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| 1 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | Encounter: Halflings (11) Treasure: As per monster type. | 3 | There are rotting wood pieces here. |
| 4 | Encounter: Sprites (14) Treasure: None. | 5 | 6 | ||
| 7 | Encounter: Goblins (5) Treasure: As per monster type. | 8 | There is water dripping here. | 9 | This area has a stale, fetid smell. There is a pile of rags here. |
| 10 | This area smells faintly of urine. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (2) Treasure: None. | 11 | This area is covered in rubble and dirt. | 12 | The air here is very hot. |
| 13 | Encounter: Stirges (2) Treasure: None. | 14 | A chlorine-like smell assails your nostrils. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | There is a pile of dung here. Encounter: Spiders, Crab (3) Treasure: None. |
| 16 | 17 | A cold air current blows through this area. The smell of ozone assails your nostrils. | 18 | The air here smells of smoke. There is a pile of rags here. | |
| 19 | This area is covered in cobwebs. Encounter: Halflings (8) Treasure: None. | 20 | This area smells of rotting vegetation. There is a pick handle here. Encounter: Dwarves (4) Treasure: As per monster type. | 21 | The smell of ozone assails your nostrils. There is a candle stub here. Encounter: Beetles, Fire (6) Treasure: None. |
| 22 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here. | 23 | A cold air current blows through this area. | 24 | There is a badly dented helmet here. Treasure: 100sp. |
| 25 | This area smells faintly of manure. There is dried blood here. | 26 | A gusting breeze blows through this area. This area has a stale, fetid smell. There is a rusted spike here. | 27 | Encounter: Sprites (9) Treasure: None. |
| 28 | There is a pile of rags here. Encounter: Bandits (3) Treasure: None. | 29 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | |
| 31 | This area has a pleasant, earthy smell. Treasure: 500sp, 30gp. | 32 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | The air here is very hot. There is dried blood here. Trap: Fog: Looks like poison gas, but harmless. |
| 34 | A strong wind blows through this area. | 35 | A strong downdraft blows through this area. Encounter: Killer Bees (8) Treasure: None. | 36 | The air here is very cold. |
| 37 | It is foggy here, making it difficult to see. | 38 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | There is a bent and rusted iron bar here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | The air here is very cold. There is a broken sword blade here. Treasure: 100sp, 50gp. | 41 | A strong, moaning wind blows through this area. This area smells faintly of manure. Encounter: Orcs (4) Treasure: As per monster type. | 42 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | A haze of smoke hangs in the air. There are fungi growing here. | 44 | The air here is very cold. It is foggy here, making it difficult to see. Encounter: Gnomes (5) Treasure: As per monster type. | 45 | This area smells faintly of manure. There are dry leaves and twigs scattered here. Trap: Poison gas: Save vs. Poison or die. |
| 46 | A strong wind blows through this area. There are food scraps scattered here. | 47 | A metallic smell assails your nostrils. There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | A slight breeze blows through this area. Encounter: Bandits (5) Treasure: As per monster type. |
| 49 | There is a cracked flask here. Encounter: Orcs (4) Treasure: As per monster type. | 50 | There is a trickle of water here. | 51 | A slight, damp breeze blows through this area. Encounter: Orcs (6) Treasure: As per monster type. |
| 52 | Encounter: Halflings (16) Treasure: None. | 53 | This area smells faintly of manure. It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 54 | Fog gathers and swirls on the floor, concealing it. There is a broken pole here. |
| 55 | A slight, damp breeze blows through this area. | 56 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 57 | There is dried blood here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 58 | A strong wind blows through this area. This area has a pleasant, earthy smell. Encounter: Kobolds (12) Treasure: None. | 59 | There are bits of fur and hair scattered around here. | 60 | A slight breeze blows through this area. There is a broken sword blade here. |
| 61 | This area is very dusty. | 62 | This area smells faintly of manure. | 63 | A slight breeze blows through this area. This area smells faintly of manure. There is a blunt javelin head here. Encounter: Acolytes (1) Treasure: None. |
| 64 | 65 | Fog gathers and swirls on the floor, concealing it. There is a pile of straw here. Encounter: Stirges (3) Treasure: As per monster type. | 66 | The air here is very hot. | |
| 67 | Trap: Fog: Looks like poison gas, but harmless. | 68 | There are dry leaves and twigs scattered here. | 69 | There are bones scattered here. |
| 70 | There is a broken pole here. Encounter: Bandits (8) Treasure: As per monster type. | 71 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 72 | A slight, damp breeze blows through this area. There is water dripping here. |
| 73 |