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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Abyss of the Nameless Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Orcs (5)
Treasure: None.
2There are rotting wood pieces here.

Encounter: Gnomes (6)
Treasure: None.
3The air here smells of smoke. This area is covered in cobwebs.

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Lizards, Gecko (2)
 
4It is misty here. There are bones scattered here.

Encounter: Skeletons (4)
Treasure: None.
5A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
6There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8There is a putrid smell coming from something nearby. There is a mold growing here.

9This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: As per monster type.
 
10

11Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

12A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

 
13There is a broken sword blade here.

Treasure: 300sp.
Trap: Illusion of monsters: Lizards, Gecko (1)
14

15It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Illusion of monsters: Lizards, Gecko (3)
 
16A strong wind blows through this area. There is a putrid smell coming from something nearby. There are food scraps scattered here.

17The air here is very cold. There is a putrid smell coming from something nearby. Guano covers this area.

Treasure: 100sp.
18This area is very dusty.

 
19

Encounter: Traders (7)
Treasure: None.
20This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Stirges (10)
Treasure: As per monster type.
21The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

 
22

Encounter: Skeletons (12)
Treasure: None.
23The air here smells of smoke. This area is covered in cobwebs.

Treasure: 600sp, 1 gems.
24A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
25A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
27The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

 
28A haze of dust hangs in the air. There are bones scattered here.

29

30A strong updraft blows through this area. This area is very dusty.

Treasure: 300sp, 10gp.
 
31This area smells of rotting vegetation.

32There is a pile of ashes here.

Encounter: Beetles, Fire (1)
Treasure: None.
33A slight, damp breeze blows through this area. There is a bent and rusted iron bar here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
34It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A cold air current blows through this area.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
36A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
37A slight downdraft blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
38A strong wind blows through this area. There is a putrid smell coming from something nearby.

39A cold air current blows through this area.

Treasure: 400sp, 60gp, 4 gems.
 
40There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
41A strong wind blows through this area. There are cracks in the floor here.

Encounter: Kobolds (13)
Treasure: None.
42

Encounter: Orcs (6)
Treasure: None.
 
43This area smells faintly of manure.

44There is a badly dented helmet here.

45There are cracks in the floor here.

Encounter: Kobolds (14)
Treasure: As per monster type.
 
46A cold air current blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
47There is a putrid smell coming from something nearby.

Encounter: Stirges (6)
Treasure: None.
48Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (13)
Treasure: None.
 
49There is water dripping here.

50

Encounter: Green Slimes (1)
Treasure: None.
51A strong updraft blows through this area.

 
52This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 20gp.
53The smell of ozone assails your nostrils.

Treasure: 100sp.
54There is water dripping here.

Encounter: Gnomes (3)
Treasure: None.
 
55There is a mold growing here.

Treasure: 400sp.
56Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 600sp.
57There is a splintered club here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
58A slight, damp breeze blows through this area.

59There are bits of fur and hair scattered around here.

60

 
61

Treasure: 100sp, 1 gems.
Trap: Poison needle: Save vs. Poison or die.
62This area smells faintly of urine.

Encounter: Acolytes (5)
Treasure: None.
63A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: As per monster type.
 
64A gusting breeze blows through this area. There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
65This area smells faintly of urine. There is a pile of ashes here.

Encounter: Stirges (5)
Treasure: None.
66There are dry leaves and twigs scattered here.

 
67The air here is very cold. The hilt of a broken dagger is lying here.

Encounter: Acolytes (6)
Treasure: None.
68

69A slight downdraft blows through this area. Guano covers this area.

 
70It is misty here.

Encounter: Wolves (9)
Treasure: None.
71

Encounter: Skeletons (8)
Treasure: None.
72A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
73Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Snakes, Cobra (6)
Treasure: None.
74This area smells faintly of manure. Guano covers this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf