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The Black Ruins of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There are bits of fur and hair scattered around here.

2This area is covered in cobwebs.

3

Encounter: Stirges (5)
Treasure: As per monster type.
 
4This area is covered in rubble and dirt.

5There are scratches on the wall here.

Encounter: Skeletons (9)
Treasure: None.
6There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
8

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
9There is a broken pole here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
10A slight updraft blows through this area. There is a corroded chain here.

11

12The air here is very cold. There is dried blood here.

Encounter: Halflings (12)
Treasure: As per monster type.
 
13A strong updraft blows through this area. There are cracks in the ceiling here.

14A gusting breeze blows through this area.

15This area is very dusty.

 
16The smell of ozone assails your nostrils. There are rotting wood pieces here.

17This area has a pleasant, earthy smell. There are fungi growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area smells of rotting vegetation.

Treasure: 600sp.
 
19There are dry leaves and twigs scattered here.

20The air here is very cold.

21A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Wolves (7)
Treasure: None.
 
22

23A strong, gusting wind blows through this area. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
24There is a salty, wet smell to this area.

Treasure: 200sp, 60gp.
 
25This area smells of rotting vegetation.

Encounter: Bandits (1)
Treasure: As per monster type.
26A slight downdraft blows through this area. The remnants of a rope are here, rotten.

Encounter: Goblins (2)
Treasure: As per monster type.
27

 
28There are food scraps scattered here.

Encounter: Wolves (12)
Treasure: As per monster type.
29

30A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

 
31

Encounter: Bandits (5)
Treasure: As per monster type.
32

Encounter: Spiders, Crab (3)
Treasure: None.
33The air here is very hot.

 
34There are cracks in the ceiling here.

35A metallic smell assails your nostrils.

Encounter: Skeletons (11)
Treasure: As per monster type.
36It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Encounter: Green Slimes (3)
Treasure: None.
 
37It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38A strong downdraft blows through this area. It is foggy here, making it difficult to see. The ceiling here is damp.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
39A chlorine-like smell assails your nostrils.

Treasure: 400sp, 50gp.
 
40There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41There is a salty, wet smell to this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
42

Treasure: 400sp.
 
43

44This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
45

Encounter: Stirges (4)
Treasure: As per monster type.
 
46A strong wind blows through this area.

Treasure: 100sp, 50gp.
Trap: Illusion of monsters: Stirges (6)
47An acrid smell assails your nostrils.

48This area is covered in cobwebs.

 
49A strong downdraft blows through this area. A haze of smoke hangs in the air.

Encounter: Traders (4)
Treasure: None.
50A haze of dust hangs in the air.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51The air here smells of smoke.

 
52A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a trickle of water here.

Encounter: Skeletons (5)
Treasure: As per monster type.
53This area has a pleasant, earthy smell. There are cracks in the wall here.

54It is foggy here, making it difficult to see. The wall here is damp.

 
55This area has a pleasant, earthy smell.

56There is water dripping here.

57

 
58

Treasure: 500sp.
Trap: Illusion of monsters: Acolytes (6)
59

Trap: Fog: Looks like poison gas, but harmless.
60

 
61The air here is very cold.

62A strong downdraft blows through this area.

Treasure: 600sp, 10gp.
63There are dry leaves and twigs scattered here.

 
64A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65

66There are rotting wood pieces here.

 
67A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: As per monster type.
68A haze of smoke hangs in the air. The ceiling here is damp.

69There is a torch stub here.

 
70There is a putrid smell coming from something nearby.

71The air here is very hot. Fog gathers and swirls on the floor, concealing it.

72The ceiling here is damp.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73

Trap: 10' Pit: 1d6 points of damage if you fall in.
74There are dry leaves and twigs scattered here.

Encounter: Killer Bees (4)
Treasure: None.
75There are fungi growing here.

Encounter: Wolves (6)
Treasure: None.
 
76This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
77It is foggy here, making it difficult to see. There is a torch stub here.

78There are cracks in the floor here.

 
79A haze of smoke hangs in the air.

80

81

 
82A slight downdraft blows through this area.

83This area has a pleasant, earthy smell.

84Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
85There is a pile of rags here.

Encounter: Beetles, Fire (7)
Treasure: None.
86This area is covered in cobwebs.

87An acrid smell assails your nostrils.

 
88There is a mold growing here.

Encounter: Goblins (5)
Treasure: None.
89The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
90A haze of smoke hangs in the air.

 
91There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

92There are cracks in the ceiling here.

Treasure: 100sp, 20gp.
93Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
94

adventuregenerator/gen.txt · Last modified: by lee