User Tools



adventuregenerator:gen

 

 

 

 

 

The Haunted Tower of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Gnomes (1)
Treasure: None.
2A slight, damp breeze blows through this area.

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3A strong, gusting wind blows through this area.

 
4

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Stirges (6)
Treasure: None.
6A cold air current blows through this area. The air here smells of smoke.

Encounter: Traders (7)
Treasure: As per monster type.
 
7There are sticks scattered here.

Encounter: Killer Bees (10)
Treasure: None.
8A slight breeze blows through this area. This area has a pleasant, earthy smell.

9

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
10An acrid smell assails your nostrils. Guano covers this area.

Treasure: 400sp.
Trap: Illusion of monsters: Goblins (2)
11A slight, damp breeze blows through this area.

Treasure: 600sp.
Trap: Illusion of monsters: Lizards, Gecko (1)
12A cold air current blows through this area.

 
13

Trap: 10' Pit: 1d6 points of damage if you fall in.
14This area has a pleasant, earthy smell.

15This area has a pleasant, earthy smell. There is a pile of ashes here.

 
16A strong wind blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.

17This area has a stale, fetid smell.

18

 
19

20A strong, moaning wind blows through this area. There is water dripping here.

Treasure: 400sp.
21It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: None.
 
22

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23The air here is very hot. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

24This area smells of rotting vegetation. There is water dripping here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
25There is a large puddle of water here.

26The air here is very hot. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Dwarves (6)
Treasure: As per monster type.
27There is a broken pole here.

 
28A slight updraft blows through this area. There are several small stones here.

29A gusting breeze blows through this area.

Encounter: Sprites (12)
Treasure: As per monster type.
30This area has a stale, fetid smell. There is a small puddle of water here.

 
31The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32

Treasure: 500sp, 10gp, 5 jewelry.
33

Encounter: Wolves (6)
Treasure: None.
 
34A slight breeze blows through this area. The air here smells of smoke. There are food scraps scattered here.

Encounter: Traders (4)
Treasure: As per monster type.
35

Treasure: 500sp.
36A slight breeze blows through this area. The smell of ozone assails your nostrils.

 
37There is a small puddle of water here.

38A slight downdraft blows through this area.

Encounter: Orcs (3)
Treasure: None.
39There is a candle stub here.

 
40This area smells faintly of urine. There is a pile of dung here.

41There is a salty, wet smell to this area.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43

Encounter: Orcs (6)
Treasure: None.
44This area has a pleasant, earthy smell. There are wax drippings here.

45This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: None.
 
46A strong wind blows through this area. There is a pile of ashes here.

47A metallic smell assails your nostrils. There are bones scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
48The air here is very cold. This area has a pleasant, earthy smell. There is a small puddle of water here.

Treasure: 100sp, 1 jewelry.
 
49There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

50A slight breeze blows through this area.

Encounter: Traders (8)
Treasure: None.
51A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

53

54This area is covered in rubble and dirt.

Encounter: Bandits (1)
Treasure: As per monster type.
 
55This area is covered in rubble and dirt.

56There are sticks scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58A strong, moaning wind blows through this area.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59

60

Trap: Fog: Looks like poison gas, but harmless.
 
61The air here smells of smoke.

Treasure: 500sp, 1 magic item.
62A strong downdraft blows through this area. This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
63A haze of smoke hangs in the air.

Encounter: Halflings (15)
Treasure: As per monster type.
 
64Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65A slight breeze blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Wolves (7)
Treasure: As per monster type.
66

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
67There are rotting wood pieces here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
68It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69There is a putrid smell coming from something nearby. This area is very dusty.

 
70This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 400sp, 20gp.
71This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: As per monster type.
72Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

 
73A slight updraft blows through this area. A chlorine-like smell assails your nostrils. There are bones scattered here.

Treasure: 500sp.
74The air here is very hot. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (6)
Treasure: As per monster type.
75This area is covered in cobwebs.

 
76There is a large puddle of water here.

77This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
78

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
 

adventuregenerator/gen.txt · Last modified: by lee