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| 1 | There is a putrid smell coming from something nearby. | 2 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Orcs (6) Treasure: As per monster type. | 3 | A metallic smell assails your nostrils. Encounter: Snakes, Cobra (2) Treasure: None. |
| 4 | Treasure: 200sp. | 5 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | Guano covers this area. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 7 | The air here is very hot. This area smells faintly of manure. Encounter: Gnomes (5) Treasure: As per monster type. | 8 | There are food scraps scattered here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 9 | The wall here is damp. Treasure: 200sp. |
| 10 | The air here smells of smoke. | 11 | The air here is very hot. A haze of dust hangs in the air. There is a slimy coating on the floor here. | 12 | This area has a pleasant, earthy smell. There is a pile of straw here. |
| 13 | The wall here is damp. | 14 | The air here is very hot. The smell of ozone assails your nostrils. This area is very dusty. | 15 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (8) Treasure: As per monster type. |
| 16 | Encounter: Orcs (5) Treasure: None. | 17 | The air here is very hot. There is a slimy coating on the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | There is a putrid smell coming from something nearby. Treasure: 100sp. Trap: Illusion of monsters: Halflings (14) |
| 19 | There is dried blood here. | 20 | Encounter: Kobolds (11) Treasure: None. | 21 | It is foggy here, making it difficult to see. Treasure: 500sp. |
| 22 | There is a putrid smell coming from something nearby. There is a mold growing here. | 23 | A cold air current blows through this area. This area smells faintly of urine. It is misty here. This area is covered in cobwebs. Encounter: Wolves (11) Treasure: None. | 24 | A metallic smell assails your nostrils. This area is very dusty. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. |
| 25 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 26 | Treasure: 500sp, 30gp. | 27 | A strong, gusting wind blows through this area. This area is very dusty. |
| 28 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | 29 | Treasure: 600sp. | 30 | This area smells faintly of urine. There are rotting wood pieces here. Treasure: 300sp, 3 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 31 | This area has a pleasant, earthy smell. | 32 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 33 | |
| 34 | Guano covers this area. Treasure: 400sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 35 | There is a pile of rags here. | 36 | The air here smells of smoke. |
| 37 | A strong wind blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs. | 38 | A slight, damp breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 39 | A metallic smell assails your nostrils. There are bones scattered here. Treasure: 500sp, 10gp. |
| 40 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. | 41 | There is a putrid smell coming from something nearby. There is a candle stub here. | 42 | The air here is very cold. There is a corroded chain here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | 44 | This area smells faintly of urine. Encounter: Beetles, Fire (2) Treasure: None. | 45 | Encounter: Dwarves (3) Treasure: As per monster type. | |
| 46 | This area smells faintly of manure. There is water dripping here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 47 | A chlorine-like smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | A haze of smoke hangs in the air. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 49 | This area has a pleasant, earthy smell. Treasure: 200sp. Trap: Illusion of monsters: Dwarves (3) | 50 | This area smells of rotting vegetation. There are bones scattered here. | 51 | The air here smells of smoke. |
| 52 | A haze of smoke hangs in the air. | 53 | A slight breeze blows through this area. There are cracks in the floor here. Encounter: Acolytes (2) Treasure: None. | 54 | This area has a stale, fetid smell. |
| 55 | This area has a pleasant, earthy smell. There is a badly dented helmet here. Encounter: Goblins (5) Treasure: None. | 56 | A slight breeze blows through this area. Encounter: Acolytes (5) Treasure: As per monster type. | 57 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 58 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Dwarves (3) Treasure: None. | 59 | There is a cracked hammer head here. Encounter: Bandits (7) Treasure: None. | 60 | The air here is very cold. This area is covered in cobwebs. |
| 61 | There is a rusted spike here. Encounter: Orcs (6) Treasure: None. | 62 | A slight breeze blows through this area. | 63 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Treasure: 500sp. |
| 64 | 65 | The air here is very hot. | 66 | The air here is very cold. This area has a pleasant, earthy smell. | |
| 67 | There is a rusted spike here. Treasure: 300sp, 60gp. | 68 | 69 | ||
| 70 | 71 | 72 | |||