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The Uncanny Cyst of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

Treasure: 500sp, 6 gems.
2A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
3This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
4A cold air current blows through this area. The wall here is damp.

5There are fungi growing here.

6A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Dwarves (3)
Treasure: None.
 
7A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 100sp, 40gp.
8There is a slimy coating on the ceiling here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9This area is very dusty.

 
10The air here smells of smoke.

11There is a mold growing here.

12This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
13

14A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: As per monster type.
15A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
17

18This area smells of rotting vegetation.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
19There is a blunt javelin head here.

20A slight updraft blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
21

Trap: Fog: Looks like poison gas, but harmless.
 
22A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

23There is a pile of rags here.

24

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
25Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Traders (6)
Treasure: As per monster type.
26

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
27A slight downdraft blows through this area. This area smells faintly of manure. There is a pile of ashes here.

 
28There are fungi growing here.

29There are several small stones here.

30The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
31

Encounter: Orcs (5)
Treasure: As per monster type.
32A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Halflings (11)
Treasure: None.
33This area smells of rotting vegetation.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
34A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
35This area smells faintly of manure.

36The air here is very hot.

Encounter: Halflings (11)
Treasure: As per monster type.
 
37This area has a stale, fetid smell. It is misty here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
38There is a mold growing here.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39The wall here is damp.

Treasure: 400sp.
 
40The air here smells of smoke.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
41There is a large puddle of water here.

Treasure: 100sp.
42This area has a stale, fetid smell. There is water dripping here.

 
43A slight breeze blows through this area. The air here smells of smoke. There are sticks scattered here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
44This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
45There is a pile of ashes here.

 
46This area smells faintly of manure.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47

Encounter: Dwarves (1)
Treasure: As per monster type.
48There is a mold growing here.

 
49This area has a pleasant, earthy smell. The wall here is damp.

50A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51There are cracks in the ceiling here.

 
52A strong, moaning wind blows through this area.

53A slight, damp breeze blows through this area. It is misty here. The wall here is damp.

54

 
55This area smells of rotting vegetation. There are cracks in the wall here.

Encounter: Skeletons (6)
Treasure: As per monster type.
56There is a trickle of water here.

57There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
58Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 10gp, 4 gems.
59A strong downdraft blows through this area. This area smells faintly of manure. There are bones scattered here.

Encounter: Beetles, Fire (5)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
61A strong wind blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

62The hilt of a broken dagger is lying here.

63This area smells of rotting vegetation.

Encounter: Killer Bees (4)
Treasure: None.
 
64It is foggy here, making it difficult to see. The wall here is damp.

65This area is covered in cobwebs.

66Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67A strong wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Beetles, Fire (3)
Treasure: None.
68There is a putrid smell coming from something nearby.

69It is misty here.

 
70A cold air current blows through this area. The air here smells of smoke.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
71Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
72

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73This area smells of rotting vegetation. There is a mold growing here.

74A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Acolytes (4)
Treasure: As per monster type.
75

Treasure: 100sp, 40gp.
 
76

77A metallic smell assails your nostrils. There is a pile of ashes here.

Treasure: 200sp, 60gp.

adventuregenerator/gen.txt · Last modified: by lee