User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area smells of rotting vegetation. There is a trickle of water here.

2A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a mold growing here.

3The air here is very hot.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
4This area has a pleasant, earthy smell.

Encounter: Halflings (12)
Treasure: None.
5

6Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
7

8A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Stirges (4)
Treasure: As per monster type.
9This area has a pleasant, earthy smell.

 
10There are scratches on the wall here.

Encounter: Gnomes (3)
Treasure: None.
11

12

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
13The air here is very cold. A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: As per monster type.
14This area smells faintly of manure.

Treasure: 300sp.
15Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16The air here is very hot.

17The air here is very hot.

18There are sticks scattered here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
19

Encounter: Traders (3)
Treasure: As per monster type.
20A haze of dust hangs in the air. There is water dripping here.

21A cold air current blows through this area.

 
22This area smells faintly of manure.

Encounter: Kobolds (11)
Treasure: None.
23There are dry leaves and twigs scattered here.

24The air here is very cold.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
25This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
26

Trap: Poison gas: Save vs. Poison or die.
27

 
28A slight downdraft blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
29There is a pile of rags here.

Treasure: 200sp, 60gp.
30

Trap: Fog: Looks like poison gas, but harmless.
 
31

Encounter: Orcs (8)
Treasure: As per monster type.
32

33

Treasure: 200sp.
 
34A slight, damp breeze blows through this area. There is a candle stub here.

35

Encounter: Bandits (6)
Treasure: None.
36

 
37A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (3)
Treasure: None.
38A slight breeze blows through this area. This area has a stale, fetid smell. There are several small stones here.

39This area has a stale, fetid smell. There is a pile of dung here.

Treasure: 100sp.
 
40This area is covered in cobwebs.

Encounter: Halflings (8)
Treasure: As per monster type.
41This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
42The air here is very hot. The wall here is damp.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43There is a salty, wet smell to this area.

Encounter: Acolytes (4)
Treasure: As per monster type.
44The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45A strong, moaning wind blows through this area.

 
46There is water dripping here.

Treasure: 100sp.
47The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
48The smell of ozone assails your nostrils.

Encounter: Halflings (8)
Treasure: None.
 
49There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (4)
Treasure: None.
50This area smells faintly of urine. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Skeletons (10)
Treasure: As per monster type.
51The air here smells of smoke.

 
52A slight breeze blows through this area. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53This area has a pleasant, earthy smell. This area is very dusty.

54There is a slimy coating on the ceiling here.

 
55A cold air current blows through this area. There is a bent copper coin lying here.

56

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
57This area has a pleasant, earthy smell. There is water dripping here.

 
58It is misty here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
59The air here is very cold. This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: As per monster type.
60There is a pile of straw here.

 
61This area smells faintly of manure. There is a slimy coating on the wall here.

62

Treasure: 100sp.
63A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a mold growing here.

 
64This area has a stale, fetid smell.

65A slight downdraft blows through this area.

66

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There are wax drippings here.

68

69This area smells faintly of manure. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70A gusting breeze blows through this area. There are dry leaves and twigs scattered here.

71This area smells of rotting vegetation. It is misty here. There are several small stones here.

72

 
73A metallic smell assails your nostrils.

74A cold air current blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Orcs (4)
Treasure: None.
75A strong downdraft blows through this area.

Encounter: Stirges (8)
Treasure: None.
 
76This area has a pleasant, earthy smell. The ceiling here is damp.

77This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Halflings (6)
Treasure: As per monster type.
78A strong downdraft blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

 
79The air here smells of smoke.

80This area smells of rotting vegetation. Guano covers this area.

81There is a mold growing here.

 
82A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Goblins (8)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf