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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: None.
2A metallic smell assails your nostrils.

Encounter: Orcs (6)
Treasure: As per monster type.
3The air here is very hot. This area smells faintly of urine.

Treasure: 400sp, 30gp.
 
4The air here is very hot.

5There is a salty, wet smell to this area. This area is covered in cobwebs.

6Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7This area is very dusty.

8There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9A metallic smell assails your nostrils. It is misty here.

 
10A cold air current blows through this area. The ceiling here is damp.

Encounter: Halflings (11)
Treasure: None.
11

Encounter: Stirges (5)
Treasure: As per monster type.
12There is a candle stub here.

 
13The wall here is damp.

14A cold air current blows through this area.

Encounter: Orcs (7)
Treasure: As per monster type.
15A slight, damp breeze blows through this area.

Encounter: Bandits (3)
Treasure: None.
 
16

17This area has a pleasant, earthy smell. There is water dripping here.

18The air here is very hot. There is a slimy coating on the floor here.

Encounter: Stirges (6)
Treasure: None.
 
19It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

20

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21A slight breeze blows through this area.

 
22

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A strong wind blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 300sp, 60gp.
24There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25There is a mold growing here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26This area smells faintly of urine. It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
27There is a pile of ashes here.

 
28There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30The air here is very hot.

Encounter: Dwarves (5)
Treasure: None.
 
31The air here is very hot. There are bits of fur and hair scattered around here.

Encounter: Acolytes (1)
Treasure: None.
32There is a trickle of water here.

33This area has a pleasant, earthy smell. Pottery shards are scattered here.

Encounter: Halflings (15)
Treasure: As per monster type.
 
34A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: None.
35This area smells faintly of urine.

36

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37This area has a stale, fetid smell. This area is covered in cobwebs.

38There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

39

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
40This area smells faintly of urine. The wall here is damp.

Encounter: Skeletons (6)
Treasure: None.
41There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
42

Encounter: Goblins (2)
Treasure: As per monster type.
 
43A metallic smell assails your nostrils. This area is very dusty.

44It is misty here. There is a slimy coating on the ceiling here.

Encounter: Wolves (10)
Treasure: None.
45A chlorine-like smell assails your nostrils.

 
46A metallic smell assails your nostrils.

47A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
49

Encounter: Green Slimes (1)
Treasure: As per monster type.
50The hilt of a broken dagger is lying here.

Treasure: 100sp.
51

 
52Guano covers this area.

53A chlorine-like smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54There is a cracked hammer head here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
55This area smells faintly of manure.

56This area has a pleasant, earthy smell.

57Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58

59The air here is very hot.

60

Encounter: Kobolds (13)
Treasure: As per monster type.
 
61

Trap: Fog: Looks like poison gas, but harmless.
62A strong wind blows through this area. There is a putrid smell coming from something nearby. There are bones scattered here.

63A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Traders (7)
Treasure: As per monster type.
 
64This area is very dusty.

65

66

 
67

Encounter: Kobolds (12)
Treasure: None.
68The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Encounter: Gnomes (2)
Treasure: None.
69

 
70The air here smells of smoke.

Encounter: Acolytes (7)
Treasure: As per monster type.
71This area has a stale, fetid smell. There is a trickle of water here.

72A gusting breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
73This area smells faintly of urine.

Encounter: Halflings (10)
Treasure: As per monster type.
74This area is covered in cobwebs.

75

Encounter: Beetles, Fire (7)
Treasure: None.
 
76A slight breeze blows through this area. This area has a pleasant, earthy smell.

77There is a torn leather boot here.

Treasure: 500sp, 60gp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
78

 
79The air here is very cold. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

80This area smells faintly of manure.

81This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: None.
 
82This area has a stale, fetid smell. There are sticks scattered here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf