| 1 | The air here smells of smoke.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | This area has a stale, fetid smell. There is a mold growing here.
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| 4 | This area smells of rotting vegetation.
| 5 | The air here smells of smoke. It is foggy here, making it difficult to see. There are several small stones here.
| 6 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 7 | There is water dripping here.
| 8 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.
Treasure: 600sp, 50gp. | 9 |
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| 10 | This area has a stale, fetid smell. There is water dripping here.
| 11 |
Encounter: Lizards, Gecko (2)
Treasure: None. | 12 | There is a torch stub here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 13 | A slight breeze blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 |
Encounter: Wolves (5)
Treasure: None. | 15 | A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 16 | A haze of dust hangs in the air. There is a mold growing here.
Encounter: Gnomes (2)
Treasure: As per monster type. | 17 | The smell of ozone assails your nostrils.
| 18 |
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| 19 | Fog gathers and swirls on the floor, concealing it.
| 20 | A metallic smell assails your nostrils. This area is covered in rubble and dirt.
Treasure: 300sp, 50gp. | 21 | A chlorine-like smell assails your nostrils.
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| 22 | A haze of smoke hangs in the air. There is water dripping here.
| 23 | There are dry leaves and twigs scattered here.
Encounter: Traders (8)
Treasure: As per monster type. | 24 | There is a torch stub here.
Encounter: Beetles, Fire (4)
Treasure: As per monster type. |
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| 25 | The air here is very cold. Guano covers this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | A cold air current blows through this area. There are scratches on the wall here.
| 27 |
Encounter: Halflings (12)
Treasure: None. |
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| 28 | The smell of ozone assails your nostrils.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | This area has a stale, fetid smell. A haze of smoke hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 30 | A slight updraft blows through this area.
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| 31 | A haze of dust hangs in the air. There are bones scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | This area smells of rotting vegetation. A haze of smoke hangs in the air.
| 33 | A strong wind blows through this area. This area has a stale, fetid smell.
Encounter: Killer Bees (8)
Treasure: None. |
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| 34 | This area smells faintly of manure. There is a torn leather boot here.
| 35 | There is water dripping here.
Encounter: Halflings (6)
Treasure: As per monster type. | 36 | This area is covered in cobwebs.
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| 37 | A cold air current blows through this area. There are rotting wood pieces here.
Encounter: Traders (7)
Treasure: None. | 38 | The air here is very cold. It is foggy here, making it difficult to see. This area is covered in cobwebs.
| 39 | This area has a stale, fetid smell.
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| 40 | There are several small stones here.
| 41 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 42 | There is a pile of rags here.
Encounter: Wolves (8)
Treasure: None. |
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| 43 | The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 44 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.
| 45 | There is a salty, wet smell to this area.
Encounter: Shrews, Giant (10)
Treasure: As per monster type. |
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| 46 | The air here is very cold. There is a slimy coating on the ceiling here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 47 | A strong, moaning wind blows through this area. There is a large puddle of water here.
Encounter: Spiders, Crab (4)
Treasure: None. | 48 | A haze of smoke hangs in the air. This area is covered in cobwebs.
Encounter: Kobolds (8)
Treasure: As per monster type. |
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| 49 | There is a blunt javelin head here.
| 50 | There is a putrid smell coming from something nearby. There is a small puddle of water here.
| 51 |
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| 52 | A strong updraft blows through this area. This area smells faintly of urine. This area is very dusty.
| 53 | This area has a pleasant, earthy smell.
| 54 | There is a pile of rags here.
Treasure: 200sp, 30gp. |
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| 55 | A strong, moaning wind blows through this area. There is a trickle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | There is a pile of ashes here.
Encounter: Killer Bees (7)
Treasure: None. | 57 |
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| 58 | A slight downdraft blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | There is a bent copper coin lying here.
| 60 | Guano covers this area.
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| 61 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | This area has a pleasant, earthy smell.
Encounter: Killer Bees (1)
Treasure: None. | 63 |
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| 64 | There is a pile of dung here.
| 65 | This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
Encounter: Lizards, Gecko (1)
Treasure: None. |
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| 67 | The air here is very cold. This area smells faintly of urine. There is a broken pole here.
| 68 | The air here smells of smoke. This area is very dusty.
Encounter: Traders (1)
Treasure: As per monster type. |