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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Keep of Tenebrous Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2A slight, damp breeze blows through this area. There is water dripping here.

3

 
4A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The remnants of a rope are here, rotten.

5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6

 
7

Encounter: Green Slimes (3)
Treasure: As per monster type.
8

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9

 
10There are sticks scattered here.

11Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

12There is a torn sack here.

 
13There are cracks in the floor here.

14A slight breeze blows through this area.

Encounter: Shrews, Giant (2)
Treasure: None.
15This area is very dusty.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
16

Treasure: 300sp.
17The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
18This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: None.
 
19A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
20

Encounter: Orcs (5)
Treasure: None.
21

 
22There is a salty, wet smell to this area.

23There is a corroded chain here.

Encounter: Sprites (10)
Treasure: As per monster type.
24There is water dripping here.

Encounter: Sprites (13)
Treasure: None.
 
25The air here is very cold. The air here smells of smoke. There are cracks in the ceiling here.

26This area smells of rotting vegetation.

27The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
28This area smells faintly of urine. There is water dripping here.

29This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A slight breeze blows through this area.

 
31This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32The air here is very hot. A metallic smell assails your nostrils. There is a torn sack here.

Treasure: 400sp, 60gp.
33The air here is very hot. There is a slimy coating on the floor here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
34

Encounter: Lizards, Gecko (3)
Treasure: None.
35This area has a pleasant, earthy smell.

36This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
37There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

Encounter: Bandits (3)
Treasure: As per monster type.
38A slight downdraft blows through this area.

39A strong, gusting wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
 
40There is a small puddle of water here.

41This area is covered in cobwebs.

42

Treasure: 300sp, 30gp, 4 jewelry.
 
43

Encounter: Stirges (5)
Treasure: As per monster type.
44

Trap: Fog: Looks like poison gas, but harmless.
45

Trap: Fog: Looks like poison gas, but harmless.
 
46A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Encounter: Dwarves (4)
Treasure: None.
47This area is covered in cobwebs.

48There is a pile of dung here.

 
49There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 500sp, 50gp.
50

51This area smells faintly of urine. There are scratches on the wall here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
52

53

54

 
55

56

57There is a cracked hammer head here.

Treasure: 400sp.
 
58This area has a stale, fetid smell.

59A cold air current blows through this area.

Treasure: 400sp, 1 magic item.
Trap: Illusion of monsters: Shrews, Giant (5)
60The smell of ozone assails your nostrils.

 
61

Encounter: Skeletons (6)
Treasure: As per monster type.
62There are food scraps scattered here.

Encounter: Sprites (12)
Treasure: None.
63There are cracks in the wall here.

 
64

65The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 200sp.
66There are food scraps scattered here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
67A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68

69A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70This area has a pleasant, earthy smell.

Encounter: Killer Bees (7)
Treasure: None.
71

72This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
73The air here is very hot. This area smells faintly of urine. There is water dripping here.

Encounter: Sprites (7)
Treasure: As per monster type.
74A strong, moaning wind blows through this area. This area smells faintly of manure. Guano covers this area.

Encounter: Wolves (9)
Treasure: None.
75The air here is very hot.

Encounter: Shrews, Giant (4)
Treasure: None.
 
76

77This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
78The air here is very hot.

 
79The air here is very cold. There are sticks scattered here.

Encounter: Halflings (11)
Treasure: As per monster type.
80The air here is very hot. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf