| 1 | This area has a stale, fetid smell. There is a cracked flask here.
| 2 | A haze of smoke hangs in the air. There is a slimy coating on the wall here.
Encounter: Skeletons (7)
Treasure: None. | 3 | This area has a pleasant, earthy smell.
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| 4 | There is a small puddle of water here.
| 5 | There is a putrid smell coming from something nearby.
| 6 | There are dry leaves and twigs scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 7 | A strong downdraft blows through this area.
Treasure: 600sp, 20gp. | 8 |
| 9 | There is a broken arrow here.
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| 10 | A strong wind blows through this area.
Encounter: Bandits (6)
Treasure: As per monster type. | 11 | There is a large puddle of water here.
Encounter: Traders (8)
Treasure: None. | 12 |
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| 13 | This area is covered in cobwebs.
| 14 | This area smells faintly of manure.
| 15 | This area has a pleasant, earthy smell.
Encounter: Green Slimes (2)
Treasure: None. |
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| 16 |
| 17 | There is dried blood here.
| 18 | There is a putrid smell coming from something nearby.
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| 19 | An acrid smell assails your nostrils. A haze of smoke hangs in the air.
| 20 | The smell of ozone assails your nostrils.
Encounter: Beetles, Fire (1)
Treasure: None. | 21 | This area has a pleasant, earthy smell. There is water dripping here.
Encounter: Skeletons (8)
Treasure: As per monster type. |
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| 22 | The air here is very hot. An acrid smell assails your nostrils. There is a mold growing here.
Trap: Fog: Looks like poison gas, but harmless. | 23 |
Treasure: 100sp. | 24 | The air here is very cold. This area has a stale, fetid smell. There are cracks in the wall here.
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| 25 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.
| 26 | This area smells faintly of manure. This area is covered in rubble and dirt.
| 27 | The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
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| 28 | There is water dripping here.
| 29 | This area has a stale, fetid smell. There are cracks in the ceiling here.
| 30 | This area has a stale, fetid smell.
Treasure: 500sp. |
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| 31 | There is a pile of rags here.
Encounter: Shrews, Giant (2)
Treasure: As per monster type. | 32 |
| 33 | There are cracks in the ceiling here.
Treasure: 200sp, 10gp. |
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| 34 | There is a mold growing here.
Encounter: Halflings (11)
Treasure: As per monster type. | 35 | There is water dripping here.
| 36 | This area has a pleasant, earthy smell. There is a rusted spike here.
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| 37 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | Teeth and fangs are scattered here.
| 39 | This area has a pleasant, earthy smell. There is water dripping here.
Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice. |
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| 40 |
Encounter: Goblins (4)
Treasure: As per monster type. | 41 | A strong wind blows through this area.
| 42 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.
Encounter: Orcs (5)
Treasure: None. |
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| 43 | A strong updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the ceiling here.
| 44 | A slight breeze blows through this area. There is a salty, wet smell to this area. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.
| 45 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.
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| 46 |
| 47 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.
| 48 |
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 49 | A strong, moaning wind blows through this area. There is a mold growing here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 50 |
Encounter: Sprites (11)
Treasure: None. | 51 | It is foggy here, making it difficult to see.
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| 52 | There are dry leaves and twigs scattered here.
| 53 | There is water dripping here.
Encounter: Beetles, Fire (4)
Treasure: None. | 54 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.
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| 55 | Your nostrils are overwhelmed by a sulphurous smell.
Trap: Fog: Looks like poison gas, but harmless. | 56 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.
| 57 | The air here is very hot.
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| 58 | The smell of ozone assails your nostrils.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 59 | A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a cracked flask here.
Encounter: Shrews, Giant (1)
Treasure: None. | 60 | A cold air current blows through this area. There is a pile of ashes here.
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| 61 | There is a pile of ashes here.
Encounter: Killer Bees (6)
Treasure: As per monster type. | 62 | There is a pick handle here.
| 63 | Teeth and fangs are scattered here.
Encounter: Orcs (5)
Treasure: None. |
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| 64 | Teeth and fangs are scattered here.
Encounter: Snakes, Cobra (5)
Treasure: None. | 65 | It is misty here. This area is covered in cobwebs.
Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice. | 66 | The wall here is damp.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 67 | A strong, gusting wind blows through this area.
Encounter: Halflings (11)
Treasure: None. | 68 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. | 69 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.
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| 70 | It is foggy here, making it difficult to see.
Encounter: Sprites (14)
Treasure: As per monster type. | 71 | There is a broken pole here.
| 72 | The air here is very cold. This area smells faintly of urine. There is water dripping here.
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| 73 |
| 74 | A cold air current blows through this area. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
| 75 | The smell of ozone assails your nostrils.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 76 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 77 | A slight downdraft blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 78 | There is a broken bottle here.
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| 79 |
Encounter: Bandits (7)
Treasure: None. |