| 1 | This area smells faintly of manure.
| 2 | This area has a pleasant, earthy smell. There are cracks in the wall here.
| 3 | A cold air current blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 4 | There is a slimy coating on the floor here.
| 5 | A strong, moaning wind blows through this area. There is a bent copper coin lying here.
| 6 | Fog gathers and swirls on the floor, concealing it.
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| 7 | A strong updraft blows through this area. This area has a pleasant, earthy smell. There are several small stones here.
| 8 | A slight breeze blows through this area.
Encounter: Goblins (7)
Treasure: As per monster type. | 9 | A haze of smoke hangs in the air. There is water dripping here.
Encounter: Beetles, Fire (6)
Treasure: None. |
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| 10 | There is a torch stub here.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. | 11 | A gusting breeze blows through this area. There is a salty, wet smell to this area.
Encounter: Sprites (7)
Treasure: As per monster type. | 12 | A slight breeze blows through this area. There is a salty, wet smell to this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 13 | There are cracks in the ceiling here.
Treasure: 200sp, 40gp.
Trap: Poison snake: 1 hit dice. | 14 | The air here is very hot.
Encounter: Goblins (3)
Treasure: None. | 15 | This area has a stale, fetid smell.
Encounter: Dwarves (4)
Treasure: None. |
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| 16 |
Encounter: Dwarves (1)
Treasure: As per monster type. | 17 | Guano covers this area.
| 18 | Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 19 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a torch stub here.
| 20 |
Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. | 21 | There is a broken pole here.
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| 22 |
Encounter: Halflings (5)
Treasure: None. | 23 | A slight, damp breeze blows through this area. There are several small stones here.
Encounter: Sprites (8)
Treasure: As per monster type. | 24 | There are cracks in the wall here.
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| 25 |
| 26 | This area has a stale, fetid smell.
Encounter: Green Slimes (4)
Treasure: None. | 27 |
Encounter: Halflings (12)
Treasure: As per monster type. |
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| 28 | A chlorine-like smell assails your nostrils. There is water dripping here.
Encounter: Traders (3)
Treasure: As per monster type. | 29 | A cold air current blows through this area. A chlorine-like smell assails your nostrils.
Treasure: 600sp.
Trap: Illusion of monsters: Sprites (5) | 30 | A slight, damp breeze blows through this area. The air here smells of smoke.
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| 31 | A slight, damp breeze blows through this area. There are wax drippings here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 32 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 33 | The air here is very hot.
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| 34 | An acrid smell assails your nostrils. There is a broken bottle here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There are cracks in the floor here.
| 36 | The air here is very hot. The ceiling here is damp.
Encounter: Shrews, Giant (9)
Treasure: None. |
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| 37 |
Treasure: 200sp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 | There is a mold growing here.
| 39 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Halflings (16)
Treasure: As per monster type. |
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| 40 | There are several small stones here.
| 41 | This area is covered in cobwebs.
| 42 | It is foggy here, making it difficult to see. There is water dripping here.
Treasure: 600sp. |
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| 43 | The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
| 44 | This area is covered in rubble and dirt.
Encounter: Killer Bees (2)
Treasure: None. | 45 | There are cracks in the ceiling here.
Trap: Poison gas: Save vs. Poison or die. |
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| 46 |
| 47 | A haze of smoke hangs in the air. There are fungi growing here.
Encounter: Wolves (12)
Treasure: None. | 48 | This area has a pleasant, earthy smell. There are wax drippings here.
Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 49 | This area is covered in rubble and dirt.
| 50 |
| 51 | A gusting breeze blows through this area. The air here smells of smoke.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 52 | A cold air current blows through this area. This area has a pleasant, earthy smell. It is misty here. There is a torch stub here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty.
Encounter: Beetles, Fire (7)
Treasure: None. | 54 |
Treasure: 100sp, 60gp, 6 gems. |
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| 55 | A strong downdraft blows through this area. This area is covered in cobwebs.
| 56 | This area is covered in cobwebs.
Treasure: 100sp. | 57 | This area has a stale, fetid smell. The wall here is damp.
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| 58 |
| 59 | The air here is very cold.
Encounter: Orcs (4)
Treasure: None. | 60 | This area smells faintly of manure. It is misty here.
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| 61 | This area smells faintly of manure.
Treasure: 500sp, 20gp. |