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| 1 | The air here is very hot. A metallic smell assails your nostrils. | 2 | There is a rusted spike here. | 3 | |
| 4 | The air here is very hot. It is foggy here, making it difficult to see. Guano covers this area. Treasure: 100sp. | 5 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 6 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. |
| 7 | A strong wind blows through this area. Encounter: Killer Bees (4) Treasure: None. | 8 | The remnants of a rope are here, rotten. | 9 | It is foggy here, making it difficult to see. |
| 10 | 11 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 12 | The air here is very hot. This area smells of rotting vegetation. There is water dripping here. Encounter: Skeletons (5) Treasure: As per monster type. | |
| 13 | 14 | There is a pile of dung here. | 15 | This area smells faintly of manure. There is a mold growing here. | |
| 16 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. | 17 | A strong wind blows through this area. Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | There is a torch stub here. Trap: Fog: Looks like poison gas, but harmless. |
| 19 | Encounter: Kobolds (5) Treasure: None. | 20 | There is a mold growing here. | 21 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: None. |
| 22 | 23 | Treasure: 400sp, 4 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 24 | Encounter: Skeletons (8) Treasure: None. | |
| 25 | There is a pile of dung here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 26 | A cold air current blows through this area. This area is covered in cobwebs. | 27 | This area has a pleasant, earthy smell. There is a pile of dung here. |
| 28 | The air here is very hot. There are sticks scattered here. | 29 | A cold air current blows through this area. There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a splintered club here. |
| 31 | 32 | A metallic smell assails your nostrils. Treasure: 100sp, 60gp, 4 gems. Trap: Poison needle: Save vs. Poison or die. | 33 | This area has a stale, fetid smell. There is a pile of dung here. | |
| 34 | 35 | There is a cracked hammer head here. | 36 | This area is covered in cobwebs. | |
| 37 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (1) Treasure: None. | 38 | A haze of smoke hangs in the air. There is a mold growing here. Encounter: Stirges (3) Treasure: None. | 39 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 40 | The smell of ozone assails your nostrils. Encounter: Halflings (5) Treasure: None. | 41 | A haze of smoke hangs in the air. There is a blunt javelin head here. Encounter: Lizards, Gecko (2) Treasure: None. | 42 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. |
| 43 | There is a pile of ashes here. | 44 | The air here is very hot. This area has a pleasant, earthy smell. | 45 | A cold air current blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a mold growing here. |
| 46 | This area has a stale, fetid smell. The ceiling here is damp. Treasure: 200sp. | 47 | This area smells faintly of manure. The remnants of a rope are here, rotten. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 48 | Encounter: Wolves (2) Treasure: None. |
| 49 | 50 | This area smells faintly of manure. There is a large puddle of water here. | 51 | It is foggy here, making it difficult to see. There are bones scattered here. | |
| 52 | 53 | A slight updraft blows through this area. | 54 | There is a broken bottle here. Treasure: 100sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 55 | This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | This area has a pleasant, earthy smell. | 57 | A cold air current blows through this area. Treasure: 300sp. |
| 58 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here. | 59 | A strong updraft blows through this area. There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 60 | The air here is very hot. There is a mold growing here. Treasure: 600sp. |
| 61 | There is water dripping here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 62 | Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here. | 63 | A haze of smoke hangs in the air. Guano covers this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 64 | A cold air current blows through this area. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 65 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Green Slimes (3) Treasure: As per monster type. | 66 | The air here is very hot. Encounter: Snakes, Cobra (4) Treasure: None. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. | 68 | There is a pile of ashes here. |