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| 1 | Encounter: Green Slimes (3) Treasure: As per monster type. | 2 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. | 3 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 4 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 5 | The ceiling here is damp. | 6 | There are cracks in the wall here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 7 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (8) Treasure: None. | 8 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a bent copper coin lying here. Encounter: Sprites (8) Treasure: As per monster type. | 9 | There is water dripping here. |
| 10 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. | 11 | This area has a pleasant, earthy smell. There are fungi growing here. | 12 | Encounter: Lizards, Gecko (3) Treasure: None. |
| 13 | A slight breeze blows through this area. There is water dripping here. | 14 | A slight, damp breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (7) Treasure: As per monster type. | 15 | Trap: Fog: Looks like poison gas, but harmless. |
| 16 | Treasure: 200sp. | 17 | The wall here is damp. Encounter: Sprites (7) Treasure: As per monster type. | 18 | This area smells faintly of manure. There is a small puddle of water here. |
| 19 | A haze of dust hangs in the air. There are dry leaves and twigs scattered here. Encounter: Acolytes (3) Treasure: None. | 20 | 21 | A slight, damp breeze blows through this area. There is a trickle of water here. | |
| 22 | The air here is very hot. Treasure: 400sp. | 23 | The air here is very cold. There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. | 24 | The air here is very hot. This area is covered in cobwebs. Treasure: 200sp. |
| 25 | The air here is very hot. Encounter: Stirges (3) Treasure: None. | 26 | The air here is very cold. Treasure: 300sp, 60gp. | 27 | A haze of smoke hangs in the air. There is a broken arrow here. |
| 28 | This area has a stale, fetid smell. | 29 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. The wall here is damp. | 30 | Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here. Encounter: Bandits (6) Treasure: As per monster type. |
| 31 | There are wax drippings here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 32 | There is a splintered club here. | 33 | The ceiling here is damp. Treasure: 400sp, 40gp. |
| 34 | An acrid smell assails your nostrils. The wall here is damp. | 35 | There is a small puddle of water here. | 36 | There is a pile of ashes here. Treasure: 400sp. |
| 37 | The air here is very hot. The air here smells of smoke. A haze of smoke hangs in the air. Encounter: Traders (5) Treasure: None. | 38 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (4) Treasure: As per monster type. | 39 | There are rotting wood pieces here. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 40 | There is a salty, wet smell to this area. Treasure: 300sp, 10gp. | 41 | The air here smells of smoke. Encounter: Kobolds (10) Treasure: None. | 42 | |
| 43 | A haze of smoke hangs in the air. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | Encounter: Orcs (5) Treasure: None. | 45 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. |
| 46 | The air here is very hot. There is a mold growing here. Encounter: Bandits (3) Treasure: None. | 47 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | This area smells faintly of urine. |
| 49 | There are sticks scattered here. | 50 | This area smells faintly of manure. This area is covered in rubble and dirt. Encounter: Traders (7) Treasure: None. | 51 | Encounter: Halflings (10) Treasure: As per monster type. |
| 52 | There is a broken sword blade here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | Encounter: Acolytes (4) Treasure: As per monster type. | 54 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 55 | Treasure: 600sp. Trap: Illusion of monsters: Dwarves (3) | 56 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | There are cracks in the floor here. |
| 58 | A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. Encounter: Wolves (10) Treasure: As per monster type. | 59 | A strong wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 60 | There is a pile of rags here. Treasure: 500sp, 40gp. |
| 61 | A slight, damp breeze blows through this area. Encounter: Goblins (5) Treasure: As per monster type. | 62 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 63 | The air here is very hot. |
| 64 | The air here is very hot. |