Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | This area is covered in cobwebs. Encounter: Halflings (6) Treasure: As per monster type. | 2 | There are bones scattered here. | 3 | The air here is very cold. A metallic smell assails your nostrils. |
4 | The remnants of a rope are here, rotten. Encounter: Stirges (9) Treasure: As per monster type. | 5 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 6 | This area is covered in cobwebs. Encounter: Gnomes (1) Treasure: None. |
7 | 8 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Gnomes (3) Treasure: None. | 9 | This area is covered in cobwebs. | |
10 | There are cracks in the ceiling here. | 11 | A haze of smoke hangs in the air. There is a small puddle of water here. Encounter: Dwarves (6) Treasure: None. | 12 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
13 | There are sticks scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Skeletons (8) Treasure: None. | 15 | This area smells of rotting vegetation. There is a corroded chain here. |
16 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 17 | There is a torn leather boot here. Encounter: Goblins (2) Treasure: As per monster type. | 18 | There is a mold growing here. |
19 | A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs. Treasure: 100sp. | 20 | Encounter: Bandits (8) Treasure: None. | 21 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
22 | The hilt of a broken dagger is lying here. Encounter: Goblins (5) Treasure: As per monster type. | 23 | This area smells faintly of manure. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | There are rotting wood pieces here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |
25 | The air here is very cold. There are fungi growing here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | Trap: Poison gas: Save vs. Poison or die. | 27 | There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. Treasure: 200sp. |
28 | This area smells faintly of manure. There is water dripping here. Encounter: Green Slimes (4) Treasure: As per monster type. | 29 | The air here smells of smoke. Treasure: 100sp, 20gp. | 30 | There is water dripping here. |
31 | 32 | A slight, damp breeze blows through this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 33 | Treasure: 500sp. | |
34 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 35 | A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here. Trap: Fog: Looks like poison gas, but harmless. | 36 | This area has a stale, fetid smell. Encounter: Sprites (6) Treasure: None. |
37 | A metallic smell assails your nostrils. Encounter: Acolytes (1) Treasure: None. | 38 | A haze of smoke hangs in the air. There is a trickle of water here. | 39 | The ceiling here is damp. |
40 | This area is covered in rubble and dirt. Encounter: Lizards, Gecko (2) Treasure: None. | 41 | There is a bent copper coin lying here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 42 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There are dry leaves and twigs scattered here. Encounter: Gnomes (1) Treasure: None. |
43 | This area smells faintly of urine. Guano covers this area. Encounter: Kobolds (8) Treasure: None. | 44 | A haze of smoke hangs in the air. There are rotting wood pieces here. | 45 | A slight, damp breeze blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. Encounter: Sprites (10) Treasure: As per monster type. |
46 | A slight, damp breeze blows through this area. | 47 | 48 | The air here smells of smoke. There is a slimy coating on the floor here. | |
49 | Encounter: Sprites (10) Treasure: As per monster type. | 50 | This area is covered in cobwebs. | 51 | The smell of ozone assails your nostrils. |
52 | It is misty here. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Encounter: Wolves (12) Treasure: None. | 54 | |
55 | The air here is very hot. | 56 | The air here is very hot. It is foggy here, making it difficult to see. | 57 | There are dry leaves and twigs scattered here. |
58 | A cold air current blows through this area. This area has a stale, fetid smell. There is a pile of ashes here. | 59 | 60 | The smell of ozone assails your nostrils. | |
61 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | A strong wind blows through this area. This area is covered in cobwebs. Treasure: 500sp, 50gp. | 63 | Encounter: Beetles, Fire (5) Treasure: None. |
64 | A cold air current blows through this area. There is a pile of dung here. Encounter: Acolytes (5) Treasure: None. | 65 | Treasure: 600sp, 40gp, 1 jewelry. Trap: Poison needle: Save vs. Poison or die. | 66 | |
67 | A strong, gusting wind blows through this area. This area smells faintly of manure. There is a candle stub here. | 68 | The air here is very hot. There are dry leaves and twigs scattered here. | 69 | |
70 | There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 71 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 72 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. |
73 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 74 | There are fungi growing here. Encounter: Spiders, Crab (4) Treasure: None. | 75 | There is a cracked hammer head here. Encounter: Skeletons (7) Treasure: As per monster type. |
76 | A cold air current blows through this area. This area is covered in cobwebs. | 77 | This area has a stale, fetid smell. There is a small puddle of water here. | 78 | A slight, damp breeze blows through this area. Encounter: Green Slimes (3) Treasure: None. |
79 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 80 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Treasure: 300sp, 20gp. | 81 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. |
82 | This area smells faintly of urine. | 83 | A cold air current blows through this area. The air here smells of smoke. It is misty here. There are sticks scattered here. Encounter: Skeletons (9) Treasure: None. | 84 | A slight, damp breeze blows through this area. |
85 | This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. | 86 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (5) Treasure: None. | 87 | The air here smells of smoke. |
88 | There is a large puddle of water here. Encounter: Goblins (7) Treasure: As per monster type. | 89 | A gusting breeze blows through this area. There are dry leaves and twigs scattered here. | 90 | A haze of dust hangs in the air. This area is very dusty. |
91 | This area smells of rotting vegetation. A haze of smoke hangs in the air. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 92 | A slight, damp breeze blows through this area. This area is very dusty. Encounter: Wolves (8) Treasure: As per monster type. |