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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Panopticon of the Black Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

Encounter: Skeletons (9)
Treasure: As per monster type.
3A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
4A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is dried blood here.

Treasure: 300sp.
5A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

6A strong updraft blows through this area. There is a bent and rusted iron bar here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
7The smell of ozone assails your nostrils. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
9There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10There is a slimy coating on the floor here.

Encounter: Traders (7)
Treasure: As per monster type.
11This area has a pleasant, earthy smell.

Encounter: Goblins (3)
Treasure: None.
12This area smells faintly of manure. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13The smell of ozone assails your nostrils.

14This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are wax drippings here.

15

Encounter: Bandits (6)
Treasure: As per monster type.
 
16

17A metallic smell assails your nostrils. There are bones scattered here.

18A cold air current blows through this area. The remnants of a rope are here, rotten.

Treasure: 500sp.
 
19There are dry leaves and twigs scattered here.

20

21A strong downdraft blows through this area.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
22A strong, moaning wind blows through this area. There is a broken sword blade here.

23A slight breeze blows through this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
24There is water dripping here.

 
25

26

27

 
28

Trap: Fog: Looks like poison gas, but harmless.
29

30This area is covered in cobwebs.

 
31

32This area smells faintly of urine.

33This area has a pleasant, earthy smell.

 
34A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35The air here is very hot. This area has a stale, fetid smell.

Treasure: 300sp, 30gp.
Trap: Poison snake: 1 hit dice.
36This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

 
37The air here is very hot. There is water dripping here.

38The smell of ozone assails your nostrils. The ceiling here is damp.

39A gusting breeze blows through this area. There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
40There is a salty, wet smell to this area.

41This area smells faintly of urine.

42A haze of smoke hangs in the air.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
43This area smells faintly of manure.

Treasure: 100sp.
44The air here is very hot. This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

45It is foggy here, making it difficult to see.

 
46It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
47

48The smell of ozone assails your nostrils. This area is covered in cobwebs.

 
49There are several small stones here.

Encounter: Shrews, Giant (4)
Treasure: None.
50The air here is very hot. It is foggy here, making it difficult to see. There are sticks scattered here.

51

 
52The air here is very cold. There is a pile of rags here.

Encounter: Wolves (5)
Treasure: As per monster type.
53

54The air here is very cold.

 
55There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56This area smells faintly of urine. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57The smell of ozone assails your nostrils. There is a rusted spike here.

 
58This area has a stale, fetid smell. There is water dripping here.

59The air here smells of smoke. It is misty here.

Encounter: Green Slimes (1)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell.

 
61This area is covered in cobwebs.

62This area smells of rotting vegetation. This area is covered in cobwebs.

63

Encounter: Bandits (7)
Treasure: None.
 
64This area smells faintly of urine. The ceiling here is damp.

65A gusting breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Halflings (14)
Treasure: As per monster type.
66

Encounter: Sprites (11)
Treasure: None.
 
67

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
68

69There are wax drippings here.

Treasure: 600sp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf