| 1 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of rags here.
| 2 | This area is covered in cobwebs.
Treasure: 200sp. | 3 | The air here smells of smoke. There are food scraps scattered here.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. |
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| 4 | The air here is very cold. It is foggy here, making it difficult to see. There is a pile of dung here.
Encounter: Shrews, Giant (4)
Treasure: None. | 5 | There are cracks in the floor here.
| 6 | The air here is very cold. A haze of dust hangs in the air. There are fungi growing here.
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| 7 |
Treasure: 400sp, 50gp. | 8 |
Encounter: Sprites (10)
Treasure: As per monster type. | 9 | The smell of ozone assails your nostrils. There are cracks in the floor here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 10 | This area has a pleasant, earthy smell. The ceiling here is damp.
| 11 | This area smells faintly of manure. The ceiling here is damp.
| 12 | A cold air current blows through this area. There is a mold growing here.
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| 13 | A haze of smoke hangs in the air. This area is very dusty.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 14 |
Encounter: Sprites (9)
Treasure: None. | 15 | This area is covered in cobwebs.
Encounter: Acolytes (1)
Treasure: None. |
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| 16 |
| 17 | A slight breeze blows through this area.
| 18 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.
Treasure: 200sp, 2 jewelry.
Trap: Illusion of monsters: Snakes, Cobra (6) |
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| 19 | A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.
| 20 | This area has a pleasant, earthy smell.
| 21 | There is water dripping here.
Treasure: 100sp, 20gp. |
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| 22 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
Encounter: Sprites (9)
Treasure: None. | 23 |
| 24 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 25 |
Encounter: Skeletons (8)
Treasure: As per monster type. | 26 | There are food scraps scattered here.
| 27 | This area smells faintly of manure.
Encounter: Skeletons (6)
Treasure: None. |
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| 28 | This area is covered in cobwebs.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 |
Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 30 | A strong wind blows through this area. There is a torch stub here.
Treasure: 500sp, 60gp. |
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| 31 | There is a salty, wet smell to this area.
| 32 | This area is very dusty.
| 33 |
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| 34 | This area has a stale, fetid smell. This area is covered in cobwebs.
Encounter: Killer Bees (6)
Treasure: As per monster type. | 35 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.
Encounter: Traders (3)
Treasure: As per monster type. | 36 | The air here is very hot.
Encounter: Skeletons (6)
Treasure: As per monster type. |
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| 37 | This area smells faintly of urine.
Encounter: Acolytes (5)
Treasure: None. | 38 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 39 | There are several small stones here.
Treasure: 500sp, 50gp. |
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| 40 |
Encounter: Sprites (10)
Treasure: As per monster type. | 41 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a pile of ashes here.
| 42 | The air here is very hot. A haze of smoke hangs in the air.
Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (2) |
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| 43 | A slight, damp breeze blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | There is a pile of ashes here.
| 45 | The air here is very hot. This area has a stale, fetid smell. There is a cracked hammer head here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 46 |
| 47 | A strong, moaning wind blows through this area. There are cracks in the wall here.
| 48 |
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| 49 |
Trap: Poison gas: Save vs. Poison or die. | 50 | A strong updraft blows through this area. A haze of smoke hangs in the air.
Encounter: Acolytes (1)
Treasure: None. | 51 | There is a candle stub here.
Encounter: Skeletons (10)
Treasure: As per monster type. |
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| 52 | This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.
Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (3) | 53 | The air here is very hot.
Encounter: Goblins (5)
Treasure: None. | 54 | It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.
Trap: Poison gas: Save vs. Poison or die. |
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| 55 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 |
| 57 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.
Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 58 |
Encounter: Spiders, Crab (2)
Treasure: None. | 59 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | A haze of smoke hangs in the air. There is a small puddle of water here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. |
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| 61 | This area smells faintly of manure.
| 62 | A slight breeze blows through this area. A haze of smoke hangs in the air.
| 63 | There are cracks in the floor here.
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 64 | There is a mold growing here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 65 |
| 66 | A slight, damp breeze blows through this area. There are cracks in the wall here.
Treasure: 100sp.
Trap: Poison snake: 1 hit dice. |
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