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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Mountain of Vanishing Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Goblins (2)
Treasure: None.
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
4A strong wind blows through this area.

5

Encounter: Green Slimes (4)
Treasure: As per monster type.
6The air here is very hot. This area smells faintly of manure.

Treasure: 500sp, 40gp.
 
7A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8A slight, damp breeze blows through this area.

9

Encounter: Orcs (4)
Treasure: None.
 
10A cold air current blows through this area.

Treasure: 600sp.
11A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

Treasure: 400sp, 40gp.
12There is water dripping here.

 
13It is misty here. There is a mold growing here.

Encounter: Killer Bees (6)
Treasure: None.
14A strong updraft blows through this area. A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15A strong, gusting wind blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
16A strong downdraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is water dripping here.

17This area has a stale, fetid smell. There is a mold growing here.

Encounter: Killer Bees (2)
Treasure: None.
18

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19A gusting breeze blows through this area.

Encounter: Beetles, Fire (3)
Treasure: None.
20There is a trickle of water here.

21A slight breeze blows through this area.

 
22This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: None.
23

Encounter: Killer Bees (4)
Treasure: None.
24A cold air current blows through this area. Teeth and fangs are scattered here.

 
25A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26There is a blunt javelin head here.

Encounter: Wolves (10)
Treasure: As per monster type.
27A strong, gusting wind blows through this area.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell.

Treasure: 100sp, 50gp.
29

Encounter: Wolves (7)
Treasure: None.
30A slight, damp breeze blows through this area. There is a pile of rags here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
31A strong wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Shrews, Giant (2)
Treasure: None.
32There is a mold growing here.

33

Encounter: Killer Bees (2)
Treasure: None.
 
34There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
35The air here is very hot. There are cracks in the ceiling here.

36An acrid smell assails your nostrils.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
39The air here is very hot. There is a mold growing here.

 
40This area smells faintly of manure. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

41This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (7)
Treasure: None.
42

 
43A strong, gusting wind blows through this area. This area smells of rotting vegetation.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44The smell of ozone assails your nostrils.

Encounter: Acolytes (7)
Treasure: As per monster type.
45

Encounter: Dwarves (6)
Treasure: None.
 
46There is a putrid smell coming from something nearby. There are rotting wood pieces here.

47This area smells of rotting vegetation.

48

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
49A slight breeze blows through this area. The ceiling here is damp.

50

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
51There is a slimy coating on the floor here.

Treasure: 600sp.
 
52A slight updraft blows through this area. There are cracks in the ceiling here.

53There is a trickle of water here.

54

Encounter: Gnomes (1)
Treasure: As per monster type.
 
55Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (3)
Treasure: As per monster type.
56A strong, moaning wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

57

 
58This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

59A slight, damp breeze blows through this area. This area is covered in cobwebs.

60

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
62A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

63There is a blunt javelin head here.

 
64

Encounter: Stirges (4)
Treasure: None.
65There is water dripping here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66

Encounter: Goblins (6)
Treasure: None.
 
67

Encounter: Gnomes (3)
Treasure: As per monster type.
68The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

69A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

 
70The wall here is damp.

Treasure: 400sp.
71There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72The air here smells of smoke. There is water dripping here.

 
73This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

74The air here is very hot. There is a trickle of water here.

Treasure: 300sp, 20gp.
75

 
76

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77

78

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
79

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf