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The Lonely Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2It is foggy here, making it difficult to see. There is a pick handle here.

Encounter: Gnomes (4)
Treasure: As per monster type.
3

Encounter: Lizards, Gecko (1)
Treasure: None.
 
4This area smells faintly of urine. There are cracks in the wall here.

Encounter: Wolves (9)
Treasure: None.
5

Encounter: Halflings (12)
Treasure: As per monster type.
6This area is covered in cobwebs.

Encounter: Killer Bees (9)
Treasure: None.
 
7

Encounter: Halflings (14)
Treasure: As per monster type.
8This area is covered in cobwebs.

9

Encounter: Beetles, Fire (4)
Treasure: None.
 
10

Encounter: Gnomes (4)
Treasure: As per monster type.
11This area smells of rotting vegetation.

Encounter: Killer Bees (7)
Treasure: As per monster type.
12There are cracks in the ceiling here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
13The air here is very hot. The air here smells of smoke.

14A metallic smell assails your nostrils. There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15This area smells of rotting vegetation.

Treasure: 500sp, 40gp.
 
16The air here is very hot.

17The air here is very cold. There is a badly dented helmet here.

Encounter: Kobolds (11)
Treasure: None.
18The air here is very cold. A haze of dust hangs in the air. Teeth and fangs are scattered here.

 
19

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20There is a pile of ashes here.

21The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
22There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23There are rotting wood pieces here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
24This area has a pleasant, earthy smell. There are wax drippings here.

 
25

26

27There is a putrid smell coming from something nearby.

Encounter: Traders (8)
Treasure: None.
 
28This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
29This area smells faintly of manure.

Encounter: Beetles, Fire (8)
Treasure: None.
30A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

 
31This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Killer Bees (1)
Treasure: As per monster type.
32There is a splintered club here.

Encounter: Acolytes (8)
Treasure: None.
33There are several small stones here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
34There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

Encounter: Halflings (17)
Treasure: As per monster type.
35

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
36

 
37The air here smells of smoke.

Encounter: Goblins (5)
Treasure: None.
38

Encounter: Wolves (9)
Treasure: As per monster type.
39It is foggy here, making it difficult to see.

 
40The remnants of a rope are here, rotten.

Encounter: Bandits (8)
Treasure: As per monster type.
41A strong updraft blows through this area. There is a broken arrow here.

Encounter: Beetles, Fire (5)
Treasure: None.
42A haze of smoke hangs in the air.

 
43

44This area smells faintly of manure.

Encounter: Dwarves (3)
Treasure: None.
45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46An acrid smell assails your nostrils.

Encounter: Killer Bees (4)
Treasure: None.
47A slight downdraft blows through this area. This area is very dusty.

48A strong updraft blows through this area. This area smells faintly of urine.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
49There is a pile of ashes here.

50There are scratches on the wall here.

51There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52There is a bent copper coin lying here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
53The air here smells of smoke.

54

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
55Teeth and fangs are scattered here.

Encounter: Acolytes (6)
Treasure: As per monster type.
56

57A slight updraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Killer Bees (8)
Treasure: None.
 
58A slight breeze blows through this area. A haze of dust hangs in the air. There is a slimy coating on the floor here.

59A strong, gusting wind blows through this area. There is a pile of rags here.

60The air here is very hot. There is a pile of rags here.

 
61The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here.

62Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
64This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 300sp, 50gp.
65Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (4)
Treasure: None.
66There are bits of fur and hair scattered around here.

 
67The air here smells of smoke. There are dry leaves and twigs scattered here.

68

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
69This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 100sp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70

Encounter: Traders (3)
Treasure: As per monster type.
71A cold air current blows through this area. An acrid smell assails your nostrils.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
72A strong, moaning wind blows through this area.

Treasure: 400sp, 10gp.
 
73The air here is very hot. This area is very dusty.

74There are several small stones here.

Encounter: Halflings (8)
Treasure: None.
75There are bits of fur and hair scattered around here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
76A slight breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Illusion of monsters: Dwarves (1)
77There are rotting wood pieces here.

78

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79It is foggy here, making it difficult to see.

Encounter: Killer Bees (6)
Treasure: As per monster type.
80A slight breeze blows through this area. There is a blunt javelin head here.

81

Encounter: Traders (6)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: by lee