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The Forgotten Dungeons of Id Insinuation

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There are cracks in the floor here.

Encounter: Halflings (15)
Treasure: None.
2This area smells faintly of urine. The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3The air here is very hot. This area is covered in cobwebs.

Treasure: 100sp, 30gp.
 
4This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

5The air here is very cold.

6

Encounter: Wolves (7)
Treasure: As per monster type.
 
7

Encounter: Goblins (5)
Treasure: None.
8This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (1)
Treasure: None.
9This area has a stale, fetid smell.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
10Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Encounter: Goblins (5)
Treasure: None.
11There are bones scattered here.

Encounter: Bandits (8)
Treasure: None.
12A gusting breeze blows through this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
13This area is covered in cobwebs.

14There is a putrid smell coming from something nearby.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
15This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
16

Encounter: Beetles, Fire (3)
Treasure: None.
17There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

18This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19A strong, gusting wind blows through this area. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20The smell of ozone assails your nostrils.

21The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22There is dried blood here.

Encounter: Skeletons (5)
Treasure: None.
23

24A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
25An acrid smell assails your nostrils.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
26Fog gathers and swirls on the floor, concealing it.

27

Treasure: 100sp.
 
28There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
29The smell of ozone assails your nostrils.

Encounter: Stirges (8)
Treasure: None.
30Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

 
31The air here smells of smoke. There are sticks scattered here.

32A strong wind blows through this area. This area has a pleasant, earthy smell.

33A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

 
34This area is covered in cobwebs.

Encounter: Sprites (10)
Treasure: As per monster type.
35The smell of ozone assails your nostrils.

Encounter: Gnomes (4)
Treasure: As per monster type.
36

Encounter: Dwarves (3)
Treasure: None.
 
37

Encounter: Gnomes (4)
Treasure: As per monster type.
38The air here is very cold.

Treasure: 100sp, 1 magic item.
Trap: Poison snake: 1 hit dice.
39The air here smells of smoke.

 
40A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
41

Treasure: 600sp.
42The air here is very hot.

Treasure: 500sp, 50gp.
 
43The air here is very cold. A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Killer Bees (3)
Treasure: None.
44The air here is very hot. There is a bent and rusted iron bar here.

45This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 400sp.
 
46A haze of smoke hangs in the air.

47An acrid smell assails your nostrils.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
48A slight, damp breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49There is a torch stub here.

50

Encounter: Beetles, Fire (3)
Treasure: None.
51A strong wind blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

 
52This area is covered in cobwebs.

Encounter: Sprites (10)
Treasure: As per monster type.
53A cold air current blows through this area.

54

 
55The air here is very hot.

Treasure: 400sp.
56There is a rusted spike here.

57A cold air current blows through this area. This area smells faintly of urine.

Treasure: 600sp.
 
58The air here smells of smoke.

Encounter: Orcs (7)
Treasure: As per monster type.
59A gusting breeze blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
60There is a pile of rags here.

 
61The remnants of a rope are here, rotten.

62There is a salty, wet smell to this area. There is a broken pole here.

Encounter: Traders (8)
Treasure: As per monster type.
63It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

65The air here smells of smoke. There is a torn sack here.

Encounter: Snakes, Cobra (6)
Treasure: None.
66A metallic smell assails your nostrils. There is a broken bottle here.

 
67The smell of ozone assails your nostrils. There is a candle stub here.

68An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

69A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Encounter: Traders (7)
Treasure: None.
 
70It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: As per monster type.
71

Treasure: 500sp, 30gp.
72There are bones scattered here.

 
73

Encounter: Skeletons (7)
Treasure: As per monster type.
74

Encounter: Orcs (7)
Treasure: As per monster type.
75The air here smells of smoke. A haze of smoke hangs in the air.

Treasure: 600sp, 40gp.
 
76An acrid smell assails your nostrils. The wall here is damp.

77A metallic smell assails your nostrils.

Encounter: Kobolds (13)
Treasure: As per monster type.
78This area smells faintly of manure.

 
79This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

81

Encounter: Dwarves (2)
Treasure: None.
 
82It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Stirges (7)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee