User Tools



adventuregenerator:gen

 

 

 

 

 

The Nameless Halls of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

2The air here is very hot.

3The smell of ozone assails your nostrils. There are fungi growing here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
4A strong, moaning wind blows through this area. There are bones scattered here.

5This area smells of rotting vegetation. There is water dripping here.

Treasure: 400sp.
6There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7The air here is very cold. Guano covers this area.

Encounter: Skeletons (9)
Treasure: None.
8This area smells of rotting vegetation. There is a bent and rusted iron bar here.

9There is a salty, wet smell to this area.

 
10This area has a pleasant, earthy smell.

11A metallic smell assails your nostrils. There is water dripping here.

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Lizards, Gecko (3)
12There is a mold growing here.

Encounter: Dwarves (6)
Treasure: None.
 
13This area is covered in cobwebs.

14There is a cracked hammer head here.

Encounter: Traders (6)
Treasure: As per monster type.
15There is a corroded chain here.

Encounter: Sprites (8)
Treasure: None.
 
16

17A strong downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18The air here is very hot. There is a pile of straw here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
19There is water dripping here.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20There is a mold growing here.

21This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 300sp.
 
22This area has a pleasant, earthy smell.

23

Encounter: Lizards, Gecko (2)
Treasure: None.
24There is a large puddle of water here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
25This area is covered in cobwebs.

26There are cracks in the floor here.

27Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Traders (3)
Treasure: None.
 
28There are rotting wood pieces here.

29The air here is very cold.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
30A strong wind blows through this area. This area is covered in cobwebs.

 
31This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (4)
Treasure: As per monster type.
32

33A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

 
34A slight breeze blows through this area. There are rotting wood pieces here.

35

Encounter: Snakes, Cobra (4)
Treasure: None.
36There is a pile of straw here.

 
37This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: As per monster type.
38

Treasure: 600sp, 50gp, 2 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39The air here is very hot. There is a blunt javelin head here.

Encounter: Shrews, Giant (8)
Treasure: None.
 
40There are cracks in the floor here.

Encounter: Wolves (9)
Treasure: As per monster type.
41The hilt of a broken dagger is lying here.

Encounter: Acolytes (6)
Treasure: None.
42A slight, damp breeze blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

44This area smells of rotting vegetation. There is a large puddle of water here.

Treasure: 100sp.
45

 
46There are rotting wood pieces here.

47Pottery shards are scattered here.

Encounter: Snakes, Cobra (4)
Treasure: None.
48

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49

Encounter: Goblins (4)
Treasure: As per monster type.
50The ceiling here is damp.

51A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are cracks in the wall here.

 
52A cold air current blows through this area.

Encounter: Green Slimes (3)
Treasure: As per monster type.
53

Encounter: Halflings (12)
Treasure: None.
54

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Treasure: 100sp.
56This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (4)
Treasure: None.
57There are dry leaves and twigs scattered here.

 
58There are wax drippings here.

59It is foggy here, making it difficult to see.

Treasure: 600sp.
60A strong, moaning wind blows through this area. There is a broken pole here.

Encounter: Orcs (4)
Treasure: None.
 
61

62The air here is very cold. The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63A slight, damp breeze blows through this area.

Treasure: 600sp, 50gp.
 
64This area smells faintly of manure. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Kobolds (13)
Treasure: None.
65A strong, moaning wind blows through this area. The air here smells of smoke.

Encounter: Halflings (15)
Treasure: None.
66The air here smells of smoke. This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: None.
 
67

Encounter: Wolves (9)
Treasure: None.
68A strong, moaning wind blows through this area. The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: As per monster type.
69A cold air current blows through this area. There is a salty, wet smell to this area. There is a blunt javelin head here.

Encounter: Kobolds (9)
Treasure: None.
 
70

71

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

 
73A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 200sp, 4 gems.
74A slight updraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

75This area smells faintly of urine. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

 
76This area is very dusty.

Encounter: Halflings (9)
Treasure: None.
77

Encounter: Traders (6)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee