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The Squamous Panopticon of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
2The air here is very hot. There is a blunt javelin head here.

3A strong wind blows through this area. There is a slimy coating on the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
 
4A strong, moaning wind blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
5

6This area smells of rotting vegetation.

Encounter: Orcs (4)
Treasure: As per monster type.
 
7A strong, moaning wind blows through this area.

Treasure: 200sp.
8A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

9There are sticks scattered here.

Encounter: Killer Bees (5)
Treasure: None.
 
10This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11A gusting breeze blows through this area. Guano covers this area.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12There is a putrid smell coming from something nearby.

Encounter: Traders (8)
Treasure: As per monster type.
 
13

14A cold air current blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here.

15The smell of ozone assails your nostrils. The wall here is damp.

 
16A haze of smoke hangs in the air. This area is very dusty.

17There is a torn sack here.

Treasure: 100sp.
18A slight breeze blows through this area.

Treasure: 600sp, 30gp.
 
19

20There are dry leaves and twigs scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
21A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
22

Treasure: 300sp.
23There is dried blood here.

Treasure: 400sp.
24The air here is very cold. This area smells faintly of urine.

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
25The air here smells of smoke. There is a small puddle of water here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26

27

 
28The air here is very hot.

29

Encounter: Dwarves (4)
Treasure: None.
30A gusting breeze blows through this area. There is a slimy coating on the floor here.

Encounter: Skeletons (9)
Treasure: None.
 
31This area is very dusty.

32A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
33It is foggy here, making it difficult to see.

 
34There is a large puddle of water here.

Encounter: Skeletons (8)
Treasure: None.
35There is a torn sack here.

36This area has a stale, fetid smell. There is water dripping here.

Encounter: Halflings (11)
Treasure: None.
 
37A slight, damp breeze blows through this area. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38There are cracks in the wall here.

39There are rotting wood pieces here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41A slight, damp breeze blows through this area.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
42This area has a pleasant, earthy smell.

 
43The air here is very hot. An acrid smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
44This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
45A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a rusted spike here.

 
46

47The air here is very hot. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here.

48There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49

Treasure: 100sp.
50A haze of smoke hangs in the air.

51There are sticks scattered here.

Encounter: Halflings (15)
Treasure: None.
 
52An acrid smell assails your nostrils. There is a pile of dung here.

Encounter: Bandits (8)
Treasure: As per monster type.
53A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

54It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

 
55

Encounter: Goblins (6)
Treasure: As per monster type.
56

57A slight, damp breeze blows through this area. This area has a stale, fetid smell.

 
58A slight downdraft blows through this area. The air here smells of smoke.

59The air here smells of smoke. A haze of smoke hangs in the air.

Treasure: 400sp.
60There is a mold growing here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
61

62It is foggy here, making it difficult to see.

Encounter: Wolves (7)
Treasure: None.
63This area smells of rotting vegetation.

 
64

65

66A slight updraft blows through this area.

Treasure: 400sp, 40gp.
 
67The hilt of a broken dagger is lying here.

adventuregenerator/gen.txt · Last modified: by lee