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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
2

Encounter: Acolytes (7)
Treasure: None.
3There is a bent copper coin lying here.

 
4An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5Fog gathers and swirls on the floor, concealing it.

6A cold air current blows through this area. It is foggy here, making it difficult to see.

 
7A strong, moaning wind blows through this area.

8

Treasure: 400sp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9A slight, damp breeze blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
10This area smells faintly of manure.

11A slight downdraft blows through this area. A haze of dust hangs in the air. There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
13A strong downdraft blows through this area. This area is very dusty.

Treasure: 200sp, 30gp.
14

15This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16

17Fog gathers and swirls on the floor, concealing it.

18Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19This area is very dusty.

20There is a mold growing here.

21The air here smells of smoke.

 
22A cold air current blows through this area. There is water dripping here.

Encounter: Dwarves (2)
Treasure: None.
23This area smells of rotting vegetation.

Treasure: 200sp, 50gp.
24This area smells of rotting vegetation.

 
25The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26

Encounter: Lizards, Gecko (1)
Treasure: None.
27The air here is very cold. This area has a pleasant, earthy smell. There is a pile of dung here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28There is a trickle of water here.

29A strong, moaning wind blows through this area. The ceiling here is damp.

30This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31This area smells faintly of manure. There is a cracked hammer head here.

Treasure: 500sp, 60gp.
32

33A strong updraft blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
34There is a corroded chain here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
35There are cracks in the ceiling here.

36A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is water dripping here.

 
37A slight, damp breeze blows through this area. There are scratches on the wall here.

38

39This area smells faintly of urine.

Encounter: Halflings (6)
Treasure: None.
 
40

Encounter: Stirges (3)
Treasure: None.
41

42The air here is very hot. There are cracks in the wall here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
43A haze of smoke hangs in the air. There is a small puddle of water here.

44A metallic smell assails your nostrils. There is a bent copper coin lying here.

45The air here is very cold. This area has a stale, fetid smell.

 
46An acrid smell assails your nostrils. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Dwarves (2)
Treasure: As per monster type.
47There is a mold growing here.

48

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

50The air here is very hot. There is a trickle of water here.

Encounter: Sprites (14)
Treasure: None.
51A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a bent copper coin lying here.

 
52It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 400sp.
53A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

54The air here is very cold. Pottery shards are scattered here.

Treasure: 100sp.
 
55

56This area smells faintly of urine.

57A gusting breeze blows through this area. There is water dripping here.

 
58There is a salty, wet smell to this area. There is a mold growing here.

59

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60This area smells of rotting vegetation.

 
61A gusting breeze blows through this area.

Encounter: Wolves (8)
Treasure: None.
62This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
63Guano covers this area.

 
64A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

65A cold air current blows through this area. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
66This area smells faintly of manure. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67This area has a stale, fetid smell. There is a pile of ashes here.

68A haze of dust hangs in the air. There is a small puddle of water here.

Encounter: Acolytes (8)
Treasure: None.
69

Encounter: Dwarves (3)
Treasure: As per monster type.
 
70This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf