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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Milieu of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
2Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

3

Trap: Poison gas: Save vs. Poison or die.
 
4The air here is very hot. This area has a pleasant, earthy smell. This area is very dusty.

5A slight breeze blows through this area. A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6This area smells faintly of manure.

Treasure: 600sp, 60gp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
7There is a mold growing here.

Treasure: 600sp, 10gp.
8

9A slight downdraft blows through this area. It is misty here. There are cracks in the ceiling here.

 
10This area smells of rotting vegetation. There are cracks in the ceiling here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
11It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

12

Encounter: Wolves (5)
Treasure: None.
 
13

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14There is a slimy coating on the wall here.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
15

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16A slight downdraft blows through this area. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
17A cold air current blows through this area. The smell of ozone assails your nostrils.

Encounter: Gnomes (3)
Treasure: None.
18

Encounter: Stirges (3)
Treasure: None.
 
19A cold air current blows through this area. There is a salty, wet smell to this area. There are wax drippings here.

Treasure: 200sp, 30gp.
20This area smells faintly of manure.

21A cold air current blows through this area. This area smells of rotting vegetation.

 
22A haze of smoke hangs in the air. This area is covered in cobwebs.

23

Encounter: Traders (6)
Treasure: As per monster type.
24

 
25A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pile of ashes here.

26A gusting breeze blows through this area.

27There are bits of fur and hair scattered around here.

 
28There is water dripping here.

Encounter: Gnomes (3)
Treasure: As per monster type.
29This area smells faintly of urine. There are bones scattered here.

Encounter: Kobolds (11)
Treasure: None.
30

 
31This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 100sp.
32

Trap: 10' Pit: 1d6 points of damage if you fall in.
33This area has a stale, fetid smell. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
34This area smells faintly of manure.

35The ceiling here is damp.

36The air here is very cold. The smell of ozone assails your nostrils.

 
37Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area is covered in cobwebs.

39A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
40There is a corroded chain here.

Encounter: Kobolds (10)
Treasure: None.
41A strong wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
42This area smells faintly of manure. There is a blunt javelin head here.

 
43There is a torn sack here.

Encounter: Wolves (8)
Treasure: As per monster type.
44This area smells of rotting vegetation. It is foggy here, making it difficult to see.

45The air here is very hot. This area smells faintly of urine.

 
46There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: None.
47This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
48A strong, gusting wind blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.
 
49There are wax drippings here.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
50The air here is very hot.

51A strong wind blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
52

Treasure: 300sp.
Trap: Illusion of monsters: Shrews, Giant (3)
53The air here is very cold. There is a torn leather boot here.

Encounter: Halflings (12)
Treasure: None.
54A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55

Encounter: Acolytes (2)
Treasure: As per monster type.
56This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
57A cold air current blows through this area. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
58There is water dripping here.

Encounter: Stirges (7)
Treasure: As per monster type.
59The air here is very cold. This area has a stale, fetid smell. There is a badly dented helmet here.

Encounter: Lizards, Gecko (2)
Treasure: None.
60There is a salty, wet smell to this area. A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: None.
 
61The air here is very cold. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

62This area has a pleasant, earthy smell.

63

Encounter: Kobolds (10)
Treasure: As per monster type.
 
64It is foggy here, making it difficult to see.

65A gusting breeze blows through this area. This area smells of rotting vegetation.

Encounter: Spiders, Crab (3)
Treasure: None.
66The air here is very hot.

 
67The air here is very hot. There is a putrid smell coming from something nearby.

68A slight, damp breeze blows through this area. There are rotting wood pieces here.

Treasure: 400sp, 30gp.
69An acrid smell assails your nostrils. There is a large puddle of water here.

 
70A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Encounter: Kobolds (6)
Treasure: As per monster type.
71Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
72There is water dripping here.

 
73This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
74This area smells faintly of urine.

75This area smells faintly of urine. This area is covered in cobwebs.

 
76This area smells of rotting vegetation. There is a candle stub here.

77There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
78A slight breeze blows through this area.

 
79There is a salty, wet smell to this area. There is a slimy coating on the wall here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf