1 | There are fungi growing here.
Treasure: 200sp. | 2 | Guano covers this area.
Encounter: Gnomes (4)
Treasure: As per monster type. | 3 | A haze of dust hangs in the air. The wall here is damp.
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4 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.
Treasure: 600sp. | 5 |
| 6 | The smell of ozone assails your nostrils. There is a large puddle of water here.
Encounter: Green Slimes (3)
Treasure: As per monster type. |
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7 | It is misty here. There is a slimy coating on the wall here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 8 |
Trap: Fog: Looks like poison gas, but harmless. | 9 | A cold air current blows through this area. This area has a pleasant, earthy smell.
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10 | This area has a pleasant, earthy smell.
| 11 | A strong, gusting wind blows through this area. There is a mold growing here.
| 12 | This area is very dusty.
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13 | The air here is very hot. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 14 | A cold air current blows through this area.
| 15 | A strong updraft blows through this area. This area is covered in cobwebs.
Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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16 | There is a pile of dung here.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. | 17 | This area smells faintly of manure. There are wax drippings here.
Encounter: Bandits (8)
Treasure: None. | 18 | The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.
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19 | This area smells of rotting vegetation. There is a candle stub here.
Encounter: Stirges (6)
Treasure: None. | 20 | The air here is very cold.
| 21 | The air here is very cold.
Treasure: 200sp. |
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22 |
| 23 | There is a pile of straw here.
Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 24 | A cold air current blows through this area.
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25 | This area smells faintly of manure. The remnants of a rope are here, rotten.
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| 27 | There is a pile of ashes here.
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28 |
Encounter: Stirges (3)
Treasure: As per monster type. | 29 | There is water dripping here.
Encounter: Spiders, Crab (2)
Treasure: None. | 30 | There is a torn sack here.
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31 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
| 32 | The air here is very cold. This area smells faintly of urine. A haze of smoke hangs in the air. There is a broken sword blade here.
| 33 | This area has a pleasant, earthy smell. There is a broken pole here.
Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die. |
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34 |
Encounter: Goblins (6)
Treasure: As per monster type. | 35 | There are cracks in the ceiling here.
| 36 | A strong, moaning wind blows through this area.
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37 | A strong, moaning wind blows through this area.
Encounter: Bandits (2)
Treasure: As per monster type. | 38 | Guano covers this area.
| 39 | This area smells faintly of manure.
Encounter: Skeletons (8)
Treasure: None. |
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40 | There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. | 41 | There is a pile of dung here.
| 42 |
Encounter: Sprites (10)
Treasure: None. |
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43 | The air here is very cold. There is a putrid smell coming from something nearby. There is a splintered club here.
Encounter: Sprites (13)
Treasure: As per monster type. | 44 | A chlorine-like smell assails your nostrils.
Encounter: Skeletons (8)
Treasure: None. | 45 | There are wax drippings here.
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46 | This area is covered in cobwebs.
Encounter: Sprites (10)
Treasure: None. | 47 | There are bones scattered here.
Encounter: Orcs (5)
Treasure: As per monster type. | 48 | A haze of smoke hangs in the air.
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49 | The wall here is damp.
| 50 | There is a blunt javelin head here.
| 51 | This area is very dusty.
Treasure: 200sp. |
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52 | A strong wind blows through this area. There are rotting wood pieces here.
| 53 | This area smells faintly of urine. There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. | 54 |
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55 | A slight breeze blows through this area. There is a salty, wet smell to this area.
Encounter: Killer Bees (1)
Treasure: As per monster type. | 56 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 |
Treasure: 300sp, 40gp. |
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58 | A strong, gusting wind blows through this area. There is a large puddle of water here.
Encounter: Beetles, Fire (4)
Treasure: None. | 59 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | The air here is very hot. There are food scraps scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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61 | A strong, moaning wind blows through this area. There is a torn sack here.
Encounter: Dwarves (2)
Treasure: None. | 62 | There is a pile of dung here.
| 63 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.
Treasure: 400sp. |
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64 | This area has a stale, fetid smell. There is water dripping here.
| 65 | There are cracks in the ceiling here.
| 66 | The remnants of a rope are here, rotten.
Encounter: Dwarves (5)
Treasure: As per monster type. |
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67 |
| 68 | The air here is very hot. The wall here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | There is water dripping here.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. |
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70 | A slight, damp breeze blows through this area. This area smells of rotting vegetation.
Encounter: Halflings (11)
Treasure: None. | 71 | An acrid smell assails your nostrils. There is a slimy coating on the ceiling here.
Encounter: Wolves (3)
Treasure: None. | 72 | There is a pile of ashes here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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73 |
Encounter: Skeletons (3)
Treasure: None. | 74 | A slight breeze blows through this area. This area is covered in cobwebs.
| 75 |
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76 | There is a badly dented helmet here.
| 77 |
Encounter: Halflings (14)
Treasure: As per monster type. | 78 |
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79 | It is foggy here, making it difficult to see.
Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |