![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() |
1 | The air here is very hot. There is a pile of rags here. Encounter: Acolytes (2) Treasure: As per monster type. | 2 | Encounter: Skeletons (10) Treasure: As per monster type. | 3 | Encounter: Wolves (6) Treasure: As per monster type. |
4 | The air here is very cold. Encounter: Sprites (10) Treasure: None. | 5 | There is a corroded chain here. | 6 | This area has a pleasant, earthy smell. Encounter: Wolves (11) Treasure: None. |
7 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a cracked flask here. | 8 | The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | There is a broken pole here. |
10 | A slight, damp breeze blows through this area. The air here smells of smoke. There is a slimy coating on the ceiling here. Encounter: Dwarves (3) Treasure: As per monster type. | 11 | This area smells faintly of manure. This area is very dusty. Encounter: Lizards, Gecko (1) Treasure: None. | 12 | This area smells of rotting vegetation. There are several small stones here. Treasure: 600sp, 30gp. |
13 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Treasure: 500sp. | 15 | This area smells faintly of urine. A haze of dust hangs in the air. |
16 | Encounter: Killer Bees (9) Treasure: As per monster type. | 17 | There is a pile of dung here. | 18 | There is a slimy coating on the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
19 | There are bits of fur and hair scattered around here. Treasure: 300sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 20 | A strong downdraft blows through this area. | 21 | There is a cracked flask here. Encounter: Skeletons (5) Treasure: As per monster type. |
22 | The wall here is damp. | 23 | Encounter: Beetles, Fire (2) Treasure: None. | 24 | It is foggy here, making it difficult to see. There is dried blood here. |
25 | This area is covered in cobwebs. Treasure: 300sp, 20gp. | 26 | The air here is very cold. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | A strong wind blows through this area. It is foggy here, making it difficult to see. Encounter: Stirges (6) Treasure: None. |
28 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp. | 29 | This area smells faintly of manure. Treasure: 400sp. | 30 | The air here smells of smoke. It is foggy here, making it difficult to see. There are rotting wood pieces here. |
31 | This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: None. | 32 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | A slight breeze blows through this area. |
34 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. | 35 | A strong, gusting wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | Encounter: Wolves (5) Treasure: None. |
37 | A haze of smoke hangs in the air. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | A cold air current blows through this area. | 39 | It is foggy here, making it difficult to see. Treasure: 600sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
40 | There is a mold growing here. Treasure: 600sp, 4 gems. | 41 | 42 | There is a putrid smell coming from something nearby. | |
43 | This area has a pleasant, earthy smell. There is a pile of straw here. | 44 | The air here is very cold. Treasure: 500sp, 30gp, 3 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | There is dried blood here. |
46 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. The ceiling here is damp. | 47 | A strong wind blows through this area. Encounter: Acolytes (4) Treasure: As per monster type. | 48 | The ceiling here is damp. Encounter: Kobolds (8) Treasure: None. |
49 | The ceiling here is damp. Encounter: Skeletons (10) Treasure: None. | 50 | A strong, moaning wind blows through this area. | 51 | There are dry leaves and twigs scattered here. Encounter: Sprites (9) Treasure: None. |
52 | This area smells faintly of manure. There is a cracked hammer head here. | 53 | There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | Encounter: Halflings (10) Treasure: As per monster type. |
55 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. Encounter: Skeletons (10) Treasure: None. | 56 | A cold air current blows through this area. There is water dripping here. | 57 | There is a small puddle of water here. |
58 | This area smells of rotting vegetation. There are sticks scattered here. Encounter: Traders (2) Treasure: As per monster type. | 59 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 60 | |
61 | A haze of smoke hangs in the air. | 62 | A haze of smoke hangs in the air. There is a badly dented helmet here. Treasure: 100sp, 50gp. | 63 | The air here is very cold. There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here. |
64 | This area smells faintly of urine. There is a cracked hammer head here. Encounter: Halflings (12) Treasure: As per monster type. | 65 | A chlorine-like smell assails your nostrils. Guano covers this area. Encounter: Halflings (7) Treasure: As per monster type. | 66 | This area has a stale, fetid smell. There are bones scattered here. |
67 | Treasure: 500sp. | 68 | There is a cracked flask here. Trap: Poison gas: Save vs. Poison or die. | 69 | A strong updraft blows through this area. Treasure: 100sp, 60gp. |
70 | Fog gathers and swirls on the floor, concealing it. | 71 | A strong, moaning wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |