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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Shambles of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area has a pleasant, earthy smell. Pottery shards are scattered here.

Encounter: Halflings (10)
Treasure: As per monster type.
3A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are wax drippings here.

 
4The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6This area has a pleasant, earthy smell.

 
7This area is covered in cobwebs.

8

Encounter: Orcs (5)
Treasure: None.
9A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (6)
Treasure: As per monster type.
 
10A slight breeze blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here.

Encounter: Traders (3)
Treasure: None.
11This area has a stale, fetid smell.

Treasure: 600sp.
12The air here is very hot. Guano covers this area.

Treasure: 200sp, 30gp, 5 gems.
 
13This area has a pleasant, earthy smell. There is a pile of rags here.

14This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Halflings (12)
Treasure: As per monster type.
15It is foggy here, making it difficult to see. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
16This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
17

18A slight breeze blows through this area. There is a pile of rags here.

Encounter: Bandits (4)
Treasure: As per monster type.
 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20There is a large puddle of water here.

21A gusting breeze blows through this area. This area has a pleasant, earthy smell.

 
22A cold air current blows through this area. There is a torn sack here.

23The air here is very hot.

24There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25There is a broken pole here.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
26There is a torn leather boot here.

Encounter: Halflings (8)
Treasure: As per monster type.
27There are wax drippings here.

Trap: Poison gas: Save vs. Poison or die.
 
28

29

Encounter: Wolves (10)
Treasure: None.
30A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Treasure: 200sp, 20gp, 5 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31This area has a stale, fetid smell. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
32The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
34The air here is very cold. This area smells faintly of manure. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
35

Encounter: Gnomes (6)
Treasure: None.
36It is foggy here, making it difficult to see. There is a small puddle of water here.

 
37A gusting breeze blows through this area.

38Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

39This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Bandits (8)
Treasure: As per monster type.
41

42A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
43Pottery shards are scattered here.

44A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: None.
45Pottery shards are scattered here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
46A metallic smell assails your nostrils.

47This area has a pleasant, earthy smell. There are sticks scattered here.

48This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Wolves (6)
Treasure: None.
 
49This area smells faintly of manure. Guano covers this area.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
50There is a putrid smell coming from something nearby.

Encounter: Green Slimes (2)
Treasure: As per monster type.
51

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52A metallic smell assails your nostrils. There is a mold growing here.

53There is a bent copper coin lying here.

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
54A haze of smoke hangs in the air.

 
55There is water dripping here.

56There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57

Trap: Poison gas: Save vs. Poison or die.
 
58It is misty here.

Encounter: Wolves (6)
Treasure: None.
59A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (3)
Treasure: None.
60This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
61A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

62A slight breeze blows through this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63This area smells faintly of urine. There are bones scattered here.

Treasure: 400sp.
 
64

Encounter: Shrews, Giant (2)
Treasure: None.
65

Encounter: Bandits (3)
Treasure: None.
66

 
67Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

Treasure: 600sp, 30gp.
68There is a pile of dung here.

Encounter: Traders (1)
Treasure: As per monster type.
69The air here is very cold. This area smells of rotting vegetation.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf