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| 1 | There is a broken pole here. | 2 | A strong, moaning wind blows through this area. There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | Encounter: Acolytes (5) Treasure: None. |
| 4 | A strong, gusting wind blows through this area. There is a corroded chain here. | 5 | A slight breeze blows through this area. It is foggy here, making it difficult to see. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 6 | Encounter: Orcs (7) Treasure: As per monster type. |
| 7 | 8 | This area smells of rotting vegetation. Encounter: Sprites (10) Treasure: None. | 9 | The air here is very hot. There are dry leaves and twigs scattered here. | |
| 10 | A strong downdraft blows through this area. A metallic smell assails your nostrils. There are several small stones here. | 11 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 12 | A slight, damp breeze blows through this area. Encounter: Spiders, Crab (4) Treasure: None. |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is water dripping here. Treasure: 500sp. | 14 | Encounter: Beetles, Fire (2) Treasure: None. | 15 | This area is covered in cobwebs. |
| 16 | Encounter: Dwarves (5) Treasure: As per monster type. | 17 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Wolves (9) Treasure: None. | 18 | A slight breeze blows through this area. Guano covers this area. |
| 19 | There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | An acrid smell assails your nostrils. | 21 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. |
| 22 | This area has a pleasant, earthy smell. | 23 | A strong updraft blows through this area. A metallic smell assails your nostrils. Encounter: Traders (7) Treasure: None. | 24 | There are fungi growing here. |
| 25 | A strong, moaning wind blows through this area. There is a badly dented helmet here. | 26 | A slight, damp breeze blows through this area. | 27 | There are fungi growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 28 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 30 | The ceiling here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | Treasure: 100sp, 60gp. | 32 | A strong downdraft blows through this area. Trap: Poison gas: Save vs. Poison or die. | 33 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The wall here is damp. |
| 34 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Dwarves (6) Treasure: None. | 35 | A metallic smell assails your nostrils. There is a small puddle of water here. Encounter: Orcs (3) Treasure: As per monster type. | 36 | This area smells faintly of urine. There is a rusted spike here. |
| 37 | There is a putrid smell coming from something nearby. | 38 | The air here is very cold. There are bits of fur and hair scattered around here. | 39 | There is water dripping here. |
| 40 | Encounter: Orcs (3) Treasure: As per monster type. | 41 | Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (10) Treasure: As per monster type. | 42 | There is a salty, wet smell to this area. There is dried blood here. |
| 43 | This area has a stale, fetid smell. There is a mold growing here. | 44 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. | 45 | Trap: Poison gas: Save vs. Poison or die. |
| 46 | There are sticks scattered here. Encounter: Orcs (4) Treasure: As per monster type. | 47 | A cold air current blows through this area. There is a large puddle of water here. | 48 | There is water dripping here. Treasure: 500sp, 20gp. |
| 49 | There is a slimy coating on the wall here. Treasure: 100sp, 30gp. | 50 | The air here is very hot. Encounter: Goblins (7) Treasure: As per monster type. | 51 | Encounter: Sprites (9) Treasure: As per monster type. |
| 52 | Encounter: Bandits (4) Treasure: As per monster type. | 53 | The smell of ozone assails your nostrils. | 54 | The remnants of a rope are here, rotten. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 55 | Pottery shards are scattered here. Treasure: 600sp, 40gp. | 56 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 57 | There are sticks scattered here. Encounter: Killer Bees (9) Treasure: As per monster type. |
| 58 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Halflings (11) Treasure: None. | 59 | There are rotting wood pieces here. | 60 | It is foggy here, making it difficult to see. There are cracks in the floor here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 61 | The air here is very cold. There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 62 | 63 | This area smells of rotting vegetation. | |
| 64 | An acrid smell assails your nostrils. | 65 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 66 | It is foggy here, making it difficult to see. |
| 67 | A haze of smoke hangs in the air. | 68 | It is misty here. Encounter: Kobolds (12) Treasure: As per monster type. |