Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a small puddle of water here. | 2 | There is a mold growing here. | 3 | A strong downdraft blows through this area. There are bits of fur and hair scattered around here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 4 | A strong, moaning wind blows through this area. Encounter: Skeletons (5) Treasure: None. | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | A metallic smell assails your nostrils. |
| 7 | There is a badly dented helmet here. | 8 | 9 | A haze of smoke hangs in the air. Treasure: 300sp, 30gp. | |
| 10 | An acrid smell assails your nostrils. There is a corroded chain here. | 11 | The air here is very hot. The wall here is damp. Encounter: Goblins (7) Treasure: As per monster type. | 12 | This area has a stale, fetid smell. There is water dripping here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 13 | This area smells of rotting vegetation. There is water dripping here. Encounter: Acolytes (8) Treasure: None. | 14 | A cold air current blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 15 | This area smells faintly of manure. The hilt of a broken dagger is lying here. Encounter: Sprites (13) Treasure: As per monster type. |
| 16 | A strong wind blows through this area. This area smells faintly of manure. | 17 | A strong, moaning wind blows through this area. There is a cracked hammer head here. Treasure: 500sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | The remnants of a rope are here, rotten. Encounter: Beetles, Fire (5) Treasure: None. |
| 19 | There are cracks in the wall here. Encounter: Halflings (11) Treasure: None. | 20 | A strong downdraft blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Sprites (8) Treasure: None. | 21 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. |
| 22 | The air here is very cold. There is a pile of ashes here. Encounter: Halflings (10) Treasure: As per monster type. | 23 | There is water dripping here. Treasure: 600sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 24 | Encounter: Kobolds (7) Treasure: None. |
| 25 | The air here is very cold. This area is covered in cobwebs. Encounter: Shrews, Giant (6) Treasure: None. | 26 | A strong, moaning wind blows through this area. Treasure: 300sp, 5 gems. | 27 | This area has a pleasant, earthy smell. There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. |
| 28 | A haze of smoke hangs in the air. There is water dripping here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 29 | Treasure: 500sp, 50gp. | 30 | Treasure: 500sp, 30gp. |
| 31 | The remnants of a rope are here, rotten. | 32 | Treasure: 400sp, 4 gems. | 33 | |
| 34 | The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Encounter: Sprites (14) Treasure: None. | 35 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. Encounter: Green Slimes (3) Treasure: None. | 36 | This area smells faintly of urine. Treasure: 500sp, 50gp. Trap: Illusion of monsters: Green Slimes (1) |
| 37 | There is a pile of ashes here. | 38 | This area smells of rotting vegetation. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 40 | A strong, gusting wind blows through this area. There is dried blood here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 41 | A cold air current blows through this area. This area has a stale, fetid smell. A haze of dust hangs in the air. This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 42 | This area smells of rotting vegetation. Treasure: 300sp. |
| 43 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. | 44 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. | 45 | There are scratches on the wall here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 46 | A haze of dust hangs in the air. Encounter: Sprites (11) Treasure: None. | 47 | Encounter: Bandits (5) Treasure: None. | 48 | There is a splintered club here. |
| 49 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 50 | A chlorine-like smell assails your nostrils. There is dried blood here. | 51 | A slight, damp breeze blows through this area. |
| 52 | Treasure: 200sp, 10gp. Trap: Illusion of monsters: Killer Bees (3) | 53 | The remnants of a rope are here, rotten. Encounter: Spiders, Crab (3) Treasure: None. | 54 | The air here is very hot. An acrid smell assails your nostrils. |
| 55 | It is foggy here, making it difficult to see. There is a corroded chain here. | 56 | Encounter: Traders (5) Treasure: None. | 57 | A gusting breeze blows through this area. This area smells faintly of manure. |
| 58 | Treasure: 300sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 59 | 60 | A chlorine-like smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | |
| 61 | This area smells faintly of urine. There is a torn sack here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 62 | A slight, damp breeze blows through this area. This area smells faintly of manure. Encounter: Sprites (13) Treasure: As per monster type. | 63 | There is a broken arrow here. Treasure: 300sp. Trap: Poison snake: 1 hit dice. |
| 64 | A metallic smell assails your nostrils. There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 65 | 66 | There is a mold growing here. Encounter: Shrews, Giant (4) Treasure: None. | |
| 67 | There is a pile of ashes here. Encounter: Dwarves (2) Treasure: As per monster type. | 68 | There is a pile of rags here. | 69 | This area smells faintly of urine. |
| 70 | There is a broken pole here. | 71 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 72 | This area smells faintly of urine. |
| 73 | This area has a stale, fetid smell. This area is covered in cobwebs. | 74 | This area smells faintly of urine. There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | The air here is very cold. This area smells faintly of urine. There is a pick handle here. Treasure: 300sp, 50gp. Trap: Illusion of monsters: Orcs (6) |
| 76 | A strong updraft blows through this area. This area smells faintly of urine. | 77 | There is a putrid smell coming from something nearby. Encounter: Acolytes (2) Treasure: None. | 78 | This area smells faintly of manure. There are sticks scattered here. |
| 79 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 80 | This area has a stale, fetid smell. Encounter: Spiders, Crab (4) Treasure: None. | 81 | Trap: Poison gas: Save vs. Poison or die. |
| 82 | There is a pile of dung here. | 83 | There are fungi growing here. | 84 | There is a small puddle of water here. |
| 85 | A cold air current blows through this area. Encounter: Halflings (8) Treasure: As per monster type. |
