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The Ebon Milieu of the 4 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3

Treasure: 200sp, 20gp.
 
4

5This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: None.
6A slight breeze blows through this area. There are cracks in the floor here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
7This area smells of rotting vegetation. A haze of dust hangs in the air.

Encounter: Traders (1)
Treasure: None.
8A strong updraft blows through this area.

Treasure: 200sp, 20gp.
9

 
10There is a bent and rusted iron bar here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11A strong wind blows through this area. There are bits of fur and hair scattered around here.

12It is foggy here, making it difficult to see.

Encounter: Traders (3)
Treasure: None.
 
13

Treasure: 400sp, 10gp.
14Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

15A strong wind blows through this area. This area has a stale, fetid smell. There are cracks in the ceiling here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16There are rotting wood pieces here.

17A metallic smell assails your nostrils. There is a corroded chain here.

Treasure: 300sp, 20gp.
18A cold air current blows through this area. There is a mold growing here.

 
19This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: None.
20A haze of smoke hangs in the air.

21A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a badly dented helmet here.

 
22A strong, gusting wind blows through this area.

23This area has a pleasant, earthy smell.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
24

 
25This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
26It is foggy here, making it difficult to see. There are several small stones here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27A strong wind blows through this area.

 
28

29The air here is very cold. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30A cold air current blows through this area. There is a large puddle of water here.

 
31An acrid smell assails your nostrils.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
32This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33There is a pile of dung here.

Encounter: Killer Bees (4)
Treasure: None.
 
34Fog gathers and swirls on the floor, concealing it.

35This area smells faintly of manure.

36

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
37There is a putrid smell coming from something nearby. There is a pile of straw here.

38A strong wind blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
39This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (6)
Treasure: None.
 
40Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Skeletons (8)
Treasure: None.
42There is a putrid smell coming from something nearby.

 
43

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
44It is foggy here, making it difficult to see.

Encounter: Bandits (4)
Treasure: As per monster type.
45A cold air current blows through this area. There is water dripping here.

Encounter: Kobolds (13)
Treasure: None.
 
46A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a broken arrow here.

47There is a broken pole here.

48An acrid smell assails your nostrils.

 
49A slight, damp breeze blows through this area.

50The air here is very hot. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51A haze of smoke hangs in the air. Guano covers this area.

 
52A slight breeze blows through this area.

53A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
54A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
55This area has a stale, fetid smell.

56A haze of dust hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
57A cold air current blows through this area. There is a pile of rags here.

 
58A gusting breeze blows through this area. There is a large puddle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
59The smell of ozone assails your nostrils.

Encounter: Halflings (18)
Treasure: None.
60A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61

62Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Encounter: Traders (2)
Treasure: As per monster type.
63A chlorine-like smell assails your nostrils. There are bones scattered here.

 
64

Encounter: Shrews, Giant (2)
Treasure: None.
65This area smells faintly of manure. This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
66A strong downdraft blows through this area. This area smells of rotting vegetation. There is a pile of rags here.

Encounter: Acolytes (8)
Treasure: None.
 
67A slight breeze blows through this area. The air here smells of smoke. This area is very dusty.

Encounter: Orcs (4)
Treasure: As per monster type.
68There is a mold growing here.

69This area has a pleasant, earthy smell. Pottery shards are scattered here.

Treasure: 600sp, 20gp.
 
70Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

71The smell of ozone assails your nostrils.

72This area has a pleasant, earthy smell.

 
73The air here is very hot. A metallic smell assails your nostrils.

Encounter: Kobolds (5)
Treasure: As per monster type.
74

Encounter: Halflings (10)
Treasure: As per monster type.
75The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Halflings (15)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee