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The Unspeakable Panopticon of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2The air here is very cold. This area has a pleasant, earthy smell.

3This area smells faintly of manure. There are cracks in the wall here.

 
4A strong downdraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

5

Trap: 10' Pit: 1d6 points of damage if you fall in.
6A cold air current blows through this area. This area is very dusty.

Encounter: Wolves (4)
Treasure: None.
 
7There is a torch stub here.

Encounter: Traders (4)
Treasure: As per monster type.
8There are bones scattered here.

9A haze of smoke hangs in the air. This area is covered in cobwebs.

 
10Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 4 jewelry.
11

Treasure: 300sp, 30gp.
12

Treasure: 500sp, 10gp.
 
13Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

14

Treasure: 500sp, 50gp.
15There is a slimy coating on the ceiling here.

Encounter: Kobolds (14)
Treasure: As per monster type.
 
16Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

17

Treasure: 400sp.
18There is a torn leather boot here.

 
19

Encounter: Orcs (6)
Treasure: None.
20The air here is very hot. This area has a stale, fetid smell. There is a broken arrow here.

Encounter: Green Slimes (3)
Treasure: None.
21The air here is very hot.

Encounter: Sprites (13)
Treasure: As per monster type.
 
22

23There is a large puddle of water here.

Encounter: Traders (8)
Treasure: None.
24This area smells faintly of manure. It is foggy here, making it difficult to see. The ceiling here is damp.

Treasure: 300sp, 4 gems, 1 magic item.
Trap: Illusion of monsters: Gnomes (4)
 
25

Trap: Fog: Looks like poison gas, but harmless.
26The ceiling here is damp.

27

Encounter: Stirges (1)
Treasure: None.
 
28

Encounter: Halflings (12)
Treasure: As per monster type.
29A strong, gusting wind blows through this area.

Encounter: Halflings (5)
Treasure: None.
30This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
31The air here is very cold. This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: As per monster type.
32This area has a stale, fetid smell.

Encounter: Kobolds (12)
Treasure: As per monster type.
33A slight, damp breeze blows through this area. This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

35A strong updraft blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36A cold air current blows through this area. An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37A slight breeze blows through this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38A strong downdraft blows through this area.

39An acrid smell assails your nostrils.

Encounter: Beetles, Fire (4)
Treasure: None.
 
40This area is very dusty.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41Guano covers this area.

Treasure: 600sp, 50gp.
42

Encounter: Halflings (6)
Treasure: None.
 
43This area smells of rotting vegetation. This area is very dusty.

Encounter: Acolytes (2)
Treasure: As per monster type.
44The air here is very cold. This area smells of rotting vegetation. Teeth and fangs are scattered here.

45A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
46The air here smells of smoke.

47

Encounter: Orcs (4)
Treasure: As per monster type.
48

 
49There is a trickle of water here.

Treasure: 400sp.
50This area has a pleasant, earthy smell.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51

Encounter: Beetles, Fire (4)
Treasure: None.
 
52A cold air current blows through this area. There are cracks in the ceiling here.

53A slight updraft blows through this area. This area smells of rotting vegetation. There is water dripping here.

54Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
55It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Skeletons (11)
Treasure: As per monster type.
56This area has a pleasant, earthy smell. This area is covered in cobwebs.

57This area smells faintly of manure.

 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

60Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
61A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
62The air here is very hot. There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (1)
Treasure: None.
63A slight breeze blows through this area.

 
64There is a cracked hammer head here.

65The air here is very hot. This area smells of rotting vegetation. There is a mold growing here.

66This area smells faintly of urine. It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Poison gas: Save vs. Poison or die.
 
67The air here is very hot. There is a slimy coating on the floor here.

Encounter: Gnomes (2)
Treasure: As per monster type.
68

69A cold air current blows through this area. This area has a stale, fetid smell. There are cracks in the floor here.

 
70

71A haze of smoke hangs in the air.

Treasure: 100sp.
72

Encounter: Spiders, Crab (4)
Treasure: None.
 
73This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
74

75

 
76A slight updraft blows through this area.

adventuregenerator/gen.txt · Last modified: by lee