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The Uncanny Catacombs of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

2A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
3There is water dripping here.

 
4This area smells of rotting vegetation. There are bones scattered here.

Encounter: Stirges (7)
Treasure: None.
5This area has a pleasant, earthy smell.

6Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
7A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 400sp, 40gp.
9There is a slimy coating on the wall here.

Treasure: 400sp, 50gp.
 
10

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
11The air here is very cold. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

12

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13This area has a stale, fetid smell.

14Fog gathers and swirls on the floor, concealing it.

15This area has a stale, fetid smell.

 
16A strong, moaning wind blows through this area. This area has a stale, fetid smell. It is misty here. The wall here is damp.

Treasure: 200sp, 20gp.
17This area has a pleasant, earthy smell.

18There is a trickle of water here.

Treasure: 200sp, 40gp, 5 jewelry.
 
19This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
20

Trap: 10' Pit: 1d6 points of damage if you fall in.
21There are cracks in the floor here.

 
22This area smells of rotting vegetation.

23

24The air here is very cold. There are sticks scattered here.

 
25

Encounter: Traders (2)
Treasure: As per monster type.
26A haze of smoke hangs in the air.

Encounter: Wolves (7)
Treasure: As per monster type.
27There is a putrid smell coming from something nearby.

Treasure: 600sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
28It is foggy here, making it difficult to see. There are cracks in the ceiling here.

29The wall here is damp.

Encounter: Stirges (5)
Treasure: None.
30A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

 
31This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Bandits (4)
Treasure: None.
32Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

33A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
34A strong updraft blows through this area. There is a salty, wet smell to this area. There are scratches on the wall here.

35The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (3)
Treasure: None.
36It is misty here. There is a trickle of water here.

 
37There is a putrid smell coming from something nearby. A haze of dust hangs in the air.

38

39A haze of smoke hangs in the air.

 
40An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
41A gusting breeze blows through this area. There is a slimy coating on the floor here.

Encounter: Acolytes (5)
Treasure: As per monster type.
42The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

 
43The air here is very hot. This area is very dusty.

44This area smells faintly of urine. The hilt of a broken dagger is lying here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
45A strong downdraft blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (4)
Treasure: None.
 
46This area smells of rotting vegetation.

47The air here is very cold. There is a pile of ashes here.

Encounter: Killer Bees (2)
Treasure: None.
48

Trap: Poison gas: Save vs. Poison or die.
 
49A cold air current blows through this area. This area smells faintly of manure. There is a mold growing here.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50There is a broken sword blade here.

Encounter: Stirges (8)
Treasure: As per monster type.
51The smell of ozone assails your nostrils. This area is very dusty.

 
52There is dried blood here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
53

Treasure: 600sp, 4 gems.
54

Encounter: Lizards, Gecko (3)
Treasure: None.
 
55The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
56There is dried blood here.

57This area is covered in cobwebs.

Treasure: 300sp.
 
58The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Wolves (7)
Treasure: None.
59

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60A cold air current blows through this area. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
61A slight, damp breeze blows through this area. This area is very dusty.

62A strong updraft blows through this area.

Treasure: 200sp, 30gp.
63

Encounter: Green Slimes (3)
Treasure: None.
 
64A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: As per monster type.
65There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
66An acrid smell assails your nostrils. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67This area is covered in cobwebs.

Encounter: Halflings (14)
Treasure: None.
68This area has a stale, fetid smell. There is a slimy coating on the floor here.

69The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70The air here is very cold. The wall here is damp.

Encounter: Sprites (12)
Treasure: As per monster type.
71This area has a pleasant, earthy smell.

Encounter: Stirges (10)
Treasure: None.
72There are cracks in the ceiling here.

Encounter: Goblins (4)
Treasure: None.
 
73The air here is very cold. An acrid smell assails your nostrils. There is a pile of ashes here.

Encounter: Sprites (3)
Treasure: None.
74

Encounter: Skeletons (7)
Treasure: As per monster type.
75

 
76A slight breeze blows through this area. There is a mold growing here.

Encounter: Goblins (4)
Treasure: None.
77There are dry leaves and twigs scattered here.

Encounter: Dwarves (4)
Treasure: As per monster type.
78There is a putrid smell coming from something nearby.

 
79

80There is a bent copper coin lying here.

Encounter: Dwarves (5)
Treasure: As per monster type.
81A strong downdraft blows through this area. The remnants of a rope are here, rotten.

Treasure: 200sp.
 
82There are rotting wood pieces here.

Treasure: 500sp, 20gp.
83A haze of smoke hangs in the air. There is a pile of rags here.

84This area smells faintly of manure.

 
85This area has a pleasant, earthy smell. It is misty here. Teeth and fangs are scattered here.

Treasure: 600sp, 20gp.
86The wall here is damp.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
87This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Halflings (16)
Treasure: None.
 
88The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (1)
Treasure: None.
89There are dry leaves and twigs scattered here.

90

Encounter: Beetles, Fire (4)
Treasure: None.
 
91An acrid smell assails your nostrils.

92A haze of smoke hangs in the air.

93

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
94Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

95There is a pile of rags here.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
96

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee