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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation.

Encounter: Killer Bees (4)
Treasure: As per monster type.
2The ceiling here is damp.

Encounter: Halflings (12)
Treasure: None.
3It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
5There is a putrid smell coming from something nearby.

6Your nostrils are overwhelmed by a sulphurous smell.

 
7The air here is very hot. A metallic smell assails your nostrils. There is a broken arrow here.

Encounter: Halflings (10)
Treasure: As per monster type.
8The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: As per monster type.
9The air here smells of smoke. There is a broken arrow here.

 
10This area smells faintly of manure. This area is covered in cobwebs.

11The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Goblins (8)
Treasure: As per monster type.
12An acrid smell assails your nostrils.

 
13A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: None.
14This area has a stale, fetid smell. There is a broken arrow here.

Treasure: 400sp, 20gp.
15A strong, moaning wind blows through this area. The air here smells of smoke. There are bits of fur and hair scattered around here.

 
16A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

17The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
18

 
19This area smells faintly of urine. There are cracks in the wall here.

Treasure: 600sp.
20The ceiling here is damp.

21There is a cracked hammer head here.

Encounter: Goblins (2)
Treasure: None.
 
22There is a blunt javelin head here.

23This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24A slight downdraft blows through this area. There are bones scattered here.

Encounter: Orcs (2)
Treasure: As per monster type.
 
25A chlorine-like smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26The remnants of a rope are here, rotten.

Treasure: 300sp, 40gp, 5 gems.
27This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
28The wall here is damp.

29

Encounter: Dwarves (5)
Treasure: As per monster type.
30There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
31

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
32This area smells faintly of manure.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
33

 
34The ceiling here is damp.

Encounter: Traders (2)
Treasure: As per monster type.
35Teeth and fangs are scattered here.

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37

Treasure: 600sp, 40gp.
38A strong, gusting wind blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 500sp.
41Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
42A strong, gusting wind blows through this area. There is a salty, wet smell to this area. There are cracks in the wall here.

Encounter: Acolytes (5)
Treasure: None.
 
43There is a bent and rusted iron bar here.

44A strong wind blows through this area.

45A strong updraft blows through this area. There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
46The air here smells of smoke.

47This area smells faintly of urine. There are cracks in the ceiling here.

48The smell of ozone assails your nostrils. There is a pick handle here.

 
49A strong, moaning wind blows through this area. There is a pile of ashes here.

Treasure: 300sp, 20gp.
50

Treasure: 100sp, 50gp, 1 magic item.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52

53

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54There is a putrid smell coming from something nearby.

Encounter: Kobolds (12)
Treasure: None.
 
55A slight, damp breeze blows through this area.

Treasure: 200sp.
56

Encounter: Skeletons (9)
Treasure: None.
57There is a pile of straw here.

 
58The air here is very cold.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
59This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
60A strong wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

 
61

Encounter: Acolytes (5)
Treasure: As per monster type.
62There is a rusted spike here.

63This area smells faintly of manure. The ceiling here is damp.

 
64There is a putrid smell coming from something nearby.

65A metallic smell assails your nostrils.

66

 
67There is a salty, wet smell to this area.

Encounter: Orcs (4)
Treasure: None.
68

69This area smells faintly of manure. There is a rusted spike here.

Encounter: Bandits (3)
Treasure: None.
 
70There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71This area has a pleasant, earthy smell. A haze of dust hangs in the air. The wall here is damp.

Encounter: Gnomes (5)
Treasure: As per monster type.
72There is a trickle of water here.

Encounter: Traders (5)
Treasure: As per monster type.
 
73The smell of ozone assails your nostrils.

74A strong downdraft blows through this area. The air here smells of smoke.

75

 
76There is a broken arrow here.

77

78There are sticks scattered here.

Encounter: Traders (4)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf