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| 1 | This area has a stale, fetid smell. There is a torn sack here. Trap: Poison gas: Save vs. Poison or die. | 2 | Encounter: Acolytes (7) Treasure: None. | 3 | There is a bent copper coin lying here. |
| 4 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | Fog gathers and swirls on the floor, concealing it. | 6 | A cold air current blows through this area. It is foggy here, making it difficult to see. |
| 7 | A strong, moaning wind blows through this area. | 8 | Treasure: 400sp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | A slight, damp breeze blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs. Treasure: 100sp, 60gp. |
| 10 | This area smells faintly of manure. | 11 | A slight downdraft blows through this area. A haze of dust hangs in the air. There is a splintered club here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 13 | A strong downdraft blows through this area. This area is very dusty. Treasure: 200sp, 30gp. | 14 | 15 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 16 | 17 | Fog gathers and swirls on the floor, concealing it. | 18 | Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 19 | This area is very dusty. | 20 | There is a mold growing here. | 21 | The air here smells of smoke. |
| 22 | A cold air current blows through this area. There is water dripping here. Encounter: Dwarves (2) Treasure: None. | 23 | This area smells of rotting vegetation. Treasure: 200sp, 50gp. | 24 | This area smells of rotting vegetation. |
| 25 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | Encounter: Lizards, Gecko (1) Treasure: None. | 27 | The air here is very cold. This area has a pleasant, earthy smell. There is a pile of dung here. Treasure: 300sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 28 | There is a trickle of water here. | 29 | A strong, moaning wind blows through this area. The ceiling here is damp. | 30 | This area smells of rotting vegetation. The hilt of a broken dagger is lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 31 | This area smells faintly of manure. There is a cracked hammer head here. Treasure: 500sp, 60gp. | 32 | 33 | A strong updraft blows through this area. Encounter: Snakes, Cobra (2) Treasure: None. | |
| 34 | There is a corroded chain here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 35 | There are cracks in the ceiling here. | 36 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is water dripping here. |
| 37 | A slight, damp breeze blows through this area. There are scratches on the wall here. | 38 | 39 | This area smells faintly of urine. Encounter: Halflings (6) Treasure: None. | |
| 40 | Encounter: Stirges (3) Treasure: None. | 41 | 42 | The air here is very hot. There are cracks in the wall here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | |
| 43 | A haze of smoke hangs in the air. There is a small puddle of water here. | 44 | A metallic smell assails your nostrils. There is a bent copper coin lying here. | 45 | The air here is very cold. This area has a stale, fetid smell. |
| 46 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. This area is very dusty. Encounter: Dwarves (2) Treasure: As per monster type. | 47 | There is a mold growing here. | 48 | Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 50 | The air here is very hot. There is a trickle of water here. Encounter: Sprites (14) Treasure: None. | 51 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a bent copper coin lying here. |
| 52 | It is foggy here, making it difficult to see. This area is very dusty. Treasure: 400sp. | 53 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. | 54 | The air here is very cold. Pottery shards are scattered here. Treasure: 100sp. |
| 55 | 56 | This area smells faintly of urine. | 57 | A gusting breeze blows through this area. There is water dripping here. | |
| 58 | There is a salty, wet smell to this area. There is a mold growing here. | 59 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | This area smells of rotting vegetation. |
| 61 | A gusting breeze blows through this area. Encounter: Wolves (8) Treasure: None. | 62 | This area is covered in cobwebs. Encounter: Gnomes (2) Treasure: As per monster type. | 63 | Guano covers this area. |
| 64 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here. | 65 | A cold air current blows through this area. This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 66 | This area smells faintly of manure. There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 67 | This area has a stale, fetid smell. There is a pile of ashes here. | 68 | A haze of dust hangs in the air. There is a small puddle of water here. Encounter: Acolytes (8) Treasure: None. | 69 | Encounter: Dwarves (3) Treasure: As per monster type. |
| 70 | This area is covered in cobwebs. Encounter: Orcs (7) Treasure: As per monster type. |