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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten City of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. The air here smells of smoke. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2There is a rusted spike here.

3This area is covered in cobwebs.

 
4

Trap: Poison gas: Save vs. Poison or die.
5This area has a pleasant, earthy smell. The wall here is damp.

6

Treasure: 400sp.
 
7

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8The smell of ozone assails your nostrils.

9

Encounter: Stirges (10)
Treasure: As per monster type.
 
10The air here is very hot. The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

Encounter: Killer Bees (6)
Treasure: None.
11There is a trickle of water here.

Encounter: Green Slimes (3)
Treasure: None.
12

 
13

Treasure: 200sp, 10gp.
14The air here is very hot.

15There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16It is foggy here, making it difficult to see.

Encounter: Sprites (12)
Treasure: None.
17A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.

Encounter: Halflings (8)
Treasure: As per monster type.
18Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Orcs (6)
Treasure: None.
 
19There is a blunt javelin head here.

20This area smells of rotting vegetation. It is misty here. This area is covered in cobwebs.

21This area smells faintly of urine.

Encounter: Orcs (3)
Treasure: None.
 
22

23This area is very dusty.

24A strong wind blows through this area.

 
25The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26

Encounter: Acolytes (8)
Treasure: As per monster type.
27This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
28The ceiling here is damp.

29The air here is very cold.

Encounter: Wolves (6)
Treasure: As per monster type.
30A slight downdraft blows through this area. The air here smells of smoke.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
32A slight downdraft blows through this area. There are bits of fur and hair scattered around here.

33A slight downdraft blows through this area. Guano covers this area.

 
34This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: None.
35The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
36A slight breeze blows through this area.

 
37

Treasure: 100sp.
38Guano covers this area.

39A strong downdraft blows through this area. This area smells faintly of urine. There are bones scattered here.

 
40

Encounter: Halflings (14)
Treasure: As per monster type.
41A slight downdraft blows through this area. There is a pile of dung here.

42There is a pile of straw here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell.

44This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: None.
45A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
46This area is very dusty.

47There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: As per monster type.
48There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
49This area smells faintly of manure.

50A strong updraft blows through this area. This area has a pleasant, earthy smell. There is a candle stub here.

51A metallic smell assails your nostrils. There is a pile of ashes here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
52

53

Encounter: Sprites (12)
Treasure: None.
54

 
55The air here is very hot. This area is covered in cobwebs.

Encounter: Gnomes (6)
Treasure: As per monster type.
56An acrid smell assails your nostrils. There is a splintered club here.

57There is a mold growing here.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58A slight downdraft blows through this area. There is a salty, wet smell to this area.

Encounter: Wolves (7)
Treasure: None.
59There is a cracked hammer head here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
60A haze of dust hangs in the air. This area is very dusty.

 
61

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62A strong, moaning wind blows through this area. This area is very dusty.

Treasure: 600sp.
63The air here is very hot. This area smells faintly of urine. There are several small stones here.

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Spiders, Crab (2)
 
64

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65

66

Encounter: Shrews, Giant (7)
Treasure: None.
 
67

68Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

69

 
70This area smells of rotting vegetation. A haze of smoke hangs in the air.

71

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
72A slight breeze blows through this area. This area smells faintly of manure.

Treasure: 100sp.
 
73This area smells faintly of manure.

74

Treasure: 600sp, 60gp.
75

 
76

Treasure: 200sp.
77This area has a pleasant, earthy smell.

Treasure: 200sp.
78This area has a stale, fetid smell. There is water dripping here.

Treasure: 500sp.
 
79There is a salty, wet smell to this area.

80A gusting breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

81A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82

Treasure: 300sp, 10gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf