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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Citadel of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Wolves (8)
Treasure: As per monster type.
2There is a mold growing here.

Treasure: 600sp.
3

Treasure: 100sp, 10gp.
 
4This area is covered in cobwebs.

Treasure: 200sp, 60gp.
5Your nostrils are overwhelmed by a sulphurous smell.

6There is a slimy coating on the ceiling here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
7There is a broken bottle here.

8There is a small puddle of water here.

Encounter: Gnomes (6)
Treasure: None.
9There is a pile of dung here.

Encounter: Goblins (3)
Treasure: None.
 
10

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11The air here is very hot. There is a pile of rags here.

Encounter: Beetles, Fire (1)
Treasure: None.
12The air here is very cold. The hilt of a broken dagger is lying here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
13This area smells of rotting vegetation.

Encounter: Acolytes (5)
Treasure: As per monster type.
14This area smells faintly of manure. There is a torch stub here.

15A gusting breeze blows through this area. There is a pile of ashes here.

Treasure: 500sp.
 
16The air here is very hot.

Treasure: 500sp.
17There is a broken arrow here.

Treasure: 500sp.
18The hilt of a broken dagger is lying here.

 
19

Trap: Poison gas: Save vs. Poison or die.
20This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
21

 
22A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of dung here.

Treasure: 100sp, 50gp.
23A metallic smell assails your nostrils.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24This area has a pleasant, earthy smell.

 
25

26A cold air current blows through this area. This area smells of rotting vegetation. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
27There is a salty, wet smell to this area. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A slight updraft blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
29The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

30The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Bandits (7)
Treasure: None.
32A slight breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
33This area is covered in rubble and dirt.

 
34

Encounter: Orcs (5)
Treasure: As per monster type.
35This area is very dusty.

36There is a pick handle here.

 
37It is foggy here, making it difficult to see. There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: None.
39A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40There are rotting wood pieces here.

41A cold air current blows through this area. The wall here is damp.

42There is a salty, wet smell to this area. There are bones scattered here.

 
43The air here is very cold. A metallic smell assails your nostrils. There are rotting wood pieces here.

Encounter: Acolytes (6)
Treasure: As per monster type.
44This area has a pleasant, earthy smell.

Treasure: 100sp, 60gp.
45This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

 
46A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47The air here is very cold.

Encounter: Killer Bees (10)
Treasure: As per monster type.
48

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49

50A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Beetles, Fire (3)
Treasure: None.
51The air here is very cold. This area smells of rotting vegetation. There is a candle stub here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
52A haze of smoke hangs in the air.

53This area smells faintly of manure. There is a broken pole here.

54There are cracks in the wall here.

 
55

Encounter: Dwarves (3)
Treasure: As per monster type.
56There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (2)
Treasure: None.
57Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf