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The Unspeakable Dungeons of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

2

Encounter: Goblins (5)
Treasure: None.
3A chlorine-like smell assails your nostrils.

 
4

5

6

 
7

Encounter: Stirges (8)
Treasure: As per monster type.
8

9There is water dripping here.

 
10There is a corroded chain here.

Encounter: Goblins (5)
Treasure: As per monster type.
11The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
12The air here is very hot.

Encounter: Kobolds (16)
Treasure: As per monster type.
 
13This area is covered in rubble and dirt.

Treasure: 600sp, 60gp, 2 gems.
14

Encounter: Kobolds (8)
Treasure: As per monster type.
15The air here is very hot. It is misty here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
16

17A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a broken bottle here.

18A slight updraft blows through this area. It is foggy here, making it difficult to see.

 
19A gusting breeze blows through this area. This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
20

Encounter: Stirges (2)
Treasure: None.
21A slight downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22

Treasure: 600sp, 10gp.
23

24This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25There is a putrid smell coming from something nearby.

Encounter: Acolytes (1)
Treasure: As per monster type.
26There are sticks scattered here.

Encounter: Sprites (11)
Treasure: As per monster type.
27A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
28There is a pile of dung here.

29A haze of smoke hangs in the air. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

 
31

32

33Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is water dripping here.

 
34There are cracks in the floor here.

Encounter: Traders (5)
Treasure: None.
35It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: None.
36The air here is very hot. There is a cracked flask here.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
37The air here is very hot.

38This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

39The air here smells of smoke. A haze of smoke hangs in the air.

 
40

41This area has a stale, fetid smell.

42There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43This area has a pleasant, earthy smell.

44The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
45This area is covered in cobwebs.

 
46A strong updraft blows through this area.

47

48This area smells of rotting vegetation.

Encounter: Sprites (14)
Treasure: As per monster type.
 
49A strong updraft blows through this area.

Encounter: Stirges (2)
Treasure: As per monster type.
50There is a pile of ashes here.

Encounter: Skeletons (4)
Treasure: None.
51A strong wind blows through this area. The air here smells of smoke. There are rotting wood pieces here.

Encounter: Traders (4)
Treasure: None.
 
52There is a pick handle here.

Encounter: Kobolds (12)
Treasure: As per monster type.
53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55

Encounter: Skeletons (6)
Treasure: As per monster type.
56A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Skeletons (6)
Treasure: None.
57A strong downdraft blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
58This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59

60A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

 
61The smell of ozone assails your nostrils.

Treasure: 200sp, 30gp.
62A metallic smell assails your nostrils.

Encounter: Stirges (7)
Treasure: As per monster type.
63There is a putrid smell coming from something nearby.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

65There is water dripping here.

66There is a torn sack here.

Encounter: Wolves (5)
Treasure: None.
 
67

Encounter: Bandits (3)
Treasure: As per monster type.
68There is water dripping here.

Encounter: Green Slimes (4)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee