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The Unvanquishable Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A strong, gusting wind blows through this area. This area smells faintly of urine.

3

 
4There is a cracked hammer head here.

Encounter: Gnomes (6)
Treasure: As per monster type.
5This area smells faintly of urine. There are cracks in the floor here.

6Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
7A strong downdraft blows through this area. This area is covered in cobwebs.

8This area smells faintly of manure. There are cracks in the floor here.

9A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
10This area smells faintly of manure. There is a pile of straw here.

Encounter: Bandits (3)
Treasure: As per monster type.
11There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12

Encounter: Stirges (4)
Treasure: As per monster type.
 
13A slight breeze blows through this area.

14The smell of ozone assails your nostrils.

15The wall here is damp.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
16This area smells faintly of manure. Guano covers this area.

Encounter: Kobolds (8)
Treasure: As per monster type.
17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18This area smells faintly of manure.

 
19

20The air here is very hot. There is a putrid smell coming from something nearby. There is water dripping here.

Treasure: 300sp, 10gp.
21This area has a stale, fetid smell.

 
22It is foggy here, making it difficult to see. This area is covered in cobwebs.

23

Encounter: Green Slimes (2)
Treasure: None.
24

Treasure: 100sp, 20gp.
 
25There is a mold growing here.

26This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27There is a large puddle of water here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
28The air here is very hot. A metallic smell assails your nostrils. There are bones scattered here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
29This area smells faintly of manure.

30There is a torch stub here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
31There is a salty, wet smell to this area.

32A strong, moaning wind blows through this area. There is a slimy coating on the wall here.

33This area smells faintly of manure. There is a pile of straw here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
34A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Green Slimes (1)
Treasure: As per monster type.
35

36There is a pile of dung here.

 
37Pottery shards are scattered here.

38There are cracks in the floor here.

39

Encounter: Sprites (10)
Treasure: None.
 
40A cold air current blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
41

42

Encounter: Stirges (7)
Treasure: None.
 
43The air here is very cold. There are rotting wood pieces here.

44A strong, moaning wind blows through this area. There is a large puddle of water here.

45

 
46There is a pile of rags here.

47There are rotting wood pieces here.

48

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49

50Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Stirges (8)
Treasure: None.
 
52There is a torch stub here.

Encounter: Orcs (8)
Treasure: None.
53A haze of smoke hangs in the air. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
54The air here is very hot. There is a pile of dung here.

Encounter: Goblins (5)
Treasure: None.
 
55A strong wind blows through this area. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
56This area is very dusty.

Treasure: 400sp, 60gp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Snakes, Cobra (4)
Treasure: None.
59

Encounter: Goblins (6)
Treasure: As per monster type.
60Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee