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The Ophidian Catacombs of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
2A slight, damp breeze blows through this area. There are rotting wood pieces here.

3There is a broken sword blade here.

Encounter: Wolves (8)
Treasure: None.
 
4This area smells faintly of urine.

Encounter: Killer Bees (3)
Treasure: As per monster type.
5Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There is a pile of rags here.

 
7The air here is very hot. There is a torn leather boot here.

8

9A slight downdraft blows through this area.

 
10This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Wolves (6)
Treasure: As per monster type.
11

12Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 100sp.
 
13There is a slimy coating on the ceiling here.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14There is water dripping here.

15

 
16It is foggy here, making it difficult to see. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
17There is a bent copper coin lying here.

Encounter: Goblins (4)
Treasure: As per monster type.
18A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

 
19

20This area has a pleasant, earthy smell.

21The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here.

 
22A strong, moaning wind blows through this area. The wall here is damp.

23The air here is very hot.

24There is a cracked hammer head here.

 
25There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
26Pottery shards are scattered here.

Treasure: 300sp, 20gp.
27

Encounter: Orcs (5)
Treasure: None.
 
28

Encounter: Halflings (14)
Treasure: None.
29

30A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
31This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 400sp.
32The air here is very cold. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Beetles, Fire (3)
Treasure: None.
33

 
34This area smells faintly of urine. This area is covered in cobwebs.

35There are rotting wood pieces here.

36The air here is very hot. The smell of ozone assails your nostrils.

Treasure: 500sp.
 
37This area smells faintly of urine.

Encounter: Kobolds (12)
Treasure: As per monster type.
38There is a torn leather boot here.

Encounter: Sprites (15)
Treasure: As per monster type.
39A chlorine-like smell assails your nostrils.

 
40A haze of dust hangs in the air. There is water dripping here.

41A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

42A strong, gusting wind blows through this area.

 
43The air here is very hot. The ceiling here is damp.

44It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Skeletons (11)
Treasure: None.
45There are dry leaves and twigs scattered here.

 
46There is a cracked flask here.

47The smell of ozone assails your nostrils.

48The air here smells of smoke.

 
49

Encounter: Stirges (9)
Treasure: None.
50It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: As per monster type.
51

 
52This area has a stale, fetid smell. There is a pile of straw here.

Encounter: Bandits (1)
Treasure: As per monster type.
53The ceiling here is damp.

Encounter: Kobolds (10)
Treasure: As per monster type.
54There are bits of fur and hair scattered around here.

Encounter: Gnomes (1)
Treasure: None.
 
55There is a pile of ashes here.

56The air here is very hot.

Treasure: 100sp, 40gp.
57The air here is very hot. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

 
58A chlorine-like smell assails your nostrils.

59The air here is very cold. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Snakes, Cobra (4)
Treasure: None.
60

 
61A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: None.
62There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
63There is a pile of dung here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
64A strong, gusting wind blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Halflings (13)
Treasure: As per monster type.
65

66The smell of ozone assails your nostrils.

 
67The wall here is damp.

68There is a putrid smell coming from something nearby. There is a rusted spike here.

69

Treasure: 300sp, 50gp.
 
70

71The air here smells of smoke. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72There are scratches on the wall here.

 
73The air here is very hot.

Encounter: Stirges (4)
Treasure: As per monster type.
74A gusting breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: None.
75A slight breeze blows through this area. This area smells faintly of urine.

 
76A slight updraft blows through this area. This area has a stale, fetid smell. The wall here is damp.

77A slight, damp breeze blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78It is misty here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
79A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Green Slimes (2)
Treasure: As per monster type.
80This area has a stale, fetid smell. There are several small stones here.

Encounter: Acolytes (4)
Treasure: None.
81The air here is very cold. There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee