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| 1 | There is a small puddle of water here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 | This area smells faintly of urine. There is water dripping here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 3 | A haze of smoke hangs in the air. There is a large puddle of water here. Encounter: Lizards, Gecko (3) Treasure: None. |
| 4 | 5 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 6 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 7 | The smell of ozone assails your nostrils. Encounter: Killer Bees (7) Treasure: None. | 8 | This area smells of rotting vegetation. There is a broken arrow here. Encounter: Gnomes (3) Treasure: None. | 9 | An acrid smell assails your nostrils. There are sticks scattered here. Treasure: 200sp, 10gp. |
| 10 | 11 | There is a putrid smell coming from something nearby. This area is very dusty. Encounter: Killer Bees (10) Treasure: None. | 12 | Encounter: Snakes, Cobra (3) Treasure: None. | |
| 13 | This area is covered in cobwebs. | 14 | Treasure: 400sp, 2 jewelry. | 15 | A strong wind blows through this area. |
| 16 | There is a salty, wet smell to this area. Encounter: Orcs (4) Treasure: As per monster type. | 17 | The air here is very hot. This area smells of rotting vegetation. | 18 | A strong wind blows through this area. There is a slimy coating on the ceiling here. |
| 19 | There is a putrid smell coming from something nearby. Encounter: Halflings (9) Treasure: As per monster type. | 20 | A strong, gusting wind blows through this area. There is water dripping here. | 21 | Encounter: Green Slimes (3) Treasure: None. |
| 22 | Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | |
| 25 | A slight, damp breeze blows through this area. Encounter: Snakes, Cobra (1) Treasure: None. | 26 | A metallic smell assails your nostrils. There are cracks in the wall here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 27 | This area smells faintly of manure. A haze of smoke hangs in the air. |
| 28 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | A haze of dust hangs in the air. There are rotting wood pieces here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | 32 | It is foggy here, making it difficult to see. The wall here is damp. Encounter: Lizards, Gecko (2) Treasure: None. | 33 | Encounter: Gnomes (1) Treasure: As per monster type. | |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There is a mold growing here. | 36 | A slight breeze blows through this area. Treasure: 200sp. |
| 37 | This area has a pleasant, earthy smell. There is a candle stub here. | 38 | There is water dripping here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | The air here is very cold. This area is very dusty. |
| 40 | This area has a pleasant, earthy smell. | 41 | The smell of ozone assails your nostrils. This area is very dusty. Encounter: Bandits (6) Treasure: None. | 42 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | There are rotting wood pieces here. Treasure: 300sp, 30gp, 5 jewelry. Trap: Poison snake: 1 hit dice. | 44 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten. | 45 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. |
| 46 | The smell of ozone assails your nostrils. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 47 | Your nostrils are overwhelmed by a sulphurous smell. | 48 | The air here is very cold. There is a corroded chain here. |
| 49 | There is a blunt javelin head here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 50 | The ceiling here is damp. | 51 | A chlorine-like smell assails your nostrils. |
| 52 | There is water dripping here. Encounter: Kobolds (11) Treasure: None. | 53 | Treasure: 300sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 55 | This area smells of rotting vegetation. Encounter: Dwarves (1) Treasure: None. | 56 | A gusting breeze blows through this area. Encounter: Orcs (4) Treasure: None. | 57 | This area smells faintly of urine. |
| 58 | There are sticks scattered here. Encounter: Bandits (8) Treasure: As per monster type. | 59 | A metallic smell assails your nostrils. There are cracks in the wall here. Encounter: Stirges (9) Treasure: None. | 60 | There are bits of fur and hair scattered around here. Encounter: Bandits (2) Treasure: None. |
| 61 | There is a pile of ashes here. Encounter: Stirges (4) Treasure: As per monster type. | 62 | Encounter: Goblins (4) Treasure: As per monster type. | 63 | An acrid smell assails your nostrils. There is a candle stub here. |
| 64 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. | 65 | 66 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here. | |
| 67 | 68 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Goblins (6) Treasure: None. | 69 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here. | |
| 70 | This area is very dusty. Encounter: Wolves (7) Treasure: None. | 71 | The air here is very hot. This area has a stale, fetid smell. The ceiling here is damp. Encounter: Wolves (4) Treasure: None. | 72 | |
| 73 | 74 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | Encounter: Sprites (8) Treasure: None. | |
| 76 | Your nostrils are overwhelmed by a sulphurous smell. | 77 | A metallic smell assails your nostrils. There is a cracked hammer head here. | 78 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Encounter: Dwarves (2) Treasure: None. |
| 79 | This area has a stale, fetid smell. This area is very dusty. | 80 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 81 | It is misty here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 82 | This area smells faintly of urine. This area is covered in cobwebs. | 83 | It is foggy here, making it difficult to see. | 84 | There are several small stones here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 85 | A haze of smoke hangs in the air. There is a small puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 86 | A strong wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the floor here. Encounter: Stirges (8) Treasure: As per monster type. | 87 | This area smells of rotting vegetation. There is a small puddle of water here. Treasure: 200sp. |
| 88 | There is a large puddle of water here. | 89 | It is foggy here, making it difficult to see. There is water dripping here. | 90 | This area has a pleasant, earthy smell. There is water dripping here. |
| 91 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |