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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Fane of Tenebrous Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (6)
Treasure: None.
2It is foggy here, making it difficult to see.

3This area has a pleasant, earthy smell. This area is very dusty.

 
4It is foggy here, making it difficult to see. There are bones scattered here.

Treasure: 400sp.
5A cold air current blows through this area. There are cracks in the ceiling here.

Treasure: 600sp.
6The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
8This area is covered in cobwebs.

9There is dried blood here.

Encounter: Halflings (8)
Treasure: As per monster type.
 
10This area smells faintly of urine.

11A slight breeze blows through this area.

12There is a torch stub here.

 
13A haze of dust hangs in the air. There is a splintered club here.

14A slight downdraft blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

15

 
16A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp, 10gp.
18A strong wind blows through this area. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Beetles, Fire (1)
Treasure: None.
20It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: None.
21A haze of smoke hangs in the air. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23A strong, moaning wind blows through this area. The ceiling here is damp.

Encounter: Bandits (5)
Treasure: As per monster type.
24There is a broken pole here.

 
25There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26There is a broken arrow here.

27

Trap: Poison gas: Save vs. Poison or die.
 
28A slight downdraft blows through this area. There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29The air here smells of smoke. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30

Encounter: Acolytes (1)
Treasure: None.
 
31The air here is very cold. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

32

33A haze of smoke hangs in the air.

 
34There is a salty, wet smell to this area. There are bones scattered here.

35This area smells faintly of urine.

36

 
37There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Dwarves (5)
Treasure: As per monster type.
38There is a torn sack here.

Encounter: Skeletons (7)
Treasure: As per monster type.
39There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
40A slight breeze blows through this area. There are food scraps scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
41A slight, damp breeze blows through this area. There are fungi growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
43A chlorine-like smell assails your nostrils.

44This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
45A slight downdraft blows through this area. This area smells faintly of urine. There are bones scattered here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
46

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
47The air here is very cold. This area has a stale, fetid smell.

Encounter: Skeletons (8)
Treasure: As per monster type.
48A chlorine-like smell assails your nostrils.

Treasure: 300sp.
 
49There are several small stones here.

Encounter: Skeletons (9)
Treasure: As per monster type.
50A slight, damp breeze blows through this area.

51A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
52

Encounter: Kobolds (10)
Treasure: As per monster type.
53A slight breeze blows through this area. There are dry leaves and twigs scattered here.

54There are cracks in the wall here.

 
55The smell of ozone assails your nostrils. There is a pile of ashes here.

Encounter: Goblins (8)
Treasure: None.
56A strong wind blows through this area. This area smells faintly of urine. There are cracks in the floor here.

57This area smells faintly of urine.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
58A strong, gusting wind blows through this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59

Encounter: Acolytes (1)
Treasure: None.
60There is water dripping here.

 
61This area has a stale, fetid smell. There are fungi growing here.

62

Encounter: Traders (1)
Treasure: As per monster type.
63Teeth and fangs are scattered here.

Encounter: Halflings (9)
Treasure: None.
 
64A haze of smoke hangs in the air.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
65A cold air current blows through this area. There are food scraps scattered here.

66

 
67A strong wind blows through this area. This area is very dusty.

Encounter: Acolytes (5)
Treasure: As per monster type.
68This area has a pleasant, earthy smell.

69There is a putrid smell coming from something nearby.

Treasure: 400sp.
 
70There is water dripping here.

Encounter: Acolytes (4)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf