| 1 |
Treasure: 400sp. | 2 |
| 3 | A slight downdraft blows through this area.
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| 4 | There is a mold growing here.
Treasure: 400sp.
Trap: Poison snake: 1 hit dice. | 5 | The air here is very cold. This area is very dusty.
Treasure: 600sp, 50gp. | 6 | There are rotting wood pieces here.
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| 7 | A cold air current blows through this area. This area smells faintly of urine. There is a torch stub here.
Treasure: 200sp, 30gp. | 8 | The wall here is damp.
Treasure: 200sp. | 9 | This area smells faintly of manure.
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| 10 |
Encounter: Halflings (4)
Treasure: None. | 11 | This area smells faintly of urine.
Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. | 12 | A slight breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The wall here is damp.
Trap: Fog: Looks like poison gas, but harmless. |
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| 13 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. There are cracks in the floor here.
| 14 | There is a mold growing here.
Encounter: Skeletons (5)
Treasure: None. | 15 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 16 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Beetles, Fire (1)
Treasure: As per monster type. | 17 |
Trap: Fog: Looks like poison gas, but harmless. | 18 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.
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| 19 |
Encounter: Lizards, Gecko (3)
Treasure: None. | 20 | The wall here is damp.
| 21 | This area has a pleasant, earthy smell. There is a candle stub here.
Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 22 | A slight updraft blows through this area. This area has a pleasant, earthy smell.
Encounter: Wolves (4)
Treasure: None. | 23 | A slight updraft blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 24 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Encounter: Acolytes (3)
Treasure: None. |
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| 25 |
Encounter: Skeletons (6)
Treasure: None. | 26 | A strong, moaning wind blows through this area. It is misty here. There is a small puddle of water here.
| 27 | A strong wind blows through this area. This area is covered in cobwebs.
Treasure: 100sp. |
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| 28 |
Encounter: Orcs (4)
Treasure: As per monster type. | 29 | A slight breeze blows through this area.
Treasure: 500sp, 3 gems.
Trap: Poison needle: Save vs. Poison or die. | 30 | This area is very dusty.
Encounter: Gnomes (5)
Treasure: None. |
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| 31 |
Encounter: Green Slimes (3)
Treasure: None. | 32 | A cold air current blows through this area. This area is covered in cobwebs.
Encounter: Snakes, Cobra (4)
Treasure: None. | 33 | The air here is very hot.
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| 34 | There is a putrid smell coming from something nearby.
| 35 | A slight updraft blows through this area. There are several small stones here.
| 36 | A metallic smell assails your nostrils. Teeth and fangs are scattered here.
Encounter: Acolytes (6)
Treasure: As per monster type. |
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| 37 | There is a mold growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 |
| 39 | There is a putrid smell coming from something nearby. There are rotting wood pieces here.
Encounter: Bandits (6)
Treasure: As per monster type. |
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| 40 |
Treasure: 100sp. | 41 | There is dried blood here.
| 42 | This area smells of rotting vegetation.
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| 43 | It is foggy here, making it difficult to see.
Encounter: Killer Bees (5)
Treasure: None. | 44 | It is foggy here, making it difficult to see. There is water dripping here.
| 45 | A metallic smell assails your nostrils. There are bones scattered here.
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| 46 |
Trap: Fog: Looks like poison gas, but harmless. | 47 |
| 48 | A chlorine-like smell assails your nostrils. This area is very dusty.
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| 49 | The ceiling here is damp.
Treasure: 600sp, 20gp. | 50 | A haze of smoke hangs in the air. There is a candle stub here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 51 | The wall here is damp.
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| 52 | A strong wind blows through this area. It is foggy here, making it difficult to see.
| 53 | Fog gathers and swirls on the floor, concealing it.
| 54 | This area smells of rotting vegetation.
Encounter: Gnomes (4)
Treasure: As per monster type. |
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| 55 | The wall here is damp.
| 56 | This area smells of rotting vegetation. There is a trickle of water here.
| 57 | A strong updraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. There is a blunt javelin head here.
Encounter: Spiders, Crab (2)
Treasure: None. |
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| 58 | This area has a pleasant, earthy smell. The wall here is damp.
Trap: Poison gas: Save vs. Poison or die. | 59 | A strong updraft blows through this area.
| 60 | A strong updraft blows through this area. This area is covered in rubble and dirt.
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| 61 | This area is covered in cobwebs.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 62 |
| 63 | This area smells faintly of manure.
Encounter: Spiders, Crab (1)
Treasure: None. |
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| 64 | There is a large puddle of water here.
| 65 | It is foggy here, making it difficult to see.
Treasure: 600sp. | 66 | The air here is very cold. This area has a pleasant, earthy smell. There are food scraps scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 67 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.
Encounter: Gnomes (4)
Treasure: As per monster type. | 68 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.
Treasure: 200sp. | 69 | This area has a pleasant, earthy smell. There are cracks in the floor here.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 70 | A strong downdraft blows through this area. A metallic smell assails your nostrils. There is a slimy coating on the ceiling here.
| 71 | There is a broken bottle here.
| 72 |
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| 73 | A strong updraft blows through this area.
| 74 | Fog gathers and swirls on the floor, concealing it.
Encounter: Gnomes (6)
Treasure: None. | 75 | A cold air current blows through this area.
Encounter: Kobolds (10)
Treasure: As per monster type. |
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| 76 |
Encounter: Bandits (7)
Treasure: None. | 77 | The air here is very hot. There is a salty, wet smell to this area.
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