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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Caverns of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very hot.

Encounter: Orcs (6)
Treasure: As per monster type.
3Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Bandits (2)
Treasure: None.
5

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6This area is very dusty.

 
7This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 500sp, 30gp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8A slight updraft blows through this area. It is foggy here, making it difficult to see.

9A haze of smoke hangs in the air.

Encounter: Sprites (10)
Treasure: None.
 
10

11There is a candle stub here.

Encounter: Gnomes (2)
Treasure: None.
12The air here is very cold. This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Encounter: Goblins (6)
Treasure: None.
 
13This area smells faintly of manure.

Treasure: 100sp, 30gp.
14There are dry leaves and twigs scattered here.

15

Trap: Poison gas: Save vs. Poison or die.
 
16The air here is very hot. The smell of ozone assails your nostrils. There is a pile of ashes here.

17There is water dripping here.

18

Encounter: Orcs (5)
Treasure: None.
 
19There are dry leaves and twigs scattered here.

20This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (5)
Treasure: None.
21There is a salty, wet smell to this area.

Encounter: Traders (5)
Treasure: None.
 
22There is a blunt javelin head here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
23The air here is very hot. There is a salty, wet smell to this area. There are cracks in the floor here.

24A strong wind blows through this area.

Encounter: Shrews, Giant (4)
Treasure: None.
 
25A slight, damp breeze blows through this area. There is a blunt javelin head here.

26A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27A chlorine-like smell assails your nostrils.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
28Guano covers this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
29There is a putrid smell coming from something nearby.

Encounter: Bandits (8)
Treasure: As per monster type.
30There are several small stones here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
31

32A metallic smell assails your nostrils.

33The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34A strong, moaning wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

35There is a rusted spike here.

36A strong, gusting wind blows through this area. Guano covers this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
37A cold air current blows through this area. This area is covered in rubble and dirt.

Encounter: Bandits (8)
Treasure: None.
38

39

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
40This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

Trap: Poison gas: Save vs. Poison or die.
42This area is covered in cobwebs.

 
43Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (4)
Treasure: None.
44It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
45Fog gathers and swirls on the floor, concealing it.

 
46A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

47A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: None.
48A strong wind blows through this area. This area smells faintly of manure.

Encounter: Killer Bees (5)
Treasure: None.
 
49The air here is very cold.

50

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
51

 
52A strong downdraft blows through this area. There is a small puddle of water here.

53This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 300sp, 60gp.
54

 
55

Encounter: Sprites (9)
Treasure: As per monster type.
56

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57A slight breeze blows through this area. There are cracks in the wall here.

 
58

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
59This area has a stale, fetid smell. There is a large puddle of water here.

60This area has a stale, fetid smell.

Encounter: Skeletons (5)
Treasure: None.
 
61A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62There are sticks scattered here.

63There is water dripping here.

Encounter: Gnomes (1)
Treasure: None.
 
64A chlorine-like smell assails your nostrils. There is a broken bottle here.

65

Encounter: Acolytes (3)
Treasure: As per monster type.
66A slight updraft blows through this area. The air here smells of smoke.

Encounter: Kobolds (11)
Treasure: None.
 
67An acrid smell assails your nostrils. The wall here is damp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf