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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Keep of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2This area smells faintly of urine. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
3A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
4

5A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
6

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7The smell of ozone assails your nostrils.

Encounter: Killer Bees (7)
Treasure: None.
8This area smells of rotting vegetation. There is a broken arrow here.

Encounter: Gnomes (3)
Treasure: None.
9An acrid smell assails your nostrils. There are sticks scattered here.

Treasure: 200sp, 10gp.
 
10

11There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Killer Bees (10)
Treasure: None.
12

Encounter: Snakes, Cobra (3)
Treasure: None.
 
13This area is covered in cobwebs.

14

Treasure: 400sp, 2 jewelry.
15A strong wind blows through this area.

 
16There is a salty, wet smell to this area.

Encounter: Orcs (4)
Treasure: As per monster type.
17The air here is very hot. This area smells of rotting vegetation.

18A strong wind blows through this area. There is a slimy coating on the ceiling here.

 
19There is a putrid smell coming from something nearby.

Encounter: Halflings (9)
Treasure: As per monster type.
20A strong, gusting wind blows through this area. There is water dripping here.

21

Encounter: Green Slimes (3)
Treasure: None.
 
22

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
23Fog gathers and swirls on the floor, concealing it.

24

 
25A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
26A metallic smell assails your nostrils. There are cracks in the wall here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27This area smells faintly of manure. A haze of smoke hangs in the air.

 
28

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29A haze of dust hangs in the air. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

32It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Lizards, Gecko (2)
Treasure: None.
33

Encounter: Gnomes (1)
Treasure: As per monster type.
 
34Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There is a mold growing here.

36A slight breeze blows through this area.

Treasure: 200sp.
 
37This area has a pleasant, earthy smell. There is a candle stub here.

38There is water dripping here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39The air here is very cold. This area is very dusty.

 
40This area has a pleasant, earthy smell.

41The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Bandits (6)
Treasure: None.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43There are rotting wood pieces here.

Treasure: 300sp, 30gp, 5 jewelry.
Trap: Poison snake: 1 hit dice.
44This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

45A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

 
46The smell of ozone assails your nostrils. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
47Your nostrils are overwhelmed by a sulphurous smell.

48The air here is very cold. There is a corroded chain here.

 
49There is a blunt javelin head here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
50The ceiling here is damp.

51A chlorine-like smell assails your nostrils.

 
52There is water dripping here.

Encounter: Kobolds (11)
Treasure: None.
53

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55This area smells of rotting vegetation.

Encounter: Dwarves (1)
Treasure: None.
56A gusting breeze blows through this area.

Encounter: Orcs (4)
Treasure: None.
57This area smells faintly of urine.

 
58There are sticks scattered here.

Encounter: Bandits (8)
Treasure: As per monster type.
59A metallic smell assails your nostrils. There are cracks in the wall here.

Encounter: Stirges (9)
Treasure: None.
60There are bits of fur and hair scattered around here.

Encounter: Bandits (2)
Treasure: None.
 
61There is a pile of ashes here.

Encounter: Stirges (4)
Treasure: As per monster type.
62

Encounter: Goblins (4)
Treasure: As per monster type.
63An acrid smell assails your nostrils. There is a candle stub here.

 
64This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

65

66A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

 
67

68A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
69A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here.

 
70This area is very dusty.

Encounter: Wolves (7)
Treasure: None.
71The air here is very hot. This area has a stale, fetid smell. The ceiling here is damp.

Encounter: Wolves (4)
Treasure: None.
72

 
73

74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75

Encounter: Sprites (8)
Treasure: None.
 
76Your nostrils are overwhelmed by a sulphurous smell.

77A metallic smell assails your nostrils. There is a cracked hammer head here.

78A strong, moaning wind blows through this area. This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Dwarves (2)
Treasure: None.
 
79This area has a stale, fetid smell. This area is very dusty.

80The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

81It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
82This area smells faintly of urine. This area is covered in cobwebs.

83It is foggy here, making it difficult to see.

84There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85A haze of smoke hangs in the air. There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
86A strong wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the floor here.

Encounter: Stirges (8)
Treasure: As per monster type.
87This area smells of rotting vegetation. There is a small puddle of water here.

Treasure: 200sp.
 
88There is a large puddle of water here.

89It is foggy here, making it difficult to see. There is water dripping here.

90This area has a pleasant, earthy smell. There is water dripping here.

 
91A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf