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| 1 | There is a trickle of water here. Encounter: Sprites (12) Treasure: None. | 2 | A cold air current blows through this area. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 3 | There is a slimy coating on the wall here. |
| 4 | Treasure: 400sp, 10gp. Trap: Poison snake: 1 hit dice. | 5 | Encounter: Bandits (8) Treasure: As per monster type. | 6 | There are bits of fur and hair scattered around here. Treasure: 400sp, 30gp. Trap: Poison needle: Save vs. Poison or die. |
| 7 | The air here smells of smoke. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Bandits (2) Treasure: None. | 8 | 9 | ||
| 10 | 11 | 12 | |||
| 13 | 14 | The air here is very hot. There is a salty, wet smell to this area. There are sticks scattered here. | 15 | Encounter: Traders (6) Treasure: None. | |
| 16 | The hilt of a broken dagger is lying here. | 17 | The air here is very hot. | 18 | A cold air current blows through this area. Encounter: Traders (3) Treasure: As per monster type. |
| 19 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 21 | There is a pick handle here. Encounter: Stirges (10) Treasure: As per monster type. |
| 22 | A metallic smell assails your nostrils. | 23 | There is water dripping here. | 24 | A strong updraft blows through this area. This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. | 26 | The air here is very hot. This area has a stale, fetid smell. There is a blunt javelin head here. Encounter: Snakes, Cobra (5) Treasure: None. | 27 | A haze of smoke hangs in the air. There is a badly dented helmet here. Encounter: Spiders, Crab (3) Treasure: None. |
| 28 | This area has a pleasant, earthy smell. Guano covers this area. | 29 | 30 | The remnants of a rope are here, rotten. | |
| 31 | Encounter: Wolves (3) Treasure: As per monster type. | 32 | 33 | There are bits of fur and hair scattered around here. | |
| 34 | The smell of ozone assails your nostrils. There are sticks scattered here. Encounter: Stirges (5) Treasure: As per monster type. | 35 | 36 | There is a broken arrow here. Treasure: 500sp. | |
| 37 | This area smells faintly of urine. There is a pile of dung here. | 38 | A strong, moaning wind blows through this area. There is a cracked hammer head here. | 39 | A metallic smell assails your nostrils. There is a pick handle here. Encounter: Wolves (4) Treasure: As per monster type. |
| 40 | A metallic smell assails your nostrils. | 41 | Encounter: Bandits (5) Treasure: None. | 42 | This area is covered in cobwebs. Treasure: 600sp. |
| 43 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | The air here is very hot. Treasure: 500sp. | 45 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 46 | 47 | 48 | There is a putrid smell coming from something nearby. There is a mold growing here. | ||
| 49 | There are rotting wood pieces here. | 50 | This area smells faintly of urine. Teeth and fangs are scattered here. | 51 | This area has a pleasant, earthy smell. |
| 52 | There are cracks in the wall here. | 53 | There is a large puddle of water here. Treasure: 400sp, 60gp. | 54 | Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here. Encounter: Wolves (9) Treasure: As per monster type. |
| 55 | There are rotting wood pieces here. | 56 | This area has a stale, fetid smell. There is a pick handle here. | 57 | An acrid smell assails your nostrils. Encounter: Kobolds (6) Treasure: None. |
| 58 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (6) Treasure: None. | 59 | This area smells of rotting vegetation. There are bones scattered here. | 60 | There is a bent and rusted iron bar here. Encounter: Orcs (7) Treasure: As per monster type. |
| 61 | Pottery shards are scattered here. | 62 | This area smells faintly of urine. There is a pick handle here. | 63 | A slight, damp breeze blows through this area. |
| 64 | Guano covers this area. Encounter: Orcs (4) Treasure: As per monster type. | 65 | Encounter: Traders (4) Treasure: None. | 66 | |
| 67 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs. | 69 | The air here is very hot. This area has a pleasant, earthy smell. |
| 70 | A slight updraft blows through this area. There is a bent and rusted iron bar here. Treasure: 400sp, 20gp. | 71 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a mold growing here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 72 | |
| 73 | There is a rusted spike here. | 74 | 75 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. | |
| 76 | 77 | Trap: Poison gas: Save vs. Poison or die. | 78 | The air here smells of smoke. The ceiling here is damp. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 79 | There is a bent and rusted iron bar here. | 80 | A cold air current blows through this area. Encounter: Bandits (7) Treasure: None. | 81 | |
| 82 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 83 | The air here is very hot. This area is very dusty. | 84 | Treasure: 200sp. |
| 85 | This area smells of rotting vegetation. There is a slimy coating on the wall here. | 86 | Encounter: Green Slimes (4) Treasure: As per monster type. | 87 | A slight, damp breeze blows through this area. The wall here is damp. Encounter: Dwarves (3) Treasure: As per monster type. |
| 88 | There are cracks in the wall here. |