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The Devouring Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
3The air here is very cold. There is a torn leather boot here.

Encounter: Kobolds (10)
Treasure: None.
 
4

Encounter: Stirges (9)
Treasure: As per monster type.
5There is a putrid smell coming from something nearby.

Encounter: Killer Bees (4)
Treasure: None.
6The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 300sp, 10gp.
 
7

Treasure: 500sp, 5 gems.
Trap: Poison snake: 1 hit dice.
8

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9

 
10

11

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12

Trap: Fog: Looks like poison gas, but harmless.
 
13A slight downdraft blows through this area. The air here smells of smoke. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15This area has a pleasant, earthy smell.

Encounter: Stirges (8)
Treasure: As per monster type.
 
16The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Orcs (5)
Treasure: As per monster type.
17

Encounter: Halflings (13)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
19Pottery shards are scattered here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20This area has a pleasant, earthy smell.

21A slight, damp breeze blows through this area. There is a rusted spike here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
22This area has a stale, fetid smell. This area is covered in cobwebs.

23

24

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25A strong updraft blows through this area. There is a broken bottle here.

Encounter: Goblins (6)
Treasure: None.
26A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

27Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

 
28A haze of smoke hangs in the air.

29There is a pile of rags here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
30A haze of smoke hangs in the air. There is water dripping here.

Encounter: Killer Bees (2)
Treasure: None.
 
31

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32A slight, damp breeze blows through this area.

33There is a broken arrow here.

 
34The air here is very hot. There are cracks in the wall here.

Encounter: Stirges (6)
Treasure: As per monster type.
35

Encounter: Sprites (13)
Treasure: None.
36

 
37

38This area is very dusty.

39

 
40This area smells faintly of manure. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41The air here smells of smoke.

42This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (7)
Treasure: None.
 
43

Encounter: Stirges (6)
Treasure: As per monster type.
44

Encounter: Wolves (7)
Treasure: None.
45The air here is very cold. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

47The wall here is damp.

48There are dry leaves and twigs scattered here.

 
49There are food scraps scattered here.

50This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of straw here.

51This area smells of rotting vegetation. There is water dripping here.

Treasure: 600sp, 20gp.
 
52There are dry leaves and twigs scattered here.

53There is dried blood here.

Encounter: Skeletons (10)
Treasure: As per monster type.
54A strong updraft blows through this area. A chlorine-like smell assails your nostrils. This area is very dusty.

 
55

56

Encounter: Acolytes (1)
Treasure: None.
57Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
58There are cracks in the floor here.

Encounter: Stirges (2)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee