| 1 | It is foggy here, making it difficult to see. There are rotting wood pieces here.
| 2 | A strong, moaning wind blows through this area. This area smells faintly of manure.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 3 |
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| 4 | The smell of ozone assails your nostrils. There is a mold growing here.
Treasure: 600sp, 60gp. | 5 | A gusting breeze blows through this area.
Encounter: Lizards, Gecko (1)
Treasure: None. | 6 |
Treasure: 200sp, 20gp. |
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| 7 | There are several small stones here.
Encounter: Acolytes (6)
Treasure: As per monster type. | 8 | This area is very dusty.
| 9 | A strong, moaning wind blows through this area. This area smells of rotting vegetation.
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| 10 | This area has a pleasant, earthy smell. There is a broken arrow here.
Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | This area smells faintly of manure. There is a pile of ashes here.
Encounter: Goblins (8)
Treasure: None. | 12 | The air here is very hot. This area is very dusty.
Trap: Poison gas: Save vs. Poison or die. |
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| 13 |
Encounter: Skeletons (9)
Treasure: None. | 14 | There is a mold growing here.
| 15 | A strong, moaning wind blows through this area.
Trap: Fog: Looks like poison gas, but harmless. |
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| 16 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Snakes, Cobra (1)
Treasure: None. | 17 | This area smells of rotting vegetation. Teeth and fangs are scattered here.
Treasure: 500sp, 10gp, 2 gems. | 18 | The air here is very cold.
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| 19 | This area smells of rotting vegetation. There is a torn sack here.
Encounter: Dwarves (3)
Treasure: None. | 20 | This area has a pleasant, earthy smell. The wall here is damp.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | There is a pile of rags here.
Encounter: Bandits (6)
Treasure: None. |
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| 22 | The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 |
Treasure: 500sp. | 24 |
Encounter: Dwarves (2)
Treasure: As per monster type. |
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| 25 | The air here smells of smoke. A haze of smoke hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 26 | A slight updraft blows through this area.
Encounter: Goblins (8)
Treasure: As per monster type. | 27 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Traders (4)
Treasure: None. |
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| 28 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 |
Encounter: Skeletons (8)
Treasure: As per monster type. | 30 |
Encounter: Shrews, Giant (6)
Treasure: None. |
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| 31 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 33 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.
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| 34 |
| 35 | There is a trickle of water here.
Encounter: Bandits (3)
Treasure: None. | 36 | A strong, moaning wind blows through this area.
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| 37 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a broken bottle here.
Encounter: Acolytes (3)
Treasure: As per monster type. | 38 | Fog gathers and swirls on the floor, concealing it.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. | 39 | There is a corroded chain here.
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| 40 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
Encounter: Spiders, Crab (4)
Treasure: None. | 41 | There is water dripping here.
Encounter: Wolves (10)
Treasure: None. | 42 | There are food scraps scattered here.
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| 43 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.
| 44 | This area smells faintly of urine.
Encounter: Spiders, Crab (1)
Treasure: None. | 45 | An acrid smell assails your nostrils. This area is covered in cobwebs.
Encounter: Killer Bees (7)
Treasure: None. |
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| 46 | The air here smells of smoke.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 |
Treasure: 200sp, 50gp, 1 gems. | 48 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.
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| 49 |
Encounter: Goblins (3)
Treasure: None. | 50 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 |
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| 52 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt.
Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 53 |
Encounter: Skeletons (8)
Treasure: None. | 54 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 55 | There are rotting wood pieces here.
| 56 | There are several small stones here.
Treasure: 300sp, 30gp. | 57 | There are bits of fur and hair scattered around here.
Encounter: Orcs (4)
Treasure: None. |
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| 58 | There are bits of fur and hair scattered around here.
| 59 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. Guano covers this area.
| 60 | A metallic smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. |
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