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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Dungeons of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Dwarves (6)
Treasure: None.
3This area smells faintly of manure. There is a broken arrow here.

Treasure: 600sp.
 
4This area has a stale, fetid smell.

5This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
6A haze of smoke hangs in the air.

 
7There is a mold growing here.

Treasure: 500sp, 1 magic item.
8This area is covered in cobwebs.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
10This area is very dusty.

11

12There are dry leaves and twigs scattered here.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
13

Encounter: Goblins (4)
Treasure: None.
14The air here is very hot. This area has a stale, fetid smell. There is a trickle of water here.

15

 
16

Treasure: 600sp, 10gp.
17This area has a pleasant, earthy smell. There is water dripping here.

18The wall here is damp.

 
19There are cracks in the wall here.

20This area smells of rotting vegetation.

21The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (5)
Treasure: None.
 
22

Encounter: Orcs (5)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24The air here is very hot. This area smells of rotting vegetation.

 
25

26A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

27

 
28

29There is a putrid smell coming from something nearby.

30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Acolytes (2)
Treasure: As per monster type.
32

33

Treasure: 100sp.
 
34

Encounter: Stirges (3)
Treasure: None.
35The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36There is a broken pole here.

Encounter: Halflings (15)
Treasure: As per monster type.
 
37

Treasure: 600sp, 60gp.
38This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a cracked flask here.

39

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

Encounter: Acolytes (3)
Treasure: None.
41A strong wind blows through this area.

Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Stirges (8)
42A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
43A strong downdraft blows through this area. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
44There is a mold growing here.

45Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Encounter: Stirges (7)
Treasure: None.
 
46A strong, moaning wind blows through this area. There is a bent and rusted iron bar here.

47The air here smells of smoke. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
48A chlorine-like smell assails your nostrils. The wall here is damp.

 
49A slight breeze blows through this area. This area smells faintly of urine.

Treasure: 200sp.
50A haze of smoke hangs in the air.

51This area smells faintly of urine.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
52There are wax drippings here.

Encounter: Goblins (6)
Treasure: None.
53This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

54

 
55The air here is very hot. There is water dripping here.

Encounter: Halflings (9)
Treasure: As per monster type.
56A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Green Slimes (3)
Treasure: None.
57A strong, moaning wind blows through this area.

 
58A slight breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
59A cold air current blows through this area. The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
60A strong, gusting wind blows through this area.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
61This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Lizards, Gecko (2)
Treasure: None.
62A slight, damp breeze blows through this area. There is a pile of ashes here.

63A haze of smoke hangs in the air.

 
64This area has a pleasant, earthy smell. There are several small stones here.

65There are sticks scattered here.

Encounter: Orcs (6)
Treasure: None.
66Your nostrils are overwhelmed by a sulphurous smell.

 
67The air here is very hot. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
68There is a torn sack here.

Encounter: Kobolds (7)
Treasure: As per monster type.
69

Encounter: Beetles, Fire (6)
Treasure: None.
 
70A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Goblins (5)
Treasure: As per monster type.
71There are cracks in the ceiling here.

72This area has a stale, fetid smell. This area is covered in cobwebs.

 
73A slight, damp breeze blows through this area. This area has a stale, fetid smell. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74A strong, moaning wind blows through this area.

75Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
 
76There are dry leaves and twigs scattered here.

77A metallic smell assails your nostrils. There is a broken bottle here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf