| 1 | It is foggy here, making it difficult to see.
Trap: Poison gas: Save vs. Poison or die. | 2 | There is a torn sack here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | There are rotting wood pieces here.
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| 4 |
Treasure: 200sp, 3 gems.
Trap: Poison snake: 1 hit dice. | 5 | A slight updraft blows through this area. This area smells faintly of manure. There are bones scattered here.
Encounter: Shrews, Giant (4)
Treasure: As per monster type. | 6 | A gusting breeze blows through this area. This area has a pleasant, earthy smell.
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| 7 | The air here smells of smoke. There is a broken sword blade here.
Encounter: Killer Bees (2)
Treasure: None. | 8 |
Encounter: Shrews, Giant (2)
Treasure: As per monster type. | 9 | There is a pile of ashes here.
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| 10 | A haze of smoke hangs in the air.
| 11 |
| 12 | There is a cracked flask here.
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| 13 |
Encounter: Bandits (2)
Treasure: None. | 14 | This area is covered in cobwebs.
Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice. | 15 | Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 16 | This area has a pleasant, earthy smell.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | The air here smells of smoke. There are rotting wood pieces here.
Encounter: Killer Bees (7)
Treasure: As per monster type. | 18 | The air here smells of smoke. A haze of dust hangs in the air.
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| 19 | This area has a pleasant, earthy smell. There are food scraps scattered here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 20 | A strong, gusting wind blows through this area.
| 21 | There is a salty, wet smell to this area. There is a trickle of water here.
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| 22 | This area smells of rotting vegetation. The wall here is damp.
| 23 |
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell.
Treasure: 600sp, 50gp, 1 jewelry. |
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| 25 | A metallic smell assails your nostrils. There is a slimy coating on the floor here.
| 26 |
Encounter: Dwarves (2)
Treasure: As per monster type. | 27 |
Encounter: Skeletons (5)
Treasure: None. |
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| 28 |
| 29 | A strong wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Trap: Fog: Looks like poison gas, but harmless. | 30 |
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| 31 | This area smells faintly of manure.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | A slight, damp breeze blows through this area.
Encounter: Stirges (6)
Treasure: As per monster type. | 33 | This area is covered in cobwebs.
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| 34 | There is a mold growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | There is a salty, wet smell to this area. There is dried blood here.
| 36 | A strong updraft blows through this area. The smell of ozone assails your nostrils.
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| 37 | This area smells faintly of urine. There is a large puddle of water here.
Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | Fog gathers and swirls on the floor, concealing it.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
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| 40 | There is a blunt javelin head here.
| 41 | There is a broken bottle here.
| 42 | There is a broken sword blade here.
Encounter: Acolytes (3)
Treasure: None. |
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| 43 |
Encounter: Green Slimes (2)
Treasure: None. | 44 | A chlorine-like smell assails your nostrils. There is a pile of rags here.
Encounter: Bandits (5)
Treasure: As per monster type. | 45 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.
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| 46 | A strong wind blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.
| 47 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the wall here.
Encounter: Beetles, Fire (2)
Treasure: None. | 48 |
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| 49 |
Encounter: Killer Bees (1)
Treasure: None. | 50 |
Treasure: 200sp. | 51 | A strong wind blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here.
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| 52 | There is a torn sack here.
Encounter: Bandits (5)
Treasure: As per monster type. | 53 |
Trap: Poison gas: Save vs. Poison or die. | 54 | A haze of smoke hangs in the air.
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| 55 |
Treasure: 100sp. | 56 | There is a candle stub here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 |
Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 58 | This area smells faintly of manure. There is a cracked flask here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 59 |
Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Sprites (15) | 60 | This area smells of rotting vegetation. There are several small stones here.
Treasure: 400sp, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 61 | There is a putrid smell coming from something nearby. There is water dripping here.
| 62 | This area smells faintly of manure. There is a torch stub here.
| 63 | There is a putrid smell coming from something nearby. There is a pile of dung here.
Treasure: 400sp, 50gp. |
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| 64 | There are dry leaves and twigs scattered here.
Encounter: Dwarves (6)
Treasure: As per monster type. | 65 | Guano covers this area.
| 66 | The air here is very hot. This area is very dusty.
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| 67 | There are dry leaves and twigs scattered here.
Trap: Fog: Looks like poison gas, but harmless. | 68 | There is a putrid smell coming from something nearby. There is a mold growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | A haze of smoke hangs in the air. There is water dripping here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 70 | A gusting breeze blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |