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The Strange Panopticon of the 12 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: None.
 
4A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

5There is a slimy coating on the wall here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
6

 
7Fog gathers and swirls on the floor, concealing it.

8

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

Treasure: 600sp.
 
10There is a salty, wet smell to this area.

11There is a pick handle here.

12

 
13A strong wind blows through this area. A haze of smoke hangs in the air.

Encounter: Wolves (4)
Treasure: As per monster type.
14This area smells faintly of manure.

15The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
16This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
17There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18This area smells of rotting vegetation.

 
19Your nostrils are overwhelmed by a sulphurous smell.

20

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21The air here is very hot. A chlorine-like smell assails your nostrils.

Treasure: 100sp, 50gp, 2 jewelry.
 
22The air here is very hot. There are cracks in the floor here.

23This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24It is foggy here, making it difficult to see.

Treasure: 100sp, 10gp.
 
25

26The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

27This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Gnomes (3)
Treasure: None.
 
28

29A slight, damp breeze blows through this area. The air here smells of smoke.

30There is a slimy coating on the floor here.

 
31The air here smells of smoke. There is water dripping here.

32There is a pile of ashes here.

33

 
34A slight updraft blows through this area. There are sticks scattered here.

35Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
36A strong wind blows through this area. The air here smells of smoke. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
37There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

38

Encounter: Acolytes (6)
Treasure: As per monster type.
39This area has a stale, fetid smell. There is a slimy coating on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
40Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Stirges (7)
Treasure: As per monster type.
41

Treasure: 100sp.
Trap: Illusion of monsters: Stirges (7)
42There is a badly dented helmet here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
43The air here is very cold. There is dried blood here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
44There is water dripping here.

45A slight breeze blows through this area. There is a corroded chain here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
46

47A slight breeze blows through this area.

48It is foggy here, making it difficult to see.

 
49Fog gathers and swirls on the floor, concealing it.

50A cold air current blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
51There is a slimy coating on the ceiling here.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Bandits (5)
 
52A slight, damp breeze blows through this area.

Encounter: Orcs (6)
Treasure: None.
53The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 100sp, 10gp.
54Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 
55This area is covered in cobwebs.

56A metallic smell assails your nostrils. There is a trickle of water here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
57A slight downdraft blows through this area.

 
58A chlorine-like smell assails your nostrils. There is dried blood here.

Treasure: 200sp, 1 magic item.
59Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

60There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
61This area smells of rotting vegetation. It is misty here. There is a pile of ashes here.

Encounter: Gnomes (1)
Treasure: As per monster type.
62This area is covered in rubble and dirt.

63A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

 
64An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: None.
65

66An acrid smell assails your nostrils. Teeth and fangs are scattered here.

Encounter: Acolytes (4)
Treasure: None.
 
67

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69

Encounter: Gnomes (3)
Treasure: As per monster type.
 
70This area smells faintly of urine. There is water dripping here.

71A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

72Your nostrils are overwhelmed by a sulphurous smell.

 
73There is a torch stub here.

74A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
76There is a trickle of water here.

77A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a large puddle of water here.

adventuregenerator/gen.txt · Last modified: by lee