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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Milieu of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

2This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Treasure: 300sp.
3Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
4The air here is very hot.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
5The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Bandits (4)
Treasure: As per monster type.
6The ceiling here is damp.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
7This area is very dusty.

8Guano covers this area.

9A strong, gusting wind blows through this area. There are cracks in the floor here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
10Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Treasure: 600sp, 50gp.
11Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Orcs (7)
Treasure: None.
12

Encounter: Skeletons (6)
Treasure: As per monster type.
 
13The air here is very hot.

Encounter: Goblins (4)
Treasure: None.
14

Encounter: Bandits (4)
Treasure: None.
15

 
16The air here is very hot. It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Gnomes (2)
Treasure: None.
17This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
18

 
19There are cracks in the floor here.

20This area smells faintly of manure. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
21There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

 
22

23A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Orcs (2)
Treasure: None.
24This area has a stale, fetid smell.

 
25

Encounter: Goblins (4)
Treasure: As per monster type.
26There is water dripping here.

27

 
28A slight breeze blows through this area. This area smells faintly of manure.

29There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
30There is a broken arrow here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
31A slight, damp breeze blows through this area.

Encounter: Wolves (2)
Treasure: As per monster type.
32There is water dripping here.

33A haze of smoke hangs in the air.

Encounter: Traders (4)
Treasure: None.
 
34There are sticks scattered here.

Treasure: 100sp, 50gp.
35This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36There is water dripping here.

 
37

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
38

39

Treasure: 400sp.
 
40This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: None.
41

Encounter: Dwarves (6)
Treasure: As per monster type.
42

Encounter: Sprites (16)
Treasure: None.
 
43This area has a pleasant, earthy smell.

44This area is covered in cobwebs.

Treasure: 400sp, 10gp.
45

Treasure: 500sp.
 
46There is a large puddle of water here.

47A slight updraft blows through this area. A haze of dust hangs in the air.

Encounter: Stirges (3)
Treasure: As per monster type.
48There is a pile of dung here.

 
49The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50There is a small puddle of water here.

51

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
52There are rotting wood pieces here.

53Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

54A slight updraft blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
55The air here is very hot.

56

57There is a small puddle of water here.

Encounter: Kobolds (13)
Treasure: None.
 
58

59There are cracks in the wall here.

60This area smells faintly of manure. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
61A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
62The air here is very cold. There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Skeletons (5)
Treasure: As per monster type.
63There is a small puddle of water here.

Treasure: 400sp.
 
64

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65This area is covered in cobwebs.

66The remnants of a rope are here, rotten.

 
67A haze of dust hangs in the air. There are food scraps scattered here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68A gusting breeze blows through this area. There is water dripping here.

69This area smells of rotting vegetation.

Treasure: 100sp.
Trap: Illusion of monsters: Dwarves (2)
 
70It is foggy here, making it difficult to see.

71There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: None.
72There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
 
73This area has a stale, fetid smell.

Encounter: Halflings (14)
Treasure: As per monster type.
74The air here is very hot.

Treasure: 200sp, 40gp.
Trap: Poison snake: 1 hit dice.
75A metallic smell assails your nostrils.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
76A strong, moaning wind blows through this area. Guano covers this area.

77There is a small puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
78A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (6)
Treasure: As per monster type.
 
79This area is covered in cobwebs.

80This area is covered in cobwebs.

81The air here is very hot. A haze of smoke hangs in the air. There are sticks scattered here.

 
82A slight downdraft blows through this area. The smell of ozone assails your nostrils. There is a blunt javelin head here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
83It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84A haze of smoke hangs in the air.

Treasure: 400sp, 30gp.
 
85This area is very dusty.

86There are fungi growing here.

Treasure: 500sp, 30gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf