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The Scarlet Cyst of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There are sticks scattered here.

2There is a pile of rags here.

3A slight updraft blows through this area. There is a broken bottle here.

 
4This area smells faintly of urine.

Encounter: Sprites (5)
Treasure: As per monster type.
5There is a blunt javelin head here.

Encounter: Shrews, Giant (7)
Treasure: None.
6

 
7

Treasure: 100sp.
8This area is very dusty.

9A metallic smell assails your nostrils. There is a pile of rags here.

 
10The air here is very cold. There is water dripping here.

11A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

12

Encounter: Kobolds (11)
Treasure: None.
 
13

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14

Encounter: Acolytes (2)
Treasure: None.
15There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16

Encounter: Kobolds (13)
Treasure: None.
17Fog gathers and swirls on the floor, concealing it.

18A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19The air here is very cold. There is a pile of straw here.

20A slight downdraft blows through this area. This area smells faintly of manure. There is a torn leather boot here.

21The air here is very cold. A chlorine-like smell assails your nostrils.

Encounter: Sprites (9)
Treasure: None.
 
22This area smells of rotting vegetation. There are cracks in the wall here.

23Fog gathers and swirls on the floor, concealing it.

24A slight downdraft blows through this area.

 
25A slight breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

26

Treasure: 200sp, 10gp.
27A slight breeze blows through this area.

 
28The air here is very cold. A metallic smell assails your nostrils.

Encounter: Acolytes (5)
Treasure: As per monster type.
29There is a bent and rusted iron bar here.

Encounter: Stirges (1)
Treasure: None.
30This area smells of rotting vegetation. There are cracks in the floor here.

Treasure: 400sp.
 
31This area has a stale, fetid smell. Guano covers this area.

32Fog gathers and swirls on the floor, concealing it.

33There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
34

Encounter: Dwarves (2)
Treasure: As per monster type.
35There is water dripping here.

Encounter: Beetles, Fire (3)
Treasure: None.
36The air here smells of smoke.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
37There is a broken bottle here.

38A strong downdraft blows through this area. There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: None.
39The air here is very cold. There is a rusted spike here.

 
40

41

Encounter: Stirges (7)
Treasure: As per monster type.
42

Encounter: Gnomes (4)
Treasure: None.
 
43There is a trickle of water here.

Treasure: 500sp.
44This area smells faintly of urine.

Encounter: Goblins (7)
Treasure: As per monster type.
45The smell of ozone assails your nostrils. There are sticks scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
 
46

47

48There is a trickle of water here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
49

50This area is covered in cobwebs.

51

 
52The air here is very hot.

53The air here is very cold. The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (3)
Treasure: None.
54A cold air current blows through this area. There is a putrid smell coming from something nearby. There are cracks in the floor here.

 
55This area smells faintly of urine. There are fungi growing here.

56Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
57

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
58A slight, damp breeze blows through this area. The air here smells of smoke. There is a slimy coating on the floor here.

Encounter: Sprites (8)
Treasure: None.
59

60A strong, moaning wind blows through this area. A haze of dust hangs in the air. There is a pile of dung here.

 
61There is a putrid smell coming from something nearby. There are sticks scattered here.

62This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Acolytes (2)
Treasure: None.
63

Trap: Poison gas: Save vs. Poison or die.
 
64A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Encounter: Orcs (5)
Treasure: As per monster type.
65This area smells faintly of urine. There are cracks in the ceiling here.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66The air here is very cold. This area smells faintly of manure. There are cracks in the wall here.

 
67There are food scraps scattered here.

Treasure: 600sp, 10gp.
68A cold air current blows through this area. There is a torn sack here.

Encounter: Goblins (3)
Treasure: As per monster type.
69The air here is very hot.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
70The air here smells of smoke.

Encounter: Kobolds (10)
Treasure: As per monster type.
71This area smells faintly of manure. There is a torch stub here.

72There are several small stones here.

Encounter: Green Slimes (3)
Treasure: None.
 
73This area smells faintly of urine.

Treasure: 200sp, 40gp.
74There are cracks in the floor here.

Encounter: Shrews, Giant (2)
Treasure: None.
75

 
76There is a blunt javelin head here.

77A slight breeze blows through this area.

78This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
79A slight breeze blows through this area.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
80There are dry leaves and twigs scattered here.

81A strong downdraft blows through this area. There are cracks in the ceiling here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
82Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
83There is a salty, wet smell to this area. There is water dripping here.

Encounter: Goblins (7)
Treasure: As per monster type.
84There is a bent and rusted iron bar here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
85The air here is very cold. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
86The air here smells of smoke.

Encounter: Orcs (5)
Treasure: None.
87This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Gnomes (4)
Treasure: None.
 
88The air here smells of smoke. There is a pile of rags here.

adventuregenerator/gen.txt · Last modified: by lee