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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 600sp, 20gp.
2

3This area smells faintly of manure. There is a mold growing here.

 
4

Treasure: 500sp, 10gp.
5Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
6There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

9A slight breeze blows through this area. An acrid smell assails your nostrils.

 
10This area smells faintly of urine. This area is very dusty.

11A slight downdraft blows through this area.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
12Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a large puddle of water here.

 
13There is a broken sword blade here.

Treasure: 100sp.
14A strong, gusting wind blows through this area. This area smells of rotting vegetation.

15This area has a stale, fetid smell. It is misty here.

 
16This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17There is a broken bottle here.

Encounter: Orcs (2)
Treasure: As per monster type.
18

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

20A slight breeze blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
21

 
22

23A cold air current blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Dwarves (5)
Treasure: None.
24A cold air current blows through this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
25

26

27There is a salty, wet smell to this area. This area is very dusty.

Treasure: 400sp.
 
28A slight breeze blows through this area. There is a pile of rags here.

Encounter: Acolytes (6)
Treasure: As per monster type.
29This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30There is water dripping here.

 
31A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Skeletons (9)
Treasure: As per monster type.
32

Encounter: Dwarves (6)
Treasure: As per monster type.
33There are bits of fur and hair scattered around here.

Encounter: Traders (3)
Treasure: As per monster type.
 
34A slight breeze blows through this area. This area smells faintly of manure. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
35A slight breeze blows through this area. There is a pile of ashes here.

Treasure: 100sp.
36

 
37Teeth and fangs are scattered here.

38The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39

 
40

41This area smells faintly of manure. There is a bent copper coin lying here.

42

 
43

44This area is very dusty.

Encounter: Traders (7)
Treasure: As per monster type.
45A slight downdraft blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
46The air here is very hot.

47This area smells faintly of manure. A haze of dust hangs in the air. This area is covered in cobwebs.

48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49There is a large puddle of water here.

Encounter: Gnomes (5)
Treasure: As per monster type.
50The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (2)
Treasure: None.
51A slight downdraft blows through this area.

 
52

Encounter: Dwarves (6)
Treasure: None.
53This area has a pleasant, earthy smell. There is water dripping here.

54A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
55The wall here is damp.

56This area has a stale, fetid smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
57The air here is very hot. Pottery shards are scattered here.

 
58The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (3)
Treasure: None.
59A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

60The ceiling here is damp.

Encounter: Bandits (8)
Treasure: None.
 
61The smell of ozone assails your nostrils.

62This area has a stale, fetid smell. A haze of smoke hangs in the air.

63

 
64There is a pile of dung here.

65There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Treasure: 100sp, 1 gems.
66

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
67

Encounter: Spiders, Crab (4)
Treasure: None.
68The hilt of a broken dagger is lying here.

Encounter: Orcs (4)
Treasure: None.
69The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

 
70Guano covers this area.

71A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
72A strong downdraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73It is foggy here, making it difficult to see. There is a torn sack here.

74There is a torn leather boot here.

Encounter: Orcs (4)
Treasure: As per monster type.
75This area smells faintly of manure.

Encounter: Bandits (5)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf