| 1 | There is a large puddle of water here.
| 2 | An acrid smell assails your nostrils.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | A strong updraft blows through this area. There is a small puddle of water here.
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| 4 | A strong updraft blows through this area.
Encounter: Lizards, Gecko (3)
Treasure: None. | 5 |
| 6 |
Treasure: 100sp, 30gp. |
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| 7 | The smell of ozone assails your nostrils.
| 8 |
| 9 |
Treasure: 600sp. |
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| 10 |
Encounter: Dwarves (2)
Treasure: None. | 11 | This area smells of rotting vegetation.
Treasure: 600sp, 40gp. | 12 | A slight breeze blows through this area. There is a pile of ashes here.
Encounter: Killer Bees (1)
Treasure: None. |
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| 13 | The wall here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | This area has a stale, fetid smell.
Treasure: 300sp. | 15 | There is a pile of dung here.
Encounter: Beetles, Fire (4)
Treasure: None. |
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| 16 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | This area is very dusty.
Encounter: Beetles, Fire (7)
Treasure: None. | 18 | There is a pile of dung here.
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| 19 | There are fungi growing here.
Trap: Fog: Looks like poison gas, but harmless. | 20 | This area smells faintly of manure. There are scratches on the wall here.
| 21 | There are scratches on the wall here.
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| 22 |
| 23 | This area smells faintly of urine. A haze of smoke hangs in the air. This area is very dusty.
Encounter: Snakes, Cobra (1)
Treasure: None. | 24 | There is water dripping here.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 25 |
| 26 | There is a bent and rusted iron bar here.
Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. | 27 | A haze of dust hangs in the air. There is a small puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 28 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
Encounter: Bandits (1)
Treasure: None. | 29 | The air here is very hot. There is a torch stub here.
Encounter: Goblins (6)
Treasure: None. | 30 | A slight breeze blows through this area. There are scratches on the wall here.
Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 31 |
| 32 | This area is covered in cobwebs.
| 33 | This area is covered in cobwebs.
Encounter: Green Slimes (4)
Treasure: As per monster type. |
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| 34 | A cold air current blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here.
| 35 | It is foggy here, making it difficult to see. This area is very dusty.
| 36 |
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| 37 | The air here is very cold.
Treasure: 400sp.
Trap: Illusion of monsters: Shrews, Giant (9) | 38 |
Encounter: Skeletons (8)
Treasure: As per monster type. | 39 | A strong, gusting wind blows through this area. There is a broken pole here.
Encounter: Sprites (17)
Treasure: None. |
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| 40 | It is foggy here, making it difficult to see.
Encounter: Goblins (8)
Treasure: As per monster type. | 41 | A strong, moaning wind blows through this area. The ceiling here is damp.
Encounter: Bandits (7)
Treasure: None. | 42 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here.
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| 43 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is very dusty.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | This area smells faintly of urine.
| 45 | Fog gathers and swirls on the floor, concealing it.
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| 46 | This area is very dusty.
Treasure: 100sp, 20gp. | 47 | A slight, damp breeze blows through this area. This area has a stale, fetid smell.
Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. | 48 |
Encounter: Shrews, Giant (3)
Treasure: None. |
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| 49 |
Encounter: Orcs (5)
Treasure: As per monster type. | 50 |
Trap: Poison gas: Save vs. Poison or die. | 51 |
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| 52 | The smell of ozone assails your nostrils. There is a mold growing here.
Encounter: Orcs (3)
Treasure: As per monster type. | 53 |
Encounter: Stirges (4)
Treasure: None. | 54 | This area has a pleasant, earthy smell.
Treasure: 100sp, 3 gems, 4 jewelry. |
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| 55 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
Encounter: Spiders, Crab (4)
Treasure: None. | 56 |
Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | The air here is very hot. A haze of smoke hangs in the air.
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| 58 | A strong wind blows through this area. This area has a stale, fetid smell.
Treasure: 500sp, 3 jewelry. | 59 | A strong wind blows through this area. This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | The air here smells of smoke. There is a trickle of water here.
Treasure: 600sp. |
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| 61 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a torn leather boot here.
| 62 | An acrid smell assails your nostrils.
Treasure: 200sp. | 63 | A strong, gusting wind blows through this area.
Encounter: Kobolds (12)
Treasure: None. |
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| 64 | A gusting breeze blows through this area. There is water dripping here.
| 65 | This area is covered in cobwebs.
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