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| 1 | The air here is very cold. A chlorine-like smell assails your nostrils. There is a trickle of water here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 2 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | |
| 4 | Treasure: 200sp. | 5 | The air here smells of smoke. | 6 | A strong, moaning wind blows through this area. Encounter: Killer Bees (1) Treasure: As per monster type. |
| 7 | Treasure: 600sp, 1 gems. | 8 | Encounter: Kobolds (14) Treasure: None. | 9 | A slight, damp breeze blows through this area. There is a broken sword blade here. Treasure: 400sp. |
| 10 | There is a broken pole here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | The air here is very hot. | 12 | This area smells of rotting vegetation. There is water dripping here. Encounter: Killer Bees (3) Treasure: As per monster type. |
| 13 | This area has a pleasant, earthy smell. There is a blunt javelin head here. | 14 | A slight, damp breeze blows through this area. Encounter: Bandits (1) Treasure: As per monster type. | 15 | A slight breeze blows through this area. There is water dripping here. Encounter: Skeletons (9) Treasure: None. |
| 16 | Guano covers this area. Encounter: Acolytes (8) Treasure: As per monster type. | 17 | A slight breeze blows through this area. There is a bent copper coin lying here. | 18 | There is a torch stub here. Treasure: 300sp. |
| 19 | This area is covered in cobwebs. | 20 | This area has a pleasant, earthy smell. | 21 | A haze of smoke hangs in the air. |
| 22 | This area has a stale, fetid smell. A haze of smoke hangs in the air. | 23 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 24 | A slight downdraft blows through this area. This area is covered in rubble and dirt. |
| 25 | Encounter: Skeletons (7) Treasure: None. | 26 | There is a pile of ashes here. Encounter: Acolytes (3) Treasure: As per monster type. | 27 | The air here is very hot. Encounter: Bandits (5) Treasure: None. |
| 28 | This area smells faintly of urine. | 29 | The air here is very hot. There are sticks scattered here. | 30 | The air here is very hot. |
| 31 | A slight, damp breeze blows through this area. Encounter: Traders (8) Treasure: None. | 32 | A cold air current blows through this area. | 33 | Treasure: 500sp. |
| 34 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Killer Bees (7) Treasure: None. | 36 | A haze of smoke hangs in the air. There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 37 | There are dry leaves and twigs scattered here. Treasure: 300sp, 10gp. | 38 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 39 | This area has a pleasant, earthy smell. The wall here is damp. |
| 40 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. | 41 | There is a pile of rags here. Encounter: Spiders, Crab (2) Treasure: None. | 42 | There is a bent copper coin lying here. |
| 43 | Encounter: Green Slimes (3) Treasure: As per monster type. | 44 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 45 | Encounter: Traders (7) Treasure: As per monster type. |
| 46 | An acrid smell assails your nostrils. | 47 | 48 | This area has a pleasant, earthy smell. There are cracks in the wall here. | |
| 49 | Trap: Poison gas: Save vs. Poison or die. | 50 | A strong, moaning wind blows through this area. There is a pile of rags here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 51 | There is a torn leather boot here. Treasure: 300sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | A strong downdraft blows through this area. There is a torch stub here. | 53 | This area smells faintly of manure. This area is very dusty. Treasure: 300sp. | 54 | There is a putrid smell coming from something nearby. |
| 55 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | 57 | There is a mold growing here. Encounter: Goblins (3) Treasure: None. | |
| 58 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (3) Treasure: None. | 59 | The air here smells of smoke. Encounter: Sprites (10) Treasure: None. | 60 | The air here is very hot. Encounter: Stirges (5) Treasure: None. |
| 61 | Pottery shards are scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | An acrid smell assails your nostrils. There is a cracked hammer head here. | 63 | |
| 64 | There is a putrid smell coming from something nearby. There is water dripping here. | 65 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Wolves (7) Treasure: None. | 66 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (11) Treasure: As per monster type. |
| 67 | The air here is very cold. Treasure: 200sp, 10gp. Trap: Illusion of monsters: Bandits (7) | 68 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | A metallic smell assails your nostrils. Guano covers this area. |
| 70 | Treasure: 200sp. | 71 | A strong downdraft blows through this area. This area has a stale, fetid smell. Treasure: 300sp, 30gp. | 72 | The air here is very hot. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 73 | There is water dripping here. Treasure: 100sp. | 74 | The air here is very hot. There are several small stones here. Encounter: Lizards, Gecko (3) Treasure: None. | 75 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |
| 76 | There are cracks in the floor here. Encounter: Stirges (6) Treasure: None. | 77 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a rusted spike here. | 78 | The air here is very cold. There is a mold growing here. |
| 79 | It is foggy here, making it difficult to see. The wall here is damp. | 80 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 81 | This area is very dusty. Encounter: Beetles, Fire (7) Treasure: None. |
| 82 | A strong downdraft blows through this area. | 83 | There are cracks in the floor here. | 84 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 85 | This area is covered in cobwebs. | 86 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (1) Treasure: None. |