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| 1 | The air here is very hot. | 2 | A slight, damp breeze blows through this area. There is water dripping here. | 3 | |
| 4 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The remnants of a rope are here, rotten. | 5 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | |
| 7 | Encounter: Green Slimes (3) Treasure: As per monster type. | 8 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | |
| 10 | There are sticks scattered here. | 11 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 12 | There is a torn sack here. |
| 13 | There are cracks in the floor here. | 14 | A slight breeze blows through this area. Encounter: Shrews, Giant (2) Treasure: None. | 15 | This area is very dusty. Encounter: Snakes, Cobra (6) Treasure: None. |
| 16 | Treasure: 300sp. | 17 | The wall here is damp. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 18 | This area smells faintly of manure. Encounter: Green Slimes (2) Treasure: None. |
| 19 | A strong, moaning wind blows through this area. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 20 | Encounter: Orcs (5) Treasure: None. | 21 | |
| 22 | There is a salty, wet smell to this area. | 23 | There is a corroded chain here. Encounter: Sprites (10) Treasure: As per monster type. | 24 | There is water dripping here. Encounter: Sprites (13) Treasure: None. |
| 25 | The air here is very cold. The air here smells of smoke. There are cracks in the ceiling here. | 26 | This area smells of rotting vegetation. | 27 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. |
| 28 | This area smells faintly of urine. There is water dripping here. | 29 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | A slight breeze blows through this area. |
| 31 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | The air here is very hot. A metallic smell assails your nostrils. There is a torn sack here. Treasure: 400sp, 60gp. | 33 | The air here is very hot. There is a slimy coating on the floor here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 34 | Encounter: Lizards, Gecko (3) Treasure: None. | 35 | This area has a pleasant, earthy smell. | 36 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. |
| 37 | There is a putrid smell coming from something nearby. There is a bent copper coin lying here. Encounter: Bandits (3) Treasure: As per monster type. | 38 | A slight downdraft blows through this area. | 39 | A strong, gusting wind blows through this area. Encounter: Spiders, Crab (2) Treasure: None. |
| 40 | There is a small puddle of water here. | 41 | This area is covered in cobwebs. | 42 | Treasure: 300sp, 30gp, 4 jewelry. |
| 43 | Encounter: Stirges (5) Treasure: As per monster type. | 44 | Trap: Fog: Looks like poison gas, but harmless. | 45 | Trap: Fog: Looks like poison gas, but harmless. |
| 46 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Encounter: Dwarves (4) Treasure: None. | 47 | This area is covered in cobwebs. | 48 | There is a pile of dung here. |
| 49 | There is a putrid smell coming from something nearby. This area is very dusty. Treasure: 500sp, 50gp. | 50 | 51 | This area smells faintly of urine. There are scratches on the wall here. Encounter: Wolves (6) Treasure: As per monster type. | |
| 52 | 53 | 54 | |||
| 55 | 56 | 57 | There is a cracked hammer head here. Treasure: 400sp. | ||
| 58 | This area has a stale, fetid smell. | 59 | A cold air current blows through this area. Treasure: 400sp, 1 magic item. Trap: Illusion of monsters: Shrews, Giant (5) | 60 | The smell of ozone assails your nostrils. |
| 61 | Encounter: Skeletons (6) Treasure: As per monster type. | 62 | There are food scraps scattered here. Encounter: Sprites (12) Treasure: None. | 63 | There are cracks in the wall here. |
| 64 | 65 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 200sp. | 66 | There are food scraps scattered here. Encounter: Killer Bees (7) Treasure: As per monster type. | |
| 67 | A slight, damp breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 68 | 69 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 70 | This area has a pleasant, earthy smell. Encounter: Killer Bees (7) Treasure: None. | 71 | 72 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | |
| 73 | The air here is very hot. This area smells faintly of urine. There is water dripping here. Encounter: Sprites (7) Treasure: As per monster type. | 74 | A strong, moaning wind blows through this area. This area smells faintly of manure. Guano covers this area. Encounter: Wolves (9) Treasure: None. | 75 | The air here is very hot. Encounter: Shrews, Giant (4) Treasure: None. |
| 76 | 77 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Treasure: 100sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 78 | The air here is very hot. | |
| 79 | The air here is very cold. There are sticks scattered here. Encounter: Halflings (11) Treasure: As per monster type. | 80 | The air here is very hot. This area is covered in cobwebs. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. |