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The Malevolent Mountain of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. A metallic smell assails your nostrils.

2This area smells of rotting vegetation.

3This area has a stale, fetid smell.

 
4There is a large puddle of water here.

Encounter: Sprites (11)
Treasure: None.
5A strong, moaning wind blows through this area. The air here smells of smoke. There is a small puddle of water here.

6The air here is very cold. This area smells faintly of urine.

 
7Fog gathers and swirls on the floor, concealing it.

8It is foggy here, making it difficult to see. There is a small puddle of water here.

9The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

 
10A slight breeze blows through this area. There is a rusted spike here.

Encounter: Bandits (4)
Treasure: As per monster type.
11This area smells faintly of urine. There are bits of fur and hair scattered around here.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
12

Encounter: Acolytes (4)
Treasure: As per monster type.
 
13This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: None.
14

Encounter: Acolytes (4)
Treasure: As per monster type.
15

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16

Treasure: 400sp.
Trap: Illusion of monsters: Bandits (8)
17

18A haze of dust hangs in the air.

Treasure: 100sp, 30gp.
 
19

Encounter: Traders (8)
Treasure: None.
20It is foggy here, making it difficult to see.

21A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

 
22There is a pile of ashes here.

23

24A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

 
25This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26The air here smells of smoke. There is a trickle of water here.

Encounter: Sprites (11)
Treasure: As per monster type.
27A strong updraft blows through this area. The air here smells of smoke.

Encounter: Wolves (7)
Treasure: None.
 
28A strong downdraft blows through this area.

29Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Wolves (10)
Treasure: None.
30This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Treasure: 300sp, 60gp.
 
31A cold air current blows through this area. This area is very dusty.

32This area has a pleasant, earthy smell.

33A slight breeze blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
34There is a pile of ashes here.

Encounter: Wolves (5)
Treasure: As per monster type.
35A slight, damp breeze blows through this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
36The smell of ozone assails your nostrils.

 
37

38This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Treasure: 500sp, 10gp.
39It is foggy here, making it difficult to see.

 
40A metallic smell assails your nostrils. This area is covered in rubble and dirt.

Treasure: 300sp, 40gp.
41

42

Encounter: Gnomes (1)
Treasure: None.
 
43There is a slimy coating on the floor here.

Treasure: 300sp, 20gp.
44Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
45

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46A strong updraft blows through this area.

47The air here is very cold. This area has a pleasant, earthy smell.

48This area has a pleasant, earthy smell.

 
49This area has a pleasant, earthy smell.

50It is foggy here, making it difficult to see.

51This area is covered in cobwebs.

 
52There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

53This area smells of rotting vegetation. There is water dripping here.

54Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Goblins (4)
Treasure: None.
 
55

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56This area smells of rotting vegetation.

57The air here is very cold.

 
58A cold air current blows through this area. A metallic smell assails your nostrils. Pottery shards are scattered here.

59Fog gathers and swirls on the floor, concealing it. This area is very dusty.

60It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
61This area is very dusty.

62

63This area has a stale, fetid smell. This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
64There is a broken sword blade here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
65

Encounter: Lizards, Gecko (1)
Treasure: None.
66There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67The air here smells of smoke. There is a cracked hammer head here.

68This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

69It is foggy here, making it difficult to see. There is a broken bottle here.

 
70A gusting breeze blows through this area. There is a pile of ashes here.

71

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
72The air here is very cold. It is foggy here, making it difficult to see.

Treasure: 400sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
73It is foggy here, making it difficult to see. There are fungi growing here.

74The air here smells of smoke.

Encounter: Snakes, Cobra (2)
Treasure: None.
75There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
 
76Your nostrils are overwhelmed by a sulphurous smell.

77There is water dripping here.

78There is a slimy coating on the wall here.

 
79

Treasure: 500sp, 50gp.
80

81The air here is very cold.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
82There is a pile of rags here.

Encounter: Stirges (5)
Treasure: As per monster type.
83

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
84Guano covers this area.

 
85There is a pile of ashes here.

86The air here is very cold.

Treasure: 400sp.

adventuregenerator/gen.txt · Last modified: by lee