| 1 | A slight breeze blows through this area. There are cracks in the wall here.
Encounter: Killer Bees (1)
Treasure: As per monster type. | 2 |
Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 3 | A slight breeze blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here.
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| 4 | This area is covered in rubble and dirt.
| 5 | A cold air current blows through this area.
| 6 | A cold air current blows through this area. The ceiling here is damp.
Encounter: Beetles, Fire (3)
Treasure: None. |
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| 7 | The air here is very cold. There is a torch stub here.
Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 8 | There are dry leaves and twigs scattered here.
| 9 | There is a putrid smell coming from something nearby. There are food scraps scattered here.
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| 12 | The air here is very hot. There is a blunt javelin head here.
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| 13 |
Encounter: Shrews, Giant (1)
Treasure: None. | 14 |
Encounter: Skeletons (7)
Treasure: None. | 15 | There is a small puddle of water here.
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| 16 | There are dry leaves and twigs scattered here.
Encounter: Dwarves (6)
Treasure: As per monster type. | 17 | The air here is very hot. It is foggy here, making it difficult to see.
| 18 |
Encounter: Wolves (9)
Treasure: As per monster type. |
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| 19 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is water dripping here.
| 20 | This area is covered in cobwebs.
Treasure: 300sp, 5 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 | Guano covers this area.
Treasure: 400sp, 30gp. |
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| 22 | There is a cracked flask here.
| 23 | The wall here is damp.
| 24 |
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| 25 | This area is covered in rubble and dirt.
Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | There are cracks in the wall here.
| 27 | A haze of smoke hangs in the air.
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| 28 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | A slight updraft blows through this area. This area smells faintly of manure. There are sticks scattered here.
Encounter: Sprites (8)
Treasure: None. | 30 | The air here is very cold.
Trap: Poison gas: Save vs. Poison or die. |
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| 31 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.
| 32 | This area has a stale, fetid smell.
| 33 | The air here is very hot. There are bones scattered here.
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| 34 | There is a cracked hammer head here.
Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 | There are food scraps scattered here.
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| 41 | Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.
Encounter: Orcs (6)
Treasure: None. | 42 | A slight breeze blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.
Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 43 |
Trap: Fog: Looks like poison gas, but harmless. | 44 | There are cracks in the floor here.
Encounter: Sprites (11)
Treasure: As per monster type. | 45 | A cold air current blows through this area. This area smells faintly of urine.
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| 46 | This area has a pleasant, earthy smell. There is water dripping here.
Encounter: Halflings (12)
Treasure: As per monster type. | 47 | A cold air current blows through this area. This area smells faintly of manure. This area is covered in cobwebs.
Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. | 48 |
Treasure: 100sp, 30gp. |
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| 49 | There is a mold growing here.
Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 50 | An acrid smell assails your nostrils.
Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 51 | The air here smells of smoke.
Encounter: Green Slimes (1)
Treasure: None. |
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| 52 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | This area smells faintly of manure. This area is covered in cobwebs.
Encounter: Dwarves (5)
Treasure: As per monster type. | 54 | The air here is very cold. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
Encounter: Kobolds (10)
Treasure: None. |
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| 55 | A haze of smoke hangs in the air.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 56 | There is a salty, wet smell to this area. This area is covered in cobwebs.
Encounter: Orcs (5)
Treasure: As per monster type. | 57 | It is foggy here, making it difficult to see.
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| 58 | A cold air current blows through this area. This area has a pleasant, earthy smell.
| 59 | There is a bent and rusted iron bar here.
Encounter: Orcs (7)
Treasure: None. | 60 | This area is very dusty.
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| 61 |
Encounter: Traders (2)
Treasure: None. | 62 | This area smells faintly of manure.
| 63 | There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 64 | Guano covers this area.
Trap: Poison gas: Save vs. Poison or die. | 65 |
| 66 | This area smells faintly of urine. A haze of smoke hangs in the air. There are several small stones here.
Encounter: Snakes, Cobra (4)
Treasure: None. |
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| 67 |
Encounter: Wolves (6)
Treasure: None. | 68 |
Treasure: 400sp, 60gp. | 69 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. |
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| 70 |
Encounter: Green Slimes (4)
Treasure: None. | 71 | This area smells of rotting vegetation. There is a bent and rusted iron bar here.
| 72 |
Encounter: Green Slimes (1)
Treasure: As per monster type. |
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