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The Forbidden Sanctum of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A slight updraft blows through this area.

Encounter: Kobolds (5)
Treasure: None.
5The air here smells of smoke.

6This area smells faintly of urine. There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7A metallic smell assails your nostrils. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8

9There is a torn sack here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
10There is a salty, wet smell to this area.

11There is water dripping here.

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
13This area has a pleasant, earthy smell. Pottery shards are scattered here.

14A slight downdraft blows through this area. This area has a stale, fetid smell. There is a pile of dung here.

15It is misty here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
16A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

17This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: None.
18A haze of smoke hangs in the air. The ceiling here is damp.

 
19This area is very dusty.

20This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of ashes here.

21Fog gathers and swirls on the floor, concealing it.

 
22

Encounter: Beetles, Fire (5)
Treasure: None.
23

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24

 
25

Treasure: 300sp.
Trap: Illusion of monsters: Dwarves (5)
26There is a bent copper coin lying here.

Treasure: 500sp.
27The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

 
28A strong wind blows through this area.

Encounter: Orcs (5)
Treasure: None.
29It is foggy here, making it difficult to see.

30A strong downdraft blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
 
31A slight downdraft blows through this area. It is foggy here, making it difficult to see.

32This area smells of rotting vegetation.

33A strong updraft blows through this area.

 
34This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A gusting breeze blows through this area. This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: As per monster type.
36There is a bent and rusted iron bar here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.

38This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
39The smell of ozone assails your nostrils. There are cracks in the wall here.

Treasure: 300sp.
 
40This area smells faintly of urine.

41This area is covered in cobwebs.

42This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
44A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

45

Encounter: Wolves (5)
Treasure: None.
 
46

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47This area smells faintly of manure. This area is covered in rubble and dirt.

Treasure: 100sp, 10gp.
48This area smells faintly of manure. There is a slimy coating on the wall here.

Treasure: 100sp.
 
49The air here is very hot. There is a broken arrow here.

Encounter: Lizards, Gecko (2)
Treasure: None.
50This area smells faintly of urine. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
51The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Halflings (11)
Treasure: As per monster type.
 
52

53

54

 
55

56

57This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
58This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Skeletons (9)
Treasure: As per monster type.
59A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

60

 
61There is a pile of straw here.

Treasure: 200sp.
62There are cracks in the wall here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is very dusty.

 
64There is a broken sword blade here.

Encounter: Acolytes (3)
Treasure: As per monster type.
65There is a cracked hammer head here.

Encounter: Goblins (8)
Treasure: None.
66

Treasure: 500sp.
 
67Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Treasure: 400sp.
68A haze of smoke hangs in the air.

69

Encounter: Beetles, Fire (7)
Treasure: None.
 
70A strong, gusting wind blows through this area. The wall here is damp.

Encounter: Acolytes (1)
Treasure: As per monster type.
71Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

Encounter: Skeletons (7)
Treasure: As per monster type.
72The air here is very hot.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
73There is a pile of dung here.

Encounter: Green Slimes (2)
Treasure: None.
74Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
75This area is covered in rubble and dirt.

Treasure: 400sp.
Trap: Illusion of monsters: Dwarves (4)
 
76A cold air current blows through this area. The air here smells of smoke.

77This area has a stale, fetid smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
78A slight breeze blows through this area. A metallic smell assails your nostrils.

 

adventuregenerator/gen.txt · Last modified: by lee