| 1 | There is water dripping here.
Encounter: Gnomes (2)
Treasure: As per monster type. | 2 | This area is covered in rubble and dirt.
| 3 | Guano covers this area.
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| 4 | The air here smells of smoke.
| 5 | A cold air current blows through this area. This area is covered in cobwebs.
Encounter: Killer Bees (7)
Treasure: None. | 6 | A strong, moaning wind blows through this area.
Encounter: Stirges (3)
Treasure: None. |
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| 7 | The air here is very cold. There is a splintered club here.
Encounter: Shrews, Giant (5)
Treasure: As per monster type. | 8 |
Treasure: 400sp, 50gp. | 9 |
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| 10 | There are cracks in the floor here.
| 11 | An acrid smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. | 12 | This area has a pleasant, earthy smell.
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| 13 | An acrid smell assails your nostrils. This area is very dusty.
| 14 | A strong updraft blows through this area.
| 15 | There are dry leaves and twigs scattered here.
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| 16 | This area smells of rotting vegetation.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.
| 18 | A strong, moaning wind blows through this area. There is water dripping here.
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| 19 | There is a broken sword blade here.
| 20 | There is water dripping here.
Treasure: 600sp. | 21 |
Treasure: 500sp. |
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| 22 | A slight, damp breeze blows through this area. The air here smells of smoke.
| 23 | A chlorine-like smell assails your nostrils.
Treasure: 400sp. | 24 | There is a candle stub here.
Encounter: Shrews, Giant (2)
Treasure: None. |
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| 25 | There is a putrid smell coming from something nearby. There is a trickle of water here.
| 26 | A slight updraft blows through this area.
Encounter: Halflings (10)
Treasure: As per monster type. | 27 | It is foggy here, making it difficult to see.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 28 |
Encounter: Goblins (5)
Treasure: As per monster type. | 29 |
Treasure: 400sp. | 30 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the floor here.
Encounter: Dwarves (1)
Treasure: None. |
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| 31 | This area smells of rotting vegetation.
| 32 | There is a putrid smell coming from something nearby. Guano covers this area.
| 33 |
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| 34 |
| 35 |
Encounter: Orcs (5)
Treasure: None. | 36 | Fog gathers and swirls on the floor, concealing it. The wall here is damp.
Encounter: Bandits (4)
Treasure: None. |
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| 37 | Guano covers this area.
| 38 |
| 39 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.
Treasure: 500sp. |
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| 40 | There is a salty, wet smell to this area.
Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Goblins (5) | 41 | A slight updraft blows through this area. The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.
| 42 | A slight downdraft blows through this area.
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| 43 |
Encounter: Skeletons (3)
Treasure: As per monster type. | 44 | The air here is very hot.
| 45 | There are dry leaves and twigs scattered here.
Encounter: Bandits (2)
Treasure: None. |
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| 46 | A haze of smoke hangs in the air. There are several small stones here.
| 47 | This area smells faintly of manure. A haze of smoke hangs in the air.
| 48 | A strong updraft blows through this area. This area has a pleasant, earthy smell.
Encounter: Snakes, Cobra (4)
Treasure: None. |
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| 49 | A cold air current blows through this area.
| 50 |
| 51 | It is foggy here, making it difficult to see. This area is very dusty.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 52 | The air here is very hot. This area smells faintly of manure. There is a mold growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | The air here is very cold. This area smells faintly of urine. A haze of smoke hangs in the air.
| 54 | This area is covered in cobwebs.
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 55 |
| 56 | A strong, moaning wind blows through this area. There are bones scattered here.
| 57 | This area is very dusty.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. |
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| 58 | A cold air current blows through this area.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 59 | A slight breeze blows through this area. There is a small puddle of water here.
| 60 |
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| 61 |
Encounter: Green Slimes (3)
Treasure: None. | 62 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.
Encounter: Beetles, Fire (5)
Treasure: None. | 63 |
Trap: Poison gas: Save vs. Poison or die. |
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| 64 | There is a splintered club here.
| 65 | A slight downdraft blows through this area. There are cracks in the wall here.
| 66 |
Treasure: 600sp. |
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| 67 |
| 68 | A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. There is a trickle of water here.
| 69 | There are food scraps scattered here.
Encounter: Spiders, Crab (2)
Treasure: None. |
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| 70 | This area has a pleasant, earthy smell. There is a mold growing here.
Encounter: Shrews, Giant (4)
Treasure: As per monster type. | 71 | Your nostrils are overwhelmed by a sulphurous smell.
| 72 | There are rotting wood pieces here.
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| 73 | A strong, moaning wind blows through this area.
Encounter: Beetles, Fire (6)
Treasure: None. | 74 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.
Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 76 | A strong, moaning wind blows through this area. There is water dripping here.
| 77 | A slight downdraft blows through this area.
Encounter: Traders (4)
Treasure: As per monster type. |