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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Treasure: 100sp.
2It is foggy here, making it difficult to see.

3

 
4This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
5There is a mold growing here.

Treasure: 600sp, 60gp.
6Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
7A strong wind blows through this area. There is a bent copper coin lying here.

Encounter: Stirges (3)
Treasure: None.
8The ceiling here is damp.

9

 
10

11

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12This area has a pleasant, earthy smell.

 
13There is a pick handle here.

Encounter: Bandits (3)
Treasure: None.
14This area is very dusty.

Treasure: 100sp.
15There is a mold growing here.

 
16

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
17

18This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
19There is a putrid smell coming from something nearby. There is a candle stub here.

Treasure: 100sp.
20A strong, moaning wind blows through this area.

21A cold air current blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

23A slight breeze blows through this area. There is a large puddle of water here.

Treasure: 500sp.
24

 
25Teeth and fangs are scattered here.

26This area smells faintly of urine.

27A strong wind blows through this area. There is a small puddle of water here.

 
28There are food scraps scattered here.

Encounter: Stirges (5)
Treasure: None.
29A haze of smoke hangs in the air.

Encounter: Traders (3)
Treasure: None.
30

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
31

32

33There are cracks in the ceiling here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
34There is a blunt javelin head here.

Encounter: Spiders, Crab (2)
Treasure: None.
35This area smells faintly of urine. There is a pick handle here.

36

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37

38A haze of smoke hangs in the air.

39

Encounter: Stirges (1)
Treasure: As per monster type.
 
40There is a pick handle here.

41There are cracks in the wall here.

42This area has a stale, fetid smell. There are bones scattered here.

 
43This area is very dusty.

Treasure: 600sp, 40gp.
44A strong wind blows through this area. There are rotting wood pieces here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
45A haze of dust hangs in the air.

Encounter: Spiders, Crab (3)
Treasure: None.
 
46

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47The ceiling here is damp.

48

 
49This area smells of rotting vegetation. There is water dripping here.

50The air here is very cold.

51The air here is very hot. This area has a stale, fetid smell.

 
52The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
53The air here is very hot. This area smells faintly of manure. Guano covers this area.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
54A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55Guano covers this area.

Treasure: 400sp, 50gp.
56There are wax drippings here.

57A strong downdraft blows through this area. This area smells faintly of urine.

Treasure: 300sp, 20gp.
 
58

59This area has a pleasant, earthy smell. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
60A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
61The air here is very hot. This area has a stale, fetid smell.

Treasure: 100sp, 30gp.
Trap: Poison snake: 1 hit dice.
62It is foggy here, making it difficult to see.

Encounter: Traders (3)
Treasure: None.
63Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
64Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
65

Encounter: Gnomes (5)
Treasure: None.
66Fog gathers and swirls on the floor, concealing it.

 
67This area smells faintly of manure. There are bones scattered here.

68There is a pile of straw here.

Treasure: 300sp.
69It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
 
70

Encounter: Stirges (4)
Treasure: None.
71

Trap: Poison gas: Save vs. Poison or die.
72

Treasure: 200sp, 50gp.
 
73

Treasure: 300sp.
74

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
75There are fungi growing here.

 
76A slight, damp breeze blows through this area. This area has a stale, fetid smell. Pottery shards are scattered here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
77Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

78There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf