User Tools



adventuregenerator:gen

 

 

 

 

 

The Malevolent Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are wax drippings here.

2This area has a stale, fetid smell. There are cracks in the wall here.

3

 
4

Treasure: 100sp, 30gp.
5

6

Encounter: Lizards, Gecko (1)
Treasure: None.
 
7The air here is very cold. This area has a stale, fetid smell.

8There is a pile of rags here.

9This area has a pleasant, earthy smell.

 
10

11A metallic smell assails your nostrils.

Treasure: 100sp.
12

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13

Trap: 10' Pit: 1d6 points of damage if you fall in.
14A cold air current blows through this area. This area is very dusty.

Encounter: Green Slimes (2)
Treasure: As per monster type.
15An acrid smell assails your nostrils. There is a pick handle here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

18

Treasure: 200sp.
Trap: Illusion of monsters: Bandits (6)
 
19A strong downdraft blows through this area. This area has a stale, fetid smell.

Treasure: 300sp, 30gp.
20The air here smells of smoke.

Encounter: Traders (4)
Treasure: As per monster type.
21

Encounter: Traders (3)
Treasure: As per monster type.
 
22

Encounter: Snakes, Cobra (4)
Treasure: None.
23There are cracks in the wall here.

24This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
25This area has a stale, fetid smell.

26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
28This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29A slight breeze blows through this area. This area smells faintly of urine. There are bones scattered here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
30This area has a stale, fetid smell.

Encounter: Killer Bees (5)
Treasure: None.
 
31A haze of smoke hangs in the air. There are cracks in the ceiling here.

32

33It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
34A slight breeze blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

35The air here is very hot. There is a splintered club here.

36There is a pile of dung here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
37

Trap: 10' Pit: 1d6 points of damage if you fall in.
38This area is covered in cobwebs.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
40A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
41A strong, moaning wind blows through this area. This area smells faintly of urine.

Treasure: 300sp, 40gp.
42A chlorine-like smell assails your nostrils. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43

44There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45It is misty here. There are sticks scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
46An acrid smell assails your nostrils.

47The air here is very cold. This area smells of rotting vegetation.

48There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
49

Encounter: Traders (4)
Treasure: None.
50

51It is foggy here, making it difficult to see. Guano covers this area.

 
52A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
53This area has a stale, fetid smell. A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54This area smells faintly of manure.

Encounter: Orcs (3)
Treasure: None.
 
55There are several small stones here.

56There is a putrid smell coming from something nearby.

Treasure: 600sp.
57A strong downdraft blows through this area.

Treasure: 200sp.
 
58There is a mold growing here.

Encounter: Halflings (11)
Treasure: None.
59Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
60This area is very dusty.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
61There are cracks in the wall here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
62A strong wind blows through this area. The air here smells of smoke. There is a blunt javelin head here.

Encounter: Skeletons (8)
Treasure: None.
63A strong updraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
64There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65The air here is very cold. This area is covered in cobwebs.

Treasure: 600sp.
66There is a small puddle of water here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
67A slight updraft blows through this area. This area smells faintly of manure.

Treasure: 100sp.
68A slight updraft blows through this area. This area smells faintly of manure.

69A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70

Encounter: Acolytes (4)
Treasure: As per monster type.
71This area has a pleasant, earthy smell. A haze of dust hangs in the air.

72

 
73It is foggy here, making it difficult to see. There is water dripping here.

adventuregenerator/gen.txt · Last modified: by lee