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The Dark Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Encounter: Green Slimes (4)
Treasure: None.
2Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

3

 
4There are rotting wood pieces here.

Encounter: Wolves (8)
Treasure: None.
5

Trap: Poison gas: Save vs. Poison or die.
6

 
7This area has a pleasant, earthy smell. This area is very dusty.

8It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (6)
Treasure: None.
9There are rotting wood pieces here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10The air here smells of smoke.

Encounter: Kobolds (9)
Treasure: As per monster type.
11

12This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
13

Encounter: Goblins (6)
Treasure: As per monster type.
14The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
15

Treasure: 500sp, 60gp.
 
16

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18This area has a stale, fetid smell. There is a broken sword blade here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19A slight updraft blows through this area. The air here smells of smoke.

Encounter: Snakes, Cobra (4)
Treasure: None.
20

21Guano covers this area.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
22This area is covered in cobwebs.

Treasure: 200sp.
23A slight breeze blows through this area. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24There is a putrid smell coming from something nearby. There is a pile of ashes here.

Encounter: Sprites (13)
Treasure: None.
 
25

Trap: Fog: Looks like poison gas, but harmless.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
28There is a pick handle here.

29This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

30A slight updraft blows through this area.

 
31

32A chlorine-like smell assails your nostrils.

33It is foggy here, making it difficult to see.

Encounter: Stirges (9)
Treasure: As per monster type.
 
34A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
35A slight breeze blows through this area. There are sticks scattered here.

36There is a blunt javelin head here.

 
37A haze of dust hangs in the air. This area is covered in cobwebs.

38This area is very dusty.

Encounter: Acolytes (5)
Treasure: None.
39The air here is very cold. There is a rusted spike here.

Encounter: Halflings (8)
Treasure: None.
 
40The air here is very cold.

41The wall here is damp.

Encounter: Sprites (8)
Treasure: As per monster type.
42It is misty here.

Encounter: Beetles, Fire (5)
Treasure: None.
 
43

44This area has a stale, fetid smell. There is a rusted spike here.

Treasure: 100sp.
45Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Traders (2)
Treasure: As per monster type.
 
46

Encounter: Dwarves (4)
Treasure: None.
47The air here is very cold.

Encounter: Stirges (7)
Treasure: None.
48The air here smells of smoke. A haze of smoke hangs in the air.

 
49

50A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a cracked hammer head here.

51

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
52The air here is very hot. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
53A metallic smell assails your nostrils.

54

 
55

56A metallic smell assails your nostrils.

Encounter: Traders (5)
Treasure: As per monster type.
57Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

 
58This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Spiders, Crab (4)
Treasure: None.
59The wall here is damp.

60

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61A slight breeze blows through this area.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
62There are wax drippings here.

Encounter: Spiders, Crab (3)
Treasure: None.
63A strong wind blows through this area. There is a corroded chain here.

 
64This area smells faintly of urine. There is a trickle of water here.

65

Encounter: Beetles, Fire (3)
Treasure: None.
66It is foggy here, making it difficult to see. There is water dripping here.

 
67The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

68A cold air current blows through this area. There is a torn sack here.

69The air here is very cold. This area has a stale, fetid smell. There is dried blood here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
70

Encounter: Beetles, Fire (2)
Treasure: None.
71Fog gathers and swirls on the floor, concealing it.

72A slight, damp breeze blows through this area.

 
73There are bits of fur and hair scattered around here.

Encounter: Traders (8)
Treasure: None.
74The air here is very cold. There is a pile of ashes here.

Encounter: Sprites (18)
Treasure: None.
75This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
76A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.txt · Last modified: by lee