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| 1 | 2 | A slight breeze blows through this area. Treasure: 400sp. | 3 | There are sticks scattered here. | |
| 4 | Encounter: Kobolds (9) Treasure: As per monster type. | 5 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Encounter: Green Slimes (2) Treasure: None. | 6 | The air here is very cold. There is a slimy coating on the ceiling here. Encounter: Dwarves (6) Treasure: None. |
| 7 | A haze of smoke hangs in the air. Encounter: Halflings (13) Treasure: None. | 8 | It is foggy here, making it difficult to see. There are rotting wood pieces here. | 9 | Encounter: Green Slimes (3) Treasure: As per monster type. |
| 10 | This area smells of rotting vegetation. There are bits of fur and hair scattered around here. Encounter: Bandits (6) Treasure: None. | 11 | There are wax drippings here. Encounter: Wolves (4) Treasure: None. | 12 | There is a candle stub here. Trap: Poison gas: Save vs. Poison or die. |
| 13 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Snakes, Cobra (3) Treasure: None. | 14 | There is a candle stub here. | 15 | A slight breeze blows through this area. Encounter: Skeletons (7) Treasure: As per monster type. |
| 16 | There is a pile of rags here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 17 | There are bones scattered here. Encounter: Bandits (4) Treasure: None. | 18 | There are several small stones here. Encounter: Wolves (10) Treasure: As per monster type. |
| 19 | Pottery shards are scattered here. | 20 | The air here is very hot. There are cracks in the floor here. Treasure: 600sp, 10gp. | 21 | The air here is very hot. This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | A slight breeze blows through this area. Encounter: Sprites (8) Treasure: As per monster type. | 23 | Treasure: 500sp. | 24 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | A strong, moaning wind blows through this area. The wall here is damp. Trap: Poison gas: Save vs. Poison or die. | 26 | The air here is very hot. This area has a stale, fetid smell. Encounter: Wolves (8) Treasure: None. | 27 | A cold air current blows through this area. |
| 28 | This area is very dusty. | 29 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. | 30 | A cold air current blows through this area. |
| 31 | 32 | 33 | This area smells faintly of manure. | ||
| 34 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Treasure: 600sp, 10gp. | 35 | This area is covered in cobwebs. | 36 | The air here smells of smoke. There are rotting wood pieces here. |
| 37 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | 38 | A slight downdraft blows through this area. This area smells of rotting vegetation. Teeth and fangs are scattered here. | 39 | The air here is very hot. There is a putrid smell coming from something nearby. Encounter: Kobolds (9) Treasure: None. |
| 40 | There is a rusted spike here. Encounter: Gnomes (3) Treasure: None. | 41 | There is a salty, wet smell to this area. | 42 | The wall here is damp. Encounter: Beetles, Fire (5) Treasure: None. |
| 43 | A slight breeze blows through this area. Treasure: 600sp, 30gp. | 44 | Encounter: Kobolds (8) Treasure: None. | 45 | There is a mold growing here. Encounter: Sprites (17) Treasure: None. |
| 46 | A gusting breeze blows through this area. Encounter: Skeletons (9) Treasure: As per monster type. | 47 | This area has a pleasant, earthy smell. The wall here is damp. Encounter: Green Slimes (3) Treasure: As per monster type. | 48 | There are sticks scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 49 | The air here is very cold. There is water dripping here. | 50 | This area has a pleasant, earthy smell. There is a mold growing here. | 51 | |
| 52 | 53 | 54 | Encounter: Green Slimes (3) Treasure: As per monster type. | ||
| 55 | This area has a stale, fetid smell. Treasure: 200sp. Trap: Illusion of monsters: Dwarves (2) | 56 | There are dry leaves and twigs scattered here. Encounter: Gnomes (1) Treasure: As per monster type. | 57 | This area smells faintly of urine. Encounter: Sprites (11) Treasure: As per monster type. |
| 58 | A cold air current blows through this area. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Wolves (10) Treasure: As per monster type. | 60 | The air here is very cold. It is misty here. There is a mold growing here. |
| 61 | The air here is very cold. This area has a stale, fetid smell. There is a broken pole here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 62 | This area is very dusty. Encounter: Kobolds (9) Treasure: As per monster type. | 63 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. Encounter: Kobolds (10) Treasure: As per monster type. |
| 64 | A slight breeze blows through this area. There are bits of fur and hair scattered around here. Treasure: 300sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | 66 | A slight breeze blows through this area. There are bits of fur and hair scattered around here. |
| 67 | There is a rusted spike here. | 68 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | A metallic smell assails your nostrils. There is a pile of ashes here. Treasure: 300sp. |
| 70 | The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Dwarves (2) Treasure: As per monster type. |