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The Dark Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (3)
Treasure: None.
3The air here is very hot. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Treasure: 100sp.
 
4This area has a pleasant, earthy smell. There is a broken bottle here.

Encounter: Orcs (4)
Treasure: As per monster type.
5There is a badly dented helmet here.

Encounter: Bandits (4)
Treasure: None.
6A strong wind blows through this area. This area is very dusty.

 
7The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
8A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
9A strong wind blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10There is a torch stub here.

Encounter: Goblins (7)
Treasure: None.
11There are scratches on the wall here.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
12Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

 
13

Encounter: Beetles, Fire (1)
Treasure: None.
14A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Wolves (7)
Treasure: As per monster type.
15There are rotting wood pieces here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
16

17

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Snakes, Cobra (2)
18A gusting breeze blows through this area.

 
19A strong wind blows through this area. This area smells faintly of urine.

Encounter: Killer Bees (6)
Treasure: As per monster type.
20A haze of smoke hangs in the air. There are scratches on the wall here.

21There are fungi growing here.

 
22A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.

23A gusting breeze blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Trap: Fog: Looks like poison gas, but harmless.
24It is misty here. Pottery shards are scattered here.

Treasure: 600sp, 30gp, 4 jewelry.
 
25The air here is very cold. There is a mold growing here.

26A strong wind blows through this area. This area smells faintly of manure. There are several small stones here.

27A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Wolves (7)
Treasure: None.
30

 
31

32This area is covered in cobwebs.

Encounter: Wolves (4)
Treasure: None.
33

 
34

Encounter: Kobolds (8)
Treasure: None.
35This area smells of rotting vegetation. This area is very dusty.

Encounter: Beetles, Fire (8)
Treasure: None.
36The air here smells of smoke. There is a pile of dung here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
37The air here is very hot. An acrid smell assails your nostrils. There are cracks in the ceiling here.

Treasure: 400sp.
38

Encounter: Kobolds (12)
Treasure: None.
39There is a slimy coating on the ceiling here.

Encounter: Skeletons (9)
Treasure: None.
 
40

Encounter: Kobolds (10)
Treasure: As per monster type.
41There are several small stones here.

Encounter: Bandits (7)
Treasure: None.
42This area smells of rotting vegetation.

 
43

44There is a mold growing here.

Treasure: 500sp, 10gp.
45The air here smells of smoke. The ceiling here is damp.

 
46

47This area smells faintly of urine.

Encounter: Lizards, Gecko (2)
Treasure: None.
48This area is covered in cobwebs.

 
49A slight breeze blows through this area.

50This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Gnomes (4)
Treasure: None.
51The air here is very hot. There is a broken bottle here.

Encounter: Halflings (15)
Treasure: None.
 
52

Encounter: Dwarves (6)
Treasure: As per monster type.
53There are bits of fur and hair scattered around here.

54There is a splintered club here.

 
55A haze of dust hangs in the air. There are rotting wood pieces here.

Treasure: 500sp.
56There are wax drippings here.

Encounter: Gnomes (3)
Treasure: As per monster type.
57There is a putrid smell coming from something nearby. There is a mold growing here.

 
58There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A slight, damp breeze blows through this area.

Encounter: Kobolds (9)
Treasure: None.
60A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61A strong, gusting wind blows through this area. The air here smells of smoke.

Encounter: Shrews, Giant (10)
Treasure: None.
62

63Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Treasure: 100sp.
 
64The smell of ozone assails your nostrils. There is a mold growing here.

65This area is very dusty.

66

Encounter: Wolves (6)
Treasure: As per monster type.
 
67

Trap: Poison gas: Save vs. Poison or die.
68This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Skeletons (9)
Treasure: As per monster type.
69It is foggy here, making it difficult to see.

 
70There is a mold growing here.

Encounter: Traders (8)
Treasure: None.
71The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Sprites (10)
Treasure: As per monster type.
72Your nostrils are overwhelmed by a sulphurous smell.

 

adventuregenerator/gen.txt · Last modified: by lee