Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, moaning wind blows through this area. There are cracks in the floor here. Encounter: Halflings (15) Treasure: None. | 2 | This area smells faintly of urine. The remnants of a rope are here, rotten. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | The air here is very hot. This area is covered in cobwebs. Treasure: 100sp, 30gp. |
| 4 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. | 5 | The air here is very cold. | 6 | Encounter: Wolves (7) Treasure: As per monster type. |
| 7 | Encounter: Goblins (5) Treasure: None. | 8 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Shrews, Giant (1) Treasure: None. | 9 | This area has a stale, fetid smell. Encounter: Acolytes (2) Treasure: As per monster type. |
| 10 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Encounter: Goblins (5) Treasure: None. | 11 | There are bones scattered here. Encounter: Bandits (8) Treasure: None. | 12 | A gusting breeze blows through this area. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 13 | This area is covered in cobwebs. | 14 | There is a putrid smell coming from something nearby. Treasure: 400sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 15 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 16 | Encounter: Beetles, Fire (3) Treasure: None. | 17 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 18 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | A strong, gusting wind blows through this area. There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | The smell of ozone assails your nostrils. | 21 | The air here is very hot. There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | There is dried blood here. Encounter: Skeletons (5) Treasure: None. | 23 | 24 | A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (2) Treasure: None. | |
| 25 | An acrid smell assails your nostrils. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 26 | Fog gathers and swirls on the floor, concealing it. | 27 | Treasure: 100sp. |
| 28 | There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 29 | The smell of ozone assails your nostrils. Encounter: Stirges (8) Treasure: None. | 30 | Fog gathers and swirls on the floor, concealing it. There is a pile of straw here. |
| 31 | The air here smells of smoke. There are sticks scattered here. | 32 | A strong wind blows through this area. This area has a pleasant, earthy smell. | 33 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. |
| 34 | This area is covered in cobwebs. Encounter: Sprites (10) Treasure: As per monster type. | 35 | The smell of ozone assails your nostrils. Encounter: Gnomes (4) Treasure: As per monster type. | 36 | Encounter: Dwarves (3) Treasure: None. |
| 37 | Encounter: Gnomes (4) Treasure: As per monster type. | 38 | The air here is very cold. Treasure: 100sp, 1 magic item. Trap: Poison snake: 1 hit dice. | 39 | The air here smells of smoke. |
| 40 | A strong, moaning wind blows through this area. The remnants of a rope are here, rotten. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 41 | Treasure: 600sp. | 42 | The air here is very hot. Treasure: 500sp, 50gp. |
| 43 | The air here is very cold. A chlorine-like smell assails your nostrils. The wall here is damp. Encounter: Killer Bees (3) Treasure: None. | 44 | The air here is very hot. There is a bent and rusted iron bar here. | 45 | This area has a stale, fetid smell. There are rotting wood pieces here. Treasure: 400sp. |
| 46 | A haze of smoke hangs in the air. | 47 | An acrid smell assails your nostrils. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 48 | A slight, damp breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | There is a torch stub here. | 50 | Encounter: Beetles, Fire (3) Treasure: None. | 51 | A strong wind blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here. |
| 52 | This area is covered in cobwebs. Encounter: Sprites (10) Treasure: As per monster type. | 53 | A cold air current blows through this area. | 54 | |
| 55 | The air here is very hot. Treasure: 400sp. | 56 | There is a rusted spike here. | 57 | A cold air current blows through this area. This area smells faintly of urine. Treasure: 600sp. |
| 58 | The air here smells of smoke. Encounter: Orcs (7) Treasure: As per monster type. | 59 | A gusting breeze blows through this area. Encounter: Gnomes (3) Treasure: As per monster type. | 60 | There is a pile of rags here. |
| 61 | The remnants of a rope are here, rotten. | 62 | There is a salty, wet smell to this area. There is a broken pole here. Encounter: Traders (8) Treasure: As per monster type. | 63 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 64 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 65 | The air here smells of smoke. There is a torn sack here. Encounter: Snakes, Cobra (6) Treasure: None. | 66 | A metallic smell assails your nostrils. There is a broken bottle here. |
| 67 | The smell of ozone assails your nostrils. There is a candle stub here. | 68 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 69 | A haze of smoke hangs in the air. Teeth and fangs are scattered here. Encounter: Traders (7) Treasure: None. |
| 70 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Bandits (6) Treasure: As per monster type. | 71 | Treasure: 500sp, 30gp. | 72 | There are bones scattered here. |
| 73 | Encounter: Skeletons (7) Treasure: As per monster type. | 74 | Encounter: Orcs (7) Treasure: As per monster type. | 75 | The air here smells of smoke. A haze of smoke hangs in the air. Treasure: 600sp, 40gp. |
| 76 | An acrid smell assails your nostrils. The wall here is damp. | 77 | A metallic smell assails your nostrils. Encounter: Kobolds (13) Treasure: As per monster type. | 78 | This area smells faintly of manure. |
| 79 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 80 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 81 | Encounter: Dwarves (2) Treasure: None. |
| 82 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Stirges (7) Treasure: As per monster type. |
