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| 1 | There are cracks in the wall here. Treasure: 200sp. | 2 | A strong wind blows through this area. There is a mold growing here. | 3 | A slight downdraft blows through this area. |
| 4 | It is foggy here, making it difficult to see. Encounter: Gnomes (5) Treasure: None. | 5 | This area smells faintly of manure. Treasure: 500sp. | 6 | A haze of smoke hangs in the air. |
| 7 | The air here is very cold. | 8 | A cold air current blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | The air here smells of smoke. Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 10 | A haze of dust hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 11 | There are cracks in the wall here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 12 | Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here. Encounter: Skeletons (5) Treasure: None. |
| 13 | 14 | The air here is very cold. This area has a pleasant, earthy smell. There are rotting wood pieces here. Encounter: Acolytes (6) Treasure: As per monster type. | 15 | This area has a pleasant, earthy smell. Treasure: 600sp, 30gp. | |
| 16 | The air here smells of smoke. There are bits of fur and hair scattered around here. Encounter: Skeletons (7) Treasure: As per monster type. | 17 | Treasure: 400sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 18 | Encounter: Gnomes (5) Treasure: As per monster type. |
| 19 | 20 | 21 | The hilt of a broken dagger is lying here. Encounter: Bandits (8) Treasure: None. | ||
| 22 | Encounter: Green Slimes (3) Treasure: As per monster type. | 23 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Skeletons (8) Treasure: As per monster type. | 24 | A cold air current blows through this area. A haze of smoke hangs in the air. |
| 25 | 26 | 27 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. | ||
| 28 | A cold air current blows through this area. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 29 | There is a cracked flask here. | 30 | The air here is very hot. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 31 | There is water dripping here. Treasure: 100sp, 20gp. | 32 | There is a mold growing here. Encounter: Skeletons (5) Treasure: None. | 33 | Treasure: 500sp. Trap: Illusion of monsters: Dwarves (2) |
| 34 | The air here is very cold. Encounter: Acolytes (8) Treasure: None. | 35 | The air here is very cold. | 36 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. |
| 37 | A strong, gusting wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 38 | The air here is very hot. This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | There are wax drippings here. Treasure: 600sp. |
| 40 | There is a trickle of water here. | 41 | Encounter: Green Slimes (4) Treasure: None. | 42 | Trap: Fog: Looks like poison gas, but harmless. |
| 43 | The air here is very hot. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | A strong updraft blows through this area. There is water dripping here. Encounter: Bandits (2) Treasure: None. | 45 | A strong updraft blows through this area. |
| 46 | An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Traders (4) Treasure: As per monster type. | 47 | Encounter: Killer Bees (4) Treasure: As per monster type. | 48 | This area has a pleasant, earthy smell. There is water dripping here. |
| 49 | This area smells faintly of manure. There is a large puddle of water here. Encounter: Bandits (5) Treasure: As per monster type. | 50 | The air here is very hot. This area is covered in cobwebs. Treasure: 100sp. | 51 | |
| 52 | There is a slimy coating on the wall here. | 53 | A haze of smoke hangs in the air. There is a trickle of water here. | 54 | The smell of ozone assails your nostrils. Guano covers this area. Encounter: Traders (4) Treasure: As per monster type. |
| 55 | A strong, gusting wind blows through this area. There is a badly dented helmet here. Trap: Poison gas: Save vs. Poison or die. | 56 | 57 | There is water dripping here. | |
| 58 | It is foggy here, making it difficult to see. | 59 | This area has a stale, fetid smell. | 60 | This area is very dusty. Encounter: Traders (7) Treasure: None. |
| 61 | Trap: Fog: Looks like poison gas, but harmless. | 62 | This area smells faintly of urine. There are rotting wood pieces here. | 63 | It is misty here. Encounter: Acolytes (6) Treasure: None. |
| 64 | A cold air current blows through this area. This area smells faintly of manure. The hilt of a broken dagger is lying here. Encounter: Acolytes (1) Treasure: None. |