User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Sanctum of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. There is a bent copper coin lying here.

Treasure: 100sp.
2A haze of smoke hangs in the air. There is a broken arrow here.

3

Encounter: Halflings (11)
Treasure: As per monster type.
 
4A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Goblins (5)
5A slight updraft blows through this area. This area smells faintly of manure.

6There are rotting wood pieces here.

 
7This area has a stale, fetid smell.

8There is a blunt javelin head here.

9It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (2)
Treasure: None.
 
10There is a cracked flask here.

11The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
12There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13The air here is very hot.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14A metallic smell assails your nostrils. There is water dripping here.

15There is water dripping here.

 
16The air here is very hot. This area smells faintly of urine. The hilt of a broken dagger is lying here.

Encounter: Halflings (7)
Treasure: As per monster type.
17The smell of ozone assails your nostrils. A haze of dust hangs in the air.

18A cold air current blows through this area. This area has a stale, fetid smell. The wall here is damp.

 
19A slight breeze blows through this area.

20A slight breeze blows through this area.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21There is a slimy coating on the ceiling here.

Treasure: 600sp.
 
22Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 30gp, 5 gems.
23This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

24This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
25

26A slight breeze blows through this area. This area smells of rotting vegetation.

27

Encounter: Kobolds (8)
Treasure: None.
 
28Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Acolytes (2)
Treasure: None.
29This area smells faintly of manure.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
31Guano covers this area.

32There is a bent and rusted iron bar here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33This area smells faintly of urine.

Encounter: Sprites (7)
Treasure: None.
 
34There is a slimy coating on the wall here.

35

36It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 400sp, 1 gems.
 
37A slight breeze blows through this area. This area is covered in cobwebs.

38This area smells faintly of manure.

39A haze of smoke hangs in the air.

 
40A slight updraft blows through this area. It is misty here. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
42This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

 
43Fog gathers and swirls on the floor, concealing it.

44This area has a pleasant, earthy smell. It is misty here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
45This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: None.
 
46This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47This area smells of rotting vegetation.

48The air here smells of smoke. There are fungi growing here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
49The wall here is damp.

Encounter: Stirges (2)
Treasure: As per monster type.
50A cold air current blows through this area.

Encounter: Spiders, Crab (3)
Treasure: None.
51There is a trickle of water here.

 
52

53A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (17)
Treasure: As per monster type.
54

Encounter: Wolves (7)
Treasure: None.
 
55There are bones scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
56The air here is very hot. A metallic smell assails your nostrils. There is a bent copper coin lying here.

Encounter: Stirges (4)
Treasure: As per monster type.
57This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 500sp.
 
58The air here is very hot. There is a slimy coating on the ceiling here.

59There are cracks in the ceiling here.

60There is a pile of ashes here.

 
61The air here is very hot. The ceiling here is damp.

62A slight breeze blows through this area. There is a small puddle of water here.

Encounter: Stirges (6)
Treasure: None.
63The air here is very cold.

 
64This area smells of rotting vegetation.

65

Encounter: Skeletons (10)
Treasure: As per monster type.
66

Treasure: 100sp.
 
67The ceiling here is damp.

Encounter: Skeletons (10)
Treasure: None.
68This area smells of rotting vegetation. Teeth and fangs are scattered here.

Encounter: Wolves (10)
Treasure: As per monster type.
69The air here smells of smoke. This area is covered in cobwebs.

Encounter: Goblins (2)
Treasure: As per monster type.
 
70The wall here is damp.

Treasure: 400sp.
71A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pile of straw here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72A slight breeze blows through this area. There are rotting wood pieces here.

 
73A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Orcs (6)
Treasure: None.
75The smell of ozone assails your nostrils. There are rotting wood pieces here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf