Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a broken pole here. | 2 | A slight breeze blows through this area. Encounter: Sprites (8) Treasure: None. | 3 | Treasure: 300sp, 10gp. |
| 4 | It is misty here. There is a pile of ashes here. Encounter: Lizards, Gecko (3) Treasure: None. | 5 | This area is covered in rubble and dirt. | 6 | The air here is very hot. |
| 7 | This area is very dusty. | 8 | There are wax drippings here. Encounter: Green Slimes (2) Treasure: None. | 9 | The air here is very cold. |
| 10 | The air here is very hot. The wall here is damp. | 11 | There is a salty, wet smell to this area. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 12 | A slight downdraft blows through this area. There are dry leaves and twigs scattered here. Encounter: Killer Bees (5) Treasure: As per monster type. |
| 13 | 14 | A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 15 | There is a mold growing here. | |
| 16 | This area is very dusty. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 17 | The air here smells of smoke. This area is covered in cobwebs. | 18 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (5) Treasure: None. |
| 19 | 20 | 21 | This area is very dusty. Treasure: 600sp. | ||
| 22 | A slight updraft blows through this area. There is a pile of straw here. | 23 | The air here is very cold. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 24 | This area has a stale, fetid smell. |
| 25 | A cold air current blows through this area. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | A cold air current blows through this area. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 27 | This area smells faintly of manure. The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 28 | The air here is very hot. A haze of smoke hangs in the air. There is a small puddle of water here. | 29 | There is a slimy coating on the floor here. Encounter: Sprites (11) Treasure: None. | 30 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Sprites (11) Treasure: As per monster type. |
| 31 | A chlorine-like smell assails your nostrils. This area is very dusty. Encounter: Acolytes (4) Treasure: None. | 32 | There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. | 33 | The air here is very hot. Encounter: Skeletons (5) Treasure: As per monster type. |
| 34 | A metallic smell assails your nostrils. | 35 | There are dry leaves and twigs scattered here. Trap: Fog: Looks like poison gas, but harmless. | 36 | The air here is very hot. The wall here is damp. Treasure: 400sp. |
| 37 | 38 | This area has a pleasant, earthy smell. There are food scraps scattered here. | 39 | Encounter: Goblins (4) Treasure: None. | |
| 40 | There is a cracked hammer head here. Encounter: Sprites (9) Treasure: None. | 41 | This area smells faintly of manure. Treasure: 300sp. | 42 | |
| 43 | Treasure: 100sp, 50gp. Trap: Illusion of monsters: Dwarves (4) | 44 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 45 | The air here is very hot. There is a putrid smell coming from something nearby. There is water dripping here. |
| 46 | There is a candle stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | Treasure: 400sp, 60gp. | 48 | A slight breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | 50 | 51 | This area has a stale, fetid smell. There are cracks in the wall here. | ||
| 52 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. | 53 | This area smells faintly of manure. This area is covered in cobwebs. | 54 | A strong updraft blows through this area. |
| 55 | There is a torch stub here. | 56 | This area has a stale, fetid smell. This area is covered in cobwebs. | 57 | An acrid smell assails your nostrils. There is a small puddle of water here. Treasure: 400sp, 40gp. |
| 58 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Encounter: Orcs (3) Treasure: As per monster type. | 59 | Encounter: Orcs (8) Treasure: As per monster type. | 60 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are food scraps scattered here. Encounter: Sprites (16) Treasure: None. |
| 61 | It is foggy here, making it difficult to see. There is a large puddle of water here. Encounter: Wolves (8) Treasure: None. | 62 | A cold air current blows through this area. | 63 | A strong, gusting wind blows through this area. It is misty here. There is water dripping here. Encounter: Goblins (4) Treasure: As per monster type. |
| 64 | 65 | A haze of smoke hangs in the air. There is a badly dented helmet here. Treasure: 400sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 66 | There is a bent copper coin lying here. Trap: Fog: Looks like poison gas, but harmless. | |
| 67 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Encounter: Spiders, Crab (4) Treasure: None. | 68 | This area smells faintly of manure. It is foggy here, making it difficult to see. Treasure: 100sp. | 69 | This area smells faintly of manure. There is a splintered club here. Treasure: 200sp, 40gp. |
| 70 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | This area has a pleasant, earthy smell. There is a corroded chain here. Encounter: Acolytes (6) Treasure: As per monster type. | 72 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. |
| 73 | Trap: Fog: Looks like poison gas, but harmless. | 74 | The wall here is damp. Encounter: Kobolds (6) Treasure: None. | 75 | The air here is very hot. |
| 76 | A slight breeze blows through this area. The air here smells of smoke. There is water dripping here. Treasure: 600sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 77 | Encounter: Bandits (7) Treasure: As per monster type. | 78 | The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 79 | 80 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Gnomes (2) Treasure: As per monster type. | 81 | Your nostrils are overwhelmed by a sulphurous smell. | |
| 82 | This area has a stale, fetid smell. There are sticks scattered here. Encounter: Stirges (7) Treasure: As per monster type. | 83 | The wall here is damp. | 84 | This area has a pleasant, earthy smell. It is misty here. |
| 85 | A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 86 | There are dry leaves and twigs scattered here. Encounter: Goblins (7) Treasure: None. | 87 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 88 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
