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The Tenebrous Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

2The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Encounter: Orcs (4)
Treasure: None.
3Guano covers this area.

 
4A strong updraft blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5

Encounter: Bandits (7)
Treasure: As per monster type.
6A haze of smoke hangs in the air.

 
7There are cracks in the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
8There are cracks in the floor here.

9

 
10

Treasure: 500sp.
11

Treasure: 100sp, 40gp.
12The air here is very hot.

Encounter: Bandits (6)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. There is a rusted spike here.

14The air here smells of smoke.

15There is a mold growing here.

 
16A haze of smoke hangs in the air.

Encounter: Acolytes (5)
Treasure: None.
17

Treasure: 500sp, 50gp.
18

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
19The wall here is damp.

20A slight, damp breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

21The air here is very hot. A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

Treasure: 400sp, 50gp.
 
22There is a rusted spike here.

23A slight updraft blows through this area. This area smells faintly of urine. The ceiling here is damp.

Encounter: Snakes, Cobra (4)
Treasure: None.
24A slight updraft blows through this area.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are rotting wood pieces here.

26There is a putrid smell coming from something nearby. There is a mold growing here.

27There are cracks in the floor here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
28The wall here is damp.

29A gusting breeze blows through this area. There is a pile of dung here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
30A slight updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (5)
Treasure: None.
 
31A gusting breeze blows through this area. There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
32This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
33

Encounter: Killer Bees (7)
Treasure: None.
 
34A strong wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

35There are bones scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
36There is a salty, wet smell to this area.

 
37A slight breeze blows through this area.

38There is a badly dented helmet here.

Encounter: Orcs (6)
Treasure: None.
39

 
40There is a pile of straw here.

Encounter: Dwarves (6)
Treasure: None.
41A haze of smoke hangs in the air. There is a rusted spike here.

42This area has a stale, fetid smell. A haze of dust hangs in the air. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
43A strong updraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 200sp, 1 magic item.
44

Encounter: Killer Bees (9)
Treasure: None.
45

Treasure: 400sp.
Trap: Illusion of monsters: Beetles, Fire (7)
 
46There is a pile of straw here.

Trap: Poison gas: Save vs. Poison or die.
47

Trap: Poison gas: Save vs. Poison or die.
48A strong, gusting wind blows through this area. There is a corroded chain here.

 
49This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Orcs (4)
Treasure: As per monster type.
50

51

 
52

53There is a badly dented helmet here.

Encounter: Stirges (10)
Treasure: As per monster type.
54Guano covers this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: None.
56There is a pile of dung here.

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57There are fungi growing here.

 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60

 
61It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: As per monster type.
62This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Traders (5)
Treasure: None.
63There is a trickle of water here.

Treasure: 400sp, 20gp.
 
64There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
65There are rotting wood pieces here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
66The air here smells of smoke. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68There are bones scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
69

 
70This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

71This area is covered in cobwebs.

Encounter: Skeletons (5)
Treasure: None.
72There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
74

Encounter: Acolytes (5)
Treasure: As per monster type.
75

 

adventuregenerator/gen.txt · Last modified: by lee