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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

2This area smells faintly of manure. There is dried blood here.

3This area smells faintly of manure. There are bits of fur and hair scattered around here.

 
4

5It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: None.
6A chlorine-like smell assails your nostrils.

Encounter: Traders (4)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (8)
Treasure: As per monster type.
8There are rotting wood pieces here.

Encounter: Acolytes (1)
Treasure: None.
9A gusting breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (3)
Treasure: None.
11A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Bandits (4)
Treasure: None.
12

 
13

Encounter: Beetles, Fire (8)
Treasure: None.
14

15Pottery shards are scattered here.

 
16

17

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
18This area smells faintly of manure. There is a slimy coating on the wall here.

 
19There is water dripping here.

Treasure: 500sp, 6 gems.
20The air here is very hot. A metallic smell assails your nostrils. There are sticks scattered here.

21This area smells faintly of urine.

Encounter: Dwarves (1)
Treasure: None.
 
22A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

23This area has a pleasant, earthy smell.

Treasure: 400sp, 30gp.
24A strong, moaning wind blows through this area. There are cracks in the ceiling here.

 
25The ceiling here is damp.

Encounter: Snakes, Cobra (5)
Treasure: None.
26

27A cold air current blows through this area.

Treasure: 400sp.
 
28This area has a stale, fetid smell. There is a splintered club here.

Encounter: Acolytes (3)
Treasure: As per monster type.
29

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
30

Trap: Poison gas: Save vs. Poison or die.
 
31This area smells faintly of manure. There is a broken bottle here.

32The air here is very hot. A haze of smoke hangs in the air.

33There are cracks in the wall here.

 
34

35

Treasure: 600sp, 20gp.
36This area smells of rotting vegetation.

 
37A strong downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
38This area smells of rotting vegetation.

Encounter: Snakes, Cobra (4)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (7)
Treasure: As per monster type.
 
40This area has a stale, fetid smell.

Encounter: Sprites (12)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it. This area is very dusty.

42This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 200sp, 10gp.
 
43A slight, damp breeze blows through this area.

44A slight breeze blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

45A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

 
46A cold air current blows through this area. This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
47The air here smells of smoke.

48There is a large puddle of water here.

Encounter: Halflings (14)
Treasure: As per monster type.
 
49

50

Encounter: Green Slimes (3)
Treasure: None.
51Guano covers this area.

 
52There is a pile of dung here.

53This area has a pleasant, earthy smell.

54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55A slight, damp breeze blows through this area. There are cracks in the wall here.

56A strong, moaning wind blows through this area.

Encounter: Halflings (7)
Treasure: As per monster type.
57A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
58There is water dripping here.

Encounter: Wolves (10)
Treasure: As per monster type.
59This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60

Encounter: Halflings (9)
Treasure: As per monster type.
 
61

Trap: Fog: Looks like poison gas, but harmless.
62

Treasure: 300sp, 50gp.
63

 
64A slight updraft blows through this area. Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

66This area has a stale, fetid smell.

 
67A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
68The air here is very hot. The air here smells of smoke.

69It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp.
 
70There is a cracked flask here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf