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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Abyss of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2The smell of ozone assails your nostrils. There is a bent and rusted iron bar here.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
4There are cracks in the wall here.

5A metallic smell assails your nostrils. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
6There is a pile of straw here.

 
7This area has a stale, fetid smell. This area is covered in cobwebs.

8A strong wind blows through this area.

9A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10

11A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: As per monster type.
12

 
13A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a broken arrow here.

Treasure: 400sp.
14A slight breeze blows through this area. There is a putrid smell coming from something nearby. There are several small stones here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
15A slight breeze blows through this area. There are cracks in the floor here.

 
16This area has a stale, fetid smell. There is water dripping here.

Treasure: 200sp.
17A cold air current blows through this area.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
18A gusting breeze blows through this area.

 
19A slight downdraft blows through this area.

20A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (1)
Treasure: As per monster type.
21This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

 
22There is a candle stub here.

23A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a blunt javelin head here.

Encounter: Traders (8)
Treasure: None.
24There is a blunt javelin head here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
25There is a small puddle of water here.

26The air here is very hot. There are rotting wood pieces here.

Encounter: Stirges (5)
Treasure: As per monster type.
27There is a mold growing here.

Encounter: Halflings (14)
Treasure: As per monster type.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29There are cracks in the floor here.

Encounter: Skeletons (4)
Treasure: None.
30A gusting breeze blows through this area. This area is very dusty.

 
31This area is covered in cobwebs.

32Fog gathers and swirls on the floor, concealing it. The wall here is damp.

33This area has a stale, fetid smell.

 
34It is misty here.

35This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

36Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Goblins (5)
Treasure: None.
 
37A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (15)
Treasure: As per monster type.
38A haze of dust hangs in the air.

39There is a putrid smell coming from something nearby. This area is very dusty.

 
40Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 60gp.
41

42This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: None.
 
43The air here is very cold. There is a torch stub here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
44This area is very dusty.

Treasure: 400sp, 20gp.
45There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46A strong wind blows through this area.

Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice.
47A slight breeze blows through this area. This area has a stale, fetid smell. There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
48There is a pile of ashes here.

Treasure: 400sp.
 
49The wall here is damp.

50A slight breeze blows through this area.

51

Encounter: Kobolds (7)
Treasure: None.
 
52The air here is very cold. This area has a pleasant, earthy smell.

53

Encounter: Killer Bees (9)
Treasure: None.
54A cold air current blows through this area. There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
55There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There is a putrid smell coming from something nearby.

57There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
58A slight, damp breeze blows through this area. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
59

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
60

Treasure: 600sp, 30gp.
 
61The air here is very cold. This area smells faintly of manure. There is a pile of dung here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
62A haze of smoke hangs in the air. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Gnomes (1)
Treasure: None.
 
64A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Halflings (11)
Treasure: As per monster type.
65A slight breeze blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

66

Trap: Poison gas: Save vs. Poison or die.
 
67Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 50gp, 3 gems.
68

Trap: Poison gas: Save vs. Poison or die.
69A cold air current blows through this area. This area smells faintly of urine. There are bones scattered here.

Treasure: 300sp, 60gp.
 
70The air here smells of smoke. There is a bent and rusted iron bar here.

Encounter: Killer Bees (4)
Treasure: None.
71

72There are cracks in the floor here.

 
73This area has a stale, fetid smell.

74The wall here is damp.

75There are food scraps scattered here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf