| 1 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.
Encounter: Bandits (6)
Treasure: None. | 2 |
| 3 | This area has a pleasant, earthy smell. This area is very dusty.
Encounter: Shrews, Giant (6)
Treasure: None. |
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| 4 |
| 5 | There is a putrid smell coming from something nearby.
Encounter: Goblins (4)
Treasure: None. | 6 | This area has a stale, fetid smell. There are bones scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 7 | The remnants of a rope are here, rotten.
Encounter: Lizards, Gecko (3)
Treasure: None. | 8 |
Encounter: Lizards, Gecko (1)
Treasure: None. | 9 | A cold air current blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.
Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 10 | A strong downdraft blows through this area.
Encounter: Shrews, Giant (1)
Treasure: None. | 11 | A strong, gusting wind blows through this area. The air here smells of smoke. There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. | 12 |
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| 13 | A slight breeze blows through this area. There are cracks in the ceiling here.
Treasure: 500sp, 50gp. | 14 | There are several small stones here.
Treasure: 600sp, 4 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 15 | A cold air current blows through this area.
Encounter: Acolytes (1)
Treasure: As per monster type. |
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| 16 |
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 17 |
Encounter: Acolytes (3)
Treasure: None. | 18 | This area smells of rotting vegetation.
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| 19 |
| 20 |
| 21 | There are cracks in the wall here.
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| 22 | A slight breeze blows through this area. There are food scraps scattered here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 23 | It is foggy here, making it difficult to see.
| 24 | There is water dripping here.
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| 25 | There are dry leaves and twigs scattered here.
| 26 | There is a splintered club here.
| 27 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.
Encounter: Bandits (7)
Treasure: As per monster type. |
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| 28 |
Encounter: Orcs (2)
Treasure: As per monster type. | 29 | Teeth and fangs are scattered here.
| 30 | The air here is very hot.
Trap: Fog: Looks like poison gas, but harmless. |
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| 31 | A strong, gusting wind blows through this area.
| 32 | A gusting breeze blows through this area. There are scratches on the wall here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 33 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 34 | There is a putrid smell coming from something nearby. There is a mold growing here.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | A cold air current blows through this area.
| 36 |
Encounter: Halflings (13)
Treasure: As per monster type. |
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| 37 | It is foggy here, making it difficult to see.
| 38 | This area smells faintly of manure.
Encounter: Snakes, Cobra (4)
Treasure: None. | 39 |
Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 40 | The air here is very hot. A haze of smoke hangs in the air.
Encounter: Shrews, Giant (8)
Treasure: None. | 41 | This area smells faintly of urine.
| 42 | A haze of smoke hangs in the air. There are sticks scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 43 | A strong updraft blows through this area. The air here smells of smoke.
| 44 | This area has a stale, fetid smell. Guano covers this area.
| 45 |
Encounter: Killer Bees (5)
Treasure: As per monster type. |
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| 46 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.
| 47 | There is a pile of dung here.
| 48 | The air here is very hot.
Treasure: 100sp, 20gp. |
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| 49 |
Encounter: Lizards, Gecko (1)
Treasure: None. | 50 | A metallic smell assails your nostrils. This area is covered in cobwebs.
Encounter: Acolytes (1)
Treasure: As per monster type. | 51 | This area smells of rotting vegetation. The wall here is damp.
Treasure: 400sp, 50gp. |
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| 52 | A strong, gusting wind blows through this area. This area is very dusty.
Encounter: Killer Bees (9)
Treasure: None. | 53 | The air here is very hot.
| 54 |
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| 55 |
Encounter: Goblins (7)
Treasure: As per monster type. | 56 | There is water dripping here.
| 57 | There is a torn leather boot here.
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| 58 | This area has a pleasant, earthy smell.
Treasure: 200sp, 20gp. | 59 | A strong wind blows through this area. There is a pile of dung here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | A cold air current blows through this area.
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| 61 | A haze of smoke hangs in the air.
Treasure: 200sp, 1 gems. | 62 | It is foggy here, making it difficult to see. There are cracks in the floor here.
| 63 | This area smells faintly of urine.
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| 64 | There are rotting wood pieces here.
| 65 | A strong downdraft blows through this area. The air here smells of smoke.
Encounter: Sprites (11)
Treasure: As per monster type. | 66 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.
Encounter: Killer Bees (8)
Treasure: As per monster type. |
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| 67 |
Treasure: 100sp. | 68 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 69 | A strong, moaning wind blows through this area. There is a broken pole here.
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| 70 | This area smells faintly of manure.
Treasure: 600sp, 20gp. | 71 | A cold air current blows through this area. There is a large puddle of water here.
| 72 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 73 | The air here is very hot. This area has a stale, fetid smell. There is a pick handle here.
Encounter: Traders (1)
Treasure: As per monster type. | 74 |
| 75 |
Encounter: Wolves (7)
Treasure: As per monster type. |
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| 76 |
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