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The Tenebrous Fortress of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There are rotting wood pieces here.

2A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3

 
4The smell of ozone assails your nostrils. There is a mold growing here.

Treasure: 600sp, 60gp.
5A gusting breeze blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
6

Treasure: 200sp, 20gp.
 
7There are several small stones here.

Encounter: Acolytes (6)
Treasure: As per monster type.
8This area is very dusty.

9A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
10This area has a pleasant, earthy smell. There is a broken arrow here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11This area smells faintly of manure. There is a pile of ashes here.

Encounter: Goblins (8)
Treasure: None.
12The air here is very hot. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
13

Encounter: Skeletons (9)
Treasure: None.
14There is a mold growing here.

15A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
16Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (1)
Treasure: None.
17This area smells of rotting vegetation. Teeth and fangs are scattered here.

Treasure: 500sp, 10gp, 2 gems.
18The air here is very cold.

 
19This area smells of rotting vegetation. There is a torn sack here.

Encounter: Dwarves (3)
Treasure: None.
20This area has a pleasant, earthy smell. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21There is a pile of rags here.

Encounter: Bandits (6)
Treasure: None.
 
22The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

Treasure: 500sp.
24

Encounter: Dwarves (2)
Treasure: As per monster type.
 
25The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
26A slight updraft blows through this area.

Encounter: Goblins (8)
Treasure: As per monster type.
27The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: None.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29

Encounter: Skeletons (8)
Treasure: As per monster type.
30

Encounter: Shrews, Giant (6)
Treasure: None.
 
31

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
33A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
34

35There is a trickle of water here.

Encounter: Bandits (3)
Treasure: None.
36A strong, moaning wind blows through this area.

 
37A slight, damp breeze blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a broken bottle here.

Encounter: Acolytes (3)
Treasure: As per monster type.
38Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
39There is a corroded chain here.

 
40This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (4)
Treasure: None.
41There is water dripping here.

Encounter: Wolves (10)
Treasure: None.
42There are food scraps scattered here.

 
43Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

44This area smells faintly of urine.

Encounter: Spiders, Crab (1)
Treasure: None.
45An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Killer Bees (7)
Treasure: None.
 
46The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47

Treasure: 200sp, 50gp, 1 gems.
48The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

 
49

Encounter: Goblins (3)
Treasure: None.
50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

 
52This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
53

Encounter: Skeletons (8)
Treasure: None.
54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55There are rotting wood pieces here.

56There are several small stones here.

Treasure: 300sp, 30gp.
57There are bits of fur and hair scattered around here.

Encounter: Orcs (4)
Treasure: None.
 
58There are bits of fur and hair scattered around here.

59A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

60A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.txt · Last modified: by lee