| 1 | The air here smells of smoke.
Encounter: Green Slimes (4)
Treasure: None. | 2 | Fog gathers and swirls on the floor, concealing it. There is a splintered club here.
| 3 |
|
| |
| 4 | There are rotting wood pieces here.
Encounter: Wolves (8)
Treasure: None. | 5 |
Trap: Poison gas: Save vs. Poison or die. | 6 |
|
| |
| 7 | This area has a pleasant, earthy smell. This area is very dusty.
| 8 | It is foggy here, making it difficult to see.
Encounter: Snakes, Cobra (6)
Treasure: None. | 9 | There are rotting wood pieces here.
Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 10 | The air here smells of smoke.
Encounter: Kobolds (9)
Treasure: As per monster type. | 11 |
| 12 | This area smells faintly of urine. This area is covered in cobwebs.
Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| |
| 13 |
Encounter: Goblins (6)
Treasure: As per monster type. | 14 | The remnants of a rope are here, rotten.
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. | 15 |
Treasure: 500sp, 60gp. |
| |
| 16 |
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 17 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | This area has a stale, fetid smell. There is a broken sword blade here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
| |
| 19 | A slight updraft blows through this area. The air here smells of smoke.
Encounter: Snakes, Cobra (4)
Treasure: None. | 20 |
| 21 | Guano covers this area.
Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice. |
| |
| 22 | This area is covered in cobwebs.
Treasure: 200sp. | 23 | A slight breeze blows through this area. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | There is a putrid smell coming from something nearby. There is a pile of ashes here.
Encounter: Sprites (13)
Treasure: None. |
| |
| 25 |
Trap: Fog: Looks like poison gas, but harmless. | 26 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 |
Encounter: Spiders, Crab (3)
Treasure: As per monster type. |
| |
| 28 | There is a pick handle here.
| 29 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.
| 30 | A slight updraft blows through this area.
|
| |
| 31 |
| 32 | A chlorine-like smell assails your nostrils.
| 33 | It is foggy here, making it difficult to see.
Encounter: Stirges (9)
Treasure: As per monster type. |
| |
| 34 | A strong, moaning wind blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 35 | A slight breeze blows through this area. There are sticks scattered here.
| 36 | There is a blunt javelin head here.
|
| |
| 37 | A haze of dust hangs in the air. This area is covered in cobwebs.
| 38 | This area is very dusty.
Encounter: Acolytes (5)
Treasure: None. | 39 | The air here is very cold. There is a rusted spike here.
Encounter: Halflings (8)
Treasure: None. |
| |
| 40 | The air here is very cold.
| 41 | The wall here is damp.
Encounter: Sprites (8)
Treasure: As per monster type. | 42 | It is misty here.
Encounter: Beetles, Fire (5)
Treasure: None. |
| |
| 43 |
| 44 | This area has a stale, fetid smell. There is a rusted spike here.
Treasure: 100sp. | 45 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.
Encounter: Traders (2)
Treasure: As per monster type. |
| |
| 46 |
Encounter: Dwarves (4)
Treasure: None. | 47 | The air here is very cold.
Encounter: Stirges (7)
Treasure: None. | 48 | The air here smells of smoke. A haze of smoke hangs in the air.
|
| |
| 49 |
| 50 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a cracked hammer head here.
| 51 |
Encounter: Green Slimes (1)
Treasure: As per monster type. |
| |
| 52 | The air here is very hot. This area is covered in cobwebs.
Encounter: Goblins (6)
Treasure: None. | 53 | A metallic smell assails your nostrils.
| 54 |
|
| |
| 55 |
| 56 | A metallic smell assails your nostrils.
Encounter: Traders (5)
Treasure: As per monster type. | 57 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.
|
| |
| 58 | This area has a stale, fetid smell. There is a pile of dung here.
Encounter: Spiders, Crab (4)
Treasure: None. | 59 | The wall here is damp.
| 60 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 61 | A slight breeze blows through this area.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. | 62 | There are wax drippings here.
Encounter: Spiders, Crab (3)
Treasure: None. | 63 | A strong wind blows through this area. There is a corroded chain here.
|
| |
| 64 | This area smells faintly of urine. There is a trickle of water here.
| 65 |
Encounter: Beetles, Fire (3)
Treasure: None. | 66 | It is foggy here, making it difficult to see. There is water dripping here.
|
| |
| 67 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.
| 68 | A cold air current blows through this area. There is a torn sack here.
| 69 | The air here is very cold. This area has a stale, fetid smell. There is dried blood here.
Encounter: Goblins (4)
Treasure: As per monster type. |
| |
| 70 |
Encounter: Beetles, Fire (2)
Treasure: None. | 71 | Fog gathers and swirls on the floor, concealing it.
| 72 | A slight, damp breeze blows through this area.
|
| |
| 73 | There are bits of fur and hair scattered around here.
Encounter: Traders (8)
Treasure: None. | 74 | The air here is very cold. There is a pile of ashes here.
Encounter: Sprites (18)
Treasure: None. | 75 | This area is covered in cobwebs.
Encounter: Skeletons (8)
Treasure: As per monster type. |
| |
| 76 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |