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The Dark Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Bandits (6)
Treasure: None.
2

3This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: None.
 
4

5There is a putrid smell coming from something nearby.

Encounter: Goblins (4)
Treasure: None.
6This area has a stale, fetid smell. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (3)
Treasure: None.
8

Encounter: Lizards, Gecko (1)
Treasure: None.
9A cold air current blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10A strong downdraft blows through this area.

Encounter: Shrews, Giant (1)
Treasure: None.
11A strong, gusting wind blows through this area. The air here smells of smoke. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
12

 
13A slight breeze blows through this area. There are cracks in the ceiling here.

Treasure: 500sp, 50gp.
14There are several small stones here.

Treasure: 600sp, 4 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15A cold air current blows through this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
16

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
17

Encounter: Acolytes (3)
Treasure: None.
18This area smells of rotting vegetation.

 
19

20

21There are cracks in the wall here.

 
22A slight breeze blows through this area. There are food scraps scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
23It is foggy here, making it difficult to see.

24There is water dripping here.

 
25There are dry leaves and twigs scattered here.

26There is a splintered club here.

27A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Bandits (7)
Treasure: As per monster type.
 
28

Encounter: Orcs (2)
Treasure: As per monster type.
29Teeth and fangs are scattered here.

30The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
 
31A strong, gusting wind blows through this area.

32A gusting breeze blows through this area. There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
33This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Trap: Fog: Looks like poison gas, but harmless.
 
34There is a putrid smell coming from something nearby. There is a mold growing here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35A cold air current blows through this area.

36

Encounter: Halflings (13)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see.

38This area smells faintly of manure.

Encounter: Snakes, Cobra (4)
Treasure: None.
39

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
40The air here is very hot. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (8)
Treasure: None.
41This area smells faintly of urine.

42A haze of smoke hangs in the air. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43A strong updraft blows through this area. The air here smells of smoke.

44This area has a stale, fetid smell. Guano covers this area.

45

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
46A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

47There is a pile of dung here.

48The air here is very hot.

Treasure: 100sp, 20gp.
 
49

Encounter: Lizards, Gecko (1)
Treasure: None.
50A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: As per monster type.
51This area smells of rotting vegetation. The wall here is damp.

Treasure: 400sp, 50gp.
 
52A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Killer Bees (9)
Treasure: None.
53The air here is very hot.

54

 
55

Encounter: Goblins (7)
Treasure: As per monster type.
56There is water dripping here.

57There is a torn leather boot here.

 
58This area has a pleasant, earthy smell.

Treasure: 200sp, 20gp.
59A strong wind blows through this area. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60A cold air current blows through this area.

 
61A haze of smoke hangs in the air.

Treasure: 200sp, 1 gems.
62It is foggy here, making it difficult to see. There are cracks in the floor here.

63This area smells faintly of urine.

 
64There are rotting wood pieces here.

65A strong downdraft blows through this area. The air here smells of smoke.

Encounter: Sprites (11)
Treasure: As per monster type.
66A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
67

Treasure: 100sp.
68Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Encounter: Skeletons (9)
Treasure: As per monster type.
69A strong, moaning wind blows through this area. There is a broken pole here.

 
70This area smells faintly of manure.

Treasure: 600sp, 20gp.
71A cold air current blows through this area. There is a large puddle of water here.

72

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73The air here is very hot. This area has a stale, fetid smell. There is a pick handle here.

Encounter: Traders (1)
Treasure: As per monster type.
74

75

Encounter: Wolves (7)
Treasure: As per monster type.
 
76

adventuregenerator/gen.txt · Last modified: by lee