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The Black Tower of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken bottle here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3A strong wind blows through this area. A metallic smell assails your nostrils. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4There is a splintered club here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
5A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 200sp, 20gp.
6There is a mold growing here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
7

8There is a salty, wet smell to this area.

Encounter: Halflings (15)
Treasure: None.
9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10A slight breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
11

12This area smells faintly of manure.

Encounter: Dwarves (4)
Treasure: None.
 
13The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (13)
Treasure: As per monster type.
14The air here is very hot.

15The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 300sp, 10gp.
 
16A slight updraft blows through this area. The smell of ozone assails your nostrils. There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17This area smells faintly of manure. There is a pile of ashes here.

Treasure: 600sp, 20gp, 5 jewelry.
18There are bits of fur and hair scattered around here.

 
19This area is covered in cobwebs.

20It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: None.
21

Encounter: Stirges (1)
Treasure: None.
 
22Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

23A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (3)
Treasure: None.
24There is a trickle of water here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
25There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
27This area has a stale, fetid smell.

 
28This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
29This area has a stale, fetid smell.

30The smell of ozone assails your nostrils.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
31There is a small puddle of water here.

32A cold air current blows through this area. An acrid smell assails your nostrils.

Treasure: 500sp, 50gp.
33This area smells faintly of urine.

Treasure: 200sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34This area smells faintly of manure.

Encounter: Killer Bees (5)
Treasure: As per monster type.
35This area is very dusty.

36

 
37There is a slimy coating on the wall here.

38This area has a stale, fetid smell.

39A slight, damp breeze blows through this area.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40The air here smells of smoke. A haze of smoke hangs in the air. This area is very dusty.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
41There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 100sp, 3 gems.
 
43Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44

45It is foggy here, making it difficult to see. There is a pick handle here.

 
46There is a slimy coating on the wall here.

Encounter: Sprites (15)
Treasure: None.
47The smell of ozone assails your nostrils. There is dried blood here.

48

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49This area is covered in cobwebs.

Encounter: Wolves (2)
Treasure: As per monster type.
50Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (14)
Treasure: As per monster type.
51The air here is very hot. The wall here is damp.

 
52A slight, damp breeze blows through this area. This area is very dusty.

53This area has a pleasant, earthy smell. There are bones scattered here.

54A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (10)
Treasure: None.
56Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57There are bones scattered here.

 
58A slight, damp breeze blows through this area. There is a pile of ashes here.

59The air here is very cold.

60This area smells faintly of urine. There are dry leaves and twigs scattered here.

 
61

62

Encounter: Acolytes (1)
Treasure: None.
63Pottery shards are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
64A slight, damp breeze blows through this area.

Encounter: Dwarves (3)
Treasure: None.
65This area is covered in cobwebs.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Killer Bees (7)
66This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
67

Treasure: 200sp.
68This area is covered in cobwebs.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Kobolds (10)
69This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: As per monster type.
 
70The air here is very hot. There is a mold growing here.

Treasure: 500sp.
71This area smells faintly of urine. There are cracks in the wall here.

Encounter: Beetles, Fire (1)
Treasure: None.
72This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 100sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (6)
 
73It is foggy here, making it difficult to see. Guano covers this area.

74It is foggy here, making it difficult to see. There is a torn leather boot here.

75The air here is very cold. This area has a stale, fetid smell. There is a torn sack here.

 
76There are rotting wood pieces here.

77

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78

 
79

80There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
81

 
82This area smells faintly of manure. There are scratches on the wall here.

83This area is very dusty.

84A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a pile of ashes here.

 

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee