| 1 | A chlorine-like smell assails your nostrils. Guano covers this area.
| 2 |
| 3 |
Treasure: 400sp, 40gp. |
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| 4 | There is a putrid smell coming from something nearby.
| 5 | There are dry leaves and twigs scattered here.
| 6 | A slight breeze blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 7 |
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 8 | A haze of smoke hangs in the air. There is a cracked flask here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | This area smells faintly of urine. There is a cracked hammer head here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. |
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| 10 | This area has a pleasant, earthy smell. There is a cracked flask here.
| 11 | The smell of ozone assails your nostrils.
Encounter: Shrews, Giant (5)
Treasure: As per monster type. | 12 | There is a pile of ashes here.
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| 13 |
Encounter: Sprites (11)
Treasure: As per monster type. | 14 | It is foggy here, making it difficult to see.
| 15 | This area smells of rotting vegetation. A haze of smoke hangs in the air.
Encounter: Beetles, Fire (4)
Treasure: As per monster type. |
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| 16 |
| 17 | This area has a pleasant, earthy smell.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | There are food scraps scattered here.
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| 19 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see.
| 20 | There is a small puddle of water here.
Encounter: Dwarves (3)
Treasure: As per monster type. | 21 | Fog gathers and swirls on the floor, concealing it. There is dried blood here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 22 | This area is very dusty.
| 23 | This area smells of rotting vegetation.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 | This area has a stale, fetid smell.
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| 25 | A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
| 26 | This area smells faintly of manure.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 27 | The air here is very cold.
Encounter: Sprites (4)
Treasure: None. |
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| 28 | There are cracks in the floor here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 29 | A strong updraft blows through this area. This area has a pleasant, earthy smell.
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | This area has a pleasant, earthy smell. There are sticks scattered here.
Encounter: Acolytes (6)
Treasure: None. |
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| 31 | Teeth and fangs are scattered here.
Encounter: Shrews, Giant (10)
Treasure: None. | 32 | There are bones scattered here.
| 33 | It is foggy here, making it difficult to see. Pottery shards are scattered here.
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| 34 | The air here smells of smoke.
Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (3) | 35 | It is foggy here, making it difficult to see.
Encounter: Orcs (4)
Treasure: None. | 36 | The air here is very hot.
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| 37 | A slight breeze blows through this area. There is a large puddle of water here.
Encounter: Goblins (8)
Treasure: None. | 38 | There is a torch stub here.
| 39 | There is a putrid smell coming from something nearby.
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| 40 | A strong, gusting wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
Encounter: Wolves (5)
Treasure: None. | 41 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of ashes here.
Treasure: 300sp, 20gp. | 42 | This area is very dusty.
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| 43 | There is a putrid smell coming from something nearby. There is a bent copper coin lying here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 44 | A slight breeze blows through this area.
Encounter: Sprites (11)
Treasure: As per monster type. | 45 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 46 |
Treasure: 300sp, 40gp. | 47 |
| 48 |
Trap: Poison gas: Save vs. Poison or die. |
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| 49 | There is a torn leather boot here.
| 50 | A metallic smell assails your nostrils. There is a candle stub here.
Encounter: Lizards, Gecko (1)
Treasure: None. | 51 | The air here is very hot.
Treasure: 400sp. |
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| 52 | There is a broken bottle here.
Encounter: Dwarves (1)
Treasure: None. | 53 | There is water dripping here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 54 | A slight breeze blows through this area. There are cracks in the floor here.
Encounter: Stirges (6)
Treasure: None. |
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| 55 | The air here is very hot. There are several small stones here.
Encounter: Snakes, Cobra (3)
Treasure: None. | 56 | This area smells faintly of urine. It is foggy here, making it difficult to see.
| 57 | An acrid smell assails your nostrils. There is water dripping here.
Treasure: 500sp. |
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| 58 | The air here is very hot.
Encounter: Bandits (7)
Treasure: None. | 59 | Fog gathers and swirls on the floor, concealing it.
Encounter: Dwarves (2)
Treasure: None. | 60 | The air here is very cold. This area has a pleasant, earthy smell.
Encounter: Gnomes (3)
Treasure: As per monster type. |
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| 61 | A slight breeze blows through this area. There are several small stones here.
| 62 |
| 63 |
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| 64 |
| 65 | A strong, moaning wind blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 66 | This area has a stale, fetid smell.
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| 67 | A haze of dust hangs in the air. This area is covered in rubble and dirt.
Encounter: Skeletons (4)
Treasure: As per monster type. | 68 | A strong wind blows through this area. There are wax drippings here.
Treasure: 600sp, 10gp. | 69 | There is a pile of rags here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 70 | A cold air current blows through this area. This area smells of rotting vegetation.
Trap: Poison gas: Save vs. Poison or die. | 71 | The air here is very cold. There is a trickle of water here.
Encounter: Bandits (1)
Treasure: As per monster type. | 72 | A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
Encounter: Bandits (7)
Treasure: None. |
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| 73 | The air here smells of smoke. A haze of smoke hangs in the air. The ceiling here is damp.
Encounter: Green Slimes (4)
Treasure: None. | 74 |
Encounter: Dwarves (4)
Treasure: None. | 75 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.
Encounter: Traders (7)
Treasure: As per monster type. |
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