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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten Cyst

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are bones scattered here.

2Fog gathers and swirls on the floor, concealing it.

3There is a torn sack here.

Treasure: 200sp, 50gp.
 
4The air here is very cold. This area is covered in cobwebs.

Encounter: Sprites (12)
Treasure: As per monster type.
5There is a large puddle of water here.

Encounter: Traders (8)
Treasure: As per monster type.
6

 
7A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

8

9

Trap: Fog: Looks like poison gas, but harmless.
 
10This area is covered in cobwebs.

11It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
12Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Wolves (7)
 
13The air here smells of smoke.

Encounter: Shrews, Giant (1)
Treasure: None.
14The air here is very hot. There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (5)
Treasure: None.
 
16A haze of smoke hangs in the air.

17

Encounter: Halflings (17)
Treasure: None.
18

 
19There are bits of fur and hair scattered around here.

20The air here is very hot. This area has a stale, fetid smell. There is a small puddle of water here.

21

 
22This area has a pleasant, earthy smell.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: None.
24

 
25This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: As per monster type.
26A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

27A strong downdraft blows through this area. The wall here is damp.

 
28A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

29It is foggy here, making it difficult to see.

Encounter: Stirges (8)
Treasure: As per monster type.
30The air here is very cold. A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31It is foggy here, making it difficult to see.

32The air here is very cold. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Skeletons (10)
Treasure: As per monster type.
33

Encounter: Wolves (5)
Treasure: None.
 
34A strong, gusting wind blows through this area. Guano covers this area.

Encounter: Wolves (9)
Treasure: As per monster type.
35This area is covered in cobwebs.

36There are dry leaves and twigs scattered here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
37This area smells of rotting vegetation. There is a torn sack here.

Encounter: Acolytes (7)
Treasure: None.
38Fog gathers and swirls on the floor, concealing it.

39There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41The air here is very cold. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Skeletons (11)
Treasure: As per monster type.
42This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
43

44

Treasure: 400sp, 30gp.
45There is a badly dented helmet here.

Encounter: Goblins (6)
Treasure: None.
 
46This area smells faintly of manure.

Treasure: 200sp.
47There is a large puddle of water here.

Treasure: 300sp, 20gp.
48A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
49A strong, moaning wind blows through this area. There are scratches on the wall here.

Encounter: Skeletons (9)
Treasure: As per monster type.
50There is a slimy coating on the floor here.

Trap: Poison gas: Save vs. Poison or die.
51

 
52A cold air current blows through this area. There are bones scattered here.

Treasure: 500sp.
53This area has a pleasant, earthy smell.

Encounter: Kobolds (7)
Treasure: As per monster type.
54This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
55

Encounter: Killer Bees (6)
Treasure: As per monster type.
56There is a bent and rusted iron bar here.

57There is a torn sack here.

 
58There is water dripping here.

Treasure: 500sp, 10gp.
59

60The air here is very cold. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

62A strong wind blows through this area.

63

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
64

65A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Traders (7)
Treasure: As per monster type.
66There is a pile of dung here.

 
67

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf