User Tools



adventuregenerator:gen

 

 

 

 

 

The Unvanquishable Keep of the Uncanny One

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

Treasure: 300sp, 30gp.
2

Encounter: Stirges (2)
Treasure: As per monster type.
3A slight downdraft blows through this area. This area smells of rotting vegetation.

 
4There is a putrid smell coming from something nearby. There are rotting wood pieces here.

5This area smells faintly of urine. A haze of smoke hangs in the air. There is a corroded chain here.

Encounter: Shrews, Giant (7)
Treasure: None.
6This area is covered in cobwebs.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7It is foggy here, making it difficult to see.

8

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A strong, moaning wind blows through this area. There is a pile of dung here.

 
10There are rotting wood pieces here.

11There are rotting wood pieces here.

Encounter: Snakes, Cobra (4)
Treasure: None.
12A haze of smoke hangs in the air.

 
13A gusting breeze blows through this area.

14

Treasure: 300sp, 20gp.
15This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
16

Trap: Poison gas: Save vs. Poison or die.
17

Treasure: 500sp, 10gp.
18This area smells faintly of urine. Pottery shards are scattered here.

 
19

20Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
21There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

23

Encounter: Stirges (2)
Treasure: As per monster type.
24

 
25

Encounter: Skeletons (6)
Treasure: As per monster type.
26The air here smells of smoke. There is a mold growing here.

27

 
28The air here is very cold. There are cracks in the ceiling here.

29It is misty here. There are several small stones here.

30The smell of ozone assails your nostrils.

 
31A cold air current blows through this area. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

Trap: 10' Pit: 1d6 points of damage if you fall in.
33A strong wind blows through this area. This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
34A strong updraft blows through this area. This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: None.
35The wall here is damp.

Encounter: Bandits (2)
Treasure: None.
36There is a mold growing here.

Treasure: 600sp, 10gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A haze of smoke hangs in the air.

Treasure: 100sp, 60gp, 5 jewelry.
38This area is covered in cobwebs.

Treasure: 100sp.
39There is a pile of rags here.

 
40This area smells faintly of urine.

Encounter: Kobolds (11)
Treasure: None.
41There is a trickle of water here.

Treasure: 100sp, 50gp.
42

 
43A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

44

45

Encounter: Orcs (6)
Treasure: None.
 
46A strong, moaning wind blows through this area. There is a mold growing here.

Treasure: 300sp.
47There are food scraps scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
48A slight, damp breeze blows through this area. There are several small stones here.

 
49The air here is very hot. This area has a pleasant, earthy smell. There is a mold growing here.

50A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a rusted spike here.

Encounter: Goblins (4)
Treasure: As per monster type.
51The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of rags here.

Treasure: 600sp, 40gp.
 
52A strong wind blows through this area.

53

54This area smells faintly of manure.

Treasure: 300sp, 50gp.
 
55The air here is very cold. There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

56There is a rusted spike here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
58A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61A haze of smoke hangs in the air. There are fungi growing here.

62The air here is very cold. There are bits of fur and hair scattered around here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
63A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of dung here.

 
64A slight breeze blows through this area. The air here smells of smoke.

65

Treasure: 400sp.
66The air here is very cold. This area smells faintly of urine. This area is covered in cobwebs.

 
67A cold air current blows through this area. There is a large puddle of water here.

68This area smells of rotting vegetation.

Encounter: Wolves (6)
Treasure: As per monster type.
69This area smells faintly of urine. It is misty here.

 
70The air here smells of smoke. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
71There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
72It is misty here. There is a torch stub here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
73A strong, moaning wind blows through this area. This area is covered in cobwebs.

74It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: As per monster type.
75This area smells of rotting vegetation. A haze of dust hangs in the air. There is a torch stub here.

Encounter: Traders (5)
Treasure: As per monster type.
 
76

77A chlorine-like smell assails your nostrils.

Encounter: Sprites (10)
Treasure: None.
78A strong, moaning wind blows through this area.

 

adventuregenerator/gen.txt · Last modified: by lee