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The Hidden Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2

Encounter: Goblins (2)
Treasure: None.
3There is a mold growing here.

 
4This area is covered in rubble and dirt.

Encounter: Skeletons (9)
Treasure: None.
5There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

6This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7A strong updraft blows through this area. This area is covered in rubble and dirt.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
8A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight updraft blows through this area. A metallic smell assails your nostrils. There is a trickle of water here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10

Encounter: Orcs (3)
Treasure: None.
11This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: None.
12This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a corroded chain here.

Treasure: 600sp.
 
13Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

14A strong downdraft blows through this area. There is a cracked hammer head here.

Treasure: 500sp, 20gp.
15It is misty here. There is water dripping here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
16A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 100sp.
17

Encounter: Gnomes (5)
Treasure: As per monster type.
18A strong wind blows through this area.

Treasure: 300sp.
 
19There is a pile of dung here.

20Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
21There is a mold growing here.

Encounter: Goblins (2)
Treasure: None.
 
22There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24

Encounter: Kobolds (12)
Treasure: None.
 
25There is a rusted spike here.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26This area smells faintly of manure. There is a pile of ashes here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
27The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
28There are dry leaves and twigs scattered here.

Treasure: 100sp, 10gp.
29A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a cracked hammer head here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
30There is a torch stub here.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Killer Bees (2)
 
31This area smells faintly of manure.

32Guano covers this area.

33

Treasure: 300sp, 40gp.
 
34A metallic smell assails your nostrils.

35The air here is very hot. There is water dripping here.

36The air here is very hot.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
37The air here is very cold. There are food scraps scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
38There is a slimy coating on the floor here.

Treasure: 100sp, 10gp, 6 jewelry.
39A slight breeze blows through this area. The air here smells of smoke.

Encounter: Stirges (7)
Treasure: None.
 
40The air here is very hot. There is a trickle of water here.

41A slight breeze blows through this area. This area smells faintly of manure. There are several small stones here.

Encounter: Goblins (3)
Treasure: As per monster type.
42The air here is very hot. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
 
43

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44There are cracks in the ceiling here.

45A strong, gusting wind blows through this area.

 
46This area smells faintly of urine. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
47A haze of smoke hangs in the air. There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
49There are scratches on the wall here.

Encounter: Killer Bees (7)
Treasure: None.
50A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Wolves (4)
Treasure: As per monster type.
51

Encounter: Shrews, Giant (10)
Treasure: None.
 
52A strong updraft blows through this area.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
53This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
54

Treasure: 500sp, 20gp.
 
55This area smells faintly of urine. There are rotting wood pieces here.

56The air here is very cold. This area smells faintly of manure.

Encounter: Dwarves (2)
Treasure: None.
57The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58The air here is very cold. This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Sprites (6)
Treasure: None.
59

Encounter: Orcs (4)
Treasure: As per monster type.
60

Encounter: Halflings (13)
Treasure: As per monster type.
 
61This area smells of rotting vegetation. There is a broken sword blade here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
62Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Encounter: Dwarves (5)
Treasure: None.
63This area is covered in cobwebs.

 
64A strong, moaning wind blows through this area.

Encounter: Bandits (7)
Treasure: None.
65The air here is very cold. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: by lee