Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Encounter: Acolytes (3) Treasure: As per monster type. | 2 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 3 | There is a small puddle of water here. Encounter: Gnomes (2) Treasure: As per monster type. |
4 | This area smells faintly of urine. There is a large puddle of water here. | 5 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | Encounter: Dwarves (3) Treasure: None. |
7 | Treasure: 300sp, 20gp, 4 jewelry. | 8 | Treasure: 600sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | It is foggy here, making it difficult to see. Encounter: Acolytes (1) Treasure: As per monster type. |
10 | Encounter: Kobolds (9) Treasure: As per monster type. | 11 | 12 | There is a salty, wet smell to this area. Treasure: 200sp, 50gp. | |
13 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (4) Treasure: As per monster type. | 14 | It is foggy here, making it difficult to see. Encounter: Traders (1) Treasure: As per monster type. | 15 | There are bits of fur and hair scattered around here. Treasure: 200sp, 30gp, 5 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
16 | A cold air current blows through this area. The remnants of a rope are here, rotten. Encounter: Bandits (2) Treasure: As per monster type. | 17 | A strong updraft blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. | 18 | A strong updraft blows through this area. There are food scraps scattered here. |
19 | It is foggy here, making it difficult to see. | 20 | A cold air current blows through this area. This area is covered in cobwebs. Encounter: Bandits (6) Treasure: None. | 21 | There is a bent copper coin lying here. Encounter: Kobolds (8) Treasure: As per monster type. |
22 | 23 | 24 | A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | ||
25 | A cold air current blows through this area. This area has a stale, fetid smell. There is a pile of dung here. Encounter: Acolytes (3) Treasure: None. | 26 | This area smells faintly of manure. There are rotting wood pieces here. | 27 | This area has a pleasant, earthy smell. Treasure: 200sp, 40gp. |
28 | A strong downdraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs. Treasure: 500sp, 2 jewelry. Trap: Poison needle: Save vs. Poison or die. | 29 | 30 | This area smells faintly of manure. There is a large puddle of water here. | |
31 | A gusting breeze blows through this area. Encounter: Green Slimes (1) Treasure: As per monster type. | 32 | 33 | This area has a pleasant, earthy smell. Encounter: Bandits (5) Treasure: None. | |
34 | The air here is very hot. There are sticks scattered here. Encounter: Gnomes (3) Treasure: As per monster type. | 35 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 36 | This area smells faintly of urine. There are cracks in the wall here. |
37 | A cold air current blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here. | 38 | This area smells faintly of urine. This area is very dusty. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. Treasure: 500sp, 50gp. |
40 | A cold air current blows through this area. It is misty here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | There is water dripping here. | 42 | Encounter: Spiders, Crab (4) Treasure: None. |
43 | A strong, gusting wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 44 | There are dry leaves and twigs scattered here. | 45 | There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
46 | This area has a pleasant, earthy smell. There is a trickle of water here. Encounter: Lizards, Gecko (2) Treasure: None. | 47 | Encounter: Goblins (6) Treasure: None. | 48 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. |
49 | There is water dripping here. | 50 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. Encounter: Dwarves (5) Treasure: As per monster type. | 51 | There is a pile of rags here. |
52 | A cold air current blows through this area. Encounter: Skeletons (7) Treasure: None. | 53 | The air here is very hot. There are dry leaves and twigs scattered here. | 54 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
55 | 56 | 57 | |||
58 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | Encounter: Killer Bees (4) Treasure: None. | 60 | There is a broken arrow here. |
61 | There is a slimy coating on the wall here. | 62 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | There is a mold growing here. |
64 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 65 | This area smells of rotting vegetation. There is a broken sword blade here. |