User Tools



adventuregenerator:gen

 

 

 

 

 

The Nameless Manse of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: None.
2The air here is very cold. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
3

 
4

5There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
6

Encounter: Bandits (8)
Treasure: As per monster type.
 
7

Treasure: 100sp.
8This area is covered in cobwebs.

9

 
10A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 30gp.
11The wall here is damp.

Encounter: Acolytes (2)
Treasure: As per monster type.
12The air here is very hot. There are cracks in the floor here.

 
13This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
14The air here is very cold. It is foggy here, making it difficult to see.

15A strong wind blows through this area. There is a pile of dung here.

Treasure: 400sp.
 
16

17Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (5)
Treasure: None.
18A haze of dust hangs in the air.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
19The air here smells of smoke.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20A strong wind blows through this area.

Encounter: Stirges (4)
Treasure: None.
21

 
22

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
23The air here smells of smoke.

Encounter: Goblins (5)
Treasure: None.
24This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 100sp, 60gp, 1 magic item.
 
25

26The air here is very hot. This area smells faintly of urine.

Treasure: 500sp.
27This area smells faintly of manure.

Encounter: Goblins (5)
Treasure: None.
 
28There is water dripping here.

29

Encounter: Sprites (14)
Treasure: None.
30The wall here is damp.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area.

Encounter: Orcs (3)
Treasure: None.
32Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Treasure: 500sp.
33There is water dripping here.

 
34There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A haze of dust hangs in the air.

Encounter: Traders (7)
Treasure: None.
36The air here is very hot.

 
37It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
38A cold air current blows through this area. There is a pile of rags here.

Treasure: 600sp, 3 gems.
39There is a salty, wet smell to this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

41

42

 
43It is misty here.

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
44A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a mold growing here.

Treasure: 300sp, 50gp.
45A metallic smell assails your nostrils.

Encounter: Beetles, Fire (5)
Treasure: None.
 
46This area smells faintly of urine. There is water dripping here.

47A strong wind blows through this area.

48A cold air current blows through this area. This area is covered in cobwebs.

 
49This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: None.
50An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
51A cold air current blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
52This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53The air here is very hot. There is a small puddle of water here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
54There is water dripping here.

 
55

Treasure: 200sp, 20gp.
56A slight downdraft blows through this area. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57

 
58This area has a stale, fetid smell.

59This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

60A cold air current blows through this area.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61There is a broken sword blade here.

Treasure: 400sp.
62It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Green Slimes (4)
Treasure: As per monster type.
63This area has a stale, fetid smell.

 
64A slight downdraft blows through this area. There is a pick handle here.

65This area smells faintly of manure. There is a corroded chain here.

Encounter: Acolytes (7)
Treasure: As per monster type.
66There is a putrid smell coming from something nearby. There is a candle stub here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
67A slight breeze blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

68This area has a stale, fetid smell. There is a slimy coating on the floor here.

Encounter: Killer Bees (10)
Treasure: None.
69It is foggy here, making it difficult to see.

 
70

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71

72This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Wolves (12)
Treasure: As per monster type.
 
73This area smells of rotting vegetation. A haze of smoke hangs in the air.

74This area is covered in cobwebs.

Encounter: Gnomes (6)
Treasure: As per monster type.
75A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Halflings (11)
Treasure: None.
 
76Fog gathers and swirls on the floor, concealing it.

77

78

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79The air here smells of smoke.

Encounter: Dwarves (6)
Treasure: As per monster type.
80It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
81The air here smells of smoke. There are bones scattered here.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
82

83

84There is water dripping here.

Encounter: Skeletons (9)
Treasure: None.
 
85Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

86An acrid smell assails your nostrils.

Encounter: Goblins (2)
Treasure: As per monster type.
87This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Kobolds (9)
Treasure: None.
 
88A haze of smoke hangs in the air.

Encounter: Gnomes (4)
Treasure: As per monster type.
89

90The air here is very hot. This area has a stale, fetid smell.

Encounter: Goblins (4)
Treasure: As per monster type.
 
91This area smells of rotting vegetation. There are fungi growing here.

Encounter: Halflings (11)
Treasure: None.
92

Treasure: 600sp, 30gp.

adventuregenerator/gen.txt · Last modified: by lee