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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unspeakable Labyrinth of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There are food scraps scattered here.

2There is a blunt javelin head here.

Encounter: Lizards, Gecko (1)
Treasure: None.
3

Treasure: 400sp, 10gp.
 
4This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

5A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6A cold air current blows through this area.

Encounter: Stirges (3)
Treasure: As per monster type.
 
7The wall here is damp.

8

9It is foggy here, making it difficult to see. There is a pile of dung here.

 
10

Encounter: Goblins (3)
Treasure: None.
11

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12The air here is very hot.

 
13The air here is very cold.

Treasure: 300sp.
14A strong updraft blows through this area.

Treasure: 600sp, 40gp.
15There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16

Encounter: Traders (6)
Treasure: As per monster type.
17

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Shrews, Giant (8)
18A gusting breeze blows through this area.

Encounter: Shrews, Giant (6)
Treasure: None.
 
19

Encounter: Killer Bees (8)
Treasure: As per monster type.
20A strong, moaning wind blows through this area. This area has a stale, fetid smell.

21There are rotting wood pieces here.

Encounter: Sprites (16)
Treasure: None.
 
22A haze of smoke hangs in the air. There is a mold growing here.

Treasure: 100sp.
23

Encounter: Kobolds (12)
Treasure: None.
24A strong updraft blows through this area.

Treasure: 400sp, 20gp.
 
25There is water dripping here.

Treasure: 600sp, 60gp.
26This area has a pleasant, earthy smell. There is a broken arrow here.

Encounter: Gnomes (6)
Treasure: As per monster type.
27This area is very dusty.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29The air here is very cold. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
30An acrid smell assails your nostrils. There are rotting wood pieces here.

 
31The smell of ozone assails your nostrils. The ceiling here is damp.

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Skeletons (6)
32It is foggy here, making it difficult to see. There are several small stones here.

Treasure: 200sp, 60gp.
33The air here is very hot. A haze of smoke hangs in the air.

 
34There is a putrid smell coming from something nearby. There is a blunt javelin head here.

Encounter: Snakes, Cobra (4)
Treasure: None.
35

36There is a salty, wet smell to this area. There are rotting wood pieces here.

Encounter: Kobolds (10)
Treasure: None.
 
37It is foggy here, making it difficult to see.

38There is a bent and rusted iron bar here.

39The smell of ozone assails your nostrils.

 
40

41Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Encounter: Skeletons (9)
Treasure: None.
42This area is covered in cobwebs.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
44The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45The air here smells of smoke.

Encounter: Halflings (12)
Treasure: As per monster type.
 
46

47A strong, moaning wind blows through this area. This area smells of rotting vegetation.

48There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49A slight downdraft blows through this area.

50Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51There is a putrid smell coming from something nearby.

Treasure: 400sp.
 
52This area smells faintly of urine.

53Your nostrils are overwhelmed by a sulphurous smell.

54Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 400sp, 10gp.
 
55The air here is very hot. There is water dripping here.

56

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
58There are cracks in the floor here.

Encounter: Green Slimes (2)
Treasure: None.
59There are sticks scattered here.

60This area has a pleasant, earthy smell. There is a cracked hammer head here.

 
61The wall here is damp.

Encounter: Goblins (6)
Treasure: As per monster type.
62

Encounter: Gnomes (2)
Treasure: As per monster type.
63There is a broken sword blade here.

Encounter: Dwarves (4)
Treasure: None.
 
64A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

65Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

66There is a mold growing here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
67There is water dripping here.

68

69A metallic smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
70The air here is very hot. This area smells of rotting vegetation. There is a pile of dung here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf