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The Ophidian Dungeons of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

2There is a trickle of water here.

3There are rotting wood pieces here.

Encounter: Halflings (8)
Treasure: None.
 
4This area has a stale, fetid smell. There are fungi growing here.

5A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is misty here.

6The air here is very hot. There are rotting wood pieces here.

Encounter: Traders (6)
Treasure: None.
 
7A cold air current blows through this area. This area has a stale, fetid smell. There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
8There are fungi growing here.

Treasure: 400sp, 10gp.
9The ceiling here is damp.

Encounter: Killer Bees (5)
Treasure: None.
 
10

Encounter: Skeletons (7)
Treasure: None.
11A strong, moaning wind blows through this area.

Encounter: Halflings (12)
Treasure: As per monster type.
12A cold air current blows through this area. There is a trickle of water here.

Encounter: Goblins (6)
Treasure: None.
 
13This area smells of rotting vegetation.

Encounter: Acolytes (6)
Treasure: None.
14A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp, 60gp.
15A slight, damp breeze blows through this area.

 
16The air here is very hot. There is a torch stub here.

17A slight, damp breeze blows through this area. This area is very dusty.

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
18

Encounter: Kobolds (10)
Treasure: As per monster type.
 
19Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20

Treasure: 200sp.
21There is a broken sword blade here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
22There are bones scattered here.

Treasure: 100sp, 50gp.
23The air here smells of smoke. There are cracks in the wall here.

24

Encounter: Skeletons (8)
Treasure: As per monster type.
 
25

Encounter: Stirges (7)
Treasure: None.
26

Encounter: Snakes, Cobra (1)
Treasure: None.
27There is water dripping here.

 
28A haze of smoke hangs in the air.

Encounter: Acolytes (1)
Treasure: As per monster type.
29There is water dripping here.

Encounter: Sprites (9)
Treasure: None.
30This area smells faintly of urine.

 
31A strong, gusting wind blows through this area.

32The air here is very hot.

Encounter: Sprites (12)
Treasure: As per monster type.
33The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Dwarves (5)
Treasure: None.
 
34A haze of smoke hangs in the air. This area is very dusty.

Encounter: Halflings (10)
Treasure: As per monster type.
35A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: None.
36A slight, damp breeze blows through this area. This area smells of rotting vegetation.

 
37There is a mold growing here.

38There is a putrid smell coming from something nearby. There is a broken sword blade here.

39This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
40The ceiling here is damp.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
41There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
42

Encounter: Goblins (4)
Treasure: As per monster type.
 
43

44This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Snakes, Cobra (1)
Treasure: None.
45

 
46There is a pile of rags here.

Encounter: Stirges (7)
Treasure: As per monster type.
47A gusting breeze blows through this area. This area has a pleasant, earthy smell.

48

 
49A cold air current blows through this area. A haze of dust hangs in the air.

Encounter: Bandits (6)
Treasure: None.
50

Encounter: Acolytes (1)
Treasure: As per monster type.
51An acrid smell assails your nostrils.

Encounter: Orcs (7)
Treasure: As per monster type.
 
52This area is covered in cobwebs.

Treasure: 500sp.
53There is a pile of rags here.

54This area smells faintly of manure.

Treasure: 200sp, 50gp.
 
55Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
56This area smells faintly of manure.

57A cold air current blows through this area. There is water dripping here.

 
58A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

Treasure: 400sp, 20gp.
60There is a large puddle of water here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
61This area smells faintly of manure.

62The air here is very cold. The smell of ozone assails your nostrils. There is a pick handle here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
63A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
64This area has a pleasant, earthy smell.

65A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.

Encounter: Traders (4)
Treasure: None.
66This area has a pleasant, earthy smell. Pottery shards are scattered here.

 
67There are sticks scattered here.

Encounter: Acolytes (6)
Treasure: None.
68This area smells of rotting vegetation.

Encounter: Kobolds (6)
Treasure: None.
69There is a putrid smell coming from something nearby.

 
70Fog gathers and swirls on the floor, concealing it.

71A strong updraft blows through this area.

72Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
73There are dry leaves and twigs scattered here.

Encounter: Dwarves (5)
Treasure: As per monster type.
74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75It is foggy here, making it difficult to see.

 
76This area has a pleasant, earthy smell. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
77

78A cold air current blows through this area. An acrid smell assails your nostrils.

Treasure: 200sp.
 
79

adventuregenerator/gen.txt · Last modified: by lee