| 1 | There is water dripping here.
Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die. | 2 | A strong, moaning wind blows through this area.
Encounter: Beetles, Fire (4)
Treasure: None. | 3 | This area has a stale, fetid smell.
Treasure: 300sp, 20gp, 5 jewelry. |
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| 4 | This area smells faintly of urine.
| 5 | The ceiling here is damp.
Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 6 | The hilt of a broken dagger is lying here.
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| 7 | There is a putrid smell coming from something nearby. The ceiling here is damp.
| 8 |
| 9 | A strong, gusting wind blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 10 | This area is covered in cobwebs.
Trap: Fog: Looks like poison gas, but harmless. | 11 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
| 12 | A slight breeze blows through this area.
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| 13 | A strong updraft blows through this area. There is a large puddle of water here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 14 |
Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | This area is covered in rubble and dirt.
Encounter: Shrews, Giant (7)
Treasure: As per monster type. |
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| 16 |
Treasure: 400sp. | 17 | The air here is very cold.
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. | 18 | A cold air current blows through this area. This area smells faintly of manure.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 19 | It is foggy here, making it difficult to see.
Treasure: 600sp. | 20 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
Encounter: Killer Bees (7)
Treasure: None. | 21 | A slight breeze blows through this area. There is water dripping here.
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| 22 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Encounter: Green Slimes (2)
Treasure: None. | 23 | The ceiling here is damp.
| 24 | This area smells of rotting vegetation.
Treasure: 200sp, 10gp. |
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| 25 | The air here is very hot. The air here smells of smoke. There is a mold growing here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | This area is covered in rubble and dirt.
Encounter: Kobolds (7)
Treasure: None. | 27 |
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| 28 | The air here is very hot. A haze of dust hangs in the air.
Trap: Fog: Looks like poison gas, but harmless. | 29 |
Treasure: 500sp.
Trap: Illusion of monsters: Traders (5) | 30 |
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| 31 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | This area smells of rotting vegetation. This area is covered in cobwebs.
Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 34 |
Encounter: Sprites (15)
Treasure: None. | 35 |
| 36 |
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| 37 | A strong updraft blows through this area. There are food scraps scattered here.
| 38 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.
| 39 | This area has a stale, fetid smell.
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| 40 | It is foggy here, making it difficult to see. There is a pile of ashes here.
| 41 | There is a putrid smell coming from something nearby.
| 42 | A chlorine-like smell assails your nostrils. Pottery shards are scattered here.
Encounter: Snakes, Cobra (6)
Treasure: None. |
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| 43 | The air here is very hot.
| 44 | This area smells of rotting vegetation.
Encounter: Stirges (6)
Treasure: None. | 45 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.
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| 46 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | An acrid smell assails your nostrils.
| 48 | This area smells faintly of urine.
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| 49 | A strong downdraft blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torn sack here.
| 50 | This area is covered in rubble and dirt.
| 51 | There are bones scattered here.
Encounter: Bandits (2)
Treasure: As per monster type. |
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| 52 | There is a slimy coating on the wall here.
Treasure: 300sp. | 53 | The air here is very cold.
Treasure: 200sp, 30gp, 2 jewelry.
Trap: Poison snake: 1 hit dice. | 54 | There are dry leaves and twigs scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 55 | There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. | 56 |
| 57 | There is water dripping here.
Encounter: Killer Bees (6)
Treasure: None. |
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| 58 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | There are cracks in the wall here.
Encounter: Orcs (3)
Treasure: None. | 60 |
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| 61 | There is a bent copper coin lying here.
| 62 |
| 63 |
Treasure: 200sp. |
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| 64 | This area smells of rotting vegetation. There is water dripping here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 65 | A slight updraft blows through this area. An acrid smell assails your nostrils.
| 66 | The air here is very hot. An acrid smell assails your nostrils.
Encounter: Snakes, Cobra (4)
Treasure: None. |
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| 67 |
| 68 |
| 69 | A cold air current blows through this area. The wall here is damp.
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| 70 | It is foggy here, making it difficult to see. The wall here is damp.
| 71 | A chlorine-like smell assails your nostrils.
| 72 |
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| 73 |
Encounter: Traders (8)
Treasure: None. | 74 |
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