| 1 | The air here is very hot.
Treasure: 300sp, 30gp. | 2 |
Encounter: Stirges (2)
Treasure: As per monster type. | 3 | A slight downdraft blows through this area. This area smells of rotting vegetation.
|
| |
| 4 | There is a putrid smell coming from something nearby. There are rotting wood pieces here.
| 5 | This area smells faintly of urine. A haze of smoke hangs in the air. There is a corroded chain here.
Encounter: Shrews, Giant (7)
Treasure: None. | 6 | This area is covered in cobwebs.
Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 7 | It is foggy here, making it difficult to see.
| 8 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A strong, moaning wind blows through this area. There is a pile of dung here.
|
| |
| 10 | There are rotting wood pieces here.
| 11 | There are rotting wood pieces here.
Encounter: Snakes, Cobra (4)
Treasure: None. | 12 | A haze of smoke hangs in the air.
|
| |
| 13 | A gusting breeze blows through this area.
| 14 |
Treasure: 300sp, 20gp. | 15 | This area has a pleasant, earthy smell.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. |
| |
| 16 |
Trap: Poison gas: Save vs. Poison or die. | 17 |
Treasure: 500sp, 10gp. | 18 | This area smells faintly of urine. Pottery shards are scattered here.
|
| |
| 19 |
| 20 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 21 | There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 22 |
| 23 |
Encounter: Stirges (2)
Treasure: As per monster type. | 24 |
|
| |
| 25 |
Encounter: Skeletons (6)
Treasure: As per monster type. | 26 | The air here smells of smoke. There is a mold growing here.
| 27 |
|
| |
| 28 | The air here is very cold. There are cracks in the ceiling here.
| 29 | It is misty here. There are several small stones here.
| 30 | The smell of ozone assails your nostrils.
|
| |
| 31 | A cold air current blows through this area. There is a bent copper coin lying here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | A strong wind blows through this area. This area has a pleasant, earthy smell.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 34 | A strong updraft blows through this area. This area is very dusty.
Encounter: Beetles, Fire (3)
Treasure: None. | 35 | The wall here is damp.
Encounter: Bandits (2)
Treasure: None. | 36 | There is a mold growing here.
Treasure: 600sp, 10gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| |
| 37 | A haze of smoke hangs in the air.
Treasure: 100sp, 60gp, 5 jewelry. | 38 | This area is covered in cobwebs.
Treasure: 100sp. | 39 | There is a pile of rags here.
|
| |
| 40 | This area smells faintly of urine.
Encounter: Kobolds (11)
Treasure: None. | 41 | There is a trickle of water here.
Treasure: 100sp, 50gp. | 42 |
|
| |
| 43 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.
| 44 |
| 45 |
Encounter: Orcs (6)
Treasure: None. |
| |
| 46 | A strong, moaning wind blows through this area. There is a mold growing here.
Treasure: 300sp. | 47 | There are food scraps scattered here.
Encounter: Gnomes (6)
Treasure: As per monster type. | 48 | A slight, damp breeze blows through this area. There are several small stones here.
|
| |
| 49 | The air here is very hot. This area has a pleasant, earthy smell. There is a mold growing here.
| 50 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a rusted spike here.
Encounter: Goblins (4)
Treasure: As per monster type. | 51 | The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of rags here.
Treasure: 600sp, 40gp. |
| |
| 52 | A strong wind blows through this area.
| 53 |
| 54 | This area smells faintly of manure.
Treasure: 300sp, 50gp. |
| |
| 55 | The air here is very cold. There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.
| 56 | There is a rusted spike here.
Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 57 |
Encounter: Beetles, Fire (5)
Treasure: As per monster type. |
| |
| 58 | A slight, damp breeze blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 | There is a candle stub here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 61 | A haze of smoke hangs in the air. There are fungi growing here.
| 62 | The air here is very cold. There are bits of fur and hair scattered around here.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 63 | A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of dung here.
|
| |
| 64 | A slight breeze blows through this area. The air here smells of smoke.
| 65 |
Treasure: 400sp. | 66 | The air here is very cold. This area smells faintly of urine. This area is covered in cobwebs.
|
| |
| 67 | A cold air current blows through this area. There is a large puddle of water here.
| 68 | This area smells of rotting vegetation.
Encounter: Wolves (6)
Treasure: As per monster type. | 69 | This area smells faintly of urine. It is misty here.
|
| |
| 70 | The air here smells of smoke. It is misty here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | There are food scraps scattered here.
Trap: Poison gas: Save vs. Poison or die. | 72 | It is misty here. There is a torch stub here.
Encounter: Goblins (7)
Treasure: As per monster type. |
| |
| 73 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
| 74 | It is foggy here, making it difficult to see.
Encounter: Goblins (4)
Treasure: As per monster type. | 75 | This area smells of rotting vegetation. A haze of dust hangs in the air. There is a torch stub here.
Encounter: Traders (5)
Treasure: As per monster type. |
| |
| 76 |
| 77 | A chlorine-like smell assails your nostrils.
Encounter: Sprites (10)
Treasure: None. | 78 | A strong, moaning wind blows through this area.
|
| |