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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken pole here.

2A strong, moaning wind blows through this area. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3

Encounter: Acolytes (5)
Treasure: None.
 
4A strong, gusting wind blows through this area. There is a corroded chain here.

5A slight breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
6

Encounter: Orcs (7)
Treasure: As per monster type.
 
7

8This area smells of rotting vegetation.

Encounter: Sprites (10)
Treasure: None.
9The air here is very hot. There are dry leaves and twigs scattered here.

 
10A strong downdraft blows through this area. A metallic smell assails your nostrils. There are several small stones here.

11The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
12A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is water dripping here.

Treasure: 500sp.
14

Encounter: Beetles, Fire (2)
Treasure: None.
15This area is covered in cobwebs.

 
16

Encounter: Dwarves (5)
Treasure: As per monster type.
17The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: None.
18A slight breeze blows through this area. Guano covers this area.

 
19There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20An acrid smell assails your nostrils.

21This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
22This area has a pleasant, earthy smell.

23A strong updraft blows through this area. A metallic smell assails your nostrils.

Encounter: Traders (7)
Treasure: None.
24There are fungi growing here.

 
25A strong, moaning wind blows through this area. There is a badly dented helmet here.

26A slight, damp breeze blows through this area.

27There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
30The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Treasure: 100sp, 60gp.
32A strong downdraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
33This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
34This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
35A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Orcs (3)
Treasure: As per monster type.
36This area smells faintly of urine. There is a rusted spike here.

 
37There is a putrid smell coming from something nearby.

38The air here is very cold. There are bits of fur and hair scattered around here.

39There is water dripping here.

 
40

Encounter: Orcs (3)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: As per monster type.
42There is a salty, wet smell to this area. There is dried blood here.

 
43This area has a stale, fetid smell. There is a mold growing here.

44A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

45

Trap: Poison gas: Save vs. Poison or die.
 
46There are sticks scattered here.

Encounter: Orcs (4)
Treasure: As per monster type.
47A cold air current blows through this area. There is a large puddle of water here.

48There is water dripping here.

Treasure: 500sp, 20gp.
 
49There is a slimy coating on the wall here.

Treasure: 100sp, 30gp.
50The air here is very hot.

Encounter: Goblins (7)
Treasure: As per monster type.
51

Encounter: Sprites (9)
Treasure: As per monster type.
 
52

Encounter: Bandits (4)
Treasure: As per monster type.
53The smell of ozone assails your nostrils.

54The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
55Pottery shards are scattered here.

Treasure: 600sp, 40gp.
56A haze of smoke hangs in the air. This area is covered in cobwebs.

57There are sticks scattered here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
58A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Halflings (11)
Treasure: None.
59There are rotting wood pieces here.

60It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
61The air here is very cold. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
62

63This area smells of rotting vegetation.

 
64An acrid smell assails your nostrils.

65

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
66It is foggy here, making it difficult to see.

 
67A haze of smoke hangs in the air.

68It is misty here.

Encounter: Kobolds (12)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf