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The Eldritch Sanctum of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Shrews, Giant (5)
Treasure: None.
2This area smells of rotting vegetation. There is a pile of rags here.

3A slight breeze blows through this area.

Encounter: Goblins (4)
Treasure: None.
 
4Your nostrils are overwhelmed by a sulphurous smell.

5The air here is very cold. An acrid smell assails your nostrils.

Encounter: Bandits (6)
Treasure: As per monster type.
6This area smells faintly of urine.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
7This area smells of rotting vegetation. There are several small stones here.

Encounter: Halflings (5)
Treasure: As per monster type.
8This area smells of rotting vegetation. There is a slimy coating on the floor here.

Treasure: 500sp.
9There is a putrid smell coming from something nearby.

 
10There are cracks in the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
11This area is covered in cobwebs.

12This area is covered in cobwebs.

 
13Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

14

15A strong wind blows through this area.

 
16The air here is very cold. There are scratches on the wall here.

17This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Dwarves (6)
Treasure: As per monster type.
18A haze of smoke hangs in the air.

 
19

20

Encounter: Green Slimes (1)
Treasure: As per monster type.
21

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
22This area smells faintly of urine.

23There is a slimy coating on the ceiling here.

Encounter: Traders (6)
Treasure: As per monster type.
24

Encounter: Dwarves (2)
Treasure: As per monster type.
 
25A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

26The air here smells of smoke.

Treasure: 600sp, 20gp.
27This area has a stale, fetid smell. There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
30

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
31A strong wind blows through this area. This area has a pleasant, earthy smell.

32It is foggy here, making it difficult to see. There is a large puddle of water here.

Treasure: 300sp.
33A slight, damp breeze blows through this area. The air here smells of smoke. There are bones scattered here.

Encounter: Bandits (6)
Treasure: None.
 
34The air here is very hot.

Encounter: Goblins (7)
Treasure: As per monster type.
35This area is very dusty.

Encounter: Traders (1)
Treasure: As per monster type.
36It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
37

38There is a putrid smell coming from something nearby.

Encounter: Acolytes (6)
Treasure: None.
39The air here is very hot.

 
40A strong, moaning wind blows through this area. This area smells faintly of urine. There is a torn leather boot here.

Treasure: 600sp.
41Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

42

 
43A cold air current blows through this area.

Encounter: Stirges (6)
Treasure: None.
44This area has a pleasant, earthy smell.

45

 
46The air here smells of smoke. There is water dripping here.

Encounter: Gnomes (5)
Treasure: None.
47There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
48There is a mold growing here.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
50A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
51

Trap: Poison gas: Save vs. Poison or die.
 
52Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (1)
Treasure: None.
53There are rotting wood pieces here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
54A gusting breeze blows through this area.

 
55

56A metallic smell assails your nostrils.

Treasure: 300sp, 30gp.
57This area is very dusty.

 
58This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: As per monster type.
59There is a mold growing here.

Encounter: Dwarves (6)
Treasure: As per monster type.
60There is a pile of ashes here.

 
61A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Dwarves (6)
Treasure: None.
62

Encounter: Goblins (5)
Treasure: None.
63There is a salty, wet smell to this area.

 
64A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66There is a broken pole here.

Treasure: 100sp.
 
67

Trap: Fog: Looks like poison gas, but harmless.
68

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
69

Encounter: Wolves (9)
Treasure: None.
 
70There is a mold growing here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
71The air here is very cold. This area smells of rotting vegetation. There is a mold growing here.

Encounter: Shrews, Giant (1)
Treasure: None.
72The air here is very hot. The wall here is damp.

 
73A slight updraft blows through this area. There is a torn sack here.

74A slight, damp breeze blows through this area. The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Killer Bees (7)
Treasure: None.
 
76Fog gathers and swirls on the floor, concealing it.

77A haze of smoke hangs in the air. This area is covered in cobwebs.

78The air here is very hot.

 
79This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The wall here is damp.

80This area is very dusty.

81This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a broken pole here.

Treasure: 300sp.
 

adventuregenerator/gen.txt · Last modified: by lee