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The Shrouded Dungeons of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2

3The air here is very cold.

 
4

Treasure: 600sp.
5A metallic smell assails your nostrils.

6The air here smells of smoke. There are rotting wood pieces here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
7This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
9Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

 
10A cold air current blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11A strong wind blows through this area.

12

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13This area smells faintly of urine.

Treasure: 200sp, 4 jewelry.
14There are cracks in the floor here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
15

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
16This area has a pleasant, earthy smell.

17

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
18There is a bent copper coin lying here.

 
19A cold air current blows through this area. There is a candle stub here.

20A slight, damp breeze blows through this area. There is a slimy coating on the wall here.

21This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

 
22Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (3)
Treasure: None.
23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Gnomes (6)
Treasure: None.
 
25

Trap: 10' Pit: 1d6 points of damage if you fall in.
26

27There is a broken arrow here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
28

Trap: Fog: Looks like poison gas, but harmless.
29

30This area smells faintly of manure.

 
31The air here is very cold. There is a mold growing here.

32A slight, damp breeze blows through this area. This area smells faintly of manure. Guano covers this area.

Encounter: Acolytes (8)
Treasure: As per monster type.
33A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

 
34This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
35A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Skeletons (8)
Treasure: As per monster type.
36

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37This area smells faintly of manure.

Encounter: Wolves (6)
Treasure: None.
38There is a slimy coating on the ceiling here.

39

 
40

41The smell of ozone assails your nostrils. This area is very dusty.

42There is a torch stub here.

 
43

44This area smells faintly of urine.

Treasure: 100sp, 20gp.
45

 
46A gusting breeze blows through this area. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
47This area has a stale, fetid smell.

Encounter: Shrews, Giant (7)
Treasure: None.
48Pottery shards are scattered here.

Treasure: 600sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
49A haze of smoke hangs in the air.

Encounter: Beetles, Fire (5)
Treasure: None.
50A strong, gusting wind blows through this area. There is a cracked flask here.

51

Treasure: 600sp, 10gp.
 
52

Encounter: Orcs (4)
Treasure: As per monster type.
53There are several small stones here.

54A strong, gusting wind blows through this area. This area smells faintly of manure.

Treasure: 600sp.
 
55This area is very dusty.

Treasure: 400sp, 4 jewelry.
56

Treasure: 300sp.
57

 
58An acrid smell assails your nostrils. There is a mold growing here.

59An acrid smell assails your nostrils. There is a slimy coating on the floor here.

Encounter: Killer Bees (3)
Treasure: None.
60

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61The hilt of a broken dagger is lying here.

62A strong wind blows through this area. The smell of ozone assails your nostrils. There is a bent copper coin lying here.

63

 
64A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Halflings (14)
Treasure: As per monster type.
65A gusting breeze blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Traders (3)
Treasure: As per monster type.
66This area has a stale, fetid smell.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
67This area is covered in rubble and dirt.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
68

Encounter: Traders (7)
Treasure: None.
69A strong updraft blows through this area. There are bones scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
70There are dry leaves and twigs scattered here.

71

Trap: 10' Pit: 1d6 points of damage if you fall in.
72An acrid smell assails your nostrils. This area is very dusty.

Treasure: 200sp, 60gp.
 
73There is a pick handle here.

Encounter: Acolytes (3)
Treasure: None.
74

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76The air here is very hot. There is a pile of ashes here.

Encounter: Sprites (11)
Treasure: None.
77A strong downdraft blows through this area.

78A slight breeze blows through this area. There is a pick handle here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
79It is misty here. There is a pile of rags here.

80There is a salty, wet smell to this area.

81There is a mold growing here.

Encounter: Halflings (8)
Treasure: As per monster type.
 
82This area is covered in cobwebs.

Treasure: 400sp.

adventuregenerator/gen.txt · Last modified: by lee