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The Tenebrous Panopticon of the Haunted Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3This area has a stale, fetid smell. There is a mold growing here.

 
4This area smells of rotting vegetation.

5The air here smells of smoke. It is foggy here, making it difficult to see. There are several small stones here.

6

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7There is water dripping here.

8This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Treasure: 600sp, 50gp.
9

 
10This area has a stale, fetid smell. There is water dripping here.

11

Encounter: Lizards, Gecko (2)
Treasure: None.
12There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14

Encounter: Wolves (5)
Treasure: None.
15A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16A haze of dust hangs in the air. There is a mold growing here.

Encounter: Gnomes (2)
Treasure: As per monster type.
17The smell of ozone assails your nostrils.

18

 
19Fog gathers and swirls on the floor, concealing it.

20A metallic smell assails your nostrils. This area is covered in rubble and dirt.

Treasure: 300sp, 50gp.
21A chlorine-like smell assails your nostrils.

 
22A haze of smoke hangs in the air. There is water dripping here.

23There are dry leaves and twigs scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
24There is a torch stub here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
25The air here is very cold. Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A cold air current blows through this area. There are scratches on the wall here.

27

Encounter: Halflings (12)
Treasure: None.
 
28The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
30A slight updraft blows through this area.

 
31A haze of dust hangs in the air. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32This area smells of rotting vegetation. A haze of smoke hangs in the air.

33A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Killer Bees (8)
Treasure: None.
 
34This area smells faintly of manure. There is a torn leather boot here.

35There is water dripping here.

Encounter: Halflings (6)
Treasure: As per monster type.
36This area is covered in cobwebs.

 
37A cold air current blows through this area. There are rotting wood pieces here.

Encounter: Traders (7)
Treasure: None.
38The air here is very cold. It is foggy here, making it difficult to see. This area is covered in cobwebs.

39This area has a stale, fetid smell.

 
40There are several small stones here.

41A strong, gusting wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42There is a pile of rags here.

Encounter: Wolves (8)
Treasure: None.
 
43The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
44Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

45There is a salty, wet smell to this area.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
46The air here is very cold. There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
47A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
48A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
49There is a blunt javelin head here.

50There is a putrid smell coming from something nearby. There is a small puddle of water here.

51

 
52A strong updraft blows through this area. This area smells faintly of urine. This area is very dusty.

53This area has a pleasant, earthy smell.

54There is a pile of rags here.

Treasure: 200sp, 30gp.
 
55A strong, moaning wind blows through this area. There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56There is a pile of ashes here.

Encounter: Killer Bees (7)
Treasure: None.
57

 
58A slight downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59There is a bent copper coin lying here.

60Guano covers this area.

 
61

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62This area has a pleasant, earthy smell.

Encounter: Killer Bees (1)
Treasure: None.
63

 
64There is a pile of dung here.

65This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
67The air here is very cold. This area smells faintly of urine. There is a broken pole here.

68The air here smells of smoke. This area is very dusty.

Encounter: Traders (1)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee