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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Mines of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. There is a torn leather boot here.

2A slight breeze blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

3There are scratches on the wall here.

 
4

5A strong, moaning wind blows through this area.

Encounter: Killer Bees (3)
Treasure: As per monster type.
6

Encounter: Dwarves (4)
Treasure: As per monster type.
 
7There is a cracked hammer head here.

Encounter: Traders (5)
Treasure: As per monster type.
8The air here is very hot.

Encounter: Kobolds (14)
Treasure: As per monster type.
9An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a badly dented helmet here.

Encounter: Sprites (16)
Treasure: None.
 
10There is a pile of dung here.

11There is a bent copper coin lying here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
12

 
13The air here is very hot. This area is very dusty.

Encounter: Spiders, Crab (2)
Treasure: None.
14A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

15

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
16Guano covers this area.

17A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pick handle here.

18The air here is very hot.

 
19This area has a stale, fetid smell.

Encounter: Lizards, Gecko (1)
Treasure: None.
20A slight, damp breeze blows through this area. There is a pile of rags here.

21This area smells faintly of urine.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Sprites (16)
 
22A slight breeze blows through this area. There is a trickle of water here.

Encounter: Halflings (8)
Treasure: None.
23The air here is very cold. Guano covers this area.

Encounter: Killer Bees (8)
Treasure: None.
24A slight updraft blows through this area. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25This area smells faintly of manure. Pottery shards are scattered here.

Treasure: 600sp.
26

Treasure: 600sp, 10gp.
27

 
28This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Acolytes (2)
Treasure: As per monster type.
29

30

 
31

32

33

 
34

Encounter: Dwarves (6)
Treasure: As per monster type.
35

Encounter: Dwarves (1)
Treasure: As per monster type.
36A cold air current blows through this area.

Treasure: 100sp, 30gp.
 
37A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here.

Trap: Fog: Looks like poison gas, but harmless.
38An acrid smell assails your nostrils.

Encounter: Acolytes (4)
Treasure: As per monster type.
39

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
40

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41This area smells faintly of urine. It is misty here.

Encounter: Bandits (2)
Treasure: As per monster type.
42There is a corroded chain here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
43The air here is very hot. This area smells of rotting vegetation. There are bones scattered here.

Encounter: Skeletons (6)
Treasure: None.
44There are cracks in the floor here.

Encounter: Green Slimes (1)
Treasure: None.
45A strong, gusting wind blows through this area.

 
46This area has a pleasant, earthy smell.

47There are bones scattered here.

48There is a pile of ashes here.

 
49This area has a stale, fetid smell.

50There is a pile of ashes here.

51

 
52A strong wind blows through this area.

Encounter: Wolves (9)
Treasure: As per monster type.
53A strong updraft blows through this area. There is a trickle of water here.

54A gusting breeze blows through this area. This area has a stale, fetid smell.

 
55A gusting breeze blows through this area.

56This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: As per monster type.
57There is a slimy coating on the wall here.

 
58There are fungi growing here.

59There is a splintered club here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
60

Encounter: Shrews, Giant (6)
Treasure: None.
 
61

62

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63This area smells faintly of manure. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
65It is foggy here, making it difficult to see.

66This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
67Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Treasure: 400sp, 50gp.
68This area smells faintly of manure.

69There is a pile of ashes here.

Encounter: Traders (4)
Treasure: As per monster type.
 
70

71

72It is foggy here, making it difficult to see.

Encounter: Sprites (10)
Treasure: As per monster type.
 
73The air here is very cold.

Encounter: Gnomes (5)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf