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| 1 | A gusting breeze blows through this area. There is a bent copper coin lying here. Treasure: 100sp. | 2 | A haze of smoke hangs in the air. There is a broken arrow here. | 3 | Encounter: Halflings (11) Treasure: As per monster type. |
| 4 | A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 600sp, 20gp. Trap: Illusion of monsters: Goblins (5) | 5 | A slight updraft blows through this area. This area smells faintly of manure. | 6 | There are rotting wood pieces here. |
| 7 | This area has a stale, fetid smell. | 8 | There is a blunt javelin head here. | 9 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (2) Treasure: None. |
| 10 | There is a cracked flask here. | 11 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 12 | There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 13 | The air here is very hot. Treasure: 400sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 14 | A metallic smell assails your nostrils. There is water dripping here. | 15 | There is water dripping here. |
| 16 | The air here is very hot. This area smells faintly of urine. The hilt of a broken dagger is lying here. Encounter: Halflings (7) Treasure: As per monster type. | 17 | The smell of ozone assails your nostrils. A haze of dust hangs in the air. | 18 | A cold air current blows through this area. This area has a stale, fetid smell. The wall here is damp. |
| 19 | A slight breeze blows through this area. | 20 | A slight breeze blows through this area. Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 | There is a slimy coating on the ceiling here. Treasure: 600sp. |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp, 30gp, 5 gems. | 23 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 24 | This area has a stale, fetid smell. There are cracks in the ceiling here. Encounter: Spiders, Crab (4) Treasure: None. |
| 25 | 26 | A slight breeze blows through this area. This area smells of rotting vegetation. | 27 | Encounter: Kobolds (8) Treasure: None. | |
| 28 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Encounter: Acolytes (2) Treasure: None. | 29 | This area smells faintly of manure. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: As per monster type. |
| 31 | Guano covers this area. | 32 | There is a bent and rusted iron bar here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 33 | This area smells faintly of urine. Encounter: Sprites (7) Treasure: None. |
| 34 | There is a slimy coating on the wall here. | 35 | 36 | It is foggy here, making it difficult to see. There is a pile of dung here. Treasure: 400sp, 1 gems. | |
| 37 | A slight breeze blows through this area. This area is covered in cobwebs. | 38 | This area smells faintly of manure. | 39 | A haze of smoke hangs in the air. |
| 40 | A slight updraft blows through this area. It is misty here. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 42 | This area smells of rotting vegetation. The hilt of a broken dagger is lying here. |
| 43 | Fog gathers and swirls on the floor, concealing it. | 44 | This area has a pleasant, earthy smell. It is misty here. Encounter: Green Slimes (3) Treasure: As per monster type. | 45 | This area is very dusty. Encounter: Shrews, Giant (5) Treasure: None. |
| 46 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | This area smells of rotting vegetation. | 48 | The air here smells of smoke. There are fungi growing here. Encounter: Acolytes (8) Treasure: As per monster type. |
| 49 | The wall here is damp. Encounter: Stirges (2) Treasure: As per monster type. | 50 | A cold air current blows through this area. Encounter: Spiders, Crab (3) Treasure: None. | 51 | There is a trickle of water here. |
| 52 | 53 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (17) Treasure: As per monster type. | 54 | Encounter: Wolves (7) Treasure: None. | |
| 55 | There are bones scattered here. Encounter: Goblins (6) Treasure: As per monster type. | 56 | The air here is very hot. A metallic smell assails your nostrils. There is a bent copper coin lying here. Encounter: Stirges (4) Treasure: As per monster type. | 57 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 500sp. |
| 58 | The air here is very hot. There is a slimy coating on the ceiling here. | 59 | There are cracks in the ceiling here. | 60 | There is a pile of ashes here. |
| 61 | The air here is very hot. The ceiling here is damp. | 62 | A slight breeze blows through this area. There is a small puddle of water here. Encounter: Stirges (6) Treasure: None. | 63 | The air here is very cold. |
| 64 | This area smells of rotting vegetation. | 65 | Encounter: Skeletons (10) Treasure: As per monster type. | 66 | Treasure: 100sp. |
| 67 | The ceiling here is damp. Encounter: Skeletons (10) Treasure: None. | 68 | This area smells of rotting vegetation. Teeth and fangs are scattered here. Encounter: Wolves (10) Treasure: As per monster type. | 69 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Goblins (2) Treasure: As per monster type. |
| 70 | The wall here is damp. Treasure: 400sp. | 71 | A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pile of straw here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 72 | A slight breeze blows through this area. There are rotting wood pieces here. |
| 73 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. Encounter: Orcs (6) Treasure: None. | 75 | The smell of ozone assails your nostrils. There are rotting wood pieces here. |