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The Bloodstained Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the ceiling here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
2There are cracks in the floor here.

3There is water dripping here.

 
4

5There is a mold growing here.

Encounter: Orcs (8)
Treasure: None.
6The air here is very hot. It is misty here.

 
7A strong updraft blows through this area. The wall here is damp.

8This area is covered in cobwebs.

9This area is very dusty.

Encounter: Traders (6)
Treasure: As per monster type.
 
10The air here is very cold. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

11This area is covered in rubble and dirt.

Treasure: 100sp.
12It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Sprites (7)
Treasure: As per monster type.
 
13This area has a stale, fetid smell. This area is very dusty.

Encounter: Halflings (11)
Treasure: As per monster type.
14The ceiling here is damp.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
15A strong updraft blows through this area. There is a trickle of water here.

 
16A slight, damp breeze blows through this area. There are cracks in the wall here.

17A slight breeze blows through this area. This area is very dusty.

Encounter: Orcs (7)
Treasure: None.
18There is a trickle of water here.

Encounter: Acolytes (7)
Treasure: None.
 
19There are dry leaves and twigs scattered here.

20A slight downdraft blows through this area.

21

 
22There is a broken bottle here.

23There is a pile of rags here.

Encounter: Gnomes (4)
Treasure: None.
24There are cracks in the floor here.

 
25This area has a stale, fetid smell. There are fungi growing here.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Beetles, Fire (8)
Treasure: None.
27There is a salty, wet smell to this area.

 
28

29A gusting breeze blows through this area. A metallic smell assails your nostrils.

30A slight breeze blows through this area. There are bones scattered here.

 
31

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
32There is a broken arrow here.

Encounter: Halflings (6)
Treasure: As per monster type.
33There are cracks in the ceiling here.

 
34

Encounter: Green Slimes (1)
Treasure: None.
35This area smells faintly of urine. There are cracks in the ceiling here.

Encounter: Orcs (6)
Treasure: As per monster type.
36This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Wolves (7)
Treasure: As per monster type.
 
37There is a pile of straw here.

Encounter: Gnomes (3)
Treasure: None.
38This area smells of rotting vegetation. There is a trickle of water here.

Treasure: 300sp, 20gp.
39This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Sprites (7)
Treasure: As per monster type.
 
40The wall here is damp.

41

Encounter: Bandits (5)
Treasure: As per monster type.
42This area smells faintly of manure. A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Killer Bees (10)
Treasure: None.
 
43A haze of smoke hangs in the air. There is dried blood here.

Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (4)
44

Encounter: Killer Bees (1)
Treasure: None.
45There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Stirges (3)
Treasure: As per monster type.
 
46

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

Encounter: Sprites (9)
Treasure: None.
48A cold air current blows through this area. This area smells faintly of urine. There is a pile of dung here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
49A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (5)
Treasure: None.
50It is foggy here, making it difficult to see.

51A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Sprites (12)
Treasure: As per monster type.
 
52There are rotting wood pieces here.

53

54The air here is very hot. This area has a stale, fetid smell. There is a broken sword blade here.

 
55

56A gusting breeze blows through this area.

57

Encounter: Stirges (1)
Treasure: As per monster type.
 
58There is a broken pole here.

59

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
61There are bones scattered here.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
62There is a pile of dung here.

Encounter: Dwarves (5)
Treasure: As per monster type.
63

 
64A cold air current blows through this area. There is a putrid smell coming from something nearby.

65The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
 
67

Encounter: Snakes, Cobra (4)
Treasure: None.
68

Encounter: Sprites (10)
Treasure: As per monster type.
69

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
70

71There is a pick handle here.

adventuregenerator/gen.txt · Last modified: by lee