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The Squamous Mountain of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 400sp.
2

3A slight downdraft blows through this area.

 
4There is a mold growing here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
5The air here is very cold. This area is very dusty.

Treasure: 600sp, 50gp.
6There are rotting wood pieces here.

 
7A cold air current blows through this area. This area smells faintly of urine. There is a torch stub here.

Treasure: 200sp, 30gp.
8The wall here is damp.

Treasure: 200sp.
9This area smells faintly of manure.

 
10

Encounter: Halflings (4)
Treasure: None.
11This area smells faintly of urine.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
12A slight breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
13A strong, gusting wind blows through this area. This area smells of rotting vegetation. There are cracks in the floor here.

14There is a mold growing here.

Encounter: Skeletons (5)
Treasure: None.
15

Trap: Fog: Looks like poison gas, but harmless.
 
16The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
17

Trap: Fog: Looks like poison gas, but harmless.
18A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

 
19

Encounter: Lizards, Gecko (3)
Treasure: None.
20The wall here is damp.

21This area has a pleasant, earthy smell. There is a candle stub here.

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
22A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Wolves (4)
Treasure: None.
23A slight updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
24This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: None.
 
25

Encounter: Skeletons (6)
Treasure: None.
26A strong, moaning wind blows through this area. It is misty here. There is a small puddle of water here.

27A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
 
28

Encounter: Orcs (4)
Treasure: As per monster type.
29A slight breeze blows through this area.

Treasure: 500sp, 3 gems.
Trap: Poison needle: Save vs. Poison or die.
30This area is very dusty.

Encounter: Gnomes (5)
Treasure: None.
 
31

Encounter: Green Slimes (3)
Treasure: None.
32A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: None.
33The air here is very hot.

 
34There is a putrid smell coming from something nearby.

35A slight updraft blows through this area. There are several small stones here.

36A metallic smell assails your nostrils. Teeth and fangs are scattered here.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
37There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38

39There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
40

Treasure: 100sp.
41There is dried blood here.

42This area smells of rotting vegetation.

 
43It is foggy here, making it difficult to see.

Encounter: Killer Bees (5)
Treasure: None.
44It is foggy here, making it difficult to see. There is water dripping here.

45A metallic smell assails your nostrils. There are bones scattered here.

 
46

Trap: Fog: Looks like poison gas, but harmless.
47

48A chlorine-like smell assails your nostrils. This area is very dusty.

 
49The ceiling here is damp.

Treasure: 600sp, 20gp.
50A haze of smoke hangs in the air. There is a candle stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51The wall here is damp.

 
52A strong wind blows through this area. It is foggy here, making it difficult to see.

53Fog gathers and swirls on the floor, concealing it.

54This area smells of rotting vegetation.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
55The wall here is damp.

56This area smells of rotting vegetation. There is a trickle of water here.

57A strong updraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
58This area has a pleasant, earthy smell. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
59A strong updraft blows through this area.

60A strong updraft blows through this area. This area is covered in rubble and dirt.

 
61This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
62

63This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: None.
 
64There is a large puddle of water here.

65It is foggy here, making it difficult to see.

Treasure: 600sp.
66The air here is very cold. This area has a pleasant, earthy smell. There are food scraps scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Encounter: Gnomes (4)
Treasure: As per monster type.
68Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 200sp.
69This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
70A strong downdraft blows through this area. A metallic smell assails your nostrils. There is a slimy coating on the ceiling here.

71There is a broken bottle here.

72

 
73A strong updraft blows through this area.

74Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (6)
Treasure: None.
75A cold air current blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
76

Encounter: Bandits (7)
Treasure: None.
77The air here is very hot. There is a salty, wet smell to this area.

adventuregenerator/gen.txt · Last modified: by lee