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The Forgotten Vault of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils. Guano covers this area.

2

3

Treasure: 400sp, 40gp.
 
4There is a putrid smell coming from something nearby.

5There are dry leaves and twigs scattered here.

6A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
8A haze of smoke hangs in the air. There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9This area smells faintly of urine. There is a cracked hammer head here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
10This area has a pleasant, earthy smell. There is a cracked flask here.

11The smell of ozone assails your nostrils.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
12There is a pile of ashes here.

 
13

Encounter: Sprites (11)
Treasure: As per monster type.
14It is foggy here, making it difficult to see.

15This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
16

17This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18There are food scraps scattered here.

 
19An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

20There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: As per monster type.
21Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22This area is very dusty.

23This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24This area has a stale, fetid smell.

 
25A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

26This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: As per monster type.
27The air here is very cold.

Encounter: Sprites (4)
Treasure: None.
 
28There are cracks in the floor here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
29A strong updraft blows through this area. This area has a pleasant, earthy smell.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Acolytes (6)
Treasure: None.
 
31Teeth and fangs are scattered here.

Encounter: Shrews, Giant (10)
Treasure: None.
32There are bones scattered here.

33It is foggy here, making it difficult to see. Pottery shards are scattered here.

 
34The air here smells of smoke.

Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (3)
35It is foggy here, making it difficult to see.

Encounter: Orcs (4)
Treasure: None.
36The air here is very hot.

 
37A slight breeze blows through this area. There is a large puddle of water here.

Encounter: Goblins (8)
Treasure: None.
38There is a torch stub here.

39There is a putrid smell coming from something nearby.

 
40A strong, gusting wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (5)
Treasure: None.
41There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 300sp, 20gp.
42This area is very dusty.

 
43There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
44A slight breeze blows through this area.

Encounter: Sprites (11)
Treasure: As per monster type.
45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46

Treasure: 300sp, 40gp.
47

48

Trap: Poison gas: Save vs. Poison or die.
 
49There is a torn leather boot here.

50A metallic smell assails your nostrils. There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: None.
51The air here is very hot.

Treasure: 400sp.
 
52There is a broken bottle here.

Encounter: Dwarves (1)
Treasure: None.
53There is water dripping here.

Encounter: Kobolds (11)
Treasure: As per monster type.
54A slight breeze blows through this area. There are cracks in the floor here.

Encounter: Stirges (6)
Treasure: None.
 
55The air here is very hot. There are several small stones here.

Encounter: Snakes, Cobra (3)
Treasure: None.
56This area smells faintly of urine. It is foggy here, making it difficult to see.

57An acrid smell assails your nostrils. There is water dripping here.

Treasure: 500sp.
 
58The air here is very hot.

Encounter: Bandits (7)
Treasure: None.
59Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: None.
60The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
61A slight breeze blows through this area. There are several small stones here.

62

63

 
64

65A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66This area has a stale, fetid smell.

 
67A haze of dust hangs in the air. This area is covered in rubble and dirt.

Encounter: Skeletons (4)
Treasure: As per monster type.
68A strong wind blows through this area. There are wax drippings here.

Treasure: 600sp, 10gp.
69There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70A cold air current blows through this area. This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
71The air here is very cold. There is a trickle of water here.

Encounter: Bandits (1)
Treasure: As per monster type.
72A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Bandits (7)
Treasure: None.
 
73The air here smells of smoke. A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: None.
74

Encounter: Dwarves (4)
Treasure: None.
75Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Traders (7)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee