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The Strange Halls of the Squamous Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2The air here is very cold. This area has a stale, fetid smell.

Treasure: 200sp.
3

Encounter: Stirges (7)
Treasure: As per monster type.
 
4A metallic smell assails your nostrils. There is a blunt javelin head here.

5There is a cracked hammer head here.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
8A gusting breeze blows through this area. There are sticks scattered here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
9The smell of ozone assails your nostrils.

Encounter: Goblins (7)
Treasure: None.
 
10

11A slight breeze blows through this area.

Treasure: 100sp.
12A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14

Encounter: Stirges (2)
Treasure: None.
15A strong wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
 
16A strong downdraft blows through this area. This area smells faintly of manure.

17A strong wind blows through this area. This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A slight breeze blows through this area.

 
19A cold air current blows through this area.

20A strong wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
21

Trap: Fog: Looks like poison gas, but harmless.
 
22The smell of ozone assails your nostrils. A haze of dust hangs in the air. The wall here is damp.

Encounter: Skeletons (4)
Treasure: None.
23The air here is very hot. There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
24A haze of smoke hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: None.
 
25It is foggy here, making it difficult to see.

Encounter: Traders (6)
Treasure: As per monster type.
26An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

Encounter: Wolves (5)
Treasure: As per monster type.
27The smell of ozone assails your nostrils. There is a slimy coating on the wall here.

 
28

29A slight updraft blows through this area.

30

 
31A slight, damp breeze blows through this area.

32A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

33There is water dripping here.

Encounter: Green Slimes (4)
Treasure: None.
 
34This area smells faintly of manure. There is water dripping here.

Encounter: Killer Bees (2)
Treasure: None.
35

36

Encounter: Killer Bees (1)
Treasure: None.
 
37The air here is very cold.

38

Trap: 10' Pit: 1d6 points of damage if you fall in.
39A strong, moaning wind blows through this area. This area is covered in cobwebs.

 
40This area smells faintly of manure.

Treasure: 400sp, 50gp.
41A slight updraft blows through this area. This area has a stale, fetid smell. There is a broken pole here.

42This area smells faintly of urine. A haze of smoke hangs in the air.

 
43A slight, damp breeze blows through this area. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

45This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
46This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are several small stones here.

47This area is covered in cobwebs.

48An acrid smell assails your nostrils.

Encounter: Bandits (6)
Treasure: None.
 
49There are cracks in the floor here.

50This area is covered in cobwebs.

51

Encounter: Acolytes (8)
Treasure: As per monster type.
 
52There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of rags here.

53This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Stirges (6)
Treasure: None.
54This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
55A strong wind blows through this area.

Treasure: 600sp.
56

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
58This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
59There are rotting wood pieces here.

Encounter: Traders (4)
Treasure: As per monster type.
60An acrid smell assails your nostrils. This area is covered in cobwebs.

Treasure: 600sp, 40gp, 3 gems.
Trap: Poison needle: Save vs. Poison or die.
 
61

62

Encounter: Spiders, Crab (1)
Treasure: None.
63There are bones scattered here.

Encounter: Sprites (6)
Treasure: As per monster type.
 
64A cold air current blows through this area. This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Acolytes (8)
Treasure: None.
65This area has a pleasant, earthy smell.

Encounter: Wolves (4)
Treasure: As per monster type.
66There is a badly dented helmet here.

 
67A haze of smoke hangs in the air.

68A slight, damp breeze blows through this area. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69A haze of dust hangs in the air. This area is very dusty.

Treasure: 300sp.
Trap: Illusion of monsters: Beetles, Fire (3)
 
70A gusting breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: None.
71

adventuregenerator/gen.txt · Last modified: by lee