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The Devouring Oubliette of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Gnomes (2)
Treasure: As per monster type.
2The air here smells of smoke.

3This area smells of rotting vegetation. There are cracks in the wall here.

 
4There is dried blood here.

5A strong, gusting wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6A strong wind blows through this area. This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7

8A slight downdraft blows through this area. The wall here is damp.

9It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
10The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11There are bits of fur and hair scattered around here.

Encounter: Orcs (5)
Treasure: As per monster type.
12A slight, damp breeze blows through this area. The ceiling here is damp.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
13A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Gnomes (6)
Treasure: As per monster type.
14A cold air current blows through this area. The hilt of a broken dagger is lying here.

Treasure: 200sp, 1 magic item.
15

Treasure: 600sp.
 
16This area has a pleasant, earthy smell.

17This area is very dusty.

18A strong updraft blows through this area. There is a badly dented helmet here.

Encounter: Goblins (6)
Treasure: None.
 
19

Encounter: Stirges (10)
Treasure: None.
20

Trap: 10' Pit: 1d6 points of damage if you fall in.
21There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
 
22A strong, moaning wind blows through this area. This area is covered in cobwebs.

23The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
24A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Wolves (6)
Treasure: None.
 
25

Encounter: Orcs (4)
Treasure: None.
26A strong, moaning wind blows through this area.

27This area is very dusty.

Encounter: Spiders, Crab (3)
Treasure: None.
 
28A cold air current blows through this area. The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
29The air here is very hot.

30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area has a stale, fetid smell.

Treasure: 200sp, 50gp, 1 gems.
32

33It is foggy here, making it difficult to see.

 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37A cold air current blows through this area.

Encounter: Traders (6)
Treasure: None.
38

Encounter: Killer Bees (8)
Treasure: As per monster type.
39There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
40A cold air current blows through this area.

Encounter: Halflings (10)
Treasure: None.
41The air here is very hot. There is a mold growing here.

42There is a broken pole here.

Encounter: Sprites (13)
Treasure: None.
 
43A metallic smell assails your nostrils.

44

Encounter: Traders (3)
Treasure: None.
45There is a salty, wet smell to this area. There is a torn leather boot here.

Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Snakes, Cobra (3)
 
46A strong updraft blows through this area. An acrid smell assails your nostrils.

47A slight breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Dwarves (2)
Treasure: As per monster type.
48A haze of smoke hangs in the air. The wall here is damp.

Encounter: Goblins (4)
Treasure: As per monster type.
 
49This area has a stale, fetid smell. A haze of smoke hangs in the air.

Treasure: 400sp, 50gp.
50This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
51This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Kobolds (6)
Treasure: As per monster type.
 
52It is foggy here, making it difficult to see. There is water dripping here.

53There is a putrid smell coming from something nearby.

Encounter: Dwarves (5)
Treasure: None.
54

 
55A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56

Encounter: Skeletons (10)
Treasure: None.
57

Encounter: Halflings (10)
Treasure: As per monster type.
 
58It is foggy here, making it difficult to see.

Treasure: 500sp, 20gp.
59An acrid smell assails your nostrils. This area is covered in cobwebs.

60A cold air current blows through this area. This area is very dusty.

 
61A strong wind blows through this area.

62This area smells faintly of urine. A haze of smoke hangs in the air.

63Fog gathers and swirls on the floor, concealing it.

 
64This area is covered in cobwebs.

65Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (11)
Treasure: As per monster type.
66There is a large puddle of water here.

 
67This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
68It is misty here.

69This area has a pleasant, earthy smell.

 
70A slight downdraft blows through this area.

71Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: As per monster type.
72This area is covered in rubble and dirt.

 
73

74

75Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

 

adventuregenerator/gen.txt · Last modified: by lee