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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils. There is a pick handle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

Encounter: Acolytes (7)
Treasure: As per monster type.
3This area is covered in cobwebs.

 
4There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are scratches on the wall here.

Encounter: Halflings (12)
Treasure: None.
5Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Halflings (6)
Treasure: As per monster type.
6There is a putrid smell coming from something nearby.

Encounter: Halflings (14)
Treasure: As per monster type.
 
7

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8There is a blunt javelin head here.

Encounter: Bandits (3)
Treasure: None.
9This area has a pleasant, earthy smell.

 
10

Encounter: Sprites (13)
Treasure: As per monster type.
11

12

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
13The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
14

15

 
16

Encounter: Orcs (6)
Treasure: As per monster type.
17This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
18A slight, damp breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are cracks in the wall here.

 
19A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a broken bottle here.

Encounter: Sprites (4)
Treasure: As per monster type.
20

Trap: Fog: Looks like poison gas, but harmless.
21

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

Encounter: Orcs (6)
Treasure: None.
23

24This area is covered in rubble and dirt.

 
25The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

26This area has a pleasant, earthy smell.

27There is a slimy coating on the floor here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
28A cold air current blows through this area. There are rotting wood pieces here.

29An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
30There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

32This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Gnomes (3)
Treasure: None.
33A strong wind blows through this area. This area smells faintly of manure.

 
34The air here is very hot. This area smells faintly of urine.

35This area smells faintly of manure.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

 
37This area smells of rotting vegetation.

38The air here is very cold. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Bandits (6)
Treasure: As per monster type.
39There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

42There are cracks in the wall here.

 
43

44There are cracks in the floor here.

45There is a trickle of water here.

 
46This area smells faintly of manure.

47This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Beetles, Fire (4)
Treasure: None.
48

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
49A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

50A strong updraft blows through this area.

Encounter: Killer Bees (2)
Treasure: As per monster type.
51The air here is very hot.

Encounter: Green Slimes (3)
Treasure: None.
 
52This area has a stale, fetid smell. This area is very dusty.

Encounter: Kobolds (11)
Treasure: None.
53A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

Treasure: 500sp, 50gp.
54A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Treasure: 500sp, 2 gems.
 
55The air here is very cold. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (1)
Treasure: None.
57There is a salty, wet smell to this area. There are wax drippings here.

Encounter: Acolytes (5)
Treasure: None.
 
58Guano covers this area.

59

Trap: Poison gas: Save vs. Poison or die.
60A cold air current blows through this area.

 
61A chlorine-like smell assails your nostrils.

62There are several small stones here.

63The air here is very hot. There is water dripping here.

 
64This area is covered in cobwebs.

Treasure: 600sp.
65A strong, moaning wind blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. The ceiling here is damp.

66

Encounter: Bandits (3)
Treasure: None.
 
67A slight breeze blows through this area.

68A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Green Slimes (4)
Treasure: None.
69

 
70

71There is a small puddle of water here.

Treasure: 600sp, 50gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf