| 1 | This area smells faintly of manure.
| 2 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.
Encounter: Orcs (4)
Treasure: None. | 3 | Guano covers this area.
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| 4 | A strong updraft blows through this area. There is a mold growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 |
Encounter: Bandits (7)
Treasure: As per monster type. | 6 | A haze of smoke hangs in the air.
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| 7 | There are cracks in the wall here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 8 | There are cracks in the floor here.
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Treasure: 500sp. | 11 |
Treasure: 100sp, 40gp. | 12 | The air here is very hot.
Encounter: Bandits (6)
Treasure: As per monster type. |
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| 13 | This area has a pleasant, earthy smell. There is a rusted spike here.
| 14 | The air here smells of smoke.
| 15 | There is a mold growing here.
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| 16 | A haze of smoke hangs in the air.
Encounter: Acolytes (5)
Treasure: None. | 17 |
Treasure: 500sp, 50gp. | 18 |
Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice. |
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| 19 | The wall here is damp.
| 20 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.
| 21 | The air here is very hot. A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.
Treasure: 400sp, 50gp. |
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| 22 | There is a rusted spike here.
| 23 | A slight updraft blows through this area. This area smells faintly of urine. The ceiling here is damp.
Encounter: Snakes, Cobra (4)
Treasure: None. | 24 | A slight updraft blows through this area.
Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 25 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are rotting wood pieces here.
| 26 | There is a putrid smell coming from something nearby. There is a mold growing here.
| 27 | There are cracks in the floor here.
Encounter: Snakes, Cobra (1)
Treasure: None. |
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| 28 | The wall here is damp.
| 29 | A gusting breeze blows through this area. There is a pile of dung here.
Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die. | 30 | A slight updraft blows through this area. It is foggy here, making it difficult to see.
Encounter: Skeletons (5)
Treasure: None. |
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| 31 | A gusting breeze blows through this area. There are cracks in the ceiling here.
Trap: Poison gas: Save vs. Poison or die. | 32 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 33 |
Encounter: Killer Bees (7)
Treasure: None. |
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| 34 | A strong wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.
| 35 | There are bones scattered here.
Encounter: Goblins (5)
Treasure: As per monster type. | 36 | There is a salty, wet smell to this area.
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| 37 | A slight breeze blows through this area.
| 38 | There is a badly dented helmet here.
Encounter: Orcs (6)
Treasure: None. | 39 |
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| 40 | There is a pile of straw here.
Encounter: Dwarves (6)
Treasure: None. | 41 | A haze of smoke hangs in the air. There is a rusted spike here.
| 42 | This area has a stale, fetid smell. A haze of dust hangs in the air. There is water dripping here.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 43 | A strong updraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.
Treasure: 200sp, 1 magic item. | 44 |
Encounter: Killer Bees (9)
Treasure: None. | 45 |
Treasure: 400sp.
Trap: Illusion of monsters: Beetles, Fire (7) |
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| 46 | There is a pile of straw here.
Trap: Poison gas: Save vs. Poison or die. | 47 |
Trap: Poison gas: Save vs. Poison or die. | 48 | A strong, gusting wind blows through this area. There is a corroded chain here.
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| 49 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Encounter: Orcs (4)
Treasure: As per monster type. | 50 |
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| 53 | There is a badly dented helmet here.
Encounter: Stirges (10)
Treasure: As per monster type. | 54 | Guano covers this area.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. |
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| 55 | This area has a pleasant, earthy smell.
Encounter: Snakes, Cobra (5)
Treasure: None. | 56 | There is a pile of dung here.
Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | There are fungi growing here.
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Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A strong, moaning wind blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 |
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| 61 | It is foggy here, making it difficult to see.
Encounter: Kobolds (10)
Treasure: As per monster type. | 62 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
Encounter: Traders (5)
Treasure: None. | 63 | There is a trickle of water here.
Treasure: 400sp, 20gp. |
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| 64 | There are dry leaves and twigs scattered here.
Encounter: Lizards, Gecko (2)
Treasure: None. | 65 | There are rotting wood pieces here.
Encounter: Killer Bees (5)
Treasure: As per monster type. | 66 | The air here smells of smoke. There is a mold growing here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 67 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 68 | There are bones scattered here.
Encounter: Dwarves (6)
Treasure: As per monster type. | 69 |
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| 70 | This area has a stale, fetid smell. There is a slimy coating on the ceiling here.
| 71 | This area is covered in cobwebs.
Encounter: Skeletons (5)
Treasure: None. | 72 | There are cracks in the floor here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 73 | A strong wind blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 74 |
Encounter: Acolytes (5)
Treasure: As per monster type. | 75 |
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