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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Cyst of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
2

Trap: Poison gas: Save vs. Poison or die.
3An acrid smell assails your nostrils.

Treasure: 200sp.
 
4This area smells faintly of manure. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5There are several small stones here.

6This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
7This area has a pleasant, earthy smell.

Treasure: 300sp, 60gp, 3 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9This area smells of rotting vegetation.

 
10There is a pile of dung here.

11

Encounter: Sprites (13)
Treasure: None.
12

 
13There is a salty, wet smell to this area.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
14This area is covered in cobwebs.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15It is foggy here, making it difficult to see.

Treasure: 100sp.
 
16There is a putrid smell coming from something nearby.

17

18This area smells faintly of manure.

 
19This area smells faintly of urine. Guano covers this area.

20A slight downdraft blows through this area. There are cracks in the ceiling here.

21This area smells faintly of manure. There is a broken sword blade here.

Treasure: 100sp, 20gp, 2 jewelry.
 
22

23Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (7)
Treasure: As per monster type.
24There is a putrid smell coming from something nearby.

 
25There is a salty, wet smell to this area.

Encounter: Skeletons (11)
Treasure: As per monster type.
26A cold air current blows through this area. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

27

Treasure: 200sp.
Trap: Illusion of monsters: Sprites (8)
 
28The smell of ozone assails your nostrils. There is a broken sword blade here.

Encounter: Beetles, Fire (6)
Treasure: None.
29The air here is very cold.

30This area has a pleasant, earthy smell.

 
31There is a slimy coating on the ceiling here.

Treasure: 400sp.
32

33This area has a pleasant, earthy smell.

 
34

Encounter: Bandits (2)
Treasure: None.
35

36A strong, moaning wind blows through this area. There are several small stones here.

 
37

Encounter: Skeletons (10)
Treasure: None.
38A haze of smoke hangs in the air.

39

 
40There is a slimy coating on the ceiling here.

Encounter: Green Slimes (1)
Treasure: None.
41A strong, moaning wind blows through this area.

Treasure: 300sp.
42

Trap: Poison gas: Save vs. Poison or die.
 
43

Encounter: Traders (4)
Treasure: None.
44The air here smells of smoke.

Encounter: Goblins (5)
Treasure: None.
45This area smells faintly of urine. There is a mold growing here.

Encounter: Wolves (7)
Treasure: None.
 
46Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
47This area has a pleasant, earthy smell.

48There is a salty, wet smell to this area.

Encounter: Skeletons (6)
Treasure: None.
 
49A strong updraft blows through this area. It is foggy here, making it difficult to see.

50A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51This area is covered in rubble and dirt.

Encounter: Stirges (9)
Treasure: None.
 
52

53A slight updraft blows through this area. This area smells of rotting vegetation. The wall here is damp.

Encounter: Skeletons (6)
Treasure: None.
54

 
55The wall here is damp.

Treasure: 600sp, 50gp.
56This area has a pleasant, earthy smell.

57

Trap: Poison gas: Save vs. Poison or die.
 
58This area smells of rotting vegetation.

Encounter: Dwarves (1)
Treasure: None.
59

Encounter: Traders (4)
Treasure: As per monster type.
60There is water dripping here.

Encounter: Green Slimes (1)
Treasure: None.
 
61A strong, gusting wind blows through this area. There are several small stones here.

Encounter: Shrews, Giant (2)
Treasure: None.
62This area smells faintly of manure.

63It is foggy here, making it difficult to see.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
64This area smells faintly of manure.

65The air here is very hot. A chlorine-like smell assails your nostrils.

66A metallic smell assails your nostrils. Guano covers this area.

 
67

Encounter: Gnomes (4)
Treasure: None.
68

69There are fungi growing here.

Treasure: 400sp.
 
70

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf