The Baneful Fane of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

2Fog gathers and swirls on the floor, concealing it.

3A cold air current blows through this area. This area has a stale, fetid smell.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4An acrid smell assails your nostrils.

5An acrid smell assails your nostrils. There is a mold growing here.

Treasure: 500sp, 10gp.
6A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7The air here is very hot. Fog gathers and swirls on the floor, concealing it.

8There is a broken pole here.

Treasure: 100sp.
Trap: Illusion of monsters: Spiders, Crab (4)
9The air here smells of smoke.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
10There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: None.
11Guano covers this area.

12It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13This area has a stale, fetid smell. This area is covered in cobwebs.

14There is a pile of ashes here.

Encounter: Sprites (14)
Treasure: None.
15A strong wind blows through this area. There are sticks scattered here.

 
16This area smells of rotting vegetation. There are sticks scattered here.

Treasure: 400sp, 20gp.
17

Encounter: Wolves (10)
Treasure: As per monster type.
18There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20

Encounter: Goblins (2)
Treasure: As per monster type.
21

Treasure: 100sp.
 
22A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Orcs (4)
Treasure: None.
23A slight breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: None.
24A haze of smoke hangs in the air.

 
25A slight, damp breeze blows through this area.

Encounter: Sprites (8)
Treasure: None.
26It is misty here. There are rotting wood pieces here.

27This area smells faintly of manure.

Encounter: Wolves (5)
Treasure: As per monster type.
 
28The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

29

Encounter: Beetles, Fire (5)
Treasure: None.
30

 
31Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 300sp.
32This area has a stale, fetid smell.

Encounter: Skeletons (11)
Treasure: As per monster type.
33This area has a stale, fetid smell.

 
34

35

Treasure: 600sp.
36It is misty here. This area is covered in cobwebs.

Treasure: 300sp.
 
37This area has a pleasant, earthy smell.

Encounter: Skeletons (7)
Treasure: None.
38A strong updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
39

Encounter: Wolves (11)
Treasure: As per monster type.
 
40There is a torch stub here.

41A chlorine-like smell assails your nostrils.

Encounter: Wolves (7)
Treasure: As per monster type.
42Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
43There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (10)
Treasure: None.
44

Encounter: Kobolds (7)
Treasure: None.
45A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
46A haze of smoke hangs in the air.

Encounter: Orcs (6)
Treasure: None.
47

48There is a small puddle of water here.

Treasure: 200sp, 50gp.
 
49A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of dust hangs in the air. There is a slimy coating on the floor here.

50This area is covered in cobwebs.

Encounter: Killer Bees (1)
Treasure: None.
51There is a putrid smell coming from something nearby.

 
52There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
53A strong wind blows through this area.

54

 
55Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Sprites (12)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57There is a trickle of water here.

 
58Fog gathers and swirls on the floor, concealing it.

59The air here is very cold. There is a mold growing here.

60A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
61

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
62There is a pile of ashes here.

Encounter: Bandits (4)
Treasure: As per monster type.
63This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
64A strong wind blows through this area.

65A strong downdraft blows through this area. This area is very dusty.

66The air here is very hot. This area smells faintly of manure.

Treasure: 100sp.
 
67

68A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.