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The Nameless Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

Encounter: Acolytes (4)
Treasure: As per monster type.
2A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

3

 
4There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
5There is a torn leather boot here.

6Pottery shards are scattered here.

Treasure: 500sp, 20gp.
 
7

8This area is covered in cobwebs.

9

Encounter: Sprites (8)
Treasure: As per monster type.
 
10There is water dripping here.

11It is misty here.

Treasure: 300sp, 10gp.
12There is a putrid smell coming from something nearby.

Encounter: Wolves (8)
Treasure: As per monster type.
 
13There is a slimy coating on the wall here.

14The air here is very hot. There are rotting wood pieces here.

15

Encounter: Kobolds (9)
Treasure: As per monster type.
 
16A haze of dust hangs in the air. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
17A strong wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell.

 
19

20There is water dripping here.

21

 
22There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
23

Trap: 10' Pit: 1d6 points of damage if you fall in.
24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25The smell of ozone assails your nostrils.

Encounter: Bandits (8)
Treasure: As per monster type.
26A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Goblins (7)
Treasure: As per monster type.
27

 
28A slight updraft blows through this area. The air here smells of smoke. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
29There is a large puddle of water here.

30

Encounter: Wolves (7)
Treasure: None.
 
31

Encounter: Wolves (6)
Treasure: As per monster type.
32This area has a pleasant, earthy smell. It is misty here.

33

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
34The wall here is damp.

35

Treasure: 300sp, 30gp.
36

 
37There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: None.
39It is foggy here, making it difficult to see. There is a broken bottle here.

 
40There is a slimy coating on the ceiling here.

Encounter: Halflings (13)
Treasure: As per monster type.
41A strong, moaning wind blows through this area. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42This area has a pleasant, earthy smell. There is a blunt javelin head here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
43

Trap: Fog: Looks like poison gas, but harmless.
44There is a pile of rags here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
45There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46A slight updraft blows through this area. There is a broken bottle here.

Encounter: Skeletons (8)
Treasure: As per monster type.
47The air here is very hot.

Treasure: 200sp.
48

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
49A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a rusted spike here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
50This area smells faintly of manure. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51This area smells faintly of manure.

Treasure: 500sp.
 
52There is a torch stub here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
53This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

54

Trap: Poison gas: Save vs. Poison or die.
 
55A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.

56There is a broken sword blade here.

Encounter: Traders (1)
Treasure: As per monster type.
57

 
58There is a slimy coating on the floor here.

59A haze of smoke hangs in the air. There is a torch stub here.

60A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
 
61A haze of smoke hangs in the air. There is a mold growing here.

62

Encounter: Snakes, Cobra (2)
Treasure: None.
63There is a putrid smell coming from something nearby.

 
64There is a large puddle of water here.

Encounter: Dwarves (6)
Treasure: None.
65There is a corroded chain here.

66

 
67This area smells faintly of manure.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68This area smells of rotting vegetation.

adventuregenerator/gen.txt · Last modified: by lee