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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Catacombs of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Encounter: Stirges (4)
Treasure: None.
2There are rotting wood pieces here.

Encounter: Dwarves (5)
Treasure: None.
3A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
4The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

5A slight breeze blows through this area. There is water dripping here.

Encounter: Traders (2)
Treasure: As per monster type.
6A strong, moaning wind blows through this area. There is a pile of straw here.

Treasure: 500sp.
 
7Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8The air here smells of smoke. There are rotting wood pieces here.

Encounter: Lizards, Gecko (1)
Treasure: None.
9A strong updraft blows through this area. This area has a pleasant, earthy smell.

 
10

11A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a splintered club here.

12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13It is foggy here, making it difficult to see.

Encounter: Traders (2)
Treasure: None.
14There is a pile of straw here.

Treasure: 100sp.
15This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: None.
 
16The air here is very hot. Guano covers this area.

Treasure: 600sp, 10gp.
17

18Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp.
 
19There are cracks in the floor here.

Encounter: Goblins (7)
Treasure: As per monster type.
20There is a large puddle of water here.

21

Treasure: 300sp.
 
22This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a bent and rusted iron bar here.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23There is a broken pole here.

Encounter: Halflings (10)
Treasure: None.
24

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
25There are cracks in the wall here.

26There is a pile of rags here.

Encounter: Dwarves (1)
Treasure: None.
27

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28

Encounter: Stirges (2)
Treasure: As per monster type.
29The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 300sp, 10gp, 1 magic item.
30This area smells faintly of manure. There are cracks in the wall here.

Treasure: 300sp, 10gp.
 
31A slight breeze blows through this area.

Encounter: Dwarves (2)
Treasure: None.
32There is dried blood here.

33It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
34The air here is very hot. There is a pile of dung here.

Encounter: Acolytes (5)
Treasure: None.
35It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: None.
36It is foggy here, making it difficult to see.

 
37This area smells faintly of urine.

38

39There is a trickle of water here.

Encounter: Wolves (4)
Treasure: None.
 
40A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41A cold air current blows through this area. There is a large puddle of water here.

Treasure: 500sp, 10gp.
42

 
43

44There are rotting wood pieces here.

Encounter: Acolytes (8)
Treasure: None.
45A haze of dust hangs in the air.

 
46A metallic smell assails your nostrils.

Encounter: Shrews, Giant (6)
Treasure: None.
47An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48This area smells faintly of urine.

Encounter: Skeletons (6)
Treasure: None.
 
49There is a putrid smell coming from something nearby. There are rotting wood pieces here.

50The air here smells of smoke.

51The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There is water dripping here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53

Encounter: Goblins (3)
Treasure: None.
54This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Acolytes (8)
Treasure: None.
 
55

Encounter: Gnomes (5)
Treasure: As per monster type.
56

Encounter: Goblins (5)
Treasure: As per monster type.
57A slight downdraft blows through this area. The air here smells of smoke. It is misty here. There are cracks in the wall here.

 
58

Encounter: Gnomes (3)
Treasure: None.
59This area smells faintly of urine. There is a pile of dung here.

Treasure: 500sp, 10gp.
60This area smells faintly of urine.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
61

62This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 100sp.
63The air here is very hot. There is a small puddle of water here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
64Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

65

Encounter: Sprites (13)
Treasure: None.
66A cold air current blows through this area.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67This area is covered in cobwebs.

68

Encounter: Acolytes (3)
Treasure: None.
69This area has a pleasant, earthy smell.

 
70A strong wind blows through this area. There is dried blood here.

71A strong wind blows through this area. It is foggy here, making it difficult to see.

72The air here smells of smoke. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf