1 | Trap: Poison gas: Save vs. Poison or die. | 2 | This area smells of rotting vegetation. Teeth and fangs are scattered here. | 3 | A chlorine-like smell assails your nostrils. There are several small stones here. |
4 | There is dried blood here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | This area has a pleasant, earthy smell. There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | The air here smells of smoke. |
7 | The air here smells of smoke. There is a mold growing here. Treasure: 500sp, 10gp. | 8 | This area is covered in cobwebs. Encounter: Orcs (2) Treasure: None. | 9 | A slight breeze blows through this area. There is a salty, wet smell to this area. Trap: Poison gas: Save vs. Poison or die. |
10 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 11 | There is a torn sack here. Encounter: Kobolds (9) Treasure: As per monster type. | 12 | The air here is very hot. |
13 | There is a mold growing here. | 14 | This area smells faintly of urine. Encounter: Stirges (4) Treasure: As per monster type. | 15 | This area smells faintly of manure. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. |
16 | A metallic smell assails your nostrils. There are dry leaves and twigs scattered here. | 17 | There is a torch stub here. | 18 | Encounter: Killer Bees (2) Treasure: As per monster type. |
19 | A slight breeze blows through this area. Encounter: Acolytes (5) Treasure: None. | 20 | 21 | Treasure: 400sp. | |
22 | 23 | This area smells of rotting vegetation. Encounter: Acolytes (8) Treasure: None. | 24 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
25 | The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Bandits (8) Treasure: None. | 26 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 27 | A haze of dust hangs in the air. This area is very dusty. |
28 | A strong wind blows through this area. There are wax drippings here. | 29 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are rotting wood pieces here. Encounter: Skeletons (6) Treasure: As per monster type. | 30 | There is a pile of rags here. |
31 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | Treasure: 400sp. |
34 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
37 | This area is covered in cobwebs. | 38 | The air here is very hot. | 39 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 400sp, 10gp. |
40 | A metallic smell assails your nostrils. | 41 | This area smells faintly of urine. There are sticks scattered here. Treasure: 600sp, 30gp. | 42 | A cold air current blows through this area. A haze of smoke hangs in the air. There are food scraps scattered here. Encounter: Halflings (7) Treasure: As per monster type. |
43 | A strong, moaning wind blows through this area. The wall here is damp. Treasure: 600sp. | 44 | 45 | ||
46 | 47 | 48 | |||
49 | An acrid smell assails your nostrils. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 50 | Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 51 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a badly dented helmet here. |
52 | There is a cracked hammer head here. Encounter: Traders (6) Treasure: None. | 53 | This area has a pleasant, earthy smell. There is water dripping here. | 54 | This area is covered in cobwebs. |
55 | Fog gathers and swirls on the floor, concealing it. There is dried blood here. Treasure: 400sp. | 56 | A slight downdraft blows through this area. There is a rusted spike here. | 57 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. |
58 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 500sp, 50gp. Trap: Illusion of monsters: Orcs (5) | 59 | A strong downdraft blows through this area. | 60 | A slight breeze blows through this area. |
61 | This area smells faintly of manure. There are rotting wood pieces here. Treasure: 300sp, 40gp. | 62 | 63 | A slight, damp breeze blows through this area. There is a pile of straw here. | |
64 | 65 | The air here smells of smoke. Treasure: 300sp, 20gp. | 66 | The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | |
67 | There is a corroded chain here. | 68 | Encounter: Acolytes (3) Treasure: None. | 69 | There are cracks in the wall here. |
70 | There is a putrid smell coming from something nearby. The ceiling here is damp. Encounter: Halflings (11) Treasure: As per monster type. | 71 | The air here smells of smoke. There are wax drippings here. | 72 | A gusting breeze blows through this area. This area is covered in cobwebs. |
73 | A cold air current blows through this area. The air here smells of smoke. | 74 | 75 | ||
76 | Encounter: Shrews, Giant (1) Treasure: None. | 77 | This area has a stale, fetid smell. This area is very dusty. | 78 | Guano covers this area. |
79 | It is misty here. |