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The Secret Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2There is a torn sack here.

Treasure: 400sp.
3A slight, damp breeze blows through this area.

 
4A slight breeze blows through this area. It is foggy here, making it difficult to see. There are food scraps scattered here.

5It is foggy here, making it difficult to see.

6

 
7

Encounter: Acolytes (4)
Treasure: As per monster type.
8The smell of ozone assails your nostrils.

Treasure: 200sp.
9

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10The air here is very hot. This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

11

Treasure: 100sp, 50gp.
12There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
13There is a putrid smell coming from something nearby. There are rotting wood pieces here.

14This area is covered in cobwebs.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15There is a putrid smell coming from something nearby. There are bones scattered here.

 
16A strong wind blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

18A strong wind blows through this area.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
19There is a mold growing here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
20A strong wind blows through this area. This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21This area smells faintly of urine. There are bones scattered here.

 
22A slight breeze blows through this area. There is water dripping here.

23The air here is very hot. There is a torn leather boot here.

Treasure: 300sp, 60gp.
24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Encounter: Halflings (8)
Treasure: As per monster type.
26There is a badly dented helmet here.

Encounter: Wolves (4)
Treasure: None.
27A strong updraft blows through this area.

Encounter: Wolves (4)
Treasure: None.
 
28The air here is very hot. There is water dripping here.

Treasure: 200sp.
29This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30It is foggy here, making it difficult to see.

Treasure: 400sp, 20gp.
 
31This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
32The air here is very hot. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (15)
Treasure: None.
33An acrid smell assails your nostrils.

 
34

35There are sticks scattered here.

Encounter: Halflings (8)
Treasure: As per monster type.
36

Encounter: Spiders, Crab (4)
Treasure: None.
 
37The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
38There are bits of fur and hair scattered around here.

Encounter: Beetles, Fire (6)
Treasure: None.
39Pottery shards are scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
 
40A gusting breeze blows through this area. There are fungi growing here.

41The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There are cracks in the floor here.

42A slight, damp breeze blows through this area.

Encounter: Stirges (4)
Treasure: None.
 
43This area smells faintly of manure.

Encounter: Skeletons (10)
Treasure: None.
44The air here is very hot. There are bones scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
45There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
46The ceiling here is damp.

Encounter: Halflings (7)
Treasure: As per monster type.
47This area smells faintly of manure. There is water dripping here.

Encounter: Bandits (3)
Treasure: As per monster type.
48A gusting breeze blows through this area. Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: None.
 
49This area smells of rotting vegetation. This area is very dusty.

50The air here is very cold. There is a blunt javelin head here.

Trap: Poison gas: Save vs. Poison or die.
51

 
52The wall here is damp.

53An acrid smell assails your nostrils. There is a torn leather boot here.

54A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

 
55There is water dripping here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56A strong, moaning wind blows through this area. Guano covers this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
57

 
58

59This area is covered in cobwebs.

60

 
61A gusting breeze blows through this area. This area is very dusty.

Encounter: Dwarves (3)
Treasure: As per monster type.
62A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

63A haze of smoke hangs in the air.

Encounter: Orcs (3)
Treasure: None.
 
64A slight downdraft blows through this area. An acrid smell assails your nostrils.

Encounter: Green Slimes (1)
Treasure: As per monster type.
65The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a mold growing here.

66A slight updraft blows through this area.

 
67This area smells faintly of manure.

68There are fungi growing here.

Encounter: Beetles, Fire (1)
Treasure: None.
69

 
70

Encounter: Sprites (13)
Treasure: As per monster type.
71A slight downdraft blows through this area. There is a pile of straw here.

Encounter: Snakes, Cobra (3)
Treasure: None.
72

 
73There is a broken pole here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
74This area has a pleasant, earthy smell. Guano covers this area.

75

Encounter: Traders (5)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee