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The Devouring Abyss of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There is a pile of rags here.

Encounter: Skeletons (6)
Treasure: As per monster type.
2A strong wind blows through this area.

3The air here is very cold.

 
4This area has a stale, fetid smell. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5There is a salty, wet smell to this area. There are cracks in the ceiling here.

6There are cracks in the floor here.

Encounter: Wolves (10)
Treasure: None.
 
7There is a blunt javelin head here.

8There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9This area is covered in cobwebs.

 
10

Treasure: 500sp.
11

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12A metallic smell assails your nostrils.

Treasure: 100sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
 
13A strong, moaning wind blows through this area. This area smells faintly of manure. There are cracks in the wall here.

Encounter: Wolves (8)
Treasure: As per monster type.
14There is a broken sword blade here.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15There is a trickle of water here.

 
16A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Encounter: Dwarves (4)
Treasure: As per monster type.
17

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
18A slight, damp breeze blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
19An acrid smell assails your nostrils. This area is covered in cobwebs.

20Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

21This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Goblins (5)
Treasure: None.
 
22

23

24

Trap: Fog: Looks like poison gas, but harmless.
 
25Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26The air here is very cold.

27The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
28A strong downdraft blows through this area.

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Traders (4)
29A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

30A strong wind blows through this area. There are bones scattered here.

Encounter: Gnomes (3)
Treasure: None.
 
31A strong, moaning wind blows through this area.

Encounter: Wolves (3)
Treasure: As per monster type.
32The air here is very hot. A metallic smell assails your nostrils. There is water dripping here.

33This area smells faintly of manure. This area is covered in rubble and dirt.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34

35There is a bent copper coin lying here.

Treasure: 400sp.
36Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37This area has a stale, fetid smell.

38

39There is water dripping here.

Encounter: Wolves (8)
Treasure: None.
 
40It is misty here.

41

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
42

 
43This area smells faintly of manure. There is a bent and rusted iron bar here.

Treasure: 600sp.
44

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45

 
46The air here is very cold. The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Orcs (4)
Treasure: As per monster type.
47There is a cracked hammer head here.

48

Treasure: 200sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49It is foggy here, making it difficult to see. The ceiling here is damp.

50There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
51A cold air current blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
52

Encounter: Kobolds (13)
Treasure: None.
53

Encounter: Wolves (7)
Treasure: As per monster type.
54

Treasure: 200sp, 20gp.
 
55The air here is very hot.

Encounter: Halflings (11)
Treasure: As per monster type.
56This area has a pleasant, earthy smell.

Encounter: Goblins (4)
Treasure: None.
57This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58The smell of ozone assails your nostrils. There is a corroded chain here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
59This area smells faintly of urine. Teeth and fangs are scattered here.

Encounter: Skeletons (7)
Treasure: None.
60There are bones scattered here.

 
61

62The air here is very hot.

63A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
64This area smells of rotting vegetation. There is a slimy coating on the wall here.

65An acrid smell assails your nostrils. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66

Encounter: Halflings (6)
Treasure: None.
 
67The air here smells of smoke. The wall here is damp.

Encounter: Killer Bees (3)
Treasure: As per monster type.
68A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
69A haze of dust hangs in the air. There are cracks in the floor here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
70Fog gathers and swirls on the floor, concealing it.

71A strong, moaning wind blows through this area.

Encounter: Sprites (12)
Treasure: As per monster type.
72

Encounter: Skeletons (5)
Treasure: As per monster type.
 
73There is a pile of ashes here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
74

75

 
76This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (8)
Treasure: None.
77There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
78

 
79

Encounter: Snakes, Cobra (5)
Treasure: None.
80This area smells faintly of manure. There are cracks in the ceiling here.

81The air here is very hot.

Encounter: Traders (7)
Treasure: As per monster type.
 
82A slight breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
83This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
84The remnants of a rope are here, rotten.

 
85

Encounter: Kobolds (13)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee