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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Manse of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Green Slimes (3)
Treasure: As per monster type.
2A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

3This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
4A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

5The ceiling here is damp.

6There are cracks in the wall here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (8)
Treasure: None.
8A cold air current blows through this area. This area has a pleasant, earthy smell. There is a bent copper coin lying here.

Encounter: Sprites (8)
Treasure: As per monster type.
9There is water dripping here.

 
10There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

11This area has a pleasant, earthy smell. There are fungi growing here.

12

Encounter: Lizards, Gecko (3)
Treasure: None.
 
13A slight breeze blows through this area. There is water dripping here.

14A slight, damp breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: As per monster type.
15

Trap: Fog: Looks like poison gas, but harmless.
 
16

Treasure: 200sp.
17The wall here is damp.

Encounter: Sprites (7)
Treasure: As per monster type.
18This area smells faintly of manure. There is a small puddle of water here.

 
19A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: None.
20

21A slight, damp breeze blows through this area. There is a trickle of water here.

 
22The air here is very hot.

Treasure: 400sp.
23The air here is very cold. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
24The air here is very hot. This area is covered in cobwebs.

Treasure: 200sp.
 
25The air here is very hot.

Encounter: Stirges (3)
Treasure: None.
26The air here is very cold.

Treasure: 300sp, 60gp.
27A haze of smoke hangs in the air. There is a broken arrow here.

 
28This area has a stale, fetid smell.

29A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

30Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
31There are wax drippings here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
32There is a splintered club here.

33The ceiling here is damp.

Treasure: 400sp, 40gp.
 
34An acrid smell assails your nostrils. The wall here is damp.

35There is a small puddle of water here.

36There is a pile of ashes here.

Treasure: 400sp.
 
37The air here is very hot. The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Traders (5)
Treasure: None.
38This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: As per monster type.
39There are rotting wood pieces here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
40There is a salty, wet smell to this area.

Treasure: 300sp, 10gp.
41The air here smells of smoke.

Encounter: Kobolds (10)
Treasure: None.
42

 
43A haze of smoke hangs in the air.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44

Encounter: Orcs (5)
Treasure: None.
45This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

 
46The air here is very hot. There is a mold growing here.

Encounter: Bandits (3)
Treasure: None.
47

Trap: 10' Pit: 1d6 points of damage if you fall in.
48This area smells faintly of urine.

 
49There are sticks scattered here.

50This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Traders (7)
Treasure: None.
51

Encounter: Halflings (10)
Treasure: As per monster type.
 
52There is a broken sword blade here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53

Encounter: Acolytes (4)
Treasure: As per monster type.
54Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
55

Treasure: 600sp.
Trap: Illusion of monsters: Dwarves (3)
56This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57There are cracks in the floor here.

 
58A chlorine-like smell assails your nostrils. A haze of dust hangs in the air.

Encounter: Wolves (10)
Treasure: As per monster type.
59A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
60There is a pile of rags here.

Treasure: 500sp, 40gp.
 
61A slight, damp breeze blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
62This area has a pleasant, earthy smell. This area is covered in cobwebs.

63The air here is very hot.

 
64The air here is very hot.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf