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The Unvanquishable Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
2There are rotting wood pieces here.

3

Treasure: 300sp, 60gp.
 
4A haze of smoke hangs in the air.

5A gusting breeze blows through this area.

6This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7The air here is very hot.

8

Encounter: Beetles, Fire (7)
Treasure: None.
9

Encounter: Killer Bees (4)
Treasure: None.
 
10The air here is very cold.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11A slight breeze blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: As per monster type.
12

Encounter: Gnomes (1)
Treasure: None.
 
13

Encounter: Gnomes (2)
Treasure: As per monster type.
14There is a putrid smell coming from something nearby. There is a torch stub here.

15This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 300sp, 30gp.
 
16

17

18

 
19

20

21

 
22There are cracks in the ceiling here.

Encounter: Dwarves (3)
Treasure: None.
23A strong updraft blows through this area.

24There are dry leaves and twigs scattered here.

 
25There is a bent copper coin lying here.

26Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
27A haze of smoke hangs in the air.

 
28This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

29There are rotting wood pieces here.

Encounter: Gnomes (3)
Treasure: None.
30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31There is dried blood here.

32There is a large puddle of water here.

33This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: None.
 
34A haze of smoke hangs in the air. This area is very dusty.

Encounter: Gnomes (5)
Treasure: As per monster type.
35The air here is very hot. A haze of smoke hangs in the air. There is a pile of rags here.

36A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
37

38This area has a pleasant, earthy smell.

39

Trap: Poison gas: Save vs. Poison or die.
 
40

41There is a broken arrow here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
42There is water dripping here.

 
43

Encounter: Skeletons (5)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

45A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

 
46Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: As per monster type.
47This area smells faintly of manure. There is a cracked flask here.

48The air here is very cold.

 
49A strong updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A chlorine-like smell assails your nostrils. This area is very dusty.

51This area smells of rotting vegetation.

 
52The air here smells of smoke. There is a mold growing here.

Treasure: 300sp.
53Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54

Trap: Poison gas: Save vs. Poison or die.
 
55A strong, moaning wind blows through this area. This area smells faintly of manure.

Treasure: 300sp, 50gp.
56A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
57There are dry leaves and twigs scattered here.

Encounter: Sprites (15)
Treasure: As per monster type.
 
58An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59The air here is very hot. A haze of smoke hangs in the air. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60This area smells faintly of manure. There are several small stones here.

Treasure: 300sp.
Trap: Illusion of monsters: Orcs (6)
 
61There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

63A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
64The air here smells of smoke. There is water dripping here.

Encounter: Snakes, Cobra (6)
Treasure: None.
65The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
66A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
67

Encounter: Gnomes (3)
Treasure: As per monster type.
68This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
69A strong wind blows through this area.

Encounter: Killer Bees (5)
Treasure: None.
 
70The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

71

72This area has a stale, fetid smell. There are cracks in the floor here.

 
73Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74There is a torch stub here.

75There are sticks scattered here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
76The air here is very cold. There is a bent and rusted iron bar here.

77There is a putrid smell coming from something nearby.

78This area has a pleasant, earthy smell. There are cracks in the ceiling here.

 
79There is a putrid smell coming from something nearby.

80This area smells of rotting vegetation. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.txt · Last modified: by lee