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| 1 | 2 | The air here is very hot. Encounter: Orcs (6) Treasure: As per monster type. | 3 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 4 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a mold growing here. Encounter: Bandits (2) Treasure: None. | 5 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | This area is very dusty. |
| 7 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 500sp, 30gp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 8 | A slight updraft blows through this area. It is foggy here, making it difficult to see. | 9 | A haze of smoke hangs in the air. Encounter: Sprites (10) Treasure: None. |
| 10 | 11 | There is a candle stub here. Encounter: Gnomes (2) Treasure: None. | 12 | The air here is very cold. This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in rubble and dirt. Encounter: Goblins (6) Treasure: None. | |
| 13 | This area smells faintly of manure. Treasure: 100sp, 30gp. | 14 | There are dry leaves and twigs scattered here. | 15 | Trap: Poison gas: Save vs. Poison or die. |
| 16 | The air here is very hot. The smell of ozone assails your nostrils. There is a pile of ashes here. | 17 | There is water dripping here. | 18 | Encounter: Orcs (5) Treasure: None. |
| 19 | There are dry leaves and twigs scattered here. | 20 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (5) Treasure: None. | 21 | There is a salty, wet smell to this area. Encounter: Traders (5) Treasure: None. |
| 22 | There is a blunt javelin head here. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 23 | The air here is very hot. There is a salty, wet smell to this area. There are cracks in the floor here. | 24 | A strong wind blows through this area. Encounter: Shrews, Giant (4) Treasure: None. |
| 25 | A slight, damp breeze blows through this area. There is a blunt javelin head here. | 26 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here. Treasure: 600sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 27 | A chlorine-like smell assails your nostrils. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 28 | Guano covers this area. Encounter: Acolytes (7) Treasure: As per monster type. | 29 | There is a putrid smell coming from something nearby. Encounter: Bandits (8) Treasure: As per monster type. | 30 | There are several small stones here. Encounter: Dwarves (3) Treasure: As per monster type. |
| 31 | 32 | A metallic smell assails your nostrils. | 33 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 34 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 35 | There is a rusted spike here. | 36 | A strong, gusting wind blows through this area. Guano covers this area. Encounter: Acolytes (5) Treasure: As per monster type. |
| 37 | A cold air current blows through this area. This area is covered in rubble and dirt. Encounter: Bandits (8) Treasure: None. | 38 | 39 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | |
| 40 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | Trap: Poison gas: Save vs. Poison or die. | 42 | This area is covered in cobwebs. |
| 43 | Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (4) Treasure: None. | 44 | It is foggy here, making it difficult to see. Encounter: Orcs (5) Treasure: None. | 45 | Fog gathers and swirls on the floor, concealing it. |
| 46 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the wall here. | 47 | A haze of smoke hangs in the air. Encounter: Lizards, Gecko (1) Treasure: None. | 48 | A strong wind blows through this area. This area smells faintly of manure. Encounter: Killer Bees (5) Treasure: None. |
| 49 | The air here is very cold. | 50 | Encounter: Spiders, Crab (2) Treasure: As per monster type. | 51 | |
| 52 | A strong downdraft blows through this area. There is a small puddle of water here. | 53 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Treasure: 300sp, 60gp. | 54 | |
| 55 | Encounter: Sprites (9) Treasure: As per monster type. | 56 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | A slight breeze blows through this area. There are cracks in the wall here. |
| 58 | Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 59 | This area has a stale, fetid smell. There is a large puddle of water here. | 60 | This area has a stale, fetid smell. Encounter: Skeletons (5) Treasure: None. |
| 61 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | There are sticks scattered here. | 63 | There is water dripping here. Encounter: Gnomes (1) Treasure: None. |
| 64 | A chlorine-like smell assails your nostrils. There is a broken bottle here. | 65 | Encounter: Acolytes (3) Treasure: As per monster type. | 66 | A slight updraft blows through this area. The air here smells of smoke. Encounter: Kobolds (11) Treasure: None. |
| 67 | An acrid smell assails your nostrils. The wall here is damp. |