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The Tenebrous Isle of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Wolves (2)
2A strong downdraft blows through this area. A chlorine-like smell assails your nostrils.

3This area is very dusty.

 
4

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5This area smells faintly of urine.

6The smell of ozone assails your nostrils.

 
7A gusting breeze blows through this area.

8There is a pile of ashes here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
9There is a slimy coating on the wall here.

 
10There is a mold growing here.

Treasure: 500sp.
11A gusting breeze blows through this area. A metallic smell assails your nostrils.

12It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13There is a corroded chain here.

Treasure: 200sp, 40gp, 6 jewelry.
Trap: Poison needle: Save vs. Poison or die.
14Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: None.
15There is a badly dented helmet here.

 
16A metallic smell assails your nostrils. There are food scraps scattered here.

Encounter: Goblins (7)
Treasure: None.
17There are cracks in the floor here.

Treasure: 500sp, 10gp.
18There is a pile of ashes here.

 
19A strong wind blows through this area. There is a mold growing here.

20This area is covered in cobwebs.

21This area smells faintly of urine. There are cracks in the wall here.

Treasure: 400sp.
 
22

Treasure: 600sp.
23There are fungi growing here.

Encounter: Orcs (3)
Treasure: As per monster type.
24The air here is very hot. There are cracks in the ceiling here.

Encounter: Traders (2)
Treasure: As per monster type.
 
25A slight updraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Orcs (4)
Treasure: As per monster type.
26

Encounter: Bandits (3)
Treasure: None.
27

 
28The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (7)
Treasure: None.
30The air here is very hot.

 
31This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
32This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
33A strong, moaning wind blows through this area.

 
34

35

Encounter: Sprites (5)
Treasure: None.
36This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
37A slight updraft blows through this area. It is foggy here, making it difficult to see.

38A slight, damp breeze blows through this area. There is a pile of rags here.

39A slight breeze blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Treasure: 100sp, 40gp.
 
40

Encounter: Halflings (11)
Treasure: None.
41This area is covered in rubble and dirt.

42

Encounter: Sprites (10)
Treasure: As per monster type.
 
43The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: None.
44The air here is very hot. This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Stirges (1)
Treasure: As per monster type.
45The air here is very cold. The air here smells of smoke. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
46A metallic smell assails your nostrils. There is a cracked flask here.

47A strong updraft blows through this area. There is a salty, wet smell to this area.

48There is a salty, wet smell to this area.

Encounter: Sprites (8)
Treasure: None.
 
49A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
50A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.

51A chlorine-like smell assails your nostrils. There is a pile of rags here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
52A strong wind blows through this area. This area smells of rotting vegetation. There is a torch stub here.

53A strong updraft blows through this area. There is a bent and rusted iron bar here.

54

Encounter: Acolytes (4)
Treasure: None.
 
55This area smells faintly of urine.

Encounter: Orcs (8)
Treasure: None.
56The air here smells of smoke.

Encounter: Orcs (4)
Treasure: As per monster type.
57This area is covered in cobwebs.

 
58A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

adventuregenerator/gen.txt · Last modified: by lee