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| 1 | This area is covered in cobwebs. | 2 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torn sack here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | An acrid smell assails your nostrils. There is a bent and rusted iron bar here. |
| 4 | There are wax drippings here. | 5 | The air here smells of smoke. Encounter: Dwarves (3) Treasure: None. | 6 | A cold air current blows through this area. There is a pile of dung here. |
| 7 | There are rotting wood pieces here. | 8 | Encounter: Dwarves (5) Treasure: As per monster type. | 9 | This area has a pleasant, earthy smell. Encounter: Gnomes (3) Treasure: None. |
| 10 | It is foggy here, making it difficult to see. Encounter: Skeletons (8) Treasure: As per monster type. | 11 | An acrid smell assails your nostrils. The hilt of a broken dagger is lying here. | 12 | The wall here is damp. Encounter: Traders (6) Treasure: None. |
| 13 | A slight breeze blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here. Treasure: 400sp. | 14 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 15 | A slight breeze blows through this area. Encounter: Stirges (8) Treasure: As per monster type. |
| 16 | 17 | 18 | Encounter: Wolves (7) Treasure: None. | ||
| 19 | 20 | The air here is very hot. There is a salty, wet smell to this area. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 21 | A haze of smoke hangs in the air. There are wax drippings here. | |
| 22 | 23 | 24 | Encounter: Gnomes (6) Treasure: As per monster type. | ||
| 25 | The smell of ozone assails your nostrils. There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | There is a pile of rags here. Encounter: Acolytes (5) Treasure: None. | 27 | A slight breeze blows through this area. |
| 28 | 29 | A cold air current blows through this area. Encounter: Lizards, Gecko (3) Treasure: None. | 30 | ||
| 31 | There are rotting wood pieces here. Treasure: 500sp. Trap: Illusion of monsters: Snakes, Cobra (1) | 32 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are several small stones here. Encounter: Shrews, Giant (4) Treasure: None. | 33 | The air here is very hot. Encounter: Bandits (2) Treasure: As per monster type. |
| 34 | It is foggy here, making it difficult to see. Treasure: 400sp. | 35 | Encounter: Dwarves (6) Treasure: None. | 36 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 37 | There is a pile of rags here. | 38 | 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | |
| 40 | A slight downdraft blows through this area. | 41 | A chlorine-like smell assails your nostrils. | 42 | A strong downdraft blows through this area. This area smells faintly of manure. Encounter: Beetles, Fire (3) Treasure: None. |
| 43 | There is a bent copper coin lying here. | 44 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. Treasure: 100sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | The air here is very cold. There is a small puddle of water here. Treasure: 100sp. |
| 46 | Teeth and fangs are scattered here. | 47 | A slight, damp breeze blows through this area. Encounter: Gnomes (1) Treasure: None. | 48 | There is a mold growing here. Encounter: Shrews, Giant (5) Treasure: None. |
| 49 | There is a pile of dung here. Encounter: Traders (6) Treasure: As per monster type. | 50 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. | 51 | |
| 52 | There is a cracked hammer head here. Encounter: Bandits (7) Treasure: None. | 53 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 54 | This area has a pleasant, earthy smell. There is dried blood here. Encounter: Kobolds (10) Treasure: As per monster type. |
| 55 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. Treasure: 300sp. | 56 | A strong wind blows through this area. This area has a stale, fetid smell. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | This area smells of rotting vegetation. Treasure: 400sp, 40gp. |
| 58 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 59 | 60 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 61 | This area has a stale, fetid smell. | 62 | This area has a pleasant, earthy smell. Encounter: Wolves (5) Treasure: As per monster type. | 63 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Gnomes (2) Treasure: None. |
| 64 | 65 | There is a pile of dung here. | 66 | A strong downdraft blows through this area. | |
| 67 | A strong, moaning wind blows through this area. Encounter: Sprites (8) Treasure: None. | 68 | This area has a stale, fetid smell. This area is covered in cobwebs. | 69 | There is a corroded chain here. Encounter: Halflings (13) Treasure: As per monster type. |
| 70 | There is a salty, wet smell to this area. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 71 | 72 | ||
| 73 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | There is a putrid smell coming from something nearby. | 75 | This area smells faintly of manure. |