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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Pits of the Hidden Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There are cracks in the wall here.

2There are several small stones here.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
3The air here is very cold. There is a slimy coating on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
4

5

Encounter: Stirges (6)
Treasure: None.
6Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (6)
Treasure: As per monster type.
 
7This area is covered in cobwebs.

8

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
9A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Gnomes (4)
Treasure: None.
 
10This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: None.
11This area has a pleasant, earthy smell. There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
12A strong wind blows through this area. There is a pile of rags here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
13The ceiling here is damp.

Encounter: Sprites (5)
Treasure: As per monster type.
14

15There is a mold growing here.

 
16This area smells faintly of urine. There is a rusted spike here.

17

Encounter: Goblins (3)
Treasure: None.
18There are cracks in the floor here.

 
19

20An acrid smell assails your nostrils. This area is very dusty.

21This area is very dusty.

 
22Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
23There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
24

Encounter: Traders (2)
Treasure: As per monster type.
 
25

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26There is a torn leather boot here.

27

Encounter: Kobolds (10)
Treasure: None.
 
28A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
29It is foggy here, making it difficult to see.

30

 
31This area is very dusty.

32A slight, damp breeze blows through this area.

Encounter: Sprites (14)
Treasure: None.
33This area smells faintly of manure. A haze of smoke hangs in the air. There is a large puddle of water here.

 
34There is a pile of straw here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35

36There is a putrid smell coming from something nearby.

 
37A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A strong wind blows through this area. It is misty here. There are cracks in the floor here.

39A cold air current blows through this area. There is a mold growing here.

 
40There is a cracked flask here.

41This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
42A strong updraft blows through this area. There is water dripping here.

 
43A haze of smoke hangs in the air.

Encounter: Stirges (2)
Treasure: As per monster type.
44This area smells faintly of manure. There are rotting wood pieces here.

45A slight breeze blows through this area.

 
46There is a corroded chain here.

Encounter: Goblins (6)
Treasure: As per monster type.
47There is a bent and rusted iron bar here.

48A slight breeze blows through this area.

 
49The hilt of a broken dagger is lying here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
50It is foggy here, making it difficult to see. There is a corroded chain here.

51There is a mold growing here.

Treasure: 500sp.
 
52There is a cracked flask here.

Encounter: Wolves (5)
Treasure: None.
53This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54

 
55

56There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
57

 
58There is a rusted spike here.

59A cold air current blows through this area.

Treasure: 600sp.
60There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
 
61There is a broken pole here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
62

Treasure: 500sp.
63The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

Encounter: Acolytes (1)
Treasure: None.
 
64The air here is very cold. There is a pile of ashes here.

65There are several small stones here.

Encounter: Acolytes (7)
Treasure: None.
66The air here is very hot. There is a putrid smell coming from something nearby. There is a cracked hammer head here.

 
67The air here smells of smoke. There is a small puddle of water here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
68The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
69Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

 
70

Treasure: 400sp, 30gp, 3 gems.
71The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

72The air here is very hot. This area smells faintly of urine.

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73This area has a stale, fetid smell. There are rotting wood pieces here.

74Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

75

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf