Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A cold air current blows through this area. Treasure: 500sp, 6 gems. | 2 | A cold air current blows through this area. There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 3 | This area is covered in cobwebs. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 4 | A cold air current blows through this area. The wall here is damp. | 5 | There are fungi growing here. | 6 | A slight, damp breeze blows through this area. This area smells faintly of urine. Encounter: Dwarves (3) Treasure: None. |
| 7 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 100sp, 40gp. | 8 | There is a slimy coating on the ceiling here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | This area is very dusty. |
| 10 | The air here smells of smoke. | 11 | There is a mold growing here. | 12 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Encounter: Bandits (3) Treasure: As per monster type. |
| 13 | 14 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Traders (4) Treasure: As per monster type. | 15 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 16 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Encounter: Green Slimes (4) Treasure: As per monster type. | 17 | 18 | This area smells of rotting vegetation. Encounter: Shrews, Giant (7) Treasure: As per monster type. | |
| 19 | There is a blunt javelin head here. | 20 | A slight updraft blows through this area. It is foggy here, making it difficult to see. There are bones scattered here. Encounter: Green Slimes (4) Treasure: As per monster type. | 21 | Trap: Fog: Looks like poison gas, but harmless. |
| 22 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 23 | There is a pile of rags here. | 24 | Encounter: Shrews, Giant (1) Treasure: As per monster type. |
| 25 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Encounter: Traders (6) Treasure: As per monster type. | 26 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 27 | A slight downdraft blows through this area. This area smells faintly of manure. There is a pile of ashes here. |
| 28 | There are fungi growing here. | 29 | There are several small stones here. | 30 | The smell of ozone assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | Encounter: Orcs (5) Treasure: As per monster type. | 32 | A haze of smoke hangs in the air. There is a pile of dung here. Encounter: Halflings (11) Treasure: None. | 33 | This area smells of rotting vegetation. Encounter: Shrews, Giant (8) Treasure: As per monster type. |
| 34 | A cold air current blows through this area. This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (2) Treasure: None. | 35 | This area smells faintly of manure. | 36 | The air here is very hot. Encounter: Halflings (11) Treasure: As per monster type. |
| 37 | This area has a stale, fetid smell. It is misty here. Encounter: Green Slimes (2) Treasure: As per monster type. | 38 | There is a mold growing here. Treasure: 300sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | The wall here is damp. Treasure: 400sp. |
| 40 | The air here smells of smoke. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 41 | There is a large puddle of water here. Treasure: 100sp. | 42 | This area has a stale, fetid smell. There is water dripping here. |
| 43 | A slight breeze blows through this area. The air here smells of smoke. There are sticks scattered here. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 44 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here. Trap: Fog: Looks like poison gas, but harmless. | 45 | There is a pile of ashes here. |
| 46 | This area smells faintly of manure. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 47 | Encounter: Dwarves (1) Treasure: As per monster type. | 48 | There is a mold growing here. |
| 49 | This area has a pleasant, earthy smell. The wall here is damp. | 50 | A slight breeze blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 | There are cracks in the ceiling here. |
| 52 | A strong, moaning wind blows through this area. | 53 | A slight, damp breeze blows through this area. It is misty here. The wall here is damp. | 54 | |
| 55 | This area smells of rotting vegetation. There are cracks in the wall here. Encounter: Skeletons (6) Treasure: As per monster type. | 56 | There is a trickle of water here. | 57 | There is a bent and rusted iron bar here. Encounter: Snakes, Cobra (4) Treasure: None. |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 10gp, 4 gems. | 59 | A strong downdraft blows through this area. This area smells faintly of manure. There are bones scattered here. Encounter: Beetles, Fire (5) Treasure: None. | 60 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. |
| 61 | A strong wind blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here. | 62 | The hilt of a broken dagger is lying here. | 63 | This area smells of rotting vegetation. Encounter: Killer Bees (4) Treasure: None. |
| 64 | It is foggy here, making it difficult to see. The wall here is damp. | 65 | This area is covered in cobwebs. | 66 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 67 | A strong wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are scratches on the wall here. Encounter: Beetles, Fire (3) Treasure: None. | 68 | There is a putrid smell coming from something nearby. | 69 | It is misty here. |
| 70 | A cold air current blows through this area. The air here smells of smoke. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 71 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 72 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 73 | This area smells of rotting vegetation. There is a mold growing here. | 74 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Acolytes (4) Treasure: As per monster type. | 75 | Treasure: 100sp, 40gp. |
| 76 | 77 | A metallic smell assails your nostrils. There is a pile of ashes here. Treasure: 200sp, 60gp. |
