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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Oubliette of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

Encounter: Sprites (12)
Treasure: None.
2A cold air current blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
3There is a slimy coating on the wall here.

 
4

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
5

Encounter: Bandits (8)
Treasure: As per monster type.
6There are bits of fur and hair scattered around here.

Treasure: 400sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
7The air here smells of smoke. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Bandits (2)
Treasure: None.
8

9

 
10

11

12

 
13

14The air here is very hot. There is a salty, wet smell to this area. There are sticks scattered here.

15

Encounter: Traders (6)
Treasure: None.
 
16The hilt of a broken dagger is lying here.

17The air here is very hot.

18A cold air current blows through this area.

Encounter: Traders (3)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
21There is a pick handle here.

Encounter: Stirges (10)
Treasure: As per monster type.
 
22A metallic smell assails your nostrils.

23There is water dripping here.

24A strong updraft blows through this area. This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

26The air here is very hot. This area has a stale, fetid smell. There is a blunt javelin head here.

Encounter: Snakes, Cobra (5)
Treasure: None.
27A haze of smoke hangs in the air. There is a badly dented helmet here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
28This area has a pleasant, earthy smell. Guano covers this area.

29

30The remnants of a rope are here, rotten.

 
31

Encounter: Wolves (3)
Treasure: As per monster type.
32

33There are bits of fur and hair scattered around here.

 
34The smell of ozone assails your nostrils. There are sticks scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
35

36There is a broken arrow here.

Treasure: 500sp.
 
37This area smells faintly of urine. There is a pile of dung here.

38A strong, moaning wind blows through this area. There is a cracked hammer head here.

39A metallic smell assails your nostrils. There is a pick handle here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
40A metallic smell assails your nostrils.

41

Encounter: Bandits (5)
Treasure: None.
42This area is covered in cobwebs.

Treasure: 600sp.
 
43

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44The air here is very hot.

Treasure: 500sp.
45A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46

47

48There is a putrid smell coming from something nearby. There is a mold growing here.

 
49There are rotting wood pieces here.

50This area smells faintly of urine. Teeth and fangs are scattered here.

51This area has a pleasant, earthy smell.

 
52There are cracks in the wall here.

53There is a large puddle of water here.

Treasure: 400sp, 60gp.
54Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
55There are rotting wood pieces here.

56This area has a stale, fetid smell. There is a pick handle here.

57An acrid smell assails your nostrils.

Encounter: Kobolds (6)
Treasure: None.
 
58It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: None.
59This area smells of rotting vegetation. There are bones scattered here.

60There is a bent and rusted iron bar here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
61Pottery shards are scattered here.

62This area smells faintly of urine. There is a pick handle here.

63A slight, damp breeze blows through this area.

 
64Guano covers this area.

Encounter: Orcs (4)
Treasure: As per monster type.
65

Encounter: Traders (4)
Treasure: None.
66

 
67

Trap: 10' Pit: 1d6 points of damage if you fall in.
68A strong, moaning wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

69The air here is very hot. This area has a pleasant, earthy smell.

 
70A slight updraft blows through this area. There is a bent and rusted iron bar here.

Treasure: 400sp, 20gp.
71This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
72

 
73There is a rusted spike here.

74

75A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
76

77

Trap: Poison gas: Save vs. Poison or die.
78The air here smells of smoke. The ceiling here is damp.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
79There is a bent and rusted iron bar here.

80A cold air current blows through this area.

Encounter: Bandits (7)
Treasure: None.
81

 
82A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

83The air here is very hot. This area is very dusty.

84

Treasure: 200sp.
 
85This area smells of rotting vegetation. There is a slimy coating on the wall here.

86

Encounter: Green Slimes (4)
Treasure: As per monster type.
87A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
88There are cracks in the wall here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf