The Malevolent Pits of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Acolytes (3)
Treasure: As per monster type.
2

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
3There is a small puddle of water here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
4This area smells faintly of urine. There is a large puddle of water here.

5Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6

Encounter: Dwarves (3)
Treasure: None.
 
7

Treasure: 300sp, 20gp, 4 jewelry.
8

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
10

Encounter: Kobolds (9)
Treasure: As per monster type.
11

12There is a salty, wet smell to this area.

Treasure: 200sp, 50gp.
 
13Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (4)
Treasure: As per monster type.
14It is foggy here, making it difficult to see.

Encounter: Traders (1)
Treasure: As per monster type.
15There are bits of fur and hair scattered around here.

Treasure: 200sp, 30gp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16A cold air current blows through this area. The remnants of a rope are here, rotten.

Encounter: Bandits (2)
Treasure: As per monster type.
17A strong updraft blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.

18A strong updraft blows through this area. There are food scraps scattered here.

 
19It is foggy here, making it difficult to see.

20A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: None.
21There is a bent copper coin lying here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
22

23

24A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25A cold air current blows through this area. This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Acolytes (3)
Treasure: None.
26This area smells faintly of manure. There are rotting wood pieces here.

27This area has a pleasant, earthy smell.

Treasure: 200sp, 40gp.
 
28A strong downdraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 500sp, 2 jewelry.
Trap: Poison needle: Save vs. Poison or die.
29

30This area smells faintly of manure. There is a large puddle of water here.

 
31A gusting breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
32

33This area has a pleasant, earthy smell.

Encounter: Bandits (5)
Treasure: None.
 
34The air here is very hot. There are sticks scattered here.

Encounter: Gnomes (3)
Treasure: As per monster type.
35This area smells faintly of manure. It is foggy here, making it difficult to see.

36This area smells faintly of urine. There are cracks in the wall here.

 
37A cold air current blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here.

38This area smells faintly of urine. This area is very dusty.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Treasure: 500sp, 50gp.
 
40A cold air current blows through this area. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41There is water dripping here.

42

Encounter: Spiders, Crab (4)
Treasure: None.
 
43A strong, gusting wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
44There are dry leaves and twigs scattered here.

45There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Lizards, Gecko (2)
Treasure: None.
47

Encounter: Goblins (6)
Treasure: None.
48A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
49There is water dripping here.

50Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Dwarves (5)
Treasure: As per monster type.
51There is a pile of rags here.

 
52A cold air current blows through this area.

Encounter: Skeletons (7)
Treasure: None.
53The air here is very hot. There are dry leaves and twigs scattered here.

54

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55

56

57

 
58Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59

Encounter: Killer Bees (4)
Treasure: None.
60There is a broken arrow here.

 
61There is a slimy coating on the wall here.

62This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63There is a mold growing here.

 
64A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

65This area smells of rotting vegetation. There is a broken sword blade here.