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| 1 | This area has a stale, fetid smell. There are cracks in the wall here. | 2 | There are several small stones here. Treasure: 300sp, 50gp. Trap: Poison snake: 1 hit dice. | 3 | The air here is very cold. There is a slimy coating on the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 4 | 5 | Encounter: Stirges (6) Treasure: None. | 6 | Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (6) Treasure: As per monster type. | |
| 7 | This area is covered in cobwebs. | 8 | Encounter: Shrews, Giant (7) Treasure: As per monster type. | 9 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. Encounter: Gnomes (4) Treasure: None. |
| 10 | This area is covered in cobwebs. Encounter: Skeletons (8) Treasure: None. | 11 | This area has a pleasant, earthy smell. There is a pick handle here. Trap: Poison gas: Save vs. Poison or die. | 12 | A strong wind blows through this area. There is a pile of rags here. Encounter: Shrews, Giant (4) Treasure: None. |
| 13 | The ceiling here is damp. Encounter: Sprites (5) Treasure: As per monster type. | 14 | 15 | There is a mold growing here. | |
| 16 | This area smells faintly of urine. There is a rusted spike here. | 17 | Encounter: Goblins (3) Treasure: None. | 18 | There are cracks in the floor here. |
| 19 | 20 | An acrid smell assails your nostrils. This area is very dusty. | 21 | This area is very dusty. | |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Lizards, Gecko (3) Treasure: None. | 23 | There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. | 24 | Encounter: Traders (2) Treasure: As per monster type. |
| 25 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | There is a torn leather boot here. | 27 | Encounter: Kobolds (10) Treasure: None. |
| 28 | A slight, damp breeze blows through this area. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 29 | It is foggy here, making it difficult to see. | 30 | |
| 31 | This area is very dusty. | 32 | A slight, damp breeze blows through this area. Encounter: Sprites (14) Treasure: None. | 33 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a large puddle of water here. |
| 34 | There is a pile of straw here. Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | 36 | There is a putrid smell coming from something nearby. | |
| 37 | A slight breeze blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | A strong wind blows through this area. It is misty here. There are cracks in the floor here. | 39 | A cold air current blows through this area. There is a mold growing here. |
| 40 | There is a cracked flask here. | 41 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. | 42 | A strong updraft blows through this area. There is water dripping here. |
| 43 | A haze of smoke hangs in the air. Encounter: Stirges (2) Treasure: As per monster type. | 44 | This area smells faintly of manure. There are rotting wood pieces here. | 45 | A slight breeze blows through this area. |
| 46 | There is a corroded chain here. Encounter: Goblins (6) Treasure: As per monster type. | 47 | There is a bent and rusted iron bar here. | 48 | A slight breeze blows through this area. |
| 49 | The hilt of a broken dagger is lying here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 50 | It is foggy here, making it difficult to see. There is a corroded chain here. | 51 | There is a mold growing here. Treasure: 500sp. |
| 52 | There is a cracked flask here. Encounter: Wolves (5) Treasure: None. | 53 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 54 | |
| 55 | 56 | There are bones scattered here. Trap: Poison gas: Save vs. Poison or die. | 57 | ||
| 58 | There is a rusted spike here. | 59 | A cold air current blows through this area. Treasure: 600sp. | 60 | There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. |
| 61 | There is a broken pole here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 62 | Treasure: 500sp. | 63 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here. Encounter: Acolytes (1) Treasure: None. |
| 64 | The air here is very cold. There is a pile of ashes here. | 65 | There are several small stones here. Encounter: Acolytes (7) Treasure: None. | 66 | The air here is very hot. There is a putrid smell coming from something nearby. There is a cracked hammer head here. |
| 67 | The air here smells of smoke. There is a small puddle of water here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 68 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 69 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here. |
| 70 | Treasure: 400sp, 30gp, 3 gems. | 71 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. | 72 | The air here is very hot. This area smells faintly of urine. Treasure: 100sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 73 | This area has a stale, fetid smell. There are rotting wood pieces here. | 74 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 75 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |