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The Forbidden Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. There is a trickle of water here.

Encounter: Wolves (6)
Treasure: None.
2The wall here is damp.

Encounter: Stirges (5)
Treasure: None.
3A metallic smell assails your nostrils.

 
4There are sticks scattered here.

5The air here is very hot. This area smells faintly of manure. The wall here is damp.

Encounter: Traders (3)
Treasure: As per monster type.
6A metallic smell assails your nostrils. There is a pile of straw here.

 
7The air here smells of smoke. It is foggy here, making it difficult to see.

8There is a corroded chain here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9

Trap: Poison gas: Save vs. Poison or die.
 
10

11

12

Encounter: Kobolds (8)
Treasure: None.
 
13

14This area has a stale, fetid smell.

Treasure: 200sp, 40gp.
15

Encounter: Goblins (6)
Treasure: None.
 
16Guano covers this area.

Encounter: Kobolds (10)
Treasure: None.
17The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18

 
19It is misty here.

Treasure: 300sp, 50gp.
20There is a bent and rusted iron bar here.

21

 
22There are rotting wood pieces here.

23The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Orcs (5)
Treasure: None.
24This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
 
25There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
26This area smells of rotting vegetation. This area is covered in cobwebs.

27It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 400sp, 10gp.
 
28A strong, moaning wind blows through this area.

29The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
30A slight breeze blows through this area. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
31This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32There are food scraps scattered here.

33There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of ashes here.

 
34There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: As per monster type.
35There are fungi growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A strong updraft blows through this area. This area smells faintly of manure.

 
37A metallic smell assails your nostrils. There are rotting wood pieces here.

38A strong wind blows through this area. There is water dripping here.

Encounter: Halflings (5)
Treasure: None.
39A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
40A slight, damp breeze blows through this area.

41There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42

Treasure: 200sp.
 
43This area has a stale, fetid smell. There are wax drippings here.

Encounter: Spiders, Crab (3)
Treasure: None.
44A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
 
46

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47The air here is very hot.

Encounter: Kobolds (11)
Treasure: None.
48Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Encounter: Halflings (9)
Treasure: None.
 
49There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50The air here is very hot.

Encounter: Skeletons (8)
Treasure: As per monster type.
51The air here is very hot. It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52This area smells faintly of urine. There are fungi growing here.

Encounter: Spiders, Crab (1)
Treasure: None.
53

Trap: Fog: Looks like poison gas, but harmless.
54This area has a pleasant, earthy smell. There is dried blood here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
55There are fungi growing here.

Encounter: Acolytes (2)
Treasure: As per monster type.
56

57The smell of ozone assails your nostrils. A haze of dust hangs in the air.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58The remnants of a rope are here, rotten.

Encounter: Goblins (6)
Treasure: None.
59A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

60A cold air current blows through this area. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
61Fog gathers and swirls on the floor, concealing it. This area is very dusty.

adventuregenerator/gen.txt · Last modified: by lee