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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Tower of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: None.
3The air here smells of smoke. There is a pile of ashes here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
4

5There is water dripping here.

6

Encounter: Gnomes (3)
Treasure: As per monster type.
 
7

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
8This area has a pleasant, earthy smell.

Treasure: 600sp.
9Your nostrils are overwhelmed by a sulphurous smell.

 
10A slight breeze blows through this area.

Encounter: Stirges (4)
Treasure: As per monster type.
11

Treasure: 100sp, 30gp.
12Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

 
13

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Beetles, Fire (4)
14The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
15The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
16This area smells faintly of urine.

17A strong downdraft blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
18There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
19This area has a stale, fetid smell.

Encounter: Orcs (6)
Treasure: None.
20A slight downdraft blows through this area.

21

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
22

Encounter: Shrews, Giant (3)
Treasure: None.
23It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
24

Treasure: 500sp.
 
25There is dried blood here.

Encounter: Bandits (8)
Treasure: As per monster type.
26A slight updraft blows through this area. This area smells faintly of urine.

27A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

 
28This area smells of rotting vegetation. There is water dripping here.

29

30A cold air current blows through this area. This area has a stale, fetid smell.

Encounter: Green Slimes (4)
Treasure: None.
 
31This area has a stale, fetid smell.

32Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Treasure: 200sp.
33This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
34

35There is a bent copper coin lying here.

36A metallic smell assails your nostrils.

 
37There are sticks scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
38

39The air here is very hot. There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
40The air here is very hot. There are cracks in the floor here.

Treasure: 200sp.
41

Treasure: 200sp, 50gp.
42

Encounter: Acolytes (3)
Treasure: As per monster type.
 
43A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Halflings (10)
Treasure: As per monster type.
44This area has a stale, fetid smell.

Encounter: Kobolds (15)
Treasure: As per monster type.
45There is a bent copper coin lying here.

 
46The wall here is damp.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47There is a pile of dung here.

48Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: As per monster type.
 
49This area has a stale, fetid smell. There is a torn sack here.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: None.
51This area is very dusty.

 
52This area is covered in cobwebs.

53A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
54There is a slimy coating on the floor here.

 
55

Treasure: 600sp, 10gp.
56The air here smells of smoke. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

57

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58Your nostrils are overwhelmed by a sulphurous smell.

59The air here smells of smoke. There is a cracked hammer head here.

60This area is covered in cobwebs.

Treasure: 300sp.
Trap: Illusion of monsters: Acolytes (8)
 
61A strong wind blows through this area. There is water dripping here.

Encounter: Bandits (1)
Treasure: None.
62The air here smells of smoke. A haze of dust hangs in the air.

Encounter: Stirges (6)
Treasure: As per monster type.
63There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64There is a rusted spike here.

65It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 400sp, 20gp, 6 gems.
66A slight updraft blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

 
67

68

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69A slight breeze blows through this area.

 
70A gusting breeze blows through this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
71A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72

 
73

Encounter: Acolytes (7)
Treasure: As per monster type.
74A cold air current blows through this area. This area smells faintly of manure. There is a broken pole here.

Encounter: Bandits (8)
Treasure: As per monster type.
75A strong downdraft blows through this area. This area smells faintly of urine.

Encounter: Stirges (10)
Treasure: None.
 
76This area smells faintly of manure. There are cracks in the floor here.

Encounter: Beetles, Fire (4)
Treasure: None.
77

78A haze of smoke hangs in the air.

Encounter: Goblins (6)
Treasure: As per monster type.
 
79There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf