User Tools



adventuregenerator:gen

 

 

 

 

 

The Lonely Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

2There are cracks in the floor here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
3

 
4The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5

6The air here is very hot.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
7There is a slimy coating on the ceiling here.

8Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 50gp, 6 gems.
9

 
10This area smells faintly of manure.

11This area smells faintly of manure. There is a slimy coating on the ceiling here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12There is water dripping here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
13The smell of ozone assails your nostrils. It is misty here.

Trap: Poison gas: Save vs. Poison or die.
14This area smells faintly of urine. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15The air here smells of smoke.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
16It is misty here. This area is covered in cobwebs.

17This area has a pleasant, earthy smell.

18Pottery shards are scattered here.

 
19There is a mold growing here.

20Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
21A slight breeze blows through this area. The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: None.
 
22Fog gathers and swirls on the floor, concealing it.

23

Encounter: Gnomes (3)
Treasure: None.
24

Treasure: 600sp, 60gp.
 
25A strong updraft blows through this area.

26There is water dripping here.

27

 
28There are dry leaves and twigs scattered here.

Encounter: Gnomes (5)
Treasure: None.
29This area smells faintly of urine.

Treasure: 100sp.
30This area has a pleasant, earthy smell. There are sticks scattered here.

 
31

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

33This area smells faintly of manure.

Encounter: Shrews, Giant (10)
Treasure: None.
 
34

Treasure: 400sp.
35The smell of ozone assails your nostrils. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36

 
37There is a small puddle of water here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
38The ceiling here is damp.

Encounter: Killer Bees (5)
Treasure: As per monster type.
39A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
40There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
41A cold air current blows through this area.

Treasure: 100sp, 50gp.
42

Encounter: Halflings (9)
Treasure: None.
 
43A slight, damp breeze blows through this area.

Encounter: Gnomes (6)
Treasure: As per monster type.
44

Encounter: Skeletons (9)
Treasure: None.
45The ceiling here is damp.

 
46Your nostrils are overwhelmed by a sulphurous smell.

47This area smells of rotting vegetation. There is water dripping here.

48There is a putrid smell coming from something nearby.

Encounter: Traders (2)
Treasure: As per monster type.
 
49

Encounter: Wolves (7)
Treasure: None.
50A slight breeze blows through this area. There is a blunt javelin head here.

Encounter: Goblins (7)
Treasure: As per monster type.
51

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53

54There is a badly dented helmet here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56A cold air current blows through this area.

57The air here is very cold. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
58Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (3)
Treasure: As per monster type.
59A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

60A haze of dust hangs in the air.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
61A slight breeze blows through this area. There is a pile of dung here.

62A strong, moaning wind blows through this area.

63A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
64The air here is very hot.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65The air here smells of smoke. There is water dripping here.

Treasure: 200sp, 30gp, 5 gems.
66The air here is very hot. There is a trickle of water here.

Encounter: Bandits (6)
Treasure: None.
 
67

Encounter: Killer Bees (3)
Treasure: None.
68There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (3)
Treasure: None.
69This area is very dusty.

Treasure: 400sp, 20gp, 1 magic item.
 
70There is a pile of rags here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
71This area smells faintly of manure.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
72This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
73Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: As per monster type.
74There is a torch stub here.

75A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
76Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Goblins (3)
Treasure: None.
77

Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
78There is dried blood here.

 
79Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

80A haze of smoke hangs in the air.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
81There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
82This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/gen.txt · Last modified: by lee