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| 1 | There is a torn sack here. Trap: Fog: Looks like poison gas, but harmless. | 2 | This area smells faintly of manure. The ceiling here is damp. Encounter: Shrews, Giant (3) Treasure: None. | 3 | Encounter: Green Slimes (4) Treasure: None. |
| 4 | Guano covers this area. | 5 | There is a slimy coating on the wall here. | 6 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a bent copper coin lying here. |
| 7 | Treasure: 400sp. | 8 | There is a small puddle of water here. | 9 | This area smells faintly of manure. There is water dripping here. |
| 10 | This area smells of rotting vegetation. Encounter: Bandits (1) Treasure: As per monster type. | 11 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. The ceiling here is damp. | 12 | Encounter: Halflings (12) Treasure: None. |
| 13 | The smell of ozone assails your nostrils. This area is covered in rubble and dirt. | 14 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 15 | |
| 16 | Encounter: Lizards, Gecko (2) Treasure: None. | 17 | A slight breeze blows through this area. | 18 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | 20 | There is a pile of ashes here. | 21 | Encounter: Beetles, Fire (6) Treasure: None. | |
| 22 | A strong wind blows through this area. This area is very dusty. Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 23 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here. | 24 | There is a large puddle of water here. |
| 25 | A metallic smell assails your nostrils. There is a small puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 26 | This area has a pleasant, earthy smell. The wall here is damp. | 27 | It is foggy here, making it difficult to see. Treasure: 500sp, 60gp. |
| 28 | There is a candle stub here. | 29 | A strong, moaning wind blows through this area. There is a small puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | This area smells of rotting vegetation. |
| 31 | There is a salty, wet smell to this area. The wall here is damp. Encounter: Traders (5) Treasure: None. | 32 | A cold air current blows through this area. This area is covered in cobwebs. | 33 | This area smells faintly of urine. |
| 34 | Encounter: Gnomes (1) Treasure: None. | 35 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here. | 36 | The air here is very cold. There is a cracked hammer head here. |
| 37 | A strong updraft blows through this area. The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 38 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. | 39 | The wall here is damp. |
| 40 | This area smells of rotting vegetation. There are sticks scattered here. | 41 | Encounter: Spiders, Crab (1) Treasure: None. | 42 | A strong, moaning wind blows through this area. There is a torn sack here. Encounter: Lizards, Gecko (3) Treasure: None. |
| 43 | There is a putrid smell coming from something nearby. Encounter: Green Slimes (2) Treasure: As per monster type. | 44 | Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | There are bones scattered here. Encounter: Goblins (7) Treasure: As per monster type. |
| 46 | The air here is very hot. There is water dripping here. | 47 | A haze of smoke hangs in the air. There is a pick handle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | A slight updraft blows through this area. Encounter: Snakes, Cobra (5) Treasure: None. |
| 49 | 50 | A strong wind blows through this area. | 51 | The air here is very hot. There is a salty, wet smell to this area. There is a broken arrow here. | |
| 52 | Treasure: 300sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 600sp, 30gp. | 54 | The air here smells of smoke. There is a candle stub here. |
| 55 | A slight downdraft blows through this area. Encounter: Dwarves (3) Treasure: As per monster type. | 56 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | A strong updraft blows through this area. This area smells of rotting vegetation. There is a small puddle of water here. Encounter: Snakes, Cobra (2) Treasure: None. |
| 58 | Encounter: Dwarves (5) Treasure: As per monster type. | 59 | A strong updraft blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Acolytes (8) Treasure: As per monster type. | 60 | |
| 61 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the wall here. Encounter: Stirges (2) Treasure: As per monster type. | 63 | This area smells faintly of urine. |
| 64 | This area smells faintly of manure. A haze of smoke hangs in the air. | 65 | A slight downdraft blows through this area. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 66 | This area smells faintly of manure. There is a torn sack here. Trap: Fog: Looks like poison gas, but harmless. |
| 67 | 68 | The air here is very hot. This area smells of rotting vegetation. There is a torn sack here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 69 | There is water dripping here. | |
| 70 | A strong, moaning wind blows through this area. Treasure: 100sp, 10gp. | 71 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 73 | The air here is very cold. This area smells faintly of manure. There is water dripping here. Encounter: Stirges (1) Treasure: None. | 74 | The air here smells of smoke. There are dry leaves and twigs scattered here. | 75 | Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 76 | This area smells faintly of manure. | 77 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. Encounter: Orcs (3) Treasure: None. | 78 | A strong wind blows through this area. Encounter: Gnomes (3) Treasure: As per monster type. |
| 79 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Traders (3) Treasure: None. | 80 | The air here smells of smoke. There are cracks in the wall here. | 81 | |
| 82 | 83 | This area smells faintly of urine. | 84 | Your nostrils are overwhelmed by a sulphurous smell. | |
| 85 | Encounter: Acolytes (1) Treasure: None. |