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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Haunts of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a broken pole here.

2The air here smells of smoke. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
3A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Traders (4)
Treasure: As per monster type.
 
4This area smells faintly of urine.

5This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
7A slight updraft blows through this area.

Encounter: Killer Bees (10)
Treasure: As per monster type.
8This area smells of rotting vegetation. This area is covered in cobwebs.

9A strong, gusting wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
10This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
11There is a corroded chain here.

12The air here is very hot.

 
13

Encounter: Kobolds (9)
Treasure: As per monster type.
14It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15A strong, gusting wind blows through this area. This area is covered in cobwebs.

 
16This area smells of rotting vegetation. There is a trickle of water here.

17There is a pile of rags here.

18This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is water dripping here.

 
19The remnants of a rope are here, rotten.

20An acrid smell assails your nostrils. There is a pile of dung here.

21This area smells of rotting vegetation.

 
22A strong, moaning wind blows through this area.

23

Encounter: Goblins (6)
Treasure: None.
24The air here is very cold.

 
25This area is very dusty.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
26The air here is very cold. There is a salty, wet smell to this area. There are rotting wood pieces here.

Encounter: Stirges (1)
Treasure: None.
27There is a broken bottle here.

 
28The air here is very hot.

Treasure: 400sp, 30gp.
29The air here is very hot. Fog gathers and swirls on the floor, concealing it.

30There is a mold growing here.

 
31There is a pick handle here.

Encounter: Kobolds (10)
Treasure: As per monster type.
32A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

33An acrid smell assails your nostrils.

 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35

Encounter: Sprites (5)
Treasure: None.
36

 
37A chlorine-like smell assails your nostrils.

Encounter: Sprites (11)
Treasure: As per monster type.
38An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a candle stub here.

Encounter: Dwarves (1)
Treasure: None.
 
40

Encounter: Skeletons (7)
Treasure: As per monster type.
41There is a small puddle of water here.

42This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
43

Encounter: Shrews, Giant (9)
Treasure: None.
44This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
45There is water dripping here.

 
46This area has a stale, fetid smell. It is foggy here, making it difficult to see.

47A gusting breeze blows through this area. The ceiling here is damp.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48There is a broken sword blade here.

Encounter: Kobolds (11)
Treasure: None.
 
49A strong updraft blows through this area.

50This area smells faintly of urine.

Encounter: Stirges (8)
Treasure: None.
51

 
52There is a broken arrow here.

53This area is covered in cobwebs.

54It is foggy here, making it difficult to see.

 
55

Treasure: 500sp.
56This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Wolves (9)
Treasure: As per monster type.
57This area has a pleasant, earthy smell. There are several small stones here.

 
58

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59A strong downdraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60

Treasure: 200sp, 30gp.
Trap: Poison snake: 1 hit dice.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf