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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Pits of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of straw here.

2

3There are dry leaves and twigs scattered here.

 
4Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
5There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
6There is a splintered club here.

Treasure: 400sp, 10gp.
 
7The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

8

Encounter: Halflings (5)
Treasure: None.
9A slight breeze blows through this area.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
10A cold air current blows through this area.

Encounter: Dwarves (6)
Treasure: None.
11The air here smells of smoke. This area is covered in cobwebs.

12This area has a pleasant, earthy smell. There is a pile of ashes here.

 
13There is a torn sack here.

Encounter: Wolves (8)
Treasure: As per monster type.
14A slight breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (11)
Treasure: As per monster type.
15It is foggy here, making it difficult to see. There are cracks in the ceiling here.

 
16A haze of smoke hangs in the air.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
17A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

18Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Wolves (4)
Treasure: None.
 
19

Encounter: Stirges (1)
Treasure: As per monster type.
20A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

21

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

23It is foggy here, making it difficult to see. There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24The air here is very cold.

Encounter: Orcs (7)
Treasure: None.
 
25A cold air current blows through this area. It is misty here. Guano covers this area.

Treasure: 200sp, 60gp.
26This area is very dusty.

Encounter: Halflings (15)
Treasure: As per monster type.
27This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28The wall here is damp.

Encounter: Bandits (8)
Treasure: As per monster type.
29The air here is very hot.

Encounter: Dwarves (6)
Treasure: None.
30The air here is very hot.

Treasure: 300sp, 10gp.
 
31

32There is a trickle of water here.

Encounter: Halflings (12)
Treasure: As per monster type.
33A metallic smell assails your nostrils.

Encounter: Spiders, Crab (1)
Treasure: None.
 
34A metallic smell assails your nostrils. There is a pile of ashes here.

Encounter: Sprites (7)
Treasure: As per monster type.
35

Treasure: 400sp.
36There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37A slight, damp breeze blows through this area. Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38A strong updraft blows through this area. This area smells faintly of manure.

39A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
40This area smells of rotting vegetation.

41This area has a stale, fetid smell.

Encounter: Shrews, Giant (5)
Treasure: None.
42A slight breeze blows through this area. This area smells of rotting vegetation. There is a mold growing here.

 
43This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 400sp.
Trap: Illusion of monsters: Goblins (7)
44

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
45There is a large puddle of water here.

 
46This area smells faintly of manure. There is a pick handle here.

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Sprites (11)
47The air here is very cold.

48This area has a stale, fetid smell.

 
49A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Killer Bees (3)
Treasure: None.
50There are rotting wood pieces here.

Treasure: 600sp, 4 gems, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51

 
52The air here smells of smoke. This area is covered in cobwebs.

53There is a slimy coating on the floor here.

Encounter: Traders (5)
Treasure: None.
54

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Encounter: Traders (2)
Treasure: None.
56

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57The air here is very hot. This area is covered in rubble and dirt.

Encounter: Sprites (9)
Treasure: None.
 
58

59

60The air here is very hot. There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
61There is a splintered club here.

62The air here is very hot. This area smells faintly of urine. There is a large puddle of water here.

63The air here is very cold. A chlorine-like smell assails your nostrils.

 
64A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Gnomes (5)
Treasure: None.
65This area smells of rotting vegetation.

66The smell of ozone assails your nostrils.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67

68The air here smells of smoke. There is dried blood here.

Encounter: Gnomes (2)
Treasure: As per monster type.
69This area smells of rotting vegetation.

Treasure: 100sp.
 
70A strong wind blows through this area. There is a slimy coating on the wall here.

Encounter: Orcs (3)
Treasure: None.
71Fog gathers and swirls on the floor, concealing it.

72There is a salty, wet smell to this area. This area is covered in cobwebs.

 
73A slight updraft blows through this area. This area smells faintly of manure.

74The air here is very cold. There is a putrid smell coming from something nearby.

Treasure: 300sp.
75There are bones scattered here.

 
76The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

77The air here is very hot. There are fungi growing here.

78This area has a pleasant, earthy smell.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf