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The Scarlet Halls of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

Encounter: Traders (4)
Treasure: As per monster type.
2There are bones scattered here.

3A strong updraft blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Illusion of monsters: Skeletons (5)
 
4This area smells faintly of manure. There is a trickle of water here.

5This area smells faintly of manure.

6

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
7A slight updraft blows through this area.

8This area is covered in rubble and dirt.

9

 
10The air here is very hot. There are cracks in the wall here.

11This area smells of rotting vegetation. The ceiling here is damp.

12The air here smells of smoke. It is foggy here, making it difficult to see. There is a broken sword blade here.

 
13A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 100sp.
14This area has a pleasant, earthy smell.

15A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
16

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17There is a pile of dung here.

18There are rotting wood pieces here.

 
19This area is covered in rubble and dirt.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
20This area is very dusty.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21It is foggy here, making it difficult to see.

 
22There are cracks in the floor here.

23

Encounter: Spiders, Crab (4)
Treasure: None.
24

 
25

Encounter: Snakes, Cobra (3)
Treasure: None.
26

Encounter: Kobolds (10)
Treasure: None.
27

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
28The air here is very cold. There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

29This area has a stale, fetid smell. There is a broken bottle here.

30There is water dripping here.

Encounter: Orcs (4)
Treasure: None.
 
31This area has a stale, fetid smell.

Encounter: Stirges (10)
Treasure: None.
32There is a pile of dung here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33Your nostrils are overwhelmed by a sulphurous smell.

 
34This area has a pleasant, earthy smell. This area is covered in cobwebs.

35A strong, moaning wind blows through this area. The air here smells of smoke.

36This area has a pleasant, earthy smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
37There is a salty, wet smell to this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38This area has a stale, fetid smell.

39This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
40A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
41A slight breeze blows through this area. There is a pile of rags here.

Encounter: Traders (8)
Treasure: None.
42There is a pile of rags here.

 
43This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

44This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
45

 
46A strong wind blows through this area.

47

48There is water dripping here.

 
49There is a small puddle of water here.

Encounter: Halflings (10)
Treasure: None.
50This area smells faintly of urine. There is a pile of dung here.

51A strong updraft blows through this area. There is a mold growing here.

 
52There is a small puddle of water here.

53An acrid smell assails your nostrils.

Treasure: 200sp.
54There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
55The air here is very cold.

Encounter: Killer Bees (2)
Treasure: None.
56This area has a pleasant, earthy smell.

57This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (5)
Treasure: None.
 
58This area smells faintly of urine.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
59The air here is very cold.

Encounter: Stirges (2)
Treasure: As per monster type.
60There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
61

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62A strong, moaning wind blows through this area. This area is covered in cobwebs.

63It is foggy here, making it difficult to see. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64A cold air current blows through this area. There is a salty, wet smell to this area.

Treasure: 400sp, 2 gems.
65This area is covered in cobwebs.

66

 
67

68

Encounter: Wolves (12)
Treasure: None.
69The air here is very cold. There are rotting wood pieces here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
70The air here is very cold.

Treasure: 600sp.
71It is foggy here, making it difficult to see.

72The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Encounter: Bandits (7)
Treasure: None.
 
73Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
74

Trap: Poison gas: Save vs. Poison or die.
75There are cracks in the ceiling here.

 
76There are dry leaves and twigs scattered here.

Treasure: 100sp, 10gp, 1 magic item.
Trap: Illusion of monsters: Goblins (4)
77

78The smell of ozone assails your nostrils. The wall here is damp.

 
79A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Sprites (8)
Treasure: None.
80There is a broken bottle here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
81The air here is very hot.

 
82There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
83

Treasure: 600sp, 60gp.
84

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
85

Encounter: Goblins (7)
Treasure: None.
86The hilt of a broken dagger is lying here.

87

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
88This area smells faintly of manure.

Encounter: Skeletons (6)
Treasure: None.
89

Encounter: Kobolds (11)
Treasure: As per monster type.
90

 
91A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
92A slight updraft blows through this area. The wall here is damp.

93There is dried blood here.

 

adventuregenerator/gen.txt · Last modified: by lee