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The Bloodstained Caverns of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are several small stones here.

3

Encounter: Sprites (8)
Treasure: As per monster type.
 
4This area has a pleasant, earthy smell. There is a broken bottle here.

Trap: Fog: Looks like poison gas, but harmless.
5There is a pile of rags here.

Treasure: 100sp, 20gp.
6This area smells faintly of manure. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
7The ceiling here is damp.

8This area smells faintly of manure. It is foggy here, making it difficult to see.

9

 
10This area smells of rotting vegetation. A haze of smoke hangs in the air.

11A strong, moaning wind blows through this area.

12

Encounter: Shrews, Giant (4)
Treasure: None.
 
13A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
14There is a pile of rags here.

15It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
16A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Shrews, Giant (8)
Treasure: None.
17A strong, gusting wind blows through this area.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18A gusting breeze blows through this area. This area smells of rotting vegetation. There are rotting wood pieces here.

 
19A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: None.
20The air here is very hot.

21The ceiling here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
 
22

Encounter: Halflings (14)
Treasure: As per monster type.
23This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
24This area smells of rotting vegetation.

 
25Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (12)
Treasure: As per monster type.
26This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

27The air here is very hot.

 
28

Encounter: Gnomes (1)
Treasure: As per monster type.
29This area has a pleasant, earthy smell. The ceiling here is damp.

Encounter: Spiders, Crab (4)
Treasure: None.
30A strong, moaning wind blows through this area. There are cracks in the floor here.

 
31This area is very dusty.

32There is a salty, wet smell to this area.

Encounter: Halflings (12)
Treasure: None.
33A strong, moaning wind blows through this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
34This area is covered in cobwebs.

35A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

36A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
 
37

Encounter: Goblins (6)
Treasure: None.
38Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (12)
Treasure: None.
39There is a trickle of water here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
40There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
41The air here is very hot.

42The air here is very hot. The smell of ozone assails your nostrils.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43The air here is very hot. There are scratches on the wall here.

44A metallic smell assails your nostrils.

Encounter: Killer Bees (4)
Treasure: As per monster type.
45The air here smells of smoke. There is a candle stub here.

 
46

47

Encounter: Spiders, Crab (4)
Treasure: None.
48This area smells faintly of manure.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
49This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
50

Encounter: Bandits (3)
Treasure: None.
51This area smells faintly of manure.

 
52

53A strong wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

54The air here is very cold. It is foggy here, making it difficult to see. There is a pile of rags here.

 
55This area has a pleasant, earthy smell.

56There is water dripping here.

Encounter: Sprites (9)
Treasure: None.
57

 

adventuregenerator/gen.txt · Last modified: by lee