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The Ebon Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a broken bottle here.

2There is water dripping here.

Encounter: Orcs (5)
Treasure: As per monster type.
3Guano covers this area.

 
4A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
5

Encounter: Green Slimes (3)
Treasure: As per monster type.
6Pottery shards are scattered here.

 
7It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp, 60gp.
8There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Wolves (9)
Treasure: As per monster type.
9

 
10A strong downdraft blows through this area. A haze of smoke hangs in the air.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
11This area is very dusty.

12This area smells of rotting vegetation.

Encounter: Orcs (4)
Treasure: As per monster type.
 
13

14

15There is a torch stub here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
16The wall here is damp.

17There is a pile of dung here.

Treasure: 600sp, 20gp.
18A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

 
19There are fungi growing here.

20This area smells faintly of urine.

Encounter: Traders (8)
Treasure: None.
21A slight breeze blows through this area. This area smells faintly of manure. There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22This area smells faintly of manure. It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
23

Treasure: 400sp.
24This area smells faintly of manure.

 
25This area is covered in cobwebs.

Treasure: 300sp.
26There is water dripping here.

Encounter: Wolves (9)
Treasure: None.
27The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
 
28There is a small puddle of water here.

29Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

30A haze of dust hangs in the air.

 
31Guano covers this area.

Encounter: Goblins (3)
Treasure: As per monster type.
32

33A slight updraft blows through this area. There is a slimy coating on the floor here.

 
34There is a pile of ashes here.

Encounter: Goblins (6)
Treasure: As per monster type.
35A strong, moaning wind blows through this area. This area is very dusty.

36A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

 
37

38This area smells faintly of manure. There is a pick handle here.

Treasure: 400sp, 60gp.
39It is foggy here, making it difficult to see. There is a cracked flask here.

 
40

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
41A strong wind blows through this area.

Treasure: 400sp, 6 gems.
Trap: Illusion of monsters: Killer Bees (2)
42There is a large puddle of water here.

 
43This area has a pleasant, earthy smell.

44

45There is a salty, wet smell to this area. There is a cracked hammer head here.

Encounter: Wolves (6)
Treasure: None.
 
46

47There are fungi growing here.

48

Encounter: Gnomes (1)
Treasure: As per monster type.
 
49A slight breeze blows through this area. There is a pile of rags here.

50There is a putrid smell coming from something nearby. There is a trickle of water here.

51

Encounter: Wolves (10)
Treasure: As per monster type.
 
52This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: None.
53The air here is very cold. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Orcs (3)
Treasure: As per monster type.
54This area has a stale, fetid smell. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55This area has a pleasant, earthy smell. There are rotting wood pieces here.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56The air here is very cold. The air here smells of smoke.

Treasure: 400sp, 10gp, 6 gems.
57It is foggy here, making it difficult to see.

Treasure: 400sp, 10gp.
 
58There is a pile of dung here.

59It is misty here.

60There is a torch stub here.

 
61There is a rusted spike here.

62This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: None.
63Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64

Trap: 10' Pit: 1d6 points of damage if you fall in.
65A strong, moaning wind blows through this area.

66A strong downdraft blows through this area. An acrid smell assails your nostrils. There are cracks in the floor here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
67A slight breeze blows through this area. A metallic smell assails your nostrils. There are cracks in the floor here.

Encounter: Wolves (7)
Treasure: None.
68A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69

 
70

71There is a salty, wet smell to this area. There are cracks in the ceiling here.

adventuregenerator/gen.txt · Last modified: by lee