| 1 | This area is covered in cobwebs.
Treasure: 400sp.
Trap: Poison snake: 1 hit dice. | 2 | The air here is very hot. There is a blunt javelin head here.
| 3 | A strong wind blows through this area. There is a slimy coating on the ceiling here.
Trap: Poison gas: Save vs. Poison or die. |
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| 4 | A strong, moaning wind blows through this area.
Encounter: Stirges (10)
Treasure: As per monster type. | 5 |
| 6 | This area smells of rotting vegetation.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 7 | A strong, moaning wind blows through this area.
Treasure: 200sp. | 8 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
| 9 | There are sticks scattered here.
Encounter: Killer Bees (5)
Treasure: None. |
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| 10 | This area is very dusty.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 11 | A gusting breeze blows through this area. Guano covers this area.
Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | There is a putrid smell coming from something nearby.
Encounter: Traders (8)
Treasure: As per monster type. |
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| 13 |
| 14 | A cold air current blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here.
| 15 | The smell of ozone assails your nostrils. The wall here is damp.
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| 16 | A haze of smoke hangs in the air. This area is very dusty.
| 17 | There is a torn sack here.
Treasure: 100sp. | 18 | A slight breeze blows through this area.
Treasure: 600sp, 30gp. |
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| 19 |
| 20 | There are dry leaves and twigs scattered here.
Encounter: Stirges (5)
Treasure: As per monster type. | 21 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is water dripping here.
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| 22 |
Treasure: 300sp. | 23 | There is dried blood here.
Treasure: 400sp. | 24 | The air here is very cold. This area smells faintly of urine.
Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice. |
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| 25 | The air here smells of smoke. There is a small puddle of water here.
Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 |
| 27 |
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| 28 | The air here is very hot.
| 29 |
Encounter: Dwarves (4)
Treasure: None. | 30 | A gusting breeze blows through this area. There is a slimy coating on the floor here.
Encounter: Skeletons (9)
Treasure: None. |
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| 31 | This area is very dusty.
| 32 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 33 | It is foggy here, making it difficult to see.
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| 34 | There is a large puddle of water here.
Encounter: Skeletons (8)
Treasure: None. | 35 | There is a torn sack here.
| 36 | This area has a stale, fetid smell. There is water dripping here.
Encounter: Halflings (11)
Treasure: None. |
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| 37 | A slight, damp breeze blows through this area. There is a pile of dung here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | There are cracks in the wall here.
| 39 | There are rotting wood pieces here.
Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 40 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | A slight, damp breeze blows through this area.
Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die. | 42 | This area has a pleasant, earthy smell.
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| 43 | The air here is very hot. An acrid smell assails your nostrils.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 44 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. | 45 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a rusted spike here.
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| 46 |
| 47 | The air here is very hot. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here.
| 48 | There is a small puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 49 |
Treasure: 100sp. | 50 | A haze of smoke hangs in the air.
| 51 | There are sticks scattered here.
Encounter: Halflings (15)
Treasure: None. |
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| 52 | An acrid smell assails your nostrils. There is a pile of dung here.
Encounter: Bandits (8)
Treasure: As per monster type. | 53 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.
| 54 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.
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| 55 |
Encounter: Goblins (6)
Treasure: As per monster type. | 56 |
| 57 | A slight, damp breeze blows through this area. This area has a stale, fetid smell.
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| 58 | A slight downdraft blows through this area. The air here smells of smoke.
| 59 | The air here smells of smoke. A haze of smoke hangs in the air.
Treasure: 400sp. | 60 | There is a mold growing here.
Encounter: Orcs (6)
Treasure: As per monster type. |
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| 61 |
| 62 | It is foggy here, making it difficult to see.
Encounter: Wolves (7)
Treasure: None. | 63 | This area smells of rotting vegetation.
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| 64 |
| 65 |
| 66 | A slight updraft blows through this area.
Treasure: 400sp, 40gp. |
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| 67 | The hilt of a broken dagger is lying here.
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