| 1 | There is water dripping here.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 2 | There are rotting wood pieces here.
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Treasure: 300sp, 60gp. |
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| 4 | A haze of smoke hangs in the air.
| 5 | A gusting breeze blows through this area.
| 6 | This area smells of rotting vegetation.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 7 | The air here is very hot.
| 8 |
Encounter: Beetles, Fire (7)
Treasure: None. | 9 |
Encounter: Killer Bees (4)
Treasure: None. |
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| 10 | The air here is very cold.
Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 11 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.
Encounter: Gnomes (6)
Treasure: As per monster type. | 12 |
Encounter: Gnomes (1)
Treasure: None. |
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| 13 |
Encounter: Gnomes (2)
Treasure: As per monster type. | 14 | There is a putrid smell coming from something nearby. There is a torch stub here.
| 15 | This area has a pleasant, earthy smell. There are wax drippings here.
Treasure: 300sp, 30gp. |
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| 22 | There are cracks in the ceiling here.
Encounter: Dwarves (3)
Treasure: None. | 23 | A strong updraft blows through this area.
| 24 | There are dry leaves and twigs scattered here.
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| 25 | There is a bent copper coin lying here.
| 26 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die. | 27 | A haze of smoke hangs in the air.
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| 28 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.
| 29 | There are rotting wood pieces here.
Encounter: Gnomes (3)
Treasure: None. | 30 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 31 | There is dried blood here.
| 32 | There is a large puddle of water here.
| 33 | This area has a pleasant, earthy smell.
Encounter: Skeletons (9)
Treasure: None. |
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| 34 | A haze of smoke hangs in the air. This area is very dusty.
Encounter: Gnomes (5)
Treasure: As per monster type. | 35 | The air here is very hot. A haze of smoke hangs in the air. There is a pile of rags here.
| 36 | A haze of smoke hangs in the air.
Trap: Poison gas: Save vs. Poison or die. |
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| 37 |
| 38 | This area has a pleasant, earthy smell.
| 39 |
Trap: Poison gas: Save vs. Poison or die. |
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| 40 |
| 41 | There is a broken arrow here.
Encounter: Shrews, Giant (7)
Treasure: As per monster type. | 42 | There is water dripping here.
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| 43 |
Encounter: Skeletons (5)
Treasure: As per monster type. | 44 | Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.
| 45 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.
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| 46 | Fog gathers and swirls on the floor, concealing it.
Encounter: Sprites (10)
Treasure: As per monster type. | 47 | This area smells faintly of manure. There is a cracked flask here.
| 48 | The air here is very cold.
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| 49 | A strong updraft blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | A chlorine-like smell assails your nostrils. This area is very dusty.
| 51 | This area smells of rotting vegetation.
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| 52 | The air here smells of smoke. There is a mold growing here.
Treasure: 300sp. | 53 | Fog gathers and swirls on the floor, concealing it.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 |
Trap: Poison gas: Save vs. Poison or die. |
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| 55 | A strong, moaning wind blows through this area. This area smells faintly of manure.
Treasure: 300sp, 50gp. | 56 | A strong, moaning wind blows through this area.
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 57 | There are dry leaves and twigs scattered here.
Encounter: Sprites (15)
Treasure: As per monster type. |
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| 58 | An acrid smell assails your nostrils.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | The air here is very hot. A haze of smoke hangs in the air. Guano covers this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | This area smells faintly of manure. There are several small stones here.
Treasure: 300sp.
Trap: Illusion of monsters: Orcs (6) |
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| 61 | There are food scraps scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.
| 63 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. |
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| 64 | The air here smells of smoke. There is water dripping here.
Encounter: Snakes, Cobra (6)
Treasure: None. | 65 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.
Encounter: Killer Bees (5)
Treasure: As per monster type. | 66 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
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| 67 |
Encounter: Gnomes (3)
Treasure: As per monster type. | 68 | This area is covered in cobwebs.
Trap: Poison gas: Save vs. Poison or die. | 69 | A strong wind blows through this area.
Encounter: Killer Bees (5)
Treasure: None. |
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| 70 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.
| 71 |
| 72 | This area has a stale, fetid smell. There are cracks in the floor here.
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| 73 | Fog gathers and swirls on the floor, concealing it.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | There is a torch stub here.
| 75 | There are sticks scattered here.
Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 76 | The air here is very cold. There is a bent and rusted iron bar here.
| 77 | There is a putrid smell coming from something nearby.
| 78 | This area has a pleasant, earthy smell. There are cracks in the ceiling here.
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| 79 | There is a putrid smell coming from something nearby.
| 80 | This area smells of rotting vegetation. The wall here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. |