Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | There is a broken bottle here. Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 2 | This area has a pleasant, earthy smell. There are sticks scattered here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 3 | A strong wind blows through this area. A metallic smell assails your nostrils. There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
4 | There is a splintered club here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 5 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here. Treasure: 200sp, 20gp. | 6 | There is a mold growing here. Encounter: Halflings (6) Treasure: As per monster type. |
7 | 8 | There is a salty, wet smell to this area. Encounter: Halflings (15) Treasure: None. | 9 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
10 | A slight breeze blows through this area. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 11 | 12 | This area smells faintly of manure. Encounter: Dwarves (4) Treasure: None. | |
13 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (13) Treasure: As per monster type. | 14 | The air here is very hot. | 15 | The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs. Treasure: 300sp, 10gp. |
16 | A slight updraft blows through this area. The smell of ozone assails your nostrils. There is a cracked flask here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | This area smells faintly of manure. There is a pile of ashes here. Treasure: 600sp, 20gp, 5 jewelry. | 18 | There are bits of fur and hair scattered around here. |
19 | This area is covered in cobwebs. | 20 | It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (1) Treasure: None. | 21 | Encounter: Stirges (1) Treasure: None. |
22 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 23 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Spiders, Crab (3) Treasure: None. | 24 | There is a trickle of water here. Encounter: Shrews, Giant (2) Treasure: None. |
25 | There are cracks in the floor here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | Encounter: Shrews, Giant (5) Treasure: As per monster type. | 27 | This area has a stale, fetid smell. |
28 | This area smells faintly of urine. This area is covered in cobwebs. Encounter: Bandits (1) Treasure: None. | 29 | This area has a stale, fetid smell. | 30 | The smell of ozone assails your nostrils. Encounter: Dwarves (4) Treasure: As per monster type. |
31 | There is a small puddle of water here. | 32 | A cold air current blows through this area. An acrid smell assails your nostrils. Treasure: 500sp, 50gp. | 33 | This area smells faintly of urine. Treasure: 200sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
34 | This area smells faintly of manure. Encounter: Killer Bees (5) Treasure: As per monster type. | 35 | This area is very dusty. | 36 | |
37 | There is a slimy coating on the wall here. | 38 | This area has a stale, fetid smell. | 39 | A slight, damp breeze blows through this area. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
40 | The air here smells of smoke. A haze of smoke hangs in the air. This area is very dusty. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 41 | There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | The air here is very hot. This area has a pleasant, earthy smell. Treasure: 100sp, 3 gems. |
43 | Fog gathers and swirls on the floor, concealing it. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | 45 | It is foggy here, making it difficult to see. There is a pick handle here. | |
46 | There is a slimy coating on the wall here. Encounter: Sprites (15) Treasure: None. | 47 | The smell of ozone assails your nostrils. There is dried blood here. | 48 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
49 | This area is covered in cobwebs. Encounter: Wolves (2) Treasure: As per monster type. | 50 | Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (14) Treasure: As per monster type. | 51 | The air here is very hot. The wall here is damp. |
52 | A slight, damp breeze blows through this area. This area is very dusty. | 53 | This area has a pleasant, earthy smell. There are bones scattered here. | 54 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
55 | Fog gathers and swirls on the floor, concealing it. Encounter: Kobolds (10) Treasure: None. | 56 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | There are bones scattered here. |
58 | A slight, damp breeze blows through this area. There is a pile of ashes here. | 59 | The air here is very cold. | 60 | This area smells faintly of urine. There are dry leaves and twigs scattered here. |
61 | 62 | Encounter: Acolytes (1) Treasure: None. | 63 | Pottery shards are scattered here. Trap: Fog: Looks like poison gas, but harmless. | |
64 | A slight, damp breeze blows through this area. Encounter: Dwarves (3) Treasure: None. | 65 | This area is covered in cobwebs. Treasure: 400sp, 30gp. Trap: Illusion of monsters: Killer Bees (7) | 66 | This area is covered in cobwebs. Encounter: Dwarves (1) Treasure: As per monster type. |
67 | Treasure: 200sp. | 68 | This area is covered in cobwebs. Treasure: 200sp, 60gp. Trap: Illusion of monsters: Kobolds (10) | 69 | This area is covered in cobwebs. Encounter: Bandits (7) Treasure: As per monster type. |
70 | The air here is very hot. There is a mold growing here. Treasure: 500sp. | 71 | This area smells faintly of urine. There are cracks in the wall here. Encounter: Beetles, Fire (1) Treasure: None. | 72 | This area has a pleasant, earthy smell. There is a mold growing here. Treasure: 100sp, 30gp. Trap: Illusion of monsters: Snakes, Cobra (6) |
73 | It is foggy here, making it difficult to see. Guano covers this area. | 74 | It is foggy here, making it difficult to see. There is a torn leather boot here. | 75 | The air here is very cold. This area has a stale, fetid smell. There is a torn sack here. |
76 | There are rotting wood pieces here. | 77 | Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | |
79 | 80 | There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 81 | ||
82 | This area smells faintly of manure. There are scratches on the wall here. | 83 | This area is very dusty. | 84 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a pile of ashes here. |