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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Shrouded Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight breeze blows through this area.

Treasure: 400sp.
3There are sticks scattered here.

 
4

Encounter: Kobolds (9)
Treasure: As per monster type.
5A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: None.
6The air here is very cold. There is a slimy coating on the ceiling here.

Encounter: Dwarves (6)
Treasure: None.
 
7A haze of smoke hangs in the air.

Encounter: Halflings (13)
Treasure: None.
8It is foggy here, making it difficult to see. There are rotting wood pieces here.

9

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
10This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

Encounter: Bandits (6)
Treasure: None.
11There are wax drippings here.

Encounter: Wolves (4)
Treasure: None.
12There is a candle stub here.

Trap: Poison gas: Save vs. Poison or die.
 
13Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: None.
14There is a candle stub here.

15A slight breeze blows through this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
16There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
17There are bones scattered here.

Encounter: Bandits (4)
Treasure: None.
18There are several small stones here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
19Pottery shards are scattered here.

20The air here is very hot. There are cracks in the floor here.

Treasure: 600sp, 10gp.
21The air here is very hot. This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22A slight breeze blows through this area.

Encounter: Sprites (8)
Treasure: As per monster type.
23

Treasure: 500sp.
24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25A strong, moaning wind blows through this area. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
26The air here is very hot. This area has a stale, fetid smell.

Encounter: Wolves (8)
Treasure: None.
27A cold air current blows through this area.

 
28This area is very dusty.

29Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

30A cold air current blows through this area.

 
31

32

33This area smells faintly of manure.

 
34A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 600sp, 10gp.
35This area is covered in cobwebs.

36The air here smells of smoke. There are rotting wood pieces here.

 
37A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

38A slight downdraft blows through this area. This area smells of rotting vegetation. Teeth and fangs are scattered here.

39The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Kobolds (9)
Treasure: None.
 
40There is a rusted spike here.

Encounter: Gnomes (3)
Treasure: None.
41There is a salty, wet smell to this area.

42The wall here is damp.

Encounter: Beetles, Fire (5)
Treasure: None.
 
43A slight breeze blows through this area.

Treasure: 600sp, 30gp.
44

Encounter: Kobolds (8)
Treasure: None.
45There is a mold growing here.

Encounter: Sprites (17)
Treasure: None.
 
46A gusting breeze blows through this area.

Encounter: Skeletons (9)
Treasure: As per monster type.
47This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Green Slimes (3)
Treasure: As per monster type.
48There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49The air here is very cold. There is water dripping here.

50This area has a pleasant, earthy smell. There is a mold growing here.

51

 
52

53

54

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
55This area has a stale, fetid smell.

Treasure: 200sp.
Trap: Illusion of monsters: Dwarves (2)
56There are dry leaves and twigs scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
57This area smells faintly of urine.

Encounter: Sprites (11)
Treasure: As per monster type.
 
58A cold air current blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Wolves (10)
Treasure: As per monster type.
60The air here is very cold. It is misty here. There is a mold growing here.

 
61The air here is very cold. This area has a stale, fetid smell. There is a broken pole here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
62This area is very dusty.

Encounter: Kobolds (9)
Treasure: As per monster type.
63There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
64A slight breeze blows through this area. There are bits of fur and hair scattered around here.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65A strong, moaning wind blows through this area. This area has a stale, fetid smell.

66A slight breeze blows through this area. There are bits of fur and hair scattered around here.

 
67There is a rusted spike here.

68

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69A metallic smell assails your nostrils. There is a pile of ashes here.

Treasure: 300sp.
 
70The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf