| 1 |
Encounter: Dwarves (1)
Treasure: As per monster type. | 2 | There are several small stones here.
| 3 | There is a pile of rags here.
Treasure: 100sp, 20gp. |
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| 4 | There is a large puddle of water here.
Encounter: Acolytes (2)
Treasure: None. | 5 | There is a pile of ashes here.
Encounter: Snakes, Cobra (6)
Treasure: None. | 6 |
Encounter: Traders (3)
Treasure: As per monster type. |
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| 7 |
| 8 |
Encounter: Spiders, Crab (1)
Treasure: None. | 9 | This area has a stale, fetid smell.
Trap: Poison gas: Save vs. Poison or die. |
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| 10 | A haze of smoke hangs in the air.
Treasure: 600sp. | 11 | This area is covered in cobwebs.
Encounter: Skeletons (5)
Treasure: None. | 12 | The air here is very hot. This area is very dusty.
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| 13 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of ashes here.
Encounter: Sprites (6)
Treasure: As per monster type. | 14 | This area has a pleasant, earthy smell.
Encounter: Wolves (8)
Treasure: As per monster type. | 15 | There is a corroded chain here.
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| 16 | A haze of dust hangs in the air. This area is covered in cobwebs.
| 17 | A metallic smell assails your nostrils.
| 18 | The air here is very cold. This area has a stale, fetid smell. Teeth and fangs are scattered here.
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| 19 | This area has a pleasant, earthy smell.
Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | This area is covered in cobwebs.
Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Bandits (5) | 21 | A strong updraft blows through this area. The remnants of a rope are here, rotten.
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| 22 |
| 23 | There is a bent copper coin lying here.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. | 24 | This area smells faintly of urine. There is a torch stub here.
Encounter: Wolves (3)
Treasure: None. |
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| 25 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | A haze of smoke hangs in the air.
Encounter: Dwarves (4)
Treasure: As per monster type. | 27 |
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| 28 | A strong, moaning wind blows through this area.
| 29 |
| 30 |
Encounter: Kobolds (10)
Treasure: None. |
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| 31 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
| 32 | There are cracks in the wall here.
Encounter: Wolves (3)
Treasure: As per monster type. | 33 | Fog gathers and swirls on the floor, concealing it.
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| 34 |
Trap: Poison gas: Save vs. Poison or die. | 35 |
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 36 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 37 | This area has a stale, fetid smell. There is a torch stub here.
Encounter: Wolves (8)
Treasure: None. | 38 | A cold air current blows through this area. This area is very dusty.
| 39 | This area smells of rotting vegetation. There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. |
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| 40 | This area smells faintly of manure. There is a pile of dung here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 41 | There is water dripping here.
| 42 | A cold air current blows through this area. A haze of smoke hangs in the air.
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| 43 | There is a torch stub here.
| 44 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
Encounter: Sprites (10)
Treasure: None. | 45 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Kobolds (8)
Treasure: As per monster type. |
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| 46 | A strong wind blows through this area.
| 47 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.
| 48 |
Encounter: Spiders, Crab (3)
Treasure: None. |
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| 49 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 |
Trap: Fog: Looks like poison gas, but harmless. | 51 | This area smells faintly of urine.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 52 | A metallic smell assails your nostrils.
Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Bandits (7) | 53 | A slight, damp breeze blows through this area. There is a torn leather boot here.
| 54 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.
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| 55 |
| 56 | A strong updraft blows through this area. There is a bent copper coin lying here.
| 57 | There are dry leaves and twigs scattered here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 58 | A cold air current blows through this area.
Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | A slight, damp breeze blows through this area. This area has a stale, fetid smell.
| 60 | This area has a stale, fetid smell.
Encounter: Snakes, Cobra (6)
Treasure: None. |
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| 61 | There is a blunt javelin head here.
Encounter: Killer Bees (1)
Treasure: As per monster type. | 62 | There are cracks in the wall here.
Treasure: 300sp, 20gp. | 63 | A strong wind blows through this area. This area smells faintly of urine.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 64 | There is dried blood here.
| 65 | A haze of smoke hangs in the air.
| 66 | There is a torch stub here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 67 | This area has a pleasant, earthy smell. Pottery shards are scattered here.
| 68 | There is a pile of rags here.
| 69 | This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 70 | This area smells faintly of manure. There is a large puddle of water here.
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