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The Cold Halls of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a torn sack here.

Treasure: 400sp.
3There are dry leaves and twigs scattered here.

 
4There is a mold growing here.

5

6

Encounter: Beetles, Fire (1)
Treasure: None.
 
7There is water dripping here.

Encounter: Sprites (9)
Treasure: As per monster type.
8The air here is very hot. This area is covered in cobwebs.

9A slight breeze blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
10

Encounter: Killer Bees (2)
Treasure: As per monster type.
11The air here is very cold. There is a broken arrow here.

12A haze of dust hangs in the air. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
13There is a large puddle of water here.

14A strong wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15A strong, moaning wind blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
16A strong wind blows through this area. There is a pile of rags here.

Treasure: 600sp.
17There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Halflings (8)
Treasure: None.
 
19A slight downdraft blows through this area.

20A cold air current blows through this area.

Encounter: Sprites (11)
Treasure: None.
21A cold air current blows through this area. This area smells faintly of manure. There is water dripping here.

Encounter: Sprites (8)
Treasure: None.
 
22There is water dripping here.

23The air here is very hot.

24A cold air current blows through this area. The hilt of a broken dagger is lying here.

Encounter: Kobolds (13)
Treasure: None.
 
25The air here is very hot. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26There are rotting wood pieces here.

27

 
28This area has a pleasant, earthy smell. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

30This area smells faintly of manure. The ceiling here is damp.

 
31

Treasure: 400sp.
32Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

33There is a torch stub here.

 
34

35There is a cracked flask here.

36This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
37

Encounter: Killer Bees (4)
Treasure: As per monster type.
38It is foggy here, making it difficult to see. There is a pile of rags here.

39

 
40It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Sprites (12)
Treasure: None.
41There is water dripping here.

42A metallic smell assails your nostrils. There is a blunt javelin head here.

Encounter: Halflings (16)
Treasure: As per monster type.
 
43

Encounter: Kobolds (8)
Treasure: None.
44There are cracks in the wall here.

45The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Goblins (7)
Treasure: None.
 
46A strong, moaning wind blows through this area.

Encounter: Bandits (7)
Treasure: As per monster type.
47A slight, damp breeze blows through this area.

48

 
49There are bits of fur and hair scattered around here.

50A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
51A strong wind blows through this area. It is misty here.

Treasure: 600sp.
 
52There are bits of fur and hair scattered around here.

53There is a mold growing here.

54A haze of smoke hangs in the air.

 
55Your nostrils are overwhelmed by a sulphurous smell.

56There are sticks scattered here.

57The air here is very hot. This area is covered in cobwebs.

Treasure: 600sp.
 
58There is a torch stub here.

59The air here is very hot.

Encounter: Stirges (3)
Treasure: None.
60There is a mold growing here.

 
61This area smells of rotting vegetation. There are cracks in the wall here.

62There is a trickle of water here.

63The remnants of a rope are here, rotten.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
64There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: As per monster type.
65A haze of dust hangs in the air. There is a mold growing here.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
66A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

 
67This area is very dusty.

68This area is covered in cobwebs.

69

Encounter: Skeletons (5)
Treasure: None.
 
70A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

adventuregenerator/gen.txt · Last modified: by lee