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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Maze of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2There is a salty, wet smell to this area.

3The air here is very cold.

 
4

5

Encounter: Green Slimes (2)
Treasure: None.
6

Encounter: Stirges (3)
Treasure: None.
 
7There is a pile of dung here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
8The air here is very hot. A metallic smell assails your nostrils.

Encounter: Acolytes (7)
Treasure: None.
9

 
10This area has a stale, fetid smell. There is a small puddle of water here.

11A cold air current blows through this area.

12A metallic smell assails your nostrils.

 
13

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
14This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15There is a broken bottle here.

 
16This area has a stale, fetid smell.

17A metallic smell assails your nostrils.

18There are cracks in the floor here.

Encounter: Traders (4)
Treasure: As per monster type.
 
19

Encounter: Bandits (4)
Treasure: None.
20A slight, damp breeze blows through this area. There are rotting wood pieces here.

21A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Dwarves (4)
Treasure: None.
 
22There is water dripping here.

23

Encounter: Bandits (8)
Treasure: As per monster type.
24The air here is very hot.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
25A slight breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
28There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
29This area is covered in rubble and dirt.

Encounter: Skeletons (6)
Treasure: As per monster type.
30The air here is very hot. There are bits of fur and hair scattered around here.

 
31

32A strong wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

 
34A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Stirges (9)
Treasure: None.
35A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36A haze of smoke hangs in the air.

 
37

38The air here is very cold.

Encounter: Shrews, Giant (8)
Treasure: None.
39

 
40Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41A strong, gusting wind blows through this area. This area is very dusty.

42

 
43This area has a stale, fetid smell. There is a mold growing here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
44Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
45

 
46This area is covered in rubble and dirt.

47

Encounter: Sprites (12)
Treasure: As per monster type.
48This area smells faintly of manure. There are cracks in the floor here.

 
49A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
50

Treasure: 500sp.
51The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
52The air here is very hot.

Encounter: Skeletons (6)
Treasure: None.
53A slight downdraft blows through this area.

54The air here is very cold. This area smells of rotting vegetation.

Encounter: Skeletons (5)
Treasure: None.
 
55This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56The air here is very cold. It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 200sp.
57

Encounter: Bandits (2)
Treasure: As per monster type.
 
58It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
59

60It is foggy here, making it difficult to see. There is dried blood here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
61This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
62This area smells faintly of urine. There are bones scattered here.

Encounter: Dwarves (5)
Treasure: None.
63

Encounter: Stirges (9)
Treasure: None.
 
64A cold air current blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
65This area has a pleasant, earthy smell. The wall here is damp.

66The air here is very hot. There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
 
67

68An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
69There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70

Treasure: 200sp.
71This area smells faintly of manure. It is foggy here, making it difficult to see. Guano covers this area.

72There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
73This area smells faintly of manure.

Encounter: Stirges (2)
Treasure: As per monster type.
74The air here smells of smoke.

75

Encounter: Orcs (7)
Treasure: None.
 
76

Encounter: Stirges (7)
Treasure: As per monster type.
77A strong wind blows through this area. There is a salty, wet smell to this area.

78This area smells faintly of manure.

 
79

80This area smells faintly of manure.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf