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The Haunted Cyst of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke. There is a broken bottle here.

2A gusting breeze blows through this area. The air here smells of smoke. There is a slimy coating on the ceiling here.

3The air here is very cold.

 
4

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

Treasure: 200sp, 30gp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
7This area smells of rotting vegetation.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
8The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

9There is a mold growing here.

 
10A slight, damp breeze blows through this area.

Treasure: 300sp.
11

12

Encounter: Halflings (13)
Treasure: None.
 
13

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
14

15A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
16This area smells of rotting vegetation. A haze of smoke hangs in the air.

17A cold air current blows through this area. There is a blunt javelin head here.

Encounter: Green Slimes (3)
Treasure: None.
18This area has a stale, fetid smell. There is a large puddle of water here.

 
19There is a torn sack here.

20A slight, damp breeze blows through this area. There are sticks scattered here.

21This area has a stale, fetid smell. This area is covered in cobwebs.

 
22A strong updraft blows through this area. There is a cracked hammer head here.

Encounter: Goblins (4)
Treasure: None.
23The air here is very hot. This area smells faintly of manure. There are dry leaves and twigs scattered here.

24There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

26The wall here is damp.

27The air here is very cold. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
28This area smells faintly of urine.

Encounter: Gnomes (5)
Treasure: As per monster type.
29

Encounter: Orcs (7)
Treasure: As per monster type.
30There is a pile of rags here.

 
31There is a torch stub here.

32

33Fog gathers and swirls on the floor, concealing it.

 
34This area has a pleasant, earthy smell. There is a candle stub here.

Treasure: 400sp, 60gp.
35

Treasure: 600sp.
36There is water dripping here.

 
37Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (12)
Treasure: None.
38This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 300sp.
39A slight breeze blows through this area.

Encounter: Goblins (4)
Treasure: None.
 
40A gusting breeze blows through this area. There are rotting wood pieces here.

Encounter: Bandits (7)
Treasure: As per monster type.
41It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 200sp.
42There are cracks in the wall here.

 
43A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 10gp.
44

45

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46The air here is very cold. This area has a stale, fetid smell. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A strong, moaning wind blows through this area.

Treasure: 100sp, 10gp.
48It is foggy here, making it difficult to see.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Traders (1)
 
49It is misty here. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
50The air here is very cold.

51

Encounter: Skeletons (7)
Treasure: As per monster type.
 
52The ceiling here is damp.

Treasure: 100sp.
53A haze of smoke hangs in the air.

Encounter: Killer Bees (5)
Treasure: None.
54The air here is very hot. This area smells faintly of urine. There is a broken bottle here.

 
55There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
56There is water dripping here.

Encounter: Kobolds (6)
Treasure: None.
57The air here smells of smoke. There are several small stones here.

Treasure: 500sp.
 
58

59A strong, gusting wind blows through this area.

60

Encounter: Traders (3)
Treasure: None.
 
61A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Goblins (7)
Treasure: None.
62The air here smells of smoke. The wall here is damp.

63A strong, gusting wind blows through this area. There is a salty, wet smell to this area.

Encounter: Spiders, Crab (3)
Treasure: None.
 
64A strong updraft blows through this area. There is a putrid smell coming from something nearby.

65The air here is very hot. It is foggy here, making it difficult to see. Guano covers this area.

66The air here smells of smoke. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67The smell of ozone assails your nostrils.

Encounter: Goblins (4)
Treasure: As per monster type.
68There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69A strong, moaning wind blows through this area.

 

adventuregenerator/gen.txt · Last modified: by lee