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The Secret Manse of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are fungi growing here.

Treasure: 200sp.
2Guano covers this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
3A haze of dust hangs in the air. The wall here is damp.

 
4A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 600sp.
5

6The smell of ozone assails your nostrils. There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
7It is misty here. There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
8

Trap: Fog: Looks like poison gas, but harmless.
9A cold air current blows through this area. This area has a pleasant, earthy smell.

 
10This area has a pleasant, earthy smell.

11A strong, gusting wind blows through this area. There is a mold growing here.

12This area is very dusty.

 
13The air here is very hot. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14A cold air current blows through this area.

15A strong updraft blows through this area. This area is covered in cobwebs.

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16There is a pile of dung here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
17This area smells faintly of manure. There are wax drippings here.

Encounter: Bandits (8)
Treasure: None.
18The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

 
19This area smells of rotting vegetation. There is a candle stub here.

Encounter: Stirges (6)
Treasure: None.
20The air here is very cold.

21The air here is very cold.

Treasure: 200sp.
 
22

23There is a pile of straw here.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24A cold air current blows through this area.

 
25This area smells faintly of manure. The remnants of a rope are here, rotten.

26

27There is a pile of ashes here.

 
28

Encounter: Stirges (3)
Treasure: As per monster type.
29There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
30There is a torn sack here.

 
31A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

32The air here is very cold. This area smells faintly of urine. A haze of smoke hangs in the air. There is a broken sword blade here.

33This area has a pleasant, earthy smell. There is a broken pole here.

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
34

Encounter: Goblins (6)
Treasure: As per monster type.
35There are cracks in the ceiling here.

36A strong, moaning wind blows through this area.

 
37A strong, moaning wind blows through this area.

Encounter: Bandits (2)
Treasure: As per monster type.
38Guano covers this area.

39This area smells faintly of manure.

Encounter: Skeletons (8)
Treasure: None.
 
40There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
41There is a pile of dung here.

42

Encounter: Sprites (10)
Treasure: None.
 
43The air here is very cold. There is a putrid smell coming from something nearby. There is a splintered club here.

Encounter: Sprites (13)
Treasure: As per monster type.
44A chlorine-like smell assails your nostrils.

Encounter: Skeletons (8)
Treasure: None.
45There are wax drippings here.

 
46This area is covered in cobwebs.

Encounter: Sprites (10)
Treasure: None.
47There are bones scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
48A haze of smoke hangs in the air.

 
49The wall here is damp.

50There is a blunt javelin head here.

51This area is very dusty.

Treasure: 200sp.
 
52A strong wind blows through this area. There are rotting wood pieces here.

53This area smells faintly of urine. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
54

 
55A slight breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
56

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57

Treasure: 300sp, 40gp.
 
58A strong, gusting wind blows through this area. There is a large puddle of water here.

Encounter: Beetles, Fire (4)
Treasure: None.
59

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60The air here is very hot. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61A strong, moaning wind blows through this area. There is a torn sack here.

Encounter: Dwarves (2)
Treasure: None.
62There is a pile of dung here.

63A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 400sp.
 
64This area has a stale, fetid smell. There is water dripping here.

65There are cracks in the ceiling here.

66The remnants of a rope are here, rotten.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
67

68The air here is very hot. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
70A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Encounter: Halflings (11)
Treasure: None.
71An acrid smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Wolves (3)
Treasure: None.
72There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73

Encounter: Skeletons (3)
Treasure: None.
74A slight breeze blows through this area. This area is covered in cobwebs.

75

 
76There is a badly dented helmet here.

77

Encounter: Halflings (14)
Treasure: As per monster type.
78

 
79It is foggy here, making it difficult to see.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee