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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Halls of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. The wall here is damp.

2A slight breeze blows through this area. There is a slimy coating on the ceiling here.

Treasure: 600sp.
3An acrid smell assails your nostrils.

 
4This area has a pleasant, earthy smell. The wall here is damp.

5There is a pile of rags here.

Treasure: 200sp.
6A strong, moaning wind blows through this area. The air here smells of smoke.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
7

8This area has a stale, fetid smell.

9

Encounter: Goblins (5)
Treasure: As per monster type.
 
10A cold air current blows through this area.

11There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Acolytes (7)
Treasure: As per monster type.
12There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

Encounter: Acolytes (4)
Treasure: None.
15

Encounter: Spiders, Crab (3)
Treasure: None.
 
16A slight breeze blows through this area. It is foggy here, making it difficult to see.

17There is a torch stub here.

Treasure: 500sp, 40gp.
18A strong, gusting wind blows through this area. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

 
19A cold air current blows through this area.

Treasure: 400sp.
20This area smells of rotting vegetation. The wall here is damp.

21An acrid smell assails your nostrils. There are fungi growing here.

 
22A strong wind blows through this area. There is a putrid smell coming from something nearby.

23

Encounter: Green Slimes (2)
Treasure: None.
24This area has a stale, fetid smell.

 
25A chlorine-like smell assails your nostrils. There are sticks scattered here.

26This area is covered in cobwebs.

27There is a trickle of water here.

 
28This area smells faintly of manure.

Treasure: 400sp.
29A strong wind blows through this area. This area has a stale, fetid smell. It is misty here. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
30

Encounter: Goblins (3)
Treasure: As per monster type.
 
31

Treasure: 600sp.
32There is a torn leather boot here.

33There is a pile of ashes here.

Encounter: Kobolds (9)
Treasure: None.
 
34

Trap: 10' Pit: 1d6 points of damage if you fall in.
35Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

36It is misty here. There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37It is foggy here, making it difficult to see.

Encounter: Skeletons (6)
Treasure: None.
38A haze of dust hangs in the air.

39There are bits of fur and hair scattered around here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Green Slimes (4)
Treasure: None.
41There is a salty, wet smell to this area.

Encounter: Orcs (5)
Treasure: None.
42

 
43

44

45This area is covered in rubble and dirt.

 
46This area has a pleasant, earthy smell. There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
47This area smells faintly of urine. The wall here is damp.

Encounter: Dwarves (6)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
 
49

Trap: Fog: Looks like poison gas, but harmless.
50A strong wind blows through this area. There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There is a bent copper coin lying here.

51

 
52There are dry leaves and twigs scattered here.

53This area has a pleasant, earthy smell. There are food scraps scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
55This area smells faintly of manure.

56A slight downdraft blows through this area.

Encounter: Killer Bees (6)
Treasure: None.
57The air here is very hot. The hilt of a broken dagger is lying here.

Encounter: Gnomes (4)
Treasure: None.
 
58This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
60This area is covered in cobwebs.

 
61

Treasure: 600sp, 40gp.
62This area has a stale, fetid smell. There is water dripping here.

63Pottery shards are scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
64The ceiling here is damp.

Treasure: 600sp, 40gp.
65Fog gathers and swirls on the floor, concealing it. The wall here is damp.

66It is foggy here, making it difficult to see.

 
67There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
68

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69It is misty here. There are rotting wood pieces here.

 
70This area smells faintly of urine. There is water dripping here.

71The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

72It is foggy here, making it difficult to see.

 
73There is a torn sack here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf