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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Citadel of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation.

Encounter: Green Slimes (2)
Treasure: None.
2

3The air here is very cold. There is a small puddle of water here.

 
4This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: None.
5An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
6This area has a pleasant, earthy smell.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
7

8This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
9The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
 
10This area smells faintly of urine. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Killer Bees (5)
Treasure: None.
11

Encounter: Killer Bees (9)
Treasure: As per monster type.
12

Encounter: Wolves (10)
Treasure: None.
 
13It is foggy here, making it difficult to see. The ceiling here is damp.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14A strong wind blows through this area. There is a torn leather boot here.

15This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: None.
 
16There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18The air here is very cold. There is a salty, wet smell to this area. There is a pile of ashes here.

 
19The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (3)
Treasure: As per monster type.
20A strong, gusting wind blows through this area. There is a mold growing here.

21There is a salty, wet smell to this area. There is water dripping here.

 
22

Trap: Poison gas: Save vs. Poison or die.
23This area has a pleasant, earthy smell.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24

 
25The smell of ozone assails your nostrils.

Encounter: Kobolds (7)
Treasure: None.
26The air here is very hot. It is misty here. There are cracks in the ceiling here.

Encounter: Dwarves (4)
Treasure: As per monster type.
27This area is covered in rubble and dirt.

 
28There is a slimy coating on the floor here.

29The air here is very hot. There are several small stones here.

Encounter: Skeletons (7)
Treasure: None.
30

 
31A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Traders (8)
Treasure: None.
33This area smells faintly of manure. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34A haze of smoke hangs in the air. There are rotting wood pieces here.

35There is a pile of ashes here.

36This area has a stale, fetid smell. There is a broken arrow here.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37Fog gathers and swirls on the floor, concealing it.

38There is a rusted spike here.

Treasure: 400sp.
39This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
40A cold air current blows through this area. There is a salty, wet smell to this area.

41A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Orcs (5)
Treasure: As per monster type.
42

Treasure: 300sp, 10gp.
 
43This area is very dusty.

Treasure: 600sp, 30gp.
44

Encounter: Wolves (6)
Treasure: None.
45There are bones scattered here.

Encounter: Killer Bees (3)
Treasure: None.
 
46

47

48A haze of smoke hangs in the air.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
49This area smells faintly of urine.

Encounter: Skeletons (9)
Treasure: None.
50

Treasure: 400sp, 60gp.
51This area has a pleasant, earthy smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
52There is a bent and rusted iron bar here.

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Kobolds (10)
53A slight breeze blows through this area.

54The hilt of a broken dagger is lying here.

 
55This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
56The ceiling here is damp.

57A strong wind blows through this area. There are sticks scattered here.

 
58This area smells of rotting vegetation.

59There are cracks in the wall here.

Encounter: Skeletons (5)
Treasure: As per monster type.
60This area smells faintly of manure.

Encounter: Bandits (3)
Treasure: As per monster type.
 
61

Encounter: Halflings (7)
Treasure: As per monster type.
62Guano covers this area.

63

 
64A strong wind blows through this area.

65

66This area is covered in rubble and dirt.

 
67Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Goblins (4)
Treasure: None.
68This area smells of rotting vegetation.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Goblins (3)
69The air here is very hot. There are bits of fur and hair scattered around here.

 
70

Encounter: Halflings (10)
Treasure: None.
71A metallic smell assails your nostrils. A haze of smoke hangs in the air.

72A cold air current blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
73There are dry leaves and twigs scattered here.

74There is water dripping here.

75A cold air current blows through this area. It is foggy here, making it difficult to see.

 
76A strong downdraft blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf