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The Uncanny Milieu of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of rags here.

2This area is covered in cobwebs.

Treasure: 200sp.
3The air here smells of smoke. There are food scraps scattered here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
4The air here is very cold. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Shrews, Giant (4)
Treasure: None.
5There are cracks in the floor here.

6The air here is very cold. A haze of dust hangs in the air. There are fungi growing here.

 
7

Treasure: 400sp, 50gp.
8

Encounter: Sprites (10)
Treasure: As per monster type.
9The smell of ozone assails your nostrils. There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10This area has a pleasant, earthy smell. The ceiling here is damp.

11This area smells faintly of manure. The ceiling here is damp.

12A cold air current blows through this area. There is a mold growing here.

 
13A haze of smoke hangs in the air. This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
14

Encounter: Sprites (9)
Treasure: None.
15This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
 
16

17A slight breeze blows through this area.

18Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Treasure: 200sp, 2 jewelry.
Trap: Illusion of monsters: Snakes, Cobra (6)
 
19A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

20This area has a pleasant, earthy smell.

21There is water dripping here.

Treasure: 100sp, 20gp.
 
22This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (9)
Treasure: None.
23

24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25

Encounter: Skeletons (8)
Treasure: As per monster type.
26There are food scraps scattered here.

27This area smells faintly of manure.

Encounter: Skeletons (6)
Treasure: None.
 
28This area is covered in cobwebs.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
30A strong wind blows through this area. There is a torch stub here.

Treasure: 500sp, 60gp.
 
31There is a salty, wet smell to this area.

32This area is very dusty.

33

 
34This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Killer Bees (6)
Treasure: As per monster type.
35A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Encounter: Traders (3)
Treasure: As per monster type.
36The air here is very hot.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
37This area smells faintly of urine.

Encounter: Acolytes (5)
Treasure: None.
38

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39There are several small stones here.

Treasure: 500sp, 50gp.
 
40

Encounter: Sprites (10)
Treasure: As per monster type.
41Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a pile of ashes here.

42The air here is very hot. A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (2)
 
43A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44There is a pile of ashes here.

45The air here is very hot. This area has a stale, fetid smell. There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46

47A strong, moaning wind blows through this area. There are cracks in the wall here.

48

 
49

Trap: Poison gas: Save vs. Poison or die.
50A strong updraft blows through this area. A haze of smoke hangs in the air.

Encounter: Acolytes (1)
Treasure: None.
51There is a candle stub here.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
52This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (3)
53The air here is very hot.

Encounter: Goblins (5)
Treasure: None.
54It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
 
55

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56

57This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58

Encounter: Spiders, Crab (2)
Treasure: None.
59A strong downdraft blows through this area. There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
61This area smells faintly of manure.

62A slight breeze blows through this area. A haze of smoke hangs in the air.

63There are cracks in the floor here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
64There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
65

66A slight, damp breeze blows through this area. There are cracks in the wall here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 

adventuregenerator/gen.txt · Last modified: by lee