| 1 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are rotting wood pieces here.
Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 |
Encounter: Goblins (2)
Treasure: None. | 3 | There is a mold growing here.
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| 4 | This area is covered in rubble and dirt.
Encounter: Skeletons (9)
Treasure: None. | 5 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.
| 6 | This area smells faintly of urine.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 7 | A strong updraft blows through this area. This area is covered in rubble and dirt.
Encounter: Shrews, Giant (9)
Treasure: As per monster type. | 8 | A haze of smoke hangs in the air. This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A slight updraft blows through this area. A metallic smell assails your nostrils. There is a trickle of water here.
Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 10 |
Encounter: Orcs (3)
Treasure: None. | 11 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
Encounter: Bandits (6)
Treasure: None. | 12 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a corroded chain here.
Treasure: 600sp. |
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| 13 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.
| 14 | A strong downdraft blows through this area. There is a cracked hammer head here.
Treasure: 500sp, 20gp. | 15 | It is misty here. There is water dripping here.
Encounter: Dwarves (6)
Treasure: As per monster type. |
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| 16 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.
Treasure: 100sp. | 17 |
Encounter: Gnomes (5)
Treasure: As per monster type. | 18 | A strong wind blows through this area.
Treasure: 300sp. |
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| 19 | There is a pile of dung here.
| 20 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Gnomes (4)
Treasure: As per monster type. | 21 | There is a mold growing here.
Encounter: Goblins (2)
Treasure: None. |
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| 22 | There are bones scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 24 |
Encounter: Kobolds (12)
Treasure: None. |
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| 25 | There is a rusted spike here.
Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | This area smells faintly of manure. There is a pile of ashes here.
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. | 27 | The wall here is damp.
Trap: Poison gas: Save vs. Poison or die. |
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| 28 | There are dry leaves and twigs scattered here.
Treasure: 100sp, 10gp. | 29 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a cracked hammer head here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 30 | There is a torch stub here.
Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Killer Bees (2) |
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| 31 | This area smells faintly of manure.
| 32 | Guano covers this area.
| 33 |
Treasure: 300sp, 40gp. |
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| 34 | A metallic smell assails your nostrils.
| 35 | The air here is very hot. There is water dripping here.
| 36 | The air here is very hot.
Encounter: Skeletons (8)
Treasure: As per monster type. |
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| 37 | The air here is very cold. There are food scraps scattered here.
Encounter: Lizards, Gecko (3)
Treasure: None. | 38 | There is a slimy coating on the floor here.
Treasure: 100sp, 10gp, 6 jewelry. | 39 | A slight breeze blows through this area. The air here smells of smoke.
Encounter: Stirges (7)
Treasure: None. |
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| 40 | The air here is very hot. There is a trickle of water here.
| 41 | A slight breeze blows through this area. This area smells faintly of manure. There are several small stones here.
Encounter: Goblins (3)
Treasure: As per monster type. | 42 | The air here is very hot. There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 43 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | There are cracks in the ceiling here.
| 45 | A strong, gusting wind blows through this area.
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| 46 | This area smells faintly of urine. A haze of dust hangs in the air.
Trap: Fog: Looks like poison gas, but harmless. | 47 | A haze of smoke hangs in the air. There is a broken arrow here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
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| 49 | There are scratches on the wall here.
Encounter: Killer Bees (7)
Treasure: None. | 50 | A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.
Encounter: Wolves (4)
Treasure: As per monster type. | 51 |
Encounter: Shrews, Giant (10)
Treasure: None. |
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| 52 | A strong updraft blows through this area.
Encounter: Shrews, Giant (7)
Treasure: As per monster type. | 53 | This area smells of rotting vegetation.
Trap: Poison gas: Save vs. Poison or die. | 54 |
Treasure: 500sp, 20gp. |
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| 55 | This area smells faintly of urine. There are rotting wood pieces here.
| 56 | The air here is very cold. This area smells faintly of manure.
Encounter: Dwarves (2)
Treasure: None. | 57 | The air here is very hot.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 58 | The air here is very cold. This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.
Encounter: Sprites (6)
Treasure: None. | 59 |
Encounter: Orcs (4)
Treasure: As per monster type. | 60 |
Encounter: Halflings (13)
Treasure: As per monster type. |
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| 61 | This area smells of rotting vegetation. There is a broken sword blade here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 62 | Fog gathers and swirls on the floor, concealing it. There is a torn sack here.
Encounter: Dwarves (5)
Treasure: None. | 63 | This area is covered in cobwebs.
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| 64 | A strong, moaning wind blows through this area.
Encounter: Bandits (7)
Treasure: None. | 65 | The air here is very cold. This area is covered in cobwebs.
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |