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The Squamous Cyst of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken pole here.

Encounter: Sprites (11)
Treasure: As per monster type.
2

3There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 
4

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5

6

Encounter: Kobolds (5)
Treasure: As per monster type.
 
7This area smells faintly of urine. There is a small puddle of water here.

8

9The air here smells of smoke. There are cracks in the floor here.

Treasure: 200sp.
 
10A metallic smell assails your nostrils. This area is covered in rubble and dirt.

Treasure: 100sp, 50gp.
11A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Goblins (7)
Treasure: As per monster type.
12This area has a pleasant, earthy smell.

 
13There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14This area is very dusty.

15

Encounter: Sprites (11)
Treasure: As per monster type.
 
16There are cracks in the ceiling here.

Encounter: Goblins (3)
Treasure: As per monster type.
17There is a pile of dung here.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
18A metallic smell assails your nostrils.

Encounter: Acolytes (3)
Treasure: None.
 
19This area smells faintly of manure. There is a pile of rags here.

20This area smells faintly of manure. There are scratches on the wall here.

21There are food scraps scattered here.

 
22There is water dripping here.

23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24There are rotting wood pieces here.

Treasure: 200sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25This area smells faintly of manure.

26This area has a pleasant, earthy smell. It is misty here. This area is very dusty.

27This area smells faintly of manure.

Encounter: Stirges (9)
Treasure: None.
 
28The air here is very cold. There is water dripping here.

Encounter: Traders (7)
Treasure: None.
29A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Acolytes (3)
Treasure: As per monster type.
30There are cracks in the floor here.

 
31A strong updraft blows through this area.

Treasure: 300sp, 60gp.
32This area smells faintly of manure.

33The air here is very cold. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34

Encounter: Killer Bees (6)
Treasure: As per monster type.
35The ceiling here is damp.

36The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
38

39The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Treasure: 500sp, 20gp, 1 magic item.
 
40

Encounter: Wolves (10)
Treasure: As per monster type.
41A strong wind blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
42An acrid smell assails your nostrils. This area is covered in cobwebs.

 
43This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Halflings (12)
Treasure: As per monster type.
44

45This area has a stale, fetid smell.

 
46A haze of dust hangs in the air.

47

Encounter: Goblins (5)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell.

 
49The wall here is damp.

50This area has a stale, fetid smell. There is a pile of ashes here.

51There is a cracked flask here.

 
52The air here is very hot. There are cracks in the floor here.

Encounter: Goblins (8)
Treasure: As per monster type.
53There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: None.
54Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Halflings (13)
Treasure: None.
 
55A slight, damp breeze blows through this area.

Encounter: Gnomes (2)
Treasure: None.
56A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57The air here is very hot. This area has a pleasant, earthy smell.

 
58There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
60There is a small puddle of water here.

Encounter: Sprites (12)
Treasure: None.
 
61The air here smells of smoke. There is a large puddle of water here.

62There is a torn sack here.

Encounter: Acolytes (3)
Treasure: None.
63

Treasure: 400sp, 40gp.
 
64This area has a stale, fetid smell.

Encounter: Halflings (7)
Treasure: None.
65

Encounter: Sprites (10)
Treasure: None.
66There is a pile of rags here.

 
67It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68A slight downdraft blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
69

 
70This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
71There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
72Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
73The air here smells of smoke. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Skeletons (10)
74It is foggy here, making it difficult to see.

75

 
76

Treasure: 500sp, 30gp.
77A slight updraft blows through this area.

Encounter: Beetles, Fire (2)
Treasure: None.
78A cold air current blows through this area. There is water dripping here.

Encounter: Skeletons (9)
Treasure: None.
 
79An acrid smell assails your nostrils. There is a trickle of water here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
80A strong wind blows through this area. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee