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The Diabolical Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

2

3

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (2)
Treasure: None.
5

Trap: 10' Pit: 1d6 points of damage if you fall in.
6This area smells faintly of manure.

 
7A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Sprites (12)
Treasure: As per monster type.
8

9

Treasure: 400sp.
 
10

Encounter: Traders (4)
Treasure: As per monster type.
11Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

12

Encounter: Skeletons (6)
Treasure: None.
 
13A strong downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Stirges (8)
Treasure: None.
14The hilt of a broken dagger is lying here.

Encounter: Killer Bees (5)
Treasure: None.
15A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here.

Treasure: 600sp.
 
16A slight, damp breeze blows through this area. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
17The air here is very hot. There are bits of fur and hair scattered around here.

Encounter: Stirges (2)
Treasure: As per monster type.
18A slight updraft blows through this area.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
19There is a torn leather boot here.

Encounter: Lizards, Gecko (3)
Treasure: None.
20It is foggy here, making it difficult to see.

Encounter: Sprites (12)
Treasure: As per monster type.
21

 
22

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23This area smells faintly of manure.

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (9)
24A cold air current blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. Guano covers this area.

 
25A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Orcs (4)
Treasure: As per monster type.
26The smell of ozone assails your nostrils. It is misty here. This area is very dusty.

27This area smells faintly of manure.

Encounter: Traders (3)
Treasure: None.
 
28The air here smells of smoke.

Encounter: Traders (1)
Treasure: As per monster type.
29There is a mold growing here.

Encounter: Sprites (11)
Treasure: As per monster type.
30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

32This area is covered in rubble and dirt.

33

Encounter: Acolytes (2)
Treasure: As per monster type.
 
34This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: As per monster type.
35

36It is foggy here, making it difficult to see.

 
37A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Goblins (2)
Treasure: None.
38

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Orcs (3)
Treasure: As per monster type.
 
40

41There is a salty, wet smell to this area.

42This area smells of rotting vegetation. There are bones scattered here.

Treasure: 200sp, 50gp, 5 jewelry.
 
43A haze of smoke hangs in the air. There are cracks in the floor here.

44The ceiling here is damp.

Encounter: Sprites (9)
Treasure: None.
45

 
46A slight breeze blows through this area. There is a blunt javelin head here.

47A strong, moaning wind blows through this area. This area smells faintly of urine. The ceiling here is damp.

Treasure: 600sp.
48Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
49This area smells faintly of manure.

Encounter: Sprites (15)
Treasure: As per monster type.
50The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

51

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
52There are dry leaves and twigs scattered here.

53This area has a stale, fetid smell. There is a cracked hammer head here.

Encounter: Traders (5)
Treasure: None.
54This area smells faintly of manure. There are rotting wood pieces here.

 
55The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

56A slight, damp breeze blows through this area.

Encounter: Killer Bees (5)
Treasure: None.
57This area smells faintly of urine. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58This area has a pleasant, earthy smell.

Treasure: 200sp, 50gp.
59A strong wind blows through this area. It is foggy here, making it difficult to see.

60The air here smells of smoke.

Encounter: Shrews, Giant (5)
Treasure: None.
 
61There is water dripping here.

62The air here smells of smoke.

63A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
64

65There is a bent copper coin lying here.

66A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
67The air here is very cold. There is a small puddle of water here.

68A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

69The air here is very hot. The ceiling here is damp.

 
70A cold air current blows through this area. This area has a stale, fetid smell. This area is very dusty.

Encounter: Bandits (3)
Treasure: As per monster type.
71This area smells of rotting vegetation. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
72There is a pile of dung here.

 
73Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

74A metallic smell assails your nostrils. The ceiling here is damp.

75There is a torn sack here.

 
76The air here is very hot.

77A cold air current blows through this area. It is foggy here, making it difficult to see.

78

 
79A strong, moaning wind blows through this area. The air here smells of smoke.

80A chlorine-like smell assails your nostrils. There is a pile of ashes here.

81The air here is very hot. It is foggy here, making it difficult to see. There are rotting wood pieces here.

 

adventuregenerator/gen.txt · Last modified: by lee