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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Isle of Id Insinuation

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
2

Encounter: Shrews, Giant (1)
Treasure: None.
3The air here smells of smoke. There is a slimy coating on the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
 
4

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
5

6Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
7This area smells faintly of manure. There is a pile of ashes here.

Encounter: Sprites (13)
Treasure: None.
8It is foggy here, making it difficult to see. There is a broken sword blade here.

9The wall here is damp.

 
10A strong wind blows through this area. There is a pick handle here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
11A slight downdraft blows through this area. There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
13A chlorine-like smell assails your nostrils. There is a torn leather boot here.

14It is foggy here, making it difficult to see.

Encounter: Gnomes (6)
Treasure: None.
15It is foggy here, making it difficult to see. Guano covers this area.

 
16This area is very dusty.

17The smell of ozone assails your nostrils.

Encounter: Stirges (6)
Treasure: None.
18A metallic smell assails your nostrils. This area is covered in cobwebs.

 
19This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: As per monster type.
20There are several small stones here.

Encounter: Green Slimes (1)
Treasure: None.
21A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

 
22The air here is very hot. This area has a stale, fetid smell. There are bones scattered here.

23There is a pile of dung here.

Encounter: Goblins (8)
Treasure: As per monster type.
24There is a blunt javelin head here.

 
25There are food scraps scattered here.

26This area smells faintly of urine. There is a pile of ashes here.

Treasure: 500sp, 50gp.
27A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Encounter: Killer Bees (8)
Treasure: None.
 
28A haze of smoke hangs in the air. There are wax drippings here.

Encounter: Halflings (9)
Treasure: As per monster type.
29This area smells faintly of manure.

Encounter: Orcs (7)
Treasure: As per monster type.
30

Encounter: Skeletons (5)
Treasure: None.
 
31

32There are scratches on the wall here.

Treasure: 400sp, 40gp.
33

Treasure: 600sp, 50gp.
 
34The wall here is damp.

35A strong wind blows through this area. There is a pick handle here.

Encounter: Sprites (14)
Treasure: None.
36The air here is very hot. Pottery shards are scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
37

Encounter: Kobolds (7)
Treasure: As per monster type.
38There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are rotting wood pieces here.

39A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40

Encounter: Goblins (7)
Treasure: None.
41An acrid smell assails your nostrils.

Encounter: Wolves (5)
Treasure: As per monster type.
42A metallic smell assails your nostrils.

Treasure: 300sp, 50gp.
 
43There is a pile of dung here.

44There is water dripping here.

Encounter: Bandits (4)
Treasure: As per monster type.
45Your nostrils are overwhelmed by a sulphurous smell.

 
46

47There are several small stones here.

48A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
49A strong, moaning wind blows through this area. This area smells faintly of manure.

50There are bones scattered here.

51There is a broken sword blade here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53A strong wind blows through this area.

54

 
55This area smells faintly of urine.

56

Treasure: 300sp.
57

 
58The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
59This area has a pleasant, earthy smell.

60There is a putrid smell coming from something nearby.

Treasure: 500sp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61A strong, moaning wind blows through this area. There are rotting wood pieces here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf