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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are fungi growing here.

2

Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (5)
3

 
4It is foggy here, making it difficult to see. This area is covered in cobwebs.

5A strong downdraft blows through this area. There is a small puddle of water here.

6

 
7A chlorine-like smell assails your nostrils.

Treasure: 200sp, 50gp, 4 jewelry.
8A strong, gusting wind blows through this area. There is a pile of ashes here.

Encounter: Wolves (3)
Treasure: None.
9This area has a stale, fetid smell. There is a corroded chain here.

 
10There is a small puddle of water here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
11A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Gnomes (1)
Treasure: None.
12The air here is very cold.

 
13

14A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15This area smells of rotting vegetation.

Treasure: 200sp, 50gp.
 
16A slight updraft blows through this area. There is dried blood here.

Encounter: Bandits (2)
Treasure: None.
17The wall here is damp.

Treasure: 500sp, 20gp.
18There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
19

20Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

21This area is covered in rubble and dirt.

Encounter: Sprites (12)
Treasure: As per monster type.
 
22The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Beetles, Fire (7)
Treasure: None.
23Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Encounter: Bandits (5)
Treasure: None.
24There is a trickle of water here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
25A strong, moaning wind blows through this area.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Skeletons (10)
Treasure: As per monster type.
27This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Sprites (15)
Treasure: As per monster type.
 
28

Encounter: Shrews, Giant (9)
Treasure: None.
29

Treasure: 600sp, 30gp.
30A haze of smoke hangs in the air.

 
31

Trap: Fog: Looks like poison gas, but harmless.
32The air here is very hot.

Encounter: Sprites (8)
Treasure: As per monster type.
33A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: As per monster type.
 
34

35The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (4)
Treasure: None.
36There are cracks in the wall here.

Encounter: Shrews, Giant (1)
Treasure: None.
 
37

Treasure: 600sp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38A slight, damp breeze blows through this area.

39A strong, moaning wind blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

 
40A gusting breeze blows through this area. This area smells faintly of manure.

Encounter: Gnomes (3)
Treasure: As per monster type.
41A strong updraft blows through this area.

Encounter: Traders (3)
Treasure: As per monster type.
42There is a slimy coating on the floor here.

 
43A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

44

Encounter: Skeletons (6)
Treasure: As per monster type.
45There is a broken bottle here.

Encounter: Halflings (10)
Treasure: None.
 
46Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Acolytes (6)
Treasure: As per monster type.
47This area has a stale, fetid smell. This area is covered in cobwebs.

48A cold air current blows through this area. This area smells of rotting vegetation. There is a splintered club here.

Treasure: 600sp, 40gp.
 
49

50A haze of smoke hangs in the air.

51There is a large puddle of water here.

 
52There is a salty, wet smell to this area. It is misty here.

53

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
54The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
55A slight, damp breeze blows through this area.

Encounter: Dwarves (3)
Treasure: None.
56This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a cracked flask here.

57A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

 
58A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

59A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pick handle here.

60A strong, gusting wind blows through this area.

Encounter: Wolves (6)
Treasure: None.
 
61This area is covered in rubble and dirt.

Encounter: Beetles, Fire (7)
Treasure: None.
62The air here is very hot. A metallic smell assails your nostrils.

63There is a slimy coating on the floor here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
64A strong, moaning wind blows through this area. There is a pile of rags here.

Encounter: Lizards, Gecko (1)
Treasure: None.
65This area has a stale, fetid smell. This area is very dusty.

66

Encounter: Green Slimes (1)
Treasure: None.
 
67This area smells faintly of manure. This area is covered in cobwebs.

68A cold air current blows through this area.

Encounter: Bandits (2)
Treasure: As per monster type.
69There is a cracked hammer head here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
70The air here is very cold.

71The smell of ozone assails your nostrils.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
72This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

 
73A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74There is a trickle of water here.

Treasure: 600sp, 2 gems.
Trap: Poison snake: 1 hit dice.
75Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 300sp.
 
76

77This area is covered in cobwebs.

78

 
79A strong updraft blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
80There is a cracked flask here.

Encounter: Spiders, Crab (4)
Treasure: None.
81

 
82A strong, moaning wind blows through this area. There are food scraps scattered here.

83

Encounter: Lizards, Gecko (2)
Treasure: None.
84A gusting breeze blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
85

Encounter: Goblins (3)
Treasure: None.
86The air here is very hot. There is a broken arrow here.

Encounter: Sprites (13)
Treasure: None.
87A slight breeze blows through this area. There are bits of fur and hair scattered around here.

 
88It is foggy here, making it difficult to see. There are bones scattered here.

89

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf