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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

 
4There are wax drippings here.

5The air here smells of smoke.

Encounter: Dwarves (3)
Treasure: None.
6A cold air current blows through this area. There is a pile of dung here.

 
7There are rotting wood pieces here.

8

Encounter: Dwarves (5)
Treasure: As per monster type.
9This area has a pleasant, earthy smell.

Encounter: Gnomes (3)
Treasure: None.
 
10It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: As per monster type.
11An acrid smell assails your nostrils. The hilt of a broken dagger is lying here.

12The wall here is damp.

Encounter: Traders (6)
Treasure: None.
 
13A slight breeze blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.

Treasure: 400sp.
14A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

15A slight breeze blows through this area.

Encounter: Stirges (8)
Treasure: As per monster type.
 
16

17

18

Encounter: Wolves (7)
Treasure: None.
 
19

20The air here is very hot. There is a salty, wet smell to this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
21A haze of smoke hangs in the air. There are wax drippings here.

 
22

23

24

Encounter: Gnomes (6)
Treasure: As per monster type.
 
25The smell of ozone assails your nostrils. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26There is a pile of rags here.

Encounter: Acolytes (5)
Treasure: None.
27A slight breeze blows through this area.

 
28

29A cold air current blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
30

 
31There are rotting wood pieces here.

Treasure: 500sp.
Trap: Illusion of monsters: Snakes, Cobra (1)
32A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Encounter: Shrews, Giant (4)
Treasure: None.
33The air here is very hot.

Encounter: Bandits (2)
Treasure: As per monster type.
 
34It is foggy here, making it difficult to see.

Treasure: 400sp.
35

Encounter: Dwarves (6)
Treasure: None.
36A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
37There is a pile of rags here.

38

39Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
40A slight downdraft blows through this area.

41A chlorine-like smell assails your nostrils.

42A strong downdraft blows through this area. This area smells faintly of manure.

Encounter: Beetles, Fire (3)
Treasure: None.
 
43There is a bent copper coin lying here.

44Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45The air here is very cold. There is a small puddle of water here.

Treasure: 100sp.
 
46Teeth and fangs are scattered here.

47A slight, damp breeze blows through this area.

Encounter: Gnomes (1)
Treasure: None.
48There is a mold growing here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
49There is a pile of dung here.

Encounter: Traders (6)
Treasure: As per monster type.
50This area has a stale, fetid smell. It is foggy here, making it difficult to see.

51

 
52There is a cracked hammer head here.

Encounter: Bandits (7)
Treasure: None.
53There is a salty, wet smell to this area. This area is covered in cobwebs.

54This area has a pleasant, earthy smell. There is dried blood here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Treasure: 300sp.
56A strong wind blows through this area. This area has a stale, fetid smell.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57This area smells of rotting vegetation.

Treasure: 400sp, 40gp.
 
58Fog gathers and swirls on the floor, concealing it. This area is very dusty.

59

60

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61This area has a stale, fetid smell.

62This area has a pleasant, earthy smell.

Encounter: Wolves (5)
Treasure: As per monster type.
63A cold air current blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Gnomes (2)
Treasure: None.
 
64

65There is a pile of dung here.

66A strong downdraft blows through this area.

 
67A strong, moaning wind blows through this area.

Encounter: Sprites (8)
Treasure: None.
68This area has a stale, fetid smell. This area is covered in cobwebs.

69There is a corroded chain here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
70There is a salty, wet smell to this area. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
71

72

 
73

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74There is a putrid smell coming from something nearby.

75This area smells faintly of manure.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf