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The Lost Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Kobolds (12)
Treasure: As per monster type.
2There is a salty, wet smell to this area. There is a pile of rags here.

Encounter: Dwarves (1)
Treasure: None.
3

 
4This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
5

6A slight breeze blows through this area. There is water dripping here.

Encounter: Halflings (16)
Treasure: None.
 
7There is a pile of ashes here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
8

Trap: 10' Pit: 1d6 points of damage if you fall in.
9The air here is very hot. There are cracks in the wall here.

Encounter: Acolytes (8)
Treasure: None.
 
10A cold air current blows through this area. This area has a stale, fetid smell.

11

12There are cracks in the ceiling here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
13The air here is very cold. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

14

15This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Gnomes (2)
Treasure: None.
17

18A metallic smell assails your nostrils.

 
19Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (6)
Treasure: As per monster type.
20There is water dripping here.

Encounter: Acolytes (2)
Treasure: As per monster type.
21A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a torn leather boot here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22Fog gathers and swirls on the floor, concealing it.

23This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
24It is foggy here, making it difficult to see. There is a pile of ashes here.

 
25The air here is very cold. There is a pile of ashes here.

Treasure: 500sp.
26A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

27The wall here is damp.

 
28A haze of dust hangs in the air. There is a bent copper coin lying here.

Encounter: Skeletons (8)
Treasure: None.
29This area smells faintly of manure.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
30This area is covered in cobwebs.

 
31Your nostrils are overwhelmed by a sulphurous smell.

32A slight downdraft blows through this area. A haze of dust hangs in the air. There is a broken sword blade here.

Treasure: 100sp.
33The air here is very hot. The air here smells of smoke. This area is very dusty.

Encounter: Traders (7)
Treasure: None.
 
34The air here is very hot. There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35

Encounter: Traders (4)
Treasure: None.
36

 
37

38

39

 
40

41

Encounter: Skeletons (5)
Treasure: None.
42An acrid smell assails your nostrils. There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
 
43A strong wind blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
44A strong wind blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.
45Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

 
46The air here smells of smoke.

Encounter: Wolves (10)
Treasure: As per monster type.
47There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
48

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
49

50The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a candle stub here.

Treasure: 200sp, 30gp.
51

Encounter: Kobolds (12)
Treasure: None.
 
52This area is covered in rubble and dirt.

Encounter: Skeletons (5)
Treasure: As per monster type.
53A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

54This area smells of rotting vegetation. It is misty here. There are rotting wood pieces here.

 
55A cold air current blows through this area.

Treasure: 500sp.
56

Encounter: Stirges (1)
Treasure: As per monster type.
57The air here is very hot. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58A chlorine-like smell assails your nostrils. There is a cracked hammer head here.

59Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

 
61This area has a stale, fetid smell.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63Fog gathers and swirls on the floor, concealing it.

 
64The smell of ozone assails your nostrils. The ceiling here is damp.

65There is a mold growing here.

Treasure: 200sp, 30gp.
66The air here is very hot.

Encounter: Stirges (3)
Treasure: None.
 
67A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: As per monster type.
68There is a pile of ashes here.

69

Encounter: Wolves (7)
Treasure: As per monster type.
 
70There is a pile of ashes here.

Encounter: Orcs (8)
Treasure: None.
71

72Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/gen.txt · Last modified: by lee