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The Uncanny Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
2

Treasure: 100sp, 50gp.
3There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: As per monster type.
 
4There is a putrid smell coming from something nearby. This area is covered in cobwebs.

5This area has a stale, fetid smell.

6Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

 
7Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

8The air here is very hot.

Encounter: Sprites (13)
Treasure: None.
9A cold air current blows through this area.

 
10There is a candle stub here.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11

Treasure: 200sp, 40gp.
12

Encounter: Wolves (11)
Treasure: None.
 
13

Encounter: Orcs (5)
Treasure: As per monster type.
14

15There is a pile of straw here.

 
16Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

17A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

18This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Encounter: Dwarves (2)
Treasure: None.
 
19This area is covered in cobwebs.

20There is water dripping here.

21The air here is very cold. An acrid smell assails your nostrils.

 
22Guano covers this area.

Encounter: Dwarves (5)
Treasure: None.
23

Treasure: 200sp, 30gp.
24The air here is very hot.

 
25A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A slight, damp breeze blows through this area.

Treasure: 600sp, 20gp, 2 gems, 1 magic item.
27There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28A strong wind blows through this area.

29

Treasure: 100sp.
30Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: None.
32A chlorine-like smell assails your nostrils.

33This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
34There is a slimy coating on the ceiling here.

35This area is covered in cobwebs.

36The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
 
37Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area smells of rotting vegetation.

Encounter: Killer Bees (5)
Treasure: As per monster type.
39The air here is very hot. This area has a stale, fetid smell. There is water dripping here.

 
40The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41A strong, gusting wind blows through this area.

Treasure: 100sp.
42A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Wolves (10)
Treasure: None.
 
43

44This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45A chlorine-like smell assails your nostrils.

Treasure: 500sp, 60gp.
 
46

Encounter: Sprites (9)
Treasure: None.
47A slight breeze blows through this area.

Encounter: Halflings (10)
Treasure: None.
48The smell of ozone assails your nostrils. Pottery shards are scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
 
49

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50There is a bent copper coin lying here.

Encounter: Stirges (6)
Treasure: None.
51There is water dripping here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
52

53A haze of smoke hangs in the air. Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54There is water dripping here.

Encounter: Killer Bees (3)
Treasure: None.
 
55

56It is foggy here, making it difficult to see.

Encounter: Killer Bees (8)
Treasure: None.
57A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (5)
Treasure: As per monster type.
 
58This area has a pleasant, earthy smell.

59This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60Fog gathers and swirls on the floor, concealing it.

 
61

62There is a putrid smell coming from something nearby.

63This area smells faintly of manure.

 
64There is a slimy coating on the ceiling here.

65

Treasure: 200sp, 40gp.
66

 

adventuregenerator/gen.txt · Last modified: by lee