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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Mines of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation.

2A strong updraft blows through this area. The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (3)
Treasure: None.
3Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

5The air here is very hot. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6This area smells faintly of manure.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
7

Encounter: Orcs (6)
Treasure: None.
8There is a cracked hammer head here.

Encounter: Dwarves (2)
Treasure: None.
9A haze of dust hangs in the air. There is a pile of dung here.

 
10This area smells faintly of manure.

11It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (1)
Treasure: None.
12There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (4)
Treasure: None.
 
13There are wax drippings here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14A strong wind blows through this area. This area has a stale, fetid smell.

15There are cracks in the floor here.

 
16

17A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are cracks in the wall here.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
18

Trap: Poison gas: Save vs. Poison or die.
 
19A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Traders (4)
Treasure: None.
20A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21There is a pile of dung here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
22There is a trickle of water here.

23It is misty here. There is a bent and rusted iron bar here.

24This area smells faintly of urine. A haze of smoke hangs in the air.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
25There is water dripping here.

Encounter: Stirges (10)
Treasure: None.
26The air here is very cold. This area smells of rotting vegetation.

27There are cracks in the ceiling here.

 
28A gusting breeze blows through this area.

Encounter: Shrews, Giant (7)
Treasure: None.
29There is a pile of straw here.

30There is a cracked flask here.

 
31A slight breeze blows through this area.

32This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33

Treasure: 500sp, 60gp.
 
34

35A strong wind blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
36A strong wind blows through this area. A haze of smoke hangs in the air.

Treasure: 400sp, 20gp.
 
37

Encounter: Stirges (9)
Treasure: As per monster type.
38The remnants of a rope are here, rotten.

Treasure: 100sp.
39

Encounter: Bandits (5)
Treasure: As per monster type.
 
40There is a bent and rusted iron bar here.

41There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42There is a mold growing here.

Encounter: Acolytes (6)
Treasure: None.
 
43It is foggy here, making it difficult to see.

44

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
45This area smells faintly of manure.

 
46This area smells of rotting vegetation.

47The ceiling here is damp.

Treasure: 600sp, 10gp.
48Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (5)
Treasure: None.
 
49

Encounter: Halflings (7)
Treasure: None.
50This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

51A cold air current blows through this area.

 
52A strong, gusting wind blows through this area. This area has a stale, fetid smell. There is a pile of dung here.

53The air here smells of smoke.

54A strong, moaning wind blows through this area.

 
55The air here is very hot. This area has a stale, fetid smell. It is misty here.

56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57A strong, gusting wind blows through this area. There are food scraps scattered here.

Encounter: Wolves (6)
Treasure: None.
 
58A haze of dust hangs in the air. There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59This area smells faintly of urine.

Treasure: 200sp, 30gp.
60

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.
62

Encounter: Snakes, Cobra (3)
Treasure: None.
63

Encounter: Sprites (9)
Treasure: As per monster type.
 
64A haze of smoke hangs in the air.

65There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
66A slight downdraft blows through this area. There is a broken pole here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
67This area has a pleasant, earthy smell. There is a badly dented helmet here.

68

69A metallic smell assails your nostrils.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
70A strong, moaning wind blows through this area. The air here smells of smoke. There is a pile of ashes here.

Treasure: 300sp.
71The air here smells of smoke. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf