User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Pits of the Hidden Ones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
2This area smells faintly of manure. The ceiling here is damp.

Encounter: Shrews, Giant (3)
Treasure: None.
3

Encounter: Green Slimes (4)
Treasure: None.
 
4Guano covers this area.

5There is a slimy coating on the wall here.

6A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a bent copper coin lying here.

 
7

Treasure: 400sp.
8There is a small puddle of water here.

9This area smells faintly of manure. There is water dripping here.

 
10This area smells of rotting vegetation.

Encounter: Bandits (1)
Treasure: As per monster type.
11A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. The ceiling here is damp.

12

Encounter: Halflings (12)
Treasure: None.
 
13The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

14There is a salty, wet smell to this area. This area is covered in cobwebs.

15

 
16

Encounter: Lizards, Gecko (2)
Treasure: None.
17A slight breeze blows through this area.

18This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19

20There is a pile of ashes here.

21

Encounter: Beetles, Fire (6)
Treasure: None.
 
22A strong wind blows through this area. This area is very dusty.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
23This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

24There is a large puddle of water here.

 
25A metallic smell assails your nostrils. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
26This area has a pleasant, earthy smell. The wall here is damp.

27It is foggy here, making it difficult to see.

Treasure: 500sp, 60gp.
 
28There is a candle stub here.

29A strong, moaning wind blows through this area. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30This area smells of rotting vegetation.

 
31There is a salty, wet smell to this area. The wall here is damp.

Encounter: Traders (5)
Treasure: None.
32A cold air current blows through this area. This area is covered in cobwebs.

33This area smells faintly of urine.

 
34

Encounter: Gnomes (1)
Treasure: None.
35A cold air current blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

36The air here is very cold. There is a cracked hammer head here.

 
37A strong updraft blows through this area. The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
38This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
39The wall here is damp.

 
40This area smells of rotting vegetation. There are sticks scattered here.

41

Encounter: Spiders, Crab (1)
Treasure: None.
42A strong, moaning wind blows through this area. There is a torn sack here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
43There is a putrid smell coming from something nearby.

Encounter: Green Slimes (2)
Treasure: As per monster type.
44

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45There are bones scattered here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
46The air here is very hot. There is water dripping here.

47A haze of smoke hangs in the air. There is a pick handle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48A slight updraft blows through this area.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
49

50A strong wind blows through this area.

51The air here is very hot. There is a salty, wet smell to this area. There is a broken arrow here.

 
52

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 30gp.
54The air here smells of smoke. There is a candle stub here.

 
55A slight downdraft blows through this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
56The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57A strong updraft blows through this area. This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
58

Encounter: Dwarves (5)
Treasure: As per monster type.
59A strong updraft blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Acolytes (8)
Treasure: As per monster type.
60

 
61This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Stirges (2)
Treasure: As per monster type.
63This area smells faintly of urine.

 
64This area smells faintly of manure. A haze of smoke hangs in the air.

65A slight downdraft blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
66This area smells faintly of manure. There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
 
67

68The air here is very hot. This area smells of rotting vegetation. There is a torn sack here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
69There is water dripping here.

 
70A strong, moaning wind blows through this area.

Treasure: 100sp, 10gp.
71The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73The air here is very cold. This area smells faintly of manure. There is water dripping here.

Encounter: Stirges (1)
Treasure: None.
74The air here smells of smoke. There are dry leaves and twigs scattered here.

75Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76This area smells faintly of manure.

77A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Orcs (3)
Treasure: None.
78A strong wind blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
79A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: None.
80The air here smells of smoke. There are cracks in the wall here.

81

 
82

83This area smells faintly of urine.

84Your nostrils are overwhelmed by a sulphurous smell.

 
85

Encounter: Acolytes (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf