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| 1 | This area has a pleasant, earthy smell. Teeth and fangs are scattered here. | 2 | This area smells faintly of manure. There is dried blood here. | 3 | This area smells faintly of manure. There are bits of fur and hair scattered around here. |
| 4 | 5 | It is foggy here, making it difficult to see. Encounter: Skeletons (8) Treasure: None. | 6 | A chlorine-like smell assails your nostrils. Encounter: Traders (4) Treasure: None. | |
| 7 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Skeletons (8) Treasure: As per monster type. | 8 | There are rotting wood pieces here. Encounter: Acolytes (1) Treasure: None. | 9 | A gusting breeze blows through this area. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 10 | There is a bent and rusted iron bar here. Encounter: Shrews, Giant (3) Treasure: None. | 11 | A slight, damp breeze blows through this area. There is a large puddle of water here. Encounter: Bandits (4) Treasure: None. | 12 | |
| 13 | Encounter: Beetles, Fire (8) Treasure: None. | 14 | 15 | Pottery shards are scattered here. | |
| 16 | 17 | Treasure: 300sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 18 | This area smells faintly of manure. There is a slimy coating on the wall here. | |
| 19 | There is water dripping here. Treasure: 500sp, 6 gems. | 20 | The air here is very hot. A metallic smell assails your nostrils. There are sticks scattered here. | 21 | This area smells faintly of urine. Encounter: Dwarves (1) Treasure: None. |
| 22 | A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. | 23 | This area has a pleasant, earthy smell. Treasure: 400sp, 30gp. | 24 | A strong, moaning wind blows through this area. There are cracks in the ceiling here. |
| 25 | The ceiling here is damp. Encounter: Snakes, Cobra (5) Treasure: None. | 26 | 27 | A cold air current blows through this area. Treasure: 400sp. | |
| 28 | This area has a stale, fetid smell. There is a splintered club here. Encounter: Acolytes (3) Treasure: As per monster type. | 29 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 30 | Trap: Poison gas: Save vs. Poison or die. |
| 31 | This area smells faintly of manure. There is a broken bottle here. | 32 | The air here is very hot. A haze of smoke hangs in the air. | 33 | There are cracks in the wall here. |
| 34 | 35 | Treasure: 600sp, 20gp. | 36 | This area smells of rotting vegetation. | |
| 37 | A strong downdraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 38 | This area smells of rotting vegetation. Encounter: Snakes, Cobra (4) Treasure: None. | 39 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Sprites (7) Treasure: As per monster type. |
| 40 | This area has a stale, fetid smell. Encounter: Sprites (12) Treasure: As per monster type. | 41 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 42 | This area has a pleasant, earthy smell. There is a large puddle of water here. Treasure: 200sp, 10gp. |
| 43 | A slight, damp breeze blows through this area. | 44 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here. | 45 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area. |
| 46 | A cold air current blows through this area. This area smells faintly of urine. Trap: Fog: Looks like poison gas, but harmless. | 47 | The air here smells of smoke. | 48 | There is a large puddle of water here. Encounter: Halflings (14) Treasure: As per monster type. |
| 49 | 50 | Encounter: Green Slimes (3) Treasure: None. | 51 | Guano covers this area. | |
| 52 | There is a pile of dung here. | 53 | This area has a pleasant, earthy smell. | 54 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 55 | A slight, damp breeze blows through this area. There are cracks in the wall here. | 56 | A strong, moaning wind blows through this area. Encounter: Halflings (7) Treasure: As per monster type. | 57 | A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. |
| 58 | There is water dripping here. Encounter: Wolves (10) Treasure: As per monster type. | 59 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | Encounter: Halflings (9) Treasure: As per monster type. |
| 61 | Trap: Fog: Looks like poison gas, but harmless. | 62 | Treasure: 300sp, 50gp. | 63 | |
| 64 | A slight updraft blows through this area. Guano covers this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 65 | Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. | 66 | This area has a stale, fetid smell. |
| 67 | A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 68 | The air here is very hot. The air here smells of smoke. | 69 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 100sp. |
| 70 | There is a cracked flask here. |