The Secret Milieu of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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1The air here is very hot. There is a pile of rags here.

Encounter: Acolytes (2)
Treasure: As per monster type.
2

Encounter: Skeletons (10)
Treasure: As per monster type.
3

Encounter: Wolves (6)
Treasure: As per monster type.
 
4The air here is very cold.

Encounter: Sprites (10)
Treasure: None.
5There is a corroded chain here.

6This area has a pleasant, earthy smell.

Encounter: Wolves (11)
Treasure: None.
 
7There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a cracked flask here.

8The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9There is a broken pole here.

 
10A slight, damp breeze blows through this area. The air here smells of smoke. There is a slimy coating on the ceiling here.

Encounter: Dwarves (3)
Treasure: As per monster type.
11This area smells faintly of manure. This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: None.
12This area smells of rotting vegetation. There are several small stones here.

Treasure: 600sp, 30gp.
 
13

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 500sp.
15This area smells faintly of urine. A haze of dust hangs in the air.

 
16

Encounter: Killer Bees (9)
Treasure: As per monster type.
17There is a pile of dung here.

18There is a slimy coating on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19There are bits of fur and hair scattered around here.

Treasure: 300sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20A strong downdraft blows through this area.

21There is a cracked flask here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
22The wall here is damp.

23

Encounter: Beetles, Fire (2)
Treasure: None.
24It is foggy here, making it difficult to see. There is dried blood here.

 
25This area is covered in cobwebs.

Treasure: 300sp, 20gp.
26The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Stirges (6)
Treasure: None.
 
28A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

29This area smells faintly of manure.

Treasure: 400sp.
30The air here smells of smoke. It is foggy here, making it difficult to see. There are rotting wood pieces here.

 
31This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: None.
32

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33A slight breeze blows through this area.

 
34A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

35A strong, gusting wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36

Encounter: Wolves (5)
Treasure: None.
 
37A haze of smoke hangs in the air.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38A cold air current blows through this area.

39It is foggy here, making it difficult to see.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
40There is a mold growing here.

Treasure: 600sp, 4 gems.
41

42There is a putrid smell coming from something nearby.

 
43This area has a pleasant, earthy smell. There is a pile of straw here.

44The air here is very cold.

Treasure: 500sp, 30gp, 3 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45There is dried blood here.

 
46A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. The ceiling here is damp.

47A strong wind blows through this area.

Encounter: Acolytes (4)
Treasure: As per monster type.
48The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: None.
 
49The ceiling here is damp.

Encounter: Skeletons (10)
Treasure: None.
50A strong, moaning wind blows through this area.

51There are dry leaves and twigs scattered here.

Encounter: Sprites (9)
Treasure: None.
 
52This area smells faintly of manure. There is a cracked hammer head here.

53There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54

Encounter: Halflings (10)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Skeletons (10)
Treasure: None.
56A cold air current blows through this area. There is water dripping here.

57There is a small puddle of water here.

 
58This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Traders (2)
Treasure: As per monster type.
59

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
60

 
61A haze of smoke hangs in the air.

62A haze of smoke hangs in the air. There is a badly dented helmet here.

Treasure: 100sp, 50gp.
63The air here is very cold. There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

 
64This area smells faintly of urine. There is a cracked hammer head here.

Encounter: Halflings (12)
Treasure: As per monster type.
65A chlorine-like smell assails your nostrils. Guano covers this area.

Encounter: Halflings (7)
Treasure: As per monster type.
66This area has a stale, fetid smell. There are bones scattered here.

 
67

Treasure: 500sp.
68There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
69A strong updraft blows through this area.

Treasure: 100sp, 60gp.
 
70Fog gathers and swirls on the floor, concealing it.

71A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.