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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Batrachian Mountain of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2

Encounter: Halflings (11)
Treasure: As per monster type.
3There are rotting wood pieces here.

 
4

Encounter: Sprites (14)
Treasure: None.
5

6

 
7

Encounter: Goblins (5)
Treasure: As per monster type.
8There is water dripping here.

9This area has a stale, fetid smell. There is a pile of rags here.

 
10This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (2)
Treasure: None.
11This area is covered in rubble and dirt.

12The air here is very hot.

 
13

Encounter: Stirges (2)
Treasure: None.
14A chlorine-like smell assails your nostrils.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15There is a pile of dung here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
16

17A cold air current blows through this area. The smell of ozone assails your nostrils.

18The air here smells of smoke. There is a pile of rags here.

 
19This area is covered in cobwebs.

Encounter: Halflings (8)
Treasure: None.
20This area smells of rotting vegetation. There is a pick handle here.

Encounter: Dwarves (4)
Treasure: As per monster type.
21The smell of ozone assails your nostrils. There is a candle stub here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
22A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

23A cold air current blows through this area.

24There is a badly dented helmet here.

Treasure: 100sp.
 
25This area smells faintly of manure. There is dried blood here.

26A gusting breeze blows through this area. This area has a stale, fetid smell. There is a rusted spike here.

27

Encounter: Sprites (9)
Treasure: None.
 
28There is a pile of rags here.

Encounter: Bandits (3)
Treasure: None.
29The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30

 
31This area has a pleasant, earthy smell.

Treasure: 500sp, 30gp.
32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33The air here is very hot. There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
 
34A strong wind blows through this area.

35A strong downdraft blows through this area.

Encounter: Killer Bees (8)
Treasure: None.
36The air here is very cold.

 
37It is foggy here, making it difficult to see.

38

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40The air here is very cold. There is a broken sword blade here.

Treasure: 100sp, 50gp.
41A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Orcs (4)
Treasure: As per monster type.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A haze of smoke hangs in the air. There are fungi growing here.

44The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Gnomes (5)
Treasure: As per monster type.
45This area smells faintly of manure. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
46A strong wind blows through this area. There are food scraps scattered here.

47A metallic smell assails your nostrils. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48A slight breeze blows through this area.

Encounter: Bandits (5)
Treasure: As per monster type.
 
49There is a cracked flask here.

Encounter: Orcs (4)
Treasure: As per monster type.
50There is a trickle of water here.

51A slight, damp breeze blows through this area.

Encounter: Orcs (6)
Treasure: As per monster type.
 
52

Encounter: Halflings (16)
Treasure: None.
53This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
54Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

 
55A slight, damp breeze blows through this area.

56

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
57There is dried blood here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
58A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Kobolds (12)
Treasure: None.
59There are bits of fur and hair scattered around here.

60A slight breeze blows through this area. There is a broken sword blade here.

 
61This area is very dusty.

62This area smells faintly of manure.

63A slight breeze blows through this area. This area smells faintly of manure. There is a blunt javelin head here.

Encounter: Acolytes (1)
Treasure: None.
 
64

65Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

Encounter: Stirges (3)
Treasure: As per monster type.
66The air here is very hot.

 
67

Trap: Fog: Looks like poison gas, but harmless.
68There are dry leaves and twigs scattered here.

69There are bones scattered here.

 
70There is a broken pole here.

Encounter: Bandits (8)
Treasure: As per monster type.
71Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

72A slight, damp breeze blows through this area. There is water dripping here.

 
73

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf