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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Manse of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The wall here is damp.

Encounter: Green Slimes (1)
Treasure: None.
2A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3It is foggy here, making it difficult to see.

Treasure: 300sp.
 
4A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Shrews, Giant (6)
Treasure: None.
5The air here is very hot.

Encounter: Halflings (4)
Treasure: As per monster type.
6

Encounter: Shrews, Giant (2)
Treasure: None.
 
7

8This area smells faintly of manure. There are dry leaves and twigs scattered here.

Treasure: 500sp.
9There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10A strong wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
11There are wax drippings here.

Encounter: Wolves (8)
Treasure: None.
12There is a putrid smell coming from something nearby. There are cracks in the wall here.

Encounter: Gnomes (3)
Treasure: None.
 
13There is a large puddle of water here.

14

Encounter: Green Slimes (1)
Treasure: As per monster type.
15

Encounter: Kobolds (15)
Treasure: None.
 
16A slight breeze blows through this area.

17Teeth and fangs are scattered here.

18

 
19There is a candle stub here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20A slight breeze blows through this area. There is a pile of ashes here.

Encounter: Stirges (3)
Treasure: As per monster type.
21The air here smells of smoke. It is misty here. There are fungi growing here.

 
22A slight updraft blows through this area. There is water dripping here.

Encounter: Kobolds (10)
Treasure: As per monster type.
23The air here is very hot. An acrid smell assails your nostrils. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
24This area smells faintly of urine.

 
25This area smells faintly of urine. A haze of dust hangs in the air.

26The air here is very cold. The wall here is damp.

27Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
28There is a trickle of water here.

29A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
30The air here is very hot. The wall here is damp.

 
31A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

32This area smells faintly of manure. A haze of dust hangs in the air.

33This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
 
34A haze of smoke hangs in the air.

35This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: None.
36This area is covered in cobwebs.

 
37There is a putrid smell coming from something nearby.

38

Encounter: Halflings (10)
Treasure: None.
39This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Stirges (8)
Treasure: None.
 
40

41A cold air current blows through this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
42Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

44A metallic smell assails your nostrils. There are several small stones here.

Encounter: Halflings (13)
Treasure: As per monster type.
45The air here smells of smoke. There is a pile of dung here.

 
46

Encounter: Goblins (8)
Treasure: None.
47A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48This area smells of rotting vegetation. The ceiling here is damp.

 
49The air here is very cold. There is a pile of straw here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
50There is a trickle of water here.

Treasure: 100sp, 40gp.
51A cold air current blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

 
52There is a cracked hammer head here.

Treasure: 200sp, 40gp.
53There is a torch stub here.

Treasure: 300sp.
54The air here smells of smoke. There are rotting wood pieces here.

 
55Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

56

57This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
58This area smells of rotting vegetation. There is a torn leather boot here.

59This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Goblins (4)
Treasure: As per monster type.
60This area is covered in cobwebs.

 
61A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

62Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

63A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

 
64This area has a stale, fetid smell. This area is very dusty.

Treasure: 400sp.
65There are several small stones here.

66This area is very dusty.

 
67

68There is a salty, wet smell to this area. The wall here is damp.

69A slight breeze blows through this area. This area smells faintly of manure. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70The wall here is damp.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
71There are cracks in the wall here.

72The air here smells of smoke.

Encounter: Sprites (9)
Treasure: None.
 
73This area is covered in cobwebs.

74A gusting breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Kobolds (8)
Treasure: None.
75There are dry leaves and twigs scattered here.

Encounter: Stirges (7)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf