| 1 | A haze of smoke hangs in the air.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | The air here is very cold. This area has a stale, fetid smell.
Treasure: 200sp. | 3 |
Encounter: Stirges (7)
Treasure: As per monster type. |
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| 4 | A metallic smell assails your nostrils. There is a blunt javelin head here.
| 5 | There is a cracked hammer head here.
Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 6 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 7 |
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 8 | A gusting breeze blows through this area. There are sticks scattered here.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. | 9 | The smell of ozone assails your nostrils.
Encounter: Goblins (7)
Treasure: None. |
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| 10 |
| 11 | A slight breeze blows through this area.
Treasure: 100sp. | 12 | A chlorine-like smell assails your nostrils. There is water dripping here.
Encounter: Spiders, Crab (2)
Treasure: None. |
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| 13 | Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 |
Encounter: Stirges (2)
Treasure: None. | 15 | A strong wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.
Treasure: 200sp. |
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| 16 | A strong downdraft blows through this area. This area smells faintly of manure.
| 17 | A strong wind blows through this area. This area smells faintly of manure.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A slight breeze blows through this area.
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| 19 | A cold air current blows through this area.
| 20 | A strong wind blows through this area.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 21 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 22 | The smell of ozone assails your nostrils. A haze of dust hangs in the air. The wall here is damp.
Encounter: Skeletons (4)
Treasure: None. | 23 | The air here is very hot. There is a trickle of water here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 24 | A haze of smoke hangs in the air.
Encounter: Spiders, Crab (1)
Treasure: None. |
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| 25 | It is foggy here, making it difficult to see.
Encounter: Traders (6)
Treasure: As per monster type. | 26 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.
Encounter: Wolves (5)
Treasure: As per monster type. | 27 | The smell of ozone assails your nostrils. There is a slimy coating on the wall here.
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| 28 |
| 29 | A slight updraft blows through this area.
| 30 |
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| 31 | A slight, damp breeze blows through this area.
| 32 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.
| 33 | There is water dripping here.
Encounter: Green Slimes (4)
Treasure: None. |
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| 34 | This area smells faintly of manure. There is water dripping here.
Encounter: Killer Bees (2)
Treasure: None. | 35 |
| 36 |
Encounter: Killer Bees (1)
Treasure: None. |
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| 37 | The air here is very cold.
| 38 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
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| 40 | This area smells faintly of manure.
Treasure: 400sp, 50gp. | 41 | A slight updraft blows through this area. This area has a stale, fetid smell. There is a broken pole here.
| 42 | This area smells faintly of urine. A haze of smoke hangs in the air.
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| 43 | A slight, damp breeze blows through this area. There is a rusted spike here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is water dripping here.
| 45 | This area has a pleasant, earthy smell. There are rotting wood pieces here.
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| 46 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are several small stones here.
| 47 | This area is covered in cobwebs.
| 48 | An acrid smell assails your nostrils.
Encounter: Bandits (6)
Treasure: None. |
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| 49 | There are cracks in the floor here.
| 50 | This area is covered in cobwebs.
| 51 |
Encounter: Acolytes (8)
Treasure: As per monster type. |
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| 52 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of rags here.
| 53 | This area has a stale, fetid smell. There is a trickle of water here.
Encounter: Stirges (6)
Treasure: None. | 54 | This area smells of rotting vegetation.
Trap: Poison gas: Save vs. Poison or die. |
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| 55 | A strong wind blows through this area.
Treasure: 600sp. | 56 |
Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.
Encounter: Goblins (4)
Treasure: As per monster type. |
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| 58 | This area smells of rotting vegetation. It is foggy here, making it difficult to see.
Encounter: Acolytes (1)
Treasure: As per monster type. | 59 | There are rotting wood pieces here.
Encounter: Traders (4)
Treasure: As per monster type. | 60 | An acrid smell assails your nostrils. This area is covered in cobwebs.
Treasure: 600sp, 40gp, 3 gems.
Trap: Poison needle: Save vs. Poison or die. |
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| 61 |
| 62 |
Encounter: Spiders, Crab (1)
Treasure: None. | 63 | There are bones scattered here.
Encounter: Sprites (6)
Treasure: As per monster type. |
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| 64 | A cold air current blows through this area. This area has a pleasant, earthy smell. There are food scraps scattered here.
Encounter: Acolytes (8)
Treasure: None. | 65 | This area has a pleasant, earthy smell.
Encounter: Wolves (4)
Treasure: As per monster type. | 66 | There is a badly dented helmet here.
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| 67 | A haze of smoke hangs in the air.
| 68 | A slight, damp breeze blows through this area. This area is very dusty.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 | A haze of dust hangs in the air. This area is very dusty.
Treasure: 300sp.
Trap: Illusion of monsters: Beetles, Fire (3) |
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| 70 | A gusting breeze blows through this area. A haze of smoke hangs in the air.
Encounter: Lizards, Gecko (1)
Treasure: None. | 71 |
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