User Tools



adventuregenerator:gen

 

 

 

 

 

The Unspeakable Halls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

2There is a mold growing here.

3A strong downdraft blows through this area. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
4A strong, moaning wind blows through this area.

Encounter: Skeletons (5)
Treasure: None.
5

Trap: Poison gas: Save vs. Poison or die.
6A metallic smell assails your nostrils.

 
7There is a badly dented helmet here.

8

9A haze of smoke hangs in the air.

Treasure: 300sp, 30gp.
 
10An acrid smell assails your nostrils. There is a corroded chain here.

11The air here is very hot. The wall here is damp.

Encounter: Goblins (7)
Treasure: As per monster type.
12This area has a stale, fetid smell. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
13This area smells of rotting vegetation. There is water dripping here.

Encounter: Acolytes (8)
Treasure: None.
14A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
15This area smells faintly of manure. The hilt of a broken dagger is lying here.

Encounter: Sprites (13)
Treasure: As per monster type.
 
16A strong wind blows through this area. This area smells faintly of manure.

17A strong, moaning wind blows through this area. There is a cracked hammer head here.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (5)
Treasure: None.
 
19There are cracks in the wall here.

Encounter: Halflings (11)
Treasure: None.
20A strong downdraft blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Sprites (8)
Treasure: None.
21It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

 
22The air here is very cold. There is a pile of ashes here.

Encounter: Halflings (10)
Treasure: As per monster type.
23There is water dripping here.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24

Encounter: Kobolds (7)
Treasure: None.
 
25The air here is very cold. This area is covered in cobwebs.

Encounter: Shrews, Giant (6)
Treasure: None.
26A strong, moaning wind blows through this area.

Treasure: 300sp, 5 gems.
27This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
28A haze of smoke hangs in the air. There is water dripping here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
29

Treasure: 500sp, 50gp.
30

Treasure: 500sp, 30gp.
 
31The remnants of a rope are here, rotten.

32

Treasure: 400sp, 4 gems.
33

 
34The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Sprites (14)
Treasure: None.
35A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Green Slimes (3)
Treasure: None.
36This area smells faintly of urine.

Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Green Slimes (1)
 
37There is a pile of ashes here.

38This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
40A strong, gusting wind blows through this area. There is dried blood here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
41A cold air current blows through this area. This area has a stale, fetid smell. A haze of dust hangs in the air. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
42This area smells of rotting vegetation.

Treasure: 300sp.
 
43The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

44Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

45There are scratches on the wall here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
46A haze of dust hangs in the air.

Encounter: Sprites (11)
Treasure: None.
47

Encounter: Bandits (5)
Treasure: None.
48There is a splintered club here.

 
49

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
50A chlorine-like smell assails your nostrils. There is dried blood here.

51A slight, damp breeze blows through this area.

 
52

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Killer Bees (3)
53The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (3)
Treasure: None.
54The air here is very hot. An acrid smell assails your nostrils.

 
55It is foggy here, making it difficult to see. There is a corroded chain here.

56

Encounter: Traders (5)
Treasure: None.
57A gusting breeze blows through this area. This area smells faintly of manure.

 
58

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59

60A chlorine-like smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
61This area smells faintly of urine. There is a torn sack here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
62A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Sprites (13)
Treasure: As per monster type.
63There is a broken arrow here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
64A metallic smell assails your nostrils. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
65

66There is a mold growing here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
67There is a pile of ashes here.

Encounter: Dwarves (2)
Treasure: As per monster type.
68There is a pile of rags here.

69This area smells faintly of urine.

 
70There is a broken pole here.

71This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

72This area smells faintly of urine.

 
73This area has a stale, fetid smell. This area is covered in cobwebs.

74This area smells faintly of urine. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75The air here is very cold. This area smells faintly of urine. There is a pick handle here.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Orcs (6)
 
76A strong updraft blows through this area. This area smells faintly of urine.

77There is a putrid smell coming from something nearby.

Encounter: Acolytes (2)
Treasure: None.
78This area smells faintly of manure. There are sticks scattered here.

 
79

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: None.
81

Trap: Poison gas: Save vs. Poison or die.
 
82There is a pile of dung here.

83There are fungi growing here.

84There is a small puddle of water here.

 
85A cold air current blows through this area.

Encounter: Halflings (8)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee