User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Vault of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells of rotting vegetation. This area is covered in cobwebs.

3The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Green Slimes (4)
Treasure: None.
 
4

Treasure: 400sp, 40gp, 1 magic item.
5A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

6Pottery shards are scattered here.

 
7A metallic smell assails your nostrils. This area is covered in cobwebs.

8

Treasure: 200sp.
9This area is covered in rubble and dirt.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
10

Encounter: Traders (4)
Treasure: None.
11A haze of smoke hangs in the air.

12Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
13A slight breeze blows through this area.

Treasure: 400sp, 50gp.
14

15This area smells of rotting vegetation.

 
16A cold air current blows through this area.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
17This area has a pleasant, earthy smell.

18This area smells faintly of urine.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19A gusting breeze blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

Encounter: Goblins (6)
Treasure: None.
23This area is very dusty.

24

Encounter: Green Slimes (3)
Treasure: None.
 
25

Encounter: Sprites (7)
Treasure: None.
26This area smells faintly of urine. There is a pile of dung here.

27A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp.
 
28This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Sprites (11)
Treasure: None.
29The air here smells of smoke. There is a candle stub here.

Encounter: Traders (1)
Treasure: None.
30There is a pile of rags here.

 
31A haze of smoke hangs in the air.

32The smell of ozone assails your nostrils. There is a mold growing here.

33The air here is very hot. There are bits of fur and hair scattered around here.

Treasure: 500sp, 10gp.
 
34A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

35

Encounter: Goblins (4)
Treasure: As per monster type.
36The air here is very cold. There is water dripping here.

 
37The smell of ozone assails your nostrils. There is a corroded chain here.

38The air here is very cold. There is a putrid smell coming from something nearby.

39A slight breeze blows through this area.

Encounter: Wolves (8)
Treasure: As per monster type.
 
40

Encounter: Lizards, Gecko (3)
Treasure: None.
41There is a torch stub here.

42A haze of smoke hangs in the air.

Encounter: Orcs (5)
Treasure: None.
 
43This area has a pleasant, earthy smell.

44A strong wind blows through this area.

45

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Gnomes (1)
Treasure: None.
48This area smells faintly of manure.

 
49A slight, damp breeze blows through this area. There is a mold growing here.

50The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

51

 
52There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Skeletons (7)
Treasure: As per monster type.
53The air here is very cold. This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
54A cold air current blows through this area. This area has a stale, fetid smell. There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55The air here is very cold. There are rotting wood pieces here.

Treasure: 500sp, 60gp.
56A strong, moaning wind blows through this area.

57An acrid smell assails your nostrils.

Treasure: 100sp, 60gp.
 
58This area has a pleasant, earthy smell. There is a trickle of water here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59

Encounter: Wolves (9)
Treasure: None.
60

 
61The air here is very cold. There is a slimy coating on the wall here.

Encounter: Killer Bees (6)
Treasure: None.
62

63The air here smells of smoke. Guano covers this area.

 
64A slight updraft blows through this area. A haze of smoke hangs in the air.

65A cold air current blows through this area.

66

 
67The air here is very cold.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
68This area has a pleasant, earthy smell. This area is covered in cobwebs.

69A slight downdraft blows through this area. A haze of smoke hangs in the air.

Treasure: 600sp, 30gp.
 
70A cold air current blows through this area.

71This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 200sp, 60gp.
72

Trap: Fog: Looks like poison gas, but harmless.
 
73

Trap: 10' Pit: 1d6 points of damage if you fall in.
74There is a torn sack here.

Treasure: 600sp.
75The air here is very cold. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf