| 1 | This area smells of rotting vegetation. It is foggy here, making it difficult to see.
Treasure: 200sp, 40gp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | There is a pile of ashes here.
Trap: Poison gas: Save vs. Poison or die. | 3 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.
Encounter: Goblins (4)
Treasure: As per monster type. |
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| 4 | There are scratches on the wall here.
| 5 | There is a pile of dung here.
| 6 | The wall here is damp.
Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 7 | A cold air current blows through this area. Teeth and fangs are scattered here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | There are fungi growing here.
Encounter: Stirges (3)
Treasure: None. | 9 | There is a torn sack here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. |
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| 10 | A haze of smoke hangs in the air. There is a pile of rags here.
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. | 11 |
| 12 |
Encounter: Green Slimes (1)
Treasure: As per monster type. |
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| 13 |
Encounter: Dwarves (2)
Treasure: None. | 14 | Teeth and fangs are scattered here.
| 15 | The air here is very hot. This area is covered in cobwebs.
Encounter: Beetles, Fire (8)
Treasure: None. |
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| 16 | There is a torch stub here.
| 17 | This area has a pleasant, earthy smell.
Encounter: Traders (2)
Treasure: As per monster type. | 18 | A strong, moaning wind blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 19 | There are sticks scattered here.
Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | This area is covered in cobwebs.
| 21 | This area has a stale, fetid smell. There are bits of fur and hair scattered around here.
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| 22 | This area has a stale, fetid smell. A haze of dust hangs in the air.
| 23 | This area is covered in cobwebs.
Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 24 | This area has a stale, fetid smell.
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| 25 | There is a pile of dung here.
Encounter: Halflings (10)
Treasure: As per monster type. | 26 |
| 27 | The ceiling here is damp.
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| 28 |
Trap: Fog: Looks like poison gas, but harmless. | 29 | A metallic smell assails your nostrils.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Encounter: Sprites (8)
Treasure: As per monster type. |
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| 31 | It is foggy here, making it difficult to see.
| 32 | There is a putrid smell coming from something nearby. There is a bent copper coin lying here.
Treasure: 600sp. | 33 |
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| 34 | This area smells faintly of urine. There is a cracked hammer head here.
| 35 |
| 36 | There is a slimy coating on the floor here.
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| 37 | There are rotting wood pieces here.
| 38 | A metallic smell assails your nostrils.
Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice. | 39 | The air here is very hot. It is foggy here, making it difficult to see. There is a bent copper coin lying here.
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| 40 | There is a small puddle of water here.
Encounter: Stirges (4)
Treasure: None. | 41 | There is a rusted spike here.
| 42 | The air here smells of smoke.
Encounter: Bandits (6)
Treasure: None. |
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| 43 | An acrid smell assails your nostrils.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 44 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.
Encounter: Halflings (8)
Treasure: As per monster type. | 45 |
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| 46 |
Treasure: 500sp, 20gp. | 47 | The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.
| 48 | It is foggy here, making it difficult to see.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 49 | A slight updraft blows through this area. There are several small stones here.
Treasure: 300sp. | 50 | This area has a pleasant, earthy smell. There is a cracked hammer head here.
| 51 |
Encounter: Traders (6)
Treasure: As per monster type. |
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| 52 | This area has a pleasant, earthy smell.
Trap: Fog: Looks like poison gas, but harmless. | 53 |
Encounter: Gnomes (1)
Treasure: As per monster type. | 54 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.
Encounter: Dwarves (2)
Treasure: As per monster type. |
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| 55 |
Trap: Fog: Looks like poison gas, but harmless. | 56 |
Encounter: Sprites (14)
Treasure: As per monster type. | 57 |
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| 58 | Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.
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