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The Ebon Panopticon of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There is a mold growing here.

2

Treasure: 100sp, 40gp.
3A slight, damp breeze blows through this area. There is a broken pole here.

 
4There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (5)
Treasure: As per monster type.
6A cold air current blows through this area.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
7This area smells faintly of manure. There is a torn sack here.

Encounter: Bandits (8)
Treasure: None.
8The smell of ozone assails your nostrils.

Encounter: Halflings (9)
Treasure: As per monster type.
9It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
10A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

11A strong wind blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12This area smells faintly of manure.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
13This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 400sp, 10gp.
14This area has a stale, fetid smell. There is a mold growing here.

Encounter: Beetles, Fire (2)
Treasure: None.
15The air here is very hot.

 
16There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A slight, damp breeze blows through this area.

Encounter: Dwarves (1)
Treasure: None.
18There is a small puddle of water here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19Guano covers this area.

Encounter: Goblins (3)
Treasure: As per monster type.
20

21A slight updraft blows through this area. There are several small stones here.

Encounter: Traders (5)
Treasure: As per monster type.
 
22A chlorine-like smell assails your nostrils. There is a rusted spike here.

Treasure: 500sp.
Trap: Illusion of monsters: Gnomes (5)
23

24The wall here is damp.

 
25

Encounter: Halflings (12)
Treasure: None.
26This area smells of rotting vegetation. A haze of dust hangs in the air. There are cracks in the floor here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
27

 
28There is a torch stub here.

29A metallic smell assails your nostrils. There is a candle stub here.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Sprites (11)
30The wall here is damp.

 
31A slight downdraft blows through this area. A haze of smoke hangs in the air.

32

Encounter: Halflings (5)
Treasure: As per monster type.
33There is a salty, wet smell to this area.

 
34This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
35There is water dripping here.

Encounter: Shrews, Giant (8)
Treasure: None.
36A strong updraft blows through this area. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37The air here is very hot.

Encounter: Orcs (2)
Treasure: As per monster type.
38

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39A metallic smell assails your nostrils.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Wolves (11)
Treasure: None.
41There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

42This area has a stale, fetid smell. The wall here is damp.

Encounter: Acolytes (6)
Treasure: None.
 
43There are dry leaves and twigs scattered here.

Treasure: 400sp.
44

Encounter: Kobolds (8)
Treasure: As per monster type.
45This area has a pleasant, earthy smell. There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
46There are rotting wood pieces here.

Treasure: 300sp.
47The air here is very cold.

Encounter: Skeletons (3)
Treasure: None.
48This area smells of rotting vegetation. There is a cracked hammer head here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
49The air here is very cold.

50A strong updraft blows through this area. This area smells faintly of manure. The wall here is damp.

51There is a pile of dung here.

 
52

53A slight, damp breeze blows through this area. This area smells faintly of manure.

54This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
55

56There is a pile of ashes here.

Encounter: Stirges (2)
Treasure: As per monster type.
57

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
58

59A cold air current blows through this area. There are bones scattered here.

Encounter: Green Slimes (1)
Treasure: None.
60A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Treasure: 600sp, 50gp.
62A haze of smoke hangs in the air.

Encounter: Green Slimes (2)
Treasure: As per monster type.
63A strong updraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Traders (3)
Treasure: None.
 
64A slight, damp breeze blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: None.
65

Treasure: 300sp.
66There are dry leaves and twigs scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
67

68

69

 
70

Encounter: Kobolds (10)
Treasure: None.
71

72A strong updraft blows through this area. This area is covered in cobwebs.

 
73

Encounter: Green Slimes (3)
Treasure: None.
74This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
75There is a mold growing here.

 
76There is a putrid smell coming from something nearby.

77A metallic smell assails your nostrils.

Encounter: Traders (5)
Treasure: As per monster type.
78A strong, gusting wind blows through this area.

 
79This area smells faintly of urine.

Encounter: Skeletons (8)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee