Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | 2 | It is foggy here, making it difficult to see. There is a pick handle here. Encounter: Gnomes (4) Treasure: As per monster type. | 3 | Encounter: Lizards, Gecko (1) Treasure: None. | |
| 4 | This area smells faintly of urine. There are cracks in the wall here. Encounter: Wolves (9) Treasure: None. | 5 | Encounter: Halflings (12) Treasure: As per monster type. | 6 | This area is covered in cobwebs. Encounter: Killer Bees (9) Treasure: None. |
| 7 | Encounter: Halflings (14) Treasure: As per monster type. | 8 | This area is covered in cobwebs. | 9 | Encounter: Beetles, Fire (4) Treasure: None. |
| 10 | Encounter: Gnomes (4) Treasure: As per monster type. | 11 | This area smells of rotting vegetation. Encounter: Killer Bees (7) Treasure: As per monster type. | 12 | There are cracks in the ceiling here. Encounter: Kobolds (11) Treasure: As per monster type. |
| 13 | The air here is very hot. The air here smells of smoke. | 14 | A metallic smell assails your nostrils. There is a corroded chain here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | This area smells of rotting vegetation. Treasure: 500sp, 40gp. |
| 16 | The air here is very hot. | 17 | The air here is very cold. There is a badly dented helmet here. Encounter: Kobolds (11) Treasure: None. | 18 | The air here is very cold. A haze of dust hangs in the air. Teeth and fangs are scattered here. |
| 19 | Treasure: 500sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | There is a pile of ashes here. | 21 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Snakes, Cobra (2) Treasure: None. |
| 22 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | There are rotting wood pieces here. Encounter: Green Slimes (2) Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. There are wax drippings here. |
| 25 | 26 | 27 | There is a putrid smell coming from something nearby. Encounter: Traders (8) Treasure: None. | ||
| 28 | This area is covered in cobwebs. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 29 | This area smells faintly of manure. Encounter: Beetles, Fire (8) Treasure: None. | 30 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here. |
| 31 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Killer Bees (1) Treasure: As per monster type. | 32 | There is a splintered club here. Encounter: Acolytes (8) Treasure: None. | 33 | There are several small stones here. Encounter: Lizards, Gecko (1) Treasure: None. |
| 34 | There is a putrid smell coming from something nearby. There is a slimy coating on the wall here. Encounter: Halflings (17) Treasure: As per monster type. | 35 | Treasure: 100sp, 60gp. Trap: Poison snake: 1 hit dice. | 36 | |
| 37 | The air here smells of smoke. Encounter: Goblins (5) Treasure: None. | 38 | Encounter: Wolves (9) Treasure: As per monster type. | 39 | It is foggy here, making it difficult to see. |
| 40 | The remnants of a rope are here, rotten. Encounter: Bandits (8) Treasure: As per monster type. | 41 | A strong updraft blows through this area. There is a broken arrow here. Encounter: Beetles, Fire (5) Treasure: None. | 42 | A haze of smoke hangs in the air. |
| 43 | 44 | This area smells faintly of manure. Encounter: Dwarves (3) Treasure: None. | 45 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 46 | An acrid smell assails your nostrils. Encounter: Killer Bees (4) Treasure: None. | 47 | A slight downdraft blows through this area. This area is very dusty. | 48 | A strong updraft blows through this area. This area smells faintly of urine. Encounter: Acolytes (5) Treasure: As per monster type. |
| 49 | There is a pile of ashes here. | 50 | There are scratches on the wall here. | 51 | There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | There is a bent copper coin lying here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 53 | The air here smells of smoke. | 54 | Encounter: Killer Bees (8) Treasure: As per monster type. |
| 55 | Teeth and fangs are scattered here. Encounter: Acolytes (6) Treasure: As per monster type. | 56 | 57 | A slight updraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Encounter: Killer Bees (8) Treasure: None. | |
| 58 | A slight breeze blows through this area. A haze of dust hangs in the air. There is a slimy coating on the floor here. | 59 | A strong, gusting wind blows through this area. There is a pile of rags here. | 60 | The air here is very hot. There is a pile of rags here. |
| 61 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here. | 62 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. Encounter: Snakes, Cobra (6) Treasure: None. |
| 64 | This area has a pleasant, earthy smell. This area is very dusty. Treasure: 300sp, 50gp. | 65 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (4) Treasure: None. | 66 | There are bits of fur and hair scattered around here. |
| 67 | The air here smells of smoke. There are dry leaves and twigs scattered here. | 68 | Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 69 | This area has a pleasant, earthy smell. There are wax drippings here. Treasure: 100sp, 6 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 70 | Encounter: Traders (3) Treasure: As per monster type. | 71 | A cold air current blows through this area. An acrid smell assails your nostrils. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 72 | A strong, moaning wind blows through this area. Treasure: 400sp, 10gp. |
| 73 | The air here is very hot. This area is very dusty. | 74 | There are several small stones here. Encounter: Halflings (8) Treasure: None. | 75 | There are bits of fur and hair scattered around here. Treasure: 300sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 76 | A slight breeze blows through this area. A haze of smoke hangs in the air. Treasure: 200sp. Trap: Illusion of monsters: Dwarves (1) | 77 | There are rotting wood pieces here. | 78 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 79 | It is foggy here, making it difficult to see. Encounter: Killer Bees (6) Treasure: As per monster type. | 80 | A slight breeze blows through this area. There is a blunt javelin head here. | 81 | Encounter: Traders (6) Treasure: None. |
