| 1 | This area smells faintly of manure. There is a trickle of water here.
Encounter: Wolves (6)
Treasure: None. | 2 | The wall here is damp.
Encounter: Stirges (5)
Treasure: None. | 3 | A metallic smell assails your nostrils.
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| 4 | There are sticks scattered here.
| 5 | The air here is very hot. This area smells faintly of manure. The wall here is damp.
Encounter: Traders (3)
Treasure: As per monster type. | 6 | A metallic smell assails your nostrils. There is a pile of straw here.
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| 7 | The air here smells of smoke. It is foggy here, making it difficult to see.
| 8 | There is a corroded chain here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 |
Trap: Poison gas: Save vs. Poison or die. |
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Encounter: Kobolds (8)
Treasure: None. |
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| 14 | This area has a stale, fetid smell.
Treasure: 200sp, 40gp. | 15 |
Encounter: Goblins (6)
Treasure: None. |
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| 16 | Guano covers this area.
Encounter: Kobolds (10)
Treasure: None. | 17 | The air here is very hot.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 |
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| 19 | It is misty here.
Treasure: 300sp, 50gp. | 20 | There is a bent and rusted iron bar here.
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| 22 | There are rotting wood pieces here.
| 23 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
Encounter: Orcs (5)
Treasure: None. | 24 | This area is covered in cobwebs.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 25 | There are dry leaves and twigs scattered here.
Encounter: Lizards, Gecko (1)
Treasure: None. | 26 | This area smells of rotting vegetation. This area is covered in cobwebs.
| 27 | It is foggy here, making it difficult to see. There is a mold growing here.
Treasure: 400sp, 10gp. |
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| 28 | A strong, moaning wind blows through this area.
| 29 | The air here is very hot.
Trap: Poison gas: Save vs. Poison or die. | 30 | A slight breeze blows through this area. The ceiling here is damp.
Trap: Fog: Looks like poison gas, but harmless. |
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| 31 | This area smells of rotting vegetation.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | There are food scraps scattered here.
| 33 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of ashes here.
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| 34 | There is a putrid smell coming from something nearby. This area is covered in cobwebs.
Encounter: Dwarves (4)
Treasure: As per monster type. | 35 | There are fungi growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | A strong updraft blows through this area. This area smells faintly of manure.
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| 37 | A metallic smell assails your nostrils. There are rotting wood pieces here.
| 38 | A strong wind blows through this area. There is water dripping here.
Encounter: Halflings (5)
Treasure: None. | 39 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
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| 40 | A slight, damp breeze blows through this area.
| 41 | There are rotting wood pieces here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 |
Treasure: 200sp. |
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| 43 | This area has a stale, fetid smell. There are wax drippings here.
Encounter: Spiders, Crab (3)
Treasure: None. | 44 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | It is foggy here, making it difficult to see. There is a large puddle of water here.
Encounter: Green Slimes (3)
Treasure: None. |
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Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | The air here is very hot.
Encounter: Kobolds (11)
Treasure: None. | 48 | Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.
Encounter: Halflings (9)
Treasure: None. |
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| 49 | There is a putrid smell coming from something nearby.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | The air here is very hot.
Encounter: Skeletons (8)
Treasure: As per monster type. | 51 | The air here is very hot. It is foggy here, making it difficult to see. There is a rusted spike here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 52 | This area smells faintly of urine. There are fungi growing here.
Encounter: Spiders, Crab (1)
Treasure: None. | 53 |
Trap: Fog: Looks like poison gas, but harmless. | 54 | This area has a pleasant, earthy smell. There is dried blood here.
Encounter: Green Slimes (1)
Treasure: As per monster type. |
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| 55 | There are fungi growing here.
Encounter: Acolytes (2)
Treasure: As per monster type. | 56 |
| 57 | The smell of ozone assails your nostrils. A haze of dust hangs in the air.
Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 58 | The remnants of a rope are here, rotten.
Encounter: Goblins (6)
Treasure: None. | 59 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
| 60 | A cold air current blows through this area. There is a putrid smell coming from something nearby.
Trap: Fog: Looks like poison gas, but harmless. |
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| 61 | Fog gathers and swirls on the floor, concealing it. This area is very dusty.
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