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| 1 | There is a mold growing here. Encounter: Green Slimes (1) Treasure: None. | 2 | A metallic smell assails your nostrils. Encounter: Orcs (6) Treasure: As per monster type. | 3 | The air here is very hot. This area smells faintly of urine. Treasure: 400sp, 30gp. |
| 4 | The air here is very hot. | 5 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 6 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | This area is very dusty. | 8 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | A metallic smell assails your nostrils. It is misty here. |
| 10 | A cold air current blows through this area. The ceiling here is damp. Encounter: Halflings (11) Treasure: None. | 11 | Encounter: Stirges (5) Treasure: As per monster type. | 12 | There is a candle stub here. |
| 13 | The wall here is damp. | 14 | A cold air current blows through this area. Encounter: Orcs (7) Treasure: As per monster type. | 15 | A slight, damp breeze blows through this area. Encounter: Bandits (3) Treasure: None. |
| 16 | 17 | This area has a pleasant, earthy smell. There is water dripping here. | 18 | The air here is very hot. There is a slimy coating on the floor here. Encounter: Stirges (6) Treasure: None. | |
| 19 | It is foggy here, making it difficult to see. There is a slimy coating on the floor here. | 20 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | A slight breeze blows through this area. |
| 22 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here. Treasure: 300sp, 60gp. | 24 | There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | There is a mold growing here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 | This area smells faintly of urine. It is foggy here, making it difficult to see. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 27 | There is a pile of ashes here. |
| 28 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | The air here is very hot. Encounter: Dwarves (5) Treasure: None. |
| 31 | The air here is very hot. There are bits of fur and hair scattered around here. Encounter: Acolytes (1) Treasure: None. | 32 | There is a trickle of water here. | 33 | This area has a pleasant, earthy smell. Pottery shards are scattered here. Encounter: Halflings (15) Treasure: As per monster type. |
| 34 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (4) Treasure: None. | 35 | This area smells faintly of urine. | 36 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 37 | This area has a stale, fetid smell. This area is covered in cobwebs. | 38 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 39 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 40 | This area smells faintly of urine. The wall here is damp. Encounter: Skeletons (6) Treasure: None. | 41 | There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 42 | Encounter: Goblins (2) Treasure: As per monster type. |
| 43 | A metallic smell assails your nostrils. This area is very dusty. | 44 | It is misty here. There is a slimy coating on the ceiling here. Encounter: Wolves (10) Treasure: None. | 45 | A chlorine-like smell assails your nostrils. |
| 46 | A metallic smell assails your nostrils. | 47 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 49 | Encounter: Green Slimes (1) Treasure: As per monster type. | 50 | The hilt of a broken dagger is lying here. Treasure: 100sp. | 51 | |
| 52 | Guano covers this area. | 53 | A chlorine-like smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | There is a cracked hammer head here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 55 | This area smells faintly of manure. | 56 | This area has a pleasant, earthy smell. | 57 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 58 | 59 | The air here is very hot. | 60 | Encounter: Kobolds (13) Treasure: As per monster type. | |
| 61 | Trap: Fog: Looks like poison gas, but harmless. | 62 | A strong wind blows through this area. There is a putrid smell coming from something nearby. There are bones scattered here. | 63 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Encounter: Traders (7) Treasure: As per monster type. |
| 64 | This area is very dusty. | 65 | 66 | ||
| 67 | Encounter: Kobolds (12) Treasure: None. | 68 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Encounter: Gnomes (2) Treasure: None. | 69 | |
| 70 | The air here smells of smoke. Encounter: Acolytes (7) Treasure: As per monster type. | 71 | This area has a stale, fetid smell. There is a trickle of water here. | 72 | A gusting breeze blows through this area. Encounter: Spiders, Crab (4) Treasure: None. |
| 73 | This area smells faintly of urine. Encounter: Halflings (10) Treasure: As per monster type. | 74 | This area is covered in cobwebs. | 75 | Encounter: Beetles, Fire (7) Treasure: None. |
| 76 | A slight breeze blows through this area. This area has a pleasant, earthy smell. | 77 | There is a torn leather boot here. Treasure: 500sp, 60gp, 6 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 78 | |
| 79 | The air here is very cold. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 80 | This area smells faintly of manure. | 81 | This area is covered in cobwebs. Encounter: Dwarves (4) Treasure: None. |
| 82 | This area has a stale, fetid smell. There are sticks scattered here. |