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The Unvanquishable Vault of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Acolytes (1)
Treasure: None.
2This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
3

Encounter: Green Slimes (1)
Treasure: None.
 
4The air here is very cold. There are sticks scattered here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
5There is a badly dented helmet here.

6The wall here is damp.

 
7A slight breeze blows through this area. There is a corroded chain here.

8

9This area smells faintly of manure.

 
10A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

11There is water dripping here.

Encounter: Wolves (2)
Treasure: None.
12A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
13

14This area has a pleasant, earthy smell. There is a corroded chain here.

15The smell of ozone assails your nostrils.

 
16A cold air current blows through this area.

17A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Orcs (5)
Treasure: None.
18

 
19

20A metallic smell assails your nostrils.

21A haze of smoke hangs in the air.

 
22This area smells faintly of urine. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
23The air here is very hot.

24A slight downdraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25This area is covered in cobwebs.

Encounter: Stirges (4)
Treasure: As per monster type.
26A gusting breeze blows through this area.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27Your nostrils are overwhelmed by a sulphurous smell.

 
28

29A strong wind blows through this area. A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Traders (4)
Treasure: None.
30A slight, damp breeze blows through this area. This area smells faintly of manure. There is dried blood here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
31The air here is very hot.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
32It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33A slight downdraft blows through this area. This area is covered in cobwebs.

 
34Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

35This area smells faintly of manure. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.
36The air here is very hot. A haze of smoke hangs in the air.

 
37Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Lizards, Gecko (1)
Treasure: None.
38It is foggy here, making it difficult to see.

39There are cracks in the wall here.

 
40It is misty here. There is a slimy coating on the ceiling here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
41There is dried blood here.

Encounter: Orcs (5)
Treasure: None.
42A strong updraft blows through this area. This area has a stale, fetid smell.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43A slight breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
44A slight breeze blows through this area. This area smells faintly of manure. This area is very dusty.

45

 
46The air here is very hot. There is a broken pole here.

47

48A slight breeze blows through this area. This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 300sp, 40gp.
 
49

Encounter: Wolves (8)
Treasure: None.
50A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
51Fog gathers and swirls on the floor, concealing it.

 
52The air here is very hot. There is a pile of ashes here.

53A strong wind blows through this area.

Encounter: Stirges (9)
Treasure: None.
54

 
55It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: None.
56

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57

Encounter: Traders (6)
Treasure: As per monster type.
 
58The hilt of a broken dagger is lying here.

Encounter: Skeletons (4)
Treasure: None.
59A cold air current blows through this area. There is a pick handle here.

60A slight breeze blows through this area.

Treasure: 500sp, 10gp.
 
61There are sticks scattered here.

Encounter: Orcs (2)
Treasure: None.
62The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A cold air current blows through this area. There is a pile of ashes here.

 
64This area is very dusty.

Encounter: Killer Bees (1)
Treasure: None.
65The air here is very cold.

Treasure: 600sp, 30gp.
66A slight updraft blows through this area. There are rotting wood pieces here.

Treasure: 400sp.
 
67There is dried blood here.

Encounter: Acolytes (7)
Treasure: None.
68This area smells faintly of urine.

69An acrid smell assails your nostrils.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70A slight breeze blows through this area. A haze of smoke hangs in the air.

71The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Sprites (11)
Treasure: As per monster type.
72This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
73This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: None.
74This area has a pleasant, earthy smell.

75

 
76

77The air here is very cold. This area smells of rotting vegetation.

Treasure: 300sp, 10gp.

adventuregenerator/gen.txt · Last modified: by lee