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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2

Encounter: Lizards, Gecko (2)
Treasure: None.
3

Encounter: Wolves (7)
Treasure: As per monster type.
 
4There is a bent copper coin lying here.

Encounter: Goblins (6)
Treasure: None.
5A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 100sp, 60gp.
 
7There is a trickle of water here.

8A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Sprites (18)
Treasure: None.
9A haze of smoke hangs in the air. There are sticks scattered here.

Encounter: Orcs (4)
Treasure: None.
 
10There are dry leaves and twigs scattered here.

11A slight breeze blows through this area. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

 
13This area smells of rotting vegetation. There is a cracked hammer head here.

Treasure: 100sp.
14This area has a pleasant, earthy smell.

15This area has a stale, fetid smell. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
16

Trap: 10' Pit: 1d6 points of damage if you fall in.
17A strong wind blows through this area.

18

 
19

20It is foggy here, making it difficult to see. There is a corroded chain here.

21

Encounter: Orcs (7)
Treasure: As per monster type.
 
22The air here is very cold. A haze of smoke hangs in the air. There are rotting wood pieces here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23This area is covered in cobwebs.

24

Encounter: Lizards, Gecko (3)
Treasure: None.
 
25

26

27

 
28

29

30A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is dried blood here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
31A slight downdraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

32There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
34There is a slimy coating on the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35

Encounter: Skeletons (5)
Treasure: None.
36

 
37A haze of dust hangs in the air. There is a cracked flask here.

38This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
39

Treasure: 300sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Killer Bees (6)
Treasure: None.
41A slight breeze blows through this area. This area smells faintly of manure.

42A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A strong wind blows through this area. A metallic smell assails your nostrils. There is a pile of straw here.

Encounter: Traders (2)
Treasure: As per monster type.
44There is a splintered club here.

45The air here is very hot. There is a torn sack here.

 
46A cold air current blows through this area. This area smells faintly of manure.

Treasure: 400sp, 30gp, 1 gems.
47The air here is very hot. This area has a stale, fetid smell. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: None.
48

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
49There is a cracked flask here.

50A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

51This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
52This area smells faintly of urine. There is a mold growing here.

Treasure: 200sp, 1 jewelry.
Trap: Poison needle: Save vs. Poison or die.
53This area smells faintly of manure. There is a broken bottle here.

54The air here is very hot. This area smells faintly of manure. This area is very dusty.

Encounter: Kobolds (10)
Treasure: None.
 
55There is a pile of ashes here.

56

Encounter: Wolves (6)
Treasure: None.
57

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
58There is a rusted spike here.

59A slight, damp breeze blows through this area. This area is very dusty.

60There is a pile of ashes here.

 
61The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (7)
Treasure: None.
62

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64There are cracks in the ceiling here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
65This area has a pleasant, earthy smell.

66This area smells faintly of urine.

Encounter: Sprites (14)
Treasure: As per monster type.
 
67

Encounter: Gnomes (1)
Treasure: None.
68A strong, moaning wind blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
69

 
70Fog gathers and swirls on the floor, concealing it. The wall here is damp.

71Fog gathers and swirls on the floor, concealing it.

72A gusting breeze blows through this area. There are cracks in the wall here.

 
73This area smells of rotting vegetation. This area is covered in cobwebs.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf