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| 1 | A strong updraft blows through this area. The wall here is damp. | 2 | A slight breeze blows through this area. There is a slimy coating on the ceiling here. Treasure: 600sp. | 3 | An acrid smell assails your nostrils. |
| 4 | This area has a pleasant, earthy smell. The wall here is damp. | 5 | There is a pile of rags here. Treasure: 200sp. | 6 | A strong, moaning wind blows through this area. The air here smells of smoke. Encounter: Kobolds (10) Treasure: As per monster type. |
| 7 | 8 | This area has a stale, fetid smell. | 9 | Encounter: Goblins (5) Treasure: As per monster type. | |
| 10 | A cold air current blows through this area. | 11 | There is a putrid smell coming from something nearby. This area is very dusty. Encounter: Acolytes (7) Treasure: As per monster type. | 12 | There is a bent copper coin lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 13 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | Encounter: Acolytes (4) Treasure: None. | 15 | Encounter: Spiders, Crab (3) Treasure: None. |
| 16 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 17 | There is a torch stub here. Treasure: 500sp, 40gp. | 18 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. The remnants of a rope are here, rotten. |
| 19 | A cold air current blows through this area. Treasure: 400sp. | 20 | This area smells of rotting vegetation. The wall here is damp. | 21 | An acrid smell assails your nostrils. There are fungi growing here. |
| 22 | A strong wind blows through this area. There is a putrid smell coming from something nearby. | 23 | Encounter: Green Slimes (2) Treasure: None. | 24 | This area has a stale, fetid smell. |
| 25 | A chlorine-like smell assails your nostrils. There are sticks scattered here. | 26 | This area is covered in cobwebs. | 27 | There is a trickle of water here. |
| 28 | This area smells faintly of manure. Treasure: 400sp. | 29 | A strong wind blows through this area. This area has a stale, fetid smell. It is misty here. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 30 | Encounter: Goblins (3) Treasure: As per monster type. |
| 31 | Treasure: 600sp. | 32 | There is a torn leather boot here. | 33 | There is a pile of ashes here. Encounter: Kobolds (9) Treasure: None. |
| 34 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here. | 36 | It is misty here. There is a rusted spike here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | It is foggy here, making it difficult to see. Encounter: Skeletons (6) Treasure: None. | 38 | A haze of dust hangs in the air. | 39 | There are bits of fur and hair scattered around here. Encounter: Dwarves (5) Treasure: As per monster type. |
| 40 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Green Slimes (4) Treasure: None. | 41 | There is a salty, wet smell to this area. Encounter: Orcs (5) Treasure: None. | 42 | |
| 43 | 44 | 45 | This area is covered in rubble and dirt. | ||
| 46 | This area has a pleasant, earthy smell. There are bones scattered here. Trap: Poison gas: Save vs. Poison or die. | 47 | This area smells faintly of urine. The wall here is damp. Encounter: Dwarves (6) Treasure: None. | 48 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp. |
| 49 | Trap: Fog: Looks like poison gas, but harmless. | 50 | A strong wind blows through this area. There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There is a bent copper coin lying here. | 51 | |
| 52 | There are dry leaves and twigs scattered here. | 53 | This area has a pleasant, earthy smell. There are food scraps scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 54 | It is foggy here, making it difficult to see. Encounter: Gnomes (1) Treasure: As per monster type. |
| 55 | This area smells faintly of manure. | 56 | A slight downdraft blows through this area. Encounter: Killer Bees (6) Treasure: None. | 57 | The air here is very hot. The hilt of a broken dagger is lying here. Encounter: Gnomes (4) Treasure: None. |
| 58 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 59 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Trap: Poison gas: Save vs. Poison or die. | 60 | This area is covered in cobwebs. |
| 61 | Treasure: 600sp, 40gp. | 62 | This area has a stale, fetid smell. There is water dripping here. | 63 | Pottery shards are scattered here. Encounter: Dwarves (1) Treasure: As per monster type. |
| 64 | The ceiling here is damp. Treasure: 600sp, 40gp. | 65 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 66 | It is foggy here, making it difficult to see. |
| 67 | There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. | 68 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | It is misty here. There are rotting wood pieces here. |
| 70 | This area smells faintly of urine. There is water dripping here. | 71 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. | 72 | It is foggy here, making it difficult to see. |
| 73 | There is a torn sack here. |