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| 1 | The air here is very hot. There are rotting wood pieces here. | 2 | 3 | A cold air current blows through this area. There are sticks scattered here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | |
| 4 | There is a cracked flask here. Encounter: Goblins (4) Treasure: As per monster type. | 5 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (11) Treasure: As per monster type. | 6 | Guano covers this area. |
| 7 | This area has a stale, fetid smell. There are rotting wood pieces here. | 8 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | It is foggy here, making it difficult to see. |
| 10 | 11 | Fog gathers and swirls on the floor, concealing it. | 12 | ||
| 13 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 14 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (5) Treasure: None. | 15 | A strong wind blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 16 | The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. The ceiling here is damp. | 17 | This area smells faintly of manure. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 18 | This area has a pleasant, earthy smell. |
| 19 | A gusting breeze blows through this area. There is water dripping here. Treasure: 100sp. | 20 | Trap: Fog: Looks like poison gas, but harmless. | 21 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. This area is very dusty. Treasure: 600sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 22 | This area has a stale, fetid smell. Treasure: 200sp. | 23 | Guano covers this area. Encounter: Goblins (5) Treasure: None. | 24 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Stirges (2) Treasure: None. |
| 25 | Encounter: Kobolds (6) Treasure: None. | 26 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 27 | It is foggy here, making it difficult to see. There is a torn leather boot here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 28 | This area smells faintly of manure. | 29 | A cold air current blows through this area. | 30 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 31 | This area has a stale, fetid smell. There are wax drippings here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 32 | The air here smells of smoke. | 33 | The air here is very cold. This area is very dusty. Encounter: Shrews, Giant (8) Treasure: As per monster type. |
| 34 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent copper coin lying here. Encounter: Goblins (5) Treasure: As per monster type. | 35 | A slight, damp breeze blows through this area. | 36 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | The air here is very hot. Encounter: Wolves (5) Treasure: None. | 38 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Bandits (8) Treasure: None. | 39 | The ceiling here is damp. |
| 40 | Encounter: Halflings (14) Treasure: None. | 41 | It is misty here. Treasure: 300sp, 6 jewelry. Trap: Poison needle: Save vs. Poison or die. | 42 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. |
| 43 | Treasure: 300sp, 1 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 44 | 45 | ||
| 46 | 47 | 48 | |||
| 49 | A strong wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Shrews, Giant (8) Treasure: None. | 50 | There are rotting wood pieces here. Treasure: 600sp, 30gp. Trap: Illusion of monsters: Acolytes (7) | 51 | Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 52 | The air here is very hot. There is a large puddle of water here. | 53 | This area smells of rotting vegetation. A haze of smoke hangs in the air. | 54 | |
| 55 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Skeletons (9) Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. There is a torn leather boot here. Treasure: 200sp, 10gp. | 57 | |
| 58 | There is a salty, wet smell to this area. Pottery shards are scattered here. Encounter: Beetles, Fire (4) Treasure: None. | 59 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here. | 60 | A cold air current blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 61 | A strong, moaning wind blows through this area. There is dried blood here. | 62 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 63 | Treasure: 400sp, 20gp. |
| 64 | There is a broken bottle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | The air here smells of smoke. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 66 | This area smells of rotting vegetation. Encounter: Orcs (3) Treasure: As per monster type. |
| 67 | The air here is very cold. | 68 | A metallic smell assails your nostrils. Treasure: 500sp, 40gp. | 69 | There is a pile of straw here. Encounter: Acolytes (3) Treasure: As per monster type. |
| 70 | 71 | Encounter: Traders (1) Treasure: None. | 72 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 73 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Encounter: Stirges (4) Treasure: As per monster type. | 74 | This area smells of rotting vegetation. There are sticks scattered here. Encounter: Spiders, Crab (2) Treasure: None. | 75 | A slight, damp breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
| 76 | 77 | The air here is very hot. Encounter: Killer Bees (2) Treasure: None. | 78 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 79 | The air here is very hot. It is foggy here, making it difficult to see. There is a trickle of water here. | 80 | This area smells faintly of manure. | 81 | A haze of smoke hangs in the air. There are scratches on the wall here. Encounter: Skeletons (7) Treasure: As per monster type. |
| 82 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. |