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The Unspeakable Halls of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of straw here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2There is a broken pole here.

3There is a splintered club here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
4A slight breeze blows through this area. Teeth and fangs are scattered here.

5The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Kobolds (12)
Treasure: None.
6A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

8A metallic smell assails your nostrils. There are cracks in the ceiling here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
10

Encounter: Bandits (2)
Treasure: None.
11A cold air current blows through this area. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
12A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp, 20gp, 6 gems.
 
13

Encounter: Spiders, Crab (3)
Treasure: None.
14A strong downdraft blows through this area. The ceiling here is damp.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
15There are cracks in the ceiling here.

Treasure: 100sp.
 
16Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

17A metallic smell assails your nostrils.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
19A strong wind blows through this area. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Halflings (12)
Treasure: None.
20

Encounter: Lizards, Gecko (3)
Treasure: None.
21This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Traders (7)
Treasure: None.
 
22

23This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

24

Encounter: Gnomes (5)
Treasure: As per monster type.
 
25There is a putrid smell coming from something nearby.

26A cold air current blows through this area. There are scratches on the wall here.

Encounter: Bandits (3)
Treasure: None.
27A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
28There are fungi growing here.

29The wall here is damp.

30A strong wind blows through this area. Pottery shards are scattered here.

 
31

Encounter: Kobolds (11)
Treasure: As per monster type.
32Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (3)
Treasure: As per monster type.
33Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
34Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

35

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36The ceiling here is damp.

Encounter: Wolves (8)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell.

38This area smells faintly of urine. There are dry leaves and twigs scattered here.

39

 
40A gusting breeze blows through this area. There is a corroded chain here.

41The air here is very cold. There is a splintered club here.

42

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
43This area has a pleasant, earthy smell.

44The air here smells of smoke. It is foggy here, making it difficult to see.

45A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
46The wall here is damp.

Encounter: Orcs (7)
Treasure: As per monster type.
47

48There is a rusted spike here.

 
49

50There are cracks in the wall here.

Treasure: 400sp, 20gp.
51The air here smells of smoke. There is a candle stub here.

Trap: Poison gas: Save vs. Poison or die.
 
52This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53There are cracks in the floor here.

Treasure: 400sp, 40gp.
54The smell of ozone assails your nostrils. There are cracks in the floor here.

Treasure: 400sp, 20gp, 6 jewelry.
 
55The air here is very cold. There is water dripping here.

56

Encounter: Kobolds (9)
Treasure: As per monster type.
57

 
58There are bones scattered here.

59

Treasure: 300sp, 40gp.
60A metallic smell assails your nostrils.

 
61There is a blunt javelin head here.

Treasure: 500sp.
62The air here smells of smoke.

63

Encounter: Dwarves (3)
Treasure: As per monster type.
 
64A slight breeze blows through this area. The ceiling here is damp.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
65This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
66

Encounter: Bandits (2)
Treasure: As per monster type.
 
67There is a badly dented helmet here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
68There is a torn sack here.

69A cold air current blows through this area.

Encounter: Traders (3)
Treasure: As per monster type.
 
70

Encounter: Goblins (4)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee