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| 1 | This area smells faintly of manure. There is a splintered club here. Encounter: Goblins (6) Treasure: None. | 2 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Halflings (11) Treasure: As per monster type. | 3 | The air here is very hot. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | This area has a pleasant, earthy smell. There are sticks scattered here. | 5 | The air here is very hot. This area smells faintly of manure. The wall here is damp. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 6 | This area is covered in cobwebs. Treasure: 400sp. |
| 7 | Treasure: 100sp. | 8 | There is a broken sword blade here. | 9 | A gusting breeze blows through this area. An acrid smell assails your nostrils. There is a broken arrow here. |
| 10 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 11 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | There is a salty, wet smell to this area. |
| 13 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | Encounter: Halflings (13) Treasure: None. | 15 | A chlorine-like smell assails your nostrils. |
| 16 | A strong updraft blows through this area. There is a torn sack here. Treasure: 100sp, 1 magic item. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | A slight downdraft blows through this area. Trap: Poison gas: Save vs. Poison or die. | 18 | Encounter: Spiders, Crab (2) Treasure: None. |
| 19 | A strong wind blows through this area. There is water dripping here. | 20 | Encounter: Snakes, Cobra (6) Treasure: None. | 21 | There are bones scattered here. |
| 22 | Encounter: Acolytes (5) Treasure: As per monster type. | 23 | A slight breeze blows through this area. | 24 | A slight, damp breeze blows through this area. |
| 25 | 26 | The ceiling here is damp. | 27 | Fog gathers and swirls on the floor, concealing it. | |
| 28 | An acrid smell assails your nostrils. The ceiling here is damp. | 29 | This area has a pleasant, earthy smell. | 30 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Dwarves (1) Treasure: As per monster type. |
| 31 | A strong wind blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs. | 32 | Trap: Fog: Looks like poison gas, but harmless. | 33 | Teeth and fangs are scattered here. Encounter: Kobolds (11) Treasure: None. |
| 34 | Treasure: 600sp, 10gp. | 35 | A cold air current blows through this area. An acrid smell assails your nostrils. | 36 | A slight downdraft blows through this area. Encounter: Traders (1) Treasure: As per monster type. |
| 37 | Encounter: Killer Bees (5) Treasure: As per monster type. | 38 | 39 | It is foggy here, making it difficult to see. Encounter: Wolves (7) Treasure: None. | |
| 40 | This area smells faintly of manure. There are dry leaves and twigs scattered here. | 41 | 42 | An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Skeletons (9) Treasure: As per monster type. | |
| 43 | There is a bent and rusted iron bar here. | 44 | There are cracks in the ceiling here. | 45 | There is a pile of dung here. |
| 46 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | 48 | The air here is very cold. There is a candle stub here. Encounter: Bandits (2) Treasure: As per monster type. | |
| 49 | Fog gathers and swirls on the floor, concealing it. Encounter: Traders (3) Treasure: None. | 50 | There is a mold growing here. | 51 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Traders (7) Treasure: None. |
| 52 | Encounter: Acolytes (4) Treasure: As per monster type. | 53 | This area has a stale, fetid smell. There is a broken arrow here. Encounter: Traders (2) Treasure: As per monster type. | 54 | A slight downdraft blows through this area. The air here smells of smoke. There is a small puddle of water here. |
| 55 | A slight, damp breeze blows through this area. | 56 | There is a trickle of water here. Encounter: Gnomes (2) Treasure: None. | 57 | Treasure: 500sp. Trap: Illusion of monsters: Wolves (11) |
| 58 | The remnants of a rope are here, rotten. | 59 | Teeth and fangs are scattered here. | 60 | |
| 61 | Encounter: Green Slimes (3) Treasure: As per monster type. | 62 | There is a pile of dung here. Treasure: 600sp, 4 gems. | 63 | This area has a pleasant, earthy smell. |
| 64 | The hilt of a broken dagger is lying here. Encounter: Orcs (5) Treasure: None. | 65 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 66 | A strong, moaning wind blows through this area. This area is very dusty. |
| 67 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. | 68 | 69 | ||
| 70 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | 72 | A chlorine-like smell assails your nostrils. There are sticks scattered here. Encounter: Bandits (3) Treasure: As per monster type. | |
| 73 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 74 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here. | 75 | The air here smells of smoke. This area is very dusty. |
| 76 | 77 | The air here is very hot. There is a mold growing here. | 78 | A strong wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 79 | There is a trickle of water here. | 80 | A strong downdraft blows through this area. Treasure: 500sp, 5 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 81 | This area is covered in cobwebs. Encounter: Gnomes (3) Treasure: As per monster type. |