| 1 | There is a putrid smell coming from something nearby.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 2 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. | 3 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 4 | A slight updraft blows through this area.
Encounter: Kobolds (5)
Treasure: None. | 5 | The air here smells of smoke.
| 6 | This area smells faintly of urine. There is a cracked hammer head here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 7 | A metallic smell assails your nostrils. There are rotting wood pieces here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 8 |
| 9 | There is a torn sack here.
Encounter: Wolves (5)
Treasure: As per monster type. |
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| 10 | There is a salty, wet smell to this area.
| 11 | There is water dripping here.
Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 12 |
Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice. |
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| 13 | This area has a pleasant, earthy smell. Pottery shards are scattered here.
| 14 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is a pile of dung here.
| 15 | It is misty here.
Encounter: Halflings (9)
Treasure: As per monster type. |
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| 16 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.
| 17 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
Encounter: Goblins (3)
Treasure: None. | 18 | A haze of smoke hangs in the air. The ceiling here is damp.
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| 19 | This area is very dusty.
| 20 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of ashes here.
| 21 | Fog gathers and swirls on the floor, concealing it.
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| 22 |
Encounter: Beetles, Fire (5)
Treasure: None. | 23 |
Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 24 |
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| 25 |
Treasure: 300sp.
Trap: Illusion of monsters: Dwarves (5) | 26 | There is a bent copper coin lying here.
Treasure: 500sp. | 27 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.
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| 28 | A strong wind blows through this area.
Encounter: Orcs (5)
Treasure: None. | 29 | It is foggy here, making it difficult to see.
| 30 | A strong downdraft blows through this area.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 31 | A slight downdraft blows through this area. It is foggy here, making it difficult to see.
| 32 | This area smells of rotting vegetation.
| 33 | A strong updraft blows through this area.
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| 34 | This area is covered in rubble and dirt.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | A gusting breeze blows through this area. This area smells of rotting vegetation.
Encounter: Orcs (6)
Treasure: As per monster type. | 36 | There is a bent and rusted iron bar here.
Encounter: Goblins (7)
Treasure: As per monster type. |
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| 37 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.
| 38 | This area is very dusty.
Trap: Fog: Looks like poison gas, but harmless. | 39 | The smell of ozone assails your nostrils. There are cracks in the wall here.
Treasure: 300sp. |
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| 40 | This area smells faintly of urine.
| 41 | This area is covered in cobwebs.
| 42 | This area smells faintly of urine.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 43 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Lizards, Gecko (2)
Treasure: None. | 44 | A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.
| 45 |
Encounter: Wolves (5)
Treasure: None. |
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| 46 |
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 47 | This area smells faintly of manure. This area is covered in rubble and dirt.
Treasure: 100sp, 10gp. | 48 | This area smells faintly of manure. There is a slimy coating on the wall here.
Treasure: 100sp. |
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| 49 | The air here is very hot. There is a broken arrow here.
Encounter: Lizards, Gecko (2)
Treasure: None. | 50 | This area smells faintly of urine. A haze of dust hangs in the air.
Trap: Fog: Looks like poison gas, but harmless. | 51 | The smell of ozone assails your nostrils. This area is covered in cobwebs.
Encounter: Halflings (11)
Treasure: As per monster type. |
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| 52 |
| 53 |
| 54 |
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| 55 |
| 56 |
| 57 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
Trap: Poison gas: Save vs. Poison or die. |
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| 58 | This area smells of rotting vegetation. There is a pile of ashes here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 59 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
| 60 |
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| 61 | There is a pile of straw here.
Treasure: 200sp. | 62 | There are cracks in the wall here.
Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is very dusty.
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| 64 | There is a broken sword blade here.
Encounter: Acolytes (3)
Treasure: As per monster type. | 65 | There is a cracked hammer head here.
Encounter: Goblins (8)
Treasure: None. | 66 |
Treasure: 500sp. |
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| 67 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.
Treasure: 400sp. | 68 | A haze of smoke hangs in the air.
| 69 |
Encounter: Beetles, Fire (7)
Treasure: None. |
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| 70 | A strong, gusting wind blows through this area. The wall here is damp.
Encounter: Acolytes (1)
Treasure: As per monster type. | 71 | Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.
Encounter: Skeletons (7)
Treasure: As per monster type. | 72 | The air here is very hot.
Encounter: Shrews, Giant (2)
Treasure: As per monster type. |
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| 73 | There is a pile of dung here.
Encounter: Green Slimes (2)
Treasure: None. | 74 | Teeth and fangs are scattered here.
Trap: Poison gas: Save vs. Poison or die. | 75 | This area is covered in rubble and dirt.
Treasure: 400sp.
Trap: Illusion of monsters: Dwarves (4) |
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| 76 | A cold air current blows through this area. The air here smells of smoke.
| 77 | This area has a stale, fetid smell. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 78 | A slight breeze blows through this area. A metallic smell assails your nostrils.
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