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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unspeakable Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. There is water dripping here.

Treasure: 400sp.
2It is misty here. There are several small stones here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3

 
4The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
5This area has a stale, fetid smell.

6A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7

Encounter: Gnomes (4)
Treasure: None.
8A cold air current blows through this area. There is a splintered club here.

9

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Orcs (3)
Treasure: None.
11

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12

 
13The air here is very cold. Fog gathers and swirls on the floor, concealing it.

14This area has a pleasant, earthy smell.

15This area smells of rotting vegetation.

Encounter: Wolves (9)
Treasure: None.
 
16A slight breeze blows through this area. This area smells faintly of urine. There is a small puddle of water here.

Encounter: Goblins (4)
Treasure: As per monster type.
17

18A cold air current blows through this area. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21A slight, damp breeze blows through this area.

 
22There is water dripping here.

23A slight, damp breeze blows through this area. This area smells faintly of manure. There is a small puddle of water here.

Encounter: Killer Bees (9)
Treasure: None.
24The air here is very hot. A haze of smoke hangs in the air. There is a torch stub here.

Treasure: 100sp, 30gp.
 
25There are cracks in the ceiling here.

26There are food scraps scattered here.

27A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 400sp.
 
28Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
29A slight, damp breeze blows through this area.

Encounter: Goblins (3)
Treasure: As per monster type.
30The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are bones scattered here.

 
31The air here is very cold. There is water dripping here.

Encounter: Sprites (14)
Treasure: None.
32There is a putrid smell coming from something nearby.

Encounter: Orcs (6)
Treasure: None.
33The wall here is damp.

 
34

35There is a pile of ashes here.

36There is a bent and rusted iron bar here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
37An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a broken arrow here.

38This area smells faintly of manure. The wall here is damp.

Encounter: Sprites (17)
Treasure: None.
39

 
40A haze of dust hangs in the air. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
41A haze of smoke hangs in the air.

42A slight breeze blows through this area.

 
43

44The air here smells of smoke.

Encounter: Wolves (11)
Treasure: As per monster type.
45

 
46A strong, gusting wind blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: As per monster type.
47This area smells faintly of manure.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
48

Treasure: 300sp, 30gp.
 
49

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
50

51The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
52

Encounter: Gnomes (6)
Treasure: As per monster type.
53A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Dwarves (4)
Treasure: As per monster type.
54

Treasure: 600sp, 10gp.
 
55A strong downdraft blows through this area.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
56There are rotting wood pieces here.

Encounter: Beetles, Fire (6)
Treasure: None.
57A slight breeze blows through this area.

 
58A slight, damp breeze blows through this area.

59A slight updraft blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Orcs (3)
Treasure: As per monster type.
60A chlorine-like smell assails your nostrils. There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61There is water dripping here.

62There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Dwarves (2)
Treasure: None.
 
64A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Kobolds (10)
Treasure: As per monster type.
65A strong, moaning wind blows through this area.

66A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
67A strong wind blows through this area. There is water dripping here.

Treasure: 500sp.
68This area has a pleasant, earthy smell. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69A slight breeze blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf