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The Malevolent Dungeons of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Snakes, Cobra (3)
Treasure: None.
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3A cold air current blows through this area. There are cracks in the wall here.

Treasure: 200sp, 10gp.
 
4

5This area has a stale, fetid smell. The wall here is damp.

6There is a bent and rusted iron bar here.

 
7

8

Encounter: Orcs (3)
Treasure: None.
9The wall here is damp.

 
10

11There is a pile of dung here.

12A slight, damp breeze blows through this area. There is a broken arrow here.

 
13

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
14This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (3)
Treasure: None.
15

 
16A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

17

Encounter: Dwarves (2)
Treasure: None.
18This area has a stale, fetid smell.

 
19

Treasure: 400sp, 30gp.
20A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

21

Encounter: Snakes, Cobra (6)
Treasure: None.
 
22

23A slight, damp breeze blows through this area. This area smells faintly of urine.

24Your nostrils are overwhelmed by a sulphurous smell.

 
25A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: As per monster type.
27This area is very dusty.

 
28The air here is very hot.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 200sp, 20gp.
30

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air. There is water dripping here.

Encounter: Shrews, Giant (4)
Treasure: None.
32A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Treasure: 400sp.
33This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
34A strong downdraft blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
35This area smells of rotting vegetation. There is a pile of straw here.

36A strong wind blows through this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A strong wind blows through this area. This area smells faintly of manure. There is water dripping here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38There is a torn sack here.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39This area is covered in cobwebs.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
40Your nostrils are overwhelmed by a sulphurous smell.

41The ceiling here is damp.

Encounter: Kobolds (11)
Treasure: None.
42There is a blunt javelin head here.

Treasure: 200sp.
 
43This area is covered in cobwebs.

44

Encounter: Sprites (10)
Treasure: None.
45

 
46

Encounter: Dwarves (1)
Treasure: None.
47

48

 
49This area has a stale, fetid smell.

Encounter: Kobolds (9)
Treasure: None.
50A slight breeze blows through this area. There are fungi growing here.

Treasure: 100sp, 20gp.
51

Encounter: Traders (4)
Treasure: None.
 
52There is a small puddle of water here.

53

Treasure: 300sp.
54There are rotting wood pieces here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
55A strong wind blows through this area.

Encounter: Killer Bees (9)
Treasure: As per monster type.
56There is a salty, wet smell to this area. There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57A cold air current blows through this area. There is a pile of rags here.

 
58This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (10)
Treasure: None.
59A slight downdraft blows through this area.

Encounter: Acolytes (8)
Treasure: None.
60This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A slight breeze blows through this area. It is misty here.

62There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

63

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64An acrid smell assails your nostrils. A haze of smoke hangs in the air. Pottery shards are scattered here.

65A strong, moaning wind blows through this area. There is a pile of ashes here.

Encounter: Goblins (6)
Treasure: None.
66There is a cracked flask here.

 
67

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68A cold air current blows through this area. The air here smells of smoke.

Encounter: Beetles, Fire (1)
Treasure: None.
69A slight breeze blows through this area. There is a mold growing here.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70There is a trickle of water here.

71A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
72There is a putrid smell coming from something nearby. There is a pile of rags here.

 
73This area has a stale, fetid smell. A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: None.
74Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
75This area smells faintly of urine.

 
76There is a pile of rags here.

Encounter: Sprites (15)
Treasure: None.
77A strong downdraft blows through this area. The air here smells of smoke.

Treasure: 100sp.
78

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79

80There are fungi growing here.

81A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 1 gems.
 
82This area smells faintly of manure. It is misty here.

Treasure: 600sp.
83This area smells faintly of urine. There is a mold growing here.

84

 
85The hilt of a broken dagger is lying here.

86This area smells faintly of manure. There is a mold growing here.

adventuregenerator/gen.txt · Last modified: by lee