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The Black Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 200sp, 40gp.
 
4

Treasure: 600sp.
5There is a salty, wet smell to this area. There is a large puddle of water here.

6Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7This area is very dusty.

Encounter: Traders (4)
Treasure: None.
8This area smells faintly of manure. There is water dripping here.

Encounter: Bandits (2)
Treasure: As per monster type.
9

 
10A strong, moaning wind blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
11

12There are cracks in the wall here.

Encounter: Gnomes (3)
Treasure: None.
 
13A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
14Guano covers this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
15

Encounter: Acolytes (5)
Treasure: As per monster type.
 
16This area smells of rotting vegetation.

Treasure: 600sp.
17

Trap: Fog: Looks like poison gas, but harmless.
18

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19The air here is very hot. This area is very dusty.

Encounter: Sprites (11)
Treasure: As per monster type.
20The air here smells of smoke. There are bones scattered here.

21There are cracks in the ceiling here.

Treasure: 300sp, 5 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
22The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Goblins (4)
Treasure: As per monster type.
23A cold air current blows through this area.

24The air here is very hot. There is a slimy coating on the floor here.

 
25A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: As per monster type.
26It is misty here.

27A strong updraft blows through this area. There is a corroded chain here.

 
28There are cracks in the floor here.

Encounter: Stirges (3)
Treasure: As per monster type.
29

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
30A strong wind blows through this area. This area is very dusty.

 
31This area smells faintly of manure. This area is covered in rubble and dirt.

32A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33A slight breeze blows through this area. It is foggy here, making it difficult to see.

 
34This area smells faintly of manure. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35This area has a pleasant, earthy smell. This area is covered in cobwebs.

36A strong wind blows through this area. There is a broken sword blade here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There are bones scattered here.

38

39It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: As per monster type.
 
40A cold air current blows through this area. This area has a pleasant, earthy smell. There is a candle stub here.

41A slight, damp breeze blows through this area.

Encounter: Kobolds (12)
Treasure: None.
42It is foggy here, making it difficult to see.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
43A cold air current blows through this area.

44A chlorine-like smell assails your nostrils.

45

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
46Fog gathers and swirls on the floor, concealing it.

47It is foggy here, making it difficult to see.

48A cold air current blows through this area.

Encounter: Acolytes (6)
Treasure: None.
 
49This area smells faintly of manure.

Encounter: Dwarves (1)
Treasure: None.
50There is a mold growing here.

51There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (1)
Treasure: None.
 
52This area is very dusty.

53There are scratches on the wall here.

54This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55The air here is very hot. This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: None.
56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
58A strong, moaning wind blows through this area. This area smells faintly of urine. There are sticks scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
59

60The air here is very cold. There is a pile of ashes here.

 
61The air here smells of smoke. This area is covered in cobwebs.

Treasure: 300sp.
62A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

63This area smells faintly of manure.

 
64Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65There is a splintered club here.

Encounter: Halflings (13)
Treasure: As per monster type.
66A strong wind blows through this area.

 
67There are wax drippings here.

Encounter: Stirges (1)
Treasure: None.
68

adventuregenerator/gen.txt · Last modified: by lee