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The Ophidian Citadel of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a splintered club here.

2There are rotting wood pieces here.

Encounter: Dwarves (4)
Treasure: As per monster type.
3Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

 
4Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (16)
Treasure: None.
5A strong, gusting wind blows through this area.

Treasure: 100sp, 40gp.
6A strong wind blows through this area.

 
7A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

8A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
9A slight, damp breeze blows through this area. There is a salty, wet smell to this area. Guano covers this area.

Encounter: Shrews, Giant (7)
Treasure: None.
 
10A strong wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11A gusting breeze blows through this area. This area has a stale, fetid smell.

Treasure: 500sp, 50gp.
12There are cracks in the ceiling here.

Encounter: Kobolds (9)
Treasure: None.
 
13A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14

Encounter: Sprites (10)
Treasure: As per monster type.
15The air here is very hot.

 
16

17Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 100sp, 40gp.
18It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. There is a trickle of water here.

20There are dry leaves and twigs scattered here.

Encounter: Traders (3)
Treasure: As per monster type.
21There is water dripping here.

 
22It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23

24This area is covered in rubble and dirt.

Treasure: 300sp.
 
25There is a slimy coating on the ceiling here.

Treasure: 100sp.
26It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27

Encounter: Orcs (5)
Treasure: None.
 
28A haze of smoke hangs in the air.

Encounter: Beetles, Fire (5)
Treasure: None.
29

Treasure: 200sp.
30It is foggy here, making it difficult to see. There is a broken pole here.

Encounter: Bandits (6)
Treasure: None.
 
31There is a mold growing here.

32

33

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
34A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

35A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: None.
36

 
37The air here is very cold.

38There are rotting wood pieces here.

39Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
40The air here smells of smoke. There is a pile of ashes here.

Treasure: 400sp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
41

42The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

 
43This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
44There are cracks in the ceiling here.

Encounter: Gnomes (3)
Treasure: As per monster type.
45

 
46This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
47This area has a stale, fetid smell.

Encounter: Traders (4)
Treasure: As per monster type.
48There is water dripping here.

Encounter: Orcs (5)
Treasure: None.
 
49Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

50There are dry leaves and twigs scattered here.

51Teeth and fangs are scattered here.

Encounter: Halflings (10)
Treasure: None.
 
52A slight updraft blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Goblins (4)
Treasure: As per monster type.
53There are dry leaves and twigs scattered here.

Encounter: Skeletons (6)
Treasure: As per monster type.
54The wall here is damp.

Treasure: 600sp.
 
55There is a cracked flask here.

56This area smells faintly of manure.

57

 
58Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a pile of dung here.

59There is a putrid smell coming from something nearby. This area is very dusty.

60

 
61

62

63Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
64A metallic smell assails your nostrils. There is a pile of ashes here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
65

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66This area is very dusty.

 
67There is a small puddle of water here.

68There is a cracked flask here.

Treasure: 100sp.
69Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70This area is covered in cobwebs.

Encounter: Shrews, Giant (5)
Treasure: None.
71There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72There is a corroded chain here.

 
73

Encounter: Stirges (8)
Treasure: As per monster type.
74There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: None.
75Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

 
76A strong updraft blows through this area. There is a rusted spike here.

Treasure: 400sp.
77There is a salty, wet smell to this area. There are rotting wood pieces here.

78A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Sprites (8)
Treasure: None.
 
79Guano covers this area.

Encounter: Sprites (14)
Treasure: As per monster type.
80A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
81There is a mold growing here.

 
82A slight, damp breeze blows through this area.

83The air here is very hot. There is a large puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
84A metallic smell assails your nostrils. There is a pile of dung here.

Treasure: 400sp.
 
85The air here is very hot.

adventuregenerator/gen.txt · Last modified: by lee