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The Nameless Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils.

2A slight updraft blows through this area. This area smells faintly of urine.

Encounter: Acolytes (3)
Treasure: As per monster type.
3There are sticks scattered here.

 
4A haze of smoke hangs in the air. There is a pile of straw here.

5It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Halflings (12)
Treasure: As per monster type.
6It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7A metallic smell assails your nostrils. This area is covered in cobwebs.

8A gusting breeze blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
9The air here is very cold. There are bones scattered here.

 
10A slight breeze blows through this area.

Treasure: 400sp, 10gp, 2 gems.
11Teeth and fangs are scattered here.

Encounter: Acolytes (2)
Treasure: None.
12

 
13A strong wind blows through this area. There is a splintered club here.

14Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Encounter: Goblins (3)
Treasure: As per monster type.
15A haze of smoke hangs in the air.

 
16

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: None.
18The smell of ozone assails your nostrils.

 
19A strong updraft blows through this area. There are cracks in the ceiling here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
20

Treasure: 400sp, 30gp.
21

 
22

Treasure: 600sp, 30gp.
23The air here is very cold.

24It is foggy here, making it difficult to see. There is a badly dented helmet here.

 
25There are cracks in the wall here.

26The air here is very hot. There are cracks in the wall here.

Encounter: Dwarves (5)
Treasure: None.
27

 
28This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken sword blade here.

29Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Encounter: Dwarves (6)
Treasure: None.
30This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
31There are cracks in the wall here.

32

33

 
34

35

36Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37A slight updraft blows through this area. There is a blunt javelin head here.

38This area has a stale, fetid smell. There is a pile of dung here.

39A slight breeze blows through this area. There are rotting wood pieces here.

 
40The ceiling here is damp.

Encounter: Bandits (8)
Treasure: None.
41There is a splintered club here.

42It is foggy here, making it difficult to see.

 
43There is a torn leather boot here.

Encounter: Kobolds (12)
Treasure: As per monster type.
44The air here smells of smoke. This area is covered in cobwebs.

45Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

Trap: Fog: Looks like poison gas, but harmless.
47A cold air current blows through this area.

Treasure: 500sp, 60gp.
48This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area has a pleasant, earthy smell. This area is very dusty.

51

 
52There is a candle stub here.

53This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: As per monster type.
54

 
55There is water dripping here.

56A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
57A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
58A cold air current blows through this area. The hilt of a broken dagger is lying here.

59The air here smells of smoke. This area is very dusty.

60There is a small puddle of water here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
61The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (10)
Treasure: None.
62This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64The air here is very hot. The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Dwarves (4)
Treasure: None.
66A strong, moaning wind blows through this area.

Treasure: 300sp, 4 gems.
 
67A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a small puddle of water here.

68

69The air here is very cold.

 
70There are cracks in the floor here.

71There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee