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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Fane of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

Encounter: Bandits (7)
Treasure: As per monster type.
2There are cracks in the floor here.

3A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
4The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
5

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6A haze of smoke hangs in the air.

 
7

8A slight updraft blows through this area.

9The air here is very cold. This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: As per monster type.
 
10There are dry leaves and twigs scattered here.

11

12A gusting breeze blows through this area. There is a bent copper coin lying here.

 
13A slight breeze blows through this area.

14This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a splintered club here.

Treasure: 600sp.
15Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16There are several small stones here.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17A strong downdraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

18

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19A cold air current blows through this area. This area smells faintly of manure.

20

Encounter: Beetles, Fire (6)
Treasure: None.
21A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
22An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
23A strong, moaning wind blows through this area.

Encounter: Stirges (9)
Treasure: As per monster type.
24An acrid smell assails your nostrils. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25The air here smells of smoke. This area is covered in cobwebs.

26There are scratches on the wall here.

Treasure: 400sp, 40gp.
27The air here smells of smoke.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Goblins (6)
 
28

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29

Treasure: 200sp, 5 jewelry.
30

 
31A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. There is a bent copper coin lying here.

32There is a small puddle of water here.

33A strong, moaning wind blows through this area. There is a pile of dung here.

Encounter: Sprites (9)
Treasure: None.
 
34There is a broken bottle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A slight downdraft blows through this area.

36There are bits of fur and hair scattered around here.

Treasure: 200sp, 50gp.
 
37The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
38There is a torch stub here.

39There is a putrid smell coming from something nearby. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
41There are sticks scattered here.

42

Encounter: Orcs (6)
Treasure: As per monster type.
 
43A strong, moaning wind blows through this area.

Encounter: Orcs (6)
Treasure: None.
44

Encounter: Gnomes (3)
Treasure: As per monster type.
45Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: As per monster type.
 
46There are bits of fur and hair scattered around here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
47This area has a stale, fetid smell. The wall here is damp.

Treasure: 100sp, 30gp.
48This area has a stale, fetid smell.

 
49This area smells faintly of manure. There is a pile of rags here.

50

51Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

 
52There are sticks scattered here.

Treasure: 400sp, 60gp.
53It is foggy here, making it difficult to see. There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54A slight breeze blows through this area. This area is covered in rubble and dirt.

 
55A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56There are scratches on the wall here.

Encounter: Halflings (4)
Treasure: None.
57This area has a pleasant, earthy smell.

 
58A cold air current blows through this area. There are cracks in the ceiling here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
59Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

60This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A cold air current blows through this area.

Encounter: Killer Bees (9)
Treasure: As per monster type.
62This area smells faintly of manure. The wall here is damp.

Encounter: Green Slimes (4)
Treasure: None.
63A strong wind blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

 
64A cold air current blows through this area. There are dry leaves and twigs scattered here.

65A metallic smell assails your nostrils. This area is covered in cobwebs.

66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67There are dry leaves and twigs scattered here.

Encounter: Stirges (4)
Treasure: None.
68

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
69The air here smells of smoke.

Encounter: Traders (5)
Treasure: As per monster type.
 
70A gusting breeze blows through this area. There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

Treasure: 300sp, 20gp.
71A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Traders (3)
Treasure: As per monster type.
72This area smells of rotting vegetation.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
73There are cracks in the floor here.

74A haze of smoke hangs in the air.

75The air here smells of smoke.

 
76A haze of smoke hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: None.
77

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78

 
79This area smells of rotting vegetation. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80The smell of ozone assails your nostrils.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf