![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | Encounter: Wolves (8) Treasure: As per monster type. | 2 | There is a mold growing here. Treasure: 600sp. | 3 | Treasure: 100sp, 10gp. |
| 4 | This area is covered in cobwebs. Treasure: 200sp, 60gp. | 5 | Your nostrils are overwhelmed by a sulphurous smell. | 6 | There is a slimy coating on the ceiling here. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 7 | There is a broken bottle here. | 8 | There is a small puddle of water here. Encounter: Gnomes (6) Treasure: None. | 9 | There is a pile of dung here. Encounter: Goblins (3) Treasure: None. |
| 10 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | The air here is very hot. There is a pile of rags here. Encounter: Beetles, Fire (1) Treasure: None. | 12 | The air here is very cold. The hilt of a broken dagger is lying here. Encounter: Dwarves (3) Treasure: As per monster type. |
| 13 | This area smells of rotting vegetation. Encounter: Acolytes (5) Treasure: As per monster type. | 14 | This area smells faintly of manure. There is a torch stub here. | 15 | A gusting breeze blows through this area. There is a pile of ashes here. Treasure: 500sp. |
| 16 | The air here is very hot. Treasure: 500sp. | 17 | There is a broken arrow here. Treasure: 500sp. | 18 | The hilt of a broken dagger is lying here. |
| 19 | Trap: Poison gas: Save vs. Poison or die. | 20 | This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 21 | |
| 22 | A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of dung here. Treasure: 100sp, 50gp. | 23 | A metallic smell assails your nostrils. Treasure: 200sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 24 | This area has a pleasant, earthy smell. |
| 25 | 26 | A cold air current blows through this area. This area smells of rotting vegetation. There are cracks in the wall here. Trap: Poison gas: Save vs. Poison or die. | 27 | There is a salty, wet smell to this area. There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 28 | A slight updraft blows through this area. Encounter: Orcs (5) Treasure: As per monster type. | 29 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 30 | The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 31 | This area smells faintly of manure. It is foggy here, making it difficult to see. Encounter: Bandits (7) Treasure: None. | 32 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 33 | This area is covered in rubble and dirt. |
| 34 | Encounter: Orcs (5) Treasure: As per monster type. | 35 | This area is very dusty. | 36 | There is a pick handle here. |
| 37 | It is foggy here, making it difficult to see. There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: None. | 39 | A cold air current blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | There are rotting wood pieces here. | 41 | A cold air current blows through this area. The wall here is damp. | 42 | There is a salty, wet smell to this area. There are bones scattered here. |
| 43 | The air here is very cold. A metallic smell assails your nostrils. There are rotting wood pieces here. Encounter: Acolytes (6) Treasure: As per monster type. | 44 | This area has a pleasant, earthy smell. Treasure: 100sp, 60gp. | 45 | This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. |
| 46 | A slight, damp breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | The air here is very cold. Encounter: Killer Bees (10) Treasure: As per monster type. | 48 | Treasure: 100sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 49 | 50 | A metallic smell assails your nostrils. There is a large puddle of water here. Encounter: Beetles, Fire (3) Treasure: None. | 51 | The air here is very cold. This area smells of rotting vegetation. There is a candle stub here. Encounter: Sprites (10) Treasure: As per monster type. | |
| 52 | A haze of smoke hangs in the air. | 53 | This area smells faintly of manure. There is a broken pole here. | 54 | There are cracks in the wall here. |
| 55 | Encounter: Dwarves (3) Treasure: As per monster type. | 56 | There is a putrid smell coming from something nearby. Encounter: Beetles, Fire (2) Treasure: None. | 57 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. |