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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are dry leaves and twigs scattered here.

2It is misty here. There is a torn leather boot here.

Treasure: 400sp.
3This area smells faintly of manure.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
4A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Acolytes (4)
Treasure: As per monster type.
5The air here smells of smoke. There is water dripping here.

6

 
7A haze of smoke hangs in the air.

8A slight, damp breeze blows through this area. The air here smells of smoke. This area is covered in cobwebs.

Treasure: 400sp, 1 gems.
Trap: Poison snake: 1 hit dice.
9

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
10

11The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (3)
Treasure: None.
12A slight breeze blows through this area.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13

14

Encounter: Beetles, Fire (6)
Treasure: None.
15

Encounter: Wolves (9)
Treasure: As per monster type.
 
16

17

Encounter: Sprites (12)
Treasure: As per monster type.
18A strong, moaning wind blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
19

20A gusting breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
21Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22A strong, moaning wind blows through this area. This area smells faintly of urine.

23There are sticks scattered here.

Treasure: 400sp, 30gp.
24The smell of ozone assails your nostrils.

 
25An acrid smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: None.
26The remnants of a rope are here, rotten.

27

Encounter: Dwarves (2)
Treasure: As per monster type.
 
28There is a trickle of water here.

Treasure: 400sp, 60gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29The air here is very hot.

30There are dry leaves and twigs scattered here.

Encounter: Killer Bees (2)
Treasure: None.
 
31The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32A slight, damp breeze blows through this area. There are rotting wood pieces here.

33A slight updraft blows through this area. A metallic smell assails your nostrils. There are sticks scattered here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
34

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35

36This area has a stale, fetid smell. There is a slimy coating on the floor here.

Encounter: Skeletons (8)
Treasure: None.
 
37

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38The air here is very hot.

Encounter: Dwarves (3)
Treasure: None.
39This area smells faintly of manure.

 
40

41This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Kobolds (11)
Treasure: As per monster type.
42

Encounter: Goblins (6)
Treasure: None.
 
43A metallic smell assails your nostrils.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
44A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
45The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46It is foggy here, making it difficult to see. There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
47The smell of ozone assails your nostrils. There are bones scattered here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48This area smells faintly of manure.

 
49This area smells faintly of manure.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
50This area smells faintly of manure. There is a corroded chain here.

51There is a candle stub here.

 
52This area smells of rotting vegetation. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53A slight updraft blows through this area. An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
54A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
55This area smells of rotting vegetation. There is a broken pole here.

Encounter: Spiders, Crab (3)
Treasure: None.
56The air here is very hot. This area smells faintly of manure.

57There is a pile of rags here.

 
58

Encounter: Sprites (7)
Treasure: As per monster type.
59A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
60The air here is very cold. The air here smells of smoke. This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
61It is foggy here, making it difficult to see.

62The smell of ozone assails your nostrils. There is a bent and rusted iron bar here.

Encounter: Lizards, Gecko (2)
Treasure: None.
63

Encounter: Snakes, Cobra (3)
Treasure: None.
 
64

65The air here is very cold. This area has a pleasant, earthy smell. The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66A gusting breeze blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Treasure: 600sp.
 
67A strong wind blows through this area. A metallic smell assails your nostrils.

Treasure: 400sp.
68The air here is very cold. It is foggy here, making it difficult to see. Pottery shards are scattered here.

69A slight, damp breeze blows through this area. The ceiling here is damp.

 
70Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: As per monster type.
71There is a pile of dung here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
73There are food scraps scattered here.

74A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are bones scattered here.

75There are dry leaves and twigs scattered here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
76

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf