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The Forbidden Mountain of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Halflings (11)
Treasure: None.
2It is foggy here, making it difficult to see.

3A metallic smell assails your nostrils. There are cracks in the ceiling here.

 
4

5A slight downdraft blows through this area. This area has a stale, fetid smell. There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
6There are dry leaves and twigs scattered here.

 
7The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Traders (1)
Treasure: As per monster type.
8

9It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (7)
Treasure: None.
 
10A slight downdraft blows through this area. This area smells faintly of manure.

Encounter: Stirges (3)
Treasure: None.
11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12Fog gathers and swirls on the floor, concealing it.

 
13This area smells of rotting vegetation. There is a broken bottle here.

14A strong wind blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16There is a pile of dung here.

17This area smells faintly of manure. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A strong downdraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Bandits (8)
Treasure: None.
 
19There are sticks scattered here.

Encounter: Beetles, Fire (8)
Treasure: None.
20

Encounter: Stirges (1)
Treasure: As per monster type.
21There is a mold growing here.

 
22It is foggy here, making it difficult to see. There is a broken pole here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
23A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

24The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Traders (4)
Treasure: None.
 
25A strong, moaning wind blows through this area.

26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
28There is a pile of rags here.

Encounter: Goblins (5)
Treasure: As per monster type.
29There is a broken pole here.

30

 
31This area has a stale, fetid smell.

32A slight breeze blows through this area. The ceiling here is damp.

33

Treasure: 300sp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34

Encounter: Green Slimes (3)
Treasure: As per monster type.
35There are bones scattered here.

36There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
37A slight, damp breeze blows through this area.

38This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39

Encounter: Lizards, Gecko (1)
Treasure: None.
 
40

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

Encounter: Traders (6)
Treasure: As per monster type.
42Fog gathers and swirls on the floor, concealing it.

 
43A gusting breeze blows through this area. A metallic smell assails your nostrils. There is a bent copper coin lying here.

44

Treasure: 200sp.
45This area smells of rotting vegetation.

Encounter: Stirges (1)
Treasure: None.
 
46A strong wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 400sp, 40gp.
47Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
48This area has a pleasant, earthy smell. There is a blunt javelin head here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
49There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50This area smells faintly of manure. There is a torch stub here.

Treasure: 500sp.
51

Treasure: 100sp, 4 jewelry.
 
52A cold air current blows through this area.

Encounter: Skeletons (9)
Treasure: None.
53A haze of smoke hangs in the air. The wall here is damp.

Encounter: Stirges (8)
Treasure: None.
54There is a pile of rags here.

 
55A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Treasure: 200sp, 40gp.
56

Encounter: Traders (8)
Treasure: None.
57There is a candle stub here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
58Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

59

60The air here smells of smoke.

Treasure: 600sp.
 
61Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Treasure: 200sp, 60gp.
62A slight, damp breeze blows through this area. It is misty here. Guano covers this area.

Encounter: Dwarves (5)
Treasure: None.
63A cold air current blows through this area.

Encounter: Goblins (6)
Treasure: None.
 
64

Treasure: 200sp.
65The air here is very hot. The wall here is damp.

Encounter: Traders (3)
Treasure: None.
66There are cracks in the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
67A strong wind blows through this area.

68The air here is very cold.

Encounter: Green Slimes (2)
Treasure: As per monster type.
69A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Wolves (4)
Treasure: None.
 
70This area smells of rotting vegetation.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
71There is a torch stub here.

72There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
73Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Sprites (13)
Treasure: As per monster type.
74

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76The air here is very cold. There is a rusted spike here.

Encounter: Orcs (3)
Treasure: None.
77It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Traders (1)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee