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The Weird Panopticon of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

2This area has a pleasant, earthy smell. There are cracks in the wall here.

3A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4There is a slimy coating on the floor here.

5A strong, moaning wind blows through this area. There is a bent copper coin lying here.

6Fog gathers and swirls on the floor, concealing it.

 
7A strong updraft blows through this area. This area has a pleasant, earthy smell. There are several small stones here.

8A slight breeze blows through this area.

Encounter: Goblins (7)
Treasure: As per monster type.
9A haze of smoke hangs in the air. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
10There is a torch stub here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
11A gusting breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Sprites (7)
Treasure: As per monster type.
12A slight breeze blows through this area. There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13There are cracks in the ceiling here.

Treasure: 200sp, 40gp.
Trap: Poison snake: 1 hit dice.
14The air here is very hot.

Encounter: Goblins (3)
Treasure: None.
15This area has a stale, fetid smell.

Encounter: Dwarves (4)
Treasure: None.
 
16

Encounter: Dwarves (1)
Treasure: As per monster type.
17Guano covers this area.

18Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a torch stub here.

20

Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
21There is a broken pole here.

 
22

Encounter: Halflings (5)
Treasure: None.
23A slight, damp breeze blows through this area. There are several small stones here.

Encounter: Sprites (8)
Treasure: As per monster type.
24There are cracks in the wall here.

 
25

26This area has a stale, fetid smell.

Encounter: Green Slimes (4)
Treasure: None.
27

Encounter: Halflings (12)
Treasure: As per monster type.
 
28A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Traders (3)
Treasure: As per monster type.
29A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp.
Trap: Illusion of monsters: Sprites (5)
30A slight, damp breeze blows through this area. The air here smells of smoke.

 
31A slight, damp breeze blows through this area. There are wax drippings here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
32A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: As per monster type.
33The air here is very hot.

 
34An acrid smell assails your nostrils. There is a broken bottle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35This area smells of rotting vegetation. A haze of smoke hangs in the air. There are cracks in the floor here.

36The air here is very hot. The ceiling here is damp.

Encounter: Shrews, Giant (9)
Treasure: None.
 
37

Treasure: 200sp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38There is a mold growing here.

39A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (16)
Treasure: As per monster type.
 
40There are several small stones here.

41This area is covered in cobwebs.

42It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 600sp.
 
43The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

44This area is covered in rubble and dirt.

Encounter: Killer Bees (2)
Treasure: None.
45There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
 
46

47A haze of smoke hangs in the air. There are fungi growing here.

Encounter: Wolves (12)
Treasure: None.
48This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
49This area is covered in rubble and dirt.

50

51A gusting breeze blows through this area. The air here smells of smoke.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
52A cold air current blows through this area. This area has a pleasant, earthy smell. It is misty here. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Beetles, Fire (7)
Treasure: None.
54

Treasure: 100sp, 60gp, 6 gems.
 
55A strong downdraft blows through this area. This area is covered in cobwebs.

56This area is covered in cobwebs.

Treasure: 100sp.
57This area has a stale, fetid smell. The wall here is damp.

 
58

59The air here is very cold.

Encounter: Orcs (4)
Treasure: None.
60This area smells faintly of manure. It is misty here.

 
61This area smells faintly of manure.

Treasure: 500sp, 20gp.

adventuregenerator/gen.txt · Last modified: by lee