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| 1 | Treasure: 600sp, 20gp. | 2 | 3 | This area smells faintly of manure. There is a mold growing here. | |
| 4 | Treasure: 500sp, 10gp. | 5 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Goblins (6) Treasure: As per monster type. | 6 | There is a trickle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | There is dried blood here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 8 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. | 9 | A slight breeze blows through this area. An acrid smell assails your nostrils. |
| 10 | This area smells faintly of urine. This area is very dusty. | 11 | A slight downdraft blows through this area. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 12 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a large puddle of water here. |
| 13 | There is a broken sword blade here. Treasure: 100sp. | 14 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. | 15 | This area has a stale, fetid smell. It is misty here. |
| 16 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | There is a broken bottle here. Encounter: Orcs (2) Treasure: As per monster type. | 18 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 20 | A slight breeze blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There is water dripping here. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 21 | |
| 22 | 23 | A cold air current blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. Encounter: Dwarves (5) Treasure: None. | 24 | A cold air current blows through this area. Encounter: Acolytes (1) Treasure: As per monster type. | |
| 25 | 26 | 27 | There is a salty, wet smell to this area. This area is very dusty. Treasure: 400sp. | ||
| 28 | A slight breeze blows through this area. There is a pile of rags here. Encounter: Acolytes (6) Treasure: As per monster type. | 29 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | There is water dripping here. |
| 31 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Skeletons (9) Treasure: As per monster type. | 32 | Encounter: Dwarves (6) Treasure: As per monster type. | 33 | There are bits of fur and hair scattered around here. Encounter: Traders (3) Treasure: As per monster type. |
| 34 | A slight breeze blows through this area. This area smells faintly of manure. This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | 35 | A slight breeze blows through this area. There is a pile of ashes here. Treasure: 100sp. | 36 | |
| 37 | Teeth and fangs are scattered here. | 38 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | |
| 40 | 41 | This area smells faintly of manure. There is a bent copper coin lying here. | 42 | ||
| 43 | 44 | This area is very dusty. Encounter: Traders (7) Treasure: As per monster type. | 45 | A slight downdraft blows through this area. Encounter: Orcs (5) Treasure: As per monster type. | |
| 46 | The air here is very hot. | 47 | This area smells faintly of manure. A haze of dust hangs in the air. This area is covered in cobwebs. | 48 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | There is a large puddle of water here. Encounter: Gnomes (5) Treasure: As per monster type. | 50 | The remnants of a rope are here, rotten. Encounter: Lizards, Gecko (2) Treasure: None. | 51 | A slight downdraft blows through this area. |
| 52 | Encounter: Dwarves (6) Treasure: None. | 53 | This area has a pleasant, earthy smell. There is water dripping here. | 54 | A metallic smell assails your nostrils. There is a mold growing here. Encounter: Spiders, Crab (4) Treasure: None. |
| 55 | The wall here is damp. | 56 | This area has a stale, fetid smell. Encounter: Dwarves (5) Treasure: As per monster type. | 57 | The air here is very hot. Pottery shards are scattered here. |
| 58 | The smell of ozone assails your nostrils. Encounter: Snakes, Cobra (3) Treasure: None. | 59 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here. | 60 | The ceiling here is damp. Encounter: Bandits (8) Treasure: None. |
| 61 | The smell of ozone assails your nostrils. | 62 | This area has a stale, fetid smell. A haze of smoke hangs in the air. | 63 | |
| 64 | There is a pile of dung here. | 65 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Treasure: 100sp, 1 gems. | 66 | Treasure: 400sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 67 | Encounter: Spiders, Crab (4) Treasure: None. | 68 | The hilt of a broken dagger is lying here. Encounter: Orcs (4) Treasure: None. | 69 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. |
| 70 | Guano covers this area. | 71 | A strong, moaning wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 72 | A strong downdraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 73 | It is foggy here, making it difficult to see. There is a torn sack here. | 74 | There is a torn leather boot here. Encounter: Orcs (4) Treasure: As per monster type. | 75 | This area smells faintly of manure. Encounter: Bandits (5) Treasure: As per monster type. |