| 1 | The smell of ozone assails your nostrils.
| 2 | A slight updraft blows through this area. This area smells faintly of urine.
Encounter: Acolytes (3)
Treasure: As per monster type. | 3 | There are sticks scattered here.
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| 4 | A haze of smoke hangs in the air. There is a pile of straw here.
| 5 | It is foggy here, making it difficult to see. There are sticks scattered here.
Encounter: Halflings (12)
Treasure: As per monster type. | 6 | It is foggy here, making it difficult to see.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 7 | A metallic smell assails your nostrils. This area is covered in cobwebs.
| 8 | A gusting breeze blows through this area.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 9 | The air here is very cold. There are bones scattered here.
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| 10 | A slight breeze blows through this area.
Treasure: 400sp, 10gp, 2 gems. | 11 | Teeth and fangs are scattered here.
Encounter: Acolytes (2)
Treasure: None. | 12 |
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| 13 | A strong wind blows through this area. There is a splintered club here.
| 14 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.
Encounter: Goblins (3)
Treasure: As per monster type. | 15 | A haze of smoke hangs in the air.
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Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | This area has a pleasant, earthy smell.
Encounter: Spiders, Crab (2)
Treasure: None. | 18 | The smell of ozone assails your nostrils.
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| 19 | A strong updraft blows through this area. There are cracks in the ceiling here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 20 |
Treasure: 400sp, 30gp. | 21 |
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Treasure: 600sp, 30gp. | 23 | The air here is very cold.
| 24 | It is foggy here, making it difficult to see. There is a badly dented helmet here.
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| 25 | There are cracks in the wall here.
| 26 | The air here is very hot. There are cracks in the wall here.
Encounter: Dwarves (5)
Treasure: None. | 27 |
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| 28 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken sword blade here.
| 29 | Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.
Encounter: Dwarves (6)
Treasure: None. | 30 | This area has a stale, fetid smell.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 31 | There are cracks in the wall here.
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| 36 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 37 | A slight updraft blows through this area. There is a blunt javelin head here.
| 38 | This area has a stale, fetid smell. There is a pile of dung here.
| 39 | A slight breeze blows through this area. There are rotting wood pieces here.
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| 40 | The ceiling here is damp.
Encounter: Bandits (8)
Treasure: None. | 41 | There is a splintered club here.
| 42 | It is foggy here, making it difficult to see.
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| 43 | There is a torn leather boot here.
Encounter: Kobolds (12)
Treasure: As per monster type. | 44 | The air here smells of smoke. This area is covered in cobwebs.
| 45 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 46 |
Trap: Fog: Looks like poison gas, but harmless. | 47 | A cold air current blows through this area.
Treasure: 500sp, 60gp. | 48 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
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| 49 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | This area has a pleasant, earthy smell. This area is very dusty.
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| 52 | There is a candle stub here.
| 53 | This area is covered in cobwebs.
Encounter: Kobolds (8)
Treasure: As per monster type. | 54 |
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| 55 | There is water dripping here.
| 56 | A slight breeze blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 57 | A strong, moaning wind blows through this area.
Trap: Fog: Looks like poison gas, but harmless. |
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| 58 | A cold air current blows through this area. The hilt of a broken dagger is lying here.
| 59 | The air here smells of smoke. This area is very dusty.
| 60 | There is a small puddle of water here.
Encounter: Snakes, Cobra (5)
Treasure: None. |
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| 61 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.
Encounter: Halflings (10)
Treasure: None. | 62 | This area smells of rotting vegetation.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken pole here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 64 | The air here is very hot. The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | An acrid smell assails your nostrils. There is a mold growing here.
Encounter: Dwarves (4)
Treasure: None. | 66 | A strong, moaning wind blows through this area.
Treasure: 300sp, 4 gems. |
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| 67 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a small puddle of water here.
| 68 |
| 69 | The air here is very cold.
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| 70 | There are cracks in the floor here.
| 71 | There is water dripping here.
Encounter: Dwarves (3)
Treasure: None. |