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The Ancient Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a pile of dung here.

2This area smells of rotting vegetation. There is a cracked flask here.

3Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 30gp.
 
4This area is very dusty.

Encounter: Acolytes (3)
Treasure: None.
5

Trap: Poison gas: Save vs. Poison or die.
6There is a candle stub here.

 
7

8There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
9A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
10This area has a stale, fetid smell. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Acolytes (4)
Treasure: None.
11There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

12

 
13This area has a stale, fetid smell. There is a large puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
14

Treasure: 200sp.
15There are several small stones here.

Encounter: Beetles, Fire (3)
Treasure: None.
 
16Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (2)
Treasure: None.
17

Treasure: 200sp.
18

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
20It is misty here. The ceiling here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
21

Treasure: 600sp.
 
22A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Acolytes (3)
Treasure: None.
24

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
25A strong wind blows through this area.

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
26There is water dripping here.

Encounter: Halflings (11)
Treasure: As per monster type.
27The air here smells of smoke. There are cracks in the ceiling here.

 
28This area smells of rotting vegetation.

29

30

 
31Fog gathers and swirls on the floor, concealing it.

32This area smells faintly of manure. There is a slimy coating on the ceiling here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
34A slight updraft blows through this area. Pottery shards are scattered here.

35Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
36There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37The wall here is damp.

Treasure: 400sp.
Trap: Illusion of monsters: Wolves (9)
38A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: None.
 
40There is a pile of rags here.

Encounter: Killer Bees (6)
Treasure: None.
41This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
42

Encounter: Acolytes (7)
Treasure: None.
 
43The air here is very cold. This area smells faintly of manure.

Encounter: Bandits (1)
Treasure: None.
44This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
45There is a rusted spike here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46The air here is very hot. This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Acolytes (1)
Treasure: As per monster type.
47

Treasure: 500sp, 60gp.
48There is a salty, wet smell to this area. There are cracks in the floor here.

 
49The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
50

51There is a mold growing here.

Treasure: 600sp, 60gp.
 
52A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 100sp.
53A slight downdraft blows through this area. An acrid smell assails your nostrils.

Encounter: Goblins (7)
Treasure: As per monster type.
54The air here smells of smoke.

Encounter: Skeletons (9)
Treasure: None.
 
55There is a pile of ashes here.

Encounter: Beetles, Fire (1)
Treasure: None.
56There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57

Treasure: 200sp.
 
58A strong wind blows through this area. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A strong wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp, 50gp.
60

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
61The wall here is damp.

Encounter: Wolves (4)
Treasure: None.
62This area smells faintly of manure. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Stirges (6)
Treasure: None.
 
64Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Treasure: 600sp.
65There is a slimy coating on the wall here.

66This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Stirges (3)
Treasure: None.
 
67This area is covered in cobwebs.

68

Treasure: 400sp.
69

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
70A slight, damp breeze blows through this area. This area smells faintly of manure. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
71A slight downdraft blows through this area. A metallic smell assails your nostrils. There are food scraps scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
72There is a salty, wet smell to this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
73

Encounter: Killer Bees (9)
Treasure: None.
74A strong, moaning wind blows through this area. There is a slimy coating on the wall here.

75A strong wind blows through this area. There is a splintered club here.

Treasure: 100sp.
 

adventuregenerator/gen.txt · Last modified: by lee