| 1 | This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 2 | There is a salty, wet smell to this area.
| 3 | This area has a pleasant, earthy smell.
Treasure: 600sp.
Trap: Illusion of monsters: Stirges (7) |
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| 4 | A strong wind blows through this area. This area has a pleasant, earthy smell.
Encounter: Traders (7)
Treasure: As per monster type. | 5 | This area smells faintly of urine.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 6 | The air here is very cold. There is water dripping here.
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| 7 | This area has a stale, fetid smell.
Encounter: Orcs (5)
Treasure: As per monster type. | 8 |
Encounter: Skeletons (7)
Treasure: As per monster type. | 9 | There are wax drippings here.
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| 10 | A metallic smell assails your nostrils. There is a pile of dung here.
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Trap: Poison gas: Save vs. Poison or die. | 12 |
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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Encounter: Stirges (2)
Treasure: As per monster type. | 14 | It is foggy here, making it difficult to see. There is a torn leather boot here.
Encounter: Killer Bees (10)
Treasure: As per monster type. | 15 | The wall here is damp.
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| 16 | This area has a stale, fetid smell.
| 17 | This area has a stale, fetid smell.
| 18 | The air here is very hot. This area smells faintly of manure.
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| 19 | A haze of dust hangs in the air. There is a splintered club here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | A metallic smell assails your nostrils.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There is a rusted spike here.
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| 22 | A strong wind blows through this area.
| 23 | There is a torch stub here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | There is a large puddle of water here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
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| 25 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.
Encounter: Acolytes (4)
Treasure: As per monster type. | 26 |
| 27 | A slight downdraft blows through this area. The wall here is damp.
Trap: Poison gas: Save vs. Poison or die. |
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| 28 | This area smells faintly of urine. There is a pile of rags here.
| 29 | Teeth and fangs are scattered here.
| 30 | A slight, damp breeze blows through this area.
Encounter: Halflings (9)
Treasure: As per monster type. |
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| 31 | There is dried blood here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 32 | This area smells of rotting vegetation. There is a trickle of water here.
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Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | A slight breeze blows through this area. This area has a pleasant, earthy smell.
| 36 |
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| 37 | It is misty here.
Encounter: Shrews, Giant (7)
Treasure: None. | 38 |
Treasure: 600sp, 50gp. | 39 | This area is covered in cobwebs.
Encounter: Kobolds (14)
Treasure: As per monster type. |
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| 40 | There are wax drippings here.
| 41 | There are cracks in the wall here.
| 42 | The hilt of a broken dagger is lying here.
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| 43 | This area has a pleasant, earthy smell. There is a mold growing here.
| 44 | This area smells faintly of manure.
| 45 | There are wax drippings here.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. |
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| 46 | The air here is very hot. There is a mold growing here.
| 47 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | The air here is very cold. This area has a pleasant, earthy smell.
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| 49 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 |
Encounter: Skeletons (7)
Treasure: As per monster type. | 51 | A strong, moaning wind blows through this area. This area has a stale, fetid smell.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
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| 52 | A gusting breeze blows through this area. This area smells of rotting vegetation.
| 53 |
Encounter: Orcs (5)
Treasure: None. | 54 |
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 55 | Fog gathers and swirls on the floor, concealing it.
Treasure: 500sp, 10gp. | 56 | A slight updraft blows through this area.
| 57 |
Encounter: Stirges (8)
Treasure: None. |
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| 58 | A slight, damp breeze blows through this area. This area smells faintly of manure.
| 59 | A slight updraft blows through this area. This area is very dusty.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 60 | There are bones scattered here.
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| 66 | A haze of smoke hangs in the air. There are scratches on the wall here.
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| 67 | A strong wind blows through this area. There is a pile of dung here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 68 | There is water dripping here.
Encounter: Kobolds (11)
Treasure: None. | 69 | This area smells faintly of urine. It is foggy here, making it difficult to see.
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| 70 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.
Encounter: Bandits (3)
Treasure: None. | 71 | The air here is very cold.
Treasure: 200sp. | 72 | There is a pile of ashes here.
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| 73 | This area smells of rotting vegetation. There is water dripping here.
Encounter: Beetles, Fire (4)
Treasure: As per monster type. | 74 | This area has a stale, fetid smell. This area is covered in cobwebs.
Encounter: Skeletons (7)
Treasure: None. | 75 |
Encounter: Bandits (2)
Treasure: As per monster type. |
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| 76 | A metallic smell assails your nostrils.
Encounter: Skeletons (11)
Treasure: As per monster type. | 77 | Guano covers this area.
| 78 |
Encounter: Shrews, Giant (4)
Treasure: As per monster type. |
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| 79 | A slight breeze blows through this area. There are rotting wood pieces here.
Treasure: 600sp. | 80 |
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