User Tools



adventuregenerator:gen

 

 

 

 

 

The Weird Dungeons of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
2There is water dripping here.

3A strong downdraft blows through this area. This area is very dusty.

 
4There is a slimy coating on the wall here.

5There is water dripping here.

6The air here is very cold. It is foggy here, making it difficult to see. There is a large puddle of water here.

 
7A haze of smoke hangs in the air.

Encounter: Kobolds (7)
Treasure: None.
8A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
9The smell of ozone assails your nostrils.

 
10The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

11A strong wind blows through this area. This area has a pleasant, earthy smell. It is misty here. There is a cracked hammer head here.

Encounter: Green Slimes (2)
Treasure: None.
12This area smells faintly of manure.

 
13A gusting breeze blows through this area.

14This area smells of rotting vegetation.

15An acrid smell assails your nostrils.

Treasure: 600sp, 50gp.
 
16There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
17

Encounter: Green Slimes (1)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
19A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Dwarves (1)
Treasure: None.
20This area is very dusty.

21A cold air current blows through this area. It is foggy here, making it difficult to see.

 
22An acrid smell assails your nostrils. There are scratches on the wall here.

Treasure: 600sp, 40gp.
23There is a pick handle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24This area has a stale, fetid smell. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
25The smell of ozone assails your nostrils.

Encounter: Stirges (3)
Treasure: None.
26Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (5)
Treasure: None.
27A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
28There are cracks in the wall here.

Encounter: Sprites (13)
Treasure: As per monster type.
29

30It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
31Guano covers this area.

32

33A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
34

35Guano covers this area.

36There is water dripping here.

 
37It is foggy here, making it difficult to see.

38There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39There is a mold growing here.

 
40A strong, gusting wind blows through this area. There are cracks in the wall here.

Treasure: 300sp, 20gp.
41The hilt of a broken dagger is lying here.

Treasure: 400sp.
Trap: Illusion of monsters: Traders (8)
42Fog gathers and swirls on the floor, concealing it.

 
43This area smells of rotting vegetation.

Encounter: Bandits (5)
Treasure: None.
44The air here smells of smoke. There is a cracked hammer head here.

45There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
47There is a torn sack here.

48This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49A strong updraft blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
50

51

Encounter: Stirges (9)
Treasure: As per monster type.
 
52There is a badly dented helmet here.

53

54A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is misty here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
55A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
56This area smells faintly of urine.

Encounter: Bandits (2)
Treasure: As per monster type.
57

 
58

59

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
60The air here is very hot. This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
61A slight breeze blows through this area.

62A gusting breeze blows through this area. This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63This area has a stale, fetid smell.

Treasure: 400sp.
 
64

65There are dry leaves and twigs scattered here.

66It is misty here. There is a mold growing here.

 
67This area smells faintly of urine. There is a corroded chain here.

Encounter: Goblins (6)
Treasure: As per monster type.
68

Encounter: Gnomes (2)
Treasure: As per monster type.
69This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
 
70A strong, moaning wind blows through this area.

Treasure: 600sp, 50gp.
71There are rotting wood pieces here.

Encounter: Wolves (5)
Treasure: As per monster type.
72A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
73This area has a pleasant, earthy smell.

Encounter: Acolytes (4)
Treasure: None.
74A gusting breeze blows through this area.

Encounter: Traders (8)
Treasure: As per monster type.
75Your nostrils are overwhelmed by a sulphurous smell.

 
76A cold air current blows through this area. There is a broken pole here.

77

adventuregenerator/gen.txt · Last modified: by lee