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| 1 | This area smells of rotting vegetation. | 2 | A strong updraft blows through this area. The hilt of a broken dagger is lying here. Encounter: Lizards, Gecko (3) Treasure: None. | 3 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 4 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. | 5 | The air here is very hot. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | This area smells faintly of manure. Encounter: Kobolds (13) Treasure: As per monster type. |
| 7 | Encounter: Orcs (6) Treasure: None. | 8 | There is a cracked hammer head here. Encounter: Dwarves (2) Treasure: None. | 9 | A haze of dust hangs in the air. There is a pile of dung here. |
| 10 | This area smells faintly of manure. | 11 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (1) Treasure: None. | 12 | There is a putrid smell coming from something nearby. Encounter: Shrews, Giant (4) Treasure: None. |
| 13 | There are wax drippings here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | A strong wind blows through this area. This area has a stale, fetid smell. | 15 | There are cracks in the floor here. |
| 16 | 17 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are cracks in the wall here. Treasure: 200sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 18 | Trap: Poison gas: Save vs. Poison or die. | |
| 19 | A strong wind blows through this area. This area has a stale, fetid smell. Encounter: Traders (4) Treasure: None. | 20 | A slight, damp breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There is a pile of dung here. Encounter: Orcs (5) Treasure: As per monster type. |
| 22 | There is a trickle of water here. | 23 | It is misty here. There is a bent and rusted iron bar here. | 24 | This area smells faintly of urine. A haze of smoke hangs in the air. Treasure: 400sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 25 | There is water dripping here. Encounter: Stirges (10) Treasure: None. | 26 | The air here is very cold. This area smells of rotting vegetation. | 27 | There are cracks in the ceiling here. |
| 28 | A gusting breeze blows through this area. Encounter: Shrews, Giant (7) Treasure: None. | 29 | There is a pile of straw here. | 30 | There is a cracked flask here. |
| 31 | A slight breeze blows through this area. | 32 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | Treasure: 500sp, 60gp. |
| 34 | 35 | A strong wind blows through this area. Encounter: Green Slimes (2) Treasure: None. | 36 | A strong wind blows through this area. A haze of smoke hangs in the air. Treasure: 400sp, 20gp. | |
| 37 | Encounter: Stirges (9) Treasure: As per monster type. | 38 | The remnants of a rope are here, rotten. Treasure: 100sp. | 39 | Encounter: Bandits (5) Treasure: As per monster type. |
| 40 | There is a bent and rusted iron bar here. | 41 | There is a rusted spike here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | There is a mold growing here. Encounter: Acolytes (6) Treasure: None. |
| 43 | It is foggy here, making it difficult to see. | 44 | Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 45 | This area smells faintly of manure. |
| 46 | This area smells of rotting vegetation. | 47 | The ceiling here is damp. Treasure: 600sp, 10gp. | 48 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Dwarves (5) Treasure: None. |
| 49 | Encounter: Halflings (7) Treasure: None. | 50 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 51 | A cold air current blows through this area. |
| 52 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. There is a pile of dung here. | 53 | The air here smells of smoke. | 54 | A strong, moaning wind blows through this area. |
| 55 | The air here is very hot. This area has a stale, fetid smell. It is misty here. | 56 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | A strong, gusting wind blows through this area. There are food scraps scattered here. Encounter: Wolves (6) Treasure: None. |
| 58 | A haze of dust hangs in the air. There is a rusted spike here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | This area smells faintly of urine. Treasure: 200sp, 30gp. | 60 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 61 | A slight, damp breeze blows through this area. There is water dripping here. Encounter: Dwarves (3) Treasure: None. | 62 | Encounter: Snakes, Cobra (3) Treasure: None. | 63 | Encounter: Sprites (9) Treasure: As per monster type. |
| 64 | A haze of smoke hangs in the air. | 65 | There is a trickle of water here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 66 | A slight downdraft blows through this area. There is a broken pole here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 67 | This area has a pleasant, earthy smell. There is a badly dented helmet here. | 68 | 69 | A metallic smell assails your nostrils. Encounter: Shrews, Giant (4) Treasure: As per monster type. | |
| 70 | A strong, moaning wind blows through this area. The air here smells of smoke. There is a pile of ashes here. Treasure: 300sp. | 71 | The air here smells of smoke. This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |