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The Scarlet Citadel of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp, 4 gems.
2

3Fog gathers and swirls on the floor, concealing it.

 
4A strong, gusting wind blows through this area. There is water dripping here.

Treasure: 600sp, 5 gems.
Trap: Illusion of monsters: Orcs (5)
5A strong downdraft blows through this area. The wall here is damp.

Encounter: Kobolds (11)
Treasure: As per monster type.
6The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (6)
Treasure: None.
 
7

8

9A cold air current blows through this area.

 
10A strong, moaning wind blows through this area. There are cracks in the floor here.

Encounter: Kobolds (10)
Treasure: None.
11Guano covers this area.

Encounter: Traders (7)
Treasure: None.
12

 
13

14A cold air current blows through this area. It is misty here.

Encounter: Kobolds (9)
Treasure: As per monster type.
15This area smells faintly of manure.

 
16A strong updraft blows through this area. This area smells faintly of manure.

17The air here is very cold. There is a large puddle of water here.

Encounter: Traders (2)
Treasure: None.
18A strong, moaning wind blows through this area. There is a mold growing here.

 
19There is a slimy coating on the floor here.

20There is a slimy coating on the wall here.

21This area has a pleasant, earthy smell. There is a bent copper coin lying here.

 
22A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
23It is misty here. The hilt of a broken dagger is lying here.

Treasure: 500sp, 10gp.
24A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
25A strong, moaning wind blows through this area.

26There is a putrid smell coming from something nearby. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
27

 
28

29This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30There is a broken sword blade here.

Treasure: 600sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
31The smell of ozone assails your nostrils.

32The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
33There are bits of fur and hair scattered around here.

 
34The air here smells of smoke. There is a rusted spike here.

Encounter: Acolytes (4)
Treasure: As per monster type.
35

Encounter: Sprites (9)
Treasure: None.
36The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see.

Encounter: Killer Bees (3)
Treasure: As per monster type.
38

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39

 
40

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
41

Encounter: Dwarves (2)
Treasure: None.
42This area has a stale, fetid smell.

 
43It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44There is a salty, wet smell to this area. This area is covered in cobwebs.

45This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
46The smell of ozone assails your nostrils.

Encounter: Goblins (5)
Treasure: None.
47A strong wind blows through this area. The ceiling here is damp.

Encounter: Halflings (12)
Treasure: None.
48There is a putrid smell coming from something nearby. There is a blunt javelin head here.

 
49The smell of ozone assails your nostrils. There is a pick handle here.

Treasure: 600sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
50There is a blunt javelin head here.

51Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

Encounter: Green Slimes (2)
Treasure: None.
53This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
55A slight updraft blows through this area. The air here smells of smoke. There is dried blood here.

56A strong wind blows through this area. There is a salty, wet smell to this area.

57There are fungi growing here.

 
58A haze of smoke hangs in the air. There is a torn leather boot here.

Encounter: Spiders, Crab (2)
Treasure: None.
59Your nostrils are overwhelmed by a sulphurous smell.

60This area has a stale, fetid smell. It is misty here.

 
61The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63

 
64The air here is very hot. This area smells faintly of manure.

Encounter: Skeletons (5)
Treasure: None.
65A haze of smoke hangs in the air. There is a cracked hammer head here.

66A gusting breeze blows through this area. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
67This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
68It is foggy here, making it difficult to see. There are fungi growing here.

69There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Treasure: 200sp, 40gp.
 
70This area smells faintly of manure. This area is covered in cobwebs.

71This area has a stale, fetid smell. There is a pile of rags here.

Treasure: 200sp, 30gp.
72

 
73A slight, damp breeze blows through this area.

Treasure: 600sp, 4 gems.
74This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

75

 
76A strong wind blows through this area. Teeth and fangs are scattered here.

adventuregenerator/gen.txt · Last modified: by lee