| 1 |
Encounter: Kobolds (12)
Treasure: As per monster type. | 2 | There is a salty, wet smell to this area. There is a pile of rags here.
Encounter: Dwarves (1)
Treasure: None. | 3 |
|
| |
| 4 | This area has a pleasant, earthy smell. There is a large puddle of water here.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 5 |
| 6 | A slight breeze blows through this area. There is water dripping here.
Encounter: Halflings (16)
Treasure: None. |
| |
| 7 | There is a pile of ashes here.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 8 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | The air here is very hot. There are cracks in the wall here.
Encounter: Acolytes (8)
Treasure: None. |
| |
| 10 | A cold air current blows through this area. This area has a stale, fetid smell.
| 11 |
| 12 | There are cracks in the ceiling here.
Encounter: Skeletons (8)
Treasure: As per monster type. |
| |
| 13 | The air here is very cold. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.
| 14 |
| 15 | This area smells of rotting vegetation. This area is covered in cobwebs.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
| |
| 16 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.
Encounter: Gnomes (2)
Treasure: None. | 17 |
| 18 | A metallic smell assails your nostrils.
|
| |
| 19 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Wolves (6)
Treasure: As per monster type. | 20 | There is water dripping here.
Encounter: Acolytes (2)
Treasure: As per monster type. | 21 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a torn leather boot here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
| |
| 22 | Fog gathers and swirls on the floor, concealing it.
| 23 | This area smells faintly of manure.
Trap: Poison gas: Save vs. Poison or die. | 24 | It is foggy here, making it difficult to see. There is a pile of ashes here.
|
| |
| 25 | The air here is very cold. There is a pile of ashes here.
Treasure: 500sp. | 26 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.
| 27 | The wall here is damp.
|
| |
| 28 | A haze of dust hangs in the air. There is a bent copper coin lying here.
Encounter: Skeletons (8)
Treasure: None. | 29 | This area smells faintly of manure.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 30 | This area is covered in cobwebs.
|
| |
| 31 | Your nostrils are overwhelmed by a sulphurous smell.
| 32 | A slight downdraft blows through this area. A haze of dust hangs in the air. There is a broken sword blade here.
Treasure: 100sp. | 33 | The air here is very hot. The air here smells of smoke. This area is very dusty.
Encounter: Traders (7)
Treasure: None. |
| |
| 34 | The air here is very hot. There are food scraps scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 |
Encounter: Traders (4)
Treasure: None. | 36 |
|
| |
| 37 |
| 38 |
| 39 |
|
| |
| 40 |
| 41 |
Encounter: Skeletons (5)
Treasure: None. | 42 | An acrid smell assails your nostrils. There is a corroded chain here.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 43 | A strong wind blows through this area.
Encounter: Orcs (4)
Treasure: As per monster type. | 44 | A strong wind blows through this area.
Encounter: Traders (4)
Treasure: As per monster type. | 45 | Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.
|
| |
| 46 | The air here smells of smoke.
Encounter: Wolves (10)
Treasure: As per monster type. | 47 | There are sticks scattered here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 48 |
Encounter: Green Slimes (1)
Treasure: As per monster type. |
| |
| 49 |
| 50 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a candle stub here.
Treasure: 200sp, 30gp. | 51 |
Encounter: Kobolds (12)
Treasure: None. |
| |
| 52 | This area is covered in rubble and dirt.
Encounter: Skeletons (5)
Treasure: As per monster type. | 53 | A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.
| 54 | This area smells of rotting vegetation. It is misty here. There are rotting wood pieces here.
|
| |
| 55 | A cold air current blows through this area.
Treasure: 500sp. | 56 |
Encounter: Stirges (1)
Treasure: As per monster type. | 57 | The air here is very hot. There are cracks in the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 58 | A chlorine-like smell assails your nostrils. There is a cracked hammer head here.
| 59 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 60 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.
|
| |
| 61 | This area has a stale, fetid smell.
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 62 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 63 | Fog gathers and swirls on the floor, concealing it.
|
| |
| 64 | The smell of ozone assails your nostrils. The ceiling here is damp.
| 65 | There is a mold growing here.
Treasure: 200sp, 30gp. | 66 | The air here is very hot.
Encounter: Stirges (3)
Treasure: None. |
| |
| 67 | A haze of smoke hangs in the air.
Encounter: Dwarves (4)
Treasure: As per monster type. | 68 | There is a pile of ashes here.
| 69 |
Encounter: Wolves (7)
Treasure: As per monster type. |
| |
| 70 | There is a pile of ashes here.
Encounter: Orcs (8)
Treasure: None. | 71 |
| 72 | Guano covers this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |