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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient City of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
3This area is covered in cobwebs.

 
4There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
5A strong wind blows through this area.

6

 
7

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
9The air here is very hot. This area has a pleasant, earthy smell.

 
10This area smells faintly of manure. A haze of dust hangs in the air. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11A haze of smoke hangs in the air. There are sticks scattered here.

Encounter: Halflings (10)
Treasure: As per monster type.
12The air here smells of smoke.

 
13A cold air current blows through this area. A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14There is a putrid smell coming from something nearby.

Encounter: Bandits (5)
Treasure: None.
15A cold air current blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Wolves (3)
Treasure: As per monster type.
 
16A strong wind blows through this area. There is water dripping here.

17

18

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19A strong wind blows through this area. The air here smells of smoke.

Treasure: 300sp, 20gp.
20

21

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Skeletons (6)
Treasure: None.
23A slight, damp breeze blows through this area. There is a large puddle of water here.

24There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25This area has a pleasant, earthy smell.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26The air here is very hot.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
27There are scratches on the wall here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
28A strong, moaning wind blows through this area.

29This area is very dusty.

Encounter: Green Slimes (1)
Treasure: None.
30The air here is very cold. This area has a pleasant, earthy smell. There are scratches on the wall here.

Treasure: 100sp.
Trap: Illusion of monsters: Snakes, Cobra (5)
 
31A slight breeze blows through this area.

Treasure: 200sp.
32A slight breeze blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
33The air here smells of smoke.

Treasure: 600sp, 60gp, 1 gems.
 
34There is a slimy coating on the floor here.

35There is a candle stub here.

36There is a trickle of water here.

Encounter: Orcs (2)
Treasure: None.
 
37This area smells of rotting vegetation.

Encounter: Snakes, Cobra (6)
Treasure: None.
38This area has a stale, fetid smell. There is a pile of dung here.

39This area is covered in cobwebs.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40There is a large puddle of water here.

Treasure: 100sp.
41The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Killer Bees (5)
Treasure: As per monster type.
42This area is very dusty.

 
43

44

45

 
46The air here is very hot.

Encounter: Stirges (1)
Treasure: None.
47This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

48

 
49This area smells faintly of urine. There is a small puddle of water here.

50This area smells faintly of manure.

Encounter: Bandits (8)
Treasure: As per monster type.
51Fog gathers and swirls on the floor, concealing it.

 
52

Encounter: Goblins (6)
Treasure: None.
53This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54It is misty here.

 
55This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
56There are cracks in the ceiling here.

Encounter: Kobolds (10)
Treasure: None.
57A strong downdraft blows through this area.

Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (1)
 
58This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

59A strong downdraft blows through this area. The remnants of a rope are here, rotten.

60The smell of ozone assails your nostrils.

 
61

62

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
63

 
64A strong downdraft blows through this area.

Treasure: 200sp.
65The air here is very hot. There are wax drippings here.

Encounter: Spiders, Crab (3)
Treasure: None.
66A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Shrews, Giant (3)
Treasure: None.
 
67This area smells of rotting vegetation. A haze of smoke hangs in the air. There are several small stones here.

68There is a torn leather boot here.

Treasure: 600sp, 40gp.
69

 
70

71

72

 
73

74

75A slight updraft blows through this area. The air here smells of smoke. There is a broken bottle here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
76A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Bandits (5)
Treasure: As per monster type.
77There is a trickle of water here.

Treasure: 200sp, 50gp.
Trap: Poison snake: 1 hit dice.
78

Encounter: Halflings (12)
Treasure: None.
 
79A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a torn leather boot here.

80There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
81A strong, moaning wind blows through this area.

Encounter: Stirges (9)
Treasure: As per monster type.
 
82Your nostrils are overwhelmed by a sulphurous smell.

83This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Illusion of monsters: Shrews, Giant (2)

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf