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The Ebon Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
2This area is covered in rubble and dirt.

3Guano covers this area.

 
4The air here smells of smoke.

5A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Killer Bees (7)
Treasure: None.
6A strong, moaning wind blows through this area.

Encounter: Stirges (3)
Treasure: None.
 
7The air here is very cold. There is a splintered club here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
8

Treasure: 400sp, 50gp.
9

 
10There are cracks in the floor here.

11An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
12This area has a pleasant, earthy smell.

 
13An acrid smell assails your nostrils. This area is very dusty.

14A strong updraft blows through this area.

15There are dry leaves and twigs scattered here.

 
16This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

18A strong, moaning wind blows through this area. There is water dripping here.

 
19There is a broken sword blade here.

20There is water dripping here.

Treasure: 600sp.
21

Treasure: 500sp.
 
22A slight, damp breeze blows through this area. The air here smells of smoke.

23A chlorine-like smell assails your nostrils.

Treasure: 400sp.
24There is a candle stub here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
25There is a putrid smell coming from something nearby. There is a trickle of water here.

26A slight updraft blows through this area.

Encounter: Halflings (10)
Treasure: As per monster type.
27It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28

Encounter: Goblins (5)
Treasure: As per monster type.
29

Treasure: 400sp.
30This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Dwarves (1)
Treasure: None.
 
31This area smells of rotting vegetation.

32There is a putrid smell coming from something nearby. Guano covers this area.

33

 
34

35

Encounter: Orcs (5)
Treasure: None.
36Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Bandits (4)
Treasure: None.
 
37Guano covers this area.

38

39A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp.
 
40There is a salty, wet smell to this area.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Goblins (5)
41A slight updraft blows through this area. The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

42A slight downdraft blows through this area.

 
43

Encounter: Skeletons (3)
Treasure: As per monster type.
44The air here is very hot.

45There are dry leaves and twigs scattered here.

Encounter: Bandits (2)
Treasure: None.
 
46A haze of smoke hangs in the air. There are several small stones here.

47This area smells faintly of manure. A haze of smoke hangs in the air.

48A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
49A cold air current blows through this area.

50

51It is foggy here, making it difficult to see. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52The air here is very hot. This area smells faintly of manure. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53The air here is very cold. This area smells faintly of urine. A haze of smoke hangs in the air.

54This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
 
55

56A strong, moaning wind blows through this area. There are bones scattered here.

57This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
58A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
59A slight breeze blows through this area. There is a small puddle of water here.

60

 
61

Encounter: Green Slimes (3)
Treasure: None.
62A slight, damp breeze blows through this area. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Encounter: Beetles, Fire (5)
Treasure: None.
63

Trap: Poison gas: Save vs. Poison or die.
 
64There is a splintered club here.

65A slight downdraft blows through this area. There are cracks in the wall here.

66

Treasure: 600sp.
 
67

68A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. There is a trickle of water here.

69There are food scraps scattered here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
70This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
71Your nostrils are overwhelmed by a sulphurous smell.

72There are rotting wood pieces here.

 
73A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (6)
Treasure: None.
74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
76A strong, moaning wind blows through this area. There is water dripping here.

77A slight downdraft blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee