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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Milieu of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

2The air here is very hot.

3Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5The air here is very hot. There is water dripping here.

6A strong wind blows through this area.

Treasure: 400sp.
 
7This area has a stale, fetid smell.

8This area has a stale, fetid smell. There are cracks in the ceiling here.

9The air here is very cold. A haze of smoke hangs in the air.

Encounter: Wolves (8)
Treasure: As per monster type.
 
10

Encounter: Orcs (3)
Treasure: None.
11A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is dried blood here.

Encounter: Goblins (4)
Treasure: None.
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19Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
20A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
21A strong, gusting wind blows through this area. There is a pile of dung here.

 
22The air here smells of smoke. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23The air here is very hot. There is a splintered club here.

Encounter: Spiders, Crab (1)
Treasure: None.
24This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: None.
 
25The air here is very hot.

26This area is covered in cobwebs.

27This area has a stale, fetid smell.

Encounter: Halflings (6)
Treasure: None.
 
28This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Gnomes (3)
Treasure: As per monster type.
29

30There is a trickle of water here.

 
31

Treasure: 500sp.
32There is a mold growing here.

Treasure: 100sp, 10gp.
33

Treasure: 500sp, 40gp.
 
34There is a pile of dung here.

Treasure: 300sp.
35The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
36A cold air current blows through this area. There is a large puddle of water here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
37

38This area is very dusty.

Encounter: Halflings (10)
Treasure: None.
39A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
40This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a mold growing here.

41A slight, damp breeze blows through this area.

Treasure: 200sp.
42The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
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45

Encounter: Spiders, Crab (2)
Treasure: None.
 
46A strong wind blows through this area. This area smells of rotting vegetation.

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49

Encounter: Green Slimes (1)
Treasure: As per monster type.
50This area has a stale, fetid smell. There is a small puddle of water here.

51The air here is very cold. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

 
52This area is covered in cobwebs.

53This area has a stale, fetid smell. There is water dripping here.

Encounter: Sprites (4)
Treasure: As per monster type.
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56

Encounter: Wolves (4)
Treasure: None.
57Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

 
58There is a torn sack here.

Encounter: Orcs (3)
Treasure: As per monster type.
59This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

Encounter: Dwarves (6)
Treasure: None.
 
61This area smells faintly of manure. There are wax drippings here.

Encounter: Orcs (8)
Treasure: None.
62A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

63A strong, gusting wind blows through this area. There is a mold growing here.

Encounter: Halflings (8)
Treasure: None.
 
64This area is covered in cobwebs.

65A slight downdraft blows through this area.

Encounter: Wolves (6)
Treasure: As per monster type.
66It is foggy here, making it difficult to see.

Encounter: Wolves (4)
Treasure: None.
 
67

Encounter: Acolytes (8)
Treasure: As per monster type.
68The air here is very cold. This area has a stale, fetid smell.

69A cold air current blows through this area. There are rotting wood pieces here.

Encounter: Traders (1)
Treasure: None.
 
70This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
71This area smells faintly of urine. A haze of smoke hangs in the air. The wall here is damp.

Treasure: 300sp, 40gp.
72There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73

Treasure: 600sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf