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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Depths of Misplaced Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Killer Bees (10)
Treasure: None.
2A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

3This area is very dusty.

 
4There is a pile of dung here.

Encounter: Wolves (5)
Treasure: As per monster type.
5There are cracks in the floor here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6

Encounter: Traders (1)
Treasure: As per monster type.
 
7There are cracks in the floor here.

Encounter: Acolytes (5)
Treasure: As per monster type.
8

Encounter: Goblins (5)
Treasure: None.
9A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10

11This area smells of rotting vegetation. Pottery shards are scattered here.

Encounter: Goblins (8)
Treasure: None.
12There is a putrid smell coming from something nearby.

 
13

14Fog gathers and swirls on the floor, concealing it.

15There are fungi growing here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
16A slight breeze blows through this area. There is a trickle of water here.

Treasure: 200sp.
17Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (8)
Treasure: As per monster type.
18

Trap: Fog: Looks like poison gas, but harmless.
 
19A slight downdraft blows through this area. The ceiling here is damp.

20

Treasure: 600sp, 20gp.
21There is a putrid smell coming from something nearby. There is dried blood here.

 
22A haze of dust hangs in the air. There is a pile of dung here.

Encounter: Orcs (2)
Treasure: None.
23Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Shrews, Giant (1)
Treasure: None.
24This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
25A strong, gusting wind blows through this area. This area is very dusty.

26This area has a stale, fetid smell. There are bones scattered here.

27

 
28There are bones scattered here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29

30There are dry leaves and twigs scattered here.

 
31This area smells of rotting vegetation. There are cracks in the wall here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
32A cold air current blows through this area. The wall here is damp.

Encounter: Wolves (7)
Treasure: None.
33This area is covered in cobwebs.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
34The smell of ozone assails your nostrils.

Encounter: Bandits (5)
Treasure: As per monster type.
35There is a torn sack here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
36

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37A strong, moaning wind blows through this area. The ceiling here is damp.

38Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
40The air here is very hot. There is a mold growing here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
41There is a putrid smell coming from something nearby. There are sticks scattered here.

42A strong, moaning wind blows through this area.

 
43The air here is very cold. There is a large puddle of water here.

Encounter: Halflings (10)
Treasure: As per monster type.
44There is a salty, wet smell to this area. This area is covered in cobwebs.

Treasure: 300sp, 30gp.
45There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
46This area smells faintly of urine.

47A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
48This area has a stale, fetid smell. There are cracks in the wall here.

Treasure: 500sp.
 
49There is a pile of ashes here.

50A strong, moaning wind blows through this area.

51A slight breeze blows through this area.

Encounter: Stirges (3)
Treasure: None.
 
52The air here is very hot.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53There is a broken sword blade here.

Encounter: Skeletons (6)
Treasure: As per monster type.
54Your nostrils are overwhelmed by a sulphurous smell.

 
55

Treasure: 500sp.
56A slight breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Wolves (7)
Treasure: As per monster type.
57This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58Guano covers this area.

Encounter: Bandits (5)
Treasure: None.
59There is a large puddle of water here.

60

Encounter: Goblins (3)
Treasure: As per monster type.
 
61This area is covered in cobwebs.

Treasure: 600sp.
62There is a putrid smell coming from something nearby.

63There are dry leaves and twigs scattered here.

Treasure: 600sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
64It is misty here. Pottery shards are scattered here.

Treasure: 600sp, 40gp.
65A cold air current blows through this area. Guano covers this area.

Encounter: Kobolds (13)
Treasure: As per monster type.
66

Encounter: Spiders, Crab (2)
Treasure: None.
 
67The air here is very hot. A metallic smell assails your nostrils.

68

69There is a salty, wet smell to this area.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
70A slight updraft blows through this area.

71This area has a pleasant, earthy smell.

72

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73There is a putrid smell coming from something nearby.

74The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf