The Secret Pits of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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1

Trap: Poison gas: Save vs. Poison or die.
2This area smells of rotting vegetation. Teeth and fangs are scattered here.

3A chlorine-like smell assails your nostrils. There are several small stones here.

 
4There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5This area has a pleasant, earthy smell. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6The air here smells of smoke.

 
7The air here smells of smoke. There is a mold growing here.

Treasure: 500sp, 10gp.
8This area is covered in cobwebs.

Encounter: Orcs (2)
Treasure: None.
9A slight breeze blows through this area. There is a salty, wet smell to this area.

Trap: Poison gas: Save vs. Poison or die.
 
10

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11There is a torn sack here.

Encounter: Kobolds (9)
Treasure: As per monster type.
12The air here is very hot.

 
13There is a mold growing here.

14This area smells faintly of urine.

Encounter: Stirges (4)
Treasure: As per monster type.
15This area smells faintly of manure. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
16A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

17There is a torch stub here.

18

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
19A slight breeze blows through this area.

Encounter: Acolytes (5)
Treasure: None.
20

21

Treasure: 400sp.
 
22

23This area smells of rotting vegetation.

Encounter: Acolytes (8)
Treasure: None.
24This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Bandits (8)
Treasure: None.
26

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
27A haze of dust hangs in the air. This area is very dusty.

 
28A strong wind blows through this area. There are wax drippings here.

29Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Skeletons (6)
Treasure: As per monster type.
30There is a pile of rags here.

 
31

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33

Treasure: 400sp.
 
34

Trap: 10' Pit: 1d6 points of damage if you fall in.
35

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37This area is covered in cobwebs.

38The air here is very hot.

39It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp, 10gp.
 
40A metallic smell assails your nostrils.

41This area smells faintly of urine. There are sticks scattered here.

Treasure: 600sp, 30gp.
42A cold air current blows through this area. A haze of smoke hangs in the air. There are food scraps scattered here.

Encounter: Halflings (7)
Treasure: As per monster type.
 
43A strong, moaning wind blows through this area. The wall here is damp.

Treasure: 600sp.
44

45

 
46

47

48

 
49An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
50

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a badly dented helmet here.

 
52There is a cracked hammer head here.

Encounter: Traders (6)
Treasure: None.
53This area has a pleasant, earthy smell. There is water dripping here.

54This area is covered in cobwebs.

 
55Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Treasure: 400sp.
56A slight downdraft blows through this area. There is a rusted spike here.

57The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Orcs (5)
59A strong downdraft blows through this area.

60A slight breeze blows through this area.

 
61This area smells faintly of manure. There are rotting wood pieces here.

Treasure: 300sp, 40gp.
62

63A slight, damp breeze blows through this area. There is a pile of straw here.

 
64

65The air here smells of smoke.

Treasure: 300sp, 20gp.
66The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
67There is a corroded chain here.

68

Encounter: Acolytes (3)
Treasure: None.
69There are cracks in the wall here.

 
70There is a putrid smell coming from something nearby. The ceiling here is damp.

Encounter: Halflings (11)
Treasure: As per monster type.
71The air here smells of smoke. There are wax drippings here.

72A gusting breeze blows through this area. This area is covered in cobwebs.

 
73A cold air current blows through this area. The air here smells of smoke.

74

75

 
76

Encounter: Shrews, Giant (1)
Treasure: None.
77This area has a stale, fetid smell. This area is very dusty.

78Guano covers this area.

 
79It is misty here.