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The Strange Sanctum of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Skeletons (6)
Treasure: None.
2A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A strong wind blows through this area. There is a torch stub here.

Encounter: Goblins (5)
Treasure: None.
 
4A cold air current blows through this area. This area smells of rotting vegetation.

5A slight downdraft blows through this area. There is water dripping here.

Treasure: 300sp, 30gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
7A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8A strong, gusting wind blows through this area.

9A cold air current blows through this area.

Encounter: Wolves (5)
Treasure: None.
 
10Pottery shards are scattered here.

Encounter: Sprites (10)
Treasure: None.
11An acrid smell assails your nostrils.

Encounter: Orcs (5)
Treasure: None.
12There are fungi growing here.

 
13

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14There are rotting wood pieces here.

15This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Dwarves (1)
Treasure: None.
 
16This area smells of rotting vegetation.

17This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
18A metallic smell assails your nostrils.

 
19A strong downdraft blows through this area. This area is covered in cobwebs.

20There are several small stones here.

21A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
22

23There are wax drippings here.

Encounter: Spiders, Crab (2)
Treasure: None.
24

 
25A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

Encounter: Skeletons (8)
Treasure: None.
26A strong updraft blows through this area.

27Teeth and fangs are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
28Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29Guano covers this area.

30The air here is very cold. There is a candle stub here.

Encounter: Acolytes (6)
Treasure: None.
 
31A slight, damp breeze blows through this area. This area smells faintly of manure. There is a cracked hammer head here.

Treasure: 200sp, 40gp.
32The air here smells of smoke. There is a rusted spike here.

Encounter: Sprites (15)
Treasure: As per monster type.
33The air here is very cold.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
34

35There is a pile of rags here.

36This area is covered in rubble and dirt.

 
37There is water dripping here.

38There is a blunt javelin head here.

39The air here is very cold. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
41

42A slight updraft blows through this area. There is a rusted spike here.

 
43

44

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
45There is a broken arrow here.

Treasure: 300sp, 30gp.
 
46

Treasure: 100sp, 10gp.
47

Encounter: Orcs (3)
Treasure: As per monster type.
48A strong updraft blows through this area. This area smells faintly of urine.

 
49There are bones scattered here.

50

51This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
52

Treasure: 200sp.
53

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
54There is a torn leather boot here.

 
55There are cracks in the wall here.

56It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
57Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
58A slight breeze blows through this area.

59

Encounter: Acolytes (4)
Treasure: As per monster type.
60

 
61

62

63

Treasure: 100sp.
 
64The air here is very hot. There are rotting wood pieces here.

Encounter: Beetles, Fire (3)
Treasure: None.
65A slight updraft blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 300sp, 50gp.
66There is a trickle of water here.

 
67

68The ceiling here is damp.

Encounter: Beetles, Fire (7)
Treasure: None.
69A slight updraft blows through this area. The air here smells of smoke. The wall here is damp.

Treasure: 100sp.
 
70This area smells faintly of urine.

adventuregenerator/gen.txt · Last modified: by lee