User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Maze of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (7)
Treasure: None.
2A gusting breeze blows through this area. There is a putrid smell coming from something nearby. It is misty here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
3There is a putrid smell coming from something nearby.

 
4

Encounter: Beetles, Fire (8)
Treasure: None.
5There is a pile of dung here.

Encounter: Kobolds (14)
Treasure: As per monster type.
6The air here is very hot.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
7

Encounter: Sprites (13)
Treasure: As per monster type.
8The air here is very cold. There is a putrid smell coming from something nearby.

9There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
11A strong wind blows through this area. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
12Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

 
13This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
14There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Wolves (9)
Treasure: As per monster type.
15There is a pick handle here.

 
16The air here smells of smoke. This area is very dusty.

Treasure: 400sp, 60gp.
17This area smells faintly of urine.

18The wall here is damp.

 
19There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
21The air here is very cold. This area smells faintly of urine. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
22It is foggy here, making it difficult to see.

23A haze of smoke hangs in the air. This area is covered in cobwebs.

24This area smells of rotting vegetation. This area is covered in cobwebs.

 
25

Treasure: 200sp, 10gp.
26This area has a pleasant, earthy smell. There are rotting wood pieces here.

27A cold air current blows through this area. There is a mold growing here.

Encounter: Bandits (7)
Treasure: None.
 
28A metallic smell assails your nostrils.

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
29The air here is very hot.

Encounter: Acolytes (8)
Treasure: None.
30

Encounter: Orcs (3)
Treasure: As per monster type.
 
31A metallic smell assails your nostrils. There is a slimy coating on the floor here.

Treasure: 300sp, 60gp.
32

33

 
34A cold air current blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35

36A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37There is a putrid smell coming from something nearby.

38There is a slimy coating on the ceiling here.

Encounter: Kobolds (9)
Treasure: As per monster type.
39The smell of ozone assails your nostrils. There is a broken bottle here.

 
40There is a broken arrow here.

Encounter: Beetles, Fire (7)
Treasure: None.
41The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

42There is a broken pole here.

Encounter: Bandits (1)
Treasure: None.
 
43This area has a pleasant, earthy smell.

44

45A strong wind blows through this area. There is a salty, wet smell to this area. There is a splintered club here.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Traders (5)
 
46This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Encounter: Kobolds (12)
Treasure: None.
47A cold air current blows through this area. A haze of smoke hangs in the air. There are cracks in the floor here.

48There is a small puddle of water here.

Encounter: Acolytes (5)
Treasure: None.
 
49This area is covered in cobwebs.

50There is a pile of dung here.

51There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 400sp.
54There is a pile of ashes here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
55

Encounter: Acolytes (2)
Treasure: None.
56

Encounter: Goblins (4)
Treasure: As per monster type.
57There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58This area smells faintly of manure. There is a mold growing here.

Encounter: Shrews, Giant (3)
Treasure: None.
59The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a blunt javelin head here.

 
61The air here is very hot. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

62This area has a pleasant, earthy smell.

63There is a broken arrow here.

 
64The air here smells of smoke. The wall here is damp.

65There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf