| 1 |
Treasure: 600sp, 40gp. | 2 | A cold air current blows through this area.
| 3 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. This area is covered in rubble and dirt.
|
| |
| 4 | A strong wind blows through this area. The air here smells of smoke.
| 5 | A metallic smell assails your nostrils.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | There is a trickle of water here.
|
| |
| 7 | A gusting breeze blows through this area.
Encounter: Goblins (6)
Treasure: None. | 8 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | There is a salty, wet smell to this area.
Encounter: Sprites (10)
Treasure: None. |
| |
| 10 | There are dry leaves and twigs scattered here.
Treasure: 200sp. | 11 | The air here is very cold.
Encounter: Beetles, Fire (5)
Treasure: None. | 12 | This area smells faintly of manure.
|
| |
| 13 | This area is very dusty.
Trap: Poison gas: Save vs. Poison or die. | 14 | The air here is very hot. There is a torch stub here.
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | There is a putrid smell coming from something nearby.
Treasure: 600sp.
Trap: Illusion of monsters: Gnomes (1) |
| |
| 16 |
Encounter: Beetles, Fire (1)
Treasure: None. | 17 | There are several small stones here.
Treasure: 400sp, 10gp. | 18 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.
Encounter: Goblins (4)
Treasure: As per monster type. |
| |
| 19 | There are dry leaves and twigs scattered here.
| 20 | The wall here is damp.
| 21 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.
|
| |
| 22 | A strong wind blows through this area. This area is covered in cobwebs.
| 23 | There is a torn sack here.
| 24 |
|
| |
| 25 |
Encounter: Bandits (6)
Treasure: As per monster type. | 26 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.
|
| |
| 28 | The smell of ozone assails your nostrils. There is a broken pole here.
| 29 |
Encounter: Lizards, Gecko (3)
Treasure: None. | 30 | A slight breeze blows through this area. There is a mold growing here.
Encounter: Goblins (3)
Treasure: None. |
| |
| 31 | This area has a pleasant, earthy smell.
Treasure: 600sp, 50gp. | 32 | This area has a stale, fetid smell. The remnants of a rope are here, rotten.
| 33 | Fog gathers and swirls on the floor, concealing it. There are bones scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 34 | A strong wind blows through this area.
| 35 | There is a salty, wet smell to this area.
| 36 | There is water dripping here.
|
| |
| 37 | There are cracks in the ceiling here.
| 38 | The air here is very cold.
| 39 | There is water dripping here.
|
| |
| 40 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a cracked flask here.
| 41 | This area has a pleasant, earthy smell.
Trap: Poison gas: Save vs. Poison or die. | 42 | The air here smells of smoke.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 43 | This area smells of rotting vegetation.
| 44 | Teeth and fangs are scattered here.
Encounter: Stirges (2)
Treasure: As per monster type. | 45 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 46 |
| 47 | This area is covered in rubble and dirt.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 48 | A strong, moaning wind blows through this area.
|
| |
| 49 | A haze of smoke hangs in the air.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | A strong, moaning wind blows through this area. There are cracks in the ceiling here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 51 | This area has a stale, fetid smell. There are fungi growing here.
|
| |
| 52 | A cold air current blows through this area. It is foggy here, making it difficult to see.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 53 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | The wall here is damp.
Encounter: Goblins (4)
Treasure: As per monster type. |
| |
| 55 | The air here smells of smoke. There are rotting wood pieces here.
| 56 | There is water dripping here.
Encounter: Sprites (13)
Treasure: None. | 57 |
Encounter: Beetles, Fire (3)
Treasure: As per monster type. |
| |
| 58 | A cold air current blows through this area.
Encounter: Snakes, Cobra (1)
Treasure: None. | 59 | There are bones scattered here.
| 60 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Acolytes (3) |
| |
| 61 | This area has a stale, fetid smell. This area is covered in cobwebs.
| 62 | An acrid smell assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 |
|
| |