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The Forgotten Vault of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Halflings (10)
Treasure: None.
2

3

 
4

5

6

 
7This area is covered in cobwebs.

8There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (4)
Treasure: None.
9

 
10

Encounter: Stirges (5)
Treasure: None.
11The air here is very hot.

Encounter: Sprites (12)
Treasure: None.
12Guano covers this area.

 
13This area smells faintly of urine. A haze of dust hangs in the air.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
14The air here is very hot.

Treasure: 100sp.
15

 
16A gusting breeze blows through this area. The air here smells of smoke. There is a candle stub here.

17A strong, gusting wind blows through this area.

Encounter: Acolytes (7)
Treasure: None.
18

Encounter: Bandits (1)
Treasure: As per monster type.
 
19This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: As per monster type.
20This area smells faintly of manure.

21

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
22

Encounter: Wolves (6)
Treasure: None.
23The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: As per monster type.
24

Encounter: Wolves (5)
Treasure: As per monster type.
 
25This area smells faintly of manure.

26There is a salty, wet smell to this area.

Treasure: 400sp.
27

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A strong, moaning wind blows through this area. There is a torn sack here.

29There is a putrid smell coming from something nearby.

30There is a pile of dung here.

Encounter: Orcs (5)
Treasure: None.
 
31A cold air current blows through this area. There are food scraps scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
32A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 30gp.
33The wall here is damp.

 
34The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35Guano covers this area.

Treasure: 400sp, 10gp.
36A metallic smell assails your nostrils.

Treasure: 500sp.
Trap: Illusion of monsters: Spiders, Crab (3)
 
37A strong, moaning wind blows through this area.

38The air here is very hot. This area has a stale, fetid smell. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39There is a cracked flask here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
40There is a putrid smell coming from something nearby.

41This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (9)
Treasure: None.
42

 
43A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Bandits (3)
Treasure: None.
44The air here is very cold. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46

47The air here is very cold. The smell of ozone assails your nostrils. There is a broken arrow here.

48A cold air current blows through this area.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
50

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51A slight breeze blows through this area. There is a putrid smell coming from something nearby.

 
52This area is very dusty.

53The wall here is damp.

Encounter: Wolves (7)
Treasure: None.
54

 
55

56There is a putrid smell coming from something nearby.

57There are cracks in the floor here.

 
58Fog gathers and swirls on the floor, concealing it.

59

60There is a salty, wet smell to this area. There is a broken pole here.

 
61There is a bent copper coin lying here.

62The air here is very cold. This area smells faintly of manure.

63The air here smells of smoke. It is foggy here, making it difficult to see. There are rotting wood pieces here.

 
64A haze of smoke hangs in the air. There is water dripping here.

65There are cracks in the ceiling here.

66There is a small puddle of water here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
67A slight updraft blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
68

69

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70

71A cold air current blows through this area. This area is very dusty.

72The air here smells of smoke. There is a pile of ashes here.

 
73The air here smells of smoke. There is a bent copper coin lying here.

Treasure: 200sp, 10gp.
74

Encounter: Sprites (10)
Treasure: None.
75A metallic smell assails your nostrils.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
76A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
77The wall here is damp.

Encounter: Green Slimes (3)
Treasure: As per monster type.
78A cold air current blows through this area. It is misty here. This area is covered in cobwebs.

 
79This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
80A metallic smell assails your nostrils.

adventuregenerator/gen.txt · Last modified: by lee