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The Baneful City of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

 
4There is a large puddle of water here.

5This area smells faintly of manure.

6This area has a pleasant, earthy smell.

Treasure: 200sp, 2 gems.
 
7A slight breeze blows through this area. There are sticks scattered here.

Treasure: 300sp.
8This area is covered in rubble and dirt.

Treasure: 100sp.
9This area smells faintly of manure.

Encounter: Sprites (9)
Treasure: None.
 
10It is foggy here, making it difficult to see.

Encounter: Stirges (6)
Treasure: None.
11There are rotting wood pieces here.

12There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
14The smell of ozone assails your nostrils. There are cracks in the wall here.

15

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

Encounter: Gnomes (6)
Treasure: As per monster type.
17Guano covers this area.

18

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. There is a candle stub here.

20There are several small stones here.

21A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
22There is a bent copper coin lying here.

Encounter: Spiders, Crab (3)
Treasure: None.
23There are cracks in the wall here.

Encounter: Shrews, Giant (9)
Treasure: None.
24

Encounter: Acolytes (4)
Treasure: As per monster type.
 
25A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here.

26The air here is very cold. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

27This area is covered in cobwebs.

 
28The air here is very hot. A chlorine-like smell assails your nostrils. There is a trickle of water here.

29A strong wind blows through this area. It is foggy here, making it difficult to see. There is a pick handle here.

30This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Encounter: Dwarves (4)
Treasure: None.
32

33The smell of ozone assails your nostrils.

 
34There is dried blood here.

35A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

36A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

 
37The air here is very cold.

38This area has a stale, fetid smell. The wall here is damp.

Treasure: 600sp, 30gp.
39There is a putrid smell coming from something nearby.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
40

41This area smells faintly of manure. This area is very dusty.

42This area has a pleasant, earthy smell. There is a mold growing here.

 
43The air here smells of smoke.

44A cold air current blows through this area. A metallic smell assails your nostrils. There is a slimy coating on the wall here.

45Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (6)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell. There is a blunt javelin head here.

47Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

48A slight breeze blows through this area.

Treasure: 300sp, 10gp.
 
49There is a large puddle of water here.

50This area has a pleasant, earthy smell.

51A slight downdraft blows through this area. There is a trickle of water here.

 
52A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
53A strong updraft blows through this area. There is a slimy coating on the wall here.

54A chlorine-like smell assails your nostrils. There is a pile of dung here.

Treasure: 400sp.
 
55This area is covered in cobwebs.

56

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57This area is very dusty.

Treasure: 500sp.
Trap: Illusion of monsters: Kobolds (10)
 
58The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Traders (5)
Treasure: None.
59There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60The air here is very hot. This area smells faintly of urine. There is a rusted spike here.

 
61There is a pick handle here.

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Dwarves (3)
62This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 600sp, 40gp.
63A haze of dust hangs in the air.

 
64

65The air here is very hot. There are bones scattered here.

Encounter: Goblins (8)
Treasure: As per monster type.
66Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A slight updraft blows through this area. There is a candle stub here.

68The air here is very hot. It is foggy here, making it difficult to see. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69The air here is very cold.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
70

71Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a mold growing here.

Encounter: Snakes, Cobra (2)
Treasure: None.
72A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

 
73

74There are rotting wood pieces here.

Encounter: Skeletons (10)
Treasure: As per monster type.
75

Treasure: 300sp.
 
76This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a broken sword blade here.

adventuregenerator/gen.txt · Last modified: by lee