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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Labyrinth of the Tenebrous Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. A chlorine-like smell assails your nostrils. There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
2This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3

 
4

Treasure: 200sp.
5The air here smells of smoke.

6A strong, moaning wind blows through this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
7

Treasure: 600sp, 1 gems.
8

Encounter: Kobolds (14)
Treasure: None.
9A slight, damp breeze blows through this area. There is a broken sword blade here.

Treasure: 400sp.
 
10There is a broken pole here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11The air here is very hot.

12This area smells of rotting vegetation. There is water dripping here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. There is a blunt javelin head here.

14A slight, damp breeze blows through this area.

Encounter: Bandits (1)
Treasure: As per monster type.
15A slight breeze blows through this area. There is water dripping here.

Encounter: Skeletons (9)
Treasure: None.
 
16Guano covers this area.

Encounter: Acolytes (8)
Treasure: As per monster type.
17A slight breeze blows through this area. There is a bent copper coin lying here.

18There is a torch stub here.

Treasure: 300sp.
 
19This area is covered in cobwebs.

20This area has a pleasant, earthy smell.

21A haze of smoke hangs in the air.

 
22This area has a stale, fetid smell. A haze of smoke hangs in the air.

23

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
24A slight downdraft blows through this area. This area is covered in rubble and dirt.

 
25

Encounter: Skeletons (7)
Treasure: None.
26There is a pile of ashes here.

Encounter: Acolytes (3)
Treasure: As per monster type.
27The air here is very hot.

Encounter: Bandits (5)
Treasure: None.
 
28This area smells faintly of urine.

29The air here is very hot. There are sticks scattered here.

30The air here is very hot.

 
31A slight, damp breeze blows through this area.

Encounter: Traders (8)
Treasure: None.
32A cold air current blows through this area.

33

Treasure: 500sp.
 
34This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A slight updraft blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Killer Bees (7)
Treasure: None.
36A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37There are dry leaves and twigs scattered here.

Treasure: 300sp, 10gp.
38A haze of smoke hangs in the air. This area is covered in cobwebs.

39This area has a pleasant, earthy smell. The wall here is damp.

 
40An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

41There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: None.
42There is a bent copper coin lying here.

 
43

Encounter: Green Slimes (3)
Treasure: As per monster type.
44A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
45

Encounter: Traders (7)
Treasure: As per monster type.
 
46An acrid smell assails your nostrils.

47

48This area has a pleasant, earthy smell. There are cracks in the wall here.

 
49

Trap: Poison gas: Save vs. Poison or die.
50A strong, moaning wind blows through this area. There is a pile of rags here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
51There is a torn leather boot here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52A strong downdraft blows through this area. There is a torch stub here.

53This area smells faintly of manure. This area is very dusty.

Treasure: 300sp.
54There is a putrid smell coming from something nearby.

 
55This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56

57There is a mold growing here.

Encounter: Goblins (3)
Treasure: None.
 
58A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (3)
Treasure: None.
59The air here smells of smoke.

Encounter: Sprites (10)
Treasure: None.
60The air here is very hot.

Encounter: Stirges (5)
Treasure: None.
 
61Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62An acrid smell assails your nostrils. There is a cracked hammer head here.

63

 
64There is a putrid smell coming from something nearby. There is water dripping here.

65This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
66A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (11)
Treasure: As per monster type.
 
67The air here is very cold.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Bandits (7)
68

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69A metallic smell assails your nostrils. Guano covers this area.

 
70

Treasure: 200sp.
71A strong downdraft blows through this area. This area has a stale, fetid smell.

Treasure: 300sp, 30gp.
72The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73There is water dripping here.

Treasure: 100sp.
74The air here is very hot. There are several small stones here.

Encounter: Lizards, Gecko (3)
Treasure: None.
75It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
76There are cracks in the floor here.

Encounter: Stirges (6)
Treasure: None.
77This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a rusted spike here.

78The air here is very cold. There is a mold growing here.

 
79It is foggy here, making it difficult to see. The wall here is damp.

80

Trap: Pendulum blade from ceiling: 1d8 points of damage.
81This area is very dusty.

Encounter: Beetles, Fire (7)
Treasure: None.
 
82A strong downdraft blows through this area.

83There are cracks in the floor here.

84Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85This area is covered in cobwebs.

86A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf