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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Tower of the Unvanquishable Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is dried blood here.

Encounter: Lizards, Gecko (1)
Treasure: None.
2A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

3The air here is very hot. There is a salty, wet smell to this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
4A strong wind blows through this area. This area smells of rotting vegetation. There is a corroded chain here.

Encounter: Orcs (6)
Treasure: None.
5A slight updraft blows through this area. There is a putrid smell coming from something nearby.

6

Encounter: Acolytes (1)
Treasure: As per monster type.
 
7A strong updraft blows through this area. There is a slimy coating on the wall here.

Encounter: Stirges (7)
Treasure: As per monster type.
8There is water dripping here.

9A strong, moaning wind blows through this area.

 
10A metallic smell assails your nostrils. There are several small stones here.

11The air here is very cold.

12This area smells faintly of urine.

Treasure: 300sp.
 
13Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Kobolds (10)
Treasure: None.
14The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Dwarves (6)
Treasure: None.
 
16The air here is very hot. There is a mold growing here.

17This area smells faintly of manure. This area is very dusty.

Encounter: Bandits (6)
Treasure: As per monster type.
18This area has a stale, fetid smell.

Encounter: Bandits (7)
Treasure: None.
 
19A strong, moaning wind blows through this area.

Treasure: 400sp, 20gp.
20A slight updraft blows through this area. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21The air here is very cold.

Treasure: 400sp, 50gp.
 
22Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Encounter: Spiders, Crab (1)
Treasure: None.
23

24

 
25

26There is a candle stub here.

27The air here smells of smoke. There is a trickle of water here.

 
28

29Guano covers this area.

30This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: As per monster type.
32A gusting breeze blows through this area.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell. There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35

36A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

 
37

Treasure: 500sp, 60gp.
38

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
39A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of straw here.

 
40The air here smells of smoke. There is water dripping here.

Encounter: Dwarves (3)
Treasure: As per monster type.
41It is foggy here, making it difficult to see. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
43A strong downdraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Halflings (8)
Treasure: None.
44

Encounter: Goblins (5)
Treasure: As per monster type.
45The air here smells of smoke. There is a torn sack here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
46A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

47A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

48Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

 
49

50The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51The air here is very hot. There is a slimy coating on the wall here.

 
52This area smells faintly of manure.

Treasure: 300sp.
53A haze of smoke hangs in the air.

54The air here is very cold. There is a putrid smell coming from something nearby.

 
55A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56This area smells of rotting vegetation. There are bones scattered here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
57There is a pile of rags here.

 
58It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
59A slight breeze blows through this area. There are several small stones here.

Treasure: 300sp.
60This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
61There are dry leaves and twigs scattered here.

Encounter: Sprites (12)
Treasure: As per monster type.
62

63A strong wind blows through this area.

 
64Fog gathers and swirls on the floor, concealing it.

65

66A strong, gusting wind blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67There is water dripping here.

Encounter: Traders (2)
Treasure: As per monster type.
68

69Fog gathers and swirls on the floor, concealing it.

 
70

Encounter: Sprites (10)
Treasure: None.
71A strong wind blows through this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
72

Encounter: Acolytes (2)
Treasure: None.
 
73A metallic smell assails your nostrils.

74This area smells of rotting vegetation. There is a pile of dung here.

75

 
76A haze of dust hangs in the air. There are fungi growing here.

77

Encounter: Orcs (7)
Treasure: As per monster type.
78There is a pile of rags here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
79There is a salty, wet smell to this area.

Encounter: Stirges (5)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf