Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, moaning wind blows through this area. There is a pile of dung here. | 2 | This area smells of rotting vegetation. There is a cracked flask here. | 3 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp, 30gp. |
| 4 | This area is very dusty. Encounter: Acolytes (3) Treasure: None. | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | There is a candle stub here. |
| 7 | 8 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Guano covers this area. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 9 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs. | |
| 10 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is water dripping here. Encounter: Acolytes (4) Treasure: None. | 11 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. | 12 | |
| 13 | This area has a stale, fetid smell. There is a large puddle of water here. Encounter: Lizards, Gecko (1) Treasure: None. | 14 | Treasure: 200sp. | 15 | There are several small stones here. Encounter: Beetles, Fire (3) Treasure: None. |
| 16 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (2) Treasure: None. | 17 | Treasure: 200sp. | 18 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a blunt javelin head here. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 20 | It is misty here. The ceiling here is damp. Encounter: Spiders, Crab (1) Treasure: None. | 21 | Treasure: 600sp. |
| 22 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | A haze of smoke hangs in the air. There is a torn sack here. Encounter: Acolytes (3) Treasure: None. | 24 | Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 25 | A strong wind blows through this area. Treasure: 300sp, 10gp. Trap: Poison snake: 1 hit dice. | 26 | There is water dripping here. Encounter: Halflings (11) Treasure: As per monster type. | 27 | The air here smells of smoke. There are cracks in the ceiling here. |
| 28 | This area smells of rotting vegetation. | 29 | 30 | ||
| 31 | Fog gathers and swirls on the floor, concealing it. | 32 | This area smells faintly of manure. There is a slimy coating on the ceiling here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. Encounter: Skeletons (9) Treasure: As per monster type. |
| 34 | A slight updraft blows through this area. Pottery shards are scattered here. | 35 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Wolves (7) Treasure: None. | 36 | There is a torn sack here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 37 | The wall here is damp. Treasure: 400sp. Trap: Illusion of monsters: Wolves (9) | 38 | A slight, damp breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | This area has a pleasant, earthy smell. Encounter: Bandits (8) Treasure: None. |
| 40 | There is a pile of rags here. Encounter: Killer Bees (6) Treasure: None. | 41 | This area is covered in cobwebs. Encounter: Halflings (7) Treasure: As per monster type. | 42 | Encounter: Acolytes (7) Treasure: None. |
| 43 | The air here is very cold. This area smells faintly of manure. Encounter: Bandits (1) Treasure: None. | 44 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 45 | There is a rusted spike here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 46 | The air here is very hot. This area smells faintly of manure. There are dry leaves and twigs scattered here. Encounter: Acolytes (1) Treasure: As per monster type. | 47 | Treasure: 500sp, 60gp. | 48 | There is a salty, wet smell to this area. There are cracks in the floor here. |
| 49 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 50 | 51 | There is a mold growing here. Treasure: 600sp, 60gp. | |
| 52 | A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 100sp. | 53 | A slight downdraft blows through this area. An acrid smell assails your nostrils. Encounter: Goblins (7) Treasure: As per monster type. | 54 | The air here smells of smoke. Encounter: Skeletons (9) Treasure: None. |
| 55 | There is a pile of ashes here. Encounter: Beetles, Fire (1) Treasure: None. | 56 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | Treasure: 200sp. |
| 58 | A strong wind blows through this area. This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | A strong wind blows through this area. This area has a pleasant, earthy smell. Treasure: 500sp, 50gp. | 60 | Encounter: Green Slimes (3) Treasure: As per monster type. |
| 61 | The wall here is damp. Encounter: Wolves (4) Treasure: None. | 62 | This area smells faintly of manure. There is dried blood here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Stirges (6) Treasure: None. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here. Treasure: 600sp. | 65 | There is a slimy coating on the wall here. | 66 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Stirges (3) Treasure: None. |
| 67 | This area is covered in cobwebs. | 68 | Treasure: 400sp. | 69 | Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 70 | A slight, damp breeze blows through this area. This area smells faintly of manure. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 71 | A slight downdraft blows through this area. A metallic smell assails your nostrils. There are food scraps scattered here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 72 | There is a salty, wet smell to this area. Encounter: Dwarves (2) Treasure: As per monster type. |
| 73 | Encounter: Killer Bees (9) Treasure: None. | 74 | A strong, moaning wind blows through this area. There is a slimy coating on the wall here. | 75 | A strong wind blows through this area. There is a splintered club here. Treasure: 100sp. |
