| 1 | This area has a pleasant, earthy smell.
Treasure: 100sp, 60gp. | 2 |
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. | 3 | A strong wind blows through this area. There is a pile of ashes here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 4 | An acrid smell assails your nostrils.
Encounter: Sprites (8)
Treasure: None. | 5 | There is a torn leather boot here.
Encounter: Goblins (7)
Treasure: As per monster type. | 6 | The smell of ozone assails your nostrils. There is a torn leather boot here.
Encounter: Stirges (10)
Treasure: As per monster type. |
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| 7 | There are cracks in the ceiling here.
Trap: Poison gas: Save vs. Poison or die. | 8 | There are cracks in the floor here.
Encounter: Sprites (8)
Treasure: As per monster type. | 9 |
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| 10 | The air here is very hot.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 11 | It is foggy here, making it difficult to see. There is a cracked hammer head here.
| 12 | A strong, moaning wind blows through this area. There is a torn leather boot here.
Encounter: Halflings (14)
Treasure: None. |
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| 13 |
| 14 | Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | The air here is very cold. This area has a pleasant, earthy smell.
Encounter: Bandits (2)
Treasure: As per monster type. |
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| 16 | This area smells faintly of manure.
Treasure: 500sp, 20gp, 6 jewelry.
Trap: Illusion of monsters: Skeletons (7) | 17 | There is a mold growing here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.
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| 19 |
| 20 | The air here is very hot. A chlorine-like smell assails your nostrils.
| 21 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
Encounter: Traders (7)
Treasure: As per monster type. |
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| 22 | A slight, damp breeze blows through this area. There is a rusted spike here.
Encounter: Gnomes (5)
Treasure: As per monster type. | 23 | A haze of smoke hangs in the air.
| 24 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
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| 25 | A strong updraft blows through this area.
| 26 | A strong, moaning wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.
Encounter: Goblins (2)
Treasure: None. | 27 | This area smells faintly of manure. There is a broken arrow here.
Encounter: Sprites (11)
Treasure: As per monster type. |
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| 28 |
| 29 | A cold air current blows through this area. There is water dripping here.
| 30 | A strong downdraft blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 31 | There is a large puddle of water here.
| 32 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | It is foggy here, making it difficult to see. There is a pile of ashes here.
Encounter: Bandits (8)
Treasure: As per monster type. |
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| 34 | A haze of smoke hangs in the air. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 35 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Killer Bees (2) | 36 |
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| 37 |
Encounter: Wolves (4)
Treasure: None. | 38 |
| 39 | A metallic smell assails your nostrils.
Encounter: Killer Bees (5)
Treasure: As per monster type. |
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| 40 |
Encounter: Orcs (6)
Treasure: As per monster type. | 41 | There is water dripping here.
| 42 | A strong updraft blows through this area. There are bits of fur and hair scattered around here.
Trap: Poison gas: Save vs. Poison or die. |
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| 43 | A strong downdraft blows through this area. There are cracks in the ceiling here.
Encounter: Dwarves (2)
Treasure: None. | 44 |
Trap: Fog: Looks like poison gas, but harmless. | 45 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 46 | There is a trickle of water here.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. | 47 | There is a pile of rags here.
Encounter: Shrews, Giant (4)
Treasure: As per monster type. | 48 | This area has a stale, fetid smell.
Encounter: Kobolds (8)
Treasure: None. |
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| 49 | There is a putrid smell coming from something nearby.
| 50 | There is a broken pole here.
Encounter: Sprites (10)
Treasure: As per monster type. | 51 | This area smells faintly of manure.
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| 52 | A gusting breeze blows through this area.
| 53 | The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.
Treasure: 200sp, 20gp.
Trap: Poison needle: Save vs. Poison or die. | 54 | A strong, moaning wind blows through this area.
Encounter: Kobolds (5)
Treasure: None. |
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| 55 | A chlorine-like smell assails your nostrils.
Treasure: 200sp. | 56 |
Treasure: 100sp. | 57 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is a cracked hammer head here.
Encounter: Killer Bees (2)
Treasure: None. |
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| 58 | There is a mold growing here.
| 59 |
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 60 | A slight breeze blows through this area. There is a pile of dung here.
Treasure: 500sp. |
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| 61 | There are cracks in the floor here.
| 62 | This area smells faintly of manure.
| 63 | A strong, moaning wind blows through this area.
Encounter: Goblins (6)
Treasure: None. |
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| 64 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are cracks in the ceiling here.
Treasure: 200sp, 60gp. | 65 | An acrid smell assails your nostrils. There are several small stones here.
Encounter: Stirges (8)
Treasure: As per monster type. | 66 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 67 | There are rotting wood pieces here.
| 68 | A slight updraft blows through this area. There are rotting wood pieces here.
| 69 |
Trap: Fog: Looks like poison gas, but harmless. |
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