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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Citadel of the Unvanquishable Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of dung here.

2There is a putrid smell coming from something nearby.

3

Trap: Poison gas: Save vs. Poison or die.
 
4

Encounter: Kobolds (12)
Treasure: None.
5This area has a pleasant, earthy smell.

Encounter: Kobolds (7)
Treasure: None.
6

Treasure: 300sp, 20gp.
 
7This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

8A slight, damp breeze blows through this area. There is a trickle of water here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
9There is water dripping here.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10

11A strong, gusting wind blows through this area.

12This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Shrews, Giant (7)
Treasure: None.
14

Treasure: 400sp, 10gp.
15This area smells faintly of manure.

 
16Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (9)
Treasure: As per monster type.
17This area has a stale, fetid smell. There is a bent copper coin lying here.

18A slight, damp breeze blows through this area. It is misty here.

 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (4)
Treasure: None.
20This area is very dusty.

21

 
22This area smells faintly of urine.

Encounter: Green Slimes (4)
Treasure: None.
23There is a badly dented helmet here.

24A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
25

Encounter: Orcs (6)
Treasure: As per monster type.
26A strong, gusting wind blows through this area. There is a pile of rags here.

Encounter: Halflings (17)
Treasure: None.
27A strong, gusting wind blows through this area.

 
28The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
29The air here is very hot.

Encounter: Traders (1)
Treasure: As per monster type.
30The air here is very cold. This area is covered in cobwebs.

 
31A cold air current blows through this area.

32

33The air here is very cold. This area is very dusty.

 
34

Encounter: Acolytes (4)
Treasure: None.
35

Encounter: Bandits (1)
Treasure: As per monster type.
36An acrid smell assails your nostrils. There is water dripping here.

 
37The air here smells of smoke. There is a rusted spike here.

38

Treasure: 200sp.
39There is a trickle of water here.

 
40The air here smells of smoke. A haze of smoke hangs in the air.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
41

42This area smells faintly of manure. There are bones scattered here.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43This area smells faintly of manure. There is a small puddle of water here.

44This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45This area smells faintly of manure.

Encounter: Wolves (10)
Treasure: None.
 
46There are bones scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
47This area is very dusty.

48There is a broken arrow here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
49There are fungi growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: None.
51The air here is very hot. This area smells faintly of manure. It is misty here. The wall here is damp.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52It is foggy here, making it difficult to see.

Encounter: Dwarves (4)
Treasure: As per monster type.
53A slight updraft blows through this area. There is a pile of rags here.

54

Encounter: Lizards, Gecko (1)
Treasure: None.
 
55There is water dripping here.

56It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Skeletons (7)
Treasure: As per monster type.
57The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Treasure: 200sp, 10gp.
59This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
60This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a cracked hammer head here.

 
61A slight breeze blows through this area.

62A metallic smell assails your nostrils. There are cracks in the wall here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
63This area smells faintly of urine.

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
64This area smells of rotting vegetation.

65This area is very dusty.

66There is a pile of ashes here.

Encounter: Dwarves (2)
Treasure: None.
 
67

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
68This area smells of rotting vegetation. This area is covered in cobwebs.

69The air here is very hot. The smell of ozone assails your nostrils.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 600sp, 60gp.
71There is a pile of dung here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
72

 
73A strong downdraft blows through this area. This area smells faintly of manure. A haze of dust hangs in the air.

74The air here is very cold.

Encounter: Acolytes (7)
Treasure: As per monster type.
75This area smells faintly of urine. There are bones scattered here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
76This area has a pleasant, earthy smell. There is a pile of straw here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf