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The Scarlet Labyrinth of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 600sp, 40gp.
2A cold air current blows through this area.

3Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. This area is covered in rubble and dirt.

 
4A strong wind blows through this area. The air here smells of smoke.

5A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6There is a trickle of water here.

 
7A gusting breeze blows through this area.

Encounter: Goblins (6)
Treasure: None.
8

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There is a salty, wet smell to this area.

Encounter: Sprites (10)
Treasure: None.
 
10There are dry leaves and twigs scattered here.

Treasure: 200sp.
11The air here is very cold.

Encounter: Beetles, Fire (5)
Treasure: None.
12This area smells faintly of manure.

 
13This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
14The air here is very hot. There is a torch stub here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Illusion of monsters: Gnomes (1)
 
16

Encounter: Beetles, Fire (1)
Treasure: None.
17There are several small stones here.

Treasure: 400sp, 10gp.
18An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
19There are dry leaves and twigs scattered here.

20The wall here is damp.

21This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
22A strong wind blows through this area. This area is covered in cobwebs.

23There is a torn sack here.

24

 
25

Encounter: Bandits (6)
Treasure: As per monster type.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27A slight updraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

 
28The smell of ozone assails your nostrils. There is a broken pole here.

29

Encounter: Lizards, Gecko (3)
Treasure: None.
30A slight breeze blows through this area. There is a mold growing here.

Encounter: Goblins (3)
Treasure: None.
 
31This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
32This area has a stale, fetid smell. The remnants of a rope are here, rotten.

33Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A strong wind blows through this area.

35There is a salty, wet smell to this area.

36There is water dripping here.

 
37There are cracks in the ceiling here.

38The air here is very cold.

39There is water dripping here.

 
40A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a cracked flask here.

41This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
42The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43This area smells of rotting vegetation.

44Teeth and fangs are scattered here.

Encounter: Stirges (2)
Treasure: As per monster type.
45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46

47This area is covered in rubble and dirt.

Encounter: Green Slimes (2)
Treasure: As per monster type.
48A strong, moaning wind blows through this area.

 
49A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
51This area has a stale, fetid smell. There are fungi growing here.

 
52A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
53A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The wall here is damp.

Encounter: Goblins (4)
Treasure: As per monster type.
 
55The air here smells of smoke. There are rotting wood pieces here.

56There is water dripping here.

Encounter: Sprites (13)
Treasure: None.
57

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
58A cold air current blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
59There are bones scattered here.

60A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Acolytes (3)
 
61This area has a stale, fetid smell. This area is covered in cobwebs.

62An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63

 

adventuregenerator/gen.txt · Last modified: by lee