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| 1 | The air here is very hot. There are food scraps scattered here. | 2 | There is a blunt javelin head here. Encounter: Lizards, Gecko (1) Treasure: None. | 3 | Treasure: 400sp, 10gp. |
| 4 | This area has a pleasant, earthy smell. There is a bent and rusted iron bar here. | 5 | A metallic smell assails your nostrils. There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | A cold air current blows through this area. Encounter: Stirges (3) Treasure: As per monster type. |
| 7 | The wall here is damp. | 8 | 9 | It is foggy here, making it difficult to see. There is a pile of dung here. | |
| 10 | Encounter: Goblins (3) Treasure: None. | 11 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | The air here is very hot. |
| 13 | The air here is very cold. Treasure: 300sp. | 14 | A strong updraft blows through this area. Treasure: 600sp, 40gp. | 15 | There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 16 | Encounter: Traders (6) Treasure: As per monster type. | 17 | Treasure: 200sp, 60gp. Trap: Illusion of monsters: Shrews, Giant (8) | 18 | A gusting breeze blows through this area. Encounter: Shrews, Giant (6) Treasure: None. |
| 19 | Encounter: Killer Bees (8) Treasure: As per monster type. | 20 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | 21 | There are rotting wood pieces here. Encounter: Sprites (16) Treasure: None. |
| 22 | A haze of smoke hangs in the air. There is a mold growing here. Treasure: 100sp. | 23 | Encounter: Kobolds (12) Treasure: None. | 24 | A strong updraft blows through this area. Treasure: 400sp, 20gp. |
| 25 | There is water dripping here. Treasure: 600sp, 60gp. | 26 | This area has a pleasant, earthy smell. There is a broken arrow here. Encounter: Gnomes (6) Treasure: As per monster type. | 27 | This area is very dusty. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 28 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | The air here is very cold. There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. | 30 | An acrid smell assails your nostrils. There are rotting wood pieces here. |
| 31 | The smell of ozone assails your nostrils. The ceiling here is damp. Treasure: 200sp, 30gp. Trap: Illusion of monsters: Skeletons (6) | 32 | It is foggy here, making it difficult to see. There are several small stones here. Treasure: 200sp, 60gp. | 33 | The air here is very hot. A haze of smoke hangs in the air. |
| 34 | There is a putrid smell coming from something nearby. There is a blunt javelin head here. Encounter: Snakes, Cobra (4) Treasure: None. | 35 | 36 | There is a salty, wet smell to this area. There are rotting wood pieces here. Encounter: Kobolds (10) Treasure: None. | |
| 37 | It is foggy here, making it difficult to see. | 38 | There is a bent and rusted iron bar here. | 39 | The smell of ozone assails your nostrils. |
| 40 | 41 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here. Encounter: Skeletons (9) Treasure: None. | 42 | This area is covered in cobwebs. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 43 | There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | 44 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | The air here smells of smoke. Encounter: Halflings (12) Treasure: As per monster type. |
| 46 | 47 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. | 48 | There is a pick handle here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 49 | A slight downdraft blows through this area. | 50 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Treasure: 300sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | There is a putrid smell coming from something nearby. Treasure: 400sp. |
| 52 | This area smells faintly of urine. | 53 | Your nostrils are overwhelmed by a sulphurous smell. | 54 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Treasure: 400sp, 10gp. |
| 55 | The air here is very hot. There is water dripping here. | 56 | Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 | A chlorine-like smell assails your nostrils. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 58 | There are cracks in the floor here. Encounter: Green Slimes (2) Treasure: None. | 59 | There are sticks scattered here. | 60 | This area has a pleasant, earthy smell. There is a cracked hammer head here. |
| 61 | The wall here is damp. Encounter: Goblins (6) Treasure: As per monster type. | 62 | Encounter: Gnomes (2) Treasure: As per monster type. | 63 | There is a broken sword blade here. Encounter: Dwarves (4) Treasure: None. |
| 64 | A strong, moaning wind blows through this area. There is a slimy coating on the floor here. | 65 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here. | 66 | There is a mold growing here. Encounter: Kobolds (12) Treasure: As per monster type. |
| 67 | There is water dripping here. | 68 | 69 | A metallic smell assails your nostrils. Encounter: Beetles, Fire (8) Treasure: As per monster type. | |
| 70 | The air here is very hot. This area smells of rotting vegetation. There is a pile of dung here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |