Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here. | 2 | A metallic smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 3 | There is water dripping here. |
| 4 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Stirges (7) Treasure: None. | 5 | This area has a pleasant, earthy smell. | 6 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |
| 7 | A strong, moaning wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | This area has a pleasant, earthy smell. The ceiling here is damp. Treasure: 400sp, 40gp. | 9 | There is a slimy coating on the wall here. Treasure: 400sp, 50gp. |
| 10 | Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 11 | The air here is very cold. This area has a pleasant, earthy smell. There is a slimy coating on the wall here. | 12 | Treasure: 200sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 13 | This area has a stale, fetid smell. | 14 | Fog gathers and swirls on the floor, concealing it. | 15 | This area has a stale, fetid smell. |
| 16 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. It is misty here. The wall here is damp. Treasure: 200sp, 20gp. | 17 | This area has a pleasant, earthy smell. | 18 | There is a trickle of water here. Treasure: 200sp, 40gp, 5 jewelry. |
| 19 | This area is covered in cobwebs. Encounter: Dwarves (3) Treasure: As per monster type. | 20 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | There are cracks in the floor here. |
| 22 | This area smells of rotting vegetation. | 23 | 24 | The air here is very cold. There are sticks scattered here. | |
| 25 | Encounter: Traders (2) Treasure: As per monster type. | 26 | A haze of smoke hangs in the air. Encounter: Wolves (7) Treasure: As per monster type. | 27 | There is a putrid smell coming from something nearby. Treasure: 600sp, 10gp. Trap: Poison snake: 1 hit dice. |
| 28 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. | 29 | The wall here is damp. Encounter: Stirges (5) Treasure: None. | 30 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. |
| 31 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Bandits (4) Treasure: None. | 32 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 33 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is water dripping here. |
| 34 | A strong updraft blows through this area. There is a salty, wet smell to this area. There are scratches on the wall here. | 35 | The remnants of a rope are here, rotten. Encounter: Lizards, Gecko (3) Treasure: None. | 36 | It is misty here. There is a trickle of water here. |
| 37 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air. | 38 | 39 | A haze of smoke hangs in the air. | |
| 40 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 41 | A gusting breeze blows through this area. There is a slimy coating on the floor here. Encounter: Acolytes (5) Treasure: As per monster type. | 42 | The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area. |
| 43 | The air here is very hot. This area is very dusty. | 44 | This area smells faintly of urine. The hilt of a broken dagger is lying here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 45 | A strong downdraft blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. Encounter: Traders (4) Treasure: None. |
| 46 | This area smells of rotting vegetation. | 47 | The air here is very cold. There is a pile of ashes here. Encounter: Killer Bees (2) Treasure: None. | 48 | Trap: Poison gas: Save vs. Poison or die. |
| 49 | A cold air current blows through this area. This area smells faintly of manure. There is a mold growing here. Treasure: 300sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 50 | There is a broken sword blade here. Encounter: Stirges (8) Treasure: As per monster type. | 51 | The smell of ozone assails your nostrils. This area is very dusty. |
| 52 | There is dried blood here. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 53 | Treasure: 600sp, 4 gems. | 54 | Encounter: Lizards, Gecko (3) Treasure: None. |
| 55 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 10gp. | 56 | There is dried blood here. | 57 | This area is covered in cobwebs. Treasure: 300sp. |
| 58 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Wolves (7) Treasure: None. | 59 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | A cold air current blows through this area. A haze of smoke hangs in the air. This area is very dusty. Encounter: Snakes, Cobra (5) Treasure: None. |
| 61 | A slight, damp breeze blows through this area. This area is very dusty. | 62 | A strong updraft blows through this area. Treasure: 200sp, 30gp. | 63 | Encounter: Green Slimes (3) Treasure: None. |
| 64 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Encounter: Wolves (9) Treasure: As per monster type. | 65 | There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | 66 | An acrid smell assails your nostrils. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 67 | This area is covered in cobwebs. Encounter: Halflings (14) Treasure: None. | 68 | This area has a stale, fetid smell. There is a slimy coating on the floor here. | 69 | The air here is very cold. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | The air here is very cold. The wall here is damp. Encounter: Sprites (12) Treasure: As per monster type. | 71 | This area has a pleasant, earthy smell. Encounter: Stirges (10) Treasure: None. | 72 | There are cracks in the ceiling here. Encounter: Goblins (4) Treasure: None. |
| 73 | The air here is very cold. An acrid smell assails your nostrils. There is a pile of ashes here. Encounter: Sprites (3) Treasure: None. | 74 | Encounter: Skeletons (7) Treasure: As per monster type. | 75 | |
| 76 | A slight breeze blows through this area. There is a mold growing here. Encounter: Goblins (4) Treasure: None. | 77 | There are dry leaves and twigs scattered here. Encounter: Dwarves (4) Treasure: As per monster type. | 78 | There is a putrid smell coming from something nearby. |
| 79 | 80 | There is a bent copper coin lying here. Encounter: Dwarves (5) Treasure: As per monster type. | 81 | A strong downdraft blows through this area. The remnants of a rope are here, rotten. Treasure: 200sp. | |
| 82 | There are rotting wood pieces here. Treasure: 500sp, 20gp. | 83 | A haze of smoke hangs in the air. There is a pile of rags here. | 84 | This area smells faintly of manure. |
| 85 | This area has a pleasant, earthy smell. It is misty here. Teeth and fangs are scattered here. Treasure: 600sp, 20gp. | 86 | The wall here is damp. Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 87 | This area smells of rotting vegetation. A haze of smoke hangs in the air. Encounter: Halflings (16) Treasure: None. |
| 88 | The smell of ozone assails your nostrils. Encounter: Beetles, Fire (1) Treasure: None. | 89 | There are dry leaves and twigs scattered here. | 90 | Encounter: Beetles, Fire (4) Treasure: None. |
| 91 | An acrid smell assails your nostrils. | 92 | A haze of smoke hangs in the air. | 93 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 94 | Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. | 95 | There is a pile of rags here. Treasure: 200sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 96 | Encounter: Beetles, Fire (3) Treasure: As per monster type. |
