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The Ancient Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
2There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3There are rotting wood pieces here.

 
4

Treasure: 200sp, 3 gems.
Trap: Poison snake: 1 hit dice.
5A slight updraft blows through this area. This area smells faintly of manure. There are bones scattered here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
6A gusting breeze blows through this area. This area has a pleasant, earthy smell.

 
7The air here smells of smoke. There is a broken sword blade here.

Encounter: Killer Bees (2)
Treasure: None.
8

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
9There is a pile of ashes here.

 
10A haze of smoke hangs in the air.

11

12There is a cracked flask here.

 
13

Encounter: Bandits (2)
Treasure: None.
14This area is covered in cobwebs.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
15Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17The air here smells of smoke. There are rotting wood pieces here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
18The air here smells of smoke. A haze of dust hangs in the air.

 
19This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
20A strong, gusting wind blows through this area.

21There is a salty, wet smell to this area. There is a trickle of water here.

 
22This area smells of rotting vegetation. The wall here is damp.

23

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
24This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp, 1 jewelry.
 
25A metallic smell assails your nostrils. There is a slimy coating on the floor here.

26

Encounter: Dwarves (2)
Treasure: As per monster type.
27

Encounter: Skeletons (5)
Treasure: None.
 
28

29A strong wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
30

 
31This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32A slight, damp breeze blows through this area.

Encounter: Stirges (6)
Treasure: As per monster type.
33This area is covered in cobwebs.

 
34There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35There is a salty, wet smell to this area. There is dried blood here.

36A strong updraft blows through this area. The smell of ozone assails your nostrils.

 
37This area smells faintly of urine. There is a large puddle of water here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

 
40There is a blunt javelin head here.

41There is a broken bottle here.

42There is a broken sword blade here.

Encounter: Acolytes (3)
Treasure: None.
 
43

Encounter: Green Slimes (2)
Treasure: None.
44A chlorine-like smell assails your nostrils. There is a pile of rags here.

Encounter: Bandits (5)
Treasure: As per monster type.
45A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

 
46A strong wind blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

47Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Beetles, Fire (2)
Treasure: None.
48

 
49

Encounter: Killer Bees (1)
Treasure: None.
50

Treasure: 200sp.
51A strong wind blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here.

 
52There is a torn sack here.

Encounter: Bandits (5)
Treasure: As per monster type.
53

Trap: Poison gas: Save vs. Poison or die.
54A haze of smoke hangs in the air.

 
55

Treasure: 100sp.
56There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58This area smells faintly of manure. There is a cracked flask here.

Encounter: Skeletons (9)
Treasure: As per monster type.
59

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Sprites (15)
60This area smells of rotting vegetation. There are several small stones here.

Treasure: 400sp, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61There is a putrid smell coming from something nearby. There is water dripping here.

62This area smells faintly of manure. There is a torch stub here.

63There is a putrid smell coming from something nearby. There is a pile of dung here.

Treasure: 400sp, 50gp.
 
64There are dry leaves and twigs scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
65Guano covers this area.

66The air here is very hot. This area is very dusty.

 
67There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
68There is a putrid smell coming from something nearby. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69A haze of smoke hangs in the air. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70A gusting breeze blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.txt · Last modified: by lee