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The Unwholesome Isle of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3The air here is very cold. This area is covered in cobwebs.

 
4There is water dripping here.

Encounter: Wolves (8)
Treasure: None.
5There are dry leaves and twigs scattered here.

Encounter: Wolves (4)
Treasure: None.
6This area smells faintly of urine. There are scratches on the wall here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
7

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8

Encounter: Halflings (15)
Treasure: As per monster type.
9A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

 
10Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11The smell of ozone assails your nostrils. Guano covers this area.

12This area has a stale, fetid smell.

Encounter: Sprites (4)
Treasure: As per monster type.
 
13A strong downdraft blows through this area. It is misty here.

14There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
15There are dry leaves and twigs scattered here.

 
16The air here is very hot.

Encounter: Kobolds (14)
Treasure: None.
17This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 10gp.
18This area is covered in cobwebs.

 
19This area smells faintly of manure. This area is covered in cobwebs.

20A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
21A cold air current blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
22

23Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (6)
Treasure: As per monster type.
24There are food scraps scattered here.

 
25There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26There is a pick handle here.

27The air here smells of smoke. The hilt of a broken dagger is lying here.

 
28A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A strong wind blows through this area. This area smells faintly of urine.

Encounter: Sprites (9)
Treasure: As per monster type.
30This area smells faintly of urine. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
31A strong downdraft blows through this area. It is foggy here, making it difficult to see. There is a pile of rags here.

32There are dry leaves and twigs scattered here.

Encounter: Killer Bees (7)
Treasure: None.
33There is a torn sack here.

 
34This area has a stale, fetid smell.

35It is foggy here, making it difficult to see.

36A strong, moaning wind blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
37There are cracks in the wall here.

Encounter: Wolves (11)
Treasure: None.
38

39Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
40A strong wind blows through this area. There is a small puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
41This area has a stale, fetid smell.

42There are rotting wood pieces here.

Treasure: 400sp, 40gp.
 
43

Encounter: Halflings (8)
Treasure: As per monster type.
44The air here is very hot. This area smells of rotting vegetation. A haze of dust hangs in the air.

45

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
46The air here is very hot. There are rotting wood pieces here.

Treasure: 600sp, 1 magic item.
47

Trap: Poison gas: Save vs. Poison or die.
48

 
49A cold air current blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50This area is covered in cobwebs.

51The smell of ozone assails your nostrils.

 
52This area has a pleasant, earthy smell.

53This area smells faintly of manure.

Encounter: Orcs (3)
Treasure: As per monster type.
54There is water dripping here.

 
55The air here is very hot. It is foggy here, making it difficult to see. This area is covered in cobwebs.

56

57There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
58Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: As per monster type.
59

Encounter: Goblins (3)
Treasure: None.
60The air here is very hot. There is a pile of ashes here.

 
61The air here smells of smoke. There is a slimy coating on the floor here.

62A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Traders (4)
Treasure: As per monster type.
63The air here is very hot. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
64This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Skeletons (7)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee