1 |
Encounter: Halflings (11)
Treasure: None. | 2 | It is foggy here, making it difficult to see.
| 3 | A metallic smell assails your nostrils. There are cracks in the ceiling here.
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4 |
| 5 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is dried blood here.
Trap: Fog: Looks like poison gas, but harmless. | 6 | There are dry leaves and twigs scattered here.
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7 | The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.
Encounter: Traders (1)
Treasure: As per monster type. | 8 |
| 9 | It is foggy here, making it difficult to see.
Encounter: Shrews, Giant (7)
Treasure: None. |
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10 | A slight downdraft blows through this area. This area smells faintly of manure.
Encounter: Stirges (3)
Treasure: None. | 11 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | Fog gathers and swirls on the floor, concealing it.
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13 | This area smells of rotting vegetation. There is a broken bottle here.
| 14 | A strong wind blows through this area. This area is very dusty.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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16 | There is a pile of dung here.
| 17 | This area smells faintly of manure. The wall here is damp.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A strong downdraft blows through this area. There are dry leaves and twigs scattered here.
Encounter: Bandits (8)
Treasure: None. |
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19 | There are sticks scattered here.
Encounter: Beetles, Fire (8)
Treasure: None. | 20 |
Encounter: Stirges (1)
Treasure: As per monster type. | 21 | There is a mold growing here.
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22 | It is foggy here, making it difficult to see. There is a broken pole here.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 23 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.
| 24 | The air here is very cold. There is a putrid smell coming from something nearby.
Encounter: Traders (4)
Treasure: None. |
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25 | A strong, moaning wind blows through this area.
| 26 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | This area is covered in cobwebs.
Trap: Fog: Looks like poison gas, but harmless. |
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28 | There is a pile of rags here.
Encounter: Goblins (5)
Treasure: As per monster type. | 29 | There is a broken pole here.
| 30 |
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31 | This area has a stale, fetid smell.
| 32 | A slight breeze blows through this area. The ceiling here is damp.
| 33 |
Treasure: 300sp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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34 |
Encounter: Green Slimes (3)
Treasure: As per monster type. | 35 | There are bones scattered here.
| 36 | There are dry leaves and twigs scattered here.
Encounter: Shrews, Giant (4)
Treasure: As per monster type. |
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37 | A slight, damp breeze blows through this area.
| 38 | This area is very dusty.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 |
Encounter: Lizards, Gecko (1)
Treasure: None. |
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40 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 |
Encounter: Traders (6)
Treasure: As per monster type. | 42 | Fog gathers and swirls on the floor, concealing it.
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43 | A gusting breeze blows through this area. A metallic smell assails your nostrils. There is a bent copper coin lying here.
| 44 |
Treasure: 200sp. | 45 | This area smells of rotting vegetation.
Encounter: Stirges (1)
Treasure: None. |
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46 | A strong wind blows through this area. There are dry leaves and twigs scattered here.
Treasure: 400sp, 40gp. | 47 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 48 | This area has a pleasant, earthy smell. There is a blunt javelin head here.
Encounter: Beetles, Fire (7)
Treasure: None. |
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49 | There are rotting wood pieces here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | This area smells faintly of manure. There is a torch stub here.
Treasure: 500sp. | 51 |
Treasure: 100sp, 4 jewelry. |
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52 | A cold air current blows through this area.
Encounter: Skeletons (9)
Treasure: None. | 53 | A haze of smoke hangs in the air. The wall here is damp.
Encounter: Stirges (8)
Treasure: None. | 54 | There is a pile of rags here.
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55 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area.
Treasure: 200sp, 40gp. | 56 |
Encounter: Traders (8)
Treasure: None. | 57 | There is a candle stub here.
Encounter: Skeletons (7)
Treasure: As per monster type. |
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58 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
| 59 |
| 60 | The air here smells of smoke.
Treasure: 600sp. |
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61 | Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.
Treasure: 200sp, 60gp. | 62 | A slight, damp breeze blows through this area. It is misty here. Guano covers this area.
Encounter: Dwarves (5)
Treasure: None. | 63 | A cold air current blows through this area.
Encounter: Goblins (6)
Treasure: None. |
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64 |
Treasure: 200sp. | 65 | The air here is very hot. The wall here is damp.
Encounter: Traders (3)
Treasure: None. | 66 | There are cracks in the ceiling here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
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67 | A strong wind blows through this area.
| 68 | The air here is very cold.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 69 | A gusting breeze blows through this area. The smell of ozone assails your nostrils.
Encounter: Wolves (4)
Treasure: None. |
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70 | This area smells of rotting vegetation.
Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die. | 71 | There is a torch stub here.
| 72 | There are cracks in the wall here.
Trap: Poison gas: Save vs. Poison or die. |
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73 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Encounter: Sprites (13)
Treasure: As per monster type. | 74 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 75 | This area is covered in rubble and dirt.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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76 | The air here is very cold. There is a rusted spike here.
Encounter: Orcs (3)
Treasure: None. | 77 | It is foggy here, making it difficult to see. The ceiling here is damp.
Encounter: Traders (1)
Treasure: As per monster type. |