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The Dark City of the Cold Ones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
2The air here is very hot.

3The air here smells of smoke. There is a mold growing here.

 
4The air here is very hot. The wall here is damp.

5

6

 
7There is a pile of dung here.

8A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

9This area has a stale, fetid smell.

 
10A strong wind blows through this area. A haze of smoke hangs in the air. There is a torn leather boot here.

Treasure: 400sp.
Trap: Illusion of monsters: Skeletons (6)
11A metallic smell assails your nostrils.

12

 
13

14There are cracks in the wall here.

15This area is very dusty.

Treasure: 200sp, 60gp.
 
16

Encounter: Spiders, Crab (2)
Treasure: None.
17A cold air current blows through this area. There is a broken arrow here.

Encounter: Traders (6)
Treasure: None.
18Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
19A strong downdraft blows through this area.

20This area has a pleasant, earthy smell.

21An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Encounter: Dwarves (4)
Treasure: As per monster type.
23The air here is very hot. An acrid smell assails your nostrils. There is a pile of rags here.

24There are cracks in the ceiling here.

 
25This area is covered in cobwebs.

26There are cracks in the ceiling here.

Encounter: Skeletons (6)
Treasure: As per monster type.
27It is foggy here, making it difficult to see.

 
28This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
29There is a broken sword blade here.

Encounter: Shrews, Giant (8)
Treasure: None.
30A slight, damp breeze blows through this area.

 
31

Encounter: Kobolds (11)
Treasure: None.
32The air here is very cold.

33This area has a stale, fetid smell.

Encounter: Orcs (6)
Treasure: None.
 
34There are cracks in the floor here.

35A strong, gusting wind blows through this area. An acrid smell assails your nostrils.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
36This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37

38

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39This area smells faintly of manure. There is water dripping here.

 
40A strong updraft blows through this area. There is a bent and rusted iron bar here.

41There is water dripping here.

Treasure: 300sp, 40gp.
42This area has a stale, fetid smell. There is a pile of dung here.

 
43There is a torn sack here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44There are sticks scattered here.

45

 
46There are dry leaves and twigs scattered here.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
47

48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49Guano covers this area.

50There is a candle stub here.

51A cold air current blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
52A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

Treasure: 200sp, 30gp.
53

Encounter: Sprites (8)
Treasure: None.
54A strong wind blows through this area. A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55Pottery shards are scattered here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
56

57There is a candle stub here.

Treasure: 300sp, 60gp.
 
58A slight, damp breeze blows through this area. The air here smells of smoke. It is misty here.

59There are sticks scattered here.

Encounter: Dwarves (4)
Treasure: As per monster type.
60This area is covered in cobwebs.

Encounter: Goblins (8)
Treasure: As per monster type.
 
61The air here smells of smoke.

62A slight downdraft blows through this area. There are scratches on the wall here.

Encounter: Kobolds (10)
Treasure: As per monster type.
63This area smells of rotting vegetation. There are cracks in the wall here.

 
64

65There are wax drippings here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
66The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Guano covers this area.

 
67This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 200sp, 30gp.
68Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: None.
69There are sticks scattered here.

Encounter: Sprites (9)
Treasure: None.
 
70A cold air current blows through this area.

71This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 100sp, 40gp.
Trap: Poison snake: 1 hit dice.
72Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

 
73A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74This area is covered in cobwebs.

Encounter: Stirges (10)
Treasure: As per monster type.
75Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: None.
 
76There is a putrid smell coming from something nearby.

77This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
78This area is covered in cobwebs.

Treasure: 500sp, 40gp.
 

adventuregenerator/gen.txt · Last modified: by lee