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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Pits of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

Encounter: Goblins (4)
Treasure: None.
2

Encounter: Acolytes (7)
Treasure: As per monster type.
3A slight downdraft blows through this area. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A strong wind blows through this area.

Treasure: 600sp, 20gp.
5There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

Treasure: 100sp.
6

Encounter: Acolytes (6)
Treasure: As per monster type.
 
7Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

8There are cracks in the floor here.

Encounter: Bandits (4)
Treasure: As per monster type.
9The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: None.
 
10

Encounter: Halflings (11)
Treasure: As per monster type.
11A slight breeze blows through this area.

Treasure: 600sp, 10gp.
12This area smells faintly of manure.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
13This area smells of rotting vegetation. There is a cracked flask here.

14

Treasure: 500sp, 10gp.
15The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
16A strong, gusting wind blows through this area. There is water dripping here.

17This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 400sp, 10gp.
18There is a large puddle of water here.

 
19This area smells of rotting vegetation.

20The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
21The air here is very cold.

 
22The air here is very cold.

23

Encounter: Sprites (7)
Treasure: None.
24The air here is very hot. There is water dripping here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
25The air here is very cold. The air here smells of smoke.

Encounter: Dwarves (3)
Treasure: As per monster type.
26There is a broken arrow here.

27A strong, moaning wind blows through this area. Guano covers this area.

Treasure: 300sp, 60gp.
 
28This area is covered in cobwebs.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29

30Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Kobolds (13)
Treasure: None.
 
31

Encounter: Wolves (7)
Treasure: As per monster type.
32A slight, damp breeze blows through this area. There are cracks in the ceiling here.

33An acrid smell assails your nostrils. There is a pile of rags here.

 
34

Encounter: Bandits (8)
Treasure: As per monster type.
35There is a salty, wet smell to this area. A haze of dust hangs in the air.

Encounter: Shrews, Giant (3)
Treasure: None.
36This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
37There is water dripping here.

Treasure: 400sp, 50gp.
38There are several small stones here.

Encounter: Goblins (6)
Treasure: None.
39A cold air current blows through this area. This area has a pleasant, earthy smell.

 
40A slight downdraft blows through this area.

41It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
42This area has a stale, fetid smell. There are several small stones here.

Treasure: 300sp.
Trap: Illusion of monsters: Green Slimes (3)
 
43This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
44A slight breeze blows through this area. There are wax drippings here.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
45A cold air current blows through this area.

Treasure: 200sp, 40gp.
Trap: Poison snake: 1 hit dice.
 
46

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
47There is a candle stub here.

48The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51There is a salty, wet smell to this area.

 
52There are dry leaves and twigs scattered here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
53It is misty here. There is water dripping here.

54This area smells faintly of manure. The wall here is damp.

Treasure: 300sp, 20gp.
 
55Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (3)
Treasure: None.
56This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Gnomes (3)
Treasure: As per monster type.
57The air here is very hot. There is a cracked flask here.

 
58A slight downdraft blows through this area. This area smells faintly of manure. There is a pile of dung here.

59There is a salty, wet smell to this area.

Encounter: Skeletons (4)
Treasure: None.
60It is foggy here, making it difficult to see.

 
61There is a slimy coating on the ceiling here.

62

63There is a slimy coating on the wall here.

 
64This area has a pleasant, earthy smell. Guano covers this area.

65

Encounter: Gnomes (5)
Treasure: None.
66

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67It is misty here. There is a bent and rusted iron bar here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68This area has a pleasant, earthy smell. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69This area smells faintly of urine.

Encounter: Bandits (4)
Treasure: None.
 
70This area smells faintly of urine. The wall here is damp.

71There is a pile of straw here.

Encounter: Green Slimes (3)
Treasure: None.
72A gusting breeze blows through this area. There are bones scattered here.

 
73A strong wind blows through this area. There is a broken pole here.

Encounter: Bandits (1)
Treasure: None.
74

Encounter: Gnomes (6)
Treasure: As per monster type.
75Your nostrils are overwhelmed by a sulphurous smell.

 
76Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 400sp, 50gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf