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| 2 | There is a putrid smell coming from something nearby.
Encounter: Dwarves (5)
Treasure: None. | 3 | This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 4 |
| 5 | There are cracks in the floor here.
Encounter: Dwarves (5)
Treasure: None. | 6 |
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| 7 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.
Treasure: 300sp, 50gp. | 8 | The air here is very hot. There is a torn leather boot here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 9 | An acrid smell assails your nostrils. There are cracks in the wall here.
Encounter: Acolytes (6)
Treasure: None. |
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| 10 | There is a mold growing here.
Encounter: Halflings (17)
Treasure: None. | 11 | There is a putrid smell coming from something nearby.
| 12 | A haze of smoke hangs in the air. Teeth and fangs are scattered here.
Treasure: 200sp, 40gp. |
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| 13 | The ceiling here is damp.
| 14 | The ceiling here is damp.
Trap: Fog: Looks like poison gas, but harmless. | 15 | A chlorine-like smell assails your nostrils.
Encounter: Skeletons (8)
Treasure: As per monster type. |
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| 16 | There are scratches on the wall here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 17 | This area is covered in cobwebs.
| 18 |
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| 19 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a trickle of water here.
| 20 | There are cracks in the ceiling here.
Treasure: 300sp.
Trap: Illusion of monsters: Stirges (3) | 21 | The air here is very cold.
Encounter: Traders (1)
Treasure: None. |
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| 22 | It is foggy here, making it difficult to see.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 23 |
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 24 | The hilt of a broken dagger is lying here.
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| 25 | A cold air current blows through this area. A chlorine-like smell assails your nostrils.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | A haze of smoke hangs in the air. The wall here is damp.
Encounter: Orcs (5)
Treasure: None. | 27 | There is a pile of rags here.
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| 28 | There are dry leaves and twigs scattered here.
| 29 |
Encounter: Stirges (5)
Treasure: As per monster type. | 30 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here.
Encounter: Bandits (5)
Treasure: As per monster type. |
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| 31 | This area is covered in cobwebs.
| 32 | An acrid smell assails your nostrils.
| 33 | There is a pile of dung here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 34 | This area has a pleasant, earthy smell. Guano covers this area.
| 35 | The air here is very cold.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 36 | There are rotting wood pieces here.
Treasure: 100sp. |
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| 37 | A strong, gusting wind blows through this area. This area smells faintly of manure.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | The air here is very cold. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 39 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.
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| 40 | A cold air current blows through this area.
| 41 | The air here is very hot.
| 42 | There is a putrid smell coming from something nearby.
Encounter: Acolytes (6)
Treasure: As per monster type. |
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| 43 | A slight breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.
| 44 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | There is a blunt javelin head here.
Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 46 | An acrid smell assails your nostrils. This area is covered in cobwebs.
Encounter: Skeletons (7)
Treasure: None. | 47 | There is water dripping here.
| 48 |
Encounter: Wolves (3)
Treasure: As per monster type. |
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| 49 |
| 50 | This area has a stale, fetid smell. There is a pile of ashes here.
| 51 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 52 | A slight downdraft blows through this area. This area has a stale, fetid smell.
| 53 | There is dried blood here.
Encounter: Kobolds (10)
Treasure: As per monster type. | 54 | This area is covered in cobwebs.
Encounter: Wolves (10)
Treasure: None. |
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| 55 | The air here is very hot. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
| 56 |
Encounter: Beetles, Fire (7)
Treasure: As per monster type. | 57 | This area is covered in cobwebs.
Encounter: Skeletons (6)
Treasure: As per monster type. |
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| 58 | This area has a stale, fetid smell.
Treasure: 600sp.
Trap: Poison snake: 1 hit dice. | 59 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There is water dripping here.
Encounter: Gnomes (3)
Treasure: As per monster type. | 60 | This area smells of rotting vegetation. There are sticks scattered here.
Treasure: 400sp, 50gp. |
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| 61 | A cold air current blows through this area.
| 62 |
Treasure: 200sp, 10gp. | 63 | There is a putrid smell coming from something nearby.
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| 64 | This area has a stale, fetid smell. There is a small puddle of water here.
| 65 | The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.
| 66 |
Encounter: Wolves (4)
Treasure: None. |
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| 67 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 68 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.
| 69 | There is a cracked flask here.
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 70 |
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 71 | The air here is very hot. There is a putrid smell coming from something nearby.
| 72 | This area is covered in cobwebs.
Encounter: Lizards, Gecko (2)
Treasure: None. |
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| 73 |
Encounter: Kobolds (9)
Treasure: As per monster type. | 74 | There is a pile of ashes here.
Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 75 | There is a salty, wet smell to this area. There is water dripping here.
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