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The Uncanny Ruins of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

Encounter: Sprites (7)
Treasure: None.
2There is a candle stub here.

3This area is covered in cobwebs.

 
4This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5The air here is very hot. There is dried blood here.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6A gusting breeze blows through this area. There are food scraps scattered here.

Encounter: Bandits (4)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: As per monster type.
8A slight breeze blows through this area. This area is covered in cobwebs.

9A strong, gusting wind blows through this area. There is a broken pole here.

Encounter: Green Slimes (3)
Treasure: None.
 
10A slight, damp breeze blows through this area. There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
11

Encounter: Sprites (9)
Treasure: None.
12It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (9)
Treasure: None.
 
13This area smells faintly of urine. Pottery shards are scattered here.

14There are dry leaves and twigs scattered here.

Encounter: Wolves (10)
Treasure: None.
15A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.

 
16The air here is very hot.

17This area smells of rotting vegetation.

Encounter: Kobolds (9)
Treasure: As per monster type.
18There is a large puddle of water here.

 
19A slight breeze blows through this area. There are wax drippings here.

20There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

21It is foggy here, making it difficult to see. There is a blunt javelin head here.

Treasure: 100sp, 10gp.
 
22The smell of ozone assails your nostrils. There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23This area smells of rotting vegetation.

24This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here.

 
25This area has a pleasant, earthy smell.

Treasure: 500sp, 10gp.
26Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
27

Encounter: Orcs (5)
Treasure: None.
 
28There is water dripping here.

29This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: As per monster type.
30The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
31A slight breeze blows through this area.

32

33There is a bent copper coin lying here.

 
34

35This area is very dusty.

36

 
37

Trap: Poison gas: Save vs. Poison or die.
38A slight, damp breeze blows through this area. There is a broken bottle here.

39There is a pile of rags here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40This area is very dusty.

41The air here smells of smoke. There is a broken pole here.

Encounter: Gnomes (6)
Treasure: As per monster type.
42The air here smells of smoke. It is foggy here, making it difficult to see.

Treasure: 300sp, 50gp.
 
43

44There are cracks in the ceiling here.

45A metallic smell assails your nostrils.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
46This area smells faintly of manure. There is a slimy coating on the wall here.

47A strong, moaning wind blows through this area.

48There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49A metallic smell assails your nostrils.

50A strong downdraft blows through this area. This area smells of rotting vegetation.

Encounter: Shrews, Giant (5)
Treasure: None.
51This area is covered in cobwebs.

 
52This area smells faintly of manure.

Encounter: Snakes, Cobra (5)
Treasure: None.
53A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

54This area is covered in rubble and dirt.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
55This area is covered in cobwebs.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56There is a blunt javelin head here.

57A strong wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of dung here.

 
58A cold air current blows through this area.

59A cold air current blows through this area. It is misty here.

60A haze of dust hangs in the air. The remnants of a rope are here, rotten.

 
61This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
62This area smells faintly of urine. This area is covered in rubble and dirt.

63This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Kobolds (6)
Treasure: As per monster type.
 
64There are scratches on the wall here.

65An acrid smell assails your nostrils. There are scratches on the wall here.

Encounter: Spiders, Crab (2)
Treasure: None.
66

 
67

68The air here is very cold. There is water dripping here.

Encounter: Stirges (4)
Treasure: As per monster type.
69A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
70A slight updraft blows through this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
71A strong updraft blows through this area.

72

 
73A cold air current blows through this area.

74The air here is very cold. There is a salty, wet smell to this area.

75

 
76A strong, gusting wind blows through this area.

Treasure: 600sp.
Trap: Illusion of monsters: Skeletons (9)
77

Encounter: Killer Bees (6)
Treasure: None.
78A strong, moaning wind blows through this area.

 
79The air here is very hot.

Encounter: Stirges (3)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee