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The Accursed Manse of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Dwarves (1)
Treasure: As per monster type.
2There are several small stones here.

3There is a pile of rags here.

Treasure: 100sp, 20gp.
 
4There is a large puddle of water here.

Encounter: Acolytes (2)
Treasure: None.
5There is a pile of ashes here.

Encounter: Snakes, Cobra (6)
Treasure: None.
6

Encounter: Traders (3)
Treasure: As per monster type.
 
7

8

Encounter: Spiders, Crab (1)
Treasure: None.
9This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
10A haze of smoke hangs in the air.

Treasure: 600sp.
11This area is covered in cobwebs.

Encounter: Skeletons (5)
Treasure: None.
12The air here is very hot. This area is very dusty.

 
13This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Sprites (6)
Treasure: As per monster type.
14This area has a pleasant, earthy smell.

Encounter: Wolves (8)
Treasure: As per monster type.
15There is a corroded chain here.

 
16A haze of dust hangs in the air. This area is covered in cobwebs.

17A metallic smell assails your nostrils.

18The air here is very cold. This area has a stale, fetid smell. Teeth and fangs are scattered here.

 
19This area has a pleasant, earthy smell.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20This area is covered in cobwebs.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Bandits (5)
21A strong updraft blows through this area. The remnants of a rope are here, rotten.

 
22

23There is a bent copper coin lying here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
24This area smells faintly of urine. There is a torch stub here.

Encounter: Wolves (3)
Treasure: None.
 
25A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: As per monster type.
27

 
28A strong, moaning wind blows through this area.

29

30

Encounter: Kobolds (10)
Treasure: None.
 
31A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

32There are cracks in the wall here.

Encounter: Wolves (3)
Treasure: As per monster type.
33Fog gathers and swirls on the floor, concealing it.

 
34

Trap: Poison gas: Save vs. Poison or die.
35

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
36

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37This area has a stale, fetid smell. There is a torch stub here.

Encounter: Wolves (8)
Treasure: None.
38A cold air current blows through this area. This area is very dusty.

39This area smells of rotting vegetation. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
40This area smells faintly of manure. There is a pile of dung here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
41There is water dripping here.

42A cold air current blows through this area. A haze of smoke hangs in the air.

 
43There is a torch stub here.

44Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Sprites (10)
Treasure: None.
45A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
46A strong wind blows through this area.

47A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

48

Encounter: Spiders, Crab (3)
Treasure: None.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50

Trap: Fog: Looks like poison gas, but harmless.
51This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52A metallic smell assails your nostrils.

Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Bandits (7)
53A slight, damp breeze blows through this area. There is a torn leather boot here.

54A cold air current blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.

 
55

56A strong updraft blows through this area. There is a bent copper coin lying here.

57There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
58A cold air current blows through this area.

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59A slight, damp breeze blows through this area. This area has a stale, fetid smell.

60This area has a stale, fetid smell.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
61There is a blunt javelin head here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
62There are cracks in the wall here.

Treasure: 300sp, 20gp.
63A strong wind blows through this area. This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64There is dried blood here.

65A haze of smoke hangs in the air.

66There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67This area has a pleasant, earthy smell. Pottery shards are scattered here.

68There is a pile of rags here.

69This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70This area smells faintly of manure. There is a large puddle of water here.

adventuregenerator/gen.txt · Last modified: by lee