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The Devouring Mines of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

Encounter: Sprites (10)
Treasure: As per monster type.
2A slight, damp breeze blows through this area. Guano covers this area.

3

Encounter: Halflings (9)
Treasure: As per monster type.
 
4There are food scraps scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
5The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Goblins (2)
Treasure: None.
6The air here is very hot. There is a putrid smell coming from something nearby.

 
7A cold air current blows through this area. This area is covered in cobwebs.

8This area has a stale, fetid smell.

9

Treasure: 500sp.
 
10Your nostrils are overwhelmed by a sulphurous smell.

11A strong wind blows through this area. A metallic smell assails your nostrils.

Encounter: Traders (8)
Treasure: None.
12There is a mold growing here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
13A slight updraft blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

14A slight, damp breeze blows through this area. There is water dripping here.

Treasure: 600sp.
15

 
16

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
17There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18The air here is very cold.

 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
20A strong downdraft blows through this area. This area has a stale, fetid smell.

Treasure: 300sp, 20gp.
Trap: Illusion of monsters: Lizards, Gecko (1)
21A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

Treasure: 500sp.
 
22The air here smells of smoke.

Encounter: Traders (2)
Treasure: As per monster type.
23A strong updraft blows through this area.

24

 
25A slight, damp breeze blows through this area. There are several small stones here.

Encounter: Kobolds (12)
Treasure: None.
26The air here smells of smoke.

Encounter: Gnomes (5)
Treasure: As per monster type.
27

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (8)
Treasure: None.
30There is a torch stub here.

 
31Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32This area smells of rotting vegetation.

33

Encounter: Lizards, Gecko (3)
Treasure: None.
 
34There is a pile of dung here.

35The air here is very hot. There is a pile of dung here.

36The air here smells of smoke. There is a mold growing here.

Treasure: 100sp, 1 magic item.
 
37A strong wind blows through this area.

Treasure: 100sp.
38A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Goblins (5)
Treasure: None.
39This area has a pleasant, earthy smell. There is a torn leather boot here.

 
40The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

42A slight breeze blows through this area. There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
 
43

44This area is covered in cobwebs.

Encounter: Halflings (14)
Treasure: None.
45This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
46It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Halflings (8)
Treasure: As per monster type.
47This area smells of rotting vegetation. There are cracks in the ceiling here.

48

 
49Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 500sp, 30gp.
50This area has a stale, fetid smell.

51An acrid smell assails your nostrils. There is a pile of ashes here.

 
52There are bones scattered here.

Encounter: Goblins (2)
Treasure: None.
53The wall here is damp.

Encounter: Bandits (7)
Treasure: As per monster type.
54A cold air current blows through this area. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
55A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Dwarves (1)
Treasure: As per monster type.
56The wall here is damp.

57The air here is very cold. It is misty here. There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
58The air here smells of smoke.

Encounter: Beetles, Fire (5)
Treasure: None.
59This area smells faintly of urine.

Treasure: 500sp.
60

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61The air here is very cold. There is a pile of dung here.

62This area smells faintly of urine.

Encounter: Kobolds (12)
Treasure: None.
63The air here is very hot. The ceiling here is damp.

 
64A cold air current blows through this area.

65A strong, moaning wind blows through this area. This area smells faintly of manure. There is a blunt javelin head here.

66

Treasure: 100sp.
 
67A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here.

Treasure: 500sp.
68A cold air current blows through this area.

69There is a mold growing here.

 
70Guano covers this area.

71The air here is very hot. There is a salty, wet smell to this area.

Encounter: Sprites (6)
Treasure: As per monster type.
72

Treasure: 500sp, 50gp.
 
73The air here is very hot. The wall here is damp.

Encounter: Stirges (2)
Treasure: None.
74There are scratches on the wall here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
75The air here is very cold. An acrid smell assails your nostrils. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.txt · Last modified: by lee