| 1 | The wall here is damp.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. The wall here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | An acrid smell assails your nostrils.
Encounter: Stirges (1)
Treasure: As per monster type. |
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| 4 | This area is covered in cobwebs.
Encounter: Gnomes (6)
Treasure: None. | 5 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 6 |
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
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| 7 | A slight, damp breeze blows through this area. This area smells faintly of urine. There is a slimy coating on the floor here.
Encounter: Sprites (9)
Treasure: None. | 8 | There is a mold growing here.
| 9 | This area is covered in cobwebs.
Encounter: Kobolds (7)
Treasure: As per monster type. |
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| 10 | There is a badly dented helmet here.
Encounter: Shrews, Giant (10)
Treasure: None. | 11 | There are rotting wood pieces here.
| 12 | A strong, gusting wind blows through this area. The ceiling here is damp.
Encounter: Green Slimes (2)
Treasure: None. |
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| 13 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.
| 14 | A slight breeze blows through this area. There is a torn leather boot here.
| 15 |
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 16 |
Trap: Poison gas: Save vs. Poison or die. | 17 |
| 18 |
Encounter: Killer Bees (5)
Treasure: As per monster type. |
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| 19 | There is a pile of dung here.
Treasure: 600sp.
Trap: Illusion of monsters: Sprites (6) | 20 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. | 21 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.
Encounter: Kobolds (10)
Treasure: As per monster type. |
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| 22 |
| 23 | This area is very dusty.
Treasure: 200sp. | 24 | There is a pile of dung here.
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| 25 | This area smells faintly of urine. The wall here is damp.
| 26 | A haze of smoke hangs in the air.
Treasure: 200sp, 20gp. | 27 |
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| 28 | A slight breeze blows through this area. There is water dripping here.
Encounter: Traders (7)
Treasure: As per monster type. | 29 | A haze of dust hangs in the air. There is water dripping here.
| 30 | There is a mold growing here.
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| 31 | This area smells faintly of manure. There is a cracked hammer head here.
Encounter: Shrews, Giant (5)
Treasure: As per monster type. | 32 | A haze of smoke hangs in the air. There is a cracked hammer head here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | The air here is very hot. The ceiling here is damp.
Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 34 |
Encounter: Shrews, Giant (9)
Treasure: None. | 35 | This area is covered in cobwebs.
Encounter: Beetles, Fire (1)
Treasure: None. | 36 | A strong wind blows through this area.
Encounter: Sprites (11)
Treasure: None. |
| |
| 37 | This area has a pleasant, earthy smell. The ceiling here is damp.
Encounter: Wolves (7)
Treasure: None. | 38 |
Encounter: Traders (8)
Treasure: As per monster type. | 39 | There are cracks in the ceiling here.
Encounter: Skeletons (5)
Treasure: None. |
| |
| 40 |
Encounter: Dwarves (5)
Treasure: None. | 41 | A slight breeze blows through this area.
| 42 | The air here is very cold. A haze of smoke hangs in the air.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
| |
| 43 | The air here smells of smoke. There is a slimy coating on the wall here.
| 44 | It is misty here. Teeth and fangs are scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 |
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| 46 | The air here is very cold. A haze of smoke hangs in the air.
Encounter: Dwarves (6)
Treasure: As per monster type. | 47 | This area smells of rotting vegetation. There is a pick handle here.
Treasure: 400sp. | 48 | There are several small stones here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 49 |
Trap: Poison gas: Save vs. Poison or die. | 50 |
Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Goblins (3) | 51 |
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| 52 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 53 | This area is covered in cobwebs.
Treasure: 500sp, 50gp. | 54 | The air here smells of smoke.
Encounter: Snakes, Cobra (4)
Treasure: None. |
| |
| 55 | A cold air current blows through this area. A haze of smoke hangs in the air. There is a small puddle of water here.
| 56 | A cold air current blows through this area. There is a mold growing here.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 57 | A gusting breeze blows through this area.
Treasure: 600sp, 10gp. |
| |
| 58 | The hilt of a broken dagger is lying here.
Treasure: 300sp. | 59 |
Encounter: Gnomes (1)
Treasure: None. | 60 | There are several small stones here.
Encounter: Orcs (7)
Treasure: None. |
| |
| 61 | A cold air current blows through this area. The remnants of a rope are here, rotten.
Treasure: 100sp, 40gp. | 62 | A strong wind blows through this area. There is a torn leather boot here.
| 63 | There is a blunt javelin head here.
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| 64 | This area smells faintly of manure.
Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | There is a broken arrow here.
Encounter: Stirges (10)
Treasure: None. | 66 | This area has a pleasant, earthy smell.
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| 67 | A slight downdraft blows through this area. There are rotting wood pieces here.
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