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The Shrouded Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. The wall here is damp.

2

3

Trap: Poison gas: Save vs. Poison or die.
 
4This area smells faintly of manure.

Encounter: Halflings (10)
Treasure: As per monster type.
5A slight breeze blows through this area.

Encounter: Bandits (5)
Treasure: As per monster type.
6A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp, 40gp.
 
7The smell of ozone assails your nostrils. There are wax drippings here.

8There is a small puddle of water here.

Encounter: Sprites (15)
Treasure: None.
9

 
10An acrid smell assails your nostrils.

Encounter: Shrews, Giant (4)
Treasure: None.
11There is a putrid smell coming from something nearby. A haze of dust hangs in the air.

Encounter: Wolves (5)
Treasure: As per monster type.
12The air here is very cold. This area smells faintly of manure.

Encounter: Wolves (11)
Treasure: None.
 
13A strong updraft blows through this area. This area smells faintly of manure. There are sticks scattered here.

14The air here is very hot. This area smells faintly of manure. There is a torn leather boot here.

15Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

 
16This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: As per monster type.
17Your nostrils are overwhelmed by a sulphurous smell.

18There is a broken pole here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
19A chlorine-like smell assails your nostrils. There is a blunt javelin head here.

Treasure: 600sp, 30gp.
20A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: As per monster type.
21Your nostrils are overwhelmed by a sulphurous smell.

 
22There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23

Encounter: Bandits (4)
Treasure: As per monster type.
24The smell of ozone assails your nostrils.

 
25

Treasure: 100sp, 60gp.
26A slight breeze blows through this area. There is a pile of ashes here.

Encounter: Skeletons (4)
Treasure: As per monster type.
27A strong, moaning wind blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
28A slight breeze blows through this area. There are cracks in the ceiling here.

Encounter: Killer Bees (10)
Treasure: None.
29Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

30It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (3)
Treasure: None.
 
31

32The air here smells of smoke. The hilt of a broken dagger is lying here.

Encounter: Acolytes (3)
Treasure: None.
33A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
 
34

35A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

36This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
37The ceiling here is damp.

Treasure: 300sp.
38

39

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
40This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41This area has a stale, fetid smell.

Encounter: Kobolds (10)
Treasure: None.
42

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
43A metallic smell assails your nostrils. There is water dripping here.

Encounter: Acolytes (8)
Treasure: As per monster type.
44

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46The air here is very hot. There is water dripping here.

47The smell of ozone assails your nostrils. There is water dripping here.

48Fog gathers and swirls on the floor, concealing it.

 
49

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
50An acrid smell assails your nostrils. The hilt of a broken dagger is lying here.

Treasure: 600sp.
51Teeth and fangs are scattered here.

Treasure: 300sp.
 
52The air here is very hot. Fog gathers and swirls on the floor, concealing it.

53The air here is very hot. There is a salty, wet smell to this area. There is a small puddle of water here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
54A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
55It is foggy here, making it difficult to see. The ceiling here is damp.

Treasure: 200sp, 60gp.
56This area smells of rotting vegetation. Pottery shards are scattered here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
57There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: None.
 
58

59There is a large puddle of water here.

60Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

62There is a putrid smell coming from something nearby. The wall here is damp.

63The air here is very cold. There is water dripping here.

 
64This area smells faintly of manure. Guano covers this area.

Encounter: Acolytes (2)
Treasure: None.
65This area smells faintly of manure. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Treasure: 400sp, 20gp, 6 gems.
66

 
67A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
69A gusting breeze blows through this area.

Treasure: 300sp.
 
70

Encounter: Traders (8)
Treasure: As per monster type.
71A slight downdraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

72This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Acolytes (8)
Treasure: None.
 
73A strong, moaning wind blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74There are cracks in the wall here.

Treasure: 600sp, 60gp.
Trap: Poison snake: 1 hit dice.
75The air here is very hot. A haze of smoke hangs in the air.

Treasure: 600sp.
 
76A haze of smoke hangs in the air.

77There is a large puddle of water here.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Killer Bees (6)
78

Encounter: Gnomes (4)
Treasure: As per monster type.
 
79This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: None.
80There is a torn sack here.

adventuregenerator/gen.txt · Last modified: by lee