User Tools



adventuregenerator:gen

 

 

 

 

 

The Batrachian Halls of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. There are cracks in the wall here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
2

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3A slight breeze blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here.

 
4This area is covered in rubble and dirt.

5A cold air current blows through this area.

6A cold air current blows through this area. The ceiling here is damp.

Encounter: Beetles, Fire (3)
Treasure: None.
 
7The air here is very cold. There is a torch stub here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8There are dry leaves and twigs scattered here.

9There is a putrid smell coming from something nearby. There are food scraps scattered here.

 
10

11

12The air here is very hot. There is a blunt javelin head here.

 
13

Encounter: Shrews, Giant (1)
Treasure: None.
14

Encounter: Skeletons (7)
Treasure: None.
15There is a small puddle of water here.

 
16There are dry leaves and twigs scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
17The air here is very hot. It is foggy here, making it difficult to see.

18

Encounter: Wolves (9)
Treasure: As per monster type.
 
19This area has a stale, fetid smell. A haze of smoke hangs in the air. There is water dripping here.

20This area is covered in cobwebs.

Treasure: 300sp, 5 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21Guano covers this area.

Treasure: 400sp, 30gp.
 
22There is a cracked flask here.

23The wall here is damp.

24

 
25This area is covered in rubble and dirt.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26There are cracks in the wall here.

27A haze of smoke hangs in the air.

 
28

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A slight updraft blows through this area. This area smells faintly of manure. There are sticks scattered here.

Encounter: Sprites (8)
Treasure: None.
30The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
 
31The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

32This area has a stale, fetid smell.

33The air here is very hot. There are bones scattered here.

 
34There is a cracked hammer head here.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35There are food scraps scattered here.

36

 
37

38

39

 
40

41Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Encounter: Orcs (6)
Treasure: None.
42A slight breeze blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
43

Trap: Fog: Looks like poison gas, but harmless.
44There are cracks in the floor here.

Encounter: Sprites (11)
Treasure: As per monster type.
45A cold air current blows through this area. This area smells faintly of urine.

 
46This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Halflings (12)
Treasure: As per monster type.
47A cold air current blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
48

Treasure: 100sp, 30gp.
 
49There is a mold growing here.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
50An acrid smell assails your nostrils.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: None.
 
52

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: As per monster type.
54The air here is very cold. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Kobolds (10)
Treasure: None.
 
55A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
57It is foggy here, making it difficult to see.

 
58A cold air current blows through this area. This area has a pleasant, earthy smell.

59There is a bent and rusted iron bar here.

Encounter: Orcs (7)
Treasure: None.
60This area is very dusty.

 
61

Encounter: Traders (2)
Treasure: None.
62This area smells faintly of manure.

63There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
65

66This area smells faintly of urine. A haze of smoke hangs in the air. There are several small stones here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
67

Encounter: Wolves (6)
Treasure: None.
68

Treasure: 400sp, 60gp.
69Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
70

Encounter: Green Slimes (4)
Treasure: None.
71This area smells of rotting vegetation. There is a bent and rusted iron bar here.

72

Encounter: Green Slimes (1)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee