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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Manse of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a corroded chain here.

2A strong, moaning wind blows through this area. The wall here is damp.

Encounter: Snakes, Cobra (5)
Treasure: None.
3The air here is very hot. This area smells faintly of manure.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5The smell of ozone assails your nostrils.

6

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Acolytes (7)
 
7This area smells of rotting vegetation. There are scratches on the wall here.

Encounter: Halflings (9)
Treasure: As per monster type.
8A strong wind blows through this area.

Encounter: Bandits (5)
Treasure: None.
9

Encounter: Stirges (10)
Treasure: As per monster type.
 
10

Encounter: Green Slimes (1)
Treasure: As per monster type.
11It is misty here.

Encounter: Orcs (6)
Treasure: As per monster type.
12

Encounter: Bandits (4)
Treasure: None.
 
13

Encounter: Stirges (5)
Treasure: As per monster type.
14This area smells faintly of manure.

Treasure: 300sp.
15A strong, moaning wind blows through this area.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
16

17A slight updraft blows through this area. There is a slimy coating on the floor here.

18There are cracks in the floor here.

Encounter: Gnomes (2)
Treasure: None.
 
19This area has a stale, fetid smell.

20This area has a stale, fetid smell. There are wax drippings here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
21A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

 
22A strong downdraft blows through this area. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
23

24This area is covered in cobwebs.

 
25The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26The air here is very hot. Guano covers this area.

Treasure: 500sp, 20gp.
27The air here smells of smoke. The ceiling here is damp.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell. There is a torn leather boot here.

29

30There are bones scattered here.

 
31This area smells of rotting vegetation.

Encounter: Gnomes (3)
Treasure: As per monster type.
32Fog gathers and swirls on the floor, concealing it.

33The smell of ozone assails your nostrils.

 
34

Encounter: Kobolds (11)
Treasure: As per monster type.
35There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36There are scratches on the wall here.

 
37

Treasure: 100sp, 30gp.
38A gusting breeze blows through this area.

39A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Dwarves (6)
Treasure: None.
 
40A slight breeze blows through this area.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
41There is a corroded chain here.

Trap: Fog: Looks like poison gas, but harmless.
42

 
43

44This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (6)
Treasure: None.
45A gusting breeze blows through this area. A metallic smell assails your nostrils.

Treasure: 300sp, 1 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46

47The wall here is damp.

48

 
49This area is covered in cobwebs.

50A slight breeze blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

51There is a pile of rags here.

 
52

53Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (6)
Treasure: As per monster type.
54The air here smells of smoke.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56The air here is very cold. It is misty here.

57A strong, moaning wind blows through this area. This area smells faintly of urine. There is a torch stub here.

 
58The air here is very cold. This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: None.
59

60

 
61

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby. It is misty here. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
63It is foggy here, making it difficult to see.

 
64A gusting breeze blows through this area. The ceiling here is damp.

65This area is covered in cobwebs.

66There is a splintered club here.

Encounter: Killer Bees (1)
Treasure: None.
 
67This area smells faintly of manure. There is a slimy coating on the ceiling here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68There is water dripping here.

69This area smells of rotting vegetation.

Encounter: Goblins (5)
Treasure: None.
 
70A slight updraft blows through this area. This area smells faintly of urine.

Encounter: Halflings (12)
Treasure: As per monster type.
71There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
72A strong wind blows through this area. A chlorine-like smell assails your nostrils. There are bones scattered here.

Encounter: Dwarves (6)
Treasure: None.
 
73

74The smell of ozone assails your nostrils. There is a slimy coating on the wall here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf