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The Shrouded Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. The wall here is damp.

Encounter: Goblins (2)
Treasure: None.
2There is a cracked hammer head here.

3

Encounter: Dwarves (6)
Treasure: As per monster type.
 
4A slight downdraft blows through this area.

Encounter: Traders (5)
Treasure: As per monster type.
5This area has a pleasant, earthy smell.

Encounter: Stirges (6)
Treasure: None.
6A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
8

Encounter: Kobolds (11)
Treasure: None.
9A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

 
10

11There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
12A strong wind blows through this area.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
13A strong, moaning wind blows through this area.

Treasure: 400sp, 40gp.
14A cold air current blows through this area.

15

 
16It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: As per monster type.
17The air here is very cold. A haze of dust hangs in the air.

Encounter: Sprites (12)
Treasure: None.
18The smell of ozone assails your nostrils. There is a torn leather boot here.

Treasure: 100sp, 50gp.
 
19It is foggy here, making it difficult to see. There is a cracked flask here.

Treasure: 200sp.
20

21There are food scraps scattered here.

Encounter: Stirges (9)
Treasure: None.
 
22It is foggy here, making it difficult to see. Guano covers this area.

23A strong downdraft blows through this area. There is a putrid smell coming from something nearby.

24It is foggy here, making it difficult to see.

Encounter: Orcs (8)
Treasure: None.
 
25

26A slight, damp breeze blows through this area.

27This area has a pleasant, earthy smell. There is a torn leather boot here.

Encounter: Killer Bees (10)
Treasure: None.
 
28

Encounter: Skeletons (11)
Treasure: As per monster type.
29

30

 
31A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Encounter: Bandits (4)
Treasure: None.
32There are dry leaves and twigs scattered here.

33

Trap: Poison gas: Save vs. Poison or die.
 
34A slight, damp breeze blows through this area. The air here smells of smoke. There is dried blood here.

Encounter: Traders (6)
Treasure: None.
35A haze of smoke hangs in the air. This area is very dusty.

36The air here smells of smoke. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Treasure: 200sp, 40gp.
 
37A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

38This area has a pleasant, earthy smell. There are fungi growing here.

39A slight downdraft blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.

 
40A cold air current blows through this area. A haze of smoke hangs in the air. There is a corroded chain here.

41

42

 
43

44

45

 
46

Encounter: Lizards, Gecko (3)
Treasure: None.
47This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: As per monster type.
48There is a mold growing here.

 
49A metallic smell assails your nostrils. There are sticks scattered here.

50A strong downdraft blows through this area. There are rotting wood pieces here.

51

 
52A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp.
53This area smells faintly of urine. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
54This area smells of rotting vegetation. There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55

Treasure: 600sp.
56

57

 
58

59

60

 
61This area has a stale, fetid smell. A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
62

Encounter: Dwarves (4)
Treasure: None.
63

Encounter: Wolves (6)
Treasure: None.
 
64A chlorine-like smell assails your nostrils.

65A strong, moaning wind blows through this area. There are cracks in the wall here.

Treasure: 200sp.
66

 
67There are food scraps scattered here.

68A haze of dust hangs in the air.

69There are cracks in the wall here.

 
70

71It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: As per monster type.
72There are several small stones here.

Encounter: Halflings (18)
Treasure: None.
 
73

74

Encounter: Lizards, Gecko (1)
Treasure: None.
75

 
76

77A haze of dust hangs in the air.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
78The air here is very cold.

 
79A slight breeze blows through this area. There is a cracked hammer head here.

Encounter: Sprites (14)
Treasure: As per monster type.
80There is a cracked hammer head here.

Encounter: Traders (4)
Treasure: As per monster type.
81The air here is very hot. The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
 
82A strong updraft blows through this area. There is a salty, wet smell to this area.

Treasure: 300sp.
83The air here is very hot. A metallic smell assails your nostrils.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
84This area smells faintly of manure. There is a mold growing here.

 
85

Encounter: Wolves (5)
Treasure: As per monster type.
86

Treasure: 300sp, 60gp.
87

Treasure: 400sp, 10gp.
 
88The air here is very hot. There is a slimy coating on the wall here.

Encounter: Dwarves (3)
Treasure: None.
89There are wax drippings here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
90

 
91

92There are cracks in the wall here.

Encounter: Stirges (5)
Treasure: As per monster type.
93This area smells faintly of manure. There are several small stones here.

 
94This area is covered in cobwebs.

95

Encounter: Spiders, Crab (3)
Treasure: None.
96The air here is very hot. This area has a pleasant, earthy smell. There is a broken pole here.

 
97There is a broken bottle here.

98There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
99There is water dripping here.

 
100There is a pile of dung here.

Encounter: Dwarves (1)
Treasure: As per monster type.
101

102A haze of smoke hangs in the air.

 

adventuregenerator/gen.txt · Last modified: by lee