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| 1 | Encounter: Skeletons (8) Treasure: As per monster type. | 2 | Encounter: Kobolds (11) Treasure: None. | 3 | Encounter: Green Slimes (3) Treasure: None. |
| 4 | There are bones scattered here. Encounter: Acolytes (1) Treasure: As per monster type. | 5 | A metallic smell assails your nostrils. | 6 | The air here is very cold. Encounter: Spiders, Crab (1) Treasure: None. |
| 7 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a broken bottle here. Encounter: Traders (1) Treasure: None. | 8 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | It is foggy here, making it difficult to see. |
| 10 | Fog gathers and swirls on the floor, concealing it. Encounter: Traders (8) Treasure: None. | 11 | There is a putrid smell coming from something nearby. Encounter: Skeletons (11) Treasure: None. | 12 | There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here. Treasure: 600sp. Trap: Illusion of monsters: Goblins (6) |
| 13 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | 15 | There is a splintered club here. | |
| 16 | The air here is very hot. The air here smells of smoke. | 17 | It is foggy here, making it difficult to see. There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | The air here smells of smoke. There is a pile of dung here. |
| 19 | Encounter: Beetles, Fire (7) Treasure: None. | 20 | There is a mold growing here. Encounter: Goblins (6) Treasure: None. | 21 | There is a salty, wet smell to this area. |
| 22 | This area smells of rotting vegetation. The wall here is damp. | 23 | This area has a pleasant, earthy smell. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 24 | This area has a stale, fetid smell. This area is very dusty. |
| 25 | The air here is very hot. There is a broken pole here. | 26 | The smell of ozone assails your nostrils. This area is covered in cobwebs. | 27 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here. Treasure: 500sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |
| 28 | 29 | 30 | This area is very dusty. Treasure: 600sp, 30gp. | ||
| 31 | Treasure: 200sp. | 32 | A chlorine-like smell assails your nostrils. There are fungi growing here. | 33 | It is foggy here, making it difficult to see. There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | It is foggy here, making it difficult to see. There is a pile of ashes here. | 35 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 36 | Your nostrils are overwhelmed by a sulphurous smell. |
| 37 | A cold air current blows through this area. There is a slimy coating on the ceiling here. Treasure: 500sp, 40gp, 6 gems. | 38 | A slight updraft blows through this area. An acrid smell assails your nostrils. Encounter: Snakes, Cobra (5) Treasure: None. | 39 | A metallic smell assails your nostrils. It is misty here. |
| 40 | A strong, moaning wind blows through this area. Encounter: Gnomes (5) Treasure: As per monster type. | 41 | Fog gathers and swirls on the floor, concealing it. | 42 | The air here smells of smoke. There is a corroded chain here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | 44 | This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | This area smells faintly of urine. Guano covers this area. | |
| 46 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | This area smells faintly of manure. Encounter: Orcs (7) Treasure: As per monster type. | 48 | The air here is very cold. There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. |
| 49 | There is water dripping here. Treasure: 400sp, 40gp. | 50 | A cold air current blows through this area. There are sticks scattered here. Treasure: 100sp. | 51 | Encounter: Goblins (5) Treasure: None. |
| 52 | A gusting breeze blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Gnomes (1) Treasure: None. | 53 | A metallic smell assails your nostrils. | 54 | Treasure: 200sp. |
| 55 | This area is covered in rubble and dirt. Encounter: Acolytes (1) Treasure: None. | 56 | A strong updraft blows through this area. | 57 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 58 | 59 | A slight breeze blows through this area. There is a mold growing here. | 60 | Encounter: Skeletons (11) Treasure: None. | |
| 61 | It is foggy here, making it difficult to see. | 62 | A metallic smell assails your nostrils. | 63 | A slight breeze blows through this area. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 64 | There are cracks in the wall here. | 65 | This area is covered in cobwebs. | 66 | |
| 67 | This area smells of rotting vegetation. There is a pile of ashes here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 68 | The air here is very hot. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | There is a small puddle of water here. Encounter: Wolves (4) Treasure: None. |
| 70 | This area is very dusty. | 71 | 72 | Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Encounter: Traders (6) Treasure: As per monster type. | |
| 73 | This area smells of rotting vegetation. Treasure: 300sp. Trap: Illusion of monsters: Acolytes (8) | 74 | 75 | The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. | |
| 76 | Treasure: 200sp. |