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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Fortress of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

2A strong downdraft blows through this area.

3There are dry leaves and twigs scattered here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
4A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5A strong updraft blows through this area. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
6There is water dripping here.

 
7The air here is very hot. This area smells faintly of urine. There are sticks scattered here.

Encounter: Kobolds (6)
Treasure: None.
8

9The air here is very cold.

 
10The air here is very cold. This area is very dusty.

Encounter: Traders (7)
Treasure: None.
11This area has a stale, fetid smell. It is foggy here, making it difficult to see. Guano covers this area.

12This area smells faintly of urine. There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13A strong, gusting wind blows through this area.

14This area has a stale, fetid smell. There is water dripping here.

15

 
16There is a salty, wet smell to this area. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17This area smells faintly of urine. There are bones scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
18A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Sprites (14)
Treasure: None.
 
19Guano covers this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20A haze of dust hangs in the air. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
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22This area smells faintly of manure.

Treasure: 300sp.
23There is a putrid smell coming from something nearby. This area is very dusty.

24A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

Treasure: 600sp, 30gp.
 
25There is a candle stub here.

Encounter: Kobolds (9)
Treasure: As per monster type.
26This area has a stale, fetid smell. There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
27

Encounter: Traders (6)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell.

29

Treasure: 100sp, 30gp.
30There is a putrid smell coming from something nearby.

 
31This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Goblins (7)
Treasure: As per monster type.
32The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

33A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

 
34There is a rusted spike here.

35Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Treasure: 400sp.
36A slight, damp breeze blows through this area. The wall here is damp.

 
37

38The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Skeletons (11)
Treasure: None.
39This area smells faintly of urine.

 
40This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41A slight breeze blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42There is water dripping here.

 
43Guano covers this area.

Encounter: Goblins (7)
Treasure: None.
44A cold air current blows through this area. This area has a pleasant, earthy smell. There are several small stones here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
45It is misty here.

 
46Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Snakes, Cobra (2)
Treasure: None.
47

Encounter: Killer Bees (6)
Treasure: As per monster type.
48

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
49

50This area smells faintly of urine.

Encounter: Halflings (8)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

 
52There are dry leaves and twigs scattered here.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53There is a salty, wet smell to this area. There is a pile of dung here.

54A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (6)
Treasure: None.
 
55A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: None.
56The air here smells of smoke.

Encounter: Green Slimes (4)
Treasure: None.
57This area is covered in rubble and dirt.

Encounter: Shrews, Giant (9)
Treasure: None.
 
58It is misty here. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
59

Trap: Fog: Looks like poison gas, but harmless.
60The air here is very cold. This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Treasure: 200sp, 30gp.
 
61This area smells faintly of manure. There are cracks in the wall here.

Encounter: Skeletons (8)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby. There is a pile of dung here.

63A slight downdraft blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
64A cold air current blows through this area. This area smells of rotting vegetation.

Treasure: 400sp, 20gp.
65A slight breeze blows through this area. This area smells faintly of urine.

66A haze of smoke hangs in the air.

 
67A gusting breeze blows through this area. There is a slimy coating on the wall here.

68Guano covers this area.

69The air here is very cold.

Encounter: Kobolds (12)
Treasure: None.
 
70A strong wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: None.
71There is a pile of dung here.

Encounter: Stirges (1)
Treasure: None.
72There is a broken pole here.

Encounter: Wolves (11)
Treasure: As per monster type.
 
73The remnants of a rope are here, rotten.

Encounter: Goblins (5)
Treasure: As per monster type.
74

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
75

 
76

Encounter: Wolves (9)
Treasure: None.
77

Treasure: 300sp, 10gp, 3 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
78

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf