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The Devouring Mountain of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken pole here.

2A slight breeze blows through this area.

Encounter: Sprites (8)
Treasure: None.
3

Treasure: 300sp, 10gp.
 
4It is misty here. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: None.
5This area is covered in rubble and dirt.

6The air here is very hot.

 
7This area is very dusty.

8There are wax drippings here.

Encounter: Green Slimes (2)
Treasure: None.
9The air here is very cold.

 
10The air here is very hot. The wall here is damp.

11There is a salty, wet smell to this area.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
12A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
13

14A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

15There is a mold growing here.

 
16This area is very dusty.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17The air here smells of smoke. This area is covered in cobwebs.

18A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (5)
Treasure: None.
 
19

20

21This area is very dusty.

Treasure: 600sp.
 
22A slight updraft blows through this area. There is a pile of straw here.

23The air here is very cold. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24This area has a stale, fetid smell.

 
25A cold air current blows through this area. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A cold air current blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
27This area smells faintly of manure. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28The air here is very hot. A haze of smoke hangs in the air. There is a small puddle of water here.

29There is a slimy coating on the floor here.

Encounter: Sprites (11)
Treasure: None.
30A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (11)
Treasure: As per monster type.
 
31A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Acolytes (4)
Treasure: None.
32There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
33The air here is very hot.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
34A metallic smell assails your nostrils.

35There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
36The air here is very hot. The wall here is damp.

Treasure: 400sp.
 
37

38This area has a pleasant, earthy smell. There are food scraps scattered here.

39

Encounter: Goblins (4)
Treasure: None.
 
40There is a cracked hammer head here.

Encounter: Sprites (9)
Treasure: None.
41This area smells faintly of manure.

Treasure: 300sp.
42

 
43

Treasure: 100sp, 50gp.
Trap: Illusion of monsters: Dwarves (4)
44

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
45The air here is very hot. There is a putrid smell coming from something nearby. There is water dripping here.

 
46There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

Treasure: 400sp, 60gp.
48A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49

50

51This area has a stale, fetid smell. There are cracks in the wall here.

 
52A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

53This area smells faintly of manure. This area is covered in cobwebs.

54A strong updraft blows through this area.

 
55There is a torch stub here.

56This area has a stale, fetid smell. This area is covered in cobwebs.

57An acrid smell assails your nostrils. There is a small puddle of water here.

Treasure: 400sp, 40gp.
 
58It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Orcs (3)
Treasure: As per monster type.
59

Encounter: Orcs (8)
Treasure: As per monster type.
60A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are food scraps scattered here.

Encounter: Sprites (16)
Treasure: None.
 
61It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Wolves (8)
Treasure: None.
62A cold air current blows through this area.

63A strong, gusting wind blows through this area. It is misty here. There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
64

65A haze of smoke hangs in the air. There is a badly dented helmet here.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
 
67Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: None.
68This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 100sp.
69This area smells faintly of manure. There is a splintered club here.

Treasure: 200sp, 40gp.
 
70There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Acolytes (6)
Treasure: As per monster type.
72A metallic smell assails your nostrils. A haze of smoke hangs in the air.

 
73

Trap: Fog: Looks like poison gas, but harmless.
74The wall here is damp.

Encounter: Kobolds (6)
Treasure: None.
75The air here is very hot.

 
76A slight breeze blows through this area. The air here smells of smoke. There is water dripping here.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
77

Encounter: Bandits (7)
Treasure: As per monster type.
78The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79

80A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
81Your nostrils are overwhelmed by a sulphurous smell.

 
82This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Stirges (7)
Treasure: As per monster type.
83The wall here is damp.

84This area has a pleasant, earthy smell. It is misty here.

 
85A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
86There are dry leaves and twigs scattered here.

Encounter: Goblins (7)
Treasure: None.
87There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
88

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.txt · Last modified: by lee