| 1 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. This area is very dusty.
Encounter: Gnomes (2)
Treasure: As per monster type. | 2 | The air here smells of smoke.
| 3 | This area smells of rotting vegetation. There are cracks in the wall here.
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| 4 | There is dried blood here.
| 5 | A strong, gusting wind blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | A strong wind blows through this area. This area has a stale, fetid smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 8 | A slight downdraft blows through this area. The wall here is damp.
| 9 | It is foggy here, making it difficult to see. There is a pile of rags here.
Encounter: Snakes, Cobra (3)
Treasure: None. |
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| 10 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | There are bits of fur and hair scattered around here.
Encounter: Orcs (5)
Treasure: As per monster type. | 12 | A slight, damp breeze blows through this area. The ceiling here is damp.
Encounter: Dwarves (6)
Treasure: As per monster type. |
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| 13 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.
Encounter: Gnomes (6)
Treasure: As per monster type. | 14 | A cold air current blows through this area. The hilt of a broken dagger is lying here.
Treasure: 200sp, 1 magic item. | 15 |
Treasure: 600sp. |
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| 16 | This area has a pleasant, earthy smell.
| 17 | This area is very dusty.
| 18 | A strong updraft blows through this area. There is a badly dented helmet here.
Encounter: Goblins (6)
Treasure: None. |
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| 19 |
Encounter: Stirges (10)
Treasure: None. | 20 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | There is dried blood here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 22 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
| 23 | The air here smells of smoke.
Trap: Poison gas: Save vs. Poison or die. | 24 | A gusting breeze blows through this area. It is foggy here, making it difficult to see.
Encounter: Wolves (6)
Treasure: None. |
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| 25 |
Encounter: Orcs (4)
Treasure: None. | 26 | A strong, moaning wind blows through this area.
| 27 | This area is very dusty.
Encounter: Spiders, Crab (3)
Treasure: None. |
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| 28 | A cold air current blows through this area. The smell of ozone assails your nostrils.
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. | 29 | The air here is very hot.
| 30 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 31 | This area has a stale, fetid smell.
Treasure: 200sp, 50gp, 1 gems. | 32 |
| 33 | It is foggy here, making it difficult to see.
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| 34 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.
Trap: Poison gas: Save vs. Poison or die. | 36 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 37 | A cold air current blows through this area.
Encounter: Traders (6)
Treasure: None. | 38 |
Encounter: Killer Bees (8)
Treasure: As per monster type. | 39 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs.
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| 40 | A cold air current blows through this area.
Encounter: Halflings (10)
Treasure: None. | 41 | The air here is very hot. There is a mold growing here.
| 42 | There is a broken pole here.
Encounter: Sprites (13)
Treasure: None. |
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| 43 | A metallic smell assails your nostrils.
| 44 |
Encounter: Traders (3)
Treasure: None. | 45 | There is a salty, wet smell to this area. There is a torn leather boot here.
Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Snakes, Cobra (3) |
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| 46 | A strong updraft blows through this area. An acrid smell assails your nostrils.
| 47 | A slight breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp.
Encounter: Dwarves (2)
Treasure: As per monster type. | 48 | A haze of smoke hangs in the air. The wall here is damp.
Encounter: Goblins (4)
Treasure: As per monster type. |
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| 49 | This area has a stale, fetid smell. A haze of smoke hangs in the air.
Treasure: 400sp, 50gp. | 50 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 51 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
Encounter: Kobolds (6)
Treasure: As per monster type. |
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| 52 | It is foggy here, making it difficult to see. There is water dripping here.
| 53 | There is a putrid smell coming from something nearby.
Encounter: Dwarves (5)
Treasure: None. | 54 |
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| 55 | A strong, moaning wind blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 |
Encounter: Skeletons (10)
Treasure: None. | 57 |
Encounter: Halflings (10)
Treasure: As per monster type. |
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| 58 | It is foggy here, making it difficult to see.
Treasure: 500sp, 20gp. | 59 | An acrid smell assails your nostrils. This area is covered in cobwebs.
| 60 | A cold air current blows through this area. This area is very dusty.
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| 61 | A strong wind blows through this area.
| 62 | This area smells faintly of urine. A haze of smoke hangs in the air.
| 63 | Fog gathers and swirls on the floor, concealing it.
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| 64 | This area is covered in cobwebs.
| 65 | Fog gathers and swirls on the floor, concealing it.
Encounter: Halflings (11)
Treasure: As per monster type. | 66 | There is a large puddle of water here.
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| 67 | This area is very dusty.
Trap: Fog: Looks like poison gas, but harmless. | 68 | It is misty here.
| 69 | This area has a pleasant, earthy smell.
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| 70 | A slight downdraft blows through this area.
| 71 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 72 | This area is covered in rubble and dirt.
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| 73 |
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| 75 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.
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