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The Misplaced City of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There is a putrid smell coming from something nearby.

Encounter: Dwarves (5)
Treasure: None.
3This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4

5There are cracks in the floor here.

Encounter: Dwarves (5)
Treasure: None.
6

 
7Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Treasure: 300sp, 50gp.
8The air here is very hot. There is a torn leather boot here.

Encounter: Kobolds (11)
Treasure: As per monster type.
9An acrid smell assails your nostrils. There are cracks in the wall here.

Encounter: Acolytes (6)
Treasure: None.
 
10There is a mold growing here.

Encounter: Halflings (17)
Treasure: None.
11There is a putrid smell coming from something nearby.

12A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Treasure: 200sp, 40gp.
 
13The ceiling here is damp.

14The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
15A chlorine-like smell assails your nostrils.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
16There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17This area is covered in cobwebs.

18

 
19This area smells faintly of manure. It is foggy here, making it difficult to see. There is a trickle of water here.

20There are cracks in the ceiling here.

Treasure: 300sp.
Trap: Illusion of monsters: Stirges (3)
21The air here is very cold.

Encounter: Traders (1)
Treasure: None.
 
22It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
23

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
24The hilt of a broken dagger is lying here.

 
25A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A haze of smoke hangs in the air. The wall here is damp.

Encounter: Orcs (5)
Treasure: None.
27There is a pile of rags here.

 
28There are dry leaves and twigs scattered here.

29

Encounter: Stirges (5)
Treasure: As per monster type.
30This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

32An acrid smell assails your nostrils.

33There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
34This area has a pleasant, earthy smell. Guano covers this area.

35The air here is very cold.

Encounter: Green Slimes (2)
Treasure: As per monster type.
36There are rotting wood pieces here.

Treasure: 100sp.
 
37A strong, gusting wind blows through this area. This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38The air here is very cold. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
39This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

 
40A cold air current blows through this area.

41The air here is very hot.

42There is a putrid smell coming from something nearby.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
43A slight breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

44A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45There is a blunt javelin head here.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: None.
47There is water dripping here.

48

Encounter: Wolves (3)
Treasure: As per monster type.
 
49

50This area has a stale, fetid smell. There is a pile of ashes here.

51A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52A slight downdraft blows through this area. This area has a stale, fetid smell.

53There is dried blood here.

Encounter: Kobolds (10)
Treasure: As per monster type.
54This area is covered in cobwebs.

Encounter: Wolves (10)
Treasure: None.
 
55The air here is very hot. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

56

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
57This area is covered in cobwebs.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
58This area has a stale, fetid smell.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
59A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There is water dripping here.

Encounter: Gnomes (3)
Treasure: As per monster type.
60This area smells of rotting vegetation. There are sticks scattered here.

Treasure: 400sp, 50gp.
 
61A cold air current blows through this area.

62

Treasure: 200sp, 10gp.
63There is a putrid smell coming from something nearby.

 
64This area has a stale, fetid smell. There is a small puddle of water here.

65The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

66

Encounter: Wolves (4)
Treasure: None.
 
67

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68A slight, damp breeze blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.

69There is a cracked flask here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
71The air here is very hot. There is a putrid smell coming from something nearby.

72This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
73

Encounter: Kobolds (9)
Treasure: As per monster type.
74There is a pile of ashes here.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
75There is a salty, wet smell to this area. There is water dripping here.

 

adventuregenerator/gen.txt · Last modified: by lee