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The Vanishing Mines of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 30gp.
2The air here is very cold.

3

 
4There is a bent copper coin lying here.

Encounter: Goblins (7)
Treasure: As per monster type.
5

6There are several small stones here.

Encounter: Halflings (9)
Treasure: None.
 
7A chlorine-like smell assails your nostrils. There are scratches on the wall here.

8This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: As per monster type.
9Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
10A cold air current blows through this area.

11

Trap: Poison gas: Save vs. Poison or die.
12A cold air current blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
13A metallic smell assails your nostrils.

Encounter: Shrews, Giant (1)
Treasure: None.
14The smell of ozone assails your nostrils. There is a small puddle of water here.

15The air here is very hot. This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
16This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Encounter: Dwarves (3)
Treasure: As per monster type.
17An acrid smell assails your nostrils. There are wax drippings here.

Treasure: 100sp, 3 gems.
Trap: Illusion of monsters: Spiders, Crab (4)
18Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19A haze of dust hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
20

Trap: Fog: Looks like poison gas, but harmless.
21

 
22There is water dripping here.

23There is a putrid smell coming from something nearby.

Encounter: Acolytes (6)
Treasure: As per monster type.
24There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Treasure: 500sp.
 
25There is a slimy coating on the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

27There is a torn sack here.

 
28A slight, damp breeze blows through this area.

29

30There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
31A strong downdraft blows through this area. The remnants of a rope are here, rotten.

Encounter: Goblins (2)
Treasure: As per monster type.
32

33A strong downdraft blows through this area. There is a pile of rags here.

Encounter: Sprites (14)
Treasure: None.
 
34

35It is foggy here, making it difficult to see. There is a pile of dung here.

36A strong, moaning wind blows through this area.

 
37The ceiling here is damp.

Encounter: Goblins (4)
Treasure: As per monster type.
38

Trap: 10' Pit: 1d6 points of damage if you fall in.
39

Trap: Poison gas: Save vs. Poison or die.
 
40

41This area has a pleasant, earthy smell. It is misty here.

42There is water dripping here.

 
43

44Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

45This area has a pleasant, earthy smell.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
46The air here is very cold.

47

48Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (5)
Treasure: None.
 
49The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
50There is a small puddle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
51

 
52The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Encounter: Traders (6)
Treasure: None.
53

54The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
 
55A slight updraft blows through this area.

Encounter: Sprites (12)
Treasure: None.
56A strong updraft blows through this area. There are bits of fur and hair scattered around here.

57A haze of smoke hangs in the air.

 
58There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: None.
59There is a putrid smell coming from something nearby.

60The air here is very cold. There is a salty, wet smell to this area. A haze of dust hangs in the air. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee