| 1 | There is a mold growing here.
Encounter: Acolytes (4)
Treasure: As per monster type. | 2 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.
| 3 |
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| 4 | There is a salty, wet smell to this area. This area is covered in cobwebs.
Encounter: Spiders, Crab (4)
Treasure: None. | 5 | There is a torn leather boot here.
| 6 | Pottery shards are scattered here.
Treasure: 500sp, 20gp. |
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| 7 |
| 8 | This area is covered in cobwebs.
| 9 |
Encounter: Sprites (8)
Treasure: As per monster type. |
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| 10 | There is water dripping here.
| 11 | It is misty here.
Treasure: 300sp, 10gp. | 12 | There is a putrid smell coming from something nearby.
Encounter: Wolves (8)
Treasure: As per monster type. |
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| 13 | There is a slimy coating on the wall here.
| 14 | The air here is very hot. There are rotting wood pieces here.
| 15 |
Encounter: Kobolds (9)
Treasure: As per monster type. |
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| 16 | A haze of dust hangs in the air. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 17 | A strong wind blows through this area.
Encounter: Lizards, Gecko (3)
Treasure: None. | 18 | Your nostrils are overwhelmed by a sulphurous smell.
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| 19 |
| 20 | There is water dripping here.
| 21 |
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| 22 | There is water dripping here.
Encounter: Goblins (6)
Treasure: As per monster type. | 23 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 25 | The smell of ozone assails your nostrils.
Encounter: Bandits (8)
Treasure: As per monster type. | 26 | A haze of smoke hangs in the air. The ceiling here is damp.
Encounter: Goblins (7)
Treasure: As per monster type. | 27 |
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| 28 | A slight updraft blows through this area. The air here smells of smoke. There are cracks in the floor here.
Trap: Fog: Looks like poison gas, but harmless. | 29 | There is a large puddle of water here.
| 30 |
Encounter: Wolves (7)
Treasure: None. |
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| 31 |
Encounter: Wolves (6)
Treasure: As per monster type. | 32 | This area has a pleasant, earthy smell. It is misty here.
| 33 |
Encounter: Killer Bees (8)
Treasure: As per monster type. |
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| 34 | The wall here is damp.
| 35 |
Treasure: 300sp, 30gp. | 36 |
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| 37 | There is a slimy coating on the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | Fog gathers and swirls on the floor, concealing it.
Encounter: Goblins (4)
Treasure: None. | 39 | It is foggy here, making it difficult to see. There is a broken bottle here.
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| 40 | There is a slimy coating on the ceiling here.
Encounter: Halflings (13)
Treasure: As per monster type. | 41 | A strong, moaning wind blows through this area. This area is very dusty.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 | This area has a pleasant, earthy smell. There is a blunt javelin head here.
Encounter: Skeletons (8)
Treasure: As per monster type. |
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| 43 |
Trap: Fog: Looks like poison gas, but harmless. | 44 | There is a pile of rags here.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 45 | There is dried blood here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 46 | A slight updraft blows through this area. There is a broken bottle here.
Encounter: Skeletons (8)
Treasure: As per monster type. | 47 | The air here is very hot.
Treasure: 200sp. | 48 |
Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 49 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a rusted spike here.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. | 50 | This area smells faintly of manure. There are wax drippings here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | This area smells faintly of manure.
Treasure: 500sp. |
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| 52 | There is a torch stub here.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 53 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.
| 54 |
Trap: Poison gas: Save vs. Poison or die. |
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| 55 | A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.
| 56 | There is a broken sword blade here.
Encounter: Traders (1)
Treasure: As per monster type. | 57 |
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| 58 | There is a slimy coating on the floor here.
| 59 | A haze of smoke hangs in the air. There is a torch stub here.
| 60 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.
Treasure: 100sp. |
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| 61 | A haze of smoke hangs in the air. There is a mold growing here.
| 62 |
Encounter: Snakes, Cobra (2)
Treasure: None. | 63 | There is a putrid smell coming from something nearby.
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| 64 | There is a large puddle of water here.
Encounter: Dwarves (6)
Treasure: None. | 65 | There is a corroded chain here.
| 66 |
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| 67 | This area smells faintly of manure.
Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 68 | This area smells of rotting vegetation.
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