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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Fane of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

Treasure: 200sp.
2A strong wind blows through this area. There is a mold growing here.

3A slight downdraft blows through this area.

 
4It is foggy here, making it difficult to see.

Encounter: Gnomes (5)
Treasure: None.
5This area smells faintly of manure.

Treasure: 500sp.
6A haze of smoke hangs in the air.

 
7The air here is very cold.

8A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9The air here smells of smoke. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
11There are cracks in the wall here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
12Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Skeletons (5)
Treasure: None.
 
13

14The air here is very cold. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Acolytes (6)
Treasure: As per monster type.
15This area has a pleasant, earthy smell.

Treasure: 600sp, 30gp.
 
16The air here smells of smoke. There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: As per monster type.
17

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18

Encounter: Gnomes (5)
Treasure: As per monster type.
 
19

20

21The hilt of a broken dagger is lying here.

Encounter: Bandits (8)
Treasure: None.
 
22

Encounter: Green Slimes (3)
Treasure: As per monster type.
23This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: As per monster type.
24A cold air current blows through this area. A haze of smoke hangs in the air.

 
25

26

27

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
28A cold air current blows through this area.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29There is a cracked flask here.

30The air here is very hot. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
31There is water dripping here.

Treasure: 100sp, 20gp.
32There is a mold growing here.

Encounter: Skeletons (5)
Treasure: None.
33

Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (2)
 
34The air here is very cold.

Encounter: Acolytes (8)
Treasure: None.
35The air here is very cold.

36Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
37A strong, gusting wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
38The air here is very hot. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39There are wax drippings here.

Treasure: 600sp.
 
40There is a trickle of water here.

41

Encounter: Green Slimes (4)
Treasure: None.
42

Trap: Fog: Looks like poison gas, but harmless.
 
43The air here is very hot.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44A strong updraft blows through this area. There is water dripping here.

Encounter: Bandits (2)
Treasure: None.
45A strong updraft blows through this area.

 
46An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: As per monster type.
47

Encounter: Killer Bees (4)
Treasure: As per monster type.
48This area has a pleasant, earthy smell. There is water dripping here.

 
49This area smells faintly of manure. There is a large puddle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
50The air here is very hot. This area is covered in cobwebs.

Treasure: 100sp.
51

 
52There is a slimy coating on the wall here.

53A haze of smoke hangs in the air. There is a trickle of water here.

54The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Traders (4)
Treasure: As per monster type.
 
55A strong, gusting wind blows through this area. There is a badly dented helmet here.

Trap: Poison gas: Save vs. Poison or die.
56

57There is water dripping here.

 
58It is foggy here, making it difficult to see.

59This area has a stale, fetid smell.

60This area is very dusty.

Encounter: Traders (7)
Treasure: None.
 
61

Trap: Fog: Looks like poison gas, but harmless.
62This area smells faintly of urine. There are rotting wood pieces here.

63It is misty here.

Encounter: Acolytes (6)
Treasure: None.
 
64A cold air current blows through this area. This area smells faintly of manure. The hilt of a broken dagger is lying here.

Encounter: Acolytes (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf