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The Weird Isle of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

Treasure: 500sp.
2There is water dripping here.

Encounter: Skeletons (4)
Treasure: As per monster type.
3A strong, gusting wind blows through this area. There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
4

5There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

Treasure: 600sp.
8This area smells of rotting vegetation. This area is covered in cobwebs.

9

Encounter: Wolves (12)
Treasure: None.
 
10This area has a stale, fetid smell. There is a slimy coating on the wall here.

11

Encounter: Orcs (4)
Treasure: None.
12A haze of smoke hangs in the air.

 
13This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

14A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp, 60gp, 1 jewelry.
15

Encounter: Orcs (4)
Treasure: As per monster type.
 
16There is a large puddle of water here.

17The smell of ozone assails your nostrils. This area is very dusty.

18The air here is very hot. This area is covered in cobwebs.

 
19

Encounter: Sprites (11)
Treasure: None.
20This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
22There are cracks in the wall here.

Treasure: 200sp, 30gp.
23The smell of ozone assails your nostrils. Pottery shards are scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
24There is a slimy coating on the floor here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
25There is a pile of dung here.

26This area smells faintly of urine. There are cracks in the wall here.

Treasure: 400sp, 10gp.
27A metallic smell assails your nostrils. There is a pile of dung here.

 
28Teeth and fangs are scattered here.

29There is a salty, wet smell to this area.

30It is foggy here, making it difficult to see. Guano covers this area.

 
31The air here is very cold.

32This area has a pleasant, earthy smell.

33There is a pick handle here.

 
34The air here is very hot. A metallic smell assails your nostrils. This area is covered in rubble and dirt.

35It is misty here.

Encounter: Orcs (6)
Treasure: As per monster type.
36An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (8)
Treasure: None.
 
37A gusting breeze blows through this area. This area has a stale, fetid smell.

Encounter: Sprites (8)
Treasure: As per monster type.
38This area smells faintly of manure.

39It is foggy here, making it difficult to see.

 
40The air here is very hot. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

41

Encounter: Skeletons (8)
Treasure: As per monster type.
42

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43

Encounter: Skeletons (7)
Treasure: None.
44This area smells faintly of manure. There is a broken bottle here.

Encounter: Bandits (6)
Treasure: As per monster type.
45This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Green Slimes (2)
Treasure: None.
 
46

47The air here is very hot.

Encounter: Skeletons (8)
Treasure: None.
48The air here smells of smoke.

Encounter: Killer Bees (7)
Treasure: None.
 
49The air here smells of smoke. A haze of smoke hangs in the air.

50

51The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
52There are bits of fur and hair scattered around here.

53This area has a pleasant, earthy smell. There is a bent copper coin lying here.

54

 
55There is a pile of dung here.

Treasure: 400sp, 10gp.
56This area is very dusty.

Encounter: Beetles, Fire (5)
Treasure: None.
57

 
58

59This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
60There is a pick handle here.

Treasure: 200sp, 60gp.
 
61The remnants of a rope are here, rotten.

62A strong, moaning wind blows through this area. This area is covered in cobwebs.

63A strong wind blows through this area. There is a large puddle of water here.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
64A slight downdraft blows through this area. This area smells faintly of manure. There is a rusted spike here.

65This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66A strong wind blows through this area. This area is covered in cobwebs.

 
67

68

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69

 
70A strong, gusting wind blows through this area.

Encounter: Sprites (6)
Treasure: As per monster type.
71The air here is very hot. This area is covered in cobwebs.

Encounter: Stirges (1)
Treasure: None.
72Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
73There is water dripping here.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74There is a badly dented helmet here.

Treasure: 500sp, 20gp.
75There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

Trap: Poison gas: Save vs. Poison or die.
77A metallic smell assails your nostrils. Guano covers this area.

Encounter: Wolves (5)
Treasure: None.
78There is water dripping here.

 
79A slight, damp breeze blows through this area. A haze of dust hangs in the air.

Treasure: 100sp.
Trap: Illusion of monsters: Orcs (4)
80A slight downdraft blows through this area. There are sticks scattered here.

Treasure: 100sp.
81

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
82The air here is very hot. A haze of dust hangs in the air. There are cracks in the floor here.

83There are sticks scattered here.

84

 

adventuregenerator/gen.txt · Last modified: by lee