scattered here.

Treasure: 300sp.
38The air here is very cold. There is a pile of dung here.

39A metallic smell assails your nostrils. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40Your nostrils are overwhelmed by a sulphurous smell. It is misty here. Pottery shards are scattered here.

41The remnants of a rope are here, rotten.

42This area smells faintly of manure.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (5)
Treasure: As per monster type.
44A slight, damp breeze blows through this area.

Encounter: Dwarves (4)
Treasure: None.
45This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
46This area has a stale, fetid smell. This area is very dusty.

47

Treasure: 100sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
48A strong wind blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49A strong downdraft blows through this area. This area smells faintly of manure.

50The air here is very hot. There is a splintered club here.

51A haze of smoke hangs in the air.

Encounter: Stirges (4)
Treasure: As per monster type.
 
52

Treasure: 100sp, 20gp.
53The air here is very cold.

54A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pile of ashes here.

 
55This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Encounter: Orcs (5)
Treasure: As per monster type.
56The air here is very hot. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Beetles, Fire (4)
Treasure: None.
57The air here is very hot. There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
 
58

59This area has a stale, fetid smell.

60A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

 
61A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

62

Treasure: 600sp, 10gp.
63A gusting breeze blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

65This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: None.
66

Encounter: Goblins (4)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf