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| 1 | This area smells faintly of urine. There is dried blood here. Encounter: Lizards, Gecko (1) Treasure: None. | 2 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a mold growing here. | 3 | The air here is very hot. There is a salty, wet smell to this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 4 | A strong wind blows through this area. This area smells of rotting vegetation. There is a corroded chain here. Encounter: Orcs (6) Treasure: None. | 5 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. | 6 | Encounter: Acolytes (1) Treasure: As per monster type. |
| 7 | A strong updraft blows through this area. There is a slimy coating on the wall here. Encounter: Stirges (7) Treasure: As per monster type. | 8 | There is water dripping here. | 9 | A strong, moaning wind blows through this area. |
| 10 | A metallic smell assails your nostrils. There are several small stones here. | 11 | The air here is very cold. | 12 | This area smells faintly of urine. Treasure: 300sp. |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Encounter: Kobolds (10) Treasure: None. | 14 | The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | It is foggy here, making it difficult to see. There is a slimy coating on the wall here. Encounter: Dwarves (6) Treasure: None. |
| 16 | The air here is very hot. There is a mold growing here. | 17 | This area smells faintly of manure. This area is very dusty. Encounter: Bandits (6) Treasure: As per monster type. | 18 | This area has a stale, fetid smell. Encounter: Bandits (7) Treasure: None. |
| 19 | A strong, moaning wind blows through this area. Treasure: 400sp, 20gp. | 20 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | The air here is very cold. Treasure: 400sp, 50gp. |
| 22 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Encounter: Spiders, Crab (1) Treasure: None. | 23 | 24 | ||
| 25 | 26 | There is a candle stub here. | 27 | The air here smells of smoke. There is a trickle of water here. | |
| 28 | 29 | Guano covers this area. | 30 | This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 31 | Fog gathers and swirls on the floor, concealing it. Encounter: Traders (3) Treasure: As per monster type. | 32 | A gusting breeze blows through this area. Treasure: 600sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 | A slight, damp breeze blows through this area. The wall here is damp. Encounter: Beetles, Fire (7) Treasure: As per monster type. |
| 34 | This area has a pleasant, earthy smell. There are cracks in the floor here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | 36 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. | |
| 37 | Treasure: 500sp, 60gp. | 38 | Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 39 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of straw here. |
| 40 | The air here smells of smoke. There is water dripping here. Encounter: Dwarves (3) Treasure: As per monster type. | 41 | It is foggy here, making it difficult to see. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | A strong, moaning wind blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 43 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. Encounter: Halflings (8) Treasure: None. | 44 | Encounter: Goblins (5) Treasure: As per monster type. | 45 | The air here smells of smoke. There is a torn sack here. Treasure: 300sp. Trap: Poison snake: 1 hit dice. |
| 46 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 47 | A metallic smell assails your nostrils. There are bits of fur and hair scattered around here. | 48 | Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. |
| 49 | 50 | The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 51 | The air here is very hot. There is a slimy coating on the wall here. | |
| 52 | This area smells faintly of manure. Treasure: 300sp. | 53 | A haze of smoke hangs in the air. | 54 | The air here is very cold. There is a putrid smell coming from something nearby. |
| 55 | A chlorine-like smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | This area smells of rotting vegetation. There are bones scattered here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 57 | There is a pile of rags here. |
| 58 | It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 59 | A slight breeze blows through this area. There are several small stones here. Treasure: 300sp. | 60 | This area smells of rotting vegetation. Encounter: Lizards, Gecko (3) Treasure: None. |
| 61 | There are dry leaves and twigs scattered here. Encounter: Sprites (12) Treasure: As per monster type. | 62 | 63 | A strong wind blows through this area. | |
| 64 | Fog gathers and swirls on the floor, concealing it. | 65 | 66 | A strong, gusting wind blows through this area. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 67 | There is water dripping here. Encounter: Traders (2) Treasure: As per monster type. | 68 | 69 | Fog gathers and swirls on the floor, concealing it. | |
| 70 | Encounter: Sprites (10) Treasure: None. | 71 | A strong wind blows through this area. Encounter: Dwarves (1) Treasure: As per monster type. | 72 | Encounter: Acolytes (2) Treasure: None. |
| 73 | A metallic smell assails your nostrils. | 74 | This area smells of rotting vegetation. There is a pile of dung here. | 75 | |
| 76 | A haze of dust hangs in the air. There are fungi growing here. | 77 | Encounter: Orcs (7) Treasure: As per monster type. | 78 | There is a pile of rags here. Encounter: Halflings (10) Treasure: As per monster type. |
| 79 | There is a salty, wet smell to this area. Encounter: Stirges (5) Treasure: As per monster type. |